Log file open, 10/23/25 09:32:25 LogWindows: Failed to load 'aqProf.dll' (GetLastError=126) LogWindows: File 'aqProf.dll' does not exist LogProfilingDebugging: Loading WinPixEventRuntime.dll for PIX profiling (from ../../../Engine/Binaries/ThirdParty/Windows/WinPixEventRuntime/x64). LogWindows: Failed to load 'VtuneApi.dll' (GetLastError=126) LogWindows: File 'VtuneApi.dll' does not exist LogWindows: Failed to load 'VtuneApi32e.dll' (GetLastError=126) LogWindows: File 'VtuneApi32e.dll' does not exist LogWindows: Started CrashReportClient (pid=22000) LogWindows: Custom abort handler registered for crash reporting. LogInit: Display: Running engine for game: RomeGuard LogCore: UTS: Unreal Trace Server launched successfully LogTrace: Initializing trace... LogCore: Display: Requested channels: 'cpu,gpu,frame,log,bookmark,screenshot,region' LogTrace: Display: Control listening on port 40778 LogTrace: Finished trace initialization. LogCsvProfiler: Display: Metadata set : platform="Windows" LogCsvProfiler: Display: Metadata set : config="Development" LogCsvProfiler: Display: Metadata set : buildversion="++UE5+Release-5.6-CL-44394996" LogCsvProfiler: Display: Metadata set : engineversion="5.6.1-44394996+++UE5+Release-5.6" LogCsvProfiler: Display: Metadata set : os="Windows 11 (24H2) [10.0.26100.6899] " LogCsvProfiler: Display: Metadata set : cpu="GenuineIntel|Intel(R) Xeon(R) CPU E5-2680 v4 @ 2.40GHz" LogCsvProfiler: Display: Metadata set : pgoenabled="0" LogCsvProfiler: Display: Metadata set : pgoprofilingenabled="0" LogCsvProfiler: Display: Metadata set : ltoenabled="0" LogCsvProfiler: Display: Metadata set : asan="0" LogCsvProfiler: Display: Metadata set : commandline="" D:/Unreal/Projects/RomeGuard/RomeGuard.uproject"" LogCsvProfiler: Display: Metadata set : loginid="8f72a0d54ce1f48fdbdf319e150d2afc" LogCsvProfiler: Display: Metadata set : llm="0" LogStats: Stats thread started at 3.312459 LogCsvProfiler: Display: Metadata set : systemresolution.resx="1280" LogCsvProfiler: Display: Metadata set : systemresolution.resy="720" LogICUInternationalization: ICU TimeZone Detection - Raw Offset: +0:00, Platform Override: '' LogInit: Session CrashGUID >==================================================== Session CrashGUID > UECC-Windows-C1F9ADD443D94A82BA4A1DA68B756C3F Session CrashGUID >==================================================== LogConfig: No local boot hotfix file found at: [../../../../../../Unreal/Projects/RomeGuard/Saved/PersistentDownloadDir/HotfixForNextBoot.txt] LogAudio: Display: Pre-Initializing Audio Device Manager... LogAudio: Display: AudioInfo: 'OPUS' Registered LogConfig: Display: Loading Mac ini files took 0.12 seconds LogAudioDebug: Display: Lib vorbis DLL was dynamically loaded. LogAudio: Display: AudioInfo: 'OGG' Registered LogConfig: Display: Loading IOS ini files took 0.14 seconds LogAudio: Display: AudioInfo: 'ADPCM' Registered LogAudio: Display: AudioInfo: 'PCM' Registered LogAudio: Display: AudioInfo: 'BINKA' Registered LogAudio: Display: AudioInfo: 'RADA' Registered LogAudio: Display: Audio Device Manager Pre-Initialized LogPluginManager: Looking for build plugins target receipt LogPluginManager: Unable to find target receipt in path: ../../../../../../Unreal/Projects/RomeGuard/Binaries/Win64/*.target LogConfig: Display: Loading Linux ini files took 0.22 seconds LogAssetRegistry: Display: PlatformFileJournal is not available on volume 'D:' of project directory 'D:/Unreal/Projects/RomeGuard/', so AssetDiscovery cache will not be read or written. Unavailability reason: NTFS Journal is not active for volume 'D:'. Launch cmd.exe as admin and run command `fsutil usn createJournal D: m=`. Recommended is 0x40000000 (1GB). LogConfig: Display: Loading Android ini files took 0.39 seconds LogConfig: Display: Loading VulkanPC ini files took 0.26 seconds LogConfig: Display: Loading Unix ini files took 0.29 seconds LogConfig: Display: Loading Windows ini files took 0.29 seconds LogConfig: Display: Loading VisionOS ini files took 0.19 seconds LogAssetRegistry: Display: Asset registry cache read as 66.5 MiB from ../../../../../../Unreal/Projects/RomeGuard/Intermediate/CachedAssetRegistry_0.bin. LogConfig: Display: Loading TVOS ini files took 0.83 seconds LogPluginManager: Found matching target receipt: ../../../Engine/Binaries/Win64/UnrealEditor.target LogPluginManager: Looking for enabled plugins target receipt LogPluginManager: Unable to find target receipt in path: ../../../../../../Unreal/Projects/RomeGuard/Binaries/Win64/*.target LogPluginManager: Found matching target receipt: ../../../Engine/Binaries/Win64/UnrealEditor.target LogPluginManager: Mounting Engine plugin ChaosCloth LogPluginManager: Mounting Engine plugin ChaosInsights LogPluginManager: Mounting Engine plugin ChaosVD LogPluginManager: Mounting Engine plugin CmdLinkServer LogPluginManager: Mounting Engine plugin EnhancedInput LogPluginManager: Mounting Engine plugin Fab LogPluginManager: Mounting Engine plugin FastBuildController LogPluginManager: Mounting Engine plugin IoStoreInsights LogPluginManager: Mounting Engine plugin MassInsights LogPluginManager: Mounting Engine plugin MeshPainting LogPluginManager: Mounting Engine plugin RenderGraphInsights LogPluginManager: Mounting Engine plugin TraceUtilities LogPluginManager: Mounting Engine plugin UbaController LogPluginManager: Mounting Engine plugin WorldMetrics LogPluginManager: Mounting Engine plugin XGEController LogPluginManager: Mounting Engine plugin OodleNetwork LogPluginManager: Mounting Engine plugin AnimationSharing LogPluginManager: Mounting Engine plugin CLionSourceCodeAccess LogPluginManager: Mounting Engine plugin CodeLiteSourceCodeAccess LogPluginManager: Mounting Engine plugin GitSourceControl LogPluginManager: Mounting Engine plugin KDevelopSourceCodeAccess LogPluginManager: Mounting Engine plugin NamingTokens LogPluginManager: Mounting Engine plugin DumpGPUServices LogPluginManager: Mounting Engine plugin N10XSourceCodeAccess LogPluginManager: Mounting Engine plugin NullSourceCodeAccess LogPluginManager: Mounting Engine plugin PlasticSourceControl LogPluginManager: Mounting Engine plugin PluginUtils LogPluginManager: Mounting Engine plugin PerforceSourceControl LogPluginManager: Mounting Engine plugin ProjectLauncher LogPluginManager: Mounting Engine plugin PropertyAccessNode LogPluginManager: Mounting Engine plugin PixWinPlugin LogPluginManager: Mounting Engine plugin SubversionSourceControl LogPluginManager: Mounting Engine plugin RiderSourceCodeAccess LogPluginManager: Mounting Engine plugin RenderDocPlugin LogPluginManager: Mounting Engine plugin UObjectPlugin LogPluginManager: Mounting Engine plugin XCodeSourceCodeAccess LogPluginManager: Mounting Engine plugin VisualStudioSourceCodeAccess LogPluginManager: Mounting Engine plugin VisualStudioCodeSourceCodeAccess LogPluginManager: Mounting Engine plugin TextureFormatOodle LogPluginManager: Mounting Engine plugin AssetManagerEditor LogPluginManager: Mounting Engine plugin BlueprintHeaderView LogPluginManager: Mounting Engine plugin ChangelistReview LogPluginManager: Mounting Engine plugin CryptoKeys LogPluginManager: Mounting Engine plugin ColorGrading LogPluginManager: Mounting Engine plugin CurveEditorTools LogPluginManager: Mounting Engine plugin DataValidation LogPluginManager: Mounting Engine plugin EditorDebugTools LogPluginManager: Mounting Engine plugin EngineAssetDefinitions LogPluginManager: Mounting Engine plugin FacialAnimation LogPluginManager: Mounting Engine plugin EditorScriptingUtilities LogPluginManager: Mounting Engine plugin GeometryMode LogPluginManager: Mounting Engine plugin GameplayTagsEditor LogPluginManager: Mounting Engine plugin MacGraphicsSwitching LogPluginManager: Mounting Engine plugin MaterialAnalyzer LogPluginManager: Mounting Engine plugin ModelingToolsEditorMode LogPluginManager: Mounting Engine plugin MobileLauncherProfileWizard LogPluginManager: Mounting Engine plugin MeshLODToolset LogPluginManager: Mounting Engine plugin PluginBrowser LogPluginManager: Mounting Engine plugin SequencerAnimTools LogPluginManager: Mounting Engine plugin SpeedTreeImporter LogPluginManager: Mounting Engine plugin StylusInput LogPluginManager: Mounting Engine plugin UMGWidgetPreview LogPluginManager: Mounting Engine plugin ProxyLODPlugin LogPluginManager: Mounting Engine plugin UVEditor LogPluginManager: Mounting Engine plugin WorldPartitionHLODUtilities LogPluginManager: Mounting Engine plugin DatasmithContent LogPluginManager: Mounting Engine plugin GLTFExporter LogPluginManager: Mounting Engine plugin VariantManager LogPluginManager: Mounting Engine plugin VariantManagerContent LogPluginManager: Mounting Engine plugin AdvancedRenamer LogPluginManager: Mounting Engine plugin AutomationUtils LogPluginManager: Mounting Engine plugin BackChannel LogPluginManager: Mounting Engine plugin ChaosCaching LogPluginManager: Mounting Engine plugin ChaosEditor LogPluginManager: Mounting Engine plugin ChaosNiagara LogPluginManager: Mounting Engine plugin ChaosSolverPlugin LogPluginManager: Mounting Engine plugin ChaosUserDataPT LogPluginManager: Mounting Engine plugin CharacterAI LogPluginManager: Mounting Engine plugin Dataflow LogPluginManager: Mounting Engine plugin EditorDataStorage LogPluginManager: Mounting Engine plugin EditorPerformance LogPluginManager: Mounting Engine plugin EditorDataStorageFeatures LogPluginManager: Mounting Engine plugin Fracture LogPluginManager: Mounting Engine plugin EditorTelemetry LogPluginManager: Mounting Engine plugin FullBodyIK LogPluginManager: Mounting Engine plugin GeometryCollectionPlugin LogPluginManager: Mounting Engine plugin GeometryFlow LogPluginManager: Mounting Engine plugin GeometryDataflow LogPluginManager: Mounting Engine plugin LevelSequenceNavigatorBridge LogPluginManager: Mounting Engine plugin LowLevelNetTrace LogPluginManager: Mounting Engine plugin MeshModelingToolsetExp LogPluginManager: Mounting Engine plugin NFORDenoise LogPluginManager: Mounting Engine plugin PlanarCut LogPluginManager: Mounting Engine plugin PlatformCrypto LogPluginManager: Mounting Engine plugin PythonScriptPlugin LogPluginManager: Mounting Engine plugin SequenceNavigator LogPluginManager: Mounting Engine plugin SkeletalReduction LogPluginManager: Mounting Engine plugin RuntimeTelemetry LogPluginManager: Mounting Engine plugin LocalizableMessage LogPluginManager: Mounting Engine plugin ToolPresets LogPluginManager: Mounting Engine plugin Cascade LogPluginManager: Mounting Engine plugin Niagara LogPluginManager: Mounting Engine plugin NiagaraSimCaching LogPluginManager: Mounting Engine plugin AndroidMedia LogPluginManager: Mounting Engine plugin AvfMedia LogPluginManager: Mounting Engine plugin ImgMedia LogPluginManager: Mounting Engine plugin MediaCompositing LogPluginManager: Mounting Engine plugin MediaPlate LogPluginManager: Mounting Engine plugin WebMMedia LogPluginManager: Mounting Engine plugin WmfMedia LogPluginManager: Mounting Engine plugin LevelSequenceEditor LogPluginManager: Mounting Engine plugin ActorSequence LogPluginManager: Mounting Engine plugin TemplateSequence LogPluginManager: Mounting Engine plugin NNEDenoiser LogPluginManager: Mounting Engine plugin NNERuntimeORT LogPluginManager: Mounting Engine plugin ActorLayerUtilities LogPluginManager: Mounting Engine plugin MediaPlayerEditor LogPluginManager: Mounting Engine plugin SequencerScripting LogPluginManager: Mounting Engine plugin AndroidDeviceProfileSelector LogPluginManager: Mounting Engine plugin AndroidPermission LogPluginManager: Mounting Engine plugin AndroidFileServer LogPluginManager: Mounting Engine plugin AndroidMoviePlayer LogPluginManager: Mounting Engine plugin AppleImageUtils LogPluginManager: Mounting Engine plugin ArchVisCharacter LogPluginManager: Mounting Engine plugin AssetTags LogPluginManager: Mounting Engine plugin AudioCapture LogPluginManager: Mounting Engine plugin AudioSynesthesia LogPluginManager: Mounting Engine plugin CableComponent LogPluginManager: Mounting Engine plugin AudioWidgets LogPluginManager: Mounting Engine plugin ChunkDownloader LogPluginManager: Mounting Engine plugin ComputeFramework LogPluginManager: Mounting Engine plugin ExampleDeviceProfileSelector LogPluginManager: Mounting Engine plugin CustomMeshComponent LogPluginManager: Mounting Engine plugin AppleMoviePlayer LogPluginManager: Mounting Engine plugin GeometryCache LogPluginManager: Mounting Engine plugin GeometryProcessing LogPluginManager: Mounting Engine plugin GoogleCloudMessaging LogPluginManager: Mounting Engine plugin GooglePAD LogPluginManager: Mounting Engine plugin HairStrands LogPluginManager: Mounting Engine plugin InputDebugging LogPluginManager: Mounting Engine plugin IOSDeviceProfileSelector LogPluginManager: Mounting Engine plugin LinuxDeviceProfileSelector LogPluginManager: Mounting Engine plugin LocationServicesBPLibrary LogPluginManager: Mounting Engine plugin MeshModelingToolset LogPluginManager: Mounting Engine plugin Metasound LogPluginManager: Mounting Engine plugin MobilePatchingUtils LogPluginManager: Mounting Engine plugin MsQuic LogPluginManager: Mounting Engine plugin ProceduralMeshComponent LogPluginManager: Mounting Engine plugin PropertyAccessEditor LogPluginManager: Mounting Engine plugin ResonanceAudio LogPluginManager: Mounting Engine plugin PropertyBindingUtils LogPluginManager: Mounting Engine plugin SignificanceManager LogPluginManager: Mounting Engine plugin RigVM LogPluginManager: Mounting Engine plugin SoundFields LogPluginManager: Mounting Engine plugin StateTree LogPluginManager: Mounting Engine plugin Synthesis LogPluginManager: Mounting Engine plugin WaveTable LogPluginManager: Mounting Engine plugin WebMMoviePlayer LogPluginManager: Mounting Engine plugin WindowsDeviceProfileSelector LogPluginManager: Mounting Engine plugin WindowsMoviePlayer LogPluginManager: Mounting Engine plugin TcpMessaging LogPluginManager: Mounting Engine plugin UdpMessaging LogPluginManager: Mounting Engine plugin MetaHumanSDK LogPluginManager: Mounting Engine plugin OnlineBase LogPluginManager: Mounting Engine plugin EOSShared LogPluginManager: Mounting Engine plugin OnlineServices LogPluginManager: Mounting Engine plugin OnlineSubsystem LogPluginManager: Mounting Engine plugin OnlineSubsystemNull LogPluginManager: Mounting Engine plugin OnlineSubsystemUtils LogPluginManager: Mounting Engine plugin LauncherChunkInstaller LogPluginManager: Mounting Engine plugin InterchangeTests LogPluginManager: Mounting Engine plugin CameraCalibrationCore LogPluginManager: Mounting Engine plugin Takes LogPluginManager: Mounting Engine plugin Paper2D LogPluginManager: Mounting Engine plugin AISupport LogPluginManager: Mounting Engine plugin EnvironmentQueryEditor LogPluginManager: Mounting Engine plugin AnimationData LogPluginManager: Mounting Engine plugin ACLPlugin LogPluginManager: Mounting Engine plugin AnimationModifierLibrary LogPluginManager: Mounting Engine plugin BlendSpaceMotionAnalysis LogPluginManager: Mounting Engine plugin ControlRig LogPluginManager: Mounting Engine plugin ControlRigModules LogPluginManager: Mounting Engine plugin ControlRigSpline LogPluginManager: Mounting Engine plugin DeformerGraph LogPluginManager: Mounting Engine plugin GameplayInsights LogPluginManager: Mounting Engine plugin IKRig LogPluginManager: Mounting Engine plugin RigLogic LogPluginManager: Mounting Engine plugin TweeningUtils LogPluginManager: Mounting Engine plugin CameraShakePreviewer LogPluginManager: Mounting Engine plugin EngineCameras LogPluginManager: Mounting Engine plugin GameplayCameras LogPluginManager: Mounting Engine plugin AlembicImporter LogPluginManager: Mounting Engine plugin InterchangeEditor LogPluginManager: Mounting Engine plugin Interchange LogPluginManager: Mounting Engine plugin InterchangeAssets LogPluginManager: Mounting Engine plugin SkeletalMeshModelingTools LogPluginManager: Mounting Engine plugin PortableObjectFileDataSource LogPluginManager: Mounting Engine plugin CompositeCore LogPluginManager: Mounting Engine plugin ObjectMixer LogPluginManager: Mounting Engine plugin LightMixer LogPluginManager: Mounting Engine plugin XInputDevice LogPluginManager: Mounting Engine plugin OnlineSubsystemIOS LogPluginManager: Mounting Engine plugin BaseCharacterFXEditor LogPluginManager: Mounting Engine plugin ContentBrowserAssetDataSource LogPluginManager: Mounting Engine plugin ContentBrowserClassDataSource LogPluginManager: Mounting Engine plugin OnlineSubsystemGooglePlay LogPluginManager: Mounting Engine plugin ContentBrowserFileDataSource SourceControl: Revision control is disabled SourceControl: Revision control is disabled SourceControl: Revision control is disabled LogWindows: Failed to load 'WinPixGpuCapturer.dll' (GetLastError=126) LogWindows: File 'WinPixGpuCapturer.dll' does not exist PixWinPlugin: PIX capture plugin failed to initialize! Check that the process is launched from PIX. LogConfig: Applying CVar settings from Section [/Script/RenderDocPlugin.RenderDocPluginSettings] File [Engine] RenderDocPlugin: Display: RenderDoc plugin will not be loaded. Use '-AttachRenderDoc' on the cmd line or enable 'renderdoc.AutoAttach' in the plugin settings. LogStudioTelemetry: Started StudioTelemetry Session LogNFORDenoise: NFORDenoise function starting up LogEOSShared: Loaded "D:/Program Files/Epic Games/UE_5.6/Engine/Binaries/Win64/EOSSDK-Win64-Shipping.dll" LogEOSShared: FEOSSDKManager::Initialize Initializing EOSSDK Version:1.17.0-41373641 LogInit: Using libcurl 8.12.1 LogInit: - built for Windows LogInit: - supports SSL with OpenSSL/1.1.1t LogInit: - supports HTTP deflate (compression) using libz 1.3 LogInit: - other features: LogInit: CURL_VERSION_SSL LogInit: CURL_VERSION_LIBZ LogInit: CURL_VERSION_IPV6 LogInit: CURL_VERSION_ASYNCHDNS LogInit: CURL_VERSION_LARGEFILE LogInit: CURL_VERSION_TLSAUTH_SRP LogInit: CURL_VERSION_HTTP2 LogInit: CurlRequestOptions (configurable via config and command line): LogInit: - bVerifyPeer = true - Libcurl will verify peer certificate LogInit: - bUseHttpProxy = false - Libcurl will NOT use HTTP proxy LogInit: - bDontReuseConnections = false - Libcurl will reuse connections LogInit: - MaxHostConnections = 16 - Libcurl will limit the number of connections to a host LogInit: - LocalHostAddr = Default LogInit: - BufferSize = 65536 LogInit: CreateHttpThread using FCurlMultiPollEventLoopHttpThread LogInit: Creating http thread with maximum 256 concurrent requests LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467 LogOnline: OSS: Created online subsystem instance for: NULL LogOnline: OSS: TryLoadSubsystemAndSetDefault: Loaded subsystem for type [NULL] LogConfig: Applying CVar settings from Section [/Script/CompositeCore.CompositeCorePluginSettings] File [Engine] LogInit: ExecutableName: UnrealEditor.exe LogInit: Build: ++UE5+Release-5.6-CL-44394996 LogInit: Platform=WindowsEditor LogInit: MachineId=8f72a0d54ce1f48fdbdf319e150d2afc LogInit: DeviceId= LogInit: Engine Version: 5.6.1-44394996+++UE5+Release-5.6 LogInit: Compatible Engine Version: 5.6.0-43139311+++UE5+Release-5.6 LogInit: Net CL: 43139311 LogInit: OS: Windows 11 (24H2) [10.0.26100.6899] (), CPU: Intel(R) Xeon(R) CPU E5-2680 v4 @ 2.40GHz, GPU: NVIDIA GeForce GTX 1070 LogInit: Compiled (64-bit): Jul 28 2025 20:53:34 LogInit: Architecture: x64 LogInit: Compiled with Visual C++: 19.38.33130.00 LogInit: Build Configuration: Development LogInit: Branch Name: ++UE5+Release-5.6 LogInit: Command Line: LogInit: Base Directory: D:/Program Files/Epic Games/UE_5.6/Engine/Binaries/Win64/ LogInit: Allocator: Mimalloc LogInit: Installed Engine Build: 1 LogInit: This binary is optimized with LTO: no, PGO: no, instrumented for PGO data collection: no LogDevObjectVersion: Number of dev versions registered: 37 LogDevObjectVersion: Dev-Blueprints (B0D832E4-1F89-4F0D-ACCF-7EB736FD4AA2): 10 LogDevObjectVersion: Dev-Build (E1C64328-A22C-4D53-A36C-8E866417BD8C): 0 LogDevObjectVersion: Dev-Core (375EC13C-06E4-48FB-B500-84F0262A717E): 4 LogDevObjectVersion: Dev-Editor (E4B068ED-F494-42E9-A231-DA0B2E46BB41): 40 LogDevObjectVersion: Dev-Framework (CFFC743F-43B0-4480-9391-14DF171D2073): 37 LogDevObjectVersion: Dev-Mobile (B02B49B5-BB20-44E9-A304-32B752E40360): 3 LogDevObjectVersion: Dev-Networking (A4E4105C-59A1-49B5-A7C5-40C4547EDFEE): 0 LogDevObjectVersion: Dev-Online (39C831C9-5AE6-47DC-9A44-9C173E1C8E7C): 0 LogDevObjectVersion: Dev-Physics (78F01B33-EBEA-4F98-B9B4-84EACCB95AA2): 20 LogDevObjectVersion: Dev-Platform (6631380F-2D4D-43E0-8009-CF276956A95A): 0 LogDevObjectVersion: Dev-Rendering (12F88B9F-8875-4AFC-A67C-D90C383ABD29): 49 LogDevObjectVersion: Dev-Sequencer (7B5AE74C-D270-4C10-A958-57980B212A5A): 13 LogDevObjectVersion: Dev-VR (D7296918-1DD6-4BDD-9DE2-64A83CC13884): 3 LogDevObjectVersion: Dev-LoadTimes (C2A15278-BFE7-4AFE-6C17-90FF531DF755): 1 LogDevObjectVersion: Private-Geometry (6EACA3D4-40EC-4CC1-B786-8BED09428FC5): 3 LogDevObjectVersion: Dev-AnimPhys (29E575DD-E0A3-4627-9D10-D276232CDCEA): 17 LogDevObjectVersion: Dev-Anim (AF43A65D-7FD3-4947-9873-3E8ED9C1BB05): 15 LogDevObjectVersion: Dev-ReflectionCapture (6B266CEC-1EC7-4B8F-A30B-E4D90942FC07): 1 LogDevObjectVersion: Dev-Automation (0DF73D61-A23F-47EA-B727-89E90C41499A): 1 LogDevObjectVersion: FortniteMain (601D1886-AC64-4F84-AA16-D3DE0DEAC7D6): 207 LogDevObjectVersion: FortniteValkyrie (8DBC2C5B-54A7-43E0-A768-FCBB7DA29060): 8 LogDevObjectVersion: FortniteSeason (5B4C06B7-2463-4AF8-805B-BF70CDF5D0DD): 13 LogDevObjectVersion: FortniteRelease (E7086368-6B23-4C58-8439-1B7016265E91): 17 LogDevObjectVersion: Dev-Enterprise (9DFFBCD6-494F-0158-E221-12823C92A888): 11 LogDevObjectVersion: Dev-Niagara (F2AED0AC-9AFE-416F-8664-AA7FFA26D6FC): 1 LogDevObjectVersion: Dev-Destruction (174F1F0B-B4C6-45A5-B13F-2EE8D0FB917D): 10 LogDevObjectVersion: Dev-Physics-Ext (35F94A83-E258-406C-A318-09F59610247C): 41 LogDevObjectVersion: Dev-PhysicsMaterial-Chaos (B68FC16E-8B1B-42E2-B453-215C058844FE): 1 LogDevObjectVersion: Dev-CineCamera (B2E18506-4273-CFC2-A54E-F4BB758BBA07): 1 LogDevObjectVersion: Dev-VirtualProduction (64F58936-FD1B-42BA-BA96-7289D5D0FA4E): 1 LogDevObjectVersion: UE5-Main (697DD581-E64F-41AB-AA4A-51ECBEB7B628): 121 LogDevObjectVersion: UE5-Release (D89B5E42-24BD-4D46-8412-ACA8DF641779): 56 LogDevObjectVersion: UE5-SpecialProject (59DA5D52-1232-4948-B878-597870B8E98B): 9 LogDevObjectVersion: Dev-MediaFramework (6F0ED827-A609-4895-9C91-998D90180EA4): 2 LogDevObjectVersion: Dev-NaniteResearch (30D58BE3-95EA-4282-A6E3-B159D8EBB06A): 1 LogDevObjectVersion: Dev-ComputeFramework (6304A3E7-0059-4F59-8CFC-21BD7721FD4E): 0 LogDevObjectVersion: LensFileVersion (8652A554-966A-466C-9FD7-1C6DD61B1ADB): 1 LogInit: Presizing for max 25165824 objects, including 0 objects not considered by GC. LogInit: Object subsystem initialized LogConfig: Set CVar [[con.DebugEarlyDefault:1]] LogConfig: CVar [[con.DebugLateDefault:1]] deferred - dummy variable created LogConfig: CVar [[con.DebugLateCheat:1]] deferred - dummy variable created LogConfig: CVar [[LogNamedEventFilters:Frame *]] deferred - dummy variable created LogConfig: Set CVar [[r.setres:1280x720]] LogConfig: CVar [[framepro.ScopeMinTimeMicroseconds:10]] deferred - dummy variable created LogConfig: Set CVar [[fx.NiagaraAllowRuntimeScalabilityChanges:1]] LogConfig: CVar [[QualityLevelMapping:high]] deferred - dummy variable created LogConfig: CVar [[r.Occlusion.SingleRHIThreadStall:1]] deferred - dummy variable created LogConfig: Set CVar [[r.Nanite.Streaming.ReservedResources:1]] LogConfig: CVar [[D3D12.Bindless.ResourceDescriptorHeapSize:32768]] deferred - dummy variable created LogConfig: CVar [[D3D12.Bindless.SamplerDescriptorHeapSize:2048]] deferred - dummy variable created LogConfig: Set CVar [[r.PSOPrecache.GlobalShaders:1]] LogConfig: Set CVar [[r.VRS.EnableSoftware:1]] LogConfig: Set CVar [[r.VRS.ContrastAdaptiveShading:1]] [2025.10.23-08.32.29:810][ 0]LogConfig: Set CVar [[r.VSync:0]] [2025.10.23-08.32.29:812][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.RendererSettings] File [Engine] [2025.10.23-08.32.29:812][ 0]LogConfig: CVar [[VisualizeCalibrationColorMaterialPath:/Engine/EngineMaterials/PPM_DefaultCalibrationColor.PPM_DefaultCalibrationColor]] deferred - dummy variable created [2025.10.23-08.32.29:812][ 0]LogConfig: CVar [[VisualizeCalibrationGrayscaleMaterialPath:/Engine/EngineMaterials/PPM_DefaultCalibrationGrayscale.PPM_DefaultCalibrationGrayscale]] deferred - dummy variable created [2025.10.23-08.32.29:812][ 0]LogConfig: Set CVar [[r.GPUCrashDebugging:0]] [2025.10.23-08.32.29:812][ 0]LogConfig: CVar [[MaxSkinBones:(Default=65536,PerPlatform=(("Mobile", 256)))]] deferred - dummy variable created [2025.10.23-08.32.29:812][ 0]LogConfig: Set CVar [[r.Shaders.RemoveUnusedInterpolators:1]] [2025.10.23-08.32.29:812][ 0]LogConfig: Set CVar [[r.Shadow.DetectVertexShaderLayerAtRuntime:1]] [2025.10.23-08.32.29:812][ 0]LogConfig: Set CVar [[r.Mobile.ShadingPath:0]] [2025.10.23-08.32.29:812][ 0]LogConfig: Set CVar [[r.Mobile.AllowDeferredShadingOpenGL:0]] [2025.10.23-08.32.29:812][ 0]LogConfig: Set CVar [[r.Mobile.SupportGPUScene:1]] [2025.10.23-08.32.29:812][ 0]LogConfig: Set CVar [[r.Mobile.AntiAliasing:1]] [2025.10.23-08.32.29:812][ 0]LogConfig: Set CVar [[r.Mobile.FloatPrecisionMode:0]] [2025.10.23-08.32.29:812][ 0]LogConfig: Set CVar [[r.Mobile.AllowDitheredLODTransition:0]] [2025.10.23-08.32.29:812][ 0]LogConfig: Set CVar [[r.Mobile.VirtualTextures:0]] [2025.10.23-08.32.29:812][ 0]LogConfig: Set CVar [[r.DiscardUnusedQuality:0]] [2025.10.23-08.32.29:812][ 0]LogConfig: Set CVar [[r.AllowOcclusionQueries:1]] [2025.10.23-08.32.29:812][ 0]LogConfig: Set CVar [[r.MinScreenRadiusForLights:0.030000]] [2025.10.23-08.32.29:812][ 0]LogConfig: Set CVar [[r.MinScreenRadiusForDepthPrepass:0.030000]] [2025.10.23-08.32.29:812][ 0]LogConfig: Set CVar [[r.PrecomputedVisibilityWarning:0]] [2025.10.23-08.32.29:812][ 0]LogConfig: Set CVar [[r.TextureStreaming:1]] [2025.10.23-08.32.29:812][ 0]LogConfig: Set CVar [[Compat.UseDXT5NormalMaps:0]] [2025.10.23-08.32.29:812][ 0]LogConfig: Set CVar [[r.VirtualTextures:1]] [2025.10.23-08.32.29:812][ 0]LogConfig: Set CVar [[r.VirtualTexturedLightmaps:0]] [2025.10.23-08.32.29:812][ 0]LogConfig: Set CVar [[r.VT.TileSize:128]] [2025.10.23-08.32.29:812][ 0]LogConfig: Set CVar [[r.VT.TileBorderSize:4]] [2025.10.23-08.32.29:812][ 0]LogConfig: Set CVar [[r.VT.AnisotropicFiltering:0]] [2025.10.23-08.32.29:812][ 0]LogConfig: Set CVar [[r.VT.EnableAutoImport:0]] [2025.10.23-08.32.29:812][ 0]LogConfig: CVar [[bEnableVirtualTextureOpacityMask:1]] deferred - dummy variable created [2025.10.23-08.32.29:812][ 0]LogConfig: Set CVar [[r.MeshPaintVirtualTexture.Support:1]] [2025.10.23-08.32.29:812][ 0]LogConfig: Set CVar [[r.MeshPaintVirtualTexture.TileSize:32]] [2025.10.23-08.32.29:812][ 0]LogConfig: Set CVar [[r.MeshPaintVirtualTexture.TileBorderSize:2]] [2025.10.23-08.32.29:812][ 0]LogConfig: Set CVar [[r.MeshPaintVirtualTexture.UseCompression:1]] [2025.10.23-08.32.29:812][ 0]LogConfig: Set CVar [[r.StaticMesh.DefaultMeshPaintTextureSupport:1]] [2025.10.23-08.32.29:812][ 0]LogConfig: Set CVar [[r.MeshPaintVirtualTexture.DefaultTexelsPerVertex:4]] [2025.10.23-08.32.29:812][ 0]LogConfig: Set CVar [[r.MeshPaintVirtualTexture.MaxTextureSize:4096]] [2025.10.23-08.32.29:812][ 0]LogConfig: Set CVar [[r.vt.rvt.EnableBaseColor:1]] [2025.10.23-08.32.29:813][ 0]LogConfig: Set CVar [[r.vt.rvt.EnableBaseColorRoughness:1]] [2025.10.23-08.32.29:813][ 0]LogConfig: Set CVar [[r.vt.rvt.EnableBaseColorSpecular:1]] [2025.10.23-08.32.29:813][ 0]LogConfig: Set CVar [[r.vt.rvt.EnableMask4:1]] [2025.10.23-08.32.29:813][ 0]LogConfig: Set CVar [[r.vt.rvt.EnableWorldHeight:1]] [2025.10.23-08.32.29:813][ 0]LogConfig: Set CVar [[r.vt.rvt.EnableDisplacement:1]] [2025.10.23-08.32.29:813][ 0]LogConfig: Set CVar [[r.vt.rvt.HighQualityPerPixelHeight:1]] [2025.10.23-08.32.29:813][ 0]LogConfig: CVar [[WorkingColorSpaceChoice:sRGB]] deferred - dummy variable created [2025.10.23-08.32.29:813][ 0]LogConfig: CVar [[RedChromaticityCoordinate:(X=0.640000,Y=0.330000)]] deferred - dummy variable created [2025.10.23-08.32.29:813][ 0]LogConfig: CVar [[GreenChromaticityCoordinate:(X=0.300000,Y=0.600000)]] deferred - dummy variable created [2025.10.23-08.32.29:813][ 0]LogConfig: CVar [[BlueChromaticityCoordinate:(X=0.150000,Y=0.060000)]] deferred - dummy variable created [2025.10.23-08.32.29:813][ 0]LogConfig: CVar [[WhiteChromaticityCoordinate:(X=0.312700,Y=0.329000)]] deferred - dummy variable created [2025.10.23-08.32.29:813][ 0]LogConfig: Set CVar [[r.LegacyLuminanceFactors:0]] [2025.10.23-08.32.29:813][ 0]LogConfig: Set CVar [[r.ClearCoatNormal:0]] [2025.10.23-08.32.29:813][ 0]LogConfig: Set CVar [[r.DynamicGlobalIlluminationMethod:1]] [2025.10.23-08.32.29:813][ 0]LogConfig: Set CVar [[r.ReflectionMethod:1]] [2025.10.23-08.32.29:813][ 0]LogConfig: Set CVar [[r.ReflectionCaptureResolution:128]] [2025.10.23-08.32.29:813][ 0]LogConfig: Set CVar [[r.ReflectionEnvironmentLightmapMixBasedOnRoughness:1]] [2025.10.23-08.32.29:813][ 0]LogConfig: Set CVar [[r.Lumen.HardwareRayTracing:1]] [2025.10.23-08.32.29:813][ 0]LogConfig: Set CVar [[r.Lumen.HardwareRayTracing.LightingMode:0]] [2025.10.23-08.32.29:813][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyReflections.FrontLayer.EnableForProject:0]] [2025.10.23-08.32.29:813][ 0]LogConfig: Set CVar [[r.Lumen.TraceMeshSDFs:0]] [2025.10.23-08.32.29:813][ 0]LogConfig: Set CVar [[r.Lumen.ScreenTracingSource:0]] [2025.10.23-08.32.29:814][ 0]LogConfig: Set CVar [[r.Lumen.Reflections.HardwareRayTracing.Translucent.Refraction.EnableForProject:1]] [2025.10.23-08.32.29:814][ 0]LogConfig: Set CVar [[r.MegaLights.EnableForProject:0]] [2025.10.23-08.32.29:814][ 0]LogConfig: Set CVar [[r.RayTracing.Shadows:0]] [2025.10.23-08.32.29:814][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.Enable:1]] [2025.10.23-08.32.29:814][ 0]LogConfig: Set CVar [[r.RayTracing:1]] [2025.10.23-08.32.29:814][ 0]LogConfig: Set CVar [[r.RayTracing.RayTracingProxies.ProjectEnabled:1]] [2025.10.23-08.32.29:814][ 0]LogConfig: Set CVar [[r.RayTracing.UseTextureLod:0]] [2025.10.23-08.32.29:814][ 0]LogConfig: Set CVar [[r.PathTracing:1]] [2025.10.23-08.32.29:814][ 0]LogConfig: Set CVar [[r.GenerateMeshDistanceFields:1]] [2025.10.23-08.32.29:814][ 0]LogConfig: Set CVar [[r.DistanceFields.DefaultVoxelDensity:0.200000]] [2025.10.23-08.32.29:814][ 0]LogConfig: Set CVar [[r.Nanite.ProjectEnabled:1]] [2025.10.23-08.32.29:814][ 0]LogConfig: Set CVar [[r.AllowStaticLighting:0]] [2025.10.23-08.32.29:814][ 0]LogConfig: Set CVar [[r.NormalMapsForStaticLighting:0]] [2025.10.23-08.32.29:814][ 0]LogConfig: Set CVar [[r.ForwardShading:0]] [2025.10.23-08.32.29:814][ 0]LogConfig: Set CVar [[r.VertexFoggingForOpaque:1]] [2025.10.23-08.32.29:814][ 0]LogConfig: Set CVar [[r.SeparateTranslucency:1]] [2025.10.23-08.32.29:814][ 0]LogConfig: Set CVar [[r.TranslucentSortPolicy:0]] [2025.10.23-08.32.29:814][ 0]LogConfig: CVar [[TranslucentSortAxis:(X=0.000000,Y=-1.000000,Z=0.000000)]] deferred - dummy variable created [2025.10.23-08.32.29:814][ 0]LogConfig: Set CVar [[r.LocalFogVolume.ApplyOnTranslucent:0]] [2025.10.23-08.32.29:814][ 0]LogConfig: Set CVar [[xr.VRS.FoveationLevel:0]] [2025.10.23-08.32.29:814][ 0]LogConfig: Set CVar [[xr.VRS.DynamicFoveation:0]] [2025.10.23-08.32.29:814][ 0]LogConfig: Set CVar [[r.CustomDepth:1]] [2025.10.23-08.32.29:814][ 0]LogConfig: Set CVar [[r.CustomDepthTemporalAAJitter:1]] [2025.10.23-08.32.29:814][ 0]LogConfig: Set CVar [[r.PostProcessing.PropagateAlpha:0]] [2025.10.23-08.32.29:814][ 0]LogConfig: Set CVar [[r.Deferred.SupportPrimitiveAlphaHoldout:0]] [2025.10.23-08.32.29:814][ 0]LogConfig: Set CVar [[r.DefaultFeature.Bloom:1]] [2025.10.23-08.32.29:814][ 0]LogConfig: Set CVar [[r.DefaultFeature.AmbientOcclusion:1]] [2025.10.23-08.32.29:814][ 0]LogConfig: Set CVar [[r.DefaultFeature.AmbientOcclusionStaticFraction:1]] [2025.10.23-08.32.29:814][ 0]LogConfig: Set CVar [[r.DefaultFeature.AutoExposure:0]] [2025.10.23-08.32.29:814][ 0]LogConfig: Set CVar [[r.DefaultFeature.AutoExposure.Method:0]] [2025.10.23-08.32.29:814][ 0]LogConfig: Set CVar [[r.DefaultFeature.AutoExposure.Bias:1.000000]] [2025.10.23-08.32.29:814][ 0]LogConfig: Set CVar [[r.DefaultFeature.AutoExposure.ExtendDefaultLuminanceRange:1]] [2025.10.23-08.32.29:814][ 0]LogConfig: Set CVar [[r.DefaultFeature.LocalExposure.HighlightContrastScale:0.800000]] [2025.10.23-08.32.29:814][ 0]LogConfig: Set CVar [[r.DefaultFeature.LocalExposure.ShadowContrastScale:0.800000]] [2025.10.23-08.32.29:814][ 0]LogConfig: Set CVar [[r.DefaultFeature.MotionBlur:0]] [2025.10.23-08.32.29:814][ 0]LogConfig: Set CVar [[r.DefaultFeature.LensFlare:0]] [2025.10.23-08.32.29:814][ 0]LogConfig: Set CVar [[r.TemporalAA.Upsampling:1]] [2025.10.23-08.32.29:814][ 0]LogConfig: Set CVar [[r.AntiAliasingMethod:0]] [2025.10.23-08.32.29:814][ 0]LogConfig: Set CVar [[r.MSAACount:4]] [2025.10.23-08.32.29:814][ 0]LogConfig: Set CVar [[r.DefaultFeature.LightUnits:1]] [2025.10.23-08.32.29:814][ 0]LogConfig: Set CVar [[r.DefaultBackBufferPixelFormat:4]] [2025.10.23-08.32.29:814][ 0]LogConfig: Set CVar [[r.ScreenPercentage.Default:100.000000]] [2025.10.23-08.32.29:815][ 0]LogConfig: Set CVar [[r.ScreenPercentage.Default.Desktop.Mode:1]] [2025.10.23-08.32.29:815][ 0]LogConfig: Set CVar [[r.ScreenPercentage.Default.Mobile.Mode:0]] [2025.10.23-08.32.29:815][ 0]LogConfig: Set CVar [[r.ScreenPercentage.Default.VR.Mode:0]] [2025.10.23-08.32.29:815][ 0]LogConfig: Set CVar [[r.ScreenPercentage.Default.PathTracer.Mode:0]] [2025.10.23-08.32.29:815][ 0]LogConfig: Set CVar [[r.Shadow.UnbuiltPreviewInGame:1]] [2025.10.23-08.32.29:815][ 0]LogConfig: Set CVar [[r.StencilForLODDither:0]] [2025.10.23-08.32.29:815][ 0]LogConfig: Set CVar [[r.EarlyZPass:3]] [2025.10.23-08.32.29:815][ 0]LogConfig: Set CVar [[r.EarlyZPassOnlyMaterialMasking:0]] [2025.10.23-08.32.29:815][ 0]LogConfig: Set CVar [[r.Shadow.CSMCaching:0]] [2025.10.23-08.32.29:815][ 0]LogConfig: Set CVar [[r.DBuffer:1]] [2025.10.23-08.32.29:815][ 0]LogConfig: Set CVar [[r.ClearSceneMethod:1]] [2025.10.23-08.32.29:815][ 0]LogConfig: Set CVar [[r.VelocityOutputPass:0]] [2025.10.23-08.32.29:815][ 0]LogConfig: Set CVar [[r.Velocity.EnableVertexDeformation:2]] [2025.10.23-08.32.29:815][ 0]LogConfig: Set CVar [[r.SelectiveBasePassOutputs:0]] [2025.10.23-08.32.29:815][ 0]LogConfig: CVar [[bDefaultParticleCutouts:0]] deferred - dummy variable created [2025.10.23-08.32.29:815][ 0]LogConfig: Set CVar [[fx.GPUSimulationTextureSizeX:1024]] [2025.10.23-08.32.29:815][ 0]LogConfig: Set CVar [[fx.GPUSimulationTextureSizeY:1024]] [2025.10.23-08.32.29:815][ 0]LogConfig: Set CVar [[r.AllowGlobalClipPlane:0]] [2025.10.23-08.32.29:815][ 0]LogConfig: Set CVar [[r.GBufferFormat:1]] [2025.10.23-08.32.29:815][ 0]LogConfig: Set CVar [[r.MorphTarget.Mode:1]] [2025.10.23-08.32.29:815][ 0]LogConfig: Set CVar [[r.MorphTarget.MaxBlendWeight:5.000000]] [2025.10.23-08.32.29:815][ 0]LogConfig: Set CVar [[r.SupportSkyAtmosphere:1]] [2025.10.23-08.32.29:815][ 0]LogConfig: Set CVar [[r.SupportSkyAtmosphereAffectsHeightFog:1]] [2025.10.23-08.32.29:815][ 0]LogConfig: Set CVar [[r.SupportExpFogMatchesVolumetricFog:0]] [2025.10.23-08.32.29:815][ 0]LogConfig: Set CVar [[r.SupportLocalFogVolumes:1]] [2025.10.23-08.32.29:815][ 0]LogConfig: Set CVar [[r.SupportCloudShadowOnForwardLitTranslucent:0]] [2025.10.23-08.32.29:815][ 0]LogConfig: Set CVar [[r.LightFunctionAtlas.Format:0]] [2025.10.23-08.32.29:815][ 0]LogConfig: Set CVar [[r.VolumetricFog.LightFunction:1]] [2025.10.23-08.32.29:815][ 0]LogConfig: Set CVar [[r.Deferred.UsesLightFunctionAtlas:1]] [2025.10.23-08.32.29:815][ 0]LogConfig: Set CVar [[r.SingleLayerWater.UsesLightFunctionAtlas:0]] [2025.10.23-08.32.29:815][ 0]LogConfig: Set CVar [[r.Translucent.UsesLightFunctionAtlas:0]] [2025.10.23-08.32.29:815][ 0]LogConfig: Set CVar [[r.Translucent.UsesIESProfiles:0]] [2025.10.23-08.32.29:815][ 0]LogConfig: Set CVar [[r.Translucent.UsesRectLights:0]] [2025.10.23-08.32.29:815][ 0]LogConfig: Set CVar [[r.Translucent.UsesShadowedLocalLights:0]] [2025.10.23-08.32.29:815][ 0]LogConfig: Set CVar [[vr.InstancedStereo:0]] [2025.10.23-08.32.29:815][ 0]LogConfig: Set CVar [[r.MobileHDR:1]] [2025.10.23-08.32.29:815][ 0]LogConfig: Set CVar [[vr.MobileMultiView:0]] [2025.10.23-08.32.29:815][ 0]LogConfig: Set CVar [[r.Mobile.UseHWsRGBEncoding:0]] [2025.10.23-08.32.29:815][ 0]LogConfig: Set CVar [[vr.RoundRobinOcclusion:0]] [2025.10.23-08.32.29:815][ 0]LogConfig: Set CVar [[r.MeshStreaming:0]] [2025.10.23-08.32.29:815][ 0]LogConfig: Set CVar [[r.HeterogeneousVolumes:1]] [2025.10.23-08.32.29:815][ 0]LogConfig: Set CVar [[r.HeterogeneousVolumes.Shadows:0]] [2025.10.23-08.32.29:815][ 0]LogConfig: Set CVar [[r.Translucency.HeterogeneousVolumes:0]] [2025.10.23-08.32.29:815][ 0]LogConfig: Set CVar [[r.WireframeCullThreshold:5.000000]] [2025.10.23-08.32.29:815][ 0]LogConfig: Set CVar [[r.SupportStationarySkylight:1]] [2025.10.23-08.32.29:815][ 0]LogConfig: Set CVar [[r.SupportLowQualityLightmaps:1]] [2025.10.23-08.32.29:815][ 0]LogConfig: Set CVar [[r.SupportPointLightWholeSceneShadows:1]] [2025.10.23-08.32.29:815][ 0]LogConfig: Set CVar [[r.Shadow.TranslucentPerObject.ProjectEnabled:0]] [2025.10.23-08.32.29:815][ 0]LogConfig: Set CVar [[r.Water.SingleLayerWater.SupportCloudShadow:0]] [2025.10.23-08.32.29:815][ 0]LogConfig: Set CVar [[r.Substrate:0]] [2025.10.23-08.32.29:815][ 0]LogConfig: Set CVar [[r.Substrate.OpaqueMaterialRoughRefraction:0]] [2025.10.23-08.32.29:815][ 0]LogConfig: Set CVar [[r.Refraction.Blur:1]] [2025.10.23-08.32.29:815][ 0]LogConfig: Set CVar [[r.Substrate.Debug.AdvancedVisualizationShaders:0]] [2025.10.23-08.32.29:815][ 0]LogConfig: Set CVar [[r.Substrate.EnableLayerSupport:0]] [2025.10.23-08.32.29:815][ 0]LogConfig: Set CVar [[r.Material.RoughDiffuse:0]] [2025.10.23-08.32.29:815][ 0]LogConfig: Set CVar [[r.Material.EnergyConservation:0]] [2025.10.23-08.32.29:815][ 0]LogConfig: Set CVar [[r.Material.DefaultAutoMaterialUsage:1]] [2025.10.23-08.32.29:815][ 0]LogConfig: Set CVar [[r.OIT.SortedPixels:0]] [2025.10.23-08.32.29:815][ 0]LogConfig: Set CVar [[r.HairStrands.LODMode:1]] [2025.10.23-08.32.29:815][ 0]LogConfig: Set CVar [[r.SkinCache.CompileShaders:1]] [2025.10.23-08.32.29:815][ 0]LogConfig: Set CVar [[r.VRS.Support:1]] [2025.10.23-08.32.29:815][ 0]LogConfig: Set CVar [[r.SkinCache.SkipCompilingGPUSkinVF:0]] [2025.10.23-08.32.29:815][ 0]LogConfig: Set CVar [[r.SkinCache.DefaultBehavior:1]] [2025.10.23-08.32.29:815][ 0]LogConfig: Set CVar [[r.SkinCache.SceneMemoryLimitInMB:128.000000]] [2025.10.23-08.32.29:816][ 0]LogConfig: Set CVar [[r.Mobile.EnableStaticAndCSMShadowReceivers:1]] [2025.10.23-08.32.29:816][ 0]LogConfig: Set CVar [[r.Mobile.EnableMovableLightCSMShaderCulling:1]] [2025.10.23-08.32.29:816][ 0]LogConfig: Set CVar [[r.Mobile.Forward.EnableLocalLights:1]] [2025.10.23-08.32.29:816][ 0]LogConfig: Set CVar [[r.Mobile.Forward.EnableClusteredReflections:0]] [2025.10.23-08.32.29:816][ 0]LogConfig: Set CVar [[r.Mobile.AllowDistanceFieldShadows:1]] [2025.10.23-08.32.29:816][ 0]LogConfig: Set CVar [[r.Mobile.EnableMovableSpotlightsShadow:0]] [2025.10.23-08.32.29:816][ 0]LogConfig: Set CVar [[r.GPUSkin.Support16BitBoneIndex:0]] [2025.10.23-08.32.29:816][ 0]LogConfig: Set CVar [[r.GPUSkin.Limit2BoneInfluences:0]] [2025.10.23-08.32.29:816][ 0]LogConfig: Set CVar [[r.SupportDepthOnlyIndexBuffers:0]] [2025.10.23-08.32.29:816][ 0]LogConfig: Set CVar [[r.SupportReversedIndexBuffers:0]] [2025.10.23-08.32.29:816][ 0]LogConfig: Set CVar [[r.Mobile.AmbientOcclusion:0]] [2025.10.23-08.32.29:816][ 0]LogConfig: Set CVar [[r.Mobile.DBuffer:0]] [2025.10.23-08.32.29:816][ 0]LogConfig: Set CVar [[r.GPUSkin.UnlimitedBoneInfluences:0]] [2025.10.23-08.32.29:816][ 0]LogConfig: Set CVar [[r.GPUSkin.AlwaysUseDeformerForUnlimitedBoneInfluences:0]] [2025.10.23-08.32.29:816][ 0]LogConfig: Set CVar [[r.GPUSkin.UnlimitedBoneInfluencesThreshold:8]] [2025.10.23-08.32.29:816][ 0]LogConfig: CVar [[DefaultBoneInfluenceLimit:(Default=0,PerPlatform=())]] deferred - dummy variable created [2025.10.23-08.32.29:816][ 0]LogConfig: Set CVar [[r.Mobile.ScreenSpaceReflections:0]] [2025.10.23-08.32.29:816][ 0]LogConfig: Set CVar [[r.Mobile.SupportsGen4TAA:1]] [2025.10.23-08.32.29:816][ 0]LogConfig: CVar [[bStreamSkeletalMeshLODs:(Default=False,PerPlatform=())]] deferred - dummy variable created [2025.10.23-08.32.29:816][ 0]LogConfig: CVar [[bDiscardSkeletalMeshOptionalLODs:(Default=False,PerPlatform=())]] deferred - dummy variable created [2025.10.23-08.32.29:816][ 0]LogConfig: CVar [[VisualizeCalibrationCustomMaterialPath:None]] deferred - dummy variable created [2025.10.23-08.32.29:816][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.RendererOverrideSettings] File [Engine] [2025.10.23-08.32.29:816][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.StreamingSettings] File [Engine] [2025.10.23-08.32.29:816][ 0]LogConfig: Set CVar [[s.MinBulkDataSizeForAsyncLoading:131072]] [2025.10.23-08.32.29:816][ 0]LogConfig: Set CVar [[s.AsyncLoadingThreadEnabled:1]] [2025.10.23-08.32.29:816][ 0]LogConfig: Set CVar [[s.EventDrivenLoaderEnabled:1]] [2025.10.23-08.32.29:816][ 0]LogConfig: Set CVar [[s.WarnIfTimeLimitExceeded:0]] [2025.10.23-08.32.29:816][ 0]LogConfig: Set CVar [[s.TimeLimitExceededMultiplier:1.5]] [2025.10.23-08.32.29:816][ 0]LogConfig: Set CVar [[s.TimeLimitExceededMinTime:0.005]] [2025.10.23-08.32.29:816][ 0]LogConfig: Set CVar [[s.UseBackgroundLevelStreaming:1]] [2025.10.23-08.32.29:816][ 0]LogConfig: Set CVar [[s.PriorityAsyncLoadingExtraTime:15.0]] [2025.10.23-08.32.29:816][ 0]LogConfig: Set CVar [[s.LevelStreamingActorsUpdateTimeLimit:5.0]] [2025.10.23-08.32.29:816][ 0]LogConfig: Set CVar [[s.PriorityLevelStreamingActorsUpdateExtraTime:5.0]] [2025.10.23-08.32.29:816][ 0]LogConfig: Set CVar [[s.LevelStreamingComponentsRegistrationGranularity:10]] [2025.10.23-08.32.29:816][ 0]LogConfig: Set CVar [[s.UnregisterComponentsTimeLimit:1.0]] [2025.10.23-08.32.29:816][ 0]LogConfig: Set CVar [[s.LevelStreamingComponentsUnregistrationGranularity:5]] [2025.10.23-08.32.29:816][ 0]LogConfig: CVar [[s.MaxPackageSummarySize:16384]] deferred - dummy variable created [2025.10.23-08.32.29:816][ 0]LogConfig: Set CVar [[s.FlushStreamingOnExit:1]] [2025.10.23-08.32.29:816][ 0]LogConfig: CVar [[FixedBootOrder:/Script/Engine/Default__SoundBase]] deferred - dummy variable created [2025.10.23-08.32.29:816][ 0]LogConfig: CVar [[FixedBootOrder:/Script/Engine/Default__MaterialInterface]] deferred - dummy variable created [2025.10.23-08.32.29:816][ 0]LogConfig: CVar [[FixedBootOrder:/Script/Engine/Default__DeviceProfileManager]] deferred - dummy variable created [2025.10.23-08.32.29:816][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.GarbageCollectionSettings] File [Engine] [2025.10.23-08.32.29:816][ 0]LogConfig: Set CVar [[gc.MaxObjectsNotConsideredByGC:1]] [2025.10.23-08.32.29:816][ 0]LogConfig: Set CVar [[gc.FlushStreamingOnGC:0]] [2025.10.23-08.32.29:816][ 0]LogConfig: Set CVar [[gc.NumRetriesBeforeForcingGC:10]] [2025.10.23-08.32.29:816][ 0]LogConfig: Set CVar [[gc.AllowParallelGC:1]] [2025.10.23-08.32.29:816][ 0]LogConfig: Set CVar [[gc.TimeBetweenPurgingPendingKillObjects:61.1]] [2025.10.23-08.32.29:816][ 0]LogConfig: Set CVar [[gc.MaxObjectsInEditor:25165824]] [2025.10.23-08.32.29:816][ 0]LogConfig: Set CVar [[gc.IncrementalBeginDestroyEnabled:1]] [2025.10.23-08.32.29:816][ 0]LogConfig: Set CVar [[gc.CreateGCClusters:1]] [2025.10.23-08.32.29:816][ 0]LogConfig: Set CVar [[gc.MinGCClusterSize:5]] [2025.10.23-08.32.29:816][ 0]LogConfig: Set CVar [[gc.AssetClustreringEnabled:0]] [2025.10.23-08.32.29:816][ 0]LogConfig: Set CVar [[gc.ActorClusteringEnabled:0]] [2025.10.23-08.32.29:816][ 0]LogConfig: Set CVar [[gc.VerifyUObjectsAreNotFGCObjects:0]] [2025.10.23-08.32.29:816][ 0]LogConfig: Set CVar [[gc.GarbageEliminationEnabled:1]] [2025.10.23-08.32.29:816][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.NetworkSettings] File [Engine] [2025.10.23-08.32.29:816][ 0]LogConfig: CVar [[NetworkEmulationProfiles:(ProfileName="Average",ToolTip="Simulates average internet conditions")]] deferred - dummy variable created [2025.10.23-08.32.29:816][ 0]LogConfig: CVar [[NetworkEmulationProfiles:(ProfileName="Bad",ToolTip="Simulates laggy internet conditions")]] deferred - dummy variable created [2025.10.23-08.32.29:816][ 0]LogConfig: Applying CVar settings from Section [/Script/UnrealEd.CookerSettings] File [Engine] [2025.10.23-08.32.29:816][ 0]LogConfig: CVar [[DefaultASTCQualityBySpeed:2]] deferred - dummy variable created [2025.10.23-08.32.29:817][ 0]LogConfig: CVar [[DefaultASTCQualityBySize:3]] deferred - dummy variable created [2025.10.23-08.32.29:817][ 0]LogConfig: CVar [[DefaultASTCQualityBySizeHQ:4]] deferred - dummy variable created [2025.10.23-08.32.29:817][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:WidgetBlueprint]] deferred - dummy variable created [2025.10.23-08.32.29:817][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:GroupActor]] deferred - dummy variable created [2025.10.23-08.32.29:817][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:MetaData]] deferred - dummy variable created [2025.10.23-08.32.29:817][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ObjectRedirector]] deferred - dummy variable created [2025.10.23-08.32.29:817][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:NavMeshRenderingComponent]] deferred - dummy variable created [2025.10.23-08.32.29:817][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ReflectionCaptureComponent]] deferred - dummy variable created [2025.10.23-08.32.29:817][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:TextRenderComponent]] deferred - dummy variable created [2025.10.23-08.32.29:817][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:Font]] deferred - dummy variable created [2025.10.23-08.32.29:817][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:InterpCurveEdSetup]] deferred - dummy variable created [2025.10.23-08.32.29:817][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:MaterialExpression]] deferred - dummy variable created [2025.10.23-08.32.29:817][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:NiagaraEmitter]] deferred - dummy variable created [2025.10.23-08.32.29:817][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:NiagaraScript]] deferred - dummy variable created [2025.10.23-08.32.29:817][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ParticleEmitter]] deferred - dummy variable created [2025.10.23-08.32.29:817][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ParticleLODLevel]] deferred - dummy variable created [2025.10.23-08.32.29:817][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ParticleModule]] deferred - dummy variable created [2025.10.23-08.32.29:817][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:SubUVAnimation]] deferred - dummy variable created [2025.10.23-08.32.29:817][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:SoundNode]] deferred - dummy variable created [2025.10.23-08.32.29:817][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:GameplayEffectUIData]] deferred - dummy variable created [2025.10.23-08.32.29:817][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:AmbientSound]] deferred - dummy variable created [2025.10.23-08.32.29:817][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:WidgetBlueprint]] deferred - dummy variable created [2025.10.23-08.32.29:817][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:GroupActor]] deferred - dummy variable created [2025.10.23-08.32.29:817][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:MetaData]] deferred - dummy variable created [2025.10.23-08.32.29:817][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:ObjectRedirector]] deferred - dummy variable created [2025.10.23-08.32.29:817][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:InterpCurveEdSetup]] deferred - dummy variable created [2025.10.23-08.32.29:817][ 0]LogConfig: CVar [[VersionedIntRValues:r.AllowStaticLighting]] deferred - dummy variable created [2025.10.23-08.32.29:817][ 0]LogConfig: CVar [[VersionedIntRValues:r.MaterialEditor.LWCTruncateMode]] deferred - dummy variable created [2025.10.23-08.32.29:817][ 0]LogConfig: CVar [[VersionedIntRValues:r.GBuffer]] deferred - dummy variable created [2025.10.23-08.32.29:817][ 0]LogConfig: CVar [[VersionedIntRValues:r.VelocityOutputPass]] deferred - dummy variable created [2025.10.23-08.32.29:817][ 0]LogConfig: CVar [[VersionedIntRValues:r.SelectiveBasePassOutputs]] deferred - dummy variable created [2025.10.23-08.32.29:817][ 0]LogConfig: CVar [[VersionedIntRValues:r.DBuffer]] deferred - dummy variable created [2025.10.23-08.32.29:817][ 0]LogConfig: CVar [[VersionedIntRValues:r.Mobile.DBuffer]] deferred - dummy variable created [2025.10.23-08.32.29:817][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.Symbols]] deferred - dummy variable created [2025.10.23-08.32.29:817][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.GenerateSymbols]] deferred - dummy variable created [2025.10.23-08.32.29:817][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.WriteSymbols]] deferred - dummy variable created [2025.10.23-08.32.29:817][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.AllowUniqueSymbols]] deferred - dummy variable created [2025.10.23-08.32.29:817][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.ExtraData]] deferred - dummy variable created [2025.10.23-08.32.29:817][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.Optimize]] deferred - dummy variable created [2025.10.23-08.32.29:817][ 0]LogConfig: CVar [[VersionedIntRValues:r.CompileShadersForDevelopment]] deferred - dummy variable created [2025.10.23-08.32.29:817][ 0]LogConfig: CVar [[VersionedIntRValues:r.MobileHDR]] deferred - dummy variable created [2025.10.23-08.32.29:817][ 0]LogConfig: CVar [[VersionedIntRValues:r.UsePreExposure]] deferred - dummy variable created [2025.10.23-08.32.29:826][ 0]LogCsvProfiler: Display: Metadata set : systemresolution.resx="1920" [2025.10.23-08.32.29:826][ 0]LogCsvProfiler: Display: Metadata set : systemresolution.resy="1080" [2025.10.23-08.32.29:829][ 0]LogConfig: Applying CVar settings from Section [ViewDistanceQuality@3] File [Scalability] [2025.10.23-08.32.29:829][ 0]LogConfig: Set CVar [[r.SkeletalMeshLODBias:0]] [2025.10.23-08.32.29:829][ 0]LogConfig: Set CVar [[r.ViewDistanceScale:1.0]] [2025.10.23-08.32.29:829][ 0]LogConfig: Applying CVar settings from Section [AntiAliasingQuality@3] File [Scalability] [2025.10.23-08.32.29:829][ 0]LogConfig: Set CVar [[r.FXAA.Quality:4]] [2025.10.23-08.32.29:829][ 0]LogConfig: Set CVar [[r.TemporalAA.Quality:2]] [2025.10.23-08.32.29:829][ 0]LogConfig: Set CVar [[r.TSR.History.R11G11B10:1]] [2025.10.23-08.32.29:829][ 0]LogConfig: Set CVar [[r.TSR.History.ScreenPercentage:200]] [2025.10.23-08.32.29:829][ 0]LogConfig: Set CVar [[r.TSR.History.UpdateQuality:3]] [2025.10.23-08.32.29:829][ 0]LogConfig: Set CVar [[r.TSR.ShadingRejection.Flickering:1]] [2025.10.23-08.32.29:829][ 0]LogConfig: Set CVar [[r.TSR.RejectionAntiAliasingQuality:2]] [2025.10.23-08.32.29:829][ 0]LogConfig: Set CVar [[r.TSR.ReprojectionField:1]] [2025.10.23-08.32.29:829][ 0]LogConfig: Set CVar [[r.TSR.Resurrection:1]] [2025.10.23-08.32.29:829][ 0]LogConfig: Applying CVar settings from Section [ShadowQuality@3] File [Scalability] [2025.10.23-08.32.29:829][ 0]LogConfig: Set CVar [[r.LightFunctionQuality:1]] [2025.10.23-08.32.29:829][ 0]LogConfig: Set CVar [[r.ShadowQuality:5]] [2025.10.23-08.32.29:830][ 0]LogConfig: Set CVar [[r.Shadow.CSM.MaxCascades:10]] [2025.10.23-08.32.29:830][ 0]LogConfig: Set CVar [[r.Shadow.MaxResolution:2048]] [2025.10.23-08.32.29:830][ 0]LogConfig: Set CVar [[r.Shadow.MaxCSMResolution:2048]] [2025.10.23-08.32.29:830][ 0]LogConfig: Set CVar [[r.Shadow.RadiusThreshold:0.01]] [2025.10.23-08.32.29:831][ 0]LogConfig: Set CVar [[r.Shadow.DistanceScale:1.0]] [2025.10.23-08.32.29:831][ 0]LogConfig: Set CVar [[r.Shadow.CSM.TransitionScale:1.0]] [2025.10.23-08.32.29:831][ 0]LogConfig: Set CVar [[r.Shadow.PreShadowResolutionFactor:1.0]] [2025.10.23-08.32.29:831][ 0]LogConfig: Set CVar [[r.DistanceFieldShadowing:1]] [2025.10.23-08.32.29:831][ 0]LogConfig: Set CVar [[r.VolumetricFog:1]] [2025.10.23-08.32.29:831][ 0]LogConfig: Set CVar [[r.VolumetricFog.GridPixelSize:8]] [2025.10.23-08.32.29:831][ 0]LogConfig: Set CVar [[r.VolumetricFog.GridSizeZ:128]] [2025.10.23-08.32.29:831][ 0]LogConfig: Set CVar [[r.VolumetricFog.HistoryMissSupersampleCount:4]] [2025.10.23-08.32.29:831][ 0]LogConfig: Set CVar [[r.LightMaxDrawDistanceScale:1]] [2025.10.23-08.32.29:831][ 0]LogConfig: Set CVar [[r.CapsuleShadows:1]] [2025.10.23-08.32.29:831][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.MaxPhysicalPages:4096]] [2025.10.23-08.32.29:831][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.ResolutionLodBiasDirectional:-1.5]] [2025.10.23-08.32.29:831][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.ResolutionLodBiasDirectionalMoving:-1.5]] [2025.10.23-08.32.29:831][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.ResolutionLodBiasLocal:0.0]] [2025.10.23-08.32.29:832][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.ResolutionLodBiasLocalMoving:1.0]] [2025.10.23-08.32.29:832][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.SMRT.RayCountDirectional:8]] [2025.10.23-08.32.29:832][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.SMRT.SamplesPerRayDirectional:4]] [2025.10.23-08.32.29:832][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.SMRT.RayCountLocal:8]] [2025.10.23-08.32.29:832][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.SMRT.SamplesPerRayLocal:4]] [2025.10.23-08.32.29:832][ 0]LogConfig: Applying CVar settings from Section [GlobalIlluminationQuality@3] File [Scalability] [2025.10.23-08.32.29:832][ 0]LogConfig: Set CVar [[r.DistanceFieldAO:1]] [2025.10.23-08.32.29:832][ 0]LogConfig: Set CVar [[r.SkylightIntensityMultiplier:1.0]] [2025.10.23-08.32.29:832][ 0]LogConfig: Set CVar [[r.AOQuality:2]] [2025.10.23-08.32.29:832][ 0]LogConfig: Set CVar [[r.Lumen.DiffuseIndirect.Allow:1]] [2025.10.23-08.32.29:832][ 0]LogConfig: Set CVar [[r.LumenScene.DirectLighting.MaxLightsPerTile:8]] [2025.10.23-08.32.29:832][ 0]LogConfig: Set CVar [[r.LumenScene.DirectLighting.UpdateFactor:32]] [2025.10.23-08.32.29:832][ 0]LogConfig: Set CVar [[r.LumenScene.Radiosity.UpdateFactor:64]] [2025.10.23-08.32.29:832][ 0]LogConfig: Set CVar [[r.LumenScene.Radiosity.ProbeSpacing:4]] [2025.10.23-08.32.29:833][ 0]LogConfig: Set CVar [[r.LumenScene.Radiosity.HemisphereProbeResolution:4]] [2025.10.23-08.32.29:833][ 0]LogConfig: Set CVar [[r.Lumen.TraceMeshSDFs.Allow:1]] [2025.10.23-08.32.29:833][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.RadianceCache.ProbeResolution:32]] [2025.10.23-08.32.29:833][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.RadianceCache.NumProbesToTraceBudget:100]] [2025.10.23-08.32.29:833][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.DownsampleFactor:16]] [2025.10.23-08.32.29:833][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.NumAdaptiveProbes:8]] [2025.10.23-08.32.29:833][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.TracingOctahedronResolution:8]] [2025.10.23-08.32.29:833][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.IrradianceFormat:0]] [2025.10.23-08.32.29:833][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.StochasticInterpolation:0]] [2025.10.23-08.32.29:833][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.FullResolutionJitterWidth:1]] [2025.10.23-08.32.29:833][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.TwoSidedFoliageBackfaceDiffuse:1]] [2025.10.23-08.32.29:833][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.ScreenTraces.HZBTraversal.FullResDepth:1]] [2025.10.23-08.32.29:833][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.ShortRangeAO.HardwareRayTracing:0]] [2025.10.23-08.32.29:833][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.ShortRangeAO.BentNormal:1]] [2025.10.23-08.32.29:833][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.GridPixelSize:32]] [2025.10.23-08.32.29:833][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.TraceFromVolume:1]] [2025.10.23-08.32.29:833][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.TracingOctahedronResolution:3]] [2025.10.23-08.32.29:833][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.RadianceCache.ProbeResolution:8]] [2025.10.23-08.32.29:833][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.RadianceCache.NumProbesToTraceBudget:70]] [2025.10.23-08.32.29:833][ 0]LogConfig: Set CVar [[r.RayTracing.Scene.BuildMode:1]] [2025.10.23-08.32.29:833][ 0]LogConfig: Applying CVar settings from Section [ReflectionQuality@3] File [Scalability] [2025.10.23-08.32.29:833][ 0]LogConfig: Set CVar [[r.SSR.Quality:3]] [2025.10.23-08.32.29:833][ 0]LogConfig: Set CVar [[r.SSR.HalfResSceneColor:0]] [2025.10.23-08.32.29:833][ 0]LogConfig: Set CVar [[r.Lumen.Reflections.Allow:1]] [2025.10.23-08.32.29:833][ 0]LogConfig: Set CVar [[r.Lumen.Reflections.DownsampleFactor:1]] [2025.10.23-08.32.29:834][ 0]LogConfig: Set CVar [[r.Lumen.Reflections.MaxRoughnessToTraceForFoliage:0.4]] [2025.10.23-08.32.29:834][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.MaxRoughnessToEvaluateRoughSpecularForFoliage:0.8]] [2025.10.23-08.32.29:834][ 0]LogConfig: Set CVar [[r.Lumen.Reflections.ScreenSpaceReconstruction.NumSamples:5]] [2025.10.23-08.32.29:834][ 0]LogConfig: Set CVar [[r.Lumen.Reflections.ScreenSpaceReconstruction.MinWeight:0]] [2025.10.23-08.32.29:834][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyReflections.FrontLayer.Allow:1]] [2025.10.23-08.32.29:834][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyReflections.FrontLayer.Enable:0]] [2025.10.23-08.32.29:834][ 0]LogConfig: Applying CVar settings from Section [PostProcessQuality@3] File [Scalability] [2025.10.23-08.32.29:834][ 0]LogConfig: Set CVar [[r.MotionBlurQuality:4]] [2025.10.23-08.32.29:834][ 0]LogConfig: Set CVar [[r.MotionBlur.HalfResGather:0]] [2025.10.23-08.32.29:835][ 0]LogConfig: Set CVar [[r.AmbientOcclusionMipLevelFactor:0.4]] [2025.10.23-08.32.29:835][ 0]LogConfig: Set CVar [[r.AmbientOcclusionMaxQuality:100]] [2025.10.23-08.32.29:835][ 0]LogConfig: Set CVar [[r.AmbientOcclusionLevels:-1]] [2025.10.23-08.32.29:835][ 0]LogConfig: Set CVar [[r.AmbientOcclusionRadiusScale:1.0]] [2025.10.23-08.32.29:835][ 0]LogConfig: Set CVar [[r.DepthOfFieldQuality:2]] [2025.10.23-08.32.29:835][ 0]LogConfig: Set CVar [[r.RenderTargetPoolMin:400]] [2025.10.23-08.32.29:835][ 0]LogConfig: Set CVar [[r.LensFlareQuality:2]] [2025.10.23-08.32.29:835][ 0]LogConfig: Set CVar [[r.SceneColorFringeQuality:1]] [2025.10.23-08.32.29:835][ 0]LogConfig: Set CVar [[r.EyeAdaptationQuality:2]] [2025.10.23-08.32.29:835][ 0]LogConfig: Set CVar [[r.BloomQuality:5]] [2025.10.23-08.32.29:835][ 0]LogConfig: Set CVar [[r.Bloom.ScreenPercentage:50.000]] [2025.10.23-08.32.29:835][ 0]LogConfig: Set CVar [[r.FastBlurThreshold:100]] [2025.10.23-08.32.29:835][ 0]LogConfig: Set CVar [[r.Upscale.Quality:3]] [2025.10.23-08.32.29:835][ 0]LogConfig: Set CVar [[r.LightShaftQuality:1]] [2025.10.23-08.32.29:835][ 0]LogConfig: Set CVar [[r.Filter.SizeScale:1]] [2025.10.23-08.32.29:835][ 0]LogConfig: Set CVar [[r.Tonemapper.Quality:5]] [2025.10.23-08.32.29:835][ 0]LogConfig: Set CVar [[r.DOF.Gather.ResolutionDivisor:2 ; lower gathering resolution]] [2025.10.23-08.32.29:835][ 0]LogConfig: Set CVar [[r.DOF.Gather.AccumulatorQuality:1 ; higher gathering accumulator quality]] [2025.10.23-08.32.29:835][ 0]LogConfig: Set CVar [[r.DOF.Gather.PostfilterMethod:1 ; Median3x3 postfilering method]] [2025.10.23-08.32.29:835][ 0]LogConfig: Set CVar [[r.DOF.Gather.EnableBokehSettings:0 ; no bokeh simulation when gathering]] [2025.10.23-08.32.29:835][ 0]LogConfig: Set CVar [[r.DOF.Gather.RingCount:4 ; medium number of samples when gathering]] [2025.10.23-08.32.29:835][ 0]LogConfig: Set CVar [[r.DOF.Scatter.ForegroundCompositing:1 ; additive foreground scattering]] [2025.10.23-08.32.29:835][ 0]LogConfig: Set CVar [[r.DOF.Scatter.BackgroundCompositing:2 ; additive background scattering]] [2025.10.23-08.32.29:835][ 0]LogConfig: Set CVar [[r.DOF.Scatter.EnableBokehSettings:1 ; bokeh simulation when scattering]] [2025.10.23-08.32.29:835][ 0]LogConfig: Set CVar [[r.DOF.Scatter.MaxSpriteRatio:0.1 ; only a maximum of 10% of scattered bokeh]] [2025.10.23-08.32.29:835][ 0]LogConfig: Set CVar [[r.DOF.Recombine.Quality:1 ; cheap slight out of focus]] [2025.10.23-08.32.29:835][ 0]LogConfig: Set CVar [[r.DOF.Recombine.EnableBokehSettings:0 ; no bokeh simulation on slight out of focus]] [2025.10.23-08.32.29:835][ 0]LogConfig: Set CVar [[r.DOF.TemporalAAQuality:1 ; more stable temporal accumulation]] [2025.10.23-08.32.29:835][ 0]LogConfig: Set CVar [[r.DOF.Kernel.MaxForegroundRadius:0.025]] [2025.10.23-08.32.29:835][ 0]LogConfig: Set CVar [[r.DOF.Kernel.MaxBackgroundRadius:0.025]] [2025.10.23-08.32.29:835][ 0]LogConfig: Applying CVar settings from Section [TextureQuality@3] File [Scalability] [2025.10.23-08.32.29:835][ 0]LogConfig: Set CVar [[r.Streaming.MipBias:0]] [2025.10.23-08.32.29:835][ 0]LogConfig: Set CVar [[r.Streaming.AmortizeCPUToGPUCopy:0]] [2025.10.23-08.32.29:835][ 0]LogConfig: Set CVar [[r.Streaming.MaxNumTexturesToStreamPerFrame:0]] [2025.10.23-08.32.29:835][ 0]LogConfig: Set CVar [[r.Streaming.Boost:1]] [2025.10.23-08.32.29:835][ 0]LogConfig: Set CVar [[r.MaxAnisotropy:8]] [2025.10.23-08.32.29:835][ 0]LogConfig: Set CVar [[r.VT.MaxAnisotropy:8]] [2025.10.23-08.32.29:835][ 0]LogConfig: Set CVar [[r.Streaming.LimitPoolSizeToVRAM:0]] [2025.10.23-08.32.29:835][ 0]LogConfig: Set CVar [[r.Streaming.PoolSize:1000]] [2025.10.23-08.32.29:835][ 0]LogConfig: Set CVar [[r.Streaming.MaxEffectiveScreenSize:0]] [2025.10.23-08.32.29:835][ 0]LogConfig: Applying CVar settings from Section [EffectsQuality@3] File [Scalability] [2025.10.23-08.32.29:835][ 0]LogConfig: Set CVar [[r.TranslucencyLightingVolumeDim:64]] [2025.10.23-08.32.29:835][ 0]LogConfig: Set CVar [[r.RefractionQuality:2]] [2025.10.23-08.32.29:835][ 0]LogConfig: Set CVar [[r.SceneColorFormat:4]] [2025.10.23-08.32.29:835][ 0]LogConfig: Set CVar [[r.DetailMode:3]] [2025.10.23-08.32.29:835][ 0]LogConfig: Set CVar [[r.TranslucencyVolumeBlur:1]] [2025.10.23-08.32.29:835][ 0]LogConfig: Set CVar [[r.MaterialQualityLevel:1 ; High quality]] [2025.10.23-08.32.29:835][ 0]LogConfig: Set CVar [[r.SSS.Scale:1]] [2025.10.23-08.32.29:835][ 0]LogConfig: Set CVar [[r.SSS.SampleSet:2]] [2025.10.23-08.32.29:835][ 0]LogConfig: Set CVar [[r.SSS.Quality:1]] [2025.10.23-08.32.29:835][ 0]LogConfig: Set CVar [[r.SSS.HalfRes:0]] [2025.10.23-08.32.29:835][ 0]LogConfig: Set CVar [[r.SSGI.Quality:3]] [2025.10.23-08.32.29:835][ 0]LogConfig: Set CVar [[r.EmitterSpawnRateScale:1.0]] [2025.10.23-08.32.29:835][ 0]LogConfig: Set CVar [[r.ParticleLightQuality:2]] [2025.10.23-08.32.29:835][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.FastApplyOnOpaque:1 ; Always have FastSkyLUT 1 in this case to avoid wrong sky]] [2025.10.23-08.32.29:836][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.SampleCountMaxPerSlice:4]] [2025.10.23-08.32.29:836][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.DepthResolution:16.0]] [2025.10.23-08.32.29:836][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.FastSkyLUT:1]] [2025.10.23-08.32.29:836][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMin:4.0]] [2025.10.23-08.32.29:836][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMax:128.0]] [2025.10.23-08.32.29:836][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.SampleCountMin:4.0]] [2025.10.23-08.32.29:836][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.SampleCountMax:128.0]] [2025.10.23-08.32.29:836][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.TransmittanceLUT.UseSmallFormat:0]] [2025.10.23-08.32.29:836][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.TransmittanceLUT.SampleCount:10.0]] [2025.10.23-08.32.29:836][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.MultiScatteringLUT.SampleCount:15.0]] [2025.10.23-08.32.29:836][ 0]LogConfig: Set CVar [[fx.Niagara.QualityLevel:3]] [2025.10.23-08.32.29:836][ 0]LogConfig: Set CVar [[r.Refraction.OffsetQuality:1]] [2025.10.23-08.32.29:836][ 0]LogConfig: Set CVar [[r.HeterogeneousVolumes.DownsampleFactor:2]] [2025.10.23-08.32.29:836][ 0]LogConfig: Set CVar [[r.HeterogeneousVolumes.MaxStepCount:256]] [2025.10.23-08.32.29:836][ 0]LogConfig: Set CVar [[r.HeterogeneousVolumes.Shadows.Resolution:256]] [2025.10.23-08.32.29:836][ 0]LogConfig: Set CVar [[r.HeterogeneousVolumes.Shadows.MaxSampleCount:8]] [2025.10.23-08.32.29:836][ 0]LogConfig: Set CVar [[r.HeterogeneousVolumes.UseExistenceMask:0]] [2025.10.23-08.32.29:836][ 0]LogConfig: Applying CVar settings from Section [FoliageQuality@3] File [Scalability] [2025.10.23-08.32.29:836][ 0]LogConfig: Set CVar [[foliage.DensityScale:1.0]] [2025.10.23-08.32.29:836][ 0]LogConfig: Set CVar [[grass.DensityScale:1.0]] [2025.10.23-08.32.29:836][ 0]LogConfig: Applying CVar settings from Section [ShadingQuality@3] File [Scalability] [2025.10.23-08.32.29:837][ 0]LogConfig: Set CVar [[r.HairStrands.SkyLighting.IntegrationType:2]] [2025.10.23-08.32.29:837][ 0]LogConfig: Set CVar [[r.HairStrands.SkyAO.SampleCount:4]] [2025.10.23-08.32.29:837][ 0]LogConfig: Set CVar [[r.HairStrands.Visibility.MSAA.SamplePerPixel:4]] [2025.10.23-08.32.29:837][ 0]LogConfig: Set CVar [[r.AnisotropicMaterials:1]] [2025.10.23-08.32.29:837][ 0]LogConfig: Applying CVar settings from Section [LandscapeQuality@3] File [Scalability] [2025.10.23-08.32.29:852][ 0]LogRHI: Using Default RHI: D3D12 [2025.10.23-08.32.29:852][ 0]LogRHI: Using Highest Feature Level of D3D12: SM6 [2025.10.23-08.32.29:852][ 0]LogRHI: Loading RHI module D3D12RHI [2025.10.23-08.32.29:872][ 0]LogD3D12RHI: Loading WinPixEventRuntime.dll for PIX profiling (from ../../../Engine/Binaries/ThirdParty/Windows/WinPixEventRuntime/x64). [2025.10.23-08.32.29:873][ 0]LogRHI: Checking if RHI D3D12 with Feature Level SM6 is supported by your system. [2025.10.23-08.32.30:969][ 0]LogD3D12RHI: Found D3D12 adapter 0: NVIDIA GeForce GTX 1070 (VendorId: 10de, DeviceId: 1b81, SubSysId: 61703842, Revision: 00a1 [2025.10.23-08.32.30:969][ 0]LogD3D12RHI: Max supported Feature Level 12_1, shader model 6.7, binding tier 3, wave ops supported, atomic64 supported [2025.10.23-08.32.30:969][ 0]LogD3D12RHI: Adapter has 8067MB of dedicated video memory, 0MB of dedicated system memory, and 8172MB of shared system memory, 1 output[s], UMA:false [2025.10.23-08.32.30:970][ 0]LogD3D12RHI: Driver Version: 581.08 (internal:32.0.15.8108, unified:581.08) [2025.10.23-08.32.30:970][ 0]LogD3D12RHI: Driver Date: 8-15-2025 [2025.10.23-08.32.31:075][ 0]LogD3D12RHI: Found D3D12 adapter 1: Microsoft Basic Render Driver (VendorId: 1414, DeviceId: 008c, SubSysId: 0000, Revision: 0000 [2025.10.23-08.32.31:075][ 0]LogD3D12RHI: Max supported Feature Level 12_1, shader model 6.7, binding tier 3, wave ops supported, atomic64 supported [2025.10.23-08.32.31:075][ 0]LogD3D12RHI: Adapter has 0MB of dedicated video memory, 0MB of dedicated system memory, and 8172MB of shared system memory, 0 output[s], UMA:true [2025.10.23-08.32.31:075][ 0]LogD3D12RHI: DirectX Agility SDK runtime found. [2025.10.23-08.32.31:075][ 0]LogD3D12RHI: Chosen D3D12 Adapter Id = 0 [2025.10.23-08.32.31:075][ 0]LogRHI: RHI D3D12 with Feature Level SM6 is supported and will be used. [2025.10.23-08.32.31:075][ 0]LogInit: Selected Device Profile: [WindowsEditor] [2025.10.23-08.32.31:075][ 0]LogHAL: Display: Platform has ~ 16 GB [17137979392 / 17179869184 / 16], which maps to Larger [LargestMinGB=32, LargerMinGB=12, DefaultMinGB=8, SmallerMinGB=6, SmallestMinGB=0) [2025.10.23-08.32.31:078][ 0]LogDeviceProfileManager: Going up to parent DeviceProfile [Windows] [2025.10.23-08.32.31:079][ 0]LogDeviceProfileManager: Going up to parent DeviceProfile [] [2025.10.23-08.32.31:081][ 0]LogDeviceProfileManager: Pushing Device Profile CVar: [[UI.SlateSDFText.RasterizationMode:Bitmap -> Msdf]] [2025.10.23-08.32.31:081][ 0]LogDeviceProfileManager: Pushing Device Profile CVar: [[UI.SlateSDFText.ResolutionLevel:2 -> 2]] [2025.10.23-08.32.31:081][ 0]LogConfig: Applying CVar settings from Section [Startup] File [../../../Engine/Config/ConsoleVariables.ini] [2025.10.23-08.32.31:082][ 0]LogConfig: Set CVar [[r.DumpShaderDebugInfo:2]] [2025.10.23-08.32.31:082][ 0]LogConfig: Set CVar [[p.chaos.AllowCreatePhysxBodies:1]] [2025.10.23-08.32.31:082][ 0]LogConfig: Set CVar [[fx.SkipVectorVMBackendOptimizations:1]] [2025.10.23-08.32.31:082][ 0]LogConfig: CVar [[ds.CADTranslator.Meshing.ActivateThinZoneMeshing:0]] deferred - dummy variable created [2025.10.23-08.32.31:082][ 0]LogConfig: CVar [[ds.CADTranslator.Stitching.RemoveThinFaces:0]] deferred - dummy variable created [2025.10.23-08.32.31:082][ 0]LogConfig: Applying CVar settings from Section [Startup_Windows] File [../../../Engine/Config/ConsoleVariables.ini] [2025.10.23-08.32.31:082][ 0]LogConfig: Applying CVar settings from Section [ConsoleVariables] File [Engine] [2025.10.23-08.32.31:082][ 0]LogConfig: Applying CVar settings from Section [ConsoleVariables] File [D:/Unreal/Projects/RomeGuard/Saved/Config/WindowsEditor/Editor.ini] [2025.10.23-08.32.31:082][ 0]LogInit: Computer: CALEB-VM [2025.10.23-08.32.31:082][ 0]LogInit: User: caleb [2025.10.23-08.32.31:083][ 0]LogInit: CPU Page size=4096, Cores=8 [2025.10.23-08.32.31:083][ 0]LogInit: High frequency timer resolution =10.000000 MHz [2025.10.23-08.32.31:083][ 0]LogMemory: Process is running as part of a Windows Job with separate resource limits [2025.10.23-08.32.31:083][ 0]LogMemory: Memory total: Physical=16.0GB (16GB approx) Virtual=29.0GB [2025.10.23-08.32.31:083][ 0]LogMemory: Platform Memory Stats for WindowsEditor [2025.10.23-08.32.31:083][ 0]LogMemory: Process Physical Memory: 635.00 MB used, 659.02 MB peak [2025.10.23-08.32.31:083][ 0]LogMemory: Process Virtual Memory: 613.20 MB used, 618.14 MB peak [2025.10.23-08.32.31:083][ 0]LogMemory: Physical Memory: 10658.17 MB used, 5685.88 MB free, 16344.05 MB total [2025.10.23-08.32.31:083][ 0]LogMemory: Virtual Memory: 19564.75 MB used, 10091.30 MB free, 29656.05 MB total [2025.10.23-08.32.31:083][ 0]LogCsvProfiler: Display: Metadata set : extradevelopmentmemorymb="0" [2025.10.23-08.32.31:100][ 0]LogWindows: WindowsPlatformFeatures enabled [2025.10.23-08.32.31:120][ 0]LogChaosDD: Chaos Debug Draw Startup [2025.10.23-08.32.31:120][ 0]LogInit: Physics initialised using underlying interface: Chaos [2025.10.23-08.32.31:122][ 0]LogInit: Using OS detected language (en-GB). [2025.10.23-08.32.31:122][ 0]LogInit: Using OS detected locale (en-GB). [2025.10.23-08.32.31:157][ 0]LogTextLocalizationManager: No specific localization for 'en-GB' exists, so 'en' will be used for the language. [2025.10.23-08.32.31:159][ 0]LogInit: Setting process to per monitor DPI aware [2025.10.23-08.32.33:248][ 0]LogWindowsTextInputMethodSystem: Available input methods: [2025.10.23-08.32.33:248][ 0]LogWindowsTextInputMethodSystem: - English (United Kingdom) - (Keyboard). [2025.10.23-08.32.33:248][ 0]LogWindowsTextInputMethodSystem: - English (United Kingdom) - Touch Input Correction (TSF IME). [2025.10.23-08.32.33:248][ 0]LogWindowsTextInputMethodSystem: Activated input method: English (United Kingdom) - (Keyboard). [2025.10.23-08.32.33:274][ 0]LogWindowsTouchpad: Display: CacheForceMaxTouchpadSensitivityMode SetMaxTouchpadSensitivity [2025.10.23-08.32.33:304][ 0]LogObj: Display: Attempting to load config data for Default__SlateThemeManager before the Class has been constructed/registered/linked (likely during module loading or early startup). This will result in the load silently failing and should be fixed. [2025.10.23-08.32.33:349][ 0]LogSlate: New Slate User Created. Platform User Id 0, User Index 0, Is Virtual User: 0 [2025.10.23-08.32.33:349][ 0]LogSlate: Slate User Registered. User Index 0, Is Virtual User: 0 [2025.10.23-08.32.35:173][ 0]LogRHI: Using Default RHI: D3D12 [2025.10.23-08.32.35:173][ 0]LogRHI: Using Highest Feature Level of D3D12: SM6 [2025.10.23-08.32.35:173][ 0]LogRHI: Loading RHI module D3D12RHI [2025.10.23-08.32.35:173][ 0]LogRHI: Checking if RHI D3D12 with Feature Level SM6 is supported by your system. [2025.10.23-08.32.35:173][ 0]LogRHI: RHI D3D12 with Feature Level SM6 is supported and will be used. [2025.10.23-08.32.35:173][ 0]LogD3D12RHI: Integrated GPU (iGPU): false [2025.10.23-08.32.35:173][ 0]LogD3D12RHI: Display: Creating D3D12 RHI with Max Feature Level SM6 [2025.10.23-08.32.35:174][ 0]LogWindows: Attached monitors: [2025.10.23-08.32.35:175][ 0]LogWindows: resolution: 1920x1080, work area: (0, 0) -> (1920, 1032), device: '\\.\DISPLAY1' [PRIMARY] [2025.10.23-08.32.35:175][ 0]LogWindows: Found 1 attached monitors. [2025.10.23-08.32.35:175][ 0]LogWindows: Gathering driver information using Windows Setup API [2025.10.23-08.32.35:176][ 0]LogRHI: RHI Adapter Info: [2025.10.23-08.32.35:176][ 0]LogRHI: Name: NVIDIA GeForce GTX 1070 [2025.10.23-08.32.35:176][ 0]LogRHI: Driver Version: 581.08 (internal:32.0.15.8108, unified:581.08) [2025.10.23-08.32.35:176][ 0]LogRHI: Driver Date: 8-15-2025 [2025.10.23-08.32.35:179][ 0]LogD3D12RHI: GPU DeviceId: 0x1b81 (for the marketing name, search the web for "GPU Device Id") [2025.10.23-08.32.35:179][ 0]LogD3D12RHI: InitD3DDevice: -D3DDebug = off -D3D12GPUValidation = off [2025.10.23-08.32.35:908][ 0]LogNvidiaAftermath: Aftermath initialized [2025.10.23-08.32.35:908][ 0]LogD3D12RHI: Emitting draw events for PIX profiling. [2025.10.23-08.32.36:187][ 0]LogNvidiaAftermath: Aftermath enabled. Active feature flags: [2025.10.23-08.32.36:188][ 0]LogNvidiaAftermath: - Feature: EnableResourceTracking [2025.10.23-08.32.36:189][ 0]LogD3D12RHI: ID3D12Device1 is supported. [2025.10.23-08.32.36:189][ 0]LogD3D12RHI: ID3D12Device2 is supported. [2025.10.23-08.32.36:189][ 0]LogD3D12RHI: ID3D12Device3 is supported. [2025.10.23-08.32.36:189][ 0]LogD3D12RHI: ID3D12Device4 is supported. [2025.10.23-08.32.36:189][ 0]LogD3D12RHI: ID3D12Device5 is supported. [2025.10.23-08.32.36:189][ 0]LogD3D12RHI: ID3D12Device6 is supported. [2025.10.23-08.32.36:189][ 0]LogD3D12RHI: ID3D12Device7 is supported. [2025.10.23-08.32.36:189][ 0]LogD3D12RHI: ID3D12Device8 is supported. [2025.10.23-08.32.36:189][ 0]LogD3D12RHI: ID3D12Device9 is supported. [2025.10.23-08.32.36:189][ 0]LogD3D12RHI: ID3D12Device10 is supported. [2025.10.23-08.32.36:189][ 0]LogD3D12RHI: ID3D12Device11 is supported. [2025.10.23-08.32.36:189][ 0]LogD3D12RHI: ID3D12Device12 is supported. [2025.10.23-08.32.36:189][ 0]LogD3D12RHI: Bindless resources are supported [2025.10.23-08.32.36:189][ 0]LogD3D12RHI: Stencil ref from pixel shader is not supported [2025.10.23-08.32.36:189][ 0]LogD3D12RHI: Raster order views are supported [2025.10.23-08.32.36:189][ 0]LogD3D12RHI: Wave Operations are supported (wave size: min=32 max=32). [2025.10.23-08.32.36:189][ 0]LogD3D12RHI: Ray tracing is disabled because D3D12 ray tracing tier 1.1 is required but only tier 1.0 is supported. [2025.10.23-08.32.36:189][ 0]LogD3D12RHI: AtomicInt64OnTypedResource is supported [2025.10.23-08.32.36:189][ 0]LogD3D12RHI: AtomicInt64OnGroupShared is supported [2025.10.23-08.32.36:189][ 0]LogD3D12RHI: AtomicInt64OnDescriptorHeapResource is supported [2025.10.23-08.32.36:189][ 0]LogD3D12RHI: Shader Model 6.6 atomic64 is supported [2025.10.23-08.32.36:469][ 0]LogD3D12RHI: [GPUBreadCrumb] Successfully setup breadcrumb resource for DiagnosticBuffer (Queue: 0x00000194B121CAC0) [2025.10.23-08.32.36:470][ 0]LogD3D12RHI: [GPUBreadCrumb] Successfully setup breadcrumb resource for DiagnosticBuffer (Queue: 0x00000194B121CD80) [2025.10.23-08.32.36:472][ 0]LogD3D12RHI: [GPUBreadCrumb] Successfully setup breadcrumb resource for DiagnosticBuffer (Queue: 0x00000194B121D040) [2025.10.23-08.32.36:472][ 0]LogD3D12RHI: Display: Not using pipeline state disk cache per r.D3D12.PSO.DiskCache=0 [2025.10.23-08.32.36:472][ 0]LogD3D12RHI: Display: Not using driver-optimized pipeline state disk cache per r.D3D12.PSO.DriverOptimizedDiskCache=0 [2025.10.23-08.32.40:095][ 0]LogD3D12RHI: NVIDIA Shader Execution Reordering NOT supported! [2025.10.23-08.32.40:095][ 0]LogD3D12RHI: Display: Batched command list execution is disabled for async queues due to known bugs in the current driver. [2025.10.23-08.32.40:095][ 0]LogRHI: Texture pool is 4598 MB (70% of 6569 MB) [2025.10.23-08.32.40:096][ 0]LogD3D12RHI: Async texture creation enabled [2025.10.23-08.32.40:096][ 0]LogD3D12RHI: RHI has support for 64 bit atomics [2025.10.23-08.32.40:207][ 0]LogVRS: Current RHI does not support Variable Rate Shading [2025.10.23-08.32.40:234][ 0]LogCsvProfiler: Display: Metadata set : verbatimrhiname="D3D12" [2025.10.23-08.32.40:234][ 0]LogCsvProfiler: Display: Metadata set : rhiname="D3D12" [2025.10.23-08.32.40:234][ 0]LogCsvProfiler: Display: Metadata set : rhifeaturelevel="SM6" [2025.10.23-08.32.40:234][ 0]LogCsvProfiler: Display: Metadata set : shaderplatform="PCD3D_SM6" [2025.10.23-08.32.40:234][ 0]LogInit: Initializing FReadOnlyCVARCache [2025.10.23-08.32.40:260][ 0]LogTurnkeySupport: Running Turnkey SDK detection: ' -ScriptsForProject="D:/Unreal/Projects/RomeGuard/RomeGuard.uproject" Turnkey -utf8output -WaitForUATMutex -command=VerifySdk -ReportFilename="D:/Unreal/Projects/RomeGuard/Intermediate/TurnkeyReport_0.log" -log="D:/Unreal/Projects/RomeGuard/Intermediate/TurnkeyLog_0.log" -project="D:/Unreal/Projects/RomeGuard/RomeGuard.uproject" -platform=all' [2025.10.23-08.32.40:260][ 0]LogMonitoredProcess: Running Serialized UAT: [ cmd.exe /c ""D:/Program Files/Epic Games/UE_5.6/Engine/Build/BatchFiles/RunUAT.bat" -ScriptsForProject="D:/Unreal/Projects/RomeGuard/RomeGuard.uproject" Turnkey -utf8output -WaitForUATMutex -command=VerifySdk -ReportFilename="D:/Unreal/Projects/RomeGuard/Intermediate/TurnkeyReport_0.log" -log="D:/Unreal/Projects/RomeGuard/Intermediate/TurnkeyLog_0.log" -project="D:/Unreal/Projects/RomeGuard/RomeGuard.uproject" -platform=all" ] [2025.10.23-08.32.40:316][ 0]LogTextureFormatASTC: Display: ASTCEnc version 5.0.1 library loaded [2025.10.23-08.32.40:316][ 0]LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatASTC [2025.10.23-08.32.40:316][ 0]LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatDXT [2025.10.23-08.32.40:316][ 0]LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatETC2 [2025.10.23-08.32.40:316][ 0]LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatIntelISPCTexComp [2025.10.23-08.32.40:316][ 0]LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatUncompressed [2025.10.23-08.32.40:316][ 0]LogTextureFormatOodle: Display: Oodle Texture TFO init; latest sdk version = 2.9.13 [2025.10.23-08.32.40:316][ 0]LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.13.dll [2025.10.23-08.32.40:320][ 0]LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.5.dll [2025.10.23-08.32.40:324][ 0]LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatOodle [2025.10.23-08.32.40:434][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android' [2025.10.23-08.32.40:434][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ASTC' [2025.10.23-08.32.40:434][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_DXT' [2025.10.23-08.32.40:434][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ETC2' [2025.10.23-08.32.40:434][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_OpenXR' [2025.10.23-08.32.40:434][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'AndroidClient' [2025.10.23-08.32.40:434][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ASTCClient' [2025.10.23-08.32.40:434][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_DXTClient' [2025.10.23-08.32.40:434][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ETC2Client' [2025.10.23-08.32.40:434][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_OpenXRClient' [2025.10.23-08.32.40:434][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_Multi' [2025.10.23-08.32.40:434][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_MultiClient' [2025.10.23-08.32.40:483][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'IOS' [2025.10.23-08.32.40:483][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'IOSClient' [2025.10.23-08.32.40:525][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Linux' [2025.10.23-08.32.40:525][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxEditor' [2025.10.23-08.32.40:525][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxServer' [2025.10.23-08.32.40:526][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxClient' [2025.10.23-08.32.40:572][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Mac' [2025.10.23-08.32.40:572][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'MacEditor' [2025.10.23-08.32.40:572][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'MacServer' [2025.10.23-08.32.40:572][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'MacClient' [2025.10.23-08.32.40:616][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'TVOS' [2025.10.23-08.32.40:616][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'TVOSClient' [2025.10.23-08.32.40:687][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Windows' [2025.10.23-08.32.40:688][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsEditor' [2025.10.23-08.32.40:688][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsServer' [2025.10.23-08.32.40:688][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsClient' [2025.10.23-08.32.40:688][ 0]LogTargetPlatformManager: Display: Building Assets For WindowsEditor [2025.10.23-08.32.41:109][ 0]LogTargetPlatformManager: Unable to find shader format SF_METAL_ES3_1_IOS from hinted modules, loading all potential format modules to find it [2025.10.23-08.32.41:260][ 0]LogTargetPlatformManager: Loaded format module MetalShaderFormat [2025.10.23-08.32.41:260][ 0]LogTargetPlatformManager: SF_METAL_ES3_1_IOS [2025.10.23-08.32.41:260][ 0]LogTargetPlatformManager: SF_METAL_SM5_IOS [2025.10.23-08.32.41:260][ 0]LogTargetPlatformManager: SF_METAL_ES3_1_TVOS [2025.10.23-08.32.41:260][ 0]LogTargetPlatformManager: SF_METAL_SM5_TVOS [2025.10.23-08.32.41:260][ 0]LogTargetPlatformManager: SF_METAL_SM5 [2025.10.23-08.32.41:260][ 0]LogTargetPlatformManager: SF_METAL_SM6 [2025.10.23-08.32.41:260][ 0]LogTargetPlatformManager: SF_METAL_SIM [2025.10.23-08.32.41:260][ 0]LogTargetPlatformManager: SF_METAL_ES3_1 [2025.10.23-08.32.41:260][ 0]LogTargetPlatformManager: Loaded format module ShaderFormatD3D [2025.10.23-08.32.41:260][ 0]LogTargetPlatformManager: PCD3D_SM6 [2025.10.23-08.32.41:260][ 0]LogTargetPlatformManager: PCD3D_SM5 [2025.10.23-08.32.41:260][ 0]LogTargetPlatformManager: PCD3D_ES31 [2025.10.23-08.32.41:261][ 0]LogTargetPlatformManager: Loaded format module ShaderFormatOpenGL [2025.10.23-08.32.41:261][ 0]LogTargetPlatformManager: GLSL_150_ES31 [2025.10.23-08.32.41:261][ 0]LogTargetPlatformManager: GLSL_ES3_1_ANDROID [2025.10.23-08.32.41:261][ 0]LogTargetPlatformManager: Loaded format module ShaderFormatVectorVM [2025.10.23-08.32.41:261][ 0]LogTargetPlatformManager: VVM_1_0 [2025.10.23-08.32.41:261][ 0]LogTargetPlatformManager: Loaded format module VulkanShaderFormat [2025.10.23-08.32.41:261][ 0]LogTargetPlatformManager: SF_VULKAN_SM5 [2025.10.23-08.32.41:261][ 0]LogTargetPlatformManager: SF_VULKAN_ES31_ANDROID [2025.10.23-08.32.41:261][ 0]LogTargetPlatformManager: SF_VULKAN_ES31 [2025.10.23-08.32.41:261][ 0]LogTargetPlatformManager: SF_VULKAN_SM5_ANDROID [2025.10.23-08.32.41:261][ 0]LogTargetPlatformManager: SF_VULKAN_SM6 [2025.10.23-08.32.41:261][ 0]LogRendererCore: Ray tracing is disabled. Reason: not supported by current RHI. [2025.10.23-08.32.41:281][ 0]LogDerivedDataCache: Display: Memory: Max Cache Size: -1 MB [2025.10.23-08.32.41:281][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: Pak pak cache file ../../../../../../Unreal/Projects/RomeGuard/DerivedDataCache/DDC.ddp not found, will not use a pak cache. [2025.10.23-08.32.41:281][ 0]LogDerivedDataCache: Unable to find inner node Pak for hierarchy Hierarchy. [2025.10.23-08.32.41:281][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: CompressedPak pak cache file ../../../../../../Unreal/Projects/RomeGuard/DerivedDataCache/Compressed.ddp not found, will not use a pak cache. [2025.10.23-08.32.41:281][ 0]LogDerivedDataCache: Unable to find inner node CompressedPak for hierarchy Hierarchy. [2025.10.23-08.32.41:889][ 0]LogDerivedDataCache: Display: ../../../Engine/DerivedDataCache/Compressed.ddp: Opened pak cache for reading. (1350 MiB) [2025.10.23-08.32.41:889][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: EnterprisePak pak cache file ../../../Enterprise/DerivedDataCache/Compressed.ddp not found, will not use a pak cache. [2025.10.23-08.32.41:889][ 0]LogDerivedDataCache: Unable to find inner node EnterprisePak for hierarchy Hierarchy. [2025.10.23-08.32.41:893][ 0]LogZenServiceInstance: Found Zen config default=C:/Users/caleb.SDQHOME.000/AppData/Local/UnrealEngine/Common/Zen/Data [2025.10.23-08.32.41:898][ 0]LogZenServiceInstance: InTree version at 'D:/Program Files/Epic Games/UE_5.6/Engine/Binaries/Win64/zenserver.exe' is '5.6.6-202504241958-windows-x64-release-f090a03' [2025.10.23-08.32.41:899][ 0]LogZenServiceInstance: Installed version at 'C:/Users/caleb.SDQHOME.000/AppData/Local/UnrealEngine/Common/Zen/Install/zenserver.exe' is '5.6.6-202504241958-windows-x64-release-f090a03' [2025.10.23-08.32.41:900][ 0]LogZenServiceInstance: No current process using the data dir found, launching a new instance [2025.10.23-08.32.41:900][ 0]LogZenServiceInstance: Display: Launching executable 'C:/Users/caleb.SDQHOME.000/AppData/Local/UnrealEngine/Common/Zen/Install/zenserver.exe', working dir 'C:/Users/caleb.SDQHOME.000/AppData/Local/UnrealEngine/Common/Zen/Install', data dir 'C:/Users/caleb.SDQHOME.000/AppData/Local/UnrealEngine/Common/Zen/Data', args '--port 8558 --data-dir "C:\Users\caleb.SDQHOME.000\AppData\Local\UnrealEngine\Common\Zen\Data" --http asio --gc-cache-duration-seconds 1209600 --gc-interval-seconds 21600 --gc-low-diskspace-threshold 2147483648 --quiet --http-forceloopback --owner-pid 25304 --child-id Zen_25304_Startup' [2025.10.23-08.32.42:855][ 0]LogZenServiceInstance: Display: Unreal Zen Storage Server HTTP service at [::1]:8558 status: OK!. [2025.10.23-08.32.42:855][ 0]LogZenServiceInstance: Local ZenServer AutoLaunch initialization completed in 0.961 seconds [2025.10.23-08.32.42:887][ 0]LogDerivedDataCache: Display: ZenLocal: Using ZenServer HTTP service at http://[::1]:8558/ with namespace ue.ddc status: OK!. [2025.10.23-08.32.42:939][ 0]LogDerivedDataCache: C:/Users/caleb.SDQHOME.000/AppData/Local/UnrealEngine/Common/DerivedDataCache: Speed tests took 0.05 seconds. [2025.10.23-08.32.42:940][ 0]LogDerivedDataCache: Display: C:/Users/caleb.SDQHOME.000/AppData/Local/UnrealEngine/Common/DerivedDataCache: Performance: Latency=0.14ms. RandomReadSpeed=42.26MBs, RandomWriteSpeed=35.91MBs. Assigned SpeedClass 'Local' [2025.10.23-08.32.42:949][ 0]LogDerivedDataCache: Local: Using data cache path C:/Users/caleb.SDQHOME.000/AppData/Local/UnrealEngine/Common/DerivedDataCache: DeleteOnly [2025.10.23-08.32.42:949][ 0]LogDerivedDataCache: ZenShared: Disabled because Host is set to 'None' [2025.10.23-08.32.42:949][ 0]LogDerivedDataCache: Unable to find inner node ZenShared for hierarchy Hierarchy. [2025.10.23-08.32.42:949][ 0]LogDerivedDataCache: Shared: Disabled because no path is configured. [2025.10.23-08.32.42:949][ 0]LogDerivedDataCache: Unable to find inner node Shared for hierarchy Hierarchy. [2025.10.23-08.32.42:949][ 0]LogDerivedDataCache: Cloud: Disabled because Host is set to 'None' [2025.10.23-08.32.42:949][ 0]LogDerivedDataCache: Unable to find inner node Cloud for hierarchy Hierarchy. [2025.10.23-08.32.42:952][ 0]LogShaderCompilers: Guid format shader working directory is 14 characters bigger than the processId version (../../../../../../Unreal/Projects/RomeGuard/Intermediate/Shaders/WorkingDirectory/25304/). [2025.10.23-08.32.42:952][ 0]LogShaderCompilers: Cleaned the shader compiler working directory 'C:/Users/caleb.SDQHOME.000/AppData/Local/Temp/UnrealShaderWorkingDir/41E958014E9780B56449E58221DF07B0/'. [2025.10.23-08.32.42:952][ 0]LogXGEController: Cannot use XGE Controller as Incredibuild is not installed on this machine. [2025.10.23-08.32.42:955][ 0]LogUbaHorde: Display: UBA/Horde Configuration [Uba.Provider.Horde]: Not Enabled [2025.10.23-08.32.42:955][ 0]LogShaderCompilers: Display: Using 5 local workers for shader compilation [2025.10.23-08.32.42:963][ 0]LogShaderCompilers: Display: Compiling shader autogen file: ../../../../../../Unreal/Projects/RomeGuard/Intermediate/ShaderAutogen/PCD3D_SM6/AutogenShaderHeaders.ush [2025.10.23-08.32.42:984][ 0]LogShaderCompilers: Display: Autogen file is unchanged, skipping write. [2025.10.23-08.32.45:692][ 0]LogTurnkeySupport: Completed SDK detection: ExitCode = 0 [2025.10.23-08.32.50:206][ 0]LogSlate: Using FreeType 2.10.0 [2025.10.23-08.32.50:212][ 0]LogSlate: SlateFontServices - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1 [2025.10.23-08.32.50:236][ 0]LogStreaming: Warning: Failed to read file '../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_24x.png' error. [2025.10.23-08.32.50:236][ 0]LogSlate: Could not load file for Slate resource: [../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_24x.png] file: [../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_24x.png] [2025.10.23-08.32.50:236][ 0]LogStreaming: Warning: Failed to read file '../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_128x.png' error. [2025.10.23-08.32.50:236][ 0]LogSlate: Could not load file for Slate resource: [../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_128x.png] file: [../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_128x.png] [2025.10.23-08.32.50:283][ 0]LogAssetRegistry: FAssetRegistry took 0.0073 seconds to start up [2025.10.23-08.32.50:291][ 0]LogEditorDomain: Display: EditorDomain is Disabled [2025.10.23-08.32.50:353][ 0]LogAssetRegistry: Display: AssetDataGatherer spent 0.001s loading caches ../../../../../../Unreal/Projects/RomeGuard/Intermediate/CachedAssetRegistry_*.bin. [2025.10.23-08.32.51:279][ 0]LogDeviceProfileManager: Display: Deviceprofile LinuxArm64Editor not found. [2025.10.23-08.32.51:279][ 0]LogDeviceProfileManager: Display: Deviceprofile LinuxArm64 not found. [2025.10.23-08.32.51:347][ 0]LogDeviceProfileManager: Active device profile: [00000194F2072800][00000194F20D2800 66] WindowsEditor [2025.10.23-08.32.51:347][ 0]LogCsvProfiler: Display: Metadata set : deviceprofile="WindowsEditor" [2025.10.23-08.32.51:366][ 0]LogStreaming: Display: FlushAsyncLoading(1): 1 QueuedPackages, 0 AsyncPackages [2025.10.23-08.32.51:426][ 0]LogTextureEncodingSettings: Display: Texture Encode Speed: FinalIfAvailable (editor). [2025.10.23-08.32.51:426][ 0]LogTextureEncodingSettings: Display: Oodle Texture Encode Speed settings: Fast: RDO Off Lambda=0, Effort=Normal Final: RDO Off Lambda=0, Effort=Normal [2025.10.23-08.32.51:426][ 0]LogTextureEncodingSettings: Display: Shared linear texture encoding: Disabled [2025.10.23-08.32.51:674][ 0]LogTurnkeySupport: Turnkey Platform: Win64: (Status=Invalid, MinAllowed_Sdk=10.0.19041.0, MaxAllowed_Sdk=10.9.99999.0, Current_Sdk=, Allowed_AutoSdk=10.0.22621.0, Current_AutoSdk=, Flags="Platform_ValidHostPrerequisites") [2025.10.23-08.32.51:679][ 0]LogTurnkeySupport: Running Turnkey device detection: ' -ScriptsForProject="D:/Unreal/Projects/RomeGuard/RomeGuard.uproject" Turnkey -utf8output -WaitForUATMutex -command=VerifySdk -ReportFilename="D:/Unreal/Projects/RomeGuard/Intermediate/TurnkeyReport_1.log" -log="D:/Unreal/Projects/RomeGuard/Intermediate/TurnkeyLog_1.log" -project="D:/Unreal/Projects/RomeGuard/RomeGuard.uproject" -Device=Win64@CALEB-VM' [2025.10.23-08.32.51:680][ 0]LogMonitoredProcess: Running Serialized UAT: [ cmd.exe /c ""D:/Program Files/Epic Games/UE_5.6/Engine/Build/BatchFiles/RunUAT.bat" -ScriptsForProject="D:/Unreal/Projects/RomeGuard/RomeGuard.uproject" Turnkey -utf8output -WaitForUATMutex -command=VerifySdk -ReportFilename="D:/Unreal/Projects/RomeGuard/Intermediate/TurnkeyReport_1.log" -log="D:/Unreal/Projects/RomeGuard/Intermediate/TurnkeyLog_1.log" -project="D:/Unreal/Projects/RomeGuard/RomeGuard.uproject" -Device=Win64@CALEB-VM" -nocompile -nocompileuat ] [2025.10.23-08.32.51:946][ 0]LogStreaming: Display: Flushing package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness (state: WaitingForIo) recursively from another package /Engine/EngineMaterials/DefaultTextMaterialOpaque (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock. [2025.10.23-08.32.51:948][ 0]LogStreaming: Display: Package /Engine/EngineMaterials/DefaultTextMaterialOpaque is adding a dynamic import to package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness because of a recursive sync load [2025.10.23-08.32.51:948][ 0]LogStreaming: Display: Flushing package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness (state: DeferredPostLoad) recursively from another package /Engine/EngineMaterials/DefaultTextMaterialOpaque (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock. [2025.10.23-08.32.51:949][ 0]LogStreaming: Display: Flushing package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec (state: WaitingForIo) recursively from another package /Engine/EngineMaterials/DefaultTextMaterialOpaque (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock. [2025.10.23-08.32.51:952][ 0]LogStreaming: Display: Package /Engine/EngineMaterials/DefaultTextMaterialOpaque is adding a dynamic import to package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec because of a recursive sync load [2025.10.23-08.32.51:953][ 0]LogStreaming: Display: Flushing package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec (state: DeferredPostLoad) recursively from another package /Engine/EngineMaterials/DefaultTextMaterialOpaque (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock. [2025.10.23-08.32.51:955][ 0]LogStreaming: Display: Flushing package /Engine/EngineMaterials/WorldGridMaterial (state: WaitingForIo) recursively from another package /Engine/EngineMaterials/DefaultTextMaterialOpaque (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock. [2025.10.23-08.32.52:023][ 0]LogStreaming: Display: Package /Engine/EngineMaterials/DefaultTextMaterialOpaque is adding a dynamic import to package /Engine/EngineMaterials/T_Default_Material_Grid_M because of a recursive sync load [2025.10.23-08.32.52:023][ 0]LogStreaming: Display: Package /Engine/EngineMaterials/DefaultTextMaterialOpaque is adding a dynamic import to package /Engine/EngineMaterials/T_Default_Material_Grid_N because of a recursive sync load [2025.10.23-08.32.52:031][ 0]LogStreaming: Display: Package /Engine/EngineMaterials/DefaultTextMaterialOpaque is adding a dynamic import to package /Engine/Functions/Engine_MaterialFunctions01/Opacity/CameraDepthFade because of a recursive sync load [2025.10.23-08.32.52:036][ 0]LogStreaming: Display: Flushing package /Engine/EngineMaterials/DefaultDeferredDecalMaterial (state: WaitingForIo) recursively from another package /Engine/EngineMaterials/WorldGridMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock. [2025.10.23-08.32.52:037][ 0]LogStreaming: Display: Flushing package /Engine/EngineMaterials/DefaultLightFunctionMaterial (state: WaitingForIo) recursively from another package /Engine/EngineMaterials/DefaultDeferredDecalMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock. [2025.10.23-08.32.52:040][ 0]LogStreaming: Display: Flushing package /Engine/EngineMaterials/DefaultPostProcessMaterial (state: WaitingForIo) recursively from another package /Engine/EngineMaterials/DefaultLightFunctionMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock. [2025.10.23-08.32.52:097][ 0]LogStreaming: Display: Package /Engine/EngineMaterials/DefaultLightFunctionMaterial is adding a dynamic import to package /Engine/EngineMaterials/DefaultDiffuse because of a recursive sync load [2025.10.23-08.32.52:098][ 0]LogStreaming: Display: Package /Engine/EngineMaterials/DefaultLightFunctionMaterial is adding a dynamic import to package /Engine/Functions/Engine_MaterialFunctions02/Utility/BreakOutFloat2Components because of a recursive sync load [2025.10.23-08.32.52:104][ 0]LogStreaming: Display: Package /Engine/EngineMaterials/DefaultLightFunctionMaterial is adding a dynamic import to package /Engine/EngineMaterials/DefaultPostProcessMaterial because of a recursive sync load [2025.10.23-08.32.52:104][ 0]LogStreaming: Display: Flushing package /Engine/EngineMaterials/DefaultPostProcessMaterial (state: DeferredPostLoad) recursively from another package /Engine/EngineMaterials/DefaultLightFunctionMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock. [2025.10.23-08.32.52:315][ 0]LogStreaming: Display: Package /Engine/EngineMaterials/DefaultDeferredDecalMaterial is adding a dynamic import to package /Engine/EngineMaterials/DefaultLightFunctionMaterial because of a recursive sync load [2025.10.23-08.32.52:315][ 0]LogStreaming: Display: Flushing package /Engine/EngineMaterials/DefaultLightFunctionMaterial (state: DeferredPostLoad) recursively from another package /Engine/EngineMaterials/DefaultDeferredDecalMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock. [2025.10.23-08.32.52:472][ 0]LogStreaming: Display: Package /Engine/EngineMaterials/WorldGridMaterial is adding a dynamic import to package /Engine/EngineMaterials/DefaultDeferredDecalMaterial because of a recursive sync load [2025.10.23-08.32.52:473][ 0]LogStreaming: Display: Flushing package /Engine/EngineMaterials/DefaultDeferredDecalMaterial (state: DeferredPostLoad) recursively from another package /Engine/EngineMaterials/WorldGridMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock. [2025.10.23-08.32.52:566][ 0]LogStreaming: Display: Package /Engine/EngineMaterials/DefaultTextMaterialOpaque is adding a dynamic import to package /Engine/EngineMaterials/WorldGridMaterial because of a recursive sync load [2025.10.23-08.32.52:567][ 0]LogStreaming: Display: Flushing package /Engine/EngineMaterials/WorldGridMaterial (state: DeferredPostLoad) recursively from another package /Engine/EngineMaterials/DefaultTextMaterialOpaque (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock. [2025.10.23-08.32.53:697][ 0]LogMeshReduction: Display: Using QuadricMeshReduction for automatic static mesh reduction [2025.10.23-08.32.53:697][ 0]LogMeshReduction: Display: Using SkeletalMeshReduction for automatic skeletal mesh reduction [2025.10.23-08.32.53:697][ 0]LogMeshReduction: Display: Using ProxyLODMeshReduction for automatic mesh merging [2025.10.23-08.32.53:698][ 0]LogMeshReduction: Display: No distributed automatic mesh merging module available [2025.10.23-08.32.53:698][ 0]LogMeshMerging: No distributed automatic mesh merging module available [2025.10.23-08.32.55:414][ 0]LogTurnkeySupport: Completed device detection: Code = 0 [2025.10.23-08.32.56:229][ 0]LogConfig: Applying CVar settings from Section [/Script/CQTest.CQTestSettings] File [Engine] [2025.10.23-08.32.56:385][ 0]LogVirtualization: Display: VirtualizationSystem name found in ini file: None [2025.10.23-08.32.56:385][ 0]LogVirtualization: Display: FNullVirtualizationSystem mounted, virtualization will be disabled [2025.10.23-08.32.56:386][ 0]LogIris: FNetObjectFactoryRegistry::UnregisterFactory is unregistering factory: NetActorFactory name: NetActorFactory id: 0 [2025.10.23-08.32.56:386][ 0]LogIris: FNetObjectFactoryRegistry::UnregisterFactory is unregistering factory: NetSubObjectFactory name: NetSubObjectFactory id: 1 [2025.10.23-08.32.56:403][ 0]LogLiveCoding: Display: Starting LiveCoding [2025.10.23-08.32.56:404][ 0]LogLiveCoding: Display: LiveCodingConsole Arguments: UnrealEditor Win64 Development [2025.10.23-08.32.56:407][ 0]LogLiveCoding: Display: First instance in process group "UE_RomeGuard_0x52ade5a7", spawning console [2025.10.23-08.32.56:418][ 0]LogLiveCoding: Display: Waiting for server [2025.10.23-08.32.56:571][ 0]LogSlate: Border [2025.10.23-08.32.56:571][ 0]LogSlate: BreadcrumbButton [2025.10.23-08.32.56:571][ 0]LogSlate: Brushes.Title [2025.10.23-08.32.56:571][ 0]LogSlate: ColorPicker.ColorThemes [2025.10.23-08.32.56:571][ 0]LogSlate: Default [2025.10.23-08.32.56:571][ 0]LogSlate: Icons.Save [2025.10.23-08.32.56:571][ 0]LogSlate: Icons.Toolbar.Settings [2025.10.23-08.32.56:571][ 0]LogSlate: ListView [2025.10.23-08.32.56:571][ 0]LogSlate: SoftwareCursor_CardinalCross [2025.10.23-08.32.56:571][ 0]LogSlate: SoftwareCursor_Grab [2025.10.23-08.32.56:571][ 0]LogSlate: TableView.DarkRow [2025.10.23-08.32.56:571][ 0]LogSlate: TableView.Row [2025.10.23-08.32.56:571][ 0]LogSlate: TreeView [2025.10.23-08.32.57:159][ 0]LogWorldPartition: Display: FWorldPartitionClassDescRegistry::Initialize started... [2025.10.23-08.32.57:176][ 0]LogWorldPartition: Display: FWorldPartitionClassDescRegistry::Initialize took 16.028 ms [2025.10.23-08.32.57:305][ 0]LogInit: XR: Instanced Stereo Rendering is Disabled [2025.10.23-08.32.57:305][ 0]LogInit: XR: MultiViewport is Disabled [2025.10.23-08.32.57:305][ 0]LogInit: XR: Mobile Multiview is Disabled [2025.10.23-08.32.57:340][ 0]LogTurnkeySupport: Turnkey Device: Win64@Caleb-VM: (Name=Caleb-VM, Type=Computer, Status=Valid, MinAllowed=10.0.19041.0, MaxAllowed=, Current=10.0.26100.0, Flags="Device_InstallSoftwareValid") [2025.10.23-08.32.57:406][ 0]LogStats: UGameplayTagsManager::InitializeManager - 0.001 s [2025.10.23-08.32.58:639][ 0]LogNiagaraDebuggerClient: Niagara Debugger Client Initialized | Session: 24900B09C8A143B38000000000001300 | Instance: 457B3EC94E734D5BDA3C6F9FF3CFDA9B (CALEB-VM-25304). [2025.10.23-08.32.58:671][ 0]LogLiveCoding: Display: Successfully initialized, removing startup thread [2025.10.23-08.32.59:122][ 0]LogNNERuntimeORT: Available graphics and compute adapters: [2025.10.23-08.32.59:122][ 0]LogNNERuntimeORT: Selecting NPU adapter: NVIDIA GeForce GTX 1070 [2025.10.23-08.32.59:122][ 0]LogNNERuntimeORT: MakeRuntimeORTDml: [2025.10.23-08.32.59:122][ 0]LogNNERuntimeORT: DirectML: yes [2025.10.23-08.32.59:122][ 0]LogNNERuntimeORT: RHI D3D12: yes [2025.10.23-08.32.59:122][ 0]LogNNERuntimeORT: D3D12: yes [2025.10.23-08.32.59:122][ 0]LogNNERuntimeORT: NPU: yes [2025.10.23-08.32.59:122][ 0]LogNNERuntimeORT: Interface availability: [2025.10.23-08.32.59:122][ 0]LogNNERuntimeORT: GPU: yes [2025.10.23-08.32.59:122][ 0]LogNNERuntimeORT: RDG: yes [2025.10.23-08.32.59:122][ 0]LogNNERuntimeORT: NPU: yes [2025.10.23-08.32.59:122][ 0]LogNNERuntimeORT: Available graphics and compute adapters: [2025.10.23-08.32.59:122][ 0]LogNNERuntimeORT: Selecting NPU adapter: NVIDIA GeForce GTX 1070 [2025.10.23-08.32.59:737][ 0]LogMetaSound: Display: MetaSound Page Target Initialized to 'Default' [2025.10.23-08.32.59:738][ 0]LogAudio: Display: Registering Engine Module Parameter Interfaces... [2025.10.23-08.32.59:828][ 0]LogMetaSound: MetaSound Engine Initialized [2025.10.23-08.33.00:227][ 0]LogTcpMessaging: Initializing TcpMessaging bridge [2025.10.23-08.33.00:245][ 0]LogUdpMessaging: Display: Work queue size set to 1024. [2025.10.23-08.33.00:246][ 0]LogUdpMessaging: Initializing bridge on interface 0.0.0.0:0 to multicast group 230.0.0.1:6666. [2025.10.23-08.33.00:248][ 0]LogUdpMessaging: Display: Unicast socket bound to '0.0.0.0:52202'. [2025.10.23-08.33.00:255][ 0]LogUdpMessaging: Display: Added local interface '192.168.86.199' to multicast group '230.0.0.1:6666' [2025.10.23-08.33.00:266][ 0]LogUdpMessaging: Display: Using asynchronous task graph for message deserialization. [2025.10.23-08.33.01:211][ 0]LogChaosVDEditor: [FChaosVDExtensionsManager::RegisterExtension] Registering CVD Extension [FChaosVDGenericDebugDrawExtension] ... [2025.10.23-08.33.01:211][ 0]LogChaosVDEditor: [FChaosVDExtensionsManager::RegisterExtension] Registering CVD Extension [FChaosVDAccelerationStructuresExtension] ... [2025.10.23-08.33.01:245][ 0]LogTimingProfiler: Initialize [2025.10.23-08.33.01:247][ 0]LogTimingProfiler: OnSessionChanged [2025.10.23-08.33.01:247][ 0]LoadingProfiler: Initialize [2025.10.23-08.33.01:247][ 0]LoadingProfiler: OnSessionChanged [2025.10.23-08.33.01:249][ 0]LogNetworkingProfiler: Initialize [2025.10.23-08.33.01:253][ 0]LogNetworkingProfiler: OnSessionChanged [2025.10.23-08.33.01:253][ 0]LogMemoryProfiler: Initialize [2025.10.23-08.33.01:254][ 0]LogMemoryProfiler: OnSessionChanged [2025.10.23-08.33.01:428][ 0]SourceControl: Revision control is disabled [2025.10.23-08.33.01:484][ 0]LogStreaming: Warning: Failed to read file '../../../Engine/Content/Slate/Icons/doc_16x.png' error. [2025.10.23-08.33.01:484][ 0]LogStreaming: Warning: Failed to read file '../../../Engine/Content/Slate/Common/ButtonHoverHint.png' error. [2025.10.23-08.33.01:484][ 0]LogSlate: Could not load file for Slate resource: [../../../Engine/Content/Slate/Common/ButtonHoverHint.png] file: [../../../Engine/Content/Slate/Common/ButtonHoverHint.png] [2025.10.23-08.33.01:484][ 0]LogSlate: Could not load file for Slate resource: [../../../Engine/Content/Slate/Icons/doc_16x.png] file: [../../../Engine/Content/Slate/Icons/doc_16x.png] [2025.10.23-08.33.01:501][ 0]SourceControl: Revision control is disabled [2025.10.23-08.33.03:042][ 0]LogConfig: Applying CVar settings from Section [/Script/NNEDenoiser.NNEDenoiserSettings] File [Engine] [2025.10.23-08.33.03:068][ 0]LogAndroidPermission: UAndroidPermissionCallbackProxy::GetInstance [2025.10.23-08.33.03:097][ 0]LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent. [2025.10.23-08.33.03:097][ 0]LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent. [2025.10.23-08.33.03:657][ 0]LogCollectionManager: Loaded 0 collections in 0.001549 seconds [2025.10.23-08.33.03:667][ 0]LogFileCache: Scanning file cache for directory 'D:/Unreal/Projects/RomeGuard/Saved/Collections/' took 0.01s [2025.10.23-08.33.03:680][ 0]LogFileCache: Scanning file cache for directory 'D:/Unreal/Projects/RomeGuard/Content/Developers/caleb/Collections/' took 0.01s [2025.10.23-08.33.03:693][ 0]LogFileCache: Scanning file cache for directory 'D:/Unreal/Projects/RomeGuard/Content/Collections/' took 0.01s [2025.10.23-08.33.03:843][ 0]LogStreaming: Warning: Failed to read file '../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_128x.png' error. [2025.10.23-08.33.03:843][ 0]LogSlate: Could not load file for Slate resource: [../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_128x.png] file: [../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_128x.png] [2025.10.23-08.33.03:843][ 0]LogStreaming: Warning: Failed to read file '../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_24x.png' error. [2025.10.23-08.33.03:843][ 0]LogSlate: Could not load file for Slate resource: [../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_24x.png] file: [../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_24x.png] [2025.10.23-08.33.03:907][ 0]LogStreaming: Warning: Failed to read file '../../../Engine/Content/Slate/Common/ButtonHoverHint.png' error. [2025.10.23-08.33.03:909][ 0]LogStreaming: Warning: Failed to read file '../../../Engine/Content/Slate/Icons/doc_16x.png' error. [2025.10.23-08.33.03:909][ 0]LogSlate: Could not load file for Slate resource: [../../../Engine/Content/Slate/Icons/doc_16x.png] file: [../../../Engine/Content/Slate/Icons/doc_16x.png] [2025.10.23-08.33.03:909][ 0]LogSlate: Could not load file for Slate resource: [../../../Engine/Content/Slate/Common/ButtonHoverHint.png] file: [../../../Engine/Content/Slate/Common/ButtonHoverHint.png] [2025.10.23-08.33.03:953][ 0]LogEOSSDK: LogEOS: [Boot] EOSSDK Version 1.17.0-41373641 booting at 2025-10-23T08:33:03.953Z using C [2025.10.23-08.33.03:954][ 0]LogEOSSDK: LogEOS: [Boot] EOSSDK Platform Properties [OS=Windows/10.0.26100.6725.64bit, ClientId=xyza7891REBVsEqSJRRNXmlS7EQHM459, ProductId=86f32f1151354e7cb39c12f8ab2c22a3, SandboxId=a01927f7421a4d4995673fe30ef46945, DeploymentId=a652a72ea1664dcab3a467891eea5f30, ProductName=RomeGuard, ProductVersion=++UE5+Release-5.6-CL-44394996, IsServer=false, Flags=DisableOverlay] [2025.10.23-08.33.03:954][ 0]LogEOSSDK: LogEOSAnalytics: Start Session (User: ...) [2025.10.23-08.33.03:956][ 0]LogEOSSDK: LogEOSOverlay: Overlay will not load, because it was explicitly disabled when creating the platform [2025.10.23-08.33.03:979][ 0]LogEOSSDK: LogEOSAntiCheat: [AntiCheatClient] Anti-cheat client not available. Verify that the game was started using the anti-cheat bootstrapper if you intend to use it. [2025.10.23-08.33.03:985][ 0]LogEOSSDK: LogEOS: SetApplicationStatus - OldStatus: EOS_AS_Foreground, NewStatus: EOS_AS_Foreground, Current Time: 0001.01.01-00.00.00 [2025.10.23-08.33.03:985][ 0]LogEOSSDK: LogEOS: SetNetworkStatus - OldStatus: EOS_NS_Online, NewStatus: EOS_NS_Online [2025.10.23-08.33.03:985][ 0]LogEOSSDK: LogEOS: Updating Platform SDK Config, Time: 0.002266 [2025.10.23-08.33.04:160][ 0]LogUObjectArray: 42293 objects as part of root set at end of initial load. [2025.10.23-08.33.04:160][ 0]LogUObjectArray: CloseDisregardForGC: 0/0 objects in disregard for GC pool [2025.10.23-08.33.04:586][ 0]LogClass: Display: AttemptToFindUninitializedScriptStructMembers took more than 1ms to process ScriptStruct /Script/CoreUObject.TestUndeclaredScriptStructObjectReferencesTest. Time(ms): 1.2 [2025.10.23-08.33.04:594][ 0]LogClass: Display: AttemptToFindUninitializedScriptStructMembers took more than 1ms to process ScriptStruct /Script/AIModule.EnvQueryInstanceCache. Time(ms): 1.2 [2025.10.23-08.33.04:607][ 0]LogClass: Display: AttemptToFindUninitializedScriptStructMembers took more than 1ms to process ScriptStruct /Script/Engine.SoftSplineMeshComponentDescriptor. Time(ms): 1.5 [2025.10.23-08.33.04:622][ 0]LogClass: Display: AttemptToFindUninitializedScriptStructMembers took more than 1ms to process ScriptStruct /Script/MetasoundEditor.MetasoundGraphSchemaAction_NewInput. Time(ms): 1.0 [2025.10.23-08.33.04:758][ 0]LogEngine: Initializing Engine... [2025.10.23-08.33.05:089][ 0]LogStylusInput: Initializing StylusInput subsystem. [2025.10.23-08.33.05:089][ 0]LogTedsSettings: UTedsSettingsEditorSubsystem::Initialize [2025.10.23-08.33.05:495][ 0]LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.11.dll [2025.10.23-08.33.05:539][ 0]LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.12.dll [2025.10.23-08.33.05:571][ 0]LogTexture: Display: Waiting for textures to be ready 22/37 (/Engine/EngineMaterials/BaseFlattenDiffuseMap_VT) ... [2025.10.23-08.33.05:598][ 0]LogTexture: Display: Waiting for textures to be ready 24/37 (/Engine/EngineMaterials/BaseFlattenGrayscaleMap_VT) ... [2025.10.23-08.33.05:632][ 0]LogTexture: Display: Waiting for textures to be ready 26/37 (/Engine/EngineMaterials/BaseFlattenNormalMap_VT) ... [2025.10.23-08.33.05:659][ 0]LogChaosDD: Creating Chaos Debug Draw Scene for world Untitled [2025.10.23-08.33.05:714][ 0]LogNetVersion: Set ProjectVersion to 1.0.0.0. Version Checksum will be recalculated on next use. [2025.10.23-08.33.05:715][ 0]LogInit: Texture streaming: Enabled [2025.10.23-08.33.05:739][ 0]LogAnalytics: Display: [UEEditor.Rocket.Release] AnalyticsET::StartSession ( APIServer = https://datarouter.ol.epicgames.com/datarouter/api/v1/public/data. AppVersion = 5.6.1-44394996+++UE5+Release-5.6 ) [2025.10.23-08.33.05:751][ 0]LogAudio: Display: Initializing Audio Device Manager... [2025.10.23-08.33.05:774][ 0]LogAudio: Display: Loading Default Audio Settings Objects... [2025.10.23-08.33.05:776][ 0]LogAudio: Display: No default SoundConcurrencyObject specified (or failed to load). [2025.10.23-08.33.05:779][ 0]LogAudio: Display: Audio Device Manager Initialized [2025.10.23-08.33.05:779][ 0]LogAudio: Display: Creating Audio Device: Id: 1, Scope: Shared, Realtime: True [2025.10.23-08.33.05:781][ 0]LogAudioMixer: Display: Audio Mixer Platform Settings: [2025.10.23-08.33.05:781][ 0]LogAudioMixer: Display: Sample Rate: 48000 [2025.10.23-08.33.05:781][ 0]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 [2025.10.23-08.33.05:781][ 0]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 [2025.10.23-08.33.05:781][ 0]LogAudioMixer: Display: Number of buffers to queue: 1 [2025.10.23-08.33.05:781][ 0]LogAudioMixer: Display: Max Channels (voices): 32 [2025.10.23-08.33.05:781][ 0]LogAudioMixer: Display: Number of Async Source Workers: 4 [2025.10.23-08.33.05:781][ 0]LogAudio: Display: AudioDevice MaxSources: 32 [2025.10.23-08.33.05:783][ 0]LogAudio: Display: Audio Spatialization Plugin: None (built-in). [2025.10.23-08.33.05:783][ 0]LogAudio: Display: Audio Reverb Plugin: None (built-in). [2025.10.23-08.33.05:783][ 0]LogAudio: Display: Audio Occlusion Plugin: None (built-in). [2025.10.23-08.33.05:815][ 0]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2' [2025.10.23-08.33.05:898][ 0]LogAudioMixer: Display: Using Audio Hardware Device Speakers (Steam Streaming Speakers) [2025.10.23-08.33.05:900][ 0]LogAudioMixer: Display: Initializing Sound Submixes... [2025.10.23-08.33.05:902][ 0]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' [2025.10.23-08.33.05:902][ 0]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' [2025.10.23-08.33.05:905][ 0]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=1 [2025.10.23-08.33.05:905][ 0]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048, InstanceID=1 [2025.10.23-08.33.05:910][ 0]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=1 [2025.10.23-08.33.05:911][ 0]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=1 [2025.10.23-08.33.05:911][ 0]LogInit: FAudioDevice initialized with ID 1. [2025.10.23-08.33.05:912][ 0]LogAudio: Display: Audio Device (ID: 1) registered with world 'Untitled'. [2025.10.23-08.33.05:913][ 0]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 1 [2025.10.23-08.33.05:950][ 0]LogCsvProfiler: Display: Metadata set : largeworldcoordinates="1" [2025.10.23-08.33.05:967][ 0]LogInit: Undo buffer set to 256 MB [2025.10.23-08.33.05:967][ 0]LogInit: Transaction tracking system initialized [2025.10.23-08.33.06:245][ 0]LocalizationService: Localization service is disabled [2025.10.23-08.33.06:848][ 0]LogFileCache: Scanning file cache for directory 'D:/Unreal/Projects/RomeGuard/Content/' took 0.03s [2025.10.23-08.33.06:982][ 0]LogNNEDenoiser: Ray Tracing is not enabled, therefore NNEDenoiser is not registered! [2025.10.23-08.33.07:027][ 0]LogPython: Python enabled via CVar 'Engine.Python.IsEnabledByDefault' [2025.10.23-08.33.07:032][ 0]LogPython: Using Python 3.11.8 [2025.10.23-08.33.07:160][ 0]LogPython: Display: No pip-enabled plugins with python dependencies found, skipping [2025.10.23-08.33.08:214][ 0]LogLevelSequenceEditor: LevelSequenceEditor subsystem initialized. [2025.10.23-08.33.08:528][ 0]LogEditorDataStorage: Initializing [2025.10.23-08.33.08:544][ 0]LogEditorDataStorage: Initialized [2025.10.23-08.33.08:562][ 0]LogCore: Display: GameplayInsights module auto-connecting to local trace server... [2025.10.23-08.33.08:635][ 0]LogAssetRegistry: Display: Triggering cache save on discovery complete [2025.10.23-08.33.08:799][ 0]LogInit: Display: Engine is initialized. Leaving FEngineLoop::Init() [2025.10.23-08.33.08:810][ 0]SourceControl: Revision control is disabled [2025.10.23-08.33.08:810][ 0]LogUnrealEdMisc: Loading editor; pre map load, took 48.617 [2025.10.23-08.33.08:818][ 0]Cmd: MAP LOAD FILE="../../../Engine/Content/Maps/Templates/OpenWorld.umap" TEMPLATE=1 SHOWPROGRESS=1 FEATURELEVEL=4 [2025.10.23-08.33.08:824][ 0]LogWorld: UWorld::CleanupWorld for Untitled, bSessionEnded=true, bCleanupResources=true [2025.10.23-08.33.08:825][ 0]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2025.10.23-08.33.08:870][ 0]LogAudio: Display: Audio Device unregistered from world 'None'. [2025.10.23-08.33.08:875][ 0]LogUObjectHash: Compacting FUObjectHashTables data took 1.10ms [2025.10.23-08.33.08:902][ 0]LogAudio: Display: Audio Device (ID: 1) registered with world 'Untitled_1'. [2025.10.23-08.33.08:902][ 0]LogChaosDD: Creating Chaos Debug Draw Scene for world Untitled_1 [2025.10.23-08.33.08:913][ 0]LogWorldPartition: ULevel::OnLevelLoaded(Untitled_1)(bIsOwningWorldGameWorld=0, bIsOwningWorldPartitioned=1, InitializeForMainWorld=1, InitializeForEditor=1, InitializeForGame=0) [2025.10.23-08.33.08:913][ 0]LogWorldPartition: Display: WorldPartition initialize started... [2025.10.23-08.33.08:913][ 0]LogWorldPartition: UWorldPartition::Initialize : World = /Temp/Untitled_1.Untitled_1, World Type = Editor, IsMainWorldPartition = 1, Location = V(0), Rotation = R(0), IsEditor = 1, IsGame = 0, IsPIEWorldTravel = 0, IsCooking = 0 [2025.10.23-08.33.09:480][ 0]LogDeviceProfileManager: Going up to parent DeviceProfile [] [2025.10.23-08.33.09:594][ 0]LogDeviceProfileManager: Going up to parent DeviceProfile [] [2025.10.23-08.33.09:609][ 0]LogDeviceProfileManager: Going up to parent DeviceProfile [] [2025.10.23-08.33.09:625][ 0]LogDeviceProfileManager: Going up to parent DeviceProfile [AppleTV] [2025.10.23-08.33.09:625][ 0]LogDeviceProfileManager: Going up to parent DeviceProfile [IOS] [2025.10.23-08.33.09:625][ 0]LogDeviceProfileManager: Going up to parent DeviceProfile [] [2025.10.23-08.33.09:642][ 0]LogDeviceProfileManager: Display: Deviceprofile None not found. [2025.10.23-08.33.09:997][ 0]LogWorldPartition: Display: WorldPartition initialize took 1.08 sec [2025.10.23-08.33.10:618][ 0]LogAssetRegistry: Display: Asset registry cache written as 80.7 MiB to ../../../../../../Unreal/Projects/RomeGuard/Intermediate/CachedAssetRegistry_*.bin [2025.10.23-08.33.10:623][ 0]LogEditorServer: Finished looking for orphan Actors (0.000 secs) [2025.10.23-08.33.10:700][ 0]LogUObjectHash: Compacting FUObjectHashTables data took 1.28ms [2025.10.23-08.33.10:701][ 0]Cmd: MAP CHECKDEP NOCLEARLOG [2025.10.23-08.33.10:710][ 0]MapCheck: Map check complete: 0 Error(s), 0 Warning(s), took 8.671ms to complete. [2025.10.23-08.33.10:731][ 0]LogUnrealEdMisc: Total Editor Startup Time, took 50.538 [2025.10.23-08.33.10:936][ 0]LogPlacementMode: Display: The Asset Registry is not yet fully loaded so some placeable classes might be missing. [2025.10.23-08.33.11:385][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden [2025.10.23-08.33.11:617][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden [2025.10.23-08.33.11:817][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden [2025.10.23-08.33.11:985][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden [2025.10.23-08.33.12:277][ 0]LogPakFile: Initializing PakPlatformFile [2025.10.23-08.33.12:281][ 0]LogPakFile: Display: Mounted Pak file 'D:/Program Files/Epic Games/UE_5.6/FeaturePacks/StarterContent.upack', mount point: 'root:/' [2025.10.23-08.33.12:287][ 0]LogPakFile: Initializing PakPlatformFile [2025.10.23-08.33.12:289][ 0]LogPakFile: Display: Mounted Pak file 'D:/Program Files/Epic Games/UE_5.6/FeaturePacks/TP_FirstPerson.upack', mount point: 'root:/' [2025.10.23-08.33.12:292][ 0]LogPakFile: Initializing PakPlatformFile [2025.10.23-08.33.12:294][ 0]LogPakFile: Display: Mounted Pak file 'D:/Program Files/Epic Games/UE_5.6/FeaturePacks/TP_FirstPersonBP.upack', mount point: 'root:/' [2025.10.23-08.33.12:297][ 0]LogPakFile: Initializing PakPlatformFile [2025.10.23-08.33.12:299][ 0]LogPakFile: Display: Mounted Pak file 'D:/Program Files/Epic Games/UE_5.6/FeaturePacks/TP_HandheldARBP.upack', mount point: 'root:/' [2025.10.23-08.33.12:304][ 0]LogPakFile: Initializing PakPlatformFile [2025.10.23-08.33.12:305][ 0]LogPakFile: Display: Mounted Pak file 'D:/Program Files/Epic Games/UE_5.6/FeaturePacks/TP_ThirdPerson.upack', mount point: 'root:/' [2025.10.23-08.33.12:308][ 0]LogPakFile: Initializing PakPlatformFile [2025.10.23-08.33.12:309][ 0]LogPakFile: Display: Mounted Pak file 'D:/Program Files/Epic Games/UE_5.6/FeaturePacks/TP_ThirdPersonBP.upack', mount point: 'root:/' [2025.10.23-08.33.12:311][ 0]LogPakFile: Initializing PakPlatformFile [2025.10.23-08.33.12:313][ 0]LogPakFile: Display: Mounted Pak file 'D:/Program Files/Epic Games/UE_5.6/FeaturePacks/TP_TopDown.upack', mount point: 'root:/' [2025.10.23-08.33.12:315][ 0]LogPakFile: Initializing PakPlatformFile [2025.10.23-08.33.12:316][ 0]LogPakFile: Display: Mounted Pak file 'D:/Program Files/Epic Games/UE_5.6/FeaturePacks/TP_TopDownBP.upack', mount point: 'root:/' [2025.10.23-08.33.12:319][ 0]LogPakFile: Initializing PakPlatformFile [2025.10.23-08.33.12:320][ 0]LogPakFile: Display: Mounted Pak file 'D:/Program Files/Epic Games/UE_5.6/FeaturePacks/TP_VehicleAdvBP.upack', mount point: 'root:/' [2025.10.23-08.33.12:323][ 0]LogPakFile: Initializing PakPlatformFile [2025.10.23-08.33.12:324][ 0]LogPakFile: Display: Mounted Pak file 'D:/Program Files/Epic Games/UE_5.6/FeaturePacks/TP_VirtualRealityBP.upack', mount point: 'root:/' [2025.10.23-08.33.12:883][ 0]LogSlate: Took 0.001432 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Regular.ttf' (155K) [2025.10.23-08.33.12:893][ 0]LogSlate: Took 0.001377 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Italic.ttf' (157K) [2025.10.23-08.33.12:895][ 0]LogSlate: Took 0.001111 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/DroidSansMono.ttf' (77K) [2025.10.23-08.33.13:845][ 0]LogPSOHitching: Encountered 50 PSO creation hitches so far (11 graphics, 39 compute). 0 of them were precached. [2025.10.23-08.33.14:546][ 0]LogPSOHitching: Encountered 100 PSO creation hitches so far (12 graphics, 88 compute). 0 of them were precached. [2025.10.23-08.33.15:102][ 0]LogStall: Startup... [2025.10.23-08.33.15:111][ 0]LogStall: Startup complete. [2025.10.23-08.33.15:149][ 0]LogLoad: (Engine Initialization) Total time: 54.96 seconds [2025.10.23-08.33.16:098][ 0]LogContentStreaming: Texture pool size now 1000 MB [2025.10.23-08.33.16:098][ 0]LogCsvProfiler: Display: Metadata set : streamingpoolsizemb="1000" [2025.10.23-08.33.16:362][ 0]LogPSOHitching: Encountered 150 PSO creation hitches so far (43 graphics, 107 compute). 0 of them were precached. [2025.10.23-08.33.17:103][ 0]LogSlate: Took 0.001828 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Bold.ttf' (160K) [2025.10.23-08.33.17:211][ 0]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2025.10.23-08.33.17:222][ 0]LogPython: Display: Running start-up script D:/Program Files/Epic Games/UE_5.6/Engine/Plugins/Animation/ControlRig/Content/Python/init_unreal.py... started... [2025.10.23-08.33.17:392][ 0]LogPython: registering [2025.10.23-08.33.17:407][ 0]LogPython: Display: Running start-up script D:/Program Files/Epic Games/UE_5.6/Engine/Plugins/Animation/ControlRig/Content/Python/init_unreal.py... took 185.008 ms [2025.10.23-08.33.18:249][ 1]LogAssetRegistry: AssetRegistryGather time 5.0791s: AssetDataDiscovery 0.3379s, AssetDataGather 4.6005s, StoreResults 0.1407s. Wall time 27.9730s. NumCachedDirectories 0. NumUncachedDirectories 1466. NumCachedFiles 7281. NumUncachedFiles 1180. BackgroundTickInterruptions 0. [2025.10.23-08.33.18:312][ 1]LogPlacementMode: Display: The Asset Registry is done with its initial scan, the list of placeable classes has been updated. [2025.10.23-08.33.18:339][ 1]LogCollectionManager: Fixed up redirectors for 0 collections in 0.000001 seconds (updated 0 objects) [2025.10.23-08.33.18:339][ 1]LogSourceControl: Uncontrolled asset discovery started... [2025.10.23-08.33.18:591][ 1]LogStreaming: Display: FlushAsyncLoading(410,411,412,413,414,415,416,417,418,419,420,421,422,423,424,425,426,427,428,429,430,431,432,433,434,435,436,437,438,439,440,441,442,443,444,445,446,447,448,449,450,451,452,453,454,455,456,457,458,459,460,461,462,463,464,465,466,467,468,469,470,471,472,473): 64 QueuedPackages, 0 AsyncPackages [2025.10.23-08.33.19:772][ 2]LogSourceControl: Uncontrolled asset discovery finished in 1.432325 seconds (Found 8437 uncontrolled assets) [2025.10.23-08.33.20:097][ 2]LogEOSSDK: LogEOS: SDK Config Platform Update Request Successful, Time: 15.251030 [2025.10.23-08.33.20:099][ 2]LogEOSSDK: LogEOSAnalytics: EOS SDK Analytics disabled for route [1]. [2025.10.23-08.33.20:102][ 2]LogEOSSDK: LogEOS: Updating Product SDK Config, Time: 16.113424 [2025.10.23-08.33.21:270][ 6]LogEOSSDK: LogEOSAnalytics: Start Session (User: ...) [2025.10.23-08.33.21:475][ 7]LogMeshUtilities: Finished distance field build in 2.6s - 126x126x7 sparse distance field, 0.2Mb total, 0.0Mb always loaded, 100% occupied, 0 triangles, StaticMesh_HLOD0_Instancing_5 [2025.10.23-08.33.21:811][ 8]LogEOSSDK: LogEOS: SDK Config Product Update Request Successful, Time: 17.801464 [2025.10.23-08.33.21:815][ 8]LogEOSSDK: LogEOS: SDK Config Data - Watermark: 1237667838 [2025.10.23-08.33.21:815][ 8]LogEOSSDK: LogEOS: ScheduleNextSDKConfigDataUpdate - Time: 17.801464, Update Interval: 330.086975 [2025.10.23-08.33.27:484][ 26]LogMeshUtilities: Finished distance field build in 8.6s - 126x126x126 sparse distance field, 1.5Mb total, 0.1Mb always loaded, 42% occupied, 0 triangles, StaticMesh_HLOD0_Instancing_3 [2025.10.23-08.33.28:497][ 28]LogMeshUtilities: Finished distance field build in 9.6s - 126x126x126 sparse distance field, 1.9Mb total, 0.1Mb always loaded, 53% occupied, 0 triangles, StaticMesh_HLOD0_Instancing_3 [2025.10.23-08.33.28:658][ 28]LogPSOHitching: Encountered 200 PSO creation hitches so far (64 graphics, 136 compute). 0 of them were precached. [2025.10.23-08.33.35:798][ 47]LogMeshUtilities: Finished distance field build in 7.6s - 126x126x126 sparse distance field, 2.3Mb total, 0.1Mb always loaded, 67% occupied, 0 triangles, StaticMesh_HLOD0_Instancing_3 [2025.10.23-08.33.40:685][ 61]LogMeshUtilities: Finished distance field build in 8.0s - 126x126x126 sparse distance field, 1.6Mb total, 0.1Mb always loaded, 45% occupied, 0 triangles, StaticMesh_HLOD0_Instancing_3 [2025.10.23-08.33.41:391][ 63]LogMeshUtilities: Finished distance field build in 8.8s - 126x126x126 sparse distance field, 1.8Mb total, 0.1Mb always loaded, 50% occupied, 0 triangles, StaticMesh_HLOD0_Instancing_3 [2025.10.23-08.33.51:532][ 94]LogMeshUtilities: Finished distance field build in 10.6s - 126x126x126 sparse distance field, 2.3Mb total, 0.1Mb always loaded, 66% occupied, 0 triangles, StaticMesh_HLOD0_Instancing_3 [2025.10.23-08.33.52:466][ 97]LogMeshUtilities: Finished distance field build in 11.6s - 126x126x126 sparse distance field, 2.4Mb total, 0.1Mb always loaded, 69% occupied, 0 triangles, StaticMesh_HLOD0_Instancing_3 [2025.10.23-08.33.57:480][112]LogMeshUtilities: Finished distance field build in 5.5s - 126x126x126 sparse distance field, 1.9Mb total, 0.1Mb always loaded, 53% occupied, 0 triangles, StaticMesh_HLOD0_Instancing_3 [2025.10.23-08.34.03:023][128]LogMeshUtilities: Finished distance field build in 7.4s - 126x126x126 sparse distance field, 2.3Mb total, 0.1Mb always loaded, 66% occupied, 0 triangles, StaticMesh_HLOD0_Instancing_3 [2025.10.23-08.34.05:853][137]LogMeshUtilities: Finished distance field build in 4.9s - 126x126x126 sparse distance field, 1.5Mb total, 0.1Mb always loaded, 40% occupied, 0 triangles, StaticMesh_HLOD0_Instancing_3 [2025.10.23-08.34.11:123][153]LogMeshUtilities: Finished distance field build in 6.8s - 126x126x126 sparse distance field, 2.2Mb total, 0.1Mb always loaded, 63% occupied, 0 triangles, StaticMesh_HLOD0_Instancing_3 [2025.10.23-08.34.13:908][161]LogMeshUtilities: Finished distance field build in 4.8s - 126x126x126 sparse distance field, 1.5Mb total, 0.1Mb always loaded, 39% occupied, 0 triangles, StaticMesh_HLOD0_Instancing_3 [2025.10.23-08.34.17:600][172]LogMeshUtilities: Finished distance field build in 1.5s - 126x126x7 sparse distance field, 0.2Mb total, 0.0Mb always loaded, 100% occupied, 0 triangles, StaticMesh_HLOD0_Instancing_3 [2025.10.23-08.34.18:068][173]LogMeshUtilities: Finished distance field build in 5.6s - 126x126x126 sparse distance field, 1.8Mb total, 0.1Mb always loaded, 49% occupied, 0 triangles, StaticMesh_HLOD0_Instancing_3 [2025.10.23-08.34.21:609][184]LogMeshUtilities: Finished distance field build in 3.9s - 126x126x126 sparse distance field, 1.4Mb total, 0.1Mb always loaded, 39% occupied, 0 triangles, StaticMesh_HLOD0_Instancing_3 [2025.10.23-08.34.26:698][199]LogMeshUtilities: Finished distance field build in 6.5s - 126x126x126 sparse distance field, 2.1Mb total, 0.1Mb always loaded, 58% occupied, 0 triangles, StaticMesh_HLOD0_Instancing_3 [2025.10.23-08.34.31:727][214]LogMeshUtilities: Finished distance field build in 7.1s - 126x126x126 sparse distance field, 2.2Mb total, 0.1Mb always loaded, 61% occupied, 0 triangles, StaticMesh_HLOD0_Instancing_3 [2025.10.23-08.34.35:301][225]LogMeshUtilities: Finished distance field build in 5.6s - 126x126x126 sparse distance field, 1.7Mb total, 0.1Mb always loaded, 46% occupied, 0 triangles, StaticMesh_HLOD0_Instancing_3 [2025.10.23-08.34.38:399][234]LogMeshUtilities: Finished distance field build in 4.7s - 126x126x126 sparse distance field, 1.4Mb total, 0.1Mb always loaded, 39% occupied, 0 triangles, StaticMesh_HLOD0_Instancing_3 [2025.10.23-08.34.42:956][248]LogDerivedDataCache: C:/Users/caleb.SDQHOME.000/AppData/Local/UnrealEngine/Common/DerivedDataCache: Maintenance finished in +00:00:00.000 and deleted 0 files with total size 0 MiB and 0 empty folders. Scanned 0 files in 1 folders with total size 0 MiB. [2025.10.23-08.34.46:520][259]LogMeshUtilities: Finished distance field build in 9.8s - 126x126x126 sparse distance field, 3.3Mb total, 0.1Mb always loaded, 100% occupied, 0 triangles, StaticMesh_HLOD0_Instancing_3 [2025.10.23-08.34.51:415][273]LogMeshUtilities: Finished distance field build in 7.1s - 126x126x126 sparse distance field, 2.2Mb total, 0.1Mb always loaded, 62% occupied, 0 triangles, StaticMesh_HLOD0_Instancing_3 [2025.10.23-08.34.54:924][284]LogMeshUtilities: Finished distance field build in 5.6s - 126x126x126 sparse distance field, 1.7Mb total, 0.1Mb always loaded, 46% occupied, 0 triangles, StaticMesh_HLOD0_Instancing_3 [2025.10.23-08.34.56:891][290]LogMeshUtilities: Finished distance field build in 3.7s - 126x126x35 sparse distance field, 0.9Mb total, 0.0Mb always loaded, 100% occupied, 0 triangles, StaticMesh_HLOD0_Instancing_3 [2025.10.23-08.34.59:910][299]LogMeshUtilities: Finished distance field build in 3.7s - 126x126x126 sparse distance field, 1.6Mb total, 0.1Mb always loaded, 43% occupied, 0 triangles, StaticMesh_HLOD0_Instancing_3 [2025.10.23-08.35.03:579][310]LogMeshUtilities: Finished distance field build in 4.9s - 126x126x126 sparse distance field, 1.7Mb total, 0.1Mb always loaded, 48% occupied, 0 triangles, StaticMesh_HLOD0_Instancing_3 [2025.10.23-08.35.07:135][321]LogMeshUtilities: Finished distance field build in 5.1s - 126x126x126 sparse distance field, 1.7Mb total, 0.1Mb always loaded, 47% occupied, 0 triangles, StaticMesh_HLOD0_Instancing_3 [2025.10.23-08.35.10:412][330]LogMeshUtilities: Finished distance field build in 4.9s - 126x126x126 sparse distance field, 1.6Mb total, 0.1Mb always loaded, 42% occupied, 0 triangles, StaticMesh_HLOD0_Instancing_3 [2025.10.23-08.35.16:969][350]LogMeshUtilities: Finished distance field build in 8.2s - 126x126x126 sparse distance field, 2.5Mb total, 0.1Mb always loaded, 73% occupied, 0 triangles, StaticMesh_HLOD0_Instancing_3 [2025.10.23-08.35.20:570][361]LogMeshUtilities: Finished distance field build in 1.2s - 126x126x7 sparse distance field, 0.2Mb total, 0.0Mb always loaded, 100% occupied, 0 triangles, StaticMesh_HLOD0_Instancing_3 [2025.10.23-08.35.21:036][362]LogMeshUtilities: Finished distance field build in 6.5s - 126x126x126 sparse distance field, 2.0Mb total, 0.1Mb always loaded, 55% occupied, 0 triangles, StaticMesh_HLOD0_Instancing_3 [2025.10.23-08.35.25:710][376]LogMeshUtilities: Finished distance field build in 5.0s - 126x126x126 sparse distance field, 2.0Mb total, 0.1Mb always loaded, 58% occupied, 0 triangles, StaticMesh_HLOD0_Instancing_3 [2025.10.23-08.35.29:077][386]LogMeshUtilities: Finished distance field build in 5.0s - 126x126x126 sparse distance field, 1.7Mb total, 0.1Mb always loaded, 45% occupied, 0 triangles, StaticMesh_HLOD0_Instancing_3 [2025.10.23-08.35.32:988][398]LogMeshUtilities: Finished distance field build in 5.4s - 126x126x126 sparse distance field, 1.8Mb total, 0.1Mb always loaded, 50% occupied, 0 triangles, StaticMesh_HLOD0_Instancing_3 [2025.10.23-08.35.36:595][409]LogMeshUtilities: Finished distance field build in 5.4s - 126x126x126 sparse distance field, 1.8Mb total, 0.1Mb always loaded, 48% occupied, 0 triangles, StaticMesh_HLOD0_Instancing_3 [2025.10.23-08.35.43:006][428]LogMeshUtilities: Finished distance field build in 8.1s - 126x126x126 sparse distance field, 2.6Mb total, 0.1Mb always loaded, 75% occupied, 0 triangles, StaticMesh_HLOD0_Instancing_3 [2025.10.23-08.35.46:936][440]LogMeshUtilities: Finished distance field build in 6.0s - 126x126x126 sparse distance field, 2.0Mb total, 0.1Mb always loaded, 57% occupied, 0 triangles, StaticMesh_HLOD0_Instancing_3 [2025.10.23-08.35.50:178][450]LogMeshUtilities: Finished distance field build in 5.0s - 126x126x126 sparse distance field, 1.6Mb total, 0.1Mb always loaded, 43% occupied, 0 triangles, StaticMesh_HLOD0_Instancing_3 [2025.10.23-08.35.56:730][573]LogSlate: Took 0.002232 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Light.ttf' (167K) [2025.10.23-08.35.59:683][679]LogSlate: Window 'Open Level' being destroyed [2025.10.23-08.36.00:097][698]LogMeshUtilities: Finished distance field build in 11.6s - 126x126x126 sparse distance field, 3.1Mb total, 0.1Mb always loaded, 94% occupied, 0 triangles, StaticMesh_HLOD0_Instancing_3 [2025.10.23-08.36.01:658][800]LogStreaming: Display: FlushAsyncLoading(474): 1 QueuedPackages, 0 AsyncPackages [2025.10.23-08.36.02:632][800]LogSlate: Window 'New Level' being destroyed [2025.10.23-08.36.02:663][800]Cmd: MAP LOAD FILE="../../../Engine/Content/Maps/Templates/Template_Default.umap" TEMPLATE=1 SHOWPROGRESS=1 FEATURELEVEL=4 [2025.10.23-08.36.02:734][800]LogWorld: UWorld::CleanupWorld for Untitled_1, bSessionEnded=true, bCleanupResources=true [2025.10.23-08.36.02:735][800]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2025.10.23-08.36.02:735][800]LogWorldPartition: UWorldPartition::Uninitialize : World = /Temp/Untitled_1.Untitled_1 [2025.10.23-08.36.04:723][800]LogMeshUtilities: Finished distance field build in 8.8s - 126x126x126 sparse distance field, 1.6Mb total, 0.1Mb always loaded, 45% occupied, 0 triangles, StaticMesh_HLOD0_Instancing_3 [2025.10.23-08.36.09:994][800]LogMeshUtilities: Finished distance field build in 7.6s - 126x126x126 sparse distance field, 1.6Mb total, 0.1Mb always loaded, 44% occupied, 0 triangles, StaticMesh_HLOD0_Instancing_3 [2025.10.23-08.36.10:552][800]LogMeshUtilities: Finished distance field build in 8.2s - 126x126x126 sparse distance field, 1.9Mb total, 0.1Mb always loaded, 52% occupied, 0 triangles, StaticMesh_HLOD0_Instancing_3 [2025.10.23-08.36.10:553][800]LogAudio: Display: Audio Device unregistered from world 'None'. [2025.10.23-08.36.10:744][800]LogUObjectHash: Compacting FUObjectHashTables data took 1.41ms [2025.10.23-08.36.10:894][800]LogAudio: Display: Audio Device (ID: 1) registered with world 'Untitled_2'. [2025.10.23-08.36.10:894][800]LogChaosDD: Creating Chaos Debug Draw Scene for world Untitled_2 [2025.10.23-08.36.10:930][800]LogEditorServer: Finished looking for orphan Actors (0.000 secs) [2025.10.23-08.36.10:985][800]LogUObjectHash: Compacting FUObjectHashTables data took 0.90ms [2025.10.23-08.36.11:013][800]Cmd: MAP CHECKDEP NOCLEARLOG [2025.10.23-08.36.11:014][800]MapCheck: Map check complete: 0 Error(s), 0 Warning(s), took 0.394ms to complete. [2025.10.23-08.36.24:417][535]LogContentBrowser: Deferred new asset folder creation: NewFolder [2025.10.23-08.36.24:542][535]LogContentBrowser: Creating deferred item: NewFolder [2025.10.23-08.36.24:576][536]LogContentBrowser: Renaming the item being created (Deferred Item: NewFolder). [2025.10.23-08.36.27:445][719]LogContentBrowser: Attempting asset rename: NewFolder -> Blueprints [2025.10.23-08.36.27:446][719]LogContentBrowser: End creating deferred item NewFolder [2025.10.23-08.38.50:304][425]LogSlate: Window 'Pick Parent Class' being destroyed [2025.10.23-08.38.50:327][425]LogContentBrowser: Deferred new asset file creation: NewBlueprint [2025.10.23-08.38.50:340][425]LogContentBrowser: Creating deferred item: NewBlueprint [2025.10.23-08.38.50:409][427]LogContentBrowser: Renaming the item being created (Deferred Item: NewBlueprint). [2025.10.23-08.38.52:521][475]LogEOSSDK: LogEOS: Updating Product SDK Config, Time: 348.539001 [2025.10.23-08.38.53:522][478]LogEOSSDK: LogEOS: SDK Config Product Update Request Completed - No Change [2025.10.23-08.38.53:522][478]LogEOSSDK: LogEOS: ScheduleNextSDKConfigDataUpdate - Time: 349.206818, Update Interval: 311.726440 [2025.10.23-08.38.56:431][487]LogContentBrowser: Attempting asset rename: NewBlueprint -> NewBlueprint [2025.10.23-08.38.56:475][487]LogContentBrowser: End creating deferred item NewBlueprint [2025.10.23-08.38.58:266][583]LogContentBrowser: Attempting asset rename: NewBlueprint -> MainGameMode [2025.10.23-08.38.58:520][583]LogFileHelpers: InternalPromptForCheckoutAndSave started... [2025.10.23-08.38.58:524][583]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/Blueprints/MainGameMode] ([2] browsable assets)... [2025.10.23-08.38.58:525][583]OBJ SavePackage: Finished generating thumbnails for package [/Game/Blueprints/MainGameMode] [2025.10.23-08.38.58:526][583]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Blueprints/MainGameMode" FILE="../../../../../../Unreal/Projects/RomeGuard/Content/Blueprints/MainGameMode.uasset" SILENT=true [2025.10.23-08.38.58:551][583]LogSavePackage: Moving output files for package: /Game/Blueprints/MainGameMode [2025.10.23-08.38.58:551][583]LogSavePackage: Moving '../../../../../../Unreal/Projects/RomeGuard/Saved/MainGameMode6D36474A49C6D9BA093DD694B707E7ED.tmp' to '../../../../../../Unreal/Projects/RomeGuard/Content/Blueprints/MainGameMode.uasset' [2025.10.23-08.38.58:565][583]LogFileHelpers: InternalPromptForCheckoutAndSave took 44.731 ms [2025.10.23-08.38.58:635][583]LogUObjectHash: Compacting FUObjectHashTables data took 1.21ms [2025.10.23-08.38.58:674][583]LogUObjectHash: Compacting FUObjectHashTables data took 0.58ms [2025.10.23-08.38.58:713][583]LogUObjectHash: Compacting FUObjectHashTables data took 0.92ms [2025.10.23-08.38.58:835][583]LogContentValidation: Display: Starting to validate 1 assets [2025.10.23-08.38.58:835][583]LogContentValidation: Enabled validators: [2025.10.23-08.38.58:835][583]LogContentValidation: /Script/DataValidation.EditorValidator_Material [2025.10.23-08.38.58:835][583]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator [2025.10.23-08.38.58:835][583]LogContentValidation: /Script/DataValidation.EditorValidator_Localization [2025.10.23-08.38.58:835][583]LogContentValidation: /Script/DataValidation.PackageFileValidator [2025.10.23-08.38.58:836][583]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator [2025.10.23-08.38.58:836][583]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator [2025.10.23-08.38.58:836][583]AssetCheck: /Game/Blueprints/MainGameMode Validating asset [2025.10.23-08.38.58:904][583]LogSourceControl: Display: Uncontrolled Changelist persistency file saved ../../../../../../Unreal/Projects/RomeGuard/Saved/SourceControl/UncontrolledChangelists.json [2025.10.23-08.39.32:369][496]LogSlate: External Image Picker: DecompressImage failed [2025.10.23-08.39.32:944][501]LogChaosDD: Not creating Chaos Debug Draw Scene for world World_0 [2025.10.23-08.42.15:996][ 57]LogShaderCompilers: Display: ================================================ [2025.10.23-08.42.15:996][ 57]LogShaderCompilers: Display: === FShaderJobCache stats === [2025.10.23-08.42.15:996][ 57]LogShaderCompilers: Display: Total job queries 408, among them cache hits 22 (5.39%), DDC hits 315 (77.21%), Duplicates 69 (16.91%) [2025.10.23-08.42.15:996][ 57]LogShaderCompilers: Display: Tracking 317 distinct input hashes that result in 224 distinct outputs (70.66%) [2025.10.23-08.42.15:996][ 57]LogShaderCompilers: Display: RAM used: 3.12 MiB of 819.20 MiB budget. Usage: 0.38% [2025.10.23-08.42.15:996][ 57]LogShaderCompilers: Display: === Shader Compilation stats === [2025.10.23-08.42.15:996][ 57]LogShaderCompilers: Display: Shaders Compiled: 2 [2025.10.23-08.42.15:996][ 57]LogShaderCompilers: Display: Jobs assigned 2, completed 2 (100%) [2025.10.23-08.42.15:996][ 57]LogShaderCompilers: Display: Time job spent in pending queue: average 0.07 s, longest 0.07 s [2025.10.23-08.42.15:996][ 57]LogShaderCompilers: Display: Job execution time: average 2.14 s, max 2.39 s [2025.10.23-08.42.15:996][ 57]LogShaderCompilers: Display: Job life time (pending + execution): average 2.20 s, max 2.45 [2025.10.23-08.42.15:996][ 57]LogShaderCompilers: Display: Shader code size: total 13.988 KiB, numShaders 2, average 6.994 KiB, min 6.379 KiB, max 7.609 KiB [2025.10.23-08.42.15:996][ 57]LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 2.46 s [2025.10.23-08.42.15:996][ 57]LogShaderCompilers: Display: Mutex wait stall in FShaderJobCache::SubmitJobs: 0.01% [2025.10.23-08.42.15:997][ 57]LogShaderCompilers: Display: Jobs were issued in 2 batches (only local compilation was used), average 1.00 jobs/batch [2025.10.23-08.42.15:997][ 57]LogShaderCompilers: Display: Average processing rate: 0.81 jobs/sec [2025.10.23-08.42.15:997][ 57]LogShaderCompilers: Display: Total thread time: 3.008 s [2025.10.23-08.42.15:997][ 57]LogShaderCompilers: Display: Total thread preprocess time: 10.875 s [2025.10.23-08.42.15:997][ 57]LogShaderCompilers: Display: Percentage time preprocessing: 361.59% [2025.10.23-08.42.15:997][ 57]LogShaderCompilers: Display: Effective parallelization: 1.22 (times faster than compiling all shaders on one thread). Compare with number of workers: 4 - 0.305182 [2025.10.23-08.42.15:997][ 57]LogShaderCompilers: Display: Top 5 most expensive shader types by average time: [2025.10.23-08.42.15:997][ 57]LogShaderCompilers: Display: TBasePassPSFNoLightMapPolicy (compiled 1 times, average 1.75 sec, max 1.75 sec, min 1.75 sec) [2025.10.23-08.42.15:997][ 57]LogShaderCompilers: Display: TBasePassVSFNoLightMapPolicy (compiled 1 times, average 1.25 sec, max 1.25 sec, min 1.25 sec) [2025.10.23-08.42.15:997][ 57]LogShaderCompilers: Display: FLandscapeGrassWeightPS (compiled 0 times, average 0.00 sec, max 0.00 sec, min 0.00 sec) [2025.10.23-08.42.15:997][ 57]LogShaderCompilers: Display: FLandscapePhysicalMaterialPS (compiled 0 times, average 0.00 sec, max 0.00 sec, min 0.00 sec) [2025.10.23-08.42.15:997][ 57]LogShaderCompilers: Display: FLumenCardVS (compiled 0 times, average 0.00 sec, max 0.00 sec, min 0.00 sec) [2025.10.23-08.42.15:997][ 57]LogShaderCompilers: Display: Top 5 shader types by total compile time: [2025.10.23-08.42.15:997][ 57]LogShaderCompilers: Display: TBasePassPSFNoLightMapPolicy - 58.29% of total time (compiled 1 times, average 1.75 sec, max 1.75 sec, min 1.75 sec) [2025.10.23-08.42.15:997][ 57]LogShaderCompilers: Display: TBasePassVSFNoLightMapPolicy - 41.71% of total time (compiled 1 times, average 1.25 sec, max 1.25 sec, min 1.25 sec) [2025.10.23-08.42.15:997][ 57]LogShaderCompilers: Display: FLandscapePhysicalMaterialPS - 0.00% of total time (compiled 0 times, average 0.00 sec, max 0.00 sec, min 0.00 sec) [2025.10.23-08.42.15:997][ 57]LogShaderCompilers: Display: FLumenCardVS - 0.00% of total time (compiled 0 times, average 0.00 sec, max 0.00 sec, min 0.00 sec) [2025.10.23-08.42.15:997][ 57]LogShaderCompilers: Display: FLandscapeGrassWeightVS - 0.00% of total time (compiled 0 times, average 0.00 sec, max 0.00 sec, min 0.00 sec) [2025.10.23-08.42.15:997][ 57]LogShaderCompilers: Display: === Material stats === [2025.10.23-08.42.15:997][ 57]LogShaderCompilers: Display: Materials Cooked: 0 [2025.10.23-08.42.15:997][ 57]LogShaderCompilers: Display: Materials Translated: 139 [2025.10.23-08.42.15:997][ 57]LogShaderCompilers: Display: Material Total Translate Time: 0.25 s [2025.10.23-08.42.15:997][ 57]LogShaderCompilers: Display: Material Translation Only: 0.11 s (44%) [2025.10.23-08.42.15:997][ 57]LogShaderCompilers: Display: Material DDC Serialization Only: 0.00 s (1%) [2025.10.23-08.42.15:997][ 57]LogShaderCompilers: Display: Material Cache Hits: 15 (11%) [2025.10.23-08.42.15:997][ 57]LogShaderCompilers: Display: ================================================ [2025.10.23-08.43.05:761][333]LogSlate: Window 'Project Settings' being destroyed [2025.10.23-08.43.05:781][333]LogSlate: Window 'Project Settings' being destroyed [2025.10.23-08.43.15:122][606]LogSlate: Window 'Pick Parent Class' being destroyed [2025.10.23-08.43.15:146][606]LogContentBrowser: Deferred new asset file creation: NewBlueprint [2025.10.23-08.43.15:165][606]LogContentBrowser: Creating deferred item: NewBlueprint [2025.10.23-08.43.15:190][607]LogContentBrowser: Renaming the item being created (Deferred Item: NewBlueprint). [2025.10.23-08.43.18:216][737]LogContentBrowser: Attempting asset rename: NewBlueprint -> PlayerController [2025.10.23-08.43.18:231][737]LogContentBrowser: End creating deferred item NewBlueprint [2025.10.23-08.43.45:680][853]LogContentBrowser: Attempting asset rename: PlayerController -> Player [2025.10.23-08.43.45:839][853]LogFileHelpers: InternalPromptForCheckoutAndSave started... [2025.10.23-08.43.45:839][853]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/Blueprints/Player] ([2] browsable assets)... [2025.10.23-08.43.45:839][853]OBJ SavePackage: Finished generating thumbnails for package [/Game/Blueprints/Player] [2025.10.23-08.43.45:840][853]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Blueprints/Player" FILE="../../../../../../Unreal/Projects/RomeGuard/Content/Blueprints/Player.uasset" SILENT=true [2025.10.23-08.43.45:862][853]LogSavePackage: Moving output files for package: /Game/Blueprints/Player [2025.10.23-08.43.45:862][853]LogSavePackage: Moving '../../../../../../Unreal/Projects/RomeGuard/Saved/Player572E47EE405D3A8FC041E4853218EF89.tmp' to '../../../../../../Unreal/Projects/RomeGuard/Content/Blueprints/Player.uasset' [2025.10.23-08.43.45:872][853]LogFileHelpers: InternalPromptForCheckoutAndSave took 33.645 ms (total: 78.377 ms) [2025.10.23-08.43.45:931][853]LogUObjectHash: Compacting FUObjectHashTables data took 1.09ms [2025.10.23-08.43.45:968][853]LogUObjectHash: Compacting FUObjectHashTables data took 1.01ms [2025.10.23-08.43.46:004][853]LogUObjectHash: Compacting FUObjectHashTables data took 0.51ms [2025.10.23-08.43.46:127][853]LogContentValidation: Display: Starting to validate 1 assets [2025.10.23-08.43.46:127][853]LogContentValidation: Enabled validators: [2025.10.23-08.43.46:127][853]LogContentValidation: /Script/DataValidation.EditorValidator_Material [2025.10.23-08.43.46:127][853]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator [2025.10.23-08.43.46:127][853]LogContentValidation: /Script/DataValidation.EditorValidator_Localization [2025.10.23-08.43.46:127][853]LogContentValidation: /Script/DataValidation.PackageFileValidator [2025.10.23-08.43.46:127][853]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator [2025.10.23-08.43.46:127][853]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator [2025.10.23-08.43.46:128][853]AssetCheck: /Game/Blueprints/Player Validating asset [2025.10.23-08.43.46:241][853]LogSourceControl: Display: Uncontrolled Changelist persistency file saved ../../../../../../Unreal/Projects/RomeGuard/Saved/SourceControl/UncontrolledChangelists.json [2025.10.23-08.44.00:059][335]Cmd: TRANSACTION UNDO [2025.10.23-08.44.00:060][335]LogEditorTransaction: Undo Change Key Value [2025.10.23-08.44.02:515][446]Cmd: TRANSACTION UNDO [2025.10.23-08.44.02:515][446]LogEditorTransaction: Undo Rename Axis Mapping [2025.10.23-08.44.03:539][486]Cmd: TRANSACTION UNDO [2025.10.23-08.44.03:539][486]LogEditorTransaction: Undo Add Axis Mapping [2025.10.23-08.44.08:589][754]LogEOSSDK: LogEOS: Updating Product SDK Config, Time: 664.609314 [2025.10.23-08.44.08:750][763]LogEOSSDK: LogEOS: SDK Config Product Update Request Completed - No Change [2025.10.23-08.44.08:750][763]LogEOSSDK: LogEOS: ScheduleNextSDKConfigDataUpdate - Time: 664.753052, Update Interval: 316.468994 [2025.10.23-08.44.35:535][680]LogAssetEditorSubsystem: Opening Asset editor for Blueprint /Game/Blueprints/MainGameMode.MainGameMode [2025.10.23-08.44.35:537][680]LogChaosDD: Not creating Chaos Debug Draw Scene for world World_1 [2025.10.23-08.44.35:846][680]LogStreaming: Display: FlushAsyncLoading(477): 1 QueuedPackages, 0 AsyncPackages [2025.10.23-08.44.38:340][680]LogStaticMesh: Display: Building static mesh PhAT_FloorBox (Required Memory Estimate: 0.024887 MB)... [2025.10.23-08.44.38:343][680]LogStaticMesh: Built static mesh [0.00s] /Engine/EditorMeshes/PhAT_FloorBox.PhAT_FloorBox [2025.10.23-08.44.39:612][681]LogPSOHitching: Encountered 250 PSO creation hitches so far (94 graphics, 156 compute). 0 of them were precached. [2025.10.23-08.44.40:527][710]LogMeshUtilities: Finished distance field build in 2.2s - 126x126x21 sparse distance field, 0.6Mb total, 0.0Mb always loaded, 100% occupied, 0 triangles, PhAT_FloorBox [2025.10.23-08.45.18:709][460]LogSlate: Window 'MainGameMode' being destroyed [2025.10.23-08.45.18:725][460]LogSlate: Window 'MainGameMode' being destroyed [2025.10.23-08.45.18:739][460]LogWorld: UWorld::CleanupWorld for World_1, bSessionEnded=true, bCleanupResources=true [2025.10.23-08.45.18:739][460]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2025.10.23-08.45.18:879][460]LogUObjectHash: Compacting FUObjectHashTables data took 2.23ms [2025.10.23-08.46.21:494][582]LogUObjectHash: Compacting FUObjectHashTables data took 2.44ms [2025.10.23-08.46.21:499][582]Cmd: OBJ SAVEPACKAGE PACKAGE="/Temp/Untitled_2" FILE="../../../../../../Unreal/Projects/RomeGuard/Saved/Autosaves/Temp/Untitled_2_Auto1.umap" SILENT=true AUTOSAVING=true KEEPDIRTY=false [2025.10.23-08.46.21:538][582]LogSavePackage: Moving output files for package: /Temp/Autosaves/Temp/Untitled_2_Auto1 [2025.10.23-08.46.21:539][582]LogSavePackage: Moving '../../../../../../Unreal/Projects/RomeGuard/Saved/Untitled_2_Auto13A2ABC1B40889FFEBE429DBD92FFF54D.tmp' to '../../../../../../Unreal/Projects/RomeGuard/Saved/Autosaves/Temp/Untitled_2_Auto1.umap' [2025.10.23-08.46.21:540][582]LogFileHelpers: Editor autosave (incl. external actors) for '/Temp/Untitled_2' took 0.145 [2025.10.23-08.46.21:540][582]LogFileHelpers: Editor autosave (incl. sublevels & external actors) for all levels took 0.145 [2025.10.23-08.46.21:541][582]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/Blueprints/MainGameMode] ([2] browsable assets)... [2025.10.23-08.46.21:541][582]OBJ SavePackage: Finished generating thumbnails for package [/Game/Blueprints/MainGameMode] [2025.10.23-08.46.21:541][582]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Blueprints/MainGameMode" FILE="../../../../../../Unreal/Projects/RomeGuard/Saved/Autosaves/Game/Blueprints/MainGameMode_Auto1.uasset" SILENT=false AUTOSAVING=true [2025.10.23-08.46.21:569][582]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/Blueprints/MainGameMode_Auto1 [2025.10.23-08.46.21:569][582]LogSavePackage: Moving '../../../../../../Unreal/Projects/RomeGuard/Saved/MainGameMode_Auto1DD4F37AE4D7B265C81ABD2A070A1B980.tmp' to '../../../../../../Unreal/Projects/RomeGuard/Saved/Autosaves/Game/Blueprints/MainGameMode_Auto1.uasset' [2025.10.23-08.46.21:570][582]LogFileHelpers: Auto-saving content packages took 0.030 [2025.10.23-08.46.45:363][816]LogAssetEditorSubsystem: Opening Asset editor for Blueprint /Game/Blueprints/MainGameMode.MainGameMode [2025.10.23-08.46.45:365][816]LogChaosDD: Not creating Chaos Debug Draw Scene for world World_2 [2025.10.23-08.46.48:635][872]LogUObjectHash: Compacting FUObjectHashTables data took 2.35ms [2025.10.23-08.47.07:475][494]LogUObjectHash: Compacting FUObjectHashTables data took 2.73ms [2025.10.23-08.47.08:501][523]LogSlate: Window 'MainGameMode' being destroyed [2025.10.23-08.47.08:531][523]LogWorld: UWorld::CleanupWorld for World_2, bSessionEnded=true, bCleanupResources=true [2025.10.23-08.47.08:531][523]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2025.10.23-08.47.08:669][523]LogUObjectHash: Compacting FUObjectHashTables data took 2.41ms [2025.10.23-08.47.45:654][833]LogSlate: Window 'Pick Parent Class' being destroyed [2025.10.23-08.48.56:803][130]LogUObjectHash: Compacting FUObjectHashTables data took 3.56ms [2025.10.23-08.48.57:244][130]LogSlate: Last resort fallback font was requested. Font: '', Character: '' [2025.10.23-08.48.57:303][130]LogSlate: Took 0.058435 seconds to synchronously load lazily loaded font '../../../Engine/Content/SlateDebug/Fonts/LastResort.ttf' (5269K) [2025.10.23-08.48.58:397][130]LogSlate: Window 'Delete Assets' being destroyed [2025.10.23-08.48.58:716][130]LogUObjectGlobals: Force Deleting 1 Package(s): Asset Name: /Game/Blueprints/Player.Player Asset Type: Blueprint [2025.10.23-08.48.59:250][130]LogUObjectHash: Compacting FUObjectHashTables data took 2.05ms [2025.10.23-08.48.59:300][130]LogUObjectHash: Compacting FUObjectHashTables data took 1.84ms [2025.10.23-08.48.59:349][130]LogUObjectHash: Compacting FUObjectHashTables data took 1.05ms [2025.10.23-08.49.08:357][467]LogSlate: Window 'Pick Parent Class' being destroyed [2025.10.23-08.49.08:383][467]LogContentBrowser: Deferred new asset file creation: NewBlueprint [2025.10.23-08.49.08:411][467]LogContentBrowser: Creating deferred item: NewBlueprint [2025.10.23-08.49.08:446][468]LogContentBrowser: Renaming the item being created (Deferred Item: NewBlueprint). [2025.10.23-08.49.10:142][540]LogContentBrowser: Attempting asset rename: NewBlueprint -> Player [2025.10.23-08.49.10:165][540]LogContentBrowser: End creating deferred item NewBlueprint [2025.10.23-08.49.12:266][608]LogAssetEditorSubsystem: Opening Asset editor for Blueprint /Game/Blueprints/MainGameMode.MainGameMode [2025.10.23-08.49.12:267][608]LogChaosDD: Not creating Chaos Debug Draw Scene for world World_3 [2025.10.23-08.49.20:743][835]LogUObjectHash: Compacting FUObjectHashTables data took 2.07ms [2025.10.23-08.49.23:167][908]LogSlate: Window 'MainGameMode' being destroyed [2025.10.23-08.49.23:189][908]LogWorld: UWorld::CleanupWorld for World_3, bSessionEnded=true, bCleanupResources=true [2025.10.23-08.49.23:189][908]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2025.10.23-08.49.23:314][908]LogUObjectHash: Compacting FUObjectHashTables data took 3.25ms [2025.10.23-08.49.31:697][950]LogEOSSDK: LogEOS: Updating Product SDK Config, Time: 987.714478 [2025.10.23-08.49.32:707][953]LogEOSSDK: LogEOS: SDK Config Product Update Request Completed - No Change [2025.10.23-08.49.32:707][953]LogEOSSDK: LogEOS: ScheduleNextSDKConfigDataUpdate - Time: 988.381714, Update Interval: 304.889069 [2025.10.23-08.49.38:383][ 49]LogAssetEditorSubsystem: Opening Asset editor for Blueprint /Game/Blueprints/Player.Player [2025.10.23-08.49.38:384][ 49]LogChaosDD: Not creating Chaos Debug Draw Scene for world World_4 [2025.10.23-08.49.43:124][141]LogSlate: Window 'Player' being destroyed [2025.10.23-08.49.50:685][417]LogStreaming: Display: FlushAsyncLoading(674): 1 QueuedPackages, 0 AsyncPackages [2025.10.23-08.51.16:346][ 80]LogShaderCompilers: Display: ================================================ [2025.10.23-08.51.16:347][ 80]LogShaderCompilers: Display: === FShaderJobCache stats === [2025.10.23-08.51.16:347][ 80]LogShaderCompilers: Display: Total job queries 412, among them cache hits 22 (5.34%), DDC hits 318 (77.18%), Duplicates 69 (16.75%) [2025.10.23-08.51.16:347][ 80]LogShaderCompilers: Display: Tracking 321 distinct input hashes that result in 227 distinct outputs (70.72%) [2025.10.23-08.51.16:347][ 80]LogShaderCompilers: Display: RAM used: 3.14 MiB of 819.20 MiB budget. Usage: 0.38% [2025.10.23-08.51.16:347][ 80]LogShaderCompilers: Display: === Shader Compilation stats === [2025.10.23-08.51.16:347][ 80]LogShaderCompilers: Display: Shaders Compiled: 3 [2025.10.23-08.51.16:347][ 80]LogShaderCompilers: Display: Jobs assigned 3, completed 3 (100%) [2025.10.23-08.51.16:347][ 80]LogShaderCompilers: Display: Average time worker was idle: 614.80 s [2025.10.23-08.51.16:347][ 80]LogShaderCompilers: Display: Time job spent in pending queue: average 0.08 s, longest 0.10 s [2025.10.23-08.51.16:347][ 80]LogShaderCompilers: Display: Job execution time: average 2.04 s, max 2.39 s [2025.10.23-08.51.16:347][ 80]LogShaderCompilers: Display: Job life time (pending + execution): average 2.12 s, max 2.45 [2025.10.23-08.51.16:347][ 80]LogShaderCompilers: Display: Shader code size: total 22.133 KiB, numShaders 3, average 7.377 KiB, min 6.379 KiB, max 8.145 KiB [2025.10.23-08.51.16:347][ 80]LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 4.41 s [2025.10.23-08.51.16:347][ 80]LogShaderCompilers: Display: Mutex wait stall in FShaderJobCache::SubmitJobs: 0.01% [2025.10.23-08.51.16:347][ 80]LogShaderCompilers: Display: Jobs were issued in 3 batches (only local compilation was used), average 1.00 jobs/batch [2025.10.23-08.51.16:347][ 80]LogShaderCompilers: Display: Average processing rate: 0.68 jobs/sec [2025.10.23-08.51.16:347][ 80]LogShaderCompilers: Display: Total thread time: 4.504 s [2025.10.23-08.51.16:347][ 80]LogShaderCompilers: Display: Total thread preprocess time: 10.981 s [2025.10.23-08.51.16:347][ 80]LogShaderCompilers: Display: Percentage time preprocessing: 243.81% [2025.10.23-08.51.16:347][ 80]LogShaderCompilers: Display: Effective parallelization: 1.02 (times faster than compiling all shaders on one thread). Compare with number of workers: 4 - 0.255580 [2025.10.23-08.51.16:347][ 80]LogShaderCompilers: Display: Top 5 most expensive shader types by average time: [2025.10.23-08.51.16:347][ 80]LogShaderCompilers: Display: TBasePassPSFNoLightMapPolicy (compiled 2 times, average 1.62 sec, max 1.75 sec, min 1.50 sec) [2025.10.23-08.51.16:347][ 80]LogShaderCompilers: Display: TBasePassVSFNoLightMapPolicy (compiled 1 times, average 1.25 sec, max 1.25 sec, min 1.25 sec) [2025.10.23-08.51.16:347][ 80]LogShaderCompilers: Display: FLandscapeGrassWeightPS (compiled 0 times, average 0.00 sec, max 0.00 sec, min 0.00 sec) [2025.10.23-08.51.16:347][ 80]LogShaderCompilers: Display: FLandscapePhysicalMaterialPS (compiled 0 times, average 0.00 sec, max 0.00 sec, min 0.00 sec) [2025.10.23-08.51.16:347][ 80]LogShaderCompilers: Display: FLumenCardVS (compiled 0 times, average 0.00 sec, max 0.00 sec, min 0.00 sec) [2025.10.23-08.51.16:347][ 80]LogShaderCompilers: Display: Top 5 shader types by total compile time: [2025.10.23-08.51.16:347][ 80]LogShaderCompilers: Display: TBasePassPSFNoLightMapPolicy - 72.15% of total time (compiled 2 times, average 1.62 sec, max 1.75 sec, min 1.50 sec) [2025.10.23-08.51.16:347][ 80]LogShaderCompilers: Display: TBasePassVSFNoLightMapPolicy - 27.85% of total time (compiled 1 times, average 1.25 sec, max 1.25 sec, min 1.25 sec) [2025.10.23-08.51.16:347][ 80]LogShaderCompilers: Display: FLandscapePhysicalMaterialPS - 0.00% of total time (compiled 0 times, average 0.00 sec, max 0.00 sec, min 0.00 sec) [2025.10.23-08.51.16:347][ 80]LogShaderCompilers: Display: FLumenCardVS - 0.00% of total time (compiled 0 times, average 0.00 sec, max 0.00 sec, min 0.00 sec) [2025.10.23-08.51.16:347][ 80]LogShaderCompilers: Display: FLandscapeGrassWeightVS - 0.00% of total time (compiled 0 times, average 0.00 sec, max 0.00 sec, min 0.00 sec) [2025.10.23-08.51.16:347][ 80]LogShaderCompilers: Display: === Material stats === [2025.10.23-08.51.16:347][ 80]LogShaderCompilers: Display: Materials Cooked: 0 [2025.10.23-08.51.16:347][ 80]LogShaderCompilers: Display: Materials Translated: 142 [2025.10.23-08.51.16:347][ 80]LogShaderCompilers: Display: Material Total Translate Time: 0.26 s [2025.10.23-08.51.16:347][ 80]LogShaderCompilers: Display: Material Translation Only: 0.11 s (44%) [2025.10.23-08.51.16:347][ 80]LogShaderCompilers: Display: Material DDC Serialization Only: 0.00 s (1%) [2025.10.23-08.51.16:347][ 80]LogShaderCompilers: Display: Material Cache Hits: 15 (11%) [2025.10.23-08.51.16:347][ 80]LogShaderCompilers: Display: ================================================ [2025.10.23-08.51.18:578][122]LogUObjectHash: Compacting FUObjectHashTables data took 3.43ms [2025.10.23-08.51.19:744][158]LogFileHelpers: InternalPromptForCheckoutAndSave started... [2025.10.23-08.51.19:841][158]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/Blueprints/Player] ([2] browsable assets)... [2025.10.23-08.51.19:842][158]OBJ SavePackage: Finished generating thumbnails for package [/Game/Blueprints/Player] [2025.10.23-08.51.19:842][158]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Blueprints/Player" FILE="../../../../../../Unreal/Projects/RomeGuard/Content/Blueprints/Player.uasset" SILENT=true [2025.10.23-08.51.19:868][158]LogSavePackage: Moving output files for package: /Game/Blueprints/Player [2025.10.23-08.51.19:868][158]LogSavePackage: Moving '../../../../../../Unreal/Projects/RomeGuard/Saved/Player7BDC6C9046EBFE361911E1A7480D8905.tmp' to '../../../../../../Unreal/Projects/RomeGuard/Content/Blueprints/Player.uasset' [2025.10.23-08.51.19:894][158]LogFileHelpers: InternalPromptForCheckoutAndSave took 150.267 ms (total: 228.644 ms) [2025.10.23-08.51.19:991][158]LogContentValidation: Display: Starting to validate 1 assets [2025.10.23-08.51.19:991][158]LogContentValidation: Enabled validators: [2025.10.23-08.51.19:991][158]LogContentValidation: /Script/DataValidation.EditorValidator_Material [2025.10.23-08.51.19:991][158]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator [2025.10.23-08.51.19:991][158]LogContentValidation: /Script/DataValidation.EditorValidator_Localization [2025.10.23-08.51.19:991][158]LogContentValidation: /Script/DataValidation.PackageFileValidator [2025.10.23-08.51.19:991][158]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator [2025.10.23-08.51.19:991][158]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator [2025.10.23-08.51.19:992][158]AssetCheck: /Game/Blueprints/Player Validating asset [2025.10.23-08.51.29:210][334]LogDebuggerCommands: Repeating last play command: Selected Viewport [2025.10.23-08.51.29:222][334]LogPlayLevel: PlayLevel: No blueprints needed recompiling [2025.10.23-08.51.29:254][334]LogOnline: OSS: Created online subsystem instance for: NULL [2025.10.23-08.51.29:254][334]LogOnline: OSS: TryLoadSubsystemAndSetDefault: Loaded subsystem for type [NULL] [2025.10.23-08.51.29:255][334]LogPlayLevel: Creating play world package: /Temp/UEDPIE_0_Untitled_2 [2025.10.23-08.51.29:263][334]LogPlayLevel: PIE: StaticDuplicateObject took: (0.007945s) [2025.10.23-08.51.29:263][334]LogPlayLevel: PIE: Created PIE world by copying editor world from /Temp/Untitled_2.Untitled_2 to /Temp/UEDPIE_0_Untitled_2.Untitled_2 (0.008132s) [2025.10.23-08.51.29:310][334]LogUObjectHash: Compacting FUObjectHashTables data took 1.96ms [2025.10.23-08.51.29:313][334]LogChaosDD: Creating Chaos Debug Draw Scene for world Untitled_2 [2025.10.23-08.51.29:319][334]LogPlayLevel: PIE: World Init took: (0.005222s) [2025.10.23-08.51.29:321][334]LogAudio: Display: Creating Audio Device: Id: 2, Scope: Unique, Realtime: True [2025.10.23-08.51.29:321][334]LogAudioMixer: Display: Audio Mixer Platform Settings: [2025.10.23-08.51.29:321][334]LogAudioMixer: Display: Sample Rate: 48000 [2025.10.23-08.51.29:321][334]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 [2025.10.23-08.51.29:321][334]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 [2025.10.23-08.51.29:321][334]LogAudioMixer: Display: Number of buffers to queue: 1 [2025.10.23-08.51.29:321][334]LogAudioMixer: Display: Max Channels (voices): 32 [2025.10.23-08.51.29:321][334]LogAudioMixer: Display: Number of Async Source Workers: 4 [2025.10.23-08.51.29:321][334]LogAudio: Display: AudioDevice MaxSources: 32 [2025.10.23-08.51.29:321][334]LogAudio: Display: Audio Spatialization Plugin: None (built-in). [2025.10.23-08.51.29:321][334]LogAudio: Display: Audio Reverb Plugin: None (built-in). [2025.10.23-08.51.29:321][334]LogAudio: Display: Audio Occlusion Plugin: None (built-in). [2025.10.23-08.51.29:325][334]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2' [2025.10.23-08.51.29:358][334]LogAudioMixer: Display: Using Audio Hardware Device Speakers (Steam Streaming Speakers) [2025.10.23-08.51.29:359][334]LogAudioMixer: Display: Initializing Sound Submixes... [2025.10.23-08.51.29:359][334]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' [2025.10.23-08.51.29:359][334]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' [2025.10.23-08.51.29:360][334]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=2 [2025.10.23-08.51.29:360][334]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048, InstanceID=2 [2025.10.23-08.51.29:366][334]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=2 [2025.10.23-08.51.29:366][334]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=2 [2025.10.23-08.51.29:366][334]LogInit: FAudioDevice initialized with ID 2. [2025.10.23-08.51.29:366][334]LogAudio: Display: Audio Device (ID: 2) registered with world 'Untitled_2'. [2025.10.23-08.51.29:366][334]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 2 [2025.10.23-08.51.29:379][334]LogLoad: Game class is 'MainGameMode_C' [2025.10.23-08.51.29:382][334]LogWorld: Bringing World /Temp/UEDPIE_0_Untitled_2.Untitled_2 up for play (max tick rate 0) at 2025.10.23-09.51.29 [2025.10.23-08.51.29:383][334]LogWorld: Bringing up level for play took: 0.002468 [2025.10.23-08.51.29:388][334]LogOnline: OSS: Created online subsystem instance for: :Context_6 [2025.10.23-08.51.29:439][334]PIE: Server logged in [2025.10.23-08.51.29:443][334]PIE: Play in editor total start time 0.223 seconds. [2025.10.23-08.51.35:102][650]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden [2025.10.23-08.51.35:102][650]LogWorld: BeginTearingDown for /Temp/UEDPIE_0_Untitled_2 [2025.10.23-08.51.35:102][650]LogWorld: UWorld::CleanupWorld for Untitled_2, bSessionEnded=true, bCleanupResources=true [2025.10.23-08.51.35:103][650]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2025.10.23-08.51.35:107][650]LogPlayLevel: Display: Shutting down PIE online subsystems [2025.10.23-08.51.35:117][650]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2025.10.23-08.51.35:187][650]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden [2025.10.23-08.51.35:188][650]LogAudioMixer: Deinitializing Audio Bus Subsystem for audio device with ID 2 [2025.10.23-08.51.35:188][650]LogAudioMixer: Display: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=2, StreamState=4 [2025.10.23-08.51.35:192][650]LogAudioMixer: Display: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=2, StreamState=2 [2025.10.23-08.51.35:206][650]LogUObjectHash: Compacting FUObjectHashTables data took 2.04ms [2025.10.23-08.51.35:277][651]LogPlayLevel: Display: Destroying online subsystem :Context_6 [2025.10.23-08.51.52:254][920]LogChaosDD: Not creating Chaos Debug Draw Scene for world World_5 [2025.10.23-08.52.25:623][127]LogSlate: Took 0.016234 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-BoldCondensed.ttf' (158K) [2025.10.23-08.53.34:445][827]LogWindows: Warning: OpenClipboard failed with error code 5 [2025.10.23-08.54.32:490][778]LogUObjectHash: Compacting FUObjectHashTables data took 2.03ms [2025.10.23-08.54.33:722][860]LogFileHelpers: InternalPromptForCheckoutAndSave started... [2025.10.23-08.54.33:808][860]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/Blueprints/Player] ([2] browsable assets)... [2025.10.23-08.54.33:808][860]OBJ SavePackage: Finished generating thumbnails for package [/Game/Blueprints/Player] [2025.10.23-08.54.33:808][860]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Blueprints/Player" FILE="../../../../../../Unreal/Projects/RomeGuard/Content/Blueprints/Player.uasset" SILENT=true [2025.10.23-08.54.33:838][860]LogSavePackage: Moving output files for package: /Game/Blueprints/Player [2025.10.23-08.54.33:839][860]LogSavePackage: Moving '../../../../../../Unreal/Projects/RomeGuard/Saved/Player01D5D1694C071B47CACA5BB7A8064CAC.tmp' to '../../../../../../Unreal/Projects/RomeGuard/Content/Blueprints/Player.uasset' [2025.10.23-08.54.33:862][860]LogFileHelpers: InternalPromptForCheckoutAndSave took 140.007 ms (total: 368.652 ms) [2025.10.23-08.54.33:959][860]LogContentValidation: Display: Starting to validate 1 assets [2025.10.23-08.54.33:959][860]LogContentValidation: Enabled validators: [2025.10.23-08.54.33:959][860]LogContentValidation: /Script/DataValidation.EditorValidator_Material [2025.10.23-08.54.33:959][860]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator [2025.10.23-08.54.33:959][860]LogContentValidation: /Script/DataValidation.EditorValidator_Localization [2025.10.23-08.54.33:959][860]LogContentValidation: /Script/DataValidation.PackageFileValidator [2025.10.23-08.54.33:959][860]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator [2025.10.23-08.54.33:959][860]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator [2025.10.23-08.54.33:959][860]AssetCheck: /Game/Blueprints/Player Validating asset [2025.10.23-08.54.47:022][494]LogEOSSDK: LogEOS: Updating Product SDK Config, Time: 1303.039062 [2025.10.23-08.54.47:206][500]LogEOSSDK: LogEOS: SDK Config Product Update Request Completed - No Change [2025.10.23-08.54.47:206][500]LogEOSSDK: LogEOS: ScheduleNextSDKConfigDataUpdate - Time: 1303.208008, Update Interval: 333.469055 [2025.10.23-08.55.15:886][712]LogSlate: External Image Picker: DecompressImage failed [2025.10.23-08.55.58:661][330]LogSlate: Window 'Project Settings' being destroyed [2025.10.23-08.55.58:684][330]LogSlate: Window 'Project Settings' being destroyed [2025.10.23-08.56.50:913][425]LogUObjectHash: Compacting FUObjectHashTables data took 2.92ms [2025.10.23-08.56.51:662][455]LogFileHelpers: InternalPromptForCheckoutAndSave started... [2025.10.23-08.56.51:763][455]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/Blueprints/Player] ([2] browsable assets)... [2025.10.23-08.56.51:764][455]OBJ SavePackage: Finished generating thumbnails for package [/Game/Blueprints/Player] [2025.10.23-08.56.51:764][455]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Blueprints/Player" FILE="../../../../../../Unreal/Projects/RomeGuard/Content/Blueprints/Player.uasset" SILENT=true [2025.10.23-08.56.51:798][455]LogSavePackage: Moving output files for package: /Game/Blueprints/Player [2025.10.23-08.56.51:799][455]LogSavePackage: Moving '../../../../../../Unreal/Projects/RomeGuard/Saved/PlayerBEB88B8D4EE2D608D5913A9BBD53C49C.tmp' to '../../../../../../Unreal/Projects/RomeGuard/Content/Blueprints/Player.uasset' [2025.10.23-08.56.51:824][455]LogFileHelpers: InternalPromptForCheckoutAndSave took 161.865 ms (total: 530.517 ms) [2025.10.23-08.56.51:929][455]LogContentValidation: Display: Starting to validate 1 assets [2025.10.23-08.56.51:930][455]LogContentValidation: Enabled validators: [2025.10.23-08.56.51:930][455]LogContentValidation: /Script/DataValidation.EditorValidator_Material [2025.10.23-08.56.51:930][455]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator [2025.10.23-08.56.51:930][455]LogContentValidation: /Script/DataValidation.EditorValidator_Localization [2025.10.23-08.56.51:930][455]LogContentValidation: /Script/DataValidation.PackageFileValidator [2025.10.23-08.56.51:930][455]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator [2025.10.23-08.56.51:931][455]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator [2025.10.23-08.56.51:931][455]AssetCheck: /Game/Blueprints/Player Validating asset [2025.10.23-08.56.54:854][604]LogDebuggerCommands: Repeating last play command: Selected Viewport [2025.10.23-08.56.54:868][604]LogPlayLevel: PlayLevel: No blueprints needed recompiling [2025.10.23-08.56.54:869][604]LogPlayLevel: Creating play world package: /Temp/UEDPIE_0_Untitled_2 [2025.10.23-08.56.54:874][604]LogPlayLevel: PIE: StaticDuplicateObject took: (0.005192s) [2025.10.23-08.56.54:874][604]LogPlayLevel: PIE: Created PIE world by copying editor world from /Temp/Untitled_2.Untitled_2 to /Temp/UEDPIE_0_Untitled_2.Untitled_2 (0.005308s) [2025.10.23-08.56.54:940][604]LogUObjectHash: Compacting FUObjectHashTables data took 2.54ms [2025.10.23-08.56.54:945][604]LogChaosDD: Creating Chaos Debug Draw Scene for world Untitled_2 [2025.10.23-08.56.54:950][604]LogPlayLevel: PIE: World Init took: (0.004709s) [2025.10.23-08.56.54:952][604]LogAudio: Display: Creating Audio Device: Id: 3, Scope: Unique, Realtime: True [2025.10.23-08.56.54:952][604]LogAudioMixer: Display: Audio Mixer Platform Settings: [2025.10.23-08.56.54:952][604]LogAudioMixer: Display: Sample Rate: 48000 [2025.10.23-08.56.54:952][604]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 [2025.10.23-08.56.54:952][604]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 [2025.10.23-08.56.54:952][604]LogAudioMixer: Display: Number of buffers to queue: 1 [2025.10.23-08.56.54:952][604]LogAudioMixer: Display: Max Channels (voices): 32 [2025.10.23-08.56.54:952][604]LogAudioMixer: Display: Number of Async Source Workers: 4 [2025.10.23-08.56.54:952][604]LogAudio: Display: AudioDevice MaxSources: 32 [2025.10.23-08.56.54:952][604]LogAudio: Display: Audio Spatialization Plugin: None (built-in). [2025.10.23-08.56.54:952][604]LogAudio: Display: Audio Reverb Plugin: None (built-in). [2025.10.23-08.56.54:952][604]LogAudio: Display: Audio Occlusion Plugin: None (built-in). [2025.10.23-08.56.54:958][604]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2' [2025.10.23-08.56.54:999][604]LogAudioMixer: Display: Using Audio Hardware Device Speakers (Steam Streaming Speakers) [2025.10.23-08.56.55:000][604]LogAudioMixer: Display: Initializing Sound Submixes... [2025.10.23-08.56.55:000][604]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' [2025.10.23-08.56.55:000][604]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' [2025.10.23-08.56.55:001][604]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=3 [2025.10.23-08.56.55:002][604]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048, InstanceID=3 [2025.10.23-08.56.55:011][604]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=3 [2025.10.23-08.56.55:011][604]LogInit: FAudioDevice initialized with ID 3. [2025.10.23-08.56.55:011][604]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=3 [2025.10.23-08.56.55:011][604]LogAudio: Display: Audio Device (ID: 3) registered with world 'Untitled_2'. [2025.10.23-08.56.55:011][604]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 3 [2025.10.23-08.56.55:088][604]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden [2025.10.23-08.56.55:090][604]LogLoad: Game class is 'MainGameMode_C' [2025.10.23-08.56.55:092][604]LogWorld: Bringing World /Temp/UEDPIE_0_Untitled_2.Untitled_2 up for play (max tick rate 0) at 2025.10.23-09.56.55 [2025.10.23-08.56.55:092][604]LogWorld: Bringing up level for play took: 0.002020 [2025.10.23-08.56.55:101][604]LogOnline: OSS: Created online subsystem instance for: :Context_8 [2025.10.23-08.56.55:114][604]PIE: Server logged in [2025.10.23-08.56.55:119][604]PIE: Play in editor total start time 0.251 seconds. [2025.10.23-08.56.55:178][605]LogCsvProfiler: Display: Metadata set : systemresolution.resx="1280" [2025.10.23-08.56.55:178][605]LogCsvProfiler: Display: Metadata set : systemresolution.resy="720" [2025.10.23-08.57.03:459][851]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden [2025.10.23-08.57.03:459][851]LogWorld: BeginTearingDown for /Temp/UEDPIE_0_Untitled_2 [2025.10.23-08.57.03:460][851]LogSlate: Window 'RomeGuard Preview [NetMode: Standalone 0] (64-bit/PC D3D SM6)' being destroyed [2025.10.23-08.57.03:482][851]LogWorld: UWorld::CleanupWorld for Untitled_2, bSessionEnded=true, bCleanupResources=true [2025.10.23-08.57.03:482][851]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2025.10.23-08.57.03:486][851]LogPlayLevel: Display: Shutting down PIE online subsystems [2025.10.23-08.57.03:500][851]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2025.10.23-08.57.03:565][851]LogAudioMixer: Deinitializing Audio Bus Subsystem for audio device with ID 3 [2025.10.23-08.57.03:565][851]LogAudioMixer: Display: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=3, StreamState=4 [2025.10.23-08.57.03:571][851]LogAudioMixer: Display: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=3, StreamState=2 [2025.10.23-08.57.03:589][851]LogUObjectHash: Compacting FUObjectHashTables data took 4.73ms [2025.10.23-08.57.03:649][852]LogPlayLevel: Display: Destroying online subsystem :Context_8 [2025.10.23-08.57.25:206][645]LogUObjectHash: Compacting FUObjectHashTables data took 3.15ms [2025.10.23-08.57.25:782][670]LogFileHelpers: InternalPromptForCheckoutAndSave started... [2025.10.23-08.57.25:875][670]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/Blueprints/Player] ([2] browsable assets)... [2025.10.23-08.57.25:875][670]OBJ SavePackage: Finished generating thumbnails for package [/Game/Blueprints/Player] [2025.10.23-08.57.25:875][670]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Blueprints/Player" FILE="../../../../../../Unreal/Projects/RomeGuard/Content/Blueprints/Player.uasset" SILENT=true [2025.10.23-08.57.25:911][670]LogSavePackage: Moving output files for package: /Game/Blueprints/Player [2025.10.23-08.57.25:912][670]LogSavePackage: Moving '../../../../../../Unreal/Projects/RomeGuard/Saved/PlayerA84206C34510A846A7A9C296580143A2.tmp' to '../../../../../../Unreal/Projects/RomeGuard/Content/Blueprints/Player.uasset' [2025.10.23-08.57.25:933][670]LogFileHelpers: InternalPromptForCheckoutAndSave took 151.080 ms (total: 681.597 ms) [2025.10.23-08.57.26:047][670]LogContentValidation: Display: Starting to validate 1 assets [2025.10.23-08.57.26:047][670]LogContentValidation: Enabled validators: [2025.10.23-08.57.26:047][670]LogContentValidation: /Script/DataValidation.EditorValidator_Material [2025.10.23-08.57.26:047][670]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator [2025.10.23-08.57.26:047][670]LogContentValidation: /Script/DataValidation.EditorValidator_Localization [2025.10.23-08.57.26:048][670]LogContentValidation: /Script/DataValidation.PackageFileValidator [2025.10.23-08.57.26:048][670]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator [2025.10.23-08.57.26:048][670]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator [2025.10.23-08.57.26:048][670]AssetCheck: /Game/Blueprints/Player Validating asset [2025.10.23-08.57.27:322][748]LogDebuggerCommands: Repeating last play command: Selected Viewport [2025.10.23-08.57.27:334][748]LogPlayLevel: PlayLevel: No blueprints needed recompiling [2025.10.23-08.57.27:335][748]LogPlayLevel: Creating play world package: /Temp/UEDPIE_0_Untitled_2 [2025.10.23-08.57.27:340][748]LogPlayLevel: PIE: StaticDuplicateObject took: (0.004679s) [2025.10.23-08.57.27:340][748]LogPlayLevel: PIE: Created PIE world by copying editor world from /Temp/Untitled_2.Untitled_2 to /Temp/UEDPIE_0_Untitled_2.Untitled_2 (0.004799s) [2025.10.23-08.57.27:394][748]LogUObjectHash: Compacting FUObjectHashTables data took 2.01ms [2025.10.23-08.57.27:397][748]LogChaosDD: Creating Chaos Debug Draw Scene for world Untitled_2 [2025.10.23-08.57.27:401][748]LogPlayLevel: PIE: World Init took: (0.003700s) [2025.10.23-08.57.27:403][748]LogAudio: Display: Creating Audio Device: Id: 4, Scope: Unique, Realtime: True [2025.10.23-08.57.27:403][748]LogAudioMixer: Display: Audio Mixer Platform Settings: [2025.10.23-08.57.27:403][748]LogAudioMixer: Display: Sample Rate: 48000 [2025.10.23-08.57.27:403][748]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 [2025.10.23-08.57.27:403][748]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 [2025.10.23-08.57.27:403][748]LogAudioMixer: Display: Number of buffers to queue: 1 [2025.10.23-08.57.27:403][748]LogAudioMixer: Display: Max Channels (voices): 32 [2025.10.23-08.57.27:403][748]LogAudioMixer: Display: Number of Async Source Workers: 4 [2025.10.23-08.57.27:403][748]LogAudio: Display: AudioDevice MaxSources: 32 [2025.10.23-08.57.27:403][748]LogAudio: Display: Audio Spatialization Plugin: None (built-in). [2025.10.23-08.57.27:403][748]LogAudio: Display: Audio Reverb Plugin: None (built-in). [2025.10.23-08.57.27:403][748]LogAudio: Display: Audio Occlusion Plugin: None (built-in). [2025.10.23-08.57.27:408][748]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2' [2025.10.23-08.57.27:438][748]LogAudioMixer: Display: Using Audio Hardware Device Speakers (Steam Streaming Speakers) [2025.10.23-08.57.27:438][748]LogAudioMixer: Display: Initializing Sound Submixes... [2025.10.23-08.57.27:438][748]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' [2025.10.23-08.57.27:438][748]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' [2025.10.23-08.57.27:439][748]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=4 [2025.10.23-08.57.27:439][748]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048, InstanceID=4 [2025.10.23-08.57.27:445][748]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=4 [2025.10.23-08.57.27:445][748]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=4 [2025.10.23-08.57.27:445][748]LogInit: FAudioDevice initialized with ID 4. [2025.10.23-08.57.27:445][748]LogAudio: Display: Audio Device (ID: 4) registered with world 'Untitled_2'. [2025.10.23-08.57.27:445][748]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 4 [2025.10.23-08.57.27:515][748]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden [2025.10.23-08.57.27:516][748]LogLoad: Game class is 'MainGameMode_C' [2025.10.23-08.57.27:518][748]LogWorld: Bringing World /Temp/UEDPIE_0_Untitled_2.Untitled_2 up for play (max tick rate 0) at 2025.10.23-09.57.27 [2025.10.23-08.57.27:519][748]LogWorld: Bringing up level for play took: 0.002359 [2025.10.23-08.57.27:524][748]LogOnline: OSS: Created online subsystem instance for: :Context_9 [2025.10.23-08.57.27:535][748]PIE: Server logged in [2025.10.23-08.57.27:537][748]PIE: Play in editor total start time 0.204 seconds. [2025.10.23-08.57.32:048][941]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden [2025.10.23-08.57.32:048][941]LogWorld: BeginTearingDown for /Temp/UEDPIE_0_Untitled_2 [2025.10.23-08.57.32:049][941]LogSlate: Window 'RomeGuard Preview [NetMode: Standalone 0] (64-bit/PC D3D SM6)' being destroyed [2025.10.23-08.57.32:066][941]LogWorld: UWorld::CleanupWorld for Untitled_2, bSessionEnded=true, bCleanupResources=true [2025.10.23-08.57.32:066][941]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2025.10.23-08.57.32:069][941]LogPlayLevel: Display: Shutting down PIE online subsystems [2025.10.23-08.57.32:083][941]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2025.10.23-08.57.32:129][941]LogAudioMixer: Deinitializing Audio Bus Subsystem for audio device with ID 4 [2025.10.23-08.57.32:129][941]LogAudioMixer: Display: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=4, StreamState=4 [2025.10.23-08.57.32:133][941]LogAudioMixer: Display: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=4, StreamState=2 [2025.10.23-08.57.32:152][941]LogUObjectHash: Compacting FUObjectHashTables data took 2.93ms [2025.10.23-08.57.32:199][942]LogPlayLevel: Display: Destroying online subsystem :Context_9 [2025.10.23-08.57.54:012][303]LogSlate: Window 'Pick Parent Class' being destroyed [2025.10.23-08.57.54:102][303]LogContentBrowser: Deferred new asset file creation: NewBlueprint [2025.10.23-08.57.54:122][303]LogContentBrowser: Creating deferred item: NewBlueprint [2025.10.23-08.57.54:151][304]LogContentBrowser: Renaming the item being created (Deferred Item: NewBlueprint). [2025.10.23-08.57.56:696][419]LogContentBrowser: Attempting asset rename: NewBlueprint -> Interactable [2025.10.23-08.57.56:714][419]LogContentBrowser: End creating deferred item NewBlueprint [2025.10.23-08.58.00:385][480]LogAssetEditorSubsystem: Opening Asset editor for Blueprint /Game/Blueprints/Interactable.Interactable [2025.10.23-08.58.00:386][480]LogChaosDD: Not creating Chaos Debug Draw Scene for world World_6 [2025.10.23-08.58.54:427][779]LogUObjectHash: Compacting FUObjectHashTables data took 2.34ms [2025.10.23-08.58.54:802][792]LogFileHelpers: InternalPromptForCheckoutAndSave started... [2025.10.23-08.58.54:897][792]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/Blueprints/Interactable] ([2] browsable assets)... [2025.10.23-08.58.54:898][792]OBJ SavePackage: Finished generating thumbnails for package [/Game/Blueprints/Interactable] [2025.10.23-08.58.54:898][792]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Blueprints/Interactable" FILE="../../../../../../Unreal/Projects/RomeGuard/Content/Blueprints/Interactable.uasset" SILENT=true [2025.10.23-08.58.54:924][792]LogSavePackage: Moving output files for package: /Game/Blueprints/Interactable [2025.10.23-08.58.54:925][792]LogSavePackage: Moving '../../../../../../Unreal/Projects/RomeGuard/Saved/InteractableB5010007405326CF70A1D2B9D97CAF62.tmp' to '../../../../../../Unreal/Projects/RomeGuard/Content/Blueprints/Interactable.uasset' [2025.10.23-08.58.54:952][792]LogFileHelpers: InternalPromptForCheckoutAndSave took 149.246 ms (total: 830.844 ms) [2025.10.23-08.58.55:023][792]LogContentValidation: Display: Starting to validate 1 assets [2025.10.23-08.58.55:023][792]LogContentValidation: Enabled validators: [2025.10.23-08.58.55:023][792]LogContentValidation: /Script/DataValidation.EditorValidator_Material [2025.10.23-08.58.55:023][792]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator [2025.10.23-08.58.55:023][792]LogContentValidation: /Script/DataValidation.EditorValidator_Localization [2025.10.23-08.58.55:023][792]LogContentValidation: /Script/DataValidation.PackageFileValidator [2025.10.23-08.58.55:023][792]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator [2025.10.23-08.58.55:023][792]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator [2025.10.23-08.58.55:024][792]AssetCheck: /Game/Blueprints/Interactable Validating asset [2025.10.23-08.58.55:075][792]LogSourceControl: Display: Uncontrolled Changelist persistency file saved ../../../../../../Unreal/Projects/RomeGuard/Saved/SourceControl/UncontrolledChangelists.json [2025.10.23-08.59.31:263][853]LogUObjectHash: Compacting FUObjectHashTables data took 2.48ms [2025.10.23-08.59.31:267][853]LogFileHelpers: Editor autosave (incl. external actors) for '/Temp/Untitled_2' took 0.052 [2025.10.23-08.59.31:268][853]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/Blueprints/MainGameMode] ([2] browsable assets)... [2025.10.23-08.59.31:268][853]OBJ SavePackage: Finished generating thumbnails for package [/Game/Blueprints/MainGameMode] [2025.10.23-08.59.31:268][853]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Blueprints/MainGameMode" FILE="../../../../../../Unreal/Projects/RomeGuard/Saved/Autosaves/Game/Blueprints/MainGameMode_Auto2.uasset" SILENT=false AUTOSAVING=true [2025.10.23-08.59.31:295][853]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/Blueprints/MainGameMode_Auto2 [2025.10.23-08.59.31:295][853]LogSavePackage: Moving '../../../../../../Unreal/Projects/RomeGuard/Saved/MainGameMode_Auto2A1520F684385C0AB1E26AB974B7CBC73.tmp' to '../../../../../../Unreal/Projects/RomeGuard/Saved/Autosaves/Game/Blueprints/MainGameMode_Auto2.uasset' [2025.10.23-08.59.31:296][853]LogFileHelpers: Auto-saving content packages took 0.029 [2025.10.23-09.00.11:979][646]LogUObjectHash: Compacting FUObjectHashTables data took 2.17ms [2025.10.23-09.00.12:505][665]LogFileHelpers: InternalPromptForCheckoutAndSave started... [2025.10.23-09.00.12:613][665]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/Blueprints/Interactable] ([2] browsable assets)... [2025.10.23-09.00.12:614][665]OBJ SavePackage: Finished generating thumbnails for package [/Game/Blueprints/Interactable] [2025.10.23-09.00.12:614][665]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Blueprints/Interactable" FILE="../../../../../../Unreal/Projects/RomeGuard/Content/Blueprints/Interactable.uasset" SILENT=true [2025.10.23-09.00.12:647][665]LogSavePackage: Moving output files for package: /Game/Blueprints/Interactable [2025.10.23-09.00.12:647][665]LogSavePackage: Moving '../../../../../../Unreal/Projects/RomeGuard/Saved/InteractableAA95BF01453C790EB27261B7B157D98F.tmp' to '../../../../../../Unreal/Projects/RomeGuard/Content/Blueprints/Interactable.uasset' [2025.10.23-09.00.12:676][665]LogFileHelpers: InternalPromptForCheckoutAndSave took 171.339 ms (total: 1.00 sec) [2025.10.23-09.00.12:781][665]LogContentValidation: Display: Starting to validate 1 assets [2025.10.23-09.00.12:781][665]LogContentValidation: Enabled validators: [2025.10.23-09.00.12:781][665]LogContentValidation: /Script/DataValidation.EditorValidator_Material [2025.10.23-09.00.12:781][665]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator [2025.10.23-09.00.12:781][665]LogContentValidation: /Script/DataValidation.EditorValidator_Localization [2025.10.23-09.00.12:781][665]LogContentValidation: /Script/DataValidation.PackageFileValidator [2025.10.23-09.00.12:781][665]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator [2025.10.23-09.00.12:781][665]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator [2025.10.23-09.00.12:782][665]AssetCheck: /Game/Blueprints/Interactable Validating asset [2025.10.23-09.00.46:058][795]LogEOSSDK: LogEOS: Updating Product SDK Config, Time: 1662.067383 [2025.10.23-09.00.46:212][804]LogEOSSDK: LogEOS: SDK Config Product Update Request Completed - No Change [2025.10.23-09.00.46:212][804]LogEOSSDK: LogEOS: ScheduleNextSDKConfigDataUpdate - Time: 1662.201538, Update Interval: 308.648346 [2025.10.23-09.00.53:337][984]LogUObjectHash: Compacting FUObjectHashTables data took 2.09ms [2025.10.23-09.00.54:081][ 16]LogFileHelpers: InternalPromptForCheckoutAndSave started... [2025.10.23-09.00.54:171][ 16]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/Blueprints/Interactable] ([2] browsable assets)... [2025.10.23-09.00.54:171][ 16]OBJ SavePackage: Finished generating thumbnails for package [/Game/Blueprints/Interactable] [2025.10.23-09.00.54:171][ 16]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Blueprints/Interactable" FILE="../../../../../../Unreal/Projects/RomeGuard/Content/Blueprints/Interactable.uasset" SILENT=true [2025.10.23-09.00.54:200][ 16]LogSavePackage: Moving output files for package: /Game/Blueprints/Interactable [2025.10.23-09.00.54:201][ 16]LogSavePackage: Moving '../../../../../../Unreal/Projects/RomeGuard/Saved/InteractableF29007FB4DE3502C382348B6975D277C.tmp' to '../../../../../../Unreal/Projects/RomeGuard/Content/Blueprints/Interactable.uasset' [2025.10.23-09.00.54:227][ 16]LogFileHelpers: InternalPromptForCheckoutAndSave took 145.759 ms (total: 1.14 sec) [2025.10.23-09.00.54:307][ 16]LogContentValidation: Display: Starting to validate 1 assets [2025.10.23-09.00.54:307][ 16]LogContentValidation: Enabled validators: [2025.10.23-09.00.54:307][ 16]LogContentValidation: /Script/DataValidation.EditorValidator_Material [2025.10.23-09.00.54:307][ 16]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator [2025.10.23-09.00.54:307][ 16]LogContentValidation: /Script/DataValidation.EditorValidator_Localization [2025.10.23-09.00.54:307][ 16]LogContentValidation: /Script/DataValidation.PackageFileValidator [2025.10.23-09.00.54:307][ 16]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator [2025.10.23-09.00.54:307][ 16]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator [2025.10.23-09.00.54:307][ 16]AssetCheck: /Game/Blueprints/Interactable Validating asset [2025.10.23-09.01.57:434][510]LogSlate: Window 'Pick Parent Class' being destroyed [2025.10.23-09.01.57:462][510]LogContentBrowser: Deferred new asset file creation: NewBlueprint [2025.10.23-09.01.57:483][510]LogContentBrowser: Creating deferred item: NewBlueprint [2025.10.23-09.01.57:521][511]LogContentBrowser: Renaming the item being created (Deferred Item: NewBlueprint). [2025.10.23-09.02.01:225][679]LogContentBrowser: Attempting asset rename: NewBlueprint -> TestInteractable [2025.10.23-09.02.01:247][679]LogContentBrowser: End creating deferred item NewBlueprint [2025.10.23-09.02.06:580][734]LogAssetEditorSubsystem: Opening Asset editor for Blueprint /Game/Blueprints/TestInteractable.TestInteractable [2025.10.23-09.02.06:582][734]LogChaosDD: Not creating Chaos Debug Draw Scene for world World_7 [2025.10.23-09.02.11:376][897]LogChaosDD: Not creating Chaos Debug Draw Scene for world World_8 [2025.10.23-09.02.59:230][423]LogUObjectHash: Compacting FUObjectHashTables data took 3.22ms [2025.10.23-09.03.00:419][496]LogFileHelpers: InternalPromptForCheckoutAndSave started... [2025.10.23-09.03.00:505][496]OBJ SavePackage: Generating thumbnails for [2] asset(s) in package [/Game/Blueprints/TestInteractable] ([2] browsable assets)... [2025.10.23-09.03.00:634][496]OBJ SavePackage: Rendered thumbnail for [Blueprint /Game/Blueprints/TestInteractable.TestInteractable] [2025.10.23-09.03.00:634][496]OBJ SavePackage: Finished generating thumbnails for package [/Game/Blueprints/TestInteractable] [2025.10.23-09.03.00:634][496]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Blueprints/TestInteractable" FILE="../../../../../../Unreal/Projects/RomeGuard/Content/Blueprints/TestInteractable.uasset" SILENT=true [2025.10.23-09.03.00:673][496]LogSavePackage: Moving output files for package: /Game/Blueprints/TestInteractable [2025.10.23-09.03.00:673][496]LogSavePackage: Moving '../../../../../../Unreal/Projects/RomeGuard/Saved/TestInteractableDBF406084DF5F8178DA5619293B4D677.tmp' to '../../../../../../Unreal/Projects/RomeGuard/Content/Blueprints/TestInteractable.uasset' [2025.10.23-09.03.00:700][496]LogFileHelpers: InternalPromptForCheckoutAndSave took 281.401 ms (total: 1.42 sec) [2025.10.23-09.03.00:793][496]LogContentValidation: Display: Starting to validate 1 assets [2025.10.23-09.03.00:793][496]LogContentValidation: Enabled validators: [2025.10.23-09.03.00:794][496]LogContentValidation: /Script/DataValidation.EditorValidator_Material [2025.10.23-09.03.00:794][496]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator [2025.10.23-09.03.00:794][496]LogContentValidation: /Script/DataValidation.EditorValidator_Localization [2025.10.23-09.03.00:794][496]LogContentValidation: /Script/DataValidation.PackageFileValidator [2025.10.23-09.03.00:794][496]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator [2025.10.23-09.03.00:794][496]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator [2025.10.23-09.03.00:794][496]AssetCheck: /Game/Blueprints/TestInteractable Validating asset [2025.10.23-09.03.00:829][496]LogSourceControl: Display: Uncontrolled Changelist persistency file saved ../../../../../../Unreal/Projects/RomeGuard/Saved/SourceControl/UncontrolledChangelists.json [2025.10.23-09.03.14:050][738]LogSlate: External Image Picker: DecompressImage failed [2025.10.23-09.03.35:787][369]LogSlate: Window 'Project Settings' being destroyed [2025.10.23-09.03.35:808][369]LogSlate: Window 'Project Settings' being destroyed [2025.10.23-09.06.43:376][678]LogEOSSDK: LogEOS: Updating Product SDK Config, Time: 2019.389526 [2025.10.23-09.06.44:375][681]LogEOSSDK: LogEOS: SDK Config Product Update Request Completed - No Change [2025.10.23-09.06.44:375][681]LogEOSSDK: LogEOS: ScheduleNextSDKConfigDataUpdate - Time: 2020.071533, Update Interval: 334.712372 [2025.10.23-09.08.18:803][758]LogSlate: Took 0.016192 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-BoldCondensedItalic.ttf' (160K) [2025.10.23-09.11.29:570][342]LogUObjectHash: Compacting FUObjectHashTables data took 2.22ms [2025.10.23-09.11.30:392][385]LogFileHelpers: InternalPromptForCheckoutAndSave started... [2025.10.23-09.11.30:468][385]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/Blueprints/Player] ([2] browsable assets)... [2025.10.23-09.11.30:469][385]OBJ SavePackage: Finished generating thumbnails for package [/Game/Blueprints/Player] [2025.10.23-09.11.30:469][385]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Blueprints/Player" FILE="../../../../../../Unreal/Projects/RomeGuard/Content/Blueprints/Player.uasset" SILENT=true [2025.10.23-09.11.30:508][385]LogSavePackage: Moving output files for package: /Game/Blueprints/Player [2025.10.23-09.11.30:508][385]LogSavePackage: Moving '../../../../../../Unreal/Projects/RomeGuard/Saved/Player337B82D944388DE832AB1FAF9B5E1442.tmp' to '../../../../../../Unreal/Projects/RomeGuard/Content/Blueprints/Player.uasset' [2025.10.23-09.11.30:528][385]LogFileHelpers: InternalPromptForCheckoutAndSave took 137.123 ms (total: 1.56 sec) [2025.10.23-09.11.30:604][385]LogContentValidation: Display: Starting to validate 1 assets [2025.10.23-09.11.30:604][385]LogContentValidation: Enabled validators: [2025.10.23-09.11.30:604][385]LogContentValidation: /Script/DataValidation.EditorValidator_Material [2025.10.23-09.11.30:604][385]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator [2025.10.23-09.11.30:604][385]LogContentValidation: /Script/DataValidation.EditorValidator_Localization [2025.10.23-09.11.30:604][385]LogContentValidation: /Script/DataValidation.PackageFileValidator [2025.10.23-09.11.30:604][385]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator [2025.10.23-09.11.30:604][385]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator [2025.10.23-09.11.30:604][385]AssetCheck: /Game/Blueprints/Player Validating asset [2025.10.23-09.11.38:383][577]LogActorFactory: Actor Factory attempting to spawn BlueprintGeneratedClass /Game/Blueprints/TestInteractable.TestInteractable_C [2025.10.23-09.11.38:383][577]LogActorFactory: Actor Factory attempting to spawn BlueprintGeneratedClass /Game/Blueprints/TestInteractable.TestInteractable_C [2025.10.23-09.11.38:388][577]LogActorFactory: Actor Factory spawned Blueprint /Game/Blueprints/TestInteractable.TestInteractable as actor: TestInteractable_C /Temp/Untitled_2.Untitled_2:PersistentLevel.TestInteractable_C_0 [2025.10.23-09.11.38:393][577]LogActorFactory: Actor Factory spawned Blueprint /Game/Blueprints/TestInteractable.TestInteractable as actor: TestInteractable_C /Temp/Untitled_2.Untitled_2:PersistentLevel.TestInteractable_C_0 [2025.10.23-09.11.38:411][577]LogActorFactory: Loading ActorFactory Class /Script/Engine.LevelInstance [2025.10.23-09.11.39:400][608]LogUObjectHash: Compacting FUObjectHashTables data took 2.32ms [2025.10.23-09.11.39:463][608]LogEditorActor: Deleted 0 Actors (0.113 secs) [2025.10.23-09.11.39:474][608]LogActorFactory: Actor Factory attempting to spawn BlueprintGeneratedClass /Game/Blueprints/TestInteractable.TestInteractable_C [2025.10.23-09.11.39:474][608]LogActorFactory: Actor Factory attempting to spawn BlueprintGeneratedClass /Game/Blueprints/TestInteractable.TestInteractable_C [2025.10.23-09.11.39:479][608]LogActorFactory: Actor Factory spawned Blueprint /Game/Blueprints/TestInteractable.TestInteractable as actor: TestInteractable_C /Temp/Untitled_2.Untitled_2:PersistentLevel.TestInteractable_C_1 [2025.10.23-09.11.39:482][608]LogActorFactory: Actor Factory spawned Blueprint /Game/Blueprints/TestInteractable.TestInteractable as actor: TestInteractable_C /Temp/Untitled_2.Untitled_2:PersistentLevel.TestInteractable_C_1 [2025.10.23-09.11.42:816][768]LogDebuggerCommands: Repeating last play command: Selected Viewport [2025.10.23-09.11.42:836][768]LogPlayLevel: PlayLevel: No blueprints needed recompiling [2025.10.23-09.11.42:864][768]LogPlayLevel: Creating play world package: /Temp/UEDPIE_0_Untitled_2 [2025.10.23-09.11.42:870][768]LogPlayLevel: PIE: StaticDuplicateObject took: (0.005420s) [2025.10.23-09.11.42:870][768]LogPlayLevel: PIE: Created PIE world by copying editor world from /Temp/Untitled_2.Untitled_2 to /Temp/UEDPIE_0_Untitled_2.Untitled_2 (0.005558s) [2025.10.23-09.11.42:919][768]LogUObjectHash: Compacting FUObjectHashTables data took 2.09ms [2025.10.23-09.11.42:923][768]LogChaosDD: Creating Chaos Debug Draw Scene for world Untitled_2 [2025.10.23-09.11.42:927][768]LogPlayLevel: PIE: World Init took: (0.003921s) [2025.10.23-09.11.42:929][768]LogAudio: Display: Creating Audio Device: Id: 5, Scope: Unique, Realtime: True [2025.10.23-09.11.42:929][768]LogAudioMixer: Display: Audio Mixer Platform Settings: [2025.10.23-09.11.42:929][768]LogAudioMixer: Display: Sample Rate: 48000 [2025.10.23-09.11.42:929][768]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 [2025.10.23-09.11.42:929][768]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 [2025.10.23-09.11.42:929][768]LogAudioMixer: Display: Number of buffers to queue: 1 [2025.10.23-09.11.42:929][768]LogAudioMixer: Display: Max Channels (voices): 32 [2025.10.23-09.11.42:929][768]LogAudioMixer: Display: Number of Async Source Workers: 4 [2025.10.23-09.11.42:929][768]LogAudio: Display: AudioDevice MaxSources: 32 [2025.10.23-09.11.42:929][768]LogAudio: Display: Audio Spatialization Plugin: None (built-in). [2025.10.23-09.11.42:929][768]LogAudio: Display: Audio Reverb Plugin: None (built-in). [2025.10.23-09.11.42:929][768]LogAudio: Display: Audio Occlusion Plugin: None (built-in). [2025.10.23-09.11.42:935][768]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2' [2025.10.23-09.11.42:983][768]LogAudioMixer: Display: Using Audio Hardware Device Speakers (Steam Streaming Speakers) [2025.10.23-09.11.42:984][768]LogAudioMixer: Display: Initializing Sound Submixes... [2025.10.23-09.11.42:984][768]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' [2025.10.23-09.11.42:984][768]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' [2025.10.23-09.11.42:985][768]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=5 [2025.10.23-09.11.42:986][768]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048, InstanceID=5 [2025.10.23-09.11.42:991][768]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=5 [2025.10.23-09.11.42:991][768]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=5 [2025.10.23-09.11.42:991][768]LogInit: FAudioDevice initialized with ID 5. [2025.10.23-09.11.42:991][768]LogAudio: Display: Audio Device (ID: 5) registered with world 'Untitled_2'. [2025.10.23-09.11.42:991][768]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 5 [2025.10.23-09.11.43:001][768]LogLoad: Game class is 'MainGameMode_C' [2025.10.23-09.11.43:003][768]LogWorld: Bringing World /Temp/UEDPIE_0_Untitled_2.Untitled_2 up for play (max tick rate 0) at 2025.10.23-10.11.43 [2025.10.23-09.11.43:004][768]LogWorld: Bringing up level for play took: 0.002261 [2025.10.23-09.11.43:009][768]LogOnline: OSS: Created online subsystem instance for: :Context_13 [2025.10.23-09.11.43:017][768]PIE: Server logged in [2025.10.23-09.11.43:021][768]PIE: Play in editor total start time 0.194 seconds. [2025.10.23-09.11.47:339][927]LogBlueprintUserMessages: [TestInteractable_C_1] Interact Happened [2025.10.23-09.11.47:530][935]LogBlueprintUserMessages: [TestInteractable_C_1] Interact Happened [2025.10.23-09.11.47:818][948]LogBlueprintUserMessages: [TestInteractable_C_1] Interact Happened [2025.10.23-09.11.48:954][996]LogBlueprintUserMessages: [TestInteractable_C_1] Interact Happened [2025.10.23-09.11.49:201][ 7]LogBlueprintUserMessages: [TestInteractable_C_1] Interact Happened [2025.10.23-09.11.50:172][ 49]LogBlueprintUserMessages: [TestInteractable_C_1] Interact Happened [2025.10.23-09.11.51:322][ 99]LogBlueprintUserMessages: [TestInteractable_C_1] Interact Happened [2025.10.23-09.11.52:225][136]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden [2025.10.23-09.11.52:225][136]LogWorld: BeginTearingDown for /Temp/UEDPIE_0_Untitled_2 [2025.10.23-09.11.52:225][136]LogWorld: UWorld::CleanupWorld for Untitled_2, bSessionEnded=true, bCleanupResources=true [2025.10.23-09.11.52:226][136]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2025.10.23-09.11.52:236][136]LogPlayLevel: Display: Shutting down PIE online subsystems [2025.10.23-09.11.52:252][136]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2025.10.23-09.11.52:321][136]LogAudio: Display: Audio Device unregistered from world 'None'. [2025.10.23-09.11.52:321][136]LogAudioMixer: Deinitializing Audio Bus Subsystem for audio device with ID 5 [2025.10.23-09.11.52:321][136]LogAudioMixer: Display: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=5, StreamState=4 [2025.10.23-09.11.52:327][136]LogAudioMixer: Display: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=5, StreamState=2 [2025.10.23-09.11.52:337][136]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden [2025.10.23-09.11.52:342][136]LogUObjectHash: Compacting FUObjectHashTables data took 2.56ms [2025.10.23-09.11.52:495][137]LogPlayLevel: Display: Destroying online subsystem :Context_13 [2025.10.23-09.12.01:964][213]LogDebuggerCommands: Repeating last play command: Selected Viewport [2025.10.23-09.12.01:976][213]LogPlayLevel: PlayLevel: No blueprints needed recompiling [2025.10.23-09.12.01:977][213]LogPlayLevel: Creating play world package: /Temp/UEDPIE_0_Untitled_2 [2025.10.23-09.12.01:985][213]LogPlayLevel: PIE: StaticDuplicateObject took: (0.007659s) [2025.10.23-09.12.01:985][213]LogPlayLevel: PIE: Created PIE world by copying editor world from /Temp/Untitled_2.Untitled_2 to /Temp/UEDPIE_0_Untitled_2.Untitled_2 (0.007772s) [2025.10.23-09.12.02:039][213]LogUObjectHash: Compacting FUObjectHashTables data took 2.12ms [2025.10.23-09.12.02:042][213]LogChaosDD: Creating Chaos Debug Draw Scene for world Untitled_2 [2025.10.23-09.12.02:047][213]LogPlayLevel: PIE: World Init took: (0.005033s) [2025.10.23-09.12.02:050][213]LogAudio: Display: Creating Audio Device: Id: 6, Scope: Unique, Realtime: True [2025.10.23-09.12.02:050][213]LogAudioMixer: Display: Audio Mixer Platform Settings: [2025.10.23-09.12.02:050][213]LogAudioMixer: Display: Sample Rate: 48000 [2025.10.23-09.12.02:050][213]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 [2025.10.23-09.12.02:050][213]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 [2025.10.23-09.12.02:050][213]LogAudioMixer: Display: Number of buffers to queue: 1 [2025.10.23-09.12.02:050][213]LogAudioMixer: Display: Max Channels (voices): 32 [2025.10.23-09.12.02:050][213]LogAudioMixer: Display: Number of Async Source Workers: 4 [2025.10.23-09.12.02:050][213]LogAudio: Display: AudioDevice MaxSources: 32 [2025.10.23-09.12.02:050][213]LogAudio: Display: Audio Spatialization Plugin: None (built-in). [2025.10.23-09.12.02:050][213]LogAudio: Display: Audio Reverb Plugin: None (built-in). [2025.10.23-09.12.02:050][213]LogAudio: Display: Audio Occlusion Plugin: None (built-in). [2025.10.23-09.12.02:054][213]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2' [2025.10.23-09.12.02:089][213]LogAudioMixer: Display: Using Audio Hardware Device Speakers (Steam Streaming Speakers) [2025.10.23-09.12.02:090][213]LogAudioMixer: Display: Initializing Sound Submixes... [2025.10.23-09.12.02:090][213]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' [2025.10.23-09.12.02:090][213]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' [2025.10.23-09.12.02:091][213]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=6 [2025.10.23-09.12.02:091][213]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048, InstanceID=6 [2025.10.23-09.12.02:095][213]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=6 [2025.10.23-09.12.02:095][213]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=6 [2025.10.23-09.12.02:095][213]LogInit: FAudioDevice initialized with ID 6. [2025.10.23-09.12.02:096][213]LogAudio: Display: Audio Device (ID: 6) registered with world 'Untitled_2'. [2025.10.23-09.12.02:096][213]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 6 [2025.10.23-09.12.02:104][213]LogLoad: Game class is 'MainGameMode_C' [2025.10.23-09.12.02:106][213]LogWorld: Bringing World /Temp/UEDPIE_0_Untitled_2.Untitled_2 up for play (max tick rate 0) at 2025.10.23-10.12.02 [2025.10.23-09.12.02:106][213]LogWorld: Bringing up level for play took: 0.001803 [2025.10.23-09.12.02:112][213]LogOnline: OSS: Created online subsystem instance for: :Context_14 [2025.10.23-09.12.02:118][213]PIE: Server logged in [2025.10.23-09.12.02:122][213]PIE: Play in editor total start time 0.146 seconds. [2025.10.23-09.12.03:845][282]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden [2025.10.23-09.12.03:845][282]LogWorld: BeginTearingDown for /Temp/UEDPIE_0_Untitled_2 [2025.10.23-09.12.03:845][282]LogWorld: UWorld::CleanupWorld for Untitled_2, bSessionEnded=true, bCleanupResources=true [2025.10.23-09.12.03:846][282]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2025.10.23-09.12.03:853][282]LogPlayLevel: Display: Shutting down PIE online subsystems [2025.10.23-09.12.03:867][282]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2025.10.23-09.12.03:920][282]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden [2025.10.23-09.12.03:920][282]LogAudioMixer: Deinitializing Audio Bus Subsystem for audio device with ID 6 [2025.10.23-09.12.03:920][282]LogAudioMixer: Display: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=6, StreamState=4 [2025.10.23-09.12.03:924][282]LogAudioMixer: Display: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=6, StreamState=2 [2025.10.23-09.12.03:938][282]LogUObjectHash: Compacting FUObjectHashTables data took 2.07ms [2025.10.23-09.12.04:062][283]LogPlayLevel: Display: Destroying online subsystem :Context_14 [2025.10.23-09.12.33:197][657]LogUObjectHash: Compacting FUObjectHashTables data took 2.94ms [2025.10.23-09.12.33:204][657]Cmd: OBJ SAVEPACKAGE PACKAGE="/Temp/Untitled_2" FILE="../../../../../../Unreal/Projects/RomeGuard/Saved/Autosaves/Temp/Untitled_2_Auto3.umap" SILENT=true AUTOSAVING=true KEEPDIRTY=false [2025.10.23-09.12.33:244][657]LogSavePackage: Moving output files for package: /Temp/Autosaves/Temp/Untitled_2_Auto3 [2025.10.23-09.12.33:244][657]LogSavePackage: Moving '../../../../../../Unreal/Projects/RomeGuard/Saved/Untitled_2_Auto300FC82E040A9876168340788DD8BE02B.tmp' to '../../../../../../Unreal/Projects/RomeGuard/Saved/Autosaves/Temp/Untitled_2_Auto3.umap' [2025.10.23-09.12.33:245][657]LogFileHelpers: Editor autosave (incl. external actors) for '/Temp/Untitled_2' took 0.128 [2025.10.23-09.12.33:246][657]LogFileHelpers: Editor autosave (incl. sublevels & external actors) for all levels took 0.128 [2025.10.23-09.12.41:479][891]LogDebuggerCommands: Repeating last play command: Selected Viewport [2025.10.23-09.12.41:497][891]LogPlayLevel: PlayLevel: No blueprints needed recompiling [2025.10.23-09.12.41:498][891]LogPlayLevel: Creating play world package: /Temp/UEDPIE_0_Untitled_2 [2025.10.23-09.12.41:508][891]LogPlayLevel: PIE: StaticDuplicateObject took: (0.009280s) [2025.10.23-09.12.41:508][891]LogPlayLevel: PIE: Created PIE world by copying editor world from /Temp/Untitled_2.Untitled_2 to /Temp/UEDPIE_0_Untitled_2.Untitled_2 (0.009492s) [2025.10.23-09.12.41:603][891]LogUObjectHash: Compacting FUObjectHashTables data took 2.57ms [2025.10.23-09.12.41:610][891]LogChaosDD: Creating Chaos Debug Draw Scene for world Untitled_2 [2025.10.23-09.12.41:615][891]LogPlayLevel: PIE: World Init took: (0.005628s) [2025.10.23-09.12.41:618][891]LogAudio: Display: Creating Audio Device: Id: 7, Scope: Unique, Realtime: True [2025.10.23-09.12.41:618][891]LogAudioMixer: Display: Audio Mixer Platform Settings: [2025.10.23-09.12.41:618][891]LogAudioMixer: Display: Sample Rate: 48000 [2025.10.23-09.12.41:618][891]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 [2025.10.23-09.12.41:618][891]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 [2025.10.23-09.12.41:618][891]LogAudioMixer: Display: Number of buffers to queue: 1 [2025.10.23-09.12.41:618][891]LogAudioMixer: Display: Max Channels (voices): 32 [2025.10.23-09.12.41:618][891]LogAudioMixer: Display: Number of Async Source Workers: 4 [2025.10.23-09.12.41:618][891]LogAudio: Display: AudioDevice MaxSources: 32 [2025.10.23-09.12.41:618][891]LogAudio: Display: Audio Spatialization Plugin: None (built-in). [2025.10.23-09.12.41:618][891]LogAudio: Display: Audio Reverb Plugin: None (built-in). [2025.10.23-09.12.41:618][891]LogAudio: Display: Audio Occlusion Plugin: None (built-in). [2025.10.23-09.12.41:625][891]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2' [2025.10.23-09.12.41:667][891]LogAudioMixer: Display: Using Audio Hardware Device Speakers (Steam Streaming Speakers) [2025.10.23-09.12.41:668][891]LogAudioMixer: Display: Initializing Sound Submixes... [2025.10.23-09.12.41:668][891]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' [2025.10.23-09.12.41:668][891]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' [2025.10.23-09.12.41:671][891]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=7 [2025.10.23-09.12.41:671][891]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048, InstanceID=7 [2025.10.23-09.12.41:679][891]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=7 [2025.10.23-09.12.41:680][891]LogInit: FAudioDevice initialized with ID 7. [2025.10.23-09.12.41:680][891]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=7 [2025.10.23-09.12.41:680][891]LogAudio: Display: Audio Device (ID: 7) registered with world 'Untitled_2'. [2025.10.23-09.12.41:680][891]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 7 [2025.10.23-09.12.41:691][891]LogLoad: Game class is 'MainGameMode_C' [2025.10.23-09.12.41:695][891]LogWorld: Bringing World /Temp/UEDPIE_0_Untitled_2.Untitled_2 up for play (max tick rate 0) at 2025.10.23-10.12.41 [2025.10.23-09.12.41:696][891]LogWorld: Bringing up level for play took: 0.003349 [2025.10.23-09.12.41:705][891]LogOnline: OSS: Created online subsystem instance for: :Context_15 [2025.10.23-09.12.41:713][891]PIE: Server logged in [2025.10.23-09.12.41:722][891]PIE: Play in editor total start time 0.226 seconds. [2025.10.23-09.12.44:493][997]LogBlueprintUserMessages: [TestInteractable_C_1] Interact Happened [2025.10.23-09.12.46:477][ 72]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden [2025.10.23-09.12.46:477][ 72]LogWorld: BeginTearingDown for /Temp/UEDPIE_0_Untitled_2 [2025.10.23-09.12.46:478][ 72]LogWorld: UWorld::CleanupWorld for Untitled_2, bSessionEnded=true, bCleanupResources=true [2025.10.23-09.12.46:479][ 72]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2025.10.23-09.12.46:491][ 72]LogPlayLevel: Display: Shutting down PIE online subsystems [2025.10.23-09.12.46:513][ 72]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2025.10.23-09.12.46:579][ 72]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden [2025.10.23-09.12.46:580][ 72]LogAudioMixer: Deinitializing Audio Bus Subsystem for audio device with ID 7 [2025.10.23-09.12.46:580][ 72]LogAudioMixer: Display: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=7, StreamState=4 [2025.10.23-09.12.46:585][ 72]LogAudioMixer: Display: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=7, StreamState=2 [2025.10.23-09.12.46:602][ 72]LogUObjectHash: Compacting FUObjectHashTables data took 3.29ms [2025.10.23-09.12.46:746][ 73]LogPlayLevel: Display: Destroying online subsystem :Context_15 [2025.10.23-09.12.52:755][ 91]LogEOSSDK: LogEOS: Updating Product SDK Config, Time: 2388.776611 [2025.10.23-09.12.53:760][ 94]LogEOSSDK: LogEOS: SDK Config Product Update Request Completed - No Change [2025.10.23-09.12.53:760][ 94]LogEOSSDK: LogEOS: ScheduleNextSDKConfigDataUpdate - Time: 2389.452637, Update Interval: 300.368042 [2025.10.23-09.13.16:393][245]LogSlate: Window 'Pick Parent Class' being destroyed [2025.10.23-09.13.16:419][245]LogContentBrowser: Deferred new asset file creation: NewBlueprint [2025.10.23-09.13.16:444][245]LogContentBrowser: Creating deferred item: NewBlueprint [2025.10.23-09.13.16:483][246]LogContentBrowser: Renaming the item being created (Deferred Item: NewBlueprint). [2025.10.23-09.13.18:847][331]LogContentBrowser: Attempting asset rename: NewBlueprint -> BP_Door [2025.10.23-09.13.18:875][331]LogContentBrowser: End creating deferred item NewBlueprint [2025.10.23-09.13.22:081][432]LogAssetEditorSubsystem: Opening Asset editor for Blueprint /Game/Blueprints/BP_Door.BP_Door [2025.10.23-09.13.22:082][432]LogChaosDD: Not creating Chaos Debug Draw Scene for world World_9 [2025.10.23-09.14.00:561][517]LogStreaming: Display: FlushAsyncLoading(675): 1 QueuedPackages, 0 AsyncPackages [2025.10.23-09.14.00:773][517]LogTexture: Display: Building textures: /Game/PolygonAncientEmpire/Textures/Misc/T_PolygonAncientWorlds_Normal_01.T_PolygonAncientWorlds_Normal_01 (TFO_BC5, 4096x4096 x1x1x1) (Required Memory Estimate: 1152.999984 MB), EncodeSpeed: Fast [2025.10.23-09.14.00:787][518]LogTexture: Display: Building textures: /Game/PolygonAncientEmpire/Textures/Alts/T_PolygonAncientEmpire_Metallic_1A.T_PolygonAncientEmpire_Metallic_1A (TFO_AutoDXT, 4096x4096 x1x1x1) (Required Memory Estimate: 1152.999984 MB), EncodeSpeed: Fast [2025.10.23-09.14.00:838][519]LogTexture: Display: Building textures: /Game/PolygonAncientEmpire/Textures/Alts/T_PolygonAncientEmpire_01_A.T_PolygonAncientEmpire_01_A (TFO_AutoDXT, 4096x4096 x1x1x1) (Required Memory Estimate: 1120.999983 MB), EncodeSpeed: Fast [2025.10.23-09.14.02:714][561]LogStaticMesh: Display: Building static mesh SM_Bld_Door_01 (Required Memory Estimate: 1.152002 MB)... [2025.10.23-09.14.02:736][562]LogStaticMesh: Built static mesh [0.02s] /Game/PolygonAncientEmpire/Meshes/Buildings/SM_Bld_Door_01.SM_Bld_Door_01 [2025.10.23-09.14.36:518][656]LogStreaming: Display: FlushAsyncLoading(676): 1 QueuedPackages, 0 AsyncPackages [2025.10.23-09.14.36:521][656]LogStaticMesh: Display: Building static mesh SM_Bld_Door_02 (Required Memory Estimate: 1.191276 MB)... [2025.10.23-09.14.36:530][656]LogStaticMesh: Built static mesh [0.01s] /Game/PolygonAncientEmpire/Meshes/Buildings/SM_Bld_Door_02.SM_Bld_Door_02 [2025.10.23-09.15.16:648][821]LogShaderCompilers: Display: ================================================ [2025.10.23-09.15.16:648][821]LogShaderCompilers: Display: === FShaderJobCache stats === [2025.10.23-09.15.16:649][821]LogShaderCompilers: Display: Total job queries 436, among them cache hits 33 (7.57%), DDC hits 321 (73.62%), Duplicates 69 (15.83%) [2025.10.23-09.15.16:649][821]LogShaderCompilers: Display: Tracking 334 distinct input hashes that result in 239 distinct outputs (71.56%) [2025.10.23-09.15.16:649][821]LogShaderCompilers: Display: RAM used: 3.22 MiB of 819.20 MiB budget. Usage: 0.39% [2025.10.23-09.15.16:649][821]LogShaderCompilers: Display: === Shader Compilation stats === [2025.10.23-09.15.16:649][821]LogShaderCompilers: Display: Shaders Compiled: 13 [2025.10.23-09.15.16:649][821]LogShaderCompilers: Display: Jobs assigned 13, completed 13 (100%) [2025.10.23-09.15.16:649][821]LogShaderCompilers: Display: Average time worker was idle: 516.46 s [2025.10.23-09.15.16:649][821]LogShaderCompilers: Display: Time job spent in pending queue: average 1.07 s, longest 3.37 s [2025.10.23-09.15.16:649][821]LogShaderCompilers: Display: Job execution time: average 2.58 s, max 5.38 s [2025.10.23-09.15.16:649][821]LogShaderCompilers: Display: Job life time (pending + execution): average 3.65 s, max 8.75 [2025.10.23-09.15.16:649][821]LogShaderCompilers: Display: Shader code size: total 101.777 KiB, numShaders 14, average 7.27 KiB, min 2.777 KiB, max 12.047 KiB [2025.10.23-09.15.16:649][821]LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 13.27 s [2025.10.23-09.15.16:649][821]LogShaderCompilers: Display: Mutex wait stall in FShaderJobCache::SubmitJobs: 0.01% [2025.10.23-09.15.16:649][821]LogShaderCompilers: Display: Jobs were issued in 13 batches (only local compilation was used), average 1.00 jobs/batch [2025.10.23-09.15.16:649][821]LogShaderCompilers: Display: Average processing rate: 0.98 jobs/sec [2025.10.23-09.15.16:649][821]LogShaderCompilers: Display: Total thread time: 27.713 s [2025.10.23-09.15.16:649][821]LogShaderCompilers: Display: Total thread preprocess time: 11.876 s [2025.10.23-09.15.16:649][821]LogShaderCompilers: Display: Percentage time preprocessing: 42.85% [2025.10.23-09.15.16:649][821]LogShaderCompilers: Display: Effective parallelization: 2.09 (times faster than compiling all shaders on one thread). Compare with number of workers: 4 - 0.522037 [2025.10.23-09.15.16:649][821]LogShaderCompilers: Display: Top 5 most expensive shader types by average time: [2025.10.23-09.15.16:649][821]LogShaderCompilers: Display: FVelocityPS (compiled 1 times, average 3.20 sec, max 3.20 sec, min 3.20 sec) [2025.10.23-09.15.16:649][821]LogShaderCompilers: Display: TDepthOnlyVS (compiled 1 times, average 2.19 sec, max 2.19 sec, min 2.19 sec) [2025.10.23-09.15.16:649][821]LogShaderCompilers: Display: TShadowDepthVSVertexShadowDepth_VirtualShadowMap (compiled 1 times, average 2.16 sec, max 2.16 sec, min 2.16 sec) [2025.10.23-09.15.16:649][821]LogShaderCompilers: Display: FHitProxyVS (compiled 1 times, average 2.11 sec, max 2.11 sec, min 2.11 sec) [2025.10.23-09.15.16:649][821]LogShaderCompilers: Display: FVelocityVS (compiled 1 times, average 2.10 sec, max 2.10 sec, min 2.10 sec) [2025.10.23-09.15.16:649][821]LogShaderCompilers: Display: Top 5 shader types by total compile time: [2025.10.23-09.15.16:649][821]LogShaderCompilers: Display: TBasePassPSFNoLightMapPolicy - 22.03% of total time (compiled 3 times, average 2.03 sec, max 2.85 sec, min 1.50 sec) [2025.10.23-09.15.16:649][821]LogShaderCompilers: Display: TBasePassVSFNoLightMapPolicy - 12.29% of total time (compiled 2 times, average 1.70 sec, max 2.15 sec, min 1.25 sec) [2025.10.23-09.15.16:649][821]LogShaderCompilers: Display: FVelocityPS - 11.55% of total time (compiled 1 times, average 3.20 sec, max 3.20 sec, min 3.20 sec) [2025.10.23-09.15.16:649][821]LogShaderCompilers: Display: TDepthOnlyVS - 7.91% of total time (compiled 1 times, average 2.19 sec, max 2.19 sec, min 2.19 sec) [2025.10.23-09.15.16:649][821]LogShaderCompilers: Display: TShadowDepthVSVertexShadowDepth_VirtualShadowMap - 7.79% of total time (compiled 1 times, average 2.16 sec, max 2.16 sec, min 2.16 sec) [2025.10.23-09.15.16:649][821]LogShaderCompilers: Display: === Material stats === [2025.10.23-09.15.16:649][821]LogShaderCompilers: Display: Materials Cooked: 0 [2025.10.23-09.15.16:649][821]LogShaderCompilers: Display: Materials Translated: 143 [2025.10.23-09.15.16:649][821]LogShaderCompilers: Display: Material Total Translate Time: 0.27 s [2025.10.23-09.15.16:649][821]LogShaderCompilers: Display: Material Translation Only: 0.12 s (45%) [2025.10.23-09.15.16:649][821]LogShaderCompilers: Display: Material DDC Serialization Only: 0.00 s (1%) [2025.10.23-09.15.16:649][821]LogShaderCompilers: Display: Material Cache Hits: 15 (10%) [2025.10.23-09.15.16:650][821]LogShaderCompilers: Display: ================================================ [2025.10.23-09.16.00:379][447]LogUObjectHash: Compacting FUObjectHashTables data took 2.34ms [2025.10.23-09.16.01:056][468]LogFileHelpers: InternalPromptForCheckoutAndSave started... [2025.10.23-09.16.01:143][468]OBJ SavePackage: Generating thumbnails for [2] asset(s) in package [/Game/Blueprints/BP_Door] ([2] browsable assets)... [2025.10.23-09.16.01:143][468]LogChaosDD: Not creating Chaos Debug Draw Scene for world World_10 [2025.10.23-09.16.01:186][468]OBJ SavePackage: Rendered thumbnail for [Blueprint /Game/Blueprints/BP_Door.BP_Door] [2025.10.23-09.16.01:186][468]OBJ SavePackage: Finished generating thumbnails for package [/Game/Blueprints/BP_Door] [2025.10.23-09.16.01:186][468]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Blueprints/BP_Door" FILE="../../../../../../Unreal/Projects/RomeGuard/Content/Blueprints/BP_Door.uasset" SILENT=true [2025.10.23-09.16.01:212][468]LogSavePackage: Moving output files for package: /Game/Blueprints/BP_Door [2025.10.23-09.16.01:212][468]LogSavePackage: Moving '../../../../../../Unreal/Projects/RomeGuard/Saved/BP_Door5AE569184DD0C2225BD3C0ACB48F2E9B.tmp' to '../../../../../../Unreal/Projects/RomeGuard/Content/Blueprints/BP_Door.uasset' [2025.10.23-09.16.01:242][468]LogFileHelpers: InternalPromptForCheckoutAndSave took 186.047 ms (total: 1.75 sec) [2025.10.23-09.16.01:319][468]LogContentValidation: Display: Starting to validate 1 assets [2025.10.23-09.16.01:319][468]LogContentValidation: Enabled validators: [2025.10.23-09.16.01:319][468]LogContentValidation: /Script/DataValidation.EditorValidator_Material [2025.10.23-09.16.01:319][468]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator [2025.10.23-09.16.01:319][468]LogContentValidation: /Script/DataValidation.EditorValidator_Localization [2025.10.23-09.16.01:319][468]LogContentValidation: /Script/DataValidation.PackageFileValidator [2025.10.23-09.16.01:319][468]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator [2025.10.23-09.16.01:319][468]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator [2025.10.23-09.16.01:319][468]AssetCheck: /Game/Blueprints/BP_Door Validating asset [2025.10.23-09.16.01:362][469]LogSourceControl: Display: Uncontrolled Changelist persistency file saved ../../../../../../Unreal/Projects/RomeGuard/Saved/SourceControl/UncontrolledChangelists.json [2025.10.23-09.16.58:174][318]LogUObjectHash: Compacting FUObjectHashTables data took 1.97ms [2025.10.23-09.16.58:838][346]LogFileHelpers: InternalPromptForCheckoutAndSave started... [2025.10.23-09.16.58:920][346]OBJ SavePackage: Generating thumbnails for [2] asset(s) in package [/Game/Blueprints/BP_Door] ([2] browsable assets)... [2025.10.23-09.16.59:060][346]OBJ SavePackage: Rendered thumbnail for [Blueprint /Game/Blueprints/BP_Door.BP_Door] [2025.10.23-09.16.59:060][346]OBJ SavePackage: Finished generating thumbnails for package [/Game/Blueprints/BP_Door] [2025.10.23-09.16.59:060][346]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Blueprints/BP_Door" FILE="../../../../../../Unreal/Projects/RomeGuard/Content/Blueprints/BP_Door.uasset" SILENT=true [2025.10.23-09.16.59:090][346]LogSavePackage: Moving output files for package: /Game/Blueprints/BP_Door [2025.10.23-09.16.59:091][346]LogSavePackage: Moving '../../../../../../Unreal/Projects/RomeGuard/Saved/BP_Door45514E194F75EEFEB06FBE92B8B3091C.tmp' to '../../../../../../Unreal/Projects/RomeGuard/Content/Blueprints/BP_Door.uasset' [2025.10.23-09.16.59:113][346]LogFileHelpers: InternalPromptForCheckoutAndSave took 275.205 ms (total: 2.02 sec) [2025.10.23-09.16.59:186][346]LogContentValidation: Display: Starting to validate 1 assets [2025.10.23-09.16.59:186][346]LogContentValidation: Enabled validators: [2025.10.23-09.16.59:186][346]LogContentValidation: /Script/DataValidation.EditorValidator_Material [2025.10.23-09.16.59:186][346]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator [2025.10.23-09.16.59:186][346]LogContentValidation: /Script/DataValidation.EditorValidator_Localization [2025.10.23-09.16.59:186][346]LogContentValidation: /Script/DataValidation.PackageFileValidator [2025.10.23-09.16.59:186][346]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator [2025.10.23-09.16.59:186][346]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator [2025.10.23-09.16.59:186][346]AssetCheck: /Game/Blueprints/BP_Door Validating asset [2025.10.23-09.18.07:466][600]LogUObjectHash: Compacting FUObjectHashTables data took 2.64ms [2025.10.23-09.18.08:517][648]LogFileHelpers: InternalPromptForCheckoutAndSave started... [2025.10.23-09.18.08:606][648]OBJ SavePackage: Generating thumbnails for [2] asset(s) in package [/Game/Blueprints/BP_Door] ([2] browsable assets)... [2025.10.23-09.18.08:743][648]OBJ SavePackage: Rendered thumbnail for [Blueprint /Game/Blueprints/BP_Door.BP_Door] [2025.10.23-09.18.08:744][648]OBJ SavePackage: Finished generating thumbnails for package [/Game/Blueprints/BP_Door] [2025.10.23-09.18.08:744][648]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Blueprints/BP_Door" FILE="../../../../../../Unreal/Projects/RomeGuard/Content/Blueprints/BP_Door.uasset" SILENT=true [2025.10.23-09.18.08:774][648]LogSavePackage: Moving output files for package: /Game/Blueprints/BP_Door [2025.10.23-09.18.08:775][648]LogSavePackage: Moving '../../../../../../Unreal/Projects/RomeGuard/Saved/BP_Door414D268E4CAF028E2E5CBC87EB41021D.tmp' to '../../../../../../Unreal/Projects/RomeGuard/Content/Blueprints/BP_Door.uasset' [2025.10.23-09.18.08:799][648]LogFileHelpers: InternalPromptForCheckoutAndSave took 281.162 ms (total: 2.30 sec) [2025.10.23-09.18.08:891][648]LogContentValidation: Display: Starting to validate 1 assets [2025.10.23-09.18.08:891][648]LogContentValidation: Enabled validators: [2025.10.23-09.18.08:891][648]LogContentValidation: /Script/DataValidation.EditorValidator_Material [2025.10.23-09.18.08:891][648]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator [2025.10.23-09.18.08:891][648]LogContentValidation: /Script/DataValidation.EditorValidator_Localization [2025.10.23-09.18.08:891][648]LogContentValidation: /Script/DataValidation.PackageFileValidator [2025.10.23-09.18.08:891][648]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator [2025.10.23-09.18.08:891][648]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator [2025.10.23-09.18.08:891][648]AssetCheck: /Game/Blueprints/BP_Door Validating asset [2025.10.23-09.18.16:223][917]LogActorFactory: Actor Factory attempting to spawn BlueprintGeneratedClass /Game/Blueprints/BP_Door.BP_Door_C [2025.10.23-09.18.16:223][917]LogActorFactory: Actor Factory attempting to spawn BlueprintGeneratedClass /Game/Blueprints/BP_Door.BP_Door_C [2025.10.23-09.18.16:229][917]LogActorFactory: Actor Factory spawned Blueprint /Game/Blueprints/BP_Door.BP_Door as actor: BP_Door_C /Temp/Untitled_2.Untitled_2:PersistentLevel.BP_Door_C_0 [2025.10.23-09.18.16:238][917]LogActorFactory: Actor Factory spawned Blueprint /Game/Blueprints/BP_Door.BP_Door as actor: BP_Door_C /Temp/Untitled_2.Untitled_2:PersistentLevel.BP_Door_C_0 [2025.10.23-09.18.16:649][921]LogShaderCompilers: Display: ================================================ [2025.10.23-09.18.16:649][921]LogShaderCompilers: Display: === FShaderJobCache stats === [2025.10.23-09.18.16:649][921]LogShaderCompilers: Display: Total job queries 442, among them cache hits 33 (7.47%), DDC hits 322 (72.85%), Duplicates 69 (15.61%) [2025.10.23-09.18.16:649][921]LogShaderCompilers: Display: Tracking 340 distinct input hashes that result in 244 distinct outputs (71.76%) [2025.10.23-09.18.16:649][921]LogShaderCompilers: Display: RAM used: 3.24 MiB of 819.20 MiB budget. Usage: 0.40% [2025.10.23-09.18.16:649][921]LogShaderCompilers: Display: === Shader Compilation stats === [2025.10.23-09.18.16:649][921]LogShaderCompilers: Display: Shaders Compiled: 18 [2025.10.23-09.18.16:649][921]LogShaderCompilers: Display: Jobs assigned 18, completed 18 (100%) [2025.10.23-09.18.16:649][921]LogShaderCompilers: Display: Average time worker was idle: 346.61 s [2025.10.23-09.18.16:649][921]LogShaderCompilers: Display: Time job spent in pending queue: average 0.78 s, longest 3.37 s [2025.10.23-09.18.16:649][921]LogShaderCompilers: Display: Job execution time: average 2.68 s, max 5.38 s [2025.10.23-09.18.16:649][921]LogShaderCompilers: Display: Job life time (pending + execution): average 3.46 s, max 8.75 [2025.10.23-09.18.16:649][921]LogShaderCompilers: Display: Shader code size: total 136.465 KiB, numShaders 19, average 7.182 KiB, min 2.777 KiB, max 12.047 KiB [2025.10.23-09.18.16:649][921]LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 16.59 s [2025.10.23-09.18.16:649][921]LogShaderCompilers: Display: Mutex wait stall in FShaderJobCache::SubmitJobs: 0.01% [2025.10.23-09.18.16:649][921]LogShaderCompilers: Display: Jobs were issued in 18 batches (only local compilation was used), average 1.00 jobs/batch [2025.10.23-09.18.16:649][921]LogShaderCompilers: Display: Average processing rate: 1.09 jobs/sec [2025.10.23-09.18.16:649][921]LogShaderCompilers: Display: Total thread time: 37.353 s [2025.10.23-09.18.16:649][921]LogShaderCompilers: Display: Total thread preprocess time: 12.036 s [2025.10.23-09.18.16:649][921]LogShaderCompilers: Display: Percentage time preprocessing: 32.22% [2025.10.23-09.18.16:649][921]LogShaderCompilers: Display: Effective parallelization: 2.25 (times faster than compiling all shaders on one thread). Compare with number of workers: 4 - 0.562980 [2025.10.23-09.18.16:649][921]LogShaderCompilers: Display: Top 5 most expensive shader types by average time: [2025.10.23-09.18.16:649][921]LogShaderCompilers: Display: FVelocityPS (compiled 1 times, average 3.20 sec, max 3.20 sec, min 3.20 sec) [2025.10.23-09.18.16:649][921]LogShaderCompilers: Display: TDepthOnlyVS (compiled 1 times, average 2.19 sec, max 2.19 sec, min 2.19 sec) [2025.10.23-09.18.16:649][921]LogShaderCompilers: Display: TShadowDepthVSVertexShadowDepth_VirtualShadowMap (compiled 1 times, average 2.16 sec, max 2.16 sec, min 2.16 sec) [2025.10.23-09.18.16:649][921]LogShaderCompilers: Display: TBasePassPSFNoLightMapPolicy (compiled 5 times, average 2.14 sec, max 2.85 sec, min 1.50 sec) [2025.10.23-09.18.16:649][921]LogShaderCompilers: Display: FVelocityVS (compiled 1 times, average 2.10 sec, max 2.10 sec, min 2.10 sec) [2025.10.23-09.18.16:649][921]LogShaderCompilers: Display: Top 5 shader types by total compile time: [2025.10.23-09.18.16:649][921]LogShaderCompilers: Display: TBasePassPSFNoLightMapPolicy - 28.68% of total time (compiled 5 times, average 2.14 sec, max 2.85 sec, min 1.50 sec) [2025.10.23-09.18.16:649][921]LogShaderCompilers: Display: TBasePassVSFNoLightMapPolicy - 17.59% of total time (compiled 4 times, average 1.64 sec, max 2.15 sec, min 1.25 sec) [2025.10.23-09.18.16:649][921]LogShaderCompilers: Display: FHitProxyVS - 10.65% of total time (compiled 2 times, average 1.99 sec, max 2.11 sec, min 1.87 sec) [2025.10.23-09.18.16:650][921]LogShaderCompilers: Display: FVelocityPS - 8.57% of total time (compiled 1 times, average 3.20 sec, max 3.20 sec, min 3.20 sec) [2025.10.23-09.18.16:650][921]LogShaderCompilers: Display: TDepthOnlyVS - 5.87% of total time (compiled 1 times, average 2.19 sec, max 2.19 sec, min 2.19 sec) [2025.10.23-09.18.16:650][921]LogShaderCompilers: Display: === Material stats === [2025.10.23-09.18.16:650][921]LogShaderCompilers: Display: Materials Cooked: 0 [2025.10.23-09.18.16:650][921]LogShaderCompilers: Display: Materials Translated: 143 [2025.10.23-09.18.16:650][921]LogShaderCompilers: Display: Material Total Translate Time: 0.27 s [2025.10.23-09.18.16:650][921]LogShaderCompilers: Display: Material Translation Only: 0.12 s (45%) [2025.10.23-09.18.16:650][921]LogShaderCompilers: Display: Material DDC Serialization Only: 0.00 s (1%) [2025.10.23-09.18.16:650][921]LogShaderCompilers: Display: Material Cache Hits: 15 (10%) [2025.10.23-09.18.16:650][921]LogShaderCompilers: Display: ================================================ [2025.10.23-09.18.20:195][ 76]LogUObjectHash: Compacting FUObjectHashTables data took 2.36ms [2025.10.23-09.18.20:228][ 76]LogEditorActor: Deleted 0 Actors (0.093 secs) [2025.10.23-09.18.20:243][ 76]LogActorFactory: Actor Factory attempting to spawn BlueprintGeneratedClass /Game/Blueprints/BP_Door.BP_Door_C [2025.10.23-09.18.20:243][ 76]LogActorFactory: Actor Factory attempting to spawn BlueprintGeneratedClass /Game/Blueprints/BP_Door.BP_Door_C [2025.10.23-09.18.20:250][ 76]LogActorFactory: Actor Factory spawned Blueprint /Game/Blueprints/BP_Door.BP_Door as actor: BP_Door_C /Temp/Untitled_2.Untitled_2:PersistentLevel.BP_Door_C_1 [2025.10.23-09.18.20:255][ 76]LogActorFactory: Actor Factory spawned Blueprint /Game/Blueprints/BP_Door.BP_Door as actor: BP_Door_C /Temp/Untitled_2.Untitled_2:PersistentLevel.BP_Door_C_1 [2025.10.23-09.18.36:247][125]LogEOSSDK: LogEOS: Updating Product SDK Config, Time: 2732.277588 [2025.10.23-09.18.37:236][128]LogEOSSDK: LogEOS: SDK Config Product Update Request Completed - No Change [2025.10.23-09.18.37:237][129]LogEOSSDK: LogEOS: ScheduleNextSDKConfigDataUpdate - Time: 2732.937256, Update Interval: 330.612518 [2025.10.23-09.19.32:462][ 49]LogSlate: Window 'Change Variable Type' being destroyed [2025.10.23-09.20.28:615][694]LogSlate: Window 'Find in Blueprints' being destroyed [2025.10.23-09.20.28:634][694]LogSlate: Window 'Find in Blueprints' being destroyed [2025.10.23-09.20.36:244][ 86]LogFileHelpers: InternalPromptForCheckoutAndSave started... [2025.10.23-09.20.36:337][ 86]OBJ SavePackage: Generating thumbnails for [2] asset(s) in package [/Game/Blueprints/BP_Door] ([2] browsable assets)... [2025.10.23-09.20.36:465][ 86]OBJ SavePackage: Rendered thumbnail for [Blueprint /Game/Blueprints/BP_Door.BP_Door] [2025.10.23-09.20.36:465][ 86]OBJ SavePackage: Finished generating thumbnails for package [/Game/Blueprints/BP_Door] [2025.10.23-09.20.36:465][ 86]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Blueprints/BP_Door" FILE="../../../../../../Unreal/Projects/RomeGuard/Content/Blueprints/BP_Door.uasset" SILENT=true [2025.10.23-09.20.36:497][ 86]LogSavePackage: Moving output files for package: /Game/Blueprints/BP_Door [2025.10.23-09.20.36:498][ 86]LogSavePackage: Moving '../../../../../../Unreal/Projects/RomeGuard/Saved/BP_Door05E7AB2C47C2DD8F142414BB86E2FA63.tmp' to '../../../../../../Unreal/Projects/RomeGuard/Content/Blueprints/BP_Door.uasset' [2025.10.23-09.20.36:526][ 86]LogFileHelpers: InternalPromptForCheckoutAndSave took 282.038 ms (total: 2.59 sec) [2025.10.23-09.20.36:603][ 86]LogContentValidation: Display: Starting to validate 1 assets [2025.10.23-09.20.36:603][ 86]LogContentValidation: Enabled validators: [2025.10.23-09.20.36:603][ 86]LogContentValidation: /Script/DataValidation.EditorValidator_Material [2025.10.23-09.20.36:603][ 86]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator [2025.10.23-09.20.36:603][ 86]LogContentValidation: /Script/DataValidation.EditorValidator_Localization [2025.10.23-09.20.36:603][ 86]LogContentValidation: /Script/DataValidation.PackageFileValidator [2025.10.23-09.20.36:603][ 86]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator [2025.10.23-09.20.36:604][ 86]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator [2025.10.23-09.20.36:604][ 86]AssetCheck: /Game/Blueprints/BP_Door Validating asset [2025.10.23-09.20.44:264][496]LogClass: Warning: SerializeFromMismatchedTag failed: Type mismatch in moveOffset - Previous (StructProperty(Vector(/Script/CoreUObject))) Current(StructProperty(Rotator(/Script/CoreUObject))) in package: FObjectReader [2025.10.23-09.20.44:398][496]LogUObjectHash: Compacting FUObjectHashTables data took 2.23ms [2025.10.23-09.20.44:984][518]LogFileHelpers: InternalPromptForCheckoutAndSave started... [2025.10.23-09.20.45:092][518]OBJ SavePackage: Generating thumbnails for [2] asset(s) in package [/Game/Blueprints/BP_Door] ([2] browsable assets)... [2025.10.23-09.20.45:218][518]OBJ SavePackage: Rendered thumbnail for [Blueprint /Game/Blueprints/BP_Door.BP_Door] [2025.10.23-09.20.45:218][518]OBJ SavePackage: Finished generating thumbnails for package [/Game/Blueprints/BP_Door] [2025.10.23-09.20.45:218][518]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Blueprints/BP_Door" FILE="../../../../../../Unreal/Projects/RomeGuard/Content/Blueprints/BP_Door.uasset" SILENT=true [2025.10.23-09.20.45:246][518]LogSavePackage: Moving output files for package: /Game/Blueprints/BP_Door [2025.10.23-09.20.45:246][518]LogSavePackage: Moving '../../../../../../Unreal/Projects/RomeGuard/Saved/BP_DoorAF97DC9F49BEEC5F721A669BAD035395.tmp' to '../../../../../../Unreal/Projects/RomeGuard/Content/Blueprints/BP_Door.uasset' [2025.10.23-09.20.45:268][518]LogFileHelpers: InternalPromptForCheckoutAndSave took 282.916 ms (total: 2.87 sec) [2025.10.23-09.20.45:357][518]LogContentValidation: Display: Starting to validate 1 assets [2025.10.23-09.20.45:357][518]LogContentValidation: Enabled validators: [2025.10.23-09.20.45:357][518]LogContentValidation: /Script/DataValidation.EditorValidator_Material [2025.10.23-09.20.45:357][518]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator [2025.10.23-09.20.45:357][518]LogContentValidation: /Script/DataValidation.EditorValidator_Localization [2025.10.23-09.20.45:357][518]LogContentValidation: /Script/DataValidation.PackageFileValidator [2025.10.23-09.20.45:357][518]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator [2025.10.23-09.20.45:357][518]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator [2025.10.23-09.20.45:357][518]AssetCheck: /Game/Blueprints/BP_Door Validating asset [2025.10.23-09.21.03:534][406]LogDebuggerCommands: Repeating last play command: Selected Viewport [2025.10.23-09.21.03:561][406]LogPlayLevel: PlayLevel: No blueprints needed recompiling [2025.10.23-09.21.03:562][406]LogPlayLevel: Creating play world package: /Temp/UEDPIE_0_Untitled_2 [2025.10.23-09.21.03:570][406]LogPlayLevel: PIE: StaticDuplicateObject took: (0.007575s) [2025.10.23-09.21.03:570][406]LogPlayLevel: PIE: Created PIE world by copying editor world from /Temp/Untitled_2.Untitled_2 to /Temp/UEDPIE_0_Untitled_2.Untitled_2 (0.007690s) [2025.10.23-09.21.03:647][406]LogUObjectHash: Compacting FUObjectHashTables data took 2.69ms [2025.10.23-09.21.03:656][406]LogChaosDD: Creating Chaos Debug Draw Scene for world Untitled_2 [2025.10.23-09.21.03:662][406]LogPlayLevel: PIE: World Init took: (0.005916s) [2025.10.23-09.21.03:664][406]LogAudio: Display: Creating Audio Device: Id: 8, Scope: Unique, Realtime: True [2025.10.23-09.21.03:664][406]LogAudioMixer: Display: Audio Mixer Platform Settings: [2025.10.23-09.21.03:665][406]LogAudioMixer: Display: Sample Rate: 48000 [2025.10.23-09.21.03:665][406]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 [2025.10.23-09.21.03:665][406]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 [2025.10.23-09.21.03:665][406]LogAudioMixer: Display: Number of buffers to queue: 1 [2025.10.23-09.21.03:665][406]LogAudioMixer: Display: Max Channels (voices): 32 [2025.10.23-09.21.03:665][406]LogAudioMixer: Display: Number of Async Source Workers: 4 [2025.10.23-09.21.03:665][406]LogAudio: Display: AudioDevice MaxSources: 32 [2025.10.23-09.21.03:665][406]LogAudio: Display: Audio Spatialization Plugin: None (built-in). [2025.10.23-09.21.03:665][406]LogAudio: Display: Audio Reverb Plugin: None (built-in). [2025.10.23-09.21.03:665][406]LogAudio: Display: Audio Occlusion Plugin: None (built-in). [2025.10.23-09.21.03:671][406]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2' [2025.10.23-09.21.03:710][406]LogAudioMixer: Display: Using Audio Hardware Device Speakers (Steam Streaming Speakers) [2025.10.23-09.21.03:711][406]LogAudioMixer: Display: Initializing Sound Submixes... [2025.10.23-09.21.03:711][406]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' [2025.10.23-09.21.03:711][406]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' [2025.10.23-09.21.03:713][406]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=8 [2025.10.23-09.21.03:713][406]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048, InstanceID=8 [2025.10.23-09.21.03:720][406]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=8 [2025.10.23-09.21.03:720][406]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=8 [2025.10.23-09.21.03:720][406]LogInit: FAudioDevice initialized with ID 8. [2025.10.23-09.21.03:720][406]LogAudio: Display: Audio Device (ID: 8) registered with world 'Untitled_2'. [2025.10.23-09.21.03:720][406]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 8 [2025.10.23-09.21.03:732][406]LogLoad: Game class is 'MainGameMode_C' [2025.10.23-09.21.03:735][406]LogWorld: Bringing World /Temp/UEDPIE_0_Untitled_2.Untitled_2 up for play (max tick rate 0) at 2025.10.23-10.21.03 [2025.10.23-09.21.03:736][406]LogWorld: Bringing up level for play took: 0.002815 [2025.10.23-09.21.03:744][406]LogOnline: OSS: Created online subsystem instance for: :Context_18 [2025.10.23-09.21.03:757][406]PIE: Server logged in [2025.10.23-09.21.03:765][406]PIE: Play in editor total start time 0.215 seconds. [2025.10.23-09.21.10:958][861]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden [2025.10.23-09.21.10:958][861]LogWorld: BeginTearingDown for /Temp/UEDPIE_0_Untitled_2 [2025.10.23-09.21.10:959][861]LogWorld: UWorld::CleanupWorld for Untitled_2, bSessionEnded=true, bCleanupResources=true [2025.10.23-09.21.10:960][861]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2025.10.23-09.21.10:969][861]LogPlayLevel: Display: Shutting down PIE online subsystems [2025.10.23-09.21.10:981][861]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2025.10.23-09.21.11:029][861]LogAudio: Display: Audio Device unregistered from world 'None'. [2025.10.23-09.21.11:030][861]LogAudioMixer: Deinitializing Audio Bus Subsystem for audio device with ID 8 [2025.10.23-09.21.11:030][861]LogAudioMixer: Display: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=8, StreamState=4 [2025.10.23-09.21.11:033][861]LogAudioMixer: Display: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=8, StreamState=2 [2025.10.23-09.21.11:043][861]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden [2025.10.23-09.21.11:048][861]LogUObjectHash: Compacting FUObjectHashTables data took 2.32ms [2025.10.23-09.21.11:185][862]LogPlayLevel: Display: Destroying online subsystem :Context_18 [2025.10.23-09.21.40:486][242]LogFileHelpers: InternalPromptForCheckoutAndSave started... [2025.10.23-09.21.40:568][242]OBJ SavePackage: Generating thumbnails for [2] asset(s) in package [/Game/Blueprints/BP_Door] ([2] browsable assets)... [2025.10.23-09.21.40:698][242]OBJ SavePackage: Rendered thumbnail for [Blueprint /Game/Blueprints/BP_Door.BP_Door] [2025.10.23-09.21.40:698][242]OBJ SavePackage: Finished generating thumbnails for package [/Game/Blueprints/BP_Door] [2025.10.23-09.21.40:698][242]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Blueprints/BP_Door" FILE="../../../../../../Unreal/Projects/RomeGuard/Content/Blueprints/BP_Door.uasset" SILENT=true [2025.10.23-09.21.40:728][242]LogSavePackage: Moving output files for package: /Game/Blueprints/BP_Door [2025.10.23-09.21.40:729][242]LogSavePackage: Moving '../../../../../../Unreal/Projects/RomeGuard/Saved/BP_Door1AC421D947B9B2ECCAFB0EAE3E3E3CF3.tmp' to '../../../../../../Unreal/Projects/RomeGuard/Content/Blueprints/BP_Door.uasset' [2025.10.23-09.21.40:754][242]LogFileHelpers: InternalPromptForCheckoutAndSave took 267.728 ms (total: 3.14 sec) [2025.10.23-09.21.40:835][242]LogContentValidation: Display: Starting to validate 1 assets [2025.10.23-09.21.40:836][242]LogContentValidation: Enabled validators: [2025.10.23-09.21.40:836][242]LogContentValidation: /Script/DataValidation.EditorValidator_Material [2025.10.23-09.21.40:836][242]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator [2025.10.23-09.21.40:836][242]LogContentValidation: /Script/DataValidation.EditorValidator_Localization [2025.10.23-09.21.40:836][242]LogContentValidation: /Script/DataValidation.PackageFileValidator [2025.10.23-09.21.40:836][242]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator [2025.10.23-09.21.40:836][242]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator [2025.10.23-09.21.40:836][242]AssetCheck: /Game/Blueprints/BP_Door Validating asset [2025.10.23-09.22.27:950][552]LogFileHelpers: InternalPromptForCheckoutAndSave started... [2025.10.23-09.22.28:070][552]OBJ SavePackage: Generating thumbnails for [2] asset(s) in package [/Game/Blueprints/BP_Door] ([2] browsable assets)... [2025.10.23-09.22.28:227][552]OBJ SavePackage: Rendered thumbnail for [Blueprint /Game/Blueprints/BP_Door.BP_Door] [2025.10.23-09.22.28:228][552]OBJ SavePackage: Finished generating thumbnails for package [/Game/Blueprints/BP_Door] [2025.10.23-09.22.28:228][552]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Blueprints/BP_Door" FILE="../../../../../../Unreal/Projects/RomeGuard/Content/Blueprints/BP_Door.uasset" SILENT=true [2025.10.23-09.22.28:265][552]LogSavePackage: Moving output files for package: /Game/Blueprints/BP_Door [2025.10.23-09.22.28:266][552]LogSavePackage: Moving '../../../../../../Unreal/Projects/RomeGuard/Saved/BP_Door318987FC4009599BCFC5DE8CD5B02C31.tmp' to '../../../../../../Unreal/Projects/RomeGuard/Content/Blueprints/BP_Door.uasset' [2025.10.23-09.22.28:308][552]LogFileHelpers: InternalPromptForCheckoutAndSave took 357.961 ms (total: 3.49 sec) [2025.10.23-09.22.28:428][552]LogContentValidation: Display: Starting to validate 1 assets [2025.10.23-09.22.28:428][552]LogContentValidation: Enabled validators: [2025.10.23-09.22.28:428][552]LogContentValidation: /Script/DataValidation.EditorValidator_Material [2025.10.23-09.22.28:428][552]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator [2025.10.23-09.22.28:428][552]LogContentValidation: /Script/DataValidation.EditorValidator_Localization [2025.10.23-09.22.28:428][552]LogContentValidation: /Script/DataValidation.PackageFileValidator [2025.10.23-09.22.28:428][552]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator [2025.10.23-09.22.28:428][552]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator [2025.10.23-09.22.28:428][552]AssetCheck: /Game/Blueprints/BP_Door Validating asset [2025.10.23-09.22.29:881][623]LogUObjectHash: Compacting FUObjectHashTables data took 2.26ms [2025.10.23-09.22.30:852][663]LogFileHelpers: InternalPromptForCheckoutAndSave started... [2025.10.23-09.22.30:958][663]OBJ SavePackage: Generating thumbnails for [2] asset(s) in package [/Game/Blueprints/BP_Door] ([2] browsable assets)... [2025.10.23-09.22.31:095][663]OBJ SavePackage: Rendered thumbnail for [Blueprint /Game/Blueprints/BP_Door.BP_Door] [2025.10.23-09.22.31:095][663]OBJ SavePackage: Finished generating thumbnails for package [/Game/Blueprints/BP_Door] [2025.10.23-09.22.31:095][663]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Blueprints/BP_Door" FILE="../../../../../../Unreal/Projects/RomeGuard/Content/Blueprints/BP_Door.uasset" SILENT=true [2025.10.23-09.22.31:127][663]LogSavePackage: Moving output files for package: /Game/Blueprints/BP_Door [2025.10.23-09.22.31:128][663]LogSavePackage: Moving '../../../../../../Unreal/Projects/RomeGuard/Saved/BP_Door1510FA1944F9463D8243AF8CA89305A1.tmp' to '../../../../../../Unreal/Projects/RomeGuard/Content/Blueprints/BP_Door.uasset' [2025.10.23-09.22.31:148][663]LogFileHelpers: InternalPromptForCheckoutAndSave took 296.549 ms (total: 3.79 sec) [2025.10.23-09.22.31:242][663]LogContentValidation: Display: Starting to validate 1 assets [2025.10.23-09.22.31:242][663]LogContentValidation: Enabled validators: [2025.10.23-09.22.31:242][663]LogContentValidation: /Script/DataValidation.EditorValidator_Material [2025.10.23-09.22.31:242][663]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator [2025.10.23-09.22.31:243][663]LogContentValidation: /Script/DataValidation.EditorValidator_Localization [2025.10.23-09.22.31:243][663]LogContentValidation: /Script/DataValidation.PackageFileValidator [2025.10.23-09.22.31:243][663]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator [2025.10.23-09.22.31:243][663]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator [2025.10.23-09.22.31:243][663]AssetCheck: /Game/Blueprints/BP_Door Validating asset [2025.10.23-09.22.37:205][964]LogDebuggerCommands: Repeating last play command: Selected Viewport [2025.10.23-09.22.37:218][964]LogPlayLevel: PlayLevel: No blueprints needed recompiling [2025.10.23-09.22.37:219][964]LogPlayLevel: Creating play world package: /Temp/UEDPIE_0_Untitled_2 [2025.10.23-09.22.37:224][964]LogPlayLevel: PIE: StaticDuplicateObject took: (0.005341s) [2025.10.23-09.22.37:224][964]LogPlayLevel: PIE: Created PIE world by copying editor world from /Temp/Untitled_2.Untitled_2 to /Temp/UEDPIE_0_Untitled_2.Untitled_2 (0.005464s) [2025.10.23-09.22.37:277][964]LogUObjectHash: Compacting FUObjectHashTables data took 2.00ms [2025.10.23-09.22.37:283][964]LogChaosDD: Creating Chaos Debug Draw Scene for world Untitled_2 [2025.10.23-09.22.37:287][964]LogPlayLevel: PIE: World Init took: (0.003990s) [2025.10.23-09.22.37:288][964]LogAudio: Display: Creating Audio Device: Id: 9, Scope: Unique, Realtime: True [2025.10.23-09.22.37:288][964]LogAudioMixer: Display: Audio Mixer Platform Settings: [2025.10.23-09.22.37:289][964]LogAudioMixer: Display: Sample Rate: 48000 [2025.10.23-09.22.37:289][964]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 [2025.10.23-09.22.37:289][964]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 [2025.10.23-09.22.37:289][964]LogAudioMixer: Display: Number of buffers to queue: 1 [2025.10.23-09.22.37:289][964]LogAudioMixer: Display: Max Channels (voices): 32 [2025.10.23-09.22.37:289][964]LogAudioMixer: Display: Number of Async Source Workers: 4 [2025.10.23-09.22.37:289][964]LogAudio: Display: AudioDevice MaxSources: 32 [2025.10.23-09.22.37:289][964]LogAudio: Display: Audio Spatialization Plugin: None (built-in). [2025.10.23-09.22.37:289][964]LogAudio: Display: Audio Reverb Plugin: None (built-in). [2025.10.23-09.22.37:289][964]LogAudio: Display: Audio Occlusion Plugin: None (built-in). [2025.10.23-09.22.37:293][964]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2' [2025.10.23-09.22.37:327][964]LogAudioMixer: Display: Using Audio Hardware Device Speakers (Steam Streaming Speakers) [2025.10.23-09.22.37:327][964]LogAudioMixer: Display: Initializing Sound Submixes... [2025.10.23-09.22.37:328][964]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' [2025.10.23-09.22.37:328][964]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' [2025.10.23-09.22.37:329][964]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=9 [2025.10.23-09.22.37:329][964]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048, InstanceID=9 [2025.10.23-09.22.37:334][964]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=9 [2025.10.23-09.22.37:334][964]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=9 [2025.10.23-09.22.37:334][964]LogInit: FAudioDevice initialized with ID 9. [2025.10.23-09.22.37:334][964]LogAudio: Display: Audio Device (ID: 9) registered with world 'Untitled_2'. [2025.10.23-09.22.37:334][964]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 9 [2025.10.23-09.22.37:343][964]LogLoad: Game class is 'MainGameMode_C' [2025.10.23-09.22.37:345][964]LogWorld: Bringing World /Temp/UEDPIE_0_Untitled_2.Untitled_2 up for play (max tick rate 0) at 2025.10.23-10.22.37 [2025.10.23-09.22.37:345][964]LogWorld: Bringing up level for play took: 0.001856 [2025.10.23-09.22.37:350][964]LogOnline: OSS: Created online subsystem instance for: :Context_19 [2025.10.23-09.22.37:355][964]PIE: Server logged in [2025.10.23-09.22.37:361][964]PIE: Play in editor total start time 0.143 seconds. [2025.10.23-09.22.42:389][277]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden [2025.10.23-09.22.42:389][277]LogWorld: BeginTearingDown for /Temp/UEDPIE_0_Untitled_2 [2025.10.23-09.22.42:389][277]LogWorld: UWorld::CleanupWorld for Untitled_2, bSessionEnded=true, bCleanupResources=true [2025.10.23-09.22.42:390][277]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2025.10.23-09.22.42:404][277]LogPlayLevel: Display: Shutting down PIE online subsystems [2025.10.23-09.22.42:415][277]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2025.10.23-09.22.42:459][277]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden [2025.10.23-09.22.42:460][277]LogAudioMixer: Deinitializing Audio Bus Subsystem for audio device with ID 9 [2025.10.23-09.22.42:460][277]LogAudioMixer: Display: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=9, StreamState=4 [2025.10.23-09.22.42:464][277]LogAudioMixer: Display: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=9, StreamState=2 [2025.10.23-09.22.42:478][277]LogUObjectHash: Compacting FUObjectHashTables data took 2.58ms [2025.10.23-09.22.42:596][278]LogPlayLevel: Display: Destroying online subsystem :Context_19 [2025.10.23-09.22.50:204][616]LogDebuggerCommands: Repeating last play command: Selected Viewport [2025.10.23-09.22.50:216][616]LogPlayLevel: PlayLevel: No blueprints needed recompiling [2025.10.23-09.22.50:216][616]LogPlayLevel: Creating play world package: /Temp/UEDPIE_0_Untitled_2 [2025.10.23-09.22.50:221][616]LogPlayLevel: PIE: StaticDuplicateObject took: (0.004758s) [2025.10.23-09.22.50:221][616]LogPlayLevel: PIE: Created PIE world by copying editor world from /Temp/Untitled_2.Untitled_2 to /Temp/UEDPIE_0_Untitled_2.Untitled_2 (0.004841s) [2025.10.23-09.22.50:271][616]LogUObjectHash: Compacting FUObjectHashTables data took 2.33ms [2025.10.23-09.22.50:274][616]LogChaosDD: Creating Chaos Debug Draw Scene for world Untitled_2 [2025.10.23-09.22.50:278][616]LogPlayLevel: PIE: World Init took: (0.003547s) [2025.10.23-09.22.50:279][616]LogAudio: Display: Creating Audio Device: Id: 10, Scope: Unique, Realtime: True [2025.10.23-09.22.50:279][616]LogAudioMixer: Display: Audio Mixer Platform Settings: [2025.10.23-09.22.50:279][616]LogAudioMixer: Display: Sample Rate: 48000 [2025.10.23-09.22.50:279][616]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 [2025.10.23-09.22.50:279][616]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 [2025.10.23-09.22.50:279][616]LogAudioMixer: Display: Number of buffers to queue: 1 [2025.10.23-09.22.50:280][616]LogAudioMixer: Display: Max Channels (voices): 32 [2025.10.23-09.22.50:280][616]LogAudioMixer: Display: Number of Async Source Workers: 4 [2025.10.23-09.22.50:280][616]LogAudio: Display: AudioDevice MaxSources: 32 [2025.10.23-09.22.50:280][616]LogAudio: Display: Audio Spatialization Plugin: None (built-in). [2025.10.23-09.22.50:280][616]LogAudio: Display: Audio Reverb Plugin: None (built-in). [2025.10.23-09.22.50:280][616]LogAudio: Display: Audio Occlusion Plugin: None (built-in). [2025.10.23-09.22.50:284][616]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2' [2025.10.23-09.22.50:318][616]LogAudioMixer: Display: Using Audio Hardware Device Speakers (Steam Streaming Speakers) [2025.10.23-09.22.50:318][616]LogAudioMixer: Display: Initializing Sound Submixes... [2025.10.23-09.22.50:318][616]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' [2025.10.23-09.22.50:318][616]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' [2025.10.23-09.22.50:319][616]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=10 [2025.10.23-09.22.50:319][616]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048, InstanceID=10 [2025.10.23-09.22.50:324][616]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=10 [2025.10.23-09.22.50:325][616]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=10 [2025.10.23-09.22.50:325][616]LogInit: FAudioDevice initialized with ID 10. [2025.10.23-09.22.50:325][616]LogAudio: Display: Audio Device (ID: 10) registered with world 'Untitled_2'. [2025.10.23-09.22.50:325][616]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 10 [2025.10.23-09.22.50:334][616]LogLoad: Game class is 'MainGameMode_C' [2025.10.23-09.22.50:336][616]LogWorld: Bringing World /Temp/UEDPIE_0_Untitled_2.Untitled_2 up for play (max tick rate 0) at 2025.10.23-10.22.50 [2025.10.23-09.22.50:337][616]LogWorld: Bringing up level for play took: 0.002718 [2025.10.23-09.22.50:344][616]LogOnline: OSS: Created online subsystem instance for: :Context_20 [2025.10.23-09.22.50:351][616]PIE: Server logged in [2025.10.23-09.22.50:356][616]PIE: Play in editor total start time 0.14 seconds. [2025.10.23-09.22.55:400][873]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden [2025.10.23-09.22.55:400][873]LogWorld: BeginTearingDown for /Temp/UEDPIE_0_Untitled_2 [2025.10.23-09.22.55:400][873]LogWorld: UWorld::CleanupWorld for Untitled_2, bSessionEnded=true, bCleanupResources=true [2025.10.23-09.22.55:400][873]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2025.10.23-09.22.55:412][873]LogPlayLevel: Display: Shutting down PIE online subsystems [2025.10.23-09.22.55:425][873]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2025.10.23-09.22.55:489][873]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden [2025.10.23-09.22.55:490][873]LogAudioMixer: Deinitializing Audio Bus Subsystem for audio device with ID 10 [2025.10.23-09.22.55:490][873]LogAudioMixer: Display: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=10, StreamState=4 [2025.10.23-09.22.55:496][873]LogAudioMixer: Display: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=10, StreamState=2 [2025.10.23-09.22.55:515][873]LogUObjectHash: Compacting FUObjectHashTables data took 2.79ms [2025.10.23-09.22.55:674][874]LogPlayLevel: Display: Destroying online subsystem :Context_20 [2025.10.23-09.23.06:437][394]LogDebuggerCommands: Repeating last play command: Selected Viewport [2025.10.23-09.23.06:450][394]LogPlayLevel: PlayLevel: No blueprints needed recompiling [2025.10.23-09.23.06:478][394]LogPlayLevel: Creating play world package: /Temp/UEDPIE_0_Untitled_2 [2025.10.23-09.23.06:484][394]LogPlayLevel: PIE: StaticDuplicateObject took: (0.005601s) [2025.10.23-09.23.06:484][394]LogPlayLevel: PIE: Created PIE world by copying editor world from /Temp/Untitled_2.Untitled_2 to /Temp/UEDPIE_0_Untitled_2.Untitled_2 (0.005739s) [2025.10.23-09.23.06:566][394]LogUObjectHash: Compacting FUObjectHashTables data took 4.48ms [2025.10.23-09.23.06:573][394]LogChaosDD: Creating Chaos Debug Draw Scene for world Untitled_2 [2025.10.23-09.23.06:579][394]LogPlayLevel: PIE: World Init took: (0.005419s) [2025.10.23-09.23.06:582][394]LogAudio: Display: Creating Audio Device: Id: 11, Scope: Unique, Realtime: True [2025.10.23-09.23.06:582][394]LogAudioMixer: Display: Audio Mixer Platform Settings: [2025.10.23-09.23.06:582][394]LogAudioMixer: Display: Sample Rate: 48000 [2025.10.23-09.23.06:582][394]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 [2025.10.23-09.23.06:582][394]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 [2025.10.23-09.23.06:582][394]LogAudioMixer: Display: Number of buffers to queue: 1 [2025.10.23-09.23.06:582][394]LogAudioMixer: Display: Max Channels (voices): 32 [2025.10.23-09.23.06:582][394]LogAudioMixer: Display: Number of Async Source Workers: 4 [2025.10.23-09.23.06:582][394]LogAudio: Display: AudioDevice MaxSources: 32 [2025.10.23-09.23.06:582][394]LogAudio: Display: Audio Spatialization Plugin: None (built-in). [2025.10.23-09.23.06:582][394]LogAudio: Display: Audio Reverb Plugin: None (built-in). [2025.10.23-09.23.06:582][394]LogAudio: Display: Audio Occlusion Plugin: None (built-in). [2025.10.23-09.23.06:586][394]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2' [2025.10.23-09.23.06:619][394]LogAudioMixer: Display: Using Audio Hardware Device Speakers (Steam Streaming Speakers) [2025.10.23-09.23.06:619][394]LogAudioMixer: Display: Initializing Sound Submixes... [2025.10.23-09.23.06:619][394]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' [2025.10.23-09.23.06:619][394]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' [2025.10.23-09.23.06:620][394]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=11 [2025.10.23-09.23.06:620][394]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048, InstanceID=11 [2025.10.23-09.23.06:626][394]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=11 [2025.10.23-09.23.06:626][394]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=11 [2025.10.23-09.23.06:626][394]LogInit: FAudioDevice initialized with ID 11. [2025.10.23-09.23.06:626][394]LogAudio: Display: Audio Device (ID: 11) registered with world 'Untitled_2'. [2025.10.23-09.23.06:626][394]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 11 [2025.10.23-09.23.06:635][394]LogLoad: Game class is 'MainGameMode_C' [2025.10.23-09.23.06:638][394]LogWorld: Bringing World /Temp/UEDPIE_0_Untitled_2.Untitled_2 up for play (max tick rate 0) at 2025.10.23-10.23.06 [2025.10.23-09.23.06:639][394]LogWorld: Bringing up level for play took: 0.003655 [2025.10.23-09.23.06:645][394]LogOnline: OSS: Created online subsystem instance for: :Context_21 [2025.10.23-09.23.06:652][394]PIE: Server logged in [2025.10.23-09.23.06:657][394]PIE: Play in editor total start time 0.208 seconds. [2025.10.23-09.23.11:770][666]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden [2025.10.23-09.23.11:770][666]LogWorld: BeginTearingDown for /Temp/UEDPIE_0_Untitled_2 [2025.10.23-09.23.11:770][666]LogWorld: UWorld::CleanupWorld for Untitled_2, bSessionEnded=true, bCleanupResources=true [2025.10.23-09.23.11:771][666]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2025.10.23-09.23.11:781][666]LogPlayLevel: Display: Shutting down PIE online subsystems [2025.10.23-09.23.11:793][666]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2025.10.23-09.23.11:847][666]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden [2025.10.23-09.23.11:847][666]LogAudioMixer: Deinitializing Audio Bus Subsystem for audio device with ID 11 [2025.10.23-09.23.11:847][666]LogAudioMixer: Display: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=11, StreamState=4 [2025.10.23-09.23.11:852][666]LogAudioMixer: Display: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=11, StreamState=2 [2025.10.23-09.23.11:868][666]LogUObjectHash: Compacting FUObjectHashTables data took 2.80ms [2025.10.23-09.23.12:028][667]LogPlayLevel: Display: Destroying online subsystem :Context_21 [2025.10.23-09.23.21:576][825]LogContentBrowser: Deferred new asset folder creation: NewFolder [2025.10.23-09.23.21:601][825]LogContentBrowser: Creating deferred item: NewFolder [2025.10.23-09.23.21:626][825]LogContentBrowser: Renaming the item being created (Deferred Item: NewFolder). [2025.10.23-09.23.27:040][825]LogContentBrowser: Attempting asset rename: NewFolder -> Maps [2025.10.23-09.23.27:040][825]LogContentBrowser: End creating deferred item NewFolder [2025.10.23-09.23.31:599][825]LogSlate: Window 'Save Level As' being destroyed [2025.10.23-09.23.31:720][825]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Maps/Town" FILE="../../../../../../Unreal/Projects/RomeGuard/Content/Maps/Town.umap" SILENT=true AUTOSAVING=false KEEPDIRTY=false [2025.10.23-09.23.31:806][825]LogUObjectHash: Compacting FUObjectHashTables data took 2.26ms [2025.10.23-09.23.31:847][825]LogSavePackage: Moving output files for package: /Game/Maps/Town [2025.10.23-09.23.31:847][825]LogSavePackage: Moving '../../../../../../Unreal/Projects/RomeGuard/Saved/Town133291E64D2ABA01024E1596AF2B3EBD.tmp' to '../../../../../../Unreal/Projects/RomeGuard/Content/Maps/Town.umap' [2025.10.23-09.23.31:900][825]LogFileHelpers: Saving map 'Town' took 0.277 [2025.10.23-09.23.31:901][825]Cmd: MAP LOAD FILE="../../../../../../Unreal/Projects/RomeGuard/Content/Maps/Town.umap" TEMPLATE=0 SHOWPROGRESS=1 FEATURELEVEL=4 [2025.10.23-09.23.31:971][825]LogWorld: UWorld::CleanupWorld for Town, bSessionEnded=true, bCleanupResources=true [2025.10.23-09.23.31:971][825]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2025.10.23-09.23.32:031][825]LogAudio: Display: Audio Device unregistered from world 'None'. [2025.10.23-09.23.32:036][825]LogUObjectHash: Compacting FUObjectHashTables data took 2.88ms [2025.10.23-09.23.32:041][825]LogStreaming: Display: FlushAsyncLoading(677): 1 QueuedPackages, 0 AsyncPackages [2025.10.23-09.23.32:051][825]LogAudio: Display: Audio Device (ID: 1) registered with world 'Town'. [2025.10.23-09.23.32:052][825]LogChaosDD: Creating Chaos Debug Draw Scene for world Town [2025.10.23-09.23.32:192][825]LogEditorServer: Finished looking for orphan Actors (0.000 secs) [2025.10.23-09.23.32:247][825]LogUObjectHash: Compacting FUObjectHashTables data took 1.91ms [2025.10.23-09.23.32:258][825]Cmd: MAP CHECKDEP NOCLEARLOG [2025.10.23-09.23.32:259][825]MapCheck: Map check complete: 0 Error(s), 0 Warning(s), took 0.114ms to complete. [2025.10.23-09.23.32:356][825]LogContentValidation: Display: Starting to validate 1 assets [2025.10.23-09.23.32:357][825]LogContentValidation: Enabled validators: [2025.10.23-09.23.32:357][825]LogContentValidation: /Script/DataValidation.EditorValidator_Material [2025.10.23-09.23.32:357][825]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator [2025.10.23-09.23.32:357][825]LogContentValidation: /Script/DataValidation.EditorValidator_Localization [2025.10.23-09.23.32:357][825]LogContentValidation: /Script/DataValidation.PackageFileValidator [2025.10.23-09.23.32:357][825]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator [2025.10.23-09.23.32:357][825]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator [2025.10.23-09.23.32:357][825]AssetCheck: /Game/Maps/Town Validating asset [2025.10.23-09.23.32:425][825]LogSourceControl: Display: Uncontrolled Changelist persistency file saved ../../../../../../Unreal/Projects/RomeGuard/Saved/SourceControl/UncontrolledChangelists.json [2025.10.23-09.23.34:666][924]Cmd: DELETE [2025.10.23-09.23.34:668][924]Cmd: ACTOR DELETE [2025.10.23-09.23.34:681][924]LogEditorActor: Deleted Actor: TestInteractable_C [2025.10.23-09.23.34:743][924]LogUObjectHash: Compacting FUObjectHashTables data took 1.56ms [2025.10.23-09.23.34:749][924]LogEditorActor: Deleted 1 Actors (0.073 secs) [2025.10.23-09.24.09:857][321]LogSlate: Window 'Pick Parent Class' being destroyed [2025.10.23-09.24.28:629][451]LogSlate: Window 'Pick Parent Class for New Widget Blueprint' being destroyed [2025.10.23-09.24.28:696][451]LogContentBrowser: Deferred new asset file creation: NewWidgetBlueprint [2025.10.23-09.24.28:711][451]LogContentBrowser: Creating deferred item: NewWidgetBlueprint [2025.10.23-09.24.28:768][452]LogContentBrowser: Renaming the item being created (Deferred Item: NewWidgetBlueprint). [2025.10.23-09.24.31:852][626]LogContentBrowser: Attempting asset rename: NewWidgetBlueprint -> BP_MainUI [2025.10.23-09.24.31:876][626]LogContentBrowser: End creating deferred item NewWidgetBlueprint [2025.10.23-09.24.35:922][684]LogAssetEditorSubsystem: Opening Asset editor for WidgetBlueprint /Game/Blueprints/BP_MainUI.BP_MainUI [2025.10.23-09.24.35:922][684]LogChaosDD: Not creating Chaos Debug Draw Scene for world World_11 [2025.10.23-09.24.35:935][684]LogChaosDD: Not creating Chaos Debug Draw Scene for world World_12 [2025.10.23-09.24.35:953][684]LogSlate: Warning: The command 'UMGEditor.OpenAnimDrawer' has the same default chord as 'EditorViewport.Next' [Ctrl+Shift+Space Bar] [2025.10.23-09.24.37:833][684]LogSlate: Took 0.028509 seconds to synchronously load lazily loaded font '../../../Engine/Content/Editor/Slate/Fonts/FontAwesome.ttf' (139K) [2025.10.23-09.24.53:813][818]LogEOSSDK: LogEOS: Updating Product SDK Config, Time: 3109.842285 [2025.10.23-09.24.53:968][832]LogEOSSDK: LogEOS: SDK Config Product Update Request Completed - No Change [2025.10.23-09.24.53:968][832]LogEOSSDK: LogEOS: ScheduleNextSDKConfigDataUpdate - Time: 3109.987305, Update Interval: 308.739899 [2025.10.23-09.28.23:214][736]LogUObjectHash: Compacting FUObjectHashTables data took 2.38ms [2025.10.23-09.28.24:252][755]LogFileHelpers: InternalPromptForCheckoutAndSave started... [2025.10.23-09.28.24:332][755]OBJ SavePackage: Generating thumbnails for [2] asset(s) in package [/Game/Blueprints/BP_MainUI] ([2] browsable assets)... [2025.10.23-09.28.24:342][755]OBJ SavePackage: Rendered thumbnail for [WidgetBlueprint /Game/Blueprints/BP_MainUI.BP_MainUI] [2025.10.23-09.28.24:342][755]OBJ SavePackage: Finished generating thumbnails for package [/Game/Blueprints/BP_MainUI] [2025.10.23-09.28.24:342][755]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Blueprints/BP_MainUI" FILE="../../../../../../Unreal/Projects/RomeGuard/Content/Blueprints/BP_MainUI.uasset" SILENT=true [2025.10.23-09.28.24:367][755]LogSavePackage: Moving output files for package: /Game/Blueprints/BP_MainUI [2025.10.23-09.28.24:367][755]LogSavePackage: Moving '../../../../../../Unreal/Projects/RomeGuard/Saved/BP_MainUIB3AE36D840BC8CC225F35F89E7745759.tmp' to '../../../../../../Unreal/Projects/RomeGuard/Content/Blueprints/BP_MainUI.uasset' [2025.10.23-09.28.24:396][755]LogFileHelpers: InternalPromptForCheckoutAndSave took 144.458 ms (total: 3.94 sec) [2025.10.23-09.28.24:508][755]LogContentValidation: Display: Starting to validate 1 assets [2025.10.23-09.28.24:508][755]LogContentValidation: Enabled validators: [2025.10.23-09.28.24:508][755]LogContentValidation: /Script/DataValidation.EditorValidator_Material [2025.10.23-09.28.24:508][755]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator [2025.10.23-09.28.24:508][755]LogContentValidation: /Script/DataValidation.EditorValidator_Localization [2025.10.23-09.28.24:508][755]LogContentValidation: /Script/DataValidation.PackageFileValidator [2025.10.23-09.28.24:508][755]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator [2025.10.23-09.28.24:508][755]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator [2025.10.23-09.28.24:509][755]AssetCheck: /Game/Blueprints/BP_MainUI Validating asset [2025.10.23-09.28.24:565][756]LogSourceControl: Display: Uncontrolled Changelist persistency file saved ../../../../../../Unreal/Projects/RomeGuard/Saved/SourceControl/UncontrolledChangelists.json [2025.10.23-09.30.43:569][652]LogEOSSDK: LogEOS: Updating Product SDK Config, Time: 3459.605713 [2025.10.23-09.30.43:773][667]LogEOSSDK: LogEOS: SDK Config Product Update Request Completed - No Change [2025.10.23-09.30.43:773][667]LogEOSSDK: LogEOS: ScheduleNextSDKConfigDataUpdate - Time: 3459.791992, Update Interval: 339.857788 [2025.10.23-09.33.16:190][956]LogUObjectHash: Compacting FUObjectHashTables data took 3.89ms [2025.10.23-09.33.16:196][956]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Maps/Town" FILE="../../../../../../Unreal/Projects/RomeGuard/Saved/Autosaves/Game/Maps/Town_Auto4.umap" SILENT=true AUTOSAVING=true KEEPDIRTY=false [2025.10.23-09.33.16:239][956]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/Maps/Town_Auto4 [2025.10.23-09.33.16:239][956]LogSavePackage: Moving '../../../../../../Unreal/Projects/RomeGuard/Saved/Town_Auto40E2FDDFE4483E7E39AE1C996411199B8.tmp' to '../../../../../../Unreal/Projects/RomeGuard/Saved/Autosaves/Game/Maps/Town_Auto4.umap' [2025.10.23-09.33.16:241][956]LogFileHelpers: Editor autosave (incl. external actors) for '/Game/Maps/Town' took 0.165 [2025.10.23-09.33.16:241][956]LogFileHelpers: Editor autosave (incl. sublevels & external actors) for all levels took 0.165 [2025.10.23-09.33.16:241][956]OBJ SavePackage: Generating thumbnails for [2] asset(s) in package [/Game/Blueprints/BP_MainUI] ([2] browsable assets)... [2025.10.23-09.33.16:250][956]OBJ SavePackage: Rendered thumbnail for [WidgetBlueprint /Game/Blueprints/BP_MainUI.BP_MainUI] [2025.10.23-09.33.16:250][956]OBJ SavePackage: Finished generating thumbnails for package [/Game/Blueprints/BP_MainUI] [2025.10.23-09.33.16:250][956]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Blueprints/BP_MainUI" FILE="../../../../../../Unreal/Projects/RomeGuard/Saved/Autosaves/Game/Blueprints/BP_MainUI_Auto4.uasset" SILENT=false AUTOSAVING=true [2025.10.23-09.33.16:280][956]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/Blueprints/BP_MainUI_Auto4 [2025.10.23-09.33.16:280][956]LogSavePackage: Moving '../../../../../../Unreal/Projects/RomeGuard/Saved/BP_MainUI_Auto4262580DA4F99050AF8BF3EADE2BB8358.tmp' to '../../../../../../Unreal/Projects/RomeGuard/Saved/Autosaves/Game/Blueprints/BP_MainUI_Auto4.uasset' [2025.10.23-09.33.16:284][956]LogFileHelpers: Auto-saving content packages took 0.043 [2025.10.23-09.34.42:957][934]LogDerivedDataCache: C:/Users/caleb.SDQHOME.000/AppData/Local/UnrealEngine/Common/DerivedDataCache: Maintenance finished in +00:00:00.000 and deleted 0 files with total size 0 MiB and 0 empty folders. Scanned 0 files in 1 folders with total size 0 MiB. [2025.10.23-09.37.15:105][453]LogEOSSDK: LogEOS: Updating Product SDK Config, Time: 3851.155273 [2025.10.23-09.37.15:299][466]LogEOSSDK: LogEOS: SDK Config Product Update Request Completed - No Change [2025.10.23-09.37.15:300][466]LogEOSSDK: LogEOS: ScheduleNextSDKConfigDataUpdate - Time: 3851.338623, Update Interval: 359.534912 [2025.10.23-09.42.45:329][418]LogUObjectHash: Compacting FUObjectHashTables data took 3.68ms [2025.10.23-09.42.45:910][441]LogFileHelpers: InternalPromptForCheckoutAndSave started... [2025.10.23-09.42.46:021][441]OBJ SavePackage: Generating thumbnails for [2] asset(s) in package [/Game/Blueprints/BP_MainUI] ([2] browsable assets)... [2025.10.23-09.42.46:028][441]OBJ SavePackage: Rendered thumbnail for [WidgetBlueprint /Game/Blueprints/BP_MainUI.BP_MainUI] [2025.10.23-09.42.46:028][441]OBJ SavePackage: Finished generating thumbnails for package [/Game/Blueprints/BP_MainUI] [2025.10.23-09.42.46:028][441]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Blueprints/BP_MainUI" FILE="../../../../../../Unreal/Projects/RomeGuard/Content/Blueprints/BP_MainUI.uasset" SILENT=true [2025.10.23-09.42.46:083][441]LogSavePackage: Moving output files for package: /Game/Blueprints/BP_MainUI [2025.10.23-09.42.46:084][441]LogSavePackage: Moving '../../../../../../Unreal/Projects/RomeGuard/Saved/BP_MainUI6BA18DE44CD9057A6B0AFA9255FFBBE1.tmp' to '../../../../../../Unreal/Projects/RomeGuard/Content/Blueprints/BP_MainUI.uasset' [2025.10.23-09.42.46:106][441]LogFileHelpers: InternalPromptForCheckoutAndSave took 195.762 ms (total: 4.13 sec) [2025.10.23-09.42.46:187][441]LogContentValidation: Display: Starting to validate 1 assets [2025.10.23-09.42.46:187][441]LogContentValidation: Enabled validators: [2025.10.23-09.42.46:187][441]LogContentValidation: /Script/DataValidation.EditorValidator_Material [2025.10.23-09.42.46:187][441]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator [2025.10.23-09.42.46:188][441]LogContentValidation: /Script/DataValidation.EditorValidator_Localization [2025.10.23-09.42.46:188][441]LogContentValidation: /Script/DataValidation.PackageFileValidator [2025.10.23-09.42.46:188][441]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator [2025.10.23-09.42.46:188][441]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator [2025.10.23-09.42.46:189][441]AssetCheck: /Game/Blueprints/BP_MainUI Validating asset [2025.10.23-09.43.45:257][410]LogFileHelpers: InternalPromptForCheckoutAndSave started... [2025.10.23-09.43.45:337][410]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/Blueprints/Player] ([2] browsable assets)... [2025.10.23-09.43.45:337][410]OBJ SavePackage: Finished generating thumbnails for package [/Game/Blueprints/Player] [2025.10.23-09.43.45:337][410]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Blueprints/Player" FILE="../../../../../../Unreal/Projects/RomeGuard/Content/Blueprints/Player.uasset" SILENT=true [2025.10.23-09.43.45:382][410]LogSavePackage: Moving output files for package: /Game/Blueprints/Player [2025.10.23-09.43.45:382][410]LogSavePackage: Moving '../../../../../../Unreal/Projects/RomeGuard/Saved/Player5FD4DB6A44076A447A34229B2FA66A23.tmp' to '../../../../../../Unreal/Projects/RomeGuard/Content/Blueprints/Player.uasset' [2025.10.23-09.43.45:405][410]LogFileHelpers: InternalPromptForCheckoutAndSave took 147.812 ms (total: 4.28 sec) [2025.10.23-09.43.45:496][410]LogContentValidation: Display: Starting to validate 1 assets [2025.10.23-09.43.45:496][410]LogContentValidation: Enabled validators: [2025.10.23-09.43.45:496][410]LogContentValidation: /Script/DataValidation.EditorValidator_Material [2025.10.23-09.43.45:496][410]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator [2025.10.23-09.43.45:496][410]LogContentValidation: /Script/DataValidation.EditorValidator_Localization [2025.10.23-09.43.45:496][410]LogContentValidation: /Script/DataValidation.PackageFileValidator [2025.10.23-09.43.45:496][410]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator [2025.10.23-09.43.45:496][410]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator [2025.10.23-09.43.45:496][410]AssetCheck: /Game/Blueprints/Player Validating asset [2025.10.23-09.43.45:942][419]LogUObjectHash: Compacting FUObjectHashTables data took 3.48ms [2025.10.23-09.43.46:665][435]LogEOSSDK: LogEOS: Updating Product SDK Config, Time: 4242.708008 [2025.10.23-09.43.46:693][437]LogFileHelpers: InternalPromptForCheckoutAndSave started... [2025.10.23-09.43.46:803][437]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/Blueprints/Player] ([2] browsable assets)... [2025.10.23-09.43.46:803][437]OBJ SavePackage: Finished generating thumbnails for package [/Game/Blueprints/Player] [2025.10.23-09.43.46:803][437]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Blueprints/Player" FILE="../../../../../../Unreal/Projects/RomeGuard/Content/Blueprints/Player.uasset" SILENT=true [2025.10.23-09.43.46:846][437]LogSavePackage: Moving output files for package: /Game/Blueprints/Player [2025.10.23-09.43.46:847][437]LogSavePackage: Moving '../../../../../../Unreal/Projects/RomeGuard/Saved/Player1F3EAFD342BAB197AFB5CC88B29BA853.tmp' to '../../../../../../Unreal/Projects/RomeGuard/Content/Blueprints/Player.uasset' [2025.10.23-09.43.46:873][437]LogFileHelpers: InternalPromptForCheckoutAndSave took 179.479 ms (total: 4.46 sec) [2025.10.23-09.43.46:969][437]LogContentValidation: Display: Starting to validate 1 assets [2025.10.23-09.43.46:969][437]LogContentValidation: Enabled validators: [2025.10.23-09.43.46:969][437]LogContentValidation: /Script/DataValidation.EditorValidator_Material [2025.10.23-09.43.46:969][437]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator [2025.10.23-09.43.46:969][437]LogContentValidation: /Script/DataValidation.EditorValidator_Localization [2025.10.23-09.43.46:969][437]LogContentValidation: /Script/DataValidation.PackageFileValidator [2025.10.23-09.43.46:969][437]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator [2025.10.23-09.43.46:969][437]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator [2025.10.23-09.43.46:970][437]AssetCheck: /Game/Blueprints/Player Validating asset [2025.10.23-09.43.47:029][438]LogEOSSDK: LogEOS: SDK Config Product Update Request Completed - No Change [2025.10.23-09.43.47:029][438]LogEOSSDK: LogEOS: ScheduleNextSDKConfigDataUpdate - Time: 4243.050293, Update Interval: 310.391541 [2025.10.23-09.45.06:798][208]LogFileHelpers: InternalPromptForCheckoutAndSave started... [2025.10.23-09.45.06:901][208]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/Blueprints/Player] ([2] browsable assets)... [2025.10.23-09.45.06:901][208]OBJ SavePackage: Finished generating thumbnails for package [/Game/Blueprints/Player] [2025.10.23-09.45.06:901][208]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Blueprints/Player" FILE="../../../../../../Unreal/Projects/RomeGuard/Content/Blueprints/Player.uasset" SILENT=true [2025.10.23-09.45.06:944][208]LogSavePackage: Moving output files for package: /Game/Blueprints/Player [2025.10.23-09.45.06:945][208]LogSavePackage: Moving '../../../../../../Unreal/Projects/RomeGuard/Saved/Player556BF8F94592D0A5B7C81F80171176D1.tmp' to '../../../../../../Unreal/Projects/RomeGuard/Content/Blueprints/Player.uasset' [2025.10.23-09.45.06:967][208]LogFileHelpers: InternalPromptForCheckoutAndSave took 169.649 ms (total: 4.63 sec) [2025.10.23-09.45.07:052][208]LogContentValidation: Display: Starting to validate 1 assets [2025.10.23-09.45.07:052][208]LogContentValidation: Enabled validators: [2025.10.23-09.45.07:052][208]LogContentValidation: /Script/DataValidation.EditorValidator_Material [2025.10.23-09.45.07:052][208]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator [2025.10.23-09.45.07:052][208]LogContentValidation: /Script/DataValidation.EditorValidator_Localization [2025.10.23-09.45.07:052][208]LogContentValidation: /Script/DataValidation.PackageFileValidator [2025.10.23-09.45.07:052][208]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator [2025.10.23-09.45.07:052][208]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator [2025.10.23-09.45.07:053][208]AssetCheck: /Game/Blueprints/Player Validating asset [2025.10.23-09.45.12:205][276]LogUObjectHash: Compacting FUObjectHashTables data took 2.16ms [2025.10.23-09.45.12:837][296]LogFileHelpers: InternalPromptForCheckoutAndSave started... [2025.10.23-09.45.12:931][296]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/Blueprints/Player] ([2] browsable assets)... [2025.10.23-09.45.12:931][296]OBJ SavePackage: Finished generating thumbnails for package [/Game/Blueprints/Player] [2025.10.23-09.45.12:931][296]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Blueprints/Player" FILE="../../../../../../Unreal/Projects/RomeGuard/Content/Blueprints/Player.uasset" SILENT=true [2025.10.23-09.45.12:980][296]LogSavePackage: Moving output files for package: /Game/Blueprints/Player [2025.10.23-09.45.12:981][296]LogSavePackage: Moving '../../../../../../Unreal/Projects/RomeGuard/Saved/PlayerC0E86A7140ED09145CB0DAB10101825C.tmp' to '../../../../../../Unreal/Projects/RomeGuard/Content/Blueprints/Player.uasset' [2025.10.23-09.45.13:004][296]LogFileHelpers: InternalPromptForCheckoutAndSave took 166.622 ms (total: 4.79 sec) [2025.10.23-09.45.13:098][296]LogContentValidation: Display: Starting to validate 1 assets [2025.10.23-09.45.13:100][296]LogContentValidation: Enabled validators: [2025.10.23-09.45.13:100][296]LogContentValidation: /Script/DataValidation.EditorValidator_Material [2025.10.23-09.45.13:100][296]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator [2025.10.23-09.45.13:100][296]LogContentValidation: /Script/DataValidation.EditorValidator_Localization [2025.10.23-09.45.13:100][296]LogContentValidation: /Script/DataValidation.PackageFileValidator [2025.10.23-09.45.13:100][296]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator [2025.10.23-09.45.13:100][296]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator [2025.10.23-09.45.13:100][296]AssetCheck: /Game/Blueprints/Player Validating asset [2025.10.23-09.45.14:865][392]LogDebuggerCommands: Repeating last play command: Selected Viewport [2025.10.23-09.45.14:881][392]LogPlayLevel: PlayLevel: No blueprints needed recompiling [2025.10.23-09.45.14:881][392]LogPlayLevel: Creating play world package: /Game/Maps/UEDPIE_0_Town [2025.10.23-09.45.14:886][392]LogPlayLevel: PIE: StaticDuplicateObject took: (0.005562s) [2025.10.23-09.45.14:886][392]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/Maps/Town.Town to /Game/Maps/UEDPIE_0_Town.Town (0.005675s) [2025.10.23-09.45.14:944][392]LogUObjectHash: Compacting FUObjectHashTables data took 2.53ms [2025.10.23-09.45.14:949][392]LogChaosDD: Creating Chaos Debug Draw Scene for world Town [2025.10.23-09.45.14:954][392]LogPlayLevel: PIE: World Init took: (0.005076s) [2025.10.23-09.45.14:956][392]LogAudio: Display: Creating Audio Device: Id: 12, Scope: Unique, Realtime: True [2025.10.23-09.45.14:956][392]LogAudioMixer: Display: Audio Mixer Platform Settings: [2025.10.23-09.45.14:956][392]LogAudioMixer: Display: Sample Rate: 48000 [2025.10.23-09.45.14:956][392]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 [2025.10.23-09.45.14:956][392]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 [2025.10.23-09.45.14:956][392]LogAudioMixer: Display: Number of buffers to queue: 1 [2025.10.23-09.45.14:956][392]LogAudioMixer: Display: Max Channels (voices): 32 [2025.10.23-09.45.14:956][392]LogAudioMixer: Display: Number of Async Source Workers: 4 [2025.10.23-09.45.14:956][392]LogAudio: Display: AudioDevice MaxSources: 32 [2025.10.23-09.45.14:956][392]LogAudio: Display: Audio Spatialization Plugin: None (built-in). [2025.10.23-09.45.14:956][392]LogAudio: Display: Audio Reverb Plugin: None (built-in). [2025.10.23-09.45.14:956][392]LogAudio: Display: Audio Occlusion Plugin: None (built-in). [2025.10.23-09.45.14:963][392]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2' [2025.10.23-09.45.15:004][392]LogAudioMixer: Display: Using Audio Hardware Device Speakers (Steam Streaming Speakers) [2025.10.23-09.45.15:005][392]LogAudioMixer: Display: Initializing Sound Submixes... [2025.10.23-09.45.15:005][392]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' [2025.10.23-09.45.15:005][392]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' [2025.10.23-09.45.15:006][392]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=12 [2025.10.23-09.45.15:006][392]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048, InstanceID=12 [2025.10.23-09.45.15:010][392]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=12 [2025.10.23-09.45.15:010][392]LogInit: FAudioDevice initialized with ID 12. [2025.10.23-09.45.15:010][392]LogAudio: Display: Audio Device (ID: 12) registered with world 'Town'. [2025.10.23-09.45.15:010][392]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=12 [2025.10.23-09.45.15:010][392]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 12 [2025.10.23-09.45.15:020][392]LogLoad: Game class is 'MainGameMode_C' [2025.10.23-09.45.15:022][392]LogWorld: Bringing World /Game/Maps/UEDPIE_0_Town.Town up for play (max tick rate 0) at 2025.10.23-10.45.15 [2025.10.23-09.45.15:023][392]LogWorld: Bringing up level for play took: 0.002299 [2025.10.23-09.45.15:028][392]LogOnline: OSS: Created online subsystem instance for: :Context_24 [2025.10.23-09.45.15:036][392]PIE: Server logged in [2025.10.23-09.45.15:043][392]PIE: Play in editor total start time 0.163 seconds. [2025.10.23-09.45.25:763][990]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden [2025.10.23-09.45.25:763][990]LogWorld: BeginTearingDown for /Game/Maps/UEDPIE_0_Town [2025.10.23-09.45.25:763][990]LogWorld: UWorld::CleanupWorld for Town, bSessionEnded=true, bCleanupResources=true [2025.10.23-09.45.25:763][990]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2025.10.23-09.45.25:768][990]LogPlayLevel: Display: Shutting down PIE online subsystems [2025.10.23-09.45.25:788][990]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2025.10.23-09.45.25:841][990]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden [2025.10.23-09.45.25:842][990]LogAudioMixer: Deinitializing Audio Bus Subsystem for audio device with ID 12 [2025.10.23-09.45.25:842][990]LogAudioMixer: Display: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=12, StreamState=4 [2025.10.23-09.45.25:847][990]LogAudioMixer: Display: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=12, StreamState=2 [2025.10.23-09.45.25:859][990]LogUObjectHash: Compacting FUObjectHashTables data took 2.91ms [2025.10.23-09.45.25:952][991]LogPlayLevel: Display: Destroying online subsystem :Context_24 [2025.10.23-09.45.44:726][217]LogContentBrowser: Deferred new asset file creation: NewWorld [2025.10.23-09.45.44:752][217]LogContentBrowser: Creating deferred item: NewWorld [2025.10.23-09.45.44:817][218]LogContentBrowser: Renaming the item being created (Deferred Item: NewWorld). [2025.10.23-09.45.45:575][250]LogContentBrowser: Attempting asset rename: NewWorld -> NewWorld [2025.10.23-09.45.45:579][250]LogChaosDD: Creating Chaos Debug Draw Scene for world NewWorld [2025.10.23-09.45.45:590][250]LogContentBrowser: End creating deferred item NewWorld [2025.10.23-09.45.46:446][269]LogObjectTools: Deleting 1 worlds: /Game/Blueprints/NewWorld.NewWorld [2025.10.23-09.45.46:446][269]LogObjectTools: Currently 11 active worlds: /Game/Maps/Town.Town, /Engine/Transient.World_0, /Engine/Transient.World_4, /Engine/Transient.World_5, /Engine/Transient.World_6, /Engine/Transient.World_7, /Engine/Transient.World_8, /Engine/Transient.World_9, /Engine/Transient.World_10, /Engine/Transient.World_11, /Engine/Transient.World_12 [2025.10.23-09.45.46:508][269]LogUObjectHash: Compacting FUObjectHashTables data took 2.79ms [2025.10.23-09.45.47:526][269]LogSlate: Window 'Delete Assets' being destroyed [2025.10.23-09.45.47:545][269]LogWorld: UWorld::CleanupWorld for NewWorld, bSessionEnded=true, bCleanupResources=true [2025.10.23-09.45.47:546][269]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2025.10.23-09.45.47:610][269]LogUObjectHash: Compacting FUObjectHashTables data took 3.50ms [2025.10.23-09.45.47:679][269]LogUObjectHash: Compacting FUObjectHashTables data took 3.46ms [2025.10.23-09.45.47:744][269]LogUObjectHash: Compacting FUObjectHashTables data took 1.35ms [2025.10.23-09.45.55:011][316]LogSlate: Window 'Pick Parent Class' being destroyed [2025.10.23-09.45.55:034][316]LogContentBrowser: Deferred new asset file creation: NewBlueprint [2025.10.23-09.45.55:054][316]LogContentBrowser: Creating deferred item: NewBlueprint [2025.10.23-09.45.55:082][317]LogContentBrowser: Renaming the item being created (Deferred Item: NewBlueprint). [2025.10.23-09.45.57:762][455]LogContentBrowser: Attempting asset rename: NewBlueprint -> BP_InfoInteraction [2025.10.23-09.45.57:777][455]LogContentBrowser: End creating deferred item NewBlueprint [2025.10.23-09.46.01:201][539]LogAssetEditorSubsystem: Opening Asset editor for Blueprint /Game/Blueprints/BP_InfoInteraction.BP_InfoInteraction [2025.10.23-09.46.01:201][539]LogChaosDD: Not creating Chaos Debug Draw Scene for world World_18 [2025.10.23-09.46.35:040][162]LogUObjectHash: Compacting FUObjectHashTables data took 2.28ms [2025.10.23-09.46.35:604][175]LogFileHelpers: InternalPromptForCheckoutAndSave started... [2025.10.23-09.46.35:679][175]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/Blueprints/BP_InfoInteraction] ([2] browsable assets)... [2025.10.23-09.46.35:679][175]OBJ SavePackage: Finished generating thumbnails for package [/Game/Blueprints/BP_InfoInteraction] [2025.10.23-09.46.35:679][175]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Blueprints/BP_InfoInteraction" FILE="../../../../../../Unreal/Projects/RomeGuard/Content/Blueprints/BP_InfoInteraction.uasset" SILENT=true [2025.10.23-09.46.35:701][175]LogSavePackage: Moving output files for package: /Game/Blueprints/BP_InfoInteraction [2025.10.23-09.46.35:701][175]LogSavePackage: Moving '../../../../../../Unreal/Projects/RomeGuard/Saved/BP_InfoInteractionB1A859BB487256AE1EEEB7BFF8D58FDD.tmp' to '../../../../../../Unreal/Projects/RomeGuard/Content/Blueprints/BP_InfoInteraction.uasset' [2025.10.23-09.46.35:727][175]LogFileHelpers: InternalPromptForCheckoutAndSave took 122.929 ms (total: 4.92 sec) [2025.10.23-09.46.35:819][175]LogContentValidation: Display: Starting to validate 1 assets [2025.10.23-09.46.35:819][175]LogContentValidation: Enabled validators: [2025.10.23-09.46.35:819][175]LogContentValidation: /Script/DataValidation.EditorValidator_Material [2025.10.23-09.46.35:819][175]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator [2025.10.23-09.46.35:819][175]LogContentValidation: /Script/DataValidation.EditorValidator_Localization [2025.10.23-09.46.35:819][175]LogContentValidation: /Script/DataValidation.PackageFileValidator [2025.10.23-09.46.35:819][175]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator [2025.10.23-09.46.35:819][175]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator [2025.10.23-09.46.35:820][175]AssetCheck: /Game/Blueprints/BP_InfoInteraction Validating asset [2025.10.23-09.46.35:864][176]LogSourceControl: Display: Uncontrolled Changelist persistency file saved ../../../../../../Unreal/Projects/RomeGuard/Saved/SourceControl/UncontrolledChangelists.json [2025.10.23-09.47.05:154][184]LogUObjectHash: Compacting FUObjectHashTables data took 2.67ms [2025.10.23-09.47.05:550][201]LogFileHelpers: InternalPromptForCheckoutAndSave started... [2025.10.23-09.47.05:650][201]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/Blueprints/BP_InfoInteraction] ([2] browsable assets)... [2025.10.23-09.47.05:650][201]OBJ SavePackage: Finished generating thumbnails for package [/Game/Blueprints/BP_InfoInteraction] [2025.10.23-09.47.05:650][201]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Blueprints/BP_InfoInteraction" FILE="../../../../../../Unreal/Projects/RomeGuard/Content/Blueprints/BP_InfoInteraction.uasset" SILENT=true [2025.10.23-09.47.05:678][201]LogSavePackage: Moving output files for package: /Game/Blueprints/BP_InfoInteraction [2025.10.23-09.47.05:678][201]LogSavePackage: Moving '../../../../../../Unreal/Projects/RomeGuard/Saved/BP_InfoInteractionBE3172234B40EE78041D0EB5BDD840CF.tmp' to '../../../../../../Unreal/Projects/RomeGuard/Content/Blueprints/BP_InfoInteraction.uasset' [2025.10.23-09.47.05:706][201]LogFileHelpers: InternalPromptForCheckoutAndSave took 156.369 ms (total: 5.07 sec) [2025.10.23-09.47.05:823][201]LogContentValidation: Display: Starting to validate 1 assets [2025.10.23-09.47.05:823][201]LogContentValidation: Enabled validators: [2025.10.23-09.47.05:823][201]LogContentValidation: /Script/DataValidation.EditorValidator_Material [2025.10.23-09.47.05:823][201]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator [2025.10.23-09.47.05:823][201]LogContentValidation: /Script/DataValidation.EditorValidator_Localization [2025.10.23-09.47.05:823][201]LogContentValidation: /Script/DataValidation.PackageFileValidator [2025.10.23-09.47.05:823][201]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator [2025.10.23-09.47.05:823][201]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator [2025.10.23-09.47.05:824][201]AssetCheck: /Game/Blueprints/BP_InfoInteraction Validating asset [2025.10.23-09.47.36:077][356]LogUObjectHash: Compacting FUObjectHashTables data took 2.03ms [2025.10.23-09.47.36:798][376]LogFileHelpers: InternalPromptForCheckoutAndSave started... [2025.10.23-09.47.36:882][376]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/Blueprints/Interactable] ([2] browsable assets)... [2025.10.23-09.47.36:882][376]OBJ SavePackage: Finished generating thumbnails for package [/Game/Blueprints/Interactable] [2025.10.23-09.47.36:882][376]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Blueprints/Interactable" FILE="../../../../../../Unreal/Projects/RomeGuard/Content/Blueprints/Interactable.uasset" SILENT=true [2025.10.23-09.47.36:906][376]LogSavePackage: Moving output files for package: /Game/Blueprints/Interactable [2025.10.23-09.47.36:906][376]LogSavePackage: Moving '../../../../../../Unreal/Projects/RomeGuard/Saved/Interactable740D8FEA4DDB4D9F3C80D4B56740AAD3.tmp' to '../../../../../../Unreal/Projects/RomeGuard/Content/Blueprints/Interactable.uasset' [2025.10.23-09.47.36:930][376]LogFileHelpers: InternalPromptForCheckoutAndSave took 131.172 ms (total: 5.21 sec) [2025.10.23-09.47.37:017][376]LogContentValidation: Display: Starting to validate 1 assets [2025.10.23-09.47.37:017][376]LogContentValidation: Enabled validators: [2025.10.23-09.47.37:017][376]LogContentValidation: /Script/DataValidation.EditorValidator_Material [2025.10.23-09.47.37:017][376]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator [2025.10.23-09.47.37:018][376]LogContentValidation: /Script/DataValidation.EditorValidator_Localization [2025.10.23-09.47.37:018][376]LogContentValidation: /Script/DataValidation.PackageFileValidator [2025.10.23-09.47.37:018][376]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator [2025.10.23-09.47.37:018][376]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator [2025.10.23-09.47.37:018][376]AssetCheck: /Game/Blueprints/Interactable Validating asset [2025.10.23-09.47.40:790][592]LogFileHelpers: InternalPromptForCheckoutAndSave started... [2025.10.23-09.47.40:871][592]OBJ SavePackage: Generating thumbnails for [2] asset(s) in package [/Game/Blueprints/TestInteractable] ([2] browsable assets)... [2025.10.23-09.47.41:011][592]OBJ SavePackage: Rendered thumbnail for [Blueprint /Game/Blueprints/TestInteractable.TestInteractable] [2025.10.23-09.47.41:011][592]OBJ SavePackage: Finished generating thumbnails for package [/Game/Blueprints/TestInteractable] [2025.10.23-09.47.41:011][592]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Blueprints/TestInteractable" FILE="../../../../../../Unreal/Projects/RomeGuard/Content/Blueprints/TestInteractable.uasset" SILENT=true [2025.10.23-09.47.41:040][592]LogSavePackage: Moving output files for package: /Game/Blueprints/TestInteractable [2025.10.23-09.47.41:041][592]LogSavePackage: Moving '../../../../../../Unreal/Projects/RomeGuard/Saved/TestInteractableB2EBA5784AE7DC7D98AA109E2EDEA426.tmp' to '../../../../../../Unreal/Projects/RomeGuard/Content/Blueprints/TestInteractable.uasset' [2025.10.23-09.47.41:070][592]LogFileHelpers: InternalPromptForCheckoutAndSave took 280.178 ms (total: 5.49 sec) [2025.10.23-09.47.41:191][592]LogContentValidation: Display: Starting to validate 1 assets [2025.10.23-09.47.41:192][592]LogContentValidation: Enabled validators: [2025.10.23-09.47.41:192][592]LogContentValidation: /Script/DataValidation.EditorValidator_Material [2025.10.23-09.47.41:192][592]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator [2025.10.23-09.47.41:192][592]LogContentValidation: /Script/DataValidation.EditorValidator_Localization [2025.10.23-09.47.41:192][592]LogContentValidation: /Script/DataValidation.PackageFileValidator [2025.10.23-09.47.41:192][592]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator [2025.10.23-09.47.41:192][592]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator [2025.10.23-09.47.41:192][592]AssetCheck: /Game/Blueprints/TestInteractable Validating asset [2025.10.23-09.47.42:463][655]LogWorld: UWorld::CleanupWorld for World_7, bSessionEnded=true, bCleanupResources=true [2025.10.23-09.47.42:463][655]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2025.10.23-09.47.42:644][655]LogUObjectHash: Compacting FUObjectHashTables data took 2.76ms [2025.10.23-09.47.44:304][747]LogFileHelpers: InternalPromptForCheckoutAndSave started... [2025.10.23-09.47.44:397][747]OBJ SavePackage: Generating thumbnails for [2] asset(s) in package [/Game/Blueprints/BP_Door] ([2] browsable assets)... [2025.10.23-09.47.44:524][747]OBJ SavePackage: Rendered thumbnail for [Blueprint /Game/Blueprints/BP_Door.BP_Door] [2025.10.23-09.47.44:524][747]OBJ SavePackage: Finished generating thumbnails for package [/Game/Blueprints/BP_Door] [2025.10.23-09.47.44:524][747]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Blueprints/BP_Door" FILE="../../../../../../Unreal/Projects/RomeGuard/Content/Blueprints/BP_Door.uasset" SILENT=true [2025.10.23-09.47.44:556][747]LogSavePackage: Moving output files for package: /Game/Blueprints/BP_Door [2025.10.23-09.47.44:556][747]LogSavePackage: Moving '../../../../../../Unreal/Projects/RomeGuard/Saved/BP_Door6DB7B95D49A691BA56E3339A9F07BE67.tmp' to '../../../../../../Unreal/Projects/RomeGuard/Content/Blueprints/BP_Door.uasset' [2025.10.23-09.47.44:577][747]LogFileHelpers: InternalPromptForCheckoutAndSave took 273.202 ms (total: 5.76 sec) [2025.10.23-09.47.44:671][747]LogContentValidation: Display: Starting to validate 1 assets [2025.10.23-09.47.44:672][747]LogContentValidation: Enabled validators: [2025.10.23-09.47.44:672][747]LogContentValidation: /Script/DataValidation.EditorValidator_Material [2025.10.23-09.47.44:672][747]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator [2025.10.23-09.47.44:672][747]LogContentValidation: /Script/DataValidation.EditorValidator_Localization [2025.10.23-09.47.44:672][747]LogContentValidation: /Script/DataValidation.PackageFileValidator [2025.10.23-09.47.44:672][747]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator [2025.10.23-09.47.44:672][747]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator [2025.10.23-09.47.44:672][747]AssetCheck: /Game/Blueprints/BP_Door Validating asset [2025.10.23-09.49.10:774][232]LogUObjectHash: Compacting FUObjectHashTables data took 3.13ms [2025.10.23-09.49.10:783][232]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Maps/Town" FILE="../../../../../../Unreal/Projects/RomeGuard/Saved/Autosaves/Game/Maps/Town_Auto5.umap" SILENT=true AUTOSAVING=true KEEPDIRTY=false [2025.10.23-09.49.10:823][232]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/Maps/Town_Auto5 [2025.10.23-09.49.10:823][232]LogSavePackage: Moving '../../../../../../Unreal/Projects/RomeGuard/Saved/Town_Auto528FDDA0345D0A60E79169EA22473CA61.tmp' to '../../../../../../Unreal/Projects/RomeGuard/Saved/Autosaves/Game/Maps/Town_Auto5.umap' [2025.10.23-09.49.10:825][232]LogFileHelpers: Editor autosave (incl. external actors) for '/Game/Maps/Town' took 0.114 [2025.10.23-09.49.10:825][232]LogFileHelpers: Editor autosave (incl. sublevels & external actors) for all levels took 0.114 [2025.10.23-09.49.10:826][232]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/Blueprints/Player] ([2] browsable assets)... [2025.10.23-09.49.10:826][232]OBJ SavePackage: Finished generating thumbnails for package [/Game/Blueprints/Player] [2025.10.23-09.49.10:826][232]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Blueprints/Player" FILE="../../../../../../Unreal/Projects/RomeGuard/Saved/Autosaves/Game/Blueprints/Player_Auto5.uasset" SILENT=false AUTOSAVING=true [2025.10.23-09.49.10:874][232]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/Blueprints/Player_Auto5 [2025.10.23-09.49.10:874][232]LogSavePackage: Moving '../../../../../../Unreal/Projects/RomeGuard/Saved/Player_Auto517E953CA4D43757543B68DAD530B7B8D.tmp' to '../../../../../../Unreal/Projects/RomeGuard/Saved/Autosaves/Game/Blueprints/Player_Auto5.uasset' [2025.10.23-09.49.10:877][232]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/Blueprints/BP_InfoInteraction] ([2] browsable assets)... [2025.10.23-09.49.10:877][232]OBJ SavePackage: Finished generating thumbnails for package [/Game/Blueprints/BP_InfoInteraction] [2025.10.23-09.49.10:906][232]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/Blueprints/BP_InfoInteraction_Auto5 [2025.10.23-09.49.10:906][232]LogSavePackage: Moving '../../../../../../Unreal/Projects/RomeGuard/Saved/BP_InfoInteraction_Auto597D18A6144E95FBC451244B701B232BE.tmp' to '../../../../../../Unreal/Projects/RomeGuard/Saved/Autosaves/Game/Blueprints/BP_InfoInteraction_Auto5.uasset' [2025.10.23-09.49.10:910][232]LogFileHelpers: Auto-saving content packages took 0.084 [2025.10.23-09.49.51:651][355]LogEOSSDK: LogEOS: Updating Product SDK Config, Time: 4607.721191 [2025.10.23-09.49.52:650][358]LogEOSSDK: LogEOS: SDK Config Product Update Request Completed - No Change [2025.10.23-09.49.52:650][359]LogEOSSDK: LogEOS: ScheduleNextSDKConfigDataUpdate - Time: 4608.386230, Update Interval: 328.453613 [2025.10.23-09.56.04:353][473]LogEOSSDK: LogEOS: Updating Product SDK Config, Time: 4980.420410 [2025.10.23-09.56.05:347][476]LogEOSSDK: LogEOS: SDK Config Product Update Request Completed - No Change [2025.10.23-09.56.05:347][476]LogEOSSDK: LogEOS: ScheduleNextSDKConfigDataUpdate - Time: 4981.080566, Update Interval: 339.150970 [2025.10.23-10.02.31:713][635]LogEOSSDK: LogEOS: Updating Product SDK Config, Time: 5367.779297 [2025.10.23-10.02.32:713][638]LogEOSSDK: LogEOS: SDK Config Product Update Request Completed - No Change [2025.10.23-10.02.32:713][638]LogEOSSDK: LogEOS: ScheduleNextSDKConfigDataUpdate - Time: 5368.446289, Update Interval: 332.498535 [2025.10.23-10.05.17:374][276]LogFileHelpers: InternalPromptForCheckoutAndSave started... [2025.10.23-10.05.17:484][276]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/Blueprints/BP_InfoInteraction] ([2] browsable assets)... [2025.10.23-10.05.17:484][276]OBJ SavePackage: Finished generating thumbnails for package [/Game/Blueprints/BP_InfoInteraction] [2025.10.23-10.05.17:484][276]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Blueprints/BP_InfoInteraction" FILE="../../../../../../Unreal/Projects/RomeGuard/Content/Blueprints/BP_InfoInteraction.uasset" SILENT=true [2025.10.23-10.05.17:514][276]LogSavePackage: Moving output files for package: /Game/Blueprints/BP_InfoInteraction [2025.10.23-10.05.17:515][276]LogSavePackage: Moving '../../../../../../Unreal/Projects/RomeGuard/Saved/BP_InfoInteraction8D3D446A441F3614C4EC668BABA89BA3.tmp' to '../../../../../../Unreal/Projects/RomeGuard/Content/Blueprints/BP_InfoInteraction.uasset' [2025.10.23-10.05.17:537][276]LogFileHelpers: InternalPromptForCheckoutAndSave took 163.439 ms (total: 5.92 sec) [2025.10.23-10.05.17:634][276]LogContentValidation: Display: Starting to validate 1 assets [2025.10.23-10.05.17:634][276]LogContentValidation: Enabled validators: [2025.10.23-10.05.17:634][276]LogContentValidation: /Script/DataValidation.EditorValidator_Material [2025.10.23-10.05.17:634][276]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator [2025.10.23-10.05.17:634][276]LogContentValidation: /Script/DataValidation.EditorValidator_Localization [2025.10.23-10.05.17:634][276]LogContentValidation: /Script/DataValidation.PackageFileValidator [2025.10.23-10.05.17:634][276]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator [2025.10.23-10.05.17:634][276]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator [2025.10.23-10.05.17:635][276]AssetCheck: /Game/Blueprints/BP_InfoInteraction Validating asset [2025.10.23-10.05.18:322][303]LogUObjectHash: Compacting FUObjectHashTables data took 3.52ms [2025.10.23-10.05.19:545][355]LogFileHelpers: InternalPromptForCheckoutAndSave started... [2025.10.23-10.05.19:660][355]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/Blueprints/BP_InfoInteraction] ([2] browsable assets)... [2025.10.23-10.05.19:660][355]OBJ SavePackage: Finished generating thumbnails for package [/Game/Blueprints/BP_InfoInteraction] [2025.10.23-10.05.19:660][355]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Blueprints/BP_InfoInteraction" FILE="../../../../../../Unreal/Projects/RomeGuard/Content/Blueprints/BP_InfoInteraction.uasset" SILENT=true [2025.10.23-10.05.19:690][355]LogSavePackage: Moving output files for package: /Game/Blueprints/BP_InfoInteraction [2025.10.23-10.05.19:691][355]LogSavePackage: Moving '../../../../../../Unreal/Projects/RomeGuard/Saved/BP_InfoInteraction419D7C204C436C8D6318E48229953D18.tmp' to '../../../../../../Unreal/Projects/RomeGuard/Content/Blueprints/BP_InfoInteraction.uasset' [2025.10.23-10.05.19:727][355]LogFileHelpers: InternalPromptForCheckoutAndSave took 181.276 ms (total: 6.10 sec) [2025.10.23-10.05.19:836][355]LogContentValidation: Display: Starting to validate 1 assets [2025.10.23-10.05.19:836][355]LogContentValidation: Enabled validators: [2025.10.23-10.05.19:836][355]LogContentValidation: /Script/DataValidation.EditorValidator_Material [2025.10.23-10.05.19:836][355]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator [2025.10.23-10.05.19:836][355]LogContentValidation: /Script/DataValidation.EditorValidator_Localization [2025.10.23-10.05.19:836][355]LogContentValidation: /Script/DataValidation.PackageFileValidator [2025.10.23-10.05.19:836][355]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator [2025.10.23-10.05.19:836][355]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator [2025.10.23-10.05.19:836][355]AssetCheck: /Game/Blueprints/BP_InfoInteraction Validating asset [2025.10.23-10.05.25:600][652]LogUObjectHash: Compacting FUObjectHashTables data took 2.93ms [2025.10.23-10.05.26:070][666]LogFileHelpers: InternalPromptForCheckoutAndSave started... [2025.10.23-10.05.26:161][666]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/Blueprints/BP_InfoInteraction] ([2] browsable assets)... [2025.10.23-10.05.26:161][666]OBJ SavePackage: Finished generating thumbnails for package [/Game/Blueprints/BP_InfoInteraction] [2025.10.23-10.05.26:161][666]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Blueprints/BP_InfoInteraction" FILE="../../../../../../Unreal/Projects/RomeGuard/Content/Blueprints/BP_InfoInteraction.uasset" SILENT=true [2025.10.23-10.05.26:188][666]LogSavePackage: Moving output files for package: /Game/Blueprints/BP_InfoInteraction [2025.10.23-10.05.26:189][666]LogSavePackage: Moving '../../../../../../Unreal/Projects/RomeGuard/Saved/BP_InfoInteractionC20A10C24370DEB8492B2C8D02D125F1.tmp' to '../../../../../../Unreal/Projects/RomeGuard/Content/Blueprints/BP_InfoInteraction.uasset' [2025.10.23-10.05.26:210][666]LogFileHelpers: InternalPromptForCheckoutAndSave took 139.795 ms (total: 6.24 sec) [2025.10.23-10.05.26:294][666]LogContentValidation: Display: Starting to validate 1 assets [2025.10.23-10.05.26:294][666]LogContentValidation: Enabled validators: [2025.10.23-10.05.26:294][666]LogContentValidation: /Script/DataValidation.EditorValidator_Material [2025.10.23-10.05.26:294][666]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator [2025.10.23-10.05.26:294][666]LogContentValidation: /Script/DataValidation.EditorValidator_Localization [2025.10.23-10.05.26:294][666]LogContentValidation: /Script/DataValidation.PackageFileValidator [2025.10.23-10.05.26:294][666]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator [2025.10.23-10.05.26:294][666]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator [2025.10.23-10.05.26:294][666]AssetCheck: /Game/Blueprints/BP_InfoInteraction Validating asset [2025.10.23-10.05.57:821][624]LogFileHelpers: InternalPromptForCheckoutAndSave started... [2025.10.23-10.05.57:930][624]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/Blueprints/Player] ([2] browsable assets)... [2025.10.23-10.05.57:931][624]OBJ SavePackage: Finished generating thumbnails for package [/Game/Blueprints/Player] [2025.10.23-10.05.57:931][624]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Blueprints/Player" FILE="../../../../../../Unreal/Projects/RomeGuard/Content/Blueprints/Player.uasset" SILENT=true [2025.10.23-10.05.57:976][624]LogSavePackage: Moving output files for package: /Game/Blueprints/Player [2025.10.23-10.05.57:976][624]LogSavePackage: Moving '../../../../../../Unreal/Projects/RomeGuard/Saved/PlayerEE1EFE1B4AD46B9E2C17D9A106851625.tmp' to '../../../../../../Unreal/Projects/RomeGuard/Content/Blueprints/Player.uasset' [2025.10.23-10.05.58:003][624]LogFileHelpers: InternalPromptForCheckoutAndSave took 181.938 ms (total: 6.43 sec) [2025.10.23-10.05.58:096][624]LogContentValidation: Display: Starting to validate 1 assets [2025.10.23-10.05.58:096][624]LogContentValidation: Enabled validators: [2025.10.23-10.05.58:096][624]LogContentValidation: /Script/DataValidation.EditorValidator_Material [2025.10.23-10.05.58:096][624]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator [2025.10.23-10.05.58:096][624]LogContentValidation: /Script/DataValidation.EditorValidator_Localization [2025.10.23-10.05.58:096][624]LogContentValidation: /Script/DataValidation.PackageFileValidator [2025.10.23-10.05.58:096][624]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator [2025.10.23-10.05.58:096][624]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator [2025.10.23-10.05.58:096][624]AssetCheck: /Game/Blueprints/Player Validating asset [2025.10.23-10.05.59:175][669]LogUObjectHash: Compacting FUObjectHashTables data took 2.01ms [2025.10.23-10.06.00:264][711]LogFileHelpers: InternalPromptForCheckoutAndSave started... [2025.10.23-10.06.00:347][711]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/Blueprints/Player] ([2] browsable assets)... [2025.10.23-10.06.00:347][711]OBJ SavePackage: Finished generating thumbnails for package [/Game/Blueprints/Player] [2025.10.23-10.06.00:347][711]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Blueprints/Player" FILE="../../../../../../Unreal/Projects/RomeGuard/Content/Blueprints/Player.uasset" SILENT=true [2025.10.23-10.06.00:388][711]LogSavePackage: Moving output files for package: /Game/Blueprints/Player [2025.10.23-10.06.00:389][711]LogSavePackage: Moving '../../../../../../Unreal/Projects/RomeGuard/Saved/PlayerE106CF644B60D0EF1960AE8D92A3504D.tmp' to '../../../../../../Unreal/Projects/RomeGuard/Content/Blueprints/Player.uasset' [2025.10.23-10.06.00:411][711]LogFileHelpers: InternalPromptForCheckoutAndSave took 147.961 ms (total: 6.57 sec) [2025.10.23-10.06.00:496][711]LogContentValidation: Display: Starting to validate 1 assets [2025.10.23-10.06.00:496][711]LogContentValidation: Enabled validators: [2025.10.23-10.06.00:496][711]LogContentValidation: /Script/DataValidation.EditorValidator_Material [2025.10.23-10.06.00:496][711]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator [2025.10.23-10.06.00:496][711]LogContentValidation: /Script/DataValidation.EditorValidator_Localization [2025.10.23-10.06.00:496][711]LogContentValidation: /Script/DataValidation.PackageFileValidator [2025.10.23-10.06.00:497][711]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator [2025.10.23-10.06.00:497][711]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator [2025.10.23-10.06.00:497][711]AssetCheck: /Game/Blueprints/Player Validating asset [2025.10.23-10.06.23:075][345]LogActorFactory: Actor Factory attempting to spawn BlueprintGeneratedClass /Game/Blueprints/BP_InfoInteraction.BP_InfoInteraction_C [2025.10.23-10.06.23:075][345]LogActorFactory: Actor Factory attempting to spawn BlueprintGeneratedClass /Game/Blueprints/BP_InfoInteraction.BP_InfoInteraction_C [2025.10.23-10.06.23:078][345]LogActorFactory: Actor Factory spawned Blueprint /Game/Blueprints/BP_InfoInteraction.BP_InfoInteraction as actor: BP_InfoInteraction_C /Game/Maps/Town.Town:PersistentLevel.BP_InfoInteraction_C_0 [2025.10.23-10.06.23:080][345]LogActorFactory: Actor Factory spawned Blueprint /Game/Blueprints/BP_InfoInteraction.BP_InfoInteraction as actor: BP_InfoInteraction_C /Game/Maps/Town.Town:PersistentLevel.BP_InfoInteraction_C_0 [2025.10.23-10.06.24:782][426]LogUObjectHash: Compacting FUObjectHashTables data took 2.56ms [2025.10.23-10.06.24:791][426]LogEditorActor: Deleted 0 Actors (0.061 secs) [2025.10.23-10.06.24:804][426]LogActorFactory: Actor Factory attempting to spawn BlueprintGeneratedClass /Game/Blueprints/BP_InfoInteraction.BP_InfoInteraction_C [2025.10.23-10.06.24:804][426]LogActorFactory: Actor Factory attempting to spawn BlueprintGeneratedClass /Game/Blueprints/BP_InfoInteraction.BP_InfoInteraction_C [2025.10.23-10.06.24:808][426]LogActorFactory: Actor Factory spawned Blueprint /Game/Blueprints/BP_InfoInteraction.BP_InfoInteraction as actor: BP_InfoInteraction_C /Game/Maps/Town.Town:PersistentLevel.BP_InfoInteraction_C_1 [2025.10.23-10.06.24:811][426]LogActorFactory: Actor Factory spawned Blueprint /Game/Blueprints/BP_InfoInteraction.BP_InfoInteraction as actor: BP_InfoInteraction_C /Game/Maps/Town.Town:PersistentLevel.BP_InfoInteraction_C_1 [2025.10.23-10.07.35:696][823]LogFileHelpers: InternalPromptForCheckoutAndSave started... [2025.10.23-10.07.35:818][823]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Maps/Town" FILE="../../../../../../Unreal/Projects/RomeGuard/Content/Maps/Town.umap" SILENT=true AUTOSAVING=false KEEPDIRTY=false [2025.10.23-10.07.35:961][823]LogUObjectHash: Compacting FUObjectHashTables data took 4.05ms [2025.10.23-10.07.36:006][823]LogSavePackage: Moving output files for package: /Game/Maps/Town [2025.10.23-10.07.36:006][823]LogSavePackage: Moving '../../../../../../Unreal/Projects/RomeGuard/Saved/Town399F660B4FC1D7DD6BCCCE906CC23FE8.tmp' to '../../../../../../Unreal/Projects/RomeGuard/Content/Maps/Town.umap' [2025.10.23-10.07.36:041][823]LogFileHelpers: Saving map 'Town' took 0.225 [2025.10.23-10.07.36:077][823]LogFileHelpers: InternalPromptForCheckoutAndSave took 382.044 ms (total: 6.96 sec) [2025.10.23-10.07.36:217][823]LogContentValidation: Display: Starting to validate 1 assets [2025.10.23-10.07.36:217][823]LogContentValidation: Enabled validators: [2025.10.23-10.07.36:217][823]LogContentValidation: /Script/DataValidation.EditorValidator_Material [2025.10.23-10.07.36:217][823]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator [2025.10.23-10.07.36:217][823]LogContentValidation: /Script/DataValidation.EditorValidator_Localization [2025.10.23-10.07.36:217][823]LogContentValidation: /Script/DataValidation.PackageFileValidator [2025.10.23-10.07.36:217][823]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator [2025.10.23-10.07.36:217][823]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator [2025.10.23-10.07.36:218][823]AssetCheck: /Game/Maps/Town Validating asset [2025.10.23-10.07.37:384][864]LogDebuggerCommands: Repeating last play command: Selected Viewport [2025.10.23-10.07.37:407][864]LogPlayLevel: PlayLevel: No blueprints needed recompiling [2025.10.23-10.07.37:407][864]LogPlayLevel: Creating play world package: /Game/Maps/UEDPIE_0_Town [2025.10.23-10.07.37:415][864]LogPlayLevel: PIE: StaticDuplicateObject took: (0.007594s) [2025.10.23-10.07.37:415][864]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/Maps/Town.Town to /Game/Maps/UEDPIE_0_Town.Town (0.007710s) [2025.10.23-10.07.37:461][864]LogUObjectHash: Compacting FUObjectHashTables data took 2.07ms [2025.10.23-10.07.37:465][864]LogChaosDD: Creating Chaos Debug Draw Scene for world Town [2025.10.23-10.07.37:469][864]LogPlayLevel: PIE: World Init took: (0.003907s) [2025.10.23-10.07.37:471][864]LogAudio: Display: Creating Audio Device: Id: 13, Scope: Unique, Realtime: True [2025.10.23-10.07.37:471][864]LogAudioMixer: Display: Audio Mixer Platform Settings: [2025.10.23-10.07.37:471][864]LogAudioMixer: Display: Sample Rate: 48000 [2025.10.23-10.07.37:471][864]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 [2025.10.23-10.07.37:471][864]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 [2025.10.23-10.07.37:471][864]LogAudioMixer: Display: Number of buffers to queue: 1 [2025.10.23-10.07.37:471][864]LogAudioMixer: Display: Max Channels (voices): 32 [2025.10.23-10.07.37:471][864]LogAudioMixer: Display: Number of Async Source Workers: 4 [2025.10.23-10.07.37:471][864]LogAudio: Display: AudioDevice MaxSources: 32 [2025.10.23-10.07.37:471][864]LogAudio: Display: Audio Spatialization Plugin: None (built-in). [2025.10.23-10.07.37:471][864]LogAudio: Display: Audio Reverb Plugin: None (built-in). [2025.10.23-10.07.37:471][864]LogAudio: Display: Audio Occlusion Plugin: None (built-in). [2025.10.23-10.07.37:475][864]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2' [2025.10.23-10.07.37:514][864]LogAudioMixer: Display: Using Audio Hardware Device Speakers (Steam Streaming Speakers) [2025.10.23-10.07.37:515][864]LogAudioMixer: Display: Initializing Sound Submixes... [2025.10.23-10.07.37:515][864]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' [2025.10.23-10.07.37:515][864]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' [2025.10.23-10.07.37:519][864]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=13 [2025.10.23-10.07.37:519][864]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048, InstanceID=13 [2025.10.23-10.07.37:523][864]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=13 [2025.10.23-10.07.37:523][864]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=13 [2025.10.23-10.07.37:523][864]LogInit: FAudioDevice initialized with ID 13. [2025.10.23-10.07.37:523][864]LogAudio: Display: Audio Device (ID: 13) registered with world 'Town'. [2025.10.23-10.07.37:524][864]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 13 [2025.10.23-10.07.37:532][864]LogLoad: Game class is 'MainGameMode_C' [2025.10.23-10.07.37:534][864]LogWorld: Bringing World /Game/Maps/UEDPIE_0_Town.Town up for play (max tick rate 0) at 2025.10.23-11.07.37 [2025.10.23-10.07.37:535][864]LogWorld: Bringing up level for play took: 0.001756 [2025.10.23-10.07.37:540][864]LogOnline: OSS: Created online subsystem instance for: :Context_26 [2025.10.23-10.07.37:546][864]PIE: Server logged in [2025.10.23-10.07.37:551][864]PIE: Play in editor total start time 0.152 seconds. [2025.10.23-10.07.50:090][636]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden [2025.10.23-10.07.50:090][636]LogWorld: BeginTearingDown for /Game/Maps/UEDPIE_0_Town [2025.10.23-10.07.50:091][636]LogWorld: UWorld::CleanupWorld for Town, bSessionEnded=true, bCleanupResources=true [2025.10.23-10.07.50:091][636]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2025.10.23-10.07.50:101][636]LogPlayLevel: Display: Shutting down PIE online subsystems [2025.10.23-10.07.50:112][636]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2025.10.23-10.07.50:158][636]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden [2025.10.23-10.07.50:158][636]LogAudioMixer: Deinitializing Audio Bus Subsystem for audio device with ID 13 [2025.10.23-10.07.50:158][636]LogAudioMixer: Display: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=13, StreamState=4 [2025.10.23-10.07.50:163][636]LogAudioMixer: Display: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=13, StreamState=2 [2025.10.23-10.07.50:176][636]LogUObjectHash: Compacting FUObjectHashTables data took 3.03ms [2025.10.23-10.07.50:304][637]LogPlayLevel: Display: Destroying online subsystem :Context_26 [2025.10.23-10.08.57:563][859]LogEOSSDK: LogEOS: Updating Product SDK Config, Time: 5753.632324 [2025.10.23-10.08.58:559][862]LogEOSSDK: LogEOS: SDK Config Product Update Request Completed - No Change [2025.10.23-10.08.58:560][862]LogEOSSDK: LogEOS: ScheduleNextSDKConfigDataUpdate - Time: 5754.295898, Update Interval: 349.864807 [2025.10.23-10.09.11:522][974]LogDebuggerCommands: Repeating last play command: Selected Viewport [2025.10.23-10.09.11:536][974]LogPlayLevel: PlayLevel: No blueprints needed recompiling [2025.10.23-10.09.11:536][974]LogPlayLevel: Creating play world package: /Game/Maps/UEDPIE_0_Town [2025.10.23-10.09.11:544][974]LogPlayLevel: PIE: StaticDuplicateObject took: (0.007546s) [2025.10.23-10.09.11:544][974]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/Maps/Town.Town to /Game/Maps/UEDPIE_0_Town.Town (0.007669s) [2025.10.23-10.09.11:600][974]LogUObjectHash: Compacting FUObjectHashTables data took 2.18ms [2025.10.23-10.09.11:604][974]LogChaosDD: Creating Chaos Debug Draw Scene for world Town [2025.10.23-10.09.11:608][974]LogPlayLevel: PIE: World Init took: (0.004070s) [2025.10.23-10.09.11:612][974]LogAudio: Display: Creating Audio Device: Id: 14, Scope: Unique, Realtime: True [2025.10.23-10.09.11:612][974]LogAudioMixer: Display: Audio Mixer Platform Settings: [2025.10.23-10.09.11:612][974]LogAudioMixer: Display: Sample Rate: 48000 [2025.10.23-10.09.11:612][974]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 [2025.10.23-10.09.11:612][974]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 [2025.10.23-10.09.11:612][974]LogAudioMixer: Display: Number of buffers to queue: 1 [2025.10.23-10.09.11:612][974]LogAudioMixer: Display: Max Channels (voices): 32 [2025.10.23-10.09.11:612][974]LogAudioMixer: Display: Number of Async Source Workers: 4 [2025.10.23-10.09.11:612][974]LogAudio: Display: AudioDevice MaxSources: 32 [2025.10.23-10.09.11:612][974]LogAudio: Display: Audio Spatialization Plugin: None (built-in). [2025.10.23-10.09.11:612][974]LogAudio: Display: Audio Reverb Plugin: None (built-in). [2025.10.23-10.09.11:612][974]LogAudio: Display: Audio Occlusion Plugin: None (built-in). [2025.10.23-10.09.11:617][974]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2' [2025.10.23-10.09.11:651][974]LogAudioMixer: Display: Using Audio Hardware Device Speakers (Steam Streaming Speakers) [2025.10.23-10.09.11:651][974]LogAudioMixer: Display: Initializing Sound Submixes... [2025.10.23-10.09.11:651][974]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' [2025.10.23-10.09.11:651][974]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' [2025.10.23-10.09.11:652][974]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=14 [2025.10.23-10.09.11:652][974]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048, InstanceID=14 [2025.10.23-10.09.11:657][974]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=14 [2025.10.23-10.09.11:658][974]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=14 [2025.10.23-10.09.11:658][974]LogInit: FAudioDevice initialized with ID 14. [2025.10.23-10.09.11:658][974]LogAudio: Display: Audio Device (ID: 14) registered with world 'Town'. [2025.10.23-10.09.11:658][974]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 14 [2025.10.23-10.09.11:666][974]LogLoad: Game class is 'MainGameMode_C' [2025.10.23-10.09.11:667][974]LogWorld: Bringing World /Game/Maps/UEDPIE_0_Town.Town up for play (max tick rate 0) at 2025.10.23-11.09.11 [2025.10.23-10.09.11:668][974]LogWorld: Bringing up level for play took: 0.001606 [2025.10.23-10.09.11:673][974]LogOnline: OSS: Created online subsystem instance for: :Context_27 [2025.10.23-10.09.11:678][974]PIE: Server logged in [2025.10.23-10.09.11:683][974]PIE: Play in editor total start time 0.148 seconds. [2025.10.23-10.09.23:370][610]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden [2025.10.23-10.09.23:370][610]LogWorld: BeginTearingDown for /Game/Maps/UEDPIE_0_Town [2025.10.23-10.09.23:370][610]LogWorld: UWorld::CleanupWorld for Town, bSessionEnded=true, bCleanupResources=true [2025.10.23-10.09.23:371][610]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2025.10.23-10.09.23:376][610]LogPlayLevel: Display: Shutting down PIE online subsystems [2025.10.23-10.09.23:390][610]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2025.10.23-10.09.23:440][610]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden [2025.10.23-10.09.23:441][610]LogAudioMixer: Deinitializing Audio Bus Subsystem for audio device with ID 14 [2025.10.23-10.09.23:441][610]LogAudioMixer: Display: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=14, StreamState=4 [2025.10.23-10.09.23:446][610]LogAudioMixer: Display: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=14, StreamState=2 [2025.10.23-10.09.23:465][610]LogUObjectHash: Compacting FUObjectHashTables data took 2.66ms [2025.10.23-10.09.23:591][611]LogPlayLevel: Display: Destroying online subsystem :Context_27 [2025.10.23-10.10.04:555][454]LogFileHelpers: InternalPromptForCheckoutAndSave started... [2025.10.23-10.10.04:664][454]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/Blueprints/BP_InfoInteraction] ([2] browsable assets)... [2025.10.23-10.10.04:664][454]OBJ SavePackage: Finished generating thumbnails for package [/Game/Blueprints/BP_InfoInteraction] [2025.10.23-10.10.04:664][454]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Blueprints/BP_InfoInteraction" FILE="../../../../../../Unreal/Projects/RomeGuard/Content/Blueprints/BP_InfoInteraction.uasset" SILENT=true [2025.10.23-10.10.04:693][454]LogSavePackage: Moving output files for package: /Game/Blueprints/BP_InfoInteraction [2025.10.23-10.10.04:693][454]LogSavePackage: Moving '../../../../../../Unreal/Projects/RomeGuard/Saved/BP_InfoInteraction6D683991484494BD35C1168F2D72DCCD.tmp' to '../../../../../../Unreal/Projects/RomeGuard/Content/Blueprints/BP_InfoInteraction.uasset' [2025.10.23-10.10.04:719][454]LogFileHelpers: InternalPromptForCheckoutAndSave took 163.309 ms (total: 7.12 sec) [2025.10.23-10.10.04:816][454]LogContentValidation: Display: Starting to validate 1 assets [2025.10.23-10.10.04:816][454]LogContentValidation: Enabled validators: [2025.10.23-10.10.04:816][454]LogContentValidation: /Script/DataValidation.EditorValidator_Material [2025.10.23-10.10.04:816][454]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator [2025.10.23-10.10.04:816][454]LogContentValidation: /Script/DataValidation.EditorValidator_Localization [2025.10.23-10.10.04:816][454]LogContentValidation: /Script/DataValidation.PackageFileValidator [2025.10.23-10.10.04:816][454]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator [2025.10.23-10.10.04:816][454]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator [2025.10.23-10.10.04:816][454]AssetCheck: /Game/Blueprints/BP_InfoInteraction Validating asset [2025.10.23-10.15.29:526][928]LogEOSSDK: LogEOS: Updating Product SDK Config, Time: 6145.600586 [2025.10.23-10.15.30:211][931]LogEOSSDK: LogEOS: SDK Config Product Update Request Completed - No Change [2025.10.23-10.15.30:212][931]LogEOSSDK: LogEOS: ScheduleNextSDKConfigDataUpdate - Time: 6146.273926, Update Interval: 302.999359 [2025.10.23-10.16.04:865][116]LogSlate: Window 'Pick Parent Class' being destroyed [2025.10.23-10.16.04:887][116]LogContentBrowser: Deferred new asset file creation: NewBlueprint [2025.10.23-10.16.04:905][116]LogContentBrowser: Creating deferred item: NewBlueprint [2025.10.23-10.16.04:932][117]LogContentBrowser: Renaming the item being created (Deferred Item: NewBlueprint). [2025.10.23-10.16.07:933][246]LogContentBrowser: Attempting asset rename: NewBlueprint -> BP_FireInteraction [2025.10.23-10.16.07:949][246]LogContentBrowser: End creating deferred item NewBlueprint [2025.10.23-10.16.08:632][269]LogAssetEditorSubsystem: Opening Asset editor for Blueprint /Game/Blueprints/BP_FireInteraction.BP_FireInteraction [2025.10.23-10.16.08:632][269]LogChaosDD: Not creating Chaos Debug Draw Scene for world World_19 [2025.10.23-10.16.28:787][858]LogStreaming: Display: FlushAsyncLoading(678): 1 QueuedPackages, 0 AsyncPackages [2025.10.23-10.16.28:795][858]LogStaticMesh: Display: Building static mesh SM_Prop_Torch_02 (Required Memory Estimate: 0.336289 MB)... [2025.10.23-10.16.28:802][858]LogStaticMesh: Built static mesh [0.01s] /Game/PolygonAncientEmpire/Meshes/Props/SM_Prop_Torch_02.SM_Prop_Torch_02 [2025.10.23-10.16.28:822][858]LogChaosDD: Not creating Chaos Debug Draw Scene for world World_20 [2025.10.23-10.16.32:042][963]LogStreaming: Display: FlushAsyncLoading(679): 1 QueuedPackages, 0 AsyncPackages [2025.10.23-10.16.32:046][963]LogStaticMesh: Display: Building static mesh SM_Prop_Torch_03 (Required Memory Estimate: 0.443668 MB)... [2025.10.23-10.16.32:051][963]LogStaticMesh: Built static mesh [0.01s] /Game/PolygonAncientEmpire/Meshes/Props/SM_Prop_Torch_03.SM_Prop_Torch_03 [2025.10.23-10.16.35:231][ 45]LogStreaming: Display: FlushAsyncLoading(680): 1 QueuedPackages, 0 AsyncPackages [2025.10.23-10.16.35:235][ 45]LogStaticMesh: Display: Building static mesh SM_Prop_Torch_01 (Required Memory Estimate: 0.290334 MB)... [2025.10.23-10.16.35:238][ 45]LogStaticMesh: Built static mesh [0.00s] /Game/PolygonAncientEmpire/Meshes/Props/SM_Prop_Torch_01.SM_Prop_Torch_01 [2025.10.23-10.17.28:420][806]LogPhysics: Warning: Scale for /Engine/Transient.World_19:PersistentLevel.BP_FireInteraction_C_0.Box has a component set to zero, which will result in a bad body instance. Scale:X=0.000 Y=2.000 Z=1.000 [2025.10.23-10.17.28:423][806]LogPhysics: Warning: Scale for /Engine/Transient.World_19:PersistentLevel.BP_FireInteraction_C_0.Box has a component set to zero, which will result in a bad body instance. Scale:X=0.000 Y=2.000 Z=1.000 [2025.10.23-10.17.28:448][807]LogPhysics: Warning: Scale for /Engine/Transient.World_19:PersistentLevel.BP_FireInteraction_C_0.Box has a component set to zero, which will result in a bad body instance. Scale:X=0.000 Y=2.000 Z=1.000 [2025.10.23-10.17.28:478][808]LogPhysics: Warning: Scale for /Engine/Transient.World_19:PersistentLevel.BP_FireInteraction_C_0.Box has a component set to zero, which will result in a bad body instance. Scale:X=0.000 Y=2.000 Z=1.000 [2025.10.23-10.17.28:518][809]LogPhysics: Warning: Scale for /Engine/Transient.World_19:PersistentLevel.BP_FireInteraction_C_0.Box has a component set to zero, which will result in a bad body instance. Scale:X=0.000 Y=2.000 Z=1.000 [2025.10.23-10.17.28:840][821]LogPhysics: Warning: Scale for /Engine/Transient.World_19:PersistentLevel.BP_FireInteraction_C_0.Box has a component set to zero, which will result in a bad body instance. Scale:X=0.000 Y=2.000 Z=1.000 [2025.10.23-10.17.28:841][821]LogPhysics: Warning: Scale for /Engine/Transient.World_19:PersistentLevel.BP_FireInteraction_C_0.Box has a component set to zero, which will result in a bad body instance. Scale:X=0.000 Y=2.000 Z=1.000 [2025.10.23-10.17.28:864][822]LogPhysics: Warning: Scale for /Engine/Transient.World_19:PersistentLevel.BP_FireInteraction_C_0.Box has a component set to zero, which will result in a bad body instance. Scale:X=0.000 Y=2.000 Z=1.000 [2025.10.23-10.17.28:887][823]LogPhysics: Warning: Scale for /Engine/Transient.World_19:PersistentLevel.BP_FireInteraction_C_0.Box has a component set to zero, which will result in a bad body instance. Scale:X=0.000 Y=2.000 Z=1.000 [2025.10.23-10.17.28:907][824]LogPhysics: Warning: Scale for /Engine/Transient.World_19:PersistentLevel.BP_FireInteraction_C_0.Box has a component set to zero, which will result in a bad body instance. Scale:X=0.000 Y=2.000 Z=1.000 [2025.10.23-10.17.28:928][825]LogPhysics: Warning: Scale for /Engine/Transient.World_19:PersistentLevel.BP_FireInteraction_C_0.Box has a component set to zero, which will result in a bad body instance. Scale:X=0.000 Y=2.000 Z=1.000 [2025.10.23-10.17.28:950][826]LogPhysics: Warning: Scale for /Engine/Transient.World_19:PersistentLevel.BP_FireInteraction_C_0.Box has a component set to zero, which will result in a bad body instance. Scale:X=0.000 Y=2.000 Z=1.000 [2025.10.23-10.17.28:972][827]LogPhysics: Warning: Scale for /Engine/Transient.World_19:PersistentLevel.BP_FireInteraction_C_0.Box has a component set to zero, which will result in a bad body instance. Scale:X=0.000 Y=2.000 Z=1.000 [2025.10.23-10.17.28:995][828]LogPhysics: Warning: Scale for /Engine/Transient.World_19:PersistentLevel.BP_FireInteraction_C_0.Box has a component set to zero, which will result in a bad body instance. Scale:X=0.000 Y=2.000 Z=1.000 [2025.10.23-10.17.29:017][829]LogPhysics: Warning: Scale for /Engine/Transient.World_19:PersistentLevel.BP_FireInteraction_C_0.Box has a component set to zero, which will result in a bad body instance. Scale:X=0.000 Y=2.000 Z=1.000 [2025.10.23-10.17.29:041][830]LogPhysics: Warning: Scale for /Engine/Transient.World_19:PersistentLevel.BP_FireInteraction_C_0.Box has a component set to zero, which will result in a bad body instance. Scale:X=0.000 Y=2.000 Z=1.000 [2025.10.23-10.17.29:063][831]LogPhysics: Warning: Scale for /Engine/Transient.World_19:PersistentLevel.BP_FireInteraction_C_0.Box has a component set to zero, which will result in a bad body instance. Scale:X=0.000 Y=2.000 Z=1.000 [2025.10.23-10.17.29:084][832]LogPhysics: Warning: Scale for /Engine/Transient.World_19:PersistentLevel.BP_FireInteraction_C_0.Box has a component set to zero, which will result in a bad body instance. Scale:X=0.000 Y=2.000 Z=1.000 [2025.10.23-10.17.29:107][833]LogPhysics: Warning: Scale for /Engine/Transient.World_19:PersistentLevel.BP_FireInteraction_C_0.Box has a component set to zero, which will result in a bad body instance. Scale:X=0.000 Y=2.000 Z=1.000 [2025.10.23-10.17.29:130][834]LogPhysics: Warning: Scale for /Engine/Transient.World_19:PersistentLevel.BP_FireInteraction_C_0.Box has a component set to zero, which will result in a bad body instance. Scale:X=0.000 Y=2.000 Z=1.000 [2025.10.23-10.17.29:153][835]LogPhysics: Warning: Scale for /Engine/Transient.World_19:PersistentLevel.BP_FireInteraction_C_0.Box has a component set to zero, which will result in a bad body instance. Scale:X=0.000 Y=2.000 Z=1.000 [2025.10.23-10.17.29:178][836]LogPhysics: Warning: Scale for /Engine/Transient.World_19:PersistentLevel.BP_FireInteraction_C_0.Box has a component set to zero, which will result in a bad body instance. Scale:X=0.000 Y=2.000 Z=1.000 [2025.10.23-10.17.29:205][837]LogPhysics: Warning: Scale for /Engine/Transient.World_19:PersistentLevel.BP_FireInteraction_C_0.Box has a component set to zero, which will result in a bad body instance. Scale:X=0.000 Y=2.000 Z=1.000 [2025.10.23-10.17.33:807][ 5]LogPhysics: Warning: Scale for /Engine/Transient.World_19:PersistentLevel.BP_FireInteraction_C_0.Box has a component set to zero, which will result in a bad body instance. Scale:X=0.500 Y=0.000 Z=1.000 [2025.10.23-10.17.33:809][ 5]LogPhysics: Warning: Scale for /Engine/Transient.World_19:PersistentLevel.BP_FireInteraction_C_0.Box has a component set to zero, which will result in a bad body instance. Scale:X=0.500 Y=0.000 Z=1.000 [2025.10.23-10.17.33:829][ 6]LogPhysics: Warning: Scale for /Engine/Transient.World_19:PersistentLevel.BP_FireInteraction_C_0.Box has a component set to zero, which will result in a bad body instance. Scale:X=0.500 Y=0.000 Z=1.000 [2025.10.23-10.17.33:851][ 7]LogPhysics: Warning: Scale for /Engine/Transient.World_19:PersistentLevel.BP_FireInteraction_C_0.Box has a component set to zero, which will result in a bad body instance. Scale:X=0.500 Y=0.000 Z=1.000 [2025.10.23-10.17.33:872][ 8]LogPhysics: Warning: Scale for /Engine/Transient.World_19:PersistentLevel.BP_FireInteraction_C_0.Box has a component set to zero, which will result in a bad body instance. Scale:X=0.500 Y=0.000 Z=1.000 [2025.10.23-10.17.33:893][ 9]LogPhysics: Warning: Scale for /Engine/Transient.World_19:PersistentLevel.BP_FireInteraction_C_0.Box has a component set to zero, which will result in a bad body instance. Scale:X=0.500 Y=0.000 Z=1.000 [2025.10.23-10.17.33:916][ 10]LogPhysics: Warning: Scale for /Engine/Transient.World_19:PersistentLevel.BP_FireInteraction_C_0.Box has a component set to zero, which will result in a bad body instance. Scale:X=0.500 Y=0.000 Z=1.000 [2025.10.23-10.17.33:940][ 11]LogPhysics: Warning: Scale for /Engine/Transient.World_19:PersistentLevel.BP_FireInteraction_C_0.Box has a component set to zero, which will result in a bad body instance. Scale:X=0.500 Y=0.000 Z=1.000 [2025.10.23-10.17.33:963][ 12]LogPhysics: Warning: Scale for /Engine/Transient.World_19:PersistentLevel.BP_FireInteraction_C_0.Box has a component set to zero, which will result in a bad body instance. Scale:X=0.500 Y=0.000 Z=1.000 [2025.10.23-10.17.33:987][ 13]LogPhysics: Warning: Scale for /Engine/Transient.World_19:PersistentLevel.BP_FireInteraction_C_0.Box has a component set to zero, which will result in a bad body instance. Scale:X=0.500 Y=0.000 Z=1.000 [2025.10.23-10.17.34:010][ 14]LogPhysics: Warning: Scale for /Engine/Transient.World_19:PersistentLevel.BP_FireInteraction_C_0.Box has a component set to zero, which will result in a bad body instance. Scale:X=0.500 Y=0.000 Z=1.000 [2025.10.23-10.17.34:036][ 15]LogPhysics: Warning: Scale for /Engine/Transient.World_19:PersistentLevel.BP_FireInteraction_C_0.Box has a component set to zero, which will result in a bad body instance. Scale:X=0.500 Y=0.000 Z=1.000 [2025.10.23-10.17.34:064][ 16]LogPhysics: Warning: Scale for /Engine/Transient.World_19:PersistentLevel.BP_FireInteraction_C_0.Box has a component set to zero, which will result in a bad body instance. Scale:X=0.500 Y=0.000 Z=1.000 [2025.10.23-10.17.34:087][ 17]LogPhysics: Warning: Scale for /Engine/Transient.World_19:PersistentLevel.BP_FireInteraction_C_0.Box has a component set to zero, which will result in a bad body instance. Scale:X=0.500 Y=0.000 Z=1.000 [2025.10.23-10.17.34:112][ 18]LogPhysics: Warning: Scale for /Engine/Transient.World_19:PersistentLevel.BP_FireInteraction_C_0.Box has a component set to zero, which will result in a bad body instance. Scale:X=0.500 Y=0.000 Z=1.000 [2025.10.23-10.17.34:138][ 19]LogPhysics: Warning: Scale for /Engine/Transient.World_19:PersistentLevel.BP_FireInteraction_C_0.Box has a component set to zero, which will result in a bad body instance. Scale:X=0.500 Y=0.000 Z=1.000 [2025.10.23-10.17.34:161][ 20]LogPhysics: Warning: Scale for /Engine/Transient.World_19:PersistentLevel.BP_FireInteraction_C_0.Box has a component set to zero, which will result in a bad body instance. Scale:X=0.500 Y=0.000 Z=1.000 [2025.10.23-10.17.34:183][ 21]LogPhysics: Warning: Scale for /Engine/Transient.World_19:PersistentLevel.BP_FireInteraction_C_0.Box has a component set to zero, which will result in a bad body instance. Scale:X=0.500 Y=0.000 Z=1.000 [2025.10.23-10.17.34:208][ 22]LogPhysics: Warning: Scale for /Engine/Transient.World_19:PersistentLevel.BP_FireInteraction_C_0.Box has a component set to zero, which will result in a bad body instance. Scale:X=0.500 Y=0.000 Z=1.000 [2025.10.23-10.17.34:234][ 23]LogPhysics: Warning: Scale for /Engine/Transient.World_19:PersistentLevel.BP_FireInteraction_C_0.Box has a component set to zero, which will result in a bad body instance. Scale:X=0.500 Y=0.000 Z=1.000 [2025.10.23-10.17.34:263][ 24]LogPhysics: Warning: Scale for /Engine/Transient.World_19:PersistentLevel.BP_FireInteraction_C_0.Box has a component set to zero, which will result in a bad body instance. Scale:X=0.500 Y=0.000 Z=1.000 [2025.10.23-10.17.34:293][ 25]LogPhysics: Warning: Scale for /Engine/Transient.World_19:PersistentLevel.BP_FireInteraction_C_0.Box has a component set to zero, which will result in a bad body instance. Scale:X=0.500 Y=0.000 Z=1.000 [2025.10.23-10.18.16:789][108]LogStreaming: Display: FlushAsyncLoading(681): 1 QueuedPackages, 0 AsyncPackages [2025.10.23-10.18.18:530][108]LogStaticMesh: Display: Building static mesh SM_FX_Sphere_03_A (Required Memory Estimate: 0.049808 MB)... [2025.10.23-10.18.18:530][108]LogStaticMesh: Display: Building static mesh SM_FX_Sphere_Pivot (Required Memory Estimate: 0.049801 MB)... [2025.10.23-10.18.18:532][108]LogStaticMesh: Built static mesh [0.00s] /Game/PolygonAncientEmpire/Meshes/FX/SM_FX_Sphere_Pivot.SM_FX_Sphere_Pivot [2025.10.23-10.18.18:532][108]LogStaticMesh: Built static mesh [0.00s] /Game/PolygonAncientEmpire/Meshes/FX/SM_FX_Sphere_03_A.SM_FX_Sphere_03_A [2025.10.23-10.18.24:594][288]LogNiagara: Compiling System NiagaraSystem /Game/PolygonAncientEmpire/FX/Niagara/NS_Fire.NS_Fire took 4.654093 sec (time since issued). [2025.10.23-10.18.29:526][446]LogShaderCompilers: Display: ================================================ [2025.10.23-10.18.29:526][446]LogShaderCompilers: Display: === FShaderJobCache stats === [2025.10.23-10.18.29:526][446]LogShaderCompilers: Display: Total job queries 450, among them cache hits 35 (7.78%), DDC hits 322 (71.56%), Duplicates 69 (15.33%) [2025.10.23-10.18.29:526][446]LogShaderCompilers: Display: Tracking 346 distinct input hashes that result in 250 distinct outputs (72.25%) [2025.10.23-10.18.29:526][446]LogShaderCompilers: Display: RAM used: 3.36 MiB of 819.20 MiB budget. Usage: 0.41% [2025.10.23-10.18.29:526][446]LogShaderCompilers: Display: === Shader Compilation stats === [2025.10.23-10.18.29:527][446]LogShaderCompilers: Display: Shaders Compiled: 24 [2025.10.23-10.18.29:527][446]LogShaderCompilers: Display: Jobs assigned 24, completed 24 (100%) [2025.10.23-10.18.29:527][446]LogShaderCompilers: Display: Average time worker was idle: 1031.72 s [2025.10.23-10.18.29:527][446]LogShaderCompilers: Display: Time job spent in pending queue: average 0.59 s, longest 3.37 s [2025.10.23-10.18.29:527][446]LogShaderCompilers: Display: Job execution time: average 2.90 s, max 5.38 s [2025.10.23-10.18.29:527][446]LogShaderCompilers: Display: Job life time (pending + execution): average 3.49 s, max 8.75 [2025.10.23-10.18.29:527][446]LogShaderCompilers: Display: Shader code size: total 263.381 KiB, numShaders 25, average 10.535 KiB, min 2.777 KiB, max 28 KiB [2025.10.23-10.18.29:527][446]LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 24.23 s [2025.10.23-10.18.29:527][446]LogShaderCompilers: Display: Mutex wait stall in FShaderJobCache::SubmitJobs: 0.01% [2025.10.23-10.18.29:527][446]LogShaderCompilers: Display: Jobs were issued in 24 batches (only local compilation was used), average 1.00 jobs/batch [2025.10.23-10.18.29:527][446]LogShaderCompilers: Display: Average processing rate: 0.99 jobs/sec [2025.10.23-10.18.29:527][446]LogShaderCompilers: Display: Total thread time: 44.111 s [2025.10.23-10.18.29:527][446]LogShaderCompilers: Display: Total thread preprocess time: 12.208 s [2025.10.23-10.18.29:527][446]LogShaderCompilers: Display: Percentage time preprocessing: 27.67% [2025.10.23-10.18.29:527][446]LogShaderCompilers: Display: Effective parallelization: 1.82 (times faster than compiling all shaders on one thread). Compare with number of workers: 4 - 0.455189 [2025.10.23-10.18.29:527][446]LogShaderCompilers: Display: Top 5 most expensive shader types by average time: [2025.10.23-10.18.29:527][446]LogShaderCompilers: Display: FVelocityPS (compiled 1 times, average 3.20 sec, max 3.20 sec, min 3.20 sec) [2025.10.23-10.18.29:527][446]LogShaderCompilers: Display: TBasePassPSFNoLightMapPolicySkylight (compiled 1 times, average 3.17 sec, max 3.17 sec, min 3.17 sec) [2025.10.23-10.18.29:527][446]LogShaderCompilers: Display: TDepthOnlyVS (compiled 1 times, average 2.19 sec, max 2.19 sec, min 2.19 sec) [2025.10.23-10.18.29:527][446]LogShaderCompilers: Display: TShadowDepthVSVertexShadowDepth_VirtualShadowMap (compiled 1 times, average 2.16 sec, max 2.16 sec, min 2.16 sec) [2025.10.23-10.18.29:528][446]LogShaderCompilers: Display: TBasePassPSFNoLightMapPolicy (compiled 5 times, average 2.14 sec, max 2.85 sec, min 1.50 sec) [2025.10.23-10.18.29:528][446]LogShaderCompilers: Display: Top 5 shader types by total compile time: [2025.10.23-10.18.29:528][446]LogShaderCompilers: Display: TBasePassPSFNoLightMapPolicy - 24.28% of total time (compiled 5 times, average 2.14 sec, max 2.85 sec, min 1.50 sec) [2025.10.23-10.18.29:528][446]LogShaderCompilers: Display: TBasePassVSFNoLightMapPolicy - 17.71% of total time (compiled 5 times, average 1.56 sec, max 2.15 sec, min 1.24 sec) [2025.10.23-10.18.29:528][446]LogShaderCompilers: Display: FHitProxyVS - 9.02% of total time (compiled 2 times, average 1.99 sec, max 2.11 sec, min 1.87 sec) [2025.10.23-10.18.29:528][446]LogShaderCompilers: Display: FVelocityPS - 7.25% of total time (compiled 1 times, average 3.20 sec, max 3.20 sec, min 3.20 sec) [2025.10.23-10.18.29:528][446]LogShaderCompilers: Display: TBasePassPSFNoLightMapPolicySkylight - 7.19% of total time (compiled 1 times, average 3.17 sec, max 3.17 sec, min 3.17 sec) [2025.10.23-10.18.29:528][446]LogShaderCompilers: Display: === Material stats === [2025.10.23-10.18.29:528][446]LogShaderCompilers: Display: Materials Cooked: 0 [2025.10.23-10.18.29:528][446]LogShaderCompilers: Display: Materials Translated: 144 [2025.10.23-10.18.29:528][446]LogShaderCompilers: Display: Material Total Translate Time: 0.27 s [2025.10.23-10.18.29:528][446]LogShaderCompilers: Display: Material Translation Only: 0.12 s (45%) [2025.10.23-10.18.29:528][446]LogShaderCompilers: Display: Material DDC Serialization Only: 0.00 s (1%) [2025.10.23-10.18.29:528][446]LogShaderCompilers: Display: Material Cache Hits: 15 (10%) [2025.10.23-10.18.29:528][446]LogShaderCompilers: Display: ================================================ [2025.10.23-10.19.16:155][374]LogStreaming: Display: FlushAsyncLoading(682): 1 QueuedPackages, 0 AsyncPackages [2025.10.23-10.19.26:171][771]LogEditorTransaction: Undo Remove Components [2025.10.23-10.19.49:339][465]LogPSOHitching: Encountered 300 PSO creation hitches so far (138 graphics, 162 compute). 0 of them were precached. [2025.10.23-10.20.53:093][228]LogEditorTransaction: Undo Edit Intensity [2025.10.23-10.20.53:629][231]Cmd: TRANSACTION UNDO [2025.10.23-10.20.53:629][231]LogEditorTransaction: Undo Set Scale [2025.10.23-10.20.54:529][258]Cmd: TRANSACTION UNDO [2025.10.23-10.20.54:529][258]LogEditorTransaction: Undo Set Scale [2025.10.23-10.20.55:210][278]Cmd: TRANSACTION UNDO [2025.10.23-10.20.55:210][278]LogEditorTransaction: Undo Edit Intensity [2025.10.23-10.21.18:354][638]LogEOSSDK: LogEOS: Updating Product SDK Config, Time: 6494.436523 [2025.10.23-10.21.19:433][641]LogEOSSDK: LogEOS: SDK Config Product Update Request Completed - No Change [2025.10.23-10.21.19:434][641]LogEOSSDK: LogEOS: ScheduleNextSDKConfigDataUpdate - Time: 6495.104492, Update Interval: 301.453888 [2025.10.23-10.21.28:556][668]LogUObjectHash: Compacting FUObjectHashTables data took 3.52ms [2025.10.23-10.21.28:562][668]LogFileHelpers: Editor autosave (incl. external actors) for '/Game/Maps/Town' took 0.120 [2025.10.23-10.21.28:563][668]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/Blueprints/MainGameMode] ([2] browsable assets)... [2025.10.23-10.21.28:563][668]OBJ SavePackage: Finished generating thumbnails for package [/Game/Blueprints/MainGameMode] [2025.10.23-10.21.28:563][668]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Blueprints/MainGameMode" FILE="../../../../../../Unreal/Projects/RomeGuard/Saved/Autosaves/Game/Blueprints/MainGameMode_Auto6.uasset" SILENT=false AUTOSAVING=true [2025.10.23-10.21.28:589][668]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/Blueprints/MainGameMode_Auto6 [2025.10.23-10.21.28:589][668]LogSavePackage: Moving '../../../../../../Unreal/Projects/RomeGuard/Saved/MainGameMode_Auto60EBF06C64C662709B1F3B5AB4473B518.tmp' to '../../../../../../Unreal/Projects/RomeGuard/Saved/Autosaves/Game/Blueprints/MainGameMode_Auto6.uasset' [2025.10.23-10.21.28:592][668]OBJ SavePackage: Generating thumbnails for [2] asset(s) in package [/Game/Blueprints/BP_FireInteraction] ([2] browsable assets)... [2025.10.23-10.21.28:726][668]OBJ SavePackage: Rendered thumbnail for [Blueprint /Game/Blueprints/BP_FireInteraction.BP_FireInteraction] [2025.10.23-10.21.28:729][668]OBJ SavePackage: Finished generating thumbnails for package [/Game/Blueprints/BP_FireInteraction] [2025.10.23-10.21.28:760][668]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/Blueprints/BP_FireInteraction_Auto6 [2025.10.23-10.21.28:761][668]LogSavePackage: Moving '../../../../../../Unreal/Projects/RomeGuard/Saved/BP_FireInteraction_Auto6931ADA8C40E0DDFE423E228640EA82AC.tmp' to '../../../../../../Unreal/Projects/RomeGuard/Saved/Autosaves/Game/Blueprints/BP_FireInteraction_Auto6.uasset' [2025.10.23-10.21.28:762][668]LogFileHelpers: Auto-saving content packages took 0.201 [2025.10.23-10.21.29:809][672]LogShaderCompilers: Display: ================================================ [2025.10.23-10.21.29:809][672]LogShaderCompilers: Display: === FShaderJobCache stats === [2025.10.23-10.21.29:809][672]LogShaderCompilers: Display: Total job queries 458, among them cache hits 37 (8.08%), DDC hits 324 (70.74%), Duplicates 69 (15.07%) [2025.10.23-10.21.29:809][672]LogShaderCompilers: Display: Tracking 352 distinct input hashes that result in 255 distinct outputs (72.44%) [2025.10.23-10.21.29:809][672]LogShaderCompilers: Display: RAM used: 3.42 MiB of 819.20 MiB budget. Usage: 0.42% [2025.10.23-10.21.29:809][672]LogShaderCompilers: Display: === Shader Compilation stats === [2025.10.23-10.21.29:809][672]LogShaderCompilers: Display: Shaders Compiled: 28 [2025.10.23-10.21.29:809][672]LogShaderCompilers: Display: Jobs assigned 28, completed 28 (100%) [2025.10.23-10.21.29:809][672]LogShaderCompilers: Display: Average time worker was idle: 861.13 s [2025.10.23-10.21.29:809][672]LogShaderCompilers: Display: Time job spent in pending queue: average 0.51 s, longest 3.37 s [2025.10.23-10.21.29:809][672]LogShaderCompilers: Display: Job execution time: average 2.90 s, max 5.38 s [2025.10.23-10.21.29:809][672]LogShaderCompilers: Display: Job life time (pending + execution): average 3.41 s, max 8.75 [2025.10.23-10.21.29:809][672]LogShaderCompilers: Display: Shader code size: total 334.791 KiB, numShaders 29, average 11.544 KiB, min 2.777 KiB, max 28 KiB [2025.10.23-10.21.29:809][672]LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 28.37 s [2025.10.23-10.21.29:809][672]LogShaderCompilers: Display: Mutex wait stall in FShaderJobCache::SubmitJobs: 0.02% [2025.10.23-10.21.29:809][672]LogShaderCompilers: Display: Jobs were issued in 28 batches (only local compilation was used), average 1.00 jobs/batch [2025.10.23-10.21.29:809][672]LogShaderCompilers: Display: Average processing rate: 0.99 jobs/sec [2025.10.23-10.21.29:809][672]LogShaderCompilers: Display: Total thread time: 53.583 s [2025.10.23-10.21.29:810][672]LogShaderCompilers: Display: Total thread preprocess time: 12.595 s [2025.10.23-10.21.29:810][672]LogShaderCompilers: Display: Percentage time preprocessing: 23.51% [2025.10.23-10.21.29:810][672]LogShaderCompilers: Display: Effective parallelization: 1.89 (times faster than compiling all shaders on one thread). Compare with number of workers: 4 - 0.472203 [2025.10.23-10.21.29:810][672]LogShaderCompilers: Display: Top 5 most expensive shader types by average time: [2025.10.23-10.21.29:810][672]LogShaderCompilers: Display: TBasePassPSFNoLightMapPolicySkylight (compiled 3 times, average 3.26 sec, max 3.55 sec, min 3.06 sec) [2025.10.23-10.21.29:810][672]LogShaderCompilers: Display: FVelocityPS (compiled 1 times, average 3.20 sec, max 3.20 sec, min 3.20 sec) [2025.10.23-10.21.29:810][672]LogShaderCompilers: Display: TDepthOnlyVS (compiled 1 times, average 2.19 sec, max 2.19 sec, min 2.19 sec) [2025.10.23-10.21.29:810][672]LogShaderCompilers: Display: TShadowDepthVSVertexShadowDepth_VirtualShadowMap (compiled 1 times, average 2.16 sec, max 2.16 sec, min 2.16 sec) [2025.10.23-10.21.29:810][672]LogShaderCompilers: Display: TBasePassPSFNoLightMapPolicy (compiled 5 times, average 2.14 sec, max 2.85 sec, min 1.50 sec) [2025.10.23-10.21.29:810][672]LogShaderCompilers: Display: Top 5 shader types by total compile time: [2025.10.23-10.21.29:810][672]LogShaderCompilers: Display: TBasePassPSFNoLightMapPolicy - 19.99% of total time (compiled 5 times, average 2.14 sec, max 2.85 sec, min 1.50 sec) [2025.10.23-10.21.29:810][672]LogShaderCompilers: Display: TBasePassPSFNoLightMapPolicySkylight - 18.26% of total time (compiled 3 times, average 3.26 sec, max 3.55 sec, min 3.06 sec) [2025.10.23-10.21.29:810][672]LogShaderCompilers: Display: TBasePassVSFNoLightMapPolicy - 17.11% of total time (compiled 6 times, average 1.53 sec, max 2.15 sec, min 1.24 sec) [2025.10.23-10.21.29:810][672]LogShaderCompilers: Display: FHitProxyVS - 7.42% of total time (compiled 2 times, average 1.99 sec, max 2.11 sec, min 1.87 sec) [2025.10.23-10.21.29:810][672]LogShaderCompilers: Display: FLumenCardPS - 6.59% of total time (compiled 2 times, average 1.77 sec, max 2.03 sec, min 1.50 sec) [2025.10.23-10.21.29:810][672]LogShaderCompilers: Display: === Material stats === [2025.10.23-10.21.29:810][672]LogShaderCompilers: Display: Materials Cooked: 0 [2025.10.23-10.21.29:810][672]LogShaderCompilers: Display: Materials Translated: 144 [2025.10.23-10.21.29:810][672]LogShaderCompilers: Display: Material Total Translate Time: 0.27 s [2025.10.23-10.21.29:810][672]LogShaderCompilers: Display: Material Translation Only: 0.12 s (45%) [2025.10.23-10.21.29:810][672]LogShaderCompilers: Display: Material DDC Serialization Only: 0.00 s (1%) [2025.10.23-10.21.29:810][672]LogShaderCompilers: Display: Material Cache Hits: 15 (10%) [2025.10.23-10.21.29:810][672]LogShaderCompilers: Display: ================================================ [2025.10.23-10.22.10:725][868]LogUObjectHash: Compacting FUObjectHashTables data took 2.09ms [2025.10.23-10.22.11:455][887]LogFileHelpers: InternalPromptForCheckoutAndSave started... [2025.10.23-10.22.11:556][887]OBJ SavePackage: Generating thumbnails for [2] asset(s) in package [/Game/Blueprints/BP_FireInteraction] ([2] browsable assets)... [2025.10.23-10.22.11:571][887]OBJ SavePackage: Rendered thumbnail for [Blueprint /Game/Blueprints/BP_FireInteraction.BP_FireInteraction] [2025.10.23-10.22.11:571][887]OBJ SavePackage: Finished generating thumbnails for package [/Game/Blueprints/BP_FireInteraction] [2025.10.23-10.22.11:571][887]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Blueprints/BP_FireInteraction" FILE="../../../../../../Unreal/Projects/RomeGuard/Content/Blueprints/BP_FireInteraction.uasset" SILENT=true [2025.10.23-10.22.11:611][887]LogSavePackage: Moving output files for package: /Game/Blueprints/BP_FireInteraction [2025.10.23-10.22.11:611][887]LogSavePackage: Moving '../../../../../../Unreal/Projects/RomeGuard/Saved/BP_FireInteraction7755150042A25CE2B7F331BE15544D34.tmp' to '../../../../../../Unreal/Projects/RomeGuard/Content/Blueprints/BP_FireInteraction.uasset' [2025.10.23-10.22.11:637][887]LogFileHelpers: InternalPromptForCheckoutAndSave took 182.192 ms (total: 7.30 sec) [2025.10.23-10.22.11:727][887]LogContentValidation: Display: Starting to validate 1 assets [2025.10.23-10.22.11:727][887]LogContentValidation: Enabled validators: [2025.10.23-10.22.11:727][887]LogContentValidation: /Script/DataValidation.EditorValidator_Material [2025.10.23-10.22.11:727][887]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator [2025.10.23-10.22.11:727][887]LogContentValidation: /Script/DataValidation.EditorValidator_Localization [2025.10.23-10.22.11:727][887]LogContentValidation: /Script/DataValidation.PackageFileValidator [2025.10.23-10.22.11:727][887]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator [2025.10.23-10.22.11:727][887]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator [2025.10.23-10.22.11:728][887]AssetCheck: /Game/Blueprints/BP_FireInteraction Validating asset [2025.10.23-10.22.11:772][887]LogSourceControl: Display: Uncontrolled Changelist persistency file saved ../../../../../../Unreal/Projects/RomeGuard/Saved/SourceControl/UncontrolledChangelists.json [2025.10.23-10.22.55:056][557]LogUObjectHash: Compacting FUObjectHashTables data took 2.42ms [2025.10.23-10.22.55:571][563]LogFileHelpers: InternalPromptForCheckoutAndSave started... [2025.10.23-10.22.55:700][563]OBJ SavePackage: Generating thumbnails for [2] asset(s) in package [/Game/Blueprints/BP_FireInteraction] ([2] browsable assets)... [2025.10.23-10.22.55:836][563]OBJ SavePackage: Rendered thumbnail for [Blueprint /Game/Blueprints/BP_FireInteraction.BP_FireInteraction] [2025.10.23-10.22.55:836][563]OBJ SavePackage: Finished generating thumbnails for package [/Game/Blueprints/BP_FireInteraction] [2025.10.23-10.22.55:836][563]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Blueprints/BP_FireInteraction" FILE="../../../../../../Unreal/Projects/RomeGuard/Content/Blueprints/BP_FireInteraction.uasset" SILENT=true [2025.10.23-10.22.55:871][563]LogSavePackage: Moving output files for package: /Game/Blueprints/BP_FireInteraction [2025.10.23-10.22.55:872][563]LogSavePackage: Moving '../../../../../../Unreal/Projects/RomeGuard/Saved/BP_FireInteraction5B237B114D6A96FAA0A151878C319081.tmp' to '../../../../../../Unreal/Projects/RomeGuard/Content/Blueprints/BP_FireInteraction.uasset' [2025.10.23-10.22.55:902][563]LogFileHelpers: InternalPromptForCheckoutAndSave took 330.817 ms (total: 7.63 sec) [2025.10.23-10.22.56:015][563]LogContentValidation: Display: Starting to validate 1 assets [2025.10.23-10.22.56:015][563]LogContentValidation: Enabled validators: [2025.10.23-10.22.56:015][563]LogContentValidation: /Script/DataValidation.EditorValidator_Material [2025.10.23-10.22.56:015][563]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator [2025.10.23-10.22.56:015][563]LogContentValidation: /Script/DataValidation.EditorValidator_Localization [2025.10.23-10.22.56:015][563]LogContentValidation: /Script/DataValidation.PackageFileValidator [2025.10.23-10.22.56:015][563]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator [2025.10.23-10.22.56:015][563]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator [2025.10.23-10.22.56:015][563]AssetCheck: /Game/Blueprints/BP_FireInteraction Validating asset [2025.10.23-10.23.37:061][735]LogUObjectHash: Compacting FUObjectHashTables data took 3.60ms [2025.10.23-10.23.37:774][746]LogFileHelpers: InternalPromptForCheckoutAndSave started... [2025.10.23-10.23.37:874][746]OBJ SavePackage: Generating thumbnails for [2] asset(s) in package [/Game/Blueprints/BP_FireInteraction] ([2] browsable assets)... [2025.10.23-10.23.37:991][746]OBJ SavePackage: Rendered thumbnail for [Blueprint /Game/Blueprints/BP_FireInteraction.BP_FireInteraction] [2025.10.23-10.23.37:991][746]OBJ SavePackage: Finished generating thumbnails for package [/Game/Blueprints/BP_FireInteraction] [2025.10.23-10.23.37:991][746]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Blueprints/BP_FireInteraction" FILE="../../../../../../Unreal/Projects/RomeGuard/Content/Blueprints/BP_FireInteraction.uasset" SILENT=true [2025.10.23-10.23.38:024][746]LogSavePackage: Moving output files for package: /Game/Blueprints/BP_FireInteraction [2025.10.23-10.23.38:024][746]LogSavePackage: Moving '../../../../../../Unreal/Projects/RomeGuard/Saved/BP_FireInteraction8EE43D7240A658F39D7D1393C6E0A0D9.tmp' to '../../../../../../Unreal/Projects/RomeGuard/Content/Blueprints/BP_FireInteraction.uasset' [2025.10.23-10.23.38:051][746]LogFileHelpers: InternalPromptForCheckoutAndSave took 276.489 ms (total: 7.91 sec) [2025.10.23-10.23.38:160][746]LogContentValidation: Display: Starting to validate 1 assets [2025.10.23-10.23.38:160][746]LogContentValidation: Enabled validators: [2025.10.23-10.23.38:160][746]LogContentValidation: /Script/DataValidation.EditorValidator_Material [2025.10.23-10.23.38:161][746]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator [2025.10.23-10.23.38:161][746]LogContentValidation: /Script/DataValidation.EditorValidator_Localization [2025.10.23-10.23.38:161][746]LogContentValidation: /Script/DataValidation.PackageFileValidator [2025.10.23-10.23.38:161][746]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator [2025.10.23-10.23.38:161][746]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator [2025.10.23-10.23.38:161][746]AssetCheck: /Game/Blueprints/BP_FireInteraction Validating asset [2025.10.23-10.23.47:161][923]LogActorFactory: Actor Factory attempting to spawn BlueprintGeneratedClass /Game/Blueprints/BP_FireInteraction.BP_FireInteraction_C [2025.10.23-10.23.47:162][923]LogActorFactory: Actor Factory attempting to spawn BlueprintGeneratedClass /Game/Blueprints/BP_FireInteraction.BP_FireInteraction_C [2025.10.23-10.23.47:178][923]LogActorFactory: Actor Factory spawned Blueprint /Game/Blueprints/BP_FireInteraction.BP_FireInteraction as actor: BP_FireInteraction_C /Game/Maps/Town.Town:PersistentLevel.BP_FireInteraction_C_0 [2025.10.23-10.23.47:199][923]LogActorFactory: Actor Factory spawned Blueprint /Game/Blueprints/BP_FireInteraction.BP_FireInteraction as actor: BP_FireInteraction_C /Game/Maps/Town.Town:PersistentLevel.BP_FireInteraction_C_0 [2025.10.23-10.23.48:198][946]LogUObjectHash: Compacting FUObjectHashTables data took 2.93ms [2025.10.23-10.23.48:233][946]LogEditorActor: Deleted 0 Actors (0.094 secs) [2025.10.23-10.23.48:246][946]LogActorFactory: Actor Factory attempting to spawn BlueprintGeneratedClass /Game/Blueprints/BP_FireInteraction.BP_FireInteraction_C [2025.10.23-10.23.48:246][946]LogActorFactory: Actor Factory attempting to spawn BlueprintGeneratedClass /Game/Blueprints/BP_FireInteraction.BP_FireInteraction_C [2025.10.23-10.23.48:255][946]LogActorFactory: Actor Factory spawned Blueprint /Game/Blueprints/BP_FireInteraction.BP_FireInteraction as actor: BP_FireInteraction_C /Game/Maps/Town.Town:PersistentLevel.BP_FireInteraction_C_1 [2025.10.23-10.23.48:262][946]LogActorFactory: Actor Factory spawned Blueprint /Game/Blueprints/BP_FireInteraction.BP_FireInteraction as actor: BP_FireInteraction_C /Game/Maps/Town.Town:PersistentLevel.BP_FireInteraction_C_1 [2025.10.23-10.23.54:037][135]LogDebuggerCommands: Repeating last play command: Selected Viewport [2025.10.23-10.23.54:050][135]LogPlayLevel: [PlayLevel] Compiling BP_InfoInteraction before play... [2025.10.23-10.23.54:202][135]LogUObjectHash: Compacting FUObjectHashTables data took 3.21ms [2025.10.23-10.23.54:209][135]LogPlayLevel: PlayLevel: Blueprint regeneration took 160 ms (1 blueprints) [2025.10.23-10.23.54:210][135]LogPlayLevel: Creating play world package: /Game/Maps/UEDPIE_0_Town [2025.10.23-10.23.54:217][135]LogPlayLevel: PIE: StaticDuplicateObject took: (0.006996s) [2025.10.23-10.23.54:217][135]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/Maps/Town.Town to /Game/Maps/UEDPIE_0_Town.Town (0.007113s) [2025.10.23-10.23.54:270][135]LogUObjectHash: Compacting FUObjectHashTables data took 2.19ms [2025.10.23-10.23.54:273][135]LogChaosDD: Creating Chaos Debug Draw Scene for world Town [2025.10.23-10.23.54:277][135]LogPlayLevel: PIE: World Init took: (0.004169s) [2025.10.23-10.23.54:279][135]LogAudio: Display: Creating Audio Device: Id: 15, Scope: Unique, Realtime: True [2025.10.23-10.23.54:279][135]LogAudioMixer: Display: Audio Mixer Platform Settings: [2025.10.23-10.23.54:279][135]LogAudioMixer: Display: Sample Rate: 48000 [2025.10.23-10.23.54:280][135]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 [2025.10.23-10.23.54:280][135]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 [2025.10.23-10.23.54:280][135]LogAudioMixer: Display: Number of buffers to queue: 1 [2025.10.23-10.23.54:280][135]LogAudioMixer: Display: Max Channels (voices): 32 [2025.10.23-10.23.54:280][135]LogAudioMixer: Display: Number of Async Source Workers: 4 [2025.10.23-10.23.54:280][135]LogAudio: Display: AudioDevice MaxSources: 32 [2025.10.23-10.23.54:280][135]LogAudio: Display: Audio Spatialization Plugin: None (built-in). [2025.10.23-10.23.54:280][135]LogAudio: Display: Audio Reverb Plugin: None (built-in). [2025.10.23-10.23.54:280][135]LogAudio: Display: Audio Occlusion Plugin: None (built-in). [2025.10.23-10.23.54:285][135]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2' [2025.10.23-10.23.54:321][135]LogAudioMixer: Display: Using Audio Hardware Device Speakers (Steam Streaming Speakers) [2025.10.23-10.23.54:322][135]LogAudioMixer: Display: Initializing Sound Submixes... [2025.10.23-10.23.54:322][135]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' [2025.10.23-10.23.54:322][135]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' [2025.10.23-10.23.54:323][135]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=15 [2025.10.23-10.23.54:323][135]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048, InstanceID=15 [2025.10.23-10.23.54:329][135]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=15 [2025.10.23-10.23.54:329][135]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=15 [2025.10.23-10.23.54:329][135]LogInit: FAudioDevice initialized with ID 15. [2025.10.23-10.23.54:329][135]LogAudio: Display: Audio Device (ID: 15) registered with world 'Town'. [2025.10.23-10.23.54:329][135]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 15 [2025.10.23-10.23.54:337][135]LogLoad: Game class is 'MainGameMode_C' [2025.10.23-10.23.54:340][135]LogWorld: Bringing World /Game/Maps/UEDPIE_0_Town.Town up for play (max tick rate 0) at 2025.10.23-11.23.54 [2025.10.23-10.23.54:340][135]LogWorld: Bringing up level for play took: 0.002242 [2025.10.23-10.23.54:345][135]LogOnline: OSS: Created online subsystem instance for: :Context_30 [2025.10.23-10.23.54:353][135]PIE: Server logged in [2025.10.23-10.23.54:358][135]PIE: Play in editor total start time 0.31 seconds. [2025.10.23-10.24.08:559][871]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden [2025.10.23-10.24.08:559][871]LogWorld: BeginTearingDown for /Game/Maps/UEDPIE_0_Town [2025.10.23-10.24.08:559][871]LogWorld: UWorld::CleanupWorld for Town, bSessionEnded=true, bCleanupResources=true [2025.10.23-10.24.08:560][871]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2025.10.23-10.24.08:565][871]LogPlayLevel: Display: Shutting down PIE online subsystems [2025.10.23-10.24.08:579][871]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2025.10.23-10.24.08:636][871]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden [2025.10.23-10.24.08:637][871]LogAudioMixer: Deinitializing Audio Bus Subsystem for audio device with ID 15 [2025.10.23-10.24.08:637][871]LogAudioMixer: Display: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=15, StreamState=4 [2025.10.23-10.24.08:641][871]LogAudioMixer: Display: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=15, StreamState=2 [2025.10.23-10.24.08:658][871]LogUObjectHash: Compacting FUObjectHashTables data took 3.25ms [2025.10.23-10.24.08:848][872]LogPlayLevel: Display: Destroying online subsystem :Context_30 [2025.10.23-10.24.09:590][897]LogFileHelpers: InternalPromptForCheckoutAndSave started... [2025.10.23-10.24.09:681][897]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Maps/Town" FILE="../../../../../../Unreal/Projects/RomeGuard/Content/Maps/Town.umap" SILENT=true AUTOSAVING=false KEEPDIRTY=false [2025.10.23-10.24.09:773][897]LogUObjectHash: Compacting FUObjectHashTables data took 2.42ms [2025.10.23-10.24.09:811][897]LogSavePackage: Moving output files for package: /Game/Maps/Town [2025.10.23-10.24.09:811][897]LogSavePackage: Moving '../../../../../../Unreal/Projects/RomeGuard/Saved/TownA9DB0F054E7ED39D799EEEA2271319DD.tmp' to '../../../../../../Unreal/Projects/RomeGuard/Content/Maps/Town.umap' [2025.10.23-10.24.09:825][897]LogFileHelpers: Saving map 'Town' took 0.145 [2025.10.23-10.24.09:849][897]LogFileHelpers: InternalPromptForCheckoutAndSave took 258.987 ms (total: 8.17 sec) [2025.10.23-10.24.09:938][897]LogContentValidation: Display: Starting to validate 1 assets [2025.10.23-10.24.09:939][897]LogContentValidation: Enabled validators: [2025.10.23-10.24.09:939][897]LogContentValidation: /Script/DataValidation.EditorValidator_Material [2025.10.23-10.24.09:939][897]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator [2025.10.23-10.24.09:939][897]LogContentValidation: /Script/DataValidation.EditorValidator_Localization [2025.10.23-10.24.09:939][897]LogContentValidation: /Script/DataValidation.PackageFileValidator [2025.10.23-10.24.09:939][897]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator [2025.10.23-10.24.09:939][897]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator [2025.10.23-10.24.09:939][897]AssetCheck: /Game/Maps/Town Validating asset [2025.10.23-10.24.30:123][108]LogShaderCompilers: Display: ================================================ [2025.10.23-10.24.30:123][108]LogShaderCompilers: Display: === FShaderJobCache stats === [2025.10.23-10.24.30:123][108]LogShaderCompilers: Display: Total job queries 470, among them cache hits 41 (8.72%), DDC hits 328 (69.79%), Duplicates 69 (14.68%) [2025.10.23-10.24.30:123][108]LogShaderCompilers: Display: Tracking 360 distinct input hashes that result in 261 distinct outputs (72.50%) [2025.10.23-10.24.30:123][108]LogShaderCompilers: Display: RAM used: 3.46 MiB of 819.20 MiB budget. Usage: 0.42% [2025.10.23-10.24.30:123][108]LogShaderCompilers: Display: === Shader Compilation stats === [2025.10.23-10.24.30:123][108]LogShaderCompilers: Display: Shaders Compiled: 32 [2025.10.23-10.24.30:123][108]LogShaderCompilers: Display: Jobs assigned 32, completed 32 (100%) [2025.10.23-10.24.30:123][108]LogShaderCompilers: Display: Average time worker was idle: 774.69 s [2025.10.23-10.24.30:123][108]LogShaderCompilers: Display: Time job spent in pending queue: average 0.45 s, longest 3.37 s [2025.10.23-10.24.30:123][108]LogShaderCompilers: Display: Job execution time: average 2.97 s, max 5.38 s [2025.10.23-10.24.30:123][108]LogShaderCompilers: Display: Job life time (pending + execution): average 3.42 s, max 8.75 [2025.10.23-10.24.30:123][108]LogShaderCompilers: Display: Shader code size: total 365.447 KiB, numShaders 