started building town, rural outside completed in draft stage.

This commit is contained in:
caleb Sandford DeQuincey
2025-10-24 16:27:42 +01:00
parent fbf7e00e1f
commit 33db5fff00
30 changed files with 38970 additions and 1975 deletions

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[CrashReportClient]
bHideLogFilesOption=false
bHideAllowToBeContactedOption=false
bIsAllowedToCloseWithoutSending=true
bIsAllowedToSendWithoutDetailedInfo=true
CrashConfigPurgeDays=2
Stall.RecordDump=false
Ensure.RecordDump=true

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[CrashReportClient]
bHideLogFilesOption=false
bHideAllowToBeContactedOption=false
bIsAllowedToCloseWithoutSending=true
bIsAllowedToSendWithoutDetailedInfo=true
CrashConfigPurgeDays=2
Stall.RecordDump=false
Ensure.RecordDump=true

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[CrashReportClient]
bHideLogFilesOption=false
bHideAllowToBeContactedOption=false
bIsAllowedToCloseWithoutSending=true
bIsAllowedToSendWithoutDetailedInfo=true
CrashConfigPurgeDays=2
Stall.RecordDump=false
Ensure.RecordDump=true

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Log file open, 10/23/25 16:41:52
LogWindows: Failed to load 'aqProf.dll' (GetLastError=126)
LogWindows: File 'aqProf.dll' does not exist
LogProfilingDebugging: Loading WinPixEventRuntime.dll for PIX profiling (from ../../../Engine/Binaries/ThirdParty/Windows/WinPixEventRuntime/x64).
LogWindows: Failed to load 'VtuneApi.dll' (GetLastError=126)
LogWindows: File 'VtuneApi.dll' does not exist
LogWindows: Failed to load 'VtuneApi32e.dll' (GetLastError=126)
LogWindows: File 'VtuneApi32e.dll' does not exist
LogWindows: Started CrashReportClient (pid=26316)
LogWindows: Custom abort handler registered for crash reporting.
LogInit: Display: Running engine for game: RomeGuard
LogCore: UTS: Unreal Trace Server launched successfully
LogTrace: Initializing trace...
LogCore: Display: Requested channels: 'cpu,gpu,frame,log,bookmark,screenshot,region'
LogTrace: Display: Control listening on port 1985
LogTrace: Finished trace initialization.
LogCsvProfiler: Display: Metadata set : platform="Windows"
LogCsvProfiler: Display: Metadata set : config="Development"
LogCsvProfiler: Display: Metadata set : buildversion="++UE5+Release-5.6-CL-44394996"
LogCsvProfiler: Display: Metadata set : engineversion="5.6.1-44394996+++UE5+Release-5.6"
LogCsvProfiler: Display: Metadata set : os="Windows 11 (24H2) [10.0.26100.6899] "
LogCsvProfiler: Display: Metadata set : cpu="GenuineIntel|Intel(R) Xeon(R) CPU E5-2680 v4 @ 2.40GHz"
LogCsvProfiler: Display: Metadata set : pgoenabled="0"
LogCsvProfiler: Display: Metadata set : pgoprofilingenabled="0"
LogCsvProfiler: Display: Metadata set : ltoenabled="0"
LogCsvProfiler: Display: Metadata set : asan="0"
LogCsvProfiler: Display: Metadata set : commandline="" D:\Unreal\Projects\RomeGuard\RomeGuard.uproject""
LogCsvProfiler: Display: Metadata set : loginid="8f72a0d54ce1f48fdbdf319e150d2afc"
LogCsvProfiler: Display: Metadata set : llm="0"
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LogICUInternationalization: ICU TimeZone Detection - Raw Offset: +0:00, Platform Override: ''
LogInit: Session CrashGUID >====================================================
Session CrashGUID > UECC-Windows-DF4B7D68418017B7FA342B87886622C5
Session CrashGUID >====================================================
LogConfig: No local boot hotfix file found at: [../../../../../../Unreal/Projects/RomeGuard/Saved/PersistentDownloadDir/HotfixForNextBoot.txt]
LogAudio: Display: Pre-Initializing Audio Device Manager...
LogAudio: Display: AudioInfo: 'OPUS' Registered
LogConfig: Display: Loading Mac ini files took 0.38 seconds
LogConfig: Display: Loading Android ini files took 0.45 seconds
LogConfig: Display: Loading IOS ini files took 0.48 seconds
LogConfig: Display: Loading TVOS ini files took 0.48 seconds
LogConfig: Display: Loading Linux ini files took 0.52 seconds
LogConfig: Display: Loading Unix ini files took 0.22 seconds
LogAudioDebug: Display: Lib vorbis DLL was dynamically loaded.
LogAudio: Display: AudioInfo: 'OGG' Registered
LogConfig: Display: Loading VulkanPC ini files took 0.21 seconds
LogConfig: Display: Loading Windows ini files took 0.20 seconds
LogAudio: Display: AudioInfo: 'ADPCM' Registered
LogAudio: Display: AudioInfo: 'PCM' Registered
LogConfig: Display: Loading VisionOS ini files took 0.22 seconds
LogAudio: Display: AudioInfo: 'BINKA' Registered
LogAudio: Display: AudioInfo: 'RADA' Registered
LogAudio: Display: Audio Device Manager Pre-Initialized
LogPluginManager: Looking for build plugins target receipt
LogPluginManager: Unable to find target receipt in path: ../../../../../../Unreal/Projects/RomeGuard/Binaries/Win64/*.target
LogAssetRegistry: Display: PlatformFileJournal is not available on volume 'D:' of project directory 'D:/Unreal/Projects/RomeGuard/', so AssetDiscovery cache will not be read or written. Unavailability reason:
NTFS Journal is not active for volume 'D:'. Launch cmd.exe as admin and run command `fsutil usn createJournal D: m=<SizeInBytes>`. Recommended <SizeInBytes> is 0x40000000 (1GB).
LogAssetRegistry: Display: Asset registry cache read as 80.7 MiB from ../../../../../../Unreal/Projects/RomeGuard/Intermediate/CachedAssetRegistry_0.bin.
LogPluginManager: Found matching target receipt: ../../../Engine/Binaries/Win64/UnrealEditor.target
LogPluginManager: Looking for enabled plugins target receipt
LogPluginManager: Unable to find target receipt in path: ../../../../../../Unreal/Projects/RomeGuard/Binaries/Win64/*.target
LogPluginManager: Found matching target receipt: ../../../Engine/Binaries/Win64/UnrealEditor.target
LogPluginManager: Mounting Engine plugin ChaosCloth
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LogPluginManager: Mounting Engine plugin VisualStudioSourceCodeAccess
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LogPluginManager: Mounting Engine plugin ContentBrowserAssetDataSource
LogPluginManager: Mounting Engine plugin ContentBrowserFileDataSource
SourceControl: Revision control is disabled
SourceControl: Revision control is disabled
SourceControl: Revision control is disabled
LogWindows: Failed to load 'WinPixGpuCapturer.dll' (GetLastError=126)
LogWindows: File 'WinPixGpuCapturer.dll' does not exist
PixWinPlugin: PIX capture plugin failed to initialize! Check that the process is launched from PIX.
LogConfig: Applying CVar settings from Section [/Script/RenderDocPlugin.RenderDocPluginSettings] File [Engine]
RenderDocPlugin: Display: RenderDoc plugin will not be loaded. Use '-AttachRenderDoc' on the cmd line or enable 'renderdoc.AutoAttach' in the plugin settings.
LogStudioTelemetry: Started StudioTelemetry Session
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LogEOSShared: Loaded "D:/Program Files/Epic Games/UE_5.6/Engine/Binaries/Win64/EOSSDK-Win64-Shipping.dll"
LogEOSShared: FEOSSDKManager::Initialize Initializing EOSSDK Version:1.17.0-41373641
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LogInit: - built for Windows
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LogConfig: Applying CVar settings from Section [/Script/CompositeCore.CompositeCorePluginSettings] File [Engine]
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[2025.10.23-15.42.03:391][ 0]LogConfig: Set CVar [[r.VSync:0]]
[2025.10.23-15.42.03:391][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.RendererSettings] File [Engine]
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[2025.10.23-15.42.03:391][ 0]LogConfig: CVar [[VisualizeCalibrationGrayscaleMaterialPath:/Engine/EngineMaterials/PPM_DefaultCalibrationGrayscale.PPM_DefaultCalibrationGrayscale]] deferred - dummy variable created
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[2025.10.23-15.42.03:391][ 0]LogConfig: Set CVar [[r.Mobile.AllowDeferredShadingOpenGL:0]]
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[2025.10.23-15.42.03:391][ 0]LogConfig: Set CVar [[r.Mobile.AntiAliasing:1]]
[2025.10.23-15.42.03:391][ 0]LogConfig: Set CVar [[r.Mobile.FloatPrecisionMode:0]]
[2025.10.23-15.42.03:391][ 0]LogConfig: Set CVar [[r.Mobile.AllowDitheredLODTransition:0]]
[2025.10.23-15.42.03:391][ 0]LogConfig: Set CVar [[r.Mobile.VirtualTextures:0]]
[2025.10.23-15.42.03:391][ 0]LogConfig: Set CVar [[r.DiscardUnusedQuality:0]]
[2025.10.23-15.42.03:391][ 0]LogConfig: Set CVar [[r.AllowOcclusionQueries:1]]
[2025.10.23-15.42.03:392][ 0]LogConfig: Set CVar [[r.MinScreenRadiusForLights:0.030000]]
[2025.10.23-15.42.03:392][ 0]LogConfig: Set CVar [[r.MinScreenRadiusForDepthPrepass:0.030000]]
[2025.10.23-15.42.03:392][ 0]LogConfig: Set CVar [[r.PrecomputedVisibilityWarning:0]]
[2025.10.23-15.42.03:392][ 0]LogConfig: Set CVar [[r.TextureStreaming:1]]
[2025.10.23-15.42.03:392][ 0]LogConfig: Set CVar [[Compat.UseDXT5NormalMaps:0]]
[2025.10.23-15.42.03:392][ 0]LogConfig: Set CVar [[r.VirtualTextures:1]]
[2025.10.23-15.42.03:392][ 0]LogConfig: Set CVar [[r.VirtualTexturedLightmaps:0]]
[2025.10.23-15.42.03:392][ 0]LogConfig: Set CVar [[r.VT.TileSize:128]]
[2025.10.23-15.42.03:392][ 0]LogConfig: Set CVar [[r.VT.TileBorderSize:4]]
[2025.10.23-15.42.03:392][ 0]LogConfig: Set CVar [[r.VT.AnisotropicFiltering:0]]
[2025.10.23-15.42.03:392][ 0]LogConfig: Set CVar [[r.VT.EnableAutoImport:0]]
[2025.10.23-15.42.03:392][ 0]LogConfig: CVar [[bEnableVirtualTextureOpacityMask:1]] deferred - dummy variable created
[2025.10.23-15.42.03:392][ 0]LogConfig: Set CVar [[r.MeshPaintVirtualTexture.Support:1]]
[2025.10.23-15.42.03:392][ 0]LogConfig: Set CVar [[r.MeshPaintVirtualTexture.TileSize:32]]
[2025.10.23-15.42.03:392][ 0]LogConfig: Set CVar [[r.MeshPaintVirtualTexture.TileBorderSize:2]]
[2025.10.23-15.42.03:392][ 0]LogConfig: Set CVar [[r.MeshPaintVirtualTexture.UseCompression:1]]
[2025.10.23-15.42.03:392][ 0]LogConfig: Set CVar [[r.StaticMesh.DefaultMeshPaintTextureSupport:1]]
[2025.10.23-15.42.03:392][ 0]LogConfig: Set CVar [[r.MeshPaintVirtualTexture.DefaultTexelsPerVertex:4]]
[2025.10.23-15.42.03:392][ 0]LogConfig: Set CVar [[r.MeshPaintVirtualTexture.MaxTextureSize:4096]]
[2025.10.23-15.42.03:392][ 0]LogConfig: Set CVar [[r.vt.rvt.EnableBaseColor:1]]
[2025.10.23-15.42.03:392][ 0]LogConfig: Set CVar [[r.vt.rvt.EnableBaseColorRoughness:1]]
[2025.10.23-15.42.03:392][ 0]LogConfig: Set CVar [[r.vt.rvt.EnableBaseColorSpecular:1]]
[2025.10.23-15.42.03:392][ 0]LogConfig: Set CVar [[r.vt.rvt.EnableMask4:1]]
[2025.10.23-15.42.03:392][ 0]LogConfig: Set CVar [[r.vt.rvt.EnableWorldHeight:1]]
[2025.10.23-15.42.03:392][ 0]LogConfig: Set CVar [[r.vt.rvt.EnableDisplacement:1]]
[2025.10.23-15.42.03:392][ 0]LogConfig: Set CVar [[r.vt.rvt.HighQualityPerPixelHeight:1]]
[2025.10.23-15.42.03:392][ 0]LogConfig: CVar [[WorkingColorSpaceChoice:sRGB]] deferred - dummy variable created
[2025.10.23-15.42.03:392][ 0]LogConfig: CVar [[RedChromaticityCoordinate:(X=0.640000,Y=0.330000)]] deferred - dummy variable created
[2025.10.23-15.42.03:392][ 0]LogConfig: CVar [[GreenChromaticityCoordinate:(X=0.300000,Y=0.600000)]] deferred - dummy variable created
[2025.10.23-15.42.03:392][ 0]LogConfig: CVar [[BlueChromaticityCoordinate:(X=0.150000,Y=0.060000)]] deferred - dummy variable created
[2025.10.23-15.42.03:392][ 0]LogConfig: CVar [[WhiteChromaticityCoordinate:(X=0.312700,Y=0.329000)]] deferred - dummy variable created
[2025.10.23-15.42.03:392][ 0]LogConfig: Set CVar [[r.LegacyLuminanceFactors:0]]
[2025.10.23-15.42.03:392][ 0]LogConfig: Set CVar [[r.ClearCoatNormal:0]]
[2025.10.23-15.42.03:392][ 0]LogConfig: Set CVar [[r.DynamicGlobalIlluminationMethod:1]]
[2025.10.23-15.42.03:392][ 0]LogConfig: Set CVar [[r.ReflectionMethod:1]]
[2025.10.23-15.42.03:392][ 0]LogConfig: Set CVar [[r.ReflectionCaptureResolution:128]]
[2025.10.23-15.42.03:392][ 0]LogConfig: Set CVar [[r.ReflectionEnvironmentLightmapMixBasedOnRoughness:1]]
[2025.10.23-15.42.03:392][ 0]LogConfig: Set CVar [[r.Lumen.HardwareRayTracing:1]]
[2025.10.23-15.42.03:392][ 0]LogConfig: Set CVar [[r.Lumen.HardwareRayTracing.LightingMode:0]]
[2025.10.23-15.42.03:392][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyReflections.FrontLayer.EnableForProject:0]]
[2025.10.23-15.42.03:392][ 0]LogConfig: Set CVar [[r.Lumen.TraceMeshSDFs:0]]
[2025.10.23-15.42.03:392][ 0]LogConfig: Set CVar [[r.Lumen.ScreenTracingSource:0]]
[2025.10.23-15.42.03:392][ 0]LogConfig: Set CVar [[r.Lumen.Reflections.HardwareRayTracing.Translucent.Refraction.EnableForProject:1]]
[2025.10.23-15.42.03:392][ 0]LogConfig: Set CVar [[r.MegaLights.EnableForProject:0]]
[2025.10.23-15.42.03:392][ 0]LogConfig: Set CVar [[r.RayTracing.Shadows:0]]
[2025.10.23-15.42.03:392][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.Enable:1]]
[2025.10.23-15.42.03:392][ 0]LogConfig: Set CVar [[r.RayTracing:1]]
[2025.10.23-15.42.03:392][ 0]LogConfig: Set CVar [[r.RayTracing.RayTracingProxies.ProjectEnabled:1]]
[2025.10.23-15.42.03:392][ 0]LogConfig: Set CVar [[r.RayTracing.UseTextureLod:0]]
[2025.10.23-15.42.03:392][ 0]LogConfig: Set CVar [[r.PathTracing:1]]
[2025.10.23-15.42.03:392][ 0]LogConfig: Set CVar [[r.GenerateMeshDistanceFields:1]]
[2025.10.23-15.42.03:392][ 0]LogConfig: Set CVar [[r.DistanceFields.DefaultVoxelDensity:0.200000]]
[2025.10.23-15.42.03:392][ 0]LogConfig: Set CVar [[r.Nanite.ProjectEnabled:1]]
[2025.10.23-15.42.03:392][ 0]LogConfig: Set CVar [[r.AllowStaticLighting:0]]
[2025.10.23-15.42.03:392][ 0]LogConfig: Set CVar [[r.NormalMapsForStaticLighting:0]]
[2025.10.23-15.42.03:392][ 0]LogConfig: Set CVar [[r.ForwardShading:0]]
[2025.10.23-15.42.03:392][ 0]LogConfig: Set CVar [[r.VertexFoggingForOpaque:1]]
[2025.10.23-15.42.03:392][ 0]LogConfig: Set CVar [[r.SeparateTranslucency:1]]
[2025.10.23-15.42.03:392][ 0]LogConfig: Set CVar [[r.TranslucentSortPolicy:0]]
[2025.10.23-15.42.03:392][ 0]LogConfig: CVar [[TranslucentSortAxis:(X=0.000000,Y=-1.000000,Z=0.000000)]] deferred - dummy variable created
[2025.10.23-15.42.03:392][ 0]LogConfig: Set CVar [[r.LocalFogVolume.ApplyOnTranslucent:0]]
[2025.10.23-15.42.03:392][ 0]LogConfig: Set CVar [[xr.VRS.FoveationLevel:0]]
[2025.10.23-15.42.03:392][ 0]LogConfig: Set CVar [[xr.VRS.DynamicFoveation:0]]
[2025.10.23-15.42.03:392][ 0]LogConfig: Set CVar [[r.CustomDepth:1]]
[2025.10.23-15.42.03:392][ 0]LogConfig: Set CVar [[r.CustomDepthTemporalAAJitter:1]]
[2025.10.23-15.42.03:392][ 0]LogConfig: Set CVar [[r.PostProcessing.PropagateAlpha:0]]
[2025.10.23-15.42.03:392][ 0]LogConfig: Set CVar [[r.Deferred.SupportPrimitiveAlphaHoldout:0]]
[2025.10.23-15.42.03:392][ 0]LogConfig: Set CVar [[r.DefaultFeature.Bloom:1]]
[2025.10.23-15.42.03:392][ 0]LogConfig: Set CVar [[r.DefaultFeature.AmbientOcclusion:1]]
[2025.10.23-15.42.03:392][ 0]LogConfig: Set CVar [[r.DefaultFeature.AmbientOcclusionStaticFraction:1]]
[2025.10.23-15.42.03:392][ 0]LogConfig: Set CVar [[r.DefaultFeature.AutoExposure:0]]
[2025.10.23-15.42.03:392][ 0]LogConfig: Set CVar [[r.DefaultFeature.AutoExposure.Method:0]]
[2025.10.23-15.42.03:392][ 0]LogConfig: Set CVar [[r.DefaultFeature.AutoExposure.Bias:1.000000]]
[2025.10.23-15.42.03:392][ 0]LogConfig: Set CVar [[r.DefaultFeature.AutoExposure.ExtendDefaultLuminanceRange:1]]
[2025.10.23-15.42.03:392][ 0]LogConfig: Set CVar [[r.DefaultFeature.LocalExposure.HighlightContrastScale:0.800000]]
[2025.10.23-15.42.03:392][ 0]LogConfig: Set CVar [[r.DefaultFeature.LocalExposure.ShadowContrastScale:0.800000]]
[2025.10.23-15.42.03:392][ 0]LogConfig: Set CVar [[r.DefaultFeature.MotionBlur:0]]
[2025.10.23-15.42.03:392][ 0]LogConfig: Set CVar [[r.DefaultFeature.LensFlare:0]]
[2025.10.23-15.42.03:392][ 0]LogConfig: Set CVar [[r.TemporalAA.Upsampling:1]]
[2025.10.23-15.42.03:392][ 0]LogConfig: Set CVar [[r.AntiAliasingMethod:0]]
[2025.10.23-15.42.03:392][ 0]LogConfig: Set CVar [[r.MSAACount:4]]
[2025.10.23-15.42.03:392][ 0]LogConfig: Set CVar [[r.DefaultFeature.LightUnits:1]]
[2025.10.23-15.42.03:392][ 0]LogConfig: Set CVar [[r.DefaultBackBufferPixelFormat:4]]
[2025.10.23-15.42.03:392][ 0]LogConfig: Set CVar [[r.ScreenPercentage.Default:100.000000]]
[2025.10.23-15.42.03:392][ 0]LogConfig: Set CVar [[r.ScreenPercentage.Default.Desktop.Mode:1]]
[2025.10.23-15.42.03:392][ 0]LogConfig: Set CVar [[r.ScreenPercentage.Default.Mobile.Mode:0]]
[2025.10.23-15.42.03:392][ 0]LogConfig: Set CVar [[r.ScreenPercentage.Default.VR.Mode:0]]
[2025.10.23-15.42.03:392][ 0]LogConfig: Set CVar [[r.ScreenPercentage.Default.PathTracer.Mode:0]]
[2025.10.23-15.42.03:392][ 0]LogConfig: Set CVar [[r.Shadow.UnbuiltPreviewInGame:1]]
[2025.10.23-15.42.03:392][ 0]LogConfig: Set CVar [[r.StencilForLODDither:0]]
[2025.10.23-15.42.03:392][ 0]LogConfig: Set CVar [[r.EarlyZPass:3]]
[2025.10.23-15.42.03:392][ 0]LogConfig: Set CVar [[r.EarlyZPassOnlyMaterialMasking:0]]
[2025.10.23-15.42.03:392][ 0]LogConfig: Set CVar [[r.Shadow.CSMCaching:0]]
[2025.10.23-15.42.03:393][ 0]LogConfig: Set CVar [[r.DBuffer:1]]
[2025.10.23-15.42.03:393][ 0]LogConfig: Set CVar [[r.ClearSceneMethod:1]]
[2025.10.23-15.42.03:393][ 0]LogConfig: Set CVar [[r.VelocityOutputPass:0]]
[2025.10.23-15.42.03:393][ 0]LogConfig: Set CVar [[r.Velocity.EnableVertexDeformation:2]]
[2025.10.23-15.42.03:393][ 0]LogConfig: Set CVar [[r.SelectiveBasePassOutputs:0]]
[2025.10.23-15.42.03:393][ 0]LogConfig: CVar [[bDefaultParticleCutouts:0]] deferred - dummy variable created
[2025.10.23-15.42.03:393][ 0]LogConfig: Set CVar [[fx.GPUSimulationTextureSizeX:1024]]
[2025.10.23-15.42.03:393][ 0]LogConfig: Set CVar [[fx.GPUSimulationTextureSizeY:1024]]
[2025.10.23-15.42.03:393][ 0]LogConfig: Set CVar [[r.AllowGlobalClipPlane:0]]
[2025.10.23-15.42.03:393][ 0]LogConfig: Set CVar [[r.GBufferFormat:1]]
[2025.10.23-15.42.03:393][ 0]LogConfig: Set CVar [[r.MorphTarget.Mode:1]]
[2025.10.23-15.42.03:393][ 0]LogConfig: Set CVar [[r.MorphTarget.MaxBlendWeight:5.000000]]
[2025.10.23-15.42.03:393][ 0]LogConfig: Set CVar [[r.SupportSkyAtmosphere:1]]
[2025.10.23-15.42.03:393][ 0]LogConfig: Set CVar [[r.SupportSkyAtmosphereAffectsHeightFog:1]]
[2025.10.23-15.42.03:393][ 0]LogConfig: Set CVar [[r.SupportExpFogMatchesVolumetricFog:0]]
[2025.10.23-15.42.03:393][ 0]LogConfig: Set CVar [[r.SupportLocalFogVolumes:1]]
[2025.10.23-15.42.03:393][ 0]LogConfig: Set CVar [[r.SupportCloudShadowOnForwardLitTranslucent:0]]
[2025.10.23-15.42.03:393][ 0]LogConfig: Set CVar [[r.LightFunctionAtlas.Format:0]]
[2025.10.23-15.42.03:393][ 0]LogConfig: Set CVar [[r.VolumetricFog.LightFunction:1]]
[2025.10.23-15.42.03:393][ 0]LogConfig: Set CVar [[r.Deferred.UsesLightFunctionAtlas:1]]
[2025.10.23-15.42.03:393][ 0]LogConfig: Set CVar [[r.SingleLayerWater.UsesLightFunctionAtlas:0]]
[2025.10.23-15.42.03:393][ 0]LogConfig: Set CVar [[r.Translucent.UsesLightFunctionAtlas:0]]
[2025.10.23-15.42.03:393][ 0]LogConfig: Set CVar [[r.Translucent.UsesIESProfiles:0]]
[2025.10.23-15.42.03:393][ 0]LogConfig: Set CVar [[r.Translucent.UsesRectLights:0]]
[2025.10.23-15.42.03:393][ 0]LogConfig: Set CVar [[r.Translucent.UsesShadowedLocalLights:0]]
[2025.10.23-15.42.03:393][ 0]LogConfig: Set CVar [[vr.InstancedStereo:0]]
[2025.10.23-15.42.03:393][ 0]LogConfig: Set CVar [[r.MobileHDR:1]]
[2025.10.23-15.42.03:393][ 0]LogConfig: Set CVar [[vr.MobileMultiView:0]]
[2025.10.23-15.42.03:393][ 0]LogConfig: Set CVar [[r.Mobile.UseHWsRGBEncoding:0]]
[2025.10.23-15.42.03:393][ 0]LogConfig: Set CVar [[vr.RoundRobinOcclusion:0]]
[2025.10.23-15.42.03:393][ 0]LogConfig: Set CVar [[r.MeshStreaming:0]]
[2025.10.23-15.42.03:393][ 0]LogConfig: Set CVar [[r.HeterogeneousVolumes:1]]
[2025.10.23-15.42.03:393][ 0]LogConfig: Set CVar [[r.HeterogeneousVolumes.Shadows:0]]
[2025.10.23-15.42.03:393][ 0]LogConfig: Set CVar [[r.Translucency.HeterogeneousVolumes:0]]
[2025.10.23-15.42.03:393][ 0]LogConfig: Set CVar [[r.WireframeCullThreshold:5.000000]]
[2025.10.23-15.42.03:393][ 0]LogConfig: Set CVar [[r.SupportStationarySkylight:1]]
[2025.10.23-15.42.03:393][ 0]LogConfig: Set CVar [[r.SupportLowQualityLightmaps:1]]
[2025.10.23-15.42.03:393][ 0]LogConfig: Set CVar [[r.SupportPointLightWholeSceneShadows:1]]
[2025.10.23-15.42.03:393][ 0]LogConfig: Set CVar [[r.Shadow.TranslucentPerObject.ProjectEnabled:0]]
[2025.10.23-15.42.03:393][ 0]LogConfig: Set CVar [[r.Water.SingleLayerWater.SupportCloudShadow:0]]
[2025.10.23-15.42.03:393][ 0]LogConfig: Set CVar [[r.Substrate:0]]
[2025.10.23-15.42.03:393][ 0]LogConfig: Set CVar [[r.Substrate.OpaqueMaterialRoughRefraction:0]]
[2025.10.23-15.42.03:393][ 0]LogConfig: Set CVar [[r.Refraction.Blur:1]]
[2025.10.23-15.42.03:393][ 0]LogConfig: Set CVar [[r.Substrate.Debug.AdvancedVisualizationShaders:0]]
[2025.10.23-15.42.03:393][ 0]LogConfig: Set CVar [[r.Substrate.EnableLayerSupport:0]]
[2025.10.23-15.42.03:393][ 0]LogConfig: Set CVar [[r.Material.RoughDiffuse:0]]
[2025.10.23-15.42.03:393][ 0]LogConfig: Set CVar [[r.Material.EnergyConservation:0]]
[2025.10.23-15.42.03:393][ 0]LogConfig: Set CVar [[r.Material.DefaultAutoMaterialUsage:1]]
[2025.10.23-15.42.03:393][ 0]LogConfig: Set CVar [[r.OIT.SortedPixels:0]]
[2025.10.23-15.42.03:393][ 0]LogConfig: Set CVar [[r.HairStrands.LODMode:1]]
[2025.10.23-15.42.03:393][ 0]LogConfig: Set CVar [[r.SkinCache.CompileShaders:1]]
[2025.10.23-15.42.03:393][ 0]LogConfig: Set CVar [[r.VRS.Support:1]]
[2025.10.23-15.42.03:393][ 0]LogConfig: Set CVar [[r.SkinCache.SkipCompilingGPUSkinVF:0]]
[2025.10.23-15.42.03:393][ 0]LogConfig: Set CVar [[r.SkinCache.DefaultBehavior:1]]
[2025.10.23-15.42.03:393][ 0]LogConfig: Set CVar [[r.SkinCache.SceneMemoryLimitInMB:128.000000]]
[2025.10.23-15.42.03:393][ 0]LogConfig: Set CVar [[r.Mobile.EnableStaticAndCSMShadowReceivers:1]]
[2025.10.23-15.42.03:393][ 0]LogConfig: Set CVar [[r.Mobile.EnableMovableLightCSMShaderCulling:1]]
[2025.10.23-15.42.03:393][ 0]LogConfig: Set CVar [[r.Mobile.Forward.EnableLocalLights:1]]
[2025.10.23-15.42.03:393][ 0]LogConfig: Set CVar [[r.Mobile.Forward.EnableClusteredReflections:0]]
[2025.10.23-15.42.03:393][ 0]LogConfig: Set CVar [[r.Mobile.AllowDistanceFieldShadows:1]]
[2025.10.23-15.42.03:393][ 0]LogConfig: Set CVar [[r.Mobile.EnableMovableSpotlightsShadow:0]]
[2025.10.23-15.42.03:393][ 0]LogConfig: Set CVar [[r.GPUSkin.Support16BitBoneIndex:0]]
[2025.10.23-15.42.03:393][ 0]LogConfig: Set CVar [[r.GPUSkin.Limit2BoneInfluences:0]]
[2025.10.23-15.42.03:393][ 0]LogConfig: Set CVar [[r.SupportDepthOnlyIndexBuffers:0]]
[2025.10.23-15.42.03:393][ 0]LogConfig: Set CVar [[r.SupportReversedIndexBuffers:0]]
[2025.10.23-15.42.03:393][ 0]LogConfig: Set CVar [[r.Mobile.AmbientOcclusion:0]]
[2025.10.23-15.42.03:393][ 0]LogConfig: Set CVar [[r.Mobile.DBuffer:0]]
[2025.10.23-15.42.03:393][ 0]LogConfig: Set CVar [[r.GPUSkin.UnlimitedBoneInfluences:0]]
[2025.10.23-15.42.03:393][ 0]LogConfig: Set CVar [[r.GPUSkin.AlwaysUseDeformerForUnlimitedBoneInfluences:0]]
[2025.10.23-15.42.03:393][ 0]LogConfig: Set CVar [[r.GPUSkin.UnlimitedBoneInfluencesThreshold:8]]
[2025.10.23-15.42.03:393][ 0]LogConfig: CVar [[DefaultBoneInfluenceLimit:(Default=0,PerPlatform=())]] deferred - dummy variable created
[2025.10.23-15.42.03:393][ 0]LogConfig: Set CVar [[r.Mobile.ScreenSpaceReflections:0]]
[2025.10.23-15.42.03:393][ 0]LogConfig: Set CVar [[r.Mobile.SupportsGen4TAA:1]]
[2025.10.23-15.42.03:393][ 0]LogConfig: CVar [[bStreamSkeletalMeshLODs:(Default=False,PerPlatform=())]] deferred - dummy variable created
[2025.10.23-15.42.03:393][ 0]LogConfig: CVar [[bDiscardSkeletalMeshOptionalLODs:(Default=False,PerPlatform=())]] deferred - dummy variable created
[2025.10.23-15.42.03:393][ 0]LogConfig: CVar [[VisualizeCalibrationCustomMaterialPath:None]] deferred - dummy variable created
[2025.10.23-15.42.03:393][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.RendererOverrideSettings] File [Engine]
[2025.10.23-15.42.03:393][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.StreamingSettings] File [Engine]
[2025.10.23-15.42.03:393][ 0]LogConfig: Set CVar [[s.MinBulkDataSizeForAsyncLoading:131072]]
[2025.10.23-15.42.03:393][ 0]LogConfig: Set CVar [[s.AsyncLoadingThreadEnabled:1]]
[2025.10.23-15.42.03:393][ 0]LogConfig: Set CVar [[s.EventDrivenLoaderEnabled:1]]
[2025.10.23-15.42.03:393][ 0]LogConfig: Set CVar [[s.WarnIfTimeLimitExceeded:0]]
[2025.10.23-15.42.03:393][ 0]LogConfig: Set CVar [[s.TimeLimitExceededMultiplier:1.5]]
[2025.10.23-15.42.03:393][ 0]LogConfig: Set CVar [[s.TimeLimitExceededMinTime:0.005]]
[2025.10.23-15.42.03:393][ 0]LogConfig: Set CVar [[s.UseBackgroundLevelStreaming:1]]
[2025.10.23-15.42.03:393][ 0]LogConfig: Set CVar [[s.PriorityAsyncLoadingExtraTime:15.0]]
[2025.10.23-15.42.03:393][ 0]LogConfig: Set CVar [[s.LevelStreamingActorsUpdateTimeLimit:5.0]]
[2025.10.23-15.42.03:393][ 0]LogConfig: Set CVar [[s.PriorityLevelStreamingActorsUpdateExtraTime:5.0]]
[2025.10.23-15.42.03:393][ 0]LogConfig: Set CVar [[s.LevelStreamingComponentsRegistrationGranularity:10]]
[2025.10.23-15.42.03:393][ 0]LogConfig: Set CVar [[s.UnregisterComponentsTimeLimit:1.0]]
[2025.10.23-15.42.03:393][ 0]LogConfig: Set CVar [[s.LevelStreamingComponentsUnregistrationGranularity:5]]
[2025.10.23-15.42.03:393][ 0]LogConfig: CVar [[s.MaxPackageSummarySize:16384]] deferred - dummy variable created
[2025.10.23-15.42.03:394][ 0]LogConfig: Set CVar [[s.FlushStreamingOnExit:1]]
[2025.10.23-15.42.03:394][ 0]LogConfig: CVar [[FixedBootOrder:/Script/Engine/Default__SoundBase]] deferred - dummy variable created
[2025.10.23-15.42.03:394][ 0]LogConfig: CVar [[FixedBootOrder:/Script/Engine/Default__MaterialInterface]] deferred - dummy variable created
[2025.10.23-15.42.03:394][ 0]LogConfig: CVar [[FixedBootOrder:/Script/Engine/Default__DeviceProfileManager]] deferred - dummy variable created
[2025.10.23-15.42.03:394][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.GarbageCollectionSettings] File [Engine]
[2025.10.23-15.42.03:394][ 0]LogConfig: Set CVar [[gc.MaxObjectsNotConsideredByGC:1]]
[2025.10.23-15.42.03:394][ 0]LogConfig: Set CVar [[gc.FlushStreamingOnGC:0]]
[2025.10.23-15.42.03:394][ 0]LogConfig: Set CVar [[gc.NumRetriesBeforeForcingGC:10]]
[2025.10.23-15.42.03:394][ 0]LogConfig: Set CVar [[gc.AllowParallelGC:1]]
[2025.10.23-15.42.03:394][ 0]LogConfig: Set CVar [[gc.TimeBetweenPurgingPendingKillObjects:61.1]]
[2025.10.23-15.42.03:394][ 0]LogConfig: Set CVar [[gc.MaxObjectsInEditor:25165824]]
[2025.10.23-15.42.03:394][ 0]LogConfig: Set CVar [[gc.IncrementalBeginDestroyEnabled:1]]
[2025.10.23-15.42.03:394][ 0]LogConfig: Set CVar [[gc.CreateGCClusters:1]]
[2025.10.23-15.42.03:394][ 0]LogConfig: Set CVar [[gc.MinGCClusterSize:5]]
[2025.10.23-15.42.03:394][ 0]LogConfig: Set CVar [[gc.AssetClustreringEnabled:0]]
[2025.10.23-15.42.03:394][ 0]LogConfig: Set CVar [[gc.ActorClusteringEnabled:0]]
[2025.10.23-15.42.03:394][ 0]LogConfig: Set CVar [[gc.VerifyUObjectsAreNotFGCObjects:0]]
[2025.10.23-15.42.03:394][ 0]LogConfig: Set CVar [[gc.GarbageEliminationEnabled:1]]
[2025.10.23-15.42.03:394][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.NetworkSettings] File [Engine]
[2025.10.23-15.42.03:394][ 0]LogConfig: CVar [[NetworkEmulationProfiles:(ProfileName="Average",ToolTip="Simulates average internet conditions")]] deferred - dummy variable created
[2025.10.23-15.42.03:394][ 0]LogConfig: CVar [[NetworkEmulationProfiles:(ProfileName="Bad",ToolTip="Simulates laggy internet conditions")]] deferred - dummy variable created
[2025.10.23-15.42.03:394][ 0]LogConfig: Applying CVar settings from Section [/Script/UnrealEd.CookerSettings] File [Engine]
[2025.10.23-15.42.03:394][ 0]LogConfig: CVar [[DefaultASTCQualityBySpeed:2]] deferred - dummy variable created
[2025.10.23-15.42.03:394][ 0]LogConfig: CVar [[DefaultASTCQualityBySize:3]] deferred - dummy variable created
[2025.10.23-15.42.03:394][ 0]LogConfig: CVar [[DefaultASTCQualityBySizeHQ:4]] deferred - dummy variable created
[2025.10.23-15.42.03:394][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:WidgetBlueprint]] deferred - dummy variable created
[2025.10.23-15.42.03:394][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:GroupActor]] deferred - dummy variable created
[2025.10.23-15.42.03:394][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:MetaData]] deferred - dummy variable created
[2025.10.23-15.42.03:394][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ObjectRedirector]] deferred - dummy variable created
[2025.10.23-15.42.03:394][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:NavMeshRenderingComponent]] deferred - dummy variable created
[2025.10.23-15.42.03:394][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ReflectionCaptureComponent]] deferred - dummy variable created
[2025.10.23-15.42.03:394][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:TextRenderComponent]] deferred - dummy variable created
[2025.10.23-15.42.03:394][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:Font]] deferred - dummy variable created
[2025.10.23-15.42.03:394][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:InterpCurveEdSetup]] deferred - dummy variable created
[2025.10.23-15.42.03:394][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:MaterialExpression]] deferred - dummy variable created
[2025.10.23-15.42.03:394][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:NiagaraEmitter]] deferred - dummy variable created
[2025.10.23-15.42.03:394][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:NiagaraScript]] deferred - dummy variable created
[2025.10.23-15.42.03:394][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ParticleEmitter]] deferred - dummy variable created
[2025.10.23-15.42.03:394][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ParticleLODLevel]] deferred - dummy variable created
[2025.10.23-15.42.03:394][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ParticleModule]] deferred - dummy variable created
[2025.10.23-15.42.03:394][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:SubUVAnimation]] deferred - dummy variable created
[2025.10.23-15.42.03:394][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:SoundNode]] deferred - dummy variable created
[2025.10.23-15.42.03:394][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:GameplayEffectUIData]] deferred - dummy variable created
[2025.10.23-15.42.03:394][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:AmbientSound]] deferred - dummy variable created
[2025.10.23-15.42.03:394][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:WidgetBlueprint]] deferred - dummy variable created
[2025.10.23-15.42.03:394][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:GroupActor]] deferred - dummy variable created
[2025.10.23-15.42.03:394][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:MetaData]] deferred - dummy variable created
[2025.10.23-15.42.03:394][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:ObjectRedirector]] deferred - dummy variable created
[2025.10.23-15.42.03:394][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:InterpCurveEdSetup]] deferred - dummy variable created
[2025.10.23-15.42.03:394][ 0]LogConfig: CVar [[VersionedIntRValues:r.AllowStaticLighting]] deferred - dummy variable created
[2025.10.23-15.42.03:394][ 0]LogConfig: CVar [[VersionedIntRValues:r.MaterialEditor.LWCTruncateMode]] deferred - dummy variable created
[2025.10.23-15.42.03:394][ 0]LogConfig: CVar [[VersionedIntRValues:r.GBuffer]] deferred - dummy variable created
[2025.10.23-15.42.03:394][ 0]LogConfig: CVar [[VersionedIntRValues:r.VelocityOutputPass]] deferred - dummy variable created
[2025.10.23-15.42.03:394][ 0]LogConfig: CVar [[VersionedIntRValues:r.SelectiveBasePassOutputs]] deferred - dummy variable created
[2025.10.23-15.42.03:394][ 0]LogConfig: CVar [[VersionedIntRValues:r.DBuffer]] deferred - dummy variable created
[2025.10.23-15.42.03:394][ 0]LogConfig: CVar [[VersionedIntRValues:r.Mobile.DBuffer]] deferred - dummy variable created
[2025.10.23-15.42.03:394][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.Symbols]] deferred - dummy variable created
[2025.10.23-15.42.03:394][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.GenerateSymbols]] deferred - dummy variable created
[2025.10.23-15.42.03:394][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.WriteSymbols]] deferred - dummy variable created
[2025.10.23-15.42.03:394][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.AllowUniqueSymbols]] deferred - dummy variable created
[2025.10.23-15.42.03:394][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.ExtraData]] deferred - dummy variable created
[2025.10.23-15.42.03:394][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.Optimize]] deferred - dummy variable created
[2025.10.23-15.42.03:394][ 0]LogConfig: CVar [[VersionedIntRValues:r.CompileShadersForDevelopment]] deferred - dummy variable created
[2025.10.23-15.42.03:394][ 0]LogConfig: CVar [[VersionedIntRValues:r.MobileHDR]] deferred - dummy variable created
[2025.10.23-15.42.03:394][ 0]LogConfig: CVar [[VersionedIntRValues:r.UsePreExposure]] deferred - dummy variable created
[2025.10.23-15.42.03:396][ 0]LogCsvProfiler: Display: Metadata set : systemresolution.resx="1920"
[2025.10.23-15.42.03:396][ 0]LogCsvProfiler: Display: Metadata set : systemresolution.resy="1080"
[2025.10.23-15.42.03:397][ 0]LogConfig: Applying CVar settings from Section [ViewDistanceQuality@3] File [Scalability]
[2025.10.23-15.42.03:397][ 0]LogConfig: Set CVar [[r.SkeletalMeshLODBias:0]]
[2025.10.23-15.42.03:397][ 0]LogConfig: Set CVar [[r.ViewDistanceScale:1.0]]
[2025.10.23-15.42.03:397][ 0]LogConfig: Applying CVar settings from Section [AntiAliasingQuality@3] File [Scalability]
[2025.10.23-15.42.03:397][ 0]LogConfig: Set CVar [[r.FXAA.Quality:4]]
[2025.10.23-15.42.03:397][ 0]LogConfig: Set CVar [[r.TemporalAA.Quality:2]]
[2025.10.23-15.42.03:397][ 0]LogConfig: Set CVar [[r.TSR.History.R11G11B10:1]]
[2025.10.23-15.42.03:397][ 0]LogConfig: Set CVar [[r.TSR.History.ScreenPercentage:200]]
[2025.10.23-15.42.03:397][ 0]LogConfig: Set CVar [[r.TSR.History.UpdateQuality:3]]
[2025.10.23-15.42.03:397][ 0]LogConfig: Set CVar [[r.TSR.ShadingRejection.Flickering:1]]
[2025.10.23-15.42.03:397][ 0]LogConfig: Set CVar [[r.TSR.RejectionAntiAliasingQuality:2]]
[2025.10.23-15.42.03:397][ 0]LogConfig: Set CVar [[r.TSR.ReprojectionField:1]]
[2025.10.23-15.42.03:397][ 0]LogConfig: Set CVar [[r.TSR.Resurrection:1]]
[2025.10.23-15.42.03:397][ 0]LogConfig: Applying CVar settings from Section [ShadowQuality@3] File [Scalability]
[2025.10.23-15.42.03:397][ 0]LogConfig: Set CVar [[r.LightFunctionQuality:1]]
[2025.10.23-15.42.03:397][ 0]LogConfig: Set CVar [[r.ShadowQuality:5]]
[2025.10.23-15.42.03:397][ 0]LogConfig: Set CVar [[r.Shadow.CSM.MaxCascades:10]]
[2025.10.23-15.42.03:397][ 0]LogConfig: Set CVar [[r.Shadow.MaxResolution:2048]]
[2025.10.23-15.42.03:397][ 0]LogConfig: Set CVar [[r.Shadow.MaxCSMResolution:2048]]
[2025.10.23-15.42.03:397][ 0]LogConfig: Set CVar [[r.Shadow.RadiusThreshold:0.01]]
[2025.10.23-15.42.03:397][ 0]LogConfig: Set CVar [[r.Shadow.DistanceScale:1.0]]
[2025.10.23-15.42.03:397][ 0]LogConfig: Set CVar [[r.Shadow.CSM.TransitionScale:1.0]]
[2025.10.23-15.42.03:397][ 0]LogConfig: Set CVar [[r.Shadow.PreShadowResolutionFactor:1.0]]
[2025.10.23-15.42.03:397][ 0]LogConfig: Set CVar [[r.DistanceFieldShadowing:1]]
[2025.10.23-15.42.03:397][ 0]LogConfig: Set CVar [[r.VolumetricFog:1]]
[2025.10.23-15.42.03:397][ 0]LogConfig: Set CVar [[r.VolumetricFog.GridPixelSize:8]]
[2025.10.23-15.42.03:397][ 0]LogConfig: Set CVar [[r.VolumetricFog.GridSizeZ:128]]
[2025.10.23-15.42.03:397][ 0]LogConfig: Set CVar [[r.VolumetricFog.HistoryMissSupersampleCount:4]]
[2025.10.23-15.42.03:397][ 0]LogConfig: Set CVar [[r.LightMaxDrawDistanceScale:1]]
[2025.10.23-15.42.03:397][ 0]LogConfig: Set CVar [[r.CapsuleShadows:1]]
[2025.10.23-15.42.03:397][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.MaxPhysicalPages:4096]]
[2025.10.23-15.42.03:397][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.ResolutionLodBiasDirectional:-1.5]]
[2025.10.23-15.42.03:397][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.ResolutionLodBiasDirectionalMoving:-1.5]]
[2025.10.23-15.42.03:397][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.ResolutionLodBiasLocal:0.0]]
[2025.10.23-15.42.03:397][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.ResolutionLodBiasLocalMoving:1.0]]
[2025.10.23-15.42.03:397][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.SMRT.RayCountDirectional:8]]
[2025.10.23-15.42.03:397][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.SMRT.SamplesPerRayDirectional:4]]
[2025.10.23-15.42.03:397][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.SMRT.RayCountLocal:8]]
[2025.10.23-15.42.03:397][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.SMRT.SamplesPerRayLocal:4]]
[2025.10.23-15.42.03:397][ 0]LogConfig: Applying CVar settings from Section [GlobalIlluminationQuality@3] File [Scalability]
[2025.10.23-15.42.03:397][ 0]LogConfig: Set CVar [[r.DistanceFieldAO:1]]
[2025.10.23-15.42.03:397][ 0]LogConfig: Set CVar [[r.SkylightIntensityMultiplier:1.0]]
[2025.10.23-15.42.03:397][ 0]LogConfig: Set CVar [[r.AOQuality:2]]
[2025.10.23-15.42.03:397][ 0]LogConfig: Set CVar [[r.Lumen.DiffuseIndirect.Allow:1]]
[2025.10.23-15.42.03:397][ 0]LogConfig: Set CVar [[r.LumenScene.DirectLighting.MaxLightsPerTile:8]]
[2025.10.23-15.42.03:397][ 0]LogConfig: Set CVar [[r.LumenScene.DirectLighting.UpdateFactor:32]]
[2025.10.23-15.42.03:397][ 0]LogConfig: Set CVar [[r.LumenScene.Radiosity.UpdateFactor:64]]
[2025.10.23-15.42.03:397][ 0]LogConfig: Set CVar [[r.LumenScene.Radiosity.ProbeSpacing:4]]
[2025.10.23-15.42.03:397][ 0]LogConfig: Set CVar [[r.LumenScene.Radiosity.HemisphereProbeResolution:4]]
[2025.10.23-15.42.03:397][ 0]LogConfig: Set CVar [[r.Lumen.TraceMeshSDFs.Allow:1]]
[2025.10.23-15.42.03:397][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.RadianceCache.ProbeResolution:32]]
[2025.10.23-15.42.03:397][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.RadianceCache.NumProbesToTraceBudget:100]]
[2025.10.23-15.42.03:398][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.DownsampleFactor:16]]
[2025.10.23-15.42.03:398][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.NumAdaptiveProbes:8]]
[2025.10.23-15.42.03:398][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.TracingOctahedronResolution:8]]
[2025.10.23-15.42.03:398][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.IrradianceFormat:0]]
[2025.10.23-15.42.03:398][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.StochasticInterpolation:0]]
[2025.10.23-15.42.03:398][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.FullResolutionJitterWidth:1]]
[2025.10.23-15.42.03:398][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.TwoSidedFoliageBackfaceDiffuse:1]]
[2025.10.23-15.42.03:398][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.ScreenTraces.HZBTraversal.FullResDepth:1]]
[2025.10.23-15.42.03:398][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.ShortRangeAO.HardwareRayTracing:0]]
[2025.10.23-15.42.03:398][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.ShortRangeAO.BentNormal:1]]
[2025.10.23-15.42.03:398][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.GridPixelSize:32]]
[2025.10.23-15.42.03:398][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.TraceFromVolume:1]]
[2025.10.23-15.42.03:398][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.TracingOctahedronResolution:3]]
[2025.10.23-15.42.03:398][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.RadianceCache.ProbeResolution:8]]
[2025.10.23-15.42.03:398][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.RadianceCache.NumProbesToTraceBudget:70]]
[2025.10.23-15.42.03:398][ 0]LogConfig: Set CVar [[r.RayTracing.Scene.BuildMode:1]]
[2025.10.23-15.42.03:398][ 0]LogConfig: Applying CVar settings from Section [ReflectionQuality@3] File [Scalability]
[2025.10.23-15.42.03:398][ 0]LogConfig: Set CVar [[r.SSR.Quality:3]]
[2025.10.23-15.42.03:398][ 0]LogConfig: Set CVar [[r.SSR.HalfResSceneColor:0]]
[2025.10.23-15.42.03:398][ 0]LogConfig: Set CVar [[r.Lumen.Reflections.Allow:1]]
[2025.10.23-15.42.03:398][ 0]LogConfig: Set CVar [[r.Lumen.Reflections.DownsampleFactor:1]]
[2025.10.23-15.42.03:398][ 0]LogConfig: Set CVar [[r.Lumen.Reflections.MaxRoughnessToTraceForFoliage:0.4]]
[2025.10.23-15.42.03:398][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.MaxRoughnessToEvaluateRoughSpecularForFoliage:0.8]]
[2025.10.23-15.42.03:398][ 0]LogConfig: Set CVar [[r.Lumen.Reflections.ScreenSpaceReconstruction.NumSamples:5]]
[2025.10.23-15.42.03:398][ 0]LogConfig: Set CVar [[r.Lumen.Reflections.ScreenSpaceReconstruction.MinWeight:0]]
[2025.10.23-15.42.03:398][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyReflections.FrontLayer.Allow:1]]
[2025.10.23-15.42.03:398][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyReflections.FrontLayer.Enable:0]]
[2025.10.23-15.42.03:398][ 0]LogConfig: Applying CVar settings from Section [PostProcessQuality@3] File [Scalability]
[2025.10.23-15.42.03:398][ 0]LogConfig: Set CVar [[r.MotionBlurQuality:4]]
[2025.10.23-15.42.03:398][ 0]LogConfig: Set CVar [[r.MotionBlur.HalfResGather:0]]
[2025.10.23-15.42.03:398][ 0]LogConfig: Set CVar [[r.AmbientOcclusionMipLevelFactor:0.4]]
[2025.10.23-15.42.03:398][ 0]LogConfig: Set CVar [[r.AmbientOcclusionMaxQuality:100]]
[2025.10.23-15.42.03:398][ 0]LogConfig: Set CVar [[r.AmbientOcclusionLevels:-1]]
[2025.10.23-15.42.03:398][ 0]LogConfig: Set CVar [[r.AmbientOcclusionRadiusScale:1.0]]
[2025.10.23-15.42.03:398][ 0]LogConfig: Set CVar [[r.DepthOfFieldQuality:2]]
[2025.10.23-15.42.03:398][ 0]LogConfig: Set CVar [[r.RenderTargetPoolMin:400]]
[2025.10.23-15.42.03:398][ 0]LogConfig: Set CVar [[r.LensFlareQuality:2]]
[2025.10.23-15.42.03:398][ 0]LogConfig: Set CVar [[r.SceneColorFringeQuality:1]]
[2025.10.23-15.42.03:398][ 0]LogConfig: Set CVar [[r.EyeAdaptationQuality:2]]
[2025.10.23-15.42.03:398][ 0]LogConfig: Set CVar [[r.BloomQuality:5]]
[2025.10.23-15.42.03:398][ 0]LogConfig: Set CVar [[r.Bloom.ScreenPercentage:50.000]]
[2025.10.23-15.42.03:398][ 0]LogConfig: Set CVar [[r.FastBlurThreshold:100]]
[2025.10.23-15.42.03:398][ 0]LogConfig: Set CVar [[r.Upscale.Quality:3]]
[2025.10.23-15.42.03:398][ 0]LogConfig: Set CVar [[r.LightShaftQuality:1]]
[2025.10.23-15.42.03:398][ 0]LogConfig: Set CVar [[r.Filter.SizeScale:1]]
[2025.10.23-15.42.03:398][ 0]LogConfig: Set CVar [[r.Tonemapper.Quality:5]]
[2025.10.23-15.42.03:398][ 0]LogConfig: Set CVar [[r.DOF.Gather.ResolutionDivisor:2 ; lower gathering resolution]]
[2025.10.23-15.42.03:398][ 0]LogConfig: Set CVar [[r.DOF.Gather.AccumulatorQuality:1 ; higher gathering accumulator quality]]
[2025.10.23-15.42.03:398][ 0]LogConfig: Set CVar [[r.DOF.Gather.PostfilterMethod:1 ; Median3x3 postfilering method]]
[2025.10.23-15.42.03:398][ 0]LogConfig: Set CVar [[r.DOF.Gather.EnableBokehSettings:0 ; no bokeh simulation when gathering]]
[2025.10.23-15.42.03:398][ 0]LogConfig: Set CVar [[r.DOF.Gather.RingCount:4 ; medium number of samples when gathering]]
[2025.10.23-15.42.03:398][ 0]LogConfig: Set CVar [[r.DOF.Scatter.ForegroundCompositing:1 ; additive foreground scattering]]
[2025.10.23-15.42.03:398][ 0]LogConfig: Set CVar [[r.DOF.Scatter.BackgroundCompositing:2 ; additive background scattering]]
[2025.10.23-15.42.03:398][ 0]LogConfig: Set CVar [[r.DOF.Scatter.EnableBokehSettings:1 ; bokeh simulation when scattering]]
[2025.10.23-15.42.03:398][ 0]LogConfig: Set CVar [[r.DOF.Scatter.MaxSpriteRatio:0.1 ; only a maximum of 10% of scattered bokeh]]
[2025.10.23-15.42.03:398][ 0]LogConfig: Set CVar [[r.DOF.Recombine.Quality:1 ; cheap slight out of focus]]
[2025.10.23-15.42.03:398][ 0]LogConfig: Set CVar [[r.DOF.Recombine.EnableBokehSettings:0 ; no bokeh simulation on slight out of focus]]
[2025.10.23-15.42.03:398][ 0]LogConfig: Set CVar [[r.DOF.TemporalAAQuality:1 ; more stable temporal accumulation]]
[2025.10.23-15.42.03:398][ 0]LogConfig: Set CVar [[r.DOF.Kernel.MaxForegroundRadius:0.025]]
[2025.10.23-15.42.03:398][ 0]LogConfig: Set CVar [[r.DOF.Kernel.MaxBackgroundRadius:0.025]]
[2025.10.23-15.42.03:398][ 0]LogConfig: Applying CVar settings from Section [TextureQuality@3] File [Scalability]
[2025.10.23-15.42.03:398][ 0]LogConfig: Set CVar [[r.Streaming.MipBias:0]]
[2025.10.23-15.42.03:398][ 0]LogConfig: Set CVar [[r.Streaming.AmortizeCPUToGPUCopy:0]]
[2025.10.23-15.42.03:398][ 0]LogConfig: Set CVar [[r.Streaming.MaxNumTexturesToStreamPerFrame:0]]
[2025.10.23-15.42.03:398][ 0]LogConfig: Set CVar [[r.Streaming.Boost:1]]
[2025.10.23-15.42.03:398][ 0]LogConfig: Set CVar [[r.MaxAnisotropy:8]]
[2025.10.23-15.42.03:398][ 0]LogConfig: Set CVar [[r.VT.MaxAnisotropy:8]]
[2025.10.23-15.42.03:398][ 0]LogConfig: Set CVar [[r.Streaming.LimitPoolSizeToVRAM:0]]
[2025.10.23-15.42.03:398][ 0]LogConfig: Set CVar [[r.Streaming.PoolSize:1000]]
[2025.10.23-15.42.03:398][ 0]LogConfig: Set CVar [[r.Streaming.MaxEffectiveScreenSize:0]]
[2025.10.23-15.42.03:398][ 0]LogConfig: Applying CVar settings from Section [EffectsQuality@3] File [Scalability]
[2025.10.23-15.42.03:398][ 0]LogConfig: Set CVar [[r.TranslucencyLightingVolumeDim:64]]
[2025.10.23-15.42.03:398][ 0]LogConfig: Set CVar [[r.RefractionQuality:2]]
[2025.10.23-15.42.03:398][ 0]LogConfig: Set CVar [[r.SceneColorFormat:4]]
[2025.10.23-15.42.03:398][ 0]LogConfig: Set CVar [[r.DetailMode:3]]
[2025.10.23-15.42.03:398][ 0]LogConfig: Set CVar [[r.TranslucencyVolumeBlur:1]]
[2025.10.23-15.42.03:398][ 0]LogConfig: Set CVar [[r.MaterialQualityLevel:1 ; High quality]]
[2025.10.23-15.42.03:398][ 0]LogConfig: Set CVar [[r.SSS.Scale:1]]
[2025.10.23-15.42.03:398][ 0]LogConfig: Set CVar [[r.SSS.SampleSet:2]]
[2025.10.23-15.42.03:398][ 0]LogConfig: Set CVar [[r.SSS.Quality:1]]
[2025.10.23-15.42.03:398][ 0]LogConfig: Set CVar [[r.SSS.HalfRes:0]]
[2025.10.23-15.42.03:398][ 0]LogConfig: Set CVar [[r.SSGI.Quality:3]]
[2025.10.23-15.42.03:398][ 0]LogConfig: Set CVar [[r.EmitterSpawnRateScale:1.0]]
[2025.10.23-15.42.03:398][ 0]LogConfig: Set CVar [[r.ParticleLightQuality:2]]
[2025.10.23-15.42.03:398][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.FastApplyOnOpaque:1 ; Always have FastSkyLUT 1 in this case to avoid wrong sky]]
[2025.10.23-15.42.03:398][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.SampleCountMaxPerSlice:4]]
[2025.10.23-15.42.03:398][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.DepthResolution:16.0]]
[2025.10.23-15.42.03:398][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.FastSkyLUT:1]]
[2025.10.23-15.42.03:398][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMin:4.0]]
[2025.10.23-15.42.03:398][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMax:128.0]]
[2025.10.23-15.42.03:398][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.SampleCountMin:4.0]]
[2025.10.23-15.42.03:398][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.SampleCountMax:128.0]]
[2025.10.23-15.42.03:399][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.TransmittanceLUT.UseSmallFormat:0]]
[2025.10.23-15.42.03:399][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.TransmittanceLUT.SampleCount:10.0]]
[2025.10.23-15.42.03:399][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.MultiScatteringLUT.SampleCount:15.0]]
[2025.10.23-15.42.03:399][ 0]LogConfig: Set CVar [[fx.Niagara.QualityLevel:3]]
[2025.10.23-15.42.03:399][ 0]LogConfig: Set CVar [[r.Refraction.OffsetQuality:1]]
[2025.10.23-15.42.03:399][ 0]LogConfig: Set CVar [[r.HeterogeneousVolumes.DownsampleFactor:2]]
[2025.10.23-15.42.03:399][ 0]LogConfig: Set CVar [[r.HeterogeneousVolumes.MaxStepCount:256]]
[2025.10.23-15.42.03:399][ 0]LogConfig: Set CVar [[r.HeterogeneousVolumes.Shadows.Resolution:256]]
[2025.10.23-15.42.03:399][ 0]LogConfig: Set CVar [[r.HeterogeneousVolumes.Shadows.MaxSampleCount:8]]
[2025.10.23-15.42.03:399][ 0]LogConfig: Set CVar [[r.HeterogeneousVolumes.UseExistenceMask:0]]
[2025.10.23-15.42.03:399][ 0]LogConfig: Applying CVar settings from Section [FoliageQuality@3] File [Scalability]
[2025.10.23-15.42.03:399][ 0]LogConfig: Set CVar [[foliage.DensityScale:1.0]]
[2025.10.23-15.42.03:399][ 0]LogConfig: Set CVar [[grass.DensityScale:1.0]]
[2025.10.23-15.42.03:399][ 0]LogConfig: Applying CVar settings from Section [ShadingQuality@3] File [Scalability]
[2025.10.23-15.42.03:399][ 0]LogConfig: Set CVar [[r.HairStrands.SkyLighting.IntegrationType:2]]
[2025.10.23-15.42.03:399][ 0]LogConfig: Set CVar [[r.HairStrands.SkyAO.SampleCount:4]]
[2025.10.23-15.42.03:399][ 0]LogConfig: Set CVar [[r.HairStrands.Visibility.MSAA.SamplePerPixel:4]]
[2025.10.23-15.42.03:399][ 0]LogConfig: Set CVar [[r.AnisotropicMaterials:1]]
[2025.10.23-15.42.03:399][ 0]LogConfig: Applying CVar settings from Section [LandscapeQuality@3] File [Scalability]
[2025.10.23-15.42.03:404][ 0]LogRHI: Using Default RHI: D3D12
[2025.10.23-15.42.03:404][ 0]LogRHI: Using Highest Feature Level of D3D12: SM6
[2025.10.23-15.42.03:404][ 0]LogRHI: Loading RHI module D3D12RHI
[2025.10.23-15.42.03:514][ 0]LogD3D12RHI: Loading WinPixEventRuntime.dll for PIX profiling (from ../../../Engine/Binaries/ThirdParty/Windows/WinPixEventRuntime/x64).
[2025.10.23-15.42.03:514][ 0]LogRHI: Checking if RHI D3D12 with Feature Level SM6 is supported by your system.
[2025.10.23-15.42.04:137][ 0]LogD3D12RHI: Found D3D12 adapter 0: NVIDIA GeForce GTX 1070 (VendorId: 10de, DeviceId: 1b81, SubSysId: 61703842, Revision: 00a1
[2025.10.23-15.42.04:138][ 0]LogD3D12RHI: Max supported Feature Level 12_1, shader model 6.7, binding tier 3, wave ops supported, atomic64 supported
[2025.10.23-15.42.04:138][ 0]LogD3D12RHI: Adapter has 8067MB of dedicated video memory, 0MB of dedicated system memory, and 8172MB of shared system memory, 1 output[s], UMA:false
[2025.10.23-15.42.04:138][ 0]LogD3D12RHI: Driver Version: 581.08 (internal:32.0.15.8108, unified:581.08)
[2025.10.23-15.42.04:138][ 0]LogD3D12RHI: Driver Date: 8-15-2025
[2025.10.23-15.42.04:217][ 0]LogD3D12RHI: Found D3D12 adapter 1: Microsoft Basic Render Driver (VendorId: 1414, DeviceId: 008c, SubSysId: 0000, Revision: 0000
[2025.10.23-15.42.04:217][ 0]LogD3D12RHI: Max supported Feature Level 12_1, shader model 6.7, binding tier 3, wave ops supported, atomic64 supported
[2025.10.23-15.42.04:217][ 0]LogD3D12RHI: Adapter has 0MB of dedicated video memory, 0MB of dedicated system memory, and 8172MB of shared system memory, 0 output[s], UMA:true
[2025.10.23-15.42.04:217][ 0]LogD3D12RHI: DirectX Agility SDK runtime found.
[2025.10.23-15.42.04:217][ 0]LogD3D12RHI: Chosen D3D12 Adapter Id = 0
[2025.10.23-15.42.04:217][ 0]LogRHI: RHI D3D12 with Feature Level SM6 is supported and will be used.
[2025.10.23-15.42.04:217][ 0]LogInit: Selected Device Profile: [WindowsEditor]
[2025.10.23-15.42.04:217][ 0]LogHAL: Display: Platform has ~ 16 GB [17137979392 / 17179869184 / 16], which maps to Larger [LargestMinGB=32, LargerMinGB=12, DefaultMinGB=8, SmallerMinGB=6, SmallestMinGB=0)
[2025.10.23-15.42.04:218][ 0]LogDeviceProfileManager: Going up to parent DeviceProfile [Windows]
[2025.10.23-15.42.04:218][ 0]LogDeviceProfileManager: Going up to parent DeviceProfile []
[2025.10.23-15.42.04:218][ 0]LogDeviceProfileManager: Pushing Device Profile CVar: [[UI.SlateSDFText.RasterizationMode:Bitmap -> Msdf]]
[2025.10.23-15.42.04:218][ 0]LogDeviceProfileManager: Pushing Device Profile CVar: [[UI.SlateSDFText.ResolutionLevel:2 -> 2]]
[2025.10.23-15.42.04:218][ 0]LogConfig: Applying CVar settings from Section [Startup] File [../../../Engine/Config/ConsoleVariables.ini]
[2025.10.23-15.42.04:218][ 0]LogConfig: Set CVar [[r.DumpShaderDebugInfo:2]]
[2025.10.23-15.42.04:219][ 0]LogConfig: Set CVar [[p.chaos.AllowCreatePhysxBodies:1]]
[2025.10.23-15.42.04:219][ 0]LogConfig: Set CVar [[fx.SkipVectorVMBackendOptimizations:1]]
[2025.10.23-15.42.04:219][ 0]LogConfig: CVar [[ds.CADTranslator.Meshing.ActivateThinZoneMeshing:0]] deferred - dummy variable created
[2025.10.23-15.42.04:219][ 0]LogConfig: CVar [[ds.CADTranslator.Stitching.RemoveThinFaces:0]] deferred - dummy variable created
[2025.10.23-15.42.04:219][ 0]LogConfig: Applying CVar settings from Section [Startup_Windows] File [../../../Engine/Config/ConsoleVariables.ini]
[2025.10.23-15.42.04:219][ 0]LogConfig: Applying CVar settings from Section [ConsoleVariables] File [Engine]
[2025.10.23-15.42.04:219][ 0]LogConfig: Applying CVar settings from Section [ConsoleVariables] File [D:/Unreal/Projects/RomeGuard/Saved/Config/WindowsEditor/Editor.ini]
[2025.10.23-15.42.04:219][ 0]LogInit: Computer: CALEB-VM
[2025.10.23-15.42.04:219][ 0]LogInit: User: caleb
[2025.10.23-15.42.04:219][ 0]LogInit: CPU Page size=4096, Cores=8
[2025.10.23-15.42.04:219][ 0]LogInit: High frequency timer resolution =10.000000 MHz
[2025.10.23-15.42.04:219][ 0]LogMemory: Process is running as part of a Windows Job with separate resource limits
[2025.10.23-15.42.04:219][ 0]LogMemory: Memory total: Physical=16.0GB (16GB approx) Virtual=29.0GB
[2025.10.23-15.42.04:219][ 0]LogMemory: Platform Memory Stats for WindowsEditor
[2025.10.23-15.42.04:219][ 0]LogMemory: Process Physical Memory: 652.12 MB used, 681.33 MB peak
[2025.10.23-15.42.04:219][ 0]LogMemory: Process Virtual Memory: 631.67 MB used, 636.79 MB peak
[2025.10.23-15.42.04:219][ 0]LogMemory: Physical Memory: 9272.09 MB used, 7071.96 MB free, 16344.05 MB total
[2025.10.23-15.42.04:219][ 0]LogMemory: Virtual Memory: 15296.71 MB used, 14359.34 MB free, 29656.05 MB total
[2025.10.23-15.42.04:219][ 0]LogCsvProfiler: Display: Metadata set : extradevelopmentmemorymb="0"
[2025.10.23-15.42.04:227][ 0]LogWindows: WindowsPlatformFeatures enabled
[2025.10.23-15.42.04:402][ 0]LogChaosDD: Chaos Debug Draw Startup
[2025.10.23-15.42.04:402][ 0]LogInit: Physics initialised using underlying interface: Chaos
[2025.10.23-15.42.04:411][ 0]LogInit: Using OS detected language (en-GB).
[2025.10.23-15.42.04:411][ 0]LogInit: Using OS detected locale (en-GB).
[2025.10.23-15.42.04:420][ 0]LogTextLocalizationManager: No specific localization for 'en-GB' exists, so 'en' will be used for the language.
[2025.10.23-15.42.04:420][ 0]LogInit: Setting process to per monitor DPI aware
[2025.10.23-15.42.05:670][ 0]LogWindowsTextInputMethodSystem: Available input methods:
[2025.10.23-15.42.05:670][ 0]LogWindowsTextInputMethodSystem: - English (United Kingdom) - (Keyboard).
[2025.10.23-15.42.05:670][ 0]LogWindowsTextInputMethodSystem: - English (United Kingdom) - Touch Input Correction (TSF IME).
[2025.10.23-15.42.05:670][ 0]LogWindowsTextInputMethodSystem: Activated input method: English (United Kingdom) - (Keyboard).
[2025.10.23-15.42.05:676][ 0]LogWindowsTouchpad: Display: CacheForceMaxTouchpadSensitivityMode SetMaxTouchpadSensitivity
[2025.10.23-15.42.05:772][ 0]LogObj: Display: Attempting to load config data for Default__SlateThemeManager before the Class has been constructed/registered/linked (likely during module loading or early startup). This will result in the load silently failing and should be fixed.
[2025.10.23-15.42.05:829][ 0]LogSlate: New Slate User Created. Platform User Id 0, User Index 0, Is Virtual User: 0
[2025.10.23-15.42.05:829][ 0]LogSlate: Slate User Registered. User Index 0, Is Virtual User: 0
[2025.10.23-15.42.15:210][ 0]LogRHI: Using Default RHI: D3D12
[2025.10.23-15.42.15:210][ 0]LogRHI: Using Highest Feature Level of D3D12: SM6
[2025.10.23-15.42.15:210][ 0]LogRHI: Loading RHI module D3D12RHI
[2025.10.23-15.42.15:210][ 0]LogRHI: Checking if RHI D3D12 with Feature Level SM6 is supported by your system.
[2025.10.23-15.42.15:210][ 0]LogRHI: RHI D3D12 with Feature Level SM6 is supported and will be used.
[2025.10.23-15.42.15:210][ 0]LogD3D12RHI: Integrated GPU (iGPU): false
[2025.10.23-15.42.15:210][ 0]LogD3D12RHI: Display: Creating D3D12 RHI with Max Feature Level SM6
[2025.10.23-15.42.15:211][ 0]LogWindows: Attached monitors:
[2025.10.23-15.42.15:211][ 0]LogWindows: resolution: 1920x1080, work area: (0, 0) -> (1920, 1032), device: '\\.\DISPLAY1' [PRIMARY]
[2025.10.23-15.42.15:211][ 0]LogWindows: Found 1 attached monitors.
[2025.10.23-15.42.15:211][ 0]LogWindows: Gathering driver information using Windows Setup API
[2025.10.23-15.42.15:212][ 0]LogRHI: RHI Adapter Info:
[2025.10.23-15.42.15:212][ 0]LogRHI: Name: NVIDIA GeForce GTX 1070
[2025.10.23-15.42.15:212][ 0]LogRHI: Driver Version: 581.08 (internal:32.0.15.8108, unified:581.08)
[2025.10.23-15.42.15:212][ 0]LogRHI: Driver Date: 8-15-2025
[2025.10.23-15.42.15:212][ 0]LogD3D12RHI: GPU DeviceId: 0x1b81 (for the marketing name, search the web for "GPU Device Id")
[2025.10.23-15.42.15:212][ 0]LogD3D12RHI: InitD3DDevice: -D3DDebug = off -D3D12GPUValidation = off
[2025.10.23-15.42.15:767][ 0]LogNvidiaAftermath: Aftermath initialized
[2025.10.23-15.42.15:767][ 0]LogD3D12RHI: Emitting draw events for PIX profiling.
[2025.10.23-15.42.15:896][ 0]LogNvidiaAftermath: Aftermath enabled. Active feature flags:
[2025.10.23-15.42.15:896][ 0]LogNvidiaAftermath: - Feature: EnableResourceTracking
[2025.10.23-15.42.15:896][ 0]LogD3D12RHI: ID3D12Device1 is supported.
[2025.10.23-15.42.15:896][ 0]LogD3D12RHI: ID3D12Device2 is supported.
[2025.10.23-15.42.15:896][ 0]LogD3D12RHI: ID3D12Device3 is supported.
[2025.10.23-15.42.15:896][ 0]LogD3D12RHI: ID3D12Device4 is supported.
[2025.10.23-15.42.15:896][ 0]LogD3D12RHI: ID3D12Device5 is supported.
[2025.10.23-15.42.15:896][ 0]LogD3D12RHI: ID3D12Device6 is supported.
[2025.10.23-15.42.15:896][ 0]LogD3D12RHI: ID3D12Device7 is supported.
[2025.10.23-15.42.15:896][ 0]LogD3D12RHI: ID3D12Device8 is supported.
[2025.10.23-15.42.15:896][ 0]LogD3D12RHI: ID3D12Device9 is supported.
[2025.10.23-15.42.15:896][ 0]LogD3D12RHI: ID3D12Device10 is supported.
[2025.10.23-15.42.15:896][ 0]LogD3D12RHI: ID3D12Device11 is supported.
[2025.10.23-15.42.15:896][ 0]LogD3D12RHI: ID3D12Device12 is supported.
[2025.10.23-15.42.15:896][ 0]LogD3D12RHI: Bindless resources are supported
[2025.10.23-15.42.15:896][ 0]LogD3D12RHI: Stencil ref from pixel shader is not supported
[2025.10.23-15.42.15:896][ 0]LogD3D12RHI: Raster order views are supported
[2025.10.23-15.42.15:896][ 0]LogD3D12RHI: Wave Operations are supported (wave size: min=32 max=32).
[2025.10.23-15.42.15:896][ 0]LogD3D12RHI: Ray tracing is disabled because D3D12 ray tracing tier 1.1 is required but only tier 1.0 is supported.
[2025.10.23-15.42.15:896][ 0]LogD3D12RHI: AtomicInt64OnTypedResource is supported
[2025.10.23-15.42.15:896][ 0]LogD3D12RHI: AtomicInt64OnGroupShared is supported
[2025.10.23-15.42.15:896][ 0]LogD3D12RHI: AtomicInt64OnDescriptorHeapResource is supported
[2025.10.23-15.42.15:896][ 0]LogD3D12RHI: Shader Model 6.6 atomic64 is supported
[2025.10.23-15.42.16:038][ 0]LogD3D12RHI: [GPUBreadCrumb] Successfully setup breadcrumb resource for DiagnosticBuffer (Queue: 0x000001F4F942CAC0)
[2025.10.23-15.42.16:039][ 0]LogD3D12RHI: [GPUBreadCrumb] Successfully setup breadcrumb resource for DiagnosticBuffer (Queue: 0x000001F4F942CD80)
[2025.10.23-15.42.16:040][ 0]LogD3D12RHI: [GPUBreadCrumb] Successfully setup breadcrumb resource for DiagnosticBuffer (Queue: 0x000001F4F942D040)
[2025.10.23-15.42.16:040][ 0]LogD3D12RHI: Display: Not using pipeline state disk cache per r.D3D12.PSO.DiskCache=0
[2025.10.23-15.42.16:040][ 0]LogD3D12RHI: Display: Not using driver-optimized pipeline state disk cache per r.D3D12.PSO.DriverOptimizedDiskCache=0
[2025.10.23-15.42.16:608][ 0]LogD3D12RHI: NVIDIA Shader Execution Reordering NOT supported!
[2025.10.23-15.42.16:608][ 0]LogD3D12RHI: Display: Batched command list execution is disabled for async queues due to known bugs in the current driver.
[2025.10.23-15.42.16:608][ 0]LogRHI: Texture pool is 4598 MB (70% of 6569 MB)
[2025.10.23-15.42.16:608][ 0]LogD3D12RHI: Async texture creation enabled
[2025.10.23-15.42.16:608][ 0]LogD3D12RHI: RHI has support for 64 bit atomics
[2025.10.23-15.42.16:652][ 0]LogVRS: Current RHI does not support Variable Rate Shading
[2025.10.23-15.42.16:659][ 0]LogCsvProfiler: Display: Metadata set : verbatimrhiname="D3D12"
[2025.10.23-15.42.16:659][ 0]LogCsvProfiler: Display: Metadata set : rhiname="D3D12"
[2025.10.23-15.42.16:659][ 0]LogCsvProfiler: Display: Metadata set : rhifeaturelevel="SM6"
[2025.10.23-15.42.16:659][ 0]LogCsvProfiler: Display: Metadata set : shaderplatform="PCD3D_SM6"
[2025.10.23-15.42.16:659][ 0]LogInit: Initializing FReadOnlyCVARCache
[2025.10.23-15.42.16:851][ 0]LogTurnkeySupport: Running Turnkey SDK detection: ' -ScriptsForProject="D:/Unreal/Projects/RomeGuard/RomeGuard.uproject" Turnkey -utf8output -WaitForUATMutex -command=VerifySdk -ReportFilename="D:/Unreal/Projects/RomeGuard/Intermediate/TurnkeyReport_0.log" -log="D:/Unreal/Projects/RomeGuard/Intermediate/TurnkeyLog_0.log" -project="D:/Unreal/Projects/RomeGuard/RomeGuard.uproject" -platform=all'
[2025.10.23-15.42.16:852][ 0]LogMonitoredProcess: Running Serialized UAT: [ cmd.exe /c ""D:/Program Files/Epic Games/UE_5.6/Engine/Build/BatchFiles/RunUAT.bat" -ScriptsForProject="D:/Unreal/Projects/RomeGuard/RomeGuard.uproject" Turnkey -utf8output -WaitForUATMutex -command=VerifySdk -ReportFilename="D:/Unreal/Projects/RomeGuard/Intermediate/TurnkeyReport_0.log" -log="D:/Unreal/Projects/RomeGuard/Intermediate/TurnkeyLog_0.log" -project="D:/Unreal/Projects/RomeGuard/RomeGuard.uproject" -platform=all" ]
[2025.10.23-15.42.17:429][ 0]LogTextureFormatASTC: Display: ASTCEnc version 5.0.1 library loaded
[2025.10.23-15.42.17:429][ 0]LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatASTC
[2025.10.23-15.42.17:429][ 0]LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatDXT
[2025.10.23-15.42.17:429][ 0]LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatETC2
[2025.10.23-15.42.17:429][ 0]LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatIntelISPCTexComp
[2025.10.23-15.42.17:429][ 0]LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatUncompressed
[2025.10.23-15.42.17:429][ 0]LogTextureFormatOodle: Display: Oodle Texture TFO init; latest sdk version = 2.9.13
[2025.10.23-15.42.17:429][ 0]LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.13.dll
[2025.10.23-15.42.17:491][ 0]LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.5.dll
[2025.10.23-15.42.18:164][ 0]LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatOodle
[2025.10.23-15.42.18:476][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android'
[2025.10.23-15.42.18:476][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ASTC'
[2025.10.23-15.42.18:476][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_DXT'
[2025.10.23-15.42.18:476][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ETC2'
[2025.10.23-15.42.18:476][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_OpenXR'
[2025.10.23-15.42.18:476][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'AndroidClient'
[2025.10.23-15.42.18:476][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ASTCClient'
[2025.10.23-15.42.18:476][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_DXTClient'
[2025.10.23-15.42.18:476][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ETC2Client'
[2025.10.23-15.42.18:476][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_OpenXRClient'
[2025.10.23-15.42.18:476][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_Multi'
[2025.10.23-15.42.18:476][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_MultiClient'
[2025.10.23-15.42.18:692][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'IOS'
[2025.10.23-15.42.18:692][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'IOSClient'
[2025.10.23-15.42.18:911][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Linux'
[2025.10.23-15.42.18:911][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxEditor'
[2025.10.23-15.42.18:911][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxServer'
[2025.10.23-15.42.18:911][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxClient'
[2025.10.23-15.42.19:188][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Mac'
[2025.10.23-15.42.19:188][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'MacEditor'
[2025.10.23-15.42.19:188][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'MacServer'
[2025.10.23-15.42.19:188][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'MacClient'
[2025.10.23-15.42.19:436][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'TVOS'
[2025.10.23-15.42.19:436][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'TVOSClient'
[2025.10.23-15.42.19:663][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Windows'
[2025.10.23-15.42.19:663][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsEditor'
[2025.10.23-15.42.19:663][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsServer'
[2025.10.23-15.42.19:663][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsClient'
[2025.10.23-15.42.19:663][ 0]LogTargetPlatformManager: Display: Building Assets For WindowsEditor
[2025.10.23-15.42.21:663][ 0]LogTargetPlatformManager: Unable to find shader format SF_METAL_ES3_1_IOS from hinted modules, loading all potential format modules to find it
[2025.10.23-15.42.21:736][ 0]LogTargetPlatformManager: Loaded format module MetalShaderFormat
[2025.10.23-15.42.21:736][ 0]LogTargetPlatformManager: SF_METAL_ES3_1_IOS
[2025.10.23-15.42.21:736][ 0]LogTargetPlatformManager: SF_METAL_SM5_IOS
[2025.10.23-15.42.21:736][ 0]LogTargetPlatformManager: SF_METAL_ES3_1_TVOS
[2025.10.23-15.42.21:736][ 0]LogTargetPlatformManager: SF_METAL_SM5_TVOS
[2025.10.23-15.42.21:736][ 0]LogTargetPlatformManager: SF_METAL_SM5
[2025.10.23-15.42.21:736][ 0]LogTargetPlatformManager: SF_METAL_SM6
[2025.10.23-15.42.21:736][ 0]LogTargetPlatformManager: SF_METAL_SIM
[2025.10.23-15.42.21:736][ 0]LogTargetPlatformManager: SF_METAL_ES3_1
[2025.10.23-15.42.21:736][ 0]LogTargetPlatformManager: Loaded format module ShaderFormatD3D
[2025.10.23-15.42.21:736][ 0]LogTargetPlatformManager: PCD3D_SM6
[2025.10.23-15.42.21:736][ 0]LogTargetPlatformManager: PCD3D_SM5
[2025.10.23-15.42.21:736][ 0]LogTargetPlatformManager: PCD3D_ES31
[2025.10.23-15.42.21:736][ 0]LogTargetPlatformManager: Loaded format module ShaderFormatOpenGL
[2025.10.23-15.42.21:736][ 0]LogTargetPlatformManager: GLSL_150_ES31
[2025.10.23-15.42.21:736][ 0]LogTargetPlatformManager: GLSL_ES3_1_ANDROID
[2025.10.23-15.42.21:736][ 0]LogTargetPlatformManager: Loaded format module ShaderFormatVectorVM
[2025.10.23-15.42.21:736][ 0]LogTargetPlatformManager: VVM_1_0
[2025.10.23-15.42.21:736][ 0]LogTargetPlatformManager: Loaded format module VulkanShaderFormat
[2025.10.23-15.42.21:736][ 0]LogTargetPlatformManager: SF_VULKAN_SM5
[2025.10.23-15.42.21:736][ 0]LogTargetPlatformManager: SF_VULKAN_ES31_ANDROID
[2025.10.23-15.42.21:736][ 0]LogTargetPlatformManager: SF_VULKAN_ES31
[2025.10.23-15.42.21:736][ 0]LogTargetPlatformManager: SF_VULKAN_SM5_ANDROID
[2025.10.23-15.42.21:736][ 0]LogTargetPlatformManager: SF_VULKAN_SM6
[2025.10.23-15.42.21:736][ 0]LogRendererCore: Ray tracing is disabled. Reason: not supported by current RHI.
[2025.10.23-15.42.21:742][ 0]LogDerivedDataCache: Display: Memory: Max Cache Size: -1 MB
[2025.10.23-15.42.21:742][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: Pak pak cache file ../../../../../../Unreal/Projects/RomeGuard/DerivedDataCache/DDC.ddp not found, will not use a pak cache.
[2025.10.23-15.42.21:742][ 0]LogDerivedDataCache: Unable to find inner node Pak for hierarchy Hierarchy.
[2025.10.23-15.42.21:742][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: CompressedPak pak cache file ../../../../../../Unreal/Projects/RomeGuard/DerivedDataCache/Compressed.ddp not found, will not use a pak cache.
[2025.10.23-15.42.21:742][ 0]LogDerivedDataCache: Unable to find inner node CompressedPak for hierarchy Hierarchy.
[2025.10.23-15.42.22:145][ 0]LogDerivedDataCache: Display: ../../../Engine/DerivedDataCache/Compressed.ddp: Opened pak cache for reading. (1350 MiB)
[2025.10.23-15.42.22:145][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: EnterprisePak pak cache file ../../../Enterprise/DerivedDataCache/Compressed.ddp not found, will not use a pak cache.
[2025.10.23-15.42.22:145][ 0]LogDerivedDataCache: Unable to find inner node EnterprisePak for hierarchy Hierarchy.
[2025.10.23-15.42.22:146][ 0]LogZenServiceInstance: Found Zen config default=C:/Users/caleb.SDQHOME.000/AppData/Local/UnrealEngine/Common/Zen/Data
[2025.10.23-15.42.22:160][ 0]LogZenServiceInstance: InTree version at 'D:/Program Files/Epic Games/UE_5.6/Engine/Binaries/Win64/zenserver.exe' is '5.6.6-202504241958-windows-x64-release-f090a03'
[2025.10.23-15.42.22:162][ 0]LogZenServiceInstance: Installed version at 'C:/Users/caleb.SDQHOME.000/AppData/Local/UnrealEngine/Common/Zen/Install/zenserver.exe' is '5.6.6-202504241958-windows-x64-release-f090a03'
[2025.10.23-15.42.22:163][ 0]LogZenServiceInstance: No current process using the data dir found, launching a new instance
[2025.10.23-15.42.22:163][ 0]LogZenServiceInstance: Display: Launching executable 'C:/Users/caleb.SDQHOME.000/AppData/Local/UnrealEngine/Common/Zen/Install/zenserver.exe', working dir 'C:/Users/caleb.SDQHOME.000/AppData/Local/UnrealEngine/Common/Zen/Install', data dir 'C:/Users/caleb.SDQHOME.000/AppData/Local/UnrealEngine/Common/Zen/Data', args '--port 8558 --data-dir "C:\Users\caleb.SDQHOME.000\AppData\Local\UnrealEngine\Common\Zen\Data" --http asio --gc-cache-duration-seconds 1209600 --gc-interval-seconds 21600 --gc-low-diskspace-threshold 2147483648 --quiet --http-forceloopback --owner-pid 3612 --child-id Zen_3612_Startup'
[2025.10.23-15.42.22:569][ 0]LogZenServiceInstance: Display: Unreal Zen Storage Server HTTP service at [::1]:8558 status: OK!.
[2025.10.23-15.42.22:569][ 0]LogZenServiceInstance: Local ZenServer AutoLaunch initialization completed in 0.423 seconds
[2025.10.23-15.42.22:572][ 0]LogDerivedDataCache: Display: ZenLocal: Using ZenServer HTTP service at http://[::1]:8558/ with namespace ue.ddc status: OK!.
[2025.10.23-15.42.22:757][ 0]LogDerivedDataCache: C:/Users/caleb.SDQHOME.000/AppData/Local/UnrealEngine/Common/DerivedDataCache: Speed tests took 0.17 seconds.
[2025.10.23-15.42.22:757][ 0]LogDerivedDataCache: Display: C:/Users/caleb.SDQHOME.000/AppData/Local/UnrealEngine/Common/DerivedDataCache: Performance: Latency=0.18ms. RandomReadSpeed=6.03MBs, RandomWriteSpeed=91.05MBs. Assigned SpeedClass 'Local'
[2025.10.23-15.42.22:757][ 0]LogDerivedDataCache: Local: Using data cache path C:/Users/caleb.SDQHOME.000/AppData/Local/UnrealEngine/Common/DerivedDataCache: DeleteOnly
[2025.10.23-15.42.22:757][ 0]LogDerivedDataCache: ZenShared: Disabled because Host is set to 'None'
[2025.10.23-15.42.22:757][ 0]LogDerivedDataCache: Unable to find inner node ZenShared for hierarchy Hierarchy.
[2025.10.23-15.42.22:757][ 0]LogDerivedDataCache: Shared: Disabled because no path is configured.
[2025.10.23-15.42.22:757][ 0]LogDerivedDataCache: Unable to find inner node Shared for hierarchy Hierarchy.
[2025.10.23-15.42.22:757][ 0]LogDerivedDataCache: Cloud: Disabled because Host is set to 'None'
[2025.10.23-15.42.22:757][ 0]LogDerivedDataCache: Unable to find inner node Cloud for hierarchy Hierarchy.
[2025.10.23-15.42.22:757][ 0]LogShaderCompilers: Guid format shader working directory is 15 characters bigger than the processId version (../../../../../../Unreal/Projects/RomeGuard/Intermediate/Shaders/WorkingDirectory/3612/).
[2025.10.23-15.42.22:758][ 0]LogShaderCompilers: Cleaned the shader compiler working directory 'C:/Users/caleb.SDQHOME.000/AppData/Local/Temp/UnrealShaderWorkingDir/B86393D74F11045CE6FD8E992F003AC3/'.
[2025.10.23-15.42.22:758][ 0]LogXGEController: Cannot use XGE Controller as Incredibuild is not installed on this machine.
[2025.10.23-15.42.22:761][ 0]LogUbaHorde: Display: UBA/Horde Configuration [Uba.Provider.Horde]: Not Enabled
[2025.10.23-15.42.22:761][ 0]LogShaderCompilers: Display: Using 5 local workers for shader compilation
[2025.10.23-15.42.22:764][ 0]LogShaderCompilers: Display: Compiling shader autogen file: ../../../../../../Unreal/Projects/RomeGuard/Intermediate/ShaderAutogen/PCD3D_SM6/AutogenShaderHeaders.ush
[2025.10.23-15.42.22:786][ 0]LogShaderCompilers: Display: Autogen file is unchanged, skipping write.
[2025.10.23-15.42.46:177][ 0]LogTurnkeySupport: Completed SDK detection: ExitCode = 0
[2025.10.23-15.42.48:917][ 0]LogSlate: Using FreeType 2.10.0
[2025.10.23-15.42.48:973][ 0]LogSlate: SlateFontServices - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1
[2025.10.23-15.42.49:203][ 0]LogStreaming: Warning: Failed to read file '../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_24x.png' error.
[2025.10.23-15.42.49:203][ 0]LogSlate: Could not load file for Slate resource: [../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_24x.png] file: [../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_24x.png]
[2025.10.23-15.42.49:203][ 0]LogStreaming: Warning: Failed to read file '../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_128x.png' error.
[2025.10.23-15.42.49:203][ 0]LogSlate: Could not load file for Slate resource: [../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_128x.png] file: [../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_128x.png]
[2025.10.23-15.42.49:589][ 0]LogAssetRegistry: FAssetRegistry took 0.0081 seconds to start up
[2025.10.23-15.42.49:592][ 0]LogEditorDomain: Display: EditorDomain is Disabled
[2025.10.23-15.42.49:650][ 0]LogAssetRegistry: Display: AssetDataGatherer spent 0.001s loading caches ../../../../../../Unreal/Projects/RomeGuard/Intermediate/CachedAssetRegistry_*.bin.
[2025.10.23-15.42.50:255][ 0]LogDeviceProfileManager: Display: Deviceprofile LinuxArm64Editor not found.
[2025.10.23-15.42.50:256][ 0]LogDeviceProfileManager: Display: Deviceprofile LinuxArm64 not found.
[2025.10.23-15.42.50:327][ 0]LogDeviceProfileManager: Active device profile: [000001F54BFA0280][000001F54BFF0000 66] WindowsEditor
[2025.10.23-15.42.50:327][ 0]LogCsvProfiler: Display: Metadata set : deviceprofile="WindowsEditor"
[2025.10.23-15.42.50:333][ 0]LogStreaming: Display: FlushAsyncLoading(1): 1 QueuedPackages, 0 AsyncPackages
[2025.10.23-15.42.50:355][ 0]LogTextureEncodingSettings: Display: Texture Encode Speed: FinalIfAvailable (editor).
[2025.10.23-15.42.50:355][ 0]LogTextureEncodingSettings: Display: Oodle Texture Encode Speed settings: Fast: RDO Off Lambda=0, Effort=Normal Final: RDO Off Lambda=0, Effort=Normal
[2025.10.23-15.42.50:355][ 0]LogTextureEncodingSettings: Display: Shared linear texture encoding: Disabled
[2025.10.23-15.42.50:430][ 0]LogTurnkeySupport: Turnkey Platform: Win64: (Status=Invalid, MinAllowed_Sdk=10.0.19041.0, MaxAllowed_Sdk=10.9.99999.0, Current_Sdk=, Allowed_AutoSdk=10.0.22621.0, Current_AutoSdk=, Flags="Platform_ValidHostPrerequisites")
[2025.10.23-15.42.50:498][ 0]LogTurnkeySupport: Running Turnkey device detection: ' -ScriptsForProject="D:/Unreal/Projects/RomeGuard/RomeGuard.uproject" Turnkey -utf8output -WaitForUATMutex -command=VerifySdk -ReportFilename="D:/Unreal/Projects/RomeGuard/Intermediate/TurnkeyReport_1.log" -log="D:/Unreal/Projects/RomeGuard/Intermediate/TurnkeyLog_1.log" -project="D:/Unreal/Projects/RomeGuard/RomeGuard.uproject" -Device=Win64@CALEB-VM'
[2025.10.23-15.42.50:498][ 0]LogMonitoredProcess: Running Serialized UAT: [ cmd.exe /c ""D:/Program Files/Epic Games/UE_5.6/Engine/Build/BatchFiles/RunUAT.bat" -ScriptsForProject="D:/Unreal/Projects/RomeGuard/RomeGuard.uproject" Turnkey -utf8output -WaitForUATMutex -command=VerifySdk -ReportFilename="D:/Unreal/Projects/RomeGuard/Intermediate/TurnkeyReport_1.log" -log="D:/Unreal/Projects/RomeGuard/Intermediate/TurnkeyLog_1.log" -project="D:/Unreal/Projects/RomeGuard/RomeGuard.uproject" -Device=Win64@CALEB-VM" -nocompile -nocompileuat ]
[2025.10.23-15.42.50:643][ 0]LogStreaming: Display: Flushing package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness (state: WaitingForIo) recursively from another package /Engine/EngineMaterials/DefaultTextMaterialOpaque (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock.
[2025.10.23-15.42.50:660][ 0]LogStreaming: Display: Package /Engine/EngineMaterials/DefaultTextMaterialOpaque is adding a dynamic import to package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness because of a recursive sync load
[2025.10.23-15.42.50:660][ 0]LogStreaming: Display: Flushing package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness (state: DeferredPostLoad) recursively from another package /Engine/EngineMaterials/DefaultTextMaterialOpaque (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock.
[2025.10.23-15.42.50:660][ 0]LogStreaming: Display: Flushing package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec (state: WaitingForIo) recursively from another package /Engine/EngineMaterials/DefaultTextMaterialOpaque (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock.
[2025.10.23-15.42.50:673][ 0]LogStreaming: Display: Package /Engine/EngineMaterials/DefaultTextMaterialOpaque is adding a dynamic import to package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec because of a recursive sync load
[2025.10.23-15.42.50:673][ 0]LogStreaming: Display: Flushing package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec (state: DeferredPostLoad) recursively from another package /Engine/EngineMaterials/DefaultTextMaterialOpaque (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock.
[2025.10.23-15.42.50:674][ 0]LogStreaming: Display: Flushing package /Engine/EngineMaterials/WorldGridMaterial (state: WaitingForIo) recursively from another package /Engine/EngineMaterials/DefaultTextMaterialOpaque (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock.
[2025.10.23-15.42.50:740][ 0]LogStreaming: Display: Package /Engine/EngineMaterials/DefaultTextMaterialOpaque is adding a dynamic import to package /Engine/EngineMaterials/T_Default_Material_Grid_M because of a recursive sync load
[2025.10.23-15.42.50:740][ 0]LogStreaming: Display: Package /Engine/EngineMaterials/DefaultTextMaterialOpaque is adding a dynamic import to package /Engine/EngineMaterials/T_Default_Material_Grid_N because of a recursive sync load
[2025.10.23-15.42.50:744][ 0]LogStreaming: Display: Package /Engine/EngineMaterials/DefaultTextMaterialOpaque is adding a dynamic import to package /Engine/Functions/Engine_MaterialFunctions01/Opacity/CameraDepthFade because of a recursive sync load
[2025.10.23-15.42.50:745][ 0]LogStreaming: Display: Flushing package /Engine/EngineMaterials/DefaultDeferredDecalMaterial (state: WaitingForIo) recursively from another package /Engine/EngineMaterials/WorldGridMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock.
[2025.10.23-15.42.50:775][ 0]LogStreaming: Display: Flushing package /Engine/EngineMaterials/DefaultLightFunctionMaterial (state: WaitingForIo) recursively from another package /Engine/EngineMaterials/DefaultDeferredDecalMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock.
[2025.10.23-15.42.50:789][ 0]LogStreaming: Display: Flushing package /Engine/EngineMaterials/DefaultPostProcessMaterial (state: WaitingForIo) recursively from another package /Engine/EngineMaterials/DefaultLightFunctionMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock.
[2025.10.23-15.42.50:818][ 0]LogStreaming: Display: Package /Engine/EngineMaterials/DefaultLightFunctionMaterial is adding a dynamic import to package /Engine/EngineMaterials/DefaultDiffuse because of a recursive sync load
[2025.10.23-15.42.50:818][ 0]LogStreaming: Display: Package /Engine/EngineMaterials/DefaultLightFunctionMaterial is adding a dynamic import to package /Engine/Functions/Engine_MaterialFunctions02/Utility/BreakOutFloat2Components because of a recursive sync load
[2025.10.23-15.42.50:822][ 0]LogStreaming: Display: Package /Engine/EngineMaterials/DefaultLightFunctionMaterial is adding a dynamic import to package /Engine/EngineMaterials/DefaultPostProcessMaterial because of a recursive sync load
[2025.10.23-15.42.50:822][ 0]LogStreaming: Display: Flushing package /Engine/EngineMaterials/DefaultPostProcessMaterial (state: DeferredPostLoad) recursively from another package /Engine/EngineMaterials/DefaultLightFunctionMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock.
[2025.10.23-15.42.50:958][ 0]LogStreaming: Display: Package /Engine/EngineMaterials/DefaultDeferredDecalMaterial is adding a dynamic import to package /Engine/EngineMaterials/DefaultLightFunctionMaterial because of a recursive sync load
[2025.10.23-15.42.50:958][ 0]LogStreaming: Display: Flushing package /Engine/EngineMaterials/DefaultLightFunctionMaterial (state: DeferredPostLoad) recursively from another package /Engine/EngineMaterials/DefaultDeferredDecalMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock.
[2025.10.23-15.42.51:026][ 0]LogStreaming: Display: Package /Engine/EngineMaterials/WorldGridMaterial is adding a dynamic import to package /Engine/EngineMaterials/DefaultDeferredDecalMaterial because of a recursive sync load
[2025.10.23-15.42.51:026][ 0]LogStreaming: Display: Flushing package /Engine/EngineMaterials/DefaultDeferredDecalMaterial (state: DeferredPostLoad) recursively from another package /Engine/EngineMaterials/WorldGridMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock.
[2025.10.23-15.42.51:082][ 0]LogStreaming: Display: Package /Engine/EngineMaterials/DefaultTextMaterialOpaque is adding a dynamic import to package /Engine/EngineMaterials/WorldGridMaterial because of a recursive sync load
[2025.10.23-15.42.51:082][ 0]LogStreaming: Display: Flushing package /Engine/EngineMaterials/WorldGridMaterial (state: DeferredPostLoad) recursively from another package /Engine/EngineMaterials/DefaultTextMaterialOpaque (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock.
[2025.10.23-15.42.52:513][ 0]LogMeshReduction: Display: Using QuadricMeshReduction for automatic static mesh reduction
[2025.10.23-15.42.52:513][ 0]LogMeshReduction: Display: Using SkeletalMeshReduction for automatic skeletal mesh reduction
[2025.10.23-15.42.52:513][ 0]LogMeshReduction: Display: Using ProxyLODMeshReduction for automatic mesh merging
[2025.10.23-15.42.52:513][ 0]LogMeshReduction: Display: No distributed automatic mesh merging module available
[2025.10.23-15.42.52:513][ 0]LogMeshMerging: No distributed automatic mesh merging module available
[2025.10.23-15.42.52:625][ 0]LogTurnkeySupport: Completed device detection: Code = 0
[2025.10.23-15.42.55:189][ 0]LogConfig: Applying CVar settings from Section [/Script/CQTest.CQTestSettings] File [Engine]
[2025.10.23-15.42.55:382][ 0]LogVirtualization: Display: VirtualizationSystem name found in ini file: None
[2025.10.23-15.42.55:382][ 0]LogVirtualization: Display: FNullVirtualizationSystem mounted, virtualization will be disabled
[2025.10.23-15.42.55:382][ 0]LogIris: FNetObjectFactoryRegistry::UnregisterFactory is unregistering factory: NetActorFactory name: NetActorFactory id: 0
[2025.10.23-15.42.55:382][ 0]LogIris: FNetObjectFactoryRegistry::UnregisterFactory is unregistering factory: NetSubObjectFactory name: NetSubObjectFactory id: 1
[2025.10.23-15.42.55:458][ 0]LogLiveCoding: Display: Starting LiveCoding
[2025.10.23-15.42.55:458][ 0]LogLiveCoding: Display: LiveCodingConsole Arguments: UnrealEditor Win64 Development
[2025.10.23-15.42.55:460][ 0]LogLiveCoding: Display: First instance in process group "UE_RomeGuard_0x52ade5a7", spawning console
[2025.10.23-15.42.55:764][ 0]LogSlate: Border
[2025.10.23-15.42.55:764][ 0]LogSlate: BreadcrumbButton
[2025.10.23-15.42.55:764][ 0]LogSlate: Brushes.Title
[2025.10.23-15.42.55:764][ 0]LogSlate: ColorPicker.ColorThemes
[2025.10.23-15.42.55:764][ 0]LogSlate: Default
[2025.10.23-15.42.55:764][ 0]LogSlate: Icons.Save
[2025.10.23-15.42.55:764][ 0]LogSlate: Icons.Toolbar.Settings
[2025.10.23-15.42.55:764][ 0]LogSlate: ListView
[2025.10.23-15.42.55:764][ 0]LogSlate: SoftwareCursor_CardinalCross
[2025.10.23-15.42.55:764][ 0]LogSlate: SoftwareCursor_Grab
[2025.10.23-15.42.55:764][ 0]LogSlate: TableView.DarkRow
[2025.10.23-15.42.55:764][ 0]LogSlate: TableView.Row
[2025.10.23-15.42.55:764][ 0]LogSlate: TreeView
[2025.10.23-15.42.56:506][ 0]LogLiveCoding: Display: Waiting for server
[2025.10.23-15.42.58:771][ 0]LogLiveCoding: Display: Successfully initialized, removing startup thread
[2025.10.23-15.42.59:289][ 0]LogWorldPartition: Display: FWorldPartitionClassDescRegistry::Initialize started...
