Files
RaidersRPG/Library/PackageCache/com.unity.rendering.light-transport@9bd588f963c0/Runtime/UnifiedRayTracing/IRayTracingBackend.cs
SHOUTING_PIRATE 3d2d2dc3e3 Initial commit
2025-07-01 21:03:21 +01:00

19 lines
519 B
C#

using System;
namespace UnityEngine.Rendering.UnifiedRayTracing
{
internal interface IRayTracingBackend
{
IRayTracingShader CreateRayTracingShader(
Object shader,
string kernelName,
GraphicsBuffer dispatchBuffer);
IRayTracingAccelStruct CreateAccelerationStructure(
AccelerationStructureOptions options,
ReferenceCounter counter);
ulong GetRequiredTraceScratchBufferSizeInBytes(uint width, uint height, uint depth);
}
}