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RaidersRPG/Library/PackageCache/com.unity.render-pipelines.universal@a55da47cc43f/Editor/VFXGraph/Shaders/Templates/VFXParticleURPDecal.template
SHOUTING_PIRATE 3d2d2dc3e3 Initial commit
2025-07-01 21:03:21 +01:00

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{
SubShader
{
HLSLINCLUDE
#define mainTexture baseColorMap
ENDHLSL
${VFXInclude("Shaders/VFXParticleHeader.template")}
${VFXInclude("Shaders/ParticleHexahedron/PassSelection.template")}
${VFXIncludeRP("Templates/URPDecal/PassDBuffer.template")}
${VFXIncludeRP("Templates/URPDecal/PassGBuffer.template")}
${VFXIncludeRP("Templates/URPDecal/PassScreenSpace.template")}
${VFXIncludeRP("Templates/URPDecal/PassForwardEmissive.template"), AFFECT_EMISSIVE}
}
}