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RPGBook/Library/PackageCache/com.unity.render-pipelines.universal@a55da47cc43f/Shaders/Terrain/TerrainDetailLitInput.hlsl
SHOUTING_PIRATE f5928e04c4 intial commit
2025-07-21 17:10:16 +01:00

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HLSL

#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Core.hlsl"
TEXTURE2D(_MainTex); SAMPLER(sampler_MainTex);
float4 _MainTex_ST;