[2025.10.23-15.42.59:293][ 0]LogWorldPartition: Display: FWorldPartitionClassDescRegistry::Initialize took 3.825 ms
[2025.10.23-15.42.59:739][ 0]LogInit: XR: Instanced Stereo Rendering is Disabled
[2025.10.23-15.42.59:739][ 0]LogInit: XR: MultiViewport is Disabled
[2025.10.23-15.42.59:739][ 0]LogInit: XR: Mobile Multiview is Disabled
[2025.10.23-15.42.59:765][ 0]LogTurnkeySupport: Turnkey Device: Win64@Caleb-VM: (Name=Caleb-VM, Type=Computer, Status=Valid, MinAllowed=10.0.19041.0, MaxAllowed=, Current=10.0.26100.0, Flags="Device_InstallSoftwareValid")
[2025.10.23-15.42.59:895][ 0]LogStats: UGameplayTagsManager::InitializeManager - 0.000 s
[2025.10.23-15.43.03:472][ 0]LogUdpMessaging: Display: Work queue size set to 1024.
[2025.10.23-15.43.03:473][ 0]LogUdpMessaging: Initializing bridge on interface 0.0.0.0:0 to multicast group 230.0.0.1:6666.
[2025.10.23-15.43.03:473][ 0]LogUdpMessaging: Display: Unicast socket bound to '0.0.0.0:53234'.
[2025.10.23-15.43.03:478][ 0]LogUdpMessaging: Display: Added local interface '192.168.86.199' to multicast group '230.0.0.1:6666'
[2025.10.23-15.43.03:481][ 0]LogUdpMessaging: Display: Using asynchronous task graph for message deserialization.
[2025.10.23-15.43.03:598][ 0]LogTcpMessaging: Initializing TcpMessaging bridge
[2025.10.23-15.43.03:847][ 0]LogNNERuntimeORT: Available graphics and compute adapters:
[2025.10.23-15.43.03:847][ 0]LogNNERuntimeORT: Selecting NPU adapter: NVIDIA GeForce GTX 1070
[2025.10.23-15.43.03:847][ 0]LogNNERuntimeORT: MakeRuntimeORTDml:
[2025.10.23-15.43.03:847][ 0]LogNNERuntimeORT: DirectML: yes
[2025.10.23-15.43.03:847][ 0]LogNNERuntimeORT: RHI D3D12: yes
[2025.10.23-15.43.03:847][ 0]LogNNERuntimeORT: D3D12: yes
[2025.10.23-15.43.03:847][ 0]LogNNERuntimeORT: NPU: yes
[2025.10.23-15.43.03:847][ 0]LogNNERuntimeORT: Interface availability:
[2025.10.23-15.43.03:847][ 0]LogNNERuntimeORT: GPU: yes
[2025.10.23-15.43.03:847][ 0]LogNNERuntimeORT: RDG: yes
[2025.10.23-15.43.03:847][ 0]LogNNERuntimeORT: NPU: yes
[2025.10.23-15.43.03:848][ 0]LogNNERuntimeORT: Available graphics and compute adapters:
[2025.10.23-15.43.03:848][ 0]LogNNERuntimeORT: Selecting NPU adapter: NVIDIA GeForce GTX 1070
[2025.10.23-15.43.04:961][ 0]LogMetaSound: Display: MetaSound Page Target Initialized to 'Default'
[2025.10.23-15.43.04:962][ 0]LogAudio: Display: Registering Engine Module Parameter Interfaces...
[2025.10.23-15.43.05:007][ 0]LogMetaSound: MetaSound Engine Initialized
[2025.10.23-15.43.07:441][ 0]LogNiagaraDebuggerClient: Niagara Debugger Client Initialized | Session: C9F40B0923C4406B800000000000D000 | Instance: 46BD69F448E523C1C02EE48894062C48 (CALEB-VM-3612).
[2025.10.23-15.43.09:802][ 0]LogChaosVDEditor: [FChaosVDExtensionsManager::RegisterExtension] Registering CVD Extension [FChaosVDGenericDebugDrawExtension] ...
[2025.10.23-15.43.09:802][ 0]LogChaosVDEditor: [FChaosVDExtensionsManager::RegisterExtension] Registering CVD Extension [FChaosVDAccelerationStructuresExtension] ...
[2025.10.23-15.43.09:885][ 0]LogTimingProfiler: Initialize
[2025.10.23-15.43.09:885][ 0]LogTimingProfiler: OnSessionChanged
[2025.10.23-15.43.09:885][ 0]LoadingProfiler: Initialize
[2025.10.23-15.43.09:885][ 0]LoadingProfiler: OnSessionChanged
[2025.10.23-15.43.09:885][ 0]LogNetworkingProfiler: Initialize
[2025.10.23-15.43.09:885][ 0]LogNetworkingProfiler: OnSessionChanged
[2025.10.23-15.43.09:885][ 0]LogMemoryProfiler: Initialize
[2025.10.23-15.43.09:885][ 0]LogMemoryProfiler: OnSessionChanged
[2025.10.23-15.43.10:961][ 0]SourceControl: Revision control is disabled
[2025.10.23-15.43.11:417][ 0]LogStreaming: Warning: Failed to read file '../../../Engine/Content/Slate/Icons/doc_16x.png' error.
[2025.10.23-15.43.11:417][ 0]LogSlate: Could not load file for Slate resource: [../../../Engine/Content/Slate/Icons/doc_16x.png] file: [../../../Engine/Content/Slate/Icons/doc_16x.png]
[2025.10.23-15.43.11:417][ 0]LogStreaming: Warning: Failed to read file '../../../Engine/Content/Slate/Common/ButtonHoverHint.png' error.
[2025.10.23-15.43.11:417][ 0]LogSlate: Could not load file for Slate resource: [../../../Engine/Content/Slate/Common/ButtonHoverHint.png] file: [../../../Engine/Content/Slate/Common/ButtonHoverHint.png]
[2025.10.23-15.43.11:540][ 0]SourceControl: Revision control is disabled
[2025.10.23-15.43.19:356][ 0]LogConfig: Applying CVar settings from Section [/Script/NNEDenoiser.NNEDenoiserSettings] File [Engine]
[2025.10.23-15.43.19:557][ 0]LogAndroidPermission: UAndroidPermissionCallbackProxy::GetInstance
[2025.10.23-15.43.19:860][ 0]LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent.
[2025.10.23-15.43.19:860][ 0]LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent.
[2025.10.23-15.43.24:163][ 0]LogCollectionManager: Loaded 0 collections in 0.001689 seconds
[2025.10.23-15.43.24:167][ 0]LogFileCache: Scanning file cache for directory 'D:/Unreal/Projects/RomeGuard/Saved/Collections/' took 0.00s
[2025.10.23-15.43.24:172][ 0]LogFileCache: Scanning file cache for directory 'D:/Unreal/Projects/RomeGuard/Content/Developers/caleb/Collections/' took 0.00s
[2025.10.23-15.43.24:177][ 0]LogFileCache: Scanning file cache for directory 'D:/Unreal/Projects/RomeGuard/Content/Collections/' took 0.00s
[2025.10.23-15.43.24:557][ 0]LogStreaming: Warning: Failed to read file '../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_24x.png' error.
[2025.10.23-15.43.24:557][ 0]LogSlate: Could not load file for Slate resource: [../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_24x.png] file: [../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_24x.png]
[2025.10.23-15.43.24:557][ 0]LogStreaming: Warning: Failed to read file '../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_128x.png' error.
[2025.10.23-15.43.24:557][ 0]LogSlate: Could not load file for Slate resource: [../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_128x.png] file: [../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_128x.png]
[2025.10.23-15.43.24:640][ 0]LogStreaming: Warning: Failed to read file '../../../Engine/Content/Slate/Icons/doc_16x.png' error.
[2025.10.23-15.43.24:640][ 0]LogStreaming: Warning: Failed to read file '../../../Engine/Content/Slate/Common/ButtonHoverHint.png' error.
[2025.10.23-15.43.24:640][ 0]LogSlate: Could not load file for Slate resource: [../../../Engine/Content/Slate/Icons/doc_16x.png] file: [../../../Engine/Content/Slate/Icons/doc_16x.png]
[2025.10.23-15.43.24:640][ 0]LogSlate: Could not load file for Slate resource: [../../../Engine/Content/Slate/Common/ButtonHoverHint.png] file: [../../../Engine/Content/Slate/Common/ButtonHoverHint.png]
[2025.10.23-15.43.24:700][ 0]LogEOSSDK: LogEOS: [Boot] EOSSDK Version 1.17.0-41373641 booting at 2025-10-23T15:43:24.700Z using C
[2025.10.23-15.43.24:701][ 0]LogEOSSDK: LogEOS: [Boot] EOSSDK Platform Properties [OS=Windows/10.0.26100.6725.64bit, ClientId=xyza7891REBVsEqSJRRNXmlS7EQHM459, ProductId=86f32f1151354e7cb39c12f8ab2c22a3, SandboxId=a01927f7421a4d4995673fe30ef46945, DeploymentId=a652a72ea1664dcab3a467891eea5f30, ProductName=RomeGuard, ProductVersion=++UE5+Release-5.6-CL-44394996, IsServer=false, Flags=DisableOverlay]
[2025.10.23-15.43.24:701][ 0]LogEOSSDK: LogEOSAnalytics: Start Session (User: ...)
[2025.10.23-15.43.24:702][ 0]LogEOSSDK: LogEOSOverlay: Overlay will not load, because it was explicitly disabled when creating the platform
[2025.10.23-15.43.24:710][ 0]LogEOSSDK: LogEOSAntiCheat: [AntiCheatClient] Anti-cheat client not available. Verify that the game was started using the anti-cheat bootstrapper if you intend to use it.
[2025.10.23-15.43.24:711][ 0]LogEOSSDK: LogEOS: SetApplicationStatus - OldStatus: EOS_AS_Foreground, NewStatus: EOS_AS_Foreground, Current Time: 0001.01.01-00.00.00
[2025.10.23-15.43.24:711][ 0]LogEOSSDK: LogEOS: SetNetworkStatus - OldStatus: EOS_NS_Online, NewStatus: EOS_NS_Online
[2025.10.23-15.43.24:711][ 0]LogEOSSDK: LogEOS: Updating Platform SDK Config, Time: 0.000138
[2025.10.23-15.43.25:225][ 0]LogUObjectArray: 42293 objects as part of root set at end of initial load.
[2025.10.23-15.43.25:225][ 0]LogUObjectArray: CloseDisregardForGC: 0/0 objects in disregard for GC pool
[2025.10.23-15.43.25:690][ 0]LogEngine: Initializing Engine...
[2025.10.23-15.43.26:170][ 0]LogStylusInput: Initializing StylusInput subsystem.
[2025.10.23-15.43.26:171][ 0]LogTedsSettings: UTedsSettingsEditorSubsystem::Initialize
[2025.10.23-15.43.27:347][ 0]LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.11.dll
[2025.10.23-15.43.27:524][ 0]LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.12.dll
[2025.10.23-15.43.27:675][ 0]LogChaosDD: Creating Chaos Debug Draw Scene for world Untitled
[2025.10.23-15.43.27:766][ 0]LogNetVersion: Set ProjectVersion to 1.0.0.0. Version Checksum will be recalculated on next use.
[2025.10.23-15.43.27:766][ 0]LogInit: Texture streaming: Enabled
[2025.10.23-15.43.28:106][ 0]LogAnalytics: Display: [UEEditor.Rocket.Release] AnalyticsET::StartSession ( APIServer = https://datarouter.ol.epicgames.com/datarouter/api/v1/public/data. AppVersion = 5.6.1-44394996+++UE5+Release-5.6 )
[2025.10.23-15.43.28:115][ 0]LogAudio: Display: Initializing Audio Device Manager...
[2025.10.23-15.43.28:256][ 0]LogAudio: Display: Loading Default Audio Settings Objects...
[2025.10.23-15.43.28:271][ 0]LogAudio: Display: No default SoundConcurrencyObject specified (or failed to load).
[2025.10.23-15.43.28:273][ 0]LogAudio: Display: Audio Device Manager Initialized
[2025.10.23-15.43.28:273][ 0]LogAudio: Display: Creating Audio Device: Id: 1, Scope: Shared, Realtime: True
[2025.10.23-15.43.28:273][ 0]LogAudioMixer: Display: Audio Mixer Platform Settings:
[2025.10.23-15.43.28:273][ 0]LogAudioMixer: Display: Sample Rate: 48000
[2025.10.23-15.43.28:273][ 0]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024
[2025.10.23-15.43.28:273][ 0]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024
[2025.10.23-15.43.28:273][ 0]LogAudioMixer: Display: Number of buffers to queue: 1
[2025.10.23-15.43.28:273][ 0]LogAudioMixer: Display: Max Channels (voices): 32
[2025.10.23-15.43.28:273][ 0]LogAudioMixer: Display: Number of Async Source Workers: 4
[2025.10.23-15.43.28:273][ 0]LogAudio: Display: AudioDevice MaxSources: 32
[2025.10.23-15.43.28:273][ 0]LogAudio: Display: Audio Spatialization Plugin: None (built-in).
[2025.10.23-15.43.28:274][ 0]LogAudio: Display: Audio Reverb Plugin: None (built-in).
[2025.10.23-15.43.28:274][ 0]LogAudio: Display: Audio Occlusion Plugin: None (built-in).
[2025.10.23-15.43.28:398][ 0]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2'
[2025.10.23-15.43.28:458][ 0]LogAudioMixer: Display: Using Audio Hardware Device Speakers (Steam Streaming Speakers)
[2025.10.23-15.43.28:458][ 0]LogAudioMixer: Display: Initializing Sound Submixes...
[2025.10.23-15.43.28:531][ 0]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault'
[2025.10.23-15.43.28:531][ 0]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault'
[2025.10.23-15.43.28:533][ 0]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=1
[2025.10.23-15.43.28:533][ 0]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048, InstanceID=1
[2025.10.23-15.43.28:536][ 0]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=1
[2025.10.23-15.43.28:536][ 0]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=1
[2025.10.23-15.43.28:536][ 0]LogInit: FAudioDevice initialized with ID 1.
[2025.10.23-15.43.28:537][ 0]LogAudio: Display: Audio Device (ID: 1) registered with world 'Untitled'.
[2025.10.23-15.43.28:537][ 0]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 1
[2025.10.23-15.43.28:610][ 0]LogCsvProfiler: Display: Metadata set : largeworldcoordinates="1"
[2025.10.23-15.43.28:620][ 0]LogInit: Undo buffer set to 256 MB
[2025.10.23-15.43.28:620][ 0]LogInit: Transaction tracking system initialized
[2025.10.23-15.43.28:688][ 0]LogSourceControl: Display: Uncontrolled Changelist persistency file loaded ../../../../../../Unreal/Projects/RomeGuard/Saved/SourceControl/UncontrolledChangelists.json
[2025.10.23-15.43.29:868][ 0]LocalizationService: Localization service is disabled
[2025.10.23-15.43.32:483][ 0]LogFileCache: Scanning file cache for directory 'D:/Unreal/Projects/RomeGuard/Content/' took 0.03s
[2025.10.23-15.43.32:893][ 0]LogNNEDenoiser: Ray Tracing is not enabled, therefore NNEDenoiser is not registered!
[2025.10.23-15.43.33:120][ 0]LogPython: Python enabled via CVar 'Engine.Python.IsEnabledByDefault'
[2025.10.23-15.43.33:121][ 0]LogPython: Using Python 3.11.8
[2025.10.23-15.43.33:312][ 0]LogPython: Display: No pip-enabled plugins with python dependencies found, skipping
[2025.10.23-15.43.35:175][ 0]LogLevelSequenceEditor: LevelSequenceEditor subsystem initialized.
[2025.10.23-15.43.36:612][ 0]LogEditorDataStorage: Initializing
[2025.10.23-15.43.36:619][ 0]LogEditorDataStorage: Initialized
[2025.10.23-15.43.36:663][ 0]LogAssetRegistry: Display: Triggering cache save on discovery complete
[2025.10.23-15.43.36:747][ 0]LogCore: Display: GameplayInsights module auto-connecting to local trace server...
[2025.10.23-15.43.36:985][ 0]LogInit: Display: Engine is initialized. Leaving FEngineLoop::Init()
[2025.10.23-15.43.36:992][ 0]SourceControl: Revision control is disabled
[2025.10.23-15.43.36:992][ 0]LogUnrealEdMisc: Loading editor; pre map load, took 111.002
[2025.10.23-15.43.36:997][ 0]Cmd: MAP LOAD FILE="../../../Engine/Content/Maps/Templates/OpenWorld.umap" TEMPLATE=1 SHOWPROGRESS=1 FEATURELEVEL=4
[2025.10.23-15.43.37:015][ 0]LogWorld: UWorld::CleanupWorld for Untitled, bSessionEnded=true, bCleanupResources=true
[2025.10.23-15.43.37:015][ 0]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2025.10.23-15.43.37:058][ 0]LogAudio: Display: Audio Device unregistered from world 'None'.
[2025.10.23-15.43.37:062][ 0]LogUObjectHash: Compacting FUObjectHashTables data took 1.20ms
[2025.10.23-15.43.37:222][ 0]LogAudio: Display: Audio Device (ID: 1) registered with world 'Untitled_1'.
[2025.10.23-15.43.37:222][ 0]LogChaosDD: Creating Chaos Debug Draw Scene for world Untitled_1
[2025.10.23-15.43.37:227][ 0]LogWorldPartition: ULevel::OnLevelLoaded(Untitled_1)(bIsOwningWorldGameWorld=0, bIsOwningWorldPartitioned=1, InitializeForMainWorld=1, InitializeForEditor=1, InitializeForGame=0)
[2025.10.23-15.43.37:227][ 0]LogWorldPartition: Display: WorldPartition initialize started...
[2025.10.23-15.43.37:227][ 0]LogWorldPartition: UWorldPartition::Initialize : World = /Temp/Untitled_1.Untitled_1, World Type = Editor, IsMainWorldPartition = 1, Location = V(0), Rotation = R(0), IsEditor = 1, IsGame = 0, IsPIEWorldTravel = 0, IsCooking = 0
[2025.10.23-15.43.38:727][ 0]LogAssetRegistry: Display: Asset registry cache written as 81.0 MiB to ../../../../../../Unreal/Projects/RomeGuard/Intermediate/CachedAssetRegistry_*.bin
[2025.10.23-15.43.39:076][ 0]LogDeviceProfileManager: Going up to parent DeviceProfile []
[2025.10.23-15.43.39:151][ 0]LogDeviceProfileManager: Going up to parent DeviceProfile []
[2025.10.23-15.43.39:166][ 0]LogDeviceProfileManager: Going up to parent DeviceProfile []
[2025.10.23-15.43.39:180][ 0]LogDeviceProfileManager: Going up to parent DeviceProfile [AppleTV]
[2025.10.23-15.43.39:181][ 0]LogDeviceProfileManager: Going up to parent DeviceProfile [IOS]
[2025.10.23-15.43.39:181][ 0]LogDeviceProfileManager: Going up to parent DeviceProfile []
[2025.10.23-15.43.39:196][ 0]LogDeviceProfileManager: Display: Deviceprofile None not found.
[2025.10.23-15.43.39:512][ 0]LogWorldPartition: Display: WorldPartition initialize took 2.28 sec
[2025.10.23-15.43.40:393][ 0]LogEditorServer: Finished looking for orphan Actors (0.000 secs)
[2025.10.23-15.43.40:472][ 0]LogUObjectHash: Compacting FUObjectHashTables data took 1.67ms
[2025.10.23-15.43.40:475][ 0]Cmd: MAP CHECKDEP NOCLEARLOG
[2025.10.23-15.43.40:480][ 0]MapCheck: Map check complete: 0 Error(s), 0 Warning(s), took 4.07ms to complete.
[2025.10.23-15.43.40:539][ 0]LogUnrealEdMisc: Total Editor Startup Time, took 114.549
[2025.10.23-15.43.40:707][ 0]LogPlacementMode: Display: The Asset Registry is not yet fully loaded so some placeable classes might be missing.
[2025.10.23-15.43.40:980][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2025.10.23-15.43.41:170][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2025.10.23-15.43.41:352][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2025.10.23-15.43.41:519][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2025.10.23-15.43.41:578][ 0]LogPakFile: Initializing PakPlatformFile
[2025.10.23-15.43.41:592][ 0]LogPakFile: Display: Mounted Pak file 'D:/Program Files/Epic Games/UE_5.6/FeaturePacks/StarterContent.upack', mount point: 'root:/'
[2025.10.23-15.43.41:592][ 0]LogPakFile: Initializing PakPlatformFile
[2025.10.23-15.43.41:605][ 0]LogPakFile: Display: Mounted Pak file 'D:/Program Files/Epic Games/UE_5.6/FeaturePacks/TP_FirstPerson.upack', mount point: 'root:/'
[2025.10.23-15.43.41:606][ 0]LogPakFile: Initializing PakPlatformFile
[2025.10.23-15.43.41:619][ 0]LogPakFile: Display: Mounted Pak file 'D:/Program Files/Epic Games/UE_5.6/FeaturePacks/TP_FirstPersonBP.upack', mount point: 'root:/'
[2025.10.23-15.43.41:620][ 0]LogPakFile: Initializing PakPlatformFile
[2025.10.23-15.43.41:640][ 0]LogPakFile: Display: Mounted Pak file 'D:/Program Files/Epic Games/UE_5.6/FeaturePacks/TP_HandheldARBP.upack', mount point: 'root:/'
[2025.10.23-15.43.41:641][ 0]LogPakFile: Initializing PakPlatformFile
[2025.10.23-15.43.41:659][ 0]LogPakFile: Display: Mounted Pak file 'D:/Program Files/Epic Games/UE_5.6/FeaturePacks/TP_ThirdPerson.upack', mount point: 'root:/'
[2025.10.23-15.43.41:660][ 0]LogPakFile: Initializing PakPlatformFile
[2025.10.23-15.43.41:677][ 0]LogPakFile: Display: Mounted Pak file 'D:/Program Files/Epic Games/UE_5.6/FeaturePacks/TP_ThirdPersonBP.upack', mount point: 'root:/'
[2025.10.23-15.43.41:677][ 0]LogPakFile: Initializing PakPlatformFile
[2025.10.23-15.43.41:695][ 0]LogPakFile: Display: Mounted Pak file 'D:/Program Files/Epic Games/UE_5.6/FeaturePacks/TP_TopDown.upack', mount point: 'root:/'
[2025.10.23-15.43.41:695][ 0]LogPakFile: Initializing PakPlatformFile
[2025.10.23-15.43.41:708][ 0]LogPakFile: Display: Mounted Pak file 'D:/Program Files/Epic Games/UE_5.6/FeaturePacks/TP_TopDownBP.upack', mount point: 'root:/'
[2025.10.23-15.43.41:708][ 0]LogPakFile: Initializing PakPlatformFile
[2025.10.23-15.43.41:720][ 0]LogPakFile: Display: Mounted Pak file 'D:/Program Files/Epic Games/UE_5.6/FeaturePacks/TP_VehicleAdvBP.upack', mount point: 'root:/'
[2025.10.23-15.43.41:721][ 0]LogPakFile: Initializing PakPlatformFile
[2025.10.23-15.43.41:735][ 0]LogPakFile: Display: Mounted Pak file 'D:/Program Files/Epic Games/UE_5.6/FeaturePacks/TP_VirtualRealityBP.upack', mount point: 'root:/'
[2025.10.23-15.43.43:621][ 0]LogSlate: Took 0.012579 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Regular.ttf' (155K)
[2025.10.23-15.43.43:640][ 0]LogSlate: Took 0.013982 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Bold.ttf' (160K)
[2025.10.23-15.43.43:657][ 0]LogSlate: Took 0.012334 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Italic.ttf' (157K)
[2025.10.23-15.43.43:670][ 0]LogSlate: Took 0.011746 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/DroidSansMono.ttf' (77K)
[2025.10.23-15.43.43:899][ 0]LogSlate: Took 0.014745 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Light.ttf' (167K)
[2025.10.23-15.43.44:610][ 0]LogStall: Startup...
[2025.10.23-15.43.44:617][ 0]LogStall: Startup complete.
[2025.10.23-15.43.44:717][ 0]LogLoad: (Engine Initialization) Total time: 118.73 seconds
[2025.10.23-15.43.45:587][ 0]LogContentStreaming: Texture pool size now 1000 MB
[2025.10.23-15.43.45:587][ 0]LogCsvProfiler: Display: Metadata set : streamingpoolsizemb="1000"
[2025.10.23-15.43.45:799][ 0]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2025.10.23-15.43.45:803][ 0]LogPython: Display: Running start-up script D:/Program Files/Epic Games/UE_5.6/Engine/Plugins/Animation/ControlRig/Content/Python/init_unreal.py... started...
[2025.10.23-15.43.46:525][ 0]LogPython: registering <class 'ControlRigWorkflows.workflow_deformation_rig_preset.provider'>
[2025.10.23-15.43.46:529][ 0]LogPython: Display: Running start-up script D:/Program Files/Epic Games/UE_5.6/Engine/Plugins/Animation/ControlRig/Content/Python/init_unreal.py... took 725.787 ms
[2025.10.23-15.43.47:309][ 1]LogAssetRegistry: AssetRegistryGather time 0.3315s: AssetDataDiscovery 0.0749s, AssetDataGather 0.0973s, StoreResults 0.1593s. Wall time 57.7270s.
NumCachedDirectories 0. NumUncachedDirectories 1471. NumCachedFiles 8461. NumUncachedFiles 20.
BackgroundTickInterruptions 0.
[2025.10.23-15.43.47:353][ 1]LogPlacementMode: Display: The Asset Registry is done with its initial scan, the list of placeable classes has been updated.
[2025.10.23-15.43.47:370][ 1]LogCollectionManager: Fixed up redirectors for 0 collections in 0.000001 seconds (updated 0 objects)
[2025.10.23-15.43.47:371][ 1]LogSourceControl: Uncontrolled asset discovery started...
[2025.10.23-15.43.47:659][ 1]LogStreaming: Display: FlushAsyncLoading(410,411,412,413,414,415,416,417,418,419,420,421,422,423,424,425,426,427,428,429,430,431,432,433,434,435,436,437,438,439,440,441,442,443,444,445,446,447,448,449,450,451,452,453,454,455,456,457,458,459,460,461,462,463,464,465,466,467,468,469,470,471,472,473): 64 QueuedPackages, 0 AsyncPackages
[2025.10.23-15.43.47:755][ 1]LogSourceControl: Uncontrolled asset discovery finished in 0.383608 seconds (Found 8457 uncontrolled assets)
[2025.10.23-15.43.48:718][ 1]LogStaticMesh: Display: Waiting for static meshes to be ready 0/1 (/Temp/Untitled_1_InstanceOf_/Engine/__ExternalActors__/Maps/Templates/OpenWorld/0/5S/7KG1M6Z4DAY7L4W6MCJF27) ...
[2025.10.23-15.43.48:768][ 1]LogStaticMesh: Display: Waiting for static meshes to be ready 0/1 (/Temp/Untitled_1_InstanceOf_/Engine/__ExternalActors__/Maps/Templates/OpenWorld/0/VP/TFSQO5ISVRSGN8PURAZRAC) ...
[2025.10.23-15.43.48:786][ 1]LogStaticMesh: Display: Waiting for static meshes to be ready 0/1 (/Temp/Untitled_1_InstanceOf_/Engine/__ExternalActors__/Maps/Templates/OpenWorld/1/27/Y7IFHWJO5J7WX6YC6J5N8M) ...
[2025.10.23-15.43.48:816][ 1]LogStaticMesh: Display: Waiting for static meshes to be ready 0/1 (/Temp/Untitled_1_InstanceOf_/Engine/__ExternalActors__/Maps/Templates/OpenWorld/1/KH/TF80JEHHCZ7LCUGGAY96O6) ...
[2025.10.23-15.43.48:971][ 1]LogStaticMesh: Display: Waiting for static meshes to be ready 0/1 (/Temp/Untitled_1_InstanceOf_/Engine/__ExternalActors__/Maps/Templates/OpenWorld/5/23/2FOTWI9AYF007OAQ81AIHY) ...
[2025.10.23-15.43.49:755][ 2]LogEOSSDK: LogEOS: SDK Config Platform Update Request Successful, Time: 24.744333
[2025.10.23-15.43.49:758][ 2]LogEOSSDK: LogEOSAnalytics: EOS SDK Analytics disabled for route [1].
[2025.10.23-15.43.49:761][ 2]LogEOSSDK: LogEOS: Updating Product SDK Config, Time: 25.044291
[2025.10.23-15.43.50:151][ 8]LogEOSSDK: LogEOSAnalytics: Start Session (User: ...)
[2025.10.23-15.43.50:307][ 20]LogEOSSDK: LogEOS: SDK Config Product Update Request Successful, Time: 25.584492
[2025.10.23-15.43.50:313][ 20]LogEOSSDK: LogEOS: SDK Config Data - Watermark: 1237667838
[2025.10.23-15.43.50:313][ 20]LogEOSSDK: LogEOS: ScheduleNextSDKConfigDataUpdate - Time: 25.584492, Update Interval: 345.741150
[2025.10.23-15.44.04:274][833]LogMeshUtilities: Finished distance field build in 15.2s - 126x126x126 sparse distance field, 1.6Mb total, 0.1Mb always loaded, 44% occupied, 0 triangles, StaticMesh_HLOD0_Instancing_3
[2025.10.23-15.44.04:451][843]LogMeshUtilities: Finished distance field build in 15.4s - 126x126x126 sparse distance field, 1.6Mb total, 0.1Mb always loaded, 45% occupied, 0 triangles, StaticMesh_HLOD0_Instancing_3
[2025.10.23-15.44.05:410][844]LogMeshUtilities: Finished distance field build in 16.3s - 126x126x126 sparse distance field, 1.9Mb total, 0.1Mb always loaded, 52% occupied, 0 triangles, StaticMesh_HLOD0_Instancing_3
[2025.10.23-15.44.12:585][176]LogMeshUtilities: Finished distance field build in 7.6s - 126x126x126 sparse distance field, 1.4Mb total, 0.1Mb always loaded, 39% occupied, 0 triangles, StaticMesh_HLOD0_Instancing_3
[2025.10.23-15.44.15:212][345]Cmd: MAP LOAD FILE="../../../../../../Unreal/Projects/RomeGuard/Content/Maps/Town.umap" TEMPLATE=0 SHOWPROGRESS=1 FEATURELEVEL=4
[2025.10.23-15.44.15:283][345]LogWorld: UWorld::CleanupWorld for Untitled_1, bSessionEnded=true, bCleanupResources=true
[2025.10.23-15.44.15:283][345]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2025.10.23-15.44.15:283][345]LogWorldPartition: UWorldPartition::Uninitialize : World = /Temp/Untitled_1.Untitled_1
[2025.10.23-15.44.15:424][345]LogMeshUtilities: Finished distance field build in 10.5s - 126x126x126 sparse distance field, 1.8Mb total, 0.1Mb always loaded, 48% occupied, 0 triangles, StaticMesh_HLOD0_Instancing_3
[2025.10.23-15.44.19:398][345]LogMeshUtilities: Finished distance field build in 6.7s - 126x126x126 sparse distance field, 1.5Mb total, 0.1Mb always loaded, 40% occupied, 0 triangles, StaticMesh_HLOD0_Instancing_3
[2025.10.23-15.44.19:575][345]LogMeshUtilities: Finished distance field build in 6.8s - 126x126x126 sparse distance field, 1.6Mb total, 0.1Mb always loaded, 42% occupied, 0 triangles, StaticMesh_HLOD0_Instancing_3
[2025.10.23-15.44.19:576][345]LogAudio: Display: Audio Device unregistered from world 'None'.
[2025.10.23-15.44.19:711][345]LogUObjectHash: Compacting FUObjectHashTables data took 1.38ms
[2025.10.23-15.44.19:814][345]LogStreaming: Display: FlushAsyncLoading(474): 1 QueuedPackages, 0 AsyncPackages
[2025.10.23-15.44.21:149][345]LogAudio: Display: Audio Device (ID: 1) registered with world 'Town'.
[2025.10.23-15.44.21:149][345]LogChaosDD: Creating Chaos Debug Draw Scene for world Town
[2025.10.23-15.44.21:400][345]LogEditorServer: Finished looking for orphan Actors (0.000 secs)
[2025.10.23-15.44.21:446][345]LogUObjectHash: Compacting FUObjectHashTables data took 1.07ms
[2025.10.23-15.44.21:481][345]Cmd: MAP CHECKDEP NOCLEARLOG
[2025.10.23-15.44.21:481][345]MapCheck: Map check complete: 0 Error(s), 0 Warning(s), took 0.131ms to complete.
[2025.10.23-15.44.21:634][346]LogNiagara: Compiling System NiagaraSystem /Game/PolygonAncientEmpire/FX/Niagara/NS_Fire.NS_Fire took 0.478656 sec (time since issued).
[2025.10.23-15.44.22:745][402]LogDerivedDataCache: C:/Users/caleb.SDQHOME.000/AppData/Local/UnrealEngine/Common/DerivedDataCache: Maintenance finished in +00:00:00.001 and deleted 0 files with total size 0 MiB and 0 empty folders. Scanned 0 files in 1 folders with total size 0 MiB.
[2025.10.23-15.44.29:400][794]LogAssetEditorSubsystem: Opening Asset editor for Blueprint /Game/Blueprints/Player.Player
[2025.10.23-15.44.29:401][794]LogChaosDD: Not creating Chaos Debug Draw Scene for world World_0
[2025.10.23-15.44.29:455][794]LogStreaming: Display: FlushAsyncLoading(475): 1 QueuedPackages, 0 AsyncPackages
[2025.10.23-15.44.33:899][794]LogAssetEditorSubsystem: Opening Asset editor for Blueprint /Game/Blueprints/Interactable.Interactable
[2025.10.23-15.44.33:900][794]LogChaosDD: Not creating Chaos Debug Draw Scene for world World_1
[2025.10.23-15.44.34:139][794]LogAssetEditorSubsystem: Opening Asset editor for Blueprint /Game/Blueprints/BP_FireInteraction.BP_FireInteraction
[2025.10.23-15.44.34:140][794]LogChaosDD: Not creating Chaos Debug Draw Scene for world World_2
[2025.10.23-15.44.34:373][794]LogAssetEditorSubsystem: Opening Asset editor for Blueprint /Game/Blueprints/BP_Door.BP_Door
[2025.10.23-15.44.34:374][794]LogChaosDD: Not creating Chaos Debug Draw Scene for world World_3
[2025.10.23-15.44.34:622][794]LogAssetEditorSubsystem: Opening Asset editor for WidgetBlueprint /Game/Blueprints/BP_MainUI.BP_MainUI
[2025.10.23-15.44.34:623][794]LogChaosDD: Not creating Chaos Debug Draw Scene for world World_4
[2025.10.23-15.44.34:641][794]LogChaosDD: Not creating Chaos Debug Draw Scene for world World_5
[2025.10.23-15.44.34:660][794]LogSlate: Warning: The command 'UMGEditor.OpenAnimDrawer' has the same default chord as 'EditorViewport.Next' [Ctrl+Shift+Space Bar]
[2025.10.23-15.44.35:065][794]LogAssetEditorSubsystem: Opening Asset editor for Blueprint /Game/Blueprints/BP_InfoInteraction.BP_InfoInteraction
[2025.10.23-15.44.35:067][794]LogChaosDD: Not creating Chaos Debug Draw Scene for world World_6
[2025.10.23-15.44.35:325][794]LogAssetEditorSubsystem: Opening Asset editor for Blueprint /Game/Blueprints/MainGameMode.MainGameMode
[2025.10.23-15.44.35:327][794]LogChaosDD: Not creating Chaos Debug Draw Scene for world World_7
[2025.10.23-15.44.35:629][794]LogAssetEditorSubsystem: Opening Asset editor for World /Game/Maps/Town.Town
[2025.10.23-15.44.35:631][794]Cmd: MAP LOAD FILE="../../../../../../Unreal/Projects/RomeGuard/Content/Maps/Town.umap" TEMPLATE=0 SHOWPROGRESS=1 FEATURELEVEL=4
[2025.10.23-15.44.35:675][794]LogWorld: UWorld::CleanupWorld for Town, bSessionEnded=true, bCleanupResources=true
[2025.10.23-15.44.35:675][794]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2025.10.23-15.44.35:729][794]LogAudio: Display: Audio Device unregistered from world 'None'.
[2025.10.23-15.44.35:745][794]LogUObjectHash: Compacting FUObjectHashTables data took 1.80ms
[2025.10.23-15.44.35:813][794]LogAudio: Display: Audio Device (ID: 1) registered with world 'Town'.
[2025.10.23-15.44.35:813][794]LogChaosDD: Creating Chaos Debug Draw Scene for world Town
[2025.10.23-15.44.35:987][794]LogEditorServer: Finished looking for orphan Actors (0.000 secs)
[2025.10.23-15.44.36:035][794]LogUObjectHash: Compacting FUObjectHashTables data took 1.66ms
[2025.10.23-15.44.36:047][794]Cmd: MAP CHECKDEP NOCLEARLOG
[2025.10.23-15.44.36:047][794]MapCheck: Map check complete: 0 Error(s), 0 Warning(s), took 0.12ms to complete.
[2025.10.23-15.44.40:526][985]LogWorld: UWorld::CleanupWorld for World_7, bSessionEnded=true, bCleanupResources=true
[2025.10.23-15.44.40:526][985]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2025.10.23-15.44.40:655][985]LogUObjectHash: Compacting FUObjectHashTables data took 2.22ms
[2025.10.23-15.44.40:677][985]LogSlate: Took 0.013675 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-BoldCondensed.ttf' (158K)
[2025.10.23-15.44.46:322][188]LogSlate: Took 0.020084 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-BoldCondensedItalic.ttf' (160K)
[2025.10.23-15.45.05:837][ 48]LogChaosDD: Not creating Chaos Debug Draw Scene for world World_8
[2025.10.23-15.45.06:220][ 51]LogChaosDD: Not creating Chaos Debug Draw Scene for world World_9
[2025.10.23-15.45.18:534][646]LogUObjectHash: Compacting FUObjectHashTables data took 1.86ms
[2025.10.23-15.45.18:536][646]LogAssetEditorSubsystem: Opening Asset editor for World /Game/Maps/Town.Town
[2025.10.23-15.45.18:536][646]Cmd: MAP LOAD FILE="../../../../../../Unreal/Projects/RomeGuard/Content/Maps/Town.umap" TEMPLATE=0 SHOWPROGRESS=1 FEATURELEVEL=4
[2025.10.23-15.45.18:572][646]LogWorld: UWorld::CleanupWorld for Town, bSessionEnded=true, bCleanupResources=true
[2025.10.23-15.45.18:572][646]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2025.10.23-15.45.18:614][646]LogAudio: Display: Audio Device unregistered from world 'None'.
[2025.10.23-15.45.18:619][646]LogUObjectHash: Compacting FUObjectHashTables data took 2.65ms
[2025.10.23-15.45.18:706][646]LogStreaming: Display: FlushAsyncLoading(644): 1 QueuedPackages, 0 AsyncPackages
[2025.10.23-15.45.18:784][646]LogAudio: Display: Audio Device (ID: 1) registered with world 'Town'.
[2025.10.23-15.45.18:784][646]LogChaosDD: Creating Chaos Debug Draw Scene for world Town
[2025.10.23-15.45.19:009][646]LogEditorServer: Finished looking for orphan Actors (0.000 secs)
[2025.10.23-15.45.19:059][646]LogUObjectHash: Compacting FUObjectHashTables data took 1.87ms
[2025.10.23-15.45.19:070][646]Cmd: MAP CHECKDEP NOCLEARLOG
[2025.10.23-15.45.19:070][646]MapCheck: Map check complete: 0 Error(s), 0 Warning(s), took 0.106ms to complete.
[2025.10.23-15.45.41:043][772]LogUObjectHash: Compacting FUObjectHashTables data took 2.03ms
[2025.10.23-15.45.41:045][772]LogAssetEditorSubsystem: Opening Asset editor for World /Game/Maps/Town.Town
[2025.10.23-15.45.41:045][772]Cmd: MAP LOAD FILE="../../../../../../Unreal/Projects/RomeGuard/Content/Maps/Town.umap" TEMPLATE=0 SHOWPROGRESS=1 FEATURELEVEL=4
[2025.10.23-15.45.41:080][772]LogWorld: UWorld::CleanupWorld for Town, bSessionEnded=true, bCleanupResources=true
[2025.10.23-15.45.41:080][772]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2025.10.23-15.45.41:131][772]LogAudio: Display: Audio Device unregistered from world 'None'.
[2025.10.23-15.45.41:135][772]LogUObjectHash: Compacting FUObjectHashTables data took 2.07ms
[2025.10.23-15.45.41:227][772]LogStreaming: Display: FlushAsyncLoading(645): 1 QueuedPackages, 0 AsyncPackages
[2025.10.23-15.45.41:304][772]LogAudio: Display: Audio Device (ID: 1) registered with world 'Town'.
[2025.10.23-15.45.41:305][772]LogChaosDD: Creating Chaos Debug Draw Scene for world Town
[2025.10.23-15.45.41:457][772]LogEditorServer: Finished looking for orphan Actors (0.000 secs)
[2025.10.23-15.45.41:509][772]LogUObjectHash: Compacting FUObjectHashTables data took 2.24ms
[2025.10.23-15.45.41:520][772]Cmd: MAP CHECKDEP NOCLEARLOG
[2025.10.23-15.45.41:520][772]MapCheck: Map check complete: 0 Error(s), 0 Warning(s), took 0.111ms to complete.
[2025.10.23-15.47.43:288][164]LogAssetEditorSubsystem: Opening Asset editor for LevelScriptBlueprint /Game/Maps/Town.Town:PersistentLevel.Town
[2025.10.23-15.47.43:288][164]LogChaosDD: Not creating Chaos Debug Draw Scene for world World_10
[2025.10.23-15.47.44:277][164]LogSlate: Took 0.018616 seconds to synchronously load lazily loaded font '../../../Engine/Content/Editor/Slate/Fonts/FontAwesome.ttf' (139K)
[2025.10.23-15.47.46:716][250]LogUObjectHash: Compacting FUObjectHashTables data took 2.28ms
[2025.10.23-15.47.47:574][276]LogFileHelpers: InternalPromptForCheckoutAndSave started...
[2025.10.23-15.47.47:675][276]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Maps/Town" FILE="../../../../../../Unreal/Projects/RomeGuard/Content/Maps/Town.umap" SILENT=true AUTOSAVING=false KEEPDIRTY=false
[2025.10.23-15.47.47:762][276]LogUObjectHash: Compacting FUObjectHashTables data took 2.57ms
[2025.10.23-15.47.47:834][276]LogSavePackage: Moving output files for package: /Game/Maps/Town
[2025.10.23-15.47.47:835][276]LogSavePackage: Moving '../../../../../../Unreal/Projects/RomeGuard/Saved/Town72F52583481C30475D464CABFC75F499.tmp' to '../../../../../../Unreal/Projects/RomeGuard/Content/Maps/Town.umap'
[2025.10.23-15.47.47:851][276]LogFileHelpers: Saving map 'Town' took 0.178
[2025.10.23-15.47.47:877][276]LogFileHelpers: InternalPromptForCheckoutAndSave took 302.140 ms
[2025.10.23-15.47.47:957][276]LogContentValidation: Display: Starting to validate 1 assets
[2025.10.23-15.47.47:957][276]LogContentValidation: Enabled validators:
[2025.10.23-15.47.47:957][276]LogContentValidation: /Script/DataValidation.EditorValidator_Material
[2025.10.23-15.47.47:957][276]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator
[2025.10.23-15.47.47:957][276]LogContentValidation: /Script/DataValidation.EditorValidator_Localization
[2025.10.23-15.47.47:957][276]LogContentValidation: /Script/DataValidation.PackageFileValidator
[2025.10.23-15.47.47:957][276]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator
[2025.10.23-15.47.47:957][276]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator
[2025.10.23-15.47.47:958][276]AssetCheck: /Game/Maps/Town Validating asset
[2025.10.23-15.49.36:612][424]LogEOSSDK: LogEOS: Updating Product SDK Config, Time: 371.900635
[2025.10.23-15.49.37:610][428]LogEOSSDK: LogEOS: SDK Config Product Update Request Completed - No Change
[2025.10.23-15.49.37:611][428]LogEOSSDK: LogEOS: ScheduleNextSDKConfigDataUpdate - Time: 372.562012, Update Interval: 310.424500
[2025.10.23-15.54.51:537][101]LogEOSSDK: LogEOS: Updating Product SDK Config, Time: 686.824524
[2025.10.23-15.54.52:537][104]LogEOSSDK: LogEOS: SDK Config Product Update Request Completed - No Change
[2025.10.23-15.54.52:537][104]LogEOSSDK: LogEOS: ScheduleNextSDKConfigDataUpdate - Time: 687.490967, Update Interval: 304.185913
[2025.10.23-15.57.35:745][667]LogSlate: Window 'Pick Parent Class' being destroyed
[2025.10.23-15.57.35:771][667]LogContentBrowser: Deferred new asset file creation: NewBlueprint
[2025.10.23-15.57.35:790][667]LogContentBrowser: Creating deferred item: NewBlueprint
[2025.10.23-15.57.35:850][668]LogContentBrowser: Renaming the item being created (Deferred Item: NewBlueprint).
[2025.10.23-15.57.39:080][787]LogContentBrowser: Attempting asset rename: NewBlueprint -> BP_GameManager
[2025.10.23-15.57.39:101][787]LogContentBrowser: End creating deferred item NewBlueprint
[2025.10.23-15.57.39:710][807]LogAssetEditorSubsystem: Opening Asset editor for Blueprint /Game/Blueprints/BP_GameManager.BP_GameManager
[2025.10.23-15.57.39:711][807]LogChaosDD: Not creating Chaos Debug Draw Scene for world World_11
[2025.10.23-15.57.46:207][ 29]LogSlate: Window 'BP_GameManager' being destroyed
[2025.10.23-15.58.02:395][878]LogSlate: Window 'Delete Variable' being destroyed
[2025.10.23-15.58.07:086][ 38]LogSlate: Window 'Delete Variable' being destroyed
[2025.10.23-15.58.17:818][644]LogBlueprint: Warning: [AssetLog] /Game/Blueprints/BP_GameManager.BP_GameManager: [Compiler] Could not find a variable named "curTorchesLit" in '/Game/Blueprints/BP_GameManager.BP_GameManager_C'.
Make sure '/Game/Blueprints/BP_GameManager.BP_GameManager_C' has been compiled for Get curTorchesLit
[2025.10.23-15.58.17:819][644]LogBlueprint: Error: [AssetLog] /Game/Blueprints/BP_GameManager.BP_GameManager: [Compiler] The property associated with Cur Torches Lit could not be found in '/Game/Blueprints/BP_GameManager.BP_GameManager_C'
[2025.10.23-15.58.17:928][644]LogUObjectHash: Compacting FUObjectHashTables data took 2.42ms
[2025.10.23-15.58.33:576][381]LogSlate: Window 'Delete Variable' being destroyed
[2025.10.23-15.58.35:559][495]LogUObjectHash: Compacting FUObjectHashTables data took 2.69ms
[2025.10.23-15.59.41:381][766]LogUObjectHash: Compacting FUObjectHashTables data took 4.50ms
[2025.10.23-15.59.41:386][766]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Maps/Town" FILE="../../../../../../Unreal/Projects/RomeGuard/Saved/Autosaves/Game/Maps/Town_Auto1.umap" SILENT=true AUTOSAVING=true KEEPDIRTY=false
[2025.10.23-15.59.41:465][766]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/Maps/Town_Auto1
[2025.10.23-15.59.41:466][766]LogSavePackage: Moving '../../../../../../Unreal/Projects/RomeGuard/Saved/Town_Auto17136BB6E4F5AC38C165FF5984CF9DB0E.tmp' to '../../../../../../Unreal/Projects/RomeGuard/Saved/Autosaves/Game/Maps/Town_Auto1.umap'
[2025.10.23-15.59.41:469][766]LogFileHelpers: Editor autosave (incl. external actors) for '/Game/Maps/Town' took 0.177
[2025.10.23-15.59.41:469][766]LogFileHelpers: Editor autosave (incl. sublevels & external actors) for all levels took 0.177
[2025.10.23-15.59.41:471][766]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/Blueprints/Interactable] ([2] browsable assets)...
[2025.10.23-15.59.41:471][766]OBJ SavePackage: Finished generating thumbnails for package [/Game/Blueprints/Interactable]
[2025.10.23-15.59.41:471][766]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Blueprints/Interactable" FILE="../../../../../../Unreal/Projects/RomeGuard/Saved/Autosaves/Game/Blueprints/Interactable_Auto1.uasset" SILENT=false AUTOSAVING=true
[2025.10.23-15.59.41:503][766]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/Blueprints/Interactable_Auto1
[2025.10.23-15.59.41:503][766]LogSavePackage: Moving '../../../../../../Unreal/Projects/RomeGuard/Saved/Interactable_Auto1356D1333485D951068A7FB8A3AD9C853.tmp' to '../../../../../../Unreal/Projects/RomeGuard/Saved/Autosaves/Game/Blueprints/Interactable_Auto1.uasset'
[2025.10.23-15.59.41:510][766]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/Blueprints/BP_GameManager] ([2] browsable assets)...
[2025.10.23-15.59.41:510][766]OBJ SavePackage: Finished generating thumbnails for package [/Game/Blueprints/BP_GameManager]
[2025.10.23-15.59.41:510][766]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Blueprints/BP_GameManager" FILE="../../../../../../Unreal/Projects/RomeGuard/Saved/Autosaves/Game/Blueprints/BP_GameManager_Auto1.uasset" SILENT=false AUTOSAVING=true
[2025.10.23-15.59.41:541][766]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/Blueprints/BP_GameManager_Auto1
[2025.10.23-15.59.41:541][766]LogSavePackage: Moving '../../../../../../Unreal/Projects/RomeGuard/Saved/BP_GameManager_Auto16A9BF473490B67BB5AF1E8AE944C043A.tmp' to '../../../../../../Unreal/Projects/RomeGuard/Saved/Autosaves/Game/Blueprints/BP_GameManager_Auto1.uasset'
[2025.10.23-15.59.41:543][766]LogFileHelpers: Auto-saving content packages took 0.073
[2025.10.23-15.59.47:568][ 69]LogUObjectHash: Compacting FUObjectHashTables data took 3.18ms
[2025.10.23-15.59.48:598][129]LogFileHelpers: InternalPromptForCheckoutAndSave started...
[2025.10.23-15.59.48:674][129]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/Blueprints/BP_GameManager] ([2] browsable assets)...
[2025.10.23-15.59.48:674][129]OBJ SavePackage: Finished generating thumbnails for package [/Game/Blueprints/BP_GameManager]
[2025.10.23-15.59.48:674][129]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Blueprints/BP_GameManager" FILE="../../../../../../Unreal/Projects/RomeGuard/Content/Blueprints/BP_GameManager.uasset" SILENT=true
[2025.10.23-15.59.48:699][129]LogSavePackage: Moving output files for package: /Game/Blueprints/BP_GameManager
[2025.10.23-15.59.48:699][129]LogSavePackage: Moving '../../../../../../Unreal/Projects/RomeGuard/Saved/BP_GameManager35AF243C451C39FE8E38D4993AA8D874.tmp' to '../../../../../../Unreal/Projects/RomeGuard/Content/Blueprints/BP_GameManager.uasset'
[2025.10.23-15.59.48:724][129]LogFileHelpers: InternalPromptForCheckoutAndSave took 126.535 ms (total: 428.676 ms)
[2025.10.23-15.59.48:799][129]LogContentValidation: Display: Starting to validate 1 assets
[2025.10.23-15.59.48:799][129]LogContentValidation: Enabled validators:
[2025.10.23-15.59.48:799][129]LogContentValidation: /Script/DataValidation.EditorValidator_Material
[2025.10.23-15.59.48:799][129]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator
[2025.10.23-15.59.48:799][129]LogContentValidation: /Script/DataValidation.EditorValidator_Localization
[2025.10.23-15.59.48:799][129]LogContentValidation: /Script/DataValidation.PackageFileValidator
[2025.10.23-15.59.48:799][129]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator
[2025.10.23-15.59.48:799][129]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator
[2025.10.23-15.59.48:799][129]AssetCheck: /Game/Blueprints/BP_GameManager Validating asset
[2025.10.23-15.59.48:841][129]LogSourceControl: Display: Uncontrolled Changelist persistency file saved ../../../../../../Unreal/Projects/RomeGuard/Saved/SourceControl/UncontrolledChangelists.json
[2025.10.23-15.59.51:181][268]LogUObjectHash: Compacting FUObjectHashTables data took 2.70ms
[2025.10.23-15.59.52:219][332]LogFileHelpers: InternalPromptForCheckoutAndSave started...
[2025.10.23-15.59.52:335][332]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Maps/Town" FILE="../../../../../../Unreal/Projects/RomeGuard/Content/Maps/Town.umap" SILENT=true AUTOSAVING=false KEEPDIRTY=false
[2025.10.23-15.59.52:427][332]LogUObjectHash: Compacting FUObjectHashTables data took 2.65ms
[2025.10.23-15.59.52:492][332]LogSavePackage: Moving output files for package: /Game/Maps/Town
[2025.10.23-15.59.52:492][332]LogSavePackage: Moving '../../../../../../Unreal/Projects/RomeGuard/Saved/TownAFE37D9347551398DFF564AC3ECECDA3.tmp' to '../../../../../../Unreal/Projects/RomeGuard/Content/Maps/Town.umap'
[2025.10.23-15.59.52:515][332]LogFileHelpers: Saving map 'Town' took 0.181
[2025.10.23-15.59.52:538][332]LogFileHelpers: InternalPromptForCheckoutAndSave took 319.965 ms (total: 748.641 ms)
[2025.10.23-15.59.52:644][332]LogContentValidation: Display: Starting to validate 1 assets
[2025.10.23-15.59.52:644][332]LogContentValidation: Enabled validators:
[2025.10.23-15.59.52:644][332]LogContentValidation: /Script/DataValidation.EditorValidator_Material
[2025.10.23-15.59.52:644][332]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator
[2025.10.23-15.59.52:644][332]LogContentValidation: /Script/DataValidation.EditorValidator_Localization
[2025.10.23-15.59.52:644][332]LogContentValidation: /Script/DataValidation.PackageFileValidator
[2025.10.23-15.59.52:644][332]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator
[2025.10.23-15.59.52:644][332]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator
[2025.10.23-15.59.52:645][332]AssetCheck: /Game/Maps/Town Validating asset
[2025.10.23-15.59.53:517][390]LogWorld: UWorld::CleanupWorld for World_10, bSessionEnded=true, bCleanupResources=true
[2025.10.23-15.59.53:518][390]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2025.10.23-15.59.53:648][390]LogUObjectHash: Compacting FUObjectHashTables data took 4.43ms
[2025.10.23-16.00.00:912][641]LogEOSSDK: LogEOS: Updating Product SDK Config, Time: 996.199951
[2025.10.23-16.00.01:118][650]LogEOSSDK: LogEOS: SDK Config Product Update Request Completed - No Change
[2025.10.23-16.00.01:118][650]LogEOSSDK: LogEOS: ScheduleNextSDKConfigDataUpdate - Time: 996.383240, Update Interval: 300.173950
[2025.10.23-16.00.05:391][757]LogSlate: External Image Picker: DecompressImage failed
[2025.10.23-16.00.09:581][772]LogChaosDD: Not creating Chaos Debug Draw Scene for world World_12
[2025.10.23-16.00.40:140][426]LogSlate: Window 'Project Settings' being destroyed
[2025.10.23-16.00.40:161][426]LogSlate: Window 'Project Settings' being destroyed
[2025.10.23-16.01.22:005][919]LogUObjectHash: Compacting FUObjectHashTables data took 2.13ms
[2025.10.23-16.01.22:745][938]LogFileHelpers: InternalPromptForCheckoutAndSave started...
[2025.10.23-16.01.22:851][938]OBJ SavePackage: Generating thumbnails for [2] asset(s) in package [/Game/Blueprints/BP_FireInteraction] ([2] browsable assets)...
[2025.10.23-16.01.23:003][938]OBJ SavePackage: Rendered thumbnail for [Blueprint /Game/Blueprints/BP_FireInteraction.BP_FireInteraction]
[2025.10.23-16.01.23:003][938]OBJ SavePackage: Finished generating thumbnails for package [/Game/Blueprints/BP_FireInteraction]
[2025.10.23-16.01.23:003][938]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Blueprints/BP_FireInteraction" FILE="../../../../../../Unreal/Projects/RomeGuard/Content/Blueprints/BP_FireInteraction.uasset" SILENT=true
[2025.10.23-16.01.23:047][938]LogSavePackage: Moving output files for package: /Game/Blueprints/BP_FireInteraction
[2025.10.23-16.01.23:048][938]LogSavePackage: Moving '../../../../../../Unreal/Projects/RomeGuard/Saved/BP_FireInteraction92703E4F4998F937971FEEB4EE62B17D.tmp' to '../../../../../../Unreal/Projects/RomeGuard/Content/Blueprints/BP_FireInteraction.uasset'
[2025.10.23-16.01.23:082][938]LogFileHelpers: InternalPromptForCheckoutAndSave took 335.811 ms (total: 1.08 sec)
[2025.10.23-16.01.23:200][938]LogContentValidation: Display: Starting to validate 1 assets
[2025.10.23-16.01.23:200][938]LogContentValidation: Enabled validators:
[2025.10.23-16.01.23:200][938]LogContentValidation: /Script/DataValidation.EditorValidator_Material
[2025.10.23-16.01.23:200][938]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator
[2025.10.23-16.01.23:200][938]LogContentValidation: /Script/DataValidation.EditorValidator_Localization
[2025.10.23-16.01.23:200][938]LogContentValidation: /Script/DataValidation.PackageFileValidator
[2025.10.23-16.01.23:200][938]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator
[2025.10.23-16.01.23:200][938]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator
[2025.10.23-16.01.23:200][938]AssetCheck: /Game/Blueprints/BP_FireInteraction Validating asset
[2025.10.23-16.01.26:559][111]LogStreaming: Display: FlushAsyncLoading(646): 1 QueuedPackages, 0 AsyncPackages
[2025.10.23-16.01.26:585][111]LogChaosDD: Not creating Chaos Debug Draw Scene for world World_13
[2025.10.23-16.02.04:354][ 85]LogFileHelpers: InternalPromptForCheckoutAndSave started...
[2025.10.23-16.02.04:463][ 85]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/Blueprints/Interactable] ([2] browsable assets)...
[2025.10.23-16.02.04:463][ 85]OBJ SavePackage: Finished generating thumbnails for package [/Game/Blueprints/Interactable]
[2025.10.23-16.02.04:463][ 85]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Blueprints/Interactable" FILE="../../../../../../Unreal/Projects/RomeGuard/Content/Blueprints/Interactable.uasset" SILENT=true
[2025.10.23-16.02.04:500][ 85]LogSavePackage: Moving output files for package: /Game/Blueprints/Interactable
[2025.10.23-16.02.04:501][ 85]LogSavePackage: Moving '../../../../../../Unreal/Projects/RomeGuard/Saved/Interactable5810D182410C99E8423770BC2F85B141.tmp' to '../../../../../../Unreal/Projects/RomeGuard/Content/Blueprints/Interactable.uasset'
[2025.10.23-16.02.04:529][ 85]LogFileHelpers: InternalPromptForCheckoutAndSave took 174.875 ms (total: 1.25 sec)
[2025.10.23-16.02.04:641][ 85]LogContentValidation: Display: Starting to validate 1 assets
[2025.10.23-16.02.04:641][ 85]LogContentValidation: Enabled validators:
[2025.10.23-16.02.04:642][ 85]LogContentValidation: /Script/DataValidation.EditorValidator_Material
[2025.10.23-16.02.04:642][ 85]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator
[2025.10.23-16.02.04:642][ 85]LogContentValidation: /Script/DataValidation.EditorValidator_Localization
[2025.10.23-16.02.04:642][ 85]LogContentValidation: /Script/DataValidation.PackageFileValidator
[2025.10.23-16.02.04:642][ 85]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator
[2025.10.23-16.02.04:642][ 85]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator
[2025.10.23-16.02.04:642][ 85]AssetCheck: /Game/Blueprints/Interactable Validating asset
[2025.10.23-16.02.04:914][ 97]LogFileHelpers: InternalPromptForCheckoutAndSave started...
[2025.10.23-16.02.05:003][ 97]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/Blueprints/Interactable] ([2] browsable assets)...
[2025.10.23-16.02.05:003][ 97]OBJ SavePackage: Finished generating thumbnails for package [/Game/Blueprints/Interactable]
[2025.10.23-16.02.05:003][ 97]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Blueprints/Interactable" FILE="../../../../../../Unreal/Projects/RomeGuard/Content/Blueprints/Interactable.uasset" SILENT=true
[2025.10.23-16.02.05:031][ 97]LogSavePackage: Moving output files for package: /Game/Blueprints/Interactable
[2025.10.23-16.02.05:032][ 97]LogSavePackage: Moving '../../../../../../Unreal/Projects/RomeGuard/Saved/InteractableB3E4F9834E3C309AFFAABEA702DEFBC4.tmp' to '../../../../../../Unreal/Projects/RomeGuard/Content/Blueprints/Interactable.uasset'
[2025.10.23-16.02.05:053][ 97]LogFileHelpers: InternalPromptForCheckoutAndSave took 138.986 ms (total: 1.39 sec)
[2025.10.23-16.02.05:134][ 97]LogContentValidation: Display: Starting to validate 1 assets
[2025.10.23-16.02.05:134][ 97]LogContentValidation: Enabled validators:
[2025.10.23-16.02.05:134][ 97]LogContentValidation: /Script/DataValidation.EditorValidator_Material
[2025.10.23-16.02.05:134][ 97]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator
[2025.10.23-16.02.05:134][ 97]LogContentValidation: /Script/DataValidation.EditorValidator_Localization
[2025.10.23-16.02.05:134][ 97]LogContentValidation: /Script/DataValidation.PackageFileValidator
[2025.10.23-16.02.05:134][ 97]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator
[2025.10.23-16.02.05:134][ 97]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator
[2025.10.23-16.02.05:135][ 97]AssetCheck: /Game/Blueprints/Interactable Validating asset
[2025.10.23-16.02.05:179][ 98]LogFileHelpers: InternalPromptForCheckoutAndSave started...
[2025.10.23-16.02.05:250][ 98]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/Blueprints/Interactable] ([2] browsable assets)...
[2025.10.23-16.02.05:250][ 98]OBJ SavePackage: Finished generating thumbnails for package [/Game/Blueprints/Interactable]
[2025.10.23-16.02.05:250][ 98]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Blueprints/Interactable" FILE="../../../../../../Unreal/Projects/RomeGuard/Content/Blueprints/Interactable.uasset" SILENT=true
[2025.10.23-16.02.05:276][ 98]LogSavePackage: Moving output files for package: /Game/Blueprints/Interactable
[2025.10.23-16.02.05:277][ 98]LogSavePackage: Moving '../../../../../../Unreal/Projects/RomeGuard/Saved/InteractableA02E4E5A4A5B01C2AE860AB17CA4CC30.tmp' to '../../../../../../Unreal/Projects/RomeGuard/Content/Blueprints/Interactable.uasset'
[2025.10.23-16.02.05:304][ 98]LogFileHelpers: InternalPromptForCheckoutAndSave took 125.040 ms (total: 1.52 sec)
[2025.10.23-16.02.05:408][ 98]LogContentValidation: Display: Starting to validate 1 assets
[2025.10.23-16.02.05:408][ 98]LogContentValidation: Enabled validators:
[2025.10.23-16.02.05:408][ 98]LogContentValidation: /Script/DataValidation.EditorValidator_Material
[2025.10.23-16.02.05:408][ 98]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator
[2025.10.23-16.02.05:408][ 98]LogContentValidation: /Script/DataValidation.EditorValidator_Localization
[2025.10.23-16.02.05:408][ 98]LogContentValidation: /Script/DataValidation.PackageFileValidator
[2025.10.23-16.02.05:408][ 98]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator
[2025.10.23-16.02.05:408][ 98]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator
[2025.10.23-16.02.05:408][ 98]AssetCheck: /Game/Blueprints/Interactable Validating asset
[2025.10.23-16.02.05:585][106]LogFileHelpers: InternalPromptForCheckoutAndSave started...
[2025.10.23-16.02.05:688][106]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/Blueprints/Interactable] ([2] browsable assets)...
[2025.10.23-16.02.05:688][106]OBJ SavePackage: Finished generating thumbnails for package [/Game/Blueprints/Interactable]
[2025.10.23-16.02.05:688][106]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Blueprints/Interactable" FILE="../../../../../../Unreal/Projects/RomeGuard/Content/Blueprints/Interactable.uasset" SILENT=true
[2025.10.23-16.02.05:716][106]LogSavePackage: Moving output files for package: /Game/Blueprints/Interactable
[2025.10.23-16.02.05:716][106]LogSavePackage: Moving '../../../../../../Unreal/Projects/RomeGuard/Saved/Interactable52BFD0F04755B35F5E3A1F8EF70368D5.tmp' to '../../../../../../Unreal/Projects/RomeGuard/Content/Blueprints/Interactable.uasset'
[2025.10.23-16.02.05:738][106]LogFileHelpers: InternalPromptForCheckoutAndSave took 152.755 ms (total: 1.67 sec)
[2025.10.23-16.02.05:819][106]LogContentValidation: Display: Starting to validate 1 assets
[2025.10.23-16.02.05:819][106]LogContentValidation: Enabled validators:
[2025.10.23-16.02.05:819][106]LogContentValidation: /Script/DataValidation.EditorValidator_Material
[2025.10.23-16.02.05:819][106]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator
[2025.10.23-16.02.05:819][106]LogContentValidation: /Script/DataValidation.EditorValidator_Localization
[2025.10.23-16.02.05:820][106]LogContentValidation: /Script/DataValidation.PackageFileValidator
[2025.10.23-16.02.05:820][106]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator
[2025.10.23-16.02.05:820][106]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator
[2025.10.23-16.02.05:820][106]AssetCheck: /Game/Blueprints/Interactable Validating asset
[2025.10.23-16.02.29:988][937]LogSlate: Window 'Delete Variable' being destroyed
[2025.10.23-16.02.44:794][662]LogFileHelpers: InternalPromptForCheckoutAndSave started...
[2025.10.23-16.02.44:868][662]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/Blueprints/Interactable] ([2] browsable assets)...
[2025.10.23-16.02.44:868][662]OBJ SavePackage: Finished generating thumbnails for package [/Game/Blueprints/Interactable]
[2025.10.23-16.02.44:868][662]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Blueprints/Interactable" FILE="../../../../../../Unreal/Projects/RomeGuard/Content/Blueprints/Interactable.uasset" SILENT=true
[2025.10.23-16.02.44:899][662]LogSavePackage: Moving output files for package: /Game/Blueprints/Interactable
[2025.10.23-16.02.44:900][662]LogSavePackage: Moving '../../../../../../Unreal/Projects/RomeGuard/Saved/InteractableDA5CF3D44FB6B076EE8AEE9180B9BE1E.tmp' to '../../../../../../Unreal/Projects/RomeGuard/Content/Blueprints/Interactable.uasset'
[2025.10.23-16.02.44:925][662]LogFileHelpers: InternalPromptForCheckoutAndSave took 131.721 ms (total: 1.80 sec)
[2025.10.23-16.02.45:019][662]LogContentValidation: Display: Starting to validate 1 assets
[2025.10.23-16.02.45:019][662]LogContentValidation: Enabled validators:
[2025.10.23-16.02.45:019][662]LogContentValidation: /Script/DataValidation.EditorValidator_Material
[2025.10.23-16.02.45:019][662]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator
[2025.10.23-16.02.45:019][662]LogContentValidation: /Script/DataValidation.EditorValidator_Localization
[2025.10.23-16.02.45:019][662]LogContentValidation: /Script/DataValidation.PackageFileValidator
[2025.10.23-16.02.45:019][662]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator
[2025.10.23-16.02.45:019][662]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator
[2025.10.23-16.02.45:020][662]AssetCheck: /Game/Blueprints/Interactable Validating asset
[2025.10.23-16.02.45:763][686]LogUObjectHash: Compacting FUObjectHashTables data took 2.76ms
[2025.10.23-16.02.46:601][699]LogFileHelpers: InternalPromptForCheckoutAndSave started...
[2025.10.23-16.02.46:705][699]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/Blueprints/Interactable] ([2] browsable assets)...
[2025.10.23-16.02.46:705][699]OBJ SavePackage: Finished generating thumbnails for package [/Game/Blueprints/Interactable]
[2025.10.23-16.02.46:705][699]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Blueprints/Interactable" FILE="../../../../../../Unreal/Projects/RomeGuard/Content/Blueprints/Interactable.uasset" SILENT=true
[2025.10.23-16.02.46:739][699]LogSavePackage: Moving output files for package: /Game/Blueprints/Interactable
[2025.10.23-16.02.46:740][699]LogSavePackage: Moving '../../../../../../Unreal/Projects/RomeGuard/Saved/Interactable017CE1FE400BB3C9673CA5A766E5186D.tmp' to '../../../../../../Unreal/Projects/RomeGuard/Content/Blueprints/Interactable.uasset'
[2025.10.23-16.02.46:766][699]LogFileHelpers: InternalPromptForCheckoutAndSave took 164.944 ms (total: 1.97 sec)
[2025.10.23-16.02.46:872][699]LogContentValidation: Display: Starting to validate 1 assets
[2025.10.23-16.02.46:872][699]LogContentValidation: Enabled validators:
[2025.10.23-16.02.46:872][699]LogContentValidation: /Script/DataValidation.EditorValidator_Material
[2025.10.23-16.02.46:872][699]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator
[2025.10.23-16.02.46:872][699]LogContentValidation: /Script/DataValidation.EditorValidator_Localization
[2025.10.23-16.02.46:872][699]LogContentValidation: /Script/DataValidation.PackageFileValidator
[2025.10.23-16.02.46:872][699]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator
[2025.10.23-16.02.46:872][699]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator
[2025.10.23-16.02.46:872][699]AssetCheck: /Game/Blueprints/Interactable Validating asset
[2025.10.23-16.03.13:980][ 14]LogFileHelpers: InternalPromptForCheckoutAndSave started...
[2025.10.23-16.03.14:071][ 14]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/Blueprints/BP_GameManager] ([2] browsable assets)...
[2025.10.23-16.03.14:071][ 14]OBJ SavePackage: Finished generating thumbnails for package [/Game/Blueprints/BP_GameManager]
[2025.10.23-16.03.14:071][ 14]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Blueprints/BP_GameManager" FILE="../../../../../../Unreal/Projects/RomeGuard/Content/Blueprints/BP_GameManager.uasset" SILENT=true
[2025.10.23-16.03.14:097][ 14]LogSavePackage: Moving output files for package: /Game/Blueprints/BP_GameManager
[2025.10.23-16.03.14:098][ 14]LogSavePackage: Moving '../../../../../../Unreal/Projects/RomeGuard/Saved/BP_GameManager88D558D242983F6CB077F9B5EF14EBA5.tmp' to '../../../../../../Unreal/Projects/RomeGuard/Content/Blueprints/BP_GameManager.uasset'
[2025.10.23-16.03.14:121][ 14]LogFileHelpers: InternalPromptForCheckoutAndSave took 140.437 ms (total: 2.11 sec)
[2025.10.23-16.03.14:203][ 14]LogContentValidation: Display: Starting to validate 1 assets
[2025.10.23-16.03.14:204][ 14]LogContentValidation: Enabled validators:
[2025.10.23-16.03.14:204][ 14]LogContentValidation: /Script/DataValidation.EditorValidator_Material
[2025.10.23-16.03.14:204][ 14]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator
[2025.10.23-16.03.14:204][ 14]LogContentValidation: /Script/DataValidation.EditorValidator_Localization
[2025.10.23-16.03.14:204][ 14]LogContentValidation: /Script/DataValidation.PackageFileValidator
[2025.10.23-16.03.14:204][ 14]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator
[2025.10.23-16.03.14:204][ 14]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator
[2025.10.23-16.03.14:204][ 14]AssetCheck: /Game/Blueprints/BP_GameManager Validating asset
[2025.10.23-16.04.12:145][167]LogUObjectHash: Compacting FUObjectHashTables data took 2.97ms
[2025.10.23-16.04.13:198][193]LogFileHelpers: InternalPromptForCheckoutAndSave started...
[2025.10.23-16.04.13:303][193]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/Blueprints/Interactable] ([2] browsable assets)...
[2025.10.23-16.04.13:303][193]OBJ SavePackage: Finished generating thumbnails for package [/Game/Blueprints/Interactable]
[2025.10.23-16.04.13:303][193]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Blueprints/Interactable" FILE="../../../../../../Unreal/Projects/RomeGuard/Content/Blueprints/Interactable.uasset" SILENT=true
[2025.10.23-16.04.13:338][193]LogSavePackage: Moving output files for package: /Game/Blueprints/Interactable
[2025.10.23-16.04.13:339][193]LogSavePackage: Moving '../../../../../../Unreal/Projects/RomeGuard/Saved/Interactable06C8888A4F017DEC5D3A61A86CF6DC22.tmp' to '../../../../../../Unreal/Projects/RomeGuard/Content/Blueprints/Interactable.uasset'
[2025.10.23-16.04.13:361][193]LogFileHelpers: InternalPromptForCheckoutAndSave took 163.629 ms (total: 2.27 sec)
[2025.10.23-16.04.13:470][193]LogContentValidation: Display: Starting to validate 1 assets
[2025.10.23-16.04.13:470][193]LogContentValidation: Enabled validators:
[2025.10.23-16.04.13:470][193]LogContentValidation: /Script/DataValidation.EditorValidator_Material
[2025.10.23-16.04.13:470][193]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator
[2025.10.23-16.04.13:470][193]LogContentValidation: /Script/DataValidation.EditorValidator_Localization
[2025.10.23-16.04.13:470][193]LogContentValidation: /Script/DataValidation.PackageFileValidator
[2025.10.23-16.04.13:471][193]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator
[2025.10.23-16.04.13:471][193]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator
[2025.10.23-16.04.13:471][193]AssetCheck: /Game/Blueprints/Interactable Validating asset
[2025.10.23-16.04.20:027][531]LogFileHelpers: InternalPromptForCheckoutAndSave started...
[2025.10.23-16.04.20:133][531]OBJ SavePackage: Generating thumbnails for [2] asset(s) in package [/Game/Blueprints/BP_FireInteraction] ([2] browsable assets)...
[2025.10.23-16.04.20:283][531]OBJ SavePackage: Rendered thumbnail for [Blueprint /Game/Blueprints/BP_FireInteraction.BP_FireInteraction]
[2025.10.23-16.04.20:284][531]OBJ SavePackage: Finished generating thumbnails for package [/Game/Blueprints/BP_FireInteraction]
[2025.10.23-16.04.20:284][531]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Blueprints/BP_FireInteraction" FILE="../../../../../../Unreal/Projects/RomeGuard/Content/Blueprints/BP_FireInteraction.uasset" SILENT=true
[2025.10.23-16.04.20:323][531]LogSavePackage: Moving output files for package: /Game/Blueprints/BP_FireInteraction
[2025.10.23-16.04.20:323][531]LogSavePackage: Moving '../../../../../../Unreal/Projects/RomeGuard/Saved/BP_FireInteraction16CEE5E5428EB84EA3A8A88D38498EC8.tmp' to '../../../../../../Unreal/Projects/RomeGuard/Content/Blueprints/BP_FireInteraction.uasset'
[2025.10.23-16.04.20:352][531]LogFileHelpers: InternalPromptForCheckoutAndSave took 324.439 ms (total: 2.60 sec)
[2025.10.23-16.04.20:440][531]LogContentValidation: Display: Starting to validate 1 assets
[2025.10.23-16.04.20:440][531]LogContentValidation: Enabled validators:
[2025.10.23-16.04.20:440][531]LogContentValidation: /Script/DataValidation.EditorValidator_Material
[2025.10.23-16.04.20:440][531]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator
[2025.10.23-16.04.20:440][531]LogContentValidation: /Script/DataValidation.EditorValidator_Localization
[2025.10.23-16.04.20:440][531]LogContentValidation: /Script/DataValidation.PackageFileValidator
[2025.10.23-16.04.20:440][531]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator
[2025.10.23-16.04.20:441][531]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator
[2025.10.23-16.04.20:441][531]AssetCheck: /Game/Blueprints/BP_FireInteraction Validating asset
[2025.10.23-16.05.14:105][ 61]LogSlate: Window 'Change Variable Type' being destroyed
[2025.10.23-16.05.16:999][206]LogEOSSDK: LogEOS: Updating Product SDK Config, Time: 1312.289307
[2025.10.23-16.05.17:159][215]LogEOSSDK: LogEOS: SDK Config Product Update Request Completed - No Change
[2025.10.23-16.05.17:159][215]LogEOSSDK: LogEOS: ScheduleNextSDKConfigDataUpdate - Time: 1312.436401, Update Interval: 319.426239
[2025.10.23-16.05.44:618][340]LogSlate: Window 'Find in Blueprints' being destroyed
[2025.10.23-16.05.44:633][340]LogSlate: Window 'Find in Blueprints' being destroyed
[2025.10.23-16.05.51:458][703]LogFileHelpers: InternalPromptForCheckoutAndSave started...
[2025.10.23-16.05.51:533][703]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/Blueprints/Interactable] ([2] browsable assets)...
[2025.10.23-16.05.51:534][703]OBJ SavePackage: Finished generating thumbnails for package [/Game/Blueprints/Interactable]
[2025.10.23-16.05.51:534][703]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Blueprints/Interactable" FILE="../../../../../../Unreal/Projects/RomeGuard/Content/Blueprints/Interactable.uasset" SILENT=true
[2025.10.23-16.05.51:560][703]LogSavePackage: Moving output files for package: /Game/Blueprints/Interactable
[2025.10.23-16.05.51:560][703]LogSavePackage: Moving '../../../../../../Unreal/Projects/RomeGuard/Saved/Interactable90B8E6B3453AD36E32113FA22B589F55.tmp' to '../../../../../../Unreal/Projects/RomeGuard/Content/Blueprints/Interactable.uasset'
[2025.10.23-16.05.51:583][703]LogFileHelpers: InternalPromptForCheckoutAndSave took 125.826 ms (total: 2.72 sec)
[2025.10.23-16.05.51:668][703]LogContentValidation: Display: Starting to validate 1 assets
[2025.10.23-16.05.51:669][703]LogContentValidation: Enabled validators:
[2025.10.23-16.05.51:669][703]LogContentValidation: /Script/DataValidation.EditorValidator_Material
[2025.10.23-16.05.51:669][703]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator
[2025.10.23-16.05.51:669][703]LogContentValidation: /Script/DataValidation.EditorValidator_Localization
[2025.10.23-16.05.51:669][703]LogContentValidation: /Script/DataValidation.PackageFileValidator
[2025.10.23-16.05.51:669][703]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator
[2025.10.23-16.05.51:669][703]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator
[2025.10.23-16.05.51:669][703]AssetCheck: /Game/Blueprints/Interactable Validating asset
[2025.10.23-16.05.52:368][742]LogBlueprint: Error: [AssetLog] D:\Unreal\Projects\RomeGuard\Content\Blueprints\BP_FireInteraction.uasset: [Compiler] This blueprint (self) is not a BP_GameManager_C, therefore ' Target ' must have a connection.
[2025.10.23-16.05.52:430][742]LogStreaming: Display: FlushAsyncLoading(647): 1 QueuedPackages, 0 AsyncPackages
[2025.10.23-16.05.52:551][742]LogUObjectHash: Compacting FUObjectHashTables data took 2.63ms
[2025.10.23-16.05.53:365][767]LogFileHelpers: InternalPromptForCheckoutAndSave started...
[2025.10.23-16.05.53:470][767]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/Blueprints/Interactable] ([2] browsable assets)...
[2025.10.23-16.05.53:470][767]OBJ SavePackage: Finished generating thumbnails for package [/Game/Blueprints/Interactable]
[2025.10.23-16.05.53:470][767]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Blueprints/Interactable" FILE="../../../../../../Unreal/Projects/RomeGuard/Content/Blueprints/Interactable.uasset" SILENT=true
[2025.10.23-16.05.53:502][767]LogSavePackage: Moving output files for package: /Game/Blueprints/Interactable
[2025.10.23-16.05.53:503][767]LogSavePackage: Moving '../../../../../../Unreal/Projects/RomeGuard/Saved/Interactable7CDDFB68492BCF7626BFD5918D0E80B5.tmp' to '../../../../../../Unreal/Projects/RomeGuard/Content/Blueprints/Interactable.uasset'
[2025.10.23-16.05.53:527][767]LogFileHelpers: InternalPromptForCheckoutAndSave took 161.867 ms (total: 2.88 sec)
[2025.10.23-16.05.53:625][767]LogContentValidation: Display: Starting to validate 1 assets
[2025.10.23-16.05.53:625][767]LogContentValidation: Enabled validators:
[2025.10.23-16.05.53:625][767]LogContentValidation: /Script/DataValidation.EditorValidator_Material
[2025.10.23-16.05.53:625][767]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator
[2025.10.23-16.05.53:625][767]LogContentValidation: /Script/DataValidation.EditorValidator_Localization
[2025.10.23-16.05.53:625][767]LogContentValidation: /Script/DataValidation.PackageFileValidator
[2025.10.23-16.05.53:625][767]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator
[2025.10.23-16.05.53:625][767]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator
[2025.10.23-16.05.53:626][767]AssetCheck: /Game/Blueprints/Interactable Validating asset
[2025.10.23-16.06.31:313][499]LogUObjectHash: Compacting FUObjectHashTables data took 3.34ms
[2025.10.23-16.06.33:015][563]LogUObjectHash: Compacting FUObjectHashTables data took 2.35ms
[2025.10.23-16.06.33:760][589]LogFileHelpers: InternalPromptForCheckoutAndSave started...
[2025.10.23-16.06.33:840][589]OBJ SavePackage: Generating thumbnails for [2] asset(s) in package [/Game/Blueprints/BP_FireInteraction] ([2] browsable assets)...
[2025.10.23-16.06.33:967][589]OBJ SavePackage: Rendered thumbnail for [Blueprint /Game/Blueprints/BP_FireInteraction.BP_FireInteraction]
[2025.10.23-16.06.33:967][589]OBJ SavePackage: Finished generating thumbnails for package [/Game/Blueprints/BP_FireInteraction]
[2025.10.23-16.06.33:967][589]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Blueprints/BP_FireInteraction" FILE="../../../../../../Unreal/Projects/RomeGuard/Content/Blueprints/BP_FireInteraction.uasset" SILENT=true
[2025.10.23-16.06.34:000][589]LogSavePackage: Moving output files for package: /Game/Blueprints/BP_FireInteraction
[2025.10.23-16.06.34:001][589]LogSavePackage: Moving '../../../../../../Unreal/Projects/RomeGuard/Saved/BP_FireInteractionF828113646B1A2E64AB18A871EE4FD68.tmp' to '../../../../../../Unreal/Projects/RomeGuard/Content/Blueprints/BP_FireInteraction.uasset'
[2025.10.23-16.06.34:027][589]LogFileHelpers: InternalPromptForCheckoutAndSave took 267.309 ms (total: 3.15 sec)
[2025.10.23-16.06.34:102][589]LogContentValidation: Display: Starting to validate 1 assets
[2025.10.23-16.06.34:102][589]LogContentValidation: Enabled validators:
[2025.10.23-16.06.34:102][589]LogContentValidation: /Script/DataValidation.EditorValidator_Material
[2025.10.23-16.06.34:102][589]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator
[2025.10.23-16.06.34:102][589]LogContentValidation: /Script/DataValidation.EditorValidator_Localization
[2025.10.23-16.06.34:102][589]LogContentValidation: /Script/DataValidation.PackageFileValidator
[2025.10.23-16.06.34:102][589]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator
[2025.10.23-16.06.34:102][589]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator
[2025.10.23-16.06.34:103][589]AssetCheck: /Game/Blueprints/BP_FireInteraction Validating asset
[2025.10.23-16.06.35:278][650]LogDebuggerCommands: Repeating last play command: Selected Viewport
[2025.10.23-16.06.35:292][650]LogPlayLevel: PlayLevel: No blueprints needed recompiling
[2025.10.23-16.06.35:302][650]LogOnline: OSS: Created online subsystem instance for: NULL
[2025.10.23-16.06.35:302][650]LogOnline: OSS: TryLoadSubsystemAndSetDefault: Loaded subsystem for type [NULL]
[2025.10.23-16.06.35:302][650]LogPlayLevel: Creating play world package: /Game/Maps/UEDPIE_0_Town
[2025.10.23-16.06.35:318][650]LogPlayLevel: PIE: StaticDuplicateObject took: (0.015159s)
[2025.10.23-16.06.35:318][650]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/Maps/Town.Town to /Game/Maps/UEDPIE_0_Town.Town (0.015296s)
[2025.10.23-16.06.35:377][650]LogUObjectHash: Compacting FUObjectHashTables data took 2.51ms
[2025.10.23-16.06.35:382][650]LogChaosDD: Creating Chaos Debug Draw Scene for world Town
[2025.10.23-16.06.35:387][650]LogPlayLevel: PIE: World Init took: (0.004774s)
[2025.10.23-16.06.35:389][650]LogAudio: Display: Creating Audio Device: Id: 2, Scope: Unique, Realtime: True
[2025.10.23-16.06.35:389][650]LogAudioMixer: Display: Audio Mixer Platform Settings:
[2025.10.23-16.06.35:389][650]LogAudioMixer: Display: Sample Rate: 48000
[2025.10.23-16.06.35:389][650]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024
[2025.10.23-16.06.35:389][650]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024
[2025.10.23-16.06.35:389][650]LogAudioMixer: Display: Number of buffers to queue: 1
[2025.10.23-16.06.35:390][650]LogAudioMixer: Display: Max Channels (voices): 32
[2025.10.23-16.06.35:390][650]LogAudioMixer: Display: Number of Async Source Workers: 4
[2025.10.23-16.06.35:390][650]LogAudio: Display: AudioDevice MaxSources: 32
[2025.10.23-16.06.35:390][650]LogAudio: Display: Audio Spatialization Plugin: None (built-in).
[2025.10.23-16.06.35:390][650]LogAudio: Display: Audio Reverb Plugin: None (built-in).
[2025.10.23-16.06.35:390][650]LogAudio: Display: Audio Occlusion Plugin: None (built-in).
[2025.10.23-16.06.35:394][650]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2'
[2025.10.23-16.06.35:429][650]LogAudioMixer: Display: Using Audio Hardware Device Speakers (Steam Streaming Speakers)
[2025.10.23-16.06.35:430][650]LogAudioMixer: Display: Initializing Sound Submixes...
[2025.10.23-16.06.35:430][650]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault'
[2025.10.23-16.06.35:430][650]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault'
[2025.10.23-16.06.35:431][650]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=2
[2025.10.23-16.06.35:431][650]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048, InstanceID=2
[2025.10.23-16.06.35:437][650]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=2
[2025.10.23-16.06.35:437][650]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=2
[2025.10.23-16.06.35:437][650]LogInit: FAudioDevice initialized with ID 2.
[2025.10.23-16.06.35:438][650]LogAudio: Display: Audio Device (ID: 2) registered with world 'Town'.
[2025.10.23-16.06.35:438][650]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 2
[2025.10.23-16.06.35:511][650]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2025.10.23-16.06.35:512][650]LogLoad: Game class is 'MainGameMode_C'
[2025.10.23-16.06.35:519][650]LogWorld: Bringing World /Game/Maps/UEDPIE_0_Town.Town up for play (max tick rate 0) at 2025.10.23-17.06.35
[2025.10.23-16.06.35:521][650]LogWorld: Bringing up level for play took: 0.007777
[2025.10.23-16.06.35:526][650]LogOnline: OSS: Created online subsystem instance for: :Context_15
[2025.10.23-16.06.35:542][650]PIE: Server logged in
[2025.10.23-16.06.35:544][650]PIE: Play in editor total start time 0.254 seconds.
[2025.10.23-16.06.35:619][651]LogCsvProfiler: Display: Metadata set : systemresolution.resx="1280"
[2025.10.23-16.06.35:619][651]LogCsvProfiler: Display: Metadata set : systemresolution.resy="720"
[2025.10.23-16.06.52:285][352]LogBlueprintUserMessages: [BP_GameManager_C_0] Not 5 torches yet
[2025.10.23-16.06.55:366][489]LogBlueprintUserMessages: [BP_GameManager_C_0] Not 5 torches yet
[2025.10.23-16.06.56:149][524]LogBlueprintUserMessages: [BP_GameManager_C_0] Not 5 torches yet
[2025.10.23-16.06.56:749][553]LogBlueprintUserMessages: [BP_GameManager_C_0] Not 5 torches yet
[2025.10.23-16.06.57:038][565]LogBlueprintUserMessages: [BP_GameManager_C_0] Start Siege!
[2025.10.23-16.06.57:287][573]LogBlueprintUserMessages: [BP_GameManager_C_0] Not 5 torches yet
[2025.10.23-16.06.57:472][579]LogBlueprintUserMessages: [BP_GameManager_C_0] Not 5 torches yet
[2025.10.23-16.06.57:703][586]LogBlueprintUserMessages: [BP_GameManager_C_0] Not 5 torches yet
[2025.10.23-16.06.58:542][617]LogBlueprintUserMessages: [BP_GameManager_C_0] Not 5 torches yet
[2025.10.23-16.06.58:913][636]LogBlueprintUserMessages: [BP_GameManager_C_0] Not 5 torches yet
[2025.10.23-16.06.59:563][668]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2025.10.23-16.06.59:563][668]LogWorld: BeginTearingDown for /Game/Maps/UEDPIE_0_Town
[2025.10.23-16.06.59:564][668]LogSlate: Window 'RomeGuard Preview [NetMode: Standalone 0] (64-bit/PC D3D SM6)' being destroyed
[2025.10.23-16.06.59:581][668]LogWorld: UWorld::CleanupWorld for Town, bSessionEnded=true, bCleanupResources=true
[2025.10.23-16.06.59:582][668]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2025.10.23-16.06.59:585][668]LogPlayLevel: Display: Shutting down PIE online subsystems
[2025.10.23-16.06.59:600][668]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2025.10.23-16.06.59:654][668]LogAudio: Display: Audio Device unregistered from world 'None'.
[2025.10.23-16.06.59:654][668]LogAudioMixer: Deinitializing Audio Bus Subsystem for audio device with ID 2
[2025.10.23-16.06.59:655][668]LogAudioMixer: Display: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=2, StreamState=4
[2025.10.23-16.06.59:659][668]LogAudioMixer: Display: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=2, StreamState=2
[2025.10.23-16.06.59:674][668]LogUObjectHash: Compacting FUObjectHashTables data took 2.80ms
[2025.10.23-16.06.59:716][669]LogPlayLevel: Display: Destroying online subsystem :Context_15
[2025.10.23-16.07.10:142][228]LogSelectionDetails: Warning: NavigateToFunctionSource: Unable to find source file and line number for 'USceneComponent::ToggleVisibility' [Element not found.]
[2025.10.23-16.07.11:079][261]LogSelectionDetails: Warning: NavigateToFunctionSource: Unable to find source file and line number for 'USceneComponent::ToggleVisibility' [The specified module could not be found.]
[2025.10.23-16.07.36:842][247]LogFileHelpers: InternalPromptForCheckoutAndSave started...
[2025.10.23-16.07.36:919][247]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Maps/Town" FILE="../../../../../../Unreal/Projects/RomeGuard/Content/Maps/Town.umap" SILENT=true AUTOSAVING=false KEEPDIRTY=false
[2025.10.23-16.07.37:011][247]LogUObjectHash: Compacting FUObjectHashTables data took 2.54ms
[2025.10.23-16.07.37:074][247]LogSavePackage: Moving output files for package: /Game/Maps/Town
[2025.10.23-16.07.37:075][247]LogSavePackage: Moving '../../../../../../Unreal/Projects/RomeGuard/Saved/Town1ACD50BF4B4EB15015F3F1ADC4570C4F.tmp' to '../../../../../../Unreal/Projects/RomeGuard/Content/Maps/Town.umap'
[2025.10.23-16.07.37:092][247]LogFileHelpers: Saving map 'Town' took 0.174
[2025.10.23-16.07.37:117][247]LogFileHelpers: InternalPromptForCheckoutAndSave took 274.439 ms (total: 3.43 sec)
[2025.10.23-16.07.37:201][247]LogContentValidation: Display: Starting to validate 1 assets
[2025.10.23-16.07.37:201][247]LogContentValidation: Enabled validators:
[2025.10.23-16.07.37:201][247]LogContentValidation: /Script/DataValidation.EditorValidator_Material
[2025.10.23-16.07.37:201][247]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator
[2025.10.23-16.07.37:201][247]LogContentValidation: /Script/DataValidation.EditorValidator_Localization
[2025.10.23-16.07.37:201][247]LogContentValidation: /Script/DataValidation.PackageFileValidator
[2025.10.23-16.07.37:201][247]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator
[2025.10.23-16.07.37:201][247]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator
[2025.10.23-16.07.37:202][247]AssetCheck: /Game/Maps/Town Validating asset
[2025.10.23-16.08.01:782][358]LogUObjectHash: Compacting FUObjectHashTables data took 3.10ms
[2025.10.23-16.08.02:677][383]LogFileHelpers: InternalPromptForCheckoutAndSave started...
[2025.10.23-16.08.02:749][383]OBJ SavePackage: Generating thumbnails for [2] asset(s) in package [/Game/Blueprints/BP_FireInteraction] ([2] browsable assets)...
[2025.10.23-16.08.02:874][383]OBJ SavePackage: Rendered thumbnail for [Blueprint /Game/Blueprints/BP_FireInteraction.BP_FireInteraction]
[2025.10.23-16.08.02:874][383]OBJ SavePackage: Finished generating thumbnails for package [/Game/Blueprints/BP_FireInteraction]
[2025.10.23-16.08.02:874][383]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Blueprints/BP_FireInteraction" FILE="../../../../../../Unreal/Projects/RomeGuard/Content/Blueprints/BP_FireInteraction.uasset" SILENT=true
[2025.10.23-16.08.02:907][383]LogSavePackage: Moving output files for package: /Game/Blueprints/BP_FireInteraction
[2025.10.23-16.08.02:908][383]LogSavePackage: Moving '../../../../../../Unreal/Projects/RomeGuard/Saved/BP_FireInteraction32140AB3406567F6F8F8F7A1447B4D32.tmp' to '../../../../../../Unreal/Projects/RomeGuard/Content/Blueprints/BP_FireInteraction.uasset'
[2025.10.23-16.08.02:933][383]LogFileHelpers: InternalPromptForCheckoutAndSave took 255.918 ms (total: 3.68 sec)
[2025.10.23-16.08.03:017][383]LogContentValidation: Display: Starting to validate 1 assets
[2025.10.23-16.08.03:017][383]LogContentValidation: Enabled validators:
[2025.10.23-16.08.03:017][383]LogContentValidation: /Script/DataValidation.EditorValidator_Material
[2025.10.23-16.08.03:017][383]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator
[2025.10.23-16.08.03:017][383]LogContentValidation: /Script/DataValidation.EditorValidator_Localization
[2025.10.23-16.08.03:017][383]LogContentValidation: /Script/DataValidation.PackageFileValidator
[2025.10.23-16.08.03:017][383]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator
[2025.10.23-16.08.03:017][383]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator
[2025.10.23-16.08.03:018][383]AssetCheck: /Game/Blueprints/BP_FireInteraction Validating asset
[2025.10.23-16.08.13:132][728]Cmd: DELETE
[2025.10.23-16.08.13:132][728]Cmd: ACTOR DELETE
[2025.10.23-16.08.13:141][728]LogEditorActor: Deleted Actor: BP_FireInteraction_C
[2025.10.23-16.08.13:200][728]LogUObjectHash: Compacting FUObjectHashTables data took 3.79ms
[2025.10.23-16.08.13:211][728]LogEditorActor: Deleted 1 Actors (0.077 secs)
[2025.10.23-16.08.14:815][802]LogDebuggerCommands: Repeating last play command: Selected Viewport
[2025.10.23-16.08.14:828][802]LogPlayLevel: PlayLevel: No blueprints needed recompiling
[2025.10.23-16.08.14:828][802]LogPlayLevel: Creating play world package: /Game/Maps/UEDPIE_0_Town
[2025.10.23-16.08.14:849][802]LogPlayLevel: PIE: StaticDuplicateObject took: (0.020126s)
[2025.10.23-16.08.14:849][802]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/Maps/Town.Town to /Game/Maps/UEDPIE_0_Town.Town (0.020208s)
[2025.10.23-16.08.14:899][802]LogUObjectHash: Compacting FUObjectHashTables data took 2.39ms
[2025.10.23-16.08.14:904][802]LogChaosDD: Creating Chaos Debug Draw Scene for world Town
[2025.10.23-16.08.14:908][802]LogPlayLevel: PIE: World Init took: (0.004090s)
[2025.10.23-16.08.14:910][802]LogAudio: Display: Creating Audio Device: Id: 3, Scope: Unique, Realtime: True
[2025.10.23-16.08.14:910][802]LogAudioMixer: Display: Audio Mixer Platform Settings:
[2025.10.23-16.08.14:910][802]LogAudioMixer: Display: Sample Rate: 48000
[2025.10.23-16.08.14:910][802]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024
[2025.10.23-16.08.14:910][802]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024
[2025.10.23-16.08.14:910][802]LogAudioMixer: Display: Number of buffers to queue: 1
[2025.10.23-16.08.14:910][802]LogAudioMixer: Display: Max Channels (voices): 32
[2025.10.23-16.08.14:910][802]LogAudioMixer: Display: Number of Async Source Workers: 4
[2025.10.23-16.08.14:910][802]LogAudio: Display: AudioDevice MaxSources: 32
[2025.10.23-16.08.14:910][802]LogAudio: Display: Audio Spatialization Plugin: None (built-in).
[2025.10.23-16.08.14:910][802]LogAudio: Display: Audio Reverb Plugin: None (built-in).
[2025.10.23-16.08.14:910][802]LogAudio: Display: Audio Occlusion Plugin: None (built-in).
[2025.10.23-16.08.14:915][802]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2'
[2025.10.23-16.08.14:946][802]LogAudioMixer: Display: Using Audio Hardware Device Speakers (Steam Streaming Speakers)
[2025.10.23-16.08.14:947][802]LogAudioMixer: Display: Initializing Sound Submixes...
[2025.10.23-16.08.14:947][802]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault'
[2025.10.23-16.08.14:947][802]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault'
[2025.10.23-16.08.14:948][802]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=3
[2025.10.23-16.08.14:948][802]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048, InstanceID=3
[2025.10.23-16.08.14:953][802]LogInit: FAudioDevice initialized with ID 3.
[2025.10.23-16.08.14:953][802]LogAudio: Display: Audio Device (ID: 3) registered with world 'Town'.
[2025.10.23-16.08.14:953][802]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=3
[2025.10.23-16.08.14:953][802]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=3
[2025.10.23-16.08.14:953][802]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 3
[2025.10.23-16.08.14:962][802]LogLoad: Game class is 'MainGameMode_C'
[2025.10.23-16.08.14:969][802]LogWorld: Bringing World /Game/Maps/UEDPIE_0_Town.Town up for play (max tick rate 0) at 2025.10.23-17.08.14
[2025.10.23-16.08.14:970][802]LogWorld: Bringing up level for play took: 0.007809
[2025.10.23-16.08.14:975][802]LogOnline: OSS: Created online subsystem instance for: :Context_16
[2025.10.23-16.08.14:982][802]PIE: Server logged in
[2025.10.23-16.08.14:986][802]PIE: Play in editor total start time 0.16 seconds.
[2025.10.23-16.08.23:545][176]LogBlueprintUserMessages: [BP_GameManager_C_1] Not 5 torches yet
[2025.10.23-16.08.35:582][703]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2025.10.23-16.08.35:582][703]LogWorld: BeginTearingDown for /Game/Maps/UEDPIE_0_Town
[2025.10.23-16.08.35:583][703]LogWorld: UWorld::CleanupWorld for Town, bSessionEnded=true, bCleanupResources=true
[2025.10.23-16.08.35:585][703]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2025.10.23-16.08.35:588][703]LogPlayLevel: Display: Shutting down PIE online subsystems
[2025.10.23-16.08.35:604][703]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2025.10.23-16.08.35:656][703]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2025.10.23-16.08.35:657][703]LogAudioMixer: Deinitializing Audio Bus Subsystem for audio device with ID 3
[2025.10.23-16.08.35:657][703]LogAudioMixer: Display: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=3, StreamState=4
[2025.10.23-16.08.35:662][703]LogAudioMixer: Display: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=3, StreamState=2
[2025.10.23-16.08.35:680][703]LogUObjectHash: Compacting FUObjectHashTables data took 3.50ms
[2025.10.23-16.08.35:765][704]LogPlayLevel: Display: Destroying online subsystem :Context_16
[2025.10.23-16.08.38:685][806]LogUObjectHash: Compacting FUObjectHashTables data took 2.86ms
[2025.10.23-16.08.38:697][806]LogFileHelpers: InternalPromptForCheckoutAndSave started...
