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RaidersRPG/Library/PackageCache/com.unity.render-pipelines.core@2be5e7224a10/Runtime/PostProcessing/LensFlareOcclusionPermutation.cs
SHOUTING_PIRATE 3d2d2dc3e3 Initial commit
2025-07-01 21:03:21 +01:00

10 lines
172 B
C#

namespace UnityEngine.Rendering
{
[GenerateHLSL]
internal enum LensFlareOcclusionPermutation
{
Depth = (1 << 0),
FogOpacity = (1 << 2),
}
}