33, average 11.073 KiB, min 2.777 KiB, max 28 KiB [2025.10.23-10.24.30:123][108]LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 32.36 s [2025.10.23-10.24.30:123][108]LogShaderCompilers: Display: Mutex wait stall in FShaderJobCache::SubmitJobs: 0.02% [2025.10.23-10.24.30:123][108]LogShaderCompilers: Display: Jobs were issued in 32 batches (only local compilation was used), average 1.00 jobs/batch [2025.10.23-10.24.30:123][108]LogShaderCompilers: Display: Average processing rate: 0.99 jobs/sec [2025.10.23-10.24.30:123][108]LogShaderCompilers: Display: Total thread time: 63.343 s [2025.10.23-10.24.30:123][108]LogShaderCompilers: Display: Total thread preprocess time: 12.94 s [2025.10.23-10.24.30:123][108]LogShaderCompilers: Display: Percentage time preprocessing: 20.43% [2025.10.23-10.24.30:123][108]LogShaderCompilers: Display: Effective parallelization: 1.96 (times faster than compiling all shaders on one thread). Compare with number of workers: 4 - 0.489388 [2025.10.23-10.24.30:123][108]LogShaderCompilers: Display: Top 5 most expensive shader types by average time: [2025.10.23-10.24.30:123][108]LogShaderCompilers: Display: TBasePassPSFNoLightMapPolicySkylight (compiled 3 times, average 3.26 sec, max 3.55 sec, min 3.06 sec) [2025.10.23-10.24.30:123][108]LogShaderCompilers: Display: FVelocityPS (compiled 1 times, average 3.20 sec, max 3.20 sec, min 3.20 sec) [2025.10.23-10.24.30:123][108]LogShaderCompilers: Display: FLumenTranslucencyRadianceCacheMarkPS (compiled 1 times, average 3.03 sec, max 3.03 sec, min 3.03 sec) [2025.10.23-10.24.30:123][108]LogShaderCompilers: Display: FLumenFrontLayerTranslucencyGBufferPS (compiled 1 times, average 2.42 sec, max 2.42 sec, min 2.42 sec) [2025.10.23-10.24.30:123][108]LogShaderCompilers: Display: FLumenTranslucencyRadianceCacheMarkVS (compiled 1 times, average 2.32 sec, max 2.32 sec, min 2.32 sec) [2025.10.23-10.24.30:123][108]LogShaderCompilers: Display: Top 5 shader types by total compile time: [2025.10.23-10.24.30:123][108]LogShaderCompilers: Display: TBasePassPSFNoLightMapPolicy - 16.91% of total time (compiled 5 times, average 2.14 sec, max 2.85 sec, min 1.50 sec) [2025.10.23-10.24.30:123][108]LogShaderCompilers: Display: TBasePassPSFNoLightMapPolicySkylight - 15.45% of total time (compiled 3 times, average 3.26 sec, max 3.55 sec, min 3.06 sec) [2025.10.23-10.24.30:123][108]LogShaderCompilers: Display: TBasePassVSFNoLightMapPolicy - 14.48% of total time (compiled 6 times, average 1.53 sec, max 2.15 sec, min 1.24 sec) [2025.10.23-10.24.30:123][108]LogShaderCompilers: Display: FHitProxyVS - 6.28% of total time (compiled 2 times, average 1.99 sec, max 2.11 sec, min 1.87 sec) [2025.10.23-10.24.30:124][108]LogShaderCompilers: Display: FLumenCardPS - 5.58% of total time (compiled 2 times, average 1.77 sec, max 2.03 sec, min 1.50 sec) [2025.10.23-10.24.30:124][108]LogShaderCompilers: Display: === Material stats === [2025.10.23-10.24.30:124][108]LogShaderCompilers: Display: Materials Cooked: 0 [2025.10.23-10.24.30:124][108]LogShaderCompilers: Display: Materials Translated: 144 [2025.10.23-10.24.30:124][108]LogShaderCompilers: Display: Material Total Translate Time: 0.27 s [2025.10.23-10.24.30:124][108]LogShaderCompilers: Display: Material Translation Only: 0.12 s (45%) [2025.10.23-10.24.30:124][108]LogShaderCompilers: Display: Material DDC Serialization Only: 0.00 s (1%) [2025.10.23-10.24.30:124][108]LogShaderCompilers: Display: Material Cache Hits: 15 (10%) [2025.10.23-10.24.30:124][108]LogShaderCompilers: Display: ================================================ [2025.10.23-10.27.11:842][593]LogEOSSDK: LogEOS: Updating Product SDK Config, Time: 6847.925781 [2025.10.23-10.27.12:846][596]LogEOSSDK: LogEOS: SDK Config Product Update Request Completed - No Change [2025.10.23-10.27.12:847][596]LogEOSSDK: LogEOS: ScheduleNextSDKConfigDataUpdate - Time: 6848.596191, Update Interval: 312.989899 [2025.10.23-10.31.44:845][116]LogFileHelpers: InternalPromptForCheckoutAndSave started... [2025.10.23-10.31.44:939][116]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/Blueprints/Interactable] ([2] browsable assets)... [2025.10.23-10.31.44:939][116]OBJ SavePackage: Finished generating thumbnails for package [/Game/Blueprints/Interactable] [2025.10.23-10.31.44:939][116]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Blueprints/Interactable" FILE="../../../../../../Unreal/Projects/RomeGuard/Content/Blueprints/Interactable.uasset" SILENT=true [2025.10.23-10.31.44:970][116]LogSavePackage: Moving output files for package: /Game/Blueprints/Interactable [2025.10.23-10.31.44:970][116]LogSavePackage: Moving '../../../../../../Unreal/Projects/RomeGuard/Saved/Interactable1780BD854EBC8511263612876FD13D5C.tmp' to '../../../../../../Unreal/Projects/RomeGuard/Content/Blueprints/Interactable.uasset' [2025.10.23-10.31.44:997][116]LogFileHelpers: InternalPromptForCheckoutAndSave took 152.562 ms (total: 8.32 sec) [2025.10.23-10.31.45:087][116]LogContentValidation: Display: Starting to validate 1 assets [2025.10.23-10.31.45:087][116]LogContentValidation: Enabled validators: [2025.10.23-10.31.45:087][116]LogContentValidation: /Script/DataValidation.EditorValidator_Material [2025.10.23-10.31.45:087][116]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator [2025.10.23-10.31.45:087][116]LogContentValidation: /Script/DataValidation.EditorValidator_Localization [2025.10.23-10.31.45:087][116]LogContentValidation: /Script/DataValidation.PackageFileValidator [2025.10.23-10.31.45:087][116]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator [2025.10.23-10.31.45:087][116]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator [2025.10.23-10.31.45:087][116]AssetCheck: /Game/Blueprints/Interactable Validating asset [2025.10.23-10.31.47:917][221]LogUObjectHash: Compacting FUObjectHashTables data took 2.45ms [2025.10.23-10.31.49:161][278]LogFileHelpers: InternalPromptForCheckoutAndSave started... [2025.10.23-10.31.49:250][278]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/Blueprints/Interactable] ([2] browsable assets)... [2025.10.23-10.31.49:250][278]OBJ SavePackage: Finished generating thumbnails for package [/Game/Blueprints/Interactable] [2025.10.23-10.31.49:250][278]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Blueprints/Interactable" FILE="../../../../../../Unreal/Projects/RomeGuard/Content/Blueprints/Interactable.uasset" SILENT=true [2025.10.23-10.31.49:282][278]LogSavePackage: Moving output files for package: /Game/Blueprints/Interactable [2025.10.23-10.31.49:283][278]LogSavePackage: Moving '../../../../../../Unreal/Projects/RomeGuard/Saved/Interactable390159C14E01CAEDD5AA079ACED2F9A3.tmp' to '../../../../../../Unreal/Projects/RomeGuard/Content/Blueprints/Interactable.uasset' [2025.10.23-10.31.49:324][278]LogFileHelpers: InternalPromptForCheckoutAndSave took 163.223 ms (total: 8.48 sec) [2025.10.23-10.31.49:433][278]LogContentValidation: Display: Starting to validate 1 assets [2025.10.23-10.31.49:434][278]LogContentValidation: Enabled validators: [2025.10.23-10.31.49:434][278]LogContentValidation: /Script/DataValidation.EditorValidator_Material [2025.10.23-10.31.49:434][278]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator [2025.10.23-10.31.49:434][278]LogContentValidation: /Script/DataValidation.EditorValidator_Localization [2025.10.23-10.31.49:434][278]LogContentValidation: /Script/DataValidation.PackageFileValidator [2025.10.23-10.31.49:434][278]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator [2025.10.23-10.31.49:434][278]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator [2025.10.23-10.31.49:434][278]AssetCheck: /Game/Blueprints/Interactable Validating asset [2025.10.23-10.32.17:420][628]LogFileHelpers: InternalPromptForCheckoutAndSave started... [2025.10.23-10.32.17:522][628]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/Blueprints/Interactable] ([2] browsable assets)... [2025.10.23-10.32.17:522][628]OBJ SavePackage: Finished generating thumbnails for package [/Game/Blueprints/Interactable] [2025.10.23-10.32.17:522][628]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Blueprints/Interactable" FILE="../../../../../../Unreal/Projects/RomeGuard/Content/Blueprints/Interactable.uasset" SILENT=true [2025.10.23-10.32.17:556][628]LogSavePackage: Moving output files for package: /Game/Blueprints/Interactable [2025.10.23-10.32.17:557][628]LogSavePackage: Moving '../../../../../../Unreal/Projects/RomeGuard/Saved/Interactable28E822D74654D37456EF6487D6564540.tmp' to '../../../../../../Unreal/Projects/RomeGuard/Content/Blueprints/Interactable.uasset' [2025.10.23-10.32.17:585][628]LogFileHelpers: InternalPromptForCheckoutAndSave took 164.913 ms (total: 8.65 sec) [2025.10.23-10.32.17:698][628]LogContentValidation: Display: Starting to validate 1 assets [2025.10.23-10.32.17:698][628]LogContentValidation: Enabled validators: [2025.10.23-10.32.17:698][628]LogContentValidation: /Script/DataValidation.EditorValidator_Material [2025.10.23-10.32.17:698][628]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator [2025.10.23-10.32.17:698][628]LogContentValidation: /Script/DataValidation.EditorValidator_Localization [2025.10.23-10.32.17:698][628]LogContentValidation: /Script/DataValidation.PackageFileValidator [2025.10.23-10.32.17:698][628]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator [2025.10.23-10.32.17:698][628]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator [2025.10.23-10.32.17:699][628]AssetCheck: /Game/Blueprints/Interactable Validating asset [2025.10.23-10.32.43:602][925]LogBlueprint: Error: [AssetLog] D:\Unreal\Projects\RomeGuard\Content\Blueprints\BP_Door.uasset: [Compiler] In use pin Interaction Txt no longer exists on node Parent: BeginInteraction . Please refresh node or break links to remove pin. [2025.10.23-10.32.43:602][925]LogBlueprint: Error: [AssetLog] D:\Unreal\Projects\RomeGuard\Content\Blueprints\BP_Door.uasset: [Compiler] In use pin Interaction Txt no longer exists on node Event BeginInteraction . Please refresh node or break links to remove pin. [2025.10.23-10.32.43:656][925]LogStreaming: Display: FlushAsyncLoading(683): 1 QueuedPackages, 0 AsyncPackages [2025.10.23-10.32.43:821][925]LogUObjectHash: Compacting FUObjectHashTables data took 3.20ms [2025.10.23-10.32.44:454][940]LogFileHelpers: InternalPromptForCheckoutAndSave started... [2025.10.23-10.32.44:552][940]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/Blueprints/Interactable] ([2] browsable assets)... [2025.10.23-10.32.44:552][940]OBJ SavePackage: Finished generating thumbnails for package [/Game/Blueprints/Interactable] [2025.10.23-10.32.44:552][940]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Blueprints/Interactable" FILE="../../../../../../Unreal/Projects/RomeGuard/Content/Blueprints/Interactable.uasset" SILENT=true [2025.10.23-10.32.44:576][940]LogSavePackage: Moving output files for package: /Game/Blueprints/Interactable [2025.10.23-10.32.44:577][940]LogSavePackage: Moving '../../../../../../Unreal/Projects/RomeGuard/Saved/InteractableC798A0DA4F8DECAAEBC5EFB32BDC8129.tmp' to '../../../../../../Unreal/Projects/RomeGuard/Content/Blueprints/Interactable.uasset' [2025.10.23-10.32.44:604][940]LogFileHelpers: InternalPromptForCheckoutAndSave took 149.817 ms (total: 8.80 sec) [2025.10.23-10.32.44:691][940]LogContentValidation: Display: Starting to validate 1 assets [2025.10.23-10.32.44:691][940]LogContentValidation: Enabled validators: [2025.10.23-10.32.44:691][940]LogContentValidation: /Script/DataValidation.EditorValidator_Material [2025.10.23-10.32.44:691][940]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator [2025.10.23-10.32.44:691][940]LogContentValidation: /Script/DataValidation.EditorValidator_Localization [2025.10.23-10.32.44:691][940]LogContentValidation: /Script/DataValidation.PackageFileValidator [2025.10.23-10.32.44:692][940]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator [2025.10.23-10.32.44:692][940]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator [2025.10.23-10.32.44:692][940]AssetCheck: /Game/Blueprints/Interactable Validating asset [2025.10.23-10.32.53:300][287]LogUObjectHash: Compacting FUObjectHashTables data took 2.19ms [2025.10.23-10.32.54:029][309]LogFileHelpers: InternalPromptForCheckoutAndSave started... [2025.10.23-10.32.54:124][309]OBJ SavePackage: Generating thumbnails for [2] asset(s) in package [/Game/Blueprints/BP_Door] ([2] browsable assets)... [2025.10.23-10.32.54:262][309]OBJ SavePackage: Rendered thumbnail for [Blueprint /Game/Blueprints/BP_Door.BP_Door] [2025.10.23-10.32.54:262][309]OBJ SavePackage: Finished generating thumbnails for package [/Game/Blueprints/BP_Door] [2025.10.23-10.32.54:262][309]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Blueprints/BP_Door" FILE="../../../../../../Unreal/Projects/RomeGuard/Content/Blueprints/BP_Door.uasset" SILENT=true [2025.10.23-10.32.54:294][309]LogSavePackage: Moving output files for package: /Game/Blueprints/BP_Door [2025.10.23-10.32.54:295][309]LogSavePackage: Moving '../../../../../../Unreal/Projects/RomeGuard/Saved/BP_DoorC0A33B8C4CAFCB155A1207AA07BC3425.tmp' to '../../../../../../Unreal/Projects/RomeGuard/Content/Blueprints/BP_Door.uasset' [2025.10.23-10.32.54:320][309]LogFileHelpers: InternalPromptForCheckoutAndSave took 291.135 ms (total: 9.09 sec) [2025.10.23-10.32.54:407][309]LogContentValidation: Display: Starting to validate 1 assets [2025.10.23-10.32.54:407][309]LogContentValidation: Enabled validators: [2025.10.23-10.32.54:407][309]LogContentValidation: /Script/DataValidation.EditorValidator_Material [2025.10.23-10.32.54:407][309]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator [2025.10.23-10.32.54:407][309]LogContentValidation: /Script/DataValidation.EditorValidator_Localization [2025.10.23-10.32.54:407][309]LogContentValidation: /Script/DataValidation.PackageFileValidator [2025.10.23-10.32.54:407][309]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator [2025.10.23-10.32.54:407][309]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator [2025.10.23-10.32.54:408][309]AssetCheck: /Game/Blueprints/BP_Door Validating asset [2025.10.23-10.33.25:105][897]LogEOSSDK: LogEOS: Updating Product SDK Config, Time: 7221.199707 [2025.10.23-10.33.25:300][908]LogEOSSDK: LogEOS: SDK Config Product Update Request Completed - No Change [2025.10.23-10.33.25:300][908]LogEOSSDK: LogEOS: ScheduleNextSDKConfigDataUpdate - Time: 7221.376953, Update Interval: 350.465393 [2025.10.23-10.34.09:851][254]LogUObjectHash: Compacting FUObjectHashTables data took 3.27ms [2025.10.23-10.34.09:861][254]LogFileHelpers: Editor autosave (incl. external actors) for '/Game/Maps/Town' took 0.082 [2025.10.23-10.34.09:862][254]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/Blueprints/Player] ([2] browsable assets)... [2025.10.23-10.34.09:862][254]OBJ SavePackage: Finished generating thumbnails for package [/Game/Blueprints/Player] [2025.10.23-10.34.09:862][254]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Blueprints/Player" FILE="../../../../../../Unreal/Projects/RomeGuard/Saved/Autosaves/Game/Blueprints/Player_Auto7.uasset" SILENT=false AUTOSAVING=true [2025.10.23-10.34.09:919][254]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/Blueprints/Player_Auto7 [2025.10.23-10.34.09:919][254]LogSavePackage: Moving '../../../../../../Unreal/Projects/RomeGuard/Saved/Player_Auto7A42F0ECC4C4A0CFA4F1F84B7E5184962.tmp' to '../../../../../../Unreal/Projects/RomeGuard/Saved/Autosaves/Game/Blueprints/Player_Auto7.uasset' [2025.10.23-10.34.09:922][254]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/Blueprints/TestInteractable] ([2] browsable assets)... [2025.10.23-10.34.09:922][254]OBJ SavePackage: Finished generating thumbnails for package [/Game/Blueprints/TestInteractable] [2025.10.23-10.34.09:959][254]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/Blueprints/TestInteractable_Auto7 [2025.10.23-10.34.09:959][254]LogSavePackage: Moving '../../../../../../Unreal/Projects/RomeGuard/Saved/TestInteractable_Auto7CA77B0284D8F43A37901AC80CC1F9248.tmp' to '../../../../../../Unreal/Projects/RomeGuard/Saved/Autosaves/Game/Blueprints/TestInteractable_Auto7.uasset' [2025.10.23-10.34.09:962][254]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/Blueprints/BP_InfoInteraction] ([2] browsable assets)... [2025.10.23-10.34.09:962][254]OBJ SavePackage: Finished generating thumbnails for package [/Game/Blueprints/BP_InfoInteraction] [2025.10.23-10.34.10:003][254]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/Blueprints/BP_InfoInteraction_Auto7 [2025.10.23-10.34.10:004][254]LogSavePackage: Moving '../../../../../../Unreal/Projects/RomeGuard/Saved/BP_InfoInteraction_Auto74130CA8F49DA2249F53C14911421C574.tmp' to '../../../../../../Unreal/Projects/RomeGuard/Saved/Autosaves/Game/Blueprints/BP_InfoInteraction_Auto7.uasset' [2025.10.23-10.34.10:005][254]OBJ SavePackage: Generating thumbnails for [2] asset(s) in package [/Game/Blueprints/BP_FireInteraction] ([2] browsable assets)... [2025.10.23-10.34.10:155][254]OBJ SavePackage: Rendered thumbnail for [Blueprint /Game/Blueprints/BP_FireInteraction.BP_FireInteraction] [2025.10.23-10.34.10:155][254]OBJ SavePackage: Finished generating thumbnails for package [/Game/Blueprints/BP_FireInteraction] [2025.10.23-10.34.10:195][254]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/Blueprints/BP_FireInteraction_Auto7 [2025.10.23-10.34.10:195][254]LogSavePackage: Moving '../../../../../../Unreal/Projects/RomeGuard/Saved/BP_FireInteraction_Auto7FC62E4A24B9B6407B07B79B7AD2431BC.tmp' to '../../../../../../Unreal/Projects/RomeGuard/Saved/Autosaves/Game/Blueprints/BP_FireInteraction_Auto7.uasset' [2025.10.23-10.34.10:202][254]LogFileHelpers: Auto-saving content packages took 0.340 [2025.10.23-10.34.42:959][921]LogDerivedDataCache: C:/Users/caleb.SDQHOME.000/AppData/Local/UnrealEngine/Common/DerivedDataCache: Maintenance finished in +00:00:00.001 and deleted 0 files with total size 0 MiB and 0 empty folders. Scanned 0 files in 1 folders with total size 0 MiB. [2025.10.23-10.39.49:110][636]LogEOSSDK: LogEOS: Updating Product SDK Config, Time: 7605.221191 [2025.10.23-10.39.49:287][647]LogEOSSDK: LogEOS: SDK Config Product Update Request Completed - No Change [2025.10.23-10.39.49:287][647]LogEOSSDK: LogEOS: ScheduleNextSDKConfigDataUpdate - Time: 7605.380859, Update Interval: 338.524719 [2025.10.23-10.42.31:118][ 28]LogFileHelpers: InternalPromptForCheckoutAndSave started... [2025.10.23-10.42.31:199][ 28]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/Blueprints/Interactable] ([2] browsable assets)... [2025.10.23-10.42.31:199][ 28]OBJ SavePackage: Finished generating thumbnails for package [/Game/Blueprints/Interactable] [2025.10.23-10.42.31:199][ 28]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Blueprints/Interactable" FILE="../../../../../../Unreal/Projects/RomeGuard/Content/Blueprints/Interactable.uasset" SILENT=true [2025.10.23-10.42.31:226][ 28]LogSavePackage: Moving output files for package: /Game/Blueprints/Interactable [2025.10.23-10.42.31:226][ 28]LogSavePackage: Moving '../../../../../../Unreal/Projects/RomeGuard/Saved/Interactable95B479974E27F43736088E885433864E.tmp' to '../../../../../../Unreal/Projects/RomeGuard/Content/Blueprints/Interactable.uasset' [2025.10.23-10.42.31:248][ 28]LogFileHelpers: InternalPromptForCheckoutAndSave took 129.632 ms (total: 9.22 sec) [2025.10.23-10.42.31:333][ 28]LogContentValidation: Display: Starting to validate 1 assets [2025.10.23-10.42.31:334][ 28]LogContentValidation: Enabled validators: [2025.10.23-10.42.31:334][ 28]LogContentValidation: /Script/DataValidation.EditorValidator_Material [2025.10.23-10.42.31:334][ 28]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator [2025.10.23-10.42.31:334][ 28]LogContentValidation: /Script/DataValidation.EditorValidator_Localization [2025.10.23-10.42.31:334][ 28]LogContentValidation: /Script/DataValidation.PackageFileValidator [2025.10.23-10.42.31:334][ 28]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator [2025.10.23-10.42.31:334][ 28]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator [2025.10.23-10.42.31:334][ 28]AssetCheck: /Game/Blueprints/Interactable Validating asset [2025.10.23-10.42.36:012][329]LogBlueprint: Warning: [AssetLog] D:\Unreal\Projects\RomeGuard\Content\Blueprints\Interactable.uasset: [Compiler] Could not find a variable named "infoText" in '/Game/Blueprints/Interactable.Interactable_C'. Make sure '/Game/Blueprints/Interactable.Interactable_C' has been compiled for Get infoText [2025.10.23-10.42.36:025][329]LogBlueprint: Error: [AssetLog] D:\Unreal\Projects\RomeGuard\Content\Blueprints\Interactable.uasset: [Compiler] The property associated with Info Text could not be found in '/Game/Blueprints/Interactable.Interactable_C' [2025.10.23-10.42.36:187][329]LogUObjectHash: Compacting FUObjectHashTables data took 4.79ms [2025.10.23-10.42.36:990][355]LogFileHelpers: InternalPromptForCheckoutAndSave started... [2025.10.23-10.42.37:085][355]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/Blueprints/Interactable] ([2] browsable assets)... [2025.10.23-10.42.37:085][355]OBJ SavePackage: Finished generating thumbnails for package [/Game/Blueprints/Interactable] [2025.10.23-10.42.37:085][355]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Blueprints/Interactable" FILE="../../../../../../Unreal/Projects/RomeGuard/Content/Blueprints/Interactable.uasset" SILENT=true [2025.10.23-10.42.37:110][355]LogSavePackage: Moving output files for package: /Game/Blueprints/Interactable [2025.10.23-10.42.37:110][355]LogSavePackage: Moving '../../../../../../Unreal/Projects/RomeGuard/Saved/Interactable726743DA49EA53451BD60D945BF9937F.tmp' to '../../../../../../Unreal/Projects/RomeGuard/Content/Blueprints/Interactable.uasset' [2025.10.23-10.42.37:131][355]LogFileHelpers: InternalPromptForCheckoutAndSave took 141.206 ms (total: 9.36 sec) [2025.10.23-10.42.37:215][355]LogContentValidation: Display: Starting to validate 1 assets [2025.10.23-10.42.37:215][355]LogContentValidation: Enabled validators: [2025.10.23-10.42.37:215][355]LogContentValidation: /Script/DataValidation.EditorValidator_Material [2025.10.23-10.42.37:215][355]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator [2025.10.23-10.42.37:215][355]LogContentValidation: /Script/DataValidation.EditorValidator_Localization [2025.10.23-10.42.37:215][355]LogContentValidation: /Script/DataValidation.PackageFileValidator [2025.10.23-10.42.37:215][355]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator [2025.10.23-10.42.37:215][355]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator [2025.10.23-10.42.37:215][355]AssetCheck: /Game/Blueprints/Interactable Validating asset [2025.10.23-10.43.43:799][759]LogBlueprint: Warning: [AssetLog] D:\Unreal\Projects\RomeGuard\Content\Blueprints\Interactable.uasset: [Compiler] Could not find a variable named "infoText" in '/Game/Blueprints/Interactable.Interactable_C'. Make sure '/Game/Blueprints/Interactable.Interactable_C' has been compiled for Get infoText [2025.10.23-10.43.43:810][759]LogBlueprint: Error: [AssetLog] D:\Unreal\Projects\RomeGuard\Content\Blueprints\Interactable.uasset: [Compiler] The property associated with Info Text could not be found in '/Game/Blueprints/Interactable.Interactable_C' [2025.10.23-10.43.43:944][759]LogUObjectHash: Compacting FUObjectHashTables data took 2.31ms [2025.10.23-10.43.52:601][160]LogUObjectHash: Compacting FUObjectHashTables data took 2.34ms [2025.10.23-10.43.53:588][187]LogFileHelpers: InternalPromptForCheckoutAndSave started... [2025.10.23-10.43.53:667][187]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/Blueprints/Interactable] ([2] browsable assets)... [2025.10.23-10.43.53:667][187]OBJ SavePackage: Finished generating thumbnails for package [/Game/Blueprints/Interactable] [2025.10.23-10.43.53:667][187]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Blueprints/Interactable" FILE="../../../../../../Unreal/Projects/RomeGuard/Content/Blueprints/Interactable.uasset" SILENT=true [2025.10.23-10.43.53:693][187]LogSavePackage: Moving output files for package: /Game/Blueprints/Interactable [2025.10.23-10.43.53:694][187]LogSavePackage: Moving '../../../../../../Unreal/Projects/RomeGuard/Saved/Interactable8291CF8846AC913164003A9BF0C09182.tmp' to '../../../../../../Unreal/Projects/RomeGuard/Content/Blueprints/Interactable.uasset' [2025.10.23-10.43.53:715][187]LogFileHelpers: InternalPromptForCheckoutAndSave took 125.945 ms (total: 9.49 sec) [2025.10.23-10.43.53:800][187]LogContentValidation: Display: Starting to validate 1 assets [2025.10.23-10.43.53:801][187]LogContentValidation: Enabled validators: [2025.10.23-10.43.53:801][187]LogContentValidation: /Script/DataValidation.EditorValidator_Material [2025.10.23-10.43.53:801][187]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator [2025.10.23-10.43.53:801][187]LogContentValidation: /Script/DataValidation.EditorValidator_Localization [2025.10.23-10.43.53:801][187]LogContentValidation: /Script/DataValidation.PackageFileValidator [2025.10.23-10.43.53:801][187]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator [2025.10.23-10.43.53:801][187]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator [2025.10.23-10.43.53:801][187]AssetCheck: /Game/Blueprints/Interactable Validating asset [2025.10.23-10.45.19:125][878]LogFileHelpers: InternalPromptForCheckoutAndSave started... [2025.10.23-10.45.19:223][878]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/Blueprints/Player] ([2] browsable assets)... [2025.10.23-10.45.19:223][878]OBJ SavePackage: Finished generating thumbnails for package [/Game/Blueprints/Player] [2025.10.23-10.45.19:223][878]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Blueprints/Player" FILE="../../../../../../Unreal/Projects/RomeGuard/Content/Blueprints/Player.uasset" SILENT=true [2025.10.23-10.45.19:281][878]LogSavePackage: Moving output files for package: /Game/Blueprints/Player [2025.10.23-10.45.19:281][878]LogSavePackage: Moving '../../../../../../Unreal/Projects/RomeGuard/Saved/PlayerB3046FB5419F9C0633A67FBF2C427938.tmp' to '../../../../../../Unreal/Projects/RomeGuard/Content/Blueprints/Player.uasset' [2025.10.23-10.45.19:306][878]LogFileHelpers: InternalPromptForCheckoutAndSave took 180.672 ms (total: 9.67 sec) [2025.10.23-10.45.19:403][878]LogContentValidation: Display: Starting to validate 1 assets [2025.10.23-10.45.19:403][878]LogContentValidation: Enabled validators: [2025.10.23-10.45.19:403][878]LogContentValidation: /Script/DataValidation.EditorValidator_Material [2025.10.23-10.45.19:403][878]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator [2025.10.23-10.45.19:403][878]LogContentValidation: /Script/DataValidation.EditorValidator_Localization [2025.10.23-10.45.19:403][878]LogContentValidation: /Script/DataValidation.PackageFileValidator [2025.10.23-10.45.19:403][878]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator [2025.10.23-10.45.19:403][878]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator [2025.10.23-10.45.19:404][878]AssetCheck: /Game/Blueprints/Player Validating asset [2025.10.23-10.45.55:132][784]Cmd: TRANSACTION UNDO [2025.10.23-10.45.55:132][784]LogEditorTransaction: Undo Move Nodes [2025.10.23-10.45.57:310][859]LogUObjectHash: Compacting FUObjectHashTables data took 2.36ms [2025.10.23-10.45.58:113][883]LogFileHelpers: InternalPromptForCheckoutAndSave started... [2025.10.23-10.45.58:224][883]OBJ SavePackage: Generating thumbnails for [2] asset(s) in package [/Game/Blueprints/BP_Door] ([2] browsable assets)... [2025.10.23-10.45.58:353][883]OBJ SavePackage: Rendered thumbnail for [Blueprint /Game/Blueprints/BP_Door.BP_Door] [2025.10.23-10.45.58:353][883]OBJ SavePackage: Finished generating thumbnails for package [/Game/Blueprints/BP_Door] [2025.10.23-10.45.58:353][883]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Blueprints/BP_Door" FILE="../../../../../../Unreal/Projects/RomeGuard/Content/Blueprints/BP_Door.uasset" SILENT=true [2025.10.23-10.45.58:383][883]LogSavePackage: Moving output files for package: /Game/Blueprints/BP_Door [2025.10.23-10.45.58:384][883]LogSavePackage: Moving '../../../../../../Unreal/Projects/RomeGuard/Saved/BP_Door95E664C2462B68CB95A0E4BD873E15B9.tmp' to '../../../../../../Unreal/Projects/RomeGuard/Content/Blueprints/BP_Door.uasset' [2025.10.23-10.45.58:418][883]LogFileHelpers: InternalPromptForCheckoutAndSave took 305.472 ms (total: 9.97 sec) [2025.10.23-10.45.58:506][883]LogContentValidation: Display: Starting to validate 1 assets [2025.10.23-10.45.58:506][883]LogContentValidation: Enabled validators: [2025.10.23-10.45.58:506][883]LogContentValidation: /Script/DataValidation.EditorValidator_Material [2025.10.23-10.45.58:506][883]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator [2025.10.23-10.45.58:506][883]LogContentValidation: /Script/DataValidation.EditorValidator_Localization [2025.10.23-10.45.58:506][883]LogContentValidation: /Script/DataValidation.PackageFileValidator [2025.10.23-10.45.58:506][883]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator [2025.10.23-10.45.58:506][883]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator [2025.10.23-10.45.58:506][883]AssetCheck: /Game/Blueprints/BP_Door Validating asset [2025.10.23-10.46.06:609][237]LogEOSSDK: LogEOS: Updating Product SDK Config, Time: 7982.670898 [2025.10.23-10.46.06:789][245]LogEOSSDK: LogEOS: SDK Config Product Update Request Completed - No Change [2025.10.23-10.46.06:790][245]LogEOSSDK: LogEOS: ScheduleNextSDKConfigDataUpdate - Time: 7982.832520, Update Interval: 307.831665 [2025.10.23-10.46.14:284][598]LogDebuggerCommands: Repeating last play command: Selected Viewport [2025.10.23-10.46.14:296][598]LogPlayLevel: PlayLevel: No blueprints needed recompiling [2025.10.23-10.46.14:297][598]LogPlayLevel: Creating play world package: /Game/Maps/UEDPIE_0_Town [2025.10.23-10.46.14:303][598]LogPlayLevel: PIE: StaticDuplicateObject took: (0.006404s) [2025.10.23-10.46.14:303][598]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/Maps/Town.Town to /Game/Maps/UEDPIE_0_Town.Town (0.006490s) [2025.10.23-10.46.14:363][598]LogUObjectHash: Compacting FUObjectHashTables data took 3.46ms [2025.10.23-10.46.14:370][598]LogChaosDD: Creating Chaos Debug Draw Scene for world Town [2025.10.23-10.46.14:375][598]LogPlayLevel: PIE: World Init took: (0.004752s) [2025.10.23-10.46.14:377][598]LogAudio: Display: Creating Audio Device: Id: 16, Scope: Unique, Realtime: True [2025.10.23-10.46.14:377][598]LogAudioMixer: Display: Audio Mixer Platform Settings: [2025.10.23-10.46.14:377][598]LogAudioMixer: Display: Sample Rate: 48000 [2025.10.23-10.46.14:377][598]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 [2025.10.23-10.46.14:377][598]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 [2025.10.23-10.46.14:377][598]LogAudioMixer: Display: Number of buffers to queue: 1 [2025.10.23-10.46.14:377][598]LogAudioMixer: Display: Max Channels (voices): 32 [2025.10.23-10.46.14:377][598]LogAudioMixer: Display: Number of Async Source Workers: 4 [2025.10.23-10.46.14:377][598]LogAudio: Display: AudioDevice MaxSources: 32 [2025.10.23-10.46.14:377][598]LogAudio: Display: Audio Spatialization Plugin: None (built-in). [2025.10.23-10.46.14:377][598]LogAudio: Display: Audio Reverb Plugin: None (built-in). [2025.10.23-10.46.14:377][598]LogAudio: Display: Audio Occlusion Plugin: None (built-in). [2025.10.23-10.46.14:382][598]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2' [2025.10.23-10.46.14:419][598]LogAudioMixer: Display: Using Audio Hardware Device Speakers (Steam Streaming Speakers) [2025.10.23-10.46.14:420][598]LogAudioMixer: Display: Initializing Sound Submixes... [2025.10.23-10.46.14:420][598]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' [2025.10.23-10.46.14:420][598]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' [2025.10.23-10.46.14:421][598]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=16 [2025.10.23-10.46.14:421][598]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048, InstanceID=16 [2025.10.23-10.46.14:427][598]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=16 [2025.10.23-10.46.14:427][598]LogInit: FAudioDevice initialized with ID 16. [2025.10.23-10.46.14:427][598]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=16 [2025.10.23-10.46.14:427][598]LogAudio: Display: Audio Device (ID: 16) registered with world 'Town'. [2025.10.23-10.46.14:427][598]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 16 [2025.10.23-10.46.14:436][598]LogLoad: Game class is 'MainGameMode_C' [2025.10.23-10.46.14:437][598]LogWorld: Bringing World /Game/Maps/UEDPIE_0_Town.Town up for play (max tick rate 0) at 2025.10.23-11.46.14 [2025.10.23-10.46.14:438][598]LogWorld: Bringing up level for play took: 0.002233 [2025.10.23-10.46.14:443][598]LogOnline: OSS: Created online subsystem instance for: :Context_31 [2025.10.23-10.46.14:450][598]PIE: Server logged in [2025.10.23-10.46.14:457][598]PIE: Play in editor total start time 0.161 seconds. [2025.10.23-10.46.25:306][236]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden [2025.10.23-10.46.25:306][236]LogWorld: BeginTearingDown for /Game/Maps/UEDPIE_0_Town [2025.10.23-10.46.25:307][236]LogWorld: UWorld::CleanupWorld for Town, bSessionEnded=true, bCleanupResources=true [2025.10.23-10.46.25:308][236]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2025.10.23-10.46.25:315][236]LogPlayLevel: Display: Shutting down PIE online subsystems [2025.10.23-10.46.25:327][236]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2025.10.23-10.46.25:382][236]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden [2025.10.23-10.46.25:382][236]LogAudioMixer: Deinitializing Audio Bus Subsystem for audio device with ID 16 [2025.10.23-10.46.25:383][236]LogAudioMixer: Display: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=16, StreamState=4 [2025.10.23-10.46.25:387][236]LogAudioMixer: Display: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=16, StreamState=2 [2025.10.23-10.46.25:403][236]LogUObjectHash: Compacting FUObjectHashTables data took 2.23ms [2025.10.23-10.46.25:555][237]LogPlayLevel: Display: Destroying online subsystem :Context_31 [2025.10.23-10.47.24:789][169]Cmd: DELETE [2025.10.23-10.47.24:789][169]Cmd: ACTOR DELETE [2025.10.23-10.47.24:795][169]LogEditorActor: Deleted Actor: BP_InfoInteraction_C [2025.10.23-10.47.24:849][169]LogUObjectHash: Compacting FUObjectHashTables data took 3.00ms [2025.10.23-10.47.24:857][169]LogEditorActor: Deleted 1 Actors (0.067 secs) [2025.10.23-10.47.27:854][341]LogDebuggerCommands: Repeating last play command: Selected Viewport [2025.10.23-10.47.27:868][341]LogPlayLevel: PlayLevel: No blueprints needed recompiling [2025.10.23-10.47.27:868][341]LogPlayLevel: Creating play world package: /Game/Maps/UEDPIE_0_Town [2025.10.23-10.47.27:874][341]LogPlayLevel: PIE: StaticDuplicateObject took: (0.005715s) [2025.10.23-10.47.27:874][341]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/Maps/Town.Town to /Game/Maps/UEDPIE_0_Town.Town (0.005800s) [2025.10.23-10.47.27:930][341]LogUObjectHash: Compacting FUObjectHashTables data took 2.06ms [2025.10.23-10.47.27:935][341]LogChaosDD: Creating Chaos Debug Draw Scene for world Town [2025.10.23-10.47.27:939][341]LogPlayLevel: PIE: World Init took: (0.004069s) [2025.10.23-10.47.27:941][341]LogAudio: Display: Creating Audio Device: Id: 17, Scope: Unique, Realtime: True [2025.10.23-10.47.27:941][341]LogAudioMixer: Display: Audio Mixer Platform Settings: [2025.10.23-10.47.27:941][341]LogAudioMixer: Display: Sample Rate: 48000 [2025.10.23-10.47.27:941][341]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 [2025.10.23-10.47.27:941][341]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 [2025.10.23-10.47.27:941][341]LogAudioMixer: Display: Number of buffers to queue: 1 [2025.10.23-10.47.27:941][341]LogAudioMixer: Display: Max Channels (voices): 32 [2025.10.23-10.47.27:941][341]LogAudioMixer: Display: Number of Async Source Workers: 4 [2025.10.23-10.47.27:941][341]LogAudio: Display: AudioDevice MaxSources: 32 [2025.10.23-10.47.27:941][341]LogAudio: Display: Audio Spatialization Plugin: None (built-in). [2025.10.23-10.47.27:941][341]LogAudio: Display: Audio Reverb Plugin: None (built-in). [2025.10.23-10.47.27:941][341]LogAudio: Display: Audio Occlusion Plugin: None (built-in). [2025.10.23-10.47.27:945][341]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2' [2025.10.23-10.47.27:975][341]LogAudioMixer: Display: Using Audio Hardware Device Speakers (Steam Streaming Speakers) [2025.10.23-10.47.27:975][341]LogAudioMixer: Display: Initializing Sound Submixes... [2025.10.23-10.47.27:975][341]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' [2025.10.23-10.47.27:975][341]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' [2025.10.23-10.47.27:977][341]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=17 [2025.10.23-10.47.27:977][341]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048, InstanceID=17 [2025.10.23-10.47.27:982][341]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=17 [2025.10.23-10.47.27:982][341]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=17 [2025.10.23-10.47.27:982][341]LogInit: FAudioDevice initialized with ID 17. [2025.10.23-10.47.27:982][341]LogAudio: Display: Audio Device (ID: 17) registered with world 'Town'. [2025.10.23-10.47.27:982][341]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 17 [2025.10.23-10.47.27:990][341]LogLoad: Game class is 'MainGameMode_C' [2025.10.23-10.47.27:992][341]LogWorld: Bringing World /Game/Maps/UEDPIE_0_Town.Town up for play (max tick rate 0) at 2025.10.23-11.47.27 [2025.10.23-10.47.27:993][341]LogWorld: Bringing up level for play took: 0.002227 [2025.10.23-10.47.27:998][341]LogOnline: OSS: Created online subsystem instance for: :Context_32 [2025.10.23-10.47.28:004][341]PIE: Server logged in [2025.10.23-10.47.28:009][341]PIE: Play in editor total start time 0.142 seconds. [2025.10.23-10.47.40:829][ 10]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden [2025.10.23-10.47.40:829][ 10]LogWorld: BeginTearingDown for /Game/Maps/UEDPIE_0_Town [2025.10.23-10.47.40:830][ 10]LogWorld: UWorld::CleanupWorld for Town, bSessionEnded=true, bCleanupResources=true [2025.10.23-10.47.40:830][ 10]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2025.10.23-10.47.40:835][ 10]LogPlayLevel: Display: Shutting down PIE online subsystems [2025.10.23-10.47.40:850][ 10]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2025.10.23-10.47.40:920][ 10]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden [2025.10.23-10.47.40:920][ 10]LogAudioMixer: Deinitializing Audio Bus Subsystem for audio device with ID 17 [2025.10.23-10.47.40:920][ 10]LogAudioMixer: Display: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=17, StreamState=4 [2025.10.23-10.47.40:925][ 10]LogAudioMixer: Display: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=17, StreamState=2 [2025.10.23-10.47.40:945][ 10]LogUObjectHash: Compacting FUObjectHashTables data took 4.85ms [2025.10.23-10.47.41:077][ 11]LogPlayLevel: Display: Destroying online subsystem :Context_32 [2025.10.23-10.47.53:445][699]LogEditorTransaction: Undo Break Pin Links [2025.10.23-10.47.54:428][735]LogEditorTransaction: Undo Break Pin Links [2025.10.23-10.47.55:403][796]LogFileHelpers: InternalPromptForCheckoutAndSave started... [2025.10.23-10.47.55:488][796]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/Blueprints/Interactable] ([2] browsable assets)... [2025.10.23-10.47.55:488][796]OBJ SavePackage: Finished generating thumbnails for package [/Game/Blueprints/Interactable] [2025.10.23-10.47.55:488][796]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Blueprints/Interactable" FILE="../../../../../../Unreal/Projects/RomeGuard/Content/Blueprints/Interactable.uasset" SILENT=true [2025.10.23-10.47.55:514][796]LogSavePackage: Moving output files for package: /Game/Blueprints/Interactable [2025.10.23-10.47.55:515][796]LogSavePackage: Moving '../../../../../../Unreal/Projects/RomeGuard/Saved/Interactable1CC213F9417295C12C499DBA77E25742.tmp' to '../../../../../../Unreal/Projects/RomeGuard/Content/Blueprints/Interactable.uasset' [2025.10.23-10.47.55:545][796]LogFileHelpers: InternalPromptForCheckoutAndSave took 142.791 ms (total: 10.1 sec) [2025.10.23-10.47.55:638][796]LogContentValidation: Display: Starting to validate 1 assets [2025.10.23-10.47.55:638][796]LogContentValidation: Enabled validators: [2025.10.23-10.47.55:638][796]LogContentValidation: /Script/DataValidation.EditorValidator_Material [2025.10.23-10.47.55:638][796]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator [2025.10.23-10.47.55:638][796]LogContentValidation: /Script/DataValidation.EditorValidator_Localization [2025.10.23-10.47.55:638][796]LogContentValidation: /Script/DataValidation.PackageFileValidator [2025.10.23-10.47.55:638][796]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator [2025.10.23-10.47.55:638][796]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator [2025.10.23-10.47.55:638][796]AssetCheck: /Game/Blueprints/Interactable Validating asset [2025.10.23-10.47.59:684][988]LogUObjectHash: Compacting FUObjectHashTables data took 2.88ms [2025.10.23-10.48.04:834][233]LogDebuggerCommands: Repeating last play command: Selected Viewport [2025.10.23-10.48.04:849][233]LogPlayLevel: PlayLevel: No blueprints needed recompiling [2025.10.23-10.48.04:849][233]LogPlayLevel: Creating play world package: /Game/Maps/UEDPIE_0_Town [2025.10.23-10.48.04:855][233]LogPlayLevel: PIE: StaticDuplicateObject took: (0.005689s) [2025.10.23-10.48.04:855][233]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/Maps/Town.Town to /Game/Maps/UEDPIE_0_Town.Town (0.005771s) [2025.10.23-10.48.04:905][233]LogUObjectHash: Compacting FUObjectHashTables data took 2.16ms [2025.10.23-10.48.04:916][233]LogChaosDD: Creating Chaos Debug Draw Scene for world Town [2025.10.23-10.48.04:920][233]LogPlayLevel: PIE: World Init took: (0.003615s) [2025.10.23-10.48.04:922][233]LogAudio: Display: Creating Audio Device: Id: 18, Scope: Unique, Realtime: True [2025.10.23-10.48.04:922][233]LogAudioMixer: Display: Audio Mixer Platform Settings: [2025.10.23-10.48.04:922][233]LogAudioMixer: Display: Sample Rate: 48000 [2025.10.23-10.48.04:922][233]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 [2025.10.23-10.48.04:922][233]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 [2025.10.23-10.48.04:922][233]LogAudioMixer: Display: Number of buffers to queue: 1 [2025.10.23-10.48.04:922][233]LogAudioMixer: Display: Max Channels (voices): 32 [2025.10.23-10.48.04:922][233]LogAudioMixer: Display: Number of Async Source Workers: 4 [2025.10.23-10.48.04:922][233]LogAudio: Display: AudioDevice MaxSources: 32 [2025.10.23-10.48.04:922][233]LogAudio: Display: Audio Spatialization Plugin: None (built-in). [2025.10.23-10.48.04:922][233]LogAudio: Display: Audio Reverb Plugin: None (built-in). [2025.10.23-10.48.04:922][233]LogAudio: Display: Audio Occlusion Plugin: None (built-in). [2025.10.23-10.48.04:927][233]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2' [2025.10.23-10.48.04:961][233]LogAudioMixer: Display: Using Audio Hardware Device Speakers (Steam Streaming Speakers) [2025.10.23-10.48.04:961][233]LogAudioMixer: Display: Initializing Sound Submixes... [2025.10.23-10.48.04:962][233]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' [2025.10.23-10.48.04:963][233]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' [2025.10.23-10.48.04:963][233]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=18 [2025.10.23-10.48.04:963][233]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048, InstanceID=18 [2025.10.23-10.48.04:968][233]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=18 [2025.10.23-10.48.04:968][233]LogInit: FAudioDevice initialized with ID 18. [2025.10.23-10.48.04:968][233]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=18 [2025.10.23-10.48.04:968][233]LogAudio: Display: Audio Device (ID: 18) registered with world 'Town'. [2025.10.23-10.48.04:968][233]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 18 [2025.10.23-10.48.04:976][233]LogLoad: Game class is 'MainGameMode_C' [2025.10.23-10.48.04:979][233]LogWorld: Bringing World /Game/Maps/UEDPIE_0_Town.Town up for play (max tick rate 0) at 2025.10.23-11.48.04 [2025.10.23-10.48.04:980][233]LogWorld: Bringing up level for play took: 0.003431 [2025.10.23-10.48.04:985][233]LogOnline: OSS: Created online subsystem instance for: :Context_33 [2025.10.23-10.48.04:991][233]PIE: Server logged in [2025.10.23-10.48.04:996][233]PIE: Play in editor total start time 0.148 seconds. [2025.10.23-10.48.08:410][411]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden [2025.10.23-10.48.08:410][411]LogWorld: BeginTearingDown for /Game/Maps/UEDPIE_0_Town [2025.10.23-10.48.08:410][411]LogWorld: UWorld::CleanupWorld for Town, bSessionEnded=true, bCleanupResources=true [2025.10.23-10.48.08:411][411]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2025.10.23-10.48.08:415][411]LogPlayLevel: Display: Shutting down PIE online subsystems [2025.10.23-10.48.08:433][411]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2025.10.23-10.48.08:502][411]LogAudio: Display: Audio Device unregistered from world 'None'. [2025.10.23-10.48.08:502][411]LogAudioMixer: Deinitializing Audio Bus Subsystem for audio device with ID 18 [2025.10.23-10.48.08:503][411]LogAudioMixer: Display: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=18, StreamState=4 [2025.10.23-10.48.08:510][411]LogAudioMixer: Display: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=18, StreamState=2 [2025.10.23-10.48.08:522][411]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden [2025.10.23-10.48.08:529][411]LogUObjectHash: Compacting FUObjectHashTables data took 3.92ms [2025.10.23-10.48.08:723][412]LogPlayLevel: Display: Destroying online subsystem :Context_33 [2025.10.23-10.49.28:373][629]LogUObjectHash: Compacting FUObjectHashTables data took 2.19ms [2025.10.23-10.49.28:381][629]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Maps/Town" FILE="../../../../../../Unreal/Projects/RomeGuard/Saved/Autosaves/Game/Maps/Town_Auto8.umap" SILENT=true AUTOSAVING=true KEEPDIRTY=false [2025.10.23-10.49.28:414][629]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/Maps/Town_Auto8 [2025.10.23-10.49.28:414][629]LogSavePackage: Moving '../../../../../../Unreal/Projects/RomeGuard/Saved/Town_Auto88AC27FAF44C8EF5B24C63395D29EA66B.tmp' to '../../../../../../Unreal/Projects/RomeGuard/Saved/Autosaves/Game/Maps/Town_Auto8.umap' [2025.10.23-10.49.28:415][629]LogFileHelpers: Editor autosave (incl. external actors) for '/Game/Maps/Town' took 0.098 [2025.10.23-10.49.28:415][629]LogFileHelpers: Editor autosave (incl. sublevels & external actors) for all levels took 0.098 [2025.10.23-10.49.28:417][629]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/Blueprints/MainGameMode] ([2] browsable assets)... [2025.10.23-10.49.28:417][629]OBJ SavePackage: Finished generating thumbnails for package [/Game/Blueprints/MainGameMode] [2025.10.23-10.49.28:417][629]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Blueprints/MainGameMode" FILE="../../../../../../Unreal/Projects/RomeGuard/Saved/Autosaves/Game/Blueprints/MainGameMode_Auto8.uasset" SILENT=false AUTOSAVING=true [2025.10.23-10.49.28:438][629]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/Blueprints/MainGameMode_Auto8 [2025.10.23-10.49.28:438][629]LogSavePackage: Moving '../../../../../../Unreal/Projects/RomeGuard/Saved/MainGameMode_Auto811BBDEF64FE713B8A65E099414F7674E.tmp' to '../../../../../../Unreal/Projects/RomeGuard/Saved/Autosaves/Game/Blueprints/MainGameMode_Auto8.uasset' [2025.10.23-10.49.28:439][629]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/Blueprints/TestInteractable] ([2] browsable assets)... [2025.10.23-10.49.28:439][629]OBJ SavePackage: Finished generating thumbnails for package [/Game/Blueprints/TestInteractable] [2025.10.23-10.49.28:461][629]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/Blueprints/TestInteractable_Auto8 [2025.10.23-10.49.28:461][629]LogSavePackage: Moving '../../../../../../Unreal/Projects/RomeGuard/Saved/TestInteractable_Auto8A1FD7BEB4EAA361FDD9E30A834D460A6.tmp' to '../../../../../../Unreal/Projects/RomeGuard/Saved/Autosaves/Game/Blueprints/TestInteractable_Auto8.uasset' [2025.10.23-10.49.28:463][629]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/Blueprints/BP_InfoInteraction] ([2] browsable assets)... [2025.10.23-10.49.28:463][629]OBJ SavePackage: Finished generating thumbnails for package [/Game/Blueprints/BP_InfoInteraction] [2025.10.23-10.49.28:485][629]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/Blueprints/BP_InfoInteraction_Auto8 [2025.10.23-10.49.28:485][629]LogSavePackage: Moving '../../../../../../Unreal/Projects/RomeGuard/Saved/BP_InfoInteraction_Auto876B7CA7E446754457EF6C092363C4275.tmp' to '../../../../../../Unreal/Projects/RomeGuard/Saved/Autosaves/Game/Blueprints/BP_InfoInteraction_Auto8.uasset' [2025.10.23-10.49.28:487][629]OBJ SavePackage: Generating thumbnails for [2] asset(s) in package [/Game/Blueprints/BP_FireInteraction] ([2] browsable assets)... [2025.10.23-10.49.28:640][629]OBJ SavePackage: Rendered thumbnail for [Blueprint /Game/Blueprints/BP_FireInteraction.BP_FireInteraction] [2025.10.23-10.49.28:644][629]OBJ SavePackage: Finished generating thumbnails for package [/Game/Blueprints/BP_FireInteraction] [2025.10.23-10.49.28:673][629]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/Blueprints/BP_FireInteraction_Auto8 [2025.10.23-10.49.28:673][629]LogSavePackage: Moving '../../../../../../Unreal/Projects/RomeGuard/Saved/BP_FireInteraction_Auto88E13F8F34129310E32D997B3680687FE.tmp' to '../../../../../../Unreal/Projects/RomeGuard/Saved/Autosaves/Game/Blueprints/BP_FireInteraction_Auto8.uasset' [2025.10.23-10.49.28:674][629]LogFileHelpers: Auto-saving content packages took 0.258 [2025.10.23-10.50.04:485][737]LogFileHelpers: InternalPromptForCheckoutAndSave started... [2025.10.23-10.50.04:562][737]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/Blueprints/BP_InfoInteraction] ([2] browsable assets)... [2025.10.23-10.50.04:562][737]OBJ SavePackage: Finished generating thumbnails for package [/Game/Blueprints/BP_InfoInteraction] [2025.10.23-10.50.04:562][737]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Blueprints/BP_InfoInteraction" FILE="../../../../../../Unreal/Projects/RomeGuard/Content/Blueprints/BP_InfoInteraction.uasset" SILENT=true [2025.10.23-10.50.04:590][737]LogSavePackage: Moving output files for package: /Game/Blueprints/BP_InfoInteraction [2025.10.23-10.50.04:590][737]LogSavePackage: Moving '../../../../../../Unreal/Projects/RomeGuard/Saved/BP_InfoInteractionFF13B1A2468E653D4F51F4980ED07D4C.tmp' to '../../../../../../Unreal/Projects/RomeGuard/Content/Blueprints/BP_InfoInteraction.uasset' [2025.10.23-10.50.04:613][737]LogFileHelpers: InternalPromptForCheckoutAndSave took 128.432 ms (total: 10.2 sec) [2025.10.23-10.50.04:698][737]LogContentValidation: Display: Starting to validate 1 assets [2025.10.23-10.50.04:699][737]LogContentValidation: Enabled validators: [2025.10.23-10.50.04:699][737]LogContentValidation: /Script/DataValidation.EditorValidator_Material [2025.10.23-10.50.04:699][737]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator [2025.10.23-10.50.04:699][737]LogContentValidation: /Script/DataValidation.EditorValidator_Localization [2025.10.23-10.50.04:699][737]LogContentValidation: /Script/DataValidation.PackageFileValidator [2025.10.23-10.50.04:699][737]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator [2025.10.23-10.50.04:699][737]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator [2025.10.23-10.50.04:699][737]AssetCheck: /Game/Blueprints/BP_InfoInteraction Validating asset [2025.10.23-10.51.55:898][779]LogEOSSDK: LogEOS: Updating Product SDK Config, Time: 8331.921875 [2025.10.23-10.51.56:899][782]LogEOSSDK: LogEOS: SDK Config Product Update Request Completed - No Change [2025.10.23-10.51.56:899][782]LogEOSSDK: LogEOS: ScheduleNextSDKConfigDataUpdate - Time: 8332.595703, Update Interval: 325.886414 [2025.10.23-10.53.55:829][274]LogFileHelpers: InternalPromptForCheckoutAndSave started... [2025.10.23-10.53.55:942][274]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/Blueprints/Interactable] ([2] browsable assets)... [2025.10.23-10.53.55:942][274]OBJ SavePackage: Finished generating thumbnails for package [/Game/Blueprints/Interactable] [2025.10.23-10.53.55:942][274]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Blueprints/Interactable" FILE="../../../../../../Unreal/Projects/RomeGuard/Content/Blueprints/Interactable.uasset" SILENT=true [2025.10.23-10.53.55:980][274]LogSavePackage: Moving output files for package: /Game/Blueprints/Interactable [2025.10.23-10.53.55:981][274]LogSavePackage: Moving '../../../../../../Unreal/Projects/RomeGuard/Saved/Interactable5E82688242A3F47BD067E98879AAC6B5.tmp' to '../../../../../../Unreal/Projects/RomeGuard/Content/Blueprints/Interactable.uasset' [2025.10.23-10.53.56:007][274]LogFileHelpers: InternalPromptForCheckoutAndSave took 178.110 ms (total: 10.4 sec) [2025.10.23-10.53.56:119][274]LogContentValidation: Display: Starting to validate 1 assets [2025.10.23-10.53.56:120][274]LogContentValidation: Enabled validators: [2025.10.23-10.53.56:120][274]LogContentValidation: /Script/DataValidation.EditorValidator_Material [2025.10.23-10.53.56:120][274]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator [2025.10.23-10.53.56:120][274]LogContentValidation: /Script/DataValidation.EditorValidator_Localization [2025.10.23-10.53.56:120][274]LogContentValidation: /Script/DataValidation.PackageFileValidator [2025.10.23-10.53.56:120][274]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator [2025.10.23-10.53.56:120][274]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator [2025.10.23-10.53.56:120][274]AssetCheck: /Game/Blueprints/Interactable Validating asset [2025.10.23-10.53.58:665][411]LogUObjectHash: Compacting FUObjectHashTables data took 2.29ms [2025.10.23-10.53.59:713][448]LogFileHelpers: InternalPromptForCheckoutAndSave started... [2025.10.23-10.53.59:803][448]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/Blueprints/Interactable] ([2] browsable assets)... [2025.10.23-10.53.59:803][448]OBJ SavePackage: Finished generating thumbnails for package [/Game/Blueprints/Interactable] [2025.10.23-10.53.59:803][448]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Blueprints/Interactable" FILE="../../../../../../Unreal/Projects/RomeGuard/Content/Blueprints/Interactable.uasset" SILENT=true [2025.10.23-10.53.59:835][448]LogSavePackage: Moving output files for package: /Game/Blueprints/Interactable [2025.10.23-10.53.59:835][448]LogSavePackage: Moving '../../../../../../Unreal/Projects/RomeGuard/Saved/Interactable64224744455FEB58F70C1CA82BE2243C.tmp' to '../../../../../../Unreal/Projects/RomeGuard/Content/Blueprints/Interactable.uasset' [2025.10.23-10.53.59:858][448]LogFileHelpers: InternalPromptForCheckoutAndSave took 144.171 ms (total: 10.5 sec) [2025.10.23-10.53.59:946][448]LogContentValidation: Display: Starting to validate 1 assets [2025.10.23-10.53.59:946][448]LogContentValidation: Enabled validators: [2025.10.23-10.53.59:946][448]LogContentValidation: /Script/DataValidation.EditorValidator_Material [2025.10.23-10.53.59:946][448]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator [2025.10.23-10.53.59:946][448]LogContentValidation: /Script/DataValidation.EditorValidator_Localization [2025.10.23-10.53.59:946][448]LogContentValidation: /Script/DataValidation.PackageFileValidator [2025.10.23-10.53.59:946][448]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator [2025.10.23-10.53.59:946][448]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator [2025.10.23-10.53.59:947][448]AssetCheck: /Game/Blueprints/Interactable Validating asset [2025.10.23-10.54.08:797][902]LogUObjectHash: Compacting FUObjectHashTables data took 2.29ms [2025.10.23-10.54.55:808][311]LogEditorTransaction: Undo Delete current selection [2025.10.23-10.54.56:633][327]LogEditorTransaction: Undo Create Pin Link [2025.10.23-10.54.56:893][329]LogEditorTransaction: Undo Move Node [2025.10.23-10.54.57:079][330]LogEditorTransaction: Undo Add Node [2025.10.23-10.54.57:264][332]LogEditorTransaction: Undo Move Node [2025.10.23-10.54.57:423][334]LogEditorTransaction: Undo Add Node [2025.10.23-10.54.57:611][338]LogEditorTransaction: Undo Delete current selection [2025.10.23-10.54.57:820][343]LogEditorTransaction: Undo Delete current selection [2025.10.23-10.54.58:181][349]LogEditorTransaction: Undo Create Pin Link [2025.10.23-10.54.58:525][357]LogEditorTransaction: Undo Create Pin Link [2025.10.23-10.54.58:879][365]LogEditorTransaction: Undo Create Pin Link [2025.10.23-10.54.59:247][377]LogEditorTransaction: Undo Move Nodes [2025.10.23-10.54.59:631][393]LogEditorTransaction: Undo Move Nodes [2025.10.23-10.55.00:050][397]LogEditorTransaction: Undo Paste clipboard contents [2025.10.23-10.55.00:495][415]LogEditorTransaction: Undo Move Nodes [2025.10.23-10.55.00:900][429]LogEditorTransaction: Undo Move Node [2025.10.23-10.55.01:309][443]LogEditorTransaction: Undo Create Pin Link [2025.10.23-10.55.01:696][456]LogEditorTransaction: Undo Move Nodes [2025.10.23-10.55.02:134][471]LogEditorTransaction: Undo Create Pin Link [2025.10.23-10.55.02:534][486]LogEditorTransaction: Undo Move Nodes [2025.10.23-10.55.03:601][528]LogEditorTransaction: Undo Paste clipboard contents [2025.10.23-10.55.04:711][569]LogFileHelpers: InternalPromptForCheckoutAndSave started... [2025.10.23-10.55.04:828][569]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/Blueprints/Interactable] ([2] browsable assets)... [2025.10.23-10.55.04:828][569]OBJ SavePackage: Finished generating thumbnails for package [/Game/Blueprints/Interactable] [2025.10.23-10.55.04:828][569]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Blueprints/Interactable" FILE="../../../../../../Unreal/Projects/RomeGuard/Content/Blueprints/Interactable.uasset" SILENT=true [2025.10.23-10.55.04:855][569]LogSavePackage: Moving output files for package: /Game/Blueprints/Interactable [2025.10.23-10.55.04:856][569]LogSavePackage: Moving '../../../../../../Unreal/Projects/RomeGuard/Saved/InteractableA546D1F24811DA2AE5B325836210FE13.tmp' to '../../../../../../Unreal/Projects/RomeGuard/Content/Blueprints/Interactable.uasset' [2025.10.23-10.55.04:891][569]LogFileHelpers: InternalPromptForCheckoutAndSave took 180.510 ms (total: 10.7 sec) [2025.10.23-10.55.04:990][569]LogContentValidation: Display: Starting to validate 1 assets [2025.10.23-10.55.04:990][569]LogContentValidation: Enabled validators: [2025.10.23-10.55.04:990][569]LogContentValidation: /Script/DataValidation.EditorValidator_Material [2025.10.23-10.55.04:990][569]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator [2025.10.23-10.55.04:990][569]LogContentValidation: /Script/DataValidation.EditorValidator_Localization [2025.10.23-10.55.04:990][569]LogContentValidation: /Script/DataValidation.PackageFileValidator [2025.10.23-10.55.04:990][569]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator [2025.10.23-10.55.04:990][569]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator [2025.10.23-10.55.04:990][569]AssetCheck: /Game/Blueprints/Interactable Validating asset [2025.10.23-10.55.05:949][607]LogUObjectHash: Compacting FUObjectHashTables data took 2.83ms [2025.10.23-10.56.05:785][525]LogFileHelpers: InternalPromptForCheckoutAndSave started... [2025.10.23-10.56.05:890][525]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/Blueprints/BP_InfoInteraction] ([2] browsable assets)... [2025.10.23-10.56.05:890][525]OBJ SavePackage: Finished generating thumbnails for package [/Game/Blueprints/BP_InfoInteraction] [2025.10.23-10.56.05:890][525]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Blueprints/BP_InfoInteraction" FILE="../../../../../../Unreal/Projects/RomeGuard/Content/Blueprints/BP_InfoInteraction.uasset" SILENT=true [2025.10.23-10.56.05:930][525]LogSavePackage: Moving output files for package: /Game/Blueprints/BP_InfoInteraction [2025.10.23-10.56.05:931][525]LogSavePackage: Moving '../../../../../../Unreal/Projects/RomeGuard/Saved/BP_InfoInteraction2B37E6E24B1104914123F18495DAB945.tmp' to '../../../../../../Unreal/Projects/RomeGuard/Content/Blueprints/BP_InfoInteraction.uasset' [2025.10.23-10.56.05:959][525]LogFileHelpers: InternalPromptForCheckoutAndSave took 174.272 ms (total: 10.9 sec) [2025.10.23-10.56.06:074][525]LogContentValidation: Display: Starting to validate 1 assets [2025.10.23-10.56.06:074][525]LogContentValidation: Enabled validators: [2025.10.23-10.56.06:074][525]LogContentValidation: /Script/DataValidation.EditorValidator_Material [2025.10.23-10.56.06:074][525]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator [2025.10.23-10.56.06:074][525]LogContentValidation: /Script/DataValidation.EditorValidator_Localization [2025.10.23-10.56.06:074][525]LogContentValidation: /Script/DataValidation.PackageFileValidator [2025.10.23-10.56.06:074][525]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator [2025.10.23-10.56.06:074][525]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator [2025.10.23-10.56.06:074][525]AssetCheck: /Game/Blueprints/BP_InfoInteraction Validating asset [2025.10.23-10.56.07:895][615]LogUObjectHash: Compacting FUObjectHashTables data took 2.21ms [2025.10.23-10.56.11:508][722]LogActorFactory: Actor Factory attempting to spawn BlueprintGeneratedClass /Game/Blueprints/BP_InfoInteraction.BP_InfoInteraction_C [2025.10.23-10.56.11:508][722]LogActorFactory: Actor Factory attempting to spawn BlueprintGeneratedClass /Game/Blueprints/BP_InfoInteraction.BP_InfoInteraction_C [2025.10.23-10.56.11:511][722]LogActorFactory: Actor Factory spawned Blueprint /Game/Blueprints/BP_InfoInteraction.BP_InfoInteraction as actor: BP_InfoInteraction_C /Game/Maps/Town.Town:PersistentLevel.BP_InfoInteraction_C_2 [2025.10.23-10.56.11:513][722]LogActorFactory: Actor Factory spawned Blueprint /Game/Blueprints/BP_InfoInteraction.BP_InfoInteraction as actor: BP_InfoInteraction_C /Game/Maps/Town.Town:PersistentLevel.BP_InfoInteraction_C_2 [2025.10.23-10.56.11:939][730]LogUObjectHash: Compacting FUObjectHashTables data took 3.60ms [2025.10.23-10.56.11:985][730]LogEditorActor: Deleted 0 Actors (0.105 secs) [2025.10.23-10.56.12:000][730]LogActorFactory: Actor Factory attempting to spawn BlueprintGeneratedClass /Game/Blueprints/BP_InfoInteraction.BP_InfoInteraction_C [2025.10.23-10.56.12:000][730]LogActorFactory: Actor Factory attempting to spawn BlueprintGeneratedClass /Game/Blueprints/BP_InfoInteraction.BP_InfoInteraction_C [2025.10.23-10.56.12:005][730]LogActorFactory: Actor Factory spawned Blueprint /Game/Blueprints/BP_InfoInteraction.BP_InfoInteraction as actor: BP_InfoInteraction_C /Game/Maps/Town.Town:PersistentLevel.BP_InfoInteraction_C_3 [2025.10.23-10.56.12:007][730]LogActorFactory: Actor Factory spawned Blueprint /Game/Blueprints/BP_InfoInteraction.BP_InfoInteraction as actor: BP_InfoInteraction_C /Game/Maps/Town.Town:PersistentLevel.BP_InfoInteraction_C_3 [2025.10.23-10.56.21:636][106]Cmd: TRANSACTION UNDO [2025.10.23-10.56.21:636][106]LogEditorTransaction: Undo Move Elements [2025.10.23-10.56.22:222][108]Cmd: TRANSACTION UNDO [2025.10.23-10.56.22:223][108]LogEditorTransaction: Undo Clicking on Component (tree view) [2025.10.23-10.58.09:410][621]LogEOSSDK: LogEOS: Updating Product SDK Config, Time: 8705.444336 [2025.10.23-10.58.09:598][628]LogEOSSDK: LogEOS: SDK Config Product Update Request Completed - No Change [2025.10.23-10.58.09:598][628]LogEOSSDK: LogEOS: ScheduleNextSDKConfigDataUpdate - Time: 8705.615234, Update Interval: 359.338959 [2025.10.23-10.58.25:412][320]LogSlate: Window 'Delete Variable' being destroyed [2025.10.23-10.58.28:178][487]LogFileHelpers: InternalPromptForCheckoutAndSave started... [2025.10.23-10.58.28:265][487]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/Blueprints/Interactable] ([2] browsable assets)... [2025.10.23-10.58.28:265][487]OBJ SavePackage: Finished generating thumbnails for package [/Game/Blueprints/Interactable] [2025.10.23-10.58.28:265][487]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Blueprints/Interactable" FILE="../../../../../../Unreal/Projects/RomeGuard/Content/Blueprints/Interactable.uasset" SILENT=true [2025.10.23-10.58.28:292][487]LogSavePackage: Moving output files for package: /Game/Blueprints/Interactable [2025.10.23-10.58.28:293][487]LogSavePackage: Moving '../../../../../../Unreal/Projects/RomeGuard/Saved/Interactable32AD0F064E1853A7C449B683C2D6C092.tmp' to '../../../../../../Unreal/Projects/RomeGuard/Content/Blueprints/Interactable.uasset' [2025.10.23-10.58.28:318][487]LogFileHelpers: InternalPromptForCheckoutAndSave took 140.394 ms (total: 11.0 sec) [2025.10.23-10.58.28:420][487]LogContentValidation: Display: Starting to validate 1 assets [2025.10.23-10.58.28:420][487]LogContentValidation: Enabled validators: [2025.10.23-10.58.28:420][487]LogContentValidation: /Script/DataValidation.EditorValidator_Material [2025.10.23-10.58.28:420][487]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator [2025.10.23-10.58.28:420][487]LogContentValidation: /Script/DataValidation.EditorValidator_Localization [2025.10.23-10.58.28:420][487]LogContentValidation: /Script/DataValidation.PackageFileValidator [2025.10.23-10.58.28:420][487]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator [2025.10.23-10.58.28:420][487]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator [2025.10.23-10.58.28:420][487]AssetCheck: /Game/Blueprints/Interactable Validating asset [2025.10.23-10.58.29:201][523]LogUObjectHash: Compacting FUObjectHashTables data took 2.26ms [2025.10.23-10.59.07:565][335]LogDebuggerCommands: Repeating last play command: Selected Viewport [2025.10.23-10.59.07:582][335]LogPlayLevel: PlayLevel: No blueprints needed recompiling [2025.10.23-10.59.07:583][335]LogPlayLevel: Creating play world package: /Game/Maps/UEDPIE_0_Town [2025.10.23-10.59.07:590][335]LogPlayLevel: PIE: StaticDuplicateObject took: (0.007123s) [2025.10.23-10.59.07:590][335]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/Maps/Town.Town to /Game/Maps/UEDPIE_0_Town.Town (0.007226s) [2025.10.23-10.59.07:647][335]LogUObjectHash: Compacting FUObjectHashTables data took 2.41ms [2025.10.23-10.59.07:653][335]LogChaosDD: Creating Chaos Debug Draw Scene for world Town [2025.10.23-10.59.07:657][335]LogPlayLevel: PIE: World Init took: (0.003905s) [2025.10.23-10.59.07:658][335]LogAudio: Display: Creating Audio Device: Id: 19, Scope: Unique, Realtime: True [2025.10.23-10.59.07:658][335]LogAudioMixer: Display: Audio Mixer Platform Settings: [2025.10.23-10.59.07:658][335]LogAudioMixer: Display: Sample Rate: 48000 [2025.10.23-10.59.07:658][335]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 [2025.10.23-10.59.07:658][335]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 [2025.10.23-10.59.07:658][335]LogAudioMixer: Display: Number of buffers to queue: 1 [2025.10.23-10.59.07:658][335]LogAudioMixer: Display: Max Channels (voices): 32 [2025.10.23-10.59.07:658][335]LogAudioMixer: Display: Number of Async Source Workers: 4 [2025.10.23-10.59.07:659][335]LogAudio: Display: AudioDevice MaxSources: 32 [2025.10.23-10.59.07:659][335]LogAudio: Display: Audio Spatialization Plugin: None (built-in). [2025.10.23-10.59.07:659][335]LogAudio: Display: Audio Reverb Plugin: None (built-in). [2025.10.23-10.59.07:659][335]LogAudio: Display: Audio Occlusion Plugin: None (built-in). [2025.10.23-10.59.07:663][335]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2' [2025.10.23-10.59.07:703][335]LogAudioMixer: Display: Using Audio Hardware Device Speakers (Steam Streaming Speakers) [2025.10.23-10.59.07:704][335]LogAudioMixer: Display: Initializing Sound Submixes... [2025.10.23-10.59.07:704][335]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' [2025.10.23-10.59.07:704][335]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' [2025.10.23-10.59.07:705][335]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=19 [2025.10.23-10.59.07:705][335]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048, InstanceID=19 [2025.10.23-10.59.07:710][335]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=19 [2025.10.23-10.59.07:710][335]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=19 [2025.10.23-10.59.07:710][335]LogInit: FAudioDevice initialized with ID 19. [2025.10.23-10.59.07:710][335]LogAudio: Display: Audio Device (ID: 19) registered with world 'Town'. [2025.10.23-10.59.07:710][335]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 19 [2025.10.23-10.59.07:720][335]LogLoad: Game class is 'MainGameMode_C' [2025.10.23-10.59.07:722][335]LogWorld: Bringing World /Game/Maps/UEDPIE_0_Town.Town up for play (max tick rate 0) at 2025.10.23-11.59.07 [2025.10.23-10.59.07:723][335]LogWorld: Bringing up level for play took: 0.002289 [2025.10.23-10.59.07:728][335]LogOnline: OSS: Created online subsystem instance for: :Context_34 [2025.10.23-10.59.07:740][335]PIE: Server logged in [2025.10.23-10.59.07:746][335]PIE: Play in editor total start time 0.164 seconds. [2025.10.23-10.59.11:165][524]LogScript: Warning: Accessed None trying to read (real) property K2Node_Event_UI in not an UClass BP_InfoInteraction_C /Game/Maps/UEDPIE_0_Town.Town:PersistentLevel.BP_InfoInteraction_C_3 Function /Game/Blueprints/BP_InfoInteraction.BP_InfoInteraction_C:ExecuteUbergraph_BP_InfoInteraction:006F [2025.10.23-10.59.11:165][524]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read (real) property K2Node_Event_UI in not an UClass". Node: ShowInfoText Graph: EventGraph Function: Execute Ubergraph BP Info Interaction Blueprint: BP_InfoInteraction [2025.10.23-10.59.13:316][643]LogScript: Warning: Accessed None trying to read (real) property K2Node_Event_UI in not an UClass BP_InfoInteraction_C /Game/Maps/UEDPIE_0_Town.Town:PersistentLevel.BP_InfoInteraction_C_3 Function /Game/Blueprints/BP_InfoInteraction.BP_InfoInteraction_C:ExecuteUbergraph_BP_InfoInteraction:006F [2025.10.23-10.59.13:316][643]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read (real) property K2Node_Event_UI in not an UClass". Node: ShowInfoText Graph: EventGraph Function: Execute Ubergraph BP Info Interaction Blueprint: BP_InfoInteraction [2025.10.23-10.59.20:045][ 59]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden [2025.10.23-10.59.20:046][ 59]LogWorld: BeginTearingDown for /Game/Maps/UEDPIE_0_Town [2025.10.23-10.59.20:046][ 59]LogWorld: UWorld::CleanupWorld for Town, bSessionEnded=true, bCleanupResources=true [2025.10.23-10.59.20:046][ 59]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2025.10.23-10.59.20:050][ 59]LogPlayLevel: Display: Shutting down PIE online subsystems [2025.10.23-10.59.20:066][ 59]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2025.10.23-10.59.20:126][ 59]LogAudio: Display: Audio Device unregistered from world 'None'. [2025.10.23-10.59.20:127][ 59]LogAudioMixer: Deinitializing Audio Bus Subsystem for audio device with ID 19 [2025.10.23-10.59.20:127][ 59]LogAudioMixer: Display: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=19, StreamState=4 [2025.10.23-10.59.20:131][ 59]LogAudioMixer: Display: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=19, StreamState=2 [2025.10.23-10.59.20:140][ 59]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden [2025.10.23-10.59.20:145][ 59]LogUObjectHash: Compacting FUObjectHashTables data took 2.77ms [2025.10.23-10.59.20:447][ 60]LogPlayLevel: Display: Destroying online subsystem :Context_34 [2025.10.23-10.59.35:741][679]LogSlate: Window 'Message Log' being destroyed [2025.10.23-10.59.35:758][679]LogSlate: Window 'Message Log' being destroyed [2025.10.23-10.59.51:234][597]LogDebuggerCommands: Repeating last play command: Selected Viewport [2025.10.23-10.59.51:247][597]LogPlayLevel: PlayLevel: No blueprints needed recompiling [2025.10.23-10.59.51:247][597]LogPlayLevel: Creating play world package: /Game/Maps/UEDPIE_0_Town [2025.10.23-10.59.51:253][597]LogPlayLevel: PIE: StaticDuplicateObject took: (0.005734s) [2025.10.23-10.59.51:253][597]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/Maps/Town.Town to /Game/Maps/UEDPIE_0_Town.Town (0.005829s) [2025.10.23-10.59.51:308][597]LogUObjectHash: Compacting FUObjectHashTables data took 2.26ms [2025.10.23-10.59.51:314][597]LogChaosDD: Creating Chaos Debug Draw Scene for world Town [2025.10.23-10.59.51:317][597]LogPlayLevel: PIE: World Init took: (0.003834s) [2025.10.23-10.59.51:319][597]LogAudio: Display: Creating Audio Device: Id: 20, Scope: Unique, Realtime: True [2025.10.23-10.59.51:319][597]LogAudioMixer: Display: Audio Mixer Platform Settings: [2025.10.23-10.59.51:319][597]LogAudioMixer: Display: Sample Rate: 48000 [2025.10.23-10.59.51:319][597]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 [2025.10.23-10.59.51:319][597]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 [2025.10.23-10.59.51:319][597]LogAudioMixer: Display: Number of buffers to queue: 1 [2025.10.23-10.59.51:319][597]LogAudioMixer: Display: Max Channels (voices): 32 [2025.10.23-10.59.51:319][597]LogAudioMixer: Display: Number of Async Source Workers: 4 [2025.10.23-10.59.51:320][597]LogAudio: Display: AudioDevice MaxSources: 32 [2025.10.23-10.59.51:320][597]LogAudio: Display: Audio Spatialization Plugin: None (built-in). [2025.10.23-10.59.51:320][597]LogAudio: Display: Audio Reverb Plugin: None (built-in). [2025.10.23-10.59.51:320][597]LogAudio: Display: Audio Occlusion Plugin: None (built-in). [2025.10.23-10.59.51:324][597]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2' [2025.10.23-10.59.51:354][597]LogAudioMixer: Display: Using Audio Hardware Device Speakers (Steam Streaming Speakers) [2025.10.23-10.59.51:355][597]LogAudioMixer: Display: Initializing Sound Submixes... [2025.10.23-10.59.51:356][597]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' [2025.10.23-10.59.51:356][597]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' [2025.10.23-10.59.51:356][597]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=20 [2025.10.23-10.59.51:356][597]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048, InstanceID=20 [2025.10.23-10.59.51:361][597]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=20 [2025.10.23-10.59.51:361][597]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=20 [2025.10.23-10.59.51:362][597]LogInit: FAudioDevice initialized with ID 20. [2025.10.23-10.59.51:362][597]LogAudio: Display: Audio Device (ID: 20) registered with world 'Town'. [2025.10.23-10.59.51:362][597]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 20 [2025.10.23-10.59.51:370][597]LogLoad: Game class is 'MainGameMode_C' [2025.10.23-10.59.51:372][597]LogWorld: Bringing World /Game/Maps/UEDPIE_0_Town.Town up for play (max tick rate 0) at 2025.10.23-11.59.51 [2025.10.23-10.59.51:373][597]LogWorld: Bringing up level for play took: 0.002253 [2025.10.23-10.59.51:377][597]LogOnline: OSS: Created online subsystem instance for: :Context_35 [2025.10.23-10.59.51:384][597]PIE: Server logged in [2025.10.23-10.59.51:388][597]PIE: Play in editor total start time 0.142 seconds. [2025.10.23-10.59.54:367][760]LogScript: Warning: Accessed None trying to read (real) property K2Node_Event_UI in not an UClass BP_InfoInteraction_C /Game/Maps/UEDPIE_0_Town.Town:PersistentLevel.BP_InfoInteraction_C_3 Function /Game/Blueprints/BP_InfoInteraction.BP_InfoInteraction_C:ExecuteUbergraph_BP_InfoInteraction:006F [2025.10.23-10.59.54:367][760]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read (real) property K2Node_Event_UI in not an UClass". Node: ShowInfoText Graph: EventGraph Function: Execute Ubergraph BP Info Interaction Blueprint: BP_InfoInteraction [2025.10.23-10.59.59:731][ 62]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden [2025.10.23-10.59.59:731][ 62]LogWorld: BeginTearingDown for /Game/Maps/UEDPIE_0_Town [2025.10.23-10.59.59:731][ 62]LogWorld: UWorld::CleanupWorld for Town, bSessionEnded=true, bCleanupResources=true [2025.10.23-10.59.59:732][ 62]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2025.10.23-10.59.59:735][ 62]LogPlayLevel: Display: Shutting down PIE online subsystems [2025.10.23-10.59.59:748][ 62]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2025.10.23-10.59.59:798][ 62]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden [2025.10.23-10.59.59:798][ 62]LogAudioMixer: Deinitializing Audio Bus Subsystem for audio device with ID 20 [2025.10.23-10.59.59:798][ 62]LogAudioMixer: Display: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=20, StreamState=4 [2025.10.23-10.59.59:802][ 62]LogAudioMixer: Display: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=20, StreamState=2 [2025.10.23-10.59.59:816][ 62]LogUObjectHash: Compacting FUObjectHashTables data took 2.34ms [2025.10.23-11.00.00:140][ 63]LogPlayLevel: Display: Destroying online subsystem :Context_35 [2025.10.23-11.00.33:157][425]LogUObjectHash: Compacting FUObjectHashTables data took 3.46ms [2025.10.23-11.00.33:163][425]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Maps/Town" FILE="../../../../../../Unreal/Projects/RomeGuard/Saved/Autosaves/Game/Maps/Town_Auto9.umap" SILENT=true AUTOSAVING=true KEEPDIRTY=false [2025.10.23-11.00.33:216][425]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/Maps/Town_Auto9 [2025.10.23-11.00.33:216][425]LogSavePackage: Moving '../../../../../../Unreal/Projects/RomeGuard/Saved/Town_Auto943FAA0A94F933C234E5CADBCD8204535.tmp' to '../../../../../../Unreal/Projects/RomeGuard/Saved/Autosaves/Game/Maps/Town_Auto9.umap' [2025.10.23-11.00.33:219][425]LogFileHelpers: Editor autosave (incl. external actors) for '/Game/Maps/Town' took 0.120 [2025.10.23-11.00.33:220][425]LogFileHelpers: Editor autosave (incl. sublevels & external actors) for all levels took 0.120 [2025.10.23-11.00.33:220][425]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/Blueprints/MainGameMode] ([2] browsable assets)... [2025.10.23-11.00.33:220][425]OBJ SavePackage: Finished generating thumbnails for package [/Game/Blueprints/MainGameMode] [2025.10.23-11.00.33:220][425]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Blueprints/MainGameMode" FILE="../../../../../../Unreal/Projects/RomeGuard/Saved/Autosaves/Game/Blueprints/MainGameMode_Auto9.uasset" SILENT=false AUTOSAVING=true [2025.10.23-11.00.33:246][425]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/Blueprints/MainGameMode_Auto9 [2025.10.23-11.00.33:246][425]LogSavePackage: Moving '../../../../../../Unreal/Projects/RomeGuard/Saved/MainGameMode_Auto9D9E59C0B41A290901EF5E49D7E3B4DAC.tmp' to '../../../../../../Unreal/Projects/RomeGuard/Saved/Autosaves/Game/Blueprints/MainGameMode_Auto9.uasset' [2025.10.23-11.00.33:247][425]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/Blueprints/TestInteractable] ([2] browsable assets)... [2025.10.23-11.00.33:247][425]OBJ SavePackage: Finished generating thumbnails for package [/Game/Blueprints/TestInteractable] [2025.10.23-11.00.33:272][425]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/Blueprints/TestInteractable_Auto9 [2025.10.23-11.00.33:272][425]LogSavePackage: Moving '../../../../../../Unreal/Projects/RomeGuard/Saved/TestInteractable_Auto92B1BFFFB4CF5B1D52FC39686788CCC5C.tmp' to '../../../../../../Unreal/Projects/RomeGuard/Saved/Autosaves/Game/Blueprints/TestInteractable_Auto9.uasset' [2025.10.23-11.00.33:273][425]OBJ SavePackage: Generating thumbnails for [2] asset(s) in package [/Game/Blueprints/BP_FireInteraction] ([2] browsable assets)... [2025.10.23-11.00.33:438][425]OBJ SavePackage: Rendered thumbnail for [Blueprint /Game/Blueprints/BP_FireInteraction.BP_FireInteraction] [2025.10.23-11.00.33:441][425]OBJ SavePackage: Finished generating thumbnails for package [/Game/Blueprints/BP_FireInteraction] [2025.10.23-11.00.33:477][425]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/Blueprints/BP_FireInteraction_Auto9 [2025.10.23-11.00.33:477][425]LogSavePackage: Moving '../../../../../../Unreal/Projects/RomeGuard/Saved/BP_FireInteraction_Auto945BD51D34BC94574E96E6B8D6057002B.tmp' to '../../../../../../Unreal/Projects/RomeGuard/Saved/Autosaves/Game/Blueprints/BP_FireInteraction_Auto9.uasset' [2025.10.23-11.00.33:478][425]LogFileHelpers: Auto-saving content packages took 0.259 [2025.10.23-11.01.11:322][710]LogSlate: Window 'Message Log' being destroyed [2025.10.23-11.01.11:341][710]LogSlate: Window 'Message Log' being destroyed [2025.10.23-11.02.04:322][157]LogAudioMixer: Display: FMixerPlatformXAudio2: Changing default audio render device to new device: Role=Console, DeviceName=Speakers (Steam Streaming Microphone), InstanceID=1 [2025.10.23-11.02.04:322][157]LogAudioMixer: Display: Attempt to swap audio render device to new device: '{0.0.0.00000000}.{8528ab3e-de91-4821-a9a1-92079be21331}', because: 'FMixerPlatformXAudio2::OnDefaultRenderDeviceChanged', force=1 [2025.10.23-11.02.04:340][157]LogAudioMixer: Display: FMixerPlatformXAudio2: Changing default audio render device to new device: Role=Console, DeviceName=Speakers (Steam Streaming Microphone), InstanceID=1 [2025.10.23-11.02.04:340][157]LogAudioMixer: Display: Ignoring device swap request, AudioStreamInfo.StreamState: 5 [2025.10.23-11.02.04:340][157]LogAudioMixer: Display: NOT-ALLOWING attempt to swap audio render device to new device: '{0.0.0.00000000}.{8528ab3e-de91-4821-a9a1-92079be21331}', because: 'FMixerPlatformXAudio2::OnDefaultRenderDeviceChanged', force=1 [2025.10.23-11.02.04:447][157]LogAudioMixer: Display: FMixerPlatformXAudio2::PreDeviceSwap - Starting swap to [{0.0.0.00000000}.{8528ab3e-de91-4821-a9a1-92079be21331}] [2025.10.23-11.02.04:447][157]LogAudioMixer: Display: FMixerPlatformXAudio2::EnqueueAsyncDeviceSwap - enqueuing async device swap [2025.10.23-11.02.04:447][157]LogAudioMixer: Display: FMixerPlatformXAudio2::PerformDeviceSwap - AsyncTask Start. Because=FMixerPlatformXAudio2::OnDefaultRenderDeviceChanged [2025.10.23-11.02.04:786][158]LogAudioMixer: Display: FMixerPlatformXAudio2::PostDeviceSwap - successful Swap new Device is (NumChannels=2, SampleRate=48000, DeviceID={0.0.0.00000000}.{8528ab3e-de91-4821-a9a1-92079be21331}, Name=Speakers (Steam Streaming Microphone)), Reason=FMixerPlatformXAudio2::OnDefaultRenderDeviceChanged, InstanceID=1, DurationMS=111.45 [2025.10.23-11.02.04:786][158]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=1 [2025.10.23-11.02.04:786][158]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048, InstanceID=1 [2025.10.23-11.02.04:789][158]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=1 [2025.10.23-11.04.55:491][670]LogEOSSDK: LogEOS: Updating Product SDK Config, Time: 9111.532227 [2025.10.23-11.04.56:488][673]LogEOSSDK: LogEOS: SDK Config Product Update Request Completed - No Change [2025.10.23-11.04.56:488][673]LogEOSSDK: LogEOS: ScheduleNextSDKConfigDataUpdate - Time: 9112.199219, Update Interval: 326.538300 [2025.10.23-11.11.22:883][832]LogEOSSDK: LogEOS: Updating Product SDK Config, Time: 9498.929688 [2025.10.23-11.11.23:881][835]LogEOSSDK: LogEOS: SDK Config Product Update Request Completed - No Change [2025.10.23-11.11.23:881][835]LogEOSSDK: LogEOS: ScheduleNextSDKConfigDataUpdate - Time: 9499.594727, Update Interval: 308.051392 [2025.10.23-11.17.11:271][877]LogEOSSDK: LogEOS: Updating Product SDK Config, Time: 9847.333008 [2025.10.23-11.17.12:290][880]LogEOSSDK: LogEOS: SDK Config Product Update Request Completed - No Change [2025.10.23-11.17.12:290][880]LogEOSSDK: LogEOS: ScheduleNextSDKConfigDataUpdate - Time: 9848.008789, Update Interval: 355.914795 [2025.10.23-11.23.57:344][ 95]LogEOSSDK: LogEOS: Updating Product SDK Config, Time: 10253.397461 [2025.10.23-11.23.58:329][ 98]LogEOSSDK: LogEOS: SDK Config Product Update Request Completed - No Change [2025.10.23-11.23.58:329][ 98]LogEOSSDK: LogEOS: ScheduleNextSDKConfigDataUpdate - Time: 10254.057617, Update Interval: 335.768921 [2025.10.23-11.24.36:705][214]LogAudioMixer: Display: FMixerPlatformXAudio2: Changing default audio render device to new device: Role=Console, DeviceName=Speakers (Steam Streaming Speakers), InstanceID=1 [2025.10.23-11.24.36:705][214]LogAudioMixer: Display: Attempt to swap audio render device to new device: '{0.0.0.00000000}.{d1c32c5c-d240-4d14-9971-165627bf4a36}', because: 'FMixerPlatformXAudio2::OnDefaultRenderDeviceChanged', force=1 [2025.10.23-11.24.36:717][214]LogAudioMixer: Display: FMixerPlatformXAudio2: Changing default audio render device to new device: Role=Console, DeviceName=Speakers (Steam Streaming Speakers), InstanceID=1 [2025.10.23-11.24.36:718][214]LogAudioMixer: Display: Ignoring device swap request, AudioStreamInfo.StreamState: 5 [2025.10.23-11.24.36:718][214]LogAudioMixer: Display: NOT-ALLOWING attempt to swap audio render device to new device: '{0.0.0.00000000}.{d1c32c5c-d240-4d14-9971-165627bf4a36}', because: 'FMixerPlatformXAudio2::OnDefaultRenderDeviceChanged', force=1 [2025.10.23-11.24.36:987][214]LogAudioMixer: Display: FMixerPlatformXAudio2::PreDeviceSwap - Starting swap to [{0.0.0.00000000}.{d1c32c5c-d240-4d14-9971-165627bf4a36}] [2025.10.23-11.24.36:988][214]LogAudioMixer: Display: FMixerPlatformXAudio2::EnqueueAsyncDeviceSwap - enqueuing async device swap [2025.10.23-11.24.36:989][214]LogAudioMixer: Display: FMixerPlatformXAudio2::PerformDeviceSwap - AsyncTask Start. Because=FMixerPlatformXAudio2::OnDefaultRenderDeviceChanged [2025.10.23-11.24.37:325][215]LogAudioMixer: Display: FMixerPlatformXAudio2::PostDeviceSwap - successful Swap new Device is (NumChannels=2, SampleRate=48000, DeviceID={0.0.0.00000000}.