[2025.10.23-16.08.38:815][806]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Maps/Town" FILE="../../../../../../Unreal/Projects/RomeGuard/Content/Maps/Town.umap" SILENT=true AUTOSAVING=false KEEPDIRTY=false
[2025.10.23-16.08.38:933][806]LogUObjectHash: Compacting FUObjectHashTables data took 1.33ms
[2025.10.23-16.08.39:036][806]LogSavePackage: Moving output files for package: /Game/Maps/Town
[2025.10.23-16.08.39:037][806]LogSavePackage: Moving '../../../../../../Unreal/Projects/RomeGuard/Saved/Town0315E1B9471BBFD1AAFA29B03B69DB58.tmp' to '../../../../../../Unreal/Projects/RomeGuard/Content/Maps/Town.umap'
[2025.10.23-16.08.39:061][806]LogFileHelpers: Saving map 'Town' took 0.246
[2025.10.23-16.08.39:061][806]OBJ SavePackage: Generating thumbnails for [2] asset(s) in package [/Game/Blueprints/BP_Door] ([2] browsable assets)...
[2025.10.23-16.08.39:202][806]OBJ SavePackage: Rendered thumbnail for [Blueprint /Game/Blueprints/BP_Door.BP_Door]
[2025.10.23-16.08.39:202][806]OBJ SavePackage: Finished generating thumbnails for package [/Game/Blueprints/BP_Door]
[2025.10.23-16.08.39:202][806]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Blueprints/BP_Door" FILE="../../../../../../Unreal/Projects/RomeGuard/Content/Blueprints/BP_Door.uasset" SILENT=true
[2025.10.23-16.08.39:251][806]LogSavePackage: Moving output files for package: /Game/Blueprints/BP_Door
[2025.10.23-16.08.39:252][806]LogSavePackage: Moving '../../../../../../Unreal/Projects/RomeGuard/Saved/BP_Door89AFFC624B96EBA8C0BA858F59B0BB2A.tmp' to '../../../../../../Unreal/Projects/RomeGuard/Content/Blueprints/BP_Door.uasset'
[2025.10.23-16.08.39:256][806]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/Blueprints/BP_InfoInteraction] ([2] browsable assets)...
[2025.10.23-16.08.39:256][806]OBJ SavePackage: Finished generating thumbnails for package [/Game/Blueprints/BP_InfoInteraction]
[2025.10.23-16.08.39:256][806]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Blueprints/BP_InfoInteraction" FILE="../../../../../../Unreal/Projects/RomeGuard/Content/Blueprints/BP_InfoInteraction.uasset" SILENT=true
[2025.10.23-16.08.39:290][806]LogSavePackage: Moving output files for package: /Game/Blueprints/BP_InfoInteraction
[2025.10.23-16.08.39:291][806]LogSavePackage: Moving '../../../../../../Unreal/Projects/RomeGuard/Saved/BP_InfoInteraction33D11AA04342D76598BDB583D9F27B24.tmp' to '../../../../../../Unreal/Projects/RomeGuard/Content/Blueprints/BP_InfoInteraction.uasset'
[2025.10.23-16.08.39:293][806]OBJ SavePackage: Generating thumbnails for [2] asset(s) in package [/Game/Blueprints/TestInteractable] ([2] browsable assets)...
[2025.10.23-16.08.39:315][806]OBJ SavePackage: Rendered thumbnail for [Blueprint /Game/Blueprints/TestInteractable.TestInteractable]
[2025.10.23-16.08.39:315][806]OBJ SavePackage: Finished generating thumbnails for package [/Game/Blueprints/TestInteractable]
[2025.10.23-16.08.39:315][806]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Blueprints/TestInteractable" FILE="../../../../../../Unreal/Projects/RomeGuard/Content/Blueprints/TestInteractable.uasset" SILENT=true
[2025.10.23-16.08.39:349][806]LogSavePackage: Moving output files for package: /Game/Blueprints/TestInteractable
[2025.10.23-16.08.39:350][806]LogSavePackage: Moving '../../../../../../Unreal/Projects/RomeGuard/Saved/TestInteractable4E173F8E4646F5C468F091852ABFA7A0.tmp' to '../../../../../../Unreal/Projects/RomeGuard/Content/Blueprints/TestInteractable.uasset'
[2025.10.23-16.08.39:387][806]LogFileHelpers: InternalPromptForCheckoutAndSave took 690.363 ms (total: 4.37 sec)
[2025.10.23-16.08.39:513][806]LogContentValidation: Display: Starting to validate 4 assets
[2025.10.23-16.08.39:513][806]LogContentValidation: Enabled validators:
[2025.10.23-16.08.39:513][806]LogContentValidation: /Script/DataValidation.EditorValidator_Material
[2025.10.23-16.08.39:513][806]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator
[2025.10.23-16.08.39:513][806]LogContentValidation: /Script/DataValidation.EditorValidator_Localization
[2025.10.23-16.08.39:513][806]LogContentValidation: /Script/DataValidation.PackageFileValidator
[2025.10.23-16.08.39:513][806]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator
[2025.10.23-16.08.39:513][806]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator
[2025.10.23-16.08.39:514][806]AssetCheck: /Game/Maps/Town Validating asset
[2025.10.23-16.08.39:514][806]AssetCheck: /Game/Blueprints/BP_Door Validating asset
[2025.10.23-16.08.39:514][806]AssetCheck: /Game/Blueprints/BP_InfoInteraction Validating asset
[2025.10.23-16.08.39:514][806]AssetCheck: /Game/Blueprints/TestInteractable Validating asset
[2025.10.23-16.09.13:812][ 87]Cmd: SELECT NONE
[2025.10.23-16.09.13:823][ 87]LogSlate: Window 'Color Picker' being destroyed
[2025.10.23-16.09.31:452][698]LogSlate: Window 'Color Picker' being destroyed
[2025.10.23-16.09.55:282][539]LogSlate: Window 'Color Picker' being destroyed
[2025.10.23-16.10.54:186][629]LogDebuggerCommands: Repeating last play command: Selected Viewport
[2025.10.23-16.10.54:199][629]LogPlayLevel: PlayLevel: No blueprints needed recompiling
[2025.10.23-16.10.54:200][629]LogPlayLevel: Creating play world package: /Game/Maps/UEDPIE_0_Town
[2025.10.23-16.10.54:217][629]LogPlayLevel: PIE: StaticDuplicateObject took: (0.017084s)
[2025.10.23-16.10.54:217][629]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/Maps/Town.Town to /Game/Maps/UEDPIE_0_Town.Town (0.017183s)
[2025.10.23-16.10.54:271][629]LogUObjectHash: Compacting FUObjectHashTables data took 2.57ms
[2025.10.23-16.10.54:279][629]LogChaosDD: Creating Chaos Debug Draw Scene for world Town
[2025.10.23-16.10.54:283][629]LogPlayLevel: PIE: World Init took: (0.004507s)
[2025.10.23-16.10.54:285][629]LogAudio: Display: Creating Audio Device: Id: 4, Scope: Unique, Realtime: True
[2025.10.23-16.10.54:285][629]LogAudioMixer: Display: Audio Mixer Platform Settings:
[2025.10.23-16.10.54:286][629]LogAudioMixer: Display: Sample Rate: 48000
[2025.10.23-16.10.54:286][629]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024
[2025.10.23-16.10.54:286][629]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024
[2025.10.23-16.10.54:286][629]LogAudioMixer: Display: Number of buffers to queue: 1
[2025.10.23-16.10.54:286][629]LogAudioMixer: Display: Max Channels (voices): 32
[2025.10.23-16.10.54:286][629]LogAudioMixer: Display: Number of Async Source Workers: 4
[2025.10.23-16.10.54:286][629]LogAudio: Display: AudioDevice MaxSources: 32
[2025.10.23-16.10.54:286][629]LogAudio: Display: Audio Spatialization Plugin: None (built-in).
[2025.10.23-16.10.54:286][629]LogAudio: Display: Audio Reverb Plugin: None (built-in).
[2025.10.23-16.10.54:286][629]LogAudio: Display: Audio Occlusion Plugin: None (built-in).
[2025.10.23-16.10.54:291][629]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2'
[2025.10.23-16.10.54:324][629]LogAudioMixer: Display: Using Audio Hardware Device Speakers (Steam Streaming Speakers)
[2025.10.23-16.10.54:324][629]LogAudioMixer: Display: Initializing Sound Submixes...
[2025.10.23-16.10.54:325][629]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault'
[2025.10.23-16.10.54:325][629]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault'
[2025.10.23-16.10.54:326][629]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=4
[2025.10.23-16.10.54:326][629]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048, InstanceID=4
[2025.10.23-16.10.54:331][629]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=4
[2025.10.23-16.10.54:331][629]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=4
[2025.10.23-16.10.54:331][629]LogInit: FAudioDevice initialized with ID 4.
[2025.10.23-16.10.54:331][629]LogAudio: Display: Audio Device (ID: 4) registered with world 'Town'.
[2025.10.23-16.10.54:331][629]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 4
[2025.10.23-16.10.54:339][629]LogLoad: Game class is 'MainGameMode_C'
[2025.10.23-16.10.54:349][629]LogWorld: Bringing World /Game/Maps/UEDPIE_0_Town.Town up for play (max tick rate 0) at 2025.10.23-17.10.54
[2025.10.23-16.10.54:350][629]LogWorld: Bringing up level for play took: 0.010064
[2025.10.23-16.10.54:356][629]LogOnline: OSS: Created online subsystem instance for: :Context_17
[2025.10.23-16.10.54:367][629]PIE: Server logged in
[2025.10.23-16.10.54:373][629]PIE: Play in editor total start time 0.175 seconds.
[2025.10.23-16.11.05:594][ 99]LogEOSSDK: LogEOS: Updating Product SDK Config, Time: 1660.883301
[2025.10.23-16.11.05:806][106]LogEOSSDK: LogEOS: SDK Config Product Update Request Completed - No Change
[2025.10.23-16.11.05:806][106]LogEOSSDK: LogEOS: ScheduleNextSDKConfigDataUpdate - Time: 1661.067505, Update Interval: 318.290955
[2025.10.23-16.11.09:754][287]LogBlueprintUserMessages: [BP_GameManager_C_2] Not 5 torches yet
[2025.10.23-16.11.16:912][600]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2025.10.23-16.11.16:912][600]LogWorld: BeginTearingDown for /Game/Maps/UEDPIE_0_Town
[2025.10.23-16.11.16:913][600]LogWorld: UWorld::CleanupWorld for Town, bSessionEnded=true, bCleanupResources=true
[2025.10.23-16.11.16:914][600]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2025.10.23-16.11.16:918][600]LogPlayLevel: Display: Shutting down PIE online subsystems
[2025.10.23-16.11.16:933][600]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2025.10.23-16.11.16:989][600]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2025.10.23-16.11.16:990][600]LogAudioMixer: Deinitializing Audio Bus Subsystem for audio device with ID 4
[2025.10.23-16.11.16:990][600]LogAudioMixer: Display: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=4, StreamState=4
[2025.10.23-16.11.16:994][600]LogAudioMixer: Display: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=4, StreamState=2
[2025.10.23-16.11.17:012][600]LogUObjectHash: Compacting FUObjectHashTables data took 4.50ms
[2025.10.23-16.11.17:172][601]LogPlayLevel: Display: Destroying online subsystem :Context_17
[2025.10.23-16.11.18:504][647]LogFileHelpers: InternalPromptForCheckoutAndSave started...
[2025.10.23-16.11.18:582][647]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Maps/Town" FILE="../../../../../../Unreal/Projects/RomeGuard/Content/Maps/Town.umap" SILENT=true AUTOSAVING=false KEEPDIRTY=false
[2025.10.23-16.11.18:670][647]LogUObjectHash: Compacting FUObjectHashTables data took 2.48ms
[2025.10.23-16.11.18:728][647]LogSavePackage: Moving output files for package: /Game/Maps/Town
[2025.10.23-16.11.18:728][647]LogSavePackage: Moving '../../../../../../Unreal/Projects/RomeGuard/Saved/Town10F7A93A421BCECBA8F9A0B1C330B818.tmp' to '../../../../../../Unreal/Projects/RomeGuard/Content/Maps/Town.umap'
[2025.10.23-16.11.18:743][647]LogFileHelpers: Saving map 'Town' took 0.162
[2025.10.23-16.11.18:765][647]LogFileHelpers: InternalPromptForCheckoutAndSave took 261.013 ms (total: 4.63 sec)
[2025.10.23-16.11.18:850][647]LogContentValidation: Display: Starting to validate 1 assets
[2025.10.23-16.11.18:851][647]LogContentValidation: Enabled validators:
[2025.10.23-16.11.18:851][647]LogContentValidation: /Script/DataValidation.EditorValidator_Material
[2025.10.23-16.11.18:851][647]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator
[2025.10.23-16.11.18:851][647]LogContentValidation: /Script/DataValidation.EditorValidator_Localization
[2025.10.23-16.11.18:851][647]LogContentValidation: /Script/DataValidation.PackageFileValidator
[2025.10.23-16.11.18:851][647]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator
[2025.10.23-16.11.18:851][647]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator
[2025.10.23-16.11.18:851][647]AssetCheck: /Game/Maps/Town Validating asset
[2025.10.23-16.11.19:609][671]LogUObjectHash: Compacting FUObjectHashTables data took 1.41ms
[2025.10.23-16.11.20:250][692]LogUObjectHash: Compacting FUObjectHashTables data took 1.61ms
[2025.10.23-16.11.20:882][714]LogUObjectHash: Compacting FUObjectHashTables data took 1.35ms
[2025.10.23-16.11.22:494][768]LogUObjectHash: Compacting FUObjectHashTables data took 1.32ms
[2025.10.23-16.11.22:567][768]LogStall: Shutdown...
[2025.10.23-16.11.22:567][768]LogStall: Shutdown complete.
[2025.10.23-16.11.22:639][768]LogActorComponent: UnregisterComponent: (/Engine/Transient.EditorFloorComp) Not registered. Aborting.
[2025.10.23-16.11.22:639][768]LogWorld: UWorld::CleanupWorld for World_0, bSessionEnded=true, bCleanupResources=true
[2025.10.23-16.11.22:639][768]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2025.10.23-16.11.22:747][768]LogActorComponent: UnregisterComponent: (/Engine/Transient.EditorFloorComp) Not registered. Aborting.
[2025.10.23-16.11.22:747][768]LogWorld: UWorld::CleanupWorld for World_1, bSessionEnded=true, bCleanupResources=true
[2025.10.23-16.11.22:747][768]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2025.10.23-16.11.22:860][768]LogActorComponent: UnregisterComponent: (/Engine/Transient.EditorFloorComp) Not registered. Aborting.
[2025.10.23-16.11.22:860][768]LogWorld: UWorld::CleanupWorld for World_2, bSessionEnded=true, bCleanupResources=true
[2025.10.23-16.11.22:860][768]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2025.10.23-16.11.22:980][768]LogActorComponent: UnregisterComponent: (/Engine/Transient.EditorFloorComp) Not registered. Aborting.
[2025.10.23-16.11.22:980][768]LogWorld: UWorld::CleanupWorld for World_3, bSessionEnded=true, bCleanupResources=true
[2025.10.23-16.11.22:980][768]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2025.10.23-16.11.23:135][768]LogWorld: UWorld::CleanupWorld for World_5, bSessionEnded=true, bCleanupResources=true
[2025.10.23-16.11.23:135][768]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2025.10.23-16.11.23:151][768]LogWorld: UWorld::CleanupWorld for World_4, bSessionEnded=true, bCleanupResources=true
[2025.10.23-16.11.23:151][768]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2025.10.23-16.11.23:250][768]LogActorComponent: UnregisterComponent: (/Engine/Transient.EditorFloorComp) Not registered. Aborting.
[2025.10.23-16.11.23:250][768]LogWorld: UWorld::CleanupWorld for World_6, bSessionEnded=true, bCleanupResources=true
[2025.10.23-16.11.23:250][768]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2025.10.23-16.11.23:387][768]LogWorld: UWorld::CleanupWorld for World_11, bSessionEnded=true, bCleanupResources=true
[2025.10.23-16.11.23:387][768]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2025.10.23-16.11.23:487][768]LogSlate: Window 'RomeGuard - Unreal Editor' being destroyed
[2025.10.23-16.11.23:491][768]LogWindowsTextInputMethodSystem: Activated input method: English (United Kingdom) - (Keyboard).
[2025.10.23-16.11.23:805][768]LogUObjectHash: Compacting FUObjectHashTables data took 3.68ms
[2025.10.23-16.11.23:839][768]Cmd: QUIT_EDITOR
[2025.10.23-16.11.23:839][769]LogCore: Engine exit requested (reason: UUnrealEdEngine::CloseEditor())
[2025.10.23-16.11.23:854][769]LogCore: Engine exit requested (reason: EngineExit() was called; note: exit was already requested)
[2025.10.23-16.11.23:858][769]LogStaticMesh: Abandoning remaining async distance field tasks for shutdown
[2025.10.23-16.11.23:858][769]LogStaticMesh: Abandoning remaining async card representation tasks for shutdown
[2025.10.23-16.11.23:864][769]LogWorld: UWorld::CleanupWorld for Town, bSessionEnded=true, bCleanupResources=true
[2025.10.23-16.11.23:865][769]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2025.10.23-16.11.23:887][769]LogStylusInput: Shutting down StylusInput subsystem.
[2025.10.23-16.11.23:887][769]LogTedsSettings: UTedsSettingsEditorSubsystem::Deinitialize
[2025.10.23-16.11.23:889][769]LogLevelSequenceEditor: LevelSequenceEditor subsystem deinitialized.
[2025.10.23-16.11.23:902][769]LogWorld: UWorld::CleanupWorld for World_12, bSessionEnded=true, bCleanupResources=true
[2025.10.23-16.11.23:902][769]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2025.10.23-16.11.23:912][769]LogWorld: UWorld::CleanupWorld for World_13, bSessionEnded=true, bCleanupResources=true
[2025.10.23-16.11.23:912][769]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2025.10.23-16.11.23:922][769]LogWorld: UWorld::CleanupWorld for World_8, bSessionEnded=true, bCleanupResources=true
[2025.10.23-16.11.23:923][769]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2025.10.23-16.11.23:933][769]LogWorld: UWorld::CleanupWorld for World_9, bSessionEnded=true, bCleanupResources=true
[2025.10.23-16.11.23:933][769]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2025.10.23-16.11.23:947][769]LogRuntimeTelemetry: Recording EnginePreExit events
[2025.10.23-16.11.23:947][769]LogStudioTelemetry: Ended StudioTelemetry Session
[2025.10.23-16.11.23:957][769]LogAnalytics: Display: [UEEditor.Rocket.Release] AnalyticsET::EndSession
[2025.10.23-16.11.24:855][769]LogAudio: Display: Beginning Audio Device Manager Shutdown (Module: AudioMixerXAudio2)...
[2025.10.23-16.11.24:855][769]LogAudio: Display: Destroying 1 Remaining Audio Device(s)...
[2025.10.23-16.11.24:855][769]LogAudio: Display: Audio Device unregistered from world 'Town'.
[2025.10.23-16.11.24:855][769]LogAudio: Display: Shutting down audio device while 1 references to it are still alive. For more information, compile with INSTRUMENT_AUDIODEVICE_HANDLES.
[2025.10.23-16.11.24:855][769]LogAudioMixer: Display: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=1, StreamState=4
[2025.10.23-16.11.24:860][769]LogAudioMixer: Display: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=1, StreamState=2
[2025.10.23-16.11.24:873][769]LogAudioMixer: Deinitializing Audio Bus Subsystem for audio device with ID -1
[2025.10.23-16.11.24:873][769]LogAudio: Display: Audio Device Manager Shutdown
[2025.10.23-16.11.24:884][769]LogSlate: Slate User Destroyed. User Index 0, Is Virtual User: 0
[2025.10.23-16.11.24:887][769]LogExit: Preparing to exit.
[2025.10.23-16.11.24:973][769]LogUObjectHash: Compacting FUObjectHashTables data took 2.33ms
[2025.10.23-16.11.24:978][769]LogPython: Display: Object '/ControlRig/Python/RigHierarchy/add_controls_for_selected_PY.add_controls_for_selected_options' was externally referenced when shutting down Python. Forcibly releasing its Python resources!
[2025.10.23-16.11.24:978][769]LogPython: Display: Object '/ControlRig/Python/RigHierarchy/add_controls_for_selected_PY.add_controls_for_selected' was externally referenced when shutting down Python. Forcibly releasing its Python resources!
[2025.10.23-16.11.24:978][769]LogPython: Display: Object '/ControlRig/Python/RigHierarchy/add_null_above_selected_PY.add_null_above_selected' was externally referenced when shutting down Python. Forcibly releasing its Python resources!
[2025.10.23-16.11.24:978][769]LogPython: Display: Object '/ControlRig/Python/RigHierarchy/align_items_PY.align_translation_rotation' was externally referenced when shutting down Python. Forcibly releasing its Python resources!
[2025.10.23-16.11.24:978][769]LogPython: Display: Object '/ControlRig/Python/RigHierarchy/align_items_PY.align_translation_all' was externally referenced when shutting down Python. Forcibly releasing its Python resources!
[2025.10.23-16.11.24:978][769]LogPython: Display: Object '/ControlRig/Python/RigHierarchy/align_items_PY.align_translation_x' was externally referenced when shutting down Python. Forcibly releasing its Python resources!
[2025.10.23-16.11.24:978][769]LogPython: Display: Object '/ControlRig/Python/RigHierarchy/align_items_PY.align_translation_y' was externally referenced when shutting down Python. Forcibly releasing its Python resources!
[2025.10.23-16.11.24:978][769]LogPython: Display: Object '/ControlRig/Python/RigHierarchy/align_items_PY.align_translation_z' was externally referenced when shutting down Python. Forcibly releasing its Python resources!
[2025.10.23-16.11.24:978][769]LogPython: Display: Object '/ControlRig/Python/RigHierarchy/align_items_PY.align_rotation' was externally referenced when shutting down Python. Forcibly releasing its Python resources!
[2025.10.23-16.11.24:978][769]LogPython: Display: Object '/ControlRig/Python/RigHierarchy/align_items_PY.align_scale' was externally referenced when shutting down Python. Forcibly releasing its Python resources!
[2025.10.23-16.11.24:978][769]LogPython: Display: Object '/ControlRig/Python/RigHierarchy/rename_items_PY.search_replace_name_dialog' was externally referenced when shutting down Python. Forcibly releasing its Python resources!
[2025.10.23-16.11.24:979][769]LogPython: Display: Object '/ControlRig/Python/RigHierarchy/rename_items_PY.search_replace_entry' was externally referenced when shutting down Python. Forcibly releasing its Python resources!
[2025.10.23-16.11.24:979][769]LogPython: Display: Object '/ControlRig/Python/RigHierarchy/rename_items_PY.add_prefix_dialog' was externally referenced when shutting down Python. Forcibly releasing its Python resources!
[2025.10.23-16.11.24:979][769]LogPython: Display: Object '/ControlRig/Python/RigHierarchy/rename_items_PY.add_prefix_entry' was externally referenced when shutting down Python. Forcibly releasing its Python resources!
[2025.10.23-16.11.24:979][769]LogPython: Display: Object '/ControlRig/Python/RigHierarchy/rename_items_PY.add_suffix_dialog' was externally referenced when shutting down Python. Forcibly releasing its Python resources!
[2025.10.23-16.11.24:979][769]LogPython: Display: Object '/ControlRig/Python/RigHierarchy/rename_items_PY.add_suffix_entry' was externally referenced when shutting down Python. Forcibly releasing its Python resources!
[2025.10.23-16.11.24:979][769]LogPython: Display: Object '/ControlRig/Python/RigHierarchy/rename_items_PY.do_rename_dialog' was externally referenced when shutting down Python. Forcibly releasing its Python resources!
[2025.10.23-16.11.24:979][769]LogPython: Display: Object '/ControlRig/Python/RigHierarchy/rename_items_PY.do_rename_entry' was externally referenced when shutting down Python. Forcibly releasing its Python resources!
[2025.10.23-16.11.24:979][769]LogPython: Display: Object '/ControlRig/Python/RigHierarchy/set_bone_reference_pose_PY.set_bone_reference_pose' was externally referenced when shutting down Python. Forcibly releasing its Python resources!
[2025.10.23-16.11.24:979][769]LogPython: Display: Object '/ControlRig/Python/ControlRigWorkflows/workflow_fbik_import_ik_rig_PY.import_ik_rig_options' was externally referenced when shutting down Python. Forcibly releasing its Python resources!
[2025.10.23-16.11.24:979][769]LogPython: Display: Object '/ControlRig/Python/RigHierarchy/add_controls_for_selected_PY.ControlOutputFormat' was externally referenced when shutting down Python. Forcibly releasing its Python resources!
[2025.10.23-16.11.26:178][769]LogEditorDataStorage: Deinitializing
[2025.10.23-16.11.26:630][769]LogDemo: Cleaned up 0 splitscreen connections, owner deletion: enabled
[2025.10.23-16.11.26:727][769]LogExit: Editor shut down
[2025.10.23-16.11.26:741][769]LogExit: Transaction tracking system shut down
[2025.10.23-16.11.27:473][769]LogExit: Object subsystem successfully closed.
[2025.10.23-16.11.27:544][769]LogShaderCompilers: Display: Shaders left to compile 0
[2025.10.23-16.11.27:714][769]LogMemoryProfiler: Shutdown
[2025.10.23-16.11.27:714][769]LogNetworkingProfiler: Shutdown
[2025.10.23-16.11.27:714][769]LoadingProfiler: Shutdown
[2025.10.23-16.11.27:714][769]LogTimingProfiler: Shutdown
[2025.10.23-16.11.27:716][769]LogChaosVDEditor: [FChaosVDExtensionsManager::UnRegisterExtension] UnRegistering CVD Extension [FChaosVDGenericDebugDrawExtension] ...
[2025.10.23-16.11.27:716][769]LogChaosVDEditor: [FChaosVDExtensionsManager::UnRegisterExtension] UnRegistering CVD Extension [FChaosVDAccelerationStructuresExtension] ...
[2025.10.23-16.11.28:062][769]LogChaosDD: Chaos Debug Draw Shutdown
[2025.10.23-16.11.28:106][769]LogHttp: Warning: [FHttpManager::Shutdown] Unbinding delegates for 1 outstanding Http Requests:
[2025.10.23-16.11.28:106][769]LogHttp: Warning: verb=[POST] url=[https://datarouter.ol.epicgames.com/datarouter/api/v1/public/data?SessionID=%7B3174B84B-430F-D5BE-21B2-AFADD99BA19B%7D&AppID=UEEditor.Rocket.Release&AppVersion=5.6.1-44394996%2B%2B%2BUE5%2BRelease-5.6&UserID=8f72a0d54ce1f48fdbdf319e150d2afc%7C0913af290b7b4e068f6065f9de5713ef%7C19564ef5-c539-49de-92c1-fcb48a25e4d2&AppEnvironment=datacollector-binary&UploadType=eteventstream] refs=[2] status=Processing
[2025.10.23-16.11.28:689][769]LogEOSShared: FEOSSDKManager::Shutdown EOS_Shutdown Result=[EOS_Success]
[2025.10.23-16.11.28:690][769]LogNFORDenoise: NFORDenoise function shutting down
[2025.10.23-16.11.28:695][769]RenderDocPlugin: plugin has been unloaded.
[2025.10.23-16.11.28:705][769]LogXGEController: Cleaning working directory: C:/Users/caleb.SDQHOME.000/AppData/Local/Temp/UnrealXGEWorkingDir/
[2025.10.23-16.11.28:725][769]LogIris: FNetObjectFactoryRegistry::UnregisterFactory is unregistering factory: None name: NetActorFactory id: 0
[2025.10.23-16.11.28:725][769]LogIris: FNetObjectFactoryRegistry::UnregisterFactory is unregistering factory: None name: NetSubObjectFactory id: 1
[2025.10.23-16.11.28:725][769]LogPakFile: Destroying PakPlatformFile
[2025.10.23-16.11.30:036][769]LogD3D12RHI: ~FD3D12DynamicRHI
[2025.10.23-16.11.30:079][769]LogExit: Exiting.
[2025.10.23-16.11.30:120][769]Log file closed, 10/23/25 17:11:30

View File

@@ -0,0 +1,3090 @@
Log file open, 10/24/25 09:03:30
LogWindows: Failed to load 'aqProf.dll' (GetLastError=126)
LogWindows: File 'aqProf.dll' does not exist
LogProfilingDebugging: Loading WinPixEventRuntime.dll for PIX profiling (from ../../../Engine/Binaries/ThirdParty/Windows/WinPixEventRuntime/x64).
LogWindows: Failed to load 'VtuneApi.dll' (GetLastError=126)
LogWindows: File 'VtuneApi.dll' does not exist
LogWindows: Failed to load 'VtuneApi32e.dll' (GetLastError=126)
LogWindows: File 'VtuneApi32e.dll' does not exist
LogWindows: Started CrashReportClient (pid=24552)
LogWindows: Custom abort handler registered for crash reporting.
LogInit: Display: Running engine for game: RomeGuard
LogCore: UTS: Unreal Trace Server launched successfully
LogTrace: Initializing trace...
LogCore: Display: Requested channels: 'cpu,gpu,frame,log,bookmark,screenshot,region'
LogTrace: Display: Control listening on port 1985
LogTrace: Finished trace initialization.
LogCsvProfiler: Display: Metadata set : platform="Windows"
LogCsvProfiler: Display: Metadata set : config="Development"
LogCsvProfiler: Display: Metadata set : buildversion="++UE5+Release-5.6-CL-44394996"
LogCsvProfiler: Display: Metadata set : engineversion="5.6.1-44394996+++UE5+Release-5.6"
LogCsvProfiler: Display: Metadata set : os="Windows 11 (24H2) [10.0.26100.6899] "
LogCsvProfiler: Display: Metadata set : cpu="GenuineIntel|Intel(R) Xeon(R) CPU E5-2680 v4 @ 2.40GHz"
LogCsvProfiler: Display: Metadata set : pgoenabled="0"
LogCsvProfiler: Display: Metadata set : pgoprofilingenabled="0"
LogCsvProfiler: Display: Metadata set : ltoenabled="0"
LogCsvProfiler: Display: Metadata set : asan="0"
LogCsvProfiler: Display: Metadata set : commandline="" D:\Unreal\Projects\RomeGuard\RomeGuard.uproject""
LogCsvProfiler: Display: Metadata set : loginid="8f72a0d54ce1f48fdbdf319e150d2afc"
LogCsvProfiler: Display: Metadata set : llm="0"
LogStats: Stats thread started at 2.132064
LogCsvProfiler: Display: Metadata set : systemresolution.resx="1280"
LogCsvProfiler: Display: Metadata set : systemresolution.resy="720"
LogICUInternationalization: ICU TimeZone Detection - Raw Offset: +0:00, Platform Override: ''
LogInit: Session CrashGUID >====================================================
Session CrashGUID > UECC-Windows-93338AD848860760A4A5159BA9DACE23
Session CrashGUID >====================================================
LogConfig: No local boot hotfix file found at: [../../../../../../Unreal/Projects/RomeGuard/Saved/PersistentDownloadDir/HotfixForNextBoot.txt]
LogAudio: Display: Pre-Initializing Audio Device Manager...
LogConfig: Display: Loading Mac ini files took 0.16 seconds
LogAudio: Display: AudioInfo: 'OPUS' Registered
LogConfig: Display: Loading Android ini files took 0.20 seconds
LogConfig: Display: Loading IOS ini files took 0.22 seconds
LogConfig: Display: Loading TVOS ini files took 0.23 seconds
LogConfig: Display: Loading Linux ini files took 0.25 seconds
LogConfig: Display: Loading Unix ini files took 0.12 seconds
LogConfig: Display: Loading VulkanPC ini files took 0.09 seconds
LogConfig: Display: Loading Windows ini files took 0.10 seconds
LogConfig: Display: Loading VisionOS ini files took 0.16 seconds
LogAudioDebug: Display: Lib vorbis DLL was dynamically loaded.
LogAudio: Display: AudioInfo: 'OGG' Registered
LogAudio: Display: AudioInfo: 'ADPCM' Registered
LogAudio: Display: AudioInfo: 'PCM' Registered
LogAudio: Display: AudioInfo: 'BINKA' Registered
LogAudio: Display: AudioInfo: 'RADA' Registered
LogAudio: Display: Audio Device Manager Pre-Initialized
LogAssetRegistry: Display: PlatformFileJournal is not available on volume 'D:' of project directory 'D:/Unreal/Projects/RomeGuard/', so AssetDiscovery cache will not be read or written. Unavailability reason:
NTFS Journal is not active for volume 'D:'. Launch cmd.exe as admin and run command `fsutil usn createJournal D: m=<SizeInBytes>`. Recommended <SizeInBytes> is 0x40000000 (1GB).
LogPluginManager: Looking for build plugins target receipt
LogPluginManager: Unable to find target receipt in path: ../../../../../../Unreal/Projects/RomeGuard/Binaries/Win64/*.target
LogAssetRegistry: Display: Asset registry cache read as 81.0 MiB from ../../../../../../Unreal/Projects/RomeGuard/Intermediate/CachedAssetRegistry_0.bin.
LogPluginManager: Found matching target receipt: ../../../Engine/Binaries/Win64/UnrealEditor.target
LogPluginManager: Looking for enabled plugins target receipt
LogPluginManager: Unable to find target receipt in path: ../../../../../../Unreal/Projects/RomeGuard/Binaries/Win64/*.target
LogPluginManager: Found matching target receipt: ../../../Engine/Binaries/Win64/UnrealEditor.target
LogPluginManager: Mounting Engine plugin Bridge
LogPluginManager: Mounting Engine plugin ChaosCloth
LogPluginManager: Mounting Engine plugin ChaosInsights
LogPluginManager: Mounting Engine plugin ChaosVD
LogPluginManager: Mounting Engine plugin CmdLinkServer
LogPluginManager: Mounting Engine plugin EnhancedInput
LogPluginManager: Mounting Engine plugin Fab
LogPluginManager: Mounting Engine plugin FastBuildController
LogPluginManager: Mounting Engine plugin IoStoreInsights
LogPluginManager: Mounting Engine plugin MassInsights
LogPluginManager: Mounting Engine plugin MeshPainting
LogPluginManager: Mounting Engine plugin RenderGraphInsights
LogPluginManager: Mounting Engine plugin TraceUtilities
LogPluginManager: Mounting Engine plugin UbaController
LogPluginManager: Mounting Engine plugin WorldMetrics
LogPluginManager: Mounting Engine plugin XGEController
LogPluginManager: Mounting Engine plugin AdvancedRenamer
LogPluginManager: Mounting Engine plugin AutomationUtils
LogPluginManager: Mounting Engine plugin BackChannel
LogPluginManager: Mounting Engine plugin ChaosCaching
LogPluginManager: Mounting Engine plugin ChaosEditor
LogPluginManager: Mounting Engine plugin ChaosNiagara
LogPluginManager: Mounting Engine plugin ChaosSolverPlugin
LogPluginManager: Mounting Engine plugin ChaosUserDataPT
LogPluginManager: Mounting Engine plugin CharacterAI
LogPluginManager: Mounting Engine plugin Dataflow
LogPluginManager: Mounting Engine plugin EditorDataStorage
LogPluginManager: Mounting Engine plugin EditorPerformance
LogPluginManager: Mounting Engine plugin EditorDataStorageFeatures
LogPluginManager: Mounting Engine plugin EditorTelemetry
LogPluginManager: Mounting Engine plugin FullBodyIK
LogPluginManager: Mounting Engine plugin Fracture
LogPluginManager: Mounting Engine plugin GeometryCollectionPlugin
LogPluginManager: Mounting Engine plugin GeometryFlow
LogPluginManager: Mounting Engine plugin GeometryDataflow
LogPluginManager: Mounting Engine plugin LevelSequenceNavigatorBridge
LogPluginManager: Mounting Engine plugin LocalizableMessage
LogPluginManager: Mounting Engine plugin LowLevelNetTrace
LogPluginManager: Mounting Engine plugin MeshModelingToolsetExp
LogPluginManager: Mounting Engine plugin NFORDenoise
LogPluginManager: Mounting Engine plugin PlatformCrypto
LogPluginManager: Mounting Engine plugin PythonScriptPlugin
LogPluginManager: Mounting Engine plugin RuntimeTelemetry
LogPluginManager: Mounting Engine plugin PlanarCut
LogPluginManager: Mounting Engine plugin SequenceNavigator
LogPluginManager: Mounting Engine plugin SkeletalReduction
LogPluginManager: Mounting Engine plugin ToolPresets
LogPluginManager: Mounting Engine plugin InterchangeAssets
LogPluginManager: Mounting Engine plugin ActorSequence
LogPluginManager: Mounting Engine plugin LevelSequenceEditor
LogPluginManager: Mounting Engine plugin InterchangeEditor
LogPluginManager: Mounting Engine plugin Interchange
LogPluginManager: Mounting Engine plugin SequencerScripting
LogPluginManager: Mounting Engine plugin TemplateSequence
LogPluginManager: Mounting Engine plugin EOSShared
LogPluginManager: Mounting Engine plugin OnlineServices
LogPluginManager: Mounting Engine plugin OnlineBase
LogPluginManager: Mounting Engine plugin OnlineSubsystem
LogPluginManager: Mounting Engine plugin OnlineSubsystemNull
LogPluginManager: Mounting Engine plugin OnlineSubsystemUtils
LogPluginManager: Mounting Engine plugin InterchangeTests
LogPluginManager: Mounting Engine plugin TcpMessaging
LogPluginManager: Mounting Engine plugin UdpMessaging
LogPluginManager: Mounting Engine plugin AISupport
LogPluginManager: Mounting Engine plugin Paper2D
LogPluginManager: Mounting Engine plugin ACLPlugin
LogPluginManager: Mounting Engine plugin AnimationData
LogPluginManager: Mounting Engine plugin AnimationModifierLibrary
LogPluginManager: Mounting Engine plugin ControlRig
LogPluginManager: Mounting Engine plugin EnvironmentQueryEditor
LogPluginManager: Mounting Engine plugin DeformerGraph
LogPluginManager: Mounting Engine plugin ControlRigModules
LogPluginManager: Mounting Engine plugin BlendSpaceMotionAnalysis
LogPluginManager: Mounting Engine plugin ControlRigSpline
LogPluginManager: Mounting Engine plugin IKRig
LogPluginManager: Mounting Engine plugin GameplayInsights
LogPluginManager: Mounting Engine plugin RigLogic
LogPluginManager: Mounting Engine plugin SkeletalMeshModelingTools
LogPluginManager: Mounting Engine plugin TweeningUtils
LogPluginManager: Mounting Engine plugin CameraShakePreviewer
LogPluginManager: Mounting Engine plugin GameplayCameras
LogPluginManager: Mounting Engine plugin EngineCameras
LogPluginManager: Mounting Engine plugin OodleNetwork
LogPluginManager: Mounting Engine plugin AnimationSharing
LogPluginManager: Mounting Engine plugin CLionSourceCodeAccess
LogPluginManager: Mounting Engine plugin GitSourceControl
LogPluginManager: Mounting Engine plugin DumpGPUServices
LogPluginManager: Mounting Engine plugin CodeLiteSourceCodeAccess
LogPluginManager: Mounting Engine plugin KDevelopSourceCodeAccess
LogPluginManager: Mounting Engine plugin NamingTokens
LogPluginManager: Mounting Engine plugin N10XSourceCodeAccess
LogPluginManager: Mounting Engine plugin PixWinPlugin
LogPluginManager: Mounting Engine plugin PlasticSourceControl
LogPluginManager: Mounting Engine plugin PerforceSourceControl
LogPluginManager: Mounting Engine plugin PluginUtils
LogPluginManager: Mounting Engine plugin PropertyAccessNode
LogPluginManager: Mounting Engine plugin RenderDocPlugin
LogPluginManager: Mounting Engine plugin RiderSourceCodeAccess
LogPluginManager: Mounting Engine plugin TextureFormatOodle
LogPluginManager: Mounting Engine plugin SubversionSourceControl
LogPluginManager: Mounting Engine plugin ProjectLauncher
LogPluginManager: Mounting Engine plugin UObjectPlugin
LogPluginManager: Mounting Engine plugin VisualStudioSourceCodeAccess
LogPluginManager: Mounting Engine plugin NullSourceCodeAccess
LogPluginManager: Mounting Engine plugin VisualStudioCodeSourceCodeAccess
LogPluginManager: Mounting Engine plugin AssetManagerEditor
LogPluginManager: Mounting Engine plugin XCodeSourceCodeAccess
LogPluginManager: Mounting Engine plugin ColorGrading
LogPluginManager: Mounting Engine plugin ChangelistReview
LogPluginManager: Mounting Engine plugin BlueprintHeaderView
LogPluginManager: Mounting Engine plugin CryptoKeys
LogPluginManager: Mounting Engine plugin CurveEditorTools
LogPluginManager: Mounting Engine plugin DataValidation
LogPluginManager: Mounting Engine plugin EditorDebugTools
LogPluginManager: Mounting Engine plugin EditorScriptingUtilities
LogPluginManager: Mounting Engine plugin FacialAnimation
LogPluginManager: Mounting Engine plugin EngineAssetDefinitions
LogPluginManager: Mounting Engine plugin MacGraphicsSwitching
LogPluginManager: Mounting Engine plugin MaterialAnalyzer
LogPluginManager: Mounting Engine plugin MeshLODToolset
LogPluginManager: Mounting Engine plugin MobileLauncherProfileWizard
LogPluginManager: Mounting Engine plugin ModelingToolsEditorMode
LogPluginManager: Mounting Engine plugin PluginBrowser
LogPluginManager: Mounting Engine plugin GameplayTagsEditor
LogPluginManager: Mounting Engine plugin ProxyLODPlugin
LogPluginManager: Mounting Engine plugin SequencerAnimTools
LogPluginManager: Mounting Engine plugin GeometryMode
LogPluginManager: Mounting Engine plugin UMGWidgetPreview
LogPluginManager: Mounting Engine plugin StylusInput
LogPluginManager: Mounting Engine plugin UVEditor
LogPluginManager: Mounting Engine plugin DatasmithContent
LogPluginManager: Mounting Engine plugin GLTFExporter
LogPluginManager: Mounting Engine plugin VariantManager
LogPluginManager: Mounting Engine plugin Cascade
LogPluginManager: Mounting Engine plugin VariantManagerContent
LogPluginManager: Mounting Engine plugin Niagara
LogPluginManager: Mounting Engine plugin NiagaraSimCaching
LogPluginManager: Mounting Engine plugin AlembicImporter
LogPluginManager: Mounting Engine plugin SpeedTreeImporter
LogPluginManager: Mounting Engine plugin WorldPartitionHLODUtilities
LogPluginManager: Mounting Engine plugin AndroidMedia
LogPluginManager: Mounting Engine plugin AvfMedia
LogPluginManager: Mounting Engine plugin ImgMedia
LogPluginManager: Mounting Engine plugin MediaCompositing
LogPluginManager: Mounting Engine plugin MediaPlate
LogPluginManager: Mounting Engine plugin MediaPlayerEditor
LogPluginManager: Mounting Engine plugin WebMMedia
LogPluginManager: Mounting Engine plugin WmfMedia
LogPluginManager: Mounting Engine plugin NNERuntimeORT
LogPluginManager: Mounting Engine plugin MetaHumanSDK
LogPluginManager: Mounting Engine plugin NNEDenoiser
LogPluginManager: Mounting Engine plugin LauncherChunkInstaller
LogPluginManager: Mounting Engine plugin AndroidDeviceProfileSelector
LogPluginManager: Mounting Engine plugin ActorLayerUtilities
LogPluginManager: Mounting Engine plugin AndroidPermission
LogPluginManager: Mounting Engine plugin AndroidMoviePlayer
LogPluginManager: Mounting Engine plugin AndroidFileServer
LogPluginManager: Mounting Engine plugin AppleImageUtils
LogPluginManager: Mounting Engine plugin AppleMoviePlayer
LogPluginManager: Mounting Engine plugin AudioCapture
LogPluginManager: Mounting Engine plugin AssetTags
LogPluginManager: Mounting Engine plugin AudioSynesthesia
LogPluginManager: Mounting Engine plugin AudioWidgets
LogPluginManager: Mounting Engine plugin ArchVisCharacter
LogPluginManager: Mounting Engine plugin CableComponent
LogPluginManager: Mounting Engine plugin ComputeFramework
LogPluginManager: Mounting Engine plugin ExampleDeviceProfileSelector
LogPluginManager: Mounting Engine plugin CustomMeshComponent
LogPluginManager: Mounting Engine plugin GeometryProcessing
LogPluginManager: Mounting Engine plugin GeometryCache
LogPluginManager: Mounting Engine plugin GooglePAD
LogPluginManager: Mounting Engine plugin HairStrands
LogPluginManager: Mounting Engine plugin InputDebugging
LogPluginManager: Mounting Engine plugin IOSDeviceProfileSelector
LogPluginManager: Mounting Engine plugin LinuxDeviceProfileSelector
LogPluginManager: Mounting Engine plugin LocationServicesBPLibrary
LogPluginManager: Mounting Engine plugin GoogleCloudMessaging
LogPluginManager: Mounting Engine plugin MeshModelingToolset
LogPluginManager: Mounting Engine plugin Metasound
LogPluginManager: Mounting Engine plugin MobilePatchingUtils
LogPluginManager: Mounting Engine plugin ChunkDownloader
LogPluginManager: Mounting Engine plugin MsQuic
LogPluginManager: Mounting Engine plugin PropertyAccessEditor
LogPluginManager: Mounting Engine plugin PropertyBindingUtils
LogPluginManager: Mounting Engine plugin ProceduralMeshComponent
LogPluginManager: Mounting Engine plugin ResonanceAudio
LogPluginManager: Mounting Engine plugin RigVM
LogPluginManager: Mounting Engine plugin StateTree
LogPluginManager: Mounting Engine plugin SoundFields
LogPluginManager: Mounting Engine plugin SignificanceManager
LogPluginManager: Mounting Engine plugin Synthesis
LogPluginManager: Mounting Engine plugin WaveTable
LogPluginManager: Mounting Engine plugin WindowsDeviceProfileSelector
LogPluginManager: Mounting Engine plugin WebMMoviePlayer
LogPluginManager: Mounting Engine plugin WindowsMoviePlayer
LogPluginManager: Mounting Engine plugin CameraCalibrationCore
LogPluginManager: Mounting Engine plugin Takes
LogPluginManager: Mounting Engine plugin LightMixer
LogPluginManager: Mounting Engine plugin ObjectMixer
LogPluginManager: Mounting Engine plugin CompositeCore
LogPluginManager: Mounting Engine plugin PortableObjectFileDataSource
LogPluginManager: Mounting Engine plugin OnlineSubsystemGooglePlay
LogPluginManager: Mounting Engine plugin OnlineSubsystemIOS
LogPluginManager: Mounting Engine plugin ContentBrowserFileDataSource
LogPluginManager: Mounting Engine plugin BaseCharacterFXEditor
LogPluginManager: Mounting Engine plugin ContentBrowserClassDataSource
LogPluginManager: Mounting Engine plugin ContentBrowserAssetDataSource
LogPluginManager: Mounting Engine plugin XInputDevice
SourceControl: Revision control is disabled
SourceControl: Revision control is disabled
SourceControl: Revision control is disabled
LogStudioTelemetry: Started StudioTelemetry Session
LogNFORDenoise: NFORDenoise function starting up
LogEOSShared: Loaded "D:/Program Files/Epic Games/UE_5.6/Engine/Binaries/Win64/EOSSDK-Win64-Shipping.dll"
LogEOSShared: FEOSSDKManager::Initialize Initializing EOSSDK Version:1.17.0-41373641
LogInit: Using libcurl 8.12.1
LogInit: - built for Windows
LogInit: - supports SSL with OpenSSL/1.1.1t
LogInit: - supports HTTP deflate (compression) using libz 1.3
LogInit: - other features:
LogInit: CURL_VERSION_SSL
LogInit: CURL_VERSION_LIBZ
LogInit: CURL_VERSION_IPV6
LogInit: CURL_VERSION_ASYNCHDNS
LogInit: CURL_VERSION_LARGEFILE
LogInit: CURL_VERSION_TLSAUTH_SRP
LogInit: CURL_VERSION_HTTP2
LogInit: CurlRequestOptions (configurable via config and command line):
LogInit: - bVerifyPeer = true - Libcurl will verify peer certificate
LogInit: - bUseHttpProxy = false - Libcurl will NOT use HTTP proxy
LogInit: - bDontReuseConnections = false - Libcurl will reuse connections
LogInit: - MaxHostConnections = 16 - Libcurl will limit the number of connections to a host
LogInit: - LocalHostAddr = Default
LogInit: - BufferSize = 65536
LogInit: CreateHttpThread using FCurlMultiPollEventLoopHttpThread
LogInit: Creating http thread with maximum 256 concurrent requests
LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
LogOnline: OSS: Created online subsystem instance for: NULL
LogOnline: OSS: TryLoadSubsystemAndSetDefault: Loaded subsystem for type [NULL]
LogWindows: Failed to load 'WinPixGpuCapturer.dll' (GetLastError=126)
LogWindows: File 'WinPixGpuCapturer.dll' does not exist
PixWinPlugin: PIX capture plugin failed to initialize! Check that the process is launched from PIX.
LogConfig: Applying CVar settings from Section [/Script/RenderDocPlugin.RenderDocPluginSettings] File [Engine]
RenderDocPlugin: Display: RenderDoc plugin will not be loaded. Use '-AttachRenderDoc' on the cmd line or enable 'renderdoc.AutoAttach' in the plugin settings.
LogConfig: Applying CVar settings from Section [/Script/CompositeCore.CompositeCorePluginSettings] File [Engine]
LogInit: ExecutableName: UnrealEditor.exe
LogInit: Build: ++UE5+Release-5.6-CL-44394996
LogInit: Platform=WindowsEditor
LogInit: MachineId=8f72a0d54ce1f48fdbdf319e150d2afc
LogInit: DeviceId=
LogInit: Engine Version: 5.6.1-44394996+++UE5+Release-5.6
LogInit: Compatible Engine Version: 5.6.0-43139311+++UE5+Release-5.6
LogInit: Net CL: 43139311
LogInit: OS: Windows 11 (24H2) [10.0.26100.6899] (), CPU: Intel(R) Xeon(R) CPU E5-2680 v4 @ 2.40GHz, GPU: NVIDIA GeForce GTX 1070
LogInit: Compiled (64-bit): Jul 28 2025 20:53:34
LogInit: Architecture: x64
LogInit: Compiled with Visual C++: 19.38.33130.00
LogInit: Build Configuration: Development
LogInit: Branch Name: ++UE5+Release-5.6
LogInit: Command Line:
LogInit: Base Directory: D:/Program Files/Epic Games/UE_5.6/Engine/Binaries/Win64/
LogInit: Allocator: Mimalloc
LogInit: Installed Engine Build: 1
LogInit: This binary is optimized with LTO: no, PGO: no, instrumented for PGO data collection: no
LogDevObjectVersion: Number of dev versions registered: 37
LogDevObjectVersion: Dev-Blueprints (B0D832E4-1F89-4F0D-ACCF-7EB736FD4AA2): 10
LogDevObjectVersion: Dev-Build (E1C64328-A22C-4D53-A36C-8E866417BD8C): 0
LogDevObjectVersion: Dev-Core (375EC13C-06E4-48FB-B500-84F0262A717E): 4
LogDevObjectVersion: Dev-Editor (E4B068ED-F494-42E9-A231-DA0B2E46BB41): 40
LogDevObjectVersion: Dev-Framework (CFFC743F-43B0-4480-9391-14DF171D2073): 37
LogDevObjectVersion: Dev-Mobile (B02B49B5-BB20-44E9-A304-32B752E40360): 3
LogDevObjectVersion: Dev-Networking (A4E4105C-59A1-49B5-A7C5-40C4547EDFEE): 0
LogDevObjectVersion: Dev-Online (39C831C9-5AE6-47DC-9A44-9C173E1C8E7C): 0
LogDevObjectVersion: Dev-Physics (78F01B33-EBEA-4F98-B9B4-84EACCB95AA2): 20
LogDevObjectVersion: Dev-Platform (6631380F-2D4D-43E0-8009-CF276956A95A): 0
LogDevObjectVersion: Dev-Rendering (12F88B9F-8875-4AFC-A67C-D90C383ABD29): 49
LogDevObjectVersion: Dev-Sequencer (7B5AE74C-D270-4C10-A958-57980B212A5A): 13
LogDevObjectVersion: Dev-VR (D7296918-1DD6-4BDD-9DE2-64A83CC13884): 3
LogDevObjectVersion: Dev-LoadTimes (C2A15278-BFE7-4AFE-6C17-90FF531DF755): 1
LogDevObjectVersion: Private-Geometry (6EACA3D4-40EC-4CC1-B786-8BED09428FC5): 3
LogDevObjectVersion: Dev-AnimPhys (29E575DD-E0A3-4627-9D10-D276232CDCEA): 17
LogDevObjectVersion: Dev-Anim (AF43A65D-7FD3-4947-9873-3E8ED9C1BB05): 15
LogDevObjectVersion: Dev-ReflectionCapture (6B266CEC-1EC7-4B8F-A30B-E4D90942FC07): 1
LogDevObjectVersion: Dev-Automation (0DF73D61-A23F-47EA-B727-89E90C41499A): 1
LogDevObjectVersion: FortniteMain (601D1886-AC64-4F84-AA16-D3DE0DEAC7D6): 207
LogDevObjectVersion: FortniteValkyrie (8DBC2C5B-54A7-43E0-A768-FCBB7DA29060): 8
LogDevObjectVersion: FortniteSeason (5B4C06B7-2463-4AF8-805B-BF70CDF5D0DD): 13
LogDevObjectVersion: FortniteRelease (E7086368-6B23-4C58-8439-1B7016265E91): 17
LogDevObjectVersion: Dev-Enterprise (9DFFBCD6-494F-0158-E221-12823C92A888): 11
LogDevObjectVersion: Dev-Niagara (F2AED0AC-9AFE-416F-8664-AA7FFA26D6FC): 1
LogDevObjectVersion: Dev-Destruction (174F1F0B-B4C6-45A5-B13F-2EE8D0FB917D): 10
LogDevObjectVersion: Dev-Physics-Ext (35F94A83-E258-406C-A318-09F59610247C): 41
LogDevObjectVersion: Dev-PhysicsMaterial-Chaos (B68FC16E-8B1B-42E2-B453-215C058844FE): 1
LogDevObjectVersion: Dev-CineCamera (B2E18506-4273-CFC2-A54E-F4BB758BBA07): 1
LogDevObjectVersion: Dev-VirtualProduction (64F58936-FD1B-42BA-BA96-7289D5D0FA4E): 1
LogDevObjectVersion: UE5-Main (697DD581-E64F-41AB-AA4A-51ECBEB7B628): 121
LogDevObjectVersion: UE5-Release (D89B5E42-24BD-4D46-8412-ACA8DF641779): 56
LogDevObjectVersion: UE5-SpecialProject (59DA5D52-1232-4948-B878-597870B8E98B): 9
LogDevObjectVersion: Dev-MediaFramework (6F0ED827-A609-4895-9C91-998D90180EA4): 2
LogDevObjectVersion: Dev-NaniteResearch (30D58BE3-95EA-4282-A6E3-B159D8EBB06A): 1
LogDevObjectVersion: Dev-ComputeFramework (6304A3E7-0059-4F59-8CFC-21BD7721FD4E): 0
LogDevObjectVersion: LensFileVersion (8652A554-966A-466C-9FD7-1C6DD61B1ADB): 1
LogInit: Presizing for max 25165824 objects, including 0 objects not considered by GC.
LogInit: Object subsystem initialized
LogConfig: Set CVar [[con.DebugEarlyDefault:1]]
LogConfig: CVar [[con.DebugLateDefault:1]] deferred - dummy variable created
LogConfig: CVar [[con.DebugLateCheat:1]] deferred - dummy variable created
LogConfig: CVar [[LogNamedEventFilters:Frame *]] deferred - dummy variable created
LogConfig: Set CVar [[r.setres:1280x720]]
LogConfig: CVar [[framepro.ScopeMinTimeMicroseconds:10]] deferred - dummy variable created
LogConfig: Set CVar [[fx.NiagaraAllowRuntimeScalabilityChanges:1]]
LogConfig: CVar [[QualityLevelMapping:high]] deferred - dummy variable created
LogConfig: CVar [[r.Occlusion.SingleRHIThreadStall:1]] deferred - dummy variable created
LogConfig: Set CVar [[r.Nanite.Streaming.ReservedResources:1]]
LogConfig: CVar [[D3D12.Bindless.ResourceDescriptorHeapSize:32768]] deferred - dummy variable created
LogConfig: CVar [[D3D12.Bindless.SamplerDescriptorHeapSize:2048]] deferred - dummy variable created
LogConfig: Set CVar [[r.PSOPrecache.GlobalShaders:1]]
LogConfig: Set CVar [[r.VRS.EnableSoftware:1]]
LogConfig: Set CVar [[r.VRS.ContrastAdaptiveShading:1]]
[2025.10.24-08.03.41:558][ 0]LogConfig: Set CVar [[r.VSync:0]]
[2025.10.24-08.03.41:559][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.RendererSettings] File [Engine]
[2025.10.24-08.03.41:559][ 0]LogConfig: CVar [[VisualizeCalibrationColorMaterialPath:/Engine/EngineMaterials/PPM_DefaultCalibrationColor.PPM_DefaultCalibrationColor]] deferred - dummy variable created
[2025.10.24-08.03.41:559][ 0]LogConfig: CVar [[VisualizeCalibrationGrayscaleMaterialPath:/Engine/EngineMaterials/PPM_DefaultCalibrationGrayscale.PPM_DefaultCalibrationGrayscale]] deferred - dummy variable created
[2025.10.24-08.03.41:559][ 0]LogConfig: Set CVar [[r.GPUCrashDebugging:0]]
[2025.10.24-08.03.41:559][ 0]LogConfig: CVar [[MaxSkinBones:(Default=65536,PerPlatform=(("Mobile", 256)))]] deferred - dummy variable created
[2025.10.24-08.03.41:559][ 0]LogConfig: Set CVar [[r.Shaders.RemoveUnusedInterpolators:1]]
[2025.10.24-08.03.41:559][ 0]LogConfig: Set CVar [[r.Shadow.DetectVertexShaderLayerAtRuntime:1]]
[2025.10.24-08.03.41:559][ 0]LogConfig: Set CVar [[r.Mobile.ShadingPath:0]]
[2025.10.24-08.03.41:559][ 0]LogConfig: Set CVar [[r.Mobile.AllowDeferredShadingOpenGL:0]]
[2025.10.24-08.03.41:559][ 0]LogConfig: Set CVar [[r.Mobile.SupportGPUScene:1]]
[2025.10.24-08.03.41:559][ 0]LogConfig: Set CVar [[r.Mobile.AntiAliasing:1]]
[2025.10.24-08.03.41:559][ 0]LogConfig: Set CVar [[r.Mobile.FloatPrecisionMode:0]]
[2025.10.24-08.03.41:559][ 0]LogConfig: Set CVar [[r.Mobile.AllowDitheredLODTransition:0]]
[2025.10.24-08.03.41:559][ 0]LogConfig: Set CVar [[r.Mobile.VirtualTextures:0]]
[2025.10.24-08.03.41:559][ 0]LogConfig: Set CVar [[r.DiscardUnusedQuality:0]]
[2025.10.24-08.03.41:559][ 0]LogConfig: Set CVar [[r.AllowOcclusionQueries:1]]
[2025.10.24-08.03.41:559][ 0]LogConfig: Set CVar [[r.MinScreenRadiusForLights:0.030000]]
[2025.10.24-08.03.41:559][ 0]LogConfig: Set CVar [[r.MinScreenRadiusForDepthPrepass:0.030000]]
[2025.10.24-08.03.41:559][ 0]LogConfig: Set CVar [[r.PrecomputedVisibilityWarning:0]]
[2025.10.24-08.03.41:559][ 0]LogConfig: Set CVar [[r.TextureStreaming:1]]
[2025.10.24-08.03.41:559][ 0]LogConfig: Set CVar [[Compat.UseDXT5NormalMaps:0]]
[2025.10.24-08.03.41:559][ 0]LogConfig: Set CVar [[r.VirtualTextures:1]]
[2025.10.24-08.03.41:559][ 0]LogConfig: Set CVar [[r.VirtualTexturedLightmaps:0]]
[2025.10.24-08.03.41:559][ 0]LogConfig: Set CVar [[r.VT.TileSize:128]]
[2025.10.24-08.03.41:559][ 0]LogConfig: Set CVar [[r.VT.TileBorderSize:4]]
[2025.10.24-08.03.41:559][ 0]LogConfig: Set CVar [[r.VT.AnisotropicFiltering:0]]
[2025.10.24-08.03.41:559][ 0]LogConfig: Set CVar [[r.VT.EnableAutoImport:0]]
[2025.10.24-08.03.41:559][ 0]LogConfig: CVar [[bEnableVirtualTextureOpacityMask:1]] deferred - dummy variable created
[2025.10.24-08.03.41:559][ 0]LogConfig: Set CVar [[r.MeshPaintVirtualTexture.Support:1]]
[2025.10.24-08.03.41:559][ 0]LogConfig: Set CVar [[r.MeshPaintVirtualTexture.TileSize:32]]
[2025.10.24-08.03.41:559][ 0]LogConfig: Set CVar [[r.MeshPaintVirtualTexture.TileBorderSize:2]]
[2025.10.24-08.03.41:559][ 0]LogConfig: Set CVar [[r.MeshPaintVirtualTexture.UseCompression:1]]
[2025.10.24-08.03.41:559][ 0]LogConfig: Set CVar [[r.StaticMesh.DefaultMeshPaintTextureSupport:1]]
[2025.10.24-08.03.41:559][ 0]LogConfig: Set CVar [[r.MeshPaintVirtualTexture.DefaultTexelsPerVertex:4]]
[2025.10.24-08.03.41:559][ 0]LogConfig: Set CVar [[r.MeshPaintVirtualTexture.MaxTextureSize:4096]]
[2025.10.24-08.03.41:559][ 0]LogConfig: Set CVar [[r.vt.rvt.EnableBaseColor:1]]
[2025.10.24-08.03.41:559][ 0]LogConfig: Set CVar [[r.vt.rvt.EnableBaseColorRoughness:1]]
[2025.10.24-08.03.41:559][ 0]LogConfig: Set CVar [[r.vt.rvt.EnableBaseColorSpecular:1]]
[2025.10.24-08.03.41:559][ 0]LogConfig: Set CVar [[r.vt.rvt.EnableMask4:1]]
[2025.10.24-08.03.41:559][ 0]LogConfig: Set CVar [[r.vt.rvt.EnableWorldHeight:1]]
[2025.10.24-08.03.41:559][ 0]LogConfig: Set CVar [[r.vt.rvt.EnableDisplacement:1]]
[2025.10.24-08.03.41:559][ 0]LogConfig: Set CVar [[r.vt.rvt.HighQualityPerPixelHeight:1]]
[2025.10.24-08.03.41:559][ 0]LogConfig: CVar [[WorkingColorSpaceChoice:sRGB]] deferred - dummy variable created
[2025.10.24-08.03.41:559][ 0]LogConfig: CVar [[RedChromaticityCoordinate:(X=0.640000,Y=0.330000)]] deferred - dummy variable created
[2025.10.24-08.03.41:559][ 0]LogConfig: CVar [[GreenChromaticityCoordinate:(X=0.300000,Y=0.600000)]] deferred - dummy variable created
[2025.10.24-08.03.41:559][ 0]LogConfig: CVar [[BlueChromaticityCoordinate:(X=0.150000,Y=0.060000)]] deferred - dummy variable created
[2025.10.24-08.03.41:559][ 0]LogConfig: CVar [[WhiteChromaticityCoordinate:(X=0.312700,Y=0.329000)]] deferred - dummy variable created
[2025.10.24-08.03.41:559][ 0]LogConfig: Set CVar [[r.LegacyLuminanceFactors:0]]
[2025.10.24-08.03.41:559][ 0]LogConfig: Set CVar [[r.ClearCoatNormal:0]]
[2025.10.24-08.03.41:559][ 0]LogConfig: Set CVar [[r.DynamicGlobalIlluminationMethod:1]]
[2025.10.24-08.03.41:559][ 0]LogConfig: Set CVar [[r.ReflectionMethod:1]]
[2025.10.24-08.03.41:559][ 0]LogConfig: Set CVar [[r.ReflectionCaptureResolution:128]]
[2025.10.24-08.03.41:559][ 0]LogConfig: Set CVar [[r.ReflectionEnvironmentLightmapMixBasedOnRoughness:1]]
[2025.10.24-08.03.41:559][ 0]LogConfig: Set CVar [[r.Lumen.HardwareRayTracing:1]]
[2025.10.24-08.03.41:559][ 0]LogConfig: Set CVar [[r.Lumen.HardwareRayTracing.LightingMode:0]]
[2025.10.24-08.03.41:559][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyReflections.FrontLayer.EnableForProject:0]]
[2025.10.24-08.03.41:559][ 0]LogConfig: Set CVar [[r.Lumen.TraceMeshSDFs:0]]
[2025.10.24-08.03.41:560][ 0]LogConfig: Set CVar [[r.Lumen.ScreenTracingSource:0]]
[2025.10.24-08.03.41:560][ 0]LogConfig: Set CVar [[r.Lumen.Reflections.HardwareRayTracing.Translucent.Refraction.EnableForProject:1]]
[2025.10.24-08.03.41:560][ 0]LogConfig: Set CVar [[r.MegaLights.EnableForProject:0]]
[2025.10.24-08.03.41:560][ 0]LogConfig: Set CVar [[r.RayTracing.Shadows:0]]
[2025.10.24-08.03.41:560][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.Enable:1]]
[2025.10.24-08.03.41:560][ 0]LogConfig: Set CVar [[r.RayTracing:1]]
[2025.10.24-08.03.41:560][ 0]LogConfig: Set CVar [[r.RayTracing.RayTracingProxies.ProjectEnabled:1]]
[2025.10.24-08.03.41:560][ 0]LogConfig: Set CVar [[r.RayTracing.UseTextureLod:0]]
[2025.10.24-08.03.41:560][ 0]LogConfig: Set CVar [[r.PathTracing:1]]
[2025.10.24-08.03.41:560][ 0]LogConfig: Set CVar [[r.GenerateMeshDistanceFields:1]]
[2025.10.24-08.03.41:560][ 0]LogConfig: Set CVar [[r.DistanceFields.DefaultVoxelDensity:0.200000]]
[2025.10.24-08.03.41:560][ 0]LogConfig: Set CVar [[r.Nanite.ProjectEnabled:1]]
[2025.10.24-08.03.41:560][ 0]LogConfig: Set CVar [[r.AllowStaticLighting:0]]
[2025.10.24-08.03.41:560][ 0]LogConfig: Set CVar [[r.NormalMapsForStaticLighting:0]]
[2025.10.24-08.03.41:560][ 0]LogConfig: Set CVar [[r.ForwardShading:0]]
[2025.10.24-08.03.41:560][ 0]LogConfig: Set CVar [[r.VertexFoggingForOpaque:1]]
[2025.10.24-08.03.41:560][ 0]LogConfig: Set CVar [[r.SeparateTranslucency:1]]
[2025.10.24-08.03.41:560][ 0]LogConfig: Set CVar [[r.TranslucentSortPolicy:0]]
[2025.10.24-08.03.41:560][ 0]LogConfig: CVar [[TranslucentSortAxis:(X=0.000000,Y=-1.000000,Z=0.000000)]] deferred - dummy variable created
[2025.10.24-08.03.41:560][ 0]LogConfig: Set CVar [[r.LocalFogVolume.ApplyOnTranslucent:0]]
[2025.10.24-08.03.41:560][ 0]LogConfig: Set CVar [[xr.VRS.FoveationLevel:0]]
[2025.10.24-08.03.41:560][ 0]LogConfig: Set CVar [[xr.VRS.DynamicFoveation:0]]
[2025.10.24-08.03.41:560][ 0]LogConfig: Set CVar [[r.CustomDepth:1]]
[2025.10.24-08.03.41:560][ 0]LogConfig: Set CVar [[r.CustomDepthTemporalAAJitter:1]]
[2025.10.24-08.03.41:560][ 0]LogConfig: Set CVar [[r.PostProcessing.PropagateAlpha:0]]
[2025.10.24-08.03.41:560][ 0]LogConfig: Set CVar [[r.Deferred.SupportPrimitiveAlphaHoldout:0]]
[2025.10.24-08.03.41:560][ 0]LogConfig: Set CVar [[r.DefaultFeature.Bloom:1]]
[2025.10.24-08.03.41:560][ 0]LogConfig: Set CVar [[r.DefaultFeature.AmbientOcclusion:1]]
[2025.10.24-08.03.41:560][ 0]LogConfig: Set CVar [[r.DefaultFeature.AmbientOcclusionStaticFraction:1]]
[2025.10.24-08.03.41:560][ 0]LogConfig: Set CVar [[r.DefaultFeature.AutoExposure:0]]
[2025.10.24-08.03.41:560][ 0]LogConfig: Set CVar [[r.DefaultFeature.AutoExposure.Method:0]]
[2025.10.24-08.03.41:560][ 0]LogConfig: Set CVar [[r.DefaultFeature.AutoExposure.Bias:1.000000]]
[2025.10.24-08.03.41:560][ 0]LogConfig: Set CVar [[r.DefaultFeature.AutoExposure.ExtendDefaultLuminanceRange:1]]
[2025.10.24-08.03.41:560][ 0]LogConfig: Set CVar [[r.DefaultFeature.LocalExposure.HighlightContrastScale:0.800000]]
[2025.10.24-08.03.41:560][ 0]LogConfig: Set CVar [[r.DefaultFeature.LocalExposure.ShadowContrastScale:0.800000]]
[2025.10.24-08.03.41:560][ 0]LogConfig: Set CVar [[r.DefaultFeature.MotionBlur:0]]
[2025.10.24-08.03.41:560][ 0]LogConfig: Set CVar [[r.DefaultFeature.LensFlare:0]]
[2025.10.24-08.03.41:560][ 0]LogConfig: Set CVar [[r.TemporalAA.Upsampling:1]]
[2025.10.24-08.03.41:560][ 0]LogConfig: Set CVar [[r.AntiAliasingMethod:0]]
[2025.10.24-08.03.41:560][ 0]LogConfig: Set CVar [[r.MSAACount:4]]
[2025.10.24-08.03.41:560][ 0]LogConfig: Set CVar [[r.DefaultFeature.LightUnits:1]]
[2025.10.24-08.03.41:560][ 0]LogConfig: Set CVar [[r.DefaultBackBufferPixelFormat:4]]
[2025.10.24-08.03.41:560][ 0]LogConfig: Set CVar [[r.ScreenPercentage.Default:100.000000]]
[2025.10.24-08.03.41:560][ 0]LogConfig: Set CVar [[r.ScreenPercentage.Default.Desktop.Mode:1]]
[2025.10.24-08.03.41:560][ 0]LogConfig: Set CVar [[r.ScreenPercentage.Default.Mobile.Mode:0]]
[2025.10.24-08.03.41:560][ 0]LogConfig: Set CVar [[r.ScreenPercentage.Default.VR.Mode:0]]
[2025.10.24-08.03.41:560][ 0]LogConfig: Set CVar [[r.ScreenPercentage.Default.PathTracer.Mode:0]]
[2025.10.24-08.03.41:560][ 0]LogConfig: Set CVar [[r.Shadow.UnbuiltPreviewInGame:1]]
[2025.10.24-08.03.41:560][ 0]LogConfig: Set CVar [[r.StencilForLODDither:0]]
[2025.10.24-08.03.41:560][ 0]LogConfig: Set CVar [[r.EarlyZPass:3]]
[2025.10.24-08.03.41:560][ 0]LogConfig: Set CVar [[r.EarlyZPassOnlyMaterialMasking:0]]
[2025.10.24-08.03.41:560][ 0]LogConfig: Set CVar [[r.Shadow.CSMCaching:0]]
[2025.10.24-08.03.41:560][ 0]LogConfig: Set CVar [[r.DBuffer:1]]
[2025.10.24-08.03.41:560][ 0]LogConfig: Set CVar [[r.ClearSceneMethod:1]]
[2025.10.24-08.03.41:560][ 0]LogConfig: Set CVar [[r.VelocityOutputPass:0]]
[2025.10.24-08.03.41:560][ 0]LogConfig: Set CVar [[r.Velocity.EnableVertexDeformation:2]]
[2025.10.24-08.03.41:560][ 0]LogConfig: Set CVar [[r.SelectiveBasePassOutputs:0]]
[2025.10.24-08.03.41:560][ 0]LogConfig: CVar [[bDefaultParticleCutouts:0]] deferred - dummy variable created
[2025.10.24-08.03.41:560][ 0]LogConfig: Set CVar [[fx.GPUSimulationTextureSizeX:1024]]
[2025.10.24-08.03.41:560][ 0]LogConfig: Set CVar [[fx.GPUSimulationTextureSizeY:1024]]
[2025.10.24-08.03.41:560][ 0]LogConfig: Set CVar [[r.AllowGlobalClipPlane:0]]
[2025.10.24-08.03.41:560][ 0]LogConfig: Set CVar [[r.GBufferFormat:1]]
[2025.10.24-08.03.41:560][ 0]LogConfig: Set CVar [[r.MorphTarget.Mode:1]]
[2025.10.24-08.03.41:560][ 0]LogConfig: Set CVar [[r.MorphTarget.MaxBlendWeight:5.000000]]
[2025.10.24-08.03.41:560][ 0]LogConfig: Set CVar [[r.SupportSkyAtmosphere:1]]
[2025.10.24-08.03.41:560][ 0]LogConfig: Set CVar [[r.SupportSkyAtmosphereAffectsHeightFog:1]]
[2025.10.24-08.03.41:560][ 0]LogConfig: Set CVar [[r.SupportExpFogMatchesVolumetricFog:0]]
[2025.10.24-08.03.41:560][ 0]LogConfig: Set CVar [[r.SupportLocalFogVolumes:1]]
[2025.10.24-08.03.41:560][ 0]LogConfig: Set CVar [[r.SupportCloudShadowOnForwardLitTranslucent:0]]
[2025.10.24-08.03.41:560][ 0]LogConfig: Set CVar [[r.LightFunctionAtlas.Format:0]]
[2025.10.24-08.03.41:560][ 0]LogConfig: Set CVar [[r.VolumetricFog.LightFunction:1]]
[2025.10.24-08.03.41:560][ 0]LogConfig: Set CVar [[r.Deferred.UsesLightFunctionAtlas:1]]
[2025.10.24-08.03.41:560][ 0]LogConfig: Set CVar [[r.SingleLayerWater.UsesLightFunctionAtlas:0]]
[2025.10.24-08.03.41:561][ 0]LogConfig: Set CVar [[r.Translucent.UsesLightFunctionAtlas:0]]
[2025.10.24-08.03.41:561][ 0]LogConfig: Set CVar [[r.Translucent.UsesIESProfiles:0]]
[2025.10.24-08.03.41:561][ 0]LogConfig: Set CVar [[r.Translucent.UsesRectLights:0]]
[2025.10.24-08.03.41:561][ 0]LogConfig: Set CVar [[r.Translucent.UsesShadowedLocalLights:0]]
[2025.10.24-08.03.41:561][ 0]LogConfig: Set CVar [[vr.InstancedStereo:0]]
[2025.10.24-08.03.41:561][ 0]LogConfig: Set CVar [[r.MobileHDR:1]]
[2025.10.24-08.03.41:561][ 0]LogConfig: Set CVar [[vr.MobileMultiView:0]]
[2025.10.24-08.03.41:561][ 0]LogConfig: Set CVar [[r.Mobile.UseHWsRGBEncoding:0]]
[2025.10.24-08.03.41:561][ 0]LogConfig: Set CVar [[vr.RoundRobinOcclusion:0]]
[2025.10.24-08.03.41:561][ 0]LogConfig: Set CVar [[r.MeshStreaming:0]]
[2025.10.24-08.03.41:561][ 0]LogConfig: Set CVar [[r.HeterogeneousVolumes:1]]
[2025.10.24-08.03.41:561][ 0]LogConfig: Set CVar [[r.HeterogeneousVolumes.Shadows:0]]
[2025.10.24-08.03.41:561][ 0]LogConfig: Set CVar [[r.Translucency.HeterogeneousVolumes:0]]
[2025.10.24-08.03.41:561][ 0]LogConfig: Set CVar [[r.WireframeCullThreshold:5.000000]]
[2025.10.24-08.03.41:561][ 0]LogConfig: Set CVar [[r.SupportStationarySkylight:1]]
[2025.10.24-08.03.41:561][ 0]LogConfig: Set CVar [[r.SupportLowQualityLightmaps:1]]
[2025.10.24-08.03.41:561][ 0]LogConfig: Set CVar [[r.SupportPointLightWholeSceneShadows:1]]
[2025.10.24-08.03.41:561][ 0]LogConfig: Set CVar [[r.Shadow.TranslucentPerObject.ProjectEnabled:0]]
[2025.10.24-08.03.41:561][ 0]LogConfig: Set CVar [[r.Water.SingleLayerWater.SupportCloudShadow:0]]
[2025.10.24-08.03.41:561][ 0]LogConfig: Set CVar [[r.Substrate:0]]
[2025.10.24-08.03.41:561][ 0]LogConfig: Set CVar [[r.Substrate.OpaqueMaterialRoughRefraction:0]]
[2025.10.24-08.03.41:561][ 0]LogConfig: Set CVar [[r.Refraction.Blur:1]]
[2025.10.24-08.03.41:561][ 0]LogConfig: Set CVar [[r.Substrate.Debug.AdvancedVisualizationShaders:0]]
[2025.10.24-08.03.41:561][ 0]LogConfig: Set CVar [[r.Substrate.EnableLayerSupport:0]]
[2025.10.24-08.03.41:561][ 0]LogConfig: Set CVar [[r.Material.RoughDiffuse:0]]
[2025.10.24-08.03.41:561][ 0]LogConfig: Set CVar [[r.Material.EnergyConservation:0]]
[2025.10.24-08.03.41:561][ 0]LogConfig: Set CVar [[r.Material.DefaultAutoMaterialUsage:1]]
[2025.10.24-08.03.41:561][ 0]LogConfig: Set CVar [[r.OIT.SortedPixels:0]]
[2025.10.24-08.03.41:561][ 0]LogConfig: Set CVar [[r.HairStrands.LODMode:1]]
[2025.10.24-08.03.41:561][ 0]LogConfig: Set CVar [[r.SkinCache.CompileShaders:1]]
[2025.10.24-08.03.41:561][ 0]LogConfig: Set CVar [[r.VRS.Support:1]]
[2025.10.24-08.03.41:561][ 0]LogConfig: Set CVar [[r.SkinCache.SkipCompilingGPUSkinVF:0]]
[2025.10.24-08.03.41:561][ 0]LogConfig: Set CVar [[r.SkinCache.DefaultBehavior:1]]
[2025.10.24-08.03.41:561][ 0]LogConfig: Set CVar [[r.SkinCache.SceneMemoryLimitInMB:128.000000]]
[2025.10.24-08.03.41:561][ 0]LogConfig: Set CVar [[r.Mobile.EnableStaticAndCSMShadowReceivers:1]]
[2025.10.24-08.03.41:561][ 0]LogConfig: Set CVar [[r.Mobile.EnableMovableLightCSMShaderCulling:1]]
[2025.10.24-08.03.41:561][ 0]LogConfig: Set CVar [[r.Mobile.Forward.EnableLocalLights:1]]
[2025.10.24-08.03.41:561][ 0]LogConfig: Set CVar [[r.Mobile.Forward.EnableClusteredReflections:0]]
[2025.10.24-08.03.41:561][ 0]LogConfig: Set CVar [[r.Mobile.AllowDistanceFieldShadows:1]]
[2025.10.24-08.03.41:561][ 0]LogConfig: Set CVar [[r.Mobile.EnableMovableSpotlightsShadow:0]]
[2025.10.24-08.03.41:561][ 0]LogConfig: Set CVar [[r.GPUSkin.Support16BitBoneIndex:0]]
[2025.10.24-08.03.41:561][ 0]LogConfig: Set CVar [[r.GPUSkin.Limit2BoneInfluences:0]]
[2025.10.24-08.03.41:561][ 0]LogConfig: Set CVar [[r.SupportDepthOnlyIndexBuffers:0]]
[2025.10.24-08.03.41:561][ 0]LogConfig: Set CVar [[r.SupportReversedIndexBuffers:0]]
[2025.10.24-08.03.41:561][ 0]LogConfig: Set CVar [[r.Mobile.AmbientOcclusion:0]]
[2025.10.24-08.03.41:561][ 0]LogConfig: Set CVar [[r.Mobile.DBuffer:0]]
[2025.10.24-08.03.41:561][ 0]LogConfig: Set CVar [[r.GPUSkin.UnlimitedBoneInfluences:0]]
[2025.10.24-08.03.41:561][ 0]LogConfig: Set CVar [[r.GPUSkin.AlwaysUseDeformerForUnlimitedBoneInfluences:0]]
[2025.10.24-08.03.41:561][ 0]LogConfig: Set CVar [[r.GPUSkin.UnlimitedBoneInfluencesThreshold:8]]
[2025.10.24-08.03.41:561][ 0]LogConfig: CVar [[DefaultBoneInfluenceLimit:(Default=0,PerPlatform=())]] deferred - dummy variable created
[2025.10.24-08.03.41:561][ 0]LogConfig: Set CVar [[r.Mobile.ScreenSpaceReflections:0]]
[2025.10.24-08.03.41:561][ 0]LogConfig: Set CVar [[r.Mobile.SupportsGen4TAA:1]]
[2025.10.24-08.03.41:561][ 0]LogConfig: CVar [[bStreamSkeletalMeshLODs:(Default=False,PerPlatform=())]] deferred - dummy variable created
[2025.10.24-08.03.41:561][ 0]LogConfig: CVar [[bDiscardSkeletalMeshOptionalLODs:(Default=False,PerPlatform=())]] deferred - dummy variable created
[2025.10.24-08.03.41:561][ 0]LogConfig: CVar [[VisualizeCalibrationCustomMaterialPath:None]] deferred - dummy variable created
[2025.10.24-08.03.41:561][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.RendererOverrideSettings] File [Engine]
[2025.10.24-08.03.41:561][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.StreamingSettings] File [Engine]
[2025.10.24-08.03.41:561][ 0]LogConfig: Set CVar [[s.MinBulkDataSizeForAsyncLoading:131072]]
[2025.10.24-08.03.41:561][ 0]LogConfig: Set CVar [[s.AsyncLoadingThreadEnabled:1]]
[2025.10.24-08.03.41:561][ 0]LogConfig: Set CVar [[s.EventDrivenLoaderEnabled:1]]
[2025.10.24-08.03.41:561][ 0]LogConfig: Set CVar [[s.WarnIfTimeLimitExceeded:0]]
[2025.10.24-08.03.41:561][ 0]LogConfig: Set CVar [[s.TimeLimitExceededMultiplier:1.5]]
[2025.10.24-08.03.41:561][ 0]LogConfig: Set CVar [[s.TimeLimitExceededMinTime:0.005]]
[2025.10.24-08.03.41:561][ 0]LogConfig: Set CVar [[s.UseBackgroundLevelStreaming:1]]
[2025.10.24-08.03.41:561][ 0]LogConfig: Set CVar [[s.PriorityAsyncLoadingExtraTime:15.0]]
[2025.10.24-08.03.41:561][ 0]LogConfig: Set CVar [[s.LevelStreamingActorsUpdateTimeLimit:5.0]]
[2025.10.24-08.03.41:561][ 0]LogConfig: Set CVar [[s.PriorityLevelStreamingActorsUpdateExtraTime:5.0]]
[2025.10.24-08.03.41:561][ 0]LogConfig: Set CVar [[s.LevelStreamingComponentsRegistrationGranularity:10]]
[2025.10.24-08.03.41:561][ 0]LogConfig: Set CVar [[s.UnregisterComponentsTimeLimit:1.0]]
[2025.10.24-08.03.41:561][ 0]LogConfig: Set CVar [[s.LevelStreamingComponentsUnregistrationGranularity:5]]
[2025.10.24-08.03.41:561][ 0]LogConfig: CVar [[s.MaxPackageSummarySize:16384]] deferred - dummy variable created
[2025.10.24-08.03.41:561][ 0]LogConfig: Set CVar [[s.FlushStreamingOnExit:1]]
[2025.10.24-08.03.41:561][ 0]LogConfig: CVar [[FixedBootOrder:/Script/Engine/Default__SoundBase]] deferred - dummy variable created
[2025.10.24-08.03.41:561][ 0]LogConfig: CVar [[FixedBootOrder:/Script/Engine/Default__MaterialInterface]] deferred - dummy variable created
[2025.10.24-08.03.41:561][ 0]LogConfig: CVar [[FixedBootOrder:/Script/Engine/Default__DeviceProfileManager]] deferred - dummy variable created
[2025.10.24-08.03.41:561][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.GarbageCollectionSettings] File [Engine]
[2025.10.24-08.03.41:561][ 0]LogConfig: Set CVar [[gc.MaxObjectsNotConsideredByGC:1]]
[2025.10.24-08.03.41:561][ 0]LogConfig: Set CVar [[gc.FlushStreamingOnGC:0]]
[2025.10.24-08.03.41:561][ 0]LogConfig: Set CVar [[gc.NumRetriesBeforeForcingGC:10]]
[2025.10.24-08.03.41:561][ 0]LogConfig: Set CVar [[gc.AllowParallelGC:1]]
[2025.10.24-08.03.41:561][ 0]LogConfig: Set CVar [[gc.TimeBetweenPurgingPendingKillObjects:61.1]]
[2025.10.24-08.03.41:561][ 0]LogConfig: Set CVar [[gc.MaxObjectsInEditor:25165824]]
[2025.10.24-08.03.41:561][ 0]LogConfig: Set CVar [[gc.IncrementalBeginDestroyEnabled:1]]
[2025.10.24-08.03.41:561][ 0]LogConfig: Set CVar [[gc.CreateGCClusters:1]]
[2025.10.24-08.03.41:561][ 0]LogConfig: Set CVar [[gc.MinGCClusterSize:5]]
[2025.10.24-08.03.41:561][ 0]LogConfig: Set CVar [[gc.AssetClustreringEnabled:0]]
[2025.10.24-08.03.41:561][ 0]LogConfig: Set CVar [[gc.ActorClusteringEnabled:0]]
[2025.10.24-08.03.41:561][ 0]LogConfig: Set CVar [[gc.VerifyUObjectsAreNotFGCObjects:0]]
[2025.10.24-08.03.41:562][ 0]LogConfig: Set CVar [[gc.GarbageEliminationEnabled:1]]
[2025.10.24-08.03.41:562][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.NetworkSettings] File [Engine]
[2025.10.24-08.03.41:562][ 0]LogConfig: CVar [[NetworkEmulationProfiles:(ProfileName="Average",ToolTip="Simulates average internet conditions")]] deferred - dummy variable created
[2025.10.24-08.03.41:562][ 0]LogConfig: CVar [[NetworkEmulationProfiles:(ProfileName="Bad",ToolTip="Simulates laggy internet conditions")]] deferred - dummy variable created
[2025.10.24-08.03.41:562][ 0]LogConfig: Applying CVar settings from Section [/Script/UnrealEd.CookerSettings] File [Engine]
[2025.10.24-08.03.41:562][ 0]LogConfig: CVar [[DefaultASTCQualityBySpeed:2]] deferred - dummy variable created
[2025.10.24-08.03.41:562][ 0]LogConfig: CVar [[DefaultASTCQualityBySize:3]] deferred - dummy variable created
[2025.10.24-08.03.41:562][ 0]LogConfig: CVar [[DefaultASTCQualityBySizeHQ:4]] deferred - dummy variable created
[2025.10.24-08.03.41:562][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:WidgetBlueprint]] deferred - dummy variable created
[2025.10.24-08.03.41:562][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:GroupActor]] deferred - dummy variable created
[2025.10.24-08.03.41:562][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:MetaData]] deferred - dummy variable created
[2025.10.24-08.03.41:562][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ObjectRedirector]] deferred - dummy variable created
[2025.10.24-08.03.41:562][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:NavMeshRenderingComponent]] deferred - dummy variable created
[2025.10.24-08.03.41:562][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ReflectionCaptureComponent]] deferred - dummy variable created
[2025.10.24-08.03.41:562][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:TextRenderComponent]] deferred - dummy variable created
[2025.10.24-08.03.41:562][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:Font]] deferred - dummy variable created
[2025.10.24-08.03.41:562][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:InterpCurveEdSetup]] deferred - dummy variable created
[2025.10.24-08.03.41:562][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:MaterialExpression]] deferred - dummy variable created
[2025.10.24-08.03.41:562][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:NiagaraEmitter]] deferred - dummy variable created
[2025.10.24-08.03.41:562][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:NiagaraScript]] deferred - dummy variable created
[2025.10.24-08.03.41:562][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ParticleEmitter]] deferred - dummy variable created
[2025.10.24-08.03.41:562][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ParticleLODLevel]] deferred - dummy variable created
[2025.10.24-08.03.41:562][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ParticleModule]] deferred - dummy variable created
[2025.10.24-08.03.41:562][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:SubUVAnimation]] deferred - dummy variable created
[2025.10.24-08.03.41:562][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:SoundNode]] deferred - dummy variable created
[2025.10.24-08.03.41:562][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:GameplayEffectUIData]] deferred - dummy variable created
[2025.10.24-08.03.41:562][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:AmbientSound]] deferred - dummy variable created
[2025.10.24-08.03.41:562][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:WidgetBlueprint]] deferred - dummy variable created
[2025.10.24-08.03.41:562][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:GroupActor]] deferred - dummy variable created
[2025.10.24-08.03.41:562][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:MetaData]] deferred - dummy variable created
[2025.10.24-08.03.41:562][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:ObjectRedirector]] deferred - dummy variable created
[2025.10.24-08.03.41:562][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:InterpCurveEdSetup]] deferred - dummy variable created
[2025.10.24-08.03.41:562][ 0]LogConfig: CVar [[VersionedIntRValues:r.AllowStaticLighting]] deferred - dummy variable created
[2025.10.24-08.03.41:562][ 0]LogConfig: CVar [[VersionedIntRValues:r.MaterialEditor.LWCTruncateMode]] deferred - dummy variable created
[2025.10.24-08.03.41:562][ 0]LogConfig: CVar [[VersionedIntRValues:r.GBuffer]] deferred - dummy variable created
[2025.10.24-08.03.41:562][ 0]LogConfig: CVar [[VersionedIntRValues:r.VelocityOutputPass]] deferred - dummy variable created
[2025.10.24-08.03.41:562][ 0]LogConfig: CVar [[VersionedIntRValues:r.SelectiveBasePassOutputs]] deferred - dummy variable created
[2025.10.24-08.03.41:562][ 0]LogConfig: CVar [[VersionedIntRValues:r.DBuffer]] deferred - dummy variable created
[2025.10.24-08.03.41:562][ 0]LogConfig: CVar [[VersionedIntRValues:r.Mobile.DBuffer]] deferred - dummy variable created
[2025.10.24-08.03.41:562][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.Symbols]] deferred - dummy variable created
[2025.10.24-08.03.41:562][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.GenerateSymbols]] deferred - dummy variable created
[2025.10.24-08.03.41:562][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.WriteSymbols]] deferred - dummy variable created
[2025.10.24-08.03.41:562][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.AllowUniqueSymbols]] deferred - dummy variable created
[2025.10.24-08.03.41:562][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.ExtraData]] deferred - dummy variable created
[2025.10.24-08.03.41:562][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.Optimize]] deferred - dummy variable created
[2025.10.24-08.03.41:562][ 0]LogConfig: CVar [[VersionedIntRValues:r.CompileShadersForDevelopment]] deferred - dummy variable created
[2025.10.24-08.03.41:562][ 0]LogConfig: CVar [[VersionedIntRValues:r.MobileHDR]] deferred - dummy variable created
[2025.10.24-08.03.41:562][ 0]LogConfig: CVar [[VersionedIntRValues:r.UsePreExposure]] deferred - dummy variable created
[2025.10.24-08.03.41:564][ 0]LogCsvProfiler: Display: Metadata set : systemresolution.resx="1920"
[2025.10.24-08.03.41:564][ 0]LogCsvProfiler: Display: Metadata set : systemresolution.resy="1080"
[2025.10.24-08.03.41:564][ 0]LogConfig: Applying CVar settings from Section [ViewDistanceQuality@3] File [Scalability]
[2025.10.24-08.03.41:564][ 0]LogConfig: Set CVar [[r.SkeletalMeshLODBias:0]]
[2025.10.24-08.03.41:564][ 0]LogConfig: Set CVar [[r.ViewDistanceScale:1.0]]
[2025.10.24-08.03.41:564][ 0]LogConfig: Applying CVar settings from Section [AntiAliasingQuality@3] File [Scalability]
[2025.10.24-08.03.41:564][ 0]LogConfig: Set CVar [[r.FXAA.Quality:4]]
[2025.10.24-08.03.41:564][ 0]LogConfig: Set CVar [[r.TemporalAA.Quality:2]]
[2025.10.24-08.03.41:564][ 0]LogConfig: Set CVar [[r.TSR.History.R11G11B10:1]]
[2025.10.24-08.03.41:565][ 0]LogConfig: Set CVar [[r.TSR.History.ScreenPercentage:200]]
[2025.10.24-08.03.41:565][ 0]LogConfig: Set CVar [[r.TSR.History.UpdateQuality:3]]
[2025.10.24-08.03.41:565][ 0]LogConfig: Set CVar [[r.TSR.ShadingRejection.Flickering:1]]
[2025.10.24-08.03.41:565][ 0]LogConfig: Set CVar [[r.TSR.RejectionAntiAliasingQuality:2]]
[2025.10.24-08.03.41:565][ 0]LogConfig: Set CVar [[r.TSR.ReprojectionField:1]]
[2025.10.24-08.03.41:565][ 0]LogConfig: Set CVar [[r.TSR.Resurrection:1]]
[2025.10.24-08.03.41:565][ 0]LogConfig: Applying CVar settings from Section [ShadowQuality@3] File [Scalability]
[2025.10.24-08.03.41:565][ 0]LogConfig: Set CVar [[r.LightFunctionQuality:1]]
[2025.10.24-08.03.41:565][ 0]LogConfig: Set CVar [[r.ShadowQuality:5]]
[2025.10.24-08.03.41:565][ 0]LogConfig: Set CVar [[r.Shadow.CSM.MaxCascades:10]]
[2025.10.24-08.03.41:565][ 0]LogConfig: Set CVar [[r.Shadow.MaxResolution:2048]]
[2025.10.24-08.03.41:565][ 0]LogConfig: Set CVar [[r.Shadow.MaxCSMResolution:2048]]
[2025.10.24-08.03.41:565][ 0]LogConfig: Set CVar [[r.Shadow.RadiusThreshold:0.01]]
[2025.10.24-08.03.41:565][ 0]LogConfig: Set CVar [[r.Shadow.DistanceScale:1.0]]
[2025.10.24-08.03.41:565][ 0]LogConfig: Set CVar [[r.Shadow.CSM.TransitionScale:1.0]]
[2025.10.24-08.03.41:565][ 0]LogConfig: Set CVar [[r.Shadow.PreShadowResolutionFactor:1.0]]
[2025.10.24-08.03.41:565][ 0]LogConfig: Set CVar [[r.DistanceFieldShadowing:1]]
[2025.10.24-08.03.41:565][ 0]LogConfig: Set CVar [[r.VolumetricFog:1]]
[2025.10.24-08.03.41:565][ 0]LogConfig: Set CVar [[r.VolumetricFog.GridPixelSize:8]]
[2025.10.24-08.03.41:565][ 0]LogConfig: Set CVar [[r.VolumetricFog.GridSizeZ:128]]
[2025.10.24-08.03.41:565][ 0]LogConfig: Set CVar [[r.VolumetricFog.HistoryMissSupersampleCount:4]]
[2025.10.24-08.03.41:565][ 0]LogConfig: Set CVar [[r.LightMaxDrawDistanceScale:1]]
[2025.10.24-08.03.41:565][ 0]LogConfig: Set CVar [[r.CapsuleShadows:1]]
[2025.10.24-08.03.41:565][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.MaxPhysicalPages:4096]]
[2025.10.24-08.03.41:565][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.ResolutionLodBiasDirectional:-1.5]]
[2025.10.24-08.03.41:565][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.ResolutionLodBiasDirectionalMoving:-1.5]]
[2025.10.24-08.03.41:565][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.ResolutionLodBiasLocal:0.0]]
[2025.10.24-08.03.41:565][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.ResolutionLodBiasLocalMoving:1.0]]
[2025.10.24-08.03.41:565][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.SMRT.RayCountDirectional:8]]
[2025.10.24-08.03.41:565][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.SMRT.SamplesPerRayDirectional:4]]
[2025.10.24-08.03.41:565][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.SMRT.RayCountLocal:8]]
[2025.10.24-08.03.41:565][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.SMRT.SamplesPerRayLocal:4]]
[2025.10.24-08.03.41:565][ 0]LogConfig: Applying CVar settings from Section [GlobalIlluminationQuality@3] File [Scalability]
[2025.10.24-08.03.41:565][ 0]LogConfig: Set CVar [[r.DistanceFieldAO:1]]
[2025.10.24-08.03.41:565][ 0]LogConfig: Set CVar [[r.SkylightIntensityMultiplier:1.0]]
[2025.10.24-08.03.41:565][ 0]LogConfig: Set CVar [[r.AOQuality:2]]
[2025.10.24-08.03.41:565][ 0]LogConfig: Set CVar [[r.Lumen.DiffuseIndirect.Allow:1]]
[2025.10.24-08.03.41:565][ 0]LogConfig: Set CVar [[r.LumenScene.DirectLighting.MaxLightsPerTile:8]]
[2025.10.24-08.03.41:565][ 0]LogConfig: Set CVar [[r.LumenScene.DirectLighting.UpdateFactor:32]]
[2025.10.24-08.03.41:565][ 0]LogConfig: Set CVar [[r.LumenScene.Radiosity.UpdateFactor:64]]
[2025.10.24-08.03.41:565][ 0]LogConfig: Set CVar [[r.LumenScene.Radiosity.ProbeSpacing:4]]
[2025.10.24-08.03.41:565][ 0]LogConfig: Set CVar [[r.LumenScene.Radiosity.HemisphereProbeResolution:4]]
[2025.10.24-08.03.41:565][ 0]LogConfig: Set CVar [[r.Lumen.TraceMeshSDFs.Allow:1]]
[2025.10.24-08.03.41:565][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.RadianceCache.ProbeResolution:32]]
[2025.10.24-08.03.41:565][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.RadianceCache.NumProbesToTraceBudget:100]]
[2025.10.24-08.03.41:565][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.DownsampleFactor:16]]
[2025.10.24-08.03.41:565][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.NumAdaptiveProbes:8]]
[2025.10.24-08.03.41:565][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.TracingOctahedronResolution:8]]
[2025.10.24-08.03.41:565][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.IrradianceFormat:0]]
[2025.10.24-08.03.41:565][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.StochasticInterpolation:0]]
[2025.10.24-08.03.41:565][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.FullResolutionJitterWidth:1]]
[2025.10.24-08.03.41:565][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.TwoSidedFoliageBackfaceDiffuse:1]]
[2025.10.24-08.03.41:565][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.ScreenTraces.HZBTraversal.FullResDepth:1]]
[2025.10.24-08.03.41:565][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.ShortRangeAO.HardwareRayTracing:0]]
[2025.10.24-08.03.41:565][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.ShortRangeAO.BentNormal:1]]
[2025.10.24-08.03.41:565][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.GridPixelSize:32]]
[2025.10.24-08.03.41:565][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.TraceFromVolume:1]]
[2025.10.24-08.03.41:565][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.TracingOctahedronResolution:3]]
[2025.10.24-08.03.41:565][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.RadianceCache.ProbeResolution:8]]
[2025.10.24-08.03.41:565][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.RadianceCache.NumProbesToTraceBudget:70]]
[2025.10.24-08.03.41:565][ 0]LogConfig: Set CVar [[r.RayTracing.Scene.BuildMode:1]]
[2025.10.24-08.03.41:565][ 0]LogConfig: Applying CVar settings from Section [ReflectionQuality@3] File [Scalability]
[2025.10.24-08.03.41:566][ 0]LogConfig: Set CVar [[r.SSR.Quality:3]]
[2025.10.24-08.03.41:566][ 0]LogConfig: Set CVar [[r.SSR.HalfResSceneColor:0]]
[2025.10.24-08.03.41:566][ 0]LogConfig: Set CVar [[r.Lumen.Reflections.Allow:1]]
[2025.10.24-08.03.41:566][ 0]LogConfig: Set CVar [[r.Lumen.Reflections.DownsampleFactor:1]]
[2025.10.24-08.03.41:566][ 0]LogConfig: Set CVar [[r.Lumen.Reflections.MaxRoughnessToTraceForFoliage:0.4]]
[2025.10.24-08.03.41:566][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.MaxRoughnessToEvaluateRoughSpecularForFoliage:0.8]]
[2025.10.24-08.03.41:566][ 0]LogConfig: Set CVar [[r.Lumen.Reflections.ScreenSpaceReconstruction.NumSamples:5]]
[2025.10.24-08.03.41:566][ 0]LogConfig: Set CVar [[r.Lumen.Reflections.ScreenSpaceReconstruction.MinWeight:0]]
[2025.10.24-08.03.41:566][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyReflections.FrontLayer.Allow:1]]
[2025.10.24-08.03.41:566][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyReflections.FrontLayer.Enable:0]]
[2025.10.24-08.03.41:566][ 0]LogConfig: Applying CVar settings from Section [PostProcessQuality@3] File [Scalability]
[2025.10.24-08.03.41:566][ 0]LogConfig: Set CVar [[r.MotionBlurQuality:4]]
[2025.10.24-08.03.41:566][ 0]LogConfig: Set CVar [[r.MotionBlur.HalfResGather:0]]
[2025.10.24-08.03.41:566][ 0]LogConfig: Set CVar [[r.AmbientOcclusionMipLevelFactor:0.4]]
[2025.10.24-08.03.41:566][ 0]LogConfig: Set CVar [[r.AmbientOcclusionMaxQuality:100]]
[2025.10.24-08.03.41:566][ 0]LogConfig: Set CVar [[r.AmbientOcclusionLevels:-1]]
[2025.10.24-08.03.41:566][ 0]LogConfig: Set CVar [[r.AmbientOcclusionRadiusScale:1.0]]
[2025.10.24-08.03.41:566][ 0]LogConfig: Set CVar [[r.DepthOfFieldQuality:2]]
[2025.10.24-08.03.41:566][ 0]LogConfig: Set CVar [[r.RenderTargetPoolMin:400]]
[2025.10.24-08.03.41:566][ 0]LogConfig: Set CVar [[r.LensFlareQuality:2]]
[2025.10.24-08.03.41:566][ 0]LogConfig: Set CVar [[r.SceneColorFringeQuality:1]]
[2025.10.24-08.03.41:566][ 0]LogConfig: Set CVar [[r.EyeAdaptationQuality:2]]
[2025.10.24-08.03.41:566][ 0]LogConfig: Set CVar [[r.BloomQuality:5]]
[2025.10.24-08.03.41:566][ 0]LogConfig: Set CVar [[r.Bloom.ScreenPercentage:50.000]]
[2025.10.24-08.03.41:566][ 0]LogConfig: Set CVar [[r.FastBlurThreshold:100]]
[2025.10.24-08.03.41:566][ 0]LogConfig: Set CVar [[r.Upscale.Quality:3]]
[2025.10.24-08.03.41:566][ 0]LogConfig: Set CVar [[r.LightShaftQuality:1]]
[2025.10.24-08.03.41:566][ 0]LogConfig: Set CVar [[r.Filter.SizeScale:1]]
[2025.10.24-08.03.41:566][ 0]LogConfig: Set CVar [[r.Tonemapper.Quality:5]]
[2025.10.24-08.03.41:566][ 0]LogConfig: Set CVar [[r.DOF.Gather.ResolutionDivisor:2 ; lower gathering resolution]]
[2025.10.24-08.03.41:566][ 0]LogConfig: Set CVar [[r.DOF.Gather.AccumulatorQuality:1 ; higher gathering accumulator quality]]
[2025.10.24-08.03.41:566][ 0]LogConfig: Set CVar [[r.DOF.Gather.PostfilterMethod:1 ; Median3x3 postfilering method]]
[2025.10.24-08.03.41:566][ 0]LogConfig: Set CVar [[r.DOF.Gather.EnableBokehSettings:0 ; no bokeh simulation when gathering]]
[2025.10.24-08.03.41:566][ 0]LogConfig: Set CVar [[r.DOF.Gather.RingCount:4 ; medium number of samples when gathering]]
[2025.10.24-08.03.41:566][ 0]LogConfig: Set CVar [[r.DOF.Scatter.ForegroundCompositing:1 ; additive foreground scattering]]
[2025.10.24-08.03.41:566][ 0]LogConfig: Set CVar [[r.DOF.Scatter.BackgroundCompositing:2 ; additive background scattering]]
[2025.10.24-08.03.41:566][ 0]LogConfig: Set CVar [[r.DOF.Scatter.EnableBokehSettings:1 ; bokeh simulation when scattering]]
[2025.10.24-08.03.41:566][ 0]LogConfig: Set CVar [[r.DOF.Scatter.MaxSpriteRatio:0.1 ; only a maximum of 10% of scattered bokeh]]
[2025.10.24-08.03.41:566][ 0]LogConfig: Set CVar [[r.DOF.Recombine.Quality:1 ; cheap slight out of focus]]
[2025.10.24-08.03.41:566][ 0]LogConfig: Set CVar [[r.DOF.Recombine.EnableBokehSettings:0 ; no bokeh simulation on slight out of focus]]
[2025.10.24-08.03.41:566][ 0]LogConfig: Set CVar [[r.DOF.TemporalAAQuality:1 ; more stable temporal accumulation]]
[2025.10.24-08.03.41:566][ 0]LogConfig: Set CVar [[r.DOF.Kernel.MaxForegroundRadius:0.025]]
[2025.10.24-08.03.41:566][ 0]LogConfig: Set CVar [[r.DOF.Kernel.MaxBackgroundRadius:0.025]]
[2025.10.24-08.03.41:566][ 0]LogConfig: Applying CVar settings from Section [TextureQuality@3] File [Scalability]
[2025.10.24-08.03.41:566][ 0]LogConfig: Set CVar [[r.Streaming.MipBias:0]]
[2025.10.24-08.03.41:566][ 0]LogConfig: Set CVar [[r.Streaming.AmortizeCPUToGPUCopy:0]]
[2025.10.24-08.03.41:566][ 0]LogConfig: Set CVar [[r.Streaming.MaxNumTexturesToStreamPerFrame:0]]
[2025.10.24-08.03.41:566][ 0]LogConfig: Set CVar [[r.Streaming.Boost:1]]
[2025.10.24-08.03.41:566][ 0]LogConfig: Set CVar [[r.MaxAnisotropy:8]]
[2025.10.24-08.03.41:566][ 0]LogConfig: Set CVar [[r.VT.MaxAnisotropy:8]]
[2025.10.24-08.03.41:566][ 0]LogConfig: Set CVar [[r.Streaming.LimitPoolSizeToVRAM:0]]
[2025.10.24-08.03.41:566][ 0]LogConfig: Set CVar [[r.Streaming.PoolSize:1000]]
[2025.10.24-08.03.41:566][ 0]LogConfig: Set CVar [[r.Streaming.MaxEffectiveScreenSize:0]]
[2025.10.24-08.03.41:566][ 0]LogConfig: Applying CVar settings from Section [EffectsQuality@3] File [Scalability]
[2025.10.24-08.03.41:566][ 0]LogConfig: Set CVar [[r.TranslucencyLightingVolumeDim:64]]
[2025.10.24-08.03.41:566][ 0]LogConfig: Set CVar [[r.RefractionQuality:2]]
[2025.10.24-08.03.41:566][ 0]LogConfig: Set CVar [[r.SceneColorFormat:4]]
[2025.10.24-08.03.41:566][ 0]LogConfig: Set CVar [[r.DetailMode:3]]
[2025.10.24-08.03.41:566][ 0]LogConfig: Set CVar [[r.TranslucencyVolumeBlur:1]]
[2025.10.24-08.03.41:566][ 0]LogConfig: Set CVar [[r.MaterialQualityLevel:1 ; High quality]]
[2025.10.24-08.03.41:566][ 0]LogConfig: Set CVar [[r.SSS.Scale:1]]
[2025.10.24-08.03.41:566][ 0]LogConfig: Set CVar [[r.SSS.SampleSet:2]]
[2025.10.24-08.03.41:566][ 0]LogConfig: Set CVar [[r.SSS.Quality:1]]
[2025.10.24-08.03.41:566][ 0]LogConfig: Set CVar [[r.SSS.HalfRes:0]]
[2025.10.24-08.03.41:566][ 0]LogConfig: Set CVar [[r.SSGI.Quality:3]]
[2025.10.24-08.03.41:566][ 0]LogConfig: Set CVar [[r.EmitterSpawnRateScale:1.0]]
[2025.10.24-08.03.41:566][ 0]LogConfig: Set CVar [[r.ParticleLightQuality:2]]
[2025.10.24-08.03.41:566][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.FastApplyOnOpaque:1 ; Always have FastSkyLUT 1 in this case to avoid wrong sky]]
[2025.10.24-08.03.41:566][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.SampleCountMaxPerSlice:4]]
[2025.10.24-08.03.41:566][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.DepthResolution:16.0]]
[2025.10.24-08.03.41:566][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.FastSkyLUT:1]]
[2025.10.24-08.03.41:566][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMin:4.0]]
[2025.10.24-08.03.41:566][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMax:128.0]]
[2025.10.24-08.03.41:566][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.SampleCountMin:4.0]]
[2025.10.24-08.03.41:566][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.SampleCountMax:128.0]]
[2025.10.24-08.03.41:566][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.TransmittanceLUT.UseSmallFormat:0]]
[2025.10.24-08.03.41:566][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.TransmittanceLUT.SampleCount:10.0]]
[2025.10.24-08.03.41:566][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.MultiScatteringLUT.SampleCount:15.0]]
[2025.10.24-08.03.41:566][ 0]LogConfig: Set CVar [[fx.Niagara.QualityLevel:3]]
[2025.10.24-08.03.41:566][ 0]LogConfig: Set CVar [[r.Refraction.OffsetQuality:1]]
[2025.10.24-08.03.41:566][ 0]LogConfig: Set CVar [[r.HeterogeneousVolumes.DownsampleFactor:2]]
[2025.10.24-08.03.41:566][ 0]LogConfig: Set CVar [[r.HeterogeneousVolumes.MaxStepCount:256]]
[2025.10.24-08.03.41:566][ 0]LogConfig: Set CVar [[r.HeterogeneousVolumes.Shadows.Resolution:256]]
[2025.10.24-08.03.41:566][ 0]LogConfig: Set CVar [[r.HeterogeneousVolumes.Shadows.MaxSampleCount:8]]
[2025.10.24-08.03.41:566][ 0]LogConfig: Set CVar [[r.HeterogeneousVolumes.UseExistenceMask:0]]
[2025.10.24-08.03.41:566][ 0]LogConfig: Applying CVar settings from Section [FoliageQuality@3] File [Scalability]
[2025.10.24-08.03.41:566][ 0]LogConfig: Set CVar [[foliage.DensityScale:1.0]]
[2025.10.24-08.03.41:567][ 0]LogConfig: Set CVar [[grass.DensityScale:1.0]]
[2025.10.24-08.03.41:567][ 0]LogConfig: Applying CVar settings from Section [ShadingQuality@3] File [Scalability]
[2025.10.24-08.03.41:567][ 0]LogConfig: Set CVar [[r.HairStrands.SkyLighting.IntegrationType:2]]
[2025.10.24-08.03.41:567][ 0]LogConfig: Set CVar [[r.HairStrands.SkyAO.SampleCount:4]]
[2025.10.24-08.03.41:567][ 0]LogConfig: Set CVar [[r.HairStrands.Visibility.MSAA.SamplePerPixel:4]]
[2025.10.24-08.03.41:567][ 0]LogConfig: Set CVar [[r.AnisotropicMaterials:1]]
[2025.10.24-08.03.41:567][ 0]LogConfig: Applying CVar settings from Section [LandscapeQuality@3] File [Scalability]
[2025.10.24-08.03.41:572][ 0]LogRHI: Using Default RHI: D3D12
[2025.10.24-08.03.41:572][ 0]LogRHI: Using Highest Feature Level of D3D12: SM6
[2025.10.24-08.03.41:572][ 0]LogRHI: Loading RHI module D3D12RHI
[2025.10.24-08.03.41:663][ 0]LogD3D12RHI: Loading WinPixEventRuntime.dll for PIX profiling (from ../../../Engine/Binaries/ThirdParty/Windows/WinPixEventRuntime/x64).
[2025.10.24-08.03.41:663][ 0]LogRHI: Checking if RHI D3D12 with Feature Level SM6 is supported by your system.
[2025.10.24-08.03.42:155][ 0]LogD3D12RHI: Found D3D12 adapter 0: NVIDIA GeForce GTX 1070 (VendorId: 10de, DeviceId: 1b81, SubSysId: 61703842, Revision: 00a1
[2025.10.24-08.03.42:155][ 0]LogD3D12RHI: Max supported Feature Level 12_1, shader model 6.7, binding tier 3, wave ops supported, atomic64 supported
[2025.10.24-08.03.42:155][ 0]LogD3D12RHI: Adapter has 8067MB of dedicated video memory, 0MB of dedicated system memory, and 8172MB of shared system memory, 1 output[s], UMA:false
[2025.10.24-08.03.42:156][ 0]LogD3D12RHI: Driver Version: 581.08 (internal:32.0.15.8108, unified:581.08)
[2025.10.24-08.03.42:156][ 0]LogD3D12RHI: Driver Date: 8-15-2025
[2025.10.24-08.03.42:230][ 0]LogD3D12RHI: Found D3D12 adapter 1: Microsoft Basic Render Driver (VendorId: 1414, DeviceId: 008c, SubSysId: 0000, Revision: 0000
[2025.10.24-08.03.42:230][ 0]LogD3D12RHI: Max supported Feature Level 12_1, shader model 6.7, binding tier 3, wave ops supported, atomic64 supported
[2025.10.24-08.03.42:230][ 0]LogD3D12RHI: Adapter has 0MB of dedicated video memory, 0MB of dedicated system memory, and 8172MB of shared system memory, 0 output[s], UMA:true
[2025.10.24-08.03.42:230][ 0]LogD3D12RHI: DirectX Agility SDK runtime found.
[2025.10.24-08.03.42:230][ 0]LogD3D12RHI: Chosen D3D12 Adapter Id = 0
[2025.10.24-08.03.42:230][ 0]LogRHI: RHI D3D12 with Feature Level SM6 is supported and will be used.
[2025.10.24-08.03.42:230][ 0]LogInit: Selected Device Profile: [WindowsEditor]
[2025.10.24-08.03.42:231][ 0]LogHAL: Display: Platform has ~ 16 GB [17137979392 / 17179869184 / 16], which maps to Larger [LargestMinGB=32, LargerMinGB=12, DefaultMinGB=8, SmallerMinGB=6, SmallestMinGB=0)
[2025.10.24-08.03.42:231][ 0]LogDeviceProfileManager: Going up to parent DeviceProfile [Windows]
[2025.10.24-08.03.42:231][ 0]LogDeviceProfileManager: Going up to parent DeviceProfile []
[2025.10.24-08.03.42:232][ 0]LogDeviceProfileManager: Pushing Device Profile CVar: [[UI.SlateSDFText.RasterizationMode:Bitmap -> Msdf]]
[2025.10.24-08.03.42:232][ 0]LogDeviceProfileManager: Pushing Device Profile CVar: [[UI.SlateSDFText.ResolutionLevel:2 -> 2]]
[2025.10.24-08.03.42:232][ 0]LogConfig: Applying CVar settings from Section [Startup] File [../../../Engine/Config/ConsoleVariables.ini]
[2025.10.24-08.03.42:252][ 0]LogConfig: Set CVar [[r.DumpShaderDebugInfo:2]]
[2025.10.24-08.03.42:252][ 0]LogConfig: Set CVar [[p.chaos.AllowCreatePhysxBodies:1]]
[2025.10.24-08.03.42:252][ 0]LogConfig: Set CVar [[fx.SkipVectorVMBackendOptimizations:1]]
[2025.10.24-08.03.42:252][ 0]LogConfig: CVar [[ds.CADTranslator.Meshing.ActivateThinZoneMeshing:0]] deferred - dummy variable created
[2025.10.24-08.03.42:252][ 0]LogConfig: CVar [[ds.CADTranslator.Stitching.RemoveThinFaces:0]] deferred - dummy variable created
[2025.10.24-08.03.42:252][ 0]LogConfig: Applying CVar settings from Section [Startup_Windows] File [../../../Engine/Config/ConsoleVariables.ini]
[2025.10.24-08.03.42:252][ 0]LogConfig: Applying CVar settings from Section [ConsoleVariables] File [Engine]
[2025.10.24-08.03.42:252][ 0]LogConfig: Applying CVar settings from Section [ConsoleVariables] File [D:/Unreal/Projects/RomeGuard/Saved/Config/WindowsEditor/Editor.ini]
[2025.10.24-08.03.42:252][ 0]LogInit: Computer: CALEB-VM
[2025.10.24-08.03.42:252][ 0]LogInit: User: caleb
[2025.10.24-08.03.42:252][ 0]LogInit: CPU Page size=4096, Cores=8
[2025.10.24-08.03.42:252][ 0]LogInit: High frequency timer resolution =10.000000 MHz
[2025.10.24-08.03.42:252][ 0]LogMemory: Process is running as part of a Windows Job with separate resource limits
[2025.10.24-08.03.42:252][ 0]LogMemory: Memory total: Physical=16.0GB (16GB approx) Virtual=29.0GB
[2025.10.24-08.03.42:252][ 0]LogMemory: Platform Memory Stats for WindowsEditor
[2025.10.24-08.03.42:252][ 0]LogMemory: Process Physical Memory: 659.12 MB used, 690.58 MB peak
[2025.10.24-08.03.42:252][ 0]LogMemory: Process Virtual Memory: 638.32 MB used, 644.71 MB peak
[2025.10.24-08.03.42:252][ 0]LogMemory: Physical Memory: 9413.79 MB used, 6930.27 MB free, 16344.05 MB total
[2025.10.24-08.03.42:252][ 0]LogMemory: Virtual Memory: 14599.84 MB used, 15056.21 MB free, 29656.05 MB total
[2025.10.24-08.03.42:252][ 0]LogCsvProfiler: Display: Metadata set : extradevelopmentmemorymb="0"
[2025.10.24-08.03.42:261][ 0]LogWindows: WindowsPlatformFeatures enabled
[2025.10.24-08.03.42:497][ 0]LogChaosDD: Chaos Debug Draw Startup
[2025.10.24-08.03.42:497][ 0]LogInit: Physics initialised using underlying interface: Chaos
[2025.10.24-08.03.42:499][ 0]LogInit: Using OS detected language (en-GB).
[2025.10.24-08.03.42:499][ 0]LogInit: Using OS detected locale (en-GB).
[2025.10.24-08.03.42:510][ 0]LogTextLocalizationManager: No specific localization for 'en-GB' exists, so 'en' will be used for the language.
[2025.10.24-08.03.42:511][ 0]LogInit: Setting process to per monitor DPI aware
[2025.10.24-08.03.43:932][ 0]LogWindowsTextInputMethodSystem: Available input methods:
[2025.10.24-08.03.43:932][ 0]LogWindowsTextInputMethodSystem: - English (United Kingdom) - (Keyboard).
[2025.10.24-08.03.43:932][ 0]LogWindowsTextInputMethodSystem: - English (United Kingdom) - Touch Input Correction (TSF IME).
[2025.10.24-08.03.43:932][ 0]LogWindowsTextInputMethodSystem: Activated input method: English (United Kingdom) - (Keyboard).
[2025.10.24-08.03.43:938][ 0]LogWindowsTouchpad: Display: CacheForceMaxTouchpadSensitivityMode SetMaxTouchpadSensitivity
[2025.10.24-08.03.44:048][ 0]LogObj: Display: Attempting to load config data for Default__SlateThemeManager before the Class has been constructed/registered/linked (likely during module loading or early startup). This will result in the load silently failing and should be fixed.
[2025.10.24-08.03.44:112][ 0]LogSlate: New Slate User Created. Platform User Id 0, User Index 0, Is Virtual User: 0
[2025.10.24-08.03.44:112][ 0]LogSlate: Slate User Registered. User Index 0, Is Virtual User: 0
[2025.10.24-08.03.52:971][ 0]LogRHI: Using Default RHI: D3D12
[2025.10.24-08.03.52:971][ 0]LogRHI: Using Highest Feature Level of D3D12: SM6
[2025.10.24-08.03.52:971][ 0]LogRHI: Loading RHI module D3D12RHI
[2025.10.24-08.03.52:971][ 0]LogRHI: Checking if RHI D3D12 with Feature Level SM6 is supported by your system.
[2025.10.24-08.03.52:971][ 0]LogRHI: RHI D3D12 with Feature Level SM6 is supported and will be used.
[2025.10.24-08.03.52:971][ 0]LogD3D12RHI: Integrated GPU (iGPU): false
[2025.10.24-08.03.52:971][ 0]LogD3D12RHI: Display: Creating D3D12 RHI with Max Feature Level SM6
[2025.10.24-08.03.52:973][ 0]LogWindows: Attached monitors:
[2025.10.24-08.03.52:973][ 0]LogWindows: resolution: 1920x1080, work area: (0, 0) -> (1920, 1032), device: '\\.\DISPLAY1' [PRIMARY]
[2025.10.24-08.03.52:973][ 0]LogWindows: Found 1 attached monitors.
[2025.10.24-08.03.52:973][ 0]LogWindows: Gathering driver information using Windows Setup API
[2025.10.24-08.03.52:974][ 0]LogRHI: RHI Adapter Info:
[2025.10.24-08.03.52:974][ 0]LogRHI: Name: NVIDIA GeForce GTX 1070
[2025.10.24-08.03.52:974][ 0]LogRHI: Driver Version: 581.08 (internal:32.0.15.8108, unified:581.08)
[2025.10.24-08.03.52:974][ 0]LogRHI: Driver Date: 8-15-2025
[2025.10.24-08.03.52:974][ 0]LogD3D12RHI: GPU DeviceId: 0x1b81 (for the marketing name, search the web for "GPU Device Id")
[2025.10.24-08.03.52:974][ 0]LogD3D12RHI: InitD3DDevice: -D3DDebug = off -D3D12GPUValidation = off
[2025.10.24-08.03.53:592][ 0]LogNvidiaAftermath: Aftermath initialized
[2025.10.24-08.03.53:593][ 0]LogD3D12RHI: Emitting draw events for PIX profiling.
[2025.10.24-08.03.53:766][ 0]LogNvidiaAftermath: Aftermath enabled. Active feature flags:
[2025.10.24-08.03.53:767][ 0]LogNvidiaAftermath: - Feature: EnableResourceTracking
[2025.10.24-08.03.53:767][ 0]LogD3D12RHI: ID3D12Device1 is supported.
[2025.10.24-08.03.53:767][ 0]LogD3D12RHI: ID3D12Device2 is supported.
[2025.10.24-08.03.53:767][ 0]LogD3D12RHI: ID3D12Device3 is supported.
[2025.10.24-08.03.53:767][ 0]LogD3D12RHI: ID3D12Device4 is supported.
[2025.10.24-08.03.53:767][ 0]LogD3D12RHI: ID3D12Device5 is supported.
[2025.10.24-08.03.53:767][ 0]LogD3D12RHI: ID3D12Device6 is supported.
[2025.10.24-08.03.53:767][ 0]LogD3D12RHI: ID3D12Device7 is supported.
[2025.10.24-08.03.53:767][ 0]LogD3D12RHI: ID3D12Device8 is supported.
[2025.10.24-08.03.53:767][ 0]LogD3D12RHI: ID3D12Device9 is supported.
[2025.10.24-08.03.53:767][ 0]LogD3D12RHI: ID3D12Device10 is supported.
[2025.10.24-08.03.53:767][ 0]LogD3D12RHI: ID3D12Device11 is supported.
[2025.10.24-08.03.53:767][ 0]LogD3D12RHI: ID3D12Device12 is supported.
[2025.10.24-08.03.53:767][ 0]LogD3D12RHI: Bindless resources are supported
[2025.10.24-08.03.53:767][ 0]LogD3D12RHI: Stencil ref from pixel shader is not supported
[2025.10.24-08.03.53:767][ 0]LogD3D12RHI: Raster order views are supported
[2025.10.24-08.03.53:767][ 0]LogD3D12RHI: Wave Operations are supported (wave size: min=32 max=32).
[2025.10.24-08.03.53:767][ 0]LogD3D12RHI: Ray tracing is disabled because D3D12 ray tracing tier 1.1 is required but only tier 1.0 is supported.
[2025.10.24-08.03.53:767][ 0]LogD3D12RHI: AtomicInt64OnTypedResource is supported
[2025.10.24-08.03.53:767][ 0]LogD3D12RHI: AtomicInt64OnGroupShared is supported
[2025.10.24-08.03.53:767][ 0]LogD3D12RHI: AtomicInt64OnDescriptorHeapResource is supported
[2025.10.24-08.03.53:767][ 0]LogD3D12RHI: Shader Model 6.6 atomic64 is supported
[2025.10.24-08.03.53:958][ 0]LogD3D12RHI: [GPUBreadCrumb] Successfully setup breadcrumb resource for DiagnosticBuffer (Queue: 0x000001C610ABCAC0)
[2025.10.24-08.03.53:959][ 0]LogD3D12RHI: [GPUBreadCrumb] Successfully setup breadcrumb resource for DiagnosticBuffer (Queue: 0x000001C610ABCD80)
[2025.10.24-08.03.53:960][ 0]LogD3D12RHI: [GPUBreadCrumb] Successfully setup breadcrumb resource for DiagnosticBuffer (Queue: 0x000001C610ABD040)
[2025.10.24-08.03.53:960][ 0]LogD3D12RHI: Display: Not using pipeline state disk cache per r.D3D12.PSO.DiskCache=0
[2025.10.24-08.03.53:960][ 0]LogD3D12RHI: Display: Not using driver-optimized pipeline state disk cache per r.D3D12.PSO.DriverOptimizedDiskCache=0
[2025.10.24-08.03.54:562][ 0]LogD3D12RHI: NVIDIA Shader Execution Reordering NOT supported!
[2025.10.24-08.03.54:562][ 0]LogD3D12RHI: Display: Batched command list execution is disabled for async queues due to known bugs in the current driver.
[2025.10.24-08.03.54:562][ 0]LogRHI: Texture pool is 4598 MB (70% of 6569 MB)
[2025.10.24-08.03.54:562][ 0]LogD3D12RHI: Async texture creation enabled
[2025.10.24-08.03.54:562][ 0]LogD3D12RHI: RHI has support for 64 bit atomics
[2025.10.24-08.03.54:660][ 0]LogVRS: Current RHI does not support Variable Rate Shading
[2025.10.24-08.03.54:670][ 0]LogCsvProfiler: Display: Metadata set : verbatimrhiname="D3D12"
[2025.10.24-08.03.54:670][ 0]LogCsvProfiler: Display: Metadata set : rhiname="D3D12"
[2025.10.24-08.03.54:670][ 0]LogCsvProfiler: Display: Metadata set : rhifeaturelevel="SM6"
[2025.10.24-08.03.54:670][ 0]LogCsvProfiler: Display: Metadata set : shaderplatform="PCD3D_SM6"
[2025.10.24-08.03.54:670][ 0]LogInit: Initializing FReadOnlyCVARCache
[2025.10.24-08.03.54:873][ 0]LogTurnkeySupport: Running Turnkey SDK detection: ' -ScriptsForProject="D:/Unreal/Projects/RomeGuard/RomeGuard.uproject" Turnkey -utf8output -WaitForUATMutex -command=VerifySdk -ReportFilename="D:/Unreal/Projects/RomeGuard/Intermediate/TurnkeyReport_0.log" -log="D:/Unreal/Projects/RomeGuard/Intermediate/TurnkeyLog_0.log" -project="D:/Unreal/Projects/RomeGuard/RomeGuard.uproject" -platform=all'
[2025.10.24-08.03.54:873][ 0]LogMonitoredProcess: Running Serialized UAT: [ cmd.exe /c ""D:/Program Files/Epic Games/UE_5.6/Engine/Build/BatchFiles/RunUAT.bat" -ScriptsForProject="D:/Unreal/Projects/RomeGuard/RomeGuard.uproject" Turnkey -utf8output -WaitForUATMutex -command=VerifySdk -ReportFilename="D:/Unreal/Projects/RomeGuard/Intermediate/TurnkeyReport_0.log" -log="D:/Unreal/Projects/RomeGuard/Intermediate/TurnkeyLog_0.log" -project="D:/Unreal/Projects/RomeGuard/RomeGuard.uproject" -platform=all" ]
[2025.10.24-08.03.55:508][ 0]LogTextureFormatASTC: Display: ASTCEnc version 5.0.1 library loaded
[2025.10.24-08.03.55:509][ 0]LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatASTC
[2025.10.24-08.03.55:509][ 0]LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatDXT
[2025.10.24-08.03.55:509][ 0]LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatETC2
[2025.10.24-08.03.55:509][ 0]LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatIntelISPCTexComp
[2025.10.24-08.03.55:509][ 0]LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatUncompressed
[2025.10.24-08.03.55:509][ 0]LogTextureFormatOodle: Display: Oodle Texture TFO init; latest sdk version = 2.9.13
[2025.10.24-08.03.55:509][ 0]LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.13.dll
[2025.10.24-08.03.55:564][ 0]LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.5.dll
[2025.10.24-08.03.55:614][ 0]LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatOodle
[2025.10.24-08.03.55:894][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android'
[2025.10.24-08.03.55:894][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ASTC'
[2025.10.24-08.03.55:894][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_DXT'
[2025.10.24-08.03.55:894][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ETC2'
[2025.10.24-08.03.55:894][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_OpenXR'
[2025.10.24-08.03.55:894][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'AndroidClient'
[2025.10.24-08.03.55:894][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ASTCClient'
[2025.10.24-08.03.55:894][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_DXTClient'
[2025.10.24-08.03.55:894][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ETC2Client'
[2025.10.24-08.03.55:894][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_OpenXRClient'
[2025.10.24-08.03.55:894][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_Multi'
[2025.10.24-08.03.55:894][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_MultiClient'
[2025.10.24-08.03.56:112][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'IOS'
[2025.10.24-08.03.56:112][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'IOSClient'
[2025.10.24-08.03.56:295][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Linux'
[2025.10.24-08.03.56:295][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxEditor'
[2025.10.24-08.03.56:295][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxServer'
[2025.10.24-08.03.56:295][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxClient'
[2025.10.24-08.03.56:529][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Mac'
[2025.10.24-08.03.56:529][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'MacEditor'
[2025.10.24-08.03.56:529][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'MacServer'
[2025.10.24-08.03.56:529][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'MacClient'
[2025.10.24-08.03.56:721][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'TVOS'
[2025.10.24-08.03.56:721][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'TVOSClient'
[2025.10.24-08.03.56:897][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Windows'
[2025.10.24-08.03.56:897][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsEditor'
[2025.10.24-08.03.56:897][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsServer'
[2025.10.24-08.03.56:897][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsClient'
[2025.10.24-08.03.56:897][ 0]LogTargetPlatformManager: Display: Building Assets For WindowsEditor
[2025.10.24-08.03.58:039][ 0]LogTargetPlatformManager: Unable to find shader format SF_METAL_ES3_1_IOS from hinted modules, loading all potential format modules to find it
[2025.10.24-08.03.58:252][ 0]LogTargetPlatformManager: Loaded format module MetalShaderFormat
[2025.10.24-08.03.58:252][ 0]LogTargetPlatformManager: SF_METAL_ES3_1_IOS
[2025.10.24-08.03.58:252][ 0]LogTargetPlatformManager: SF_METAL_SM5_IOS
[2025.10.24-08.03.58:252][ 0]LogTargetPlatformManager: SF_METAL_ES3_1_TVOS
[2025.10.24-08.03.58:252][ 0]LogTargetPlatformManager: SF_METAL_SM5_TVOS
[2025.10.24-08.03.58:252][ 0]LogTargetPlatformManager: SF_METAL_SM5
[2025.10.24-08.03.58:252][ 0]LogTargetPlatformManager: SF_METAL_SM6
[2025.10.24-08.03.58:252][ 0]LogTargetPlatformManager: SF_METAL_SIM
[2025.10.24-08.03.58:252][ 0]LogTargetPlatformManager: SF_METAL_ES3_1
[2025.10.24-08.03.58:252][ 0]LogTargetPlatformManager: Loaded format module ShaderFormatD3D
[2025.10.24-08.03.58:252][ 0]LogTargetPlatformManager: PCD3D_SM6
[2025.10.24-08.03.58:252][ 0]LogTargetPlatformManager: PCD3D_SM5
[2025.10.24-08.03.58:252][ 0]LogTargetPlatformManager: PCD3D_ES31
[2025.10.24-08.03.58:252][ 0]LogTargetPlatformManager: Loaded format module ShaderFormatOpenGL
[2025.10.24-08.03.58:252][ 0]LogTargetPlatformManager: GLSL_150_ES31
[2025.10.24-08.03.58:252][ 0]LogTargetPlatformManager: GLSL_ES3_1_ANDROID
[2025.10.24-08.03.58:252][ 0]LogTargetPlatformManager: Loaded format module ShaderFormatVectorVM
[2025.10.24-08.03.58:252][ 0]LogTargetPlatformManager: VVM_1_0
[2025.10.24-08.03.58:253][ 0]LogTargetPlatformManager: Loaded format module VulkanShaderFormat
[2025.10.24-08.03.58:253][ 0]LogTargetPlatformManager: SF_VULKAN_SM5
[2025.10.24-08.03.58:253][ 0]LogTargetPlatformManager: SF_VULKAN_ES31_ANDROID
[2025.10.24-08.03.58:253][ 0]LogTargetPlatformManager: SF_VULKAN_ES31
[2025.10.24-08.03.58:253][ 0]LogTargetPlatformManager: SF_VULKAN_SM5_ANDROID
[2025.10.24-08.03.58:253][ 0]LogTargetPlatformManager: SF_VULKAN_SM6
[2025.10.24-08.03.58:253][ 0]LogRendererCore: Ray tracing is disabled. Reason: not supported by current RHI.
[2025.10.24-08.03.58:268][ 0]LogDerivedDataCache: Display: Memory: Max Cache Size: -1 MB
[2025.10.24-08.03.58:268][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: Pak pak cache file ../../../../../../Unreal/Projects/RomeGuard/DerivedDataCache/DDC.ddp not found, will not use a pak cache.
[2025.10.24-08.03.58:268][ 0]LogDerivedDataCache: Unable to find inner node Pak for hierarchy Hierarchy.
[2025.10.24-08.03.58:269][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: CompressedPak pak cache file ../../../../../../Unreal/Projects/RomeGuard/DerivedDataCache/Compressed.ddp not found, will not use a pak cache.
[2025.10.24-08.03.58:269][ 0]LogDerivedDataCache: Unable to find inner node CompressedPak for hierarchy Hierarchy.
[2025.10.24-08.03.58:867][ 0]LogDerivedDataCache: Display: ../../../Engine/DerivedDataCache/Compressed.ddp: Opened pak cache for reading. (1350 MiB)
[2025.10.24-08.03.58:867][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: EnterprisePak pak cache file ../../../Enterprise/DerivedDataCache/Compressed.ddp not found, will not use a pak cache.
[2025.10.24-08.03.58:867][ 0]LogDerivedDataCache: Unable to find inner node EnterprisePak for hierarchy Hierarchy.
[2025.10.24-08.03.58:868][ 0]LogZenServiceInstance: Found Zen config default=C:/Users/caleb.SDQHOME.000/AppData/Local/UnrealEngine/Common/Zen/Data
[2025.10.24-08.03.58:884][ 0]LogZenServiceInstance: InTree version at 'D:/Program Files/Epic Games/UE_5.6/Engine/Binaries/Win64/zenserver.exe' is '5.6.6-202504241958-windows-x64-release-f090a03'
[2025.10.24-08.03.58:887][ 0]LogZenServiceInstance: Installed version at 'C:/Users/caleb.SDQHOME.000/AppData/Local/UnrealEngine/Common/Zen/Install/zenserver.exe' is '5.6.6-202504241958-windows-x64-release-f090a03'
[2025.10.24-08.03.58:888][ 0]LogZenServiceInstance: No current process using the data dir found, launching a new instance
[2025.10.24-08.03.58:888][ 0]LogZenServiceInstance: Display: Launching executable 'C:/Users/caleb.SDQHOME.000/AppData/Local/UnrealEngine/Common/Zen/Install/zenserver.exe', working dir 'C:/Users/caleb.SDQHOME.000/AppData/Local/UnrealEngine/Common/Zen/Install', data dir 'C:/Users/caleb.SDQHOME.000/AppData/Local/UnrealEngine/Common/Zen/Data', args '--port 8558 --data-dir "C:\Users\caleb.SDQHOME.000\AppData\Local\UnrealEngine\Common\Zen\Data" --http asio --gc-cache-duration-seconds 1209600 --gc-interval-seconds 21600 --gc-low-diskspace-threshold 2147483648 --quiet --http-forceloopback --owner-pid 17420 --child-id Zen_17420_Startup'
[2025.10.24-08.03.59:708][ 0]LogZenServiceInstance: Display: Unreal Zen Storage Server HTTP service at [::1]:8558 status: OK!.
[2025.10.24-08.03.59:708][ 0]LogZenServiceInstance: Local ZenServer AutoLaunch initialization completed in 0.840 seconds
[2025.10.24-08.03.59:712][ 0]LogDerivedDataCache: Display: ZenLocal: Using ZenServer HTTP service at http://[::1]:8558/ with namespace ue.ddc status: OK!.
[2025.10.24-08.03.59:924][ 0]LogDerivedDataCache: C:/Users/caleb.SDQHOME.000/AppData/Local/UnrealEngine/Common/DerivedDataCache: Speed tests took 0.21 seconds.
[2025.10.24-08.03.59:924][ 0]LogDerivedDataCache: Display: C:/Users/caleb.SDQHOME.000/AppData/Local/UnrealEngine/Common/DerivedDataCache: Performance: Latency=0.12ms. RandomReadSpeed=5.82MBs, RandomWriteSpeed=19.13MBs. Assigned SpeedClass 'Local'
[2025.10.24-08.03.59:929][ 0]LogDerivedDataCache: Local: Using data cache path C:/Users/caleb.SDQHOME.000/AppData/Local/UnrealEngine/Common/DerivedDataCache: DeleteOnly
[2025.10.24-08.03.59:929][ 0]LogDerivedDataCache: ZenShared: Disabled because Host is set to 'None'
[2025.10.24-08.03.59:929][ 0]LogDerivedDataCache: Unable to find inner node ZenShared for hierarchy Hierarchy.
[2025.10.24-08.03.59:929][ 0]LogDerivedDataCache: Shared: Disabled because no path is configured.
[2025.10.24-08.03.59:929][ 0]LogDerivedDataCache: Unable to find inner node Shared for hierarchy Hierarchy.
[2025.10.24-08.03.59:929][ 0]LogDerivedDataCache: Cloud: Disabled because Host is set to 'None'
[2025.10.24-08.03.59:929][ 0]LogDerivedDataCache: Unable to find inner node Cloud for hierarchy Hierarchy.
[2025.10.24-08.03.59:930][ 0]LogShaderCompilers: Guid format shader working directory is 14 characters bigger than the processId version (../../../../../../Unreal/Projects/RomeGuard/Intermediate/Shaders/WorkingDirectory/17420/).
[2025.10.24-08.03.59:931][ 0]LogShaderCompilers: Cleaned the shader compiler working directory 'C:/Users/caleb.SDQHOME.000/AppData/Local/Temp/UnrealShaderWorkingDir/AA36CF2445562A2FD1F8BB9477685FA5/'.
[2025.10.24-08.03.59:931][ 0]LogXGEController: Cannot use XGE Controller as Incredibuild is not installed on this machine.
[2025.10.24-08.03.59:953][ 0]LogUbaHorde: Display: UBA/Horde Configuration [Uba.Provider.Horde]: Not Enabled
[2025.10.24-08.03.59:953][ 0]LogShaderCompilers: Display: Using 5 local workers for shader compilation
[2025.10.24-08.03.59:956][ 0]LogShaderCompilers: Display: Compiling shader autogen file: ../../../../../../Unreal/Projects/RomeGuard/Intermediate/ShaderAutogen/PCD3D_SM6/AutogenShaderHeaders.ush
[2025.10.24-08.03.59:971][ 0]LogShaderCompilers: Display: Autogen file is unchanged, skipping write.
[2025.10.24-08.04.19:879][ 0]LogTurnkeySupport: Completed SDK detection: ExitCode = 0
[2025.10.24-08.04.27:351][ 0]LogSlate: Using FreeType 2.10.0
[2025.10.24-08.04.27:394][ 0]LogSlate: SlateFontServices - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1
[2025.10.24-08.04.27:595][ 0]LogStreaming: Warning: Failed to read file '../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_24x.png' error.
[2025.10.24-08.04.27:596][ 0]LogSlate: Could not load file for Slate resource: [../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_24x.png] file: [../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_24x.png]
[2025.10.24-08.04.27:596][ 0]LogStreaming: Warning: Failed to read file '../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_128x.png' error.
[2025.10.24-08.04.27:596][ 0]LogSlate: Could not load file for Slate resource: [../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_128x.png] file: [../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_128x.png]
[2025.10.24-08.04.27:885][ 0]LogAssetRegistry: FAssetRegistry took 0.0062 seconds to start up
[2025.10.24-08.04.27:888][ 0]LogEditorDomain: Display: EditorDomain is Disabled
[2025.10.24-08.04.27:911][ 0]LogAssetRegistry: Display: AssetDataGatherer spent 0.001s loading caches ../../../../../../Unreal/Projects/RomeGuard/Intermediate/CachedAssetRegistry_*.bin.
[2025.10.24-08.04.28:683][ 0]LogDeviceProfileManager: Display: Deviceprofile LinuxArm64Editor not found.
[2025.10.24-08.04.28:684][ 0]LogDeviceProfileManager: Display: Deviceprofile LinuxArm64 not found.
[2025.10.24-08.04.28:767][ 0]LogDeviceProfileManager: Active device profile: [000001C665C92A80][000001C5F7C42800 66] WindowsEditor
[2025.10.24-08.04.28:767][ 0]LogCsvProfiler: Display: Metadata set : deviceprofile="WindowsEditor"
[2025.10.24-08.04.28:778][ 0]LogStreaming: Display: FlushAsyncLoading(1): 1 QueuedPackages, 0 AsyncPackages
[2025.10.24-08.04.28:815][ 0]LogTextureEncodingSettings: Display: Texture Encode Speed: FinalIfAvailable (editor).
[2025.10.24-08.04.28:815][ 0]LogTextureEncodingSettings: Display: Oodle Texture Encode Speed settings: Fast: RDO Off Lambda=0, Effort=Normal Final: RDO Off Lambda=0, Effort=Normal
[2025.10.24-08.04.28:815][ 0]LogTextureEncodingSettings: Display: Shared linear texture encoding: Disabled
[2025.10.24-08.04.28:932][ 0]LogTurnkeySupport: Turnkey Platform: Win64: (Status=Invalid, MinAllowed_Sdk=10.0.19041.0, MaxAllowed_Sdk=10.9.99999.0, Current_Sdk=, Allowed_AutoSdk=10.0.22621.0, Current_AutoSdk=, Flags="Platform_ValidHostPrerequisites")
[2025.10.24-08.04.29:018][ 0]LogTurnkeySupport: Running Turnkey device detection: ' -ScriptsForProject="D:/Unreal/Projects/RomeGuard/RomeGuard.uproject" Turnkey -utf8output -WaitForUATMutex -command=VerifySdk -ReportFilename="D:/Unreal/Projects/RomeGuard/Intermediate/TurnkeyReport_1.log" -log="D:/Unreal/Projects/RomeGuard/Intermediate/TurnkeyLog_1.log" -project="D:/Unreal/Projects/RomeGuard/RomeGuard.uproject" -Device=Win64@CALEB-VM'
[2025.10.24-08.04.29:018][ 0]LogMonitoredProcess: Running Serialized UAT: [ cmd.exe /c ""D:/Program Files/Epic Games/UE_5.6/Engine/Build/BatchFiles/RunUAT.bat" -ScriptsForProject="D:/Unreal/Projects/RomeGuard/RomeGuard.uproject" Turnkey -utf8output -WaitForUATMutex -command=VerifySdk -ReportFilename="D:/Unreal/Projects/RomeGuard/Intermediate/TurnkeyReport_1.log" -log="D:/Unreal/Projects/RomeGuard/Intermediate/TurnkeyLog_1.log" -project="D:/Unreal/Projects/RomeGuard/RomeGuard.uproject" -Device=Win64@CALEB-VM" -nocompile -nocompileuat ]
[2025.10.24-08.04.29:202][ 0]LogStreaming: Display: Flushing package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness (state: WaitingForIo) recursively from another package /Engine/EngineMaterials/DefaultTextMaterialOpaque (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock.
[2025.10.24-08.04.29:217][ 0]LogStreaming: Display: Package /Engine/EngineMaterials/DefaultTextMaterialOpaque is adding a dynamic import to package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness because of a recursive sync load
[2025.10.24-08.04.29:217][ 0]LogStreaming: Display: Flushing package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness (state: DeferredPostLoad) recursively from another package /Engine/EngineMaterials/DefaultTextMaterialOpaque (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock.
[2025.10.24-08.04.29:218][ 0]LogStreaming: Display: Flushing package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec (state: WaitingForIo) recursively from another package /Engine/EngineMaterials/DefaultTextMaterialOpaque (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock.
[2025.10.24-08.04.29:233][ 0]LogStreaming: Display: Package /Engine/EngineMaterials/DefaultTextMaterialOpaque is adding a dynamic import to package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec because of a recursive sync load
[2025.10.24-08.04.29:233][ 0]LogStreaming: Display: Flushing package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec (state: DeferredPostLoad) recursively from another package /Engine/EngineMaterials/DefaultTextMaterialOpaque (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock.
[2025.10.24-08.04.29:235][ 0]LogStreaming: Display: Flushing package /Engine/EngineMaterials/WorldGridMaterial (state: WaitingForIo) recursively from another package /Engine/EngineMaterials/DefaultTextMaterialOpaque (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock.
[2025.10.24-08.04.29:293][ 0]LogStreaming: Display: Package /Engine/EngineMaterials/DefaultTextMaterialOpaque is adding a dynamic import to package /Engine/EngineMaterials/T_Default_Material_Grid_M because of a recursive sync load
[2025.10.24-08.04.29:293][ 0]LogStreaming: Display: Package /Engine/EngineMaterials/DefaultTextMaterialOpaque is adding a dynamic import to package /Engine/EngineMaterials/T_Default_Material_Grid_N because of a recursive sync load
[2025.10.24-08.04.29:302][ 0]LogStreaming: Display: Package /Engine/EngineMaterials/DefaultTextMaterialOpaque is adding a dynamic import to package /Engine/Functions/Engine_MaterialFunctions01/Opacity/CameraDepthFade because of a recursive sync load
[2025.10.24-08.04.29:303][ 0]LogStreaming: Display: Flushing package /Engine/EngineMaterials/DefaultDeferredDecalMaterial (state: WaitingForIo) recursively from another package /Engine/EngineMaterials/WorldGridMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock.
[2025.10.24-08.04.29:340][ 0]LogStreaming: Display: Flushing package /Engine/EngineMaterials/DefaultLightFunctionMaterial (state: WaitingForIo) recursively from another package /Engine/EngineMaterials/DefaultDeferredDecalMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock.
[2025.10.24-08.04.29:354][ 0]LogStreaming: Display: Flushing package /Engine/EngineMaterials/DefaultPostProcessMaterial (state: WaitingForIo) recursively from another package /Engine/EngineMaterials/DefaultLightFunctionMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock.
[2025.10.24-08.04.29:384][ 0]LogStreaming: Display: Package /Engine/EngineMaterials/DefaultLightFunctionMaterial is adding a dynamic import to package /Engine/EngineMaterials/DefaultDiffuse because of a recursive sync load
[2025.10.24-08.04.29:385][ 0]LogStreaming: Display: Package /Engine/EngineMaterials/DefaultLightFunctionMaterial is adding a dynamic import to package /Engine/Functions/Engine_MaterialFunctions02/Utility/BreakOutFloat2Components because of a recursive sync load
[2025.10.24-08.04.29:390][ 0]LogStreaming: Display: Package /Engine/EngineMaterials/DefaultLightFunctionMaterial is adding a dynamic import to package /Engine/EngineMaterials/DefaultPostProcessMaterial because of a recursive sync load
[2025.10.24-08.04.29:391][ 0]LogStreaming: Display: Flushing package /Engine/EngineMaterials/DefaultPostProcessMaterial (state: DeferredPostLoad) recursively from another package /Engine/EngineMaterials/DefaultLightFunctionMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock.
[2025.10.24-08.04.29:521][ 0]LogStreaming: Display: Package /Engine/EngineMaterials/DefaultDeferredDecalMaterial is adding a dynamic import to package /Engine/EngineMaterials/DefaultLightFunctionMaterial because of a recursive sync load
[2025.10.24-08.04.29:521][ 0]LogStreaming: Display: Flushing package /Engine/EngineMaterials/DefaultLightFunctionMaterial (state: DeferredPostLoad) recursively from another package /Engine/EngineMaterials/DefaultDeferredDecalMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock.
[2025.10.24-08.04.29:589][ 0]LogStreaming: Display: Package /Engine/EngineMaterials/WorldGridMaterial is adding a dynamic import to package /Engine/EngineMaterials/DefaultDeferredDecalMaterial because of a recursive sync load
[2025.10.24-08.04.29:589][ 0]LogStreaming: Display: Flushing package /Engine/EngineMaterials/DefaultDeferredDecalMaterial (state: DeferredPostLoad) recursively from another package /Engine/EngineMaterials/WorldGridMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock.
[2025.10.24-08.04.29:663][ 0]LogStreaming: Display: Package /Engine/EngineMaterials/DefaultTextMaterialOpaque is adding a dynamic import to package /Engine/EngineMaterials/WorldGridMaterial because of a recursive sync load
[2025.10.24-08.04.29:663][ 0]LogStreaming: Display: Flushing package /Engine/EngineMaterials/WorldGridMaterial (state: DeferredPostLoad) recursively from another package /Engine/EngineMaterials/DefaultTextMaterialOpaque (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock.
[2025.10.24-08.04.31:221][ 0]LogTurnkeySupport: Completed device detection: Code = 0
[2025.10.24-08.04.31:330][ 0]LogMeshReduction: Display: Using QuadricMeshReduction for automatic static mesh reduction
[2025.10.24-08.04.31:330][ 0]LogMeshReduction: Display: Using SkeletalMeshReduction for automatic skeletal mesh reduction
[2025.10.24-08.04.31:330][ 0]LogMeshReduction: Display: Using ProxyLODMeshReduction for automatic mesh merging
[2025.10.24-08.04.31:330][ 0]LogMeshReduction: Display: No distributed automatic mesh merging module available
[2025.10.24-08.04.31:332][ 0]LogMeshMerging: No distributed automatic mesh merging module available
[2025.10.24-08.04.34:891][ 0]LogConfig: Applying CVar settings from Section [/Script/CQTest.CQTestSettings] File [Engine]
[2025.10.24-08.04.35:125][ 0]LogVirtualization: Display: VirtualizationSystem name found in ini file: None
[2025.10.24-08.04.35:125][ 0]LogVirtualization: Display: FNullVirtualizationSystem mounted, virtualization will be disabled
[2025.10.24-08.04.35:125][ 0]LogIris: FNetObjectFactoryRegistry::UnregisterFactory is unregistering factory: NetActorFactory name: NetActorFactory id: 0
[2025.10.24-08.04.35:125][ 0]LogIris: FNetObjectFactoryRegistry::UnregisterFactory is unregistering factory: NetSubObjectFactory name: NetSubObjectFactory id: 1
[2025.10.24-08.04.35:241][ 0]LogLiveCoding: Display: Starting LiveCoding
[2025.10.24-08.04.35:241][ 0]LogLiveCoding: Display: LiveCodingConsole Arguments: UnrealEditor Win64 Development
[2025.10.24-08.04.35:244][ 0]LogLiveCoding: Display: First instance in process group "UE_RomeGuard_0x52ade5a7", spawning console
[2025.10.24-08.04.35:651][ 0]LogSlate: Border
[2025.10.24-08.04.35:651][ 0]LogSlate: BreadcrumbButton
[2025.10.24-08.04.35:651][ 0]LogSlate: Brushes.Title
[2025.10.24-08.04.35:651][ 0]LogSlate: ColorPicker.ColorThemes
[2025.10.24-08.04.35:651][ 0]LogSlate: Default
[2025.10.24-08.04.35:651][ 0]LogSlate: Icons.Save
[2025.10.24-08.04.35:651][ 0]LogSlate: Icons.Toolbar.Settings
[2025.10.24-08.04.35:651][ 0]LogSlate: ListView
[2025.10.24-08.04.35:651][ 0]LogSlate: SoftwareCursor_CardinalCross
[2025.10.24-08.04.35:651][ 0]LogSlate: SoftwareCursor_Grab
[2025.10.24-08.04.35:651][ 0]LogSlate: TableView.DarkRow
[2025.10.24-08.04.35:651][ 0]LogSlate: TableView.Row
[2025.10.24-08.04.35:651][ 0]LogSlate: TreeView
[2025.10.24-08.04.36:516][ 0]LogLiveCoding: Display: Waiting for server
[2025.10.24-08.04.38:618][ 0]LogLiveCoding: Display: Successfully initialized, removing startup thread
[2025.10.24-08.04.39:831][ 0]LogWorldPartition: Display: FWorldPartitionClassDescRegistry::Initialize started...
[2025.10.24-08.04.39:837][ 0]LogWorldPartition: Display: FWorldPartitionClassDescRegistry::Initialize took 5.724 ms
[2025.10.24-08.04.40:383][ 0]LogInit: XR: Instanced Stereo Rendering is Disabled
[2025.10.24-08.04.40:383][ 0]LogInit: XR: MultiViewport is Disabled
[2025.10.24-08.04.40:383][ 0]LogInit: XR: Mobile Multiview is Disabled
[2025.10.24-08.04.40:410][ 0]LogTurnkeySupport: Turnkey Device: Win64@Caleb-VM: (Name=Caleb-VM, Type=Computer, Status=Valid, MinAllowed=10.0.19041.0, MaxAllowed=, Current=10.0.26100.0, Flags="Device_InstallSoftwareValid")
[2025.10.24-08.04.40:572][ 0]LogStats: UGameplayTagsManager::InitializeManager - 0.000 s
[2025.10.24-08.04.44:691][ 0]LogTcpMessaging: Initializing TcpMessaging bridge
[2025.10.24-08.04.44:764][ 0]LogUdpMessaging: Display: Work queue size set to 1024.
[2025.10.24-08.04.44:765][ 0]LogUdpMessaging: Initializing bridge on interface 0.0.0.0:0 to multicast group 230.0.0.1:6666.
[2025.10.24-08.04.44:766][ 0]LogUdpMessaging: Display: Unicast socket bound to '0.0.0.0:58897'.
[2025.10.24-08.04.44:771][ 0]LogUdpMessaging: Display: Added local interface '192.168.86.199' to multicast group '230.0.0.1:6666'
[2025.10.24-08.04.44:776][ 0]LogUdpMessaging: Display: Using asynchronous task graph for message deserialization.
[2025.10.24-08.04.48:243][ 0]LogNiagaraDebuggerClient: Niagara Debugger Client Initialized | Session: DDDA0C09AB00404E8000000000007000 | Instance: FF33415C4C92F170F4FAC5AC4525AF84 (CALEB-VM-17420).
[2025.10.24-08.04.49:859][ 0]LogNNERuntimeORT: Available graphics and compute adapters:
[2025.10.24-08.04.49:860][ 0]LogNNERuntimeORT: Selecting NPU adapter: NVIDIA GeForce GTX 1070
[2025.10.24-08.04.49:860][ 0]LogNNERuntimeORT: MakeRuntimeORTDml:
[2025.10.24-08.04.49:860][ 0]LogNNERuntimeORT: DirectML: yes
[2025.10.24-08.04.49:860][ 0]LogNNERuntimeORT: RHI D3D12: yes
[2025.10.24-08.04.49:860][ 0]LogNNERuntimeORT: D3D12: yes
[2025.10.24-08.04.49:860][ 0]LogNNERuntimeORT: NPU: yes
[2025.10.24-08.04.49:860][ 0]LogNNERuntimeORT: Interface availability:
[2025.10.24-08.04.49:860][ 0]LogNNERuntimeORT: GPU: yes
[2025.10.24-08.04.49:860][ 0]LogNNERuntimeORT: RDG: yes
[2025.10.24-08.04.49:860][ 0]LogNNERuntimeORT: NPU: yes
[2025.10.24-08.04.49:860][ 0]LogNNERuntimeORT: Available graphics and compute adapters:
[2025.10.24-08.04.49:860][ 0]LogNNERuntimeORT: Selecting NPU adapter: NVIDIA GeForce GTX 1070
[2025.10.24-08.04.51:339][ 0]LogMetaSound: Display: MetaSound Page Target Initialized to 'Default'
[2025.10.24-08.04.51:341][ 0]LogAudio: Display: Registering Engine Module Parameter Interfaces...
[2025.10.24-08.04.51:416][ 0]LogMetaSound: MetaSound Engine Initialized
[2025.10.24-08.04.53:755][ 0]LogChaosVDEditor: [FChaosVDExtensionsManager::RegisterExtension] Registering CVD Extension [FChaosVDGenericDebugDrawExtension] ...
[2025.10.24-08.04.53:755][ 0]LogChaosVDEditor: [FChaosVDExtensionsManager::RegisterExtension] Registering CVD Extension [FChaosVDAccelerationStructuresExtension] ...
[2025.10.24-08.04.53:860][ 0]LogTimingProfiler: Initialize
[2025.10.24-08.04.53:869][ 0]LogTimingProfiler: OnSessionChanged
[2025.10.24-08.04.53:869][ 0]LoadingProfiler: Initialize
[2025.10.24-08.04.53:869][ 0]LoadingProfiler: OnSessionChanged
[2025.10.24-08.04.53:872][ 0]LogNetworkingProfiler: Initialize
[2025.10.24-08.04.53:877][ 0]LogNetworkingProfiler: OnSessionChanged
[2025.10.24-08.04.53:877][ 0]LogMemoryProfiler: Initialize
[2025.10.24-08.04.53:877][ 0]LogMemoryProfiler: OnSessionChanged
[2025.10.24-08.05.02:251][ 0]SourceControl: Revision control is disabled
[2025.10.24-08.05.02:759][ 0]SourceControl: Revision control is disabled
[2025.10.24-08.05.03:030][ 0]LogStreaming: Warning: Failed to read file '../../../Engine/Content/Slate/Icons/doc_16x.png' error.
[2025.10.24-08.05.03:030][ 0]LogSlate: Could not load file for Slate resource: [../../../Engine/Content/Slate/Icons/doc_16x.png] file: [../../../Engine/Content/Slate/Icons/doc_16x.png]
[2025.10.24-08.05.03:030][ 0]LogStreaming: Warning: Failed to read file '../../../Engine/Content/Slate/Common/ButtonHoverHint.png' error.
[2025.10.24-08.05.03:030][ 0]LogSlate: Could not load file for Slate resource: [../../../Engine/Content/Slate/Common/ButtonHoverHint.png] file: [../../../Engine/Content/Slate/Common/ButtonHoverHint.png]
[2025.10.24-08.05.07:755][ 0]LogConfig: Applying CVar settings from Section [/Script/NNEDenoiser.NNEDenoiserSettings] File [Engine]
[2025.10.24-08.05.07:988][ 0]LogAndroidPermission: UAndroidPermissionCallbackProxy::GetInstance
[2025.10.24-08.05.08:211][ 0]LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent.
[2025.10.24-08.05.08:211][ 0]LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent.
[2025.10.24-08.05.10:601][ 0]LogCollectionManager: Loaded 0 collections in 0.002601 seconds
[2025.10.24-08.05.10:606][ 0]LogFileCache: Scanning file cache for directory 'D:/Unreal/Projects/RomeGuard/Saved/Collections/' took 0.00s
[2025.10.24-08.05.10:613][ 0]LogFileCache: Scanning file cache for directory 'D:/Unreal/Projects/RomeGuard/Content/Developers/caleb/Collections/' took 0.01s
[2025.10.24-08.05.10:617][ 0]LogFileCache: Scanning file cache for directory 'D:/Unreal/Projects/RomeGuard/Content/Collections/' took 0.00s
[2025.10.24-08.05.11:151][ 0]LogStreaming: Warning: Failed to read file '../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_24x.png' error.
[2025.10.24-08.05.11:151][ 0]LogSlate: Could not load file for Slate resource: [../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_24x.png] file: [../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_24x.png]
[2025.10.24-08.05.11:151][ 0]LogStreaming: Warning: Failed to read file '../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_128x.png' error.
[2025.10.24-08.05.11:151][ 0]LogSlate: Could not load file for Slate resource: [../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_128x.png] file: [../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_128x.png]
[2025.10.24-08.05.11:223][ 0]LogStreaming: Warning: Failed to read file '../../../Engine/Content/Slate/Icons/doc_16x.png' error.
[2025.10.24-08.05.11:223][ 0]LogSlate: Could not load file for Slate resource: [../../../Engine/Content/Slate/Icons/doc_16x.png] file: [../../../Engine/Content/Slate/Icons/doc_16x.png]
[2025.10.24-08.05.11:223][ 0]LogStreaming: Warning: Failed to read file '../../../Engine/Content/Slate/Common/ButtonHoverHint.png' error.
[2025.10.24-08.05.11:223][ 0]LogSlate: Could not load file for Slate resource: [../../../Engine/Content/Slate/Common/ButtonHoverHint.png] file: [../../../Engine/Content/Slate/Common/ButtonHoverHint.png]
[2025.10.24-08.05.11:282][ 0]LogEOSSDK: LogEOS: [Boot] EOSSDK Version 1.17.0-41373641 booting at 2025-10-24T08:05:11.282Z using C
[2025.10.24-08.05.11:283][ 0]LogEOSSDK: LogEOS: [Boot] EOSSDK Platform Properties [OS=Windows/10.0.26100.6725.64bit, ClientId=xyza7891REBVsEqSJRRNXmlS7EQHM459, ProductId=86f32f1151354e7cb39c12f8ab2c22a3, SandboxId=a01927f7421a4d4995673fe30ef46945, DeploymentId=a652a72ea1664dcab3a467891eea5f30, ProductName=RomeGuard, ProductVersion=++UE5+Release-5.6-CL-44394996, IsServer=false, Flags=DisableOverlay]
[2025.10.24-08.05.11:283][ 0]LogEOSSDK: LogEOSAnalytics: Start Session (User: ...)
[2025.10.24-08.05.11:284][ 0]LogEOSSDK: LogEOSOverlay: Overlay will not load, because it was explicitly disabled when creating the platform
[2025.10.24-08.05.11:296][ 0]LogEOSSDK: LogEOSAntiCheat: [AntiCheatClient] Anti-cheat client not available. Verify that the game was started using the anti-cheat bootstrapper if you intend to use it.
[2025.10.24-08.05.11:296][ 0]LogEOSSDK: LogEOS: SetApplicationStatus - OldStatus: EOS_AS_Foreground, NewStatus: EOS_AS_Foreground, Current Time: 0001.01.01-00.00.00
[2025.10.24-08.05.11:296][ 0]LogEOSSDK: LogEOS: SetNetworkStatus - OldStatus: EOS_NS_Online, NewStatus: EOS_NS_Online
[2025.10.24-08.05.11:296][ 0]LogEOSSDK: LogEOS: Updating Platform SDK Config, Time: 0.000123
[2025.10.24-08.05.11:839][ 0]LogUObjectArray: 42346 objects as part of root set at end of initial load.
[2025.10.24-08.05.11:840][ 0]LogUObjectArray: CloseDisregardForGC: 0/0 objects in disregard for GC pool
[2025.10.24-08.05.12:284][ 0]LogClass: Display: AttemptToFindUninitializedScriptStructMembers took more than 1ms to process ScriptStruct /Script/TargetDeviceServices.TargetDeviceServicePong. Time(ms): 1.0
[2025.10.24-08.05.12:297][ 0]LogClass: Display: AttemptToFindUninitializedScriptStructMembers took more than 1ms to process ScriptStruct /Script/RigVMDeveloper.RigVMReferenceNodeData. Time(ms): 1.4
[2025.10.24-08.05.12:306][ 0]LogClass: Display: AttemptToFindUninitializedScriptStructMembers took more than 1ms to process ScriptStruct /Script/PythonScriptPlugin.PyTestStruct. Time(ms): 1.6
[2025.10.24-08.05.12:309][ 0]LogClass: Display: AttemptToFindUninitializedScriptStructMembers took more than 1ms to process ScriptStruct /Script/Serialization.StructSerializerLWCTypesTest. Time(ms): 1.3
[2025.10.24-08.05.12:317][ 0]LogClass: Display: AttemptToFindUninitializedScriptStructMembers took more than 1ms to process ScriptStruct /Script/StateTreeModule.StateTreeRunParallelStateTreeTaskInstanceData. Time(ms): 1.0
[2025.10.24-08.05.12:322][ 0]LogClass: Display: AttemptToFindUninitializedScriptStructMembers took more than 1ms to process ScriptStruct /Script/NiagaraEditor.NiagaraScriptVariableData. Time(ms): 1.2
[2025.10.24-08.05.12:331][ 0]LogClass: Display: AttemptToFindUninitializedScriptStructMembers took more than 1ms to process ScriptStruct /Script/StaticMeshEditor.MergeStaticMeshActorsOptions. Time(ms): 1.2
[2025.10.24-08.05.12:334][ 0]LogClass: Display: AttemptToFindUninitializedScriptStructMembers took more than 1ms to process ScriptStruct /Script/ModelingComponents.CreateMeshObjectParams. Time(ms): 1.7
[2025.10.24-08.05.12:433][ 0]LogEngine: Initializing Engine...
[2025.10.24-08.05.12:961][ 0]LogTedsSettings: UTedsSettingsEditorSubsystem::Initialize
[2025.10.24-08.05.12:982][ 0]LogStylusInput: Initializing StylusInput subsystem.
[2025.10.24-08.05.14:328][ 0]LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.11.dll
[2025.10.24-08.05.14:563][ 0]LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.12.dll
[2025.10.24-08.05.14:760][ 0]LogChaosDD: Creating Chaos Debug Draw Scene for world Untitled
[2025.10.24-08.05.14:877][ 0]LogNetVersion: Set ProjectVersion to 1.0.0.0. Version Checksum will be recalculated on next use.
[2025.10.24-08.05.14:877][ 0]LogInit: Texture streaming: Enabled
[2025.10.24-08.05.15:169][ 0]LogAnalytics: Display: [UEEditor.Rocket.Release] AnalyticsET::StartSession ( APIServer = https://datarouter.ol.epicgames.com/datarouter/api/v1/public/data. AppVersion = 5.6.1-44394996+++UE5+Release-5.6 )
[2025.10.24-08.05.15:189][ 0]LogAudio: Display: Initializing Audio Device Manager...
[2025.10.24-08.05.15:343][ 0]LogAudio: Display: Loading Default Audio Settings Objects...
[2025.10.24-08.05.15:358][ 0]LogAudio: Display: No default SoundConcurrencyObject specified (or failed to load).
[2025.10.24-08.05.15:360][ 0]LogAudio: Display: Audio Device Manager Initialized
[2025.10.24-08.05.15:360][ 0]LogAudio: Display: Creating Audio Device: Id: 1, Scope: Shared, Realtime: True
[2025.10.24-08.05.15:360][ 0]LogAudioMixer: Display: Audio Mixer Platform Settings:
[2025.10.24-08.05.15:360][ 0]LogAudioMixer: Display: Sample Rate: 48000
[2025.10.24-08.05.15:360][ 0]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024
[2025.10.24-08.05.15:360][ 0]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024
[2025.10.24-08.05.15:360][ 0]LogAudioMixer: Display: Number of buffers to queue: 1
[2025.10.24-08.05.15:360][ 0]LogAudioMixer: Display: Max Channels (voices): 32
[2025.10.24-08.05.15:360][ 0]LogAudioMixer: Display: Number of Async Source Workers: 4
[2025.10.24-08.05.15:360][ 0]LogAudio: Display: AudioDevice MaxSources: 32
[2025.10.24-08.05.15:360][ 0]LogAudio: Display: Audio Spatialization Plugin: None (built-in).
[2025.10.24-08.05.15:360][ 0]LogAudio: Display: Audio Reverb Plugin: None (built-in).
[2025.10.24-08.05.15:360][ 0]LogAudio: Display: Audio Occlusion Plugin: None (built-in).
[2025.10.24-08.05.15:493][ 0]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2'
[2025.10.24-08.05.15:577][ 0]LogAudioMixer: Display: Using Audio Hardware Device Speakers (Steam Streaming Speakers)
[2025.10.24-08.05.15:579][ 0]LogAudioMixer: Display: Initializing Sound Submixes...
[2025.10.24-08.05.15:650][ 0]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault'
[2025.10.24-08.05.15:651][ 0]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault'
[2025.10.24-08.05.15:653][ 0]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=1
[2025.10.24-08.05.15:653][ 0]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048, InstanceID=1
[2025.10.24-08.05.15:657][ 0]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=1
[2025.10.24-08.05.15:657][ 0]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=1
[2025.10.24-08.05.15:657][ 0]LogInit: FAudioDevice initialized with ID 1.
[2025.10.24-08.05.15:658][ 0]LogAudio: Display: Audio Device (ID: 1) registered with world 'Untitled'.
[2025.10.24-08.05.15:658][ 0]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 1
[2025.10.24-08.05.15:753][ 0]LogCsvProfiler: Display: Metadata set : largeworldcoordinates="1"
[2025.10.24-08.05.15:762][ 0]LogInit: Undo buffer set to 256 MB
[2025.10.24-08.05.15:762][ 0]LogInit: Transaction tracking system initialized
[2025.10.24-08.05.15:868][ 0]LogSourceControl: Display: Uncontrolled Changelist persistency file loaded ../../../../../../Unreal/Projects/RomeGuard/Saved/SourceControl/UncontrolledChangelists.json
[2025.10.24-08.05.17:067][ 0]LocalizationService: Localization service is disabled
[2025.10.24-08.05.19:914][ 0]LogFileCache: Scanning file cache for directory 'D:/Unreal/Projects/RomeGuard/Content/' took 0.03s
[2025.10.24-08.05.20:158][ 0]LogNNEDenoiser: Ray Tracing is not enabled, therefore NNEDenoiser is not registered!
[2025.10.24-08.05.20:713][ 0]LogPython: Python enabled via CVar 'Engine.Python.IsEnabledByDefault'
[2025.10.24-08.05.20:715][ 0]LogPython: Using Python 3.11.8
[2025.10.24-08.05.20:937][ 0]LogPython: Display: No pip-enabled plugins with python dependencies found, skipping
[2025.10.24-08.05.22:103][ 0]LogLevelSequenceEditor: LevelSequenceEditor subsystem initialized.
[2025.10.24-08.05.24:382][ 0]LogEditorDataStorage: Initializing
[2025.10.24-08.05.24:438][ 0]LogEditorDataStorage: Initialized
[2025.10.24-08.05.24:531][ 0]LogAssetRegistry: Display: Triggering cache save on discovery complete
[2025.10.24-08.05.24:565][ 0]LogCore: Display: GameplayInsights module auto-connecting to local trace server...
[2025.10.24-08.05.24:828][ 0]LogInit: Display: Engine is initialized. Leaving FEngineLoop::Init()
[2025.10.24-08.05.24:836][ 0]SourceControl: Revision control is disabled
[2025.10.24-08.05.24:836][ 0]LogUnrealEdMisc: Loading editor; pre map load, took 119.459
[2025.10.24-08.05.24:852][ 0]Cmd: MAP LOAD FILE="../../../Engine/Content/Maps/Templates/OpenWorld.umap" TEMPLATE=1 SHOWPROGRESS=1 FEATURELEVEL=4
[2025.10.24-08.05.24:878][ 0]LogWorld: UWorld::CleanupWorld for Untitled, bSessionEnded=true, bCleanupResources=true
[2025.10.24-08.05.24:878][ 0]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2025.10.24-08.05.24:940][ 0]LogAudio: Display: Audio Device unregistered from world 'None'.
[2025.10.24-08.05.24:948][ 0]LogUObjectHash: Compacting FUObjectHashTables data took 1.19ms
[2025.10.24-08.05.25:173][ 0]LogAudio: Display: Audio Device (ID: 1) registered with world 'Untitled_1'.
[2025.10.24-08.05.25:173][ 0]LogChaosDD: Creating Chaos Debug Draw Scene for world Untitled_1
[2025.10.24-08.05.25:180][ 0]LogWorldPartition: ULevel::OnLevelLoaded(Untitled_1)(bIsOwningWorldGameWorld=0, bIsOwningWorldPartitioned=1, InitializeForMainWorld=1, InitializeForEditor=1, InitializeForGame=0)
[2025.10.24-08.05.25:181][ 0]LogWorldPartition: Display: WorldPartition initialize started...
[2025.10.24-08.05.25:181][ 0]LogWorldPartition: UWorldPartition::Initialize : World = /Temp/Untitled_1.Untitled_1, World Type = Editor, IsMainWorldPartition = 1, Location = V(0), Rotation = R(0), IsEditor = 1, IsGame = 0, IsPIEWorldTravel = 0, IsCooking = 0
[2025.10.24-08.05.26:946][ 0]LogAssetRegistry: Display: Asset registry cache written as 81.1 MiB to ../../../../../../Unreal/Projects/RomeGuard/Intermediate/CachedAssetRegistry_*.bin
[2025.10.24-08.05.27:599][ 0]LogDeviceProfileManager: Going up to parent DeviceProfile []
[2025.10.24-08.05.27:677][ 0]LogDeviceProfileManager: Going up to parent DeviceProfile []
[2025.10.24-08.05.27:693][ 0]LogDeviceProfileManager: Going up to parent DeviceProfile []
[2025.10.24-08.05.27:709][ 0]LogDeviceProfileManager: Going up to parent DeviceProfile [AppleTV]
[2025.10.24-08.05.27:709][ 0]LogDeviceProfileManager: Going up to parent DeviceProfile [IOS]
[2025.10.24-08.05.27:709][ 0]LogDeviceProfileManager: Going up to parent DeviceProfile []
[2025.10.24-08.05.27:726][ 0]LogDeviceProfileManager: Display: Deviceprofile None not found.
[2025.10.24-08.05.28:041][ 0]LogWorldPartition: Display: WorldPartition initialize took 2.86 sec
[2025.10.24-08.05.28:695][ 0]LogEditorServer: Finished looking for orphan Actors (0.000 secs)
[2025.10.24-08.05.28:742][ 0]LogUObjectHash: Compacting FUObjectHashTables data took 1.07ms
[2025.10.24-08.05.28:743][ 0]Cmd: MAP CHECKDEP NOCLEARLOG
[2025.10.24-08.05.28:746][ 0]MapCheck: Map check complete: 0 Error(s), 0 Warning(s), took 3.052ms to complete.
[2025.10.24-08.05.28:815][ 0]LogUnrealEdMisc: Total Editor Startup Time, took 123.437
[2025.10.24-08.05.28:999][ 0]LogPlacementMode: Display: The Asset Registry is not yet fully loaded so some placeable classes might be missing.
[2025.10.24-08.05.29:357][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2025.10.24-08.05.29:588][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2025.10.24-08.05.29:813][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2025.10.24-08.05.30:032][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2025.10.24-08.05.30:222][ 0]LogPakFile: Initializing PakPlatformFile
[2025.10.24-08.05.30:242][ 0]LogPakFile: Display: Mounted Pak file 'D:/Program Files/Epic Games/UE_5.6/FeaturePacks/StarterContent.upack', mount point: 'root:/'
[2025.10.24-08.05.30:243][ 0]LogPakFile: Initializing PakPlatformFile
[2025.10.24-08.05.30:269][ 0]LogPakFile: Display: Mounted Pak file 'D:/Program Files/Epic Games/UE_5.6/FeaturePacks/TP_FirstPerson.upack', mount point: 'root:/'
[2025.10.24-08.05.30:270][ 0]LogPakFile: Initializing PakPlatformFile
[2025.10.24-08.05.30:295][ 0]LogPakFile: Display: Mounted Pak file 'D:/Program Files/Epic Games/UE_5.6/FeaturePacks/TP_FirstPersonBP.upack', mount point: 'root:/'
[2025.10.24-08.05.30:295][ 0]LogPakFile: Initializing PakPlatformFile
[2025.10.24-08.05.30:315][ 0]LogPakFile: Display: Mounted Pak file 'D:/Program Files/Epic Games/UE_5.6/FeaturePacks/TP_HandheldARBP.upack', mount point: 'root:/'
[2025.10.24-08.05.30:318][ 0]LogPakFile: Initializing PakPlatformFile
[2025.10.24-08.05.30:336][ 0]LogPakFile: Display: Mounted Pak file 'D:/Program Files/Epic Games/UE_5.6/FeaturePacks/TP_ThirdPerson.upack', mount point: 'root:/'
[2025.10.24-08.05.30:336][ 0]LogPakFile: Initializing PakPlatformFile
[2025.10.24-08.05.30:355][ 0]LogPakFile: Display: Mounted Pak file 'D:/Program Files/Epic Games/UE_5.6/FeaturePacks/TP_ThirdPersonBP.upack', mount point: 'root:/'
[2025.10.24-08.05.30:355][ 0]LogPakFile: Initializing PakPlatformFile
[2025.10.24-08.05.30:374][ 0]LogPakFile: Display: Mounted Pak file 'D:/Program Files/Epic Games/UE_5.6/FeaturePacks/TP_TopDown.upack', mount point: 'root:/'
[2025.10.24-08.05.30:375][ 0]LogPakFile: Initializing PakPlatformFile
[2025.10.24-08.05.30:389][ 0]LogPakFile: Display: Mounted Pak file 'D:/Program Files/Epic Games/UE_5.6/FeaturePacks/TP_TopDownBP.upack', mount point: 'root:/'
[2025.10.24-08.05.30:390][ 0]LogPakFile: Initializing PakPlatformFile
[2025.10.24-08.05.30:408][ 0]LogPakFile: Display: Mounted Pak file 'D:/Program Files/Epic Games/UE_5.6/FeaturePacks/TP_VehicleAdvBP.upack', mount point: 'root:/'
[2025.10.24-08.05.30:408][ 0]LogPakFile: Initializing PakPlatformFile
[2025.10.24-08.05.30:424][ 0]LogPakFile: Display: Mounted Pak file 'D:/Program Files/Epic Games/UE_5.6/FeaturePacks/TP_VirtualRealityBP.upack', mount point: 'root:/'
[2025.10.24-08.05.33:049][ 0]LogSlate: Took 0.015899 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Regular.ttf' (155K)
[2025.10.24-08.05.33:070][ 0]LogSlate: Took 0.014894 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Bold.ttf' (160K)
[2025.10.24-08.05.33:089][ 0]LogSlate: Took 0.015527 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Italic.ttf' (157K)
[2025.10.24-08.05.33:108][ 0]LogSlate: Took 0.016431 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/DroidSansMono.ttf' (77K)
[2025.10.24-08.05.33:376][ 0]LogSlate: Took 0.017331 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Light.ttf' (167K)
[2025.10.24-08.05.34:124][ 0]LogStall: Startup...
[2025.10.24-08.05.34:133][ 0]LogStall: Startup complete.
[2025.10.24-08.05.34:234][ 0]LogLoad: (Engine Initialization) Total time: 128.86 seconds
[2025.10.24-08.05.35:386][ 0]LogContentStreaming: Texture pool size now 1000 MB
[2025.10.24-08.05.35:386][ 0]LogCsvProfiler: Display: Metadata set : streamingpoolsizemb="1000"
[2025.10.24-08.05.35:696][ 0]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2025.10.24-08.05.35:721][ 0]LogPython: Display: Running start-up script D:/Program Files/Epic Games/UE_5.6/Engine/Plugins/Animation/ControlRig/Content/Python/init_unreal.py... started...
[2025.10.24-08.05.36:596][ 0]LogPython: registering <class 'ControlRigWorkflows.workflow_deformation_rig_preset.provider'>
[2025.10.24-08.05.36:614][ 0]LogPython: Display: Running start-up script D:/Program Files/Epic Games/UE_5.6/Engine/Plugins/Animation/ControlRig/Content/Python/init_unreal.py... took 893.137 ms
[2025.10.24-08.05.37:504][ 1]LogAssetRegistry: AssetRegistryGather time 1.0928s: AssetDataDiscovery 0.2483s, AssetDataGather 0.6658s, StoreResults 0.1787s. Wall time 69.6230s.
NumCachedDirectories 0. NumUncachedDirectories 1510. NumCachedFiles 8475. NumUncachedFiles 102.
BackgroundTickInterruptions 0.
[2025.10.24-08.05.37:565][ 1]LogPlacementMode: Display: The Asset Registry is done with its initial scan, the list of placeable classes has been updated.
[2025.10.24-08.05.37:594][ 1]LogCollectionManager: Fixed up redirectors for 0 collections in 0.000000 seconds (updated 0 objects)
[2025.10.24-08.05.37:598][ 1]LogSourceControl: Uncontrolled asset discovery started...
[2025.10.24-08.05.37:900][ 1]LogStreaming: Display: FlushAsyncLoading(410,411,412,413,414,415,416,417,418,419,420,421,422,423,424,425,426,427,428,429,430,431,432,433,434,435,436,437,438,439,440,441,442,443,444,445,446,447,448,449,450,451,452,453,454,455,456,457,458,459,460,461,462,463,464,465,466,467,468,469,470,471,472,473): 64 QueuedPackages, 0 AsyncPackages
[2025.10.24-08.05.38:318][ 1]LogSourceControl: Uncontrolled asset discovery finished in 0.720223 seconds (Found 8553 uncontrolled assets)
[2025.10.24-08.05.39:124][ 1]LogStaticMesh: Display: Waiting for static meshes to be ready 0/1 (/Temp/Untitled_1_InstanceOf_/Engine/__ExternalActors__/Maps/Templates/OpenWorld/0/KN/UD3G3TJ9US3TGIJTNAMJMZ) ...
[2025.10.24-08.05.39:149][ 1]LogStaticMesh: Display: Waiting for static meshes to be ready 0/1 (/Temp/Untitled_1_InstanceOf_/Engine/__ExternalActors__/Maps/Templates/OpenWorld/1/27/Y7IFHWJO5J7WX6YC6J5N8M) ...
[2025.10.24-08.05.39:187][ 1]LogStaticMesh: Display: Waiting for static meshes to be ready 0/1 (/Temp/Untitled_1_InstanceOf_/Engine/__ExternalActors__/Maps/Templates/OpenWorld/1/L7/D6T95MI6OZRA70MGB00GTO) ...
[2025.10.24-08.05.39:250][ 1]LogStaticMesh: Display: Waiting for static meshes to be ready 0/1 (/Temp/Untitled_1_InstanceOf_/Engine/__ExternalActors__/Maps/Templates/OpenWorld/2/XD/80DOKOIVDWN29O7YL417GZ) ...
[2025.10.24-08.05.39:270][ 1]LogStaticMesh: Display: Waiting for static meshes to be ready 0/1 (/Temp/Untitled_1_InstanceOf_/Engine/__ExternalActors__/Maps/Templates/OpenWorld/3/6L/SFJTJ7A2NHMW798CZKNG9F) ...
[2025.10.24-08.05.39:299][ 1]LogStaticMesh: Display: Waiting for static meshes to be ready 0/1 (/Temp/Untitled_1_InstanceOf_/Engine/__ExternalActors__/Maps/Templates/OpenWorld/3/NN/XOZPH9N4V9E7YMF75PLFY5) ...
[2025.10.24-08.05.39:336][ 1]LogStaticMesh: Display: Waiting for static meshes to be ready 0/1 (/Temp/Untitled_1_InstanceOf_/Engine/__ExternalActors__/Maps/Templates/OpenWorld/4/1U/XR77NRVSKIGOSP4YVKP3NF) ...
[2025.10.24-08.05.39:459][ 1]LogStaticMesh: Display: Waiting for static meshes to be ready 0/1 (/Temp/Untitled_1_InstanceOf_/Engine/__ExternalActors__/Maps/Templates/OpenWorld/7/24/4YD3X92ICGPSMS70GKHT4Y) ...
[2025.10.24-08.05.39:478][ 1]LogStaticMesh: Display: Waiting for static meshes to be ready 0/1 (/Temp/Untitled_1_InstanceOf_/Engine/__ExternalActors__/Maps/Templates/OpenWorld/7/ED/2PX2Y3KHHIEMEGAZ5FDODJ) ...
[2025.10.24-08.05.39:541][ 1]LogStaticMesh: Display: Waiting for static meshes to be ready 0/1 (/Temp/Untitled_1_InstanceOf_/Engine/__ExternalActors__/Maps/Templates/OpenWorld/8/3M/N9P6ZW1I4HD8A397EUC3YK) ...
[2025.10.24-08.05.40:378][ 2]LogEOSSDK: LogEOS: SDK Config Platform Update Request Successful, Time: 28.774281
[2025.10.24-08.05.40:383][ 3]LogEOSSDK: LogEOSAnalytics: EOS SDK Analytics disabled for route [1].
[2025.10.24-08.05.40:384][ 3]LogEOSSDK: LogEOS: Updating Product SDK Config, Time: 29.082350
[2025.10.24-08.05.40:793][ 7]LogEOSSDK: LogEOSAnalytics: Start Session (User: ...)
[2025.10.24-08.05.41:566][ 10]LogEOSSDK: LogEOS: SDK Config Product Update Request Successful, Time: 29.846739
[2025.10.24-08.05.41:569][ 11]LogEOSSDK: LogEOS: SDK Config Data - Watermark: 1237667838
[2025.10.24-08.05.41:569][ 11]LogEOSSDK: LogEOS: ScheduleNextSDKConfigDataUpdate - Time: 29.846739, Update Interval: 339.936523
[2025.10.24-08.05.51:376][ 40]LogMeshUtilities: Finished distance field build in 11.8s - 126x126x126 sparse distance field, 1.5Mb total, 0.1Mb always loaded, 40% occupied, 0 triangles, StaticMesh_HLOD0_Instancing_3
[2025.10.24-08.05.51:657][ 41]LogMeshUtilities: Finished distance field build in 12.1s - 126x126x126 sparse distance field, 1.6Mb total, 0.1Mb always loaded, 42% occupied, 0 triangles, StaticMesh_HLOD0_Instancing_3
[2025.10.24-08.05.52:585][ 43]LogMeshUtilities: Finished distance field build in 13.0s - 126x126x126 sparse distance field, 1.8Mb total, 0.1Mb always loaded, 48% occupied, 0 triangles, StaticMesh_HLOD0_Instancing_3
[2025.10.24-08.05.58:598][ 58]LogMeshUtilities: Finished distance field build in 6.5s - 126x126x126 sparse distance field, 1.7Mb total, 0.1Mb always loaded, 46% occupied, 0 triangles, StaticMesh_HLOD0_Instancing_3
[2025.10.24-08.05.59:939][ 62]LogDerivedDataCache: C:/Users/caleb.SDQHOME.000/AppData/Local/UnrealEngine/Common/DerivedDataCache: Maintenance finished in +00:00:00.000 and deleted 0 files with total size 0 MiB and 0 empty folders. Scanned 0 files in 1 folders with total size 0 MiB.
[2025.10.24-08.06.03:547][ 72]LogMeshUtilities: Finished distance field build in 11.5s - 126x126x126 sparse distance field, 3.3Mb total, 0.1Mb always loaded, 100% occupied, 0 triangles, StaticMesh_HLOD0_Instancing_3
[2025.10.24-08.06.06:457][ 81]LogMeshUtilities: Finished distance field build in 5.4s - 126x126x126 sparse distance field, 1.4Mb total, 0.1Mb always loaded, 38% occupied, 0 triangles, StaticMesh_HLOD0_Instancing_3
[2025.10.24-08.06.10:332][ 93]LogMeshUtilities: Finished distance field build in 9.2s - 126x126x126 sparse distance field, 3.3Mb total, 0.1Mb always loaded, 100% occupied, 0 triangles, StaticMesh_HLOD0_Instancing_3
[2025.10.24-08.06.19:408][120]LogMeshUtilities: Finished distance field build in 8.6s - 126x126x126 sparse distance field, 1.5Mb total, 0.1Mb always loaded, 40% occupied, 0 triangles, StaticMesh_HLOD0_Instancing_3
[2025.10.24-08.06.21:113][125]LogMeshUtilities: Finished distance field build in 10.3s - 126x126x126 sparse distance field, 1.9Mb total, 0.1Mb always loaded, 52% occupied, 0 triangles, StaticMesh_HLOD0_Instancing_3
[2025.10.24-08.06.23:844][133]LogMeshUtilities: Finished distance field build in 13.1s - 126x126x126 sparse distance field, 2.6Mb total, 0.1Mb always loaded, 75% occupied, 0 triangles, StaticMesh_HLOD0_Instancing_3
[2025.10.24-08.06.28:604][148]LogMeshUtilities: Finished distance field build in 6.9s - 126x126x126 sparse distance field, 2.2Mb total, 0.1Mb always loaded, 62% occupied, 0 triangles, StaticMesh_HLOD0_Instancing_3
[2025.10.24-08.06.31:841][157]LogMeshUtilities: Finished distance field build in 5.1s - 126x126x126 sparse distance field, 1.5Mb total, 0.1Mb always loaded, 40% occupied, 0 triangles, StaticMesh_HLOD0_Instancing_3
[2025.10.24-08.06.36:467][171]LogMeshUtilities: Finished distance field build in 6.6s - 126x126x126 sparse distance field, 1.5Mb total, 0.1Mb always loaded, 42% occupied, 0 triangles, StaticMesh_HLOD0_Instancing_3
[2025.10.24-08.06.37:435][174]LogMeshUtilities: Finished distance field build in 7.6s - 126x126x126 sparse distance field, 2.0Mb total, 0.1Mb always loaded, 55% occupied, 0 triangles, StaticMesh_HLOD0_Instancing_3
[2025.10.24-08.06.47:979][206]LogMeshUtilities: Finished distance field build in 10.0s - 126x126x126 sparse distance field, 1.7Mb total, 0.1Mb always loaded, 46% occupied, 0 triangles, StaticMesh_HLOD0_Instancing_3
[2025.10.24-08.06.49:553][210]LogMeshUtilities: Finished distance field build in 11.6s - 126x126x126 sparse distance field, 2.0Mb total, 0.1Mb always loaded, 55% occupied, 0 triangles, StaticMesh_HLOD0_Instancing_3
[2025.10.24-08.06.50:432][213]LogMeshUtilities: Finished distance field build in 12.5s - 126x126x126 sparse distance field, 2.3Mb total, 0.1Mb always loaded, 64% occupied, 0 triangles, StaticMesh_HLOD0_Instancing_3
[2025.10.24-08.06.57:502][234]LogMeshUtilities: Finished distance field build in 7.5s - 126x126x126 sparse distance field, 1.8Mb total, 0.1Mb always loaded, 51% occupied, 0 triangles, StaticMesh_HLOD0_Instancing_3
[2025.10.24-08.06.57:891][235]LogMeshUtilities: Finished distance field build in 7.9s - 126x126x126 sparse distance field, 2.0Mb total, 0.1Mb always loaded, 55% occupied, 0 triangles, StaticMesh_HLOD0_Instancing_3
[2025.10.24-08.07.00:984][245]LogMeshUtilities: Finished distance field build in 1.0s - 126x126x7 sparse distance field, 0.2Mb total, 0.0Mb always loaded, 100% occupied, 0 triangles, StaticMesh_HLOD0_Instancing_3
[2025.10.24-08.07.01:112][245]LogMeshUtilities: Finished distance field build in 3.6s - 126x126x126 sparse distance field, 1.5Mb total, 0.1Mb always loaded, 40% occupied, 0 triangles, StaticMesh_HLOD0_Instancing_3
[2025.10.24-08.11.21:486][ 91]LogEOSSDK: LogEOS: Updating Product SDK Config, Time: 370.190155
[2025.10.24-08.11.22:486][ 94]LogEOSSDK: LogEOS: SDK Config Product Update Request Completed - No Change
[2025.10.24-08.11.22:486][ 94]LogEOSSDK: LogEOS: ScheduleNextSDKConfigDataUpdate - Time: 370.856842, Update Interval: 322.356018
[2025.10.24-08.16.48:505][144]LogEOSSDK: LogEOS: Updating Product SDK Config, Time: 697.209045
[2025.10.24-08.16.49:501][147]LogEOSSDK: LogEOS: SDK Config Product Update Request Completed - No Change
[2025.10.24-08.16.49:501][147]LogEOSSDK: LogEOS: ScheduleNextSDKConfigDataUpdate - Time: 697.872559, Update Interval: 327.929932
[2025.10.24-08.22.24:523][152]LogEOSSDK: LogEOS: Updating Product SDK Config, Time: 1033.227173
[2025.10.24-08.22.25:525][155]LogEOSSDK: LogEOS: SDK Config Product Update Request Completed - No Change
[2025.10.24-08.22.25:525][155]LogEOSSDK: LogEOS: ScheduleNextSDKConfigDataUpdate - Time: 1033.895630, Update Interval: 351.631836
[2025.10.24-08.28.27:220][240]LogEOSSDK: LogEOS: Updating Product SDK Config, Time: 1395.924561
[2025.10.24-08.28.28:552][244]LogEOSSDK: LogEOS: SDK Config Product Update Request Completed - No Change
[2025.10.24-08.28.28:552][244]LogEOSSDK: LogEOS: ScheduleNextSDKConfigDataUpdate - Time: 1396.922485, Update Interval: 320.453491
[2025.10.24-08.34.15:589][285]LogEOSSDK: LogEOS: Updating Product SDK Config, Time: 1744.294556
[2025.10.24-08.34.16:585][288]LogEOSSDK: LogEOS: SDK Config Product Update Request Completed - No Change
[2025.10.24-08.34.16:585][288]LogEOSSDK: LogEOS: ScheduleNextSDKConfigDataUpdate - Time: 1744.953491, Update Interval: 302.418884
[2025.10.24-08.37.24:292][140]Cmd: MAP LOAD FILE="../../../../../../Unreal/Projects/RomeGuard/Content/Maps/Town.umap" TEMPLATE=0 SHOWPROGRESS=1 FEATURELEVEL=4
[2025.10.24-08.37.24:393][140]LogWorld: UWorld::CleanupWorld for Untitled_1, bSessionEnded=true, bCleanupResources=true
[2025.10.24-08.37.24:394][140]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2025.10.24-08.37.24:394][140]LogWorldPartition: UWorldPartition::Uninitialize : World = /Temp/Untitled_1.Untitled_1
[2025.10.24-08.37.24:530][140]LogAudio: Display: Audio Device unregistered from world 'None'.
[2025.10.24-08.37.24:814][140]LogUObjectHash: Compacting FUObjectHashTables data took 3.10ms
[2025.10.24-08.37.24:821][140]LogStreaming: Display: FlushAsyncLoading(474): 1 QueuedPackages, 0 AsyncPackages
[2025.10.24-08.37.29:966][140]LogAudio: Display: Audio Device (ID: 1) registered with world 'Town'.
[2025.10.24-08.37.29:966][140]LogChaosDD: Creating Chaos Debug Draw Scene for world Town
[2025.10.24-08.37.30:311][140]LogEditorServer: Finished looking for orphan Actors (0.000 secs)
[2025.10.24-08.37.30:351][140]LogUObjectHash: Compacting FUObjectHashTables data took 1.03ms
[2025.10.24-08.37.30:434][140]Cmd: MAP CHECKDEP NOCLEARLOG
[2025.10.24-08.37.30:434][140]MapCheck: Map check complete: 0 Error(s), 0 Warning(s), took 0.128ms to complete.
[2025.10.24-08.37.30:450][140]LogChaosDD: Not creating Chaos Debug Draw Scene for world World_0
[2025.10.24-08.37.30:672][141]LogNiagara: Compiling System NiagaraSystem /Game/PolygonAncientEmpire/FX/Niagara/NS_Fire.NS_Fire took 0.678028 sec (time since issued).
[2025.10.24-08.37.31:136][144]LogChaosDD: Not creating Chaos Debug Draw Scene for world World_1
[2025.10.24-08.37.50:292][139]LogActorFactory: Actor Factory attempting to spawn BlueprintGeneratedClass /Game/Blueprints/BP_InfoInteraction.BP_InfoInteraction_C
[2025.10.24-08.37.50:292][139]LogActorFactory: Actor Factory attempting to spawn BlueprintGeneratedClass /Game/Blueprints/BP_InfoInteraction.BP_InfoInteraction_C
[2025.10.24-08.37.50:295][139]LogActorFactory: Actor Factory spawned Blueprint /Game/Blueprints/BP_InfoInteraction.BP_InfoInteraction as actor: BP_InfoInteraction_C /Game/Maps/Town.Town:PersistentLevel.BP_InfoInteraction_C_0
[2025.10.24-08.37.50:297][139]LogActorFactory: Actor Factory spawned Blueprint /Game/Blueprints/BP_InfoInteraction.BP_InfoInteraction as actor: BP_InfoInteraction_C /Game/Maps/Town.Town:PersistentLevel.BP_InfoInteraction_C_0
[2025.10.24-08.37.50:309][139]LogActorFactory: Loading ActorFactory Class /Script/Engine.LevelInstance
[2025.10.24-08.37.51:696][205]LogUObjectHash: Compacting FUObjectHashTables data took 0.91ms
[2025.10.24-08.37.51:701][205]LogEditorActor: Deleted 0 Actors (0.038 secs)
[2025.10.24-08.37.51:711][205]LogActorFactory: Actor Factory attempting to spawn BlueprintGeneratedClass /Game/Blueprints/BP_InfoInteraction.BP_InfoInteraction_C
[2025.10.24-08.37.51:711][205]LogActorFactory: Actor Factory attempting to spawn BlueprintGeneratedClass /Game/Blueprints/BP_InfoInteraction.BP_InfoInteraction_C
[2025.10.24-08.37.51:717][205]LogActorFactory: Actor Factory spawned Blueprint /Game/Blueprints/BP_InfoInteraction.BP_InfoInteraction as actor: BP_InfoInteraction_C /Game/Maps/Town.Town:PersistentLevel.BP_InfoInteraction_C_1
[2025.10.24-08.37.51:720][205]LogActorFactory: Actor Factory spawned Blueprint /Game/Blueprints/BP_InfoInteraction.BP_InfoInteraction as actor: BP_InfoInteraction_C /Game/Maps/Town.Town:PersistentLevel.BP_InfoInteraction_C_1
[2025.10.24-08.40.13:390][308]LogEOSSDK: LogEOS: Updating Product SDK Config, Time: 2102.092285
[2025.10.24-08.40.14:396][311]LogEOSSDK: LogEOS: SDK Config Product Update Request Completed - No Change
[2025.10.24-08.40.14:396][311]LogEOSSDK: LogEOS: ScheduleNextSDKConfigDataUpdate - Time: 2102.762207, Update Interval: 320.682404
[2025.10.24-08.46.07:749][371]LogEOSSDK: LogEOS: Updating Product SDK Config, Time: 2456.450439
[2025.10.24-08.46.08:749][374]LogEOSSDK: LogEOS: SDK Config Product Update Request Completed - No Change
[2025.10.24-08.46.08:749][374]LogEOSSDK: LogEOS: ScheduleNextSDKConfigDataUpdate - Time: 2457.117920, Update Interval: 354.499329
[2025.10.24-08.47.24:540][601]LogUObjectHash: Compacting FUObjectHashTables data took 1.37ms
[2025.10.24-08.47.24:545][601]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Maps/Town" FILE="../../../../../../Unreal/Projects/RomeGuard/Saved/Autosaves/Game/Maps/Town_Auto1.umap" SILENT=true AUTOSAVING=true KEEPDIRTY=false
[2025.10.24-08.47.24:610][601]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/Maps/Town_Auto1
[2025.10.24-08.47.24:610][601]LogSavePackage: Moving '../../../../../../Unreal/Projects/RomeGuard/Saved/Town_Auto173A5ED8244A2F851AA464A9E7013E6CC.tmp' to '../../../../../../Unreal/Projects/RomeGuard/Saved/Autosaves/Game/Maps/Town_Auto1.umap'
[2025.10.24-08.47.24:616][601]LogFileHelpers: Editor autosave (incl. external actors) for '/Game/Maps/Town' took 0.113
[2025.10.24-08.47.24:617][601]LogFileHelpers: Editor autosave (incl. sublevels & external actors) for all levels took 0.113
[2025.10.24-08.51.52:331][910]LogAssetEditorSubsystem: Opening Asset editor for Blueprint /Game/Blueprints/Interactable.Interactable
[2025.10.24-08.51.52:334][910]LogChaosDD: Not creating Chaos Debug Draw Scene for world World_2
[2025.10.24-08.51.52:419][910]LogStreaming: Display: FlushAsyncLoading(475): 1 QueuedPackages, 0 AsyncPackages
[2025.10.24-08.51.59:007][910]LogSlate: Took 0.017109 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-BoldCondensed.ttf' (158K)
[2025.10.24-08.52.11:896][503]LogUObjectHash: Compacting FUObjectHashTables data took 2.11ms
[2025.10.24-08.52.12:488][519]LogFileHelpers: InternalPromptForCheckoutAndSave started...
[2025.10.24-08.52.12:596][519]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/Blueprints/Interactable] ([2] browsable assets)...
[2025.10.24-08.52.12:596][519]OBJ SavePackage: Finished generating thumbnails for package [/Game/Blueprints/Interactable]
[2025.10.24-08.52.12:596][519]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Blueprints/Interactable" FILE="../../../../../../Unreal/Projects/RomeGuard/Content/Blueprints/Interactable.uasset" SILENT=true
[2025.10.24-08.52.12:635][519]LogSavePackage: Moving output files for package: /Game/Blueprints/Interactable
[2025.10.24-08.52.12:636][519]LogSavePackage: Moving '../../../../../../Unreal/Projects/RomeGuard/Saved/InteractableE270352241CEDB620F19CBB03BD1D866.tmp' to '../../../../../../Unreal/Projects/RomeGuard/Content/Blueprints/Interactable.uasset'
[2025.10.24-08.52.12:663][519]LogFileHelpers: InternalPromptForCheckoutAndSave took 175.193 ms
[2025.10.24-08.52.12:773][519]LogContentValidation: Display: Starting to validate 1 assets
[2025.10.24-08.52.12:773][519]LogContentValidation: Enabled validators:
[2025.10.24-08.52.12:774][519]LogContentValidation: /Script/DataValidation.EditorValidator_Material
[2025.10.24-08.52.12:775][519]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator
[2025.10.24-08.52.12:775][519]LogContentValidation: /Script/DataValidation.EditorValidator_Localization
[2025.10.24-08.52.12:775][519]LogContentValidation: /Script/DataValidation.PackageFileValidator
[2025.10.24-08.52.12:775][519]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator
[2025.10.24-08.52.12:775][519]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator
[2025.10.24-08.52.12:776][519]AssetCheck: /Game/Blueprints/Interactable Validating asset
[2025.10.24-08.52.19:019][721]LogChaosDD: Not creating Chaos Debug Draw Scene for world World_3
[2025.10.24-08.52.19:238][722]LogChaosDD: Not creating Chaos Debug Draw Scene for world World_4
[2025.10.24-08.52.27:610][990]LogUObjectHash: Compacting FUObjectHashTables data took 2.43ms
[2025.10.24-08.52.28:167][ 7]LogFileHelpers: InternalPromptForCheckoutAndSave started...
[2025.10.24-08.52.28:270][ 7]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/Blueprints/Interactable] ([2] browsable assets)...