{d1c32c5c-d240-4d14-9971-165627bf4a36}, Name=Speakers (Steam Streaming Speakers)), Reason=FMixerPlatformXAudio2::OnDefaultRenderDeviceChanged, InstanceID=1, DurationMS=53.36 [2025.10.23-11.24.37:325][215]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=1 [2025.10.23-11.24.37:325][215]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048, InstanceID=1 [2025.10.23-11.24.37:329][215]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=1 [2025.10.23-11.25.18:410][880]LogFileHelpers: InternalPromptForCheckoutAndSave started... [2025.10.23-11.25.18:511][880]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Maps/Town" FILE="../../../../../../Unreal/Projects/RomeGuard/Content/Maps/Town.umap" SILENT=true AUTOSAVING=false KEEPDIRTY=false [2025.10.23-11.25.18:604][880]LogUObjectHash: Compacting FUObjectHashTables data took 3.92ms [2025.10.23-11.25.18:642][880]LogSavePackage: Moving output files for package: /Game/Maps/Town [2025.10.23-11.25.18:643][880]LogSavePackage: Moving '../../../../../../Unreal/Projects/RomeGuard/Saved/TownE2303B4644A1D93702294FB3781477D8.tmp' to '../../../../../../Unreal/Projects/RomeGuard/Content/Maps/Town.umap' [2025.10.23-11.25.18:658][880]LogFileHelpers: Saving map 'Town' took 0.147 [2025.10.23-11.25.18:686][880]LogFileHelpers: InternalPromptForCheckoutAndSave took 275.832 ms (total: 11.3 sec) [2025.10.23-11.25.18:790][880]LogContentValidation: Display: Starting to validate 1 assets [2025.10.23-11.25.18:790][880]LogContentValidation: Enabled validators: [2025.10.23-11.25.18:790][880]LogContentValidation: /Script/DataValidation.EditorValidator_Material [2025.10.23-11.25.18:790][880]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator [2025.10.23-11.25.18:790][880]LogContentValidation: /Script/DataValidation.EditorValidator_Localization [2025.10.23-11.25.18:790][880]LogContentValidation: /Script/DataValidation.PackageFileValidator [2025.10.23-11.25.18:790][880]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator [2025.10.23-11.25.18:790][880]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator [2025.10.23-11.25.18:790][880]AssetCheck: /Game/Maps/Town Validating asset [2025.10.23-11.25.20:199][943]LogDebuggerCommands: Repeating last play command: Selected Viewport [2025.10.23-11.25.20:210][943]LogPlayLevel: PlayLevel: No blueprints needed recompiling [2025.10.23-11.25.20:211][943]LogPlayLevel: Creating play world package: /Game/Maps/UEDPIE_0_Town [2025.10.23-11.25.20:217][943]LogPlayLevel: PIE: StaticDuplicateObject took: (0.005905s) [2025.10.23-11.25.20:217][943]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/Maps/Town.Town to /Game/Maps/UEDPIE_0_Town.Town (0.006014s) [2025.10.23-11.25.20:265][943]LogUObjectHash: Compacting FUObjectHashTables data took 2.09ms [2025.10.23-11.25.20:269][943]LogChaosDD: Creating Chaos Debug Draw Scene for world Town [2025.10.23-11.25.20:272][943]LogPlayLevel: PIE: World Init took: (0.004119s) [2025.10.23-11.25.20:274][943]LogAudio: Display: Creating Audio Device: Id: 21, Scope: Unique, Realtime: True [2025.10.23-11.25.20:274][943]LogAudioMixer: Display: Audio Mixer Platform Settings: [2025.10.23-11.25.20:275][943]LogAudioMixer: Display: Sample Rate: 48000 [2025.10.23-11.25.20:275][943]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 [2025.10.23-11.25.20:275][943]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 [2025.10.23-11.25.20:275][943]LogAudioMixer: Display: Number of buffers to queue: 1 [2025.10.23-11.25.20:275][943]LogAudioMixer: Display: Max Channels (voices): 32 [2025.10.23-11.25.20:275][943]LogAudioMixer: Display: Number of Async Source Workers: 4 [2025.10.23-11.25.20:275][943]LogAudio: Display: AudioDevice MaxSources: 32 [2025.10.23-11.25.20:275][943]LogAudio: Display: Audio Spatialization Plugin: None (built-in). [2025.10.23-11.25.20:275][943]LogAudio: Display: Audio Reverb Plugin: None (built-in). [2025.10.23-11.25.20:275][943]LogAudio: Display: Audio Occlusion Plugin: None (built-in). [2025.10.23-11.25.20:279][943]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2' [2025.10.23-11.25.20:324][943]LogAudioMixer: Display: Using Audio Hardware Device Speakers (Steam Streaming Speakers) [2025.10.23-11.25.20:325][943]LogAudioMixer: Display: Initializing Sound Submixes... [2025.10.23-11.25.20:325][943]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' [2025.10.23-11.25.20:325][943]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' [2025.10.23-11.25.20:326][943]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=21 [2025.10.23-11.25.20:326][943]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048, InstanceID=21 [2025.10.23-11.25.20:330][943]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=21 [2025.10.23-11.25.20:330][943]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=21 [2025.10.23-11.25.20:330][943]LogInit: FAudioDevice initialized with ID 21. [2025.10.23-11.25.20:330][943]LogAudio: Display: Audio Device (ID: 21) registered with world 'Town'. [2025.10.23-11.25.20:330][943]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 21 [2025.10.23-11.25.20:339][943]LogLoad: Game class is 'MainGameMode_C' [2025.10.23-11.25.20:342][943]LogWorld: Bringing World /Game/Maps/UEDPIE_0_Town.Town up for play (max tick rate 0) at 2025.10.23-12.25.20 [2025.10.23-11.25.20:343][943]LogWorld: Bringing up level for play took: 0.003044 [2025.10.23-11.25.20:349][943]LogOnline: OSS: Created online subsystem instance for: :Context_36 [2025.10.23-11.25.20:356][943]PIE: Server logged in [2025.10.23-11.25.20:361][943]PIE: Play in editor total start time 0.151 seconds. [2025.10.23-11.25.23:034][ 39]LogScript: Warning: Accessed None trying to read (real) property K2Node_Event_UI in not an UClass BP_InfoInteraction_C /Game/Maps/UEDPIE_0_Town.Town:PersistentLevel.BP_InfoInteraction_C_3 Function /Game/Blueprints/BP_InfoInteraction.BP_InfoInteraction_C:ExecuteUbergraph_BP_InfoInteraction:006F [2025.10.23-11.25.23:035][ 39]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read (real) property K2Node_Event_UI in not an UClass". Node: ShowInfoText Graph: EventGraph Function: Execute Ubergraph BP Info Interaction Blueprint: BP_InfoInteraction [2025.10.23-11.25.27:046][210]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden [2025.10.23-11.25.27:046][210]LogWorld: BeginTearingDown for /Game/Maps/UEDPIE_0_Town [2025.10.23-11.25.27:046][210]LogWorld: UWorld::CleanupWorld for Town, bSessionEnded=true, bCleanupResources=true [2025.10.23-11.25.27:047][210]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2025.10.23-11.25.27:052][210]LogPlayLevel: Display: Shutting down PIE online subsystems [2025.10.23-11.25.27:067][210]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2025.10.23-11.25.27:127][210]LogAudio: Display: Audio Device unregistered from world 'None'. [2025.10.23-11.25.27:127][210]LogAudioMixer: Deinitializing Audio Bus Subsystem for audio device with ID 21 [2025.10.23-11.25.27:128][210]LogAudioMixer: Display: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=21, StreamState=4 [2025.10.23-11.25.27:132][210]LogAudioMixer: Display: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=21, StreamState=2 [2025.10.23-11.25.27:144][210]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden [2025.10.23-11.25.27:151][210]LogUObjectHash: Compacting FUObjectHashTables data took 3.16ms [2025.10.23-11.25.27:541][211]LogPlayLevel: Display: Destroying online subsystem :Context_36 [2025.10.23-11.25.44:772][865]LogSlate: Window 'Message Log' being destroyed [2025.10.23-11.25.44:797][865]LogSlate: Window 'Message Log' being destroyed [2025.10.23-11.26.19:615][235]LogAssetEditorSubsystem: Opening Asset editor for Blueprint /Game/Blueprints/MainGameMode.MainGameMode [2025.10.23-11.26.19:615][235]LogChaosDD: Not creating Chaos Debug Draw Scene for world World_21 [2025.10.23-11.26.34:761][ 3]LogFileHelpers: InternalPromptForCheckoutAndSave started... [2025.10.23-11.26.34:865][ 3]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/Blueprints/MainGameMode] ([2] browsable assets)... [2025.10.23-11.26.34:865][ 3]OBJ SavePackage: Finished generating thumbnails for package [/Game/Blueprints/MainGameMode] [2025.10.23-11.26.34:865][ 3]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Blueprints/MainGameMode" FILE="../../../../../../Unreal/Projects/RomeGuard/Content/Blueprints/MainGameMode.uasset" SILENT=true [2025.10.23-11.26.34:889][ 3]LogSavePackage: Moving output files for package: /Game/Blueprints/MainGameMode [2025.10.23-11.26.34:890][ 3]LogSavePackage: Moving '../../../../../../Unreal/Projects/RomeGuard/Saved/MainGameMode0E461F7549E3B607C36316A5695FCAA8.tmp' to '../../../../../../Unreal/Projects/RomeGuard/Content/Blueprints/MainGameMode.uasset' [2025.10.23-11.26.34:918][ 3]LogFileHelpers: InternalPromptForCheckoutAndSave took 156.725 ms (total: 11.4 sec) [2025.10.23-11.26.35:006][ 3]LogContentValidation: Display: Starting to validate 1 assets [2025.10.23-11.26.35:006][ 3]LogContentValidation: Enabled validators: [2025.10.23-11.26.35:006][ 3]LogContentValidation: /Script/DataValidation.EditorValidator_Material [2025.10.23-11.26.35:006][ 3]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator [2025.10.23-11.26.35:006][ 3]LogContentValidation: /Script/DataValidation.EditorValidator_Localization [2025.10.23-11.26.35:006][ 3]LogContentValidation: /Script/DataValidation.PackageFileValidator [2025.10.23-11.26.35:007][ 3]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator [2025.10.23-11.26.35:007][ 3]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator [2025.10.23-11.26.35:007][ 3]AssetCheck: /Game/Blueprints/MainGameMode Validating asset [2025.10.23-11.27.37:538][572]LogDebuggerCommands: Repeating last play command: Selected Viewport [2025.10.23-11.27.37:553][572]LogPlayLevel: PlayLevel: No blueprints needed recompiling [2025.10.23-11.27.37:553][572]LogPlayLevel: Creating play world package: /Game/Maps/UEDPIE_0_Town [2025.10.23-11.27.37:560][572]LogPlayLevel: PIE: StaticDuplicateObject took: (0.007110s) [2025.10.23-11.27.37:561][572]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/Maps/Town.Town to /Game/Maps/UEDPIE_0_Town.Town (0.007214s) [2025.10.23-11.27.37:704][572]LogUObjectHash: Compacting FUObjectHashTables data took 2.46ms [2025.10.23-11.27.37:709][572]LogChaosDD: Creating Chaos Debug Draw Scene for world Town [2025.10.23-11.27.37:713][572]LogPlayLevel: PIE: World Init took: (0.004349s) [2025.10.23-11.27.37:715][572]LogAudio: Display: Creating Audio Device: Id: 22, Scope: Unique, Realtime: True [2025.10.23-11.27.37:715][572]LogAudioMixer: Display: Audio Mixer Platform Settings: [2025.10.23-11.27.37:715][572]LogAudioMixer: Display: Sample Rate: 48000 [2025.10.23-11.27.37:715][572]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 [2025.10.23-11.27.37:715][572]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 [2025.10.23-11.27.37:715][572]LogAudioMixer: Display: Number of buffers to queue: 1 [2025.10.23-11.27.37:715][572]LogAudioMixer: Display: Max Channels (voices): 32 [2025.10.23-11.27.37:715][572]LogAudioMixer: Display: Number of Async Source Workers: 4 [2025.10.23-11.27.37:716][572]LogAudio: Display: AudioDevice MaxSources: 32 [2025.10.23-11.27.37:716][572]LogAudio: Display: Audio Spatialization Plugin: None (built-in). [2025.10.23-11.27.37:716][572]LogAudio: Display: Audio Reverb Plugin: None (built-in). [2025.10.23-11.27.37:716][572]LogAudio: Display: Audio Occlusion Plugin: None (built-in). [2025.10.23-11.27.37:722][572]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2' [2025.10.23-11.27.37:761][572]LogAudioMixer: Display: Using Audio Hardware Device Speakers (Steam Streaming Speakers) [2025.10.23-11.27.37:762][572]LogAudioMixer: Display: Initializing Sound Submixes... [2025.10.23-11.27.37:762][572]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' [2025.10.23-11.27.37:762][572]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' [2025.10.23-11.27.37:763][572]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=22 [2025.10.23-11.27.37:763][572]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048, InstanceID=22 [2025.10.23-11.27.37:770][572]LogInit: FAudioDevice initialized with ID 22. [2025.10.23-11.27.37:770][572]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=22 [2025.10.23-11.27.37:770][572]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=22 [2025.10.23-11.27.37:770][572]LogAudio: Display: Audio Device (ID: 22) registered with world 'Town'. [2025.10.23-11.27.37:771][572]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 22 [2025.10.23-11.27.37:783][572]LogLoad: Game class is 'MainGameMode_C' [2025.10.23-11.27.37:787][572]LogWorld: Bringing World /Game/Maps/UEDPIE_0_Town.Town up for play (max tick rate 0) at 2025.10.23-12.27.37 [2025.10.23-11.27.37:788][572]LogWorld: Bringing up level for play took: 0.003381 [2025.10.23-11.27.37:794][572]LogOnline: OSS: Created online subsystem instance for: :Context_38 [2025.10.23-11.27.37:804][572]PIE: Server logged in [2025.10.23-11.27.37:811][572]PIE: Play in editor total start time 0.259 seconds. [2025.10.23-11.27.41:657][717]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden [2025.10.23-11.27.41:657][717]LogWorld: BeginTearingDown for /Game/Maps/UEDPIE_0_Town [2025.10.23-11.27.41:658][717]LogWorld: UWorld::CleanupWorld for Town, bSessionEnded=true, bCleanupResources=true [2025.10.23-11.27.41:658][717]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2025.10.23-11.27.41:664][717]LogPlayLevel: Display: Shutting down PIE online subsystems [2025.10.23-11.27.41:685][717]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2025.10.23-11.27.41:766][717]LogAudio: Display: Audio Device unregistered from world 'None'. [2025.10.23-11.27.41:766][717]LogAudioMixer: Deinitializing Audio Bus Subsystem for audio device with ID 22 [2025.10.23-11.27.41:766][717]LogAudioMixer: Display: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=22, StreamState=4 [2025.10.23-11.27.41:772][717]LogAudioMixer: Display: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=22, StreamState=2 [2025.10.23-11.27.41:787][717]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden [2025.10.23-11.27.41:797][717]LogUObjectHash: Compacting FUObjectHashTables data took 5.34ms [2025.10.23-11.27.41:999][718]LogPlayLevel: Display: Destroying online subsystem :Context_38 [2025.10.23-11.27.44:277][797]Cmd: TRANSACTION UNDO [2025.10.23-11.27.44:277][797]LogEditorTransaction: Undo Move Elements [2025.10.23-11.30.07:016][277]LogEOSSDK: LogEOS: Updating Product SDK Config, Time: 10623.067383 [2025.10.23-11.30.08:018][280]LogEOSSDK: LogEOS: SDK Config Product Update Request Completed - No Change [2025.10.23-11.30.08:018][280]LogEOSSDK: LogEOS: ScheduleNextSDKConfigDataUpdate - Time: 10623.733398, Update Interval: 343.520020 [2025.10.23-11.34.42:959][115]LogDerivedDataCache: C:/Users/caleb.SDQHOME.000/AppData/Local/UnrealEngine/Common/DerivedDataCache: Maintenance finished in +00:00:00.001 and deleted 0 files with total size 0 MiB and 0 empty folders. Scanned 0 files in 1 folders with total size 0 MiB. [2025.10.23-11.35.15:474][265]LogUObjectHash: Compacting FUObjectHashTables data took 3.59ms [2025.10.23-11.35.16:128][287]LogFileHelpers: InternalPromptForCheckoutAndSave started... [2025.10.23-11.35.16:234][287]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/Blueprints/BP_InfoInteraction] ([2] browsable assets)... [2025.10.23-11.35.16:234][287]OBJ SavePackage: Finished generating thumbnails for package [/Game/Blueprints/BP_InfoInteraction] [2025.10.23-11.35.16:234][287]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Blueprints/BP_InfoInteraction" FILE="../../../../../../Unreal/Projects/RomeGuard/Content/Blueprints/BP_InfoInteraction.uasset" SILENT=true [2025.10.23-11.35.16:268][287]LogSavePackage: Moving output files for package: /Game/Blueprints/BP_InfoInteraction [2025.10.23-11.35.16:268][287]LogSavePackage: Moving '../../../../../../Unreal/Projects/RomeGuard/Saved/BP_InfoInteraction86CFE4B34B37FB4B5EAC459891360502.tmp' to '../../../../../../Unreal/Projects/RomeGuard/Content/Blueprints/BP_InfoInteraction.uasset' [2025.10.23-11.35.16:293][287]LogFileHelpers: InternalPromptForCheckoutAndSave took 164.288 ms (total: 11.6 sec) [2025.10.23-11.35.16:407][287]LogContentValidation: Display: Starting to validate 1 assets [2025.10.23-11.35.16:407][287]LogContentValidation: Enabled validators: [2025.10.23-11.35.16:407][287]LogContentValidation: /Script/DataValidation.EditorValidator_Material [2025.10.23-11.35.16:407][287]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator [2025.10.23-11.35.16:407][287]LogContentValidation: /Script/DataValidation.EditorValidator_Localization [2025.10.23-11.35.16:407][287]LogContentValidation: /Script/DataValidation.PackageFileValidator [2025.10.23-11.35.16:407][287]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator [2025.10.23-11.35.16:407][287]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator [2025.10.23-11.35.16:408][287]AssetCheck: /Game/Blueprints/BP_InfoInteraction Validating asset [2025.10.23-11.35.18:196][376]LogDebuggerCommands: Repeating last play command: Selected Viewport [2025.10.23-11.35.18:208][376]LogPlayLevel: PlayLevel: No blueprints needed recompiling [2025.10.23-11.35.18:208][376]LogPlayLevel: Creating play world package: /Game/Maps/UEDPIE_0_Town [2025.10.23-11.35.18:214][376]LogPlayLevel: PIE: StaticDuplicateObject took: (0.005873s) [2025.10.23-11.35.18:214][376]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/Maps/Town.Town to /Game/Maps/UEDPIE_0_Town.Town (0.005961s) [2025.10.23-11.35.18:268][376]LogUObjectHash: Compacting FUObjectHashTables data took 2.24ms [2025.10.23-11.35.18:274][376]LogChaosDD: Creating Chaos Debug Draw Scene for world Town [2025.10.23-11.35.18:278][376]LogPlayLevel: PIE: World Init took: (0.004397s) [2025.10.23-11.35.18:280][376]LogAudio: Display: Creating Audio Device: Id: 23, Scope: Unique, Realtime: True [2025.10.23-11.35.18:280][376]LogAudioMixer: Display: Audio Mixer Platform Settings: [2025.10.23-11.35.18:280][376]LogAudioMixer: Display: Sample Rate: 48000 [2025.10.23-11.35.18:280][376]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 [2025.10.23-11.35.18:280][376]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 [2025.10.23-11.35.18:280][376]LogAudioMixer: Display: Number of buffers to queue: 1 [2025.10.23-11.35.18:280][376]LogAudioMixer: Display: Max Channels (voices): 32 [2025.10.23-11.35.18:280][376]LogAudioMixer: Display: Number of Async Source Workers: 4 [2025.10.23-11.35.18:280][376]LogAudio: Display: AudioDevice MaxSources: 32 [2025.10.23-11.35.18:280][376]LogAudio: Display: Audio Spatialization Plugin: None (built-in). [2025.10.23-11.35.18:280][376]LogAudio: Display: Audio Reverb Plugin: None (built-in). [2025.10.23-11.35.18:280][376]LogAudio: Display: Audio Occlusion Plugin: None (built-in). [2025.10.23-11.35.18:284][376]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2' [2025.10.23-11.35.18:327][376]LogAudioMixer: Display: Using Audio Hardware Device Speakers (Steam Streaming Speakers) [2025.10.23-11.35.18:328][376]LogAudioMixer: Display: Initializing Sound Submixes... [2025.10.23-11.35.18:328][376]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' [2025.10.23-11.35.18:328][376]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' [2025.10.23-11.35.18:330][376]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=23 [2025.10.23-11.35.18:330][376]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048, InstanceID=23 [2025.10.23-11.35.18:334][376]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=23 [2025.10.23-11.35.18:334][376]LogInit: FAudioDevice initialized with ID 23. [2025.10.23-11.35.18:334][376]LogAudio: Display: Audio Device (ID: 23) registered with world 'Town'. [2025.10.23-11.35.18:334][376]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=23 [2025.10.23-11.35.18:334][376]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 23 [2025.10.23-11.35.18:407][376]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden [2025.10.23-11.35.18:407][376]LogLoad: Game class is 'MainGameMode_C' [2025.10.23-11.35.18:410][376]LogWorld: Bringing World /Game/Maps/UEDPIE_0_Town.Town up for play (max tick rate 0) at 2025.10.23-12.35.18 [2025.10.23-11.35.18:411][376]LogWorld: Bringing up level for play took: 0.002826 [2025.10.23-11.35.18:415][376]LogOnline: OSS: Created online subsystem instance for: :Context_39 [2025.10.23-11.35.18:428][376]PIE: Server logged in [2025.10.23-11.35.18:429][376]PIE: Play in editor total start time 0.222 seconds. [2025.10.23-11.35.20:375][443]LogScript: Warning: Accessed None trying to read (real) property K2Node_Event_UI in not an UClass BP_InfoInteraction_C /Game/Maps/UEDPIE_0_Town.Town:PersistentLevel.BP_InfoInteraction_C_3 Function /Game/Blueprints/BP_InfoInteraction.BP_InfoInteraction_C:ExecuteUbergraph_BP_InfoInteraction:00A0 [2025.10.23-11.35.20:375][443]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read (real) property K2Node_Event_UI in not an UClass". Node: ShowInfoText Graph: EventGraph Function: Execute Ubergraph BP Info Interaction Blueprint: BP_InfoInteraction [2025.10.23-11.35.25:449][655]LogScript: Warning: Accessed None trying to read (real) property K2Node_Event_UI in not an UClass BP_InfoInteraction_C /Game/Maps/UEDPIE_0_Town.Town:PersistentLevel.BP_InfoInteraction_C_3 Function /Game/Blueprints/BP_InfoInteraction.BP_InfoInteraction_C:ExecuteUbergraph_BP_InfoInteraction:00A0 [2025.10.23-11.35.25:451][655]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read (real) property K2Node_Event_UI in not an UClass". Node: ShowInfoText Graph: EventGraph Function: Execute Ubergraph BP Info Interaction Blueprint: BP_InfoInteraction [2025.10.23-11.35.27:569][740]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden [2025.10.23-11.35.27:569][740]LogWorld: BeginTearingDown for /Game/Maps/UEDPIE_0_Town [2025.10.23-11.35.27:570][740]LogSlate: Window 'RomeGuard Preview [NetMode: Standalone 0] (64-bit/PC D3D SM6)' being destroyed [2025.10.23-11.35.27:585][740]LogWorld: UWorld::CleanupWorld for Town, bSessionEnded=true, bCleanupResources=true [2025.10.23-11.35.27:586][740]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2025.10.23-11.35.27:587][740]LogPlayLevel: Display: Shutting down PIE online subsystems [2025.10.23-11.35.27:606][740]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2025.10.23-11.35.27:661][740]LogAudioMixer: Deinitializing Audio Bus Subsystem for audio device with ID 23 [2025.10.23-11.35.27:661][740]LogAudioMixer: Display: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=23, StreamState=4 [2025.10.23-11.35.27:665][740]LogAudioMixer: Display: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=23, StreamState=2 [2025.10.23-11.35.27:679][740]LogUObjectHash: Compacting FUObjectHashTables data took 2.54ms [2025.10.23-11.35.27:948][741]LogPlayLevel: Display: Destroying online subsystem :Context_39 [2025.10.23-11.36.14:434][545]LogUObjectHash: Compacting FUObjectHashTables data took 3.59ms [2025.10.23-11.36.14:438][545]LogFileHelpers: Editor autosave (incl. external actors) for '/Game/Maps/Town' took 0.069 [2025.10.23-11.36.14:440][545]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/Blueprints/TestInteractable] ([2] browsable assets)... [2025.10.23-11.36.14:440][545]OBJ SavePackage: Finished generating thumbnails for package [/Game/Blueprints/TestInteractable] [2025.10.23-11.36.14:484][545]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/Blueprints/TestInteractable_Auto0 [2025.10.23-11.36.14:484][545]LogSavePackage: Moving '../../../../../../Unreal/Projects/RomeGuard/Saved/TestInteractable_Auto0B01DE0DC42A8C5C0372A5F92A9336856.tmp' to '../../../../../../Unreal/Projects/RomeGuard/Saved/Autosaves/Game/Blueprints/TestInteractable_Auto0.uasset' [2025.10.23-11.36.14:485][545]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/Blueprints/BP_InfoInteraction] ([2] browsable assets)... [2025.10.23-11.36.14:485][545]OBJ SavePackage: Finished generating thumbnails for package [/Game/Blueprints/BP_InfoInteraction] [2025.10.23-11.36.14:515][545]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/Blueprints/BP_InfoInteraction_Auto0 [2025.10.23-11.36.14:515][545]LogSavePackage: Moving '../../../../../../Unreal/Projects/RomeGuard/Saved/BP_InfoInteraction_Auto0058F14E64B5ED863137E9B87CB026F8C.tmp' to '../../../../../../Unreal/Projects/RomeGuard/Saved/Autosaves/Game/Blueprints/BP_InfoInteraction_Auto0.uasset' [2025.10.23-11.36.14:517][545]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/Blueprints/BP_FireInteraction] ([2] browsable assets)... [2025.10.23-11.36.14:517][545]OBJ SavePackage: Finished generating thumbnails for package [/Game/Blueprints/BP_FireInteraction] [2025.10.23-11.36.14:551][545]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/Blueprints/BP_FireInteraction_Auto0 [2025.10.23-11.36.14:551][545]LogSavePackage: Moving '../../../../../../Unreal/Projects/RomeGuard/Saved/BP_FireInteraction_Auto0009AE28E432C82BC827410ADEA2B7A31.tmp' to '../../../../../../Unreal/Projects/RomeGuard/Saved/Autosaves/Game/Blueprints/BP_FireInteraction_Auto0.uasset' [2025.10.23-11.36.14:552][545]LogFileHelpers: Auto-saving content packages took 0.113 [2025.10.23-11.36.27:288][584]LogEOSSDK: LogEOS: Updating Product SDK Config, Time: 11003.333008 [2025.10.23-11.36.28:290][587]LogEOSSDK: LogEOS: SDK Config Product Update Request Completed - No Change [2025.10.23-11.36.28:290][588]LogEOSSDK: LogEOS: ScheduleNextSDKConfigDataUpdate - Time: 11004.002930, Update Interval: 341.428864 [2025.10.23-11.37.24:258][812]LogSlate: Window 'Message Log' being destroyed [2025.10.23-11.37.24:279][812]LogSlate: Window 'Message Log' being destroyed [2025.10.23-11.37.47:249][507]LogEditorTransaction: Undo Move Node [2025.10.23-11.37.47:634][511]LogEditorTransaction: Undo Move Nodes [2025.10.23-11.37.48:897][566]LogFileHelpers: InternalPromptForCheckoutAndSave started... [2025.10.23-11.37.48:986][566]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/Blueprints/BP_InfoInteraction] ([2] browsable assets)... [2025.10.23-11.37.48:986][566]OBJ SavePackage: Finished generating thumbnails for package [/Game/Blueprints/BP_InfoInteraction] [2025.10.23-11.37.48:986][566]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Blueprints/BP_InfoInteraction" FILE="../../../../../../Unreal/Projects/RomeGuard/Content/Blueprints/BP_InfoInteraction.uasset" SILENT=true [2025.10.23-11.37.49:015][566]LogSavePackage: Moving output files for package: /Game/Blueprints/BP_InfoInteraction [2025.10.23-11.37.49:015][566]LogSavePackage: Moving '../../../../../../Unreal/Projects/RomeGuard/Saved/BP_InfoInteraction8F0813A04758CDBFF51F76B8113A2F18.tmp' to '../../../../../../Unreal/Projects/RomeGuard/Content/Blueprints/BP_InfoInteraction.uasset' [2025.10.23-11.37.49:041][566]LogFileHelpers: InternalPromptForCheckoutAndSave took 144.074 ms (total: 11.8 sec) [2025.10.23-11.37.49:147][566]LogContentValidation: Display: Starting to validate 1 assets [2025.10.23-11.37.49:147][566]LogContentValidation: Enabled validators: [2025.10.23-11.37.49:147][566]LogContentValidation: /Script/DataValidation.EditorValidator_Material [2025.10.23-11.37.49:147][566]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator [2025.10.23-11.37.49:147][566]LogContentValidation: /Script/DataValidation.EditorValidator_Localization [2025.10.23-11.37.49:148][566]LogContentValidation: /Script/DataValidation.PackageFileValidator [2025.10.23-11.37.49:148][566]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator [2025.10.23-11.37.49:148][566]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator [2025.10.23-11.37.49:148][566]AssetCheck: /Game/Blueprints/BP_InfoInteraction Validating asset [2025.10.23-11.37.50:186][612]LogUObjectHash: Compacting FUObjectHashTables data took 2.23ms [2025.10.23-11.38.52:578][405]LogEditorTransaction: Undo Break Pin Link [2025.10.23-11.38.54:744][488]LogUObjectHash: Compacting FUObjectHashTables data took 2.82ms [2025.10.23-11.38.55:906][538]LogFileHelpers: InternalPromptForCheckoutAndSave started... [2025.10.23-11.38.56:015][538]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/Blueprints/BP_InfoInteraction] ([2] browsable assets)... [2025.10.23-11.38.56:015][538]OBJ SavePackage: Finished generating thumbnails for package [/Game/Blueprints/BP_InfoInteraction] [2025.10.23-11.38.56:016][538]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Blueprints/BP_InfoInteraction" FILE="../../../../../../Unreal/Projects/RomeGuard/Content/Blueprints/BP_InfoInteraction.uasset" SILENT=true [2025.10.23-11.38.56:055][538]LogSavePackage: Moving output files for package: /Game/Blueprints/BP_InfoInteraction [2025.10.23-11.38.56:055][538]LogSavePackage: Moving '../../../../../../Unreal/Projects/RomeGuard/Saved/BP_InfoInteractionDBD74AEF4096BF3FCE56C2964279BFE6.tmp' to '../../../../../../Unreal/Projects/RomeGuard/Content/Blueprints/BP_InfoInteraction.uasset' [2025.10.23-11.38.56:092][538]LogFileHelpers: InternalPromptForCheckoutAndSave took 185.320 ms (total: 11.9 sec) [2025.10.23-11.38.56:191][538]LogContentValidation: Display: Starting to validate 1 assets [2025.10.23-11.38.56:191][538]LogContentValidation: Enabled validators: [2025.10.23-11.38.56:191][538]LogContentValidation: /Script/DataValidation.EditorValidator_Material [2025.10.23-11.38.56:191][538]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator [2025.10.23-11.38.56:191][538]LogContentValidation: /Script/DataValidation.EditorValidator_Localization [2025.10.23-11.38.56:191][538]LogContentValidation: /Script/DataValidation.PackageFileValidator [2025.10.23-11.38.56:191][538]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator [2025.10.23-11.38.56:191][538]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator [2025.10.23-11.38.56:192][538]AssetCheck: /Game/Blueprints/BP_InfoInteraction Validating asset [2025.10.23-11.38.57:202][587]LogDebuggerCommands: Repeating last play command: Selected Viewport [2025.10.23-11.38.57:217][587]LogPlayLevel: PlayLevel: No blueprints needed recompiling [2025.10.23-11.38.57:218][587]LogPlayLevel: Creating play world package: /Game/Maps/UEDPIE_0_Town [2025.10.23-11.38.57:224][587]LogPlayLevel: PIE: StaticDuplicateObject took: (0.006200s) [2025.10.23-11.38.57:224][587]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/Maps/Town.Town to /Game/Maps/UEDPIE_0_Town.Town (0.006328s) [2025.10.23-11.38.57:280][587]LogUObjectHash: Compacting FUObjectHashTables data took 2.42ms [2025.10.23-11.38.57:287][587]LogChaosDD: Creating Chaos Debug Draw Scene for world Town [2025.10.23-11.38.57:291][587]LogPlayLevel: PIE: World Init took: (0.004285s) [2025.10.23-11.38.57:293][587]LogAudio: Display: Creating Audio Device: Id: 24, Scope: Unique, Realtime: True [2025.10.23-11.38.57:293][587]LogAudioMixer: Display: Audio Mixer Platform Settings: [2025.10.23-11.38.57:293][587]LogAudioMixer: Display: Sample Rate: 48000 [2025.10.23-11.38.57:293][587]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 [2025.10.23-11.38.57:293][587]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 [2025.10.23-11.38.57:293][587]LogAudioMixer: Display: Number of buffers to queue: 1 [2025.10.23-11.38.57:293][587]LogAudioMixer: Display: Max Channels (voices): 32 [2025.10.23-11.38.57:293][587]LogAudioMixer: Display: Number of Async Source Workers: 4 [2025.10.23-11.38.57:293][587]LogAudio: Display: AudioDevice MaxSources: 32 [2025.10.23-11.38.57:293][587]LogAudio: Display: Audio Spatialization Plugin: None (built-in). [2025.10.23-11.38.57:293][587]LogAudio: Display: Audio Reverb Plugin: None (built-in). [2025.10.23-11.38.57:294][587]LogAudio: Display: Audio Occlusion Plugin: None (built-in). [2025.10.23-11.38.57:298][587]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2' [2025.10.23-11.38.57:336][587]LogAudioMixer: Display: Using Audio Hardware Device Speakers (Steam Streaming Speakers) [2025.10.23-11.38.57:336][587]LogAudioMixer: Display: Initializing Sound Submixes... [2025.10.23-11.38.57:336][587]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' [2025.10.23-11.38.57:336][587]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' [2025.10.23-11.38.57:338][587]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=24 [2025.10.23-11.38.57:339][587]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048, InstanceID=24 [2025.10.23-11.38.57:343][587]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=24 [2025.10.23-11.38.57:343][587]LogInit: FAudioDevice initialized with ID 24. [2025.10.23-11.38.57:344][587]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=24 [2025.10.23-11.38.57:344][587]LogAudio: Display: Audio Device (ID: 24) registered with world 'Town'. [2025.10.23-11.38.57:344][587]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 24 [2025.10.23-11.38.57:422][587]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden [2025.10.23-11.38.57:423][587]LogLoad: Game class is 'MainGameMode_C' [2025.10.23-11.38.57:425][587]LogWorld: Bringing World /Game/Maps/UEDPIE_0_Town.Town up for play (max tick rate 0) at 2025.10.23-12.38.57 [2025.10.23-11.38.57:426][587]LogWorld: Bringing up level for play took: 0.002495 [2025.10.23-11.38.57:431][587]LogOnline: OSS: Created online subsystem instance for: :Context_40 [2025.10.23-11.38.57:441][587]PIE: Server logged in [2025.10.23-11.38.57:443][587]PIE: Play in editor total start time 0.226 seconds. [2025.10.23-11.39.00:759][699]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden [2025.10.23-11.39.00:759][699]LogWorld: BeginTearingDown for /Game/Maps/UEDPIE_0_Town [2025.10.23-11.39.00:760][699]LogSlate: Window 'RomeGuard Preview [NetMode: Standalone 0] (64-bit/PC D3D SM6)' being destroyed [2025.10.23-11.39.00:774][699]LogWorld: UWorld::CleanupWorld for Town, bSessionEnded=true, bCleanupResources=true [2025.10.23-11.39.00:775][699]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2025.10.23-11.39.00:777][699]LogPlayLevel: Display: Shutting down PIE online subsystems [2025.10.23-11.39.00:791][699]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2025.10.23-11.39.00:849][699]LogAudioMixer: Deinitializing Audio Bus Subsystem for audio device with ID 24 [2025.10.23-11.39.00:849][699]LogAudioMixer: Display: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=24, StreamState=4 [2025.10.23-11.39.00:853][699]LogAudioMixer: Display: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=24, StreamState=2 [2025.10.23-11.39.00:866][699]LogUObjectHash: Compacting FUObjectHashTables data took 2.96ms [2025.10.23-11.39.00:965][700]LogPlayLevel: Display: Destroying online subsystem :Context_40 [2025.10.23-11.39.54:835][541]LogDebuggerCommands: Repeating last play command: Selected Viewport [2025.10.23-11.39.54:848][541]LogPlayLevel: PlayLevel: No blueprints needed recompiling [2025.10.23-11.39.54:889][541]LogPlayLevel: Creating play world package: /Game/Maps/UEDPIE_0_Town [2025.10.23-11.39.54:895][541]LogPlayLevel: PIE: StaticDuplicateObject took: (0.006127s) [2025.10.23-11.39.54:895][541]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/Maps/Town.Town to /Game/Maps/UEDPIE_0_Town.Town (0.006229s) [2025.10.23-11.39.54:952][541]LogUObjectHash: Compacting FUObjectHashTables data took 2.87ms [2025.10.23-11.39.54:959][541]LogChaosDD: Creating Chaos Debug Draw Scene for world Town [2025.10.23-11.39.54:964][541]LogPlayLevel: PIE: World Init took: (0.004877s) [2025.10.23-11.39.54:967][541]LogAudio: Display: Creating Audio Device: Id: 25, Scope: Unique, Realtime: True [2025.10.23-11.39.54:967][541]LogAudioMixer: Display: Audio Mixer Platform Settings: [2025.10.23-11.39.54:967][541]LogAudioMixer: Display: Sample Rate: 48000 [2025.10.23-11.39.54:967][541]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 [2025.10.23-11.39.54:967][541]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 [2025.10.23-11.39.54:967][541]LogAudioMixer: Display: Number of buffers to queue: 1 [2025.10.23-11.39.54:967][541]LogAudioMixer: Display: Max Channels (voices): 32 [2025.10.23-11.39.54:967][541]LogAudioMixer: Display: Number of Async Source Workers: 4 [2025.10.23-11.39.54:967][541]LogAudio: Display: AudioDevice MaxSources: 32 [2025.10.23-11.39.54:967][541]LogAudio: Display: Audio Spatialization Plugin: None (built-in). [2025.10.23-11.39.54:967][541]LogAudio: Display: Audio Reverb Plugin: None (built-in). [2025.10.23-11.39.54:967][541]LogAudio: Display: Audio Occlusion Plugin: None (built-in). [2025.10.23-11.39.54:972][541]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2' [2025.10.23-11.39.55:006][541]LogAudioMixer: Display: Using Audio Hardware Device Speakers (Steam Streaming Speakers) [2025.10.23-11.39.55:007][541]LogAudioMixer: Display: Initializing Sound Submixes... [2025.10.23-11.39.55:007][541]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' [2025.10.23-11.39.55:007][541]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' [2025.10.23-11.39.55:009][541]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=25 [2025.10.23-11.39.55:009][541]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048, InstanceID=25 [2025.10.23-11.39.55:017][541]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=25 [2025.10.23-11.39.55:017][541]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=25 [2025.10.23-11.39.55:017][541]LogInit: FAudioDevice initialized with ID 25. [2025.10.23-11.39.55:017][541]LogAudio: Display: Audio Device (ID: 25) registered with world 'Town'. [2025.10.23-11.39.55:018][541]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 25 [2025.10.23-11.39.55:029][541]LogLoad: Game class is 'MainGameMode_C' [2025.10.23-11.39.55:032][541]LogWorld: Bringing World /Game/Maps/UEDPIE_0_Town.Town up for play (max tick rate 0) at 2025.10.23-12.39.55 [2025.10.23-11.39.55:033][541]LogWorld: Bringing up level for play took: 0.003559 [2025.10.23-11.39.55:041][541]LogOnline: OSS: Created online subsystem instance for: :Context_41 [2025.10.23-11.39.55:051][541]PIE: Server logged in [2025.10.23-11.39.55:058][541]PIE: Play in editor total start time 0.211 seconds. [2025.10.23-11.39.59:224][735]LogScript: Warning: Accessed None trying to read (real) property K2Node_DynamicCast_AsPlayer in not an UClass BP_InfoInteraction_C /Game/Maps/UEDPIE_0_Town.Town:PersistentLevel.BP_InfoInteraction_C_3 Function /Game/Blueprints/BP_InfoInteraction.BP_InfoInteraction_C:ExecuteUbergraph_BP_InfoInteraction:005E [2025.10.23-11.39.59:224][735]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read (real) property K2Node_DynamicCast_AsPlayer in not an UClass". Node: ShowInfoText Graph: EventGraph Function: Execute Ubergraph BP Info Interaction Blueprint: BP_InfoInteraction [2025.10.23-11.39.59:224][735]LogScript: Warning: Accessed None BP_InfoInteraction_C /Game/Maps/UEDPIE_0_Town.Town:PersistentLevel.BP_InfoInteraction_C_3 Function /Game/Blueprints/BP_InfoInteraction.BP_InfoInteraction_C:ExecuteUbergraph_BP_InfoInteraction:0073 [2025.10.23-11.39.59:225][735]PIE: Error: Blueprint Runtime Error: "Accessed None". Node: ShowInfoText Graph: EventGraph Function: Execute Ubergraph BP Info Interaction Blueprint: BP_InfoInteraction [2025.10.23-11.40.05:449][ 97]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden [2025.10.23-11.40.05:449][ 97]LogWorld: BeginTearingDown for /Game/Maps/UEDPIE_0_Town [2025.10.23-11.40.05:450][ 97]LogWorld: UWorld::CleanupWorld for Town, bSessionEnded=true, bCleanupResources=true [2025.10.23-11.40.05:450][ 97]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2025.10.23-11.40.05:454][ 97]LogPlayLevel: Display: Shutting down PIE online subsystems [2025.10.23-11.40.05:468][ 97]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2025.10.23-11.40.05:517][ 97]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden [2025.10.23-11.40.05:518][ 97]LogAudioMixer: Deinitializing Audio Bus Subsystem for audio device with ID 25 [2025.10.23-11.40.05:518][ 97]LogAudioMixer: Display: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=25, StreamState=4 [2025.10.23-11.40.05:522][ 97]LogAudioMixer: Display: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=25, StreamState=2 [2025.10.23-11.40.05:538][ 97]LogUObjectHash: Compacting FUObjectHashTables data took 2.66ms [2025.10.23-11.40.05:837][ 98]LogPlayLevel: Display: Destroying online subsystem :Context_41 [2025.10.23-11.40.08:018][176]LogSlate: Window 'Message Log' being destroyed [2025.10.23-11.40.08:041][176]LogSlate: Window 'Message Log' being destroyed [2025.10.23-11.40.45:978][611]LogUObjectHash: Compacting FUObjectHashTables data took 2.75ms [2025.10.23-11.40.46:651][632]LogFileHelpers: InternalPromptForCheckoutAndSave started... [2025.10.23-11.40.46:736][632]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/Blueprints/BP_InfoInteraction] ([2] browsable assets)... [2025.10.23-11.40.46:736][632]OBJ SavePackage: Finished generating thumbnails for package [/Game/Blueprints/BP_InfoInteraction] [2025.10.23-11.40.46:736][632]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Blueprints/BP_InfoInteraction" FILE="../../../../../../Unreal/Projects/RomeGuard/Content/Blueprints/BP_InfoInteraction.uasset" SILENT=true [2025.10.23-11.40.46:773][632]LogSavePackage: Moving output files for package: /Game/Blueprints/BP_InfoInteraction [2025.10.23-11.40.46:774][632]LogSavePackage: Moving '../../../../../../Unreal/Projects/RomeGuard/Saved/BP_InfoInteractionFFC9185B4C9752A9B68A35B7568EC9DF.tmp' to '../../../../../../Unreal/Projects/RomeGuard/Content/Blueprints/BP_InfoInteraction.uasset' [2025.10.23-11.40.46:800][632]LogFileHelpers: InternalPromptForCheckoutAndSave took 149.430 ms (total: 12.1 sec) [2025.10.23-11.40.46:890][632]LogContentValidation: Display: Starting to validate 1 assets [2025.10.23-11.40.46:890][632]LogContentValidation: Enabled validators: [2025.10.23-11.40.46:890][632]LogContentValidation: /Script/DataValidation.EditorValidator_Material [2025.10.23-11.40.46:891][632]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator [2025.10.23-11.40.46:891][632]LogContentValidation: /Script/DataValidation.EditorValidator_Localization [2025.10.23-11.40.46:891][632]LogContentValidation: /Script/DataValidation.PackageFileValidator [2025.10.23-11.40.46:891][632]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator [2025.10.23-11.40.46:891][632]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator [2025.10.23-11.40.46:891][632]AssetCheck: /Game/Blueprints/BP_InfoInteraction Validating asset [2025.10.23-11.40.48:280][700]LogDebuggerCommands: Repeating last play command: Selected Viewport [2025.10.23-11.40.48:299][700]LogPlayLevel: PlayLevel: No blueprints needed recompiling [2025.10.23-11.40.48:300][700]LogPlayLevel: Creating play world package: /Game/Maps/UEDPIE_0_Town [2025.10.23-11.40.48:307][700]LogPlayLevel: PIE: StaticDuplicateObject took: (0.007473s) [2025.10.23-11.40.48:307][700]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/Maps/Town.Town to /Game/Maps/UEDPIE_0_Town.Town (0.007609s) [2025.10.23-11.40.48:386][700]LogUObjectHash: Compacting FUObjectHashTables data took 2.89ms [2025.10.23-11.40.48:393][700]LogChaosDD: Creating Chaos Debug Draw Scene for world Town [2025.10.23-11.40.48:398][700]LogPlayLevel: PIE: World Init took: (0.004956s) [2025.10.23-11.40.48:400][700]LogAudio: Display: Creating Audio Device: Id: 26, Scope: Unique, Realtime: True [2025.10.23-11.40.48:400][700]LogAudioMixer: Display: Audio Mixer Platform Settings: [2025.10.23-11.40.48:400][700]LogAudioMixer: Display: Sample Rate: 48000 [2025.10.23-11.40.48:400][700]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 [2025.10.23-11.40.48:400][700]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 [2025.10.23-11.40.48:400][700]LogAudioMixer: Display: Number of buffers to queue: 1 [2025.10.23-11.40.48:400][700]LogAudioMixer: Display: Max Channels (voices): 32 [2025.10.23-11.40.48:400][700]LogAudioMixer: Display: Number of Async Source Workers: 4 [2025.10.23-11.40.48:400][700]LogAudio: Display: AudioDevice MaxSources: 32 [2025.10.23-11.40.48:400][700]LogAudio: Display: Audio Spatialization Plugin: None (built-in). [2025.10.23-11.40.48:400][700]LogAudio: Display: Audio Reverb Plugin: None (built-in). [2025.10.23-11.40.48:400][700]LogAudio: Display: Audio Occlusion Plugin: None (built-in). [2025.10.23-11.40.48:407][700]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2' [2025.10.23-11.40.48:454][700]LogAudioMixer: Display: Using Audio Hardware Device Speakers (Steam Streaming Speakers) [2025.10.23-11.40.48:454][700]LogAudioMixer: Display: Initializing Sound Submixes... [2025.10.23-11.40.48:454][700]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' [2025.10.23-11.40.48:454][700]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' [2025.10.23-11.40.48:455][700]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=26 [2025.10.23-11.40.48:455][700]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048, InstanceID=26 [2025.10.23-11.40.48:461][700]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=26 [2025.10.23-11.40.48:461][700]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=26 [2025.10.23-11.40.48:461][700]LogInit: FAudioDevice initialized with ID 26. [2025.10.23-11.40.48:462][700]LogAudio: Display: Audio Device (ID: 26) registered with world 'Town'. [2025.10.23-11.40.48:462][700]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 26 [2025.10.23-11.40.48:551][700]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden [2025.10.23-11.40.48:552][700]LogLoad: Game class is 'MainGameMode_C' [2025.10.23-11.40.48:556][700]LogWorld: Bringing World /Game/Maps/UEDPIE_0_Town.Town up for play (max tick rate 0) at 2025.10.23-12.40.48 [2025.10.23-11.40.48:557][700]LogWorld: Bringing up level for play took: 0.004477 [2025.10.23-11.40.48:564][700]LogOnline: OSS: Created online subsystem instance for: :Context_42 [2025.10.23-11.40.48:580][700]PIE: Server logged in [2025.10.23-11.40.48:587][700]PIE: Play in editor total start time 0.289 seconds. [2025.10.23-11.40.51:969][819]LogScript: Warning: Accessed None trying to read (real) property K2Node_DynamicCast_AsPlayer in not an UClass BP_InfoInteraction_C /Game/Maps/UEDPIE_0_Town.Town:PersistentLevel.BP_InfoInteraction_C_3 Function /Game/Blueprints/BP_InfoInteraction.BP_InfoInteraction_C:ExecuteUbergraph_BP_InfoInteraction:005E [2025.10.23-11.40.51:970][819]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read (real) property K2Node_DynamicCast_AsPlayer in not an UClass". Node: ShowInfoText Graph: EventGraph Function: Execute Ubergraph BP Info Interaction Blueprint: BP_InfoInteraction [2025.10.23-11.40.51:970][819]LogScript: Warning: Accessed None BP_InfoInteraction_C /Game/Maps/UEDPIE_0_Town.Town:PersistentLevel.BP_InfoInteraction_C_3 Function /Game/Blueprints/BP_InfoInteraction.BP_InfoInteraction_C:ExecuteUbergraph_BP_InfoInteraction:0073 [2025.10.23-11.40.51:970][819]PIE: Error: Blueprint Runtime Error: "Accessed None". Node: ShowInfoText Graph: EventGraph Function: Execute Ubergraph BP Info Interaction Blueprint: BP_InfoInteraction [2025.10.23-11.40.58:241][ 30]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden [2025.10.23-11.40.58:241][ 30]LogWorld: BeginTearingDown for /Game/Maps/UEDPIE_0_Town [2025.10.23-11.40.58:242][ 30]LogSlate: Window 'RomeGuard Preview [NetMode: Standalone 0] (64-bit/PC D3D SM6)' being destroyed [2025.10.23-11.40.58:260][ 30]LogWorld: UWorld::CleanupWorld for Town, bSessionEnded=true, bCleanupResources=true [2025.10.23-11.40.58:260][ 30]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2025.10.23-11.40.58:263][ 30]LogPlayLevel: Display: Shutting down PIE online subsystems [2025.10.23-11.40.58:283][ 30]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2025.10.23-11.40.58:356][ 30]LogAudioMixer: Deinitializing Audio Bus Subsystem for audio device with ID 26 [2025.10.23-11.40.58:357][ 30]LogAudioMixer: Display: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=26, StreamState=4 [2025.10.23-11.40.58:362][ 30]LogAudioMixer: Display: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=26, StreamState=2 [2025.10.23-11.40.58:383][ 30]LogUObjectHash: Compacting FUObjectHashTables data took 3.98ms [2025.10.23-11.40.58:678][ 31]LogPlayLevel: Display: Destroying online subsystem :Context_42 [2025.10.23-11.41.04:629][284]LogSlate: Window 'Message Log' being destroyed [2025.10.23-11.41.04:650][284]LogSlate: Window 'Message Log' being destroyed [2025.10.23-11.42.40:154][356]LogEOSSDK: LogEOS: Updating Product SDK Config, Time: 11376.162109 [2025.10.23-11.42.41:150][359]LogEOSSDK: LogEOS: SDK Config Product Update Request Completed - No Change [2025.10.23-11.42.41:151][359]LogEOSSDK: LogEOS: ScheduleNextSDKConfigDataUpdate - Time: 11376.819336, Update Interval: 338.504578 [2025.10.23-11.43.49:180][233]LogFileHelpers: InternalPromptForCheckoutAndSave started... [2025.10.23-11.43.49:270][233]OBJ SavePackage: Generating thumbnails for [2] asset(s) in package [/Game/Blueprints/BP_MainUI] ([2] browsable assets)... [2025.10.23-11.43.49:276][233]OBJ SavePackage: Rendered thumbnail for [WidgetBlueprint /Game/Blueprints/BP_MainUI.BP_MainUI] [2025.10.23-11.43.49:276][233]OBJ SavePackage: Finished generating thumbnails for package [/Game/Blueprints/BP_MainUI] [2025.10.23-11.43.49:276][233]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Blueprints/BP_MainUI" FILE="../../../../../../Unreal/Projects/RomeGuard/Content/Blueprints/BP_MainUI.uasset" SILENT=true [2025.10.23-11.43.49:315][233]LogSavePackage: Moving output files for package: /Game/Blueprints/BP_MainUI [2025.10.23-11.43.49:316][233]LogSavePackage: Moving '../../../../../../Unreal/Projects/RomeGuard/Saved/BP_MainUIC26319004AA122E3BB8705B5BC8010A9.tmp' to '../../../../../../Unreal/Projects/RomeGuard/Content/Blueprints/BP_MainUI.uasset' [2025.10.23-11.43.49:348][233]LogFileHelpers: InternalPromptForCheckoutAndSave took 168.339 ms (total: 12.3 sec) [2025.10.23-11.43.49:455][233]LogContentValidation: Display: Starting to validate 1 assets [2025.10.23-11.43.49:456][233]LogContentValidation: Enabled validators: [2025.10.23-11.43.49:456][233]LogContentValidation: /Script/DataValidation.EditorValidator_Material [2025.10.23-11.43.49:456][233]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator [2025.10.23-11.43.49:456][233]LogContentValidation: /Script/DataValidation.EditorValidator_Localization [2025.10.23-11.43.49:456][233]LogContentValidation: /Script/DataValidation.PackageFileValidator [2025.10.23-11.43.49:456][233]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator [2025.10.23-11.43.49:456][233]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator [2025.10.23-11.43.49:458][233]AssetCheck: /Game/Blueprints/BP_MainUI Validating asset [2025.10.23-11.43.50:997][295]LogUObjectHash: Compacting FUObjectHashTables data took 5.18ms [2025.10.23-11.43.52:949][349]LogDebuggerCommands: Repeating last play command: Selected Viewport [2025.10.23-11.43.52:961][349]LogPlayLevel: PlayLevel: No blueprints needed recompiling [2025.10.23-11.43.52:961][349]LogPlayLevel: Creating play world package: /Game/Maps/UEDPIE_0_Town [2025.10.23-11.43.52:966][349]LogPlayLevel: PIE: StaticDuplicateObject took: (0.005854s) [2025.10.23-11.43.52:967][349]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/Maps/Town.Town to /Game/Maps/UEDPIE_0_Town.Town (0.005937s) [2025.10.23-11.43.53:020][349]LogUObjectHash: Compacting FUObjectHashTables data took 2.03ms [2025.10.23-11.43.53:026][349]LogChaosDD: Creating Chaos Debug Draw Scene for world Town [2025.10.23-11.43.53:030][349]LogPlayLevel: PIE: World Init took: (0.003940s) [2025.10.23-11.43.53:032][349]LogAudio: Display: Creating Audio Device: Id: 27, Scope: Unique, Realtime: True [2025.10.23-11.43.53:032][349]LogAudioMixer: Display: Audio Mixer Platform Settings: [2025.10.23-11.43.53:032][349]LogAudioMixer: Display: Sample Rate: 48000 [2025.10.23-11.43.53:032][349]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 [2025.10.23-11.43.53:032][349]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 [2025.10.23-11.43.53:032][349]LogAudioMixer: Display: Number of buffers to queue: 1 [2025.10.23-11.43.53:032][349]LogAudioMixer: Display: Max Channels (voices): 32 [2025.10.23-11.43.53:032][349]LogAudioMixer: Display: Number of Async Source Workers: 4 [2025.10.23-11.43.53:032][349]LogAudio: Display: AudioDevice MaxSources: 32 [2025.10.23-11.43.53:032][349]LogAudio: Display: Audio Spatialization Plugin: None (built-in). [2025.10.23-11.43.53:032][349]LogAudio: Display: Audio Reverb Plugin: None (built-in). [2025.10.23-11.43.53:032][349]LogAudio: Display: Audio Occlusion Plugin: None (built-in). [2025.10.23-11.43.53:037][349]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2' [2025.10.23-11.43.53:068][349]LogAudioMixer: Display: Using Audio Hardware Device Speakers (Steam Streaming Speakers) [2025.10.23-11.43.53:069][349]LogAudioMixer: Display: Initializing Sound Submixes... [2025.10.23-11.43.53:069][349]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' [2025.10.23-11.43.53:069][349]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' [2025.10.23-11.43.53:070][349]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=27 [2025.10.23-11.43.53:071][349]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048, InstanceID=27 [2025.10.23-11.43.53:075][349]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=27 [2025.10.23-11.43.53:075][349]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=27 [2025.10.23-11.43.53:075][349]LogInit: FAudioDevice initialized with ID 27. [2025.10.23-11.43.53:075][349]LogAudio: Display: Audio Device (ID: 27) registered with world 'Town'. [2025.10.23-11.43.53:075][349]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 27 [2025.10.23-11.43.53:139][349]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden [2025.10.23-11.43.53:140][349]LogLoad: Game class is 'MainGameMode_C' [2025.10.23-11.43.53:142][349]LogWorld: Bringing World /Game/Maps/UEDPIE_0_Town.Town up for play (max tick rate 0) at 2025.10.23-12.43.53 [2025.10.23-11.43.53:143][349]LogWorld: Bringing up level for play took: 0.002724 [2025.10.23-11.43.53:148][349]LogOnline: OSS: Created online subsystem instance for: :Context_43 [2025.10.23-11.43.53:160][349]PIE: Server logged in [2025.10.23-11.43.53:163][349]PIE: Play in editor total start time 0.202 seconds. [2025.10.23-11.43.57:109][478]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden [2025.10.23-11.43.57:110][478]LogWorld: BeginTearingDown for /Game/Maps/UEDPIE_0_Town [2025.10.23-11.43.57:111][478]LogSlate: Window 'RomeGuard Preview [NetMode: Standalone 0] (64-bit/PC D3D SM6)' being destroyed [2025.10.23-11.43.57:132][478]LogWorld: UWorld::CleanupWorld for Town, bSessionEnded=true, bCleanupResources=true [2025.10.23-11.43.57:134][478]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2025.10.23-11.43.57:136][478]LogPlayLevel: Display: Shutting down PIE online subsystems [2025.10.23-11.43.57:155][478]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2025.10.23-11.43.57:212][478]LogAudio: Display: Audio Device unregistered from world 'None'. [2025.10.23-11.43.57:212][478]LogAudioMixer: Deinitializing Audio Bus Subsystem for audio device with ID 27 [2025.10.23-11.43.57:212][478]LogAudioMixer: Display: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=27, StreamState=4 [2025.10.23-11.43.57:217][478]LogAudioMixer: Display: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=27, StreamState=2 [2025.10.23-11.43.57:234][478]LogUObjectHash: Compacting FUObjectHashTables data took 4.18ms [2025.10.23-11.43.57:348][479]LogPlayLevel: Display: Destroying online subsystem :Context_43 [2025.10.23-11.43.58:377][525]LogDebuggerCommands: Repeating last play command: Selected Viewport [2025.10.23-11.43.58:393][525]LogPlayLevel: PlayLevel: No blueprints needed recompiling [2025.10.23-11.43.58:394][525]LogPlayLevel: Creating play world package: /Game/Maps/UEDPIE_0_Town [2025.10.23-11.43.58:404][525]LogPlayLevel: PIE: StaticDuplicateObject took: (0.009957s) [2025.10.23-11.43.58:404][525]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/Maps/Town.Town to /Game/Maps/UEDPIE_0_Town.Town (0.010072s) [2025.10.23-11.43.58:464][525]LogUObjectHash: Compacting FUObjectHashTables data took 3.24ms [2025.10.23-11.43.58:467][525]LogChaosDD: Creating Chaos Debug Draw Scene for world Town [2025.10.23-11.43.58:471][525]LogPlayLevel: PIE: World Init took: (0.003725s) [2025.10.23-11.43.58:473][525]LogAudio: Display: Creating Audio Device: Id: 28, Scope: Unique, Realtime: True [2025.10.23-11.43.58:473][525]LogAudioMixer: Display: Audio Mixer Platform Settings: [2025.10.23-11.43.58:473][525]LogAudioMixer: Display: Sample Rate: 48000 [2025.10.23-11.43.58:473][525]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 [2025.10.23-11.43.58:473][525]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 [2025.10.23-11.43.58:473][525]LogAudioMixer: Display: Number of buffers to queue: 1 [2025.10.23-11.43.58:473][525]LogAudioMixer: Display: Max Channels (voices): 32 [2025.10.23-11.43.58:473][525]LogAudioMixer: Display: Number of Async Source Workers: 4 [2025.10.23-11.43.58:473][525]LogAudio: Display: AudioDevice MaxSources: 32 [2025.10.23-11.43.58:473][525]LogAudio: Display: Audio Spatialization Plugin: None (built-in). [2025.10.23-11.43.58:473][525]LogAudio: Display: Audio Reverb Plugin: None (built-in). [2025.10.23-11.43.58:473][525]LogAudio: Display: Audio Occlusion Plugin: None (built-in). [2025.10.23-11.43.58:477][525]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2' [2025.10.23-11.43.58:511][525]LogAudioMixer: Display: Using Audio Hardware Device Speakers (Steam Streaming Speakers) [2025.10.23-11.43.58:512][525]LogAudioMixer: Display: Initializing Sound Submixes... [2025.10.23-11.43.58:512][525]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' [2025.10.23-11.43.58:512][525]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' [2025.10.23-11.43.58:513][525]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=28 [2025.10.23-11.43.58:513][525]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048, InstanceID=28 [2025.10.23-11.43.58:518][525]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=28 [2025.10.23-11.43.58:519][525]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=28 [2025.10.23-11.43.58:519][525]LogInit: FAudioDevice initialized with ID 28. [2025.10.23-11.43.58:519][525]LogAudio: Display: Audio Device (ID: 28) registered with world 'Town'. [2025.10.23-11.43.58:519][525]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 28 [2025.10.23-11.43.58:587][525]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden [2025.10.23-11.43.58:587][525]LogLoad: Game class is 'MainGameMode_C' [2025.10.23-11.43.58:590][525]LogWorld: Bringing World /Game/Maps/UEDPIE_0_Town.Town up for play (max tick rate 0) at 2025.10.23-12.43.58 [2025.10.23-11.43.58:590][525]LogWorld: Bringing up level for play took: 0.002349 [2025.10.23-11.43.58:596][525]LogOnline: OSS: Created online subsystem instance for: :Context_44 [2025.10.23-11.43.58:605][525]PIE: Server logged in [2025.10.23-11.43.58:608][525]PIE: Play in editor total start time 0.215 seconds. [2025.10.23-11.44.00:934][584]LogScript: Warning: Accessed None trying to read (real) property K2Node_DynamicCast_AsPlayer in not an UClass BP_InfoInteraction_C /Game/Maps/UEDPIE_0_Town.Town:PersistentLevel.BP_InfoInteraction_C_3 Function /Game/Blueprints/BP_InfoInteraction.BP_InfoInteraction_C:ExecuteUbergraph_BP_InfoInteraction:005E [2025.10.23-11.44.00:934][584]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read (real) property K2Node_DynamicCast_AsPlayer in not an UClass". Node: ShowInfoText Graph: EventGraph Function: Execute Ubergraph BP Info Interaction Blueprint: BP_InfoInteraction [2025.10.23-11.44.00:934][584]LogScript: Warning: Accessed None BP_InfoInteraction_C /Game/Maps/UEDPIE_0_Town.Town:PersistentLevel.BP_InfoInteraction_C_3 Function /Game/Blueprints/BP_InfoInteraction.BP_InfoInteraction_C:ExecuteUbergraph_BP_InfoInteraction:0073 [2025.10.23-11.44.00:935][584]PIE: Error: Blueprint Runtime Error: "Accessed None". Node: ShowInfoText Graph: EventGraph Function: Execute Ubergraph BP Info Interaction Blueprint: BP_InfoInteraction [2025.10.23-11.44.04:390][702]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden [2025.10.23-11.44.04:390][702]LogWorld: BeginTearingDown for /Game/Maps/UEDPIE_0_Town [2025.10.23-11.44.04:391][702]LogSlate: Window 'RomeGuard Preview [NetMode: Standalone 0] (64-bit/PC D3D SM6)' being destroyed [2025.10.23-11.44.04:407][702]LogWorld: UWorld::CleanupWorld for Town, bSessionEnded=true, bCleanupResources=true [2025.10.23-11.44.04:408][702]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2025.10.23-11.44.04:410][702]LogPlayLevel: Display: Shutting down PIE online subsystems [2025.10.23-11.44.04:424][702]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2025.10.23-11.44.04:483][702]LogAudioMixer: Deinitializing Audio Bus Subsystem for audio device with ID 28 [2025.10.23-11.44.04:483][702]LogAudioMixer: Display: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=28, StreamState=4 [2025.10.23-11.44.04:486][702]LogAudioMixer: Display: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=28, StreamState=2 [2025.10.23-11.44.04:514][702]LogUObjectHash: Compacting FUObjectHashTables data took 3.08ms [2025.10.23-11.44.04:776][703]LogPlayLevel: Display: Destroying online subsystem :Context_44 [2025.10.23-11.44.06:018][751]LogSlate: Window 'Message Log' being destroyed [2025.10.23-11.44.06:040][751]LogSlate: Window 'Message Log' being destroyed [2025.10.23-11.44.17:138][236]LogFileHelpers: InternalPromptForCheckoutAndSave started... [2025.10.23-11.44.17:217][236]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/Blueprints/BP_InfoInteraction] ([2] browsable assets)... [2025.10.23-11.44.17:217][236]OBJ SavePackage: Finished generating thumbnails for package [/Game/Blueprints/BP_InfoInteraction] [2025.10.23-11.44.17:217][236]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Blueprints/BP_InfoInteraction" FILE="../../../../../../Unreal/Projects/RomeGuard/Content/Blueprints/BP_InfoInteraction.uasset" SILENT=true [2025.10.23-11.44.17:251][236]LogSavePackage: Moving output files for package: /Game/Blueprints/BP_InfoInteraction [2025.10.23-11.44.17:252][236]LogSavePackage: Moving '../../../../../../Unreal/Projects/RomeGuard/Saved/BP_InfoInteraction662BBC694C228BDC7F7E7DBE3BCCCE01.tmp' to '../../../../../../Unreal/Projects/RomeGuard/Content/Blueprints/BP_InfoInteraction.uasset' [2025.10.23-11.44.17:284][236]LogFileHelpers: InternalPromptForCheckoutAndSave took 146.395 ms (total: 12.4 sec) [2025.10.23-11.44.17:367][236]LogContentValidation: Display: Starting to validate 1 assets [2025.10.23-11.44.17:367][236]LogContentValidation: Enabled validators: [2025.10.23-11.44.17:367][236]LogContentValidation: /Script/DataValidation.EditorValidator_Material [2025.10.23-11.44.17:367][236]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator [2025.10.23-11.44.17:367][236]LogContentValidation: /Script/DataValidation.EditorValidator_Localization [2025.10.23-11.44.17:367][236]LogContentValidation: /Script/DataValidation.PackageFileValidator [2025.10.23-11.44.17:367][236]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator [2025.10.23-11.44.17:367][236]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator [2025.10.23-11.44.17:367][236]AssetCheck: /Game/Blueprints/BP_InfoInteraction Validating asset [2025.10.23-11.44.18:996][320]LogFileHelpers: InternalPromptForCheckoutAndSave started... [2025.10.23-11.44.19:085][320]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/Blueprints/BP_InfoInteraction] ([2] browsable assets)... [2025.10.23-11.44.19:085][320]OBJ SavePackage: Finished generating thumbnails for package [/Game/Blueprints/BP_InfoInteraction] [2025.10.23-11.44.19:085][320]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Blueprints/BP_InfoInteraction" FILE="../../../../../../Unreal/Projects/RomeGuard/Content/Blueprints/BP_InfoInteraction.uasset" SILENT=true [2025.10.23-11.44.19:120][320]LogSavePackage: Moving output files for package: /Game/Blueprints/BP_InfoInteraction [2025.10.23-11.44.19:121][320]LogSavePackage: Moving '../../../../../../Unreal/Projects/RomeGuard/Saved/BP_InfoInteraction0460A97A40D91AB7A7E19196A7A9ABEC.tmp' to '../../../../../../Unreal/Projects/RomeGuard/Content/Blueprints/BP_InfoInteraction.uasset' [2025.10.23-11.44.19:148][320]LogFileHelpers: InternalPromptForCheckoutAndSave took 152.620 ms (total: 12.6 sec) [2025.10.23-11.44.19:234][320]LogContentValidation: Display: Starting to validate 1 assets [2025.10.23-11.44.19:234][320]LogContentValidation: Enabled validators: [2025.10.23-11.44.19:234][320]LogContentValidation: /Script/DataValidation.EditorValidator_Material [2025.10.23-11.44.19:234][320]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator [2025.10.23-11.44.19:234][320]LogContentValidation: /Script/DataValidation.EditorValidator_Localization [2025.10.23-11.44.19:234][320]LogContentValidation: /Script/DataValidation.PackageFileValidator [2025.10.23-11.44.19:234][320]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator [2025.10.23-11.44.19:234][320]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator [2025.10.23-11.44.19:235][320]AssetCheck: /Game/Blueprints/BP_InfoInteraction Validating asset [2025.10.23-11.44.20:209][367]LogBlueprint: Warning: [AssetLog] D:\Unreal\Projects\RomeGuard\Content\Blueprints\BP_InfoInteraction.uasset: [Compiler] Cast To Player was pruned because its Exec pin is not connected, the connected value is not available and will instead be read as default [2025.10.23-11.44.20:211][367]LogBlueprint: Error: [AssetLog] D:\Unreal\Projects\RomeGuard\Content\Blueprints\BP_InfoInteraction.uasset: [Compiler] This blueprint (self) is not a Player_C, therefore ' Target ' must have a connection. [2025.10.23-11.44.20:211][367]LogBlueprint: Error: [AssetLog] D:\Unreal\Projects\RomeGuard\Content\Blueprints\BP_InfoInteraction.uasset: [Compiler] Variable node Get UI uses an invalid target. It may depend on a node that is not connected to the execution chain, and got purged. [2025.10.23-11.44.20:340][367]LogUObjectHash: Compacting FUObjectHashTables data took 2.21ms [2025.10.23-11.44.26:965][632]LogUObjectHash: Compacting FUObjectHashTables data took 2.10ms [2025.10.23-11.44.28:466][704]LogDebuggerCommands: Repeating last play command: Selected Viewport [2025.10.23-11.44.28:478][704]LogPlayLevel: PlayLevel: No blueprints needed recompiling [2025.10.23-11.44.28:478][704]LogPlayLevel: Creating play world package: /Game/Maps/UEDPIE_0_Town [2025.10.23-11.44.28:484][704]LogPlayLevel: PIE: StaticDuplicateObject took: (0.005543s) [2025.10.23-11.44.28:484][704]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/Maps/Town.Town to /Game/Maps/UEDPIE_0_Town.Town (0.005618s) [2025.10.23-11.44.28:532][704]LogUObjectHash: Compacting FUObjectHashTables data took 2.18ms [2025.10.23-11.44.28:539][704]LogChaosDD: Creating Chaos Debug Draw Scene for world Town [2025.10.23-11.44.28:542][704]LogPlayLevel: PIE: World Init took: (0.003581s) [2025.10.23-11.44.28:544][704]LogAudio: Display: Creating Audio Device: Id: 29, Scope: Unique, Realtime: True [2025.10.23-11.44.28:544][704]LogAudioMixer: Display: Audio Mixer Platform Settings: [2025.10.23-11.44.28:544][704]LogAudioMixer: Display: Sample Rate: 48000 [2025.10.23-11.44.28:544][704]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 [2025.10.23-11.44.28:544][704]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 [2025.10.23-11.44.28:544][704]LogAudioMixer: Display: Number of buffers to queue: 1 [2025.10.23-11.44.28:544][704]LogAudioMixer: Display: Max Channels (voices): 32 [2025.10.23-11.44.28:544][704]LogAudioMixer: Display: Number of Async Source Workers: 4 [2025.10.23-11.44.28:544][704]LogAudio: Display: AudioDevice MaxSources: 32 [2025.10.23-11.44.28:544][704]LogAudio: Display: Audio Spatialization Plugin: None (built-in). [2025.10.23-11.44.28:544][704]LogAudio: Display: Audio Reverb Plugin: None (built-in). [2025.10.23-11.44.28:544][704]LogAudio: Display: Audio Occlusion Plugin: None (built-in). [2025.10.23-11.44.28:548][704]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2' [2025.10.23-11.44.28:580][704]LogAudioMixer: Display: Using Audio Hardware Device Speakers (Steam Streaming Speakers) [2025.10.23-11.44.28:581][704]LogAudioMixer: Display: Initializing Sound Submixes... [2025.10.23-11.44.28:581][704]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' [2025.10.23-11.44.28:581][704]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' [2025.10.23-11.44.28:581][704]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=29 [2025.10.23-11.44.28:581][704]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048, InstanceID=29 [2025.10.23-11.44.28:586][704]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=29 [2025.10.23-11.44.28:586][704]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=29 [2025.10.23-11.44.28:586][704]LogInit: FAudioDevice initialized with ID 29. [2025.10.23-11.44.28:586][704]LogAudio: Display: Audio Device (ID: 29) registered with world 'Town'. [2025.10.23-11.44.28:587][704]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 29 [2025.10.23-11.44.28:652][704]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden [2025.10.23-11.44.28:652][704]LogLoad: Game class is 'MainGameMode_C' [2025.10.23-11.44.28:654][704]LogWorld: Bringing World /Game/Maps/UEDPIE_0_Town.Town up for play (max tick rate 0) at 2025.10.23-12.44.28 [2025.10.23-11.44.28:655][704]LogWorld: Bringing up level for play took: 0.002436 [2025.10.23-11.44.28:660][704]LogOnline: OSS: Created online subsystem instance for: :Context_45 [2025.10.23-11.44.28:670][704]PIE: Server logged in [2025.10.23-11.44.28:672][704]PIE: Play in editor total start time 0.194 seconds. [2025.10.23-11.44.35:800][977]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden [2025.10.23-11.44.35:800][977]LogWorld: BeginTearingDown for /Game/Maps/UEDPIE_0_Town [2025.10.23-11.44.35:802][977]LogSlate: Window 'RomeGuard Preview [NetMode: Standalone 0] (64-bit/PC D3D SM6)' being destroyed [2025.10.23-11.44.35:815][977]LogWorld: UWorld::CleanupWorld for Town, bSessionEnded=true, bCleanupResources=true [2025.10.23-11.44.35:815][977]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2025.10.23-11.44.35:817][977]LogPlayLevel: Display: Shutting down PIE online subsystems [2025.10.23-11.44.35:831][977]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2025.10.23-11.44.35:881][977]LogAudioMixer: Deinitializing Audio Bus Subsystem for audio device with ID 29 [2025.10.23-11.44.35:881][977]LogAudioMixer: Display: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=29, StreamState=4 [2025.10.23-11.44.35:885][977]LogAudioMixer: Display: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=29, StreamState=2 [2025.10.23-11.44.35:899][977]LogUObjectHash: Compacting FUObjectHashTables data took 2.70ms [2025.10.23-11.44.36:009][978]LogPlayLevel: Display: Destroying online subsystem :Context_45 [2025.10.23-11.45.07:209][912]LogFileHelpers: InternalPromptForCheckoutAndSave started... [2025.10.23-11.45.07:325][912]OBJ SavePackage: Generating thumbnails for [2] asset(s) in package [/Game/Blueprints/BP_MainUI] ([2] browsable assets)... [2025.10.23-11.45.07:331][912]OBJ SavePackage: Rendered thumbnail for [WidgetBlueprint /Game/Blueprints/BP_MainUI.BP_MainUI] [2025.10.23-11.45.07:331][912]OBJ SavePackage: Finished generating thumbnails for package [/Game/Blueprints/BP_MainUI] [2025.10.23-11.45.07:331][912]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Blueprints/BP_MainUI" FILE="../../../../../../Unreal/Projects/RomeGuard/Content/Blueprints/BP_MainUI.uasset" SILENT=true [2025.10.23-11.45.07:363][912]LogSavePackage: Moving output files for package: /Game/Blueprints/BP_MainUI [2025.10.23-11.45.07:364][912]LogSavePackage: Moving '../../../../../../Unreal/Projects/RomeGuard/Saved/BP_MainUI3A5E54FE411CEBFFA9ED899F3548FCA4.tmp' to '../../../../../../Unreal/Projects/RomeGuard/Content/Blueprints/BP_MainUI.uasset' [2025.10.23-11.45.07:396][912]LogFileHelpers: InternalPromptForCheckoutAndSave took 187.819 ms (total: 12.7 sec) [2025.10.23-11.45.07:484][912]LogContentValidation: Display: Starting to validate 1 assets [2025.10.23-11.45.07:484][912]LogContentValidation: Enabled validators: [2025.10.23-11.45.07:484][912]LogContentValidation: /Script/DataValidation.EditorValidator_Material [2025.10.23-11.45.07:484][912]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator [2025.10.23-11.45.07:484][912]LogContentValidation: /Script/DataValidation.EditorValidator_Localization [2025.10.23-11.45.07:484][912]LogContentValidation: /Script/DataValidation.PackageFileValidator [2025.10.23-11.45.07:484][912]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator [2025.10.23-11.45.07:484][912]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator [2025.10.23-11.45.07:486][912]AssetCheck: /Game/Blueprints/BP_MainUI Validating asset [2025.10.23-11.45.08:544][961]LogUObjectHash: Compacting FUObjectHashTables data took 2.25ms [2025.10.23-11.45.09:912][ 6]LogDebuggerCommands: Repeating last play command: Selected Viewport [2025.10.23-11.45.09:926][ 6]LogPlayLevel: PlayLevel: No blueprints needed recompiling [2025.10.23-11.45.09:926][ 6]LogPlayLevel: Creating play world package: /Game/Maps/UEDPIE_0_Town [2025.10.23-11.45.09:934][ 6]LogPlayLevel: PIE: StaticDuplicateObject took: (0.007498s) [2025.10.23-11.45.09:934][ 6]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/Maps/Town.Town to /Game/Maps/UEDPIE_0_Town.Town (0.007590s) [2025.10.23-11.45.09:986][ 6]LogUObjectHash: Compacting FUObjectHashTables data took 2.03ms [2025.10.23-11.45.09:994][ 6]LogChaosDD: Creating Chaos Debug Draw Scene for world Town [2025.10.23-11.45.09:998][ 6]LogPlayLevel: PIE: World Init took: (0.003926s) [2025.10.23-11.45.09:999][ 6]LogAudio: Display: Creating Audio Device: Id: 30, Scope: Unique, Realtime: True [2025.10.23-11.45.10:000][ 6]LogAudioMixer: Display: Audio Mixer Platform Settings: [2025.10.23-11.45.10:000][ 6]LogAudioMixer: Display: Sample Rate: 48000 [2025.10.23-11.45.10:000][ 6]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 [2025.10.23-11.45.10:000][ 6]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 [2025.10.23-11.45.10:000][ 6]LogAudioMixer: Display: Number of buffers to queue: 1 [2025.10.23-11.45.10:000][ 6]LogAudioMixer: Display: Max Channels (voices): 32 [2025.10.23-11.45.10:000][ 6]LogAudioMixer: Display: Number of Async Source Workers: 4 [2025.10.23-11.45.10:000][ 6]LogAudio: Display: AudioDevice MaxSources: 32 [2025.10.23-11.45.10:000][ 6]LogAudio: Display: Audio Spatialization Plugin: None (built-in). [2025.10.23-11.45.10:000][ 6]LogAudio: Display: Audio Reverb Plugin: None (built-in). [2025.10.23-11.45.10:000][ 6]LogAudio: Display: Audio Occlusion Plugin: None (built-in). [2025.10.23-11.45.10:004][ 6]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2' [2025.10.23-11.45.10:033][ 6]LogAudioMixer: Display: Using Audio Hardware Device Speakers (Steam Streaming Speakers) [2025.10.23-11.45.10:034][ 6]LogAudioMixer: Display: Initializing Sound Submixes... [2025.10.23-11.45.10:034][ 6]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' [2025.10.23-11.45.10:034][ 6]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' [2025.10.23-11.45.10:035][ 6]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=30 [2025.10.23-11.45.10:035][ 6]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048, InstanceID=30 [2025.10.23-11.45.10:041][ 6]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=30 [2025.10.23-11.45.10:041][ 6]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=30 [2025.10.23-11.45.10:041][ 6]LogInit: FAudioDevice initialized with ID 30. [2025.10.23-11.45.10:041][ 6]LogAudio: Display: Audio Device (ID: 30) registered with world 'Town'. [2025.10.23-11.45.10:041][ 6]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 30 [2025.10.23-11.45.10:123][ 6]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden [2025.10.23-11.45.10:123][ 6]LogLoad: Game class is 'MainGameMode_C' [2025.10.23-11.45.10:126][ 6]LogWorld: Bringing World /Game/Maps/UEDPIE_0_Town.Town up for play (max tick rate 0) at 2025.10.23-12.45.10 [2025.10.23-11.45.10:126][ 6]LogWorld: Bringing up level for play took: 0.003309 [2025.10.23-11.45.10:134][ 6]LogOnline: OSS: Created online subsystem instance for: :Context_46 [2025.10.23-11.45.10:145][ 6]PIE: Server logged in [2025.10.23-11.45.10:148][ 6]PIE: Play in editor total start time 0.223 seconds. [2025.10.23-11.45.18:810][320]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden [2025.10.23-11.45.18:810][320]LogWorld: BeginTearingDown for /Game/Maps/UEDPIE_0_Town [2025.10.23-11.45.18:812][320]LogSlate: Window 'RomeGuard Preview [NetMode: Standalone 0] (64-bit/PC D3D SM6)' being destroyed [2025.10.23-11.45.18:825][320]LogWorld: UWorld::CleanupWorld for Town, bSessionEnded=true, bCleanupResources=true [2025.10.23-11.45.18:826][320]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2025.10.23-11.45.18:827][320]LogPlayLevel: Display: Shutting down PIE online subsystems [2025.10.23-11.45.18:840][320]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2025.10.23-11.45.18:895][320]LogAudio: Display: Audio Device unregistered from world 'None'. [2025.10.23-11.45.18:895][320]LogAudioMixer: Deinitializing Audio Bus Subsystem for audio device with ID 30 [2025.10.23-11.45.18:895][320]LogAudioMixer: Display: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=30, StreamState=4 [2025.10.23-11.45.18:900][320]LogAudioMixer: Display: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=30, StreamState=2 [2025.10.23-11.45.18:918][320]LogUObjectHash: Compacting FUObjectHashTables data took 5.18ms [2025.10.23-11.45.19:037][321]LogPlayLevel: Display: Destroying online subsystem :Context_46 [2025.10.23-11.45.37:956][ 70]LogUObjectHash: Compacting FUObjectHashTables data took 2.17ms [2025.10.23-11.45.38:556][ 86]LogFileHelpers: InternalPromptForCheckoutAndSave started... [2025.10.23-11.45.38:638][ 86]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/Blueprints/BP_InfoInteraction] ([2] browsable assets)... [2025.10.23-11.45.38:638][ 86]OBJ SavePackage: Finished generating thumbnails for package [/Game/Blueprints/BP_InfoInteraction] [2025.10.23-11.45.38:638][ 86]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Blueprints/BP_InfoInteraction" FILE="../../../../../../Unreal/Projects/RomeGuard/Content/Blueprints/BP_InfoInteraction.uasset" SILENT=true [2025.10.23-11.45.38:671][ 86]LogSavePackage: Moving output files for package: /Game/Blueprints/BP_InfoInteraction [2025.10.23-11.45.38:671][ 86]LogSavePackage: Moving '../../../../../../Unreal/Projects/RomeGuard/Saved/BP_InfoInteraction2104EC3F454C5A94992DF595D1E1121D.tmp' to '../../../../../../Unreal/Projects/RomeGuard/Content/Blueprints/BP_InfoInteraction.uasset' [2025.10.23-11.45.38:703][ 86]LogFileHelpers: InternalPromptForCheckoutAndSave took 146.551 ms (total: 12.9 sec) [2025.10.23-11.45.38:783][ 86]LogContentValidation: Display: Starting to validate 1 assets [2025.10.23-11.45.38:783][ 86]LogContentValidation: Enabled validators: [2025.10.23-11.45.38:784][ 86]LogContentValidation: /Script/DataValidation.EditorValidator_Material [2025.10.23-11.45.38:784][ 86]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator [2025.10.23-11.45.38:784][ 86]LogContentValidation: /Script/DataValidation.EditorValidator_Localization [2025.10.23-11.45.38:784][ 86]LogContentValidation: /Script/DataValidation.PackageFileValidator [2025.10.23-11.45.38:784][ 86]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator [2025.10.23-11.45.38:784][ 86]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator [2025.10.23-11.45.38:784][ 86]AssetCheck: /Game/Blueprints/BP_InfoInteraction Validating asset [2025.10.23-11.45.39:215][105]LogDebuggerCommands: Repeating last play command: Selected Viewport [2025.10.23-11.45.39:230][105]LogPlayLevel: PlayLevel: No blueprints needed recompiling [2025.10.23-11.45.39:231][105]LogPlayLevel: Creating play world package: /Game/Maps/UEDPIE_0_Town [2025.10.23-11.45.39:237][105]LogPlayLevel: PIE: StaticDuplicateObject took: (0.006363s) [2025.10.23-11.45.39:237][105]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/Maps/Town.Town to /Game/Maps/UEDPIE_0_Town.Town (0.006461s) [2025.10.23-11.45.39:285][105]LogUObjectHash: Compacting FUObjectHashTables data took 2.10ms [2025.10.23-11.45.39:290][105]LogChaosDD: Creating Chaos Debug Draw Scene for world Town [2025.10.23-11.45.39:295][105]LogPlayLevel: PIE: World Init took: (0.004485s) [2025.10.23-11.45.39:296][105]LogAudio: Display: Creating Audio Device: Id: 31, Scope: Unique, Realtime: True [2025.10.23-11.45.39:296][105]LogAudioMixer: Display: Audio Mixer Platform Settings: [2025.10.23-11.45.39:296][105]LogAudioMixer: Display: Sample Rate: 48000 [2025.10.23-11.45.39:296][105]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 [2025.10.23-11.45.39:296][105]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 [2025.10.23-11.45.39:296][105]LogAudioMixer: Display: Number of buffers to queue: 1 [2025.10.23-11.45.39:296][105]LogAudioMixer: Display: Max Channels (voices): 32 [2025.10.23-11.45.39:296][105]LogAudioMixer: Display: Number of Async Source Workers: 4 [2025.10.23-11.45.39:297][105]LogAudio: Display: AudioDevice MaxSources: 32 [2025.10.23-11.45.39:297][105]LogAudio: Display: Audio Spatialization Plugin: None (built-in). [2025.10.23-11.45.39:297][105]LogAudio: Display: Audio Reverb Plugin: None (built-in). [2025.10.23-11.45.39:297][105]LogAudio: Display: Audio Occlusion Plugin: None (built-in). [2025.10.23-11.45.39:301][105]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2' [2025.10.23-11.45.39:332][105]LogAudioMixer: Display: Using Audio Hardware Device Speakers (Steam Streaming Speakers) [2025.10.23-11.45.39:333][105]LogAudioMixer: Display: Initializing Sound Submixes... [2025.10.23-11.45.39:333][105]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' [2025.10.23-11.45.39:333][105]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' [2025.10.23-11.45.39:334][105]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=31 [2025.10.23-11.45.39:334][105]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048, InstanceID=31 [2025.10.23-11.45.39:340][105]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=31 [2025.10.23-11.45.39:340][105]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=31 [2025.10.23-11.45.39:340][105]LogInit: FAudioDevice initialized with ID 31. [2025.10.23-11.45.39:340][105]LogAudio: Display: Audio Device (ID: 31) registered with world 'Town'. [2025.10.23-11.45.39:340][105]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 31 [2025.10.23-11.45.39:405][105]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden [2025.10.23-11.45.39:405][105]LogLoad: Game class is 'MainGameMode_C' [2025.10.23-11.45.39:409][105]LogWorld: Bringing World /Game/Maps/UEDPIE_0_Town.Town up for play (max tick rate 0) at 2025.10.23-12.45.39 [2025.10.23-11.45.39:410][105]LogWorld: Bringing up level for play took: 0.004270 [2025.10.23-11.45.39:416][105]LogOnline: OSS: Created online subsystem instance for: :Context_47 [2025.10.23-11.45.39:428][105]PIE: Server logged in [2025.10.23-11.45.39:432][105]PIE: Play in editor total start time 0.202 seconds. [2025.10.23-11.45.40:330][126]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden [2025.10.23-11.45.40:330][126]LogWorld: BeginTearingDown for /Game/Maps/UEDPIE_0_Town [2025.10.23-11.45.40:330][126]LogSlate: Window 'RomeGuard Preview [NetMode: Standalone 0] (64-bit/PC D3D SM6)' being destroyed [2025.10.23-11.45.40:345][126]LogWorld: UWorld::CleanupWorld for Town, bSessionEnded=true, bCleanupResources=true [2025.10.23-11.45.40:346][126]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2025.10.23-11.45.40:348][126]LogPlayLevel: Display: Shutting down PIE online subsystems [2025.10.23-11.45.40:362][126]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2025.10.23-11.45.40:424][126]LogAudioMixer: Deinitializing Audio Bus Subsystem for audio device with ID 31 [2025.10.23-11.45.40:424][126]LogAudioMixer: Display: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=31, StreamState=4 [2025.10.23-11.45.40:428][126]LogAudioMixer: Display: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=31, StreamState=2 [2025.10.23-11.45.40:445][126]LogUObjectHash: Compacting FUObjectHashTables data took 2.91ms [2025.10.23-11.45.40:564][127]LogPlayLevel: Display: Destroying online subsystem :Context_47 [2025.10.23-11.45.41:471][167]LogDebuggerCommands: Repeating last play command: Selected Viewport [2025.10.23-11.45.41:488][167]LogPlayLevel: PlayLevel: No blueprints needed recompiling [2025.10.23-11.45.41:488][167]LogPlayLevel: Creating play world package: /Game/Maps/UEDPIE_0_Town [2025.10.23-11.45.41:494][167]LogPlayLevel: PIE: StaticDuplicateObject took: (0.006026s) [2025.10.23-11.45.41:495][167]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/Maps/Town.Town to /Game/Maps/UEDPIE_0_Town.Town (0.006117s) [2025.10.23-11.45.41:547][167]LogUObjectHash: Compacting FUObjectHashTables data took 2.20ms [2025.10.23-11.45.41:553][167]LogChaosDD: Creating Chaos Debug Draw Scene for world Town [2025.10.23-11.45.41:557][167]LogPlayLevel: PIE: World Init took: (0.004680s) [2025.10.23-11.45.41:560][167]LogAudio: Display: Creating Audio Device: Id: 32, Scope: Unique, Realtime: True [2025.10.23-11.45.41:560][167]LogAudioMixer: Display: Audio Mixer Platform Settings: [2025.10.23-11.45.41:560][167]LogAudioMixer: Display: Sample Rate: 48000 [2025.10.23-11.45.41:560][167]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 [2025.10.23-11.45.41:560][167]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 [2025.10.23-11.45.41:560][167]LogAudioMixer: Display: Number of buffers to queue: 1 [2025.10.23-11.45.41:560][167]LogAudioMixer: Display: Max Channels (voices): 32 [2025.10.23-11.45.41:560][167]LogAudioMixer: Display: Number of Async Source Workers: 4 [2025.10.23-11.45.41:560][167]LogAudio: Display: AudioDevice MaxSources: 32 [2025.10.23-11.45.41:560][167]LogAudio: Display: Audio Spatialization Plugin: None (built-in). [2025.10.23-11.45.41:560][167]LogAudio: Display: Audio Reverb Plugin: None (built-in). [2025.10.23-11.45.41:560][167]LogAudio: Display: Audio Occlusion Plugin: None (built-in). [2025.10.23-11.45.41:564][167]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2' [2025.10.23-11.45.41:596][167]LogAudioMixer: Display: Using Audio Hardware Device Speakers (Steam Streaming Speakers) [2025.10.23-11.45.41:596][167]LogAudioMixer: Display: Initializing Sound Submixes... [2025.10.23-11.45.41:597][167]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' [2025.10.23-11.45.41:597][167]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' [2025.10.23-11.45.41:598][167]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=32 [2025.10.23-11.45.41:598][167]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048, InstanceID=32 [2025.10.23-11.45.41:605][167]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=32 [2025.10.23-11.45.41:605][167]LogInit: FAudioDevice initialized with ID 32. [2025.10.23-11.45.41:605][167]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=32 [2025.10.23-11.45.41:605][167]LogAudio: Display: Audio Device (ID: 32) registered with world 'Town'. [2025.10.23-11.45.41:605][167]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 32 [2025.10.23-11.45.41:671][167]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden [2025.10.23-11.45.41:672][167]LogLoad: Game class is 'MainGameMode_C' [2025.10.23-11.45.41:674][167]LogWorld: Bringing World /Game/Maps/UEDPIE_0_Town.Town up for play (max tick rate 0) at 2025.10.23-12.45.41 [2025.10.23-11.45.41:675][167]LogWorld: Bringing up level for play took: 0.002865 [2025.10.23-11.45.41:682][167]LogOnline: OSS: Created online subsystem instance for: :Context_48 [2025.10.23-11.45.41:693][167]PIE: Server logged in [2025.10.23-11.45.41:697][167]PIE: Play in editor total start time 0.209 seconds. [2025.10.23-11.45.48:220][352]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden [2025.10.23-11.45.48:220][352]LogWorld: BeginTearingDown for /Game/Maps/UEDPIE_0_Town [2025.10.23-11.45.48:221][352]LogSlate: Window 'RomeGuard Preview [NetMode: Standalone 0] (64-bit/PC D3D SM6)' being destroyed [2025.10.23-11.45.48:237][352]LogWorld: UWorld::CleanupWorld for Town, bSessionEnded=true, bCleanupResources=true [2025.10.23-11.45.48:238][352]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2025.10.23-11.45.48:241][352]LogPlayLevel: Display: Shutting down PIE online subsystems [2025.10.23-11.45.48:255][352]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2025.10.23-11.45.48:316][352]LogAudioMixer: Deinitializing Audio Bus Subsystem for audio device with ID 32 [2025.10.23-11.45.48:316][352]LogAudioMixer: Display: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=32, StreamState=4 [2025.10.23-11.45.48:321][352]LogAudioMixer: Display: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=32, StreamState=2 [2025.10.23-11.45.48:338][352]LogUObjectHash: Compacting FUObjectHashTables data took 2.54ms [2025.10.23-11.45.48:460][353]LogPlayLevel: Display: Destroying online subsystem :Context_48 [2025.10.23-11.46.07:702][ 68]LogDebuggerCommands: Repeating last play command: Selected Viewport [2025.10.23-11.46.07:718][ 68]LogPlayLevel: PlayLevel: No blueprints needed recompiling [2025.10.23-11.46.07:718][ 68]LogPlayLevel: Creating play world package: /Game/Maps/UEDPIE_0_Town [2025.10.23-11.46.07:725][ 68]LogPlayLevel: PIE: StaticDuplicateObject took: (0.006560s) [2025.10.23-11.46.07:725][ 68]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/Maps/Town.Town to /Game/Maps/UEDPIE_0_Town.Town (0.006650s) [2025.10.23-11.46.07:783][ 68]LogUObjectHash: Compacting FUObjectHashTables data took 2.95ms [2025.10.23-11.46.07:789][ 68]LogChaosDD: Creating Chaos Debug Draw Scene for world Town [2025.10.23-11.46.07:793][ 68]LogPlayLevel: PIE: World Init took: (0.004209s) [2025.10.23-11.46.07:795][ 68]LogAudio: Display: Creating Audio Device: Id: 33, Scope: Unique, Realtime: True [2025.10.23-11.46.07:795][ 68]LogAudioMixer: Display: Audio Mixer Platform Settings: [2025.10.23-11.46.07:795][ 68]LogAudioMixer: Display: Sample Rate: 48000 [2025.10.23-11.46.07:795][ 68]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 [2025.10.23-11.46.07:795][ 68]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 [2025.10.23-11.46.07:795][ 68]LogAudioMixer: Display: Number of buffers to queue: 1 [2025.10.23-11.46.07:795][ 68]LogAudioMixer: Display: Max Channels (voices): 32 [2025.10.23-11.46.07:795][ 68]LogAudioMixer: Display: Number of Async Source Workers: 4 [2025.10.23-11.46.07:795][ 68]LogAudio: Display: AudioDevice MaxSources: 32 [2025.10.23-11.46.07:795][ 68]LogAudio: Display: Audio Spatialization Plugin: None (built-in). [2025.10.23-11.46.07:796][ 68]LogAudio: Display: Audio Reverb Plugin: None (built-in). [2025.10.23-11.46.07:796][ 68]LogAudio: Display: Audio Occlusion Plugin: None (built-in). [2025.10.23-11.46.07:801][ 68]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2' [2025.10.23-11.46.07:834][ 68]LogAudioMixer: Display: Using Audio Hardware Device Speakers (Steam Streaming Speakers) [2025.10.23-11.46.07:835][ 68]LogAudioMixer: Display: Initializing Sound Submixes... [2025.10.23-11.46.07:835][ 68]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' [2025.10.23-11.46.07:835][ 68]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' [2025.10.23-11.46.07:835][ 68]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=33 [2025.10.23-11.46.07:835][ 68]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048, InstanceID=33 [2025.10.23-11.46.07:841][ 68]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=33 [2025.10.23-11.46.07:841][ 68]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=33 [2025.10.23-11.46.07:841][ 68]LogInit: FAudioDevice initialized with ID 33. [2025.10.23-11.46.07:841][ 68]LogAudio: Display: Audio Device (ID: 33) registered with world 'Town'. [2025.10.23-11.46.07:841][ 68]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 33 [2025.10.23-11.46.07:851][ 68]LogLoad: Game class is 'MainGameMode_C' [2025.10.23-11.46.07:853][ 68]LogWorld: Bringing World /Game/Maps/UEDPIE_0_Town.Town up for play (max tick rate 0) at 2025.10.23-12.46.07 [2025.10.23-11.46.07:854][ 68]LogWorld: Bringing up level for play took: 0.002200 [2025.10.23-11.46.07:859][ 68]LogOnline: OSS: Created online subsystem instance for: :Context_49 [2025.10.23-11.46.07:866][ 68]PIE: Server logged in [2025.10.23-11.46.07:872][ 68]PIE: Play in editor total start time 0.155 seconds. [2025.10.23-11.46.10:149][167]LogScript: Warning: Accessed None trying to read (real) property K2Node_Event_UI in not an UClass BP_InfoInteraction_C /Game/Maps/UEDPIE_0_Town.Town:PersistentLevel.BP_InfoInteraction_C_3 Function /Game/Blueprints/BP_InfoInteraction.BP_InfoInteraction_C:ExecuteUbergraph_BP_InfoInteraction:005D [2025.10.23-11.46.10:149][167]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read (real) property K2Node_Event_UI in not an UClass". Node: ShowInfoText Graph: EventGraph Function: Execute Ubergraph BP Info Interaction Blueprint: BP_InfoInteraction [2025.10.23-11.46.12:483][257]LogScript: Warning: Accessed None trying to read (real) property K2Node_Event_UI in not an UClass BP_InfoInteraction_C /Game/Maps/UEDPIE_0_Town.Town:PersistentLevel.BP_InfoInteraction_C_3 Function /Game/Blueprints/BP_InfoInteraction.BP_InfoInteraction_C:ExecuteUbergraph_BP_InfoInteraction:005D [2025.10.23-11.46.12:484][257]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read (real) property K2Node_Event_UI in not an UClass". Node: ShowInfoText Graph: EventGraph Function: Execute Ubergraph BP Info Interaction Blueprint: BP_InfoInteraction [2025.10.23-11.46.14:411][345]LogScript: Warning: Accessed None trying to read (real) property K2Node_Event_UI in not an UClass BP_InfoInteraction_C /Game/Maps/UEDPIE_0_Town.Town:PersistentLevel.BP_InfoInteraction_C_3 Function /Game/Blueprints/BP_InfoInteraction.BP_InfoInteraction_C:ExecuteUbergraph_BP_InfoInteraction:005D [2025.10.23-11.46.14:412][345]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read (real) property K2Node_Event_UI in not an UClass". Node: ShowInfoText Graph: EventGraph Function: Execute Ubergraph BP Info Interaction Blueprint: BP_InfoInteraction [2025.10.23-11.46.15:056][378]LogScript: Warning: Accessed None trying to read (real) property K2Node_Event_UI in not an UClass BP_InfoInteraction_C /Game/Maps/UEDPIE_0_Town.Town:PersistentLevel.BP_InfoInteraction_C_3 Function /Game/Blueprints/BP_InfoInteraction.BP_InfoInteraction_C:ExecuteUbergraph_BP_InfoInteraction:005D [2025.10.23-11.46.15:056][378]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read (real) property K2Node_Event_UI in not an UClass". Node: ShowInfoText Graph: EventGraph Function: Execute Ubergraph BP Info Interaction Blueprint: BP_InfoInteraction [2025.10.23-11.46.16:700][428]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden [2025.10.23-11.46.16:700][428]LogWorld: BeginTearingDown for /Game/Maps/UEDPIE_0_Town [2025.10.23-11.46.16:700][428]LogWorld: UWorld::CleanupWorld for Town, bSessionEnded=true, bCleanupResources=true [2025.10.23-11.46.16:701][428]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2025.10.23-11.46.16:704][428]LogPlayLevel: Display: Shutting down PIE online subsystems [2025.10.23-11.46.16:721][428]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2025.10.23-11.46.16:773][428]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden [2025.10.23-11.46.16:773][428]LogAudioMixer: Deinitializing Audio Bus Subsystem for audio device with ID 33 [2025.10.23-11.46.16:773][428]LogAudioMixer: Display: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=33, StreamState=4 [2025.10.23-11.46.16:778][428]LogAudioMixer: Display: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=33, StreamState=2 [2025.10.23-11.46.16:795][428]LogUObjectHash: Compacting FUObjectHashTables data took 3.29ms [2025.10.23-11.46.17:116][429]LogPlayLevel: Display: Destroying online subsystem :Context_49 [2025.10.23-11.46.33:476][ 99]LogSlate: Window 'Message Log' being destroyed [2025.10.23-11.46.33:496][ 99]LogSlate: Window 'Message Log' being destroyed [2025.10.23-11.47.21:900][467]LogUObjectHash: Compacting FUObjectHashTables data took 2.50ms [2025.10.23-11.47.21:905][467]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Maps/Town" FILE="../../../../../../Unreal/Projects/RomeGuard/Saved/Autosaves/Game/Maps/Town_Auto1.umap" SILENT=true AUTOSAVING=true KEEPDIRTY=false [2025.10.23-11.47.21:939][467]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/Maps/Town_Auto1 [2025.10.23-11.47.21:939][467]LogSavePackage: Moving '../../../../../../Unreal/Projects/RomeGuard/Saved/Town_Auto1D70EEC7B4A876519DD78D3AD83F6586A.tmp' to '../../../../../../Unreal/Projects/RomeGuard/Saved/Autosaves/Game/Maps/Town_Auto1.umap' [2025.10.23-11.47.21:941][467]LogFileHelpers: Editor autosave (incl. external actors) for '/Game/Maps/Town' took 0.091 [2025.10.23-11.47.21:941][467]LogFileHelpers: Editor autosave (incl. sublevels & external actors) for all levels took 0.091 [2025.10.23-11.47.21:941][467]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/Blueprints/TestInteractable] ([2] browsable assets)... [2025.10.23-11.47.21:942][467]OBJ SavePackage: Finished generating thumbnails for package [/Game/Blueprints/TestInteractable] [2025.10.23-11.47.21:966][467]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/Blueprints/TestInteractable_Auto1 [2025.10.23-11.47.21:966][467]LogSavePackage: Moving '../../../../../../Unreal/Projects/RomeGuard/Saved/TestInteractable_Auto10CE52D1847E8A0FD172345B1D90AE4D6.tmp' to '../../../../../../Unreal/Projects/RomeGuard/Saved/Autosaves/Game/Blueprints/TestInteractable_Auto1.uasset' [2025.10.23-11.47.21:968][467]OBJ SavePackage: Generating thumbnails for [2] asset(s) in package [/Game/Blueprints/BP_FireInteraction] ([2] browsable assets)... [2025.10.23-11.47.22:120][467]OBJ SavePackage: Rendered thumbnail for [Blueprint /Game/Blueprints/BP_FireInteraction.BP_FireInteraction] [2025.10.23-11.47.22:123][467]OBJ SavePackage: Finished generating thumbnails for package [/Game/Blueprints/BP_FireInteraction] [2025.10.23-11.47.22:152][467]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/Blueprints/BP_FireInteraction_Auto1 [2025.10.23-11.47.22:152][467]LogSavePackage: Moving '../../../../../../Unreal/Projects/RomeGuard/Saved/BP_FireInteraction_Auto1A10CF60445AC4B72449FEE8CF52937F4.tmp' to '../../../../../../Unreal/Projects/RomeGuard/Saved/Autosaves/Game/Blueprints/BP_FireInteraction_Auto1.uasset' [2025.10.23-11.47.22:152][467]LogFileHelpers: Auto-saving content packages took 0.211 [2025.10.23-11.48.17:853][110]LogUObjectHash: Compacting FUObjectHashTables data took 3.42ms [2025.10.23-11.48.18:621][139]LogDebuggerCommands: Repeating last play command: Selected Viewport [2025.10.23-11.48.18:634][139]LogPlayLevel: PlayLevel: No blueprints needed recompiling [2025.10.23-11.48.18:635][139]LogPlayLevel: Creating play world package: /Game/Maps/UEDPIE_0_Town [2025.10.23-11.48.18:640][139]LogPlayLevel: PIE: StaticDuplicateObject took: (0.005397s) [2025.10.23-11.48.18:640][139]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/Maps/Town.Town to /Game/Maps/UEDPIE_0_Town.Town (0.005485s) [2025.10.23-11.48.18:698][139]LogUObjectHash: Compacting FUObjectHashTables data took 3.65ms [2025.10.23-11.48.18:705][139]LogChaosDD: Creating Chaos Debug Draw Scene for world Town [2025.10.23-11.48.18:711][139]LogPlayLevel: PIE: World Init took: (0.005376s) [2025.10.23-11.48.18:713][139]LogAudio: Display: Creating Audio Device: Id: 34, Scope: Unique, Realtime: True [2025.10.23-11.48.18:714][139]LogAudioMixer: Display: Audio Mixer Platform Settings: [2025.10.23-11.48.18:714][139]LogAudioMixer: Display: Sample Rate: 48000 [2025.10.23-11.48.18:714][139]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 [2025.10.23-11.48.18:714][139]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 [2025.10.23-11.48.18:714][139]LogAudioMixer: Display: Number of buffers to queue: 1 [2025.10.23-11.48.18:714][139]LogAudioMixer: Display: Max Channels (voices): 32 [2025.10.23-11.48.18:714][139]LogAudioMixer: Display: Number of Async Source Workers: 4 [2025.10.23-11.48.18:714][139]LogAudio: Display: AudioDevice MaxSources: 32 [2025.10.23-11.48.18:714][139]LogAudio: Display: Audio Spatialization Plugin: None (built-in). [2025.10.23-11.48.18:714][139]LogAudio: Display: Audio Reverb Plugin: None (built-in). [2025.10.23-11.48.18:714][139]LogAudio: Display: Audio Occlusion Plugin: None (built-in). [2025.10.23-11.48.18:718][139]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2' [2025.10.23-11.48.18:748][139]LogAudioMixer: Display: Using Audio Hardware Device Speakers (Steam Streaming Speakers) [2025.10.23-11.48.18:749][139]LogAudioMixer: Display: Initializing Sound Submixes... [2025.10.23-11.48.18:749][139]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' [2025.10.23-11.48.18:749][139]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' [2025.10.23-11.48.18:750][139]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=34 [2025.10.23-11.48.18:750][139]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048, InstanceID=34 [2025.10.23-11.48.18:756][139]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=34 [2025.10.23-11.48.18:756][139]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=34 [2025.10.23-11.48.18:756][139]LogInit: FAudioDevice initialized with ID 34. [2025.10.23-11.48.18:756][139]LogAudio: Display: Audio Device (ID: 34) registered with world 'Town'. [2025.10.23-11.48.18:756][139]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 34 [2025.10.23-11.48.18:835][139]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden [2025.10.23-11.48.18:835][139]LogLoad: Game class is 'MainGameMode_C' [2025.10.23-11.48.18:837][139]LogWorld: Bringing World /Game/Maps/UEDPIE_0_Town.Town up for play (max tick rate 0) at 2025.10.23-12.48.18 [2025.10.23-11.48.18:838][139]LogWorld: Bringing up level for play took: 0.002330 [2025.10.23-11.48.18:842][139]LogOnline: OSS: Created online subsystem instance for: :Context_50 [2025.10.23-11.48.18:851][139]PIE: Server logged in [2025.10.23-11.48.18:853][139]PIE: Play in editor total start time 0.219 seconds. [2025.10.23-11.48.20:891][212]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read (real) property K2Node_Event_UI in not an UClass". Node: ShowInfoText Graph: EventGraph Function: Execute Ubergraph BP Info Interaction Blueprint: BP_InfoInteraction [2025.10.23-11.48.22:383][270]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read (real) property K2Node_Event_UI in not an UClass". Node: ShowInfoText Graph: EventGraph Function: Execute Ubergraph BP Info Interaction Blueprint: BP_InfoInteraction [2025.10.23-11.48.24:752][354]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden [2025.10.23-11.48.24:752][354]LogWorld: BeginTearingDown for /Game/Maps/UEDPIE_0_Town [2025.10.23-11.48.24:753][354]LogSlate: Window 'RomeGuard Preview [NetMode: Standalone 0] (64-bit/PC D3D SM6)' being destroyed [2025.10.23-11.48.24:773][354]LogWorld: UWorld::CleanupWorld for Town, bSessionEnded=true, bCleanupResources=true [2025.10.23-11.48.24:774][354]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2025.10.23-11.48.24:777][354]LogPlayLevel: Display: Shutting down PIE online subsystems [2025.10.23-11.48.24:798][354]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2025.10.23-11.48.24:909][354]LogAudioMixer: Deinitializing Audio Bus Subsystem for audio device with ID 34 [2025.10.23-11.48.24:910][354]LogAudioMixer: Display: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=34, StreamState=4 [2025.10.23-11.48.24:916][354]LogAudioMixer: Display: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=34, StreamState=2 [2025.10.23-11.48.24:944][354]LogUObjectHash: Compacting FUObjectHashTables data took 7.43ms [2025.10.23-11.48.25:335][355]LogPlayLevel: Display: Destroying online subsystem :Context_50 [2025.10.23-11.48.28:497][489]LogSlate: Window 'Message Log' being destroyed [2025.10.23-11.48.28:519][489]LogSlate: Window 'Message Log' being destroyed [2025.10.23-11.48.50:005][399]LogUObjectHash: Compacting FUObjectHashTables data took 2.05ms [2025.10.23-11.48.51:446][462]LogDebuggerCommands: Repeating last play command: Selected Viewport [2025.10.23-11.48.51:459][462]LogPlayLevel: PlayLevel: No blueprints needed recompiling [2025.10.23-11.48.51:459][462]LogPlayLevel: Creating play world package: /Game/Maps/UEDPIE_0_Town [2025.10.23-11.48.51:465][462]LogPlayLevel: PIE: StaticDuplicateObject took: (0.005619s) [2025.10.23-11.48.51:465][462]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/Maps/Town.Town to /Game/Maps/UEDPIE_0_Town.Town (0.005734s) [2025.10.23-11.48.51:525][462]LogUObjectHash: Compacting FUObjectHashTables data took 3.50ms [2025.10.23-11.48.51:532][462]LogChaosDD: Creating Chaos Debug Draw Scene for world Town [2025.10.23-11.48.51:536][462]LogPlayLevel: PIE: World Init took: (0.005184s) [2025.10.23-11.48.51:540][462]LogAudio: Display: Creating Audio Device: Id: 35, Scope: Unique, Realtime: True [2025.10.23-11.48.51:540][462]LogAudioMixer: Display: Audio Mixer Platform Settings: [2025.10.23-11.48.51:540][462]LogAudioMixer: Display: Sample Rate: 48000 [2025.10.23-11.48.51:540][462]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 [2025.10.23-11.48.51:540][462]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 [2025.10.23-11.48.51:540][462]LogAudioMixer: Display: Number of buffers to queue: 1 [2025.10.23-11.48.51:540][462]LogAudioMixer: Display: Max Channels (voices): 32 [2025.10.23-11.48.51:540][462]LogAudioMixer: Display: Number of Async Source Workers: 4 [2025.10.23-11.48.51:540][462]LogAudio: Display: AudioDevice MaxSources: 32 [2025.10.23-11.48.51:540][462]LogAudio: Display: Audio Spatialization Plugin: None (built-in). [2025.10.23-11.48.51:540][462]LogAudio: Display: Audio Reverb Plugin: None (built-in). [2025.10.23-11.48.51:540][462]LogAudio: Display: Audio Occlusion Plugin: None (built-in). [2025.10.23-11.48.51:547][462]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2' [2025.10.23-11.48.51:579][462]LogAudioMixer: Display: Using Audio Hardware Device Speakers (Steam Streaming Speakers) [2025.10.23-11.48.51:580][462]LogAudioMixer: Display: Initializing Sound Submixes... [2025.10.23-11.48.51:580][462]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' [2025.10.23-11.48.51:580][462]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' [2025.10.23-11.48.51:581][462]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=35 [2025.10.23-11.48.51:582][462]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048, InstanceID=35 [2025.10.23-11.48.51:586][462]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=35 [2025.10.23-11.48.51:586][462]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=35 [2025.10.23-11.48.51:586][462]LogInit: FAudioDevice initialized with ID 35. [2025.10.23-11.48.51:586][462]LogAudio: Display: Audio Device (ID: 35) registered with world 'Town'. [2025.10.23-11.48.51:586][462]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 35 [2025.10.23-11.48.51:658][462]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden [2025.10.23-11.48.51:658][462]LogLoad: Game class is 'MainGameMode_C' [2025.10.23-11.48.51:660][462]LogWorld: Bringing World /Game/Maps/UEDPIE_0_Town.Town up for play (max tick rate 0) at 2025.10.23-12.48.51 [2025.10.23-11.48.51:661][462]LogWorld: Bringing up level for play took: 0.002296 [2025.10.23-11.48.51:666][462]LogOnline: OSS: Created online subsystem instance for: :Context_51 [2025.10.23-11.48.51:676][462]PIE: Server logged in [2025.10.23-11.48.51:678][462]PIE: Play in editor total start time 0.22 seconds. [2025.10.23-11.48.53:526][515]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read (real) property K2Node_Event_UI in not an UClass". Node: ShowInfoText Graph: EventGraph Function: Execute Ubergraph BP Info Interaction Blueprint: BP_InfoInteraction [2025.10.23-11.48.53:526][515]LogBlueprintUserMessages: [BP_InfoInteraction_C_3] overlap triggere [2025.10.23-11.48.54:890][560]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden [2025.10.23-11.48.54:890][560]LogWorld: BeginTearingDown for /Game/Maps/UEDPIE_0_Town [2025.10.23-11.48.54:891][560]LogSlate: Window 'RomeGuard Preview [NetMode: Standalone 0] (64-bit/PC D3D SM6)' being destroyed [2025.10.23-11.48.54:907][560]LogWorld: UWorld::CleanupWorld for Town, bSessionEnded=true, bCleanupResources=true [2025.10.23-11.48.54:907][560]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2025.10.23-11.48.54:909][560]LogPlayLevel: Display: Shutting down PIE online subsystems [2025.10.23-11.48.54:922][560]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2025.10.23-11.48.54:974][560]LogAudioMixer: Deinitializing Audio Bus Subsystem for audio device with ID 35 [2025.10.23-11.48.54:974][560]LogAudioMixer: Display: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=35, StreamState=4 [2025.10.23-11.48.54:979][560]LogAudioMixer: Display: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=35, StreamState=2 [2025.10.23-11.48.55:008][560]LogUObjectHash: Compacting FUObjectHashTables data took 5.83ms [2025.10.23-11.48.55:304][561]LogPlayLevel: Display: Destroying online subsystem :Context_51 [2025.10.23-11.48.56:931][613]LogSlate: Window 'Message Log' being destroyed [2025.10.23-11.48.56:959][613]LogSlate: Window 'Message Log' being destroyed [2025.10.23-11.49.00:076][738]LogFileHelpers: InternalPromptForCheckoutAndSave started... [2025.10.23-11.49.00:189][738]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/Blueprints/BP_InfoInteraction] ([2] browsable assets)... [2025.10.23-11.49.00:189][738]OBJ SavePackage: Finished generating thumbnails for package [/Game/Blueprints/BP_InfoInteraction] [2025.10.23-11.49.00:190][738]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Blueprints/BP_InfoInteraction" FILE="../../../../../../Unreal/Projects/RomeGuard/Content/Blueprints/BP_InfoInteraction.uasset" SILENT=true [2025.10.23-11.49.00:223][738]LogSavePackage: Moving output files for package: /Game/Blueprints/BP_InfoInteraction [2025.10.23-11.49.00:223][738]LogSavePackage: Moving '../../../../../../Unreal/Projects/RomeGuard/Saved/BP_InfoInteraction9A4FE96143EF2663683FE08A613DCE1B.tmp' to '../../../../../../Unreal/Projects/RomeGuard/Content/Blueprints/BP_InfoInteraction.uasset' [2025.10.23-11.49.00:255][738]LogFileHelpers: InternalPromptForCheckoutAndSave took 178.072 ms (total: 13.1 sec) [2025.10.23-11.49.00:376][738]LogContentValidation: Display: Starting to validate 1 assets [2025.10.23-11.49.00:376][738]LogContentValidation: Enabled validators: [2025.10.23-11.49.00:376][738]LogContentValidation: /Script/DataValidation.EditorValidator_Material [2025.10.23-11.49.00:377][738]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator [2025.10.23-11.49.00:377][738]LogContentValidation: /Script/DataValidation.EditorValidator_Localization [2025.10.23-11.49.00:377][738]LogContentValidation: /Script/DataValidation.PackageFileValidator [2025.10.23-11.49.00:377][738]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator [2025.10.23-11.49.00:377][738]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator [2025.10.23-11.49.00:377][738]AssetCheck: /Game/Blueprints/BP_InfoInteraction Validating asset [2025.10.23-11.49.07:308][966]LogEOSSDK: LogEOS: Updating Product SDK Config, Time: 11763.333984 [2025.10.23-11.49.07:529][972]LogEOSSDK: LogEOS: SDK Config Product Update Request Completed - No Change [2025.10.23-11.49.07:529][972]LogEOSSDK: LogEOS: ScheduleNextSDKConfigDataUpdate - Time: 11763.529297, Update Interval: 342.141174 [2025.10.23-11.49.33:202][140]LogUObjectHash: Compacting FUObjectHashTables data took 2.06ms [2025.10.23-11.49.34:555][197]LogDebuggerCommands: Repeating last play command: Selected Viewport [2025.10.23-11.49.34:570][197]LogPlayLevel: PlayLevel: No blueprints needed recompiling [2025.10.23-11.49.34:572][197]LogPlayLevel: Creating play world package: /Game/Maps/UEDPIE_0_Town [2025.10.23-11.49.34:582][197]LogPlayLevel: PIE: StaticDuplicateObject took: (0.010424s) [2025.10.23-11.49.34:582][197]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/Maps/Town.Town to /Game/Maps/UEDPIE_0_Town.Town (0.010595s) [2025.10.23-11.49.34:663][197]LogUObjectHash: Compacting FUObjectHashTables data took 4.28ms [2025.10.23-11.49.34:675][197]LogChaosDD: Creating Chaos Debug Draw Scene for world Town [2025.10.23-11.49.34:682][197]LogPlayLevel: PIE: World Init took: (0.007247s) [2025.10.23-11.49.34:685][197]LogAudio: Display: Creating Audio Device: Id: 36, Scope: Unique, Realtime: True [2025.10.23-11.49.34:685][197]LogAudioMixer: Display: Audio Mixer Platform Settings: [2025.10.23-11.49.34:685][197]LogAudioMixer: Display: Sample Rate: 48000 [2025.10.23-11.49.34:685][197]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 [2025.10.23-11.49.34:685][197]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 [2025.10.23-11.49.34:686][197]LogAudioMixer: Display: Number of buffers to queue: 1 [2025.10.23-11.49.34:686][197]LogAudioMixer: Display: Max Channels (voices): 32 [2025.10.23-11.49.34:686][197]LogAudioMixer: Display: Number of Async Source Workers: 4 [2025.10.23-11.49.34:686][197]LogAudio: Display: AudioDevice MaxSources: 32 [2025.10.23-11.49.34:686][197]LogAudio: Display: Audio Spatialization Plugin: None (built-in). [2025.10.23-11.49.34:686][197]LogAudio: Display: Audio Reverb Plugin: None (built-in). [2025.10.23-11.49.34:686][197]LogAudio: Display: Audio Occlusion Plugin: None (built-in). [2025.10.23-11.49.34:692][197]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2' [2025.10.23-11.49.34:729][197]LogAudioMixer: Display: Using Audio Hardware Device Speakers (Steam Streaming Speakers) [2025.10.23-11.49.34:730][197]LogAudioMixer: Display: Initializing Sound Submixes... [2025.10.23-11.49.34:730][197]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' [2025.10.23-11.49.34:730][197]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' [2025.10.23-11.49.34:731][197]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=36 [2025.10.23-11.49.34:732][197]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048, InstanceID=36 [2025.10.23-11.49.34:738][197]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=36 [2025.10.23-11.49.34:738][197]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=36 [2025.10.23-11.49.34:738][197]LogInit: FAudioDevice initialized with ID 36. [2025.10.23-11.49.34:738][197]LogAudio: Display: Audio Device (ID: 36) registered with world 'Town'. [2025.10.23-11.49.34:738][197]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 36 [2025.10.23-11.49.34:813][197]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden [2025.10.23-11.49.34:813][197]LogLoad: Game class is 'MainGameMode_C' [2025.10.23-11.49.34:818][197]LogWorld: Bringing World /Game/Maps/UEDPIE_0_Town.Town up for play (max tick rate 0) at 2025.10.23-12.49.34 [2025.10.23-11.49.34:819][197]LogWorld: Bringing up level for play took: 0.004725 [2025.10.23-11.49.34:827][197]LogOnline: OSS: Created online subsystem instance for: :Context_52 [2025.10.23-11.49.34:845][197]PIE: Server logged in [2025.10.23-11.49.34:852][197]PIE: Play in editor total start time 0.282 seconds. [2025.10.23-11.49.36:875][256]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read (real) property K2Node_Event_UI in not an UClass". Node: ShowInfoText Graph: EventGraph Function: Execute Ubergraph BP Info Interaction Blueprint: BP_InfoInteraction [2025.10.23-11.49.36:875][256]LogBlueprintUserMessages: [BP_InfoInteraction_C_3] overlap triggere [2025.10.23-11.49.40:521][386]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden [2025.10.23-11.49.40:521][386]LogWorld: BeginTearingDown for /Game/Maps/UEDPIE_0_Town [2025.10.23-11.49.40:522][386]LogSlate: Window 'RomeGuard Preview [NetMode: Standalone 0] (64-bit/PC D3D SM6)' being destroyed [2025.10.23-11.49.40:540][386]LogWorld: UWorld::CleanupWorld for Town, bSessionEnded=true, bCleanupResources=true [2025.10.23-11.49.40:541][386]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2025.10.23-11.49.40:544][386]LogPlayLevel: Display: Shutting down PIE online subsystems [2025.10.23-11.49.40:566][386]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2025.10.23-11.49.40:644][386]LogAudioMixer: Deinitializing Audio Bus Subsystem for audio device with ID 36 [2025.10.23-11.49.40:644][386]LogAudioMixer: Display: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=36, StreamState=4 [2025.10.23-11.49.40:650][386]LogAudioMixer: Display: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=36, StreamState=2 [2025.10.23-11.49.40:670][386]LogUObjectHash: Compacting FUObjectHashTables data took 3.33ms [2025.10.23-11.49.40:948][387]LogPlayLevel: Display: Destroying online subsystem :Context_52 [2025.10.23-11.49.56:530][134]LogSlate: Window 'Message Log' being destroyed [2025.10.23-11.49.56:548][134]LogSlate: Window 'Message Log' being destroyed [2025.10.23-11.53.35:380][223]LogUObjectHash: Compacting FUObjectHashTables data took 3.41ms [2025.10.23-11.53.36:315][260]LogFileHelpers: InternalPromptForCheckoutAndSave started... [2025.10.23-11.53.36:420][260]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/Blueprints/BP_InfoInteraction] ([2] browsable assets)... [2025.10.23-11.53.36:420][260]OBJ SavePackage: Finished generating thumbnails for package [/Game/Blueprints/BP_InfoInteraction] [2025.10.23-11.53.36:420][260]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Blueprints/BP_InfoInteraction" FILE="../../../../../../Unreal/Projects/RomeGuard/Content/Blueprints/BP_InfoInteraction.uasset" SILENT=true [2025.10.23-11.53.36:459][260]LogSavePackage: Moving output files for package: /Game/Blueprints/BP_InfoInteraction [2025.10.23-11.53.36:460][260]LogSavePackage: Moving '../../../../../../Unreal/Projects/RomeGuard/Saved/BP_InfoInteractionAA6261474046BC0C08B935ACF97DD155.tmp' to '../../../../../../Unreal/Projects/RomeGuard/Content/Blueprints/BP_InfoInteraction.uasset' [2025.10.23-11.53.36:492][260]LogFileHelpers: InternalPromptForCheckoutAndSave took 177.097 ms (total: 13.2 sec) [2025.10.23-11.53.36:603][260]LogContentValidation: Display: Starting to validate 1 assets [2025.10.23-11.53.36:603][260]LogContentValidation: Enabled validators: [2025.10.23-11.53.36:603][260]LogContentValidation: /Script/DataValidation.EditorValidator_Material [2025.10.23-11.53.36:603][260]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator [2025.10.23-11.53.36:603][260]LogContentValidation: /Script/DataValidation.EditorValidator_Localization [2025.10.23-11.53.36:603][260]LogContentValidation: /Script/DataValidation.PackageFileValidator [2025.10.23-11.53.36:603][260]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator [2025.10.23-11.53.36:603][260]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator [2025.10.23-11.53.36:603][260]AssetCheck: /Game/Blueprints/BP_InfoInteraction Validating asset [2025.10.23-11.53.46:170][541]LogDebuggerCommands: Repeating last play command: Selected Viewport [2025.10.23-11.53.46:184][541]LogPlayLevel: PlayLevel: No blueprints needed recompiling [2025.10.23-11.53.46:184][541]LogPlayLevel: Creating play world package: /Game/Maps/UEDPIE_0_Town [2025.10.23-11.53.46:190][541]LogPlayLevel: PIE: StaticDuplicateObject took: (0.006110s) [2025.10.23-11.53.46:190][541]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/Maps/Town.Town to /Game/Maps/UEDPIE_0_Town.Town (0.006197s) [2025.10.23-11.53.46:251][541]LogUObjectHash: Compacting FUObjectHashTables data took 3.32ms [2025.10.23-11.53.46:262][541]LogChaosDD: Creating Chaos Debug Draw Scene for world Town [2025.10.23-11.53.46:269][541]LogPlayLevel: PIE: World Init took: (0.007462s) [2025.10.23-11.53.46:273][541]LogAudio: Display: Creating Audio Device: Id: 37, Scope: Unique, Realtime: True [2025.10.23-11.53.46:273][541]LogAudioMixer: Display: Audio Mixer Platform Settings: [2025.10.23-11.53.46:273][541]LogAudioMixer: Display: Sample Rate: 48000 [2025.10.23-11.53.46:273][541]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 [2025.10.23-11.53.46:273][541]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 [2025.10.23-11.53.46:273][541]LogAudioMixer: Display: Number of buffers to queue: 1 [2025.10.23-11.53.46:273][541]LogAudioMixer: Display: Max Channels (voices): 32 [2025.10.23-11.53.46:273][541]LogAudioMixer: Display: Number of Async Source Workers: 4 [2025.10.23-11.53.46:274][541]LogAudio: Display: AudioDevice MaxSources: 32 [2025.10.23-11.53.46:274][541]LogAudio: Display: Audio Spatialization Plugin: None (built-in). [2025.10.23-11.53.46:274][541]LogAudio: Display: Audio Reverb Plugin: None (built-in). [2025.10.23-11.53.46:274][541]LogAudio: Display: Audio Occlusion Plugin: None (built-in). [2025.10.23-11.53.46:279][541]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2' [2025.10.23-11.53.46:316][541]LogAudioMixer: Display: Using Audio Hardware Device Speakers (Steam Streaming Speakers) [2025.10.23-11.53.46:316][541]LogAudioMixer: Display: Initializing Sound Submixes... [2025.10.23-11.53.46:316][541]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' [2025.10.23-11.53.46:316][541]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' [2025.10.23-11.53.46:319][541]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=37 [2025.10.23-11.53.46:319][541]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048, InstanceID=37 [2025.10.23-11.53.46:328][541]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=37 [2025.10.23-11.53.46:328][541]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=37 [2025.10.23-11.53.46:328][541]LogInit: FAudioDevice initialized with ID 37. [2025.10.23-11.53.46:328][541]LogAudio: Display: Audio Device (ID: 37) registered with world 'Town'. [2025.10.23-11.53.46:328][541]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 37 [2025.10.23-11.53.46:339][541]LogLoad: Game class is 'MainGameMode_C' [2025.10.23-11.53.46:344][541]LogWorld: Bringing World /Game/Maps/UEDPIE_0_Town.Town up for play (max tick rate 0) at 2025.10.23-12.53.46 [2025.10.23-11.53.46:345][541]LogWorld: Bringing up level for play took: 0.004164 [2025.10.23-11.53.46:351][541]LogOnline: OSS: Created online subsystem instance for: :Context_53 [2025.10.23-11.53.46:360][541]PIE: Server logged in [2025.10.23-11.53.46:366][541]PIE: Play in editor total start time 0.183 seconds. [2025.10.23-11.53.48:210][622]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read (real) property K2Node_Event_UI in not an UClass". Node: ShowInfoText Graph: EventGraph Function: Execute Ubergraph BP Info Interaction Blueprint: BP_InfoInteraction [2025.10.23-11.53.55:861][ 5]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden [2025.10.23-11.53.55:861][ 5]LogWorld: BeginTearingDown for /Game/Maps/UEDPIE_0_Town [2025.10.23-11.53.55:862][ 5]LogWorld: UWorld::CleanupWorld for Town, bSessionEnded=true, bCleanupResources=true [2025.10.23-11.53.55:862][ 5]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2025.10.23-11.53.55:866][ 5]LogPlayLevel: Display: Shutting down PIE online subsystems [2025.10.23-11.53.55:880][ 5]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2025.10.23-11.53.55:942][ 5]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden [2025.10.23-11.53.55:942][ 5]LogAudioMixer: Deinitializing Audio Bus Subsystem for audio device with ID 37 [2025.10.23-11.53.55:943][ 5]LogAudioMixer: Display: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=37, StreamState=4 [2025.10.23-11.53.55:948][ 5]LogAudioMixer: Display: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=37, StreamState=2 [2025.10.23-11.53.55:967][ 5]LogUObjectHash: Compacting FUObjectHashTables data took 2.52ms [2025.10.23-11.53.56:319][ 6]LogPlayLevel: Display: Destroying online subsystem :Context_53 [2025.10.23-11.53.57:794][ 54]LogSlate: Window 'Message Log' being destroyed [2025.10.23-11.53.57:828][ 54]LogSlate: Window 'Message Log' being destroyed [2025.10.23-11.55.15:219][870]LogUObjectHash: Compacting FUObjectHashTables data took 2.38ms [2025.10.23-11.55.16:020][890]LogFileHelpers: InternalPromptForCheckoutAndSave started... [2025.10.23-11.55.16:102][890]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/Blueprints/Player] ([2] browsable assets)... [2025.10.23-11.55.16:102][890]OBJ SavePackage: Finished generating thumbnails for package [/Game/Blueprints/Player] [2025.10.23-11.55.16:102][890]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Blueprints/Player" FILE="../../../../../../Unreal/Projects/RomeGuard/Content/Blueprints/Player.uasset" SILENT=true [2025.10.23-11.55.16:166][890]LogSavePackage: Moving output files for package: /Game/Blueprints/Player [2025.10.23-11.55.16:166][890]LogSavePackage: Moving '../../../../../../Unreal/Projects/RomeGuard/Saved/Player4DAAAAC24117BA525FDBE4AC97DF1D14.tmp' to '../../../../../../Unreal/Projects/RomeGuard/Content/Blueprints/Player.uasset' [2025.10.23-11.55.16:192][890]LogFileHelpers: InternalPromptForCheckoutAndSave took 172.788 ms (total: 13.4 sec) [2025.10.23-11.55.16:301][890]LogContentValidation: Display: Starting to validate 1 assets [2025.10.23-11.55.16:302][890]LogContentValidation: Enabled validators: [2025.10.23-11.55.16:302][890]LogContentValidation: /Script/DataValidation.EditorValidator_Material [2025.10.23-11.55.16:302][890]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator [2025.10.23-11.55.16:302][890]LogContentValidation: /Script/DataValidation.EditorValidator_Localization [2025.10.23-11.55.16:302][890]LogContentValidation: /Script/DataValidation.PackageFileValidator [2025.10.23-11.55.16:302][890]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator [2025.10.23-11.55.16:302][890]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator [2025.10.23-11.55.16:302][890]AssetCheck: /Game/Blueprints/Player Validating asset [2025.10.23-11.55.17:425][931]LogDebuggerCommands: Repeating last play command: Selected Viewport [2025.10.23-11.55.17:439][931]LogPlayLevel: PlayLevel: No blueprints needed recompiling [2025.10.23-11.55.17:439][931]LogPlayLevel: Creating play world package: /Game/Maps/UEDPIE_0_Town [2025.10.23-11.55.17:446][931]LogPlayLevel: PIE: StaticDuplicateObject took: (0.007479s) [2025.10.23-11.55.17:446][931]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/Maps/Town.Town to /Game/Maps/UEDPIE_0_Town.Town (0.007635s) [2025.10.23-11.55.17:528][931]LogUObjectHash: Compacting FUObjectHashTables data took 2.69ms [2025.10.23-11.55.17:541][931]LogChaosDD: Creating Chaos Debug Draw Scene for world Town [2025.10.23-11.55.17:546][931]LogPlayLevel: PIE: World Init took: (0.005673s) [2025.10.23-11.55.17:548][931]LogAudio: Display: Creating Audio Device: Id: 38, Scope: Unique, Realtime: True [2025.10.23-11.55.17:548][931]LogAudioMixer: Display: Audio Mixer Platform Settings: [2025.10.23-11.55.17:548][931]LogAudioMixer: Display: Sample Rate: 48000 [2025.10.23-11.55.17:548][931]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 [2025.10.23-11.55.17:548][931]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 [2025.10.23-11.55.17:548][931]LogAudioMixer: Display: Number of buffers to queue: 1 [2025.10.23-11.55.17:548][931]LogAudioMixer: Display: Max Channels (voices): 32 [2025.10.23-11.55.17:549][931]LogAudioMixer: Display: Number of Async Source Workers: 4 [2025.10.23-11.55.17:549][931]LogAudio: Display: AudioDevice MaxSources: 32 [2025.10.23-11.55.17:549][931]LogAudio: Display: Audio Spatialization Plugin: None (built-in). [2025.10.23-11.55.17:549][931]LogAudio: Display: Audio Reverb Plugin: None (built-in). [2025.10.23-11.55.17:549][931]LogAudio: Display: Audio Occlusion Plugin: None (built-in). [2025.10.23-11.55.17:554][931]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2' [2025.10.23-11.55.17:596][931]LogAudioMixer: Display: Using Audio Hardware Device Speakers (Steam Streaming Speakers) [2025.10.23-11.55.17:596][931]LogAudioMixer: Display: Initializing Sound Submixes... [2025.10.23-11.55.17:597][931]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' [2025.10.23-11.55.17:597][931]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' [2025.10.23-11.55.17:598][931]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=38 [2025.10.23-11.55.17:599][931]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048, InstanceID=38 [2025.10.23-11.55.17:608][931]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=38 [2025.10.23-11.55.17:608][931]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=38 [2025.10.23-11.55.17:608][931]LogInit: FAudioDevice initialized with ID 38. [2025.10.23-11.55.17:608][931]LogAudio: Display: Audio Device (ID: 38) registered with world 'Town'. [2025.10.23-11.55.17:608][931]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 38 [2025.10.23-11.55.17:692][931]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden [2025.10.23-11.55.17:692][931]LogLoad: Game class is 'MainGameMode_C' [2025.10.23-11.55.17:697][931]LogWorld: Bringing World /Game/Maps/UEDPIE_0_Town.Town up for play (max tick rate 0) at 2025.10.23-12.55.17 [2025.10.23-11.55.17:699][931]LogWorld: Bringing up level for play took: 0.005892 [2025.10.23-11.55.17:706][931]LogOnline: OSS: Created online subsystem instance for: :Context_54 [2025.10.23-11.55.17:724][931]PIE: Server logged in [2025.10.23-11.55.17:732][931]PIE: Play in editor total start time 0.294 seconds. [2025.10.23-11.55.19:955][ 6]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read (real) property K2Node_Event_UI in not an UClass". Node: ShowInfoText Graph: EventGraph Function: Execute Ubergraph BP Info Interaction Blueprint: BP_InfoInteraction [2025.10.23-11.55.24:920][207]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden [2025.10.23-11.55.24:920][207]LogWorld: BeginTearingDown for /Game/Maps/UEDPIE_0_Town [2025.10.23-11.55.24:921][207]LogSlate: Window 'RomeGuard Preview [NetMode: Standalone 0] (64-bit/PC D3D SM6)' being destroyed [2025.10.23-11.55.24:936][207]LogWorld: UWorld::CleanupWorld for Town, bSessionEnded=true, bCleanupResources=true [2025.10.23-11.55.24:936][207]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2025.10.23-11.55.24:938][207]LogPlayLevel: Display: Shutting down PIE online subsystems [2025.10.23-11.55.24:951][207]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2025.10.23-11.55.25:004][207]LogAudioMixer: Deinitializing Audio Bus Subsystem for audio device with ID 38 [2025.10.23-11.55.25:005][207]LogAudioMixer: Display: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=38, StreamState=4 [2025.10.23-11.55.25:009][207]LogAudioMixer: Display: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=38, StreamState=2 [2025.10.23-11.55.25:023][207]LogUObjectHash: Compacting FUObjectHashTables data took 2.54ms [2025.10.23-11.55.25:281][208]LogPlayLevel: Display: Destroying online subsystem :Context_54 [2025.10.23-11.55.27:163][289]LogSlate: Window 'Message Log' being destroyed [2025.10.23-11.55.27:184][289]LogSlate: Window 'Message Log' being destroyed [2025.10.23-11.55.28:242][343]LogEOSSDK: LogEOS: Updating Product SDK Config, Time: 12144.210938 [2025.10.23-11.55.28:418][351]LogEOSSDK: LogEOS: SDK Config Product Update Request Completed - No Change [2025.10.23-11.55.28:418][351]LogEOSSDK: LogEOS: ScheduleNextSDKConfigDataUpdate - Time: 12144.368164, Update Interval: 343.840454 [2025.10.23-11.56.54:366][750]LogStatusBar: Looking status bar with open content browser drawer... [2025.10.23-11.56.54:367][750]LogStatusBar: Using status bar: LevelEditor.StatusBar to dock content browser [2025.10.23-11.57.14:234][224]LogStreaming: Display: FlushAsyncLoading(684): 1 QueuedPackages, 0 AsyncPackages [2025.10.23-11.57.14:382][224]LogTexture: Display: Building textures: /Game/PolygonAncientEmpire/Textures/BuildingAlts/T_Stucco_Orange_01.T_Stucco_Orange_01 (TFO_AutoDXT, 2048x2048 x1x1x1) (Required Memory Estimate: 280.999983 MB), EncodeSpeed: Fast [2025.10.23-11.57.14:390][224]LogTexture: Display: Building textures: /Game/PolygonAncientEmpire/Textures/BuildingAlts/T_Stucco_White_01.T_Stucco_White_01 (TFO_AutoDXT, 2048x2048 x1x1x1) (Required Memory Estimate: 280.999983 MB), EncodeSpeed: Fast [2025.10.23-11.57.14:394][224]LogTexture: Display: Building textures: /Game/PolygonAncientEmpire/Textures/BuildingAlts/T_Stucco_01_Normals.T_Stucco_01_Normals (TFO_BC5, 2048x2048 x1x1x1) (Required Memory Estimate: 303.749988 MB), EncodeSpeed: Fast [2025.10.23-11.57.14:499][224]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/PolygonAncientEmpire/Meshes/Buildings/SM_Bld_Wall_Window_06.SM_Bld_Wall_Window_06 [2025.10.23-11.57.14:501][224]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/PolygonAncientEmpire/Meshes/Buildings/SM_Bld_Wall_Window_06.SM_Bld_Wall_Window_06 [2025.10.23-11.57.14:503][224]LogActorFactory: Actor Factory spawned StaticMesh /Game/PolygonAncientEmpire/Meshes/Buildings/SM_Bld_Wall_Window_06.SM_Bld_Wall_Window_06 as actor: StaticMeshActor /Game/Maps/Town.Town:PersistentLevel.StaticMeshActor_1 [2025.10.23-11.57.14:506][224]LogStaticMesh: Display: Building static mesh SM_Bld_Wall_Window_06 (Required Memory Estimate: 0.399916 MB)... [2025.10.23-11.57.14:513][224]LogStaticMesh: Built static mesh [0.01s] /Game/PolygonAncientEmpire/Meshes/Buildings/SM_Bld_Wall_Window_06.SM_Bld_Wall_Window_06 [2025.10.23-11.57.15:286][240]LogUObjectHash: Compacting FUObjectHashTables data took 3.35ms [2025.10.23-11.57.15:295][240]LogEditorActor: Deleted 0 Actors (0.144 secs) [2025.10.23-11.57.15:308][240]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/PolygonAncientEmpire/Meshes/Buildings/SM_Bld_Wall_Window_06.SM_Bld_Wall_Window_06 [2025.10.23-11.57.15:309][240]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/PolygonAncientEmpire/Meshes/Buildings/SM_Bld_Wall_Window_06.SM_Bld_Wall_Window_06 [2025.10.23-11.57.15:312][240]LogActorFactory: Actor Factory spawned StaticMesh /Game/PolygonAncientEmpire/Meshes/Buildings/SM_Bld_Wall_Window_06.SM_Bld_Wall_Window_06 as actor: StaticMeshActor /Game/Maps/Town.Town:PersistentLevel.StaticMeshActor_2 [2025.10.23-11.57.30:341][740]Cmd: TRANSACTION UNDO [2025.10.23-11.57.30:341][740]LogEditorTransaction: Undo Move Elements [2025.10.23-11.57.47:714][173]LogStreaming: Display: FlushAsyncLoading(685): 1 QueuedPackages, 0 AsyncPackages [2025.10.23-11.57.47:747][173]LogStaticMesh: Display: Building static mesh SM_Bld_Base_Wall_Quarter_01 (Required Memory Estimate: 0.041403 MB)... [2025.10.23-11.57.47:751][173]LogStaticMesh: Built static mesh [0.00s] /Game/PolygonAncientEmpire/Meshes/Buildings/Base/SM_Bld_Base_Wall_Quarter_01.SM_Bld_Base_Wall_Quarter_01 [2025.10.23-11.57.47:770][173]LogTexture: Display: Building textures: /Game/PolygonAncientEmpire/Textures/Base/T_Concrete.T_Concrete (TFO_AutoDXT, 2048x2048 x1x1x1) (Required Memory Estimate: 280.999983 MB), EncodeSpeed: Fast [2025.10.23-11.57.48:037][175]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/PolygonAncientEmpire/Meshes/Buildings/Base/SM_Bld_Base_Wall_Quarter_01.SM_Bld_Base_Wall_Quarter_01 [2025.10.23-11.57.48:038][175]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/PolygonAncientEmpire/Meshes/Buildings/Base/SM_Bld_Base_Wall_Quarter_01.SM_Bld_Base_Wall_Quarter_01 [2025.10.23-11.57.48:038][175]LogActorFactory: Actor Factory spawned StaticMesh /Game/PolygonAncientEmpire/Meshes/Buildings/Base/SM_Bld_Base_Wall_Quarter_01.SM_Bld_Base_Wall_Quarter_01 as actor: StaticMeshActor /Game/Maps/Town.Town:PersistentLevel.StaticMeshActor_4 [2025.10.23-11.57.48:728][193]LogUObjectHash: Compacting FUObjectHashTables data took 2.65ms [2025.10.23-11.57.48:736][193]LogEditorActor: Deleted 0 Actors (0.063 secs) [2025.10.23-11.57.48:746][193]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/PolygonAncientEmpire/Meshes/Buildings/Base/SM_Bld_Base_Wall_Quarter_01.SM_Bld_Base_Wall_Quarter_01 [2025.10.23-11.57.48:746][193]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/PolygonAncientEmpire/Meshes/Buildings/Base/SM_Bld_Base_Wall_Quarter_01.SM_Bld_Base_Wall_Quarter_01 [2025.10.23-11.57.48:750][193]LogActorFactory: Actor Factory spawned StaticMesh /Game/PolygonAncientEmpire/Meshes/Buildings/Base/SM_Bld_Base_Wall_Quarter_01.SM_Bld_Base_Wall_Quarter_01 as actor: StaticMeshActor /Game/Maps/Town.Town:PersistentLevel.StaticMeshActor_5 [2025.10.23-11.57.52:007][279]Cmd: DELETE [2025.10.23-11.57.52:007][279]Cmd: ACTOR DELETE [2025.10.23-11.57.52:013][279]LogEditorActor: Deleted Actor: StaticMeshActor [2025.10.23-11.57.52:064][279]LogUObjectHash: Compacting FUObjectHashTables data took 1.47ms [2025.10.23-11.57.52:072][279]LogEditorActor: Deleted 1 Actors (0.064 secs) [2025.10.23-11.58.11:768][855]LogStreaming: Display: FlushAsyncLoading(686): 1 QueuedPackages, 0 AsyncPackages [2025.10.23-11.58.11:772][855]LogStaticMesh: Display: Building static mesh SM_Bld_Base_Wall_Window_01 (Required Memory Estimate: 0.139195 MB)... [2025.10.23-11.58.11:775][855]LogStaticMesh: Built static mesh [0.01s] /Game/PolygonAncientEmpire/Meshes/Buildings/Base/SM_Bld_Base_Wall_Window_01.SM_Bld_Base_Wall_Window_01 [2025.10.23-11.58.12:175][857]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/PolygonAncientEmpire/Meshes/Buildings/Base/SM_Bld_Base_Wall_Window_01.SM_Bld_Base_Wall_Window_01 [2025.10.23-11.58.12:175][857]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/PolygonAncientEmpire/Meshes/Buildings/Base/SM_Bld_Base_Wall_Window_01.SM_Bld_Base_Wall_Window_01 [2025.10.23-11.58.12:176][857]LogActorFactory: Actor Factory spawned StaticMesh /Game/PolygonAncientEmpire/Meshes/Buildings/Base/SM_Bld_Base_Wall_Window_01.SM_Bld_Base_Wall_Window_01 as actor: StaticMeshActor /Game/Maps/Town.Town:PersistentLevel.StaticMeshActor_9 [2025.10.23-11.58.13:142][882]LogUObjectHash: Compacting FUObjectHashTables data took 2.50ms [2025.10.23-11.58.13:149][882]LogEditorActor: Deleted 0 Actors (0.063 secs) [2025.10.23-11.58.13:159][882]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/PolygonAncientEmpire/Meshes/Buildings/Base/SM_Bld_Base_Wall_Window_01.SM_Bld_Base_Wall_Window_01 [2025.10.23-11.58.13:159][882]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/PolygonAncientEmpire/Meshes/Buildings/Base/SM_Bld_Base_Wall_Window_01.SM_Bld_Base_Wall_Window_01 [2025.10.23-11.58.13:161][882]LogActorFactory: Actor Factory spawned StaticMesh /Game/PolygonAncientEmpire/Meshes/Buildings/Base/SM_Bld_Base_Wall_Window_01.SM_Bld_Base_Wall_Window_01 as actor: StaticMeshActor /Game/Maps/Town.Town:PersistentLevel.StaticMeshActor_10 [2025.10.23-11.58.17:391][972]LogUObjectHash: Compacting FUObjectHashTables data took 2.05ms [2025.10.23-11.58.19:277][972]LogSlate: Window 'Delete Assets' being destroyed [2025.10.23-11.58.22:896][ 66]Cmd: DELETE [2025.10.23-11.58.22:896][ 66]Cmd: ACTOR DELETE [2025.10.23-11.58.22:899][ 66]LogEditorActor: Deleted Actor: StaticMeshActor [2025.10.23-11.58.22:947][ 66]LogUObjectHash: Compacting FUObjectHashTables data took 1.12ms [2025.10.23-11.58.22:954][ 66]LogEditorActor: Deleted 1 Actors (0.058 secs) [2025.10.23-11.58.32:333][445]Cmd: DELETE [2025.10.23-11.58.32:333][445]Cmd: ACTOR DELETE [2025.10.23-11.58.32:337][445]LogEditorActor: Deleted Actor: StaticMeshActor [2025.10.23-11.58.32:407][445]LogUObjectHash: Compacting FUObjectHashTables data took 1.50ms [2025.10.23-11.58.32:416][445]LogEditorActor: Deleted 1 Actors (0.082 secs) [2025.10.23-11.58.32:779][457]Cmd: DELETE [2025.10.23-11.58.32:779][457]Cmd: ACTOR DELETE [2025.10.23-11.58.32:783][457]LogEditorActor: Deleted Actor: StaticMeshActor [2025.10.23-11.58.32:837][457]LogUObjectHash: Compacting FUObjectHashTables data took 1.17ms [2025.10.23-11.58.32:847][457]LogEditorActor: Deleted 1 Actors (0.067 secs) [2025.10.23-11.58.33:484][475]Cmd: DELETE [2025.10.23-11.58.33:484][475]Cmd: ACTOR DELETE [2025.10.23-11.58.33:489][475]LogEditorActor: Deleted Actor: StaticMeshActor [2025.10.23-11.58.33:538][475]LogUObjectHash: Compacting FUObjectHashTables data took 1.23ms [2025.10.23-11.58.33:544][475]LogEditorActor: Deleted 1 Actors (0.059 secs) [2025.10.23-11.58.34:164][485]Cmd: DELETE [2025.10.23-11.58.34:165][485]Cmd: ACTOR DELETE [2025.10.23-11.58.34:168][485]LogEditorActor: Deleted Actor: StaticMeshActor [2025.10.23-11.58.34:221][485]LogUObjectHash: Compacting FUObjectHashTables data took 1.43ms [2025.10.23-11.58.34:229][485]LogEditorActor: Deleted 1 Actors (0.063 secs) [2025.10.23-11.58.35:346][530]LogStreaming: Display: FlushAsyncLoading(687): 1 QueuedPackages, 0 AsyncPackages [2025.10.23-11.58.35:350][530]LogStaticMesh: Display: Building static mesh SM_Bld_Base_Wall_Half_01 (Required Memory Estimate: 0.041403 MB)... [2025.10.23-11.58.35:352][530]LogStaticMesh: Built static mesh [0.00s] /Game/PolygonAncientEmpire/Meshes/Buildings/Base/SM_Bld_Base_Wall_Half_01.SM_Bld_Base_Wall_Half_01 [2025.10.23-11.58.35:632][531]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/PolygonAncientEmpire/Meshes/Buildings/Base/SM_Bld_Base_Wall_Half_01.SM_Bld_Base_Wall_Half_01 [2025.10.23-11.58.35:632][531]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/PolygonAncientEmpire/Meshes/Buildings/Base/SM_Bld_Base_Wall_Half_01.SM_Bld_Base_Wall_Half_01 [2025.10.23-11.58.35:633][531]LogActorFactory: Actor Factory spawned StaticMesh /Game/PolygonAncientEmpire/Meshes/Buildings/Base/SM_Bld_Base_Wall_Half_01.SM_Bld_Base_Wall_Half_01 as actor: StaticMeshActor /Game/Maps/Town.Town:PersistentLevel.StaticMeshActor_11 [2025.10.23-11.58.36:439][556]LogUObjectHash: Compacting FUObjectHashTables data took 1.63ms [2025.10.23-11.58.36:447][556]LogEditorActor: Deleted 0 Actors (0.059 secs) [2025.10.23-11.58.36:457][556]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/PolygonAncientEmpire/Meshes/Buildings/Base/SM_Bld_Base_Wall_Half_01.SM_Bld_Base_Wall_Half_01 [2025.10.23-11.58.36:457][556]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/PolygonAncientEmpire/Meshes/Buildings/Base/SM_Bld_Base_Wall_Half_01.SM_Bld_Base_Wall_Half_01 [2025.10.23-11.58.36:460][556]LogActorFactory: Actor Factory spawned StaticMesh /Game/PolygonAncientEmpire/Meshes/Buildings/Base/SM_Bld_Base_Wall_Half_01.SM_Bld_Base_Wall_Half_01 as actor: StaticMeshActor /Game/Maps/Town.Town:PersistentLevel.StaticMeshActor_12 [2025.10.23-11.59.04:185][470]LogStreaming: Display: FlushAsyncLoading(688): 1 QueuedPackages, 0 AsyncPackages [2025.10.23-11.59.04:189][470]LogStaticMesh: Display: Building static mesh SM_Bld_Base_Wall_Door_01 (Required Memory Estimate: 0.185118 MB)... [2025.10.23-11.59.04:192][470]LogStaticMesh: Built static mesh [0.00s] /Game/PolygonAncientEmpire/Meshes/Buildings/Base/SM_Bld_Base_Wall_Door_01.SM_Bld_Base_Wall_Door_01 [2025.10.23-11.59.04:344][471]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/PolygonAncientEmpire/Meshes/Buildings/Base/SM_Bld_Base_Wall_Door_01.SM_Bld_Base_Wall_Door_01 [2025.10.23-11.59.04:345][471]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/PolygonAncientEmpire/Meshes/Buildings/Base/SM_Bld_Base_Wall_Door_01.SM_Bld_Base_Wall_Door_01 [2025.10.23-11.59.04:346][471]LogActorFactory: Actor Factory spawned StaticMesh /Game/PolygonAncientEmpire/Meshes/Buildings/Base/SM_Bld_Base_Wall_Door_01.SM_Bld_Base_Wall_Door_01 as actor: StaticMeshActor /Game/Maps/Town.Town:PersistentLevel.StaticMeshActor_15 [2025.10.23-11.59.06:112][510]LogUObjectHash: Compacting FUObjectHashTables data took 2.69ms [2025.10.23-11.59.06:119][510]LogEditorActor: Deleted 0 Actors (0.060 secs) [2025.10.23-11.59.06:132][510]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/PolygonAncientEmpire/Meshes/Buildings/Base/SM_Bld_Base_Wall_Door_01.SM_Bld_Base_Wall_Door_01 [2025.10.23-11.59.06:132][510]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/PolygonAncientEmpire/Meshes/Buildings/Base/SM_Bld_Base_Wall_Door_01.SM_Bld_Base_Wall_Door_01 [2025.10.23-11.59.06:135][510]LogActorFactory: Actor Factory spawned StaticMesh /Game/PolygonAncientEmpire/Meshes/Buildings/Base/SM_Bld_Base_Wall_Door_01.SM_Bld_Base_Wall_Door_01 as actor: StaticMeshActor /Game/Maps/Town.Town:PersistentLevel.StaticMeshActor_16 [2025.10.23-11.59.09:910][593]Cmd: DELETE [2025.10.23-11.59.09:910][593]Cmd: ACTOR DELETE [2025.10.23-11.59.09:918][593]LogEditorActor: Deleted Actor: StaticMeshActor [2025.10.23-11.59.09:972][593]LogUObjectHash: Compacting FUObjectHashTables data took 1.54ms [2025.10.23-11.59.09:980][593]LogEditorActor: Deleted 1 Actors (0.069 secs) [2025.10.23-11.59.10:543][606]Cmd: DELETE [2025.10.23-11.59.10:543][606]Cmd: ACTOR DELETE [2025.10.23-11.59.10:546][606]LogEditorActor: Deleted Actor: StaticMeshActor [2025.10.23-11.59.10:612][606]LogUObjectHash: Compacting FUObjectHashTables data took 1.31ms [2025.10.23-11.59.10:619][606]LogEditorActor: Deleted 1 Actors (0.075 secs) [2025.10.23-11.59.11:597][629]Cmd: DELETE [2025.10.23-11.59.11:597][629]Cmd: ACTOR DELETE [2025.10.23-11.59.11:601][629]LogEditorActor: Deleted Actor: StaticMeshActor [2025.10.23-11.59.11:665][629]LogUObjectHash: Compacting FUObjectHashTables data took 2.06ms [2025.10.23-11.59.11:675][629]LogEditorActor: Deleted 1 Actors (0.077 secs) [2025.10.23-11.59.22:882][981]LogStreaming: Display: FlushAsyncLoading(689): 1 QueuedPackages, 0 AsyncPackages [2025.10.23-11.59.22:887][981]LogStaticMesh: Display: Building static mesh SM_Bld_Base_Wall_01 (Required Memory Estimate: 0.041416 MB)... [2025.10.23-11.59.22:891][981]LogStaticMesh: Built static mesh [0.01s] /Game/PolygonAncientEmpire/Meshes/Buildings/Base/SM_Bld_Base_Wall_01.SM_Bld_Base_Wall_01 [2025.10.23-11.59.23:175][983]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/PolygonAncientEmpire/Meshes/Buildings/Base/SM_Bld_Base_Wall_01.SM_Bld_Base_Wall_01 [2025.10.23-11.59.23:175][983]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/PolygonAncientEmpire/Meshes/Buildings/Base/SM_Bld_Base_Wall_01.SM_Bld_Base_Wall_01 [2025.10.23-11.59.23:176][983]LogActorFactory: Actor Factory spawned StaticMesh /Game/PolygonAncientEmpire/Meshes/Buildings/Base/SM_Bld_Base_Wall_01.SM_Bld_Base_Wall_01 as actor: StaticMeshActor /Game/Maps/Town.Town:PersistentLevel.StaticMeshActor_17 [2025.10.23-11.59.23:784][999]LogUObjectHash: Compacting FUObjectHashTables data took 1.54ms [2025.10.23-11.59.23:791][999]LogEditorActor: Deleted 0 Actors (0.064 secs) [2025.10.23-11.59.23:801][999]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/PolygonAncientEmpire/Meshes/Buildings/Base/SM_Bld_Base_Wall_01.SM_Bld_Base_Wall_01 [2025.10.23-11.59.23:801][999]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/PolygonAncientEmpire/Meshes/Buildings/Base/SM_Bld_Base_Wall_01.SM_Bld_Base_Wall_01 [2025.10.23-11.59.23:805][999]LogActorFactory: Actor Factory spawned StaticMesh /Game/PolygonAncientEmpire/Meshes/Buildings/Base/SM_Bld_Base_Wall_01.SM_Bld_Base_Wall_01 as actor: StaticMeshActor /Game/Maps/Town.Town:PersistentLevel.StaticMeshActor_18 [2025.10.23-11.59.56:038][ 5]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/PolygonAncientEmpire/Meshes/Buildings/Base/SM_Bld_Base_Wall_Window_01.SM_Bld_Base_Wall_Window_01 [2025.10.23-11.59.56:038][ 5]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/PolygonAncientEmpire/Meshes/Buildings/Base/SM_Bld_Base_Wall_Window_01.SM_Bld_Base_Wall_Window_01 [2025.10.23-11.59.56:039][ 5]LogActorFactory: Actor Factory spawned StaticMesh /Game/PolygonAncientEmpire/Meshes/Buildings/Base/SM_Bld_Base_Wall_Window_01.SM_Bld_Base_Wall_Window_01 as actor: StaticMeshActor /Game/Maps/Town.Town:PersistentLevel.StaticMeshActor_20 [2025.10.23-11.59.56:680][ 20]LogUObjectHash: Compacting FUObjectHashTables data took 2.16ms [2025.10.23-11.59.56:688][ 20]LogEditorActor: Deleted 0 Actors (0.060 secs) [2025.10.23-11.59.56:698][ 20]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/PolygonAncientEmpire/Meshes/Buildings/Base/SM_Bld_Base_Wall_Window_01.SM_Bld_Base_Wall_Window_01 [2025.10.23-11.59.56:699][ 20]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/PolygonAncientEmpire/Meshes/Buildings/Base/SM_Bld_Base_Wall_Window_01.SM_Bld_Base_Wall_Window_01 [2025.10.23-11.59.56:701][ 20]LogActorFactory: Actor Factory spawned StaticMesh /Game/PolygonAncientEmpire/Meshes/Buildings/Base/SM_Bld_Base_Wall_Window_01.SM_Bld_Base_Wall_Window_01 as actor: StaticMeshActor /Game/Maps/Town.Town:PersistentLevel.StaticMeshActor_21 [2025.10.23-12.00.28:998][ 37]LogStreaming: Display: FlushAsyncLoading(690): 1 QueuedPackages, 0 AsyncPackages [2025.10.23-12.00.29:044][ 37]LogStaticMesh: Display: Building static mesh SM_Bld_Base_Wall_Window_01_Glass (Required Memory Estimate: 0.016062 MB)... [2025.10.23-12.00.29:047][ 37]LogStaticMesh: Built static mesh [0.00s] /Game/PolygonAncientEmpire/Meshes/Buildings/Base/SM_Bld_Base_Wall_Window_01_Glass.SM_Bld_Base_Wall_Window_01_Glass [2025.10.23-12.00.29:140][ 37]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/PolygonAncientEmpire/Meshes/Buildings/Base/SM_Bld_Base_Wall_Window_01_Glass.SM_Bld_Base_Wall_Window_01_Glass [2025.10.23-12.00.29:140][ 37]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/PolygonAncientEmpire/Meshes/Buildings/Base/SM_Bld_Base_Wall_Window_01_Glass.SM_Bld_Base_Wall_Window_01_Glass [2025.10.23-12.00.29:141][ 37]LogActorFactory: Actor Factory spawned StaticMesh /Game/PolygonAncientEmpire/Meshes/Buildings/Base/SM_Bld_Base_Wall_Window_01_Glass.SM_Bld_Base_Wall_Window_01_Glass as actor: StaticMeshActor /Game/Maps/Town.Town:PersistentLevel.StaticMeshActor_22 [2025.10.23-12.00.31:032][ 84]LogUObjectHash: Compacting FUObjectHashTables data took 1.47ms [2025.10.23-12.00.31:039][ 84]LogEditorActor: Deleted 0 Actors (0.059 secs) [2025.10.23-12.00.31:050][ 84]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/PolygonAncientEmpire/Meshes/Buildings/Base/SM_Bld_Base_Wall_Window_01_Glass.SM_Bld_Base_Wall_Window_01_Glass [2025.10.23-12.00.31:050][ 84]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/PolygonAncientEmpire/Meshes/Buildings/Base/SM_Bld_Base_Wall_Window_01_Glass.SM_Bld_Base_Wall_Window_01_Glass [2025.10.23-12.00.31:053][ 84]LogActorFactory: Actor Factory spawned StaticMesh /Game/PolygonAncientEmpire/Meshes/Buildings/Base/SM_Bld_Base_Wall_Window_01_Glass.SM_Bld_Base_Wall_Window_01_Glass as actor: StaticMeshActor /Game/Maps/Town.Town:PersistentLevel.StaticMeshActor_23 [2025.10.23-12.00.32:203][ 96]LogShaderCompilers: Display: ================================================ [2025.10.23-12.00.32:204][ 96]LogShaderCompilers: Display: === FShaderJobCache stats === [2025.10.23-12.00.32:204][ 96]LogShaderCompilers: Display: Total job queries 475, among them cache hits 44 (9.26%), DDC hits 328 (69.05%), Duplicates 69 (14.53%) [2025.10.23-12.00.32:204][ 96]LogShaderCompilers: Display: Tracking 362 distinct input hashes that result in 263 distinct outputs (72.65%) [2025.10.23-12.00.32:204][ 96]LogShaderCompilers: Display: RAM used: 3.47 MiB of 819.20 MiB budget. Usage: 0.42% [2025.10.23-12.00.32:204][ 96]LogShaderCompilers: Display: === Shader Compilation stats === [2025.10.23-12.00.32:204][ 96]LogShaderCompilers: Display: Shaders Compiled: 34 [2025.10.23-12.00.32:204][ 96]LogShaderCompilers: Display: Jobs assigned 34, completed 34 (100%) [2025.10.23-12.00.32:204][ 96]LogShaderCompilers: Display: Average time worker was idle: 1120.47 s [2025.10.23-12.00.32:204][ 96]LogShaderCompilers: Display: Time job spent in pending queue: average 0.43 s, longest 3.37 s [2025.10.23-12.00.32:204][ 96]LogShaderCompilers: Display: Job execution time: average 2.89 s, max 5.38 s [2025.10.23-12.00.32:204][ 96]LogShaderCompilers: Display: Job life time (pending + execution): average 3.32 s, max 8.75 [2025.10.23-12.00.32:204][ 96]LogShaderCompilers: Display: Shader code size: total 380.416 KiB, numShaders 35, average 10.868 KiB, min 2.777 KiB, max 28 KiB [2025.10.23-12.00.32:204][ 96]LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 34.31 s [2025.10.23-12.00.32:204][ 96]LogShaderCompilers: Display: Mutex wait stall in FShaderJobCache::SubmitJobs: 0.02% [2025.10.23-12.00.32:204][ 96]LogShaderCompilers: Display: Jobs were issued in 34 batches (only local compilation was used), average 1.00 jobs/batch [2025.10.23-12.00.32:204][ 96]LogShaderCompilers: Display: Average processing rate: 0.99 jobs/sec [2025.10.23-12.00.32:204][ 96]LogShaderCompilers: Display: Total thread time: 65.576 s [2025.10.23-12.00.32:204][ 96]LogShaderCompilers: Display: Total thread preprocess time: 13.1 s [2025.10.23-12.00.32:204][ 96]LogShaderCompilers: Display: Percentage time preprocessing: 19.98% [2025.10.23-12.00.32:204][ 96]LogShaderCompilers: Display: Effective parallelization: 1.91 (times faster than compiling all shaders on one thread). Compare with number of workers: 4 - 0.477873 [2025.10.23-12.00.32:204][ 96]LogShaderCompilers: Display: Top 5 most expensive shader types by average time: [2025.10.23-12.00.32:204][ 96]LogShaderCompilers: Display: FVelocityPS (compiled 1 times, average 3.20 sec, max 3.20 sec, min 3.20 sec) [2025.10.23-12.00.32:204][ 96]LogShaderCompilers: Display: FLumenTranslucencyRadianceCacheMarkPS (compiled 1 times, average 3.03 sec, max 3.03 sec, min 3.03 sec) [2025.10.23-12.00.32:204][ 96]LogShaderCompilers: Display: TBasePassPSFNoLightMapPolicySkylight (compiled 4 times, average 2.79 sec, max 3.55 sec, min 1.39 sec) [2025.10.23-12.00.32:204][ 96]LogShaderCompilers: Display: FLumenFrontLayerTranslucencyGBufferPS (compiled 1 times, average 2.42 sec, max 2.42 sec, min 2.42 sec) [2025.10.23-12.00.32:204][ 96]LogShaderCompilers: Display: FLumenTranslucencyRadianceCacheMarkVS (compiled 1 times, average 2.32 sec, max 2.32 sec, min 2.32 sec) [2025.10.23-12.00.32:204][ 96]LogShaderCompilers: Display: Top 5 shader types by total compile time: [2025.10.23-12.00.32:205][ 96]LogShaderCompilers: Display: TBasePassPSFNoLightMapPolicySkylight - 17.04% of total time (compiled 4 times, average 2.79 sec, max 3.55 sec, min 1.39 sec) [2025.10.23-12.00.32:205][ 96]LogShaderCompilers: Display: TBasePassPSFNoLightMapPolicy - 16.34% of total time (compiled 5 times, average 2.14 sec, max 2.85 sec, min 1.50 sec) [2025.10.23-12.00.32:205][ 96]LogShaderCompilers: Display: TBasePassVSFNoLightMapPolicy - 13.98% of total time (compiled 6 times, average 1.53 sec, max 2.15 sec, min 1.24 sec) [2025.10.23-12.00.32:205][ 96]LogShaderCompilers: Display: FLumenCardPS - 6.67% of total time (compiled 3 times, average 1.46 sec, max 2.03 sec, min 0.84 sec) [2025.10.23-12.00.32:205][ 96]LogShaderCompilers: Display: FHitProxyVS - 6.06% of total time (compiled 2 times, average 1.99 sec, max 2.11 sec, min 1.87 sec) [2025.10.23-12.00.32:205][ 96]LogShaderCompilers: Display: === Material stats === [2025.10.23-12.00.32:205][ 96]LogShaderCompilers: Display: Materials Cooked: 0 [2025.10.23-12.00.32:205][ 96]LogShaderCompilers: Display: Materials Translated: 145 [2025.10.23-12.00.32:205][ 96]LogShaderCompilers: Display: Material Total Translate Time: 0.27 s [2025.10.23-12.00.32:205][ 96]LogShaderCompilers: Display: Material Translation Only: 0.12 s (45%) [2025.10.23-12.00.32:205][ 96]LogShaderCompilers: Display: Material DDC Serialization Only: 0.00 s (1%) [2025.10.23-12.00.32:205][ 96]LogShaderCompilers: Display: Material Cache Hits: 15 (10%) [2025.10.23-12.00.32:205][ 96]LogShaderCompilers: Display: ================================================ [2025.10.23-12.01.19:404][484]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/PolygonAncientEmpire/Meshes/Buildings/Base/SM_Bld_Base_Wall_Quarter_01.SM_Bld_Base_Wall_Quarter_01 [2025.10.23-12.01.19:404][484]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/PolygonAncientEmpire/Meshes/Buildings/Base/SM_Bld_Base_Wall_Quarter_01.SM_Bld_Base_Wall_Quarter_01 [2025.10.23-12.01.19:405][484]LogActorFactory: Actor Factory spawned StaticMesh /Game/PolygonAncientEmpire/Meshes/Buildings/Base/SM_Bld_Base_Wall_Quarter_01.SM_Bld_Base_Wall_Quarter_01 as actor: StaticMeshActor /Game/Maps/Town.Town:PersistentLevel.StaticMeshActor_26 [2025.10.23-12.01.20:426][502]LogUObjectHash: Compacting FUObjectHashTables data took 2.28ms [2025.10.23-12.01.20:433][502]LogEditorActor: Deleted 0 Actors (0.063 secs) [2025.10.23-12.01.20:443][502]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/PolygonAncientEmpire/Meshes/Buildings/Base/SM_Bld_Base_Wall_Quarter_01.SM_Bld_Base_Wall_Quarter_01 [2025.10.23-12.01.20:444][502]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/PolygonAncientEmpire/Meshes/Buildings/Base/SM_Bld_Base_Wall_Quarter_01.SM_Bld_Base_Wall_Quarter_01 [2025.10.23-12.01.20:446][502]LogActorFactory: Actor Factory spawned StaticMesh /Game/PolygonAncientEmpire/Meshes/Buildings/Base/SM_Bld_Base_Wall_Quarter_01.SM_Bld_Base_Wall_Quarter_01 as actor: StaticMeshActor /Game/Maps/Town.Town:PersistentLevel.StaticMeshActor_27 [2025.10.23-12.01.21:173][517]Cmd: DELETE [2025.10.23-12.01.21:173][517]Cmd: ACTOR DELETE [2025.10.23-12.01.21:176][517]LogEditorActor: Deleted Actor: StaticMeshActor [2025.10.23-12.01.21:232][517]LogUObjectHash: Compacting FUObjectHashTables data took 1.52ms [2025.10.23-12.01.21:240][517]LogEditorActor: Deleted 1 Actors (0.067 secs) [2025.10.23-12.01.24:834][610]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/PolygonAncientEmpire/Meshes/Buildings/Base/SM_Bld_Base_Wall_01.SM_Bld_Base_Wall_01 [2025.10.23-12.01.24:834][610]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/PolygonAncientEmpire/Meshes/Buildings/Base/SM_Bld_Base_Wall_01.SM_Bld_Base_Wall_01 [2025.10.23-12.01.24:835][610]LogActorFactory: Actor Factory spawned StaticMesh /Game/PolygonAncientEmpire/Meshes/Buildings/Base/SM_Bld_Base_Wall_01.SM_Bld_Base_Wall_01 as actor: StaticMeshActor /Game/Maps/Town.Town:PersistentLevel.StaticMeshActor_28 [2025.10.23-12.01.28:169][716]LogUObjectHash: Compacting FUObjectHashTables data took 1.29ms [2025.10.23-12.01.28:178][716]LogEditorActor: Deleted 0 Actors (0.068 secs) [2025.10.23-12.01.28:187][716]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/PolygonAncientEmpire/Meshes/Buildings/Base/SM_Bld_Base_Wall_01.SM_Bld_Base_Wall_01 [2025.10.23-12.01.28:188][716]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/PolygonAncientEmpire/Meshes/Buildings/Base/SM_Bld_Base_Wall_01.SM_Bld_Base_Wall_01 [2025.10.23-12.01.28:190][716]LogActorFactory: Actor Factory spawned StaticMesh /Game/PolygonAncientEmpire/Meshes/Buildings/Base/SM_Bld_Base_Wall_01.SM_Bld_Base_Wall_01 as actor: StaticMeshActor /Game/Maps/Town.Town:PersistentLevel.StaticMeshActor_29 [2025.10.23-12.01.43:926][185]Cmd: TRANSACTION UNDO [2025.10.23-12.01.43:927][185]LogEditorTransaction: Undo Clicking on Elements [2025.10.23-12.01.48:869][316]LogEOSSDK: LogEOS: Updating Product SDK Config, Time: 12524.861328 [2025.10.23-12.01.49:116][321]LogEOSSDK: LogEOS: SDK Config Product Update Request Completed - No Change [2025.10.23-12.01.49:116][321]LogEOSSDK: LogEOS: ScheduleNextSDKConfigDataUpdate - Time: 12525.071289, Update Interval: 301.118805 [2025.10.23-12.01.49:468][327]Cmd: TRANSACTION UNDO [2025.10.23-12.01.49:468][327]LogEditorTransaction: Undo Set Location [2025.10.23-12.03.22:436][ 67]LogStreaming: Display: FlushAsyncLoading(691): 1 QueuedPackages, 0 AsyncPackages [2025.10.23-12.03.22:509][ 67]LogStaticMesh: Display: Building static mesh SM_Bld_Pillar_Large_01 (Required Memory Estimate: 1.270837 MB)... [2025.10.23-12.03.22:521][ 67]LogStaticMesh: Built static mesh [0.01s] /Game/PolygonAncientEmpire/Meshes/Buildings/SM_Bld_Pillar_Large_01.SM_Bld_Pillar_Large_01 [2025.10.23-12.03.22:614][ 67]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/PolygonAncientEmpire/Meshes/Buildings/SM_Bld_Pillar_Large_01.SM_Bld_Pillar_Large_01 [2025.10.23-12.03.22:614][ 67]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/PolygonAncientEmpire/Meshes/Buildings/SM_Bld_Pillar_Large_01.SM_Bld_Pillar_Large_01 [2025.10.23-12.03.22:615][ 67]LogActorFactory: Actor Factory spawned StaticMesh /Game/PolygonAncientEmpire/Meshes/Buildings/SM_Bld_Pillar_Large_01.SM_Bld_Pillar_Large_01 as actor: StaticMeshActor /Game/Maps/Town.Town:PersistentLevel.StaticMeshActor_31 [2025.10.23-12.03.22:638][ 67]LogTexture: Display: Building textures: /Game/PolygonAncientEmpire/Textures/BuildingAlts/T_Building_Marble_02.T_Building_Marble_02 (TFO_AutoDXT, 4096x4096 x1x1x1) (Required Memory Estimate: 1120.999983 MB), EncodeSpeed: Fast [2025.10.23-12.03.25:014][121]LogUObjectHash: Compacting FUObjectHashTables data took 2.74ms [2025.10.23-12.03.25:026][121]LogEditorActor: Deleted 0 Actors (0.081 secs) [2025.10.23-12.03.25:037][121]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/PolygonAncientEmpire/Meshes/Buildings/SM_Bld_Pillar_Large_01.SM_Bld_Pillar_Large_01 [2025.10.23-12.03.25:037][121]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/PolygonAncientEmpire/Meshes/Buildings/SM_Bld_Pillar_Large_01.SM_Bld_Pillar_Large_01 [2025.10.23-12.03.25:040][121]LogActorFactory: Actor Factory spawned StaticMesh /Game/PolygonAncientEmpire/Meshes/Buildings/SM_Bld_Pillar_Large_01.SM_Bld_Pillar_Large_01 as actor: StaticMeshActor /Game/Maps/Town.Town:PersistentLevel.StaticMeshActor_32 [2025.10.23-12.03.27:460][166]Cmd: DELETE [2025.10.23-12.03.27:460][166]Cmd: ACTOR DELETE [2025.10.23-12.03.27:466][166]LogEditorActor: Deleted Actor: StaticMeshActor [2025.10.23-12.03.27:535][166]LogUObjectHash: Compacting FUObjectHashTables data took 1.54ms [2025.10.23-12.03.27:544][166]LogEditorActor: Deleted 1 Actors (0.083 secs) [2025.10.23-12.03.28:280][187]LogStreaming: Display: FlushAsyncLoading(692): 1 QueuedPackages, 0 AsyncPackages [2025.10.23-12.03.28:283][187]LogStaticMesh: Display: Building static mesh SM_Bld_Pillar_06 (Required Memory Estimate: 0.71035 MB)... [2025.10.23-12.03.28:289][187]LogStaticMesh: Built static mesh [0.01s] /Game/PolygonAncientEmpire/Meshes/Buildings/SM_Bld_Pillar_06.SM_Bld_Pillar_06 [2025.10.23-12.03.28:720][191]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/PolygonAncientEmpire/Meshes/Buildings/SM_Bld_Pillar_06.SM_Bld_Pillar_06 [2025.10.23-12.03.28:721][191]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/PolygonAncientEmpire/Meshes/Buildings/SM_Bld_Pillar_06.SM_Bld_Pillar_06 [2025.10.23-12.03.28:721][191]LogActorFactory: Actor Factory spawned StaticMesh /Game/PolygonAncientEmpire/Meshes/Buildings/SM_Bld_Pillar_06.SM_Bld_Pillar_06 as actor: StaticMeshActor /Game/Maps/Town.Town:PersistentLevel.StaticMeshActor_33 [2025.10.23-12.03.30:843][236]LogUObjectHash: Compacting FUObjectHashTables data took 1.43ms [2025.10.23-12.03.30:850][236]LogEditorActor: Deleted 0 Actors (0.066 secs) [2025.10.23-12.03.30:860][236]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/PolygonAncientEmpire/Meshes/Buildings/SM_Bld_Pillar_06.SM_Bld_Pillar_06 [2025.10.23-12.03.30:860][236]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/PolygonAncientEmpire/Meshes/Buildings/SM_Bld_Pillar_06.SM_Bld_Pillar_06 [2025.10.23-12.03.30:862][236]LogActorFactory: Actor Factory spawned StaticMesh /Game/PolygonAncientEmpire/Meshes/Buildings/SM_Bld_Pillar_06.SM_Bld_Pillar_06 as actor: StaticMeshActor /Game/Maps/Town.Town:PersistentLevel.StaticMeshActor_34 [2025.10.23-12.03.32:224][272]LogShaderCompilers: Display: ================================================ [2025.10.23-12.03.32:225][272]LogShaderCompilers: Display: === FShaderJobCache stats === [2025.10.23-12.03.32:225][272]LogShaderCompilers: Display: Total job queries 480, among them cache hits 47 (9.79%), DDC hits 328 (68.33%), Duplicates 69 (14.38%) [2025.10.23-12.03.32:225][272]LogShaderCompilers: Display: Tracking 364 distinct input hashes that result in 265 distinct outputs (72.80%) [2025.10.23-12.03.32:225][272]LogShaderCompilers: Display: RAM used: 3.48 MiB of 819.20 MiB budget. Usage: 0.42% [2025.10.23-12.03.32:225][272]LogShaderCompilers: Display: === Shader Compilation stats === [2025.10.23-12.03.32:225][272]LogShaderCompilers: Display: Shaders Compiled: 36 [2025.10.23-12.03.32:225][272]LogShaderCompilers: Display: Jobs assigned 36, completed 36 (100%) [2025.10.23-12.03.32:225][272]LogShaderCompilers: Display: Average time worker was idle: 1059.27 s [2025.10.23-12.03.32:225][272]LogShaderCompilers: Display: Time job spent in pending queue: average 0.41 s, longest 3.37 s [2025.10.23-12.03.32:225][272]LogShaderCompilers: Display: Job execution time: average 2.85 s, max 5.38 s [2025.10.23-12.03.32:225][272]LogShaderCompilers: Display: Job life time (pending + execution): average 3.26 s, max 8.75 [2025.10.23-12.03.32:225][272]LogShaderCompilers: Display: Shader code size: total 392.525 KiB, numShaders 37, average 10.608 KiB, min 2.777 KiB, max 28 KiB [2025.10.23-12.03.32:225][272]LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 36.77 s [2025.10.23-12.03.32:225][272]LogShaderCompilers: Display: Mutex wait stall in FShaderJobCache::SubmitJobs: 0.02% [2025.10.23-12.03.32:225][272]LogShaderCompilers: Display: Jobs were issued in 36 batches (only local compilation was used), average 1.00 jobs/batch [2025.10.23-12.03.32:225][272]LogShaderCompilers: Display: Average processing rate: 0.98 jobs/sec [2025.10.23-12.03.32:226][272]LogShaderCompilers: Display: Total thread time: 68.03 s [2025.10.23-12.03.32:226][272]LogShaderCompilers: Display: Total thread preprocess time: 13.213 s [2025.10.23-12.03.32:226][272]LogShaderCompilers: Display: Percentage time preprocessing: 19.42% [2025.10.23-12.03.32:226][272]LogShaderCompilers: Display: Effective parallelization: 1.85 (times faster than compiling all shaders on one thread). Compare with number of workers: 4 - 0.462480 [2025.10.23-12.03.32:226][272]LogShaderCompilers: Display: Top 5 most expensive shader types by average time: [2025.10.23-12.03.32:226][272]LogShaderCompilers: Display: FVelocityPS (compiled 1 times, average 3.20 sec, max 3.20 sec, min 3.20 sec) [2025.10.23-12.03.32:226][272]LogShaderCompilers: Display: FLumenTranslucencyRadianceCacheMarkPS (compiled 1 times, average 3.03 sec, max 3.03 sec, min 3.03 sec) [2025.10.23-12.03.32:226][272]LogShaderCompilers: Display: TBasePassPSFNoLightMapPolicySkylight (compiled 4 times, average 2.79 sec, max 3.55 sec, min 1.39 sec) [2025.10.23-12.03.32:226][272]LogShaderCompilers: Display: FLumenFrontLayerTranslucencyGBufferPS (compiled 1 times, average 2.42 sec, max 2.42 sec, min 2.42 sec) [2025.10.23-12.03.32:226][272]LogShaderCompilers: Display: FLumenTranslucencyRadianceCacheMarkVS (compiled 1 times, average 2.32 sec, max 2.32 sec, min 2.32 sec) [2025.10.23-12.03.32:226][272]LogShaderCompilers: Display: Top 5 shader types by total compile time: [2025.10.23-12.03.32:226][272]LogShaderCompilers: Display: TBasePassPSFNoLightMapPolicy - 17.90% of total time (compiled 6 times, average 2.03 sec, max 2.85 sec, min 1.46 sec) [2025.10.23-12.03.32:226][272]LogShaderCompilers: Display: TBasePassPSFNoLightMapPolicySkylight - 16.43% of total time (compiled 4 times, average 2.79 sec, max 3.55 sec, min 1.39 sec) [2025.10.23-12.03.32:226][272]LogShaderCompilers: Display: TBasePassVSFNoLightMapPolicy - 13.48% of total time (compiled 6 times, average 1.53 sec, max 2.15 sec, min 1.24 sec) [2025.10.23-12.03.32:226][272]LogShaderCompilers: Display: FLumenCardPS - 7.89% of total time (compiled 4 times, average 1.34 sec, max 2.03 sec, min 0.84 sec) [2025.10.23-12.03.32:226][272]LogShaderCompilers: Display: FHitProxyVS - 5.85% of total time (compiled 2 times, average 1.99 sec, max 2.11 sec, min 1.87 sec) [2025.10.23-12.03.32:226][272]LogShaderCompilers: Display: === Material stats === [2025.10.23-12.03.32:226][272]LogShaderCompilers: Display: Materials Cooked: 0 [2025.10.23-12.03.32:227][272]LogShaderCompilers: Display: Materials Translated: 146 [2025.10.23-12.03.32:227][272]LogShaderCompilers: Display: Material Total Translate Time: 0.27 s [2025.10.23-12.03.32:227][272]LogShaderCompilers: Display: Material Translation Only: 0.12 s (45%) [2025.10.23-12.03.32:227][272]LogShaderCompilers: Display: Material DDC Serialization Only: 0.00 s (1%) [2025.10.23-12.03.32:227][272]LogShaderCompilers: Display: Material Cache Hits: 15 (10%) [2025.10.23-12.03.32:227][272]LogShaderCompilers: Display: ================================================ [2025.10.23-12.04.23:134][839]LogStreaming: Display: FlushAsyncLoading(693): 1 QueuedPackages, 0 AsyncPackages [2025.10.23-12.04.23:200][839]LogStaticMesh: Display: Building static mesh SM_Bld_Roof_Base_Straight_Side_01 (Required Memory Estimate: 0.857523 MB)... [2025.10.23-12.04.23:210][839]LogStaticMesh: Built static mesh [0.01s] /Game/PolygonAncientEmpire/Meshes/Buildings/SM_Bld_Roof_Base_Straight_Side_01.SM_Bld_Roof_Base_Straight_Side_01 [2025.10.23-12.04.23:236][839]LogTexture: Display: Building textures: /Game/PolygonAncientEmpire/Textures/BuildingAlts/T_Roof_Tile_01.T_Roof_Tile_01 (TFO_AutoDXT, 2048x2048 x1x1x1) (Required Memory Estimate: 288.999984 MB), EncodeSpeed: Fast [2025.10.23-12.04.23:241][839]LogTexture: Display: Building textures: /Game/PolygonAncientEmpire/Textures/BuildingAlts/T_Roof_Tiles_normals.T_Roof_Tiles_normals (TFO_BC5, 2048x2048 x1x1x1) (Required Memory Estimate: 303.749988 MB), EncodeSpeed: Fast [2025.10.23-12.04.23:322][839]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/PolygonAncientEmpire/Meshes/Buildings/SM_Bld_Roof_Base_Straight_Side_01.SM_Bld_Roof_Base_Straight_Side_01 [2025.10.23-12.04.23:322][839]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/PolygonAncientEmpire/Meshes/Buildings/SM_Bld_Roof_Base_Straight_Side_01.SM_Bld_Roof_Base_Straight_Side_01 [2025.10.23-12.04.23:323][839]LogActorFactory: Actor Factory spawned StaticMesh /Game/PolygonAncientEmpire/Meshes/Buildings/SM_Bld_Roof_Base_Straight_Side_01.SM_Bld_Roof_Base_Straight_Side_01 as actor: StaticMeshActor /Game/Maps/Town.Town:PersistentLevel.StaticMeshActor_36 [2025.10.23-12.04.24:793][872]LogUObjectHash: Compacting FUObjectHashTables data took 2.25ms [2025.10.23-12.04.24:801][872]LogEditorActor: Deleted 0 Actors (0.063 secs) [2025.10.23-12.04.24:812][872]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/PolygonAncientEmpire/Meshes/Buildings/SM_Bld_Roof_Base_Straight_Side_01.SM_Bld_Roof_Base_Straight_Side_01 [2025.10.23-12.04.24:812][872]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/PolygonAncientEmpire/Meshes/Buildings/SM_Bld_Roof_Base_Straight_Side_01.SM_Bld_Roof_Base_Straight_Side_01 [2025.10.23-12.04.24:814][872]LogActorFactory: Actor Factory spawned StaticMesh /Game/PolygonAncientEmpire/Meshes/Buildings/SM_Bld_Roof_Base_Straight_Side_01.SM_Bld_Roof_Base_Straight_Side_01 as actor: StaticMeshActor /Game/Maps/Town.Town:PersistentLevel.StaticMeshActor_37 [2025.10.23-12.05.34:109][911]LogStreaming: Display: FlushAsyncLoading(694): 1 QueuedPackages, 0 AsyncPackages [2025.10.23-12.05.34:113][911]LogStaticMesh: Display: Building static mesh SM_Bld_Roof_Base_Flat_Side_01 (Required Memory Estimate: 0.864072 MB)... [2025.10.23-12.05.34:122][911]LogStaticMesh: Built static mesh [0.01s] /Game/PolygonAncientEmpire/Meshes/Buildings/SM_Bld_Roof_Base_Flat_Side_01.SM_Bld_Roof_Base_Flat_Side_01 [2025.10.23-12.05.34:812][923]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/PolygonAncientEmpire/Meshes/Buildings/SM_Bld_Roof_Base_Flat_Side_01.SM_Bld_Roof_Base_Flat_Side_01 [2025.10.23-12.05.34:812][923]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/PolygonAncientEmpire/Meshes/Buildings/SM_Bld_Roof_Base_Flat_Side_01.SM_Bld_Roof_Base_Flat_Side_01 [2025.10.23-12.05.34:813][923]LogActorFactory: Actor Factory spawned StaticMesh /Game/PolygonAncientEmpire/Meshes/Buildings/SM_Bld_Roof_Base_Flat_Side_01.SM_Bld_Roof_Base_Flat_Side_01 as actor: StaticMeshActor /Game/Maps/Town.Town:PersistentLevel.StaticMeshActor_39 [2025.10.23-12.05.39:286][ 53]LogUObjectHash: Compacting FUObjectHashTables data took 2.50ms [2025.10.23-12.05.39:292][ 53]LogEditorActor: Deleted 0 Actors (0.058 secs) [2025.10.23-12.05.39:301][ 53]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/PolygonAncientEmpire/Meshes/Buildings/SM_Bld_Roof_Base_Flat_Side_01.SM_Bld_Roof_Base_Flat_Side_01 [2025.10.23-12.05.39:301][ 53]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/PolygonAncientEmpire/Meshes/Buildings/SM_Bld_Roof_Base_Flat_Side_01.SM_Bld_Roof_Base_Flat_Side_01 [2025.10.23-12.05.39:304][ 53]LogActorFactory: Actor Factory spawned StaticMesh /Game/PolygonAncientEmpire/Meshes/Buildings/SM_Bld_Roof_Base_Flat_Side_01.SM_Bld_Roof_Base_Flat_Side_01 as actor: StaticMeshActor /Game/Maps/Town.Town:PersistentLevel.StaticMeshActor_40 [2025.10.23-12.06.42:593][915]LogStreaming: Display: FlushAsyncLoading(695): 1 QueuedPackages, 0 AsyncPackages [2025.10.23-12.06.42:599][915]LogStaticMesh: Display: Building static mesh SM_Bld_Roof_Base_Peak_Side_01 (Required Memory Estimate: 1.050398 MB)... [2025.10.23-12.06.42:607][915]LogStaticMesh: Built static mesh [0.01s] /Game/PolygonAncientEmpire/Meshes/Buildings/SM_Bld_Roof_Base_Peak_Side_01.SM_Bld_Roof_Base_Peak_Side_01 [2025.10.23-12.06.42:927][916]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/PolygonAncientEmpire/Meshes/Buildings/SM_Bld_Roof_Base_Peak_Side_01.SM_Bld_Roof_Base_Peak_Side_01 [2025.10.23-12.06.42:927][916]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/PolygonAncientEmpire/Meshes/Buildings/SM_Bld_Roof_Base_Peak_Side_01.SM_Bld_Roof_Base_Peak_Side_01 [2025.10.23-12.06.42:929][916]LogActorFactory: Actor Factory spawned StaticMesh /Game/PolygonAncientEmpire/Meshes/Buildings/SM_Bld_Roof_Base_Peak_Side_01.SM_Bld_Roof_Base_Peak_Side_01 as actor: StaticMeshActor /Game/Maps/Town.Town:PersistentLevel.StaticMeshActor_47 [2025.10.23-12.06.44:221][946]LogUObjectHash: Compacting FUObjectHashTables data took 2.16ms [2025.10.23-12.06.44:227][946]LogEditorActor: Deleted 0 Actors (0.062 secs) [2025.10.23-12.06.45:108][973]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/PolygonAncientEmpire/Meshes/Buildings/SM_Bld_Roof_Base_Peak_Side_01.SM_Bld_Roof_Base_Peak_Side_01 [2025.10.23-12.06.45:108][973]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/PolygonAncientEmpire/Meshes/Buildings/SM_Bld_Roof_Base_Peak_Side_01.SM_Bld_Roof_Base_Peak_Side_01 [2025.10.23-12.06.45:109][973]LogActorFactory: Actor Factory spawned StaticMesh /Game/PolygonAncientEmpire/Meshes/Buildings/SM_Bld_Roof_Base_Peak_Side_01.SM_Bld_Roof_Base_Peak_Side_01 as actor: StaticMeshActor /Game/Maps/Town.Town:PersistentLevel.StaticMeshActor_48 [2025.10.23-12.06.45:670][989]LogUObjectHash: Compacting FUObjectHashTables data took 1.10ms [2025.10.23-12.06.45:674][989]LogEditorActor: Deleted 0 Actors (0.055 secs) [2025.10.23-12.06.45:684][989]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/PolygonAncientEmpire/Meshes/Buildings/SM_Bld_Roof_Base_Peak_Side_01.SM_Bld_Roof_Base_Peak_Side_01 [2025.10.23-12.06.45:684][989]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/PolygonAncientEmpire/Meshes/Buildings/SM_Bld_Roof_Base_Peak_Side_01.SM_Bld_Roof_Base_Peak_Side_01 [2025.10.23-12.06.45:686][989]LogActorFactory: Actor Factory spawned StaticMesh /Game/PolygonAncientEmpire/Meshes/Buildings/SM_Bld_Roof_Base_Peak_Side_01.SM_Bld_Roof_Base_Peak_Side_01 as actor: StaticMeshActor /Game/Maps/Town.Town:PersistentLevel.StaticMeshActor_49 [2025.10.23-12.07.00:540][451]Cmd: DELETE [2025.10.23-12.07.00:540][451]Cmd: ACTOR DELETE [2025.10.23-12.07.00:545][451]LogEditorActor: Deleted Actor: StaticMeshActor [2025.10.23-12.07.00:596][451]LogUObjectHash: Compacting FUObjectHashTables data took 1.66ms [2025.10.23-12.07.00:603][451]LogEditorActor: Deleted 1 Actors (0.061 secs) [2025.10.23-12.07.31:874][380]LogStreaming: Display: FlushAsyncLoading(696): 1 QueuedPackages, 0 AsyncPackages [2025.10.23-12.07.31:879][380]LogStaticMesh: Display: Building static mesh SM_Bld_Roof_Base_Straight_01 (Required Memory Estimate: 0.041376 MB)... [2025.10.23-12.07.31:882][380]LogStaticMesh: Built static mesh [0.00s] /Game/PolygonAncientEmpire/Meshes/Buildings/SM_Bld_Roof_Base_Straight_01.SM_Bld_Roof_Base_Straight_01 [2025.10.23-12.07.32:277][381]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/PolygonAncientEmpire/Meshes/Buildings/SM_Bld_Roof_Base_Straight_01.SM_Bld_Roof_Base_Straight_01 [2025.10.23-12.07.32:277][381]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/PolygonAncientEmpire/Meshes/Buildings/SM_Bld_Roof_Base_Straight_01.SM_Bld_Roof_Base_Straight_01 [2025.10.23-12.07.32:278][381]LogActorFactory: Actor Factory spawned StaticMesh /Game/PolygonAncientEmpire/Meshes/Buildings/SM_Bld_Roof_Base_Straight_01.SM_Bld_Roof_Base_Straight_01 as actor: StaticMeshActor /Game/Maps/Town.Town:PersistentLevel.StaticMeshActor_50 [2025.10.23-12.07.33:363][408]LogUObjectHash: Compacting FUObjectHashTables data took 1.42ms [2025.10.23-12.07.33:370][408]LogEditorActor: Deleted 0 Actors (0.062 secs) [2025.10.23-12.07.33:381][408]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/PolygonAncientEmpire/Meshes/Buildings/SM_Bld_Roof_Base_Straight_01.SM_Bld_Roof_Base_Straight_01 [2025.10.23-12.07.33:381][408]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/PolygonAncientEmpire/Meshes/Buildings/SM_Bld_Roof_Base_Straight_01.SM_Bld_Roof_Base_Straight_01 [2025.10.23-12.07.33:383][408]LogActorFactory: Actor Factory spawned StaticMesh /Game/PolygonAncientEmpire/Meshes/Buildings/SM_Bld_Roof_Base_Straight_01.SM_Bld_Roof_Base_Straight_01 as actor: StaticMeshActor /Game/Maps/Town.Town:PersistentLevel.StaticMeshActor_51 [2025.10.23-12.07.41:162][641]LogEOSSDK: LogEOS: Updating Product SDK Config, Time: 12877.189453 [2025.10.23-12.07.41:389][647]LogEOSSDK: LogEOS: SDK Config Product Update Request Completed - No Change [2025.10.23-12.07.41:389][647]LogEOSSDK: LogEOS: ScheduleNextSDKConfigDataUpdate - Time: 12877.378906, Update Interval: 350.060730 [2025.10.23-12.08.14:888][745]Cmd: TRANSACTION UNDO [2025.10.23-12.08.14:888][745]LogEditorTransaction: Undo Clicking on Elements [2025.10.23-12.08.16:070][768]Cmd: TRANSACTION UNDO [2025.10.23-12.08.16:070][768]LogEditorTransaction: Undo Set Location [2025.10.23-12.09.27:996][ 46]LogUObjectHash: Compacting FUObjectHashTables data took 3.82ms [2025.10.23-12.09.28:004][ 46]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Maps/Town" FILE="../../../../../../Unreal/Projects/RomeGuard/Saved/Autosaves/Game/Maps/Town_Auto2.umap" SILENT=true AUTOSAVING=true KEEPDIRTY=false [2025.10.23-12.09.28:063][ 46]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/Maps/Town_Auto2 [2025.10.23-12.09.28:064][ 46]LogSavePackage: Moving '../../../../../../Unreal/Projects/RomeGuard/Saved/Town_Auto258118EE14BF0E98A16596D8D6D68E897.tmp' to '../../../../../../Unreal/Projects/RomeGuard/Saved/Autosaves/Game/Maps/Town_Auto2.umap' [2025.10.23-12.09.28:066][ 46]LogFileHelpers: Editor autosave (incl. external actors) for '/Game/Maps/Town' took 0.131 [2025.10.23-12.09.28:066][ 46]LogFileHelpers: Editor autosave (incl. sublevels & external actors) for all levels took 0.131 [2025.10.23-12.09.28:066][ 46]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/Blueprints/TestInteractable] ([2] browsable assets)... [2025.10.23-12.09.28:066][ 46]OBJ SavePackage: Finished generating thumbnails for package [/Game/Blueprints/TestInteractable] [2025.10.23-12.09.28:092][ 46]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/Blueprints/TestInteractable_Auto2 [2025.10.23-12.09.28:092][ 46]LogSavePackage: Moving '../../../../../../Unreal/Projects/RomeGuard/Saved/TestInteractable_Auto227DA237043A30B3DE7964DBA96499DAA.tmp' to '../../../../../../Unreal/Projects/RomeGuard/Saved/Autosaves/Game/Blueprints/TestInteractable_Auto2.uasset' [2025.10.23-12.09.28:093][ 46]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/Blueprints/BP_FireInteraction] ([2] browsable assets)... [2025.10.23-12.09.28:094][ 46]OBJ SavePackage: Finished generating thumbnails for package [/Game/Blueprints/BP_FireInteraction] [2025.10.23-12.09.28:120][ 46]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/Blueprints/BP_FireInteraction_Auto2 [2025.10.23-12.09.28:120][ 46]LogSavePackage: Moving '../../../../../../Unreal/Projects/RomeGuard/Saved/BP_FireInteraction_Auto27CC721C645ADED2BA39C57B3C1C77172.tmp' to '../../../../../../Unreal/Projects/RomeGuard/Saved/Autosaves/Game/Blueprints/BP_FireInteraction_Auto2.uasset' [2025.10.23-12.09.28:121][ 46]LogFileHelpers: Auto-saving content packages took 0.055 [2025.10.23-12.12.03:803][644]LogFileHelpers: InternalPromptForCheckoutAndSave started... [2025.10.23-12.12.03:907][644]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Maps/Town" FILE="../../../../../../Unreal/Projects/RomeGuard/Content/Maps/Town.umap" SILENT=true AUTOSAVING=false KEEPDIRTY=false [2025.10.23-12.12.03:995][644]LogUObjectHash: Compacting FUObjectHashTables data took 1.23ms [2025.10.23-12.12.04:036][644]LogSavePackage: Moving output files for package: /Game/Maps/Town [2025.10.23-12.12.04:036][644]LogSavePackage: Moving '../../../../../../Unreal/Projects/RomeGuard/Saved/Town63348A754A4221F1F645E1AE49614D6A.tmp' to '../../../../../../Unreal/Projects/RomeGuard/Content/Maps/Town.umap' [2025.10.23-12.12.04:051][644]LogFileHelpers: Saving map 'Town' took 0.145 [2025.10.23-12.12.04:074][644]LogFileHelpers: InternalPromptForCheckoutAndSave took 270.914 ms (total: 13.7 sec) [2025.10.23-12.12.04:179][644]LogContentValidation: Display: Starting to validate 1 assets [2025.10.23-12.12.04:180][644]LogContentValidation: Enabled validators: [2025.10.23-12.12.04:180][644]LogContentValidation: /Script/DataValidation.EditorValidator_Material [2025.10.23-12.12.04:180][644]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator [2025.10.23-12.12.04:180][644]LogContentValidation: /Script/DataValidation.EditorValidator_Localization [2025.10.23-12.12.04:180][644]LogContentValidation: /Script/DataValidation.PackageFileValidator [2025.10.23-12.12.04:180][644]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator [2025.10.23-12.12.04:180][644]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator [2025.10.23-12.12.04:180][644]AssetCheck: /Game/Maps/Town Validating asset [2025.10.23-12.12.05:020][675]LogAudioMixer: Display: FMixerPlatformXAudio2: Changing default audio render device to new device: Role=Console, DeviceName=Speakers (Steam Streaming Microphone), InstanceID=1 [2025.10.23-12.12.05:020][675]LogAudioMixer: Display: Attempt to swap audio render device to new device: '{0.0.0.00000000}.{8528ab3e-de91-4821-a9a1-92079be21331}', because: 'FMixerPlatformXAudio2::OnDefaultRenderDeviceChanged', force=1 [2025.10.23-12.12.05:024][675]LogAudioMixer: Display: FMixerPlatformXAudio2::PreDeviceSwap - Starting swap to [{0.0.0.00000000}.{8528ab3e-de91-4821-a9a1-92079be21331}] [2025.10.23-12.12.05:024][675]LogAudioMixer: Display: FMixerPlatformXAudio2::EnqueueAsyncDeviceSwap - enqueuing async device swap [2025.10.23-12.12.05:024][675]LogAudioMixer: Display: FMixerPlatformXAudio2::PerformDeviceSwap - AsyncTask Start. Because=FMixerPlatformXAudio2::OnDefaultRenderDeviceChanged [2025.10.23-12.12.05:028][675]LogAudioMixer: Display: FMixerPlatformXAudio2: Changing default audio render device to new device: Role=Console, DeviceName=Speakers (Steam Streaming Microphone), InstanceID=1 [2025.10.23-12.12.05:028][675]LogAudioMixer: Display: Ignoring device swap request, swap already requested. [2025.10.23-12.12.05:028][675]LogAudioMixer: Display: NOT-ALLOWING attempt to swap audio render device to new device: '{0.0.0.00000000}.{8528ab3e-de91-4821-a9a1-92079be21331}', because: 'FMixerPlatformXAudio2::OnDefaultRenderDeviceChanged', force=1 [2025.10.23-12.12.05:132][679]LogAudioMixer: Display: FMixerPlatformXAudio2::PostDeviceSwap - successful Swap new Device is (NumChannels=2, SampleRate=48000, DeviceID={0.0.0.00000000}.{8528ab3e-de91-4821-a9a1-92079be21331}, Name=Speakers (Steam Streaming Microphone)), Reason=FMixerPlatformXAudio2::OnDefaultRenderDeviceChanged, InstanceID=1, DurationMS=93.11 [2025.10.23-12.12.05:132][679]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=1 [2025.10.23-12.12.05:132][679]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048, InstanceID=1 [2025.10.23-12.12.05:137][679]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=1 [2025.10.23-12.12.18:232][153]LogAudioMixer: Display: FMixerPlatformXAudio2: Changing default audio render device to new device: Role=Console, DeviceName=Speakers (Steam Streaming Speakers), InstanceID=1 [2025.10.23-12.12.18:232][153]LogAudioMixer: Display: Attempt to swap audio render device to new device: '{0.0.0.00000000}.{d1c32c5c-d240-4d14-9971-165627bf4a36}', because: 'FMixerPlatformXAudio2::OnDefaultRenderDeviceChanged', force=1 [2025.10.23-12.12.18:239][153]LogAudioMixer: Display: FMixerPlatformXAudio2: Changing default audio render device to new device: Role=Console, DeviceName=Speakers (Steam Streaming Speakers), InstanceID=1 [2025.10.23-12.12.18:239][153]LogAudioMixer: Display: Ignoring device swap request, AudioStreamInfo.StreamState: 5 [2025.10.23-12.12.18:239][153]LogAudioMixer: Display: NOT-ALLOWING attempt to swap audio render device to new device: '{0.0.0.00000000}.{d1c32c5c-d240-4d14-9971-165627bf4a36}', because: 'FMixerPlatformXAudio2::OnDefaultRenderDeviceChanged', force=1 [2025.10.23-12.12.18:257][154]LogAudioMixer: Display: FMixerPlatformXAudio2::PreDeviceSwap - Starting swap to [{0.0.0.00000000}.{d1c32c5c-d240-4d14-9971-165627bf4a36}] [2025.10.23-12.12.18:257][154]LogAudioMixer: Display: FMixerPlatformXAudio2::EnqueueAsyncDeviceSwap - enqueuing async device swap [2025.10.23-12.12.18:258][154]LogAudioMixer: Display: FMixerPlatformXAudio2::PerformDeviceSwap - AsyncTask Start. Because=FMixerPlatformXAudio2::OnDefaultRenderDeviceChanged [2025.10.23-12.12.18:347][157]LogAudioMixer: Display: FMixerPlatformXAudio2::PostDeviceSwap - successful Swap new Device is (NumChannels=2, SampleRate=48000, DeviceID={0.0.0.00000000}.{d1c32c5c-d240-4d14-9971-165627bf4a36}, Name=Speakers (Steam Streaming Speakers)), Reason=FMixerPlatformXAudio2::OnDefaultRenderDeviceChanged, InstanceID=1, DurationMS=72.90 [2025.10.23-12.12.18:347][157]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=1 [2025.10.23-12.12.18:347][157]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048, InstanceID=1 [2025.10.23-12.12.18:351][157]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=1 [2025.10.23-12.12.26:809][393]LogAudioMixer: Display: FMixerPlatformXAudio2: Changing default audio render device to new device: Role=Console, DeviceName=Speakers (Steam Streaming Microphone), InstanceID=1 [2025.10.23-12.12.26:809][393]LogAudioMixer: Display: Attempt to swap audio render device to new device: '{0.0.0.00000000}.{8528ab3e-de91-4821-a9a1-92079be21331}', because: 'FMixerPlatformXAudio2::OnDefaultRenderDeviceChanged', force=1 [2025.10.23-12.12.26:814][393]LogAudioMixer: Display: FMixerPlatformXAudio2: Changing default audio render device to new device: Role=Console, DeviceName=Speakers (Steam Streaming Microphone), InstanceID=1 [2025.10.23-12.12.26:814][393]LogAudioMixer: Display: Ignoring device swap request, AudioStreamInfo.StreamState: 5 [2025.10.23-12.12.26:814][393]LogAudioMixer: Display: NOT-ALLOWING attempt to swap audio render device to new device: '{0.0.0.00000000}.{8528ab3e-de91-4821-a9a1-92079be21331}', because: 'FMixerPlatformXAudio2::OnDefaultRenderDeviceChanged', force=1 [2025.10.23-12.12.26:825][394]LogAudioMixer: Display: FMixerPlatformXAudio2::PreDeviceSwap - Starting swap to [{0.0.0.00000000}.{8528ab3e-de91-4821-a9a1-92079be21331}] [2025.10.23-12.12.26:825][394]LogAudioMixer: Display: FMixerPlatformXAudio2::EnqueueAsyncDeviceSwap - enqueuing async device swap [2025.10.23-12.12.26:825][394]LogAudioMixer: Display: FMixerPlatformXAudio2::PerformDeviceSwap - AsyncTask Start. Because=FMixerPlatformXAudio2::OnDefaultRenderDeviceChanged [2025.10.23-12.12.27:008][398]LogAudioMixer: Display: FMixerPlatformXAudio2::PostDeviceSwap - successful Swap new Device is (NumChannels=2, SampleRate=48000, DeviceID={0.0.0.00000000}.{8528ab3e-de91-4821-a9a1-92079be21331}, Name=Speakers (Steam Streaming Microphone)), Reason=FMixerPlatformXAudio2::OnDefaultRenderDeviceChanged, InstanceID=1, DurationMS=135.52 [2025.10.23-12.12.27:009][398]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=1 [2025.10.23-12.12.27:009][398]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048, InstanceID=1 [2025.10.23-12.12.27:015][398]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=1 [2025.10.23-12.12.37:850][770]LogAudioMixer: Display: FMixerPlatformXAudio2: Changing default audio render device to new device: Role=Console, DeviceName=Speakers (Steam Streaming Speakers), InstanceID=1 [2025.10.23-12.12.37:851][770]LogAudioMixer: Display: Attempt to swap audio render device to new device: '{0.0.0.00000000}.{d1c32c5c-d240-4d14-9971-165627bf4a36}', because: 'FMixerPlatformXAudio2::OnDefaultRenderDeviceChanged', force=1 [2025.10.23-12.12.37:852][770]LogAudioMixer: Display: FMixerPlatformXAudio2::PreDeviceSwap - Starting swap to [{0.0.0.00000000}.{d1c32c5c-d240-4d14-9971-165627bf4a36}] [2025.10.23-12.12.37:852][770]LogAudioMixer: Display: FMixerPlatformXAudio2::EnqueueAsyncDeviceSwap - enqueuing async device swap [2025.10.23-12.12.37:852][770]LogAudioMixer: Display: FMixerPlatformXAudio2::PerformDeviceSwap - AsyncTask Start. Because=FMixerPlatformXAudio2::OnDefaultRenderDeviceChanged [2025.10.23-12.12.37:863][770]LogAudioMixer: Display: FMixerPlatformXAudio2: Changing default audio render device to new device: Role=Console, DeviceName=Speakers (Steam Streaming Speakers), InstanceID=1 [2025.10.23-12.12.37:863][770]LogAudioMixer: Display: Ignoring device swap request, swap already requested. [2025.10.23-12.12.37:863][770]LogAudioMixer: Display: NOT-ALLOWING attempt to swap audio render device to new device: '{0.0.0.00000000}.{d1c32c5c-d240-4d14-9971-165627bf4a36}', because: 'FMixerPlatformXAudio2::OnDefaultRenderDeviceChanged', force=1 [2025.10.23-12.12.37:979][773]LogAudioMixer: Display: FMixerPlatformXAudio2::PostDeviceSwap - successful Swap new Device is (NumChannels=2, SampleRate=48000, DeviceID={0.0.0.00000000}.{d1c32c5c-d240-4d14-9971-165627bf4a36}, Name=Speakers (Steam Streaming Speakers)), Reason=FMixerPlatformXAudio2::OnDefaultRenderDeviceChanged, InstanceID=1, DurationMS=111.46 [2025.10.23-12.12.37:980][773]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=1 [2025.10.23-12.12.37:980][773]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048, InstanceID=1 [2025.10.23-12.12.37:985][773]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=1 [2025.10.23-12.13.05:857][550]LogStreaming: Display: FlushAsyncLoading(697): 1 QueuedPackages, 0 AsyncPackages [2025.10.23-12.13.05:861][550]LogStaticMesh: Display: Building static mesh SM_Bld_Wall_01 (Required Memory Estimate: 0.04143 MB)... [2025.10.23-12.13.05:864][550]LogStaticMesh: Built static mesh [0.00s] /Game/PolygonAncientEmpire/Meshes/Buildings/SM_Bld_Wall_01.SM_Bld_Wall_01 [2025.10.23-12.13.06:296][555]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/PolygonAncientEmpire/Meshes/Buildings/SM_Bld_Wall_01.SM_Bld_Wall_01 [2025.10.23-12.13.06:296][555]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/PolygonAncientEmpire/Meshes/Buildings/SM_Bld_Wall_01.SM_Bld_Wall_01 [2025.10.23-12.13.06:298][555]LogActorFactory: Actor Factory spawned StaticMesh /Game/PolygonAncientEmpire/Meshes/Buildings/SM_Bld_Wall_01.SM_Bld_Wall_01 as actor: StaticMeshActor /Game/Maps/Town.Town:PersistentLevel.StaticMeshActor_52 [2025.10.23-12.13.06:988][566]LogUObjectHash: Compacting FUObjectHashTables data took 2.13ms [2025.10.23-12.13.06:998][566]LogEditorActor: Deleted 0 Actors (0.093 secs) [2025.10.23-12.13.07:012][566]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/PolygonAncientEmpire/Meshes/Buildings/SM_Bld_Wall_01.SM_Bld_Wall_01 [2025.10.23-12.13.07:012][566]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/PolygonAncientEmpire/Meshes/Buildings/SM_Bld_Wall_01.SM_Bld_Wall_01 [2025.10.23-12.13.07:016][566]LogActorFactory: Actor Factory spawned StaticMesh /Game/PolygonAncientEmpire/Meshes/Buildings/SM_Bld_Wall_01.SM_Bld_Wall_01 as actor: StaticMeshActor /Game/Maps/Town.Town:PersistentLevel.StaticMeshActor_53 [2025.10.23-12.13.19:781][914]Cmd: DELETE [2025.10.23-12.13.19:781][914]Cmd: ACTOR DELETE [2025.10.23-12.13.19:786][914]LogEditorActor: Deleted Actor: StaticMeshActor [2025.10.23-12.13.19:846][914]LogUObjectHash: Compacting FUObjectHashTables data took 1.23ms [2025.10.23-12.13.19:853][914]LogEditorActor: Deleted 1 Actors (0.071 secs) [2025.10.23-12.13.29:168][171]Cmd: DELETE [2025.10.23-12.13.29:168][171]Cmd: ACTOR DELETE [2025.10.23-12.13.29:173][171]LogEditorActor: Deleted Actor: StaticMeshActor [2025.10.23-12.13.29:231][171]LogUObjectHash: Compacting FUObjectHashTables data took 1.45ms [2025.10.23-12.13.29:239][171]LogEditorActor: Deleted 1 Actors (0.071 secs) [2025.10.23-12.13.42:816][550]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/PolygonAncientEmpire/Meshes/Buildings/SM_Bld_Wall_01.SM_Bld_Wall_01 [2025.10.23-12.13.42:817][550]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/PolygonAncientEmpire/Meshes/Buildings/SM_Bld_Wall_01.SM_Bld_Wall_01 [2025.10.23-12.13.42:817][550]LogActorFactory: Actor Factory spawned StaticMesh /Game/PolygonAncientEmpire/Meshes/Buildings/SM_Bld_Wall_01.SM_Bld_Wall_01 as actor: StaticMeshActor /Game/Maps/Town.Town:PersistentLevel.StaticMeshActor_55 [2025.10.23-12.13.43:385][564]LogUObjectHash: Compacting FUObjectHashTables data took 3.59ms [2025.10.23-12.13.43:393][564]LogEditorActor: Deleted 0 Actors (0.063 secs) [2025.10.23-12.13.43:404][564]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/PolygonAncientEmpire/Meshes/Buildings/SM_Bld_Wall_01.SM_Bld_Wall_01 [2025.10.23-12.13.43:404][564]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/PolygonAncientEmpire/Meshes/Buildings/SM_Bld_Wall_01.SM_Bld_Wall_01 [2025.10.23-12.13.43:406][564]LogActorFactory: Actor Factory spawned StaticMesh /Game/PolygonAncientEmpire/Meshes/Buildings/SM_Bld_Wall_01.SM_Bld_Wall_01 as actor: StaticMeshActor /Game/Maps/Town.Town:PersistentLevel.StaticMeshActor_56 [2025.10.23-12.13.44:519][582]Cmd: DELETE [2025.10.23-12.13.44:519][582]Cmd: ACTOR DELETE [2025.10.23-12.13.44:523][582]LogEditorActor: Deleted Actor: StaticMeshActor [2025.10.23-12.13.44:572][582]LogUObjectHash: Compacting FUObjectHashTables data took 1.31ms [2025.10.23-12.13.44:579][582]LogEditorActor: Deleted 1 Actors (0.060 secs) [2025.10.23-12.13.50:723][744]Cmd: DELETE [2025.10.23-12.13.50:723][744]Cmd: ACTOR DELETE [2025.10.23-12.13.50:727][744]LogEditorActor: Deleted Actor: StaticMeshActor [2025.10.23-12.13.50:811][744]LogUObjectHash: Compacting FUObjectHashTables data took 1.53ms [2025.10.23-12.13.50:819][744]LogEditorActor: Deleted 1 Actors (0.095 secs) [2025.10.23-12.14.16:807][513]LogEOSSDK: LogEOS: Updating Product SDK Config, Time: 13272.843750 [2025.10.23-12.14.17:033][520]LogEOSSDK: LogEOS: SDK Config Product Update Request Completed - No Change [2025.10.23-12.14.17:034][520]LogEOSSDK: LogEOS: ScheduleNextSDKConfigDataUpdate - Time: 13273.033203, Update Interval: 310.464783 [2025.10.23-12.14.25:099][720]LogStreaming: Display: FlushAsyncLoading(698): 1 QueuedPackages, 0 AsyncPackages [2025.10.23-12.14.25:213][720]LogTexture: Display: Building textures: /Game/PolygonAncientEmpire/Textures/BuildingAlts/T_Window_01.T_Window_01 (TFO_AutoDXT, 1024x1024 x1x1x1) (Required Memory Estimate: 85.708323 MB), EncodeSpeed: Fast [2025.10.23-12.14.25:286][720]LogStaticMesh: Display: Building static mesh SM_Bld_Wall_Window_01 (Required Memory Estimate: 0.173709 MB)... [2025.10.23-12.14.25:291][720]LogStaticMesh: Built static mesh [0.00s] /Game/PolygonAncientEmpire/Meshes/Buildings/SM_Bld_Wall_Window_01.SM_Bld_Wall_Window_01 [2025.10.23-12.14.25:339][720]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/PolygonAncientEmpire/Meshes/Buildings/SM_Bld_Wall_Window_01.SM_Bld_Wall_Window_01 [2025.10.23-12.14.25:340][720]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/PolygonAncientEmpire/Meshes/Buildings/SM_Bld_Wall_Window_01.SM_Bld_Wall_Window_01 [2025.10.23-12.14.25:341][720]LogActorFactory: Actor Factory spawned StaticMesh /Game/PolygonAncientEmpire/Meshes/Buildings/SM_Bld_Wall_Window_01.SM_Bld_Wall_Window_01 as actor: StaticMeshActor /Game/Maps/Town.Town:PersistentLevel.StaticMeshActor_58 [2025.10.23-12.14.25:392][720]LogTexture: Display: Building textures: /Game/PolygonAncientEmpire/Textures/Ivy/T_Ivy_normals.T_Ivy_normals (TFO_BC5, 4096x4096 x1x1x1) (Required Memory Estimate: 1152.999984 MB), EncodeSpeed: Fast [2025.10.23-12.14.25:411][720]LogTexture: Display: Building textures: /Game/PolygonAncientEmpire/Textures/Ivy/T_Ivy_Combined.T_Ivy_Combined (TFO_AutoDXT, 4096x4096 x1x1x1) (Required Memory Estimate: 1152.999984 MB), EncodeSpeed: Fast [2025.10.23-12.14.26:542][737]LogUObjectHash: Compacting FUObjectHashTables data took 4.99ms [2025.10.23-12.14.26:558][737]LogEditorActor: Deleted 0 Actors (0.145 secs) [2025.10.23-12.14.26:576][737]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/PolygonAncientEmpire/Meshes/Buildings/SM_Bld_Wall_Window_01.SM_Bld_Wall_Window_01 [2025.10.23-12.14.26:576][737]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/PolygonAncientEmpire/Meshes/Buildings/SM_Bld_Wall_Window_01.SM_Bld_Wall_Window_01 [2025.10.23-12.14.26:582][737]LogActorFactory: Actor Factory spawned StaticMesh /Game/PolygonAncientEmpire/Meshes/Buildings/SM_Bld_Wall_Window_01.SM_Bld_Wall_Window_01 as actor: StaticMeshActor /Game/Maps/Town.Town:PersistentLevel.StaticMeshActor_59 [2025.10.23-12.14.32:754][889]Cmd: DELETE [2025.10.23-12.14.32:754][889]Cmd: ACTOR DELETE [2025.10.23-12.14.32:758][889]LogEditorActor: Deleted Actor: StaticMeshActor [2025.10.23-12.14.32:812][889]LogUObjectHash: Compacting FUObjectHashTables data took 1.30ms [2025.10.23-12.14.32:820][889]LogEditorActor: Deleted 1 Actors (0.066 secs) [2025.10.23-12.14.59:536][690]Cmd: DELETE [2025.10.23-12.14.59:537][690]Cmd: ACTOR DELETE [2025.10.23-12.14.59:541][690]LogEditorActor: Deleted Actor: StaticMeshActor [2025.10.23-12.14.59:593][690]LogUObjectHash: Compacting FUObjectHashTables data took 1.54ms [2025.10.23-12.14.59:599][690]LogEditorActor: Deleted 1 Actors (0.062 secs) [2025.10.23-12.15.32:357][561]LogShaderCompilers: Display: ================================================ [2025.10.23-12.15.32:357][561]LogShaderCompilers: Display: === FShaderJobCache stats === [2025.10.23-12.15.32:357][561]LogShaderCompilers: Display: Total job queries 494, among them cache hits 47 (9.51%), DDC hits 332 (67.21%), Duplicates 69 (13.97%) [2025.10.23-12.15.32:357][561]LogShaderCompilers: Display: Tracking 378 distinct input hashes that result in 276 distinct outputs (73.02%) [2025.10.23-12.15.32:357][561]LogShaderCompilers: Display: RAM used: 3.56 MiB of 819.20 MiB budget. Usage: 0.43% [2025.10.23-12.15.32:357][561]LogShaderCompilers: Display: === Shader Compilation stats === [2025.10.23-12.15.32:357][561]LogShaderCompilers: Display: Shaders Compiled: 46 [2025.10.23-12.15.32:357][561]LogShaderCompilers: Display: Jobs assigned 46, completed 46 (100%) [2025.10.23-12.15.32:357][561]LogShaderCompilers: Display: Average time worker was idle: 1418.24 s [2025.10.23-12.15.32:357][561]LogShaderCompilers: Display: Time job spent in pending queue: average 0.80 s, longest 5.52 s [2025.10.23-12.15.32:357][561]LogShaderCompilers: Display: Job execution time: average 2.99 s, max 7.01 s [2025.10.23-12.15.32:357][561]LogShaderCompilers: Display: Job life time (pending + execution): average 3.79 s, max 8.75 [2025.10.23-12.15.32:357][561]LogShaderCompilers: Display: Shader code size: total 481.033 KiB, numShaders 49, average 9.816 KiB, min 2.777 KiB, max 28 KiB [2025.10.23-12.15.32:357][561]LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 45.60 s [2025.10.23-12.15.32:357][561]LogShaderCompilers: Display: Mutex wait stall in FShaderJobCache::SubmitJobs: 0.02% [2025.10.23-12.15.32:357][561]LogShaderCompilers: Display: Jobs were issued in 46 batches (only local compilation was used), average 1.00 jobs/batch [2025.10.23-12.15.32:357][561]LogShaderCompilers: Display: Average processing rate: 1.01 jobs/sec [2025.10.23-12.15.32:357][561]LogShaderCompilers: Display: Total thread time: 91.015 s [2025.10.23-12.15.32:358][561]LogShaderCompilers: Display: Total thread preprocess time: 13.673 s [2025.10.23-12.15.32:358][561]LogShaderCompilers: Display: Percentage time preprocessing: 15.02% [2025.10.23-12.15.32:358][561]LogShaderCompilers: Display: Effective parallelization: 2.00 (times faster than compiling all shaders on one thread). Compare with number of workers: 4 - 0.498987 [2025.10.23-12.15.32:358][561]LogShaderCompilers: Display: Top 5 most expensive shader types by average time: [2025.10.23-12.15.32:358][561]LogShaderCompilers: Display: FDepthOnlyPS (compiled 1 times, average 3.14 sec, max 3.14 sec, min 3.14 sec) [2025.10.23-12.15.32:358][561]LogShaderCompilers: Display: FVelocityPS (compiled 2 times, average 3.12 sec, max 3.20 sec, min 3.04 sec) [2025.10.23-12.15.32:358][561]LogShaderCompilers: Display: FLumenTranslucencyRadianceCacheMarkPS (compiled 1 times, average 3.03 sec, max 3.03 sec, min 3.03 sec) [2025.10.23-12.15.32:358][561]LogShaderCompilers: Display: TBasePassPSFNoLightMapPolicySkylight (compiled 4 times, average 2.79 sec, max 3.55 sec, min 1.39 sec) [2025.10.23-12.15.32:358][561]LogShaderCompilers: Display: FLumenFrontLayerTranslucencyGBufferPS (compiled 1 times, average 2.42 sec, max 2.42 sec, min 2.42 sec) [2025.10.23-12.15.32:358][561]LogShaderCompilers: Display: Top 5 shader types by total compile time: [2025.10.23-12.15.32:358][561]LogShaderCompilers: Display: TBasePassPSFNoLightMapPolicy - 15.92% of total time (compiled 7 times, average 2.07 sec, max 2.85 sec, min 1.46 sec) [2025.10.23-12.15.32:358][561]LogShaderCompilers: Display: TBasePassPSFNoLightMapPolicySkylight - 12.28% of total time (compiled 4 times, average 2.79 sec, max 3.55 sec, min 1.39 sec) [2025.10.23-12.15.32:358][561]LogShaderCompilers: Display: TBasePassVSFNoLightMapPolicy - 11.73% of total time (compiled 7 times, average 1.52 sec, max 2.15 sec, min 1.24 sec) [2025.10.23-12.15.32:358][561]LogShaderCompilers: Display: FLumenCardPS - 7.80% of total time (compiled 5 times, average 1.42 sec, max 2.03 sec, min 0.84 sec) [2025.10.23-12.15.32:358][561]LogShaderCompilers: Display: FVelocityPS - 6.85% of total time (compiled 2 times, average 3.12 sec, max 3.20 sec, min 3.04 sec) [2025.10.23-12.15.32:358][561]LogShaderCompilers: Display: === Material stats === [2025.10.23-12.15.32:358][561]LogShaderCompilers: Display: Materials Cooked: 0 [2025.10.23-12.15.32:359][561]LogShaderCompilers: Display: Materials Translated: 147 [2025.10.23-12.15.32:359][561]LogShaderCompilers: Display: Material Total Translate Time: 0.28 s [2025.10.23-12.15.32:359][561]LogShaderCompilers: Display: Material Translation Only: 0.12 s (45%) [2025.10.23-12.15.32:359][561]LogShaderCompilers: Display: Material DDC Serialization Only: 0.00 s (1%) [2025.10.23-12.15.32:359][561]LogShaderCompilers: Display: Material Cache Hits: 15 (10%) [2025.10.23-12.15.32:359][561]LogShaderCompilers: Display: ================================================ [2025.10.23-12.15.37:554][697]LogStreaming: Display: FlushAsyncLoading(699): 1 QueuedPackages, 0 AsyncPackages [2025.10.23-12.15.37:643][697]LogTexture: Display: Building textures: /Game/PolygonAncientEmpire/Textures/BuildingAlts/T_Window_03.T_Window_03 (TFO_AutoDXT, 1024x1024 x1x1x1) (Required Memory Estimate: 85.708323 MB), EncodeSpeed: Fast [2025.10.23-12.15.37:721][697]LogStaticMesh: Display: Building static mesh SM_Bld_Door_Monument_01 (Required Memory Estimate: 1.9319 MB)... [2025.10.23-12.15.37:741][697]LogStaticMesh: Built static mesh [0.02s] /Game/PolygonAncientEmpire/Meshes/Buildings/SM_Bld_Door_Monument_01.SM_Bld_Door_Monument_01 [2025.10.23-12.15.37:743][697]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/PolygonAncientEmpire/Meshes/Buildings/SM_Bld_Door_Monument_01.SM_Bld_Door_Monument_01 [2025.10.23-12.15.37:743][697]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/PolygonAncientEmpire/Meshes/Buildings/SM_Bld_Door_Monument_01.SM_Bld_Door_Monument_01 [2025.10.23-12.15.37:744][697]LogActorFactory: Actor Factory spawned StaticMesh /Game/PolygonAncientEmpire/Meshes/Buildings/SM_Bld_Door_Monument_01.SM_Bld_Door_Monument_01 as actor: StaticMeshActor /Game/Maps/Town.Town:PersistentLevel.StaticMeshActor_61 [2025.10.23-12.15.37:778][697]LogTexture: Display: Building textures: /Game/PolygonAncientEmpire/Textures/Alts/T_PolygonAncientEmpire_Metallic_2A.T_PolygonAncientEmpire_Metallic_2A (TFO_AutoDXT, 4096x4096 x1x1x1) (Required Memory Estimate: 1152.999984 MB), EncodeSpeed: Fast [2025.10.23-12.15.37:783][697]LogTexture: Display: Building textures: /Game/PolygonAncientEmpire/Textures/Alts/T_PolygonAncientEmpire_02_A.T_PolygonAncientEmpire_02_A (TFO_AutoDXT, 4096x4096 x1x1x1) (Required Memory Estimate: 1120.999983 MB), EncodeSpeed: Fast [2025.10.23-12.15.38:944][725]LogUObjectHash: Compacting FUObjectHashTables data took 2.06ms [2025.10.23-12.15.38:954][725]LogEditorActor: Deleted 0 Actors (0.065 secs) [2025.10.23-12.15.38:964][725]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/PolygonAncientEmpire/Meshes/Buildings/SM_Bld_Door_Monument_01.SM_Bld_Door_Monument_01 [2025.10.23-12.15.38:964][725]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/PolygonAncientEmpire/Meshes/Buildings/SM_Bld_Door_Monument_01.SM_Bld_Door_Monument_01 [2025.10.23-12.15.38:967][725]LogActorFactory: Actor Factory spawned StaticMesh /Game/PolygonAncientEmpire/Meshes/Buildings/SM_Bld_Door_Monument_01.SM_Bld_Door_Monument_01 as actor: StaticMeshActor /Game/Maps/Town.Town:PersistentLevel.StaticMeshActor_62 [2025.10.23-12.15.39:657][734]LogMeshUtilities: Finished distance field build in 1.9s - 105x14x126 sparse distance field, 0.2Mb total, 0.0Mb always loaded, 77% occupied, 0 triangles, SM_Bld_Door_Monument_01 [2025.10.23-12.15.39:796][738]Cmd: DELETE [2025.10.23-12.15.39:796][738]Cmd: ACTOR DELETE [2025.10.23-12.15.39:803][738]LogEditorActor: Deleted Actor: StaticMeshActor [2025.10.23-12.15.39:859][738]LogUObjectHash: Compacting FUObjectHashTables data took 1.41ms [2025.10.23-12.15.39:867][738]LogEditorActor: Deleted 1 Actors (0.070 secs) [2025.10.23-12.16.21:360][137]LogStreaming: Display: FlushAsyncLoading(700): 1 QueuedPackages, 0 AsyncPackages [2025.10.23-12.16.21:421][137]LogStaticMesh: Display: Building static mesh SM_Bld_Wall_Door_01 (Required Memory Estimate: 1.653402 MB)... [2025.10.23-12.16.21:443][137]LogStaticMesh: Built static mesh [0.02s] /Game/PolygonAncientEmpire/Meshes/Buildings/SM_Bld_Wall_Door_01.SM_Bld_Wall_Door_01 [2025.10.23-12.16.21:448][137]LogTexture: Display: Building textures: /Game/PolygonAncientEmpire/Textures/BuildingAlts/T_Building_Large_Brick_01.T_Building_Large_Brick_01 (TFO_AutoDXT, 2048x2048 x1x1x1) (Required Memory Estimate: 280.999983 MB), EncodeSpeed: Fast [2025.10.23-12.16.21:462][137]LogTexture: Display: Building textures: /Game/PolygonAncientEmpire/Textures/BuildingAlts/T_Building_Wall_01_Normals.T_Building_Wall_01_Normals (TFO_BC5, 2048x2048 x1x1x1) (Required Memory Estimate: 303.749988 MB), EncodeSpeed: Fast [2025.10.23-12.16.21:596][138]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/PolygonAncientEmpire/Meshes/Buildings/SM_Bld_Wall_Door_01.SM_Bld_Wall_Door_01 [2025.10.23-12.16.21:596][138]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/PolygonAncientEmpire/Meshes/Buildings/SM_Bld_Wall_Door_01.SM_Bld_Wall_Door_01 [2025.10.23-12.16.21:597][138]LogActorFactory: Actor Factory spawned StaticMesh /Game/PolygonAncientEmpire/Meshes/Buildings/SM_Bld_Wall_Door_01.SM_Bld_Wall_Door_01 as actor: StaticMeshActor /Game/Maps/Town.Town:PersistentLevel.StaticMeshActor_63 [2025.10.23-12.16.22:740][177]LogUObjectHash: Compacting FUObjectHashTables data took 1.46ms [2025.10.23-12.16.22:749][177]LogEditorActor: Deleted 0 Actors (0.054 secs) [2025.10.23-12.16.22:758][177]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/PolygonAncientEmpire/Meshes/Buildings/SM_Bld_Wall_Door_01.SM_Bld_Wall_Door_01 [2025.10.23-12.16.22:758][177]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/PolygonAncientEmpire/Meshes/Buildings/SM_Bld_Wall_Door_01.SM_Bld_Wall_Door_01 [2025.10.23-12.16.22:761][177]LogActorFactory: Actor Factory spawned StaticMesh /Game/PolygonAncientEmpire/Meshes/Buildings/SM_Bld_Wall_Door_01.SM_Bld_Wall_Door_01 as actor: StaticMeshActor /Game/Maps/Town.Town:PersistentLevel.StaticMeshActor_64 [2025.10.23-12.16.36:374][601]LogStreaming: Display: FlushAsyncLoading(701): 1 QueuedPackages, 0 AsyncPackages [2025.10.23-12.16.36:412][601]LogStaticMesh: Display: Building static mesh SM_Bld_Wall_Alcove_Large_01 (Required Memory Estimate: 2.787227 MB)... [2025.10.23-12.16.36:443][601]LogStaticMesh: Built static mesh [0.03s] /Game/PolygonAncientEmpire/Meshes/Buildings/SM_Bld_Wall_Alcove_Large_01.SM_Bld_Wall_Alcove_Large_01 [2025.10.23-12.16.36:518][601]LogTexture: Display: Building textures: /Game/PolygonAncientEmpire/Textures/BuildingAlts/T_Building_Marble_03.T_Building_Marble_03 (TFO_AutoDXT, 4096x4096 x1x1x1) (Required Memory Estimate: 1120.999983 MB), EncodeSpeed: Fast [2025.10.23-12.16.36:847][603]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/PolygonAncientEmpire/Meshes/Buildings/SM_Bld_Wall_Alcove_Large_01.SM_Bld_Wall_Alcove_Large_01 [2025.10.23-12.16.36:847][603]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/PolygonAncientEmpire/Meshes/Buildings/SM_Bld_Wall_Alcove_Large_01.SM_Bld_Wall_Alcove_Large_01 [2025.10.23-12.16.36:848][603]LogActorFactory: Actor Factory spawned StaticMesh /Game/PolygonAncientEmpire/Meshes/Buildings/SM_Bld_Wall_Alcove_Large_01.SM_Bld_Wall_Alcove_Large_01 as actor: StaticMeshActor /Game/Maps/Town.Town:PersistentLevel.StaticMeshActor_65 [2025.10.23-12.16.37:656][623]LogMeshUtilities: Finished distance field build in 1.1s - 49x21x91 sparse distance field, 0.2Mb total, 0.0Mb always loaded, 98% occupied, 0 triangles, SM_Bld_Wall_Alcove_Large_01 [2025.10.23-12.16.38:178][636]LogUObjectHash: Compacting FUObjectHashTables data took 2.22ms [2025.10.23-12.16.38:186][636]LogEditorActor: Deleted 0 Actors (0.060 secs) [2025.10.23-12.16.38:196][636]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/PolygonAncientEmpire/Meshes/Buildings/SM_Bld_Wall_Alcove_Large_01.SM_Bld_Wall_Alcove_Large_01 [2025.10.23-12.16.38:196][636]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/PolygonAncientEmpire/Meshes/Buildings/SM_Bld_Wall_Alcove_Large_01.SM_Bld_Wall_Alcove_Large_01 [2025.10.23-12.16.38:198][636]LogActorFactory: Actor Factory spawned StaticMesh /Game/PolygonAncientEmpire/Meshes/Buildings/SM_Bld_Wall_Alcove_Large_01.SM_Bld_Wall_Alcove_Large_01 as actor: StaticMeshActor /Game/Maps/Town.Town:PersistentLevel.StaticMeshActor_66 [2025.10.23-12.16.39:317][664]Cmd: DELETE [2025.10.23-12.16.39:317][664]Cmd: ACTOR DELETE [2025.10.23-12.16.39:323][664]LogEditorActor: Deleted Actor: StaticMeshActor [2025.10.23-12.16.39:387][664]LogUObjectHash: Compacting FUObjectHashTables data took 1.25ms [2025.10.23-12.16.39:395][664]LogEditorActor: Deleted 1 Actors (0.077 secs) [2025.10.23-12.16.58:027][374]LogStreaming: Display: FlushAsyncLoading(702): 1 QueuedPackages, 0 AsyncPackages [2025.10.23-12.16.58:032][374]LogStaticMesh: Display: Building static mesh SM_Bld_Wall_Door_Double_02 (Required Memory Estimate: 2.223883 MB)... [2025.10.23-12.16.58:049][374]LogStaticMesh: Built static mesh [0.02s] /Game/PolygonAncientEmpire/Meshes/Buildings/SM_Bld_Wall_Door_Double_02.SM_Bld_Wall_Door_Double_02 [2025.10.23-12.16.58:596][385]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/PolygonAncientEmpire/Meshes/Buildings/SM_Bld_Wall_Door_Double_02.SM_Bld_Wall_Door_Double_02 [2025.10.23-12.16.58:597][385]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/PolygonAncientEmpire/Meshes/Buildings/SM_Bld_Wall_Door_Double_02.SM_Bld_Wall_Door_Double_02 [2025.10.23-12.16.58:597][385]LogActorFactory: Actor Factory spawned StaticMesh /Game/PolygonAncientEmpire/Meshes/Buildings/SM_Bld_Wall_Door_Double_02.SM_Bld_Wall_Door_Double_02 as actor: StaticMeshActor /Game/Maps/Town.Town:PersistentLevel.StaticMeshActor_67 [2025.10.23-12.17.00:594][441]LogUObjectHash: Compacting FUObjectHashTables data took 2.32ms [2025.10.23-12.17.00:605][441]LogEditorActor: Deleted 0 Actors (0.076 secs) [2025.10.23-12.17.00:615][441]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/PolygonAncientEmpire/Meshes/Buildings/SM_Bld_Wall_Door_Double_02.SM_Bld_Wall_Door_Double_02 [2025.10.23-12.17.00:615][441]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/PolygonAncientEmpire/Meshes/Buildings/SM_Bld_Wall_Door_Double_02.SM_Bld_Wall_Door_Double_02 [2025.10.23-12.17.00:617][441]LogActorFactory: Actor Factory spawned StaticMesh /Game/PolygonAncientEmpire/Meshes/Buildings/SM_Bld_Wall_Door_Double_02.SM_Bld_Wall_Door_Double_02 as actor: StaticMeshActor /Game/Maps/Town.Town:PersistentLevel.StaticMeshActor_68 [2025.10.23-12.17.23:636][191]Cmd: DELETE [2025.10.23-12.17.23:637][191]Cmd: ACTOR DELETE [2025.10.23-12.17.23:640][191]LogEditorActor: Deleted Actor: StaticMeshActor [2025.10.23-12.17.23:687][191]LogUObjectHash: Compacting FUObjectHashTables data took 1.37ms [2025.10.23-12.17.23:693][191]LogEditorActor: Deleted 1 Actors (0.057 secs) [2025.10.23-12.19.03:852][633]Cmd: DELETE [2025.10.23-12.19.03:852][633]Cmd: ACTOR DELETE [2025.10.23-12.19.03:858][633]LogEditorActor: Deleted Actor: StaticMeshActor [2025.10.23-12.19.03:926][633]LogUObjectHash: Compacting FUObjectHashTables data took 1.51ms [2025.10.23-12.19.03:933][633]LogEditorActor: Deleted 1 Actors (0.081 secs) [2025.10.23-12.19.19:746][ 51]LogStreaming: Display: FlushAsyncLoading(703): 1 QueuedPackages, 0 AsyncPackages [2025.10.23-12.19.19:750][ 51]LogStaticMesh: Display: Building static mesh SM_Bld_Door_Half_01 (Required Memory Estimate: 0.729983 MB)... [2025.10.23-12.19.19:757][ 51]LogStaticMesh: Built static mesh [0.01s] /Game/PolygonAncientEmpire/Meshes/Buildings/SM_Bld_Door_Half_01.SM_Bld_Door_Half_01 [2025.10.23-12.19.20:037][ 52]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/PolygonAncientEmpire/Meshes/Buildings/SM_Bld_Door_Half_01.SM_Bld_Door_Half_01 [2025.10.23-12.19.20:038][ 52]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/PolygonAncientEmpire/Meshes/Buildings/SM_Bld_Door_Half_01.SM_Bld_Door_Half_01 [2025.10.23-12.19.20:038][ 52]LogActorFactory: Actor Factory spawned StaticMesh /Game/PolygonAncientEmpire/Meshes/Buildings/SM_Bld_Door_Half_01.SM_Bld_Door_Half_01 as actor: StaticMeshActor /Game/Maps/Town.Town:PersistentLevel.StaticMeshActor_69 [2025.10.23-12.19.21:498][102]LogUObjectHash: Compacting FUObjectHashTables data took 2.76ms [2025.10.23-12.19.21:511][102]LogEditorActor: Deleted 0 Actors (0.093 secs) [2025.10.23-12.19.21:524][102]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/PolygonAncientEmpire/Meshes/Buildings/SM_Bld_Door_Half_01.SM_Bld_Door_Half_01 [2025.10.23-12.19.21:524][102]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/PolygonAncientEmpire/Meshes/Buildings/SM_Bld_Door_Half_01.SM_Bld_Door_Half_01 [2025.10.23-12.19.21:526][102]LogActorFactory: Actor Factory spawned StaticMesh /Game/PolygonAncientEmpire/Meshes/Buildings/SM_Bld_Door_Half_01.SM_Bld_Door_Half_01 as actor: StaticMeshActor /Game/Maps/Town.Town:PersistentLevel.StaticMeshActor_70 [2025.10.23-12.19.22:505][122]Cmd: DELETE [2025.10.23-12.19.22:505][122]Cmd: ACTOR DELETE [2025.10.23-12.19.22:509][122]LogEditorActor: Deleted Actor: StaticMeshActor [2025.10.23-12.19.22:558][122]LogUObjectHash: Compacting FUObjectHashTables data took 1.21ms [2025.10.23-12.19.22:564][122]LogEditorActor: Deleted 1 Actors (0.058 secs) [2025.10.23-12.19.23:078][140]LogStreaming: Display: FlushAsyncLoading(704): 1 QueuedPackages, 0 AsyncPackages [2025.10.23-12.19.23:082][140]LogStaticMesh: Display: Building static mesh SM_Bld_Door_05 (Required Memory Estimate: 1.077094 MB)... [2025.10.23-12.19.23:090][140]LogStaticMesh: Built static mesh [0.01s] /Game/PolygonAncientEmpire/Meshes/Buildings/SM_Bld_Door_05.SM_Bld_Door_05 [2025.10.23-12.19.23:227][141]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/PolygonAncientEmpire/Meshes/Buildings/SM_Bld_Door_05.SM_Bld_Door_05 [2025.10.23-12.19.23:227][141]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/PolygonAncientEmpire/Meshes/Buildings/SM_Bld_Door_05.SM_Bld_Door_05 [2025.10.23-12.19.23:228][141]LogActorFactory: Actor Factory spawned StaticMesh /Game/PolygonAncientEmpire/Meshes/Buildings/SM_Bld_Door_05.SM_Bld_Door_05 as actor: StaticMeshActor /Game/Maps/Town.Town:PersistentLevel.StaticMeshActor_71 [2025.10.23-12.19.24:190][170]LogUObjectHash: Compacting FUObjectHashTables data took 1.21ms [2025.10.23-12.19.24:197][170]LogEditorActor: Deleted 0 Actors (0.050 secs) [2025.10.23-12.19.24:205][170]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/PolygonAncientEmpire/Meshes/Buildings/SM_Bld_Door_05.SM_Bld_Door_05 [2025.10.23-12.19.24:205][170]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/PolygonAncientEmpire/Meshes/Buildings/SM_Bld_Door_05.SM_Bld_Door_05 [2025.10.23-12.19.24:207][170]LogActorFactory: Actor Factory spawned StaticMesh /Game/PolygonAncientEmpire/Meshes/Buildings/SM_Bld_Door_05.SM_Bld_Door_05 as actor: StaticMeshActor /Game/Maps/Town.Town:PersistentLevel.StaticMeshActor_72 [2025.10.23-12.20.08:936][611]LogEOSSDK: LogEOS: Updating Product SDK Config, Time: 13624.968750 [2025.10.23-12.20.09:139][618]LogEOSSDK: LogEOS: SDK Config Product Update Request Completed - No Change [2025.10.23-12.20.09:139][618]LogEOSSDK: LogEOS: ScheduleNextSDKConfigDataUpdate - Time: 13625.138672, Update Interval: 326.025574 [2025.10.23-12.20.38:358][544]LogActorFactory: Actor Factory attempting to spawn BlueprintGeneratedClass /Game/Blueprints/Interactable.Interactable_C [2025.10.23-12.20.38:358][544]LogActorFactory: Actor Factory attempting to spawn BlueprintGeneratedClass /Game/Blueprints/Interactable.Interactable_C [2025.10.23-12.20.38:360][544]LogActorFactory: Actor Factory spawned Blueprint /Game/Blueprints/Interactable.Interactable as actor: Interactable_C /Game/Maps/Town.Town:PersistentLevel.Interactable_C_0 [2025.10.23-12.20.38:361][544]LogActorFactory: Actor Factory spawned Blueprint /Game/Blueprints/Interactable.Interactable as actor: Interactable_C /Game/Maps/Town.Town:PersistentLevel.Interactable_C_0 [2025.10.23-12.20.40:580][621]LogUObjectHash: Compacting FUObjectHashTables data took 2.46ms [2025.10.23-12.20.40:588][621]LogEditorActor: Deleted 0 Actors (0.058 secs) [2025.10.23-12.20.40:597][621]LogActorFactory: Actor Factory attempting to spawn BlueprintGeneratedClass /Game/Blueprints/Interactable.Interactable_C [2025.10.23-12.20.40:597][621]LogActorFactory: Actor Factory attempting to spawn BlueprintGeneratedClass /Game/Blueprints/Interactable.Interactable_C [2025.10.23-12.20.40:600][621]LogActorFactory: Actor Factory spawned Blueprint /Game/Blueprints/Interactable.Interactable as actor: Interactable_C /Game/Maps/Town.Town:PersistentLevel.Interactable_C_1 [2025.10.23-12.20.40:602][621]LogActorFactory: Actor Factory spawned Blueprint /Game/Blueprints/Interactable.Interactable as actor: Interactable_C /Game/Maps/Town.Town:PersistentLevel.Interactable_C_1 [2025.10.23-12.20.41:085][633]Cmd: DELETE [2025.10.23-12.20.41:085][633]Cmd: ACTOR DELETE [2025.10.23-12.20.41:091][633]LogEditorActor: Deleted Actor: Interactable_C [2025.10.23-12.20.41:159][633]LogUObjectHash: Compacting FUObjectHashTables data took 1.37ms [2025.10.23-12.20.41:169][633]LogEditorActor: Deleted 1 Actors (0.084 secs) [2025.10.23-12.20.42:297][659]LogActorFactory: Actor Factory attempting to spawn BlueprintGeneratedClass /Game/Blueprints/BP_InfoInteraction.BP_InfoInteraction_C [2025.10.23-12.20.42:297][659]LogActorFactory: Actor Factory attempting to spawn BlueprintGeneratedClass /Game/Blueprints/BP_InfoInteraction.BP_InfoInteraction_C [2025.10.23-12.20.42:300][659]LogActorFactory: Actor Factory spawned Blueprint /Game/Blueprints/BP_InfoInteraction.BP_InfoInteraction as actor: BP_InfoInteraction_C /Game/Maps/Town.Town:PersistentLevel.BP_InfoInteraction_C_4 [2025.10.23-12.20.42:303][659]LogActorFactory: Actor Factory spawned Blueprint /Game/Blueprints/BP_InfoInteraction.BP_InfoInteraction as actor: BP_InfoInteraction_C /Game/Maps/Town.Town:PersistentLevel.BP_InfoInteraction_C_4 [2025.10.23-12.20.45:515][762]LogUObjectHash: Compacting FUObjectHashTables data took 1.20ms [2025.10.23-12.20.45:521][762]LogEditorActor: Deleted 0 Actors (0.054 secs) [2025.10.23-12.20.45:529][762]LogActorFactory: Actor Factory attempting to spawn BlueprintGeneratedClass /Game/Blueprints/BP_InfoInteraction.BP_InfoInteraction_C [2025.10.23-12.20.45:529][762]LogActorFactory: Actor Factory attempting to spawn BlueprintGeneratedClass /Game/Blueprints/BP_InfoInteraction.BP_InfoInteraction_C [2025.10.23-12.20.45:533][762]LogActorFactory: Actor Factory spawned Blueprint /Game/Blueprints/BP_InfoInteraction.BP_InfoInteraction as actor: BP_InfoInteraction_C /Game/Maps/Town.Town:PersistentLevel.BP_InfoInteraction_C_5 [2025.10.23-12.20.45:535][762]LogActorFactory: Actor Factory spawned Blueprint /Game/Blueprints/BP_InfoInteraction.BP_InfoInteraction as actor: BP_InfoInteraction_C /Game/Maps/Town.Town:PersistentLevel.BP_InfoInteraction_C_5 [2025.10.23-12.21.52:097][255]LogFileHelpers: InternalPromptForCheckoutAndSave started... [2025.10.23-12.21.52:173][255]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Maps/Town" FILE="../../../../../../Unreal/Projects/RomeGuard/Content/Maps/Town.umap" SILENT=true AUTOSAVING=false KEEPDIRTY=false [2025.10.23-12.21.52:256][255]LogUObjectHash: Compacting FUObjectHashTables data took 2.13ms [2025.10.23-12.21.52:301][255]LogSavePackage: Moving output files for package: /Game/Maps/Town [2025.10.23-12.21.52:302][255]LogSavePackage: Moving '../../../../../../Unreal/Projects/RomeGuard/Saved/Town8790079E46AD7886E5B880AA3B522907.tmp' to '../../../../../../Unreal/Projects/RomeGuard/Content/Maps/Town.umap' [2025.10.23-12.21.52:317][255]LogFileHelpers: Saving map 'Town' took 0.144 [2025.10.23-12.21.52:338][255]LogFileHelpers: InternalPromptForCheckoutAndSave took 240.875 ms (total: 13.9 sec) [2025.10.23-12.21.52:428][255]LogContentValidation: Display: Starting to validate 1 assets [2025.10.23-12.21.52:428][255]LogContentValidation: Enabled validators: [2025.10.23-12.21.52:428][255]LogContentValidation: /Script/DataValidation.EditorValidator_Material [2025.10.23-12.21.52:428][255]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator [2025.10.23-12.21.52:428][255]LogContentValidation: /Script/DataValidation.EditorValidator_Localization [2025.10.23-12.21.52:428][255]LogContentValidation: /Script/DataValidation.PackageFileValidator [2025.10.23-12.21.52:428][255]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator [2025.10.23-12.21.52:428][255]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator [2025.10.23-12.21.52:429][255]AssetCheck: /Game/Maps/Town Validating asset [2025.10.23-12.22.41:235][779]LogStreaming: Display: FlushAsyncLoading(705): 1 QueuedPackages, 0 AsyncPackages [2025.10.23-12.22.41:242][779]LogStaticMesh: Display: Building static mesh SM_Wep_Spear_01 (Required Memory Estimate: 0.61924 MB)... [2025.10.23-12.22.41:250][779]LogStaticMesh: Built static mesh [0.01s] /Game/PolygonAncientEmpire/Meshes/Weapons/SM_Wep_Spear_01.SM_Wep_Spear_01 [2025.10.23-12.22.41:346][779]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/PolygonAncientEmpire/Meshes/Weapons/SM_Wep_Spear_01.SM_Wep_Spear_01 [2025.10.23-12.22.41:346][779]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/PolygonAncientEmpire/Meshes/Weapons/SM_Wep_Spear_01.SM_Wep_Spear_01 [2025.10.23-12.22.41:347][779]LogActorFactory: Actor Factory spawned StaticMesh /Game/PolygonAncientEmpire/Meshes/Weapons/SM_Wep_Spear_01.SM_Wep_Spear_01 as actor: StaticMeshActor /Game/Maps/Town.Town:PersistentLevel.StaticMeshActor_79 [2025.10.23-12.22.42:976][819]LogUObjectHash: Compacting FUObjectHashTables data took 2.35ms [2025.10.23-12.22.42:982][819]LogEditorActor: Deleted 0 Actors (0.060 secs) [2025.10.23-12.22.42:992][819]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/PolygonAncientEmpire/Meshes/Weapons/SM_Wep_Spear_01.SM_Wep_Spear_01 [2025.10.23-12.22.42:992][819]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/PolygonAncientEmpire/Meshes/Weapons/SM_Wep_Spear_01.SM_Wep_Spear_01 [2025.10.23-12.22.42:994][819]LogActorFactory: Actor Factory spawned StaticMesh /Game/PolygonAncientEmpire/Meshes/Weapons/SM_Wep_Spear_01.SM_Wep_Spear_01 as actor: StaticMeshActor /Game/Maps/Town.Town:PersistentLevel.StaticMeshActor_80 [2025.10.23-12.23.07:783][577]LogStreaming: Display: FlushAsyncLoading(706): 1 QueuedPackages, 0 AsyncPackages [2025.10.23-12.23.07:790][577]LogStaticMesh: Display: Building static mesh SM_Wep_Shield_04 (Required Memory Estimate: 1.153751 MB)... [2025.10.23-12.23.07:800][577]LogStaticMesh: Built static mesh [0.01s] /Game/PolygonAncientEmpire/Meshes/Weapons/SM_Wep_Shield_04.SM_Wep_Shield_04 [2025.10.23-12.23.08:214][579]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/PolygonAncientEmpire/Meshes/Weapons/SM_Wep_Shield_04.SM_Wep_Shield_04 [2025.10.23-12.23.08:214][579]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/PolygonAncientEmpire/Meshes/Weapons/SM_Wep_Shield_04.SM_Wep_Shield_04 [2025.10.23-12.23.08:215][579]LogActorFactory: Actor Factory spawned StaticMesh /Game/PolygonAncientEmpire/Meshes/Weapons/SM_Wep_Shield_04.SM_Wep_Shield_04 as actor: StaticMeshActor /Game/Maps/Town.Town:PersistentLevel.StaticMeshActor_83 [2025.10.23-12.23.09:010][589]LogUObjectHash: Compacting FUObjectHashTables data took 2.88ms [2025.10.23-12.23.09:018][589]LogEditorActor: Deleted 0 Actors (0.071 secs) [2025.10.23-12.23.09:032][589]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/PolygonAncientEmpire/Meshes/Weapons/SM_Wep_Shield_04.SM_Wep_Shield_04 [2025.10.23-12.23.09:032][589]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/PolygonAncientEmpire/Meshes/Weapons/SM_Wep_Shield_04.SM_Wep_Shield_04 [2025.10.23-12.23.09:035][589]LogActorFactory: Actor Factory spawned StaticMesh /Game/PolygonAncientEmpire/Meshes/Weapons/SM_Wep_Shield_04.SM_Wep_Shield_04 as actor: StaticMeshActor /Game/Maps/Town.Town:PersistentLevel.StaticMeshActor_84 [2025.10.23-12.23.41:797][670]LogFileHelpers: InternalPromptForCheckoutAndSave started... [2025.10.23-12.23.41:874][670]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Maps/Town" FILE="../../../../../../Unreal/Projects/RomeGuard/Content/Maps/Town.umap" SILENT=true AUTOSAVING=false KEEPDIRTY=false [2025.10.23-12.23.41:946][670]LogUObjectHash: Compacting FUObjectHashTables data took 1.18ms [2025.10.23-12.23.41:993][670]LogSavePackage: Moving output files for package: /Game/Maps/Town [2025.10.23-12.23.41:993][670]LogSavePackage: Moving '../../../../../../Unreal/Projects/RomeGuard/Saved/Town6C439B704F00E58D0D260C8A27AFAEFA.tmp' to '../../../../../../Unreal/Projects/RomeGuard/Content/Maps/Town.umap' [2025.10.23-12.23.42:010][670]LogFileHelpers: Saving map 'Town' took 0.137 [2025.10.23-12.23.42:034][670]LogFileHelpers: InternalPromptForCheckoutAndSave took 237.124 ms (total: 14.2 sec) [2025.10.23-12.23.42:124][670]LogContentValidation: Display: Starting to validate 1 assets [2025.10.23-12.23.42:125][670]LogContentValidation: Enabled validators: [2025.10.23-12.23.42:125][670]LogContentValidation: /Script/DataValidation.EditorValidator_Material [2025.10.23-12.23.42:125][670]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator [2025.10.23-12.23.42:125][670]LogContentValidation: /Script/DataValidation.EditorValidator_Localization [2025.10.23-12.23.42:125][670]LogContentValidation: /Script/DataValidation.PackageFileValidator [2025.10.23-12.23.42:125][670]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator [2025.10.23-12.23.42:125][670]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator [2025.10.23-12.23.42:125][670]AssetCheck: /Game/Maps/Town Validating asset [2025.10.23-12.23.46:637][793]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/PolygonAncientEmpire/Meshes/Weapons/SM_Wep_Shield_04.SM_Wep_Shield_04 [2025.10.23-12.23.46:637][793]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/PolygonAncientEmpire/Meshes/Weapons/SM_Wep_Shield_04.SM_Wep_Shield_04 [2025.10.23-12.23.46:638][793]LogActorFactory: Actor Factory spawned StaticMesh /Game/PolygonAncientEmpire/Meshes/Weapons/SM_Wep_Shield_04.SM_Wep_Shield_04 as actor: StaticMeshActor /Game/Maps/Town.Town:PersistentLevel.StaticMeshActor_85 [2025.10.23-12.23.47:846][825]LogUObjectHash: Compacting FUObjectHashTables data took 1.18ms [2025.10.23-12.23.47:852][825]LogEditorActor: Deleted 0 Actors (0.058 secs) [2025.10.23-12.23.47:863][825]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/PolygonAncientEmpire/Meshes/Weapons/SM_Wep_Shield_04.SM_Wep_Shield_04 [2025.10.23-12.23.47:863][825]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/PolygonAncientEmpire/Meshes/Weapons/SM_Wep_Shield_04.SM_Wep_Shield_04 [2025.10.23-12.23.47:867][825]LogActorFactory: Actor Factory spawned StaticMesh /Game/PolygonAncientEmpire/Meshes/Weapons/SM_Wep_Shield_04.SM_Wep_Shield_04 as actor: StaticMeshActor /Game/Maps/Town.Town:PersistentLevel.StaticMeshActor_86 [2025.10.23-12.26.27:995][836]LogEOSSDK: LogEOS: Updating Product SDK Config, Time: 14003.935547 [2025.10.23-12.26.28:234][844]LogEOSSDK: LogEOS: SDK Config Product Update Request Completed - No Change [2025.10.23-12.26.28:234][844]LogEOSSDK: LogEOS: ScheduleNextSDKConfigDataUpdate - Time: 14004.148438, Update Interval: 319.585571 [2025.10.23-12.26.37:008][ 82]LogStreaming: Display: FlushAsyncLoading(707): 1 QueuedPackages, 0 AsyncPackages [2025.10.23-12.26.37:017][ 82]LogStaticMesh: Display: Building static mesh SM_Prop_Banner_01_B (Required Memory Estimate: 0.42025 MB)... [2025.10.23-12.26.37:024][ 82]LogStaticMesh: Built static mesh [0.01s] /Game/PolygonAncientEmpire/Meshes/Props/Banners/SM_Prop_Banner_01_B.SM_Prop_Banner_01_B [2025.10.23-12.26.37:202][ 83]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/PolygonAncientEmpire/Meshes/Props/Banners/SM_Prop_Banner_01_B.SM_Prop_Banner_01_B [2025.10.23-12.26.37:202][ 83]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/PolygonAncientEmpire/Meshes/Props/Banners/SM_Prop_Banner_01_B.SM_Prop_Banner_01_B [2025.10.23-12.26.37:203][ 83]LogActorFactory: Actor Factory spawned StaticMesh /Game/PolygonAncientEmpire/Meshes/Props/Banners/SM_Prop_Banner_01_B.SM_Prop_Banner_01_B as actor: StaticMeshActor /Game/Maps/Town.Town:PersistentLevel.StaticMeshActor_87 [2025.10.23-12.26.39:070][125]LogUObjectHash: Compacting FUObjectHashTables data took 2.42ms [2025.10.23-12.26.39:078][125]LogEditorActor: Deleted 0 Actors (0.061 secs) [2025.10.23-12.26.39:086][125]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/PolygonAncientEmpire/Meshes/Props/Banners/SM_Prop_Banner_01_B.SM_Prop_Banner_01_B [2025.10.23-12.26.39:086][125]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/PolygonAncientEmpire/Meshes/Props/Banners/SM_Prop_Banner_01_B.SM_Prop_Banner_01_B [2025.10.23-12.26.39:090][125]LogActorFactory: Actor Factory spawned StaticMesh /Game/PolygonAncientEmpire/Meshes/Props/Banners/SM_Prop_Banner_01_B.SM_Prop_Banner_01_B as actor: StaticMeshActor /Game/Maps/Town.Town:PersistentLevel.StaticMeshActor_88 [2025.10.23-12.26.52:578][566]Cmd: DELETE [2025.10.23-12.26.52:579][566]Cmd: ACTOR DELETE [2025.10.23-12.26.52:584][566]LogEditorActor: Deleted Actor: StaticMeshActor [2025.10.23-12.26.52:643][566]LogUObjectHash: Compacting FUObjectHashTables data took 1.18ms [2025.10.23-12.26.52:649][566]LogEditorActor: Deleted 1 Actors (0.070 secs) [2025.10.23-12.26.57:313][728]LogStreaming: Display: FlushAsyncLoading(708): 1 QueuedPackages, 0 AsyncPackages [2025.10.23-12.26.57:316][728]LogStaticMesh: Display: Building static mesh SM_Prop_Banner_01_G (Required Memory Estimate: 0.42025 MB)... [2025.10.23-12.26.57:321][728]LogStaticMesh: Built static mesh [0.01s] /Game/PolygonAncientEmpire/Meshes/Props/Banners/SM_Prop_Banner_01_G.SM_Prop_Banner_01_G [2025.10.23-12.26.57:613][729]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/PolygonAncientEmpire/Meshes/Props/Banners/SM_Prop_Banner_01_G.SM_Prop_Banner_01_G [2025.10.23-12.26.57:613][729]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/PolygonAncientEmpire/Meshes/Props/Banners/SM_Prop_Banner_01_G.SM_Prop_Banner_01_G [2025.10.23-12.26.57:614][729]LogActorFactory: Actor Factory spawned StaticMesh /Game/PolygonAncientEmpire/Meshes/Props/Banners/SM_Prop_Banner_01_G.SM_Prop_Banner_01_G as actor: StaticMeshActor /Game/Maps/Town.Town:PersistentLevel.StaticMeshActor_89 [2025.10.23-12.26.58:349][753]LogUObjectHash: Compacting FUObjectHashTables data took 1.32ms [2025.10.23-12.26.58:357][753]LogEditorActor: Deleted 0 Actors (0.054 secs) [2025.10.23-12.26.58:366][753]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/PolygonAncientEmpire/Meshes/Props/Banners/SM_Prop_Banner_01_G.SM_Prop_Banner_01_G [2025.10.23-12.26.58:366][753]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/PolygonAncientEmpire/Meshes/Props/Banners/SM_Prop_Banner_01_G.SM_Prop_Banner_01_G [2025.10.23-12.26.58:368][753]LogActorFactory: Actor Factory spawned StaticMesh /Game/PolygonAncientEmpire/Meshes/Props/Banners/SM_Prop_Banner_01_G.SM_Prop_Banner_01_G as actor: StaticMeshActor /Game/Maps/Town.Town:PersistentLevel.StaticMeshActor_90 [2025.10.23-12.30.22:642][ 44]LogStreaming: Display: FlushAsyncLoading(709): 1 QueuedPackages, 0 AsyncPackages [2025.10.23-12.30.22:647][ 44]LogStaticMesh: Display: Building static mesh SM_Prop_Sack_04 (Required Memory Estimate: 0.338993 MB)... [2025.10.23-12.30.22:652][ 44]LogStaticMesh: Built static mesh [0.01s] /Game/PolygonAncientEmpire/Meshes/Props/SM_Prop_Sack_04.SM_Prop_Sack_04 [2025.10.23-12.30.22:814][ 45]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/PolygonAncientEmpire/Meshes/Props/SM_Prop_Sack_04.SM_Prop_Sack_04 [2025.10.23-12.30.22:814][ 45]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/PolygonAncientEmpire/Meshes/Props/SM_Prop_Sack_04.SM_Prop_Sack_04 [2025.10.23-12.30.22:815][ 45]LogActorFactory: Actor Factory spawned StaticMesh /Game/PolygonAncientEmpire/Meshes/Props/SM_Prop_Sack_04.SM_Prop_Sack_04 as actor: StaticMeshActor /Game/Maps/Town.Town:PersistentLevel.StaticMeshActor_93 [2025.10.23-12.30.24:225][ 72]LogUObjectHash: Compacting FUObjectHashTables data took 2.10ms [2025.10.23-12.30.24:234][ 72]LogEditorActor: Deleted 0 Actors (0.070 secs) [2025.10.23-12.30.24:245][ 72]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/PolygonAncientEmpire/Meshes/Props/SM_Prop_Sack_04.SM_Prop_Sack_04 [2025.10.23-12.30.24:245][ 72]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/PolygonAncientEmpire/Meshes/Props/SM_Prop_Sack_04.SM_Prop_Sack_04 [2025.10.23-12.30.24:247][ 72]LogActorFactory: Actor Factory spawned StaticMesh /Game/PolygonAncientEmpire/Meshes/Props/SM_Prop_Sack_04.SM_Prop_Sack_04 as actor: StaticMeshActor /Game/Maps/Town.Town:PersistentLevel.StaticMeshActor_94 [2025.10.23-12.30.53:712][108]LogStreaming: Display: FlushAsyncLoading(710): 1 QueuedPackages, 0 AsyncPackages [2025.10.23-12.30.53:716][108]LogStaticMesh: Display: Building static mesh SM_Prop_Sack_05 (Required Memory Estimate: 0.295861 MB)... [2025.10.23-12.30.53:721][108]LogStaticMesh: Built static mesh [0.01s] /Game/PolygonAncientEmpire/Meshes/Props/SM_Prop_Sack_05.SM_Prop_Sack_05 [2025.10.23-12.30.53:860][108]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/PolygonAncientEmpire/Meshes/Props/SM_Prop_Sack_05.SM_Prop_Sack_05 [2025.10.23-12.30.53:860][108]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/PolygonAncientEmpire/Meshes/Props/SM_Prop_Sack_05.SM_Prop_Sack_05 [2025.10.23-12.30.53:861][108]LogActorFactory: Actor Factory spawned StaticMesh /Game/PolygonAncientEmpire/Meshes/Props/SM_Prop_Sack_05.SM_Prop_Sack_05 as actor: StaticMeshActor /Game/Maps/Town.Town:PersistentLevel.StaticMeshActor_96 [2025.10.23-12.30.55:080][136]LogUObjectHash: Compacting FUObjectHashTables data took 2.37ms [2025.10.23-12.30.55:086][136]LogEditorActor: Deleted 0 Actors (0.061 secs) [2025.10.23-12.30.55:095][136]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/PolygonAncientEmpire/Meshes/Props/SM_Prop_Sack_05.SM_Prop_Sack_05 [2025.10.23-12.30.55:095][136]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/PolygonAncientEmpire/Meshes/Props/SM_Prop_Sack_05.SM_Prop_Sack_05 [2025.10.23-12.30.55:098][136]LogActorFactory: Actor Factory spawned StaticMesh /Game/PolygonAncientEmpire/Meshes/Props/SM_Prop_Sack_05.SM_Prop_Sack_05 as actor: StaticMeshActor /Game/Maps/Town.Town:PersistentLevel.StaticMeshActor_97 [2025.10.23-12.32.36:841][692]LogEOSSDK: LogEOS: Updating Product SDK Config, Time: 14372.775391 [2025.10.23-12.32.37:031][699]LogEOSSDK: LogEOS: SDK Config Product Update Request Completed - No Change [2025.10.23-12.32.37:032][700]LogEOSSDK: LogEOS: ScheduleNextSDKConfigDataUpdate - Time: 14372.939453, Update Interval: 315.335541 [2025.10.23-12.33.27:938][406]LogStreaming: Display: FlushAsyncLoading(711): 1 QueuedPackages, 0 AsyncPackages [2025.10.23-12.33.27:943][406]LogStaticMesh: Display: Building static mesh SM_Prop_Seat_Bench_05 (Required Memory Estimate: 2.323237 MB)... [2025.10.23-12.33.27:960][406]LogStaticMesh: Built static mesh [0.02s] /Game/PolygonAncientEmpire/Meshes/Props/SM_Prop_Seat_Bench_05.SM_Prop_Seat_Bench_05 [2025.10.23-12.33.28:374][408]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/PolygonAncientEmpire/Meshes/Props/SM_Prop_Seat_Bench_05.SM_Prop_Seat_Bench_05 [2025.10.23-12.33.28:374][408]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/PolygonAncientEmpire/Meshes/Props/SM_Prop_Seat_Bench_05.SM_Prop_Seat_Bench_05 [2025.10.23-12.33.28:375][408]LogActorFactory: Actor Factory spawned StaticMesh /Game/PolygonAncientEmpire/Meshes/Props/SM_Prop_Seat_Bench_05.SM_Prop_Seat_Bench_05 as actor: StaticMeshActor /Game/Maps/Town.Town:PersistentLevel.StaticMeshActor_98 [2025.10.23-12.33.29:156][430]LogUObjectHash: Compacting FUObjectHashTables data took 3.56ms [2025.10.23-12.33.29:164][430]LogEditorActor: Deleted 0 Actors (0.067 secs) [2025.10.23-12.33.29:175][430]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/PolygonAncientEmpire/Meshes/Props/SM_Prop_Seat_Bench_05.SM_Prop_Seat_Bench_05 [2025.10.23-12.33.29:175][430]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/PolygonAncientEmpire/Meshes/Props/SM_Prop_Seat_Bench_05.SM_Prop_Seat_Bench_05 [2025.10.23-12.33.29:177][430]LogActorFactory: Actor Factory spawned StaticMesh /Game/PolygonAncientEmpire/Meshes/Props/SM_Prop_Seat_Bench_05.SM_Prop_Seat_Bench_05 as actor: StaticMeshActor /Game/Maps/Town.Town:PersistentLevel.StaticMeshActor_99 [2025.10.23-12.34.26:200][ 72]LogStreaming: Display: FlushAsyncLoading(712): 1 QueuedPackages, 0 AsyncPackages [2025.10.23-12.34.26:205][ 72]LogStaticMesh: Display: Building static mesh SM_Prop_Weapon_Rack_01 (Required Memory Estimate: 1.391167 MB)... [2025.10.23-12.34.26:216][ 72]LogStaticMesh: Built static mesh [0.01s] /Game/PolygonAncientEmpire/Meshes/Props/SM_Prop_Weapon_Rack_01.SM_Prop_Weapon_Rack_01 [2025.10.23-12.34.26:545][ 73]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/PolygonAncientEmpire/Meshes/Props/SM_Prop_Weapon_Rack_01.SM_Prop_Weapon_Rack_01 [2025.10.23-12.34.26:545][ 73]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/PolygonAncientEmpire/Meshes/Props/SM_Prop_Weapon_Rack_01.SM_Prop_Weapon_Rack_01 [2025.10.23-12.34.26:546][ 73]LogActorFactory: Actor Factory spawned StaticMesh /Game/PolygonAncientEmpire/Meshes/Props/SM_Prop_Weapon_Rack_01.SM_Prop_Weapon_Rack_01 as actor: StaticMeshActor /Game/Maps/Town.Town:PersistentLevel.StaticMeshActor_100 [2025.10.23-12.34.27:698][100]LogUObjectHash: Compacting FUObjectHashTables data took 2.65ms [2025.10.23-12.34.27:709][100]LogEditorActor: Deleted 0 Actors (0.072 secs) [2025.10.23-12.34.27:721][100]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/PolygonAncientEmpire/Meshes/Props/SM_Prop_Weapon_Rack_01.SM_Prop_Weapon_Rack_01 [2025.10.23-12.34.27:721][100]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/PolygonAncientEmpire/Meshes/Props/SM_Prop_Weapon_Rack_01.SM_Prop_Weapon_Rack_01 [2025.10.23-12.34.27:724][100]LogActorFactory: Actor Factory spawned StaticMesh /Game/PolygonAncientEmpire/Meshes/Props/SM_Prop_Weapon_Rack_01.SM_Prop_Weapon_Rack_01 as actor: StaticMeshActor /Game/Maps/Town.Town:PersistentLevel.StaticMeshActor_101 [2025.10.23-12.34.42:959][608]LogDerivedDataCache: C:/Users/caleb.SDQHOME.000/AppData/Local/UnrealEngine/Common/DerivedDataCache: Maintenance finished in +00:00:00.001 and deleted 0 files with total size 0 MiB and 0 empty folders. Scanned 0 files in 1 folders with total size 0 MiB. [2025.10.23-12.36.05:026][333]LogFileHelpers: InternalPromptForCheckoutAndSave started... [2025.10.23-12.36.05:105][333]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Maps/Town" FILE="../../../../../../Unreal/Projects/RomeGuard/Content/Maps/Town.umap" SILENT=true AUTOSAVING=false KEEPDIRTY=false [2025.10.23-12.36.05:190][333]LogUObjectHash: Compacting FUObjectHashTables data took 1.26ms [2025.10.23-12.36.05:242][333]LogSavePackage: Moving output files for package: /Game/Maps/Town [2025.10.23-12.36.05:242][333]LogSavePackage: Moving '../../../../../../Unreal/Projects/RomeGuard/Saved/Town57CCA44843627687CA691DA08DD0C565.tmp' to '../../../../../../Unreal/Projects/RomeGuard/Content/Maps/Town.umap' [2025.10.23-12.36.05:260][333]LogFileHelpers: Saving map 'Town' took 0.155 [2025.10.23-12.36.05:300][333]LogFileHelpers: InternalPromptForCheckoutAndSave took 274.145 ms (total: 14.4 sec) [2025.10.23-12.36.05:413][333]LogContentValidation: Display: Starting to validate 1 assets [2025.10.23-12.36.05:413][333]LogContentValidation: Enabled validators: [2025.10.23-12.36.05:413][333]LogContentValidation: /Script/DataValidation.EditorValidator_Material [2025.10.23-12.36.05:413][333]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator [2025.10.23-12.36.05:413][333]LogContentValidation: /Script/DataValidation.EditorValidator_Localization [2025.10.23-12.36.05:413][333]LogContentValidation: /Script/DataValidation.PackageFileValidator [2025.10.23-12.36.05:414][333]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator [2025.10.23-12.36.05:414][333]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator [2025.10.23-12.36.05:414][333]AssetCheck: /Game/Maps/Town Validating asset [2025.10.23-12.37.33:554][638]LogStreaming: Display: FlushAsyncLoading(713): 1 QueuedPackages, 0 AsyncPackages [2025.10.23-12.37.33:560][638]LogStaticMesh: Display: Building static mesh SM_Bld_Base_Floor_01 (Required Memory Estimate: 0.012303 MB)... [2025.10.23-12.37.33:562][638]LogStaticMesh: Built static mesh [0.01s] /Game/PolygonAncientEmpire/Meshes/Buildings/Base/SM_Bld_Base_Floor_01.SM_Bld_Base_Floor_01 [2025.10.23-12.37.33:868][639]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/PolygonAncientEmpire/Meshes/Buildings/Base/SM_Bld_Base_Floor_01.SM_Bld_Base_Floor_01 [2025.10.23-12.37.33:868][639]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/PolygonAncientEmpire/Meshes/Buildings/Base/SM_Bld_Base_Floor_01.SM_Bld_Base_Floor_01 [2025.10.23-12.37.33:869][639]LogActorFactory: Actor Factory spawned StaticMesh /Game/PolygonAncientEmpire/Meshes/Buildings/Base/SM_Bld_Base_Floor_01.SM_Bld_Base_Floor_01 as actor: StaticMeshActor /Game/Maps/Town.Town:PersistentLevel.StaticMeshActor_102 [2025.10.23-12.37.34:751][667]LogUObjectHash: Compacting FUObjectHashTables data took 1.38ms [2025.10.23-12.37.34:759][667]LogEditorActor: Deleted 0 Actors (0.054 secs) [2025.10.23-12.37.34:768][667]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/PolygonAncientEmpire/Meshes/Buildings/Base/SM_Bld_Base_Floor_01.SM_Bld_Base_Floor_01 [2025.10.23-12.37.34:768][667]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/PolygonAncientEmpire/Meshes/Buildings/Base/SM_Bld_Base_Floor_01.SM_Bld_Base_Floor_01 [2025.10.23-12.37.34:771][667]LogActorFactory: Actor Factory spawned StaticMesh /Game/PolygonAncientEmpire/Meshes/Buildings/Base/SM_Bld_Base_Floor_01.SM_Bld_Base_Floor_01 as actor: StaticMeshActor /Game/Maps/Town.Town:PersistentLevel.StaticMeshActor_103 [2025.10.23-12.37.46:955][113]Cmd: DELETE [2025.10.23-12.37.46:955][113]Cmd: ACTOR DELETE [2025.10.23-12.37.46:961][113]LogEditorActor: Deleted Actor: StaticMeshActor [2025.10.23-12.37.47:012][113]LogUObjectHash: Compacting FUObjectHashTables data took 1.19ms [2025.10.23-12.37.47:019][113]LogEditorActor: Deleted 1 Actors (0.063 secs) [2025.10.23-12.38.15:734][ 53]LogStreaming: Display: FlushAsyncLoading(714): 1 QueuedPackages, 0 AsyncPackages [2025.10.23-12.38.15:737][ 53]LogStaticMesh: Display: Building static mesh SM_Bld_Base_Ceiling_01 (Required Memory Estimate: 0.012303 MB)... [2025.10.23-12.38.15:741][ 53]LogStaticMesh: Built static mesh [0.00s] /Game/PolygonAncientEmpire/Meshes/Buildings/Base/SM_Bld_Base_Ceiling_01.SM_Bld_Base_Ceiling_01 [2025.10.23-12.38.16:032][ 55]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/PolygonAncientEmpire/Meshes/Buildings/Base/SM_Bld_Base_Ceiling_01.SM_Bld_Base_Ceiling_01 [2025.10.23-12.38.16:033][ 55]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/PolygonAncientEmpire/Meshes/Buildings/Base/SM_Bld_Base_Ceiling_01.SM_Bld_Base_Ceiling_01 [2025.10.23-12.38.16:033][ 55]LogActorFactory: Actor Factory spawned StaticMesh /Game/PolygonAncientEmpire/Meshes/Buildings/Base/SM_Bld_Base_Ceiling_01.SM_Bld_Base_Ceiling_01 as actor: StaticMeshActor /Game/Maps/Town.Town:PersistentLevel.StaticMeshActor_104 [2025.10.23-12.38.16:555][ 76]LogUObjectHash: Compacting FUObjectHashTables data took 2.08ms [2025.10.23-12.38.16:569][ 76]LogEditorActor: Deleted 0 Actors (0.076 secs) [2025.10.23-12.38.16:580][ 76]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/PolygonAncientEmpire/Meshes/Buildings/Base/SM_Bld_Base_Ceiling_01.SM_Bld_Base_Ceiling_01 [2025.10.23-12.38.16:580][ 76]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/PolygonAncientEmpire/Meshes/Buildings/Base/SM_Bld_Base_Ceiling_01.SM_Bld_Base_Ceiling_01 [2025.10.23-12.38.16:584][ 76]LogActorFactory: Actor Factory spawned StaticMesh /Game/PolygonAncientEmpire/Meshes/Buildings/Base/SM_Bld_Base_Ceiling_01.SM_Bld_Base_Ceiling_01 as actor: StaticMeshActor /Game/Maps/Town.Town:PersistentLevel.StaticMeshActor_105 [2025.10.23-12.38.45:433][217]LogEOSSDK: LogEOS: Updating Product SDK Config, Time: 14741.385742 [2025.10.23-12.38.45:692][222]LogEOSSDK: LogEOS: SDK Config Product Update Request Completed - No Change [2025.10.23-12.38.45:692][222]LogEOSSDK: LogEOS: ScheduleNextSDKConfigDataUpdate - Time: 14741.597656, Update Interval: 304.021118 [2025.10.23-12.39.31:810][ 46]LogActorFactory: Actor Factory attempting to spawn BlueprintGeneratedClass /Game/Blueprints/BP_FireInteraction.BP_FireInteraction_C [2025.10.23-12.39.31:810][ 46]LogActorFactory: Actor Factory attempting to spawn BlueprintGeneratedClass /Game/Blueprints/BP_FireInteraction.BP_FireInteraction_C [2025.10.23-12.39.31:819][ 46]LogActorFactory: Actor Factory spawned Blueprint /Game/Blueprints/BP_FireInteraction.BP_FireInteraction as actor: BP_FireInteraction_C /Game/Maps/Town.Town:PersistentLevel.BP_FireInteraction_C_2 [2025.10.23-12.39.31:827][ 46]LogActorFactory: Actor Factory spawned Blueprint /Game/Blueprints/BP_FireInteraction.BP_FireInteraction as actor: BP_FireInteraction_C /Game/Maps/Town.Town:PersistentLevel.BP_FireInteraction_C_2 [2025.10.23-12.39.32:953][ 69]LogUObjectHash: Compacting FUObjectHashTables data took 2.77ms [2025.10.23-12.39.32:959][ 69]LogEditorActor: Deleted 0 Actors (0.062 secs) [2025.10.23-12.39.32:969][ 69]LogActorFactory: Actor Factory attempting to spawn BlueprintGeneratedClass /Game/Blueprints/BP_FireInteraction.BP_FireInteraction_C [2025.10.23-12.39.32:969][ 69]LogActorFactory: Actor Factory attempting to spawn BlueprintGeneratedClass /Game/Blueprints/BP_FireInteraction.BP_FireInteraction_C [2025.10.23-12.39.32:976][ 69]LogActorFactory: Actor Factory spawned Blueprint /Game/Blueprints/BP_FireInteraction.BP_FireInteraction as actor: BP_FireInteraction_C /Game/Maps/Town.Town:PersistentLevel.BP_FireInteraction_C_3 [2025.10.23-12.39.32:983][ 69]LogActorFactory: Actor Factory spawned Blueprint /Game/Blueprints/BP_FireInteraction.BP_FireInteraction as actor: BP_FireInteraction_C /Game/Maps/Town.Town:PersistentLevel.BP_FireInteraction_C_3 [2025.10.23-12.40.51:716][777]Cmd: TRANSACTION UNDO [2025.10.23-12.40.51:716][777]LogEditorTransaction: Undo Move Elements [2025.10.23-12.41.07:053][236]LogFileHelpers: InternalPromptForCheckoutAndSave started... [2025.10.23-12.41.07:146][236]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Maps/Town" FILE="../../../../../../Unreal/Projects/RomeGuard/Content/Maps/Town.umap" SILENT=true AUTOSAVING=false KEEPDIRTY=false [2025.10.23-12.41.07:244][236]LogUObjectHash: Compacting FUObjectHashTables data took 3.37ms [2025.10.23-12.41.07:303][236]LogSavePackage: Moving output files for package: /Game/Maps/Town [2025.10.23-12.41.07:304][236]LogSavePackage: Moving '../../../../../../Unreal/Projects/RomeGuard/Saved/TownDB9889F64A740AEC94BAACBC89ACEE36.tmp' to '../../../../../../Unreal/Projects/RomeGuard/Content/Maps/Town.umap' [2025.10.23-12.41.07:321][236]LogFileHelpers: Saving map 'Town' took 0.177 [2025.10.23-12.41.07:353][236]LogFileHelpers: InternalPromptForCheckoutAndSave took 299.843 ms (total: 14.7 sec) [2025.10.23-12.41.07:436][236]LogContentValidation: Display: Starting to validate 1 assets [2025.10.23-12.41.07:436][236]LogContentValidation: Enabled validators: [2025.10.23-12.41.07:436][236]LogContentValidation: /Script/DataValidation.EditorValidator_Material [2025.10.23-12.41.07:436][236]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator [2025.10.23-12.41.07:436][236]LogContentValidation: /Script/DataValidation.EditorValidator_Localization [2025.10.23-12.41.07:436][236]LogContentValidation: /Script/DataValidation.PackageFileValidator [2025.10.23-12.41.07:436][236]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator [2025.10.23-12.41.07:436][236]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator [2025.10.23-12.41.07:436][236]AssetCheck: /Game/Maps/Town Validating asset [2025.10.23-12.44.41:811][954]LogEOSSDK: LogEOS: Updating Product SDK Config, Time: 15097.806641 [2025.10.23-12.44.41:997][962]LogEOSSDK: LogEOS: SDK Config Product Update Request Completed - No Change [2025.10.23-12.44.41:997][962]LogEOSSDK: LogEOS: ScheduleNextSDKConfigDataUpdate - Time: 15097.971680, Update Interval: 353.417145 [2025.10.23-12.51.07:290][436]LogUObjectHash: Compacting FUObjectHashTables data took 1.84ms [2025.10.23-12.51.07:296][436]LogFileHelpers: Editor autosave (incl. external actors) for '/Game/Maps/Town' took 0.082 [2025.10.23-12.51.07:297][436]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/Blueprints/TestInteractable] ([2] browsable assets)... [2025.10.23-12.51.07:297][436]OBJ SavePackage: Finished generating thumbnails for package [/Game/Blueprints/TestInteractable] [2025.10.23-12.51.07:332][436]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/Blueprints/TestInteractable_Auto3 [2025.10.23-12.51.07:332][436]LogSavePackage: Moving '../../../../../../Unreal/Projects/RomeGuard/Saved/TestInteractable_Auto3C18ADCD04993119636BDB6A494DBE29A.tmp' to '../../../../../../Unreal/Projects/RomeGuard/Saved/Autosaves/Game/Blueprints/TestInteractable_Auto3.uasset' [2025.10.23-12.51.07:335][436]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/Blueprints/BP_FireInteraction] ([2] browsable assets)... [2025.10.23-12.51.07:335][436]OBJ SavePackage: Finished generating thumbnails for package [/Game/Blueprints/BP_FireInteraction] [2025.10.23-12.51.07:365][436]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/Blueprints/BP_FireInteraction_Auto3 [2025.10.23-12.51.07:365][436]LogSavePackage: Moving '../../../../../../Unreal/Projects/RomeGuard/Saved/BP_FireInteraction_Auto3DFC1812B4A10CA7F4DC17B94428F1050.tmp' to '../../../../../../Unreal/Projects/RomeGuard/Saved/Autosaves/Game/Blueprints/BP_FireInteraction_Auto3.uasset' [2025.10.23-12.51.07:366][436]LogFileHelpers: Auto-saving content packages took 0.070 [2025.10.23-12.51.14:985][740]LogEOSSDK: LogEOS: Updating Product SDK Config, Time: 15490.987305 [2025.10.23-12.51.15:164][748]LogEOSSDK: LogEOS: SDK Config Product Update Request Completed - No Change [2025.10.23-12.51.15:165][749]LogEOSSDK: LogEOS: ScheduleNextSDKConfigDataUpdate - Time: 15491.143555, Update Interval: 327.060150 [2025.10.23-12.57.16:508][444]LogEOSSDK: LogEOS: Updating Product SDK Config, Time: 15852.515625 [2025.10.23-12.57.16:703][452]LogEOSSDK: LogEOS: SDK Config Product Update Request Completed - No Change [2025.10.23-12.57.16:703][452]LogEOSSDK: LogEOS: ScheduleNextSDKConfigDataUpdate - Time: 15852.691406, Update Interval: 323.972900 [2025.10.23-12.58.56:682][605]LogDebuggerCommands: Repeating last play command: Selected Viewport [2025.10.23-12.58.56:702][605]LogPlayLevel: PlayLevel: No blueprints needed recompiling [2025.10.23-12.58.56:703][605]LogPlayLevel: Creating play world package: /Game/Maps/UEDPIE_0_Town [2025.10.23-12.58.56:720][605]LogPlayLevel: PIE: StaticDuplicateObject took: (0.015828s) [2025.10.23-12.58.56:720][605]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/Maps/Town.Town to /Game/Maps/UEDPIE_0_Town.Town (0.015955s) [2025.10.23-12.58.56:775][605]LogUObjectHash: Compacting FUObjectHashTables data took 2.61ms [2025.10.23-12.58.56:780][605]LogChaosDD: Creating Chaos Debug Draw Scene for world Town [2025.10.23-12.58.56:786][605]LogPlayLevel: PIE: World Init took: (0.006533s) [2025.10.23-12.58.56:789][605]LogAudio: Display: Creating Audio Device: Id: 39, Scope: Unique, Realtime: True [2025.10.23-12.58.56:789][605]LogAudioMixer: Display: Audio Mixer Platform Settings: [2025.10.23-12.58.56:790][605]LogAudioMixer: Display: Sample Rate: 48000 [2025.10.23-12.58.56:790][605]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 [2025.10.23-12.58.56:790][605]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 [2025.10.23-12.58.56:790][605]LogAudioMixer: Display: Number of buffers to queue: 1 [2025.10.23-12.58.56:790][605]LogAudioMixer: Display: Max Channels (voices): 32 [2025.10.23-12.58.56:790][605]LogAudioMixer: Display: Number of Async Source Workers: 4 [2025.10.23-12.58.56:790][605]LogAudio: Display: AudioDevice MaxSources: 32 [2025.10.23-12.58.56:790][605]LogAudio: Display: Audio Spatialization Plugin: None (built-in). [2025.10.23-12.58.56:790][605]LogAudio: Display: Audio Reverb Plugin: None (built-in). [2025.10.23-12.58.56:790][605]LogAudio: Display: Audio Occlusion Plugin: None (built-in). [2025.10.23-12.58.56:795][605]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2' [2025.10.23-12.58.56:845][605]LogAudioMixer: Display: Using Audio Hardware Device Speakers (Steam Streaming Speakers) [2025.10.23-12.58.56:845][605]LogAudioMixer: Display: Initializing Sound Submixes... [2025.10.23-12.58.56:846][605]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' [2025.10.23-12.58.56:846][605]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' [2025.10.23-12.58.56:848][605]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=39 [2025.10.23-12.58.56:848][605]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048, InstanceID=39 [2025.10.23-12.58.56:852][605]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=39 [2025.10.23-12.58.56:852][605]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=39 [2025.10.23-12.58.56:852][605]LogInit: FAudioDevice initialized with ID 39. [2025.10.23-12.58.56:852][605]LogAudio: Display: Audio Device (ID: 39) registered with world 'Town'. [2025.10.23-12.58.56:853][605]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 39 [2025.10.23-12.58.56:865][605]LogLoad: Game class is 'MainGameMode_C' [2025.10.23-12.58.56:876][605]LogWorld: Bringing World /Game/Maps/UEDPIE_0_Town.Town up for play (max tick rate 0) at 2025.10.23-13.58.56 [2025.10.23-12.58.56:878][605]LogWorld: Bringing up level for play took: 0.012661 [2025.10.23-12.58.56:883][605]LogOnline: OSS: Created online subsystem instance for: :Context_55 [2025.10.23-12.58.56:892][605]PIE: Server logged in [2025.10.23-12.58.56:899][605]PIE: Play in editor total start time 0.204 seconds. [2025.10.23-12.59.01:360][796]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden [2025.10.23-12.59.01:360][796]LogWorld: BeginTearingDown for /Game/Maps/UEDPIE_0_Town [2025.10.23-12.59.01:361][796]LogWorld: UWorld::CleanupWorld for Town, bSessionEnded=true, bCleanupResources=true [2025.10.23-12.59.01:362][796]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2025.10.23-12.59.01:369][796]LogPlayLevel: Display: Shutting down PIE online subsystems [2025.10.23-12.59.01:382][796]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2025.10.23-12.59.01:442][796]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden [2025.10.23-12.59.01:442][796]LogAudioMixer: Deinitializing Audio Bus Subsystem for audio device with ID 39 [2025.10.23-12.59.01:443][796]LogAudioMixer: Display: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=39, StreamState=4 [2025.10.23-12.59.01:446][796]LogAudioMixer: Display: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=39, StreamState=2 [2025.10.23-12.59.01:463][796]LogUObjectHash: Compacting FUObjectHashTables data took 2.30ms [2025.10.23-12.59.01:633][797]LogPlayLevel: Display: Destroying online subsystem :Context_55 [2025.10.23-12.59.05:804][917]LogNavigationPoint: PostEditMove Clear paths rebuilt [2025.10.23-12.59.12:315][123]LogNavigationPoint: PostEditMove Clear paths rebuilt [2025.10.23-12.59.17:433][290]LogNavigationPoint: PostEditMove Clear paths rebuilt [2025.10.23-12.59.23:870][525]LogNavigationPoint: PostEditMove Clear paths rebuilt [2025.10.23-12.59.26:629][604]LogNavigationPoint: PostEditMove Clear paths rebuilt [2025.10.23-12.59.29:376][705]LogNavigationPoint: PostEditMove Clear paths rebuilt [2025.10.23-12.59.30:752][757]LogNavigationPoint: PostEditMove Clear paths rebuilt [2025.10.23-12.59.31:903][795]LogFileHelpers: InternalPromptForCheckoutAndSave started... [2025.10.23-12.59.32:005][795]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Maps/Town" FILE="../../../../../../Unreal/Projects/RomeGuard/Content/Maps/Town.umap" SILENT=true AUTOSAVING=false KEEPDIRTY=false [2025.10.23-12.59.32:092][795]LogUObjectHash: Compacting FUObjectHashTables data took 3.52ms [2025.10.23-12.59.32:159][795]LogSavePackage: Moving output files for package: /Game/Maps/Town [2025.10.23-12.59.32:161][795]LogSavePackage: Moving '../../../../../../Unreal/Projects/RomeGuard/Saved/TownFD8BF89041506FEAFBFC1CBCD9315DF9.tmp' to '../../../../../../Unreal/Projects/RomeGuard/Content/Maps/Town.umap' [2025.10.23-12.59.32:182][795]LogFileHelpers: Saving map 'Town' took 0.178 [2025.10.23-12.59.32:211][795]LogFileHelpers: InternalPromptForCheckoutAndSave took 308.059 ms (total: 15.1 sec) [2025.10.23-12.59.32:321][795]LogContentValidation: Display: Starting to validate 1 assets [2025.10.23-12.59.32:321][795]LogContentValidation: Enabled validators: [2025.10.23-12.59.32:321][795]LogContentValidation: /Script/DataValidation.EditorValidator_Material [2025.10.23-12.59.32:322][795]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator [2025.10.23-12.59.32:322][795]LogContentValidation: /Script/DataValidation.EditorValidator_Localization [2025.10.23-12.59.32:322][795]LogContentValidation: /Script/DataValidation.PackageFileValidator [2025.10.23-12.59.32:322][795]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator [2025.10.23-12.59.32:322][795]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator [2025.10.23-12.59.32:322][795]AssetCheck: /Game/Maps/Town Validating asset [2025.10.23-12.59.32:831][814]LogDebuggerCommands: Repeating last play command: Selected Viewport [2025.10.23-12.59.32:843][814]LogPlayLevel: PlayLevel: No blueprints needed recompiling [2025.10.23-12.59.32:844][814]LogPlayLevel: Creating play world package: /Game/Maps/UEDPIE_0_Town [2025.10.23-12.59.32:858][814]LogPlayLevel: PIE: StaticDuplicateObject took: (0.013937s) [2025.10.23-12.59.32:858][814]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/Maps/Town.Town to /Game/Maps/UEDPIE_0_Town.Town (0.014022s) [2025.10.23-12.59.32:905][814]LogUObjectHash: Compacting FUObjectHashTables data took 2.26ms [2025.10.23-12.59.32:910][814]LogChaosDD: Creating Chaos Debug Draw Scene for world Town [2025.10.23-12.59.32:914][814]LogPlayLevel: PIE: World Init took: (0.003640s) [2025.10.23-12.59.32:915][814]LogAudio: Display: Creating Audio Device: Id: 40, Scope: Unique, Realtime: True [2025.10.23-12.59.32:916][814]LogAudioMixer: Display: Audio Mixer Platform Settings: [2025.10.23-12.59.32:916][814]LogAudioMixer: Display: Sample Rate: 48000 [2025.10.23-12.59.32:916][814]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 [2025.10.23-12.59.32:916][814]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 [2025.10.23-12.59.32:916][814]LogAudioMixer: Display: Number of buffers to queue: 1 [2025.10.23-12.59.32:916][814]LogAudioMixer: Display: Max Channels (voices): 32 [2025.10.23-12.59.32:916][814]LogAudioMixer: Display: Number of Async Source Workers: 4 [2025.10.23-12.59.32:916][814]LogAudio: Display: AudioDevice MaxSources: 32 [2025.10.23-12.59.32:916][814]LogAudio: Display: Audio Spatialization Plugin: None (built-in). [2025.10.23-12.59.32:916][814]LogAudio: Display: Audio Reverb Plugin: None (built-in). [2025.10.23-12.59.32:916][814]LogAudio: Display: Audio Occlusion Plugin: None (built-in). [2025.10.23-12.59.32:920][814]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2' [2025.10.23-12.59.32:954][814]LogAudioMixer: Display: Using Audio Hardware Device Speakers (Steam Streaming Speakers) [2025.10.23-12.59.32:955][814]LogAudioMixer: Display: Initializing Sound Submixes... [2025.10.23-12.59.32:955][814]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' [2025.10.23-12.59.32:955][814]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' [2025.10.23-12.59.32:956][814]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=40 [2025.10.23-12.59.32:956][814]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048, InstanceID=40 [2025.10.23-12.59.32:961][814]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=40 [2025.10.23-12.59.32:961][814]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=40 [2025.10.23-12.59.32:961][814]LogInit: FAudioDevice initialized with ID 40. [2025.10.23-12.59.32:961][814]LogAudio: Display: Audio Device (ID: 40) registered with world 'Town'. [2025.10.23-12.59.32:961][814]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 40 [2025.10.23-12.59.32:969][814]LogLoad: Game class is 'MainGameMode_C' [2025.10.23-12.59.32:976][814]LogWorld: Bringing World /Game/Maps/UEDPIE_0_Town.Town up for play (max tick rate 0) at 2025.10.23-13.59.32 [2025.10.23-12.59.32:976][814]LogWorld: Bringing up level for play took: 0.006972 [2025.10.23-12.59.32:981][814]LogOnline: OSS: Created online subsystem instance for: :Context_56 [2025.10.23-12.59.32:987][814]PIE: Server logged in [2025.10.23-12.59.32:992][814]PIE: Play in editor total start time 0.15 seconds. [2025.10.23-12.59.36:170][929]LogScript: Warning: Accessed None trying to read (real) property K2Node_Event_UI in not an UClass BP_InfoInteraction_C /Game/Maps/UEDPIE_0_Town.Town:PersistentLevel.BP_InfoInteraction_C_5 Function /Game/Blueprints/BP_InfoInteraction.BP_InfoInteraction_C:ExecuteUbergraph_BP_InfoInteraction:00A0 [2025.10.23-12.59.36:171][929]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read (real) property K2Node_Event_UI in not an UClass". Node: ShowInfoText Graph: EventGraph Function: Execute Ubergraph BP Info Interaction Blueprint: BP_InfoInteraction [2025.10.23-12.59.41:153][137]LogScript: Warning: Accessed None trying to read (real) property K2Node_Event_UI in not an UClass BP_InfoInteraction_C /Game/Maps/UEDPIE_0_Town.Town:PersistentLevel.BP_InfoInteraction_C_6 Function /Game/Blueprints/BP_InfoInteraction.BP_InfoInteraction_C:ExecuteUbergraph_BP_InfoInteraction:00A0 [2025.10.23-12.59.41:154][137]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read (real) property K2Node_Event_UI in not an UClass". Node: ShowInfoText Graph: EventGraph Function: Execute Ubergraph BP Info Interaction Blueprint: BP_InfoInteraction [2025.10.23-12.59.47:350][395]LogScript: Warning: Accessed None trying to read (real) property K2Node_Event_UI in not an UClass BP_InfoInteraction_C /Game/Maps/UEDPIE_0_Town.Town:PersistentLevel.BP_InfoInteraction_C_5 Function /Game/Blueprints/BP_InfoInteraction.BP_InfoInteraction_C:ExecuteUbergraph_BP_InfoInteraction:00A0 [2025.10.23-12.59.47:351][395]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read (real) property K2Node_Event_UI in not an UClass". Node: ShowInfoText Graph: EventGraph Function: Execute Ubergraph BP Info Interaction Blueprint: BP_InfoInteraction [2025.10.23-12.59.50:130][515]LogScript: Warning: Accessed None trying to read (real) property K2Node_Event_UI in not an UClass BP_InfoInteraction_C /Game/Maps/UEDPIE_0_Town.Town:PersistentLevel.BP_InfoInteraction_C_7 Function /Game/Blueprints/BP_InfoInteraction.BP_InfoInteraction_C:ExecuteUbergraph_BP_InfoInteraction:00A0 [2025.10.23-12.59.50:131][515]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read (real) property K2Node_Event_UI in not an UClass". Node: ShowInfoText Graph: EventGraph Function: Execute Ubergraph BP Info Interaction Blueprint: BP_InfoInteraction [2025.10.23-12.59.51:861][583]LogScript: Warning: Accessed None trying to read (real) property K2Node_Event_UI in not an UClass BP_InfoInteraction_C /Game/Maps/UEDPIE_0_Town.Town:PersistentLevel.BP_InfoInteraction_C_7 Function /Game/Blueprints/BP_InfoInteraction.BP_InfoInteraction_C:ExecuteUbergraph_BP_InfoInteraction:00A0 [2025.10.23-12.59.51:862][583]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read (real) property K2Node_Event_UI in not an UClass". Node: ShowInfoText Graph: EventGraph Function: Execute Ubergraph BP Info Interaction Blueprint: BP_InfoInteraction [2025.10.23-12.59.54:959][712]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden [2025.10.23-12.59.54:960][712]LogWorld: BeginTearingDown for /Game/Maps/UEDPIE_0_Town [2025.10.23-12.59.54:960][712]LogWorld: UWorld::CleanupWorld for Town, bSessionEnded=true, bCleanupResources=true [2025.10.23-12.59.54:962][712]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2025.10.23-12.59.54:968][712]LogPlayLevel: Display: Shutting down PIE online subsystems [2025.10.23-12.59.54:981][712]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2025.10.23-12.59.55:033][712]LogAudio: Display: Audio Device unregistered from world 'None'. [2025.10.23-12.59.55:033][712]LogAudioMixer: Deinitializing Audio Bus Subsystem for audio device with ID 40 [2025.10.23-12.59.55:033][712]LogAudioMixer: Display: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=40, StreamState=4 [2025.10.23-12.59.55:036][712]LogAudioMixer: Display: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=40, StreamState=2 [2025.10.23-12.59.55:046][712]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden [2025.10.23-12.59.55:052][712]LogUObjectHash: Compacting FUObjectHashTables data took 2.86ms [2025.10.23-12.59.55:402][713]LogPlayLevel: Display: Destroying online subsystem :Context_56 [2025.10.23-12.59.57:183][762]LogSlate: Window 'Message Log' being destroyed [2025.10.23-12.59.57:210][762]LogSlate: Window 'Message Log' being destroyed [2025.10.23-13.03.20:918][383]LogEOSSDK: LogEOS: Updating Product SDK Config, Time: 16216.899414 [2025.10.23-13.03.21:917][386]LogEOSSDK: LogEOS: SDK Config Product Update Request Completed - No Change [2025.10.23-13.03.21:917][386]LogEOSSDK: LogEOS: ScheduleNextSDKConfigDataUpdate - Time: 16217.562500, Update Interval: 354.898529 [2025.10.23-13.08.30:987][385]LogAssetEditorSubsystem: Opening Asset editor for LevelScriptBlueprint /Game/Maps/Town.Town:PersistentLevel.Town [2025.10.23-13.08.30:989][385]LogChaosDD: Not creating Chaos Debug Draw Scene for world World_26 [2025.10.23-13.09.30:385][301]LogContentBrowser: Deferred new asset folder creation: NewFolder [2025.10.23-13.09.30:403][301]LogContentBrowser: Creating deferred item: NewFolder [2025.10.23-13.09.30:424][302]LogContentBrowser: Renaming the item being created (Deferred Item: NewFolder). [2025.10.23-13.09.31:842][390]LogContentBrowser: Attempting asset rename: NewFolder -> Audio [2025.10.23-13.09.31:844][390]LogContentBrowser: End creating deferred item NewFolder [2025.10.23-13.09.35:008][554]LogContentBrowser: Deferred new asset folder creation: NewFolder [2025.10.23-13.09.35:025][554]LogContentBrowser: Creating deferred item: NewFolder [2025.10.23-13.09.35:069][556]LogContentBrowser: Renaming the item being created (Deferred Item: NewFolder). [2025.10.23-13.09.41:034][925]LogContentBrowser: Attempting asset rename: NewFolder -> BackgroundMusic [2025.10.23-13.09.41:035][925]LogContentBrowser: End creating deferred item NewFolder [2025.10.23-13.09.52:613][111]LogStreaming: Display: FlushAsyncLoading(715): 1 QueuedPackages, 0 AsyncPackages [2025.10.23-13.09.54:731][111]LogFactory: FactoryCreateFile: SoundWave with SoundFactory (0 0 C:\Users\caleb.SDQHOME.000\Nextcloud\GameAssets\Audio\Fantasy RPG Music — 100 Game Soundtrack Collection\Music\Beautiful Town&Village RPG Themes\RPG Town Village Theme 08 Loop.wav) [2025.10.23-13.09.54:752][111]Imported audio has DC offsets larger than 100 at the end of 2 channels - may pop and not loop well: 'RPG_Town_Village_Theme_08_Loop' [2025.10.23-13.09.54:811][111]LogAudioDerivedData: Display: Building compressed audio format BINKA hash BINKA_SCVER_5028_R4DV_false_SR0_48000.000000_SR1_32000.000000_SR2_24000.000000_SR3_12000.000000_SR4_8000.000000_QMOD_1.000000_CQLT_-1_ASTH_0.000000_INLC_false_LCK1_0.000000_CSZE_65536_LCF_false_ZCS_256_MCSO_0_END wave RPG_Town_Village_Theme_08_Loop... [2025.10.23-13.09.55:376][111]LogAudioDerivedData: Display: RPG_Town_Village_Theme_08_Loop compressed to 17.34% (from 9,795KB to 1,698KB) with BINKA at Quality 80 with Quality Modifier 1.00 [2025.10.23-13.09.55:397][111]LogAudio: Display: Chunk stats for (SoundWave /Game/Audio/BackgroundMusic/RPG_Town_Village_Theme_08_Loop.RPG_Town_Village_Theme_08_Loop: Duration=56.86 secs, Channels=2), Settings(FirstChunkSize=4294967295 frames, InlineFirst=false, MaxChunkSize=262144), Chunks=8, Chunk0=28 bytes, Chunk1=261207 bytes, ChunkN=261415) [2025.10.23-13.09.55:411][111]LogAudioDerivedData: Display: Building compressed audio format BINKA hash BINKA_SCVER_5028_R4DV_false_SR0_48000.000000_SR1_32000.000000_SR2_24000.000000_SR3_12000.000000_SR4_8000.000000_QMOD_1.000000_CQLT_-1_ASTH_0.000000_INLC_false_LCK1_0.000000_CSZE_65536_LCF_false_ZCS_256_MCSO_0_END wave RPG_Town_Village_Theme_08_Loop... [2025.10.23-13.09.56:008][111]LogAudioDerivedData: Display: RPG_Town_Village_Theme_08_Loop compressed to 17.34% (from 9,795KB to 1,698KB) with BINKA at Quality 80 with Quality Modifier 1.00 [2025.10.23-13.09.56:018][111]LogAudio: Display: Chunk stats for (SoundWave /Game/Audio/BackgroundMusic/RPG_Town_Village_Theme_08_Loop.RPG_Town_Village_Theme_08_Loop: Duration=56.86 secs, Channels=2), Settings(FirstChunkSize=4294967295 frames, InlineFirst=false, MaxChunkSize=262144), Chunks=8, Chunk0=28 bytes, Chunk1=261207 bytes, ChunkN=261415) [2025.10.23-13.09.56:954][111]LogFactory: FactoryCreateFile: SoundWave with SoundFactory (0 0 C:\Users\caleb.SDQHOME.000\Nextcloud\GameAssets\Audio\Fantasy RPG Music — 100 Game Soundtrack Collection\Music\Beautiful Town&Village RPG Themes\RPG Town Village Theme 09 Loop.wav) [2025.10.23-13.09.57:032][111]LogAudioDerivedData: Display: Building compressed audio format BINKA hash BINKA_SCVER_5028_R4DV_false_SR0_48000.000000_SR1_32000.000000_SR2_24000.000000_SR3_12000.000000_SR4_8000.000000_QMOD_1.000000_CQLT_-1_ASTH_0.000000_INLC_false_LCK1_0.000000_CSZE_65536_LCF_false_ZCS_256_MCSO_0_END wave RPG_Town_Village_Theme_09_Loop... [2025.10.23-13.09.57:655][111]LogAudioDerivedData: Display: RPG_Town_Village_Theme_09_Loop compressed to 16.55% (from 11,377KB to 1,883KB) with BINKA at Quality 80 with Quality Modifier 1.00 [2025.10.23-13.09.57:661][111]LogAudio: Display: Chunk stats for (SoundWave /Game/Audio/BackgroundMusic/RPG_Town_Village_Theme_09_Loop.RPG_Town_Village_Theme_09_Loop: Duration=66.05 secs, Channels=2), Settings(FirstChunkSize=4294967295 frames, InlineFirst=false, MaxChunkSize=262144), Chunks=9, Chunk0=28 bytes, Chunk1=261929 bytes, ChunkN=261941) [2025.10.23-13.09.57:671][111]LogAudioDerivedData: Display: Building compressed audio format BINKA hash BINKA_SCVER_5028_R4DV_false_SR0_48000.000000_SR1_32000.000000_SR2_24000.000000_SR3_12000.000000_SR4_8000.000000_QMOD_1.000000_CQLT_-1_ASTH_0.000000_INLC_false_LCK1_0.000000_CSZE_65536_LCF_false_ZCS_256_MCSO_0_END wave RPG_Town_Village_Theme_09_Loop... [2025.10.23-13.09.58:272][111]LogAudioDerivedData: Display: RPG_Town_Village_Theme_09_Loop compressed to 16.55% (from 11,377KB to 1,883KB) with BINKA at Quality 80 with Quality Modifier 1.00 [2025.10.23-13.09.58:285][111]LogAudio: Display: Chunk stats for (SoundWave /Game/Audio/BackgroundMusic/RPG_Town_Village_Theme_09_Loop.RPG_Town_Village_Theme_09_Loop: Duration=66.05 secs, Channels=2), Settings(FirstChunkSize=4294967295 frames, InlineFirst=false, MaxChunkSize=262144), Chunks=9, Chunk0=28 bytes, Chunk1=261929 bytes, ChunkN=261941) [2025.10.23-13.09.58:774][111]LogFactory: FactoryCreateFile: SoundWave with SoundFactory (0 0 C:\Users\caleb.SDQHOME.000\Nextcloud\GameAssets\Audio\Fantasy RPG Music — 100 Game Soundtrack Collection\Music\Beautiful Town&Village RPG Themes\RPG Town Village Theme 10 Loop.wav) [2025.10.23-13.09.58:785][111]Imported audio has DC offsets larger than 100 at the end of 2 channels - may pop and not loop well: 'RPG_Town_Village_Theme_10_Loop' [2025.10.23-13.09.58:834][111]LogAudioDerivedData: Display: Building compressed audio format BINKA hash BINKA_SCVER_5028_R4DV_false_SR0_48000.000000_SR1_32000.000000_SR2_24000.000000_SR3_12000.000000_SR4_8000.000000_QMOD_1.000000_CQLT_-1_ASTH_0.000000_INLC_false_LCK1_0.000000_CSZE_65536_LCF_false_ZCS_256_MCSO_0_END wave RPG_Town_Village_Theme_10_Loop... [2025.10.23-13.09.59:371][111]LogAudioDerivedData: Display: RPG_Town_Village_Theme_10_Loop compressed to 16.63% (from 10,349KB to 1,721KB) with BINKA at Quality 80 with Quality Modifier 1.00 [2025.10.23-13.09.59:377][111]LogAudio: Display: Chunk stats for (SoundWave /Game/Audio/BackgroundMusic/RPG_Town_Village_Theme_10_Loop.RPG_Town_Village_Theme_10_Loop: Duration=60.08 secs, Channels=2), Settings(FirstChunkSize=4294967295 frames, InlineFirst=false, MaxChunkSize=262144), Chunks=8, Chunk0=28 bytes, Chunk1=261093 bytes, ChunkN=261549) [2025.10.23-13.09.59:386][111]LogAudioDerivedData: Display: Building compressed audio format BINKA hash BINKA_SCVER_5028_R4DV_false_SR0_48000.000000_SR1_32000.000000_SR2_24000.000000_SR3_12000.000000_SR4_8000.000000_QMOD_1.000000_CQLT_-1_ASTH_0.000000_INLC_false_LCK1_0.000000_CSZE_65536_LCF_false_ZCS_256_MCSO_0_END wave RPG_Town_Village_Theme_10_Loop... [2025.10.23-13.09.59:423][111]LogFactory: FactoryCreateFile: SoundWave with SoundFactory (0 0 C:\Users\caleb.SDQHOME.000\Nextcloud\GameAssets\Audio\Fantasy RPG Music — 100 Game Soundtrack Collection\Music\Beautiful Town&Village RPG Themes\RPG Town Village Theme 01 Loop.wav) [2025.10.23-13.09.59:437][111]Imported audio has DC offsets larger than 100 at the end of 1 channel - may pop and not loop well: 'RPG_Town_Village_Theme_01_Loop' [2025.10.23-13.09.59:495][111]LogAudioDerivedData: Display: Building compressed audio format BINKA hash BINKA_SCVER_5028_R4DV_false_SR0_48000.000000_SR1_32000.000000_SR2_24000.000000_SR3_12000.000000_SR4_8000.000000_QMOD_1.000000_CQLT_-1_ASTH_0.000000_INLC_false_LCK1_0.000000_CSZE_65536_LCF_false_ZCS_256_MCSO_0_END wave RPG_Town_Village_Theme_01_Loop... [2025.10.23-13.09.59:898][111]LogAudioDerivedData: Display: RPG_Town_Village_Theme_10_Loop compressed to 16.63% (from 10,349KB to 1,721KB) with BINKA at Quality 80 with Quality Modifier 1.00 [2025.10.23-13.09.59:904][111]LogAudio: Display: Chunk stats for (SoundWave /Game/Audio/BackgroundMusic/RPG_Town_Village_Theme_10_Loop.RPG_Town_Village_Theme_10_Loop: Duration=60.08 secs, Channels=2), Settings(FirstChunkSize=4294967295 frames, InlineFirst=false, MaxChunkSize=262144), Chunks=8, Chunk0=28 bytes, Chunk1=261093 bytes, ChunkN=261549) [2025.10.23-13.09.59:976][111]LogAudioDerivedData: Display: RPG_Town_Village_Theme_01_Loop compressed to 17.25% (from 9,646KB to 1,663KB) with BINKA at Quality 80 with Quality Modifier 1.00 [2025.10.23-13.09.59:982][111]LogAudio: Display: Chunk stats for (SoundWave /Game/Audio/BackgroundMusic/RPG_Town_Village_Theme_01_Loop.RPG_Town_Village_Theme_01_Loop: Duration=56.00 secs, Channels=2), Settings(FirstChunkSize=4294967295 frames, InlineFirst=false, MaxChunkSize=262144), Chunks=8, Chunk0=28 bytes, Chunk1=262141 bytes, ChunkN=261665) [2025.10.23-13.09.59:990][111]LogAudioDerivedData: Display: Building compressed audio format BINKA hash BINKA_SCVER_5028_R4DV_false_SR0_48000.000000_SR1_32000.000000_SR2_24000.000000_SR3_12000.000000_SR4_8000.000000_QMOD_1.000000_CQLT_-1_ASTH_0.000000_INLC_false_LCK1_0.000000_CSZE_65536_LCF_false_ZCS_256_MCSO_0_END wave RPG_Town_Village_Theme_01_Loop... [2025.10.23-13.10.00:025][111]LogFactory: FactoryCreateFile: SoundWave with SoundFactory (0 0 C:\Users\caleb.SDQHOME.000\Nextcloud\GameAssets\Audio\Fantasy RPG Music — 100 Game Soundtrack Collection\Music\Beautiful Town&Village RPG Themes\RPG Town Village Theme 02 Loop.wav) [2025.10.23-13.10.00:041][111]Imported audio has DC offsets larger than 100 at the end of 2 channels - may pop and not loop well: 'RPG_Town_Village_Theme_02_Loop' [2025.10.23-13.10.00:095][111]LogAudioDerivedData: Display: Building compressed audio format BINKA hash BINKA_SCVER_5028_R4DV_false_SR0_48000.000000_SR1_32000.000000_SR2_24000.000000_SR3_12000.000000_SR4_8000.000000_QMOD_1.000000_CQLT_-1_ASTH_0.000000_INLC_false_LCK1_0.000000_CSZE_65536_LCF_false_ZCS_256_MCSO_0_END wave RPG_Town_Village_Theme_02_Loop... [2025.10.23-13.10.00:470][111]LogAudioDerivedData: Display: RPG_Town_Village_Theme_01_Loop compressed to 17.25% (from 9,646KB to 1,663KB) with BINKA at Quality 80 with Quality Modifier 1.00 [2025.10.23-13.10.00:477][111]LogAudio: Display: Chunk stats for (SoundWave /Game/Audio/BackgroundMusic/RPG_Town_Village_Theme_01_Loop.RPG_Town_Village_Theme_01_Loop: Duration=56.00 secs, Channels=2), Settings(FirstChunkSize=4294967295 frames, InlineFirst=false, MaxChunkSize=262144), Chunks=8, Chunk0=28 bytes, Chunk1=262141 bytes, ChunkN=261665) [2025.10.23-13.10.00:597][111]LogAudioDerivedData: Display: RPG_Town_Village_Theme_02_Loop compressed to 16.77% (from 9,758KB to 1,636KB) with BINKA at Quality 80 with Quality Modifier 1.00 [2025.10.23-13.10.00:604][111]LogAudio: Display: Chunk stats for (SoundWave /Game/Audio/BackgroundMusic/RPG_Town_Village_Theme_02_Loop.RPG_Town_Village_Theme_02_Loop: Duration=56.65 secs, Channels=2), Settings(FirstChunkSize=4294967295 frames, InlineFirst=false, MaxChunkSize=262144), Chunks=8, Chunk0=28 bytes, Chunk1=261229 bytes, ChunkN=262047) [2025.10.23-13.10.00:612][111]LogAudioDerivedData: Display: Building compressed audio format BINKA hash BINKA_SCVER_5028_R4DV_false_SR0_48000.000000_SR1_32000.000000_SR2_24000.000000_SR3_12000.000000_SR4_8000.000000_QMOD_1.000000_CQLT_-1_ASTH_0.000000_INLC_false_LCK1_0.000000_CSZE_65536_LCF_false_ZCS_256_MCSO_0_END wave RPG_Town_Village_Theme_02_Loop... [2025.10.23-13.10.01:141][111]LogAudioDerivedData: Display: RPG_Town_Village_Theme_02_Loop compressed to 16.77% (from 9,758KB to 1,636KB) with BINKA at Quality 80 with Quality Modifier 1.00 [2025.10.23-13.10.01:151][111]LogAudio: Display: Chunk stats for (SoundWave /Game/Audio/BackgroundMusic/RPG_Town_Village_Theme_02_Loop.RPG_Town_Village_Theme_02_Loop: Duration=56.65 secs, Channels=2), Settings(FirstChunkSize=4294967295 frames, InlineFirst=false, MaxChunkSize=262144), Chunks=8, Chunk0=28 bytes, Chunk1=261229 bytes, ChunkN=262047) [2025.10.23-13.10.01:903][111]LogFactory: FactoryCreateFile: SoundWave with SoundFactory (0 0 C:\Users\caleb.SDQHOME.000\Nextcloud\GameAssets\Audio\Fantasy RPG Music — 100 Game Soundtrack Collection\Music\Beautiful Town&Village RPG Themes\RPG Town Village Theme 03 Loop.wav) [2025.10.23-13.10.01:918][111]Imported audio has DC offsets larger than 100 at the end of 2 channels - may pop and not loop well: 'RPG_Town_Village_Theme_03_Loop' [2025.10.23-13.10.01:981][111]LogAudioDerivedData: Display: Building compressed audio format BINKA hash BINKA_SCVER_5028_R4DV_false_SR0_48000.000000_SR1_32000.000000_SR2_24000.000000_SR3_12000.000000_SR4_8000.000000_QMOD_1.000000_CQLT_-1_ASTH_0.000000_INLC_false_LCK1_0.000000_CSZE_65536_LCF_false_ZCS_256_MCSO_0_END wave RPG_Town_Village_Theme_03_Loop... [2025.10.23-13.10.02:523][111]LogAudioDerivedData: Display: RPG_Town_Village_Theme_03_Loop compressed to 17.03% (from 10,592KB to 1,803KB) with BINKA at Quality 80 with Quality Modifier 1.00 [2025.10.23-13.10.02:529][111]LogAudio: Display: Chunk stats for (SoundWave /Game/Audio/BackgroundMusic/RPG_Town_Village_Theme_03_Loop.RPG_Town_Village_Theme_03_Loop: Duration=61.49 secs, Channels=2), Settings(FirstChunkSize=4294967295 frames, InlineFirst=false, MaxChunkSize=262144), Chunks=9, Chunk0=28 bytes, Chunk1=261037 bytes, ChunkN=261771) [2025.10.23-13.10.02:539][111]LogAudioDerivedData: Display: Building compressed audio format BINKA hash BINKA_SCVER_5028_R4DV_false_SR0_48000.000000_SR1_32000.000000_SR2_24000.000000_SR3_12000.000000_SR4_8000.000000_QMOD_1.000000_CQLT_-1_ASTH_0.000000_INLC_false_LCK1_0.000000_CSZE_65536_LCF_false_ZCS_256_MCSO_0_END wave RPG_Town_Village_Theme_03_Loop... [2025.10.23-13.10.03:081][111]LogAudioDerivedData: Display: RPG_Town_Village_Theme_03_Loop compressed to 17.03% (from 10,592KB to 1,803KB) with BINKA at Quality 80 with Quality Modifier 1.00 [2025.10.23-13.10.03:086][111]LogAudio: Display: Chunk stats for (SoundWave /Game/Audio/BackgroundMusic/RPG_Town_Village_Theme_03_Loop.RPG_Town_Village_Theme_03_Loop: Duration=61.49 secs, Channels=2), Settings(FirstChunkSize=4294967295 frames, InlineFirst=false, MaxChunkSize=262144), Chunks=9, Chunk0=28 bytes, Chunk1=261037 bytes, ChunkN=261771) [2025.10.23-13.10.03:580][111]LogFactory: FactoryCreateFile: SoundWave with SoundFactory (0 0 C:\Users\caleb.SDQHOME.000\Nextcloud\GameAssets\Audio\Fantasy RPG Music — 100 Game Soundtrack Collection\Music\Beautiful Town&Village RPG Themes\RPG Town Village Theme 04 Loop.wav) [2025.10.23-13.10.03:595][111]Imported audio has DC offsets larger than 100 at the end of 1 channel - may pop and not loop well: 'RPG_Town_Village_Theme_04_Loop' [2025.10.23-13.10.03:651][111]LogAudioDerivedData: Display: Building compressed audio format BINKA hash BINKA_SCVER_5028_R4DV_false_SR0_48000.000000_SR1_32000.000000_SR2_24000.000000_SR3_12000.000000_SR4_8000.000000_QMOD_1.000000_CQLT_-1_ASTH_0.000000_INLC_false_LCK1_0.000000_CSZE_65536_LCF_false_ZCS_256_MCSO_0_END wave RPG_Town_Village_Theme_04_Loop... [2025.10.23-13.10.04:173][111]LogAudioDerivedData: Display: RPG_Town_Village_Theme_04_Loop compressed to 17.22% (from 10,110KB to 1,741KB) with BINKA at Quality 80 with Quality Modifier 1.00 [2025.10.23-13.10.04:179][111]LogAudio: Display: Chunk stats for (SoundWave /Game/Audio/BackgroundMusic/RPG_Town_Village_Theme_04_Loop.RPG_Town_Village_Theme_04_Loop: Duration=58.69 secs, Channels=2), Settings(FirstChunkSize=4294967295 frames, InlineFirst=false, MaxChunkSize=262144), Chunks=8, Chunk0=28 bytes, Chunk1=262113 bytes, ChunkN=260737) [2025.10.23-13.10.04:189][111]LogAudioDerivedData: Display: Building compressed audio format BINKA hash BINKA_SCVER_5028_R4DV_false_SR0_48000.000000_SR1_32000.000000_SR2_24000.000000_SR3_12000.000000_SR4_8000.000000_QMOD_1.000000_CQLT_-1_ASTH_0.000000_INLC_false_LCK1_0.000000_CSZE_65536_LCF_false_ZCS_256_MCSO_0_END wave RPG_Town_Village_Theme_04_Loop... [2025.10.23-13.10.04:727][111]LogAudioDerivedData: Display: RPG_Town_Village_Theme_04_Loop compressed to 17.22% (from 10,110KB to 1,741KB) with BINKA at Quality 80 with Quality Modifier 1.00 [2025.10.23-13.10.04:734][111]LogAudio: Display: Chunk stats for (SoundWave /Game/Audio/BackgroundMusic/RPG_Town_Village_Theme_04_Loop.RPG_Town_Village_Theme_04_Loop: Duration=58.69 secs, Channels=2), Settings(FirstChunkSize=4294967295 frames, InlineFirst=false, MaxChunkSize=262144), Chunks=8, Chunk0=28 bytes, Chunk1=262113 bytes, ChunkN=260737) [2025.10.23-13.10.05:319][111]LogFactory: FactoryCreateFile: SoundWave with SoundFactory (0 0 C:\Users\caleb.SDQHOME.000\Nextcloud\GameAssets\Audio\Fantasy RPG Music — 100 Game Soundtrack Collection\Music\Beautiful Town&Village RPG Themes\RPG Town Village Theme 05 Loop.wav) [2025.10.23-13.10.05:336][111]Imported audio has DC offsets larger than 100 at the end of 2 channels and the start of 2 channels - may pop and not loop well: 'RPG_Town_Village_Theme_05_Loop' [2025.10.23-13.10.05:402][111]LogAudioDerivedData: Display: Building compressed audio format BINKA hash BINKA_SCVER_5028_R4DV_false_SR0_48000.000000_SR1_32000.000000_SR2_24000.000000_SR3_12000.000000_SR4_8000.000000_QMOD_1.000000_CQLT_-1_ASTH_0.000000_INLC_false_LCK1_0.000000_CSZE_65536_LCF_false_ZCS_256_MCSO_0_END wave RPG_Town_Village_Theme_05_Loop... [2025.10.23-13.10.05:984][111]LogAudioDerivedData: Display: RPG_Town_Village_Theme_05_Loop compressed to 17.48% (from 10,858KB to 1,897KB) with BINKA at Quality 80 with Quality Modifier 1.00 [2025.10.23-13.10.05:992][111]LogAudio: Display: Chunk stats for (SoundWave /Game/Audio/BackgroundMusic/RPG_Town_Village_Theme_05_Loop.RPG_Town_Village_Theme_05_Loop: Duration=63.03 secs, Channels=2), Settings(FirstChunkSize=4294967295 frames, InlineFirst=false, MaxChunkSize=262144), Chunks=9, Chunk0=28 bytes, Chunk1=261485 bytes, ChunkN=260969) [2025.10.23-13.10.06:002][111]LogAudioDerivedData: Display: Building compressed audio format BINKA hash BINKA_SCVER_5028_R4DV_false_SR0_48000.000000_SR1_32000.000000_SR2_24000.000000_SR3_12000.000000_SR4_8000.000000_QMOD_1.000000_CQLT_-1_ASTH_0.000000_INLC_false_LCK1_0.000000_CSZE_65536_LCF_false_ZCS_256_MCSO_0_END wave RPG_Town_Village_Theme_05_Loop... [2025.10.23-13.10.06:682][111]LogAudioDerivedData: Display: RPG_Town_Village_Theme_05_Loop compressed to 17.48% (from 10,858KB to 1,897KB) with BINKA at Quality 80 with Quality Modifier 1.00 [2025.10.23-13.10.06:690][111]LogAudio: Display: Chunk stats for (SoundWave /Game/Audio/BackgroundMusic/RPG_Town_Village_Theme_05_Loop.RPG_Town_Village_Theme_05_Loop: Duration=63.03 secs, Channels=2), Settings(FirstChunkSize=4294967295 frames, InlineFirst=false, MaxChunkSize=262144), Chunks=9, Chunk0=28 bytes, Chunk1=261485 bytes, ChunkN=260969) [2025.10.23-13.10.07:259][111]LogFactory: FactoryCreateFile: SoundWave with SoundFactory (0 0 C:\Users\caleb.SDQHOME.000\Nextcloud\GameAssets\Audio\Fantasy RPG Music — 100 Game Soundtrack Collection\Music\Beautiful Town&Village RPG Themes\RPG Town Village Theme 06 Loop.wav) [2025.10.23-13.10.07:273][111]Imported audio has DC offsets larger than 100 at the end of 2 channels - may pop and not loop well: 'RPG_Town_Village_Theme_06_Loop' [2025.10.23-13.10.07:336][111]LogAudioDerivedData: Display: Building compressed audio format BINKA hash BINKA_SCVER_5028_R4DV_false_SR0_48000.000000_SR1_32000.000000_SR2_24000.000000_SR3_12000.000000_SR4_8000.000000_QMOD_1.000000_CQLT_-1_ASTH_0.000000_INLC_false_LCK1_0.000000_CSZE_65536_LCF_false_ZCS_256_MCSO_0_END wave RPG_Town_Village_Theme_06_Loop... [2025.10.23-13.10.07:854][111]LogAudioDerivedData: Display: RPG_Town_Village_Theme_06_Loop compressed to 17.25% (from 10,582KB to 1,825KB) with BINKA at Quality 80 with Quality Modifier 1.00 [2025.10.23-13.10.07:860][111]LogAudio: Display: Chunk stats for (SoundWave /Game/Audio/BackgroundMusic/RPG_Town_Village_Theme_06_Loop.RPG_Town_Village_Theme_06_Loop: Duration=61.43 secs, Channels=2), Settings(FirstChunkSize=4294967295 frames, InlineFirst=false, MaxChunkSize=262144), Chunks=9, Chunk0=28 bytes, Chunk1=261567 bytes, ChunkN=261403) [2025.10.23-13.10.07:871][111]LogAudioDerivedData: Display: Building compressed audio format BINKA hash BINKA_SCVER_5028_R4DV_false_SR0_48000.000000_SR1_32000.000000_SR2_24000.000000_SR3_12000.000000_SR4_8000.000000_QMOD_1.000000_CQLT_-1_