[2025.10.24-08.52.28:270][ 7]OBJ SavePackage: Finished generating thumbnails for package [/Game/Blueprints/Interactable]
[2025.10.24-08.52.28:270][ 7]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Blueprints/Interactable" FILE="../../../../../../Unreal/Projects/RomeGuard/Content/Blueprints/Interactable.uasset" SILENT=true
[2025.10.24-08.52.28:305][ 7]LogSavePackage: Moving output files for package: /Game/Blueprints/Interactable
[2025.10.24-08.52.28:306][ 7]LogSavePackage: Moving '../../../../../../Unreal/Projects/RomeGuard/Saved/Interactable6469C2D24DAA2A9A3A9C98B6E5BEEB17.tmp' to '../../../../../../Unreal/Projects/RomeGuard/Content/Blueprints/Interactable.uasset'
[2025.10.24-08.52.28:331][ 7]LogFileHelpers: InternalPromptForCheckoutAndSave took 164.452 ms (total: 339.646 ms)
[2025.10.24-08.52.28:427][ 7]LogContentValidation: Display: Starting to validate 1 assets
[2025.10.24-08.52.28:427][ 7]LogContentValidation: Enabled validators:
[2025.10.24-08.52.28:427][ 7]LogContentValidation: /Script/DataValidation.EditorValidator_Material
[2025.10.24-08.52.28:427][ 7]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator
[2025.10.24-08.52.28:428][ 7]LogContentValidation: /Script/DataValidation.EditorValidator_Localization
[2025.10.24-08.52.28:428][ 7]LogContentValidation: /Script/DataValidation.PackageFileValidator
[2025.10.24-08.52.28:428][ 7]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator
[2025.10.24-08.52.28:428][ 7]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator
[2025.10.24-08.52.28:428][ 7]AssetCheck: /Game/Blueprints/Interactable Validating asset
[2025.10.24-08.52.35:247][249]LogAssetEditorSubsystem: Opening Asset editor for Blueprint /Game/Blueprints/BP_InfoInteraction.BP_InfoInteraction
[2025.10.24-08.52.35:248][249]LogChaosDD: Not creating Chaos Debug Draw Scene for world World_5
[2025.10.24-08.52.59:851][184]LogEOSSDK: LogEOS: Updating Product SDK Config, Time: 2868.550049
[2025.10.24-08.53.00:043][191]LogEOSSDK: LogEOS: SDK Config Product Update Request Completed - No Change
[2025.10.24-08.53.00:043][191]LogEOSSDK: LogEOS: ScheduleNextSDKConfigDataUpdate - Time: 2868.710205, Update Interval: 332.370361
[2025.10.24-08.53.03:264][343]LogFileHelpers: InternalPromptForCheckoutAndSave started...
[2025.10.24-08.53.03:372][343]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/Blueprints/BP_InfoInteraction] ([2] browsable assets)...
[2025.10.24-08.53.03:372][343]OBJ SavePackage: Finished generating thumbnails for package [/Game/Blueprints/BP_InfoInteraction]
[2025.10.24-08.53.03:372][343]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Blueprints/BP_InfoInteraction" FILE="../../../../../../Unreal/Projects/RomeGuard/Content/Blueprints/BP_InfoInteraction.uasset" SILENT=true
[2025.10.24-08.53.03:408][343]LogSavePackage: Moving output files for package: /Game/Blueprints/BP_InfoInteraction
[2025.10.24-08.53.03:409][343]LogSavePackage: Moving '../../../../../../Unreal/Projects/RomeGuard/Saved/BP_InfoInteraction360AF84D45E7DF2A08BF158B18792573.tmp' to '../../../../../../Unreal/Projects/RomeGuard/Content/Blueprints/BP_InfoInteraction.uasset'
[2025.10.24-08.53.03:435][343]LogFileHelpers: InternalPromptForCheckoutAndSave took 171.308 ms (total: 510.954 ms)
[2025.10.24-08.53.03:542][343]LogContentValidation: Display: Starting to validate 1 assets
[2025.10.24-08.53.03:542][343]LogContentValidation: Enabled validators:
[2025.10.24-08.53.03:542][343]LogContentValidation: /Script/DataValidation.EditorValidator_Material
[2025.10.24-08.53.03:543][343]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator
[2025.10.24-08.53.03:543][343]LogContentValidation: /Script/DataValidation.EditorValidator_Localization
[2025.10.24-08.53.03:543][343]LogContentValidation: /Script/DataValidation.PackageFileValidator
[2025.10.24-08.53.03:543][343]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator
[2025.10.24-08.53.03:543][343]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator
[2025.10.24-08.53.03:543][343]AssetCheck: /Game/Blueprints/BP_InfoInteraction Validating asset
[2025.10.24-08.53.04:390][368]LogUObjectHash: Compacting FUObjectHashTables data took 2.71ms
[2025.10.24-08.53.56:559][656]LogAssetEditorSubsystem: Opening Asset editor for Blueprint /Game/Blueprints/BP_GameManager.BP_GameManager
[2025.10.24-08.53.56:560][656]LogChaosDD: Not creating Chaos Debug Draw Scene for world World_6
[2025.10.24-08.55.10:662][547]LogSlate: Took 0.020714 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-BoldCondensedItalic.ttf' (160K)
[2025.10.24-08.56.13:901][477]LogUObjectHash: Compacting FUObjectHashTables data took 4.41ms
[2025.10.24-08.56.14:541][497]LogFileHelpers: InternalPromptForCheckoutAndSave started...
[2025.10.24-08.56.14:638][497]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/Blueprints/BP_GameManager] ([2] browsable assets)...
[2025.10.24-08.56.14:638][497]OBJ SavePackage: Finished generating thumbnails for package [/Game/Blueprints/BP_GameManager]
[2025.10.24-08.56.14:638][497]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Blueprints/BP_GameManager" FILE="../../../../../../Unreal/Projects/RomeGuard/Content/Blueprints/BP_GameManager.uasset" SILENT=true
[2025.10.24-08.56.14:679][497]LogSavePackage: Moving output files for package: /Game/Blueprints/BP_GameManager
[2025.10.24-08.56.14:680][497]LogSavePackage: Moving '../../../../../../Unreal/Projects/RomeGuard/Saved/BP_GameManager8130280A4D854FCC7A05E1BE08517C17.tmp' to '../../../../../../Unreal/Projects/RomeGuard/Content/Blueprints/BP_GameManager.uasset'
[2025.10.24-08.56.14:706][497]LogFileHelpers: InternalPromptForCheckoutAndSave took 164.464 ms (total: 675.419 ms)
[2025.10.24-08.56.14:829][497]LogContentValidation: Display: Starting to validate 1 assets
[2025.10.24-08.56.14:829][497]LogContentValidation: Enabled validators:
[2025.10.24-08.56.14:829][497]LogContentValidation: /Script/DataValidation.EditorValidator_Material
[2025.10.24-08.56.14:829][497]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator
[2025.10.24-08.56.14:829][497]LogContentValidation: /Script/DataValidation.EditorValidator_Localization
[2025.10.24-08.56.14:829][497]LogContentValidation: /Script/DataValidation.PackageFileValidator
[2025.10.24-08.56.14:829][497]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator
[2025.10.24-08.56.14:829][497]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator
[2025.10.24-08.56.14:830][497]AssetCheck: /Game/Blueprints/BP_GameManager Validating asset
[2025.10.24-08.56.31:049][218]LogUObjectHash: Compacting FUObjectHashTables data took 3.72ms
[2025.10.24-08.56.31:787][238]LogFileHelpers: InternalPromptForCheckoutAndSave started...
[2025.10.24-08.56.31:893][238]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/Blueprints/BP_InfoInteraction] ([2] browsable assets)...
[2025.10.24-08.56.31:894][238]OBJ SavePackage: Finished generating thumbnails for package [/Game/Blueprints/BP_InfoInteraction]
[2025.10.24-08.56.31:894][238]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Blueprints/BP_InfoInteraction" FILE="../../../../../../Unreal/Projects/RomeGuard/Content/Blueprints/BP_InfoInteraction.uasset" SILENT=true
[2025.10.24-08.56.31:937][238]LogSavePackage: Moving output files for package: /Game/Blueprints/BP_InfoInteraction
[2025.10.24-08.56.31:938][238]LogSavePackage: Moving '../../../../../../Unreal/Projects/RomeGuard/Saved/BP_InfoInteraction756C254A4682BB28521BDEBFCF822C26.tmp' to '../../../../../../Unreal/Projects/RomeGuard/Content/Blueprints/BP_InfoInteraction.uasset'
[2025.10.24-08.56.31:962][238]LogFileHelpers: InternalPromptForCheckoutAndSave took 174.573 ms (total: 849.992 ms)
[2025.10.24-08.56.32:073][238]LogContentValidation: Display: Starting to validate 1 assets
[2025.10.24-08.56.32:073][238]LogContentValidation: Enabled validators:
[2025.10.24-08.56.32:073][238]LogContentValidation: /Script/DataValidation.EditorValidator_Material
[2025.10.24-08.56.32:073][238]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator
[2025.10.24-08.56.32:073][238]LogContentValidation: /Script/DataValidation.EditorValidator_Localization
[2025.10.24-08.56.32:073][238]LogContentValidation: /Script/DataValidation.PackageFileValidator
[2025.10.24-08.56.32:073][238]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator
[2025.10.24-08.56.32:073][238]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator
[2025.10.24-08.56.32:073][238]AssetCheck: /Game/Blueprints/BP_InfoInteraction Validating asset
[2025.10.24-08.56.35:388][360]LogDebuggerCommands: Repeating last play command: Selected Viewport
[2025.10.24-08.56.35:455][360]LogPlayLevel: PlayLevel: No blueprints needed recompiling
[2025.10.24-08.56.35:508][360]LogOnline: OSS: Created online subsystem instance for: NULL
[2025.10.24-08.56.35:510][360]LogOnline: OSS: TryLoadSubsystemAndSetDefault: Loaded subsystem for type [NULL]
[2025.10.24-08.56.35:514][360]LogPlayLevel: Creating play world package: /Game/Maps/UEDPIE_0_Town
[2025.10.24-08.56.35:537][360]LogPlayLevel: PIE: StaticDuplicateObject took: (0.022318s)
[2025.10.24-08.56.35:537][360]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/Maps/Town.Town to /Game/Maps/UEDPIE_0_Town.Town (0.023222s)
[2025.10.24-08.56.35:592][360]LogUObjectHash: Compacting FUObjectHashTables data took 2.19ms
[2025.10.24-08.56.35:601][360]LogChaosDD: Creating Chaos Debug Draw Scene for world Town
[2025.10.24-08.56.35:609][360]LogPlayLevel: PIE: World Init took: (0.007683s)
[2025.10.24-08.56.35:614][360]LogAudio: Display: Creating Audio Device: Id: 2, Scope: Unique, Realtime: True
[2025.10.24-08.56.35:614][360]LogAudioMixer: Display: Audio Mixer Platform Settings:
[2025.10.24-08.56.35:614][360]LogAudioMixer: Display: Sample Rate: 48000
[2025.10.24-08.56.35:614][360]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024
[2025.10.24-08.56.35:614][360]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024
[2025.10.24-08.56.35:614][360]LogAudioMixer: Display: Number of buffers to queue: 1
[2025.10.24-08.56.35:614][360]LogAudioMixer: Display: Max Channels (voices): 32
[2025.10.24-08.56.35:614][360]LogAudioMixer: Display: Number of Async Source Workers: 4
[2025.10.24-08.56.35:614][360]LogAudio: Display: AudioDevice MaxSources: 32
[2025.10.24-08.56.35:614][360]LogAudio: Display: Audio Spatialization Plugin: None (built-in).
[2025.10.24-08.56.35:614][360]LogAudio: Display: Audio Reverb Plugin: None (built-in).
[2025.10.24-08.56.35:614][360]LogAudio: Display: Audio Occlusion Plugin: None (built-in).
[2025.10.24-08.56.35:619][360]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2'
[2025.10.24-08.56.35:662][360]LogAudioMixer: Display: Using Audio Hardware Device Speakers (Steam Streaming Speakers)
[2025.10.24-08.56.35:663][360]LogAudioMixer: Display: Initializing Sound Submixes...
[2025.10.24-08.56.35:663][360]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault'
[2025.10.24-08.56.35:663][360]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault'
[2025.10.24-08.56.35:664][360]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=2
[2025.10.24-08.56.35:664][360]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048, InstanceID=2
[2025.10.24-08.56.35:671][360]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=2
[2025.10.24-08.56.35:671][360]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=2
[2025.10.24-08.56.35:671][360]LogInit: FAudioDevice initialized with ID 2.
[2025.10.24-08.56.35:671][360]LogAudio: Display: Audio Device (ID: 2) registered with world 'Town'.
[2025.10.24-08.56.35:671][360]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 2
[2025.10.24-08.56.35:706][360]LogLoad: Game class is 'MainGameMode_C'
[2025.10.24-08.56.35:716][360]LogWorld: Bringing World /Game/Maps/UEDPIE_0_Town.Town up for play (max tick rate 0) at 2025.10.24-09.56.35
[2025.10.24-08.56.35:720][360]LogWorld: Bringing up level for play took: 0.012562
[2025.10.24-08.56.35:726][360]LogOnline: OSS: Created online subsystem instance for: :Context_8
[2025.10.24-08.56.35:900][360]PIE: Server logged in
[2025.10.24-08.56.35:907][360]PIE: Play in editor total start time 0.499 seconds.
[2025.10.24-08.56.43:003][650]LogBlueprintUserMessages: [BP_GameManager_C_0] More monolgue to go
[2025.10.24-08.56.50:714][995]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2025.10.24-08.56.50:714][995]LogWorld: BeginTearingDown for /Game/Maps/UEDPIE_0_Town
[2025.10.24-08.56.50:718][995]LogWorld: UWorld::CleanupWorld for Town, bSessionEnded=true, bCleanupResources=true
[2025.10.24-08.56.50:723][995]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2025.10.24-08.56.50:743][995]LogPlayLevel: Display: Shutting down PIE online subsystems
[2025.10.24-08.56.50:761][995]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2025.10.24-08.56.50:823][995]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2025.10.24-08.56.50:825][995]LogAudioMixer: Deinitializing Audio Bus Subsystem for audio device with ID 2
[2025.10.24-08.56.50:826][995]LogAudioMixer: Display: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=2, StreamState=4
[2025.10.24-08.56.50:833][995]LogAudioMixer: Display: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=2, StreamState=2
[2025.10.24-08.56.50:868][995]LogUObjectHash: Compacting FUObjectHashTables data took 3.04ms
[2025.10.24-08.56.51:031][996]LogPlayLevel: Display: Destroying online subsystem :Context_8
[2025.10.24-08.57.13:300][740]LogNavigationPoint: PostEditMove Clear paths rebuilt
[2025.10.24-08.57.43:930][ 50]LogDebuggerCommands: Repeating last play command: Selected Viewport
[2025.10.24-08.57.43:948][ 50]LogPlayLevel: PlayLevel: No blueprints needed recompiling
[2025.10.24-08.57.43:948][ 50]LogPlayLevel: Creating play world package: /Game/Maps/UEDPIE_0_Town
[2025.10.24-08.57.43:966][ 50]LogPlayLevel: PIE: StaticDuplicateObject took: (0.017583s)
[2025.10.24-08.57.43:966][ 50]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/Maps/Town.Town to /Game/Maps/UEDPIE_0_Town.Town (0.017696s)
[2025.10.24-08.57.44:016][ 50]LogUObjectHash: Compacting FUObjectHashTables data took 2.50ms
[2025.10.24-08.57.44:020][ 50]LogChaosDD: Creating Chaos Debug Draw Scene for world Town
[2025.10.24-08.57.44:024][ 50]LogPlayLevel: PIE: World Init took: (0.004266s)
[2025.10.24-08.57.44:026][ 50]LogAudio: Display: Creating Audio Device: Id: 3, Scope: Unique, Realtime: True
[2025.10.24-08.57.44:026][ 50]LogAudioMixer: Display: Audio Mixer Platform Settings:
[2025.10.24-08.57.44:026][ 50]LogAudioMixer: Display: Sample Rate: 48000
[2025.10.24-08.57.44:026][ 50]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024
[2025.10.24-08.57.44:026][ 50]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024
[2025.10.24-08.57.44:026][ 50]LogAudioMixer: Display: Number of buffers to queue: 1
[2025.10.24-08.57.44:026][ 50]LogAudioMixer: Display: Max Channels (voices): 32
[2025.10.24-08.57.44:026][ 50]LogAudioMixer: Display: Number of Async Source Workers: 4
[2025.10.24-08.57.44:026][ 50]LogAudio: Display: AudioDevice MaxSources: 32
[2025.10.24-08.57.44:026][ 50]LogAudio: Display: Audio Spatialization Plugin: None (built-in).
[2025.10.24-08.57.44:026][ 50]LogAudio: Display: Audio Reverb Plugin: None (built-in).
[2025.10.24-08.57.44:026][ 50]LogAudio: Display: Audio Occlusion Plugin: None (built-in).
[2025.10.24-08.57.44:030][ 50]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2'
[2025.10.24-08.57.44:062][ 50]LogAudioMixer: Display: Using Audio Hardware Device Speakers (Steam Streaming Speakers)
[2025.10.24-08.57.44:062][ 50]LogAudioMixer: Display: Initializing Sound Submixes...
[2025.10.24-08.57.44:063][ 50]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault'
[2025.10.24-08.57.44:063][ 50]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault'
[2025.10.24-08.57.44:064][ 50]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=3
[2025.10.24-08.57.44:064][ 50]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048, InstanceID=3
[2025.10.24-08.57.44:068][ 50]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=3
[2025.10.24-08.57.44:068][ 50]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=3
[2025.10.24-08.57.44:068][ 50]LogInit: FAudioDevice initialized with ID 3.
[2025.10.24-08.57.44:068][ 50]LogAudio: Display: Audio Device (ID: 3) registered with world 'Town'.
[2025.10.24-08.57.44:068][ 50]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 3
[2025.10.24-08.57.44:077][ 50]LogLoad: Game class is 'MainGameMode_C'
[2025.10.24-08.57.44:085][ 50]LogWorld: Bringing World /Game/Maps/UEDPIE_0_Town.Town up for play (max tick rate 0) at 2025.10.24-09.57.44
[2025.10.24-08.57.44:086][ 50]LogWorld: Bringing up level for play took: 0.008342
[2025.10.24-08.57.44:090][ 50]LogOnline: OSS: Created online subsystem instance for: :Context_9
[2025.10.24-08.57.44:097][ 50]PIE: Server logged in
[2025.10.24-08.57.44:101][ 50]PIE: Play in editor total start time 0.159 seconds.
[2025.10.24-08.58.01:970][ 25]LogBlueprintUserMessages: [BP_GameManager_C_1] More monolgue to go
[2025.10.24-08.58.06:644][279]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2025.10.24-08.58.06:644][279]LogWorld: BeginTearingDown for /Game/Maps/UEDPIE_0_Town
[2025.10.24-08.58.06:644][279]LogWorld: UWorld::CleanupWorld for Town, bSessionEnded=true, bCleanupResources=true
[2025.10.24-08.58.06:646][279]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2025.10.24-08.58.06:652][279]LogPlayLevel: Display: Shutting down PIE online subsystems
[2025.10.24-08.58.06:664][279]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2025.10.24-08.58.06:712][279]LogAudio: Display: Audio Device unregistered from world 'None'.
[2025.10.24-08.58.06:712][279]LogAudioMixer: Deinitializing Audio Bus Subsystem for audio device with ID 3
[2025.10.24-08.58.06:712][279]LogAudioMixer: Display: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=3, StreamState=4
[2025.10.24-08.58.06:716][279]LogAudioMixer: Display: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=3, StreamState=2
[2025.10.24-08.58.06:726][279]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2025.10.24-08.58.06:731][279]LogUObjectHash: Compacting FUObjectHashTables data took 2.17ms
[2025.10.24-08.58.06:917][280]LogPlayLevel: Display: Destroying online subsystem :Context_9
[2025.10.24-08.58.46:055][971]LogAssetEditorSubsystem: Opening Asset editor for WidgetBlueprint /Game/Blueprints/BP_MainUI.BP_MainUI
[2025.10.24-08.58.46:058][971]LogChaosDD: Not creating Chaos Debug Draw Scene for world World_7
[2025.10.24-08.58.46:075][971]LogChaosDD: Not creating Chaos Debug Draw Scene for world World_8
[2025.10.24-08.58.46:099][971]LogSlate: Warning: The command 'UMGEditor.OpenAnimDrawer' has the same default chord as 'EditorViewport.Next' [Ctrl+Shift+Space Bar]
[2025.10.24-08.59.10:686][ 10]LogUObjectHash: Compacting FUObjectHashTables data took 2.85ms
[2025.10.24-08.59.11:387][ 28]LogFileHelpers: InternalPromptForCheckoutAndSave started...
[2025.10.24-08.59.11:466][ 28]OBJ SavePackage: Generating thumbnails for [2] asset(s) in package [/Game/Blueprints/BP_MainUI] ([2] browsable assets)...
[2025.10.24-08.59.11:478][ 28]OBJ SavePackage: Rendered thumbnail for [WidgetBlueprint /Game/Blueprints/BP_MainUI.BP_MainUI]
[2025.10.24-08.59.11:478][ 28]OBJ SavePackage: Finished generating thumbnails for package [/Game/Blueprints/BP_MainUI]
[2025.10.24-08.59.11:478][ 28]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Blueprints/BP_MainUI" FILE="../../../../../../Unreal/Projects/RomeGuard/Content/Blueprints/BP_MainUI.uasset" SILENT=true
[2025.10.24-08.59.11:522][ 28]LogSavePackage: Moving output files for package: /Game/Blueprints/BP_MainUI
[2025.10.24-08.59.11:523][ 28]LogSavePackage: Moving '../../../../../../Unreal/Projects/RomeGuard/Saved/BP_MainUIB85E8B91439358AAE7B2AAB3C1651251.tmp' to '../../../../../../Unreal/Projects/RomeGuard/Content/Blueprints/BP_MainUI.uasset'
[2025.10.24-08.59.11:544][ 28]LogFileHelpers: InternalPromptForCheckoutAndSave took 157.271 ms (total: 1.00 sec)
[2025.10.24-08.59.11:637][ 28]LogContentValidation: Display: Starting to validate 1 assets
[2025.10.24-08.59.11:637][ 28]LogContentValidation: Enabled validators:
[2025.10.24-08.59.11:637][ 28]LogContentValidation: /Script/DataValidation.EditorValidator_Material
[2025.10.24-08.59.11:637][ 28]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator
[2025.10.24-08.59.11:637][ 28]LogContentValidation: /Script/DataValidation.EditorValidator_Localization
[2025.10.24-08.59.11:637][ 28]LogContentValidation: /Script/DataValidation.PackageFileValidator
[2025.10.24-08.59.11:637][ 28]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator
[2025.10.24-08.59.11:637][ 28]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator
[2025.10.24-08.59.11:637][ 28]AssetCheck: /Game/Blueprints/BP_MainUI Validating asset
[2025.10.24-08.59.15:647][213]LogEOSSDK: LogEOS: Updating Product SDK Config, Time: 3244.348877
[2025.10.24-08.59.15:820][221]LogEOSSDK: LogEOS: SDK Config Product Update Request Completed - No Change
[2025.10.24-08.59.15:821][222]LogEOSSDK: LogEOS: ScheduleNextSDKConfigDataUpdate - Time: 3244.501709, Update Interval: 320.656769
[2025.10.24-08.59.26:702][649]LogFileHelpers: InternalPromptForCheckoutAndSave started...
[2025.10.24-08.59.26:785][649]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/Blueprints/BP_InfoInteraction] ([2] browsable assets)...
[2025.10.24-08.59.26:786][649]OBJ SavePackage: Finished generating thumbnails for package [/Game/Blueprints/BP_InfoInteraction]
[2025.10.24-08.59.26:786][649]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Blueprints/BP_InfoInteraction" FILE="../../../../../../Unreal/Projects/RomeGuard/Content/Blueprints/BP_InfoInteraction.uasset" SILENT=true
[2025.10.24-08.59.26:821][649]LogSavePackage: Moving output files for package: /Game/Blueprints/BP_InfoInteraction
[2025.10.24-08.59.26:822][649]LogSavePackage: Moving '../../../../../../Unreal/Projects/RomeGuard/Saved/BP_InfoInteractionC5EDCC1D4B5EEF61B8FA01A3F09A5ACF.tmp' to '../../../../../../Unreal/Projects/RomeGuard/Content/Blueprints/BP_InfoInteraction.uasset'
[2025.10.24-08.59.26:847][649]LogFileHelpers: InternalPromptForCheckoutAndSave took 144.663 ms (total: 1.15 sec)
[2025.10.24-08.59.26:937][649]LogContentValidation: Display: Starting to validate 1 assets
[2025.10.24-08.59.26:937][649]LogContentValidation: Enabled validators:
[2025.10.24-08.59.26:937][649]LogContentValidation: /Script/DataValidation.EditorValidator_Material
[2025.10.24-08.59.26:938][649]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator
[2025.10.24-08.59.26:938][649]LogContentValidation: /Script/DataValidation.EditorValidator_Localization
[2025.10.24-08.59.26:938][649]LogContentValidation: /Script/DataValidation.PackageFileValidator
[2025.10.24-08.59.26:938][649]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator
[2025.10.24-08.59.26:938][649]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator
[2025.10.24-08.59.26:938][649]AssetCheck: /Game/Blueprints/BP_InfoInteraction Validating asset
[2025.10.24-08.59.27:727][673]LogUObjectHash: Compacting FUObjectHashTables data took 2.28ms
[2025.10.24-08.59.41:365][221]LogUObjectHash: Compacting FUObjectHashTables data took 2.12ms
[2025.10.24-08.59.41:882][228]LogFileHelpers: InternalPromptForCheckoutAndSave started...
[2025.10.24-08.59.41:983][228]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/Blueprints/BP_InfoInteraction] ([2] browsable assets)...
[2025.10.24-08.59.41:984][228]OBJ SavePackage: Finished generating thumbnails for package [/Game/Blueprints/BP_InfoInteraction]
[2025.10.24-08.59.41:984][228]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Blueprints/BP_InfoInteraction" FILE="../../../../../../Unreal/Projects/RomeGuard/Content/Blueprints/BP_InfoInteraction.uasset" SILENT=true
[2025.10.24-08.59.42:021][228]LogSavePackage: Moving output files for package: /Game/Blueprints/BP_InfoInteraction
[2025.10.24-08.59.42:022][228]LogSavePackage: Moving '../../../../../../Unreal/Projects/RomeGuard/Saved/BP_InfoInteraction476E73D2409DF8F841E9CE99B64CFE54.tmp' to '../../../../../../Unreal/Projects/RomeGuard/Content/Blueprints/BP_InfoInteraction.uasset'
[2025.10.24-08.59.42:047][228]LogFileHelpers: InternalPromptForCheckoutAndSave took 164.648 ms (total: 1.31 sec)
[2025.10.24-08.59.42:154][228]LogContentValidation: Display: Starting to validate 1 assets
[2025.10.24-08.59.42:154][228]LogContentValidation: Enabled validators:
[2025.10.24-08.59.42:154][228]LogContentValidation: /Script/DataValidation.EditorValidator_Material
[2025.10.24-08.59.42:154][228]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator
[2025.10.24-08.59.42:154][228]LogContentValidation: /Script/DataValidation.EditorValidator_Localization
[2025.10.24-08.59.42:154][228]LogContentValidation: /Script/DataValidation.PackageFileValidator
[2025.10.24-08.59.42:154][228]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator
[2025.10.24-08.59.42:154][228]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator
[2025.10.24-08.59.42:155][228]AssetCheck: /Game/Blueprints/BP_InfoInteraction Validating asset
[2025.10.24-09.00.01:393][944]LogDebuggerCommands: Repeating last play command: Selected Viewport
[2025.10.24-09.00.01:409][944]LogPlayLevel: PlayLevel: No blueprints needed recompiling
[2025.10.24-09.00.01:410][944]LogPlayLevel: Creating play world package: /Game/Maps/UEDPIE_0_Town
[2025.10.24-09.00.01:434][944]LogPlayLevel: PIE: StaticDuplicateObject took: (0.023091s)
[2025.10.24-09.00.01:434][944]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/Maps/Town.Town to /Game/Maps/UEDPIE_0_Town.Town (0.023227s)
[2025.10.24-09.00.01:519][944]LogUObjectHash: Compacting FUObjectHashTables data took 2.66ms
[2025.10.24-09.00.01:528][944]LogChaosDD: Creating Chaos Debug Draw Scene for world Town
[2025.10.24-09.00.01:533][944]LogPlayLevel: PIE: World Init took: (0.005228s)
[2025.10.24-09.00.01:535][944]LogAudio: Display: Creating Audio Device: Id: 4, Scope: Unique, Realtime: True
[2025.10.24-09.00.01:535][944]LogAudioMixer: Display: Audio Mixer Platform Settings:
[2025.10.24-09.00.01:535][944]LogAudioMixer: Display: Sample Rate: 48000
[2025.10.24-09.00.01:535][944]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024
[2025.10.24-09.00.01:535][944]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024
[2025.10.24-09.00.01:535][944]LogAudioMixer: Display: Number of buffers to queue: 1
[2025.10.24-09.00.01:535][944]LogAudioMixer: Display: Max Channels (voices): 32
[2025.10.24-09.00.01:535][944]LogAudioMixer: Display: Number of Async Source Workers: 4
[2025.10.24-09.00.01:535][944]LogAudio: Display: AudioDevice MaxSources: 32
[2025.10.24-09.00.01:535][944]LogAudio: Display: Audio Spatialization Plugin: None (built-in).
[2025.10.24-09.00.01:535][944]LogAudio: Display: Audio Reverb Plugin: None (built-in).
[2025.10.24-09.00.01:535][944]LogAudio: Display: Audio Occlusion Plugin: None (built-in).
[2025.10.24-09.00.01:541][944]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2'
[2025.10.24-09.00.01:588][944]LogAudioMixer: Display: Using Audio Hardware Device Speakers (Steam Streaming Speakers)
[2025.10.24-09.00.01:589][944]LogAudioMixer: Display: Initializing Sound Submixes...
[2025.10.24-09.00.01:589][944]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault'
[2025.10.24-09.00.01:589][944]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault'
[2025.10.24-09.00.01:591][944]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=4
[2025.10.24-09.00.01:591][944]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048, InstanceID=4
[2025.10.24-09.00.01:597][944]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=4
[2025.10.24-09.00.01:597][944]LogInit: FAudioDevice initialized with ID 4.
[2025.10.24-09.00.01:597][944]LogAudio: Display: Audio Device (ID: 4) registered with world 'Town'.
[2025.10.24-09.00.01:597][944]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=4
[2025.10.24-09.00.01:597][944]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 4
[2025.10.24-09.00.01:608][944]LogLoad: Game class is 'MainGameMode_C'
[2025.10.24-09.00.01:618][944]LogWorld: Bringing World /Game/Maps/UEDPIE_0_Town.Town up for play (max tick rate 0) at 2025.10.24-10.00.01
[2025.10.24-09.00.01:619][944]LogWorld: Bringing up level for play took: 0.010138
[2025.10.24-09.00.01:626][944]LogOnline: OSS: Created online subsystem instance for: :Context_12
[2025.10.24-09.00.01:634][944]PIE: Server logged in
[2025.10.24-09.00.01:640][944]PIE: Play in editor total start time 0.233 seconds.
[2025.10.24-09.00.03:401][ 18]LogBlueprintUserMessages: [BP_GameManager_C_2] More monolgue to go
[2025.10.24-09.00.24:025][ 37]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2025.10.24-09.00.24:025][ 37]LogWorld: BeginTearingDown for /Game/Maps/UEDPIE_0_Town
[2025.10.24-09.00.24:025][ 37]LogWorld: UWorld::CleanupWorld for Town, bSessionEnded=true, bCleanupResources=true
[2025.10.24-09.00.24:029][ 37]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2025.10.24-09.00.24:048][ 37]LogPlayLevel: Display: Shutting down PIE online subsystems
[2025.10.24-09.00.24:062][ 37]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2025.10.24-09.00.24:117][ 37]LogAudio: Display: Audio Device unregistered from world 'None'.
[2025.10.24-09.00.24:117][ 37]LogAudioMixer: Deinitializing Audio Bus Subsystem for audio device with ID 4
[2025.10.24-09.00.24:117][ 37]LogAudioMixer: Display: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=4, StreamState=4
[2025.10.24-09.00.24:122][ 37]LogAudioMixer: Display: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=4, StreamState=2
[2025.10.24-09.00.24:133][ 37]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2025.10.24-09.00.24:139][ 37]LogUObjectHash: Compacting FUObjectHashTables data took 2.14ms
[2025.10.24-09.00.24:264][ 38]LogPlayLevel: Display: Destroying online subsystem :Context_12
[2025.10.24-09.01.05:798][556]LogDebuggerCommands: Repeating last play command: Selected Viewport
[2025.10.24-09.01.05:815][556]LogPlayLevel: PlayLevel: No blueprints needed recompiling
[2025.10.24-09.01.05:815][556]LogPlayLevel: Creating play world package: /Game/Maps/UEDPIE_0_Town
[2025.10.24-09.01.05:833][556]LogPlayLevel: PIE: StaticDuplicateObject took: (0.017709s)
[2025.10.24-09.01.05:833][556]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/Maps/Town.Town to /Game/Maps/UEDPIE_0_Town.Town (0.017792s)
[2025.10.24-09.01.05:888][556]LogUObjectHash: Compacting FUObjectHashTables data took 2.50ms
[2025.10.24-09.01.05:893][556]LogChaosDD: Creating Chaos Debug Draw Scene for world Town
[2025.10.24-09.01.05:897][556]LogPlayLevel: PIE: World Init took: (0.003961s)
[2025.10.24-09.01.05:899][556]LogAudio: Display: Creating Audio Device: Id: 5, Scope: Unique, Realtime: True
[2025.10.24-09.01.05:899][556]LogAudioMixer: Display: Audio Mixer Platform Settings:
[2025.10.24-09.01.05:899][556]LogAudioMixer: Display: Sample Rate: 48000
[2025.10.24-09.01.05:899][556]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024
[2025.10.24-09.01.05:899][556]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024
[2025.10.24-09.01.05:899][556]LogAudioMixer: Display: Number of buffers to queue: 1
[2025.10.24-09.01.05:899][556]LogAudioMixer: Display: Max Channels (voices): 32
[2025.10.24-09.01.05:899][556]LogAudioMixer: Display: Number of Async Source Workers: 4
[2025.10.24-09.01.05:899][556]LogAudio: Display: AudioDevice MaxSources: 32
[2025.10.24-09.01.05:899][556]LogAudio: Display: Audio Spatialization Plugin: None (built-in).
[2025.10.24-09.01.05:900][556]LogAudio: Display: Audio Reverb Plugin: None (built-in).
[2025.10.24-09.01.05:900][556]LogAudio: Display: Audio Occlusion Plugin: None (built-in).
[2025.10.24-09.01.05:904][556]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2'
[2025.10.24-09.01.05:940][556]LogAudioMixer: Display: Using Audio Hardware Device Speakers (Steam Streaming Speakers)
[2025.10.24-09.01.05:941][556]LogAudioMixer: Display: Initializing Sound Submixes...
[2025.10.24-09.01.05:941][556]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault'
[2025.10.24-09.01.05:941][556]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault'
[2025.10.24-09.01.05:943][556]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=5
[2025.10.24-09.01.05:943][556]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048, InstanceID=5
[2025.10.24-09.01.05:947][556]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=5
[2025.10.24-09.01.05:947][556]LogInit: FAudioDevice initialized with ID 5.
[2025.10.24-09.01.05:947][556]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=5
[2025.10.24-09.01.05:947][556]LogAudio: Display: Audio Device (ID: 5) registered with world 'Town'.
[2025.10.24-09.01.05:947][556]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 5
[2025.10.24-09.01.05:955][556]LogLoad: Game class is 'MainGameMode_C'
[2025.10.24-09.01.05:963][556]LogWorld: Bringing World /Game/Maps/UEDPIE_0_Town.Town up for play (max tick rate 0) at 2025.10.24-10.01.05
[2025.10.24-09.01.05:964][556]LogWorld: Bringing up level for play took: 0.008462
[2025.10.24-09.01.05:969][556]LogOnline: OSS: Created online subsystem instance for: :Context_13
[2025.10.24-09.01.05:976][556]PIE: Server logged in
[2025.10.24-09.01.05:981][556]PIE: Play in editor total start time 0.167 seconds.
[2025.10.24-09.01.08:855][658]LogScript: Warning: Accessed None trying to read (real) property K2Node_DynamicCast_AsPlayer in not an UClass
BP_InfoInteraction_C /Game/Maps/UEDPIE_0_Town.Town:PersistentLevel.BP_InfoInteraction_C_5
Function /Game/Blueprints/BP_InfoInteraction.BP_InfoInteraction_C:ExecuteUbergraph_BP_InfoInteraction:004A
[2025.10.24-09.01.08:855][658]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read (real) property K2Node_DynamicCast_AsPlayer in not an UClass". Node: ShowInfoText Graph: EventGraph Function: Execute Ubergraph BP Info Interaction Blueprint: BP_InfoInteraction
[2025.10.24-09.01.08:855][658]LogScript: Warning: Accessed None
BP_InfoInteraction_C /Game/Maps/UEDPIE_0_Town.Town:PersistentLevel.BP_InfoInteraction_C_5
Function /Game/Blueprints/BP_InfoInteraction.BP_InfoInteraction_C:ExecuteUbergraph_BP_InfoInteraction:005F
[2025.10.24-09.01.08:856][658]PIE: Error: Blueprint Runtime Error: "Accessed None". Node: ShowInfoText Graph: EventGraph Function: Execute Ubergraph BP Info Interaction Blueprint: BP_InfoInteraction
[2025.10.24-09.01.13:771][887]LogBlueprintUserMessages: [BP_GameManager_C_3] More monolgue to go
[2025.10.24-09.01.19:343][158]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2025.10.24-09.01.19:343][158]LogWorld: BeginTearingDown for /Game/Maps/UEDPIE_0_Town
[2025.10.24-09.01.19:344][158]LogWorld: UWorld::CleanupWorld for Town, bSessionEnded=true, bCleanupResources=true
[2025.10.24-09.01.19:345][158]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2025.10.24-09.01.19:351][158]LogPlayLevel: Display: Shutting down PIE online subsystems
[2025.10.24-09.01.19:367][158]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2025.10.24-09.01.19:414][158]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2025.10.24-09.01.19:415][158]LogAudioMixer: Deinitializing Audio Bus Subsystem for audio device with ID 5
[2025.10.24-09.01.19:415][158]LogAudioMixer: Display: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=5, StreamState=4
[2025.10.24-09.01.19:419][158]LogAudioMixer: Display: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=5, StreamState=2
[2025.10.24-09.01.19:433][158]LogUObjectHash: Compacting FUObjectHashTables data took 2.32ms
[2025.10.24-09.01.19:794][159]LogPlayLevel: Display: Destroying online subsystem :Context_13
[2025.10.24-09.01.24:470][346]LogSlate: Window 'Message Log' being destroyed
[2025.10.24-09.01.24:490][346]LogSlate: Window 'Message Log' being destroyed
[2025.10.24-09.01.55:675][142]LogUObjectHash: Compacting FUObjectHashTables data took 3.47ms
[2025.10.24-09.01.55:681][142]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Maps/Town" FILE="../../../../../../Unreal/Projects/RomeGuard/Saved/Autosaves/Game/Maps/Town_Auto2.umap" SILENT=true AUTOSAVING=true KEEPDIRTY=false
[2025.10.24-09.01.55:762][142]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/Maps/Town_Auto2
[2025.10.24-09.01.55:763][142]LogSavePackage: Moving '../../../../../../Unreal/Projects/RomeGuard/Saved/Town_Auto2F6BAD1B1449365A0D2050B8E31197D87.tmp' to '../../../../../../Unreal/Projects/RomeGuard/Saved/Autosaves/Game/Maps/Town_Auto2.umap'
[2025.10.24-09.01.55:766][142]LogFileHelpers: Editor autosave (incl. external actors) for '/Game/Maps/Town' took 0.156
[2025.10.24-09.01.55:766][142]LogFileHelpers: Editor autosave (incl. sublevels & external actors) for all levels took 0.156
[2025.10.24-09.05.20:345][254]LogEOSSDK: LogEOS: Updating Product SDK Config, Time: 3609.054199
[2025.10.24-09.05.20:514][264]LogEOSSDK: LogEOS: SDK Config Product Update Request Completed - No Change
[2025.10.24-09.05.20:514][264]LogEOSSDK: LogEOS: ScheduleNextSDKConfigDataUpdate - Time: 3609.203125, Update Interval: 314.308289
[2025.10.24-09.05.59:940][389]LogDerivedDataCache: C:/Users/caleb.SDQHOME.000/AppData/Local/UnrealEngine/Common/DerivedDataCache: Maintenance finished in +00:00:00.001 and deleted 0 files with total size 0 MiB and 0 empty folders. Scanned 0 files in 1 folders with total size 0 MiB.
[2025.10.24-09.08.50:669][898]LogUObjectHash: Compacting FUObjectHashTables data took 3.41ms
[2025.10.24-09.08.51:374][909]LogFileHelpers: InternalPromptForCheckoutAndSave started...
[2025.10.24-09.08.51:479][909]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/Blueprints/BP_InfoInteraction] ([2] browsable assets)...
[2025.10.24-09.08.51:479][909]OBJ SavePackage: Finished generating thumbnails for package [/Game/Blueprints/BP_InfoInteraction]
[2025.10.24-09.08.51:480][909]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Blueprints/BP_InfoInteraction" FILE="../../../../../../Unreal/Projects/RomeGuard/Content/Blueprints/BP_InfoInteraction.uasset" SILENT=true
[2025.10.24-09.08.51:534][909]LogSavePackage: Moving output files for package: /Game/Blueprints/BP_InfoInteraction
[2025.10.24-09.08.51:535][909]LogSavePackage: Moving '../../../../../../Unreal/Projects/RomeGuard/Saved/BP_InfoInteraction0D215D5641FD9D7177FDAD8EABFE7C97.tmp' to '../../../../../../Unreal/Projects/RomeGuard/Content/Blueprints/BP_InfoInteraction.uasset'
[2025.10.24-09.08.51:561][909]LogFileHelpers: InternalPromptForCheckoutAndSave took 187.162 ms (total: 1.50 sec)
[2025.10.24-09.08.51:685][909]LogContentValidation: Display: Starting to validate 1 assets
[2025.10.24-09.08.51:685][909]LogContentValidation: Enabled validators:
[2025.10.24-09.08.51:685][909]LogContentValidation: /Script/DataValidation.EditorValidator_Material
[2025.10.24-09.08.51:685][909]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator
[2025.10.24-09.08.51:685][909]LogContentValidation: /Script/DataValidation.EditorValidator_Localization
[2025.10.24-09.08.51:685][909]LogContentValidation: /Script/DataValidation.PackageFileValidator
[2025.10.24-09.08.51:685][909]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator
[2025.10.24-09.08.51:685][909]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator
[2025.10.24-09.08.51:685][909]AssetCheck: /Game/Blueprints/BP_InfoInteraction Validating asset
[2025.10.24-09.08.53:295][973]LogDebuggerCommands: Repeating last play command: Selected Viewport
[2025.10.24-09.08.53:308][973]LogPlayLevel: PlayLevel: No blueprints needed recompiling
[2025.10.24-09.08.53:308][973]LogPlayLevel: Creating play world package: /Game/Maps/UEDPIE_0_Town
[2025.10.24-09.08.53:325][973]LogPlayLevel: PIE: StaticDuplicateObject took: (0.016654s)
[2025.10.24-09.08.53:325][973]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/Maps/Town.Town to /Game/Maps/UEDPIE_0_Town.Town (0.016742s)
[2025.10.24-09.08.53:372][973]LogUObjectHash: Compacting FUObjectHashTables data took 2.92ms
[2025.10.24-09.08.53:378][973]LogChaosDD: Creating Chaos Debug Draw Scene for world Town
[2025.10.24-09.08.53:383][973]LogPlayLevel: PIE: World Init took: (0.005397s)
[2025.10.24-09.08.53:385][973]LogAudio: Display: Creating Audio Device: Id: 6, Scope: Unique, Realtime: True
[2025.10.24-09.08.53:385][973]LogAudioMixer: Display: Audio Mixer Platform Settings:
[2025.10.24-09.08.53:385][973]LogAudioMixer: Display: Sample Rate: 48000
[2025.10.24-09.08.53:385][973]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024
[2025.10.24-09.08.53:385][973]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024
[2025.10.24-09.08.53:385][973]LogAudioMixer: Display: Number of buffers to queue: 1
[2025.10.24-09.08.53:385][973]LogAudioMixer: Display: Max Channels (voices): 32
[2025.10.24-09.08.53:385][973]LogAudioMixer: Display: Number of Async Source Workers: 4
[2025.10.24-09.08.53:385][973]LogAudio: Display: AudioDevice MaxSources: 32
[2025.10.24-09.08.53:385][973]LogAudio: Display: Audio Spatialization Plugin: None (built-in).
[2025.10.24-09.08.53:385][973]LogAudio: Display: Audio Reverb Plugin: None (built-in).
[2025.10.24-09.08.53:385][973]LogAudio: Display: Audio Occlusion Plugin: None (built-in).
[2025.10.24-09.08.53:389][973]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2'
[2025.10.24-09.08.53:424][973]LogAudioMixer: Display: Using Audio Hardware Device Speakers (Steam Streaming Speakers)
[2025.10.24-09.08.53:424][973]LogAudioMixer: Display: Initializing Sound Submixes...
[2025.10.24-09.08.53:424][973]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault'
[2025.10.24-09.08.53:424][973]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault'
[2025.10.24-09.08.53:426][973]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=6
[2025.10.24-09.08.53:426][973]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048, InstanceID=6
[2025.10.24-09.08.53:430][973]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=6
[2025.10.24-09.08.53:430][973]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=6
[2025.10.24-09.08.53:430][973]LogInit: FAudioDevice initialized with ID 6.
[2025.10.24-09.08.53:430][973]LogAudio: Display: Audio Device (ID: 6) registered with world 'Town'.
[2025.10.24-09.08.53:430][973]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 6
[2025.10.24-09.08.53:508][973]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2025.10.24-09.08.53:509][973]LogLoad: Game class is 'MainGameMode_C'
[2025.10.24-09.08.53:516][973]LogWorld: Bringing World /Game/Maps/UEDPIE_0_Town.Town up for play (max tick rate 0) at 2025.10.24-10.08.53
[2025.10.24-09.08.53:518][973]LogWorld: Bringing up level for play took: 0.008335
[2025.10.24-09.08.53:523][973]LogOnline: OSS: Created online subsystem instance for: :Context_14
[2025.10.24-09.08.53:533][973]PIE: Server logged in
[2025.10.24-09.08.53:537][973]PIE: Play in editor total start time 0.23 seconds.
[2025.10.24-09.08.53:582][974]LogCsvProfiler: Display: Metadata set : systemresolution.resx="1280"
[2025.10.24-09.08.53:582][974]LogCsvProfiler: Display: Metadata set : systemresolution.resy="720"
[2025.10.24-09.08.56:453][ 72]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2025.10.24-09.08.56:453][ 72]LogWorld: BeginTearingDown for /Game/Maps/UEDPIE_0_Town
[2025.10.24-09.08.56:453][ 72]LogSlate: Window 'RomeGuard Preview [NetMode: Standalone 0] (64-bit/PC D3D SM6)' being destroyed
[2025.10.24-09.08.56:462][ 72]LogWorld: UWorld::CleanupWorld for Town, bSessionEnded=true, bCleanupResources=true
[2025.10.24-09.08.56:466][ 72]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2025.10.24-09.08.56:485][ 72]LogPlayLevel: Display: Shutting down PIE online subsystems
[2025.10.24-09.08.56:497][ 72]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2025.10.24-09.08.56:549][ 72]LogAudioMixer: Deinitializing Audio Bus Subsystem for audio device with ID 6
[2025.10.24-09.08.56:549][ 72]LogAudioMixer: Display: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=6, StreamState=4
[2025.10.24-09.08.56:557][ 72]LogAudioMixer: Display: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=6, StreamState=2
[2025.10.24-09.08.56:575][ 72]LogUObjectHash: Compacting FUObjectHashTables data took 2.90ms
[2025.10.24-09.08.56:819][ 73]LogPlayLevel: Display: Destroying online subsystem :Context_14
[2025.10.24-09.08.57:235][ 89]LogDebuggerCommands: Repeating last play command: Selected Viewport
[2025.10.24-09.08.57:249][ 89]LogPlayLevel: PlayLevel: No blueprints needed recompiling
[2025.10.24-09.08.57:249][ 89]LogPlayLevel: Creating play world package: /Game/Maps/UEDPIE_0_Town
[2025.10.24-09.08.57:266][ 89]LogPlayLevel: PIE: StaticDuplicateObject took: (0.016578s)
[2025.10.24-09.08.57:266][ 89]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/Maps/Town.Town to /Game/Maps/UEDPIE_0_Town.Town (0.016658s)
[2025.10.24-09.08.57:324][ 89]LogUObjectHash: Compacting FUObjectHashTables data took 3.42ms
[2025.10.24-09.08.57:328][ 89]LogChaosDD: Creating Chaos Debug Draw Scene for world Town
[2025.10.24-09.08.57:333][ 89]LogPlayLevel: PIE: World Init took: (0.005385s)
[2025.10.24-09.08.57:336][ 89]LogAudio: Display: Creating Audio Device: Id: 7, Scope: Unique, Realtime: True
[2025.10.24-09.08.57:336][ 89]LogAudioMixer: Display: Audio Mixer Platform Settings:
[2025.10.24-09.08.57:336][ 89]LogAudioMixer: Display: Sample Rate: 48000
[2025.10.24-09.08.57:336][ 89]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024
[2025.10.24-09.08.57:336][ 89]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024
[2025.10.24-09.08.57:336][ 89]LogAudioMixer: Display: Number of buffers to queue: 1
[2025.10.24-09.08.57:336][ 89]LogAudioMixer: Display: Max Channels (voices): 32
[2025.10.24-09.08.57:336][ 89]LogAudioMixer: Display: Number of Async Source Workers: 4
[2025.10.24-09.08.57:336][ 89]LogAudio: Display: AudioDevice MaxSources: 32
[2025.10.24-09.08.57:336][ 89]LogAudio: Display: Audio Spatialization Plugin: None (built-in).
[2025.10.24-09.08.57:336][ 89]LogAudio: Display: Audio Reverb Plugin: None (built-in).
[2025.10.24-09.08.57:336][ 89]LogAudio: Display: Audio Occlusion Plugin: None (built-in).
[2025.10.24-09.08.57:340][ 89]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2'
[2025.10.24-09.08.57:371][ 89]LogAudioMixer: Display: Using Audio Hardware Device Speakers (Steam Streaming Speakers)
[2025.10.24-09.08.57:371][ 89]LogAudioMixer: Display: Initializing Sound Submixes...
[2025.10.24-09.08.57:371][ 89]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault'
[2025.10.24-09.08.57:371][ 89]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault'
[2025.10.24-09.08.57:372][ 89]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=7
[2025.10.24-09.08.57:372][ 89]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048, InstanceID=7
[2025.10.24-09.08.57:378][ 89]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=7
[2025.10.24-09.08.57:378][ 89]LogInit: FAudioDevice initialized with ID 7.
[2025.10.24-09.08.57:378][ 89]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=7
[2025.10.24-09.08.57:378][ 89]LogAudio: Display: Audio Device (ID: 7) registered with world 'Town'.
[2025.10.24-09.08.57:378][ 89]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 7
[2025.10.24-09.08.57:463][ 89]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2025.10.24-09.08.57:464][ 89]LogLoad: Game class is 'MainGameMode_C'
[2025.10.24-09.08.57:473][ 89]LogWorld: Bringing World /Game/Maps/UEDPIE_0_Town.Town up for play (max tick rate 0) at 2025.10.24-10.08.57
[2025.10.24-09.08.57:474][ 89]LogWorld: Bringing up level for play took: 0.009821
[2025.10.24-09.08.57:479][ 89]LogOnline: OSS: Created online subsystem instance for: :Context_15
[2025.10.24-09.08.57:490][ 89]PIE: Server logged in
[2025.10.24-09.08.57:493][ 89]PIE: Play in editor total start time 0.244 seconds.
[2025.10.24-09.09.00:683][188]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2025.10.24-09.09.00:683][188]LogWorld: BeginTearingDown for /Game/Maps/UEDPIE_0_Town
[2025.10.24-09.09.00:683][188]LogSlate: Window 'RomeGuard Preview [NetMode: Standalone 0] (64-bit/PC D3D SM6)' being destroyed
[2025.10.24-09.09.00:698][188]LogWorld: UWorld::CleanupWorld for Town, bSessionEnded=true, bCleanupResources=true
[2025.10.24-09.09.00:700][188]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2025.10.24-09.09.00:716][188]LogPlayLevel: Display: Shutting down PIE online subsystems
[2025.10.24-09.09.00:729][188]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2025.10.24-09.09.00:782][188]LogAudioMixer: Deinitializing Audio Bus Subsystem for audio device with ID 7
[2025.10.24-09.09.00:783][188]LogAudioMixer: Display: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=7, StreamState=4
[2025.10.24-09.09.00:787][188]LogAudioMixer: Display: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=7, StreamState=2
[2025.10.24-09.09.00:804][188]LogUObjectHash: Compacting FUObjectHashTables data took 3.19ms
[2025.10.24-09.09.01:065][189]LogPlayLevel: Display: Destroying online subsystem :Context_15
[2025.10.24-09.09.07:759][479]LogUObjectHash: Compacting FUObjectHashTables data took 2.31ms
[2025.10.24-09.09.07:771][479]LogFileHelpers: InternalPromptForCheckoutAndSave started...
[2025.10.24-09.09.07:852][479]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Maps/Town" FILE="../../../../../../Unreal/Projects/RomeGuard/Content/Maps/Town.umap" SILENT=true AUTOSAVING=false KEEPDIRTY=false
[2025.10.24-09.09.07:952][479]LogUObjectHash: Compacting FUObjectHashTables data took 1.63ms
[2025.10.24-09.09.08:015][479]LogSavePackage: Moving output files for package: /Game/Maps/Town
[2025.10.24-09.09.08:016][479]LogSavePackage: Moving '../../../../../../Unreal/Projects/RomeGuard/Saved/Town686CF6404BD83275958D4AA1248809C4.tmp' to '../../../../../../Unreal/Projects/RomeGuard/Content/Maps/Town.umap'
[2025.10.24-09.09.08:038][479]LogFileHelpers: Saving map 'Town' took 0.186
[2025.10.24-09.09.08:039][479]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/Blueprints/BP_MainUI] ([2] browsable assets)...
[2025.10.24-09.09.08:039][479]OBJ SavePackage: Finished generating thumbnails for package [/Game/Blueprints/BP_MainUI]
[2025.10.24-09.09.08:039][479]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Blueprints/BP_MainUI" FILE="../../../../../../Unreal/Projects/RomeGuard/Content/Blueprints/BP_MainUI.uasset" SILENT=true
[2025.10.24-09.09.08:075][479]LogSavePackage: Moving output files for package: /Game/Blueprints/BP_MainUI
[2025.10.24-09.09.08:076][479]LogSavePackage: Moving '../../../../../../Unreal/Projects/RomeGuard/Saved/BP_MainUIBE0CD1AF4C143AA13A6BF2A0CEC0B291.tmp' to '../../../../../../Unreal/Projects/RomeGuard/Content/Blueprints/BP_MainUI.uasset'
[2025.10.24-09.09.08:103][479]LogFileHelpers: InternalPromptForCheckoutAndSave took 332.307 ms (total: 1.83 sec)
[2025.10.24-09.09.08:198][479]LogContentValidation: Display: Starting to validate 2 assets
[2025.10.24-09.09.08:198][479]LogContentValidation: Enabled validators:
[2025.10.24-09.09.08:198][479]LogContentValidation: /Script/DataValidation.EditorValidator_Material
[2025.10.24-09.09.08:198][479]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator
[2025.10.24-09.09.08:198][479]LogContentValidation: /Script/DataValidation.EditorValidator_Localization
[2025.10.24-09.09.08:198][479]LogContentValidation: /Script/DataValidation.PackageFileValidator
[2025.10.24-09.09.08:198][479]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator
[2025.10.24-09.09.08:199][479]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator
[2025.10.24-09.09.08:199][479]AssetCheck: /Game/Maps/Town Validating asset
[2025.10.24-09.09.08:200][479]AssetCheck: /Game/Blueprints/BP_MainUI Validating asset
[2025.10.24-09.09.20:502][915]LogNavigationPoint: PostEditMove Clear paths rebuilt
[2025.10.24-09.09.22:702][986]LogDebuggerCommands: Repeating last play command: Selected Viewport
[2025.10.24-09.09.22:719][986]LogPlayLevel: PlayLevel: No blueprints needed recompiling
[2025.10.24-09.09.22:719][986]LogPlayLevel: Creating play world package: /Game/Maps/UEDPIE_0_Town
[2025.10.24-09.09.22:739][986]LogPlayLevel: PIE: StaticDuplicateObject took: (0.019693s)
[2025.10.24-09.09.22:740][986]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/Maps/Town.Town to /Game/Maps/UEDPIE_0_Town.Town (0.019809s)
[2025.10.24-09.09.22:790][986]LogUObjectHash: Compacting FUObjectHashTables data took 2.25ms
[2025.10.24-09.09.22:794][986]LogChaosDD: Creating Chaos Debug Draw Scene for world Town
[2025.10.24-09.09.22:798][986]LogPlayLevel: PIE: World Init took: (0.003827s)
[2025.10.24-09.09.22:800][986]LogAudio: Display: Creating Audio Device: Id: 8, Scope: Unique, Realtime: True
[2025.10.24-09.09.22:800][986]LogAudioMixer: Display: Audio Mixer Platform Settings:
[2025.10.24-09.09.22:800][986]LogAudioMixer: Display: Sample Rate: 48000
[2025.10.24-09.09.22:800][986]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024
[2025.10.24-09.09.22:800][986]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024
[2025.10.24-09.09.22:800][986]LogAudioMixer: Display: Number of buffers to queue: 1
[2025.10.24-09.09.22:800][986]LogAudioMixer: Display: Max Channels (voices): 32
[2025.10.24-09.09.22:800][986]LogAudioMixer: Display: Number of Async Source Workers: 4
[2025.10.24-09.09.22:800][986]LogAudio: Display: AudioDevice MaxSources: 32
[2025.10.24-09.09.22:800][986]LogAudio: Display: Audio Spatialization Plugin: None (built-in).
[2025.10.24-09.09.22:800][986]LogAudio: Display: Audio Reverb Plugin: None (built-in).
[2025.10.24-09.09.22:800][986]LogAudio: Display: Audio Occlusion Plugin: None (built-in).
[2025.10.24-09.09.22:804][986]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2'
[2025.10.24-09.09.22:837][986]LogAudioMixer: Display: Using Audio Hardware Device Speakers (Steam Streaming Speakers)
[2025.10.24-09.09.22:837][986]LogAudioMixer: Display: Initializing Sound Submixes...
[2025.10.24-09.09.22:837][986]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault'
[2025.10.24-09.09.22:837][986]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault'
[2025.10.24-09.09.22:838][986]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=8
[2025.10.24-09.09.22:838][986]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048, InstanceID=8
[2025.10.24-09.09.22:844][986]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=8
[2025.10.24-09.09.22:844][986]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=8
[2025.10.24-09.09.22:844][986]LogInit: FAudioDevice initialized with ID 8.
[2025.10.24-09.09.22:844][986]LogAudio: Display: Audio Device (ID: 8) registered with world 'Town'.
[2025.10.24-09.09.22:844][986]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 8
[2025.10.24-09.09.22:853][986]LogLoad: Game class is 'MainGameMode_C'
[2025.10.24-09.09.22:860][986]LogWorld: Bringing World /Game/Maps/UEDPIE_0_Town.Town up for play (max tick rate 0) at 2025.10.24-10.09.22
[2025.10.24-09.09.22:862][986]LogWorld: Bringing up level for play took: 0.008129
[2025.10.24-09.09.22:867][986]LogOnline: OSS: Created online subsystem instance for: :Context_16
[2025.10.24-09.09.22:873][986]PIE: Server logged in
[2025.10.24-09.09.22:877][986]PIE: Play in editor total start time 0.163 seconds.
[2025.10.24-09.09.41:421][848]LogBlueprintUserMessages: [BP_GameManager_C_6] More monolgue to go
[2025.10.24-09.09.44:753][ 7]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2025.10.24-09.09.44:753][ 7]LogWorld: BeginTearingDown for /Game/Maps/UEDPIE_0_Town
[2025.10.24-09.09.44:754][ 7]LogWorld: UWorld::CleanupWorld for Town, bSessionEnded=true, bCleanupResources=true
[2025.10.24-09.09.44:755][ 7]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2025.10.24-09.09.44:769][ 7]LogPlayLevel: Display: Shutting down PIE online subsystems
[2025.10.24-09.09.44:782][ 7]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2025.10.24-09.09.44:832][ 7]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2025.10.24-09.09.44:833][ 7]LogAudioMixer: Deinitializing Audio Bus Subsystem for audio device with ID 8
[2025.10.24-09.09.44:833][ 7]LogAudioMixer: Display: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=8, StreamState=4
[2025.10.24-09.09.44:837][ 7]LogAudioMixer: Display: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=8, StreamState=2
[2025.10.24-09.09.44:851][ 7]LogUObjectHash: Compacting FUObjectHashTables data took 2.07ms
[2025.10.24-09.09.45:018][ 8]LogPlayLevel: Display: Destroying online subsystem :Context_16
[2025.10.24-09.09.55:411][414]LogAssetEditorSubsystem: Opening Asset editor for Blueprint /Game/Blueprints/Player.Player
[2025.10.24-09.09.55:412][414]LogChaosDD: Not creating Chaos Debug Draw Scene for world World_12
[2025.10.24-09.10.26:867][531]LogUObjectHash: Compacting FUObjectHashTables data took 3.54ms
[2025.10.24-09.10.29:073][574]LogDebuggerCommands: Repeating last play command: Selected Viewport
[2025.10.24-09.10.29:091][574]LogPlayLevel: PlayLevel: No blueprints needed recompiling
[2025.10.24-09.10.29:091][574]LogPlayLevel: Creating play world package: /Game/Maps/UEDPIE_0_Town
[2025.10.24-09.10.29:120][574]LogPlayLevel: PIE: StaticDuplicateObject took: (0.029103s)
[2025.10.24-09.10.29:120][574]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/Maps/Town.Town to /Game/Maps/UEDPIE_0_Town.Town (0.029229s)
[2025.10.24-09.10.29:189][574]LogUObjectHash: Compacting FUObjectHashTables data took 3.54ms
[2025.10.24-09.10.29:192][574]LogChaosDD: Creating Chaos Debug Draw Scene for world Town
[2025.10.24-09.10.29:198][574]LogPlayLevel: PIE: World Init took: (0.005948s)
[2025.10.24-09.10.29:201][574]LogAudio: Display: Creating Audio Device: Id: 9, Scope: Unique, Realtime: True
[2025.10.24-09.10.29:201][574]LogAudioMixer: Display: Audio Mixer Platform Settings:
[2025.10.24-09.10.29:201][574]LogAudioMixer: Display: Sample Rate: 48000
[2025.10.24-09.10.29:201][574]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024
[2025.10.24-09.10.29:201][574]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024
[2025.10.24-09.10.29:201][574]LogAudioMixer: Display: Number of buffers to queue: 1
[2025.10.24-09.10.29:201][574]LogAudioMixer: Display: Max Channels (voices): 32
[2025.10.24-09.10.29:201][574]LogAudioMixer: Display: Number of Async Source Workers: 4
[2025.10.24-09.10.29:201][574]LogAudio: Display: AudioDevice MaxSources: 32
[2025.10.24-09.10.29:202][574]LogAudio: Display: Audio Spatialization Plugin: None (built-in).
[2025.10.24-09.10.29:202][574]LogAudio: Display: Audio Reverb Plugin: None (built-in).
[2025.10.24-09.10.29:202][574]LogAudio: Display: Audio Occlusion Plugin: None (built-in).
[2025.10.24-09.10.29:207][574]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2'
[2025.10.24-09.10.29:257][574]LogAudioMixer: Display: Using Audio Hardware Device Speakers (Steam Streaming Speakers)
[2025.10.24-09.10.29:258][574]LogAudioMixer: Display: Initializing Sound Submixes...
[2025.10.24-09.10.29:258][574]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault'
[2025.10.24-09.10.29:258][574]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault'
[2025.10.24-09.10.29:259][574]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=9
[2025.10.24-09.10.29:259][574]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048, InstanceID=9
[2025.10.24-09.10.29:264][574]LogInit: FAudioDevice initialized with ID 9.
[2025.10.24-09.10.29:264][574]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=9
[2025.10.24-09.10.29:264][574]LogAudio: Display: Audio Device (ID: 9) registered with world 'Town'.
[2025.10.24-09.10.29:264][574]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=9
[2025.10.24-09.10.29:264][574]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 9
[2025.10.24-09.10.29:344][574]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2025.10.24-09.10.29:345][574]LogLoad: Game class is 'MainGameMode_C'
[2025.10.24-09.10.29:358][574]LogWorld: Bringing World /Game/Maps/UEDPIE_0_Town.Town up for play (max tick rate 0) at 2025.10.24-10.10.29
[2025.10.24-09.10.29:360][574]LogWorld: Bringing up level for play took: 0.014156
[2025.10.24-09.10.29:366][574]LogOnline: OSS: Created online subsystem instance for: :Context_18
[2025.10.24-09.10.29:386][574]PIE: Server logged in
[2025.10.24-09.10.29:397][574]PIE: Play in editor total start time 0.308 seconds.
[2025.10.24-09.10.30:805][609]LogBlueprintUserMessages: [BP_GameManager_C_7] More monolgue to go
[2025.10.24-09.10.45:092][ 22]LogBlueprintUserMessages: [BP_GameManager_C_7] Not 5 torches yet
[2025.10.24-09.10.52:223][217]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2025.10.24-09.10.52:224][217]LogWorld: BeginTearingDown for /Game/Maps/UEDPIE_0_Town
[2025.10.24-09.10.52:225][217]LogSlate: Window 'RomeGuard Preview [NetMode: Standalone 0] (64-bit/PC D3D SM6)' being destroyed
[2025.10.24-09.10.52:244][217]LogWorld: UWorld::CleanupWorld for Town, bSessionEnded=true, bCleanupResources=true
[2025.10.24-09.10.52:245][217]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2025.10.24-09.10.52:252][217]LogPlayLevel: Display: Shutting down PIE online subsystems
[2025.10.24-09.10.52:270][217]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2025.10.24-09.10.52:330][217]LogAudioMixer: Deinitializing Audio Bus Subsystem for audio device with ID 9
[2025.10.24-09.10.52:330][217]LogAudioMixer: Display: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=9, StreamState=4
[2025.10.24-09.10.52:334][217]LogAudioMixer: Display: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=9, StreamState=2
[2025.10.24-09.10.52:353][217]LogUObjectHash: Compacting FUObjectHashTables data took 2.62ms
[2025.10.24-09.10.52:512][218]LogPlayLevel: Display: Destroying online subsystem :Context_18
[2025.10.24-09.11.12:211][776]LogEOSSDK: LogEOS: Updating Product SDK Config, Time: 3960.916260
[2025.10.24-09.11.12:509][780]LogEOSSDK: LogEOS: SDK Config Product Update Request Completed - No Change
[2025.10.24-09.11.12:509][780]LogEOSSDK: LogEOS: ScheduleNextSDKConfigDataUpdate - Time: 3961.160156, Update Interval: 339.160126
[2025.10.24-09.11.33:881][349]LogStreaming: Display: FlushAsyncLoading(643): 1 QueuedPackages, 0 AsyncPackages
[2025.10.24-09.11.33:886][349]LogStaticMesh: Display: Building static mesh SM_Env_Bush_Cluster_04 (Required Memory Estimate: 0.577263 MB)...
[2025.10.24-09.11.33:925][349]LogStaticMesh: Built static mesh [0.04s] /Game/PolygonAncientEmpire/Meshes/Environment/SM_Env_Bush_Cluster_04.SM_Env_Bush_Cluster_04
[2025.10.24-09.11.33:983][349]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/PolygonAncientEmpire/Meshes/Environment/SM_Env_Bush_Cluster_04.SM_Env_Bush_Cluster_04
[2025.10.24-09.11.33:985][349]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/PolygonAncientEmpire/Meshes/Environment/SM_Env_Bush_Cluster_04.SM_Env_Bush_Cluster_04
[2025.10.24-09.11.33:986][349]LogActorFactory: Actor Factory spawned StaticMesh /Game/PolygonAncientEmpire/Meshes/Environment/SM_Env_Bush_Cluster_04.SM_Env_Bush_Cluster_04 as actor: StaticMeshActor /Game/Maps/Town.Town:PersistentLevel.StaticMeshActor_1
[2025.10.24-09.11.38:285][477]LogMeshUtilities: Finished distance field build in 4.3s - 126x126x70 sparse distance field, 1.1Mb total, 0.0Mb always loaded, 55% occupied, 0 triangles, SM_Env_Bush_Cluster_04
[2025.10.24-09.11.39:280][502]LogUObjectHash: Compacting FUObjectHashTables data took 2.36ms
[2025.10.24-09.11.39:286][502]LogEditorActor: Deleted 0 Actors (0.081 secs)
[2025.10.24-09.11.39:297][502]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/PolygonAncientEmpire/Meshes/Environment/SM_Env_Bush_Cluster_04.SM_Env_Bush_Cluster_04
[2025.10.24-09.11.39:297][502]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/PolygonAncientEmpire/Meshes/Environment/SM_Env_Bush_Cluster_04.SM_Env_Bush_Cluster_04
[2025.10.24-09.11.39:299][502]LogActorFactory: Actor Factory spawned StaticMesh /Game/PolygonAncientEmpire/Meshes/Environment/SM_Env_Bush_Cluster_04.SM_Env_Bush_Cluster_04 as actor: StaticMeshActor /Game/Maps/Town.Town:PersistentLevel.StaticMeshActor_2
[2025.10.24-09.11.46:066][698]Cmd: DELETE
[2025.10.24-09.11.46:067][698]Cmd: ACTOR DELETE
[2025.10.24-09.11.46:115][698]LogEditorActor: Deleted Actor: StaticMeshActor
[2025.10.24-09.11.46:167][698]LogUObjectHash: Compacting FUObjectHashTables data took 1.58ms
[2025.10.24-09.11.46:173][698]LogEditorActor: Deleted 1 Actors (0.083 secs)
[2025.10.24-09.12.02:824][217]LogStreaming: Display: FlushAsyncLoading(644): 1 QueuedPackages, 0 AsyncPackages
[2025.10.24-09.12.02:827][217]LogStaticMesh: Display: Building static mesh SM_Env_Rock_Cliff_Layers_01 (Required Memory Estimate: 1.653135 MB)...
[2025.10.24-09.12.02:840][217]LogStaticMesh: Built static mesh [0.01s] /Game/PolygonAncientEmpire/Meshes/Environment/SM_Env_Rock_Cliff_Layers_01.SM_Env_Rock_Cliff_Layers_01
[2025.10.24-09.12.02:977][218]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/PolygonAncientEmpire/Meshes/Environment/SM_Env_Rock_Cliff_Layers_01.SM_Env_Rock_Cliff_Layers_01
[2025.10.24-09.12.02:977][218]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/PolygonAncientEmpire/Meshes/Environment/SM_Env_Rock_Cliff_Layers_01.SM_Env_Rock_Cliff_Layers_01
[2025.10.24-09.12.02:978][218]LogActorFactory: Actor Factory spawned StaticMesh /Game/PolygonAncientEmpire/Meshes/Environment/SM_Env_Rock_Cliff_Layers_01.SM_Env_Rock_Cliff_Layers_01 as actor: StaticMeshActor /Game/Maps/Town.Town:PersistentLevel.StaticMeshActor_3
[2025.10.24-09.12.03:971][252]LogUObjectHash: Compacting FUObjectHashTables data took 2.24ms
[2025.10.24-09.12.03:977][252]LogEditorActor: Deleted 0 Actors (0.061 secs)
[2025.10.24-09.12.03:988][252]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/PolygonAncientEmpire/Meshes/Environment/SM_Env_Rock_Cliff_Layers_01.SM_Env_Rock_Cliff_Layers_01
[2025.10.24-09.12.03:988][252]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/PolygonAncientEmpire/Meshes/Environment/SM_Env_Rock_Cliff_Layers_01.SM_Env_Rock_Cliff_Layers_01
[2025.10.24-09.12.03:991][252]LogActorFactory: Actor Factory spawned StaticMesh /Game/PolygonAncientEmpire/Meshes/Environment/SM_Env_Rock_Cliff_Layers_01.SM_Env_Rock_Cliff_Layers_01 as actor: StaticMeshActor /Game/Maps/Town.Town:PersistentLevel.StaticMeshActor_4
[2025.10.24-09.12.09:481][390]LogMeshUtilities: Finished distance field build in 6.6s - 126x126x126 sparse distance field, 2.1Mb total, 0.1Mb always loaded, 61% occupied, 0 triangles, SM_Env_Rock_Cliff_Layers_01
[2025.10.24-09.12.11:097][438]LogStreaming: Display: FlushAsyncLoading(645): 1 QueuedPackages, 0 AsyncPackages
[2025.10.24-09.12.11:100][438]LogStaticMesh: Display: Building static mesh SM_Generic_Ground_Hill_02 (Required Memory Estimate: 0.264819 MB)...
[2025.10.24-09.12.11:103][438]LogStaticMesh: Built static mesh [0.00s] /Game/PolygonAncientEmpire/Meshes/Environment/SM_Generic_Ground_Hill_02.SM_Generic_Ground_Hill_02
[2025.10.24-09.12.11:217][438]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/PolygonAncientEmpire/Meshes/Environment/SM_Generic_Ground_Hill_02.SM_Generic_Ground_Hill_02
[2025.10.24-09.12.11:217][438]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/PolygonAncientEmpire/Meshes/Environment/SM_Generic_Ground_Hill_02.SM_Generic_Ground_Hill_02
[2025.10.24-09.12.11:218][438]LogActorFactory: Actor Factory spawned StaticMesh /Game/PolygonAncientEmpire/Meshes/Environment/SM_Generic_Ground_Hill_02.SM_Generic_Ground_Hill_02 as actor: StaticMeshActor /Game/Maps/Town.Town:PersistentLevel.StaticMeshActor_5
[2025.10.24-09.12.12:009][461]LogUObjectHash: Compacting FUObjectHashTables data took 1.21ms
[2025.10.24-09.12.12:013][461]LogEditorActor: Deleted 0 Actors (0.065 secs)
[2025.10.24-09.12.12:023][461]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/PolygonAncientEmpire/Meshes/Environment/SM_Generic_Ground_Hill_02.SM_Generic_Ground_Hill_02
[2025.10.24-09.12.12:023][461]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/PolygonAncientEmpire/Meshes/Environment/SM_Generic_Ground_Hill_02.SM_Generic_Ground_Hill_02
[2025.10.24-09.12.12:026][461]LogActorFactory: Actor Factory spawned StaticMesh /Game/PolygonAncientEmpire/Meshes/Environment/SM_Generic_Ground_Hill_02.SM_Generic_Ground_Hill_02 as actor: StaticMeshActor /Game/Maps/Town.Town:PersistentLevel.StaticMeshActor_6
[2025.10.24-09.12.15:640][606]LogMeshUtilities: Finished distance field build in 4.4s - 126x126x98 sparse distance field, 1.5Mb total, 0.0Mb always loaded, 53% occupied, 0 triangles, SM_Generic_Ground_Hill_02
[2025.10.24-09.12.28:118][ 99]LogStreaming: Display: FlushAsyncLoading(646): 1 QueuedPackages, 0 AsyncPackages
[2025.10.24-09.12.28:123][ 99]LogStaticMesh: Display: Building static mesh SM_Generic_Ground_02 (Required Memory Estimate: 0.270934 MB)...
[2025.10.24-09.12.28:127][ 99]LogStaticMesh: Built static mesh [0.01s] /Game/PolygonAncientEmpire/Meshes/Environment/SM_Generic_Ground_02.SM_Generic_Ground_02
[2025.10.24-09.12.28:295][100]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/PolygonAncientEmpire/Meshes/Environment/SM_Generic_Ground_02.SM_Generic_Ground_02
[2025.10.24-09.12.28:296][100]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/PolygonAncientEmpire/Meshes/Environment/SM_Generic_Ground_02.SM_Generic_Ground_02
[2025.10.24-09.12.28:296][100]LogActorFactory: Actor Factory spawned StaticMesh /Game/PolygonAncientEmpire/Meshes/Environment/SM_Generic_Ground_02.SM_Generic_Ground_02 as actor: StaticMeshActor /Game/Maps/Town.Town:PersistentLevel.StaticMeshActor_7
[2025.10.24-09.12.29:927][145]LogUObjectHash: Compacting FUObjectHashTables data took 2.31ms
[2025.10.24-09.12.29:932][145]LogEditorActor: Deleted 0 Actors (0.066 secs)
[2025.10.24-09.12.29:942][145]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/PolygonAncientEmpire/Meshes/Environment/SM_Generic_Ground_02.SM_Generic_Ground_02
[2025.10.24-09.12.29:942][145]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/PolygonAncientEmpire/Meshes/Environment/SM_Generic_Ground_02.SM_Generic_Ground_02
[2025.10.24-09.12.29:945][145]LogActorFactory: Actor Factory spawned StaticMesh /Game/PolygonAncientEmpire/Meshes/Environment/SM_Generic_Ground_02.SM_Generic_Ground_02 as actor: StaticMeshActor /Game/Maps/Town.Town:PersistentLevel.StaticMeshActor_8
[2025.10.24-09.12.31:515][194]Cmd: DELETE
[2025.10.24-09.12.31:515][194]Cmd: ACTOR DELETE
[2025.10.24-09.12.31:521][194]LogEditorActor: Deleted Actor: StaticMeshActor
[2025.10.24-09.12.31:605][194]LogUObjectHash: Compacting FUObjectHashTables data took 2.05ms
[2025.10.24-09.12.31:614][194]LogEditorActor: Deleted 1 Actors (0.099 secs)
[2025.10.24-09.12.34:052][250]LogStreaming: Display: FlushAsyncLoading(647): 1 QueuedPackages, 0 AsyncPackages
[2025.10.24-09.12.34:054][250]LogStaticMesh: Display: Building static mesh SM_Generic_Ground_Hill_01 (Required Memory Estimate: 0.264819 MB)...
[2025.10.24-09.12.34:060][250]LogStaticMesh: Built static mesh [0.01s] /Game/PolygonAncientEmpire/Meshes/Environment/SM_Generic_Ground_Hill_01.SM_Generic_Ground_Hill_01
[2025.10.24-09.12.34:215][251]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/PolygonAncientEmpire/Meshes/Environment/SM_Generic_Ground_Hill_01.SM_Generic_Ground_Hill_01
[2025.10.24-09.12.34:215][251]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/PolygonAncientEmpire/Meshes/Environment/SM_Generic_Ground_Hill_01.SM_Generic_Ground_Hill_01
[2025.10.24-09.12.34:216][251]LogActorFactory: Actor Factory spawned StaticMesh /Game/PolygonAncientEmpire/Meshes/Environment/SM_Generic_Ground_Hill_01.SM_Generic_Ground_Hill_01 as actor: StaticMeshActor /Game/Maps/Town.Town:PersistentLevel.StaticMeshActor_9
[2025.10.24-09.12.37:298][355]LogMeshUtilities: Finished distance field build in 3.2s - 126x126x70 sparse distance field, 1.1Mb total, 0.0Mb always loaded, 53% occupied, 0 triangles, SM_Generic_Ground_Hill_01
[2025.10.24-09.12.38:579][413]LogUObjectHash: Compacting FUObjectHashTables data took 1.17ms
[2025.10.24-09.12.38:585][413]LogEditorActor: Deleted 0 Actors (0.053 secs)
[2025.10.24-09.12.38:594][413]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/PolygonAncientEmpire/Meshes/Environment/SM_Generic_Ground_Hill_01.SM_Generic_Ground_Hill_01
[2025.10.24-09.12.38:594][413]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/PolygonAncientEmpire/Meshes/Environment/SM_Generic_Ground_Hill_01.SM_Generic_Ground_Hill_01
[2025.10.24-09.12.38:596][413]LogActorFactory: Actor Factory spawned StaticMesh /Game/PolygonAncientEmpire/Meshes/Environment/SM_Generic_Ground_Hill_01.SM_Generic_Ground_Hill_01 as actor: StaticMeshActor /Game/Maps/Town.Town:PersistentLevel.StaticMeshActor_10
[2025.10.24-09.12.40:851][470]Cmd: DELETE
[2025.10.24-09.12.40:851][470]Cmd: ACTOR DELETE
[2025.10.24-09.12.40:857][470]LogEditorActor: Deleted Actor: StaticMeshActor
[2025.10.24-09.12.40:907][470]LogUObjectHash: Compacting FUObjectHashTables data took 1.54ms
[2025.10.24-09.12.40:911][470]LogEditorActor: Deleted 1 Actors (0.059 secs)
[2025.10.24-09.13.30:579][377]LogDebuggerCommands: Repeating last play command: Selected Viewport
[2025.10.24-09.13.30:591][377]LogPlayLevel: PlayLevel: No blueprints needed recompiling
[2025.10.24-09.13.30:592][377]LogPlayLevel: Creating play world package: /Game/Maps/UEDPIE_0_Town
[2025.10.24-09.13.30:609][377]LogPlayLevel: PIE: StaticDuplicateObject took: (0.016922s)
[2025.10.24-09.13.30:609][377]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/Maps/Town.Town to /Game/Maps/UEDPIE_0_Town.Town (0.017008s)
[2025.10.24-09.13.30:661][377]LogUObjectHash: Compacting FUObjectHashTables data took 2.40ms
[2025.10.24-09.13.30:665][377]LogChaosDD: Creating Chaos Debug Draw Scene for world Town
[2025.10.24-09.13.30:669][377]LogPlayLevel: PIE: World Init took: (0.004076s)
[2025.10.24-09.13.30:671][377]LogAudio: Display: Creating Audio Device: Id: 10, Scope: Unique, Realtime: True
[2025.10.24-09.13.30:671][377]LogAudioMixer: Display: Audio Mixer Platform Settings:
[2025.10.24-09.13.30:671][377]LogAudioMixer: Display: Sample Rate: 48000
[2025.10.24-09.13.30:671][377]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024
[2025.10.24-09.13.30:671][377]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024
[2025.10.24-09.13.30:671][377]LogAudioMixer: Display: Number of buffers to queue: 1
[2025.10.24-09.13.30:671][377]LogAudioMixer: Display: Max Channels (voices): 32
[2025.10.24-09.13.30:671][377]LogAudioMixer: Display: Number of Async Source Workers: 4
[2025.10.24-09.13.30:671][377]LogAudio: Display: AudioDevice MaxSources: 32
[2025.10.24-09.13.30:671][377]LogAudio: Display: Audio Spatialization Plugin: None (built-in).
[2025.10.24-09.13.30:671][377]LogAudio: Display: Audio Reverb Plugin: None (built-in).
[2025.10.24-09.13.30:671][377]LogAudio: Display: Audio Occlusion Plugin: None (built-in).
[2025.10.24-09.13.30:676][377]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2'
[2025.10.24-09.13.30:710][377]LogAudioMixer: Display: Using Audio Hardware Device Speakers (Steam Streaming Speakers)
[2025.10.24-09.13.30:711][377]LogAudioMixer: Display: Initializing Sound Submixes...
[2025.10.24-09.13.30:711][377]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault'
[2025.10.24-09.13.30:711][377]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault'
[2025.10.24-09.13.30:713][377]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=10
[2025.10.24-09.13.30:713][377]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048, InstanceID=10
[2025.10.24-09.13.30:718][377]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=10
[2025.10.24-09.13.30:718][377]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=10
[2025.10.24-09.13.30:718][377]LogInit: FAudioDevice initialized with ID 10.
[2025.10.24-09.13.30:718][377]LogAudio: Display: Audio Device (ID: 10) registered with world 'Town'.
[2025.10.24-09.13.30:718][377]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 10
[2025.10.24-09.13.30:726][377]LogLoad: Game class is 'MainGameMode_C'
[2025.10.24-09.13.30:738][377]LogWorld: Bringing World /Game/Maps/UEDPIE_0_Town.Town up for play (max tick rate 0) at 2025.10.24-10.13.30
[2025.10.24-09.13.30:739][377]LogWorld: Bringing up level for play took: 0.012125
[2025.10.24-09.13.30:744][377]LogOnline: OSS: Created online subsystem instance for: :Context_19
[2025.10.24-09.13.30:751][377]PIE: Server logged in
[2025.10.24-09.13.30:756][377]PIE: Play in editor total start time 0.166 seconds.
[2025.10.24-09.13.32:478][455]LogBlueprintUserMessages: [BP_GameManager_C_8] More monolgue to go
[2025.10.24-09.13.42:963][982]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2025.10.24-09.13.42:963][982]LogWorld: BeginTearingDown for /Game/Maps/UEDPIE_0_Town
[2025.10.24-09.13.42:964][982]LogWorld: UWorld::CleanupWorld for Town, bSessionEnded=true, bCleanupResources=true
[2025.10.24-09.13.42:966][982]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2025.10.24-09.13.42:973][982]LogPlayLevel: Display: Shutting down PIE online subsystems
[2025.10.24-09.13.42:986][982]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2025.10.24-09.13.43:032][982]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2025.10.24-09.13.43:034][982]LogAudioMixer: Deinitializing Audio Bus Subsystem for audio device with ID 10
[2025.10.24-09.13.43:034][982]LogAudioMixer: Display: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=10, StreamState=4
[2025.10.24-09.13.43:038][982]LogAudioMixer: Display: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=10, StreamState=2
[2025.10.24-09.13.43:054][982]LogUObjectHash: Compacting FUObjectHashTables data took 2.24ms
[2025.10.24-09.13.43:251][983]LogPlayLevel: Display: Destroying online subsystem :Context_19
[2025.10.24-09.13.49:729][213]Cmd: DUPLICATE
[2025.10.24-09.13.49:730][213]Cmd: ACTOR DUPLICATE
[2025.10.24-09.14.15:494][138]LogDebuggerCommands: Repeating last play command: Selected Viewport
[2025.10.24-09.14.15:506][138]LogPlayLevel: PlayLevel: No blueprints needed recompiling
[2025.10.24-09.14.15:507][138]LogPlayLevel: Creating play world package: /Game/Maps/UEDPIE_0_Town
[2025.10.24-09.14.15:526][138]LogPlayLevel: PIE: StaticDuplicateObject took: (0.018866s)
[2025.10.24-09.14.15:526][138]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/Maps/Town.Town to /Game/Maps/UEDPIE_0_Town.Town (0.018945s)
[2025.10.24-09.14.15:577][138]LogUObjectHash: Compacting FUObjectHashTables data took 2.34ms
[2025.10.24-09.14.15:580][138]LogChaosDD: Creating Chaos Debug Draw Scene for world Town
[2025.10.24-09.14.15:584][138]LogPlayLevel: PIE: World Init took: (0.004044s)
[2025.10.24-09.14.15:586][138]LogAudio: Display: Creating Audio Device: Id: 11, Scope: Unique, Realtime: True
[2025.10.24-09.14.15:586][138]LogAudioMixer: Display: Audio Mixer Platform Settings:
[2025.10.24-09.14.15:586][138]LogAudioMixer: Display: Sample Rate: 48000
[2025.10.24-09.14.15:586][138]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024
[2025.10.24-09.14.15:586][138]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024
[2025.10.24-09.14.15:586][138]LogAudioMixer: Display: Number of buffers to queue: 1
[2025.10.24-09.14.15:586][138]LogAudioMixer: Display: Max Channels (voices): 32
[2025.10.24-09.14.15:586][138]LogAudioMixer: Display: Number of Async Source Workers: 4
[2025.10.24-09.14.15:586][138]LogAudio: Display: AudioDevice MaxSources: 32
[2025.10.24-09.14.15:586][138]LogAudio: Display: Audio Spatialization Plugin: None (built-in).
[2025.10.24-09.14.15:586][138]LogAudio: Display: Audio Reverb Plugin: None (built-in).
[2025.10.24-09.14.15:586][138]LogAudio: Display: Audio Occlusion Plugin: None (built-in).
[2025.10.24-09.14.15:590][138]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2'
[2025.10.24-09.14.15:621][138]LogAudioMixer: Display: Using Audio Hardware Device Speakers (Steam Streaming Speakers)
[2025.10.24-09.14.15:622][138]LogAudioMixer: Display: Initializing Sound Submixes...
[2025.10.24-09.14.15:622][138]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault'
[2025.10.24-09.14.15:622][138]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault'
[2025.10.24-09.14.15:623][138]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=11
[2025.10.24-09.14.15:623][138]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048, InstanceID=11
[2025.10.24-09.14.15:628][138]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=11
[2025.10.24-09.14.15:628][138]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=11
[2025.10.24-09.14.15:628][138]LogInit: FAudioDevice initialized with ID 11.
[2025.10.24-09.14.15:628][138]LogAudio: Display: Audio Device (ID: 11) registered with world 'Town'.
[2025.10.24-09.14.15:628][138]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 11
[2025.10.24-09.14.15:636][138]LogLoad: Game class is 'MainGameMode_C'
[2025.10.24-09.14.15:644][138]LogWorld: Bringing World /Game/Maps/UEDPIE_0_Town.Town up for play (max tick rate 0) at 2025.10.24-10.14.15
[2025.10.24-09.14.15:645][138]LogWorld: Bringing up level for play took: 0.008755
[2025.10.24-09.14.15:651][138]LogOnline: OSS: Created online subsystem instance for: :Context_20
[2025.10.24-09.14.15:659][138]PIE: Server logged in
[2025.10.24-09.14.15:665][138]PIE: Play in editor total start time 0.159 seconds.
[2025.10.24-09.14.17:164][194]LogBlueprintUserMessages: [BP_GameManager_C_9] More monolgue to go
[2025.10.24-09.14.24:764][569]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2025.10.24-09.14.24:764][569]LogWorld: BeginTearingDown for /Game/Maps/UEDPIE_0_Town
[2025.10.24-09.14.24:764][569]LogWorld: UWorld::CleanupWorld for Town, bSessionEnded=true, bCleanupResources=true
[2025.10.24-09.14.24:767][569]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2025.10.24-09.14.24:774][569]LogPlayLevel: Display: Shutting down PIE online subsystems
[2025.10.24-09.14.24:787][569]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2025.10.24-09.14.24:842][569]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2025.10.24-09.14.24:843][569]LogAudioMixer: Deinitializing Audio Bus Subsystem for audio device with ID 11
[2025.10.24-09.14.24:843][569]LogAudioMixer: Display: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=11, StreamState=4
[2025.10.24-09.14.24:847][569]LogAudioMixer: Display: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=11, StreamState=2
[2025.10.24-09.14.24:861][569]LogUObjectHash: Compacting FUObjectHashTables data took 2.14ms
[2025.10.24-09.14.25:057][570]LogPlayLevel: Display: Destroying online subsystem :Context_20
[2025.10.24-09.17.47:647][553]LogEOSSDK: LogEOS: Updating Product SDK Config, Time: 4356.334961
[2025.10.24-09.17.48:659][556]LogEOSSDK: LogEOS: SDK Config Product Update Request Completed - No Change
[2025.10.24-09.17.48:659][556]LogEOSSDK: LogEOS: ScheduleNextSDKConfigDataUpdate - Time: 4357.009277, Update Interval: 313.782776
[2025.10.24-09.18.25:117][583]LogStreaming: Display: FlushAsyncLoading(648): 1 QueuedPackages, 0 AsyncPackages
[2025.10.24-09.18.25:122][583]LogStaticMesh: Display: Building static mesh SM_Env_Fence_Wood_01 (Required Memory Estimate: 0.361944 MB)...
[2025.10.24-09.18.25:127][583]LogStaticMesh: Built static mesh [0.01s] /Game/PolygonAncientEmpire/Meshes/Environment/SM_Env_Fence_Wood_01.SM_Env_Fence_Wood_01
[2025.10.24-09.18.25:295][584]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/PolygonAncientEmpire/Meshes/Environment/SM_Env_Fence_Wood_01.SM_Env_Fence_Wood_01
[2025.10.24-09.18.25:295][584]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/PolygonAncientEmpire/Meshes/Environment/SM_Env_Fence_Wood_01.SM_Env_Fence_Wood_01
[2025.10.24-09.18.25:296][584]LogActorFactory: Actor Factory spawned StaticMesh /Game/PolygonAncientEmpire/Meshes/Environment/SM_Env_Fence_Wood_01.SM_Env_Fence_Wood_01 as actor: StaticMeshActor /Game/Maps/Town.Town:PersistentLevel.StaticMeshActor_12
[2025.10.24-09.18.28:074][656]LogUObjectHash: Compacting FUObjectHashTables data took 2.39ms
[2025.10.24-09.18.28:080][656]LogEditorActor: Deleted 0 Actors (0.059 secs)
[2025.10.24-09.18.28:090][656]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/PolygonAncientEmpire/Meshes/Environment/SM_Env_Fence_Wood_01.SM_Env_Fence_Wood_01
[2025.10.24-09.18.28:090][656]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/PolygonAncientEmpire/Meshes/Environment/SM_Env_Fence_Wood_01.SM_Env_Fence_Wood_01
[2025.10.24-09.18.28:093][656]LogActorFactory: Actor Factory spawned StaticMesh /Game/PolygonAncientEmpire/Meshes/Environment/SM_Env_Fence_Wood_01.SM_Env_Fence_Wood_01 as actor: StaticMeshActor /Game/Maps/Town.Town:PersistentLevel.StaticMeshActor_13
[2025.10.24-09.18.41:839][105]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/PolygonAncientEmpire/Meshes/Environment/SM_Env_Fence_Wood_01.SM_Env_Fence_Wood_01
[2025.10.24-09.18.41:839][105]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/PolygonAncientEmpire/Meshes/Environment/SM_Env_Fence_Wood_01.SM_Env_Fence_Wood_01
[2025.10.24-09.18.41:840][105]LogActorFactory: Actor Factory spawned StaticMesh /Game/PolygonAncientEmpire/Meshes/Environment/SM_Env_Fence_Wood_01.SM_Env_Fence_Wood_01 as actor: StaticMeshActor /Game/Maps/Town.Town:PersistentLevel.StaticMeshActor_14
[2025.10.24-09.18.42:615][124]LogUObjectHash: Compacting FUObjectHashTables data took 1.15ms
[2025.10.24-09.18.42:618][124]LogEditorActor: Deleted 0 Actors (0.053 secs)
[2025.10.24-09.18.42:628][124]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/PolygonAncientEmpire/Meshes/Environment/SM_Env_Fence_Wood_01.SM_Env_Fence_Wood_01
[2025.10.24-09.18.42:628][124]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/PolygonAncientEmpire/Meshes/Environment/SM_Env_Fence_Wood_01.SM_Env_Fence_Wood_01
[2025.10.24-09.18.42:631][124]LogActorFactory: Actor Factory spawned StaticMesh /Game/PolygonAncientEmpire/Meshes/Environment/SM_Env_Fence_Wood_01.SM_Env_Fence_Wood_01 as actor: StaticMeshActor /Game/Maps/Town.Town:PersistentLevel.StaticMeshActor_15
[2025.10.24-09.18.57:285][610]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/PolygonAncientEmpire/Meshes/Environment/SM_Env_Fence_Wood_01.SM_Env_Fence_Wood_01
[2025.10.24-09.18.57:285][610]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/PolygonAncientEmpire/Meshes/Environment/SM_Env_Fence_Wood_01.SM_Env_Fence_Wood_01
[2025.10.24-09.18.57:286][610]LogActorFactory: Actor Factory spawned StaticMesh /Game/PolygonAncientEmpire/Meshes/Environment/SM_Env_Fence_Wood_01.SM_Env_Fence_Wood_01 as actor: StaticMeshActor /Game/Maps/Town.Town:PersistentLevel.StaticMeshActor_16
[2025.10.24-09.19.00:746][714]LogUObjectHash: Compacting FUObjectHashTables data took 1.76ms
[2025.10.24-09.19.00:755][714]LogEditorActor: Deleted 0 Actors (0.083 secs)
[2025.10.24-09.19.00:770][714]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/PolygonAncientEmpire/Meshes/Environment/SM_Env_Fence_Wood_01.SM_Env_Fence_Wood_01
[2025.10.24-09.19.00:770][714]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/PolygonAncientEmpire/Meshes/Environment/SM_Env_Fence_Wood_01.SM_Env_Fence_Wood_01
[2025.10.24-09.19.00:774][714]LogActorFactory: Actor Factory spawned StaticMesh /Game/PolygonAncientEmpire/Meshes/Environment/SM_Env_Fence_Wood_01.SM_Env_Fence_Wood_01 as actor: StaticMeshActor /Game/Maps/Town.Town:PersistentLevel.StaticMeshActor_17
[2025.10.24-09.22.16:105][443]LogUObjectHash: Compacting FUObjectHashTables data took 2.49ms
[2025.10.24-09.22.16:109][443]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Maps/Town" FILE="../../../../../../Unreal/Projects/RomeGuard/Saved/Autosaves/Game/Maps/Town_Auto3.umap" SILENT=true AUTOSAVING=true KEEPDIRTY=false
[2025.10.24-09.22.16:181][443]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/Maps/Town_Auto3
[2025.10.24-09.22.16:182][443]LogSavePackage: Moving '../../../../../../Unreal/Projects/RomeGuard/Saved/Town_Auto30DBCBF6C41B46B33180E89ADC5F10F70.tmp' to '../../../../../../Unreal/Projects/RomeGuard/Saved/Autosaves/Game/Maps/Town_Auto3.umap'
[2025.10.24-09.22.16:185][443]LogFileHelpers: Editor autosave (incl. external actors) for '/Game/Maps/Town' took 0.137
[2025.10.24-09.22.16:185][443]LogFileHelpers: Editor autosave (incl. sublevels & external actors) for all levels took 0.137
[2025.10.24-09.22.16:186][443]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/Blueprints/Player] ([2] browsable assets)...
[2025.10.24-09.22.16:187][443]OBJ SavePackage: Finished generating thumbnails for package [/Game/Blueprints/Player]
[2025.10.24-09.22.16:187][443]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Blueprints/Player" FILE="../../../../../../Unreal/Projects/RomeGuard/Saved/Autosaves/Game/Blueprints/Player_Auto3.uasset" SILENT=false AUTOSAVING=true
[2025.10.24-09.22.16:234][443]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/Blueprints/Player_Auto3
[2025.10.24-09.22.16:234][443]LogSavePackage: Moving '../../../../../../Unreal/Projects/RomeGuard/Saved/Player_Auto35A6A17304C23C377060F94AE95524842.tmp' to '../../../../../../Unreal/Projects/RomeGuard/Saved/Autosaves/Game/Blueprints/Player_Auto3.uasset'
[2025.10.24-09.22.16:236][443]LogFileHelpers: Auto-saving content packages took 0.051
[2025.10.24-09.22.27:206][846]LogDebuggerCommands: Repeating last play command: Selected Viewport
[2025.10.24-09.22.27:227][846]LogPlayLevel: PlayLevel: No blueprints needed recompiling
[2025.10.24-09.22.27:227][846]LogPlayLevel: Creating play world package: /Game/Maps/UEDPIE_0_Town
[2025.10.24-09.22.27:250][846]LogPlayLevel: PIE: StaticDuplicateObject took: (0.022865s)
[2025.10.24-09.22.27:250][846]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/Maps/Town.Town to /Game/Maps/UEDPIE_0_Town.Town (0.022993s)
[2025.10.24-09.22.27:344][846]LogUObjectHash: Compacting FUObjectHashTables data took 3.31ms
[2025.10.24-09.22.27:349][846]LogChaosDD: Creating Chaos Debug Draw Scene for world Town
[2025.10.24-09.22.27:356][846]LogPlayLevel: PIE: World Init took: (0.006721s)
[2025.10.24-09.22.27:359][846]LogAudio: Display: Creating Audio Device: Id: 12, Scope: Unique, Realtime: True
[2025.10.24-09.22.27:359][846]LogAudioMixer: Display: Audio Mixer Platform Settings:
[2025.10.24-09.22.27:359][846]LogAudioMixer: Display: Sample Rate: 48000
[2025.10.24-09.22.27:359][846]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024
[2025.10.24-09.22.27:359][846]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024
[2025.10.24-09.22.27:359][846]LogAudioMixer: Display: Number of buffers to queue: 1
[2025.10.24-09.22.27:359][846]LogAudioMixer: Display: Max Channels (voices): 32
[2025.10.24-09.22.27:359][846]LogAudioMixer: Display: Number of Async Source Workers: 4
[2025.10.24-09.22.27:359][846]LogAudio: Display: AudioDevice MaxSources: 32
[2025.10.24-09.22.27:359][846]LogAudio: Display: Audio Spatialization Plugin: None (built-in).
[2025.10.24-09.22.27:359][846]LogAudio: Display: Audio Reverb Plugin: None (built-in).
[2025.10.24-09.22.27:359][846]LogAudio: Display: Audio Occlusion Plugin: None (built-in).
[2025.10.24-09.22.27:366][846]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2'
[2025.10.24-09.22.27:404][846]LogAudioMixer: Display: Using Audio Hardware Device Speakers (Steam Streaming Speakers)
[2025.10.24-09.22.27:405][846]LogAudioMixer: Display: Initializing Sound Submixes...
[2025.10.24-09.22.27:405][846]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault'
[2025.10.24-09.22.27:405][846]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault'
[2025.10.24-09.22.27:406][846]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=12
[2025.10.24-09.22.27:406][846]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048, InstanceID=12
[2025.10.24-09.22.27:413][846]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=12
[2025.10.24-09.22.27:413][846]LogInit: FAudioDevice initialized with ID 12.
[2025.10.24-09.22.27:413][846]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=12
[2025.10.24-09.22.27:413][846]LogAudio: Display: Audio Device (ID: 12) registered with world 'Town'.
[2025.10.24-09.22.27:413][846]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 12
[2025.10.24-09.22.27:423][846]LogLoad: Game class is 'MainGameMode_C'
[2025.10.24-09.22.27:433][846]LogWorld: Bringing World /Game/Maps/UEDPIE_0_Town.Town up for play (max tick rate 0) at 2025.10.24-10.22.27
[2025.10.24-09.22.27:435][846]LogWorld: Bringing up level for play took: 0.011049
[2025.10.24-09.22.27:442][846]LogOnline: OSS: Created online subsystem instance for: :Context_21
[2025.10.24-09.22.27:452][846]PIE: Server logged in
[2025.10.24-09.22.27:458][846]PIE: Play in editor total start time 0.234 seconds.
[2025.10.24-09.22.43:010][602]LogBlueprintUserMessages: [BP_GameManager_C_10] More monolgue to go
[2025.10.24-09.23.01:268][483]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2025.10.24-09.23.01:268][483]LogWorld: BeginTearingDown for /Game/Maps/UEDPIE_0_Town
[2025.10.24-09.23.01:268][483]LogWorld: UWorld::CleanupWorld for Town, bSessionEnded=true, bCleanupResources=true
[2025.10.24-09.23.01:270][483]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2025.10.24-09.23.01:277][483]LogPlayLevel: Display: Shutting down PIE online subsystems
[2025.10.24-09.23.01:290][483]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2025.10.24-09.23.01:354][483]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2025.10.24-09.23.01:355][483]LogAudioMixer: Deinitializing Audio Bus Subsystem for audio device with ID 12
[2025.10.24-09.23.01:356][483]LogAudioMixer: Display: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=12, StreamState=4
[2025.10.24-09.23.01:360][483]LogAudioMixer: Display: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=12, StreamState=2
[2025.10.24-09.23.01:378][483]LogUObjectHash: Compacting FUObjectHashTables data took 2.86ms
[2025.10.24-09.23.01:565][484]LogPlayLevel: Display: Destroying online subsystem :Context_21
[2025.10.24-09.23.43:645][891]LogEOSSDK: LogEOS: Updating Product SDK Config, Time: 4712.320312
[2025.10.24-09.23.43:887][896]LogEOSSDK: LogEOS: SDK Config Product Update Request Completed - No Change
[2025.10.24-09.23.43:887][896]LogEOSSDK: LogEOS: ScheduleNextSDKConfigDataUpdate - Time: 4712.513184, Update Interval: 302.578217
[2025.10.24-09.25.16:005][ 30]LogDebuggerCommands: Repeating last play command: Selected Viewport
[2025.10.24-09.25.16:019][ 30]LogPlayLevel: PlayLevel: No blueprints needed recompiling
[2025.10.24-09.25.16:019][ 30]LogPlayLevel: Creating play world package: /Game/Maps/UEDPIE_0_Town
[2025.10.24-09.25.16:051][ 30]LogPlayLevel: PIE: StaticDuplicateObject took: (0.032154s)
[2025.10.24-09.25.16:052][ 30]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/Maps/Town.Town to /Game/Maps/UEDPIE_0_Town.Town (0.032257s)
[2025.10.24-09.25.16:113][ 30]LogUObjectHash: Compacting FUObjectHashTables data took 2.77ms
[2025.10.24-09.25.16:118][ 30]LogChaosDD: Creating Chaos Debug Draw Scene for world Town
[2025.10.24-09.25.16:122][ 30]LogPlayLevel: PIE: World Init took: (0.004602s)
[2025.10.24-09.25.16:124][ 30]LogAudio: Display: Creating Audio Device: Id: 13, Scope: Unique, Realtime: True
[2025.10.24-09.25.16:124][ 30]LogAudioMixer: Display: Audio Mixer Platform Settings:
[2025.10.24-09.25.16:124][ 30]LogAudioMixer: Display: Sample Rate: 48000
[2025.10.24-09.25.16:124][ 30]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024
[2025.10.24-09.25.16:124][ 30]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024
[2025.10.24-09.25.16:124][ 30]LogAudioMixer: Display: Number of buffers to queue: 1
[2025.10.24-09.25.16:124][ 30]LogAudioMixer: Display: Max Channels (voices): 32
[2025.10.24-09.25.16:124][ 30]LogAudioMixer: Display: Number of Async Source Workers: 4
[2025.10.24-09.25.16:124][ 30]LogAudio: Display: AudioDevice MaxSources: 32
[2025.10.24-09.25.16:124][ 30]LogAudio: Display: Audio Spatialization Plugin: None (built-in).
[2025.10.24-09.25.16:124][ 30]LogAudio: Display: Audio Reverb Plugin: None (built-in).
[2025.10.24-09.25.16:125][ 30]LogAudio: Display: Audio Occlusion Plugin: None (built-in).
[2025.10.24-09.25.16:130][ 30]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2'
[2025.10.24-09.25.16:166][ 30]LogAudioMixer: Display: Using Audio Hardware Device Speakers (Steam Streaming Speakers)
[2025.10.24-09.25.16:166][ 30]LogAudioMixer: Display: Initializing Sound Submixes...
[2025.10.24-09.25.16:166][ 30]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault'
[2025.10.24-09.25.16:166][ 30]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault'
[2025.10.24-09.25.16:168][ 30]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=13
[2025.10.24-09.25.16:168][ 30]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048, InstanceID=13
[2025.10.24-09.25.16:174][ 30]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=13
[2025.10.24-09.25.16:174][ 30]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=13
[2025.10.24-09.25.16:175][ 30]LogInit: FAudioDevice initialized with ID 13.
[2025.10.24-09.25.16:175][ 30]LogAudio: Display: Audio Device (ID: 13) registered with world 'Town'.
[2025.10.24-09.25.16:175][ 30]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 13
[2025.10.24-09.25.16:186][ 30]LogLoad: Game class is 'MainGameMode_C'
[2025.10.24-09.25.16:200][ 30]LogWorld: Bringing World /Game/Maps/UEDPIE_0_Town.Town up for play (max tick rate 0) at 2025.10.24-10.25.16
[2025.10.24-09.25.16:202][ 30]LogWorld: Bringing up level for play took: 0.014767
[2025.10.24-09.25.16:208][ 30]LogOnline: OSS: Created online subsystem instance for: :Context_22
[2025.10.24-09.25.16:218][ 30]PIE: Server logged in
[2025.10.24-09.25.16:223][ 30]PIE: Play in editor total start time 0.206 seconds.
[2025.10.24-09.25.17:298][ 65]LogBlueprintUserMessages: [BP_GameManager_C_11] More monolgue to go
[2025.10.24-09.25.29:148][588]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2025.10.24-09.25.29:148][588]LogWorld: BeginTearingDown for /Game/Maps/UEDPIE_0_Town
[2025.10.24-09.25.29:149][588]LogWorld: UWorld::CleanupWorld for Town, bSessionEnded=true, bCleanupResources=true
[2025.10.24-09.25.29:151][588]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2025.10.24-09.25.29:159][588]LogPlayLevel: Display: Shutting down PIE online subsystems
[2025.10.24-09.25.29:173][588]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2025.10.24-09.25.29:238][588]LogAudio: Display: Audio Device unregistered from world 'None'.
[2025.10.24-09.25.29:239][588]LogAudioMixer: Deinitializing Audio Bus Subsystem for audio device with ID 13
[2025.10.24-09.25.29:239][588]LogAudioMixer: Display: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=13, StreamState=4
[2025.10.24-09.25.29:243][588]LogAudioMixer: Display: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=13, StreamState=2
[2025.10.24-09.25.29:252][588]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2025.10.24-09.25.29:259][588]LogUObjectHash: Compacting FUObjectHashTables data took 3.72ms
[2025.10.24-09.25.29:456][589]LogPlayLevel: Display: Destroying online subsystem :Context_22
[2025.10.24-09.26.10:135][954]LogStreaming: Display: FlushAsyncLoading(649): 1 QueuedPackages, 0 AsyncPackages
[2025.10.24-09.26.10:142][954]LogStaticMesh: Display: Building static mesh SM_Env_Road_Corner_03 (Required Memory Estimate: 0.417279 MB)...
[2025.10.24-09.26.10:151][954]LogStaticMesh: Built static mesh [0.01s] /Game/PolygonAncientEmpire/Meshes/Environment/SM_Env_Road_Corner_03.SM_Env_Road_Corner_03
[2025.10.24-09.26.10:358][955]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/PolygonAncientEmpire/Meshes/Environment/SM_Env_Road_Corner_03.SM_Env_Road_Corner_03
[2025.10.24-09.26.10:358][955]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/PolygonAncientEmpire/Meshes/Environment/SM_Env_Road_Corner_03.SM_Env_Road_Corner_03
[2025.10.24-09.26.10:359][955]LogActorFactory: Actor Factory spawned StaticMesh /Game/PolygonAncientEmpire/Meshes/Environment/SM_Env_Road_Corner_03.SM_Env_Road_Corner_03 as actor: StaticMeshActor /Game/Maps/Town.Town:PersistentLevel.StaticMeshActor_66
[2025.10.24-09.26.11:612][985]LogUObjectHash: Compacting FUObjectHashTables data took 2.03ms
[2025.10.24-09.26.11:617][985]LogEditorActor: Deleted 0 Actors (0.060 secs)
[2025.10.24-09.26.11:627][985]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/PolygonAncientEmpire/Meshes/Environment/SM_Env_Road_Corner_03.SM_Env_Road_Corner_03
[2025.10.24-09.26.11:627][985]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/PolygonAncientEmpire/Meshes/Environment/SM_Env_Road_Corner_03.SM_Env_Road_Corner_03
[2025.10.24-09.26.11:630][985]LogActorFactory: Actor Factory spawned StaticMesh /Game/PolygonAncientEmpire/Meshes/Environment/SM_Env_Road_Corner_03.SM_Env_Road_Corner_03 as actor: StaticMeshActor /Game/Maps/Town.Town:PersistentLevel.StaticMeshActor_67
[2025.10.24-09.28.34:096][791]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/PolygonAncientEmpire/Meshes/Environment/SM_Env_Road_Corner_03.SM_Env_Road_Corner_03
[2025.10.24-09.28.34:096][791]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/PolygonAncientEmpire/Meshes/Environment/SM_Env_Road_Corner_03.SM_Env_Road_Corner_03
[2025.10.24-09.28.34:097][791]LogActorFactory: Actor Factory spawned StaticMesh /Game/PolygonAncientEmpire/Meshes/Environment/SM_Env_Road_Corner_03.SM_Env_Road_Corner_03 as actor: StaticMeshActor /Game/Maps/Town.Town:PersistentLevel.StaticMeshActor_70
[2025.10.24-09.28.34:810][809]LogUObjectHash: Compacting FUObjectHashTables data took 2.15ms
[2025.10.24-09.28.34:815][809]LogEditorActor: Deleted 0 Actors (0.058 secs)
[2025.10.24-09.28.34:827][809]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/PolygonAncientEmpire/Meshes/Environment/SM_Env_Road_Corner_03.SM_Env_Road_Corner_03
[2025.10.24-09.28.34:827][809]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/PolygonAncientEmpire/Meshes/Environment/SM_Env_Road_Corner_03.SM_Env_Road_Corner_03
[2025.10.24-09.28.34:830][809]LogActorFactory: Actor Factory spawned StaticMesh /Game/PolygonAncientEmpire/Meshes/Environment/SM_Env_Road_Corner_03.SM_Env_Road_Corner_03 as actor: StaticMeshActor /Game/Maps/Town.Town:PersistentLevel.StaticMeshActor_71
[2025.10.24-09.28.55:566][552]LogStreaming: Display: FlushAsyncLoading(650): 1 QueuedPackages, 0 AsyncPackages
[2025.10.24-09.28.55:571][552]LogStaticMesh: Display: Building static mesh SM_Env_Road_Corner_01 (Required Memory Estimate: 0.415751 MB)...
[2025.10.24-09.28.55:576][552]LogStaticMesh: Built static mesh [0.01s] /Game/PolygonAncientEmpire/Meshes/Environment/SM_Env_Road_Corner_01.SM_Env_Road_Corner_01
[2025.10.24-09.28.55:721][553]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/PolygonAncientEmpire/Meshes/Environment/SM_Env_Road_Corner_01.SM_Env_Road_Corner_01
[2025.10.24-09.28.55:722][553]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/PolygonAncientEmpire/Meshes/Environment/SM_Env_Road_Corner_01.SM_Env_Road_Corner_01
[2025.10.24-09.28.55:723][553]LogActorFactory: Actor Factory spawned StaticMesh /Game/PolygonAncientEmpire/Meshes/Environment/SM_Env_Road_Corner_01.SM_Env_Road_Corner_01 as actor: StaticMeshActor /Game/Maps/Town.Town:PersistentLevel.StaticMeshActor_72
[2025.10.24-09.28.56:678][574]LogUObjectHash: Compacting FUObjectHashTables data took 1.63ms
[2025.10.24-09.28.56:684][574]LogEditorActor: Deleted 0 Actors (0.071 secs)
[2025.10.24-09.28.56:696][574]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/PolygonAncientEmpire/Meshes/Environment/SM_Env_Road_Corner_01.SM_Env_Road_Corner_01
[2025.10.24-09.28.56:696][574]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/PolygonAncientEmpire/Meshes/Environment/SM_Env_Road_Corner_01.SM_Env_Road_Corner_01
[2025.10.24-09.28.56:699][574]LogActorFactory: Actor Factory spawned StaticMesh /Game/PolygonAncientEmpire/Meshes/Environment/SM_Env_Road_Corner_01.SM_Env_Road_Corner_01 as actor: StaticMeshActor /Game/Maps/Town.Town:PersistentLevel.StaticMeshActor_73
[2025.10.24-09.29.10:483][ 39]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/PolygonAncientEmpire/Meshes/Environment/SM_Env_Road_Straight_01.SM_Env_Road_Straight_01
[2025.10.24-09.29.10:483][ 39]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/PolygonAncientEmpire/Meshes/Environment/SM_Env_Road_Straight_01.SM_Env_Road_Straight_01
[2025.10.24-09.29.10:484][ 39]LogActorFactory: Actor Factory spawned StaticMesh /Game/PolygonAncientEmpire/Meshes/Environment/SM_Env_Road_Straight_01.SM_Env_Road_Straight_01 as actor: StaticMeshActor /Game/Maps/Town.Town:PersistentLevel.StaticMeshActor_79
[2025.10.24-09.29.11:313][ 58]LogUObjectHash: Compacting FUObjectHashTables data took 1.31ms
[2025.10.24-09.29.11:317][ 58]LogEditorActor: Deleted 0 Actors (0.068 secs)
[2025.10.24-09.29.11:328][ 58]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/PolygonAncientEmpire/Meshes/Environment/SM_Env_Road_Straight_01.SM_Env_Road_Straight_01
[2025.10.24-09.29.11:328][ 58]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/PolygonAncientEmpire/Meshes/Environment/SM_Env_Road_Straight_01.SM_Env_Road_Straight_01
[2025.10.24-09.29.11:331][ 58]LogActorFactory: Actor Factory spawned StaticMesh /Game/PolygonAncientEmpire/Meshes/Environment/SM_Env_Road_Straight_01.SM_Env_Road_Straight_01 as actor: StaticMeshActor /Game/Maps/Town.Town:PersistentLevel.StaticMeshActor_83
[2025.10.24-09.29.26:951][580]LogEOSSDK: LogEOS: Updating Product SDK Config, Time: 5055.625977
[2025.10.24-09.29.27:227][588]LogEOSSDK: LogEOS: SDK Config Product Update Request Completed - No Change
[2025.10.24-09.29.27:228][588]LogEOSSDK: LogEOS: ScheduleNextSDKConfigDataUpdate - Time: 5055.862793, Update Interval: 335.510742
[2025.10.24-09.30.08:023][ 83]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/PolygonAncientEmpire/Meshes/Environment/SM_Env_Road_Straight_01.SM_Env_Road_Straight_01
[2025.10.24-09.30.08:023][ 83]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/PolygonAncientEmpire/Meshes/Environment/SM_Env_Road_Straight_01.SM_Env_Road_Straight_01
[2025.10.24-09.30.08:024][ 83]LogActorFactory: Actor Factory spawned StaticMesh /Game/PolygonAncientEmpire/Meshes/Environment/SM_Env_Road_Straight_01.SM_Env_Road_Straight_01 as actor: StaticMeshActor /Game/Maps/Town.Town:PersistentLevel.StaticMeshActor_85
[2025.10.24-09.30.10:748][179]LogUObjectHash: Compacting FUObjectHashTables data took 2.17ms
[2025.10.24-09.30.10:752][179]LogEditorActor: Deleted 0 Actors (0.057 secs)
[2025.10.24-09.30.10:762][179]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/PolygonAncientEmpire/Meshes/Environment/SM_Env_Road_Straight_01.SM_Env_Road_Straight_01
[2025.10.24-09.30.10:762][179]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/PolygonAncientEmpire/Meshes/Environment/SM_Env_Road_Straight_01.SM_Env_Road_Straight_01
[2025.10.24-09.30.10:764][179]LogActorFactory: Actor Factory spawned StaticMesh /Game/PolygonAncientEmpire/Meshes/Environment/SM_Env_Road_Straight_01.SM_Env_Road_Straight_01 as actor: StaticMeshActor /Game/Maps/Town.Town:PersistentLevel.StaticMeshActor_87
[2025.10.24-09.31.46:619][112]LogStreaming: Display: FlushAsyncLoading(651): 1 QueuedPackages, 0 AsyncPackages
[2025.10.24-09.31.46:624][112]LogStaticMesh: Display: Building static mesh SM_Generic_Ground_01 (Required Memory Estimate: 0.264819 MB)...
[2025.10.24-09.31.46:628][112]LogStaticMesh: Built static mesh [0.01s] /Game/PolygonAncientEmpire/Meshes/Environment/SM_Generic_Ground_01.SM_Generic_Ground_01
[2025.10.24-09.31.46:771][113]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/PolygonAncientEmpire/Meshes/Environment/SM_Generic_Ground_01.SM_Generic_Ground_01
[2025.10.24-09.31.46:771][113]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/PolygonAncientEmpire/Meshes/Environment/SM_Generic_Ground_01.SM_Generic_Ground_01
[2025.10.24-09.31.46:772][113]LogActorFactory: Actor Factory spawned StaticMesh /Game/PolygonAncientEmpire/Meshes/Environment/SM_Generic_Ground_01.SM_Generic_Ground_01 as actor: StaticMeshActor /Game/Maps/Town.Town:PersistentLevel.StaticMeshActor_88
[2025.10.24-09.31.49:402][187]LogUObjectHash: Compacting FUObjectHashTables data took 2.62ms
[2025.10.24-09.31.49:407][187]LogEditorActor: Deleted 0 Actors (0.061 secs)
[2025.10.24-09.31.49:418][187]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/PolygonAncientEmpire/Meshes/Environment/SM_Generic_Ground_01.SM_Generic_Ground_01
[2025.10.24-09.31.49:418][187]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/PolygonAncientEmpire/Meshes/Environment/SM_Generic_Ground_01.SM_Generic_Ground_01
[2025.10.24-09.31.49:421][187]LogActorFactory: Actor Factory spawned StaticMesh /Game/PolygonAncientEmpire/Meshes/Environment/SM_Generic_Ground_01.SM_Generic_Ground_01 as actor: StaticMeshActor /Game/Maps/Town.Town:PersistentLevel.StaticMeshActor_89
[2025.10.24-09.32.09:137][760]LogStreaming: Display: FlushAsyncLoading(652): 1 QueuedPackages, 0 AsyncPackages
[2025.10.24-09.32.09:175][760]LogTexture: Display: Building textures: /Game/PolygonAncientEmpire/Textures/Misc/T_SimpleSky.T_SimpleSky (TFO_AutoDXT, 256x128 x1x1x1) (Required Memory Estimate: 4.729112 MB), EncodeSpeed: Fast
[2025.10.24-09.32.09:183][760]LogStaticMesh: Display: Building static mesh SM_Env_Skydome_01 (Required Memory Estimate: 0.271502 MB)...
[2025.10.24-09.32.09:186][760]LogStaticMesh: Built static mesh [0.01s] /Game/PolygonAncientEmpire/Meshes/Environment/SM_Env_Skydome_01.SM_Env_Skydome_01
[2025.10.24-09.32.09:274][760]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/PolygonAncientEmpire/Meshes/Environment/SM_Env_Skydome_01.SM_Env_Skydome_01
[2025.10.24-09.32.09:274][760]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/PolygonAncientEmpire/Meshes/Environment/SM_Env_Skydome_01.SM_Env_Skydome_01
[2025.10.24-09.32.09:275][760]LogActorFactory: Actor Factory spawned StaticMesh /Game/PolygonAncientEmpire/Meshes/Environment/SM_Env_Skydome_01.SM_Env_Skydome_01 as actor: StaticMeshActor /Game/Maps/Town.Town:PersistentLevel.StaticMeshActor_100
[2025.10.24-09.32.10:119][784]LogUObjectHash: Compacting FUObjectHashTables data took 2.06ms
[2025.10.24-09.32.10:124][784]LogEditorActor: Deleted 0 Actors (0.057 secs)
[2025.10.24-09.32.10:135][784]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/PolygonAncientEmpire/Meshes/Environment/SM_Env_Skydome_01.SM_Env_Skydome_01
[2025.10.24-09.32.10:135][784]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/PolygonAncientEmpire/Meshes/Environment/SM_Env_Skydome_01.SM_Env_Skydome_01
[2025.10.24-09.32.10:138][784]LogActorFactory: Actor Factory spawned StaticMesh /Game/PolygonAncientEmpire/Meshes/Environment/SM_Env_Skydome_01.SM_Env_Skydome_01 as actor: StaticMeshActor /Game/Maps/Town.Town:PersistentLevel.StaticMeshActor_102
[2025.10.24-09.32.14:080][905]LogMeshUtilities: Finished distance field build in 4.8s - 126x126x126 sparse distance field, 1.7Mb total, 0.1Mb always loaded, 47% occupied, 0 triangles, SM_Env_Skydome_01
[2025.10.24-09.32.30:547][398]Cmd: DELETE
[2025.10.24-09.32.30:548][398]Cmd: ACTOR DELETE
[2025.10.24-09.32.30:556][398]LogEditorActor: Deleted Actor: StaticMeshActor
[2025.10.24-09.32.30:617][398]LogUObjectHash: Compacting FUObjectHashTables data took 1.23ms
[2025.10.24-09.32.30:621][398]LogEditorActor: Deleted 1 Actors (0.073 secs)
[2025.10.24-09.32.36:435][634]LogShaderCompilers: Display: ================================================
[2025.10.24-09.32.36:435][634]LogShaderCompilers: Display: === FShaderJobCache stats ===
[2025.10.24-09.32.36:435][634]LogShaderCompilers: Display: Total job queries 444, among them cache hits 26 (5.86%), DDC hits 346 (77.93%), Duplicates 70 (15.77%)
[2025.10.24-09.32.36:435][634]LogShaderCompilers: Display: Tracking 348 distinct input hashes that result in 251 distinct outputs (72.13%)
[2025.10.24-09.32.36:436][634]LogShaderCompilers: Display: RAM used: 3.31 MiB of 819.20 MiB budget. Usage: 0.40%
[2025.10.24-09.32.36:436][634]LogShaderCompilers: Display: === Shader Compilation stats ===
[2025.10.24-09.32.36:436][634]LogShaderCompilers: Display: Shaders Compiled: 2
[2025.10.24-09.32.36:436][634]LogShaderCompilers: Display: Jobs assigned 2, completed 2 (100%)
[2025.10.24-09.32.36:436][634]LogShaderCompilers: Display: Time job spent in pending queue: average 0.10 s, longest 0.11 s
[2025.10.24-09.32.36:436][634]LogShaderCompilers: Display: Job execution time: average 9.09 s, max 9.30 s
[2025.10.24-09.32.36:436][634]LogShaderCompilers: Display: Job life time (pending + execution): average 9.20 s, max 9.40
[2025.10.24-09.32.36:436][634]LogShaderCompilers: Display: Shader code size: total 13.195 KiB, numShaders 2, average 6.598 KiB, min 5.055 KiB, max 8.141 KiB
[2025.10.24-09.32.36:436][634]LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 9.40 s
[2025.10.24-09.32.36:436][634]LogShaderCompilers: Display: Mutex wait stall in FShaderJobCache::SubmitJobs: 0.01%
[2025.10.24-09.32.36:436][634]LogShaderCompilers: Display: Jobs were issued in 2 batches (only local compilation was used), average 1.00 jobs/batch
[2025.10.24-09.32.36:436][634]LogShaderCompilers: Display: Average processing rate: 0.21 jobs/sec
[2025.10.24-09.32.36:436][634]LogShaderCompilers: Display: Total thread time: 2.909 s
[2025.10.24-09.32.36:436][634]LogShaderCompilers: Display: Total thread preprocess time: 11.17 s
[2025.10.24-09.32.36:436][634]LogShaderCompilers: Display: Percentage time preprocessing: 383.91%
[2025.10.24-09.32.36:436][634]LogShaderCompilers: Display: Effective parallelization: 0.31 (times faster than compiling all shaders on one thread). Compare with number of workers: 4 - 0.077372
[2025.10.24-09.32.36:436][634]LogShaderCompilers: Display: Top 5 most expensive shader types by average time:
[2025.10.24-09.32.36:436][634]LogShaderCompilers: Display: TBasePassPSFNoLightMapPolicy (compiled 1 times, average 1.66 sec, max 1.66 sec, min 1.66 sec)
[2025.10.24-09.32.36:436][634]LogShaderCompilers: Display: FLumenCardPS (compiled 1 times, average 1.25 sec, max 1.25 sec, min 1.25 sec)
[2025.10.24-09.32.36:436][634]LogShaderCompilers: Display: FLandscapeGrassWeightVS (compiled 0 times, average 0.00 sec, max 0.00 sec, min 0.00 sec)
[2025.10.24-09.32.36:436][634]LogShaderCompilers: Display: FLandscapePhysicalMaterialPS (compiled 0 times, average 0.00 sec, max 0.00 sec, min 0.00 sec)
[2025.10.24-09.32.36:437][634]LogShaderCompilers: Display: FLandscapeGrassWeightPS (compiled 0 times, average 0.00 sec, max 0.00 sec, min 0.00 sec)
[2025.10.24-09.32.36:437][634]LogShaderCompilers: Display: Top 5 shader types by total compile time:
[2025.10.24-09.32.36:437][634]LogShaderCompilers: Display: TBasePassPSFNoLightMapPolicy - 57.11% of total time (compiled 1 times, average 1.66 sec, max 1.66 sec, min 1.66 sec)
[2025.10.24-09.32.36:437][634]LogShaderCompilers: Display: FLumenCardPS - 42.89% of total time (compiled 1 times, average 1.25 sec, max 1.25 sec, min 1.25 sec)
[2025.10.24-09.32.36:437][634]LogShaderCompilers: Display: FLandscapePhysicalMaterialPS - 0.00% of total time (compiled 0 times, average 0.00 sec, max 0.00 sec, min 0.00 sec)
[2025.10.24-09.32.36:437][634]LogShaderCompilers: Display: FLandscapeGrassWeightPS - 0.00% of total time (compiled 0 times, average 0.00 sec, max 0.00 sec, min 0.00 sec)
[2025.10.24-09.32.36:437][634]LogShaderCompilers: Display: FLandscapePhysicalMaterialVS - 0.00% of total time (compiled 0 times, average 0.00 sec, max 0.00 sec, min 0.00 sec)
[2025.10.24-09.32.36:437][634]LogShaderCompilers: Display: === Material stats ===
[2025.10.24-09.32.36:438][634]LogShaderCompilers: Display: Materials Cooked: 0
[2025.10.24-09.32.36:438][634]LogShaderCompilers: Display: Materials Translated: 146
[2025.10.24-09.32.36:438][634]LogShaderCompilers: Display: Material Total Translate Time: 0.23 s
[2025.10.24-09.32.36:438][634]LogShaderCompilers: Display: Material Translation Only: 0.10 s (46%)
[2025.10.24-09.32.36:438][634]LogShaderCompilers: Display: Material DDC Serialization Only: 0.00 s (1%)
[2025.10.24-09.32.36:438][634]LogShaderCompilers: Display: Material Cache Hits: 15 (10%)
[2025.10.24-09.32.36:438][634]LogShaderCompilers: Display: ================================================
[2025.10.24-09.32.43:991][840]LogStreaming: Display: FlushAsyncLoading(653): 1 QueuedPackages, 0 AsyncPackages
[2025.10.24-09.32.43:994][840]LogStaticMesh: Display: Building static mesh SM_Env_Straw_Field_01 (Required Memory Estimate: 0.633379 MB)...
[2025.10.24-09.32.44:001][840]LogStaticMesh: Built static mesh [0.01s] /Game/PolygonAncientEmpire/Meshes/Environment/SM_Env_Straw_Field_01.SM_Env_Straw_Field_01
[2025.10.24-09.32.44:156][841]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/PolygonAncientEmpire/Meshes/Environment/SM_Env_Straw_Field_01.SM_Env_Straw_Field_01
[2025.10.24-09.32.44:156][841]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/PolygonAncientEmpire/Meshes/Environment/SM_Env_Straw_Field_01.SM_Env_Straw_Field_01
[2025.10.24-09.32.44:157][841]LogActorFactory: Actor Factory spawned StaticMesh /Game/PolygonAncientEmpire/Meshes/Environment/SM_Env_Straw_Field_01.SM_Env_Straw_Field_01 as actor: StaticMeshActor /Game/Maps/Town.Town:PersistentLevel.StaticMeshActor_103
[2025.10.24-09.32.44:880][860]LogUObjectHash: Compacting FUObjectHashTables data took 1.73ms
[2025.10.24-09.32.44:885][860]LogEditorActor: Deleted 0 Actors (0.062 secs)
[2025.10.24-09.32.44:898][860]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/PolygonAncientEmpire/Meshes/Environment/SM_Env_Straw_Field_01.SM_Env_Straw_Field_01
[2025.10.24-09.32.44:898][860]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/PolygonAncientEmpire/Meshes/Environment/SM_Env_Straw_Field_01.SM_Env_Straw_Field_01
[2025.10.24-09.32.44:901][860]LogActorFactory: Actor Factory spawned StaticMesh /Game/PolygonAncientEmpire/Meshes/Environment/SM_Env_Straw_Field_01.SM_Env_Straw_Field_01 as actor: StaticMeshActor /Game/Maps/Town.Town:PersistentLevel.StaticMeshActor_104
[2025.10.24-09.32.46:713][909]LogMeshUtilities: Finished distance field build in 2.6s - 126x126x49 sparse distance field, 1.0Mb total, 0.0Mb always loaded, 71% occupied, 0 triangles, SM_Env_Straw_Field_01
[2025.10.24-09.33.58:729][223]LogUObjectHash: Compacting FUObjectHashTables data took 2.29ms
[2025.10.24-09.33.58:734][223]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Maps/Town" FILE="../../../../../../Unreal/Projects/RomeGuard/Saved/Autosaves/Game/Maps/Town_Auto4.umap" SILENT=true AUTOSAVING=true KEEPDIRTY=false
[2025.10.24-09.33.58:823][223]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/Maps/Town_Auto4
[2025.10.24-09.33.58:824][223]LogSavePackage: Moving '../../../../../../Unreal/Projects/RomeGuard/Saved/Town_Auto4DEB7DE634168F6326C0D9B875077EDE9.tmp' to '../../../../../../Unreal/Projects/RomeGuard/Saved/Autosaves/Game/Maps/Town_Auto4.umap'
[2025.10.24-09.33.58:827][223]LogFileHelpers: Editor autosave (incl. external actors) for '/Game/Maps/Town' took 0.157
[2025.10.24-09.33.58:827][223]LogFileHelpers: Editor autosave (incl. sublevels & external actors) for all levels took 0.157
[2025.10.24-09.35.54:122][ 49]LogEOSSDK: LogEOS: Updating Product SDK Config, Time: 5442.794434
[2025.10.24-09.35.54:426][ 53]LogEOSSDK: LogEOS: SDK Config Product Update Request Completed - No Change
[2025.10.24-09.35.54:426][ 54]LogEOSSDK: LogEOS: ScheduleNextSDKConfigDataUpdate - Time: 5443.043457, Update Interval: 346.204407
[2025.10.24-09.36.03:374][320]LogStreaming: Display: FlushAsyncLoading(654): 1 QueuedPackages, 0 AsyncPackages
[2025.10.24-09.36.03:380][320]LogStaticMesh: Display: Building static mesh SM_Env_Grass_03 (Required Memory Estimate: 0.550086 MB)...
[2025.10.24-09.36.03:388][320]LogStaticMesh: Built static mesh [0.01s] /Game/PolygonAncientEmpire/Meshes/Environment/SM_Env_Grass_03.SM_Env_Grass_03
[2025.10.24-09.36.03:565][321]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/PolygonAncientEmpire/Meshes/Environment/SM_Env_Grass_03.SM_Env_Grass_03
[2025.10.24-09.36.03:565][321]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/PolygonAncientEmpire/Meshes/Environment/SM_Env_Grass_03.SM_Env_Grass_03
[2025.10.24-09.36.03:566][321]LogActorFactory: Actor Factory spawned StaticMesh /Game/PolygonAncientEmpire/Meshes/Environment/SM_Env_Grass_03.SM_Env_Grass_03 as actor: StaticMeshActor /Game/Maps/Town.Town:PersistentLevel.StaticMeshActor_138
[2025.10.24-09.36.04:789][343]LogUObjectHash: Compacting FUObjectHashTables data took 2.63ms
[2025.10.24-09.36.04:795][343]LogEditorActor: Deleted 0 Actors (0.082 secs)
[2025.10.24-09.36.04:809][343]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/PolygonAncientEmpire/Meshes/Environment/SM_Env_Grass_03.SM_Env_Grass_03
[2025.10.24-09.36.04:809][343]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/PolygonAncientEmpire/Meshes/Environment/SM_Env_Grass_03.SM_Env_Grass_03
[2025.10.24-09.36.04:812][343]LogActorFactory: Actor Factory spawned StaticMesh /Game/PolygonAncientEmpire/Meshes/Environment/SM_Env_Grass_03.SM_Env_Grass_03 as actor: StaticMeshActor /Game/Maps/Town.Town:PersistentLevel.StaticMeshActor_139
[2025.10.24-09.36.10:262][485]Cmd: DELETE
[2025.10.24-09.36.10:262][485]Cmd: ACTOR DELETE
[2025.10.24-09.36.10:272][485]LogEditorActor: Deleted Actor: StaticMeshActor
[2025.10.24-09.36.10:379][485]LogUObjectHash: Compacting FUObjectHashTables data took 1.98ms
[2025.10.24-09.36.10:388][485]LogEditorActor: Deleted 1 Actors (0.125 secs)
[2025.10.24-09.36.28:559][147]LogStreaming: Display: FlushAsyncLoading(655): 1 QueuedPackages, 0 AsyncPackages
[2025.10.24-09.36.28:562][147]LogStaticMesh: Display: Building static mesh SM_Env_Background_Islands_01 (Required Memory Estimate: 0.211774 MB)...
[2025.10.24-09.36.28:564][147]LogStaticMesh: Built static mesh [0.00s] /Game/PolygonAncientEmpire/Meshes/Environment/SM_Env_Background_Islands_01.SM_Env_Background_Islands_01
[2025.10.24-09.36.28:709][148]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/PolygonAncientEmpire/Meshes/Environment/SM_Env_Background_Islands_01.SM_Env_Background_Islands_01
[2025.10.24-09.36.28:709][148]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/PolygonAncientEmpire/Meshes/Environment/SM_Env_Background_Islands_01.SM_Env_Background_Islands_01
[2025.10.24-09.36.28:710][148]LogActorFactory: Actor Factory spawned StaticMesh /Game/PolygonAncientEmpire/Meshes/Environment/SM_Env_Background_Islands_01.SM_Env_Background_Islands_01 as actor: StaticMeshActor /Game/Maps/Town.Town:PersistentLevel.StaticMeshActor_140
[2025.10.24-09.36.29:722][177]LogUObjectHash: Compacting FUObjectHashTables data took 1.79ms
[2025.10.24-09.36.29:731][177]LogEditorActor: Deleted 0 Actors (0.063 secs)
[2025.10.24-09.36.29:741][177]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/PolygonAncientEmpire/Meshes/Environment/SM_Env_Background_Islands_01.SM_Env_Background_Islands_01
[2025.10.24-09.36.29:741][177]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/PolygonAncientEmpire/Meshes/Environment/SM_Env_Background_Islands_01.SM_Env_Background_Islands_01
[2025.10.24-09.36.29:744][177]LogActorFactory: Actor Factory spawned StaticMesh /Game/PolygonAncientEmpire/Meshes/Environment/SM_Env_Background_Islands_01.SM_Env_Background_Islands_01 as actor: StaticMeshActor /Game/Maps/Town.Town:PersistentLevel.StaticMeshActor_141
[2025.10.24-09.36.29:914][178]LogMeshUtilities: Finished distance field build in 1.3s - 126x126x126 sparse distance field, 0.9Mb total, 0.1Mb always loaded, 23% occupied, 0 triangles, SM_Env_Background_Islands_01
[2025.10.24-09.36.46:625][718]LogStreaming: Display: FlushAsyncLoading(656): 1 QueuedPackages, 0 AsyncPackages
[2025.10.24-09.36.46:632][718]LogStaticMesh: Display: Building static mesh SM_Env_Crop_Rows_01 (Required Memory Estimate: 0.180411 MB)...
[2025.10.24-09.36.46:637][718]LogStaticMesh: Built static mesh [0.01s] /Game/PolygonAncientEmpire/Meshes/Environment/SM_Env_Crop_Rows_01.SM_Env_Crop_Rows_01
[2025.10.24-09.36.46:821][719]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/PolygonAncientEmpire/Meshes/Environment/SM_Env_Crop_Rows_01.SM_Env_Crop_Rows_01
[2025.10.24-09.36.46:821][719]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/PolygonAncientEmpire/Meshes/Environment/SM_Env_Crop_Rows_01.SM_Env_Crop_Rows_01
[2025.10.24-09.36.46:823][719]LogActorFactory: Actor Factory spawned StaticMesh /Game/PolygonAncientEmpire/Meshes/Environment/SM_Env_Crop_Rows_01.SM_Env_Crop_Rows_01 as actor: StaticMeshActor /Game/Maps/Town.Town:PersistentLevel.StaticMeshActor_142
[2025.10.24-09.36.48:714][760]LogUObjectHash: Compacting FUObjectHashTables data took 1.38ms
[2025.10.24-09.36.48:718][760]LogEditorActor: Deleted 0 Actors (0.067 secs)
[2025.10.24-09.36.48:729][760]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/PolygonAncientEmpire/Meshes/Environment/SM_Env_Crop_Rows_01.SM_Env_Crop_Rows_01
[2025.10.24-09.36.48:729][760]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/PolygonAncientEmpire/Meshes/Environment/SM_Env_Crop_Rows_01.SM_Env_Crop_Rows_01
[2025.10.24-09.36.48:732][760]LogActorFactory: Actor Factory spawned StaticMesh /Game/PolygonAncientEmpire/Meshes/Environment/SM_Env_Crop_Rows_01.SM_Env_Crop_Rows_01 as actor: StaticMeshActor /Game/Maps/Town.Town:PersistentLevel.StaticMeshActor_143
[2025.10.24-09.36.53:684][913]LogStreaming: Display: FlushAsyncLoading(657): 1 QueuedPackages, 0 AsyncPackages
[2025.10.24-09.36.53:689][913]LogStaticMesh: Display: Building static mesh SM_Env_Crop_Rows_02 (Required Memory Estimate: 0.296923 MB)...
[2025.10.24-09.36.53:692][913]LogStaticMesh: Built static mesh [0.01s] /Game/PolygonAncientEmpire/Meshes/Environment/SM_Env_Crop_Rows_02.SM_Env_Crop_Rows_02
[2025.10.24-09.36.53:837][914]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/PolygonAncientEmpire/Meshes/Environment/SM_Env_Crop_Rows_02.SM_Env_Crop_Rows_02
[2025.10.24-09.36.53:837][914]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/PolygonAncientEmpire/Meshes/Environment/SM_Env_Crop_Rows_02.SM_Env_Crop_Rows_02
[2025.10.24-09.36.53:838][914]LogActorFactory: Actor Factory spawned StaticMesh /Game/PolygonAncientEmpire/Meshes/Environment/SM_Env_Crop_Rows_02.SM_Env_Crop_Rows_02 as actor: StaticMeshActor /Game/Maps/Town.Town:PersistentLevel.StaticMeshActor_144
[2025.10.24-09.36.55:242][935]LogUObjectHash: Compacting FUObjectHashTables data took 2.67ms
[2025.10.24-09.36.55:253][935]LogEditorActor: Deleted 0 Actors (0.126 secs)
[2025.10.24-09.36.55:273][935]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/PolygonAncientEmpire/Meshes/Environment/SM_Env_Crop_Rows_02.SM_Env_Crop_Rows_02
[2025.10.24-09.36.55:273][935]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/PolygonAncientEmpire/Meshes/Environment/SM_Env_Crop_Rows_02.SM_Env_Crop_Rows_02
[2025.10.24-09.36.55:277][935]LogActorFactory: Actor Factory spawned StaticMesh /Game/PolygonAncientEmpire/Meshes/Environment/SM_Env_Crop_Rows_02.SM_Env_Crop_Rows_02 as actor: StaticMeshActor /Game/Maps/Town.Town:PersistentLevel.StaticMeshActor_145
[2025.10.24-09.36.56:820][976]Cmd: DELETE
[2025.10.24-09.36.56:820][976]Cmd: ACTOR DELETE
[2025.10.24-09.36.56:827][976]LogEditorActor: Deleted Actor: StaticMeshActor
[2025.10.24-09.36.56:875][976]LogUObjectHash: Compacting FUObjectHashTables data took 1.29ms
[2025.10.24-09.36.56:879][976]LogEditorActor: Deleted 1 Actors (0.059 secs)
[2025.10.24-09.42.17:158][527]Cmd: DELETE
[2025.10.24-09.42.17:158][527]Cmd: ACTOR DELETE
[2025.10.24-09.42.17:168][527]LogEditorActor: Deleted Actor: StaticMeshActor
[2025.10.24-09.42.17:244][527]LogUObjectHash: Compacting FUObjectHashTables data took 1.93ms
[2025.10.24-09.42.17:252][527]LogEditorActor: Deleted 1 Actors (0.094 secs)
[2025.10.24-09.42.19:339][620]LogEOSSDK: LogEOS: Updating Product SDK Config, Time: 5828.004395
[2025.10.24-09.42.19:537][631]LogEOSSDK: LogEOS: SDK Config Product Update Request Completed - No Change
[2025.10.24-09.42.19:537][631]LogEOSSDK: LogEOS: ScheduleNextSDKConfigDataUpdate - Time: 5828.181641, Update Interval: 320.594513
[2025.10.24-09.43.59:107][388]LogUObjectHash: Compacting FUObjectHashTables data took 2.29ms
[2025.10.24-09.43.59:112][388]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Maps/Town" FILE="../../../../../../Unreal/Projects/RomeGuard/Saved/Autosaves/Game/Maps/Town_Auto5.umap" SILENT=true AUTOSAVING=true KEEPDIRTY=false
[2025.10.24-09.43.59:217][388]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/Maps/Town_Auto5
[2025.10.24-09.43.59:218][388]LogSavePackage: Moving '../../../../../../Unreal/Projects/RomeGuard/Saved/Town_Auto57E670E4B467021DA30D6D19E617F90E0.tmp' to '../../../../../../Unreal/Projects/RomeGuard/Saved/Autosaves/Game/Maps/Town_Auto5.umap'
[2025.10.24-09.43.59:222][388]LogFileHelpers: Editor autosave (incl. external actors) for '/Game/Maps/Town' took 0.170
[2025.10.24-09.43.59:222][388]LogFileHelpers: Editor autosave (incl. sublevels & external actors) for all levels took 0.170
[2025.10.24-09.44.34:858][690]LogStreaming: Display: FlushAsyncLoading(658): 1 QueuedPackages, 0 AsyncPackages
[2025.10.24-09.44.34:866][690]LogStaticMesh: Display: Building static mesh SM_Env_Fence_Wood_Gate_01 (Required Memory Estimate: 0.588191 MB)...
[2025.10.24-09.44.34:900][690]LogStaticMesh: Built static mesh [0.04s] /Game/PolygonAncientEmpire/Meshes/Environment/SM_Env_Fence_Wood_Gate_01.SM_Env_Fence_Wood_Gate_01
[2025.10.24-09.44.35:202][691]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/PolygonAncientEmpire/Meshes/Environment/SM_Env_Fence_Wood_Gate_01.SM_Env_Fence_Wood_Gate_01
[2025.10.24-09.44.35:202][691]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/PolygonAncientEmpire/Meshes/Environment/SM_Env_Fence_Wood_Gate_01.SM_Env_Fence_Wood_Gate_01
[2025.10.24-09.44.35:203][691]LogActorFactory: Actor Factory spawned StaticMesh /Game/PolygonAncientEmpire/Meshes/Environment/SM_Env_Fence_Wood_Gate_01.SM_Env_Fence_Wood_Gate_01 as actor: StaticMeshActor /Game/Maps/Town.Town:PersistentLevel.StaticMeshActor_154
[2025.10.24-09.44.37:524][769]LogUObjectHash: Compacting FUObjectHashTables data took 3.44ms
[2025.10.24-09.44.37:529][769]LogEditorActor: Deleted 0 Actors (0.066 secs)
[2025.10.24-09.44.37:544][769]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/PolygonAncientEmpire/Meshes/Environment/SM_Env_Fence_Wood_Gate_01.SM_Env_Fence_Wood_Gate_01
[2025.10.24-09.44.37:544][769]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/PolygonAncientEmpire/Meshes/Environment/SM_Env_Fence_Wood_Gate_01.SM_Env_Fence_Wood_Gate_01
[2025.10.24-09.44.37:550][769]LogActorFactory: Actor Factory spawned StaticMesh /Game/PolygonAncientEmpire/Meshes/Environment/SM_Env_Fence_Wood_Gate_01.SM_Env_Fence_Wood_Gate_01 as actor: StaticMeshActor /Game/Maps/Town.Town:PersistentLevel.StaticMeshActor_155
[2025.10.24-09.45.00:940][615]Cmd: DELETE
[2025.10.24-09.45.00:940][615]Cmd: ACTOR DELETE
[2025.10.24-09.45.00:949][615]LogEditorActor: Deleted Actor: StaticMeshActor
[2025.10.24-09.45.01:017][615]LogUObjectHash: Compacting FUObjectHashTables data took 3.37ms
[2025.10.24-09.45.01:024][615]LogEditorActor: Deleted 1 Actors (0.084 secs)
[2025.10.24-09.45.08:734][875]Cmd: DELETE
[2025.10.24-09.45.08:735][875]Cmd: ACTOR DELETE
[2025.10.24-09.45.08:741][875]LogEditorActor: Deleted Actor: StaticMeshActor
[2025.10.24-09.45.08:799][875]LogUObjectHash: Compacting FUObjectHashTables data took 2.38ms
[2025.10.24-09.45.08:804][875]LogEditorActor: Deleted 1 Actors (0.069 secs)
[2025.10.24-09.46.10:532][ 17]LogActorFactory: Actor Factory attempting to spawn BlueprintGeneratedClass /Game/Blueprints/BP_InfoInteraction.BP_InfoInteraction_C
[2025.10.24-09.46.10:533][ 17]LogActorFactory: Actor Factory attempting to spawn BlueprintGeneratedClass /Game/Blueprints/BP_InfoInteraction.BP_InfoInteraction_C
[2025.10.24-09.46.10:537][ 17]LogActorFactory: Actor Factory spawned Blueprint /Game/Blueprints/BP_InfoInteraction.BP_InfoInteraction as actor: BP_InfoInteraction_C /Game/Maps/Town.Town:PersistentLevel.BP_InfoInteraction_C_2
[2025.10.24-09.46.10:540][ 17]LogActorFactory: Actor Factory spawned Blueprint /Game/Blueprints/BP_InfoInteraction.BP_InfoInteraction as actor: BP_InfoInteraction_C /Game/Maps/Town.Town:PersistentLevel.BP_InfoInteraction_C_2
[2025.10.24-09.46.11:788][ 54]LogUObjectHash: Compacting FUObjectHashTables data took 2.53ms
[2025.10.24-09.46.11:795][ 54]LogEditorActor: Deleted 0 Actors (0.063 secs)
[2025.10.24-09.46.11:812][ 54]LogActorFactory: Actor Factory attempting to spawn BlueprintGeneratedClass /Game/Blueprints/BP_InfoInteraction.BP_InfoInteraction_C
[2025.10.24-09.46.11:812][ 54]LogActorFactory: Actor Factory attempting to spawn BlueprintGeneratedClass /Game/Blueprints/BP_InfoInteraction.BP_InfoInteraction_C
[2025.10.24-09.46.11:823][ 54]LogActorFactory: Actor Factory spawned Blueprint /Game/Blueprints/BP_InfoInteraction.BP_InfoInteraction as actor: BP_InfoInteraction_C /Game/Maps/Town.Town:PersistentLevel.BP_InfoInteraction_C_4
[2025.10.24-09.46.11:831][ 54]LogActorFactory: Actor Factory spawned Blueprint /Game/Blueprints/BP_InfoInteraction.BP_InfoInteraction as actor: BP_InfoInteraction_C /Game/Maps/Town.Town:PersistentLevel.BP_InfoInteraction_C_4
[2025.10.24-09.48.34:909][412]LogEOSSDK: LogEOS: Updating Product SDK Config, Time: 6203.576172
[2025.10.24-09.48.35:374][419]LogEOSSDK: LogEOS: SDK Config Product Update Request Completed - No Change
[2025.10.24-09.48.35:374][419]LogEOSSDK: LogEOS: ScheduleNextSDKConfigDataUpdate - Time: 6203.790527, Update Interval: 353.116852
[2025.10.24-09.53.59:507][ 38]LogUObjectHash: Compacting FUObjectHashTables data took 2.45ms
[2025.10.24-09.53.59:513][ 38]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Maps/Town" FILE="../../../../../../Unreal/Projects/RomeGuard/Saved/Autosaves/Game/Maps/Town_Auto6.umap" SILENT=true AUTOSAVING=true KEEPDIRTY=false
[2025.10.24-09.53.59:614][ 38]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/Maps/Town_Auto6
[2025.10.24-09.53.59:615][ 38]LogSavePackage: Moving '../../../../../../Unreal/Projects/RomeGuard/Saved/Town_Auto6C10027BF4D8E0EA745AB2F9C4A323911.tmp' to '../../../../../../Unreal/Projects/RomeGuard/Saved/Autosaves/Game/Maps/Town_Auto6.umap'
[2025.10.24-09.53.59:618][ 38]LogFileHelpers: Editor autosave (incl. external actors) for '/Game/Maps/Town' took 0.185
[2025.10.24-09.53.59:619][ 38]LogFileHelpers: Editor autosave (incl. sublevels & external actors) for all levels took 0.185
[2025.10.24-09.54.21:655][771]Cmd: DELETE
[2025.10.24-09.54.21:655][771]Cmd: ACTOR DELETE
[2025.10.24-09.54.21:662][771]LogEditorActor: Deleted Actor: StaticMeshActor
[2025.10.24-09.54.21:723][771]LogUObjectHash: Compacting FUObjectHashTables data took 4.65ms
[2025.10.24-09.54.21:733][771]LogEditorActor: Deleted 1 Actors (0.078 secs)
[2025.10.24-09.55.09:629][352]LogEOSSDK: LogEOS: Updating Product SDK Config, Time: 6598.291016
[2025.10.24-09.55.09:843][360]LogEOSSDK: LogEOS: SDK Config Product Update Request Completed - No Change
[2025.10.24-09.55.09:843][360]LogEOSSDK: LogEOS: ScheduleNextSDKConfigDataUpdate - Time: 6598.475586, Update Interval: 349.769592
[2025.10.24-09.57.26:583][455]Cmd: DELETE
[2025.10.24-09.57.26:584][455]Cmd: ACTOR DELETE
[2025.10.24-09.57.26:599][455]LogEditorActor: Deleted Actor: StaticMeshActor
[2025.10.24-09.57.26:681][455]LogUObjectHash: Compacting FUObjectHashTables data took 3.90ms
[2025.10.24-09.57.26:687][455]LogEditorActor: Deleted 1 Actors (0.103 secs)
[2025.10.24-09.59.13:127][978]Cmd: DELETE
[2025.10.24-09.59.13:127][978]Cmd: ACTOR DELETE
[2025.10.24-09.59.13:138][978]LogEditorActor: Deleted Actor: StaticMeshActor
[2025.10.24-09.59.13:140][978]LogEditorActor: Deleted Actor: StaticMeshActor
[2025.10.24-09.59.13:213][978]LogUObjectHash: Compacting FUObjectHashTables data took 3.04ms
[2025.10.24-09.59.13:219][978]LogEditorActor: Deleted 2 Actors (0.091 secs)
[2025.10.24-09.59.23:990][346]Cmd: TRANSACTION UNDO
[2025.10.24-09.59.23:991][346]LogEditorTransaction: Undo Scale Elements
[2025.10.24-09.59.30:375][521]Cmd: DELETE
[2025.10.24-09.59.30:376][521]Cmd: ACTOR DELETE
[2025.10.24-09.59.30:388][521]LogEditorActor: Deleted Actor: StaticMeshActor
[2025.10.24-09.59.30:474][521]LogUObjectHash: Compacting FUObjectHashTables data took 2.76ms
[2025.10.24-09.59.30:481][521]LogEditorActor: Deleted 1 Actors (0.105 secs)
[2025.10.24-10.00.13:020][847]LogStreaming: Display: FlushAsyncLoading(659): 1 QueuedPackages, 0 AsyncPackages
[2025.10.24-10.00.13:027][847]LogStaticMesh: Display: Building static mesh SM_Env_Tree_02 (Required Memory Estimate: 0.800052 MB)...
[2025.10.24-10.00.13:038][847]LogStaticMesh: Built static mesh [0.01s] /Game/PolygonAncientEmpire/Meshes/Environment/SM_Env_Tree_02.SM_Env_Tree_02
[2025.10.24-10.00.13:385][848]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/PolygonAncientEmpire/Meshes/Environment/SM_Env_Tree_02.SM_Env_Tree_02
[2025.10.24-10.00.13:385][848]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/PolygonAncientEmpire/Meshes/Environment/SM_Env_Tree_02.SM_Env_Tree_02
[2025.10.24-10.00.13:386][848]LogActorFactory: Actor Factory spawned StaticMesh /Game/PolygonAncientEmpire/Meshes/Environment/SM_Env_Tree_02.SM_Env_Tree_02 as actor: StaticMeshActor /Game/Maps/Town.Town:PersistentLevel.StaticMeshActor_227
[2025.10.24-10.00.15:076][885]LogUObjectHash: Compacting FUObjectHashTables data took 2.59ms
[2025.10.24-10.00.15:081][885]LogEditorActor: Deleted 0 Actors (0.088 secs)
[2025.10.24-10.00.15:094][885]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/PolygonAncientEmpire/Meshes/Environment/SM_Env_Tree_02.SM_Env_Tree_02
[2025.10.24-10.00.15:094][885]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/PolygonAncientEmpire/Meshes/Environment/SM_Env_Tree_02.SM_Env_Tree_02
[2025.10.24-10.00.15:098][885]LogActorFactory: Actor Factory spawned StaticMesh /Game/PolygonAncientEmpire/Meshes/Environment/SM_Env_Tree_02.SM_Env_Tree_02 as actor: StaticMeshActor /Game/Maps/Town.Town:PersistentLevel.StaticMeshActor_228
[2025.10.24-10.00.16:461][900]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/PolygonAncientEmpire/Meshes/Environment/SM_Env_Tree_02.SM_Env_Tree_02
[2025.10.24-10.00.16:461][900]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/PolygonAncientEmpire/Meshes/Environment/SM_Env_Tree_02.SM_Env_Tree_02
[2025.10.24-10.00.16:462][900]LogActorFactory: Actor Factory spawned StaticMesh /Game/PolygonAncientEmpire/Meshes/Environment/SM_Env_Tree_02.SM_Env_Tree_02 as actor: StaticMeshActor /Game/Maps/Town.Town:PersistentLevel.StaticMeshActor_229
[2025.10.24-10.00.17:061][908]LogMeshUtilities: Finished distance field build in 3.9s - 98x91x126 sparse distance field, 1.0Mb total, 0.0Mb always loaded, 50% occupied, 0 triangles, SM_Env_Tree_02
[2025.10.24-10.00.18:540][944]LogUObjectHash: Compacting FUObjectHashTables data took 1.39ms
[2025.10.24-10.00.18:545][944]LogEditorActor: Deleted 0 Actors (0.071 secs)
[2025.10.24-10.00.18:558][944]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/PolygonAncientEmpire/Meshes/Environment/SM_Env_Tree_02.SM_Env_Tree_02
[2025.10.24-10.00.18:558][944]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/PolygonAncientEmpire/Meshes/Environment/SM_Env_Tree_02.SM_Env_Tree_02
[2025.10.24-10.00.18:562][944]LogActorFactory: Actor Factory spawned StaticMesh /Game/PolygonAncientEmpire/Meshes/Environment/SM_Env_Tree_02.SM_Env_Tree_02 as actor: StaticMeshActor /Game/Maps/Town.Town:PersistentLevel.StaticMeshActor_230
[2025.10.24-10.00.19:606][955]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/PolygonAncientEmpire/Meshes/Environment/SM_Env_Tree_02.SM_Env_Tree_02
[2025.10.24-10.00.19:606][955]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/PolygonAncientEmpire/Meshes/Environment/SM_Env_Tree_02.SM_Env_Tree_02
[2025.10.24-10.00.19:607][955]LogActorFactory: Actor Factory spawned StaticMesh /Game/PolygonAncientEmpire/Meshes/Environment/SM_Env_Tree_02.SM_Env_Tree_02 as actor: StaticMeshActor /Game/Maps/Town.Town:PersistentLevel.StaticMeshActor_231
[2025.10.24-10.00.20:752][983]LogUObjectHash: Compacting FUObjectHashTables data took 1.73ms
[2025.10.24-10.00.20:757][983]LogEditorActor: Deleted 0 Actors (0.053 secs)
[2025.10.24-10.00.20:768][983]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/PolygonAncientEmpire/Meshes/Environment/SM_Env_Tree_02.SM_Env_Tree_02
[2025.10.24-10.00.20:768][983]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/PolygonAncientEmpire/Meshes/Environment/SM_Env_Tree_02.SM_Env_Tree_02
[2025.10.24-10.00.20:771][983]LogActorFactory: Actor Factory spawned StaticMesh /Game/PolygonAncientEmpire/Meshes/Environment/SM_Env_Tree_02.SM_Env_Tree_02 as actor: StaticMeshActor /Game/Maps/Town.Town:PersistentLevel.StaticMeshActor_232
[2025.10.24-10.00.21:689][ 0]LogStreaming: Display: FlushAsyncLoading(660): 1 QueuedPackages, 0 AsyncPackages
[2025.10.24-10.00.21:695][ 0]LogStaticMesh: Display: Building static mesh SM_Env_Tree_01 (Required Memory Estimate: 1.291692 MB)...
[2025.10.24-10.00.21:712][ 0]LogStaticMesh: Built static mesh [0.02s] /Game/PolygonAncientEmpire/Meshes/Environment/SM_Env_Tree_01.SM_Env_Tree_01
[2025.10.24-10.00.21:910][ 1]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/PolygonAncientEmpire/Meshes/Environment/SM_Env_Tree_01.SM_Env_Tree_01
[2025.10.24-10.00.21:910][ 1]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/PolygonAncientEmpire/Meshes/Environment/SM_Env_Tree_01.SM_Env_Tree_01
[2025.10.24-10.00.21:912][ 1]LogActorFactory: Actor Factory spawned StaticMesh /Game/PolygonAncientEmpire/Meshes/Environment/SM_Env_Tree_01.SM_Env_Tree_01 as actor: StaticMeshActor /Game/Maps/Town.Town:PersistentLevel.StaticMeshActor_233
[2025.10.24-10.00.22:991][ 19]LogUObjectHash: Compacting FUObjectHashTables data took 1.48ms
[2025.10.24-10.00.22:997][ 19]LogEditorActor: Deleted 0 Actors (0.075 secs)
[2025.10.24-10.00.23:012][ 19]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/PolygonAncientEmpire/Meshes/Environment/SM_Env_Tree_01.SM_Env_Tree_01
[2025.10.24-10.00.23:012][ 19]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/PolygonAncientEmpire/Meshes/Environment/SM_Env_Tree_01.SM_Env_Tree_01
[2025.10.24-10.00.23:016][ 19]LogActorFactory: Actor Factory spawned StaticMesh /Game/PolygonAncientEmpire/Meshes/Environment/SM_Env_Tree_01.SM_Env_Tree_01 as actor: StaticMeshActor /Game/Maps/Town.Town:PersistentLevel.StaticMeshActor_234
[2025.10.24-10.00.25:928][ 88]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/PolygonAncientEmpire/Meshes/Environment/SM_Env_Tree_01.SM_Env_Tree_01
[2025.10.24-10.00.25:929][ 88]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/PolygonAncientEmpire/Meshes/Environment/SM_Env_Tree_01.SM_Env_Tree_01
[2025.10.24-10.00.25:930][ 88]LogActorFactory: Actor Factory spawned StaticMesh /Game/PolygonAncientEmpire/Meshes/Environment/SM_Env_Tree_01.SM_Env_Tree_01 as actor: StaticMeshActor /Game/Maps/Town.Town:PersistentLevel.StaticMeshActor_235
[2025.10.24-10.00.27:130][106]LogUObjectHash: Compacting FUObjectHashTables data took 2.70ms
[2025.10.24-10.00.27:140][106]LogEditorActor: Deleted 0 Actors (0.103 secs)
[2025.10.24-10.00.27:159][106]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/PolygonAncientEmpire/Meshes/Environment/SM_Env_Tree_01.SM_Env_Tree_01
[2025.10.24-10.00.27:159][106]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/PolygonAncientEmpire/Meshes/Environment/SM_Env_Tree_01.SM_Env_Tree_01
[2025.10.24-10.00.27:165][106]LogActorFactory: Actor Factory spawned StaticMesh /Game/PolygonAncientEmpire/Meshes/Environment/SM_Env_Tree_01.SM_Env_Tree_01 as actor: StaticMeshActor /Game/Maps/Town.Town:PersistentLevel.StaticMeshActor_236
[2025.10.24-10.00.27:687][111]LogMeshUtilities: Finished distance field build in 5.9s - 119x112x126 sparse distance field, 1.3Mb total, 0.0Mb always loaded, 44% occupied, 0 triangles, SM_Env_Tree_01
[2025.10.24-10.00.47:126][675]LogStreaming: Display: FlushAsyncLoading(661): 1 QueuedPackages, 0 AsyncPackages
[2025.10.24-10.00.47:132][675]LogStaticMesh: Display: Building static mesh SM_Env_Tree_04 (Required Memory Estimate: 0.731305 MB)...
[2025.10.24-10.00.47:139][675]LogStaticMesh: Built static mesh [0.01s] /Game/PolygonAncientEmpire/Meshes/Environment/SM_Env_Tree_04.SM_Env_Tree_04
[2025.10.24-10.00.47:438][676]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/PolygonAncientEmpire/Meshes/Environment/SM_Env_Tree_04.SM_Env_Tree_04
[2025.10.24-10.00.47:438][676]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/PolygonAncientEmpire/Meshes/Environment/SM_Env_Tree_04.SM_Env_Tree_04
[2025.10.24-10.00.47:440][676]LogActorFactory: Actor Factory spawned StaticMesh /Game/PolygonAncientEmpire/Meshes/Environment/SM_Env_Tree_04.SM_Env_Tree_04 as actor: StaticMeshActor /Game/Maps/Town.Town:PersistentLevel.StaticMeshActor_237
[2025.10.24-10.00.48:735][706]LogUObjectHash: Compacting FUObjectHashTables data took 2.31ms
[2025.10.24-10.00.48:740][706]LogEditorActor: Deleted 0 Actors (0.099 secs)
[2025.10.24-10.00.48:757][706]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/PolygonAncientEmpire/Meshes/Environment/SM_Env_Tree_04.SM_Env_Tree_04
[2025.10.24-10.00.48:758][706]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/PolygonAncientEmpire/Meshes/Environment/SM_Env_Tree_04.SM_Env_Tree_04
[2025.10.24-10.00.48:762][706]LogActorFactory: Actor Factory spawned StaticMesh /Game/PolygonAncientEmpire/Meshes/Environment/SM_Env_Tree_04.SM_Env_Tree_04 as actor: StaticMeshActor /Game/Maps/Town.Town:PersistentLevel.StaticMeshActor_238
[2025.10.24-10.00.50:939][769]LogMeshUtilities: Finished distance field build in 3.7s - 119x98x126 sparse distance field, 1.1Mb total, 0.0Mb always loaded, 40% occupied, 0 triangles, SM_Env_Tree_04
[2025.10.24-10.01.08:326][238]LogDebuggerCommands: Repeating last play command: Selected Viewport
[2025.10.24-10.01.08:352][238]LogPlayLevel: PlayLevel: No blueprints needed recompiling
[2025.10.24-10.01.08:353][238]LogPlayLevel: Creating play world package: /Game/Maps/UEDPIE_0_Town
[2025.10.24-10.01.08:438][238]LogPlayLevel: PIE: StaticDuplicateObject took: (0.084804s)
[2025.10.24-10.01.08:438][238]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/Maps/Town.Town to /Game/Maps/UEDPIE_0_Town.Town (0.084976s)
[2025.10.24-10.01.08:548][238]LogUObjectHash: Compacting FUObjectHashTables data took 2.78ms
[2025.10.24-10.01.08:554][238]LogChaosDD: Creating Chaos Debug Draw Scene for world Town
[2025.10.24-10.01.08:561][238]LogPlayLevel: PIE: World Init took: (0.007511s)
[2025.10.24-10.01.08:565][238]LogAudio: Display: Creating Audio Device: Id: 14, Scope: Unique, Realtime: True
[2025.10.24-10.01.08:565][238]LogAudioMixer: Display: Audio Mixer Platform Settings:
[2025.10.24-10.01.08:565][238]LogAudioMixer: Display: Sample Rate: 48000
[2025.10.24-10.01.08:565][238]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024
[2025.10.24-10.01.08:565][238]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024
[2025.10.24-10.01.08:565][238]LogAudioMixer: Display: Number of buffers to queue: 1
[2025.10.24-10.01.08:565][238]LogAudioMixer: Display: Max Channels (voices): 32
[2025.10.24-10.01.08:565][238]LogAudioMixer: Display: Number of Async Source Workers: 4
[2025.10.24-10.01.08:565][238]LogAudio: Display: AudioDevice MaxSources: 32
[2025.10.24-10.01.08:565][238]LogAudio: Display: Audio Spatialization Plugin: None (built-in).
[2025.10.24-10.01.08:565][238]LogAudio: Display: Audio Reverb Plugin: None (built-in).
[2025.10.24-10.01.08:565][238]LogAudio: Display: Audio Occlusion Plugin: None (built-in).
[2025.10.24-10.01.08:574][238]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2'
[2025.10.24-10.01.08:618][238]LogAudioMixer: Display: Using Audio Hardware Device Speakers (Steam Streaming Speakers)
[2025.10.24-10.01.08:619][238]LogAudioMixer: Display: Initializing Sound Submixes...
[2025.10.24-10.01.08:619][238]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault'
[2025.10.24-10.01.08:619][238]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault'
[2025.10.24-10.01.08:624][238]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=14
[2025.10.24-10.01.08:624][238]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048, InstanceID=14
[2025.10.24-10.01.08:635][238]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=14
[2025.10.24-10.01.08:635][238]LogInit: FAudioDevice initialized with ID 14.
[2025.10.24-10.01.08:635][238]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=14
[2025.10.24-10.01.08:635][238]LogAudio: Display: Audio Device (ID: 14) registered with world 'Town'.
[2025.10.24-10.01.08:635][238]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 14
[2025.10.24-10.01.08:656][238]LogLoad: Game class is 'MainGameMode_C'
[2025.10.24-10.01.08:686][238]LogWorld: Bringing World /Game/Maps/UEDPIE_0_Town.Town up for play (max tick rate 0) at 2025.10.24-11.01.08
[2025.10.24-10.01.08:689][238]LogWorld: Bringing up level for play took: 0.031785
[2025.10.24-10.01.08:697][238]LogOnline: OSS: Created online subsystem instance for: :Context_23
[2025.10.24-10.01.08:714][238]PIE: Server logged in
[2025.10.24-10.01.08:721][238]PIE: Play in editor total start time 0.372 seconds.
[2025.10.24-10.01.10:733][303]LogBlueprintUserMessages: [BP_GameManager_C_12] More monolgue to go
[2025.10.24-10.01.39:995][362]LogEOSSDK: LogEOS: Updating Product SDK Config, Time: 6988.645508
[2025.10.24-10.01.40:194][370]LogEOSSDK: LogEOS: SDK Config Product Update Request Completed - No Change
[2025.10.24-10.01.40:194][370]LogEOSSDK: LogEOS: ScheduleNextSDKConfigDataUpdate - Time: 6988.821289, Update Interval: 348.652618
[2025.10.24-10.02.11:125][538]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2025.10.24-10.02.11:125][538]LogWorld: BeginTearingDown for /Game/Maps/UEDPIE_0_Town
[2025.10.24-10.02.11:126][538]LogWorld: UWorld::CleanupWorld for Town, bSessionEnded=true, bCleanupResources=true
[2025.10.24-10.02.11:133][538]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2025.10.24-10.02.11:144][538]LogPlayLevel: Display: Shutting down PIE online subsystems
[2025.10.24-10.02.11:161][538]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2025.10.24-10.02.11:228][538]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2025.10.24-10.02.11:230][538]LogAudioMixer: Deinitializing Audio Bus Subsystem for audio device with ID 14
[2025.10.24-10.02.11:230][538]LogAudioMixer: Display: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=14, StreamState=4
[2025.10.24-10.02.11:235][538]LogAudioMixer: Display: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=14, StreamState=2
[2025.10.24-10.02.11:260][538]LogUObjectHash: Compacting FUObjectHashTables data took 4.48ms
[2025.10.24-10.02.11:506][539]LogPlayLevel: Display: Destroying online subsystem :Context_23
[2025.10.24-10.05.02:660][545]LogUObjectHash: Compacting FUObjectHashTables data took 2.60ms
[2025.10.24-10.05.02:667][545]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Maps/Town" FILE="../../../../../../Unreal/Projects/RomeGuard/Saved/Autosaves/Game/Maps/Town_Auto7.umap" SILENT=true AUTOSAVING=true KEEPDIRTY=false
[2025.10.24-10.05.02:841][545]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/Maps/Town_Auto7
[2025.10.24-10.05.02:842][545]LogSavePackage: Moving '../../../../../../Unreal/Projects/RomeGuard/Saved/Town_Auto7EBB9FC5A420F924367DB679E137C7199.tmp' to '../../../../../../Unreal/Projects/RomeGuard/Saved/Autosaves/Game/Maps/Town_Auto7.umap'
[2025.10.24-10.05.02:851][545]LogFileHelpers: Editor autosave (incl. external actors) for '/Game/Maps/Town' took 0.248
[2025.10.24-10.05.02:851][545]LogFileHelpers: Editor autosave (incl. sublevels & external actors) for all levels took 0.248
[2025.10.24-10.05.02:852][545]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/Blueprints/Player] ([2] browsable assets)...
[2025.10.24-10.05.02:852][545]OBJ SavePackage: Finished generating thumbnails for package [/Game/Blueprints/Player]
[2025.10.24-10.05.02:852][545]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Blueprints/Player" FILE="../../../../../../Unreal/Projects/RomeGuard/Saved/Autosaves/Game/Blueprints/Player_Auto7.uasset" SILENT=false AUTOSAVING=true
[2025.10.24-10.05.02:903][545]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/Blueprints/Player_Auto7
[2025.10.24-10.05.02:904][545]LogSavePackage: Moving '../../../../../../Unreal/Projects/RomeGuard/Saved/Player_Auto7238F85C9496D321B0BF38BB66141D898.tmp' to '../../../../../../Unreal/Projects/RomeGuard/Saved/Autosaves/Game/Blueprints/Player_Auto7.uasset'
[2025.10.24-10.05.02:905][545]LogFileHelpers: Auto-saving content packages took 0.054
[2025.10.24-10.05.59:944][567]LogDerivedDataCache: C:/Users/caleb.SDQHOME.000/AppData/Local/UnrealEngine/Common/DerivedDataCache: Maintenance finished in +00:00:00.002 and deleted 0 files with total size 0 MiB and 0 empty folders. Scanned 0 files in 1 folders with total size 0 MiB.
[2025.10.24-10.08.18:165][334]LogEOSSDK: LogEOS: Updating Product SDK Config, Time: 7386.807129
[2025.10.24-10.08.18:345][341]LogEOSSDK: LogEOS: SDK Config Product Update Request Completed - No Change
[2025.10.24-10.08.18:345][341]LogEOSSDK: LogEOS: ScheduleNextSDKConfigDataUpdate - Time: 7386.960449, Update Interval: 307.152313
[2025.10.24-10.13.59:892][758]LogEOSSDK: LogEOS: Updating Product SDK Config, Time: 7728.557129
[2025.10.24-10.14.00:100][766]LogEOSSDK: LogEOS: SDK Config Product Update Request Completed - No Change
[2025.10.24-10.14.00:100][766]LogEOSSDK: LogEOS: ScheduleNextSDKConfigDataUpdate - Time: 7728.737793, Update Interval: 319.232147
[2025.10.24-10.19.37:118][872]LogUObjectHash: Compacting FUObjectHashTables data took 1.72ms
[2025.10.24-10.19.37:128][872]LogFileHelpers: InternalPromptForCheckoutAndSave started...
[2025.10.24-10.19.37:214][872]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Maps/Town" FILE="../../../../../../Unreal/Projects/RomeGuard/Content/Maps/Town.umap" SILENT=true AUTOSAVING=false KEEPDIRTY=false
[2025.10.24-10.19.37:327][872]LogUObjectHash: Compacting FUObjectHashTables data took 1.40ms
[2025.10.24-10.19.37:465][872]LogSavePackage: Moving output files for package: /Game/Maps/Town
[2025.10.24-10.19.37:466][872]LogSavePackage: Moving '../../../../../../Unreal/Projects/RomeGuard/Saved/Town4D6FDD13491BBA985DDF7FB2569419B4.tmp' to '../../../../../../Unreal/Projects/RomeGuard/Content/Maps/Town.umap'
[2025.10.24-10.19.37:485][872]LogFileHelpers: Saving map 'Town' took 0.272
[2025.10.24-10.19.37:486][872]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/Blueprints/Player] ([2] browsable assets)...
[2025.10.24-10.19.37:486][872]OBJ SavePackage: Finished generating thumbnails for package [/Game/Blueprints/Player]
[2025.10.24-10.19.37:486][872]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Blueprints/Player" FILE="../../../../../../Unreal/Projects/RomeGuard/Content/Blueprints/Player.uasset" SILENT=true
[2025.10.24-10.19.37:532][872]LogSavePackage: Moving output files for package: /Game/Blueprints/Player
[2025.10.24-10.19.37:533][872]LogSavePackage: Moving '../../../../../../Unreal/Projects/RomeGuard/Saved/Player9BE1A2D24B81215BA35BB8B0000B6075.tmp' to '../../../../../../Unreal/Projects/RomeGuard/Content/Blueprints/Player.uasset'
[2025.10.24-10.19.37:557][872]LogFileHelpers: InternalPromptForCheckoutAndSave took 428.618 ms (total: 2.26 sec)
[2025.10.24-10.19.37:670][872]LogContentValidation: Display: Starting to validate 2 assets
[2025.10.24-10.19.37:670][872]LogContentValidation: Enabled validators:
[2025.10.24-10.19.37:670][872]LogContentValidation: /Script/DataValidation.EditorValidator_Material
[2025.10.24-10.19.37:670][872]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator
[2025.10.24-10.19.37:670][872]LogContentValidation: /Script/DataValidation.EditorValidator_Localization
[2025.10.24-10.19.37:670][872]LogContentValidation: /Script/DataValidation.PackageFileValidator
[2025.10.24-10.19.37:670][872]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator
[2025.10.24-10.19.37:670][872]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator
[2025.10.24-10.19.37:671][872]AssetCheck: /Game/Maps/Town Validating asset
[2025.10.24-10.19.37:671][872]AssetCheck: /Game/Blueprints/Player Validating asset
[2025.10.24-10.20.11:680][995]LogEOSSDK: LogEOS: Updating Product SDK Config, Time: 8100.359375
[2025.10.24-10.20.12:677][998]LogEOSSDK: LogEOS: SDK Config Product Update Request Completed - No Change
[2025.10.24-10.20.12:677][998]LogEOSSDK: LogEOS: ScheduleNextSDKConfigDataUpdate - Time: 8101.029297, Update Interval: 358.443542
[2025.10.24-10.27.01:376][224]LogEOSSDK: LogEOS: Updating Product SDK Config, Time: 8510.040039
[2025.10.24-10.27.02:375][227]LogEOSSDK: LogEOS: SDK Config Product Update Request Completed - No Change
[2025.10.24-10.27.02:376][227]LogEOSSDK: LogEOS: ScheduleNextSDKConfigDataUpdate - Time: 8510.706055, Update Interval: 312.197021
[2025.10.24-10.33.13:408][340]LogEOSSDK: LogEOS: Updating Product SDK Config, Time: 8882.090820
[2025.10.24-10.33.14:410][343]LogEOSSDK: LogEOS: SDK Config Product Update Request Completed - No Change
[2025.10.24-10.33.14:410][343]LogEOSSDK: LogEOS: ScheduleNextSDKConfigDataUpdate - Time: 8882.756836, Update Interval: 332.749420
[2025.10.24-10.39.34:490][521]LogEOSSDK: LogEOS: Updating Product SDK Config, Time: 9263.169922
[2025.10.24-10.39.35:496][524]LogEOSSDK: LogEOS: SDK Config Product Update Request Completed - No Change
[2025.10.24-10.39.35:496][524]LogEOSSDK: LogEOS: ScheduleNextSDKConfigDataUpdate - Time: 9263.836914, Update Interval: 316.022217
[2025.10.24-10.45.47:510][640]LogEOSSDK: LogEOS: Updating Product SDK Config, Time: 9636.183594
[2025.10.24-10.45.48:512][643]LogEOSSDK: LogEOS: SDK Config Product Update Request Completed - No Change
[2025.10.24-10.45.48:512][643]LogEOSSDK: LogEOS: ScheduleNextSDKConfigDataUpdate - Time: 9636.850586, Update Interval: 352.190308
[2025.10.24-10.52.40:559][879]LogEOSSDK: LogEOS: Updating Product SDK Config, Time: 10049.226562
[2025.10.24-10.52.41:561][882]LogEOSSDK: LogEOS: SDK Config Product Update Request Completed - No Change
[2025.10.24-10.52.41:561][882]LogEOSSDK: LogEOS: ScheduleNextSDKConfigDataUpdate - Time: 10049.894531, Update Interval: 342.051453
[2025.10.24-10.58.54:906][ 2]LogEOSSDK: LogEOS: Updating Product SDK Config, Time: 10423.583008
[2025.10.24-10.58.55:908][ 5]LogEOSSDK: LogEOS: SDK Config Product Update Request Completed - No Change
[2025.10.24-10.58.55:908][ 5]LogEOSSDK: LogEOS: ScheduleNextSDKConfigDataUpdate - Time: 10424.250000, Update Interval: 349.256866
[2025.10.24-11.05.39:598][216]LogEOSSDK: LogEOS: Updating Product SDK Config, Time: 10828.300781
[2025.10.24-11.05.40:599][219]LogEOSSDK: LogEOS: SDK Config Product Update Request Completed - No Change
[2025.10.24-11.05.40:599][219]LogEOSSDK: LogEOS: ScheduleNextSDKConfigDataUpdate - Time: 10828.966797, Update Interval: 333.912170
[2025.10.24-11.05.59:940][278]LogDerivedDataCache: C:/Users/caleb.SDQHOME.000/AppData/Local/UnrealEngine/Common/DerivedDataCache: Maintenance finished in +00:00:00.000 and deleted 0 files with total size 0 MiB and 0 empty folders. Scanned 0 files in 1 folders with total size 0 MiB.
[2025.10.24-11.11.55:951][345]LogEOSSDK: LogEOS: Updating Product SDK Config, Time: 11204.643555
[2025.10.24-11.11.56:952][348]LogEOSSDK: LogEOS: SDK Config Product Update Request Completed - No Change
[2025.10.24-11.11.56:952][348]LogEOSSDK: LogEOS: ScheduleNextSDKConfigDataUpdate - Time: 11205.309570, Update Interval: 317.056793
[2025.10.24-11.17.48:675][403]LogEOSSDK: LogEOS: Updating Product SDK Config, Time: 11557.366211
[2025.10.24-11.17.49:681][407]LogEOSSDK: LogEOS: SDK Config Product Update Request Completed - No Change
[2025.10.24-11.17.49:682][407]LogEOSSDK: LogEOS: ScheduleNextSDKConfigDataUpdate - Time: 11558.032227, Update Interval: 324.000366
[2025.10.24-11.24.10:733][703]LogEOSSDK: LogEOS: Updating Product SDK Config, Time: 11939.419922
[2025.10.24-11.24.11:744][707]LogEOSSDK: LogEOS: SDK Config Product Update Request Completed - No Change
[2025.10.24-11.24.11:744][707]LogEOSSDK: LogEOS: ScheduleNextSDKConfigDataUpdate - Time: 11940.087891, Update Interval: 321.024811
[2025.10.24-11.30.04:788][766]LogEOSSDK: LogEOS: Updating Product SDK Config, Time: 12293.472656
[2025.10.24-11.30.05:781][768]LogEOSSDK: LogEOS: SDK Config Product Update Request Completed - No Change
[2025.10.24-11.30.05:781][768]LogEOSSDK: LogEOS: ScheduleNextSDKConfigDataUpdate - Time: 12294.128906, Update Interval: 306.201965
[2025.10.24-11.36.04:185][843]LogEOSSDK: LogEOS: Updating Product SDK Config, Time: 12652.872070
[2025.10.24-11.36.05:202][846]LogEOSSDK: LogEOS: SDK Config Product Update Request Completed - No Change
[2025.10.24-11.36.05:202][846]LogEOSSDK: LogEOS: ScheduleNextSDKConfigDataUpdate - Time: 12653.539062, Update Interval: 350.957977
[2025.10.24-11.42.41:972][ 36]LogEOSSDK: LogEOS: Updating Product SDK Config, Time: 13050.658203
[2025.10.24-11.42.42:977][ 39]LogEOSSDK: LogEOS: SDK Config Product Update Request Completed - No Change
[2025.10.24-11.42.42:977][ 39]LogEOSSDK: LogEOS: ScheduleNextSDKConfigDataUpdate - Time: 13051.325195, Update Interval: 352.093262
[2025.10.24-11.43.40:043][177]LogStreaming: Display: FlushAsyncLoading(662): 1 QueuedPackages, 0 AsyncPackages
[2025.10.24-11.43.40:091][177]LogStaticMesh: Display: Building static mesh SM_Env_Tree_Cluster_01 (Required Memory Estimate: 4.046154 MB)...
[2025.10.24-11.43.40:161][177]LogStaticMesh: Built static mesh [0.08s] /Game/PolygonAncientEmpire/Meshes/Environment/SM_Env_Tree_Cluster_01.SM_Env_Tree_Cluster_01
[2025.10.24-11.43.40:275][177]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/PolygonAncientEmpire/Meshes/Environment/SM_Env_Tree_Cluster_01.SM_Env_Tree_Cluster_01
[2025.10.24-11.43.40:275][177]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/PolygonAncientEmpire/Meshes/Environment/SM_Env_Tree_Cluster_01.SM_Env_Tree_Cluster_01
[2025.10.24-11.43.40:290][177]LogActorFactory: Actor Factory spawned StaticMesh /Game/PolygonAncientEmpire/Meshes/Environment/SM_Env_Tree_Cluster_01.SM_Env_Tree_Cluster_01 as actor: StaticMeshActor /Game/Maps/Town.Town:PersistentLevel.StaticMeshActor_240
[2025.10.24-11.43.42:920][253]LogUObjectHash: Compacting FUObjectHashTables data took 12.55ms
[2025.10.24-11.43.42:936][253]LogEditorActor: Deleted 0 Actors (0.287 secs)
[2025.10.24-11.43.42:952][253]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/PolygonAncientEmpire/Meshes/Environment/SM_Env_Tree_Cluster_01.SM_Env_Tree_Cluster_01
[2025.10.24-11.43.42:952][253]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/PolygonAncientEmpire/Meshes/Environment/SM_Env_Tree_Cluster_01.SM_Env_Tree_Cluster_01
[2025.10.24-11.43.42:971][253]LogActorFactory: Actor Factory spawned StaticMesh /Game/PolygonAncientEmpire/Meshes/Environment/SM_Env_Tree_Cluster_01.SM_Env_Tree_Cluster_01 as actor: StaticMeshActor /Game/Maps/Town.Town:PersistentLevel.StaticMeshActor_241
[2025.10.24-11.43.47:411][365]LogMeshUtilities: Finished distance field build in 7.2s - 126x126x126 sparse distance field, 1.8Mb total, 0.1Mb always loaded, 51% occupied, 0 triangles, SM_Env_Tree_Cluster_01
[2025.10.24-11.44.04:611][854]LogStreaming: Display: FlushAsyncLoading(663): 1 QueuedPackages, 0 AsyncPackages
[2025.10.24-11.44.04:644][854]LogStaticMesh: Display: Building static mesh SM_Env_Tree_Cluster_03 (Required Memory Estimate: 2.768508 MB)...
[2025.10.24-11.44.04:679][854]LogStaticMesh: Built static mesh [0.04s] /Game/PolygonAncientEmpire/Meshes/Environment/SM_Env_Tree_Cluster_03.SM_Env_Tree_Cluster_03
[2025.10.24-11.44.04:828][855]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/PolygonAncientEmpire/Meshes/Environment/SM_Env_Tree_Cluster_03.SM_Env_Tree_Cluster_03
[2025.10.24-11.44.04:829][855]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/PolygonAncientEmpire/Meshes/Environment/SM_Env_Tree_Cluster_03.SM_Env_Tree_Cluster_03
[2025.10.24-11.44.04:830][855]LogActorFactory: Actor Factory spawned StaticMesh /Game/PolygonAncientEmpire/Meshes/Environment/SM_Env_Tree_Cluster_03.SM_Env_Tree_Cluster_03 as actor: StaticMeshActor /Game/Maps/Town.Town:PersistentLevel.StaticMeshActor_242
[2025.10.24-11.44.05:976][875]LogUObjectHash: Compacting FUObjectHashTables data took 1.48ms
[2025.10.24-11.44.05:980][875]LogEditorActor: Deleted 0 Actors (0.060 secs)
[2025.10.24-11.44.05:992][875]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/PolygonAncientEmpire/Meshes/Environment/SM_Env_Tree_Cluster_03.SM_Env_Tree_Cluster_03
[2025.10.24-11.44.05:993][875]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/PolygonAncientEmpire/Meshes/Environment/SM_Env_Tree_Cluster_03.SM_Env_Tree_Cluster_03
[2025.10.24-11.44.05:996][875]LogActorFactory: Actor Factory spawned StaticMesh /Game/PolygonAncientEmpire/Meshes/Environment/SM_Env_Tree_Cluster_03.SM_Env_Tree_Cluster_03 as actor: StaticMeshActor /Game/Maps/Town.Town:PersistentLevel.StaticMeshActor_243
[2025.10.24-11.44.13:265][116]LogMeshUtilities: Finished distance field build in 8.5s - 126x126x126 sparse distance field, 1.8Mb total, 0.1Mb always loaded, 50% occupied, 0 triangles, SM_Env_Tree_Cluster_03
[2025.10.24-11.44.49:616][187]Cmd: TRANSACTION UNDO
[2025.10.24-11.44.49:616][187]LogEditorTransaction: Undo Move Elements
[2025.10.24-11.45.23:321][208]Cmd: DELETE
[2025.10.24-11.45.23:321][208]Cmd: ACTOR DELETE
[2025.10.24-11.45.23:345][208]LogEditorActor: Deleted Actor: StaticMeshActor
[2025.10.24-11.45.23:401][208]LogUObjectHash: Compacting FUObjectHashTables data took 3.96ms
[2025.10.24-11.45.23:405][208]LogEditorActor: Deleted 1 Actors (0.074 secs)
[2025.10.24-11.46.15:497][688]LogFileHelpers: InternalPromptForCheckoutAndSave started...
[2025.10.24-11.46.15:626][688]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Maps/Town" FILE="../../../../../../Unreal/Projects/RomeGuard/Content/Maps/Town.umap" SILENT=true AUTOSAVING=false KEEPDIRTY=false
[2025.10.24-11.46.15:773][688]LogUObjectHash: Compacting FUObjectHashTables data took 3.42ms
[2025.10.24-11.46.16:005][688]LogSavePackage: Moving output files for package: /Game/Maps/Town
[2025.10.24-11.46.16:006][688]LogSavePackage: Moving '../../../../../../Unreal/Projects/RomeGuard/Saved/TownAF961CC447837F7353AC0E9A583152F3.tmp' to '../../../../../../Unreal/Projects/RomeGuard/Content/Maps/Town.umap'
[2025.10.24-11.46.16:038][688]LogFileHelpers: Saving map 'Town' took 0.414
[2025.10.24-11.46.16:069][688]LogFileHelpers: InternalPromptForCheckoutAndSave took 571.634 ms (total: 2.83 sec)
[2025.10.24-11.46.16:215][688]LogContentValidation: Display: Starting to validate 1 assets
[2025.10.24-11.46.16:215][688]LogContentValidation: Enabled validators:
[2025.10.24-11.46.16:215][688]LogContentValidation: /Script/DataValidation.EditorValidator_Material
[2025.10.24-11.46.16:215][688]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator
[2025.10.24-11.46.16:216][688]LogContentValidation: /Script/DataValidation.EditorValidator_Localization
[2025.10.24-11.46.16:216][688]LogContentValidation: /Script/DataValidation.PackageFileValidator
[2025.10.24-11.46.16:216][688]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator
[2025.10.24-11.46.16:216][688]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator
[2025.10.24-11.46.16:222][688]AssetCheck: /Game/Maps/Town Validating asset
[2025.10.24-11.46.17:833][733]LogUObjectHash: Compacting FUObjectHashTables data took 1.35ms
[2025.10.24-11.49.05:582][285]LogEOSSDK: LogEOS: Updating Product SDK Config, Time: 13434.280273
[2025.10.24-11.49.06:586][288]LogEOSSDK: LogEOS: SDK Config Product Update Request Completed - No Change
[2025.10.24-11.49.06:586][289]LogEOSSDK: LogEOS: ScheduleNextSDKConfigDataUpdate - Time: 13434.944336, Update Interval: 300.051270
[2025.10.24-11.51.35:382][546]LogD3D12RHI: Warning: GPU timeout: A payload (0x000001C6BAB91880) on the [0x000001C610ABCAC0, 3D] queue has not completed after 5.000006 seconds.
[2025.10.24-11.52.07:887][546]LogAudioMixer: Display: FMixerPlatformXAudio2: Changing default audio render device to new device: Role=Console, DeviceName=Speakers (Steam Streaming Microphone), InstanceID=1
[2025.10.24-11.52.07:887][546]LogAudioMixer: Display: Attempt to swap audio render device to new device: '{0.0.0.00000000}.{8528ab3e-de91-4821-a9a1-92079be21331}', because: 'FMixerPlatformXAudio2::OnDefaultRenderDeviceChanged', force=1
[2025.10.24-11.52.07:895][546]LogAudioMixer: Display: FMixerPlatformXAudio2: Changing default audio render device to new device: Role=Console, DeviceName=Speakers (Steam Streaming Microphone), InstanceID=1
[2025.10.24-11.52.07:895][546]LogAudioMixer: Display: Ignoring device swap request, AudioStreamInfo.StreamState: 5
[2025.10.24-11.52.07:896][546]LogAudioMixer: Display: NOT-ALLOWING attempt to swap audio render device to new device: '{0.0.0.00000000}.{8528ab3e-de91-4821-a9a1-92079be21331}', because: 'FMixerPlatformXAudio2::OnDefaultRenderDeviceChanged', force=1
[2025.10.24-11.52.12:880][546]LogAudioMixer: Display: Ignoring device swap request, AudioStreamInfo.StreamState: 5
[2025.10.24-11.52.12:880][546]LogAudioMixer: Display: NOT-ALLOWING attempt to swap audio render device to new device: '[System Default]', because: 'AudioMixerPlatformInterface. Timeout waiting for h/w.', force=1
[2025.10.24-11.52.12:880][546]LogAudioMixer: Warning: AudioMixerPlatformInterface Timeout [ 5 Seconds] waiting for h/w. InstanceID=1
[2025.10.24-11.52.17:881][546]LogAudioMixer: Display: Ignoring device swap request, AudioStreamInfo.StreamState: 5
[2025.10.24-11.52.17:881][546]LogAudioMixer: Display: NOT-ALLOWING attempt to swap audio render device to new device: '[System Default]', because: 'AudioMixerPlatformInterface. Timeout waiting for h/w.', force=1
[2025.10.24-11.52.17:881][546]LogAudioMixer: Warning: AudioMixerPlatformInterface Timeout [ 5 Seconds] waiting for h/w. InstanceID=1
[2025.10.24-11.52.22:426][546]LogAudioMixer: Display: Ignoring device swap request, AudioStreamInfo.StreamState: 5
[2025.10.24-11.52.22:427][546]LogAudioMixer: Display: NOT-ALLOWING attempt to swap audio render device to new device: '{0.0.0.00000000}.{d1c32c5c-d240-4d14-9971-165627bf4a36}', because: 'FMixerPlatformXAudio2::OnSessionDisconnect() - FormatChanged', force=1
[2025.10.24-11.52.22:474][546]LogAudioMixer: Display: FMixerPlatformXAudio2: Changing default audio render device to new device: Role=Console, DeviceName=Speakers (Steam Streaming Speakers), InstanceID=1
[2025.10.24-11.52.22:474][546]LogAudioMixer: Display: Ignoring device swap request, AudioStreamInfo.StreamState: 5
[2025.10.24-11.52.22:474][546]LogAudioMixer: Display: NOT-ALLOWING attempt to swap audio render device to new device: '{0.0.0.00000000}.{d1c32c5c-d240-4d14-9971-165627bf4a36}', because: 'FMixerPlatformXAudio2::OnDefaultRenderDeviceChanged', force=1
[2025.10.24-11.52.22:489][546]LogAudioMixer: Warning: FMixerPlatformXAudio2::OnCriticalError: 0x88880001: UNKNOWN
[2025.10.24-11.52.22:494][546]LogAudioMixer: Display: FMixerPlatformXAudio2: Changing default audio render device to new device: Role=Console, DeviceName=Speakers (Steam Streaming Speakers), InstanceID=1
[2025.10.24-11.52.22:494][546]LogAudioMixer: Display: Ignoring device swap request, AudioStreamInfo.StreamState: 5
[2025.10.24-11.52.22:495][546]LogAudioMixer: Display: NOT-ALLOWING attempt to swap audio render device to new device: '{0.0.0.00000000}.{d1c32c5c-d240-4d14-9971-165627bf4a36}', because: 'FMixerPlatformXAudio2::OnDefaultRenderDeviceChanged', force=1
[2025.10.24-11.52.22:881][546]LogAudioMixer: Display: Ignoring device swap request, AudioStreamInfo.StreamState: 5
[2025.10.24-11.52.22:881][546]LogAudioMixer: Display: NOT-ALLOWING attempt to swap audio render device to new device: '[System Default]', because: 'AudioMixerPlatformInterface. Timeout waiting for h/w.', force=1
[2025.10.24-11.52.22:881][546]LogAudioMixer: Warning: AudioMixerPlatformInterface Timeout [ 5 Seconds] waiting for h/w. InstanceID=1
[2025.10.24-11.52.27:882][546]LogAudioMixer: Display: Ignoring device swap request, AudioStreamInfo.StreamState: 5
[2025.10.24-11.52.27:882][546]LogAudioMixer: Display: NOT-ALLOWING attempt to swap audio render device to new device: '[System Default]', because: 'AudioMixerPlatformInterface. Timeout waiting for h/w.', force=1
[2025.10.24-11.52.27:882][546]LogAudioMixer: Warning: AudioMixerPlatformInterface Timeout [ 5 Seconds] waiting for h/w. InstanceID=1
[2025.10.24-11.52.32:882][546]LogAudioMixer: Display: Ignoring device swap request, AudioStreamInfo.StreamState: 5
[2025.10.24-11.52.32:882][546]LogAudioMixer: Display: NOT-ALLOWING attempt to swap audio render device to new device: '[System Default]', because: 'AudioMixerPlatformInterface. Timeout waiting for h/w.', force=1
[2025.10.24-11.52.32:882][546]LogAudioMixer: Warning: AudioMixerPlatformInterface Timeout [ 5 Seconds] waiting for h/w. InstanceID=1
[2025.10.24-11.52.37:882][546]LogAudioMixer: Display: Ignoring device swap request, AudioStreamInfo.StreamState: 5
[2025.10.24-11.52.37:882][546]LogAudioMixer: Display: NOT-ALLOWING attempt to swap audio render device to new device: '[System Default]', because: 'AudioMixerPlatformInterface. Timeout waiting for h/w.', force=1
[2025.10.24-11.52.37:882][546]LogAudioMixer: Warning: AudioMixerPlatformInterface Timeout [ 5 Seconds] waiting for h/w. InstanceID=1
[2025.10.24-11.52.42:882][546]LogAudioMixer: Display: Ignoring device swap request, AudioStreamInfo.StreamState: 5
[2025.10.24-11.52.42:882][546]LogAudioMixer: Display: NOT-ALLOWING attempt to swap audio render device to new device: '[System Default]', because: 'AudioMixerPlatformInterface. Timeout waiting for h/w.', force=1
[2025.10.24-11.52.42:882][546]LogAudioMixer: Warning: AudioMixerPlatformInterface Timeout [ 5 Seconds] waiting for h/w. InstanceID=1
[2025.10.24-11.52.47:882][546]LogAudioMixer: Display: Ignoring device swap request, AudioStreamInfo.StreamState: 5
[2025.10.24-11.52.47:882][546]LogAudioMixer: Display: NOT-ALLOWING attempt to swap audio render device to new device: '[System Default]', because: 'AudioMixerPlatformInterface. Timeout waiting for h/w.', force=1
[2025.10.24-11.52.47:882][546]LogAudioMixer: Warning: AudioMixerPlatformInterface Timeout [ 5 Seconds] waiting for h/w. InstanceID=1
[2025.10.24-11.52.52:883][546]LogAudioMixer: Display: Ignoring device swap request, AudioStreamInfo.StreamState: 5
[2025.10.24-11.52.52:883][546]LogAudioMixer: Display: NOT-ALLOWING attempt to swap audio render device to new device: '[System Default]', because: 'AudioMixerPlatformInterface. Timeout waiting for h/w.', force=1
[2025.10.24-11.52.52:883][546]LogAudioMixer: Warning: AudioMixerPlatformInterface Timeout [ 5 Seconds] waiting for h/w. InstanceID=1
[2025.10.24-11.52.57:883][546]LogAudioMixer: Display: Ignoring device swap request, AudioStreamInfo.StreamState: 5
[2025.10.24-11.52.57:883][546]LogAudioMixer: Display: NOT-ALLOWING attempt to swap audio render device to new device: '[System Default]', because: 'AudioMixerPlatformInterface. Timeout waiting for h/w.', force=1
[2025.10.24-11.52.57:883][546]LogAudioMixer: Warning: AudioMixerPlatformInterface Timeout [ 5 Seconds] waiting for h/w. InstanceID=1
[2025.10.24-11.53.02:883][546]LogAudioMixer: Display: Ignoring device swap request, AudioStreamInfo.StreamState: 5
[2025.10.24-11.53.02:883][546]LogAudioMixer: Display: NOT-ALLOWING attempt to swap audio render device to new device: '[System Default]', because: 'AudioMixerPlatformInterface. Timeout waiting for h/w.', force=1
[2025.10.24-11.53.02:883][546]LogAudioMixer: Warning: AudioMixerPlatformInterface Timeout [ 5 Seconds] waiting for h/w. InstanceID=1
[2025.10.24-11.53.06:509][546]LogAudioMixer: Display: FMixerPlatformXAudio2: Changing default audio render device to new device: Role=Console, DeviceName=Speakers (Steam Streaming Microphone), InstanceID=1
[2025.10.24-11.53.06:509][546]LogAudioMixer: Display: Ignoring device swap request, AudioStreamInfo.StreamState: 5
[2025.10.24-11.53.06:509][546]LogAudioMixer: Display: NOT-ALLOWING attempt to swap audio render device to new device: '{0.0.0.00000000}.{8528ab3e-de91-4821-a9a1-92079be21331}', because: 'FMixerPlatformXAudio2::OnDefaultRenderDeviceChanged', force=1
[2025.10.24-11.53.06:522][546]LogAudioMixer: Display: FMixerPlatformXAudio2: Changing default audio render device to new device: Role=Console, DeviceName=Speakers (Steam Streaming Microphone), InstanceID=1
[2025.10.24-11.53.06:522][546]LogAudioMixer: Display: Ignoring device swap request, AudioStreamInfo.StreamState: 5
[2025.10.24-11.53.06:522][546]LogAudioMixer: Display: NOT-ALLOWING attempt to swap audio render device to new device: '{0.0.0.00000000}.{8528ab3e-de91-4821-a9a1-92079be21331}', because: 'FMixerPlatformXAudio2::OnDefaultRenderDeviceChanged', force=1
[2025.10.24-11.53.07:884][546]LogAudioMixer: Display: Ignoring device swap request, AudioStreamInfo.StreamState: 5
[2025.10.24-11.53.07:884][546]LogAudioMixer: Display: NOT-ALLOWING attempt to swap audio render device to new device: '[System Default]', because: 'AudioMixerPlatformInterface. Timeout waiting for h/w.', force=1
[2025.10.24-11.53.07:884][546]LogAudioMixer: Warning: AudioMixerPlatformInterface Timeout [ 5 Seconds] waiting for h/w. InstanceID=1
[2025.10.24-11.53.12:884][546]LogAudioMixer: Display: Ignoring device swap request, AudioStreamInfo.StreamState: 5
[2025.10.24-11.53.12:884][546]LogAudioMixer: Display: NOT-ALLOWING attempt to swap audio render device to new device: '[System Default]', because: 'AudioMixerPlatformInterface. Timeout waiting for h/w.', force=1
[2025.10.24-11.53.12:884][546]LogAudioMixer: Warning: AudioMixerPlatformInterface Timeout [ 5 Seconds] waiting for h/w. InstanceID=1
[2025.10.24-11.53.17:885][546]LogAudioMixer: Display: Ignoring device swap request, AudioStreamInfo.StreamState: 5
[2025.10.24-11.53.17:885][546]LogAudioMixer: Display: NOT-ALLOWING attempt to swap audio render device to new device: '[System Default]', because: 'AudioMixerPlatformInterface. Timeout waiting for h/w.', force=1
[2025.10.24-11.53.17:885][546]LogAudioMixer: Warning: AudioMixerPlatformInterface Timeout [ 5 Seconds] waiting for h/w. InstanceID=1
[2025.10.24-11.53.20:606][546]LogAudioMixer: Display: FMixerPlatformXAudio2: Changing default audio render device to new device: Role=Console, DeviceName=Speakers (Steam Streaming Speakers), InstanceID=1
[2025.10.24-11.53.20:606][546]LogAudioMixer: Display: Ignoring device swap request, AudioStreamInfo.StreamState: 5
[2025.10.24-11.53.20:606][546]LogAudioMixer: Display: NOT-ALLOWING attempt to swap audio render device to new device: '{0.0.0.00000000}.{d1c32c5c-d240-4d14-9971-165627bf4a36}', because: 'FMixerPlatformXAudio2::OnDefaultRenderDeviceChanged', force=1
[2025.10.24-11.53.20:618][546]LogAudioMixer: Display: FMixerPlatformXAudio2: Changing default audio render device to new device: Role=Console, DeviceName=Speakers (Steam Streaming Speakers), InstanceID=1
[2025.10.24-11.53.20:618][546]LogAudioMixer: Display: Ignoring device swap request, AudioStreamInfo.StreamState: 5
[2025.10.24-11.53.20:618][546]LogAudioMixer: Display: NOT-ALLOWING attempt to swap audio render device to new device: '{0.0.0.00000000}.{d1c32c5c-d240-4d14-9971-165627bf4a36}', because: 'FMixerPlatformXAudio2::OnDefaultRenderDeviceChanged', force=1
[2025.10.24-11.53.22:886][546]LogAudioMixer: Display: Ignoring device swap request, AudioStreamInfo.StreamState: 5
[2025.10.24-11.53.22:886][546]LogAudioMixer: Display: NOT-ALLOWING attempt to swap audio render device to new device: '[System Default]', because: 'AudioMixerPlatformInterface. Timeout waiting for h/w.', force=1
[2025.10.24-11.53.22:886][546]LogAudioMixer: Warning: AudioMixerPlatformInterface Timeout [ 5 Seconds] waiting for h/w. InstanceID=1
[2025.10.24-11.53.27:886][546]LogAudioMixer: Display: Ignoring device swap request, AudioStreamInfo.StreamState: 5
[2025.10.24-11.53.27:886][546]LogAudioMixer: Display: NOT-ALLOWING attempt to swap audio render device to new device: '[System Default]', because: 'AudioMixerPlatformInterface. Timeout waiting for h/w.', force=1
[2025.10.24-11.53.27:886][546]LogAudioMixer: Warning: AudioMixerPlatformInterface Timeout [ 5 Seconds] waiting for h/w. InstanceID=1
[2025.10.24-11.53.32:886][546]LogAudioMixer: Display: Ignoring device swap request, AudioStreamInfo.StreamState: 5
[2025.10.24-11.53.32:886][546]LogAudioMixer: Display: NOT-ALLOWING attempt to swap audio render device to new device: '[System Default]', because: 'AudioMixerPlatformInterface. Timeout waiting for h/w.', force=1
[2025.10.24-11.53.32:886][546]LogAudioMixer: Warning: AudioMixerPlatformInterface Timeout [ 5 Seconds] waiting for h/w. InstanceID=1
[2025.10.24-11.53.37:886][546]LogAudioMixer: Display: Ignoring device swap request, AudioStreamInfo.StreamState: 5
[2025.10.24-11.53.37:886][546]LogAudioMixer: Display: NOT-ALLOWING attempt to swap audio render device to new device: '[System Default]', because: 'AudioMixerPlatformInterface. Timeout waiting for h/w.', force=1
[2025.10.24-11.53.37:886][546]LogAudioMixer: Warning: AudioMixerPlatformInterface Timeout [ 5 Seconds] waiting for h/w. InstanceID=1
[2025.10.24-11.53.42:886][546]LogAudioMixer: Display: Ignoring device swap request, AudioStreamInfo.StreamState: 5
[2025.10.24-11.53.42:886][546]LogAudioMixer: Display: NOT-ALLOWING attempt to swap audio render device to new device: '[System Default]', because: 'AudioMixerPlatformInterface. Timeout waiting for h/w.', force=1
[2025.10.24-11.53.42:886][546]LogAudioMixer: Warning: AudioMixerPlatformInterface Timeout [ 5 Seconds] waiting for h/w. InstanceID=1
[2025.10.24-11.53.47:886][546]LogAudioMixer: Display: Ignoring device swap request, AudioStreamInfo.StreamState: 5
[2025.10.24-11.53.47:886][546]LogAudioMixer: Display: NOT-ALLOWING attempt to swap audio render device to new device: '[System Default]', because: 'AudioMixerPlatformInterface. Timeout waiting for h/w.', force=1
[2025.10.24-11.53.47:886][546]LogAudioMixer: Warning: AudioMixerPlatformInterface Timeout [ 5 Seconds] waiting for h/w. InstanceID=1
[2025.10.24-11.53.52:887][546]LogAudioMixer: Display: Ignoring device swap request, AudioStreamInfo.StreamState: 5
[2025.10.24-11.53.52:887][546]LogAudioMixer: Display: NOT-ALLOWING attempt to swap audio render device to new device: '[System Default]', because: 'AudioMixerPlatformInterface. Timeout waiting for h/w.', force=1
[2025.10.24-11.53.52:887][546]LogAudioMixer: Warning: AudioMixerPlatformInterface Timeout [ 5 Seconds] waiting for h/w. InstanceID=1
[2025.10.24-11.53.57:125][546]LogAudioMixer: Display: FMixerPlatformXAudio2: Changing default audio render device to new device: Role=Console, DeviceName=Speakers (Steam Streaming Microphone), InstanceID=1
[2025.10.24-11.53.57:125][546]LogAudioMixer: Display: Ignoring device swap request, AudioStreamInfo.StreamState: 5
[2025.10.24-11.53.57:125][546]LogAudioMixer: Display: NOT-ALLOWING attempt to swap audio render device to new device: '{0.0.0.00000000}.{8528ab3e-de91-4821-a9a1-92079be21331}', because: 'FMixerPlatformXAudio2::OnDefaultRenderDeviceChanged', force=1
[2025.10.24-11.53.57:151][546]LogAudioMixer: Display: FMixerPlatformXAudio2: Changing default audio render device to new device: Role=Console, DeviceName=Speakers (Steam Streaming Microphone), InstanceID=1
[2025.10.24-11.53.57:151][546]LogAudioMixer: Display: Ignoring device swap request, AudioStreamInfo.StreamState: 5
[2025.10.24-11.53.57:152][546]LogAudioMixer: Display: NOT-ALLOWING attempt to swap audio render device to new device: '{0.0.0.00000000}.{8528ab3e-de91-4821-a9a1-92079be21331}', because: 'FMixerPlatformXAudio2::OnDefaultRenderDeviceChanged', force=1
[2025.10.24-11.53.57:887][546]LogAudioMixer: Display: Ignoring device swap request, AudioStreamInfo.StreamState: 5
[2025.10.24-11.53.57:887][546]LogAudioMixer: Display: NOT-ALLOWING attempt to swap audio render device to new device: '[System Default]', because: 'AudioMixerPlatformInterface. Timeout waiting for h/w.', force=1
[2025.10.24-11.53.57:887][546]LogAudioMixer: Warning: AudioMixerPlatformInterface Timeout [ 5 Seconds] waiting for h/w. InstanceID=1
[2025.10.24-11.54.02:887][546]LogAudioMixer: Display: Ignoring device swap request, AudioStreamInfo.StreamState: 5
[2025.10.24-11.54.02:887][546]LogAudioMixer: Display: NOT-ALLOWING attempt to swap audio render device to new device: '[System Default]', because: 'AudioMixerPlatformInterface. Timeout waiting for h/w.', force=1
[2025.10.24-11.54.02:887][546]LogAudioMixer: Warning: AudioMixerPlatformInterface Timeout [ 5 Seconds] waiting for h/w. InstanceID=1
[2025.10.24-11.54.07:888][546]LogAudioMixer: Display: Ignoring device swap request, AudioStreamInfo.StreamState: 5
[2025.10.24-11.54.07:888][546]LogAudioMixer: Display: NOT-ALLOWING attempt to swap audio render device to new device: '[System Default]', because: 'AudioMixerPlatformInterface. Timeout waiting for h/w.', force=1
[2025.10.24-11.54.07:888][546]LogAudioMixer: Warning: AudioMixerPlatformInterface Timeout [ 5 Seconds] waiting for h/w. InstanceID=1
[2025.10.24-11.54.12:888][546]LogAudioMixer: Display: Ignoring device swap request, AudioStreamInfo.StreamState: 5
[2025.10.24-11.54.12:888][546]LogAudioMixer: Display: NOT-ALLOWING attempt to swap audio render device to new device: '[System Default]', because: 'AudioMixerPlatformInterface. Timeout waiting for h/w.', force=1
[2025.10.24-11.54.12:888][546]LogAudioMixer: Warning: AudioMixerPlatformInterface Timeout [ 5 Seconds] waiting for h/w. InstanceID=1
[2025.10.24-11.54.17:889][546]LogAudioMixer: Display: Ignoring device swap request, AudioStreamInfo.StreamState: 5
[2025.10.24-11.54.17:889][546]LogAudioMixer: Display: NOT-ALLOWING attempt to swap audio render device to new device: '[System Default]', because: 'AudioMixerPlatformInterface. Timeout waiting for h/w.', force=1
[2025.10.24-11.54.17:889][546]LogAudioMixer: Warning: AudioMixerPlatformInterface Timeout [ 5 Seconds] waiting for h/w. InstanceID=1
[2025.10.24-11.54.22:889][546]LogAudioMixer: Display: Ignoring device swap request, AudioStreamInfo.StreamState: 5
[2025.10.24-11.54.22:889][546]LogAudioMixer: Display: NOT-ALLOWING attempt to swap audio render device to new device: '[System Default]', because: 'AudioMixerPlatformInterface. Timeout waiting for h/w.', force=1
[2025.10.24-11.54.22:889][546]LogAudioMixer: Warning: AudioMixerPlatformInterface Timeout [ 5 Seconds] waiting for h/w. InstanceID=1
[2025.10.24-11.54.27:889][546]LogAudioMixer: Display: Ignoring device swap request, AudioStreamInfo.StreamState: 5
[2025.10.24-11.54.27:889][546]LogAudioMixer: Display: NOT-ALLOWING attempt to swap audio render device to new device: '[System Default]', because: 'AudioMixerPlatformInterface. Timeout waiting for h/w.', force=1
[2025.10.24-11.54.27:889][546]LogAudioMixer: Warning: AudioMixerPlatformInterface Timeout [ 5 Seconds] waiting for h/w. InstanceID=1
[2025.10.24-11.54.32:889][546]LogAudioMixer: Display: Ignoring device swap request, AudioStreamInfo.StreamState: 5
[2025.10.24-11.54.32:889][546]LogAudioMixer: Display: NOT-ALLOWING attempt to swap audio render device to new device: '[System Default]', because: 'AudioMixerPlatformInterface. Timeout waiting for h/w.', force=1
[2025.10.24-11.54.32:889][546]LogAudioMixer: Warning: AudioMixerPlatformInterface Timeout [ 5 Seconds] waiting for h/w. InstanceID=1
[2025.10.24-11.54.37:890][546]LogAudioMixer: Display: Ignoring device swap request, AudioStreamInfo.StreamState: 5
[2025.10.24-11.54.37:890][546]LogAudioMixer: Display: NOT-ALLOWING attempt to swap audio render device to new device: '[System Default]', because: 'AudioMixerPlatformInterface. Timeout waiting for h/w.', force=1
[2025.10.24-11.54.37:890][546]LogAudioMixer: Warning: AudioMixerPlatformInterface Timeout [ 5 Seconds] waiting for h/w. InstanceID=1
[2025.10.24-11.54.42:890][546]LogAudioMixer: Display: Ignoring device swap request, AudioStreamInfo.StreamState: 5
[2025.10.24-11.54.42:890][546]LogAudioMixer: Display: NOT-ALLOWING attempt to swap audio render device to new device: '[System Default]', because: 'AudioMixerPlatformInterface. Timeout waiting for h/w.', force=1
[2025.10.24-11.54.42:890][546]LogAudioMixer: Warning: AudioMixerPlatformInterface Timeout [ 5 Seconds] waiting for h/w. InstanceID=1
[2025.10.24-11.54.47:891][546]LogAudioMixer: Display: Ignoring device swap request, AudioStreamInfo.StreamState: 5
[2025.10.24-11.54.47:891][546]LogAudioMixer: Display: NOT-ALLOWING attempt to swap audio render device to new device: '[System Default]', because: 'AudioMixerPlatformInterface. Timeout waiting for h/w.', force=1
[2025.10.24-11.54.47:891][546]LogAudioMixer: Warning: AudioMixerPlatformInterface Timeout [ 5 Seconds] waiting for h/w. InstanceID=1
[2025.10.24-11.54.52:891][546]LogAudioMixer: Display: Ignoring device swap request, AudioStreamInfo.StreamState: 5
[2025.10.24-11.54.52:891][546]LogAudioMixer: Display: NOT-ALLOWING attempt to swap audio render device to new device: '[System Default]', because: 'AudioMixerPlatformInterface. Timeout waiting for h/w.', force=1
[2025.10.24-11.54.52:891][546]LogAudioMixer: Warning: AudioMixerPlatformInterface Timeout [ 5 Seconds] waiting for h/w. InstanceID=1
[2025.10.24-11.54.56:802][546]LogAudioMixer: Display: FMixerPlatformXAudio2: Changing default audio render device to new device: Role=Console, DeviceName=Speakers (Steam Streaming Speakers), InstanceID=1
[2025.10.24-11.54.56:802][546]LogAudioMixer: Display: Ignoring device swap request, AudioStreamInfo.StreamState: 5
[2025.10.24-11.54.56:802][546]LogAudioMixer: Display: NOT-ALLOWING attempt to swap audio render device to new device: '{0.0.0.00000000}.{d1c32c5c-d240-4d14-9971-165627bf4a36}', because: 'FMixerPlatformXAudio2::OnDefaultRenderDeviceChanged', force=1
[2025.10.24-11.54.56:814][546]LogAudioMixer: Display: FMixerPlatformXAudio2: Changing default audio render device to new device: Role=Console, DeviceName=Speakers (Steam Streaming Speakers), InstanceID=1
[2025.10.24-11.54.56:814][546]LogAudioMixer: Display: Ignoring device swap request, AudioStreamInfo.StreamState: 5
[2025.10.24-11.54.56:814][546]LogAudioMixer: Display: NOT-ALLOWING attempt to swap audio render device to new device: '{0.0.0.00000000}.{d1c32c5c-d240-4d14-9971-165627bf4a36}', because: 'FMixerPlatformXAudio2::OnDefaultRenderDeviceChanged', force=1
[2025.10.24-11.54.57:891][546]LogAudioMixer: Display: Ignoring device swap request, AudioStreamInfo.StreamState: 5
[2025.10.24-11.54.57:891][546]LogAudioMixer: Display: NOT-ALLOWING attempt to swap audio render device to new device: '[System Default]', because: 'AudioMixerPlatformInterface. Timeout waiting for h/w.', force=1
[2025.10.24-11.54.57:891][546]LogAudioMixer: Warning: AudioMixerPlatformInterface Timeout [ 5 Seconds] waiting for h/w. InstanceID=1
[2025.10.24-11.55.02:892][546]LogAudioMixer: Display: Ignoring device swap request, AudioStreamInfo.StreamState: 5
[2025.10.24-11.55.02:892][546]LogAudioMixer: Display: NOT-ALLOWING attempt to swap audio render device to new device: '[System Default]', because: 'AudioMixerPlatformInterface. Timeout waiting for h/w.', force=1
[2025.10.24-11.55.02:892][546]LogAudioMixer: Warning: AudioMixerPlatformInterface Timeout [ 5 Seconds] waiting for h/w. InstanceID=1
[2025.10.24-11.55.06:802][546]LogAudioMixer: Display: FMixerPlatformXAudio2: Changing default audio render device to new device: Role=Console, DeviceName=Speakers (Steam Streaming Microphone), InstanceID=1
[2025.10.24-11.55.06:802][546]LogAudioMixer: Display: Ignoring device swap request, AudioStreamInfo.StreamState: 5
[2025.10.24-11.55.06:803][546]LogAudioMixer: Display: NOT-ALLOWING attempt to swap audio render device to new device: '{0.0.0.00000000}.{8528ab3e-de91-4821-a9a1-92079be21331}', because: 'FMixerPlatformXAudio2::OnDefaultRenderDeviceChanged', force=1
[2025.10.24-11.55.06:816][546]LogAudioMixer: Display: FMixerPlatformXAudio2: Changing default audio render device to new device: Role=Console, DeviceName=Speakers (Steam Streaming Microphone), InstanceID=1
[2025.10.24-11.55.06:817][546]LogAudioMixer: Display: Ignoring device swap request, AudioStreamInfo.StreamState: 5
[2025.10.24-11.55.06:817][546]LogAudioMixer: Display: NOT-ALLOWING attempt to swap audio render device to new device: '{0.0.0.00000000}.{8528ab3e-de91-4821-a9a1-92079be21331}', because: 'FMixerPlatformXAudio2::OnDefaultRenderDeviceChanged', force=1
[2025.10.24-11.55.07:892][546]LogAudioMixer: Display: Ignoring device swap request, AudioStreamInfo.StreamState: 5
[2025.10.24-11.55.07:892][546]LogAudioMixer: Display: NOT-ALLOWING attempt to swap audio render device to new device: '[System Default]', because: 'AudioMixerPlatformInterface. Timeout waiting for h/w.', force=1
[2025.10.24-11.55.07:892][546]LogAudioMixer: Warning: AudioMixerPlatformInterface Timeout [ 5 Seconds] waiting for h/w. InstanceID=1
[2025.10.24-11.55.12:892][546]LogAudioMixer: Display: Ignoring device swap request, AudioStreamInfo.StreamState: 5
[2025.10.24-11.55.12:892][546]LogAudioMixer: Display: NOT-ALLOWING attempt to swap audio render device to new device: '[System Default]', because: 'AudioMixerPlatformInterface. Timeout waiting for h/w.', force=1
[2025.10.24-11.55.12:892][546]LogAudioMixer: Warning: AudioMixerPlatformInterface Timeout [ 5 Seconds] waiting for h/w. InstanceID=1
[2025.10.24-11.55.17:893][546]LogAudioMixer: Display: Ignoring device swap request, AudioStreamInfo.StreamState: 5
[2025.10.24-11.55.17:893][546]LogAudioMixer: Display: NOT-ALLOWING attempt to swap audio render device to new device: '[System Default]', because: 'AudioMixerPlatformInterface. Timeout waiting for h/w.', force=1
[2025.10.24-11.55.17:893][546]LogAudioMixer: Warning: AudioMixerPlatformInterface Timeout [ 5 Seconds] waiting for h/w. InstanceID=1
[2025.10.24-11.55.17:955][546]LogAudioMixer: Display: FMixerPlatformXAudio2: Changing default audio render device to new device: Role=Console, DeviceName=Speakers (Steam Streaming Speakers), InstanceID=1
[2025.10.24-11.55.17:955][546]LogAudioMixer: Display: Ignoring device swap request, AudioStreamInfo.StreamState: 5
[2025.10.24-11.55.17:955][546]LogAudioMixer: Display: NOT-ALLOWING attempt to swap audio render device to new device: '{0.0.0.00000000}.{d1c32c5c-d240-4d14-9971-165627bf4a36}', because: 'FMixerPlatformXAudio2::OnDefaultRenderDeviceChanged', force=1
[2025.10.24-11.55.17:976][546]LogAudioMixer: Display: FMixerPlatformXAudio2: Changing default audio render device to new device: Role=Console, DeviceName=Speakers (Steam Streaming Speakers), InstanceID=1
[2025.10.24-11.55.17:976][546]LogAudioMixer: Display: Ignoring device swap request, AudioStreamInfo.StreamState: 5
[2025.10.24-11.55.17:976][546]LogAudioMixer: Display: NOT-ALLOWING attempt to swap audio render device to new device: '{0.0.0.00000000}.{d1c32c5c-d240-4d14-9971-165627bf4a36}', because: 'FMixerPlatformXAudio2::OnDefaultRenderDeviceChanged', force=1
[2025.10.24-11.55.22:893][546]LogAudioMixer: Display: Ignoring device swap request, AudioStreamInfo.StreamState: 5
[2025.10.24-11.55.22:893][546]LogAudioMixer: Display: NOT-ALLOWING attempt to swap audio render device to new device: '[System Default]', because: 'AudioMixerPlatformInterface. Timeout waiting for h/w.', force=1
[2025.10.24-11.55.22:894][546]LogAudioMixer: Warning: AudioMixerPlatformInterface Timeout [ 5 Seconds] waiting for h/w. InstanceID=1
[2025.10.24-11.55.27:894][546]LogAudioMixer: Display: Ignoring device swap request, AudioStreamInfo.StreamState: 5
[2025.10.24-11.55.27:894][546]LogAudioMixer: Display: NOT-ALLOWING attempt to swap audio render device to new device: '[System Default]', because: 'AudioMixerPlatformInterface. Timeout waiting for h/w.', force=1
[2025.10.24-11.55.27:894][546]LogAudioMixer: Warning: AudioMixerPlatformInterface Timeout [ 5 Seconds] waiting for h/w. InstanceID=1
[2025.10.24-11.55.29:586][546]LogAudioMixer: Display: FMixerPlatformXAudio2: Changing default audio render device to new device: Role=Console, DeviceName=Speakers (Steam Streaming Microphone), InstanceID=1
[2025.10.24-11.55.29:586][546]LogAudioMixer: Display: Ignoring device swap request, AudioStreamInfo.StreamState: 5
[2025.10.24-11.55.29:586][546]LogAudioMixer: Display: NOT-ALLOWING attempt to swap audio render device to new device: '{0.0.0.00000000}.{8528ab3e-de91-4821-a9a1-92079be21331}', because: 'FMixerPlatformXAudio2::OnDefaultRenderDeviceChanged', force=1
[2025.10.24-11.55.29:598][546]LogAudioMixer: Display: FMixerPlatformXAudio2: Changing default audio render device to new device: Role=Console, DeviceName=Speakers (Steam Streaming Microphone), InstanceID=1
[2025.10.24-11.55.29:598][546]LogAudioMixer: Display: Ignoring device swap request, AudioStreamInfo.StreamState: 5
[2025.10.24-11.55.29:598][546]LogAudioMixer: Display: NOT-ALLOWING attempt to swap audio render device to new device: '{0.0.0.00000000}.{8528ab3e-de91-4821-a9a1-92079be21331}', because: 'FMixerPlatformXAudio2::OnDefaultRenderDeviceChanged', force=1
[2025.10.24-11.55.32:894][546]LogAudioMixer: Display: Ignoring device swap request, AudioStreamInfo.StreamState: 5
[2025.10.24-11.55.32:894][546]LogAudioMixer: Display: NOT-ALLOWING attempt to swap audio render device to new device: '[System Default]', because: 'AudioMixerPlatformInterface. Timeout waiting for h/w.', force=1
[2025.10.24-11.55.32:894][546]LogAudioMixer: Warning: AudioMixerPlatformInterface Timeout [ 5 Seconds] waiting for h/w. InstanceID=1
[2025.10.24-11.55.37:894][546]LogAudioMixer: Display: Ignoring device swap request, AudioStreamInfo.StreamState: 5
[2025.10.24-11.55.37:894][546]LogAudioMixer: Display: NOT-ALLOWING attempt to swap audio render device to new device: '[System Default]', because: 'AudioMixerPlatformInterface. Timeout waiting for h/w.', force=1
[2025.10.24-11.55.37:894][546]LogAudioMixer: Warning: AudioMixerPlatformInterface Timeout [ 5 Seconds] waiting for h/w. InstanceID=1
[2025.10.24-11.55.42:894][546]LogAudioMixer: Display: Ignoring device swap request, AudioStreamInfo.StreamState: 5
[2025.10.24-11.55.42:894][546]LogAudioMixer: Display: NOT-ALLOWING attempt to swap audio render device to new device: '[System Default]', because: 'AudioMixerPlatformInterface. Timeout waiting for h/w.', force=1
[2025.10.24-11.55.42:894][546]LogAudioMixer: Warning: AudioMixerPlatformInterface Timeout [ 5 Seconds] waiting for h/w. InstanceID=1
[2025.10.24-11.55.47:895][546]LogAudioMixer: Display: Ignoring device swap request, AudioStreamInfo.StreamState: 5
[2025.10.24-11.55.47:895][546]LogAudioMixer: Display: NOT-ALLOWING attempt to swap audio render device to new device: '[System Default]', because: 'AudioMixerPlatformInterface. Timeout waiting for h/w.', force=1
[2025.10.24-11.55.47:895][546]LogAudioMixer: Warning: AudioMixerPlatformInterface Timeout [ 5 Seconds] waiting for h/w. InstanceID=1
[2025.10.24-11.55.52:896][546]LogAudioMixer: Display: Ignoring device swap request, AudioStreamInfo.StreamState: 5
[2025.10.24-11.55.52:896][546]LogAudioMixer: Display: NOT-ALLOWING attempt to swap audio render device to new device: '[System Default]', because: 'AudioMixerPlatformInterface. Timeout waiting for h/w.', force=1
[2025.10.24-11.55.52:896][546]LogAudioMixer: Warning: AudioMixerPlatformInterface Timeout [ 5 Seconds] waiting for h/w. InstanceID=1
[2025.10.24-11.55.57:896][546]LogAudioMixer: Display: Ignoring device swap request, AudioStreamInfo.StreamState: 5
[2025.10.24-11.55.57:896][546]LogAudioMixer: Display: NOT-ALLOWING attempt to swap audio render device to new device: '[System Default]', because: 'AudioMixerPlatformInterface. Timeout waiting for h/w.', force=1
[2025.10.24-11.55.57:896][546]LogAudioMixer: Warning: AudioMixerPlatformInterface Timeout [ 5 Seconds] waiting for h/w. InstanceID=1

View File

@@ -0,0 +1,1433 @@
Log file open, 10/24/25 12:59:47
LogWindows: Failed to load 'aqProf.dll' (GetLastError=126)
LogWindows: File 'aqProf.dll' does not exist
LogProfilingDebugging: Loading WinPixEventRuntime.dll for PIX profiling (from ../../../Engine/Binaries/ThirdParty/Windows/WinPixEventRuntime/x64).
LogWindows: Failed to load 'VtuneApi.dll' (GetLastError=126)
LogWindows: File 'VtuneApi.dll' does not exist
LogWindows: Failed to load 'VtuneApi32e.dll' (GetLastError=126)
LogWindows: File 'VtuneApi32e.dll' does not exist
LogWindows: Started CrashReportClient (pid=15484)
LogWindows: Custom abort handler registered for crash reporting.
LogInit: Display: Running engine for game: RomeGuard
LogCore: UTS: Unreal Trace Server launched successfully
LogTrace: Initializing trace...
LogCore: Display: Requested channels: 'cpu,gpu,frame,log,bookmark,screenshot,region'
LogTrace: Display: Control listening on port 1985
LogTrace: Finished trace initialization.
LogCsvProfiler: Display: Metadata set : platform="Windows"
LogCsvProfiler: Display: Metadata set : config="Development"
LogCsvProfiler: Display: Metadata set : buildversion="++UE5+Release-5.6-CL-44394996"
LogCsvProfiler: Display: Metadata set : engineversion="5.6.1-44394996+++UE5+Release-5.6"
LogCsvProfiler: Display: Metadata set : os="Windows 11 (24H2) [10.0.26100.6899] "
LogCsvProfiler: Display: Metadata set : cpu="GenuineIntel|Intel(R) Xeon(R) CPU E5-2680 v4 @ 2.40GHz"
LogCsvProfiler: Display: Metadata set : pgoenabled="0"
LogCsvProfiler: Display: Metadata set : pgoprofilingenabled="0"
LogCsvProfiler: Display: Metadata set : ltoenabled="0"
LogCsvProfiler: Display: Metadata set : asan="0"
LogCsvProfiler: Display: Metadata set : commandline="" D:\Unreal\Projects\RomeGuard\RomeGuard.uproject""
LogCsvProfiler: Display: Metadata set : loginid="8f72a0d54ce1f48fdbdf319e150d2afc"
LogCsvProfiler: Display: Metadata set : llm="0"
LogStats: Stats thread started at 3.357207
LogCsvProfiler: Display: Metadata set : systemresolution.resx="1280"
LogCsvProfiler: Display: Metadata set : systemresolution.resy="720"
LogICUInternationalization: ICU TimeZone Detection - Raw Offset: +0:00, Platform Override: ''
LogInit: Session CrashGUID >====================================================
Session CrashGUID > UECC-Windows-CDE40C1D49653521B34038A31438C37E
Session CrashGUID >====================================================
LogConfig: No local boot hotfix file found at: [../../../../../../Unreal/Projects/RomeGuard/Saved/PersistentDownloadDir/HotfixForNextBoot.txt]
LogAudio: Display: Pre-Initializing Audio Device Manager...
LogAudio: Display: AudioInfo: 'OPUS' Registered
LogConfig: Display: Loading Mac ini files took 0.22 seconds
LogConfig: Display: Loading Android ini files took 0.27 seconds
LogConfig: Display: Loading Linux ini files took 0.35 seconds
LogConfig: Display: Loading Unix ini files took 0.18 seconds
LogConfig: Display: Loading VulkanPC ini files took 0.19 seconds
LogAudioDebug: Display: Lib vorbis DLL was dynamically loaded.
LogAudio: Display: AudioInfo: 'OGG' Registered
LogConfig: Display: Loading IOS ini files took 0.53 seconds
LogAudio: Display: AudioInfo: 'ADPCM' Registered
LogAudio: Display: AudioInfo: 'PCM' Registered
LogConfig: Display: Loading Windows ini files took 0.25 seconds
LogConfig: Display: Loading TVOS ini files took 0.62 seconds
LogAudio: Display: AudioInfo: 'BINKA' Registered
LogConfig: Display: Loading VisionOS ini files took 0.29 seconds
LogAudio: Display: AudioInfo: 'RADA' Registered
LogAudio: Display: Audio Device Manager Pre-Initialized
LogAssetRegistry: Display: PlatformFileJournal is not available on volume 'D:' of project directory 'D:/Unreal/Projects/RomeGuard/', so AssetDiscovery cache will not be read or written. Unavailability reason:
NTFS Journal is not active for volume 'D:'. Launch cmd.exe as admin and run command `fsutil usn createJournal D: m=<SizeInBytes>`. Recommended <SizeInBytes> is 0x40000000 (1GB).
LogPluginManager: Looking for build plugins target receipt
LogPluginManager: Unable to find target receipt in path: ../../../../../../Unreal/Projects/RomeGuard/Binaries/Win64/*.target
LogAssetRegistry: Display: Asset registry cache read as 81.1 MiB from ../../../../../../Unreal/Projects/RomeGuard/Intermediate/CachedAssetRegistry_0.bin.
LogPluginManager: Found matching target receipt: ../../../Engine/Binaries/Win64/UnrealEditor.target
LogPluginManager: Looking for enabled plugins target receipt
LogPluginManager: Unable to find target receipt in path: ../../../../../../Unreal/Projects/RomeGuard/Binaries/Win64/*.target
LogPluginManager: Found matching target receipt: ../../../Engine/Binaries/Win64/UnrealEditor.target
LogPluginManager: Mounting Engine plugin Bridge
LogPluginManager: Mounting Engine plugin ChaosCloth
LogPluginManager: Mounting Engine plugin ChaosInsights
LogPluginManager: Mounting Engine plugin CmdLinkServer
LogPluginManager: Mounting Engine plugin ChaosVD
LogPluginManager: Mounting Engine plugin EnhancedInput
LogPluginManager: Mounting Engine plugin FastBuildController
LogPluginManager: Mounting Engine plugin Fab
LogPluginManager: Mounting Engine plugin IoStoreInsights
LogPluginManager: Mounting Engine plugin MassInsights
LogPluginManager: Mounting Engine plugin MeshPainting
LogPluginManager: Mounting Engine plugin RenderGraphInsights
LogPluginManager: Mounting Engine plugin TraceUtilities
LogPluginManager: Mounting Engine plugin XGEController
LogPluginManager: Mounting Engine plugin WorldMetrics
LogPluginManager: Mounting Engine plugin UbaController
LogPluginManager: Mounting Engine plugin OodleNetwork
LogPluginManager: Mounting Engine plugin AssetManagerEditor
LogPluginManager: Mounting Engine plugin BlueprintHeaderView
LogPluginManager: Mounting Engine plugin ColorGrading
LogPluginManager: Mounting Engine plugin CryptoKeys
LogPluginManager: Mounting Engine plugin CurveEditorTools
LogPluginManager: Mounting Engine plugin EditorDebugTools
LogPluginManager: Mounting Engine plugin DataValidation
LogPluginManager: Mounting Engine plugin EngineAssetDefinitions
LogPluginManager: Mounting Engine plugin GameplayTagsEditor
LogPluginManager: Mounting Engine plugin FacialAnimation
LogPluginManager: Mounting Engine plugin EditorScriptingUtilities
LogPluginManager: Mounting Engine plugin GeometryMode
LogPluginManager: Mounting Engine plugin MacGraphicsSwitching
LogPluginManager: Mounting Engine plugin MaterialAnalyzer
LogPluginManager: Mounting Engine plugin MobileLauncherProfileWizard
LogPluginManager: Mounting Engine plugin MeshLODToolset
LogPluginManager: Mounting Engine plugin ModelingToolsEditorMode
LogPluginManager: Mounting Engine plugin ProxyLODPlugin
LogPluginManager: Mounting Engine plugin ChangelistReview
LogPluginManager: Mounting Engine plugin SequencerAnimTools
LogPluginManager: Mounting Engine plugin SpeedTreeImporter
LogPluginManager: Mounting Engine plugin PluginBrowser
LogPluginManager: Mounting Engine plugin UVEditor
LogPluginManager: Mounting Engine plugin StylusInput
LogPluginManager: Mounting Engine plugin WorldPartitionHLODUtilities
LogPluginManager: Mounting Engine plugin UMGWidgetPreview
LogPluginManager: Mounting Engine plugin DatasmithContent
LogPluginManager: Mounting Engine plugin VariantManager
LogPluginManager: Mounting Engine plugin Cascade
LogPluginManager: Mounting Engine plugin VariantManagerContent
LogPluginManager: Mounting Engine plugin NiagaraSimCaching
LogPluginManager: Mounting Engine plugin Niagara
LogPluginManager: Mounting Engine plugin AndroidMedia
LogPluginManager: Mounting Engine plugin AvfMedia
LogPluginManager: Mounting Engine plugin ImgMedia
LogPluginManager: Mounting Engine plugin MediaCompositing
LogPluginManager: Mounting Engine plugin MediaPlate
LogPluginManager: Mounting Engine plugin MediaPlayerEditor
LogPluginManager: Mounting Engine plugin GLTFExporter
LogPluginManager: Mounting Engine plugin LauncherChunkInstaller
LogPluginManager: Mounting Engine plugin WmfMedia
LogPluginManager: Mounting Engine plugin WebMMedia
LogPluginManager: Mounting Engine plugin AlembicImporter
LogPluginManager: Mounting Engine plugin InterchangeAssets
LogPluginManager: Mounting Engine plugin InterchangeEditor
LogPluginManager: Mounting Engine plugin Interchange
LogPluginManager: Mounting Engine plugin TcpMessaging
LogPluginManager: Mounting Engine plugin EOSShared
LogPluginManager: Mounting Engine plugin UdpMessaging
LogPluginManager: Mounting Engine plugin OnlineBase
LogPluginManager: Mounting Engine plugin OnlineServices
LogPluginManager: Mounting Engine plugin OnlineSubsystem
LogPluginManager: Mounting Engine plugin OnlineSubsystemNull
LogPluginManager: Mounting Engine plugin ActorLayerUtilities
LogPluginManager: Mounting Engine plugin OnlineSubsystemUtils
LogPluginManager: Mounting Engine plugin AndroidDeviceProfileSelector
LogPluginManager: Mounting Engine plugin AndroidFileServer
LogPluginManager: Mounting Engine plugin AndroidMoviePlayer
LogPluginManager: Mounting Engine plugin AndroidPermission
LogPluginManager: Mounting Engine plugin AppleImageUtils
LogPluginManager: Mounting Engine plugin AppleMoviePlayer
LogPluginManager: Mounting Engine plugin AssetTags
LogPluginManager: Mounting Engine plugin AudioCapture
LogPluginManager: Mounting Engine plugin ArchVisCharacter
LogPluginManager: Mounting Engine plugin AudioSynesthesia
LogPluginManager: Mounting Engine plugin AudioWidgets
LogPluginManager: Mounting Engine plugin CableComponent
LogPluginManager: Mounting Engine plugin ChunkDownloader
LogPluginManager: Mounting Engine plugin ComputeFramework
LogPluginManager: Mounting Engine plugin CustomMeshComponent
LogPluginManager: Mounting Engine plugin ExampleDeviceProfileSelector
LogPluginManager: Mounting Engine plugin GeometryCache
LogPluginManager: Mounting Engine plugin GoogleCloudMessaging
LogPluginManager: Mounting Engine plugin GooglePAD
LogPluginManager: Mounting Engine plugin GeometryProcessing
LogPluginManager: Mounting Engine plugin InputDebugging
LogPluginManager: Mounting Engine plugin HairStrands
LogPluginManager: Mounting Engine plugin IOSDeviceProfileSelector
LogPluginManager: Mounting Engine plugin LinuxDeviceProfileSelector
LogPluginManager: Mounting Engine plugin LocationServicesBPLibrary
LogPluginManager: Mounting Engine plugin MeshModelingToolset
LogPluginManager: Mounting Engine plugin Metasound
LogPluginManager: Mounting Engine plugin MsQuic
LogPluginManager: Mounting Engine plugin MobilePatchingUtils
LogPluginManager: Mounting Engine plugin PropertyAccessEditor
LogPluginManager: Mounting Engine plugin ProceduralMeshComponent
LogPluginManager: Mounting Engine plugin RigVM
LogPluginManager: Mounting Engine plugin PropertyBindingUtils
LogPluginManager: Mounting Engine plugin SignificanceManager
LogPluginManager: Mounting Engine plugin ResonanceAudio
LogPluginManager: Mounting Engine plugin StateTree
LogPluginManager: Mounting Engine plugin SoundFields
LogPluginManager: Mounting Engine plugin WaveTable
LogPluginManager: Mounting Engine plugin WebMMoviePlayer
LogPluginManager: Mounting Engine plugin WindowsMoviePlayer
LogPluginManager: Mounting Engine plugin WindowsDeviceProfileSelector
LogPluginManager: Mounting Engine plugin Synthesis
LogPluginManager: Mounting Engine plugin MetaHumanSDK
LogPluginManager: Mounting Engine plugin NNEDenoiser
LogPluginManager: Mounting Engine plugin NNERuntimeORT
LogPluginManager: Mounting Engine plugin InterchangeTests
LogPluginManager: Mounting Engine plugin AISupport
LogPluginManager: Mounting Engine plugin EnvironmentQueryEditor
LogPluginManager: Mounting Engine plugin Paper2D
LogPluginManager: Mounting Engine plugin AnimationData
LogPluginManager: Mounting Engine plugin ACLPlugin
LogPluginManager: Mounting Engine plugin AnimationModifierLibrary
LogPluginManager: Mounting Engine plugin BlendSpaceMotionAnalysis
LogPluginManager: Mounting Engine plugin ControlRigSpline
LogPluginManager: Mounting Engine plugin GameplayInsights
LogPluginManager: Mounting Engine plugin ControlRig
LogPluginManager: Mounting Engine plugin DeformerGraph
LogPluginManager: Mounting Engine plugin ControlRigModules
LogPluginManager: Mounting Engine plugin IKRig
LogPluginManager: Mounting Engine plugin TweeningUtils
LogPluginManager: Mounting Engine plugin CameraShakePreviewer
LogPluginManager: Mounting Engine plugin RigLogic
LogPluginManager: Mounting Engine plugin SkeletalMeshModelingTools
LogPluginManager: Mounting Engine plugin GameplayCameras
LogPluginManager: Mounting Engine plugin AnimationSharing
LogPluginManager: Mounting Engine plugin EngineCameras
LogPluginManager: Mounting Engine plugin CodeLiteSourceCodeAccess
LogPluginManager: Mounting Engine plugin CLionSourceCodeAccess
LogPluginManager: Mounting Engine plugin GitSourceControl
LogPluginManager: Mounting Engine plugin DumpGPUServices
LogPluginManager: Mounting Engine plugin KDevelopSourceCodeAccess
LogPluginManager: Mounting Engine plugin N10XSourceCodeAccess
LogPluginManager: Mounting Engine plugin NamingTokens
LogPluginManager: Mounting Engine plugin NullSourceCodeAccess
LogPluginManager: Mounting Engine plugin PerforceSourceControl
LogPluginManager: Mounting Engine plugin PlasticSourceControl
LogPluginManager: Mounting Engine plugin PixWinPlugin
LogPluginManager: Mounting Engine plugin PluginUtils
LogPluginManager: Mounting Engine plugin RenderDocPlugin
LogPluginManager: Mounting Engine plugin PropertyAccessNode
LogPluginManager: Mounting Engine plugin TextureFormatOodle
LogPluginManager: Mounting Engine plugin ProjectLauncher
LogPluginManager: Mounting Engine plugin SubversionSourceControl
LogPluginManager: Mounting Engine plugin RiderSourceCodeAccess
LogPluginManager: Mounting Engine plugin UObjectPlugin
LogPluginManager: Mounting Engine plugin XCodeSourceCodeAccess
LogPluginManager: Mounting Engine plugin VisualStudioCodeSourceCodeAccess
LogPluginManager: Mounting Engine plugin VisualStudioSourceCodeAccess
LogPluginManager: Mounting Engine plugin AdvancedRenamer
LogPluginManager: Mounting Engine plugin AutomationUtils
LogPluginManager: Mounting Engine plugin BackChannel
LogPluginManager: Mounting Engine plugin ChaosCaching
LogPluginManager: Mounting Engine plugin ChaosEditor
LogPluginManager: Mounting Engine plugin ChaosUserDataPT
LogPluginManager: Mounting Engine plugin ChaosSolverPlugin
LogPluginManager: Mounting Engine plugin ChaosNiagara
LogPluginManager: Mounting Engine plugin CharacterAI
LogPluginManager: Mounting Engine plugin Dataflow
LogPluginManager: Mounting Engine plugin EditorDataStorage
LogPluginManager: Mounting Engine plugin EditorTelemetry
LogPluginManager: Mounting Engine plugin EditorPerformance
LogPluginManager: Mounting Engine plugin EditorDataStorageFeatures
LogPluginManager: Mounting Engine plugin FullBodyIK
LogPluginManager: Mounting Engine plugin Fracture
LogPluginManager: Mounting Engine plugin GeometryDataflow
LogPluginManager: Mounting Engine plugin GeometryFlow
LogPluginManager: Mounting Engine plugin GeometryCollectionPlugin
LogPluginManager: Mounting Engine plugin LevelSequenceNavigatorBridge
LogPluginManager: Mounting Engine plugin LocalizableMessage
LogPluginManager: Mounting Engine plugin LowLevelNetTrace
LogPluginManager: Mounting Engine plugin MeshModelingToolsetExp
LogPluginManager: Mounting Engine plugin NFORDenoise
LogPluginManager: Mounting Engine plugin PlanarCut
LogPluginManager: Mounting Engine plugin PlatformCrypto
LogPluginManager: Mounting Engine plugin PythonScriptPlugin
LogPluginManager: Mounting Engine plugin RuntimeTelemetry
LogPluginManager: Mounting Engine plugin SequenceNavigator
LogPluginManager: Mounting Engine plugin SkeletalReduction
LogPluginManager: Mounting Engine plugin ToolPresets
LogPluginManager: Mounting Engine plugin ActorSequence
LogPluginManager: Mounting Engine plugin LevelSequenceEditor
LogPluginManager: Mounting Engine plugin SequencerScripting
LogPluginManager: Mounting Engine plugin TemplateSequence
LogPluginManager: Mounting Engine plugin CameraCalibrationCore
LogPluginManager: Mounting Engine plugin Takes
LogPluginManager: Mounting Engine plugin ContentBrowserClassDataSource
LogPluginManager: Mounting Engine plugin ContentBrowserAssetDataSource
LogPluginManager: Mounting Engine plugin ContentBrowserFileDataSource
LogPluginManager: Mounting Engine plugin OnlineSubsystemGooglePlay
LogPluginManager: Mounting Engine plugin XInputDevice
LogPluginManager: Mounting Engine plugin OnlineSubsystemIOS
LogPluginManager: Mounting Engine plugin PortableObjectFileDataSource
LogPluginManager: Mounting Engine plugin CompositeCore
LogPluginManager: Mounting Engine plugin LightMixer
LogPluginManager: Mounting Engine plugin ObjectMixer
LogPluginManager: Mounting Engine plugin BaseCharacterFXEditor
SourceControl: Revision control is disabled
SourceControl: Revision control is disabled
SourceControl: Revision control is disabled
LogEOSShared: Loaded "D:/Program Files/Epic Games/UE_5.6/Engine/Binaries/Win64/EOSSDK-Win64-Shipping.dll"
LogEOSShared: FEOSSDKManager::Initialize Initializing EOSSDK Version:1.17.0-41373641
LogInit: Using libcurl 8.12.1
LogInit: - built for Windows
LogInit: - supports SSL with OpenSSL/1.1.1t
LogInit: - supports HTTP deflate (compression) using libz 1.3
LogInit: - other features:
LogInit: CURL_VERSION_SSL
LogInit: CURL_VERSION_LIBZ
LogInit: CURL_VERSION_IPV6
LogInit: CURL_VERSION_ASYNCHDNS
LogInit: CURL_VERSION_LARGEFILE
LogInit: CURL_VERSION_TLSAUTH_SRP
LogInit: CURL_VERSION_HTTP2
LogInit: CurlRequestOptions (configurable via config and command line):
LogInit: - bVerifyPeer = true - Libcurl will verify peer certificate
LogInit: - bUseHttpProxy = false - Libcurl will NOT use HTTP proxy
LogInit: - bDontReuseConnections = false - Libcurl will reuse connections
LogInit: - MaxHostConnections = 16 - Libcurl will limit the number of connections to a host
LogInit: - LocalHostAddr = Default
LogInit: - BufferSize = 65536
LogInit: CreateHttpThread using FCurlMultiPollEventLoopHttpThread
LogInit: Creating http thread with maximum 256 concurrent requests
LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
LogOnline: OSS: Created online subsystem instance for: NULL
LogOnline: OSS: TryLoadSubsystemAndSetDefault: Loaded subsystem for type [NULL]
LogWindows: Failed to load 'WinPixGpuCapturer.dll' (GetLastError=126)
LogWindows: File 'WinPixGpuCapturer.dll' does not exist
PixWinPlugin: PIX capture plugin failed to initialize! Check that the process is launched from PIX.
LogConfig: Applying CVar settings from Section [/Script/RenderDocPlugin.RenderDocPluginSettings] File [Engine]
RenderDocPlugin: Display: RenderDoc plugin will not be loaded. Use '-AttachRenderDoc' on the cmd line or enable 'renderdoc.AutoAttach' in the plugin settings.
LogStudioTelemetry: Started StudioTelemetry Session
LogNFORDenoise: NFORDenoise function starting up
LogConfig: Applying CVar settings from Section [/Script/CompositeCore.CompositeCorePluginSettings] File [Engine]
LogInit: ExecutableName: UnrealEditor.exe
LogInit: Build: ++UE5+Release-5.6-CL-44394996
LogInit: Platform=WindowsEditor
LogInit: MachineId=8f72a0d54ce1f48fdbdf319e150d2afc
LogInit: DeviceId=
LogInit: Engine Version: 5.6.1-44394996+++UE5+Release-5.6
LogInit: Compatible Engine Version: 5.6.0-43139311+++UE5+Release-5.6
LogInit: Net CL: 43139311
LogInit: OS: Windows 11 (24H2) [10.0.26100.6899] (), CPU: Intel(R) Xeon(R) CPU E5-2680 v4 @ 2.40GHz, GPU: NVIDIA GeForce GTX 1070
LogInit: Compiled (64-bit): Jul 28 2025 20:53:34
LogInit: Architecture: x64
LogInit: Compiled with Visual C++: 19.38.33130.00
LogInit: Build Configuration: Development
LogInit: Branch Name: ++UE5+Release-5.6
LogInit: Command Line:
LogInit: Base Directory: D:/Program Files/Epic Games/UE_5.6/Engine/Binaries/Win64/
LogInit: Allocator: Mimalloc
LogInit: Installed Engine Build: 1
LogInit: This binary is optimized with LTO: no, PGO: no, instrumented for PGO data collection: no
LogDevObjectVersion: Number of dev versions registered: 37
LogDevObjectVersion: Dev-Blueprints (B0D832E4-1F89-4F0D-ACCF-7EB736FD4AA2): 10
LogDevObjectVersion: Dev-Build (E1C64328-A22C-4D53-A36C-8E866417BD8C): 0
LogDevObjectVersion: Dev-Core (375EC13C-06E4-48FB-B500-84F0262A717E): 4
LogDevObjectVersion: Dev-Editor (E4B068ED-F494-42E9-A231-DA0B2E46BB41): 40
LogDevObjectVersion: Dev-Framework (CFFC743F-43B0-4480-9391-14DF171D2073): 37
LogDevObjectVersion: Dev-Mobile (B02B49B5-BB20-44E9-A304-32B752E40360): 3
LogDevObjectVersion: Dev-Networking (A4E4105C-59A1-49B5-A7C5-40C4547EDFEE): 0
LogDevObjectVersion: Dev-Online (39C831C9-5AE6-47DC-9A44-9C173E1C8E7C): 0
LogDevObjectVersion: Dev-Physics (78F01B33-EBEA-4F98-B9B4-84EACCB95AA2): 20
LogDevObjectVersion: Dev-Platform (6631380F-2D4D-43E0-8009-CF276956A95A): 0
LogDevObjectVersion: Dev-Rendering (12F88B9F-8875-4AFC-A67C-D90C383ABD29): 49
LogDevObjectVersion: Dev-Sequencer (7B5AE74C-D270-4C10-A958-57980B212A5A): 13
LogDevObjectVersion: Dev-VR (D7296918-1DD6-4BDD-9DE2-64A83CC13884): 3
LogDevObjectVersion: Dev-LoadTimes (C2A15278-BFE7-4AFE-6C17-90FF531DF755): 1
LogDevObjectVersion: Private-Geometry (6EACA3D4-40EC-4CC1-B786-8BED09428FC5): 3
LogDevObjectVersion: Dev-AnimPhys (29E575DD-E0A3-4627-9D10-D276232CDCEA): 17
LogDevObjectVersion: Dev-Anim (AF43A65D-7FD3-4947-9873-3E8ED9C1BB05): 15
LogDevObjectVersion: Dev-ReflectionCapture (6B266CEC-1EC7-4B8F-A30B-E4D90942FC07): 1
LogDevObjectVersion: Dev-Automation (0DF73D61-A23F-47EA-B727-89E90C41499A): 1
LogDevObjectVersion: FortniteMain (601D1886-AC64-4F84-AA16-D3DE0DEAC7D6): 207
LogDevObjectVersion: FortniteValkyrie (8DBC2C5B-54A7-43E0-A768-FCBB7DA29060): 8
LogDevObjectVersion: FortniteSeason (5B4C06B7-2463-4AF8-805B-BF70CDF5D0DD): 13
LogDevObjectVersion: FortniteRelease (E7086368-6B23-4C58-8439-1B7016265E91): 17
LogDevObjectVersion: Dev-Enterprise (9DFFBCD6-494F-0158-E221-12823C92A888): 11
LogDevObjectVersion: Dev-Niagara (F2AED0AC-9AFE-416F-8664-AA7FFA26D6FC): 1
LogDevObjectVersion: Dev-Destruction (174F1F0B-B4C6-45A5-B13F-2EE8D0FB917D): 10
LogDevObjectVersion: Dev-Physics-Ext (35F94A83-E258-406C-A318-09F59610247C): 41
LogDevObjectVersion: Dev-PhysicsMaterial-Chaos (B68FC16E-8B1B-42E2-B453-215C058844FE): 1
LogDevObjectVersion: Dev-CineCamera (B2E18506-4273-CFC2-A54E-F4BB758BBA07): 1
LogDevObjectVersion: Dev-VirtualProduction (64F58936-FD1B-42BA-BA96-7289D5D0FA4E): 1
LogDevObjectVersion: UE5-Main (697DD581-E64F-41AB-AA4A-51ECBEB7B628): 121
LogDevObjectVersion: UE5-Release (D89B5E42-24BD-4D46-8412-ACA8DF641779): 56
LogDevObjectVersion: UE5-SpecialProject (59DA5D52-1232-4948-B878-597870B8E98B): 9
LogDevObjectVersion: Dev-MediaFramework (6F0ED827-A609-4895-9C91-998D90180EA4): 2
LogDevObjectVersion: Dev-NaniteResearch (30D58BE3-95EA-4282-A6E3-B159D8EBB06A): 1
LogDevObjectVersion: Dev-ComputeFramework (6304A3E7-0059-4F59-8CFC-21BD7721FD4E): 0
LogDevObjectVersion: LensFileVersion (8652A554-966A-466C-9FD7-1C6DD61B1ADB): 1
LogInit: Presizing for max 25165824 objects, including 0 objects not considered by GC.
LogInit: Object subsystem initialized
LogConfig: Set CVar [[con.DebugEarlyDefault:1]]
LogConfig: CVar [[con.DebugLateDefault:1]] deferred - dummy variable created
LogConfig: CVar [[con.DebugLateCheat:1]] deferred - dummy variable created
LogConfig: CVar [[LogNamedEventFilters:Frame *]] deferred - dummy variable created
LogConfig: Set CVar [[r.setres:1280x720]]
LogConfig: CVar [[framepro.ScopeMinTimeMicroseconds:10]] deferred - dummy variable created
LogConfig: Set CVar [[fx.NiagaraAllowRuntimeScalabilityChanges:1]]
LogConfig: CVar [[QualityLevelMapping:high]] deferred - dummy variable created
LogConfig: CVar [[r.Occlusion.SingleRHIThreadStall:1]] deferred - dummy variable created
LogConfig: Set CVar [[r.Nanite.Streaming.ReservedResources:1]]
LogConfig: CVar [[D3D12.Bindless.ResourceDescriptorHeapSize:32768]] deferred - dummy variable created
LogConfig: CVar [[D3D12.Bindless.SamplerDescriptorHeapSize:2048]] deferred - dummy variable created
LogConfig: Set CVar [[r.PSOPrecache.GlobalShaders:1]]
LogConfig: Set CVar [[r.VRS.EnableSoftware:1]]
LogConfig: Set CVar [[r.VRS.ContrastAdaptiveShading:1]]
[2025.10.24-12.00.01:900][ 0]LogConfig: Set CVar [[r.VSync:0]]
[2025.10.24-12.00.01:902][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.RendererSettings] File [Engine]
[2025.10.24-12.00.01:902][ 0]LogConfig: CVar [[VisualizeCalibrationColorMaterialPath:/Engine/EngineMaterials/PPM_DefaultCalibrationColor.PPM_DefaultCalibrationColor]] deferred - dummy variable created
[2025.10.24-12.00.01:902][ 0]LogConfig: CVar [[VisualizeCalibrationGrayscaleMaterialPath:/Engine/EngineMaterials/PPM_DefaultCalibrationGrayscale.PPM_DefaultCalibrationGrayscale]] deferred - dummy variable created
[2025.10.24-12.00.01:902][ 0]LogConfig: Set CVar [[r.GPUCrashDebugging:0]]
[2025.10.24-12.00.01:902][ 0]LogConfig: CVar [[MaxSkinBones:(Default=65536,PerPlatform=(("Mobile", 256)))]] deferred - dummy variable created
[2025.10.24-12.00.01:902][ 0]LogConfig: Set CVar [[r.Shaders.RemoveUnusedInterpolators:1]]
[2025.10.24-12.00.01:902][ 0]LogConfig: Set CVar [[r.Shadow.DetectVertexShaderLayerAtRuntime:1]]
[2025.10.24-12.00.01:902][ 0]LogConfig: Set CVar [[r.Mobile.ShadingPath:0]]
[2025.10.24-12.00.01:902][ 0]LogConfig: Set CVar [[r.Mobile.AllowDeferredShadingOpenGL:0]]
[2025.10.24-12.00.01:902][ 0]LogConfig: Set CVar [[r.Mobile.SupportGPUScene:1]]
[2025.10.24-12.00.01:902][ 0]LogConfig: Set CVar [[r.Mobile.AntiAliasing:1]]
[2025.10.24-12.00.01:902][ 0]LogConfig: Set CVar [[r.Mobile.FloatPrecisionMode:0]]
[2025.10.24-12.00.01:902][ 0]LogConfig: Set CVar [[r.Mobile.AllowDitheredLODTransition:0]]
[2025.10.24-12.00.01:902][ 0]LogConfig: Set CVar [[r.Mobile.VirtualTextures:0]]
[2025.10.24-12.00.01:902][ 0]LogConfig: Set CVar [[r.DiscardUnusedQuality:0]]
[2025.10.24-12.00.01:902][ 0]LogConfig: Set CVar [[r.AllowOcclusionQueries:1]]
[2025.10.24-12.00.01:902][ 0]LogConfig: Set CVar [[r.MinScreenRadiusForLights:0.030000]]
[2025.10.24-12.00.01:902][ 0]LogConfig: Set CVar [[r.MinScreenRadiusForDepthPrepass:0.030000]]
[2025.10.24-12.00.01:902][ 0]LogConfig: Set CVar [[r.PrecomputedVisibilityWarning:0]]
[2025.10.24-12.00.01:902][ 0]LogConfig: Set CVar [[r.TextureStreaming:1]]
[2025.10.24-12.00.01:902][ 0]LogConfig: Set CVar [[Compat.UseDXT5NormalMaps:0]]
[2025.10.24-12.00.01:902][ 0]LogConfig: Set CVar [[r.VirtualTextures:1]]
[2025.10.24-12.00.01:902][ 0]LogConfig: Set CVar [[r.VirtualTexturedLightmaps:0]]
[2025.10.24-12.00.01:902][ 0]LogConfig: Set CVar [[r.VT.TileSize:128]]
[2025.10.24-12.00.01:902][ 0]LogConfig: Set CVar [[r.VT.TileBorderSize:4]]
[2025.10.24-12.00.01:902][ 0]LogConfig: Set CVar [[r.VT.AnisotropicFiltering:0]]
[2025.10.24-12.00.01:902][ 0]LogConfig: Set CVar [[r.VT.EnableAutoImport:0]]
[2025.10.24-12.00.01:903][ 0]LogConfig: CVar [[bEnableVirtualTextureOpacityMask:1]] deferred - dummy variable created
[2025.10.24-12.00.01:903][ 0]LogConfig: Set CVar [[r.MeshPaintVirtualTexture.Support:1]]
[2025.10.24-12.00.01:903][ 0]LogConfig: Set CVar [[r.MeshPaintVirtualTexture.TileSize:32]]
[2025.10.24-12.00.01:903][ 0]LogConfig: Set CVar [[r.MeshPaintVirtualTexture.TileBorderSize:2]]
[2025.10.24-12.00.01:903][ 0]LogConfig: Set CVar [[r.MeshPaintVirtualTexture.UseCompression:1]]
[2025.10.24-12.00.01:903][ 0]LogConfig: Set CVar [[r.StaticMesh.DefaultMeshPaintTextureSupport:1]]
[2025.10.24-12.00.01:903][ 0]LogConfig: Set CVar [[r.MeshPaintVirtualTexture.DefaultTexelsPerVertex:4]]
[2025.10.24-12.00.01:903][ 0]LogConfig: Set CVar [[r.MeshPaintVirtualTexture.MaxTextureSize:4096]]
[2025.10.24-12.00.01:903][ 0]LogConfig: Set CVar [[r.vt.rvt.EnableBaseColor:1]]
[2025.10.24-12.00.01:903][ 0]LogConfig: Set CVar [[r.vt.rvt.EnableBaseColorRoughness:1]]
[2025.10.24-12.00.01:903][ 0]LogConfig: Set CVar [[r.vt.rvt.EnableBaseColorSpecular:1]]
[2025.10.24-12.00.01:903][ 0]LogConfig: Set CVar [[r.vt.rvt.EnableMask4:1]]
[2025.10.24-12.00.01:903][ 0]LogConfig: Set CVar [[r.vt.rvt.EnableWorldHeight:1]]
[2025.10.24-12.00.01:903][ 0]LogConfig: Set CVar [[r.vt.rvt.EnableDisplacement:1]]
[2025.10.24-12.00.01:903][ 0]LogConfig: Set CVar [[r.vt.rvt.HighQualityPerPixelHeight:1]]
[2025.10.24-12.00.01:903][ 0]LogConfig: CVar [[WorkingColorSpaceChoice:sRGB]] deferred - dummy variable created
[2025.10.24-12.00.01:903][ 0]LogConfig: CVar [[RedChromaticityCoordinate:(X=0.640000,Y=0.330000)]] deferred - dummy variable created
[2025.10.24-12.00.01:903][ 0]LogConfig: CVar [[GreenChromaticityCoordinate:(X=0.300000,Y=0.600000)]] deferred - dummy variable created
[2025.10.24-12.00.01:903][ 0]LogConfig: CVar [[BlueChromaticityCoordinate:(X=0.150000,Y=0.060000)]] deferred - dummy variable created
[2025.10.24-12.00.01:903][ 0]LogConfig: CVar [[WhiteChromaticityCoordinate:(X=0.312700,Y=0.329000)]] deferred - dummy variable created
[2025.10.24-12.00.01:903][ 0]LogConfig: Set CVar [[r.LegacyLuminanceFactors:0]]
[2025.10.24-12.00.01:903][ 0]LogConfig: Set CVar [[r.ClearCoatNormal:0]]
[2025.10.24-12.00.01:903][ 0]LogConfig: Set CVar [[r.DynamicGlobalIlluminationMethod:1]]
[2025.10.24-12.00.01:903][ 0]LogConfig: Set CVar [[r.ReflectionMethod:1]]
[2025.10.24-12.00.01:903][ 0]LogConfig: Set CVar [[r.ReflectionCaptureResolution:128]]
[2025.10.24-12.00.01:903][ 0]LogConfig: Set CVar [[r.ReflectionEnvironmentLightmapMixBasedOnRoughness:1]]
[2025.10.24-12.00.01:906][ 0]LogConfig: Set CVar [[r.Lumen.HardwareRayTracing:1]]
[2025.10.24-12.00.01:906][ 0]LogConfig: Set CVar [[r.Lumen.HardwareRayTracing.LightingMode:0]]
[2025.10.24-12.00.01:906][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyReflections.FrontLayer.EnableForProject:0]]
[2025.10.24-12.00.01:906][ 0]LogConfig: Set CVar [[r.Lumen.TraceMeshSDFs:0]]
[2025.10.24-12.00.01:906][ 0]LogConfig: Set CVar [[r.Lumen.ScreenTracingSource:0]]
[2025.10.24-12.00.01:906][ 0]LogConfig: Set CVar [[r.Lumen.Reflections.HardwareRayTracing.Translucent.Refraction.EnableForProject:1]]
[2025.10.24-12.00.01:906][ 0]LogConfig: Set CVar [[r.MegaLights.EnableForProject:0]]
[2025.10.24-12.00.01:906][ 0]LogConfig: Set CVar [[r.RayTracing.Shadows:0]]
[2025.10.24-12.00.01:906][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.Enable:1]]
[2025.10.24-12.00.01:906][ 0]LogConfig: Set CVar [[r.RayTracing:1]]
[2025.10.24-12.00.01:906][ 0]LogConfig: Set CVar [[r.RayTracing.RayTracingProxies.ProjectEnabled:1]]
[2025.10.24-12.00.01:906][ 0]LogConfig: Set CVar [[r.RayTracing.UseTextureLod:0]]
[2025.10.24-12.00.01:906][ 0]LogConfig: Set CVar [[r.PathTracing:1]]
[2025.10.24-12.00.01:906][ 0]LogConfig: Set CVar [[r.GenerateMeshDistanceFields:1]]
[2025.10.24-12.00.01:906][ 0]LogConfig: Set CVar [[r.DistanceFields.DefaultVoxelDensity:0.200000]]
[2025.10.24-12.00.01:906][ 0]LogConfig: Set CVar [[r.Nanite.ProjectEnabled:1]]
[2025.10.24-12.00.01:906][ 0]LogConfig: Set CVar [[r.AllowStaticLighting:0]]
[2025.10.24-12.00.01:906][ 0]LogConfig: Set CVar [[r.NormalMapsForStaticLighting:0]]
[2025.10.24-12.00.01:906][ 0]LogConfig: Set CVar [[r.ForwardShading:0]]
[2025.10.24-12.00.01:906][ 0]LogConfig: Set CVar [[r.VertexFoggingForOpaque:1]]
[2025.10.24-12.00.01:906][ 0]LogConfig: Set CVar [[r.SeparateTranslucency:1]]
[2025.10.24-12.00.01:906][ 0]LogConfig: Set CVar [[r.TranslucentSortPolicy:0]]
[2025.10.24-12.00.01:906][ 0]LogConfig: CVar [[TranslucentSortAxis:(X=0.000000,Y=-1.000000,Z=0.000000)]] deferred - dummy variable created
[2025.10.24-12.00.01:906][ 0]LogConfig: Set CVar [[r.LocalFogVolume.ApplyOnTranslucent:0]]
[2025.10.24-12.00.01:906][ 0]LogConfig: Set CVar [[xr.VRS.FoveationLevel:0]]
[2025.10.24-12.00.01:906][ 0]LogConfig: Set CVar [[xr.VRS.DynamicFoveation:0]]
[2025.10.24-12.00.01:906][ 0]LogConfig: Set CVar [[r.CustomDepth:1]]
[2025.10.24-12.00.01:906][ 0]LogConfig: Set CVar [[r.CustomDepthTemporalAAJitter:1]]
[2025.10.24-12.00.01:906][ 0]LogConfig: Set CVar [[r.PostProcessing.PropagateAlpha:0]]
[2025.10.24-12.00.01:906][ 0]LogConfig: Set CVar [[r.Deferred.SupportPrimitiveAlphaHoldout:0]]
[2025.10.24-12.00.01:906][ 0]LogConfig: Set CVar [[r.DefaultFeature.Bloom:1]]
[2025.10.24-12.00.01:906][ 0]LogConfig: Set CVar [[r.DefaultFeature.AmbientOcclusion:1]]
[2025.10.24-12.00.01:906][ 0]LogConfig: Set CVar [[r.DefaultFeature.AmbientOcclusionStaticFraction:1]]
[2025.10.24-12.00.01:906][ 0]LogConfig: Set CVar [[r.DefaultFeature.AutoExposure:0]]
[2025.10.24-12.00.01:906][ 0]LogConfig: Set CVar [[r.DefaultFeature.AutoExposure.Method:0]]
[2025.10.24-12.00.01:906][ 0]LogConfig: Set CVar [[r.DefaultFeature.AutoExposure.Bias:1.000000]]
[2025.10.24-12.00.01:906][ 0]LogConfig: Set CVar [[r.DefaultFeature.AutoExposure.ExtendDefaultLuminanceRange:1]]
[2025.10.24-12.00.01:906][ 0]LogConfig: Set CVar [[r.DefaultFeature.LocalExposure.HighlightContrastScale:0.800000]]
[2025.10.24-12.00.01:906][ 0]LogConfig: Set CVar [[r.DefaultFeature.LocalExposure.ShadowContrastScale:0.800000]]
[2025.10.24-12.00.01:906][ 0]LogConfig: Set CVar [[r.DefaultFeature.MotionBlur:0]]
[2025.10.24-12.00.01:906][ 0]LogConfig: Set CVar [[r.DefaultFeature.LensFlare:0]]
[2025.10.24-12.00.01:906][ 0]LogConfig: Set CVar [[r.TemporalAA.Upsampling:1]]
[2025.10.24-12.00.01:906][ 0]LogConfig: Set CVar [[r.AntiAliasingMethod:0]]
[2025.10.24-12.00.01:906][ 0]LogConfig: Set CVar [[r.MSAACount:4]]
[2025.10.24-12.00.01:906][ 0]LogConfig: Set CVar [[r.DefaultFeature.LightUnits:1]]
[2025.10.24-12.00.01:906][ 0]LogConfig: Set CVar [[r.DefaultBackBufferPixelFormat:4]]
[2025.10.24-12.00.01:906][ 0]LogConfig: Set CVar [[r.ScreenPercentage.Default:100.000000]]
[2025.10.24-12.00.01:906][ 0]LogConfig: Set CVar [[r.ScreenPercentage.Default.Desktop.Mode:1]]
[2025.10.24-12.00.01:906][ 0]LogConfig: Set CVar [[r.ScreenPercentage.Default.Mobile.Mode:0]]
[2025.10.24-12.00.01:906][ 0]LogConfig: Set CVar [[r.ScreenPercentage.Default.VR.Mode:0]]
[2025.10.24-12.00.01:906][ 0]LogConfig: Set CVar [[r.ScreenPercentage.Default.PathTracer.Mode:0]]
[2025.10.24-12.00.01:906][ 0]LogConfig: Set CVar [[r.Shadow.UnbuiltPreviewInGame:1]]
[2025.10.24-12.00.01:906][ 0]LogConfig: Set CVar [[r.StencilForLODDither:0]]
[2025.10.24-12.00.01:906][ 0]LogConfig: Set CVar [[r.EarlyZPass:3]]
[2025.10.24-12.00.01:906][ 0]LogConfig: Set CVar [[r.EarlyZPassOnlyMaterialMasking:0]]
[2025.10.24-12.00.01:906][ 0]LogConfig: Set CVar [[r.Shadow.CSMCaching:0]]
[2025.10.24-12.00.01:906][ 0]LogConfig: Set CVar [[r.DBuffer:1]]
[2025.10.24-12.00.01:906][ 0]LogConfig: Set CVar [[r.ClearSceneMethod:1]]
[2025.10.24-12.00.01:906][ 0]LogConfig: Set CVar [[r.VelocityOutputPass:0]]
[2025.10.24-12.00.01:906][ 0]LogConfig: Set CVar [[r.Velocity.EnableVertexDeformation:2]]
[2025.10.24-12.00.01:906][ 0]LogConfig: Set CVar [[r.SelectiveBasePassOutputs:0]]
[2025.10.24-12.00.01:906][ 0]LogConfig: CVar [[bDefaultParticleCutouts:0]] deferred - dummy variable created
[2025.10.24-12.00.01:906][ 0]LogConfig: Set CVar [[fx.GPUSimulationTextureSizeX:1024]]
[2025.10.24-12.00.01:906][ 0]LogConfig: Set CVar [[fx.GPUSimulationTextureSizeY:1024]]
[2025.10.24-12.00.01:906][ 0]LogConfig: Set CVar [[r.AllowGlobalClipPlane:0]]
[2025.10.24-12.00.01:906][ 0]LogConfig: Set CVar [[r.GBufferFormat:1]]
[2025.10.24-12.00.01:906][ 0]LogConfig: Set CVar [[r.MorphTarget.Mode:1]]
[2025.10.24-12.00.01:906][ 0]LogConfig: Set CVar [[r.MorphTarget.MaxBlendWeight:5.000000]]
[2025.10.24-12.00.01:907][ 0]LogConfig: Set CVar [[r.SupportSkyAtmosphere:1]]
[2025.10.24-12.00.01:907][ 0]LogConfig: Set CVar [[r.SupportSkyAtmosphereAffectsHeightFog:1]]
[2025.10.24-12.00.01:907][ 0]LogConfig: Set CVar [[r.SupportExpFogMatchesVolumetricFog:0]]
[2025.10.24-12.00.01:907][ 0]LogConfig: Set CVar [[r.SupportLocalFogVolumes:1]]
[2025.10.24-12.00.01:907][ 0]LogConfig: Set CVar [[r.SupportCloudShadowOnForwardLitTranslucent:0]]
[2025.10.24-12.00.01:907][ 0]LogConfig: Set CVar [[r.LightFunctionAtlas.Format:0]]
[2025.10.24-12.00.01:907][ 0]LogConfig: Set CVar [[r.VolumetricFog.LightFunction:1]]
[2025.10.24-12.00.01:907][ 0]LogConfig: Set CVar [[r.Deferred.UsesLightFunctionAtlas:1]]
[2025.10.24-12.00.01:907][ 0]LogConfig: Set CVar [[r.SingleLayerWater.UsesLightFunctionAtlas:0]]
[2025.10.24-12.00.01:907][ 0]LogConfig: Set CVar [[r.Translucent.UsesLightFunctionAtlas:0]]
[2025.10.24-12.00.01:907][ 0]LogConfig: Set CVar [[r.Translucent.UsesIESProfiles:0]]
[2025.10.24-12.00.01:907][ 0]LogConfig: Set CVar [[r.Translucent.UsesRectLights:0]]
[2025.10.24-12.00.01:907][ 0]LogConfig: Set CVar [[r.Translucent.UsesShadowedLocalLights:0]]
[2025.10.24-12.00.01:907][ 0]LogConfig: Set CVar [[vr.InstancedStereo:0]]
[2025.10.24-12.00.01:907][ 0]LogConfig: Set CVar [[r.MobileHDR:1]]
[2025.10.24-12.00.01:907][ 0]LogConfig: Set CVar [[vr.MobileMultiView:0]]
[2025.10.24-12.00.01:907][ 0]LogConfig: Set CVar [[r.Mobile.UseHWsRGBEncoding:0]]
[2025.10.24-12.00.01:907][ 0]LogConfig: Set CVar [[vr.RoundRobinOcclusion:0]]
[2025.10.24-12.00.01:907][ 0]LogConfig: Set CVar [[r.MeshStreaming:0]]
[2025.10.24-12.00.01:907][ 0]LogConfig: Set CVar [[r.HeterogeneousVolumes:1]]
[2025.10.24-12.00.01:907][ 0]LogConfig: Set CVar [[r.HeterogeneousVolumes.Shadows:0]]
[2025.10.24-12.00.01:907][ 0]LogConfig: Set CVar [[r.Translucency.HeterogeneousVolumes:0]]
[2025.10.24-12.00.01:907][ 0]LogConfig: Set CVar [[r.WireframeCullThreshold:5.000000]]
[2025.10.24-12.00.01:907][ 0]LogConfig: Set CVar [[r.SupportStationarySkylight:1]]
[2025.10.24-12.00.01:907][ 0]LogConfig: Set CVar [[r.SupportLowQualityLightmaps:1]]
[2025.10.24-12.00.01:907][ 0]LogConfig: Set CVar [[r.SupportPointLightWholeSceneShadows:1]]
[2025.10.24-12.00.01:907][ 0]LogConfig: Set CVar [[r.Shadow.TranslucentPerObject.ProjectEnabled:0]]
[2025.10.24-12.00.01:907][ 0]LogConfig: Set CVar [[r.Water.SingleLayerWater.SupportCloudShadow:0]]
[2025.10.24-12.00.01:907][ 0]LogConfig: Set CVar [[r.Substrate:0]]
[2025.10.24-12.00.01:907][ 0]LogConfig: Set CVar [[r.Substrate.OpaqueMaterialRoughRefraction:0]]
[2025.10.24-12.00.01:907][ 0]LogConfig: Set CVar [[r.Refraction.Blur:1]]
[2025.10.24-12.00.01:907][ 0]LogConfig: Set CVar [[r.Substrate.Debug.AdvancedVisualizationShaders:0]]
[2025.10.24-12.00.01:907][ 0]LogConfig: Set CVar [[r.Substrate.EnableLayerSupport:0]]
[2025.10.24-12.00.01:907][ 0]LogConfig: Set CVar [[r.Material.RoughDiffuse:0]]
[2025.10.24-12.00.01:907][ 0]LogConfig: Set CVar [[r.Material.EnergyConservation:0]]
[2025.10.24-12.00.01:907][ 0]LogConfig: Set CVar [[r.Material.DefaultAutoMaterialUsage:1]]
[2025.10.24-12.00.01:907][ 0]LogConfig: Set CVar [[r.OIT.SortedPixels:0]]
[2025.10.24-12.00.01:907][ 0]LogConfig: Set CVar [[r.HairStrands.LODMode:1]]
[2025.10.24-12.00.01:907][ 0]LogConfig: Set CVar [[r.SkinCache.CompileShaders:1]]
[2025.10.24-12.00.01:907][ 0]LogConfig: Set CVar [[r.VRS.Support:1]]
[2025.10.24-12.00.01:907][ 0]LogConfig: Set CVar [[r.SkinCache.SkipCompilingGPUSkinVF:0]]
[2025.10.24-12.00.01:907][ 0]LogConfig: Set CVar [[r.SkinCache.DefaultBehavior:1]]
[2025.10.24-12.00.01:907][ 0]LogConfig: Set CVar [[r.SkinCache.SceneMemoryLimitInMB:128.000000]]
[2025.10.24-12.00.01:907][ 0]LogConfig: Set CVar [[r.Mobile.EnableStaticAndCSMShadowReceivers:1]]
[2025.10.24-12.00.01:907][ 0]LogConfig: Set CVar [[r.Mobile.EnableMovableLightCSMShaderCulling:1]]
[2025.10.24-12.00.01:907][ 0]LogConfig: Set CVar [[r.Mobile.Forward.EnableLocalLights:1]]
[2025.10.24-12.00.01:907][ 0]LogConfig: Set CVar [[r.Mobile.Forward.EnableClusteredReflections:0]]
[2025.10.24-12.00.01:907][ 0]LogConfig: Set CVar [[r.Mobile.AllowDistanceFieldShadows:1]]
[2025.10.24-12.00.01:907][ 0]LogConfig: Set CVar [[r.Mobile.EnableMovableSpotlightsShadow:0]]
[2025.10.24-12.00.01:907][ 0]LogConfig: Set CVar [[r.GPUSkin.Support16BitBoneIndex:0]]
[2025.10.24-12.00.01:907][ 0]LogConfig: Set CVar [[r.GPUSkin.Limit2BoneInfluences:0]]
[2025.10.24-12.00.01:907][ 0]LogConfig: Set CVar [[r.SupportDepthOnlyIndexBuffers:0]]
[2025.10.24-12.00.01:907][ 0]LogConfig: Set CVar [[r.SupportReversedIndexBuffers:0]]
[2025.10.24-12.00.01:907][ 0]LogConfig: Set CVar [[r.Mobile.AmbientOcclusion:0]]
[2025.10.24-12.00.01:907][ 0]LogConfig: Set CVar [[r.Mobile.DBuffer:0]]
[2025.10.24-12.00.01:907][ 0]LogConfig: Set CVar [[r.GPUSkin.UnlimitedBoneInfluences:0]]
[2025.10.24-12.00.01:907][ 0]LogConfig: Set CVar [[r.GPUSkin.AlwaysUseDeformerForUnlimitedBoneInfluences:0]]
[2025.10.24-12.00.01:907][ 0]LogConfig: Set CVar [[r.GPUSkin.UnlimitedBoneInfluencesThreshold:8]]
[2025.10.24-12.00.01:907][ 0]LogConfig: CVar [[DefaultBoneInfluenceLimit:(Default=0,PerPlatform=())]] deferred - dummy variable created
[2025.10.24-12.00.01:907][ 0]LogConfig: Set CVar [[r.Mobile.ScreenSpaceReflections:0]]
[2025.10.24-12.00.01:907][ 0]LogConfig: Set CVar [[r.Mobile.SupportsGen4TAA:1]]
[2025.10.24-12.00.01:907][ 0]LogConfig: CVar [[bStreamSkeletalMeshLODs:(Default=False,PerPlatform=())]] deferred - dummy variable created
[2025.10.24-12.00.01:907][ 0]LogConfig: CVar [[bDiscardSkeletalMeshOptionalLODs:(Default=False,PerPlatform=())]] deferred - dummy variable created
[2025.10.24-12.00.01:907][ 0]LogConfig: CVar [[VisualizeCalibrationCustomMaterialPath:None]] deferred - dummy variable created
[2025.10.24-12.00.01:907][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.RendererOverrideSettings] File [Engine]
[2025.10.24-12.00.01:907][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.StreamingSettings] File [Engine]
[2025.10.24-12.00.01:907][ 0]LogConfig: Set CVar [[s.MinBulkDataSizeForAsyncLoading:131072]]
[2025.10.24-12.00.01:907][ 0]LogConfig: Set CVar [[s.AsyncLoadingThreadEnabled:1]]
[2025.10.24-12.00.01:907][ 0]LogConfig: Set CVar [[s.EventDrivenLoaderEnabled:1]]
[2025.10.24-12.00.01:907][ 0]LogConfig: Set CVar [[s.WarnIfTimeLimitExceeded:0]]
[2025.10.24-12.00.01:907][ 0]LogConfig: Set CVar [[s.TimeLimitExceededMultiplier:1.5]]
[2025.10.24-12.00.01:907][ 0]LogConfig: Set CVar [[s.TimeLimitExceededMinTime:0.005]]
[2025.10.24-12.00.01:907][ 0]LogConfig: Set CVar [[s.UseBackgroundLevelStreaming:1]]
[2025.10.24-12.00.01:907][ 0]LogConfig: Set CVar [[s.PriorityAsyncLoadingExtraTime:15.0]]
[2025.10.24-12.00.01:907][ 0]LogConfig: Set CVar [[s.LevelStreamingActorsUpdateTimeLimit:5.0]]
[2025.10.24-12.00.01:907][ 0]LogConfig: Set CVar [[s.PriorityLevelStreamingActorsUpdateExtraTime:5.0]]
[2025.10.24-12.00.01:907][ 0]LogConfig: Set CVar [[s.LevelStreamingComponentsRegistrationGranularity:10]]
[2025.10.24-12.00.01:907][ 0]LogConfig: Set CVar [[s.UnregisterComponentsTimeLimit:1.0]]
[2025.10.24-12.00.01:907][ 0]LogConfig: Set CVar [[s.LevelStreamingComponentsUnregistrationGranularity:5]]
[2025.10.24-12.00.01:907][ 0]LogConfig: CVar [[s.MaxPackageSummarySize:16384]] deferred - dummy variable created
[2025.10.24-12.00.01:907][ 0]LogConfig: Set CVar [[s.FlushStreamingOnExit:1]]
[2025.10.24-12.00.01:907][ 0]LogConfig: CVar [[FixedBootOrder:/Script/Engine/Default__SoundBase]] deferred - dummy variable created
[2025.10.24-12.00.01:907][ 0]LogConfig: CVar [[FixedBootOrder:/Script/Engine/Default__MaterialInterface]] deferred - dummy variable created
[2025.10.24-12.00.01:907][ 0]LogConfig: CVar [[FixedBootOrder:/Script/Engine/Default__DeviceProfileManager]] deferred - dummy variable created
[2025.10.24-12.00.01:907][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.GarbageCollectionSettings] File [Engine]
[2025.10.24-12.00.01:907][ 0]LogConfig: Set CVar [[gc.MaxObjectsNotConsideredByGC:1]]
[2025.10.24-12.00.01:907][ 0]LogConfig: Set CVar [[gc.FlushStreamingOnGC:0]]
[2025.10.24-12.00.01:907][ 0]LogConfig: Set CVar [[gc.NumRetriesBeforeForcingGC:10]]
[2025.10.24-12.00.01:907][ 0]LogConfig: Set CVar [[gc.AllowParallelGC:1]]
[2025.10.24-12.00.01:907][ 0]LogConfig: Set CVar [[gc.TimeBetweenPurgingPendingKillObjects:61.1]]
[2025.10.24-12.00.01:907][ 0]LogConfig: Set CVar [[gc.MaxObjectsInEditor:25165824]]
[2025.10.24-12.00.01:908][ 0]LogConfig: Set CVar [[gc.IncrementalBeginDestroyEnabled:1]]
[2025.10.24-12.00.01:908][ 0]LogConfig: Set CVar [[gc.CreateGCClusters:1]]
[2025.10.24-12.00.01:908][ 0]LogConfig: Set CVar [[gc.MinGCClusterSize:5]]
[2025.10.24-12.00.01:908][ 0]LogConfig: Set CVar [[gc.AssetClustreringEnabled:0]]
[2025.10.24-12.00.01:908][ 0]LogConfig: Set CVar [[gc.ActorClusteringEnabled:0]]
[2025.10.24-12.00.01:908][ 0]LogConfig: Set CVar [[gc.VerifyUObjectsAreNotFGCObjects:0]]
[2025.10.24-12.00.01:908][ 0]LogConfig: Set CVar [[gc.GarbageEliminationEnabled:1]]
[2025.10.24-12.00.01:908][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.NetworkSettings] File [Engine]
[2025.10.24-12.00.01:908][ 0]LogConfig: CVar [[NetworkEmulationProfiles:(ProfileName="Average",ToolTip="Simulates average internet conditions")]] deferred - dummy variable created
[2025.10.24-12.00.01:908][ 0]LogConfig: CVar [[NetworkEmulationProfiles:(ProfileName="Bad",ToolTip="Simulates laggy internet conditions")]] deferred - dummy variable created
[2025.10.24-12.00.01:908][ 0]LogConfig: Applying CVar settings from Section [/Script/UnrealEd.CookerSettings] File [Engine]
[2025.10.24-12.00.01:908][ 0]LogConfig: CVar [[DefaultASTCQualityBySpeed:2]] deferred - dummy variable created
[2025.10.24-12.00.01:908][ 0]LogConfig: CVar [[DefaultASTCQualityBySize:3]] deferred - dummy variable created
[2025.10.24-12.00.01:908][ 0]LogConfig: CVar [[DefaultASTCQualityBySizeHQ:4]] deferred - dummy variable created
[2025.10.24-12.00.01:908][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:WidgetBlueprint]] deferred - dummy variable created
[2025.10.24-12.00.01:908][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:GroupActor]] deferred - dummy variable created
[2025.10.24-12.00.01:908][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:MetaData]] deferred - dummy variable created
[2025.10.24-12.00.01:908][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ObjectRedirector]] deferred - dummy variable created
[2025.10.24-12.00.01:908][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:NavMeshRenderingComponent]] deferred - dummy variable created
[2025.10.24-12.00.01:908][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ReflectionCaptureComponent]] deferred - dummy variable created
[2025.10.24-12.00.01:908][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:TextRenderComponent]] deferred - dummy variable created
[2025.10.24-12.00.01:908][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:Font]] deferred - dummy variable created
[2025.10.24-12.00.01:908][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:InterpCurveEdSetup]] deferred - dummy variable created
[2025.10.24-12.00.01:908][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:MaterialExpression]] deferred - dummy variable created
[2025.10.24-12.00.01:908][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:NiagaraEmitter]] deferred - dummy variable created
[2025.10.24-12.00.01:908][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:NiagaraScript]] deferred - dummy variable created
[2025.10.24-12.00.01:908][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ParticleEmitter]] deferred - dummy variable created
[2025.10.24-12.00.01:908][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ParticleLODLevel]] deferred - dummy variable created
[2025.10.24-12.00.01:908][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ParticleModule]] deferred - dummy variable created
[2025.10.24-12.00.01:908][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:SubUVAnimation]] deferred - dummy variable created
[2025.10.24-12.00.01:908][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:SoundNode]] deferred - dummy variable created
[2025.10.24-12.00.01:908][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:GameplayEffectUIData]] deferred - dummy variable created
[2025.10.24-12.00.01:908][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:AmbientSound]] deferred - dummy variable created
[2025.10.24-12.00.01:908][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:WidgetBlueprint]] deferred - dummy variable created
[2025.10.24-12.00.01:908][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:GroupActor]] deferred - dummy variable created
[2025.10.24-12.00.01:908][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:MetaData]] deferred - dummy variable created
[2025.10.24-12.00.01:908][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:ObjectRedirector]] deferred - dummy variable created
[2025.10.24-12.00.01:908][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:InterpCurveEdSetup]] deferred - dummy variable created
[2025.10.24-12.00.01:908][ 0]LogConfig: CVar [[VersionedIntRValues:r.AllowStaticLighting]] deferred - dummy variable created
[2025.10.24-12.00.01:908][ 0]LogConfig: CVar [[VersionedIntRValues:r.MaterialEditor.LWCTruncateMode]] deferred - dummy variable created
[2025.10.24-12.00.01:908][ 0]LogConfig: CVar [[VersionedIntRValues:r.GBuffer]] deferred - dummy variable created
[2025.10.24-12.00.01:908][ 0]LogConfig: CVar [[VersionedIntRValues:r.VelocityOutputPass]] deferred - dummy variable created
[2025.10.24-12.00.01:908][ 0]LogConfig: CVar [[VersionedIntRValues:r.SelectiveBasePassOutputs]] deferred - dummy variable created
[2025.10.24-12.00.01:908][ 0]LogConfig: CVar [[VersionedIntRValues:r.DBuffer]] deferred - dummy variable created
[2025.10.24-12.00.01:908][ 0]LogConfig: CVar [[VersionedIntRValues:r.Mobile.DBuffer]] deferred - dummy variable created
[2025.10.24-12.00.01:908][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.Symbols]] deferred - dummy variable created
[2025.10.24-12.00.01:908][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.GenerateSymbols]] deferred - dummy variable created
[2025.10.24-12.00.01:908][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.WriteSymbols]] deferred - dummy variable created
[2025.10.24-12.00.01:908][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.AllowUniqueSymbols]] deferred - dummy variable created
[2025.10.24-12.00.01:908][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.ExtraData]] deferred - dummy variable created
[2025.10.24-12.00.01:908][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.Optimize]] deferred - dummy variable created
[2025.10.24-12.00.01:908][ 0]LogConfig: CVar [[VersionedIntRValues:r.CompileShadersForDevelopment]] deferred - dummy variable created
[2025.10.24-12.00.01:908][ 0]LogConfig: CVar [[VersionedIntRValues:r.MobileHDR]] deferred - dummy variable created
[2025.10.24-12.00.01:908][ 0]LogConfig: CVar [[VersionedIntRValues:r.UsePreExposure]] deferred - dummy variable created
[2025.10.24-12.00.01:917][ 0]LogCsvProfiler: Display: Metadata set : systemresolution.resx="1920"
[2025.10.24-12.00.01:917][ 0]LogCsvProfiler: Display: Metadata set : systemresolution.resy="1080"
[2025.10.24-12.00.01:922][ 0]LogConfig: Applying CVar settings from Section [ViewDistanceQuality@3] File [Scalability]
[2025.10.24-12.00.01:922][ 0]LogConfig: Set CVar [[r.SkeletalMeshLODBias:0]]
[2025.10.24-12.00.01:922][ 0]LogConfig: Set CVar [[r.ViewDistanceScale:1.0]]
[2025.10.24-12.00.01:922][ 0]LogConfig: Applying CVar settings from Section [AntiAliasingQuality@3] File [Scalability]
[2025.10.24-12.00.01:922][ 0]LogConfig: Set CVar [[r.FXAA.Quality:4]]
[2025.10.24-12.00.01:922][ 0]LogConfig: Set CVar [[r.TemporalAA.Quality:2]]
[2025.10.24-12.00.01:922][ 0]LogConfig: Set CVar [[r.TSR.History.R11G11B10:1]]
[2025.10.24-12.00.01:922][ 0]LogConfig: Set CVar [[r.TSR.History.ScreenPercentage:200]]
[2025.10.24-12.00.01:922][ 0]LogConfig: Set CVar [[r.TSR.History.UpdateQuality:3]]
[2025.10.24-12.00.01:922][ 0]LogConfig: Set CVar [[r.TSR.ShadingRejection.Flickering:1]]
[2025.10.24-12.00.01:922][ 0]LogConfig: Set CVar [[r.TSR.RejectionAntiAliasingQuality:2]]
[2025.10.24-12.00.01:922][ 0]LogConfig: Set CVar [[r.TSR.ReprojectionField:1]]
[2025.10.24-12.00.01:922][ 0]LogConfig: Set CVar [[r.TSR.Resurrection:1]]
[2025.10.24-12.00.01:922][ 0]LogConfig: Applying CVar settings from Section [ShadowQuality@3] File [Scalability]
[2025.10.24-12.00.01:922][ 0]LogConfig: Set CVar [[r.LightFunctionQuality:1]]
[2025.10.24-12.00.01:922][ 0]LogConfig: Set CVar [[r.ShadowQuality:5]]
[2025.10.24-12.00.01:922][ 0]LogConfig: Set CVar [[r.Shadow.CSM.MaxCascades:10]]
[2025.10.24-12.00.01:922][ 0]LogConfig: Set CVar [[r.Shadow.MaxResolution:2048]]
[2025.10.24-12.00.01:922][ 0]LogConfig: Set CVar [[r.Shadow.MaxCSMResolution:2048]]
[2025.10.24-12.00.01:922][ 0]LogConfig: Set CVar [[r.Shadow.RadiusThreshold:0.01]]
[2025.10.24-12.00.01:922][ 0]LogConfig: Set CVar [[r.Shadow.DistanceScale:1.0]]
[2025.10.24-12.00.01:922][ 0]LogConfig: Set CVar [[r.Shadow.CSM.TransitionScale:1.0]]
[2025.10.24-12.00.01:922][ 0]LogConfig: Set CVar [[r.Shadow.PreShadowResolutionFactor:1.0]]
[2025.10.24-12.00.01:922][ 0]LogConfig: Set CVar [[r.DistanceFieldShadowing:1]]
[2025.10.24-12.00.01:922][ 0]LogConfig: Set CVar [[r.VolumetricFog:1]]
[2025.10.24-12.00.01:922][ 0]LogConfig: Set CVar [[r.VolumetricFog.GridPixelSize:8]]
[2025.10.24-12.00.01:922][ 0]LogConfig: Set CVar [[r.VolumetricFog.GridSizeZ:128]]
[2025.10.24-12.00.01:922][ 0]LogConfig: Set CVar [[r.VolumetricFog.HistoryMissSupersampleCount:4]]
[2025.10.24-12.00.01:922][ 0]LogConfig: Set CVar [[r.LightMaxDrawDistanceScale:1]]
[2025.10.24-12.00.01:922][ 0]LogConfig: Set CVar [[r.CapsuleShadows:1]]
[2025.10.24-12.00.01:922][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.MaxPhysicalPages:4096]]
[2025.10.24-12.00.01:922][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.ResolutionLodBiasDirectional:-1.5]]
[2025.10.24-12.00.01:922][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.ResolutionLodBiasDirectionalMoving:-1.5]]
[2025.10.24-12.00.01:922][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.ResolutionLodBiasLocal:0.0]]
[2025.10.24-12.00.01:922][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.ResolutionLodBiasLocalMoving:1.0]]
[2025.10.24-12.00.01:922][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.SMRT.RayCountDirectional:8]]
[2025.10.24-12.00.01:922][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.SMRT.SamplesPerRayDirectional:4]]
[2025.10.24-12.00.01:922][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.SMRT.RayCountLocal:8]]
[2025.10.24-12.00.01:922][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.SMRT.SamplesPerRayLocal:4]]
[2025.10.24-12.00.01:923][ 0]LogConfig: Applying CVar settings from Section [GlobalIlluminationQuality@3] File [Scalability]
[2025.10.24-12.00.01:923][ 0]LogConfig: Set CVar [[r.DistanceFieldAO:1]]
[2025.10.24-12.00.01:923][ 0]LogConfig: Set CVar [[r.SkylightIntensityMultiplier:1.0]]
[2025.10.24-12.00.01:923][ 0]LogConfig: Set CVar [[r.AOQuality:2]]
[2025.10.24-12.00.01:923][ 0]LogConfig: Set CVar [[r.Lumen.DiffuseIndirect.Allow:1]]
[2025.10.24-12.00.01:923][ 0]LogConfig: Set CVar [[r.LumenScene.DirectLighting.MaxLightsPerTile:8]]
[2025.10.24-12.00.01:923][ 0]LogConfig: Set CVar [[r.LumenScene.DirectLighting.UpdateFactor:32]]
[2025.10.24-12.00.01:923][ 0]LogConfig: Set CVar [[r.LumenScene.Radiosity.UpdateFactor:64]]
[2025.10.24-12.00.01:923][ 0]LogConfig: Set CVar [[r.LumenScene.Radiosity.ProbeSpacing:4]]
[2025.10.24-12.00.01:923][ 0]LogConfig: Set CVar [[r.LumenScene.Radiosity.HemisphereProbeResolution:4]]
[2025.10.24-12.00.01:923][ 0]LogConfig: Set CVar [[r.Lumen.TraceMeshSDFs.Allow:1]]
[2025.10.24-12.00.01:923][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.RadianceCache.ProbeResolution:32]]
[2025.10.24-12.00.01:923][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.RadianceCache.NumProbesToTraceBudget:100]]
[2025.10.24-12.00.01:923][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.DownsampleFactor:16]]
[2025.10.24-12.00.01:923][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.NumAdaptiveProbes:8]]
[2025.10.24-12.00.01:923][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.TracingOctahedronResolution:8]]
[2025.10.24-12.00.01:923][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.IrradianceFormat:0]]
[2025.10.24-12.00.01:923][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.StochasticInterpolation:0]]
[2025.10.24-12.00.01:923][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.FullResolutionJitterWidth:1]]
[2025.10.24-12.00.01:923][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.TwoSidedFoliageBackfaceDiffuse:1]]
[2025.10.24-12.00.01:923][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.ScreenTraces.HZBTraversal.FullResDepth:1]]
[2025.10.24-12.00.01:923][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.ShortRangeAO.HardwareRayTracing:0]]
[2025.10.24-12.00.01:923][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.ShortRangeAO.BentNormal:1]]
[2025.10.24-12.00.01:923][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.GridPixelSize:32]]
[2025.10.24-12.00.01:923][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.TraceFromVolume:1]]
[2025.10.24-12.00.01:923][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.TracingOctahedronResolution:3]]
[2025.10.24-12.00.01:923][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.RadianceCache.ProbeResolution:8]]
[2025.10.24-12.00.01:923][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.RadianceCache.NumProbesToTraceBudget:70]]
[2025.10.24-12.00.01:923][ 0]LogConfig: Set CVar [[r.RayTracing.Scene.BuildMode:1]]
[2025.10.24-12.00.01:923][ 0]LogConfig: Applying CVar settings from Section [ReflectionQuality@3] File [Scalability]
[2025.10.24-12.00.01:923][ 0]LogConfig: Set CVar [[r.SSR.Quality:3]]
[2025.10.24-12.00.01:923][ 0]LogConfig: Set CVar [[r.SSR.HalfResSceneColor:0]]
[2025.10.24-12.00.01:923][ 0]LogConfig: Set CVar [[r.Lumen.Reflections.Allow:1]]
[2025.10.24-12.00.01:923][ 0]LogConfig: Set CVar [[r.Lumen.Reflections.DownsampleFactor:1]]
[2025.10.24-12.00.01:923][ 0]LogConfig: Set CVar [[r.Lumen.Reflections.MaxRoughnessToTraceForFoliage:0.4]]
[2025.10.24-12.00.01:923][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.MaxRoughnessToEvaluateRoughSpecularForFoliage:0.8]]
[2025.10.24-12.00.01:923][ 0]LogConfig: Set CVar [[r.Lumen.Reflections.ScreenSpaceReconstruction.NumSamples:5]]
[2025.10.24-12.00.01:923][ 0]LogConfig: Set CVar [[r.Lumen.Reflections.ScreenSpaceReconstruction.MinWeight:0]]
[2025.10.24-12.00.01:923][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyReflections.FrontLayer.Allow:1]]
[2025.10.24-12.00.01:923][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyReflections.FrontLayer.Enable:0]]
[2025.10.24-12.00.01:923][ 0]LogConfig: Applying CVar settings from Section [PostProcessQuality@3] File [Scalability]
[2025.10.24-12.00.01:923][ 0]LogConfig: Set CVar [[r.MotionBlurQuality:4]]
[2025.10.24-12.00.01:923][ 0]LogConfig: Set CVar [[r.MotionBlur.HalfResGather:0]]
[2025.10.24-12.00.01:923][ 0]LogConfig: Set CVar [[r.AmbientOcclusionMipLevelFactor:0.4]]
[2025.10.24-12.00.01:923][ 0]LogConfig: Set CVar [[r.AmbientOcclusionMaxQuality:100]]
[2025.10.24-12.00.01:923][ 0]LogConfig: Set CVar [[r.AmbientOcclusionLevels:-1]]
[2025.10.24-12.00.01:923][ 0]LogConfig: Set CVar [[r.AmbientOcclusionRadiusScale:1.0]]
[2025.10.24-12.00.01:923][ 0]LogConfig: Set CVar [[r.DepthOfFieldQuality:2]]
[2025.10.24-12.00.01:923][ 0]LogConfig: Set CVar [[r.RenderTargetPoolMin:400]]
[2025.10.24-12.00.01:923][ 0]LogConfig: Set CVar [[r.LensFlareQuality:2]]
[2025.10.24-12.00.01:923][ 0]LogConfig: Set CVar [[r.SceneColorFringeQuality:1]]
[2025.10.24-12.00.01:923][ 0]LogConfig: Set CVar [[r.EyeAdaptationQuality:2]]
[2025.10.24-12.00.01:923][ 0]LogConfig: Set CVar [[r.BloomQuality:5]]
[2025.10.24-12.00.01:923][ 0]LogConfig: Set CVar [[r.Bloom.ScreenPercentage:50.000]]
[2025.10.24-12.00.01:923][ 0]LogConfig: Set CVar [[r.FastBlurThreshold:100]]
[2025.10.24-12.00.01:923][ 0]LogConfig: Set CVar [[r.Upscale.Quality:3]]
[2025.10.24-12.00.01:923][ 0]LogConfig: Set CVar [[r.LightShaftQuality:1]]
[2025.10.24-12.00.01:923][ 0]LogConfig: Set CVar [[r.Filter.SizeScale:1]]
[2025.10.24-12.00.01:923][ 0]LogConfig: Set CVar [[r.Tonemapper.Quality:5]]
[2025.10.24-12.00.01:923][ 0]LogConfig: Set CVar [[r.DOF.Gather.ResolutionDivisor:2 ; lower gathering resolution]]
[2025.10.24-12.00.01:923][ 0]LogConfig: Set CVar [[r.DOF.Gather.AccumulatorQuality:1 ; higher gathering accumulator quality]]
[2025.10.24-12.00.01:923][ 0]LogConfig: Set CVar [[r.DOF.Gather.PostfilterMethod:1 ; Median3x3 postfilering method]]
[2025.10.24-12.00.01:923][ 0]LogConfig: Set CVar [[r.DOF.Gather.EnableBokehSettings:0 ; no bokeh simulation when gathering]]
[2025.10.24-12.00.01:923][ 0]LogConfig: Set CVar [[r.DOF.Gather.RingCount:4 ; medium number of samples when gathering]]
[2025.10.24-12.00.01:923][ 0]LogConfig: Set CVar [[r.DOF.Scatter.ForegroundCompositing:1 ; additive foreground scattering]]
[2025.10.24-12.00.01:923][ 0]LogConfig: Set CVar [[r.DOF.Scatter.BackgroundCompositing:2 ; additive background scattering]]
[2025.10.24-12.00.01:923][ 0]LogConfig: Set CVar [[r.DOF.Scatter.EnableBokehSettings:1 ; bokeh simulation when scattering]]
[2025.10.24-12.00.01:923][ 0]LogConfig: Set CVar [[r.DOF.Scatter.MaxSpriteRatio:0.1 ; only a maximum of 10% of scattered bokeh]]
[2025.10.24-12.00.01:923][ 0]LogConfig: Set CVar [[r.DOF.Recombine.Quality:1 ; cheap slight out of focus]]
[2025.10.24-12.00.01:923][ 0]LogConfig: Set CVar [[r.DOF.Recombine.EnableBokehSettings:0 ; no bokeh simulation on slight out of focus]]
[2025.10.24-12.00.01:923][ 0]LogConfig: Set CVar [[r.DOF.TemporalAAQuality:1 ; more stable temporal accumulation]]
[2025.10.24-12.00.01:923][ 0]LogConfig: Set CVar [[r.DOF.Kernel.MaxForegroundRadius:0.025]]
[2025.10.24-12.00.01:923][ 0]LogConfig: Set CVar [[r.DOF.Kernel.MaxBackgroundRadius:0.025]]
[2025.10.24-12.00.01:923][ 0]LogConfig: Applying CVar settings from Section [TextureQuality@3] File [Scalability]
[2025.10.24-12.00.01:923][ 0]LogConfig: Set CVar [[r.Streaming.MipBias:0]]
[2025.10.24-12.00.01:923][ 0]LogConfig: Set CVar [[r.Streaming.AmortizeCPUToGPUCopy:0]]
[2025.10.24-12.00.01:923][ 0]LogConfig: Set CVar [[r.Streaming.MaxNumTexturesToStreamPerFrame:0]]
[2025.10.24-12.00.01:923][ 0]LogConfig: Set CVar [[r.Streaming.Boost:1]]
[2025.10.24-12.00.01:923][ 0]LogConfig: Set CVar [[r.MaxAnisotropy:8]]
[2025.10.24-12.00.01:923][ 0]LogConfig: Set CVar [[r.VT.MaxAnisotropy:8]]
[2025.10.24-12.00.01:923][ 0]LogConfig: Set CVar [[r.Streaming.LimitPoolSizeToVRAM:0]]
[2025.10.24-12.00.01:923][ 0]LogConfig: Set CVar [[r.Streaming.PoolSize:1000]]
[2025.10.24-12.00.01:923][ 0]LogConfig: Set CVar [[r.Streaming.MaxEffectiveScreenSize:0]]
[2025.10.24-12.00.01:923][ 0]LogConfig: Applying CVar settings from Section [EffectsQuality@3] File [Scalability]
[2025.10.24-12.00.01:923][ 0]LogConfig: Set CVar [[r.TranslucencyLightingVolumeDim:64]]
[2025.10.24-12.00.01:923][ 0]LogConfig: Set CVar [[r.RefractionQuality:2]]
[2025.10.24-12.00.01:923][ 0]LogConfig: Set CVar [[r.SceneColorFormat:4]]
[2025.10.24-12.00.01:923][ 0]LogConfig: Set CVar [[r.DetailMode:3]]
[2025.10.24-12.00.01:923][ 0]LogConfig: Set CVar [[r.TranslucencyVolumeBlur:1]]
[2025.10.24-12.00.01:923][ 0]LogConfig: Set CVar [[r.MaterialQualityLevel:1 ; High quality]]
[2025.10.24-12.00.01:923][ 0]LogConfig: Set CVar [[r.SSS.Scale:1]]
[2025.10.24-12.00.01:923][ 0]LogConfig: Set CVar [[r.SSS.SampleSet:2]]
[2025.10.24-12.00.01:924][ 0]LogConfig: Set CVar [[r.SSS.Quality:1]]
[2025.10.24-12.00.01:924][ 0]LogConfig: Set CVar [[r.SSS.HalfRes:0]]
[2025.10.24-12.00.01:924][ 0]LogConfig: Set CVar [[r.SSGI.Quality:3]]
[2025.10.24-12.00.01:924][ 0]LogConfig: Set CVar [[r.EmitterSpawnRateScale:1.0]]
[2025.10.24-12.00.01:924][ 0]LogConfig: Set CVar [[r.ParticleLightQuality:2]]
[2025.10.24-12.00.01:924][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.FastApplyOnOpaque:1 ; Always have FastSkyLUT 1 in this case to avoid wrong sky]]
[2025.10.24-12.00.01:924][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.SampleCountMaxPerSlice:4]]
[2025.10.24-12.00.01:924][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.DepthResolution:16.0]]
[2025.10.24-12.00.01:924][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.FastSkyLUT:1]]
[2025.10.24-12.00.01:924][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMin:4.0]]
[2025.10.24-12.00.01:924][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMax:128.0]]
[2025.10.24-12.00.01:924][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.SampleCountMin:4.0]]
[2025.10.24-12.00.01:924][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.SampleCountMax:128.0]]
[2025.10.24-12.00.01:924][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.TransmittanceLUT.UseSmallFormat:0]]
[2025.10.24-12.00.01:924][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.TransmittanceLUT.SampleCount:10.0]]
[2025.10.24-12.00.01:924][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.MultiScatteringLUT.SampleCount:15.0]]
[2025.10.24-12.00.01:924][ 0]LogConfig: Set CVar [[fx.Niagara.QualityLevel:3]]
[2025.10.24-12.00.01:924][ 0]LogConfig: Set CVar [[r.Refraction.OffsetQuality:1]]
[2025.10.24-12.00.01:924][ 0]LogConfig: Set CVar [[r.HeterogeneousVolumes.DownsampleFactor:2]]
[2025.10.24-12.00.01:924][ 0]LogConfig: Set CVar [[r.HeterogeneousVolumes.MaxStepCount:256]]
[2025.10.24-12.00.01:924][ 0]LogConfig: Set CVar [[r.HeterogeneousVolumes.Shadows.Resolution:256]]
[2025.10.24-12.00.01:924][ 0]LogConfig: Set CVar [[r.HeterogeneousVolumes.Shadows.MaxSampleCount:8]]
[2025.10.24-12.00.01:924][ 0]LogConfig: Set CVar [[r.HeterogeneousVolumes.UseExistenceMask:0]]
[2025.10.24-12.00.01:924][ 0]LogConfig: Applying CVar settings from Section [FoliageQuality@3] File [Scalability]
[2025.10.24-12.00.01:924][ 0]LogConfig: Set CVar [[foliage.DensityScale:1.0]]
[2025.10.24-12.00.01:924][ 0]LogConfig: Set CVar [[grass.DensityScale:1.0]]
[2025.10.24-12.00.01:924][ 0]LogConfig: Applying CVar settings from Section [ShadingQuality@3] File [Scalability]
[2025.10.24-12.00.01:924][ 0]LogConfig: Set CVar [[r.HairStrands.SkyLighting.IntegrationType:2]]
[2025.10.24-12.00.01:924][ 0]LogConfig: Set CVar [[r.HairStrands.SkyAO.SampleCount:4]]
[2025.10.24-12.00.01:924][ 0]LogConfig: Set CVar [[r.HairStrands.Visibility.MSAA.SamplePerPixel:4]]
[2025.10.24-12.00.01:924][ 0]LogConfig: Set CVar [[r.AnisotropicMaterials:1]]
[2025.10.24-12.00.01:924][ 0]LogConfig: Applying CVar settings from Section [LandscapeQuality@3] File [Scalability]
[2025.10.24-12.00.01:939][ 0]LogRHI: Using Default RHI: D3D12
[2025.10.24-12.00.01:939][ 0]LogRHI: Using Highest Feature Level of D3D12: SM6
[2025.10.24-12.00.01:939][ 0]LogRHI: Loading RHI module D3D12RHI
[2025.10.24-12.00.02:036][ 0]LogD3D12RHI: Loading WinPixEventRuntime.dll for PIX profiling (from ../../../Engine/Binaries/ThirdParty/Windows/WinPixEventRuntime/x64).
[2025.10.24-12.00.02:036][ 0]LogRHI: Checking if RHI D3D12 with Feature Level SM6 is supported by your system.
[2025.10.24-12.00.03:022][ 0]LogD3D12RHI: Found D3D12 adapter 0: NVIDIA GeForce GTX 1070 (VendorId: 10de, DeviceId: 1b81, SubSysId: 61703842, Revision: 00a1
[2025.10.24-12.00.03:022][ 0]LogD3D12RHI: Max supported Feature Level 12_1, shader model 6.7, binding tier 3, wave ops supported, atomic64 supported
[2025.10.24-12.00.03:022][ 0]LogD3D12RHI: Adapter has 8067MB of dedicated video memory, 0MB of dedicated system memory, and 8172MB of shared system memory, 1 output[s], UMA:false
[2025.10.24-12.00.03:023][ 0]LogD3D12RHI: Driver Version: 581.08 (internal:32.0.15.8108, unified:581.08)
[2025.10.24-12.00.03:024][ 0]LogD3D12RHI: Driver Date: 8-15-2025
[2025.10.24-12.00.03:110][ 0]LogD3D12RHI: Found D3D12 adapter 1: Microsoft Basic Render Driver (VendorId: 1414, DeviceId: 008c, SubSysId: 0000, Revision: 0000
[2025.10.24-12.00.03:110][ 0]LogD3D12RHI: Max supported Feature Level 12_1, shader model 6.7, binding tier 3, wave ops supported, atomic64 supported
[2025.10.24-12.00.03:110][ 0]LogD3D12RHI: Adapter has 0MB of dedicated video memory, 0MB of dedicated system memory, and 8172MB of shared system memory, 0 output[s], UMA:true
[2025.10.24-12.00.03:110][ 0]LogD3D12RHI: DirectX Agility SDK runtime found.
[2025.10.24-12.00.03:110][ 0]LogD3D12RHI: Chosen D3D12 Adapter Id = 0
[2025.10.24-12.00.03:110][ 0]LogRHI: RHI D3D12 with Feature Level SM6 is supported and will be used.
[2025.10.24-12.00.03:110][ 0]LogInit: Selected Device Profile: [WindowsEditor]
[2025.10.24-12.00.03:111][ 0]LogHAL: Display: Platform has ~ 16 GB [17137979392 / 17179869184 / 16], which maps to Larger [LargestMinGB=32, LargerMinGB=12, DefaultMinGB=8, SmallerMinGB=6, SmallestMinGB=0)
[2025.10.24-12.00.03:120][ 0]LogDeviceProfileManager: Going up to parent DeviceProfile [Windows]
[2025.10.24-12.00.03:122][ 0]LogDeviceProfileManager: Going up to parent DeviceProfile []
[2025.10.24-12.00.03:123][ 0]LogDeviceProfileManager: Pushing Device Profile CVar: [[UI.SlateSDFText.RasterizationMode:Bitmap -> Msdf]]
[2025.10.24-12.00.03:123][ 0]LogDeviceProfileManager: Pushing Device Profile CVar: [[UI.SlateSDFText.ResolutionLevel:2 -> 2]]
[2025.10.24-12.00.03:123][ 0]LogConfig: Applying CVar settings from Section [Startup] File [../../../Engine/Config/ConsoleVariables.ini]
[2025.10.24-12.00.03:147][ 0]LogConfig: Set CVar [[r.DumpShaderDebugInfo:2]]
[2025.10.24-12.00.03:147][ 0]LogConfig: Set CVar [[p.chaos.AllowCreatePhysxBodies:1]]
[2025.10.24-12.00.03:147][ 0]LogConfig: Set CVar [[fx.SkipVectorVMBackendOptimizations:1]]
[2025.10.24-12.00.03:147][ 0]LogConfig: CVar [[ds.CADTranslator.Meshing.ActivateThinZoneMeshing:0]] deferred - dummy variable created
[2025.10.24-12.00.03:147][ 0]LogConfig: CVar [[ds.CADTranslator.Stitching.RemoveThinFaces:0]] deferred - dummy variable created
[2025.10.24-12.00.03:147][ 0]LogConfig: Applying CVar settings from Section [Startup_Windows] File [../../../Engine/Config/ConsoleVariables.ini]
[2025.10.24-12.00.03:147][ 0]LogConfig: Applying CVar settings from Section [ConsoleVariables] File [Engine]
[2025.10.24-12.00.03:147][ 0]LogConfig: Applying CVar settings from Section [ConsoleVariables] File [D:/Unreal/Projects/RomeGuard/Saved/Config/WindowsEditor/Editor.ini]
[2025.10.24-12.00.03:148][ 0]LogInit: Computer: CALEB-VM
[2025.10.24-12.00.03:148][ 0]LogInit: User: caleb
[2025.10.24-12.00.03:148][ 0]LogInit: CPU Page size=4096, Cores=8
[2025.10.24-12.00.03:148][ 0]LogInit: High frequency timer resolution =10.000000 MHz
[2025.10.24-12.00.03:148][ 0]LogMemory: Process is running as part of a Windows Job with separate resource limits
[2025.10.24-12.00.03:148][ 0]LogMemory: Memory total: Physical=16.0GB (16GB approx) Virtual=33.0GB
[2025.10.24-12.00.03:148][ 0]LogMemory: Platform Memory Stats for WindowsEditor
[2025.10.24-12.00.03:148][ 0]LogMemory: Process Physical Memory: 657.55 MB used, 689.88 MB peak
[2025.10.24-12.00.03:148][ 0]LogMemory: Process Virtual Memory: 638.12 MB used, 644.21 MB peak
[2025.10.24-12.00.03:148][ 0]LogMemory: Physical Memory: 10586.69 MB used, 5757.36 MB free, 16344.05 MB total
[2025.10.24-12.00.03:148][ 0]LogMemory: Virtual Memory: 12516.84 MB used, 21235.21 MB free, 33752.05 MB total
[2025.10.24-12.00.03:148][ 0]LogCsvProfiler: Display: Metadata set : extradevelopmentmemorymb="0"
[2025.10.24-12.00.03:164][ 0]LogWindows: WindowsPlatformFeatures enabled
[2025.10.24-12.00.03:380][ 0]LogChaosDD: Chaos Debug Draw Startup
[2025.10.24-12.00.03:381][ 0]LogInit: Physics initialised using underlying interface: Chaos
[2025.10.24-12.00.03:389][ 0]LogInit: Using OS detected language (en-GB).
[2025.10.24-12.00.03:389][ 0]LogInit: Using OS detected locale (en-GB).
[2025.10.24-12.00.03:449][ 0]LogTextLocalizationManager: No specific localization for 'en-GB' exists, so 'en' will be used for the language.
[2025.10.24-12.00.03:451][ 0]LogInit: Setting process to per monitor DPI aware
[2025.10.24-12.00.05:927][ 0]LogWindowsTextInputMethodSystem: Available input methods:
[2025.10.24-12.00.05:927][ 0]LogWindowsTextInputMethodSystem: - English (United Kingdom) - (Keyboard).
[2025.10.24-12.00.05:927][ 0]LogWindowsTextInputMethodSystem: - English (United Kingdom) - Touch Input Correction (TSF IME).
[2025.10.24-12.00.05:927][ 0]LogWindowsTextInputMethodSystem: Activated input method: English (United Kingdom) - (Keyboard).
[2025.10.24-12.00.05:948][ 0]LogWindowsTouchpad: Display: CacheForceMaxTouchpadSensitivityMode SetMaxTouchpadSensitivity
[2025.10.24-12.00.06:031][ 0]LogObj: Display: Attempting to load config data for Default__SlateThemeManager before the Class has been constructed/registered/linked (likely during module loading or early startup). This will result in the load silently failing and should be fixed.
[2025.10.24-12.00.06:165][ 0]LogSlate: New Slate User Created. Platform User Id 0, User Index 0, Is Virtual User: 0
[2025.10.24-12.00.06:165][ 0]LogSlate: Slate User Registered. User Index 0, Is Virtual User: 0
[2025.10.24-12.00.16:923][ 0]LogRHI: Using Default RHI: D3D12
[2025.10.24-12.00.16:923][ 0]LogRHI: Using Highest Feature Level of D3D12: SM6
[2025.10.24-12.00.16:923][ 0]LogRHI: Loading RHI module D3D12RHI
[2025.10.24-12.00.16:923][ 0]LogRHI: Checking if RHI D3D12 with Feature Level SM6 is supported by your system.
[2025.10.24-12.00.16:923][ 0]LogRHI: RHI D3D12 with Feature Level SM6 is supported and will be used.
[2025.10.24-12.00.16:923][ 0]LogD3D12RHI: Integrated GPU (iGPU): false
[2025.10.24-12.00.16:923][ 0]LogD3D12RHI: Display: Creating D3D12 RHI with Max Feature Level SM6
[2025.10.24-12.00.16:924][ 0]LogWindows: Attached monitors:
[2025.10.24-12.00.16:924][ 0]LogWindows: resolution: 1920x1080, work area: (0, 0) -> (1920, 1032), device: '\\.\DISPLAY1' [PRIMARY]
[2025.10.24-12.00.16:925][ 0]LogWindows: Found 1 attached monitors.
[2025.10.24-12.00.16:925][ 0]LogWindows: Gathering driver information using Windows Setup API
[2025.10.24-12.00.16:925][ 0]LogRHI: RHI Adapter Info:
[2025.10.24-12.00.16:925][ 0]LogRHI: Name: NVIDIA GeForce GTX 1070
[2025.10.24-12.00.16:925][ 0]LogRHI: Driver Version: 581.08 (internal:32.0.15.8108, unified:581.08)
[2025.10.24-12.00.16:925][ 0]LogRHI: Driver Date: 8-15-2025
[2025.10.24-12.00.16:926][ 0]LogD3D12RHI: GPU DeviceId: 0x1b81 (for the marketing name, search the web for "GPU Device Id")
[2025.10.24-12.00.16:926][ 0]LogD3D12RHI: InitD3DDevice: -D3DDebug = off -D3D12GPUValidation = off
[2025.10.24-12.00.17:557][ 0]LogNvidiaAftermath: Aftermath initialized
[2025.10.24-12.00.17:557][ 0]LogD3D12RHI: Emitting draw events for PIX profiling.
[2025.10.24-12.00.17:726][ 0]LogNvidiaAftermath: Aftermath enabled. Active feature flags:
[2025.10.24-12.00.17:726][ 0]LogNvidiaAftermath: - Feature: EnableResourceTracking
[2025.10.24-12.00.17:726][ 0]LogD3D12RHI: ID3D12Device1 is supported.
[2025.10.24-12.00.17:726][ 0]LogD3D12RHI: ID3D12Device2 is supported.
[2025.10.24-12.00.17:726][ 0]LogD3D12RHI: ID3D12Device3 is supported.
[2025.10.24-12.00.17:726][ 0]LogD3D12RHI: ID3D12Device4 is supported.
[2025.10.24-12.00.17:726][ 0]LogD3D12RHI: ID3D12Device5 is supported.
[2025.10.24-12.00.17:726][ 0]LogD3D12RHI: ID3D12Device6 is supported.
[2025.10.24-12.00.17:726][ 0]LogD3D12RHI: ID3D12Device7 is supported.
[2025.10.24-12.00.17:726][ 0]LogD3D12RHI: ID3D12Device8 is supported.
[2025.10.24-12.00.17:726][ 0]LogD3D12RHI: ID3D12Device9 is supported.
[2025.10.24-12.00.17:726][ 0]LogD3D12RHI: ID3D12Device10 is supported.
[2025.10.24-12.00.17:726][ 0]LogD3D12RHI: ID3D12Device11 is supported.
[2025.10.24-12.00.17:726][ 0]LogD3D12RHI: ID3D12Device12 is supported.
[2025.10.24-12.00.17:726][ 0]LogD3D12RHI: Bindless resources are supported
[2025.10.24-12.00.17:726][ 0]LogD3D12RHI: Stencil ref from pixel shader is not supported
[2025.10.24-12.00.17:726][ 0]LogD3D12RHI: Raster order views are supported
[2025.10.24-12.00.17:726][ 0]LogD3D12RHI: Wave Operations are supported (wave size: min=32 max=32).
[2025.10.24-12.00.17:726][ 0]LogD3D12RHI: Ray tracing is disabled because D3D12 ray tracing tier 1.1 is required but only tier 1.0 is supported.
[2025.10.24-12.00.17:726][ 0]LogD3D12RHI: AtomicInt64OnTypedResource is supported
[2025.10.24-12.00.17:726][ 0]LogD3D12RHI: AtomicInt64OnGroupShared is supported
[2025.10.24-12.00.17:726][ 0]LogD3D12RHI: AtomicInt64OnDescriptorHeapResource is supported
[2025.10.24-12.00.17:726][ 0]LogD3D12RHI: Shader Model 6.6 atomic64 is supported
[2025.10.24-12.00.17:918][ 0]LogD3D12RHI: [GPUBreadCrumb] Successfully setup breadcrumb resource for DiagnosticBuffer (Queue: 0x0000029F7241CAC0)
[2025.10.24-12.00.17:919][ 0]LogD3D12RHI: [GPUBreadCrumb] Successfully setup breadcrumb resource for DiagnosticBuffer (Queue: 0x0000029F7241CD80)
[2025.10.24-12.00.17:920][ 0]LogD3D12RHI: [GPUBreadCrumb] Successfully setup breadcrumb resource for DiagnosticBuffer (Queue: 0x0000029F7241D040)
[2025.10.24-12.00.17:921][ 0]LogD3D12RHI: Display: Not using pipeline state disk cache per r.D3D12.PSO.DiskCache=0
[2025.10.24-12.00.17:921][ 0]LogD3D12RHI: Display: Not using driver-optimized pipeline state disk cache per r.D3D12.PSO.DriverOptimizedDiskCache=0
[2025.10.24-12.00.21:152][ 0]LogD3D12RHI: NVIDIA Shader Execution Reordering NOT supported!
[2025.10.24-12.00.21:152][ 0]LogD3D12RHI: Display: Batched command list execution is disabled for async queues due to known bugs in the current driver.
[2025.10.24-12.00.21:152][ 0]LogRHI: Texture pool is 4598 MB (70% of 6569 MB)
[2025.10.24-12.00.21:152][ 0]LogD3D12RHI: Async texture creation enabled
[2025.10.24-12.00.21:152][ 0]LogD3D12RHI: RHI has support for 64 bit atomics
[2025.10.24-12.00.21:368][ 0]LogVRS: Current RHI does not support Variable Rate Shading
[2025.10.24-12.00.21:488][ 0]LogCsvProfiler: Display: Metadata set : verbatimrhiname="D3D12"
[2025.10.24-12.00.21:488][ 0]LogCsvProfiler: Display: Metadata set : rhiname="D3D12"
[2025.10.24-12.00.21:488][ 0]LogCsvProfiler: Display: Metadata set : rhifeaturelevel="SM6"
[2025.10.24-12.00.21:488][ 0]LogCsvProfiler: Display: Metadata set : shaderplatform="PCD3D_SM6"
[2025.10.24-12.00.21:488][ 0]LogInit: Initializing FReadOnlyCVARCache
[2025.10.24-12.00.21:697][ 0]LogTurnkeySupport: Running Turnkey SDK detection: ' -ScriptsForProject="D:/Unreal/Projects/RomeGuard/RomeGuard.uproject" Turnkey -utf8output -WaitForUATMutex -command=VerifySdk -ReportFilename="D:/Unreal/Projects/RomeGuard/Intermediate/TurnkeyReport_0.log" -log="D:/Unreal/Projects/RomeGuard/Intermediate/TurnkeyLog_0.log" -project="D:/Unreal/Projects/RomeGuard/RomeGuard.uproject" -platform=all'
[2025.10.24-12.00.21:698][ 0]LogMonitoredProcess: Running Serialized UAT: [ cmd.exe /c ""D:/Program Files/Epic Games/UE_5.6/Engine/Build/BatchFiles/RunUAT.bat" -ScriptsForProject="D:/Unreal/Projects/RomeGuard/RomeGuard.uproject" Turnkey -utf8output -WaitForUATMutex -command=VerifySdk -ReportFilename="D:/Unreal/Projects/RomeGuard/Intermediate/TurnkeyReport_0.log" -log="D:/Unreal/Projects/RomeGuard/Intermediate/TurnkeyLog_0.log" -project="D:/Unreal/Projects/RomeGuard/RomeGuard.uproject" -platform=all" ]
[2025.10.24-12.00.22:296][ 0]LogTextureFormatASTC: Display: ASTCEnc version 5.0.1 library loaded
[2025.10.24-12.00.22:297][ 0]LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatASTC
[2025.10.24-12.00.22:297][ 0]LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatDXT
[2025.10.24-12.00.22:297][ 0]LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatETC2
[2025.10.24-12.00.22:297][ 0]LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatIntelISPCTexComp
[2025.10.24-12.00.22:297][ 0]LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatUncompressed
[2025.10.24-12.00.22:297][ 0]LogTextureFormatOodle: Display: Oodle Texture TFO init; latest sdk version = 2.9.13
[2025.10.24-12.00.22:297][ 0]LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.13.dll
[2025.10.24-12.00.22:395][ 0]LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.5.dll
[2025.10.24-12.00.22:459][ 0]LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatOodle
[2025.10.24-12.00.22:767][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android'
[2025.10.24-12.00.22:767][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ASTC'
[2025.10.24-12.00.22:767][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_DXT'
[2025.10.24-12.00.22:767][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ETC2'
[2025.10.24-12.00.22:767][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_OpenXR'
[2025.10.24-12.00.22:767][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'AndroidClient'
[2025.10.24-12.00.22:767][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ASTCClient'
[2025.10.24-12.00.22:767][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_DXTClient'
[2025.10.24-12.00.22:767][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ETC2Client'
[2025.10.24-12.00.22:767][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_OpenXRClient'
[2025.10.24-12.00.22:767][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_Multi'
[2025.10.24-12.00.22:767][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_MultiClient'
[2025.10.24-12.00.23:049][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'IOS'
[2025.10.24-12.00.23:049][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'IOSClient'
[2025.10.24-12.00.23:291][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Linux'
[2025.10.24-12.00.23:291][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxEditor'
[2025.10.24-12.00.23:291][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxServer'
[2025.10.24-12.00.23:291][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxClient'
[2025.10.24-12.00.23:700][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Mac'
[2025.10.24-12.00.23:701][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'MacEditor'
[2025.10.24-12.00.23:701][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'MacServer'
[2025.10.24-12.00.23:701][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'MacClient'
[2025.10.24-12.00.23:926][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'TVOS'
[2025.10.24-12.00.23:926][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'TVOSClient'
[2025.10.24-12.00.24:142][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Windows'
[2025.10.24-12.00.24:143][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsEditor'
[2025.10.24-12.00.24:143][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsServer'
[2025.10.24-12.00.24:143][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsClient'
[2025.10.24-12.00.24:143][ 0]LogTargetPlatformManager: Display: Building Assets For WindowsEditor
[2025.10.24-12.00.25:829][ 0]LogTargetPlatformManager: Unable to find shader format SF_METAL_ES3_1_IOS from hinted modules, loading all potential format modules to find it
[2025.10.24-12.00.26:184][ 0]LogTargetPlatformManager: Loaded format module MetalShaderFormat
[2025.10.24-12.00.26:185][ 0]LogTargetPlatformManager: SF_METAL_ES3_1_IOS
[2025.10.24-12.00.26:185][ 0]LogTargetPlatformManager: SF_METAL_SM5_IOS
[2025.10.24-12.00.26:185][ 0]LogTargetPlatformManager: SF_METAL_ES3_1_TVOS
[2025.10.24-12.00.26:185][ 0]LogTargetPlatformManager: SF_METAL_SM5_TVOS
[2025.10.24-12.00.26:185][ 0]LogTargetPlatformManager: SF_METAL_SM5
[2025.10.24-12.00.26:185][ 0]LogTargetPlatformManager: SF_METAL_SM6
[2025.10.24-12.00.26:185][ 0]LogTargetPlatformManager: SF_METAL_SIM
[2025.10.24-12.00.26:185][ 0]LogTargetPlatformManager: SF_METAL_ES3_1
[2025.10.24-12.00.26:185][ 0]LogTargetPlatformManager: Loaded format module ShaderFormatD3D
[2025.10.24-12.00.26:185][ 0]LogTargetPlatformManager: PCD3D_SM6
[2025.10.24-12.00.26:185][ 0]LogTargetPlatformManager: PCD3D_SM5
[2025.10.24-12.00.26:185][ 0]LogTargetPlatformManager: PCD3D_ES31
[2025.10.24-12.00.26:185][ 0]LogTargetPlatformManager: Loaded format module ShaderFormatOpenGL
[2025.10.24-12.00.26:185][ 0]LogTargetPlatformManager: GLSL_150_ES31
[2025.10.24-12.00.26:185][ 0]LogTargetPlatformManager: GLSL_ES3_1_ANDROID
[2025.10.24-12.00.26:185][ 0]LogTargetPlatformManager: Loaded format module ShaderFormatVectorVM
[2025.10.24-12.00.26:185][ 0]LogTargetPlatformManager: VVM_1_0
[2025.10.24-12.00.26:185][ 0]LogTargetPlatformManager: Loaded format module VulkanShaderFormat
[2025.10.24-12.00.26:185][ 0]LogTargetPlatformManager: SF_VULKAN_SM5
[2025.10.24-12.00.26:185][ 0]LogTargetPlatformManager: SF_VULKAN_ES31_ANDROID
[2025.10.24-12.00.26:185][ 0]LogTargetPlatformManager: SF_VULKAN_ES31
[2025.10.24-12.00.26:185][ 0]LogTargetPlatformManager: SF_VULKAN_SM5_ANDROID
[2025.10.24-12.00.26:185][ 0]LogTargetPlatformManager: SF_VULKAN_SM6
[2025.10.24-12.00.26:185][ 0]LogRendererCore: Ray tracing is disabled. Reason: not supported by current RHI.
[2025.10.24-12.00.26:191][ 0]LogDerivedDataCache: Display: Memory: Max Cache Size: -1 MB
[2025.10.24-12.00.26:192][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: Pak pak cache file ../../../../../../Unreal/Projects/RomeGuard/DerivedDataCache/DDC.ddp not found, will not use a pak cache.
[2025.10.24-12.00.26:192][ 0]LogDerivedDataCache: Unable to find inner node Pak for hierarchy Hierarchy.
[2025.10.24-12.00.26:192][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: CompressedPak pak cache file ../../../../../../Unreal/Projects/RomeGuard/DerivedDataCache/Compressed.ddp not found, will not use a pak cache.
[2025.10.24-12.00.26:192][ 0]LogDerivedDataCache: Unable to find inner node CompressedPak for hierarchy Hierarchy.
[2025.10.24-12.00.26:717][ 0]LogDerivedDataCache: Display: ../../../Engine/DerivedDataCache/Compressed.ddp: Opened pak cache for reading. (1350 MiB)
[2025.10.24-12.00.26:717][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: EnterprisePak pak cache file ../../../Enterprise/DerivedDataCache/Compressed.ddp not found, will not use a pak cache.
[2025.10.24-12.00.26:717][ 0]LogDerivedDataCache: Unable to find inner node EnterprisePak for hierarchy Hierarchy.
[2025.10.24-12.00.26:721][ 0]LogZenServiceInstance: Found Zen config default=C:/Users/caleb.SDQHOME.000/AppData/Local/UnrealEngine/Common/Zen/Data
[2025.10.24-12.00.26:736][ 0]LogZenServiceInstance: InTree version at 'D:/Program Files/Epic Games/UE_5.6/Engine/Binaries/Win64/zenserver.exe' is '5.6.6-202504241958-windows-x64-release-f090a03'
[2025.10.24-12.00.26:739][ 0]LogZenServiceInstance: Installed version at 'C:/Users/caleb.SDQHOME.000/AppData/Local/UnrealEngine/Common/Zen/Install/zenserver.exe' is '5.6.6-202504241958-windows-x64-release-f090a03'
[2025.10.24-12.00.26:740][ 0]LogZenServiceInstance: No current process using the data dir found, launching a new instance
[2025.10.24-12.00.26:740][ 0]LogZenServiceInstance: Display: Launching executable 'C:/Users/caleb.SDQHOME.000/AppData/Local/UnrealEngine/Common/Zen/Install/zenserver.exe', working dir 'C:/Users/caleb.SDQHOME.000/AppData/Local/UnrealEngine/Common/Zen/Install', data dir 'C:/Users/caleb.SDQHOME.000/AppData/Local/UnrealEngine/Common/Zen/Data', args '--port 8558 --data-dir "C:\Users\caleb.SDQHOME.000\AppData\Local\UnrealEngine\Common\Zen\Data" --http asio --gc-cache-duration-seconds 1209600 --gc-interval-seconds 21600 --gc-low-diskspace-threshold 2147483648 --quiet --http-forceloopback --owner-pid 15432 --child-id Zen_15432_Startup'
[2025.10.24-12.00.27:921][ 0]LogZenServiceInstance: Display: Unreal Zen Storage Server HTTP service at [::1]:8558 status: OK!.
[2025.10.24-12.00.27:921][ 0]LogZenServiceInstance: Local ZenServer AutoLaunch initialization completed in 1.200 seconds
[2025.10.24-12.00.27:927][ 0]LogDerivedDataCache: Display: ZenLocal: Using ZenServer HTTP service at http://[::1]:8558/ with namespace ue.ddc status: OK!.
[2025.10.24-12.00.28:120][ 0]LogDerivedDataCache: C:/Users/caleb.SDQHOME.000/AppData/Local/UnrealEngine/Common/DerivedDataCache: Speed tests took 0.19 seconds.
[2025.10.24-12.00.28:120][ 0]LogDerivedDataCache: Display: C:/Users/caleb.SDQHOME.000/AppData/Local/UnrealEngine/Common/DerivedDataCache: Performance: Latency=0.33ms. RandomReadSpeed=6.04MBs, RandomWriteSpeed=27.39MBs. Assigned SpeedClass 'Local'
[2025.10.24-12.00.28:125][ 0]LogDerivedDataCache: Local: Using data cache path C:/Users/caleb.SDQHOME.000/AppData/Local/UnrealEngine/Common/DerivedDataCache: DeleteOnly
[2025.10.24-12.00.28:125][ 0]LogDerivedDataCache: ZenShared: Disabled because Host is set to 'None'
[2025.10.24-12.00.28:125][ 0]LogDerivedDataCache: Unable to find inner node ZenShared for hierarchy Hierarchy.
[2025.10.24-12.00.28:125][ 0]LogDerivedDataCache: Shared: Disabled because no path is configured.
[2025.10.24-12.00.28:125][ 0]LogDerivedDataCache: Unable to find inner node Shared for hierarchy Hierarchy.
[2025.10.24-12.00.28:126][ 0]LogDerivedDataCache: Cloud: Disabled because Host is set to 'None'
[2025.10.24-12.00.28:126][ 0]LogDerivedDataCache: Unable to find inner node Cloud for hierarchy Hierarchy.
[2025.10.24-12.00.28:133][ 0]LogShaderCompilers: Guid format shader working directory is 14 characters bigger than the processId version (../../../../../../Unreal/Projects/RomeGuard/Intermediate/Shaders/WorkingDirectory/15432/).
[2025.10.24-12.00.28:134][ 0]LogShaderCompilers: Cleaned the shader compiler working directory 'C:/Users/caleb.SDQHOME.000/AppData/Local/Temp/UnrealShaderWorkingDir/E06D46B944C44E4351D450A1B28AEA3D/'.
[2025.10.24-12.00.28:157][ 0]LogUbaHorde: Display: UBA/Horde Configuration [Uba.Provider.Horde]: Not Enabled
[2025.10.24-12.00.28:158][ 0]LogXGEController: Cannot use XGE Controller as Incredibuild is not installed on this machine.
[2025.10.24-12.00.28:158][ 0]LogShaderCompilers: Display: Using 5 local workers for shader compilation
[2025.10.24-12.00.28:168][ 0]LogShaderCompilers: Display: Compiling shader autogen file: ../../../../../../Unreal/Projects/RomeGuard/Intermediate/ShaderAutogen/PCD3D_SM6/AutogenShaderHeaders.ush
[2025.10.24-12.00.28:192][ 0]LogShaderCompilers: Display: Autogen file is unchanged, skipping write.
[2025.10.24-12.00.53:669][ 0]LogTurnkeySupport: Completed SDK detection: ExitCode = 0
[2025.10.24-12.01.01:848][ 0]LogSlate: Using FreeType 2.10.0
[2025.10.24-12.01.01:897][ 0]LogSlate: SlateFontServices - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1
[2025.10.24-12.01.02:209][ 0]LogStreaming: Warning: Failed to read file '../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_128x.png' error.
[2025.10.24-12.01.02:210][ 0]LogSlate: Could not load file for Slate resource: [../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_128x.png] file: [../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_128x.png]
[2025.10.24-12.01.02:210][ 0]LogStreaming: Warning: Failed to read file '../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_24x.png' error.
[2025.10.24-12.01.02:210][ 0]LogSlate: Could not load file for Slate resource: [../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_24x.png] file: [../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_24x.png]
[2025.10.24-12.01.02:709][ 0]LogAssetRegistry: FAssetRegistry took 0.0074 seconds to start up
[2025.10.24-12.01.02:723][ 0]LogAssetRegistry: Display: AssetDataGatherer spent 0.001s loading caches ../../../../../../Unreal/Projects/RomeGuard/Intermediate/CachedAssetRegistry_*.bin.
[2025.10.24-12.01.02:729][ 0]LogEditorDomain: Display: EditorDomain is Disabled
[2025.10.24-12.01.03:970][ 0]LogDeviceProfileManager: Display: Deviceprofile LinuxArm64Editor not found.
[2025.10.24-12.01.03:970][ 0]LogDeviceProfileManager: Display: Deviceprofile LinuxArm64 not found.
[2025.10.24-12.01.04:081][ 0]LogDeviceProfileManager: Active device profile: [0000029F41C3FA00][0000029F42070000 66] WindowsEditor
[2025.10.24-12.01.04:081][ 0]LogCsvProfiler: Display: Metadata set : deviceprofile="WindowsEditor"
[2025.10.24-12.01.04:152][ 0]LogStreaming: Display: FlushAsyncLoading(1): 1 QueuedPackages, 0 AsyncPackages
[2025.10.24-12.01.04:224][ 0]LogTextureEncodingSettings: Display: Texture Encode Speed: FinalIfAvailable (editor).
[2025.10.24-12.01.04:224][ 0]LogTextureEncodingSettings: Display: Oodle Texture Encode Speed settings: Fast: RDO Off Lambda=0, Effort=Normal Final: RDO Off Lambda=0, Effort=Normal
[2025.10.24-12.01.04:224][ 0]LogTextureEncodingSettings: Display: Shared linear texture encoding: Disabled
[2025.10.24-12.01.04:520][ 0]LogTurnkeySupport: Turnkey Platform: Win64: (Status=Invalid, MinAllowed_Sdk=10.0.19041.0, MaxAllowed_Sdk=10.9.99999.0, Current_Sdk=, Allowed_AutoSdk=10.0.22621.0, Current_AutoSdk=, Flags="Platform_ValidHostPrerequisites")
[2025.10.24-12.01.04:631][ 0]LogTurnkeySupport: Running Turnkey device detection: ' -ScriptsForProject="D:/Unreal/Projects/RomeGuard/RomeGuard.uproject" Turnkey -utf8output -WaitForUATMutex -command=VerifySdk -ReportFilename="D:/Unreal/Projects/RomeGuard/Intermediate/TurnkeyReport_1.log" -log="D:/Unreal/Projects/RomeGuard/Intermediate/TurnkeyLog_1.log" -project="D:/Unreal/Projects/RomeGuard/RomeGuard.uproject" -Device=Win64@CALEB-VM'
[2025.10.24-12.01.04:631][ 0]LogMonitoredProcess: Running Serialized UAT: [ cmd.exe /c ""D:/Program Files/Epic Games/UE_5.6/Engine/Build/BatchFiles/RunUAT.bat" -ScriptsForProject="D:/Unreal/Projects/RomeGuard/RomeGuard.uproject" Turnkey -utf8output -WaitForUATMutex -command=VerifySdk -ReportFilename="D:/Unreal/Projects/RomeGuard/Intermediate/TurnkeyReport_1.log" -log="D:/Unreal/Projects/RomeGuard/Intermediate/TurnkeyLog_1.log" -project="D:/Unreal/Projects/RomeGuard/RomeGuard.uproject" -Device=Win64@CALEB-VM" -nocompile -nocompileuat ]
[2025.10.24-12.01.04:970][ 0]LogStreaming: Display: Flushing package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness (state: WaitingForIo) recursively from another package /Engine/EngineMaterials/DefaultTextMaterialOpaque (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock.
[2025.10.24-12.01.05:009][ 0]LogStreaming: Display: Package /Engine/EngineMaterials/DefaultTextMaterialOpaque is adding a dynamic import to package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness because of a recursive sync load
[2025.10.24-12.01.05:009][ 0]LogStreaming: Display: Flushing package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness (state: DeferredPostLoad) recursively from another package /Engine/EngineMaterials/DefaultTextMaterialOpaque (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock.
[2025.10.24-12.01.05:014][ 0]LogStreaming: Display: Flushing package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec (state: WaitingForIo) recursively from another package /Engine/EngineMaterials/DefaultTextMaterialOpaque (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock.
[2025.10.24-12.01.05:054][ 0]LogStreaming: Display: Package /Engine/EngineMaterials/DefaultTextMaterialOpaque is adding a dynamic import to package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec because of a recursive sync load
[2025.10.24-12.01.05:054][ 0]LogStreaming: Display: Flushing package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec (state: DeferredPostLoad) recursively from another package /Engine/EngineMaterials/DefaultTextMaterialOpaque (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock.
[2025.10.24-12.01.05:054][ 0]LogStreaming: Display: Flushing package /Engine/EngineMaterials/WorldGridMaterial (state: WaitingForIo) recursively from another package /Engine/EngineMaterials/DefaultTextMaterialOpaque (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock.
[2025.10.24-12.01.05:176][ 0]LogStreaming: Display: Package /Engine/EngineMaterials/DefaultTextMaterialOpaque is adding a dynamic import to package /Engine/EngineMaterials/T_Default_Material_Grid_M because of a recursive sync load
[2025.10.24-12.01.05:176][ 0]LogStreaming: Display: Package /Engine/EngineMaterials/DefaultTextMaterialOpaque is adding a dynamic import to package /Engine/EngineMaterials/T_Default_Material_Grid_N because of a recursive sync load
[2025.10.24-12.01.05:190][ 0]LogStreaming: Display: Package /Engine/EngineMaterials/DefaultTextMaterialOpaque is adding a dynamic import to package /Engine/Functions/Engine_MaterialFunctions01/Opacity/CameraDepthFade because of a recursive sync load
[2025.10.24-12.01.05:191][ 0]LogStreaming: Display: Flushing package /Engine/EngineMaterials/DefaultDeferredDecalMaterial (state: WaitingForIo) recursively from another package /Engine/EngineMaterials/WorldGridMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock.
[2025.10.24-12.01.05:251][ 0]LogStreaming: Display: Flushing package /Engine/EngineMaterials/DefaultLightFunctionMaterial (state: WaitingForIo) recursively from another package /Engine/EngineMaterials/DefaultDeferredDecalMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock.
[2025.10.24-12.01.05:281][ 0]LogStreaming: Display: Flushing package /Engine/EngineMaterials/DefaultPostProcessMaterial (state: WaitingForIo) recursively from another package /Engine/EngineMaterials/DefaultLightFunctionMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock.
[2025.10.24-12.01.05:345][ 0]LogStreaming: Display: Package /Engine/EngineMaterials/DefaultLightFunctionMaterial is adding a dynamic import to package /Engine/EngineMaterials/DefaultDiffuse because of a recursive sync load
[2025.10.24-12.01.05:346][ 0]LogStreaming: Display: Package /Engine/EngineMaterials/DefaultLightFunctionMaterial is adding a dynamic import to package /Engine/Functions/Engine_MaterialFunctions02/Utility/BreakOutFloat2Components because of a recursive sync load
[2025.10.24-12.01.05:353][ 0]LogStreaming: Display: Package /Engine/EngineMaterials/DefaultLightFunctionMaterial is adding a dynamic import to package /Engine/EngineMaterials/DefaultPostProcessMaterial because of a recursive sync load
[2025.10.24-12.01.05:353][ 0]LogStreaming: Display: Flushing package /Engine/EngineMaterials/DefaultPostProcessMaterial (state: DeferredPostLoad) recursively from another package /Engine/EngineMaterials/DefaultLightFunctionMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock.
[2025.10.24-12.01.05:584][ 0]LogStreaming: Display: Package /Engine/EngineMaterials/DefaultDeferredDecalMaterial is adding a dynamic import to package /Engine/EngineMaterials/DefaultLightFunctionMaterial because of a recursive sync load
[2025.10.24-12.01.05:584][ 0]LogStreaming: Display: Flushing package /Engine/EngineMaterials/DefaultLightFunctionMaterial (state: DeferredPostLoad) recursively from another package /Engine/EngineMaterials/DefaultDeferredDecalMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock.
[2025.10.24-12.01.05:692][ 0]LogStreaming: Display: Package /Engine/EngineMaterials/WorldGridMaterial is adding a dynamic import to package /Engine/EngineMaterials/DefaultDeferredDecalMaterial because of a recursive sync load
[2025.10.24-12.01.05:693][ 0]LogStreaming: Display: Flushing package /Engine/EngineMaterials/DefaultDeferredDecalMaterial (state: DeferredPostLoad) recursively from another package /Engine/EngineMaterials/WorldGridMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock.
[2025.10.24-12.01.05:758][ 0]LogStreaming: Display: Package /Engine/EngineMaterials/DefaultTextMaterialOpaque is adding a dynamic import to package /Engine/EngineMaterials/WorldGridMaterial because of a recursive sync load
[2025.10.24-12.01.05:758][ 0]LogStreaming: Display: Flushing package /Engine/EngineMaterials/WorldGridMaterial (state: DeferredPostLoad) recursively from another package /Engine/EngineMaterials/DefaultTextMaterialOpaque (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock.
[2025.10.24-12.01.07:889][ 0]LogMeshReduction: Display: Using QuadricMeshReduction for automatic static mesh reduction
[2025.10.24-12.01.07:889][ 0]LogMeshReduction: Display: Using SkeletalMeshReduction for automatic skeletal mesh reduction
[2025.10.24-12.01.07:889][ 0]LogMeshReduction: Display: Using ProxyLODMeshReduction for automatic mesh merging
[2025.10.24-12.01.07:889][ 0]LogMeshReduction: Display: No distributed automatic mesh merging module available
[2025.10.24-12.01.07:898][ 0]LogMeshMerging: No distributed automatic mesh merging module available
[2025.10.24-12.01.10:525][ 0]LogTurnkeySupport: Completed device detection: Code = 0
[2025.10.24-12.01.13:340][ 0]LogConfig: Applying CVar settings from Section [/Script/CQTest.CQTestSettings] File [Engine]
[2025.10.24-12.01.13:765][ 0]LogVirtualization: Display: VirtualizationSystem name found in ini file: None
[2025.10.24-12.01.13:765][ 0]LogVirtualization: Display: FNullVirtualizationSystem mounted, virtualization will be disabled
[2025.10.24-12.01.13:771][ 0]LogIris: FNetObjectFactoryRegistry::UnregisterFactory is unregistering factory: NetActorFactory name: NetActorFactory id: 0
[2025.10.24-12.01.13:771][ 0]LogIris: FNetObjectFactoryRegistry::UnregisterFactory is unregistering factory: NetSubObjectFactory name: NetSubObjectFactory id: 1
[2025.10.24-12.01.13:874][ 0]LogLiveCoding: Display: Starting LiveCoding
[2025.10.24-12.01.13:874][ 0]LogLiveCoding: Display: LiveCodingConsole Arguments: UnrealEditor Win64 Development
[2025.10.24-12.01.13:877][ 0]LogLiveCoding: Display: First instance in process group "UE_RomeGuard_0x52ade5a7", spawning console
[2025.10.24-12.01.14:648][ 0]LogSlate: Border
[2025.10.24-12.01.14:648][ 0]LogSlate: BreadcrumbButton
[2025.10.24-12.01.14:648][ 0]LogSlate: Brushes.Title
[2025.10.24-12.01.14:648][ 0]LogSlate: ColorPicker.ColorThemes
[2025.10.24-12.01.14:648][ 0]LogSlate: Default
[2025.10.24-12.01.14:648][ 0]LogSlate: Icons.Save
[2025.10.24-12.01.14:648][ 0]LogSlate: Icons.Toolbar.Settings
[2025.10.24-12.01.14:648][ 0]LogSlate: ListView
[2025.10.24-12.01.14:648][ 0]LogSlate: SoftwareCursor_CardinalCross
[2025.10.24-12.01.14:648][ 0]LogSlate: SoftwareCursor_Grab
[2025.10.24-12.01.14:648][ 0]LogSlate: TableView.DarkRow
[2025.10.24-12.01.14:648][ 0]LogSlate: TableView.Row
[2025.10.24-12.01.14:648][ 0]LogSlate: TreeView
[2025.10.24-12.01.15:516][ 0]LogLiveCoding: Display: Waiting for server
[2025.10.24-12.01.19:201][ 0]LogLiveCoding: Display: Successfully initialized, removing startup thread
[2025.10.24-12.01.21:134][ 0]LogWorldPartition: Display: FWorldPartitionClassDescRegistry::Initialize started...
[2025.10.24-12.01.21:178][ 0]LogWorldPartition: Display: FWorldPartitionClassDescRegistry::Initialize took 44.116 ms
[2025.10.24-12.01.21:793][ 0]LogInit: XR: Instanced Stereo Rendering is Disabled
[2025.10.24-12.01.21:793][ 0]LogInit: XR: MultiViewport is Disabled
[2025.10.24-12.01.21:793][ 0]LogInit: XR: Mobile Multiview is Disabled
[2025.10.24-12.01.21:837][ 0]LogTurnkeySupport: Turnkey Device: Win64@Caleb-VM: (Name=Caleb-VM, Type=Computer, Status=Valid, MinAllowed=10.0.19041.0, MaxAllowed=, Current=10.0.26100.0, Flags="Device_InstallSoftwareValid")
[2025.10.24-12.01.22:009][ 0]LogStats: UGameplayTagsManager::InitializeManager - 0.003 s
[2025.10.24-12.01.24:850][ 0]LogNiagaraDebuggerClient: Niagara Debugger Client Initialized | Session: 3B120D090FAE4DC7800000000000BD00 | Instance: 6878056F45CD3D37067845BE086F5AA1 (CALEB-VM-15432).
[2025.10.24-12.01.25:657][ 0]LogTcpMessaging: Initializing TcpMessaging bridge
[2025.10.24-12.01.25:755][ 0]LogUdpMessaging: Display: Work queue size set to 1024.
[2025.10.24-12.01.25:759][ 0]LogUdpMessaging: Initializing bridge on interface 0.0.0.0:0 to multicast group 230.0.0.1:6666.
[2025.10.24-12.01.25:764][ 0]LogUdpMessaging: Display: Unicast socket bound to '0.0.0.0:61548'.
[2025.10.24-12.01.25:770][ 0]LogUdpMessaging: Display: Added local interface '192.168.86.199' to multicast group '230.0.0.1:6666'
[2025.10.24-12.01.25:776][ 0]LogUdpMessaging: Display: Using asynchronous task graph for message deserialization.
[2025.10.24-12.01.27:644][ 0]LogMetaSound: Display: MetaSound Page Target Initialized to 'Default'
[2025.10.24-12.01.27:651][ 0]LogAudio: Display: Registering Engine Module Parameter Interfaces...
[2025.10.24-12.01.27:855][ 0]LogMetaSound: MetaSound Engine Initialized
[2025.10.24-12.01.30:770][ 0]LogNNERuntimeORT: Available graphics and compute adapters:
[2025.10.24-12.01.30:770][ 0]LogNNERuntimeORT: Selecting NPU adapter: NVIDIA GeForce GTX 1070
[2025.10.24-12.01.30:770][ 0]LogNNERuntimeORT: MakeRuntimeORTDml:
[2025.10.24-12.01.30:770][ 0]LogNNERuntimeORT: DirectML: yes
[2025.10.24-12.01.30:770][ 0]LogNNERuntimeORT: RHI D3D12: yes
[2025.10.24-12.01.30:770][ 0]LogNNERuntimeORT: D3D12: yes
[2025.10.24-12.01.30:770][ 0]LogNNERuntimeORT: NPU: yes
[2025.10.24-12.01.30:770][ 0]LogNNERuntimeORT: Interface availability:
[2025.10.24-12.01.30:770][ 0]LogNNERuntimeORT: GPU: yes
[2025.10.24-12.01.30:770][ 0]LogNNERuntimeORT: RDG: yes
[2025.10.24-12.01.30:770][ 0]LogNNERuntimeORT: NPU: yes
[2025.10.24-12.01.30:770][ 0]LogNNERuntimeORT: Available graphics and compute adapters:
[2025.10.24-12.01.30:770][ 0]LogNNERuntimeORT: Selecting NPU adapter: NVIDIA GeForce GTX 1070
[2025.10.24-12.01.33:243][ 0]LogChaosVDEditor: [FChaosVDExtensionsManager::RegisterExtension] Registering CVD Extension [FChaosVDGenericDebugDrawExtension] ...
[2025.10.24-12.01.33:243][ 0]LogChaosVDEditor: [FChaosVDExtensionsManager::RegisterExtension] Registering CVD Extension [FChaosVDAccelerationStructuresExtension] ...
[2025.10.24-12.01.33:400][ 0]LogTimingProfiler: Initialize
[2025.10.24-12.01.33:409][ 0]LogTimingProfiler: OnSessionChanged
[2025.10.24-12.01.33:409][ 0]LoadingProfiler: Initialize
[2025.10.24-12.01.33:410][ 0]LoadingProfiler: OnSessionChanged
[2025.10.24-12.01.33:412][ 0]LogNetworkingProfiler: Initialize
[2025.10.24-12.01.33:420][ 0]LogNetworkingProfiler: OnSessionChanged
[2025.10.24-12.01.33:420][ 0]LogMemoryProfiler: Initialize
[2025.10.24-12.01.33:420][ 0]LogMemoryProfiler: OnSessionChanged
[2025.10.24-12.01.43:561][ 0]LogAndroidPermission: UAndroidPermissionCallbackProxy::GetInstance
[2025.10.24-12.01.44:177][ 0]LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent.
[2025.10.24-12.01.44:177][ 0]LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent.
[2025.10.24-12.01.46:209][ 0]LogConfig: Applying CVar settings from Section [/Script/NNEDenoiser.NNEDenoiserSettings] File [Engine]
[2025.10.24-12.01.46:512][ 0]SourceControl: Revision control is disabled
[2025.10.24-12.01.46:536][ 0]LogStreaming: Warning: Failed to read file '../../../Engine/Content/Slate/Icons/doc_16x.png' error.
[2025.10.24-12.01.46:536][ 0]LogSlate: Could not load file for Slate resource: [../../../Engine/Content/Slate/Icons/doc_16x.png] file: [../../../Engine/Content/Slate/Icons/doc_16x.png]
[2025.10.24-12.01.46:536][ 0]LogStreaming: Warning: Failed to read file '../../../Engine/Content/Slate/Common/ButtonHoverHint.png' error.
[2025.10.24-12.01.46:536][ 0]LogSlate: Could not load file for Slate resource: [../../../Engine/Content/Slate/Common/ButtonHoverHint.png] file: [../../../Engine/Content/Slate/Common/ButtonHoverHint.png]
[2025.10.24-12.01.46:552][ 0]SourceControl: Revision control is disabled
[2025.10.24-12.01.47:009][ 0]LogCollectionManager: Loaded 0 collections in 0.008922 seconds
[2025.10.24-12.01.47:026][ 0]LogFileCache: Scanning file cache for directory 'D:/Unreal/Projects/RomeGuard/Saved/Collections/' took 0.02s
[2025.10.24-12.01.47:043][ 0]LogFileCache: Scanning file cache for directory 'D:/Unreal/Projects/RomeGuard/Content/Developers/caleb/Collections/' took 0.02s
[2025.10.24-12.01.47:058][ 0]LogFileCache: Scanning file cache for directory 'D:/Unreal/Projects/RomeGuard/Content/Collections/' took 0.01s
[2025.10.24-12.01.47:925][ 0]LogStreaming: Warning: Failed to read file '../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_24x.png' error.
[2025.10.24-12.01.47:925][ 0]LogSlate: Could not load file for Slate resource: [../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_24x.png] file: [../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_24x.png]
[2025.10.24-12.01.47:925][ 0]LogStreaming: Warning: Failed to read file '../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_128x.png' error.
[2025.10.24-12.01.47:925][ 0]LogSlate: Could not load file for Slate resource: [../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_128x.png] file: [../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_128x.png]
[2025.10.24-12.01.48:066][ 0]LogStreaming: Warning: Failed to read file '../../../Engine/Content/Slate/Icons/doc_16x.png' error.
[2025.10.24-12.01.48:066][ 0]LogSlate: Could not load file for Slate resource: [../../../Engine/Content/Slate/Icons/doc_16x.png] file: [../../../Engine/Content/Slate/Icons/doc_16x.png]
[2025.10.24-12.01.48:066][ 0]LogStreaming: Warning: Failed to read file '../../../Engine/Content/Slate/Common/ButtonHoverHint.png' error.
[2025.10.24-12.01.48:066][ 0]LogSlate: Could not load file for Slate resource: [../../../Engine/Content/Slate/Common/ButtonHoverHint.png] file: [../../../Engine/Content/Slate/Common/ButtonHoverHint.png]
[2025.10.24-12.01.48:142][ 0]LogEOSSDK: LogEOS: [Boot] EOSSDK Version 1.17.0-41373641 booting at 2025-10-24T12:01:48.140Z using C
[2025.10.24-12.01.48:145][ 0]LogEOSSDK: LogEOS: [Boot] EOSSDK Platform Properties [OS=Windows/10.0.26100.6725.64bit, ClientId=xyza7891REBVsEqSJRRNXmlS7EQHM459, ProductId=86f32f1151354e7cb39c12f8ab2c22a3, SandboxId=a01927f7421a4d4995673fe30ef46945, DeploymentId=a652a72ea1664dcab3a467891eea5f30, ProductName=RomeGuard, ProductVersion=++UE5+Release-5.6-CL-44394996, IsServer=false, Flags=DisableOverlay]
[2025.10.24-12.01.48:160][ 0]LogEOSSDK: LogEOSAnalytics: Start Session (User: ...)
[2025.10.24-12.01.48:173][ 0]LogEOSSDK: LogEOSOverlay: Overlay will not load, because it was explicitly disabled when creating the platform
[2025.10.24-12.01.48:244][ 0]LogEOSSDK: LogEOSAntiCheat: [AntiCheatClient] Anti-cheat client not available. Verify that the game was started using the anti-cheat bootstrapper if you intend to use it.
[2025.10.24-12.01.48:274][ 0]LogEOSSDK: LogEOS: SetApplicationStatus - OldStatus: EOS_AS_Foreground, NewStatus: EOS_AS_Foreground, Current Time: 0001.01.01-00.00.00
[2025.10.24-12.01.48:274][ 0]LogEOSSDK: LogEOS: SetNetworkStatus - OldStatus: EOS_NS_Online, NewStatus: EOS_NS_Online
[2025.10.24-12.01.48:276][ 0]LogEOSSDK: LogEOS: Updating Platform SDK Config, Time: 0.004025
[2025.10.24-12.01.48:975][ 0]LogUObjectArray: 42347 objects as part of root set at end of initial load.
[2025.10.24-12.01.48:976][ 0]LogUObjectArray: CloseDisregardForGC: 0/0 objects in disregard for GC pool
[2025.10.24-12.01.49:743][ 0]LogClass: Display: AttemptToFindUninitializedScriptStructMembers took more than 1ms to process ScriptStruct /Script/Engine.TickFunction. Time(ms): 1.4
[2025.10.24-12.01.49:747][ 0]LogClass: Display: AttemptToFindUninitializedScriptStructMembers took more than 1ms to process ScriptStruct /Script/NetCore.FastArraySerializer. Time(ms): 1.2
[2025.10.24-12.01.49:749][ 0]LogClass: Display: AttemptToFindUninitializedScriptStructMembers took more than 1ms to process ScriptStruct /Script/JsonUtilities.JsonObjectWrapper. Time(ms): 1.5
[2025.10.24-12.01.49:756][ 0]LogClass: Display: AttemptToFindUninitializedScriptStructMembers took more than 1ms to process ScriptStruct /Script/Chaos.SerializedSolverScene. Time(ms): 5.9
[2025.10.24-12.01.49:760][ 0]LogClass: Display: AttemptToFindUninitializedScriptStructMembers took more than 1ms to process ScriptStruct /Script/IrisCore.InstancedStructNetSerializerConfig. Time(ms): 2.1
[2025.10.24-12.01.49:761][ 0]LogClass: Display: AttemptToFindUninitializedScriptStructMembers took more than 1ms to process ScriptStruct /Script/ToolWidgets.ActionButtonStyle. Time(ms): 1.8
[2025.10.24-12.01.49:764][ 0]LogClass: Display: AttemptToFindUninitializedScriptStructMembers took more than 1ms to process ScriptStruct /Script/PropertyPath.PropertyPathTestBed. Time(ms): 1.7
[2025.10.24-12.01.49:766][ 0]LogClass: Display: AttemptToFindUninitializedScriptStructMembers took more than 1ms to process ScriptStruct /Script/MaterialEditor.SortedParamData. Time(ms): 1.2
[2025.10.24-12.01.49:771][ 0]LogClass: Display: AttemptToFindUninitializedScriptStructMembers took more than 1ms to process ScriptStruct /Script/AIModule.EnvQueryInstanceCache. Time(ms): 2.0
[2025.10.24-12.01.49:779][ 0]LogClass: Display: AttemptToFindUninitializedScriptStructMembers took more than 1ms to process ScriptStruct /Script/MovieScene.MovieSceneDynamicBinding. Time(ms): 1.3
[2025.10.24-12.01.49:782][ 0]LogClass: Display: AttemptToFindUninitializedScriptStructMembers took more than 1ms to process ScriptStruct /Script/Engine.SceneComponentInstanceData. Time(ms): 2.1
[2025.10.24-12.01.49:786][ 0]LogClass: Display: AttemptToFindUninitializedScriptStructMembers took more than 1ms to process ScriptStruct /Script/GameProjectGeneration.TemplateVariant. Time(ms): 1.4
[2025.10.24-12.01.49:789][ 0]LogClass: Display: AttemptToFindUninitializedScriptStructMembers took more than 1ms to process ScriptStruct /Script/ClothingSystemRuntimeCommon.ClothLODDataCommon. Time(ms): 2.5
[2025.10.24-12.01.49:791][ 0]LogClass: Display: AttemptToFindUninitializedScriptStructMembers took more than 1ms to process ScriptStruct /Script/InterchangeEngine.InterchangeImportSettings. Time(ms): 1.1
[2025.10.24-12.01.49:800][ 0]LogClass: Display: AttemptToFindUninitializedScriptStructMembers took more than 1ms to process ScriptStruct /Script/EditorWidgets.FilterBarSettings. Time(ms): 1.9
[2025.10.24-12.01.49:805][ 0]LogClass: Display: AttemptToFindUninitializedScriptStructMembers took more than 1ms to process ScriptStruct /Script/Engine.AnimInstanceProxy. Time(ms): 4.6
[2025.10.24-12.01.49:807][ 0]LogClass: Display: AttemptToFindUninitializedScriptStructMembers took more than 1ms to process ScriptStruct /Script/AnimGraphRuntime.AnimNode_BlendSpaceGraphBase. Time(ms): 1.3
[2025.10.24-12.01.49:809][ 0]LogClass: Display: AttemptToFindUninitializedScriptStructMembers took more than 1ms to process ScriptStruct /Script/AnimGraphRuntime.AnimNode_AnimDynamics. Time(ms): 1.7
[2025.10.24-12.01.49:811][ 0]LogClass: Display: AttemptToFindUninitializedScriptStructMembers took more than 1ms to process ScriptStruct /Script/AnimGraphRuntime.AnimNode_RigidBody. Time(ms): 1.8
[2025.10.24-12.01.49:813][ 0]LogClass: Display: AttemptToFindUninitializedScriptStructMembers took more than 1ms to process ScriptStruct /Script/MovieSceneTracks.MovieSceneDirectorBlueprintConditionData. Time(ms): 1.6
[2025.10.24-12.01.49:820][ 0]LogClass: Display: AttemptToFindUninitializedScriptStructMembers took more than 1ms to process ScriptStruct /Script/MediaUtils.MediaPlayerOptions. Time(ms): 1.2
[2025.10.24-12.01.49:830][ 0]LogClass: Display: AttemptToFindUninitializedScriptStructMembers took more than 1ms to process ScriptStruct /Script/Engine.SkinnedMeshComponentDescriptorBase. Time(ms): 1.1
[2025.10.24-12.01.49:838][ 0]LogClass: Display: AttemptToFindUninitializedScriptStructMembers took more than 1ms to process ScriptStruct /Script/Engine.BlueprintCookedComponentInstancingData. Time(ms): 1.2
[2025.10.24-12.01.49:840][ 0]LogClass: Display: AttemptToFindUninitializedScriptStructMembers took more than 1ms to process ScriptStruct /Script/Engine.CachedKeyToActionInfo. Time(ms): 1.2
[2025.10.24-12.01.49:843][ 0]LogClass: Display: AttemptToFindUninitializedScriptStructMembers took more than 1ms to process ScriptStruct /Script/Engine.RollbackNetStartupActorInfo. Time(ms): 1.3
[2025.10.24-12.01.49:849][ 0]LogClass: Display: AttemptToFindUninitializedScriptStructMembers took more than 1ms to process ScriptStruct /Script/Engine.MaterialCachedExpressionData. Time(ms): 1.2
[2025.10.24-12.01.49:851][ 0]LogClass: Display: AttemptToFindUninitializedScriptStructMembers took more than 1ms to process ScriptStruct /Script/Engine.WorldPSCPool. Time(ms): 1.4
[2025.10.24-12.01.49:854][ 0]LogClass: Display: AttemptToFindUninitializedScriptStructMembers took more than 1ms to process ScriptStruct /Script/Engine.SkeletalMeshLODGroupSettings. Time(ms): 1.1
[2025.10.24-12.01.49:859][ 0]LogClass: Display: AttemptToFindUninitializedScriptStructMembers took more than 1ms to process ScriptStruct /Script/Engine.LevelCollection. Time(ms): 1.2
[2025.10.24-12.01.49:861][ 0]LogClass: Display: AttemptToFindUninitializedScriptStructMembers took more than 1ms to process ScriptStruct /Script/Engine.SpatialHashStreamingGridLevel. Time(ms): 1.3
[2025.10.24-12.01.49:867][ 0]LogClass: Display: AttemptToFindUninitializedScriptStructMembers took more than 1ms to process ScriptStruct /Script/Niagara.NiagaraSystemUpdateContext. Time(ms): 1.3
[2025.10.24-12.01.49:879][ 0]LogClass: Display: AttemptToFindUninitializedScriptStructMembers took more than 1ms to process ScriptStruct /Script/HairStrandsCore.GroomDataflowSettings. Time(ms): 1.9
[2025.10.24-12.01.49:880][ 0]LogClass: Display: AttemptToFindUninitializedScriptStructMembers took more than 1ms to process ScriptStruct /Script/HairStrandsCore.HairBendConstraint. Time(ms): 2.1
[2025.10.24-12.01.49:886][ 0]LogClass: Display: AttemptToFindUninitializedScriptStructMembers took more than 1ms to process ScriptStruct /Script/AutomationController.AutomationArtifact. Time(ms): 1.0
[2025.10.24-12.01.49:888][ 0]LogClass: Display: AttemptToFindUninitializedScriptStructMembers took more than 1ms to process ScriptStruct /Script/AIGraph.AISchemaAction_NewNode. Time(ms): 1.1
[2025.10.24-12.01.49:889][ 0]LogClass: Display: AttemptToFindUninitializedScriptStructMembers took more than 1ms to process ScriptStruct /Script/BehaviorTreeEditor.DecoratorSchemaAction_NewNode. Time(ms): 1.0
[2025.10.24-12.01.49:896][ 0]LogClass: Display: AttemptToFindUninitializedScriptStructMembers took more than 1ms to process ScriptStruct /Script/NiagaraEditor.NiagaraScriptVariableData. Time(ms): 1.4
[2025.10.24-12.01.49:901][ 0]LogClass: Display: AttemptToFindUninitializedScriptStructMembers took more than 1ms to process ScriptStruct /Script/Serialization.StructSerializerLWCTypesTest. Time(ms): 2.1
[2025.10.24-12.01.49:907][ 0]LogClass: Display: AttemptToFindUninitializedScriptStructMembers took more than 1ms to process ScriptStruct /Script/MetasoundEditor.MetasoundEditorGraphVertexBreadcrumb. Time(ms): 1.7
[2025.10.24-12.01.49:914][ 0]LogClass: Display: AttemptToFindUninitializedScriptStructMembers took more than 1ms to process ScriptStruct /Script/StateTreeModule.StateTreeRunParallelStateTreeTaskInstanceData. Time(ms): 1.6
[2025.10.24-12.01.49:921][ 0]LogClass: Display: AttemptToFindUninitializedScriptStructMembers took more than 1ms to process ScriptStruct /Script/IKRig.AnimNode_RetargetPoseFromMesh. Time(ms): 1.3
[2025.10.24-12.01.49:925][ 0]LogClass: Display: AttemptToFindUninitializedScriptStructMembers took more than 1ms to process ScriptStruct /Script/PythonScriptPlugin.PyTestStruct. Time(ms): 1.7
[2025.10.24-12.01.49:928][ 0]LogClass: Display: AttemptToFindUninitializedScriptStructMembers took more than 1ms to process ScriptStruct /Script/StaticMeshEditor.MergeStaticMeshActorsOptions. Time(ms): 1.3
[2025.10.24-12.01.49:930][ 0]LogClass: Display: AttemptToFindUninitializedScriptStructMembers took more than 1ms to process ScriptStruct /Script/EditorScriptingUtilities.EditorScriptingMergeStaticMeshActorsOptions_Deprecated. Time(ms): 1.1
[2025.10.24-12.01.49:932][ 0]LogClass: Display: AttemptToFindUninitializedScriptStructMembers took more than 1ms to process ScriptStruct /Script/ModelingComponents.CreateMeshObjectParams. Time(ms): 2.1
[2025.10.24-12.01.50:149][ 0]LogEngine: Initializing Engine...
[2025.10.24-12.01.50:999][ 0]LogStylusInput: Initializing StylusInput subsystem.
[2025.10.24-12.01.51:004][ 0]LogTedsSettings: UTedsSettingsEditorSubsystem::Initialize
[2025.10.24-12.01.52:622][ 0]LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.11.dll
[2025.10.24-12.01.52:963][ 0]LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.12.dll
[2025.10.24-12.01.53:176][ 0]LogTexture: Display: Waiting for textures to be ready 18/37 (/Engine/EngineMaterials/BaseFlattenEmissiveMap) ...
[2025.10.24-12.01.53:211][ 0]LogTexture: Display: Waiting for textures to be ready 24/37 (/Engine/EngineMaterials/BaseFlattenGrayscaleMap_VT) ...
[2025.10.24-12.01.53:249][ 0]LogTexture: Display: Waiting for textures to be ready 26/37 (/Engine/EngineMaterials/BaseFlattenNormalMap_VT) ...
[2025.10.24-12.01.53:353][ 0]LogChaosDD: Creating Chaos Debug Draw Scene for world Untitled
[2025.10.24-12.01.53:880][ 0]LogNetVersion: Set ProjectVersion to 1.0.0.0. Version Checksum will be recalculated on next use.
[2025.10.24-12.01.53:882][ 0]LogInit: Texture streaming: Enabled
[2025.10.24-12.01.54:466][ 0]LogAnalytics: Display: [UEEditor.Rocket.Release] AnalyticsET::StartSession ( APIServer = https://datarouter.ol.epicgames.com/datarouter/api/v1/public/data. AppVersion = 5.6.1-44394996+++UE5+Release-5.6 )
[2025.10.24-12.01.54:501][ 0]LogAudio: Display: Initializing Audio Device Manager...
[2025.10.24-12.01.54:672][ 0]LogAudio: Display: Loading Default Audio Settings Objects...
[2025.10.24-12.01.54:696][ 0]LogAudio: Display: No default SoundConcurrencyObject specified (or failed to load).
[2025.10.24-12.01.54:700][ 0]LogAudio: Display: Audio Device Manager Initialized
[2025.10.24-12.01.54:700][ 0]LogAudio: Display: Creating Audio Device: Id: 1, Scope: Shared, Realtime: True
[2025.10.24-12.01.54:705][ 0]LogAudioMixer: Display: Audio Mixer Platform Settings:
[2025.10.24-12.01.54:705][ 0]LogAudioMixer: Display: Sample Rate: 48000
[2025.10.24-12.01.54:706][ 0]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024
[2025.10.24-12.01.54:706][ 0]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024
[2025.10.24-12.01.54:706][ 0]LogAudioMixer: Display: Number of buffers to queue: 1
[2025.10.24-12.01.54:706][ 0]LogAudioMixer: Display: Max Channels (voices): 32
[2025.10.24-12.01.54:706][ 0]LogAudioMixer: Display: Number of Async Source Workers: 4
[2025.10.24-12.01.54:706][ 0]LogAudio: Display: AudioDevice MaxSources: 32
[2025.10.24-12.01.54:711][ 0]LogAudio: Display: Audio Spatialization Plugin: None (built-in).
[2025.10.24-12.01.54:711][ 0]LogAudio: Display: Audio Reverb Plugin: None (built-in).
[2025.10.24-12.01.54:711][ 0]LogAudio: Display: Audio Occlusion Plugin: None (built-in).
[2025.10.24-12.01.54:941][ 0]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2'
[2025.10.24-12.01.55:032][ 0]LogAudioMixer: Display: Using Audio Hardware Device Speakers (Steam Streaming Speakers)
[2025.10.24-12.01.55:040][ 0]LogAudioMixer: Display: Initializing Sound Submixes...
[2025.10.24-12.01.55:180][ 0]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault'
[2025.10.24-12.01.55:184][ 0]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault'
[2025.10.24-12.01.55:191][ 0]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=1
[2025.10.24-12.01.55:191][ 0]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048, InstanceID=1
[2025.10.24-12.01.55:196][ 0]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=1
[2025.10.24-12.01.55:196][ 0]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=1
[2025.10.24-12.01.55:196][ 0]LogInit: FAudioDevice initialized with ID 1.
[2025.10.24-12.01.55:200][ 0]LogAudio: Display: Audio Device (ID: 1) registered with world 'Untitled'.
[2025.10.24-12.01.55:203][ 0]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 1
[2025.10.24-12.01.55:374][ 0]LogCsvProfiler: Display: Metadata set : largeworldcoordinates="1"
[2025.10.24-12.01.55:413][ 0]LogInit: Undo buffer set to 256 MB
[2025.10.24-12.01.55:413][ 0]LogInit: Transaction tracking system initialized
[2025.10.24-12.01.55:652][ 0]LogSourceControl: Display: Uncontrolled Changelist persistency file loaded ../../../../../../Unreal/Projects/RomeGuard/Saved/SourceControl/UncontrolledChangelists.json
[2025.10.24-12.01.57:044][ 0]LocalizationService: Localization service is disabled
[2025.10.24-12.02.00:246][ 0]LogFileCache: Scanning file cache for directory 'D:/Unreal/Projects/RomeGuard/Content/' took 0.03s
[2025.10.24-12.02.00:723][ 0]LogNNEDenoiser: Ray Tracing is not enabled, therefore NNEDenoiser is not registered!
[2025.10.24-12.02.00:781][ 0]LogPython: Python enabled via CVar 'Engine.Python.IsEnabledByDefault'
[2025.10.24-12.02.00:783][ 0]LogPython: Using Python 3.11.8
[2025.10.24-12.02.01:100][ 0]LogPython: Display: No pip-enabled plugins with python dependencies found, skipping
[2025.10.24-12.02.05:871][ 0]LogLevelSequenceEditor: LevelSequenceEditor subsystem initialized.
[2025.10.24-12.02.06:147][ 0]LogEditorDataStorage: Initializing
[2025.10.24-12.02.06:210][ 0]LogEditorDataStorage: Initialized
[2025.10.24-12.02.06:345][ 0]LogCore: Display: GameplayInsights module auto-connecting to local trace server...
[2025.10.24-12.02.06:614][ 0]LogInit: Display: Engine is initialized. Leaving FEngineLoop::Init()
[2025.10.24-12.02.06:665][ 0]SourceControl: Revision control is disabled
[2025.10.24-12.02.06:666][ 0]LogUnrealEdMisc: Loading editor; pre map load, took 147.559
[2025.10.24-12.02.06:708][ 0]Cmd: MAP LOAD FILE="../../../Engine/Content/Maps/Templates/OpenWorld.umap" TEMPLATE=1 SHOWPROGRESS=1 FEATURELEVEL=4
[2025.10.24-12.02.06:756][ 0]LogWorld: UWorld::CleanupWorld for Untitled, bSessionEnded=true, bCleanupResources=true
[2025.10.24-12.02.06:777][ 0]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2025.10.24-12.02.09:167][ 0]LogAssetRegistry: Display: Triggering cache save on discovery complete
[2025.10.24-12.02.09:197][ 0]LogAudio: Display: Audio Device unregistered from world 'None'.
[2025.10.24-12.02.09:204][ 0]LogUObjectHash: Compacting FUObjectHashTables data took 3.42ms
[2025.10.24-12.02.09:243][ 0]LogAudio: Display: Audio Device (ID: 1) registered with world 'Untitled_1'.
[2025.10.24-12.02.09:244][ 0]LogChaosDD: Creating Chaos Debug Draw Scene for world Untitled_1
[2025.10.24-12.02.09:252][ 0]LogWorldPartition: ULevel::OnLevelLoaded(Untitled_1)(bIsOwningWorldGameWorld=0, bIsOwningWorldPartitioned=1, InitializeForMainWorld=1, InitializeForEditor=1, InitializeForGame=0)
[2025.10.24-12.02.09:253][ 0]LogWorldPartition: Display: WorldPartition initialize started...
[2025.10.24-12.02.09:253][ 0]LogWorldPartition: UWorldPartition::Initialize : World = /Temp/Untitled_1.Untitled_1, World Type = Editor, IsMainWorldPartition = 1, Location = V(0), Rotation = R(0), IsEditor = 1, IsGame = 0, IsPIEWorldTravel = 0, IsCooking = 0
[2025.10.24-12.02.10:071][ 0]LogDeviceProfileManager: Going up to parent DeviceProfile []
[2025.10.24-12.02.10:292][ 0]LogDeviceProfileManager: Going up to parent DeviceProfile []
[2025.10.24-12.02.10:335][ 0]LogDeviceProfileManager: Going up to parent DeviceProfile []
[2025.10.24-12.02.10:378][ 0]LogDeviceProfileManager: Going up to parent DeviceProfile [AppleTV]
[2025.10.24-12.02.10:378][ 0]LogDeviceProfileManager: Going up to parent DeviceProfile [IOS]
[2025.10.24-12.02.10:378][ 0]LogDeviceProfileManager: Going up to parent DeviceProfile []
[2025.10.24-12.02.10:386][ 0]LogDeviceProfileManager: Display: Deviceprofile None not found.
[2025.10.24-12.02.10:879][ 0]LogWorldPartition: Display: WorldPartition initialize took 1.61 sec
[2025.10.24-12.02.11:808][ 0]LogEditorServer: Finished looking for orphan Actors (0.001 secs)
[2025.10.24-12.02.11:894][ 0]LogUObjectHash: Compacting FUObjectHashTables data took 3.55ms
[2025.10.24-12.02.11:894][ 0]Cmd: MAP CHECKDEP NOCLEARLOG
[2025.10.24-12.02.11:914][ 0]MapCheck: Map check complete: 0 Error(s), 0 Warning(s), took 24.75ms to complete.
[2025.10.24-12.02.12:009][ 0]LogUnrealEdMisc: Total Editor Startup Time, took 152.902
[2025.10.24-12.02.12:332][ 0]LogPlacementMode: Display: The Asset Registry is not yet fully loaded so some placeable classes might be missing.
[2025.10.24-12.02.13:444][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2025.10.24-12.02.13:689][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2025.10.24-12.02.13:898][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2025.10.24-12.02.14:268][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2025.10.24-12.02.15:285][ 0]LogPakFile: Initializing PakPlatformFile
[2025.10.24-12.02.15:285][ 0]LogPakFile: Display: Mounted Pak file 'D:/Program Files/Epic Games/UE_5.6/FeaturePacks/StarterContent.upack', mount point: 'root:/'
[2025.10.24-12.02.15:285][ 0]LogPakFile: Initializing PakPlatformFile
[2025.10.24-12.02.15:291][ 0]LogPakFile: Display: Mounted Pak file 'D:/Program Files/Epic Games/UE_5.6/FeaturePacks/TP_FirstPerson.upack', mount point: 'root:/'
[2025.10.24-12.02.15:291][ 0]LogPakFile: Initializing PakPlatformFile
[2025.10.24-12.02.15:309][ 0]LogPakFile: Display: Mounted Pak file 'D:/Program Files/Epic Games/UE_5.6/FeaturePacks/TP_FirstPersonBP.upack', mount point: 'root:/'
[2025.10.24-12.02.15:311][ 0]LogPakFile: Initializing PakPlatformFile
[2025.10.24-12.02.15:352][ 0]LogPakFile: Display: Mounted Pak file 'D:/Program Files/Epic Games/UE_5.6/FeaturePacks/TP_HandheldARBP.upack', mount point: 'root:/'
[2025.10.24-12.02.15:356][ 0]LogPakFile: Initializing PakPlatformFile
[2025.10.24-12.02.15:385][ 0]LogPakFile: Display: Mounted Pak file 'D:/Program Files/Epic Games/UE_5.6/FeaturePacks/TP_ThirdPerson.upack', mount point: 'root:/'
[2025.10.24-12.02.15:385][ 0]LogPakFile: Initializing PakPlatformFile
[2025.10.24-12.02.15:423][ 0]LogPakFile: Display: Mounted Pak file 'D:/Program Files/Epic Games/UE_5.6/FeaturePacks/TP_ThirdPersonBP.upack', mount point: 'root:/'
[2025.10.24-12.02.15:423][ 0]LogPakFile: Initializing PakPlatformFile
[2025.10.24-12.02.15:452][ 0]LogPakFile: Display: Mounted Pak file 'D:/Program Files/Epic Games/UE_5.6/FeaturePacks/TP_TopDown.upack', mount point: 'root:/'
[2025.10.24-12.02.15:452][ 0]LogPakFile: Initializing PakPlatformFile
[2025.10.24-12.02.15:491][ 0]LogPakFile: Display: Mounted Pak file 'D:/Program Files/Epic Games/UE_5.6/FeaturePacks/TP_TopDownBP.upack', mount point: 'root:/'
[2025.10.24-12.02.15:491][ 0]LogPakFile: Initializing PakPlatformFile
[2025.10.24-12.02.15:527][ 0]LogPakFile: Display: Mounted Pak file 'D:/Program Files/Epic Games/UE_5.6/FeaturePacks/TP_VehicleAdvBP.upack', mount point: 'root:/'
[2025.10.24-12.02.15:527][ 0]LogPakFile: Initializing PakPlatformFile
[2025.10.24-12.02.15:625][ 0]LogPakFile: Display: Mounted Pak file 'D:/Program Files/Epic Games/UE_5.6/FeaturePacks/TP_VirtualRealityBP.upack', mount point: 'root:/'
[2025.10.24-12.02.20:149][ 0]LogAssetRegistry: Display: Asset registry cache written as 81.2 MiB to ../../../../../../Unreal/Projects/RomeGuard/Intermediate/CachedAssetRegistry_*.bin
[2025.10.24-12.02.21:753][ 0]LogSlate: Took 0.000313 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Regular.ttf' (155K)
[2025.10.24-12.02.21:777][ 0]LogSlate: Took 0.000472 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Bold.ttf' (160K)
[2025.10.24-12.02.21:834][ 0]LogSlate: Took 0.024780 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Italic.ttf' (157K)
[2025.10.24-12.02.21:850][ 0]LogSlate: Took 0.023919 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/DroidSansMono.ttf' (77K)
[2025.10.24-12.02.22:313][ 0]LogSlate: Took 0.016621 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Light.ttf' (167K)
[2025.10.24-12.02.24:417][ 0]LogStall: Startup...
[2025.10.24-12.02.24:433][ 0]LogStall: Startup complete.
[2025.10.24-12.02.24:468][ 0]LogLoad: (Engine Initialization) Total time: 165.36 seconds
[2025.10.24-12.02.25:788][ 0]LogContentStreaming: Texture pool size now 1000 MB
[2025.10.24-12.02.25:789][ 0]LogCsvProfiler: Display: Metadata set : streamingpoolsizemb="1000"
[2025.10.24-12.02.26:043][ 0]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2025.10.24-12.02.26:051][ 0]LogPython: Display: Running start-up script D:/Program Files/Epic Games/UE_5.6/Engine/Plugins/Animation/ControlRig/Content/Python/init_unreal.py... started...
[2025.10.24-12.02.26:161][ 0]LogPython: registering <class 'ControlRigWorkflows.workflow_deformation_rig_preset.provider'>
[2025.10.24-12.02.26:339][ 0]LogPython: Display: Running start-up script D:/Program Files/Epic Games/UE_5.6/Engine/Plugins/Animation/ControlRig/Content/Python/init_unreal.py... took 288.864 ms
[2025.10.24-12.02.27:357][ 1]LogAssetRegistry: AssetRegistryGather time 4.6053s: AssetDataDiscovery 0.6385s, AssetDataGather 0.4516s, StoreResults 3.5152s. Wall time 84.6480s.
NumCachedDirectories 0. NumUncachedDirectories 1510. NumCachedFiles 8571. NumUncachedFiles 6.
BackgroundTickInterruptions 4.
[2025.10.24-12.02.27:407][ 1]LogPlacementMode: Display: The Asset Registry is done with its initial scan, the list of placeable classes has been updated.
[2025.10.24-12.02.27:431][ 1]LogCollectionManager: Fixed up redirectors for 0 collections in 0.000000 seconds (updated 0 objects)
[2025.10.24-12.02.27:435][ 1]LogSourceControl: Uncontrolled asset discovery started...
[2025.10.24-12.02.27:719][ 1]LogStreaming: Display: FlushAsyncLoading(410,411,412,413,414,415,416,417,418,419,420,421,422,423,424,425,426,427,428,429,430,431,432,433,434,435,436,437,438,439,440,441,442,443,444,445,446,447,448,449,450,451,452,453,454,455,456,457,458,459,460,461,462,463,464,465,466,467,468,469,470,471,472,473): 64 QueuedPackages, 0 AsyncPackages
[2025.10.24-12.02.27:820][ 1]LogStaticMesh: Display: Waiting for static meshes to be ready 0/1 (/Temp/Untitled_1_InstanceOf_/Engine/__ExternalActors__/Maps/Templates/OpenWorld/0/5K/CE7OWOIDJIL69HHH3KR4JJ) ...
[2025.10.24-12.02.27:853][ 1]LogStaticMesh: Display: Waiting for static meshes to be ready 0/1 (/Temp/Untitled_1_InstanceOf_/Engine/__ExternalActors__/Maps/Templates/OpenWorld/0/5S/7KG1M6Z4DAY7L4W6MCJF27) ...
[2025.10.24-12.02.27:906][ 1]LogStaticMesh: Display: Waiting for static meshes to be ready 0/1 (/Temp/Untitled_1_InstanceOf_/Engine/__ExternalActors__/Maps/Templates/OpenWorld/0/O3/WPW7CIF61XJVNXEFKBLWZN) ...
[2025.10.24-12.02.27:940][ 1]LogStaticMesh: Display: Waiting for static meshes to be ready 0/1 (/Temp/Untitled_1_InstanceOf_/Engine/__ExternalActors__/Maps/Templates/OpenWorld/0/VP/TFSQO5ISVRSGN8PURAZRAC) ...
[2025.10.24-12.02.27:967][ 1]LogStaticMesh: Display: Waiting for static meshes to be ready 0/1 (/Temp/Untitled_1_InstanceOf_/Engine/__ExternalActors__/Maps/Templates/OpenWorld/1/27/Y7IFHWJO5J7WX6YC6J5N8M) ...
[2025.10.24-12.02.28:018][ 1]LogStaticMesh: Display: Waiting for static meshes to be ready 0/1 (/Temp/Untitled_1_InstanceOf_/Engine/__ExternalActors__/Maps/Templates/OpenWorld/1/L7/D6T95MI6OZRA70MGB00GTO) ...
[2025.10.24-12.02.28:076][ 1]LogStaticMesh: Display: Waiting for static meshes to be ready 0/1 (/Temp/Untitled_1_InstanceOf_/Engine/__ExternalActors__/Maps/Templates/OpenWorld/2/EN/UXSY68YATHVWIP3MCFBSRN) ...
[2025.10.24-12.02.28:109][ 1]LogStaticMesh: Display: Waiting for static meshes to be ready 0/1 (/Temp/Untitled_1_InstanceOf_/Engine/__ExternalActors__/Maps/Templates/OpenWorld/2/US/YUBYQ1LC69AYEHAQJXQ9LS) ...
[2025.10.24-12.02.28:138][ 1]LogDerivedDataCache: C:/Users/caleb.SDQHOME.000/AppData/Local/UnrealEngine/Common/DerivedDataCache: Maintenance finished in +00:00:00.001 and deleted 0 files with total size 0 MiB and 0 empty folders. Scanned 0 files in 1 folders with total size 0 MiB.
[2025.10.24-12.02.28:148][ 1]LogStaticMesh: Display: Waiting for static meshes to be ready 0/1 (/Temp/Untitled_1_InstanceOf_/Engine/__ExternalActors__/Maps/Templates/OpenWorld/3/BX/4SG4FMH15YA0SVXI9O6643) ...
[2025.10.24-12.02.28:173][ 1]LogStaticMesh: Display: Waiting for static meshes to be ready 0/1 (/Temp/Untitled_1_InstanceOf_/Engine/__ExternalActors__/Maps/Templates/OpenWorld/3/Z1/B4WSZCAN5NCW6K68K1C1JN) ...
[2025.10.24-12.02.28:255][ 1]LogStaticMesh: Display: Waiting for static meshes to be ready 0/1 (/Temp/Untitled_1_InstanceOf_/Engine/__ExternalActors__/Maps/Templates/OpenWorld/4/XH/IO72E5L6ZIXCPCY5ZV1LFB) ...
[2025.10.24-12.02.28:303][ 1]LogStaticMesh: Display: Waiting for static meshes to be ready 0/1 (/Temp/Untitled_1_InstanceOf_/Engine/__ExternalActors__/Maps/Templates/OpenWorld/6/EI/M2ZU794Z9KQ8NTXCDK9OW9) ...
[2025.10.24-12.02.28:359][ 1]LogStaticMesh: Display: Waiting for static meshes to be ready 0/1 (/Temp/Untitled_1_InstanceOf_/Engine/__ExternalActors__/Maps/Templates/OpenWorld/6/I5/8LF7F9DUELVHUUAUULV8S7) ...
[2025.10.24-12.02.28:505][ 1]LogStaticMesh: Display: Waiting for static meshes to be ready 0/1 (/Temp/Untitled_1_InstanceOf_/Engine/__ExternalActors__/Maps/Templates/OpenWorld/7/P9/RHBSJUA9AR5R6PSGE6GSKS) ...
[2025.10.24-12.02.28:553][ 1]LogStaticMesh: Display: Waiting for static meshes to be ready 0/1 (/Temp/Untitled_1_InstanceOf_/Engine/__ExternalActors__/Maps/Templates/OpenWorld/7/ZC/44F80QYMSROPN0PXL8W7DI) ...
[2025.10.24-12.02.28:587][ 1]LogStaticMesh: Display: Waiting for static meshes to be ready 0/1 (/Temp/Untitled_1_InstanceOf_/Engine/__ExternalActors__/Maps/Templates/OpenWorld/9/LH/00MBAVOF59YWK5C1K0L6QD) ...
[2025.10.24-12.02.28:629][ 1]LogStaticMesh: Display: Waiting for static meshes to be ready 0/1 (/Temp/Untitled_1_InstanceOf_/Engine/__ExternalActors__/Maps/Templates/OpenWorld/B/NS/S7UX3VHWK2FE7F1VTGY4Q4) ...
[2025.10.24-12.02.28:681][ 1]LogStaticMesh: Display: Waiting for static meshes to be ready 0/1 (/Temp/Untitled_1_InstanceOf_/Engine/__ExternalActors__/Maps/Templates/OpenWorld/B/V4/HDYW8NQLCV8S1NG7EBC73D) ...
[2025.10.24-12.02.28:744][ 1]LogStaticMesh: Display: Waiting for static meshes to be ready 0/1 (/Temp/Untitled_1_InstanceOf_/Engine/__ExternalActors__/Maps/Templates/OpenWorld/C/K6/OQ1ND4KJYR3CXOLQ04FQD3) ...
[2025.10.24-12.02.28:771][ 1]LogStaticMesh: Display: Waiting for static meshes to be ready 0/1 (/Temp/Untitled_1_InstanceOf_/Engine/__ExternalActors__/Maps/Templates/OpenWorld/C/OY/YZHBAUXS47ZBW0KQJ7IQ60) ...
[2025.10.24-12.02.30:410][ 2]LogSourceControl: Uncontrolled asset discovery finished in 2.953092 seconds (Found 8553 uncontrolled assets)
[2025.10.24-12.02.31:725][ 2]LogEOSSDK: LogEOS: SDK Config Platform Update Request Successful, Time: 41.314484
[2025.10.24-12.02.31:730][ 2]LogEOSSDK: LogEOSAnalytics: EOS SDK Analytics disabled for route [1].
[2025.10.24-12.02.31:730][ 2]LogEOSSDK: LogEOS: Updating Product SDK Config, Time: 43.452530
[2025.10.24-12.02.33:373][ 8]LogEOSSDK: LogEOSAnalytics: Start Session (User: ...)
[2025.10.24-12.02.34:149][ 9]LogEOSSDK: LogEOS: SDK Config Product Update Request Successful, Time: 45.440102
[2025.10.24-12.02.34:154][ 9]LogEOSSDK: LogEOS: SDK Config Data - Watermark: 1237667838
[2025.10.24-12.02.34:154][ 9]LogEOSSDK: LogEOS: ScheduleNextSDKConfigDataUpdate - Time: 45.440102, Update Interval: 344.519775
[2025.10.24-12.02.56:867][ 82]LogUObjectHash: Compacting FUObjectHashTables data took 1.17ms
[2025.10.24-12.02.56:958][ 82]LogStall: Shutdown...
[2025.10.24-12.02.56:959][ 82]LogStall: Shutdown complete.
[2025.10.24-12.02.57:041][ 82]LogSlate: Window 'RomeGuard - Unreal Editor' being destroyed
[2025.10.24-12.02.57:044][ 82]LogWindowsTextInputMethodSystem: Activated input method: English (United Kingdom) - (Keyboard).
[2025.10.24-12.02.57:196][ 82]Cmd: QUIT_EDITOR
[2025.10.24-12.02.57:196][ 83]LogCore: Engine exit requested (reason: UUnrealEdEngine::CloseEditor())
[2025.10.24-12.02.57:204][ 83]LogCore: Engine exit requested (reason: EngineExit() was called; note: exit was already requested)
[2025.10.24-12.02.57:205][ 83]LogStaticMesh: Abandoning remaining async distance field tasks for shutdown
[2025.10.24-12.02.57:205][ 83]LogStaticMesh: Abandoning remaining async card representation tasks for shutdown
[2025.10.24-12.02.57:236][ 83]LogWorld: UWorld::CleanupWorld for Untitled_1, bSessionEnded=true, bCleanupResources=true
[2025.10.24-12.02.57:237][ 83]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2025.10.24-12.02.57:237][ 83]LogWorldPartition: UWorldPartition::Uninitialize : World = /Temp/Untitled_1.Untitled_1
[2025.10.24-12.02.57:260][ 83]LogStylusInput: Shutting down StylusInput subsystem.
[2025.10.24-12.02.57:260][ 83]LogTedsSettings: UTedsSettingsEditorSubsystem::Deinitialize
[2025.10.24-12.02.57:260][ 83]LogLevelSequenceEditor: LevelSequenceEditor subsystem deinitialized.
[2025.10.24-12.02.57:264][ 83]LogRuntimeTelemetry: Recording EnginePreExit events
[2025.10.24-12.02.57:264][ 83]LogStudioTelemetry: Ended StudioTelemetry Session
[2025.10.24-12.02.57:270][ 83]LogAnalytics: Display: [UEEditor.Rocket.Release] AnalyticsET::EndSession
[2025.10.24-12.02.57:272][ 83]LogAudio: Display: Beginning Audio Device Manager Shutdown (Module: AudioMixerXAudio2)...
[2025.10.24-12.02.57:272][ 83]LogAudio: Display: Destroying 1 Remaining Audio Device(s)...
[2025.10.24-12.02.57:272][ 83]LogAudio: Display: Audio Device unregistered from world 'Untitled_1'.
[2025.10.24-12.02.57:272][ 83]LogAudio: Display: Shutting down audio device while 1 references to it are still alive. For more information, compile with INSTRUMENT_AUDIODEVICE_HANDLES.
[2025.10.24-12.02.57:272][ 83]LogAudioMixer: Display: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=1, StreamState=4
[2025.10.24-12.02.57:277][ 83]LogAudioMixer: Display: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=1, StreamState=2
[2025.10.24-12.02.57:297][ 83]LogAudioMixer: Deinitializing Audio Bus Subsystem for audio device with ID -1
[2025.10.24-12.02.57:297][ 83]LogAudio: Display: Audio Device Manager Shutdown
[2025.10.24-12.02.57:318][ 83]LogSlate: Slate User Destroyed. User Index 0, Is Virtual User: 0
[2025.10.24-12.02.57:318][ 83]LogExit: Preparing to exit.
[2025.10.24-12.02.57:387][ 83]LogUObjectHash: Compacting FUObjectHashTables data took 1.46ms
[2025.10.24-12.02.58:263][ 83]LogEditorDataStorage: Deinitializing
[2025.10.24-12.02.58:511][ 83]LogDemo: Cleaned up 0 splitscreen connections, owner deletion: enabled
[2025.10.24-12.02.58:594][ 83]LogExit: Editor shut down
[2025.10.24-12.02.58:602][ 83]LogExit: Transaction tracking system shut down
[2025.10.24-12.02.58:926][ 83]LogExit: Object subsystem successfully closed.
[2025.10.24-12.02.58:964][ 83]LogShaderCompilers: Display: Shaders left to compile 0
[2025.10.24-12.02.59:103][ 83]LogMemoryProfiler: Shutdown
[2025.10.24-12.02.59:103][ 83]LogNetworkingProfiler: Shutdown
[2025.10.24-12.02.59:103][ 83]LoadingProfiler: Shutdown
[2025.10.24-12.02.59:103][ 83]LogTimingProfiler: Shutdown
[2025.10.24-12.02.59:104][ 83]LogChaosVDEditor: [FChaosVDExtensionsManager::UnRegisterExtension] UnRegistering CVD Extension [FChaosVDGenericDebugDrawExtension] ...
[2025.10.24-12.02.59:104][ 83]LogChaosVDEditor: [FChaosVDExtensionsManager::UnRegisterExtension] UnRegistering CVD Extension [FChaosVDAccelerationStructuresExtension] ...
[2025.10.24-12.02.59:684][ 83]LogChaosDD: Chaos Debug Draw Shutdown
[2025.10.24-12.02.59:684][ 83]LogNFORDenoise: NFORDenoise function shutting down
[2025.10.24-12.02.59:684][ 83]RenderDocPlugin: plugin has been unloaded.
[2025.10.24-12.02.59:722][ 83]LogHttp: Warning: [FHttpManager::Shutdown] Unbinding delegates for 1 outstanding Http Requests:
[2025.10.24-12.02.59:723][ 83]LogHttp: Warning: verb=[POST] url=[https://datarouter.ol.epicgames.com/datarouter/api/v1/public/data?SessionID=%7BAFD94B4D-4E42-81D6-325A-B795BCFBF77F%7D&AppID=UEEditor.Rocket.Release&AppVersion=5.6.1-44394996%2B%2B%2BUE5%2BRelease-5.6&UserID=8f72a0d54ce1f48fdbdf319e150d2afc%7C0913af290b7b4e068f6065f9de5713ef%7C19564ef5-c539-49de-92c1-fcb48a25e4d2&AppEnvironment=datacollector-binary&UploadType=eteventstream] refs=[2] status=Processing
[2025.10.24-12.03.00:251][ 83]LogEOSShared: FEOSSDKManager::Shutdown EOS_Shutdown Result=[EOS_Success]
[2025.10.24-12.03.00:266][ 83]LogXGEController: Cleaning working directory: C:/Users/caleb.SDQHOME.000/AppData/Local/Temp/UnrealXGEWorkingDir/
[2025.10.24-12.03.00:270][ 83]LogIris: FNetObjectFactoryRegistry::UnregisterFactory is unregistering factory: None name: NetActorFactory id: 0
[2025.10.24-12.03.00:270][ 83]LogIris: FNetObjectFactoryRegistry::UnregisterFactory is unregistering factory: None name: NetSubObjectFactory id: 1
[2025.10.24-12.03.00:270][ 83]LogPakFile: Destroying PakPlatformFile
[2025.10.24-12.03.01:486][ 83]LogD3D12RHI: ~FD3D12DynamicRHI
[2025.10.24-12.03.01:536][ 83]LogExit: Exiting.
[2025.10.24-12.03.01:593][ 83]Log file closed, 10/24/25 13:03:01

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@@ -25,7 +25,9 @@
"D:/Unreal/Projects/RomeGuard/Content/Audio/BackgroundMusic/RPG_Town_Village_Theme_06_Loop.uasset", "D:/Unreal/Projects/RomeGuard/Content/Audio/BackgroundMusic/RPG_Town_Village_Theme_06_Loop.uasset",
"D:/Unreal/Projects/RomeGuard/Content/Audio/BackgroundMusic/RPG_Town_Village_Theme_07_Loop.uasset", "D:/Unreal/Projects/RomeGuard/Content/Audio/BackgroundMusic/RPG_Town_Village_Theme_07_Loop.uasset",
"D:/Unreal/Projects/RomeGuard/Content/Audio/SFXs/DoorLock_6105_31_8.uasset", "D:/Unreal/Projects/RomeGuard/Content/Audio/SFXs/DoorLock_6105_31_8.uasset",
"D:/Unreal/Projects/RomeGuard/Content/Blueprints/BP_GameManager.uasset" "D:/Unreal/Projects/RomeGuard/Content/Blueprints/BP_GameManager.uasset",
"D:/Unreal/Projects/RomeGuard/Content/Exports/BP_Tower.uasset",
"D:/Unreal/Projects/RomeGuard/Content/Blueprints/BP_Tower.uasset"
] ]
} }
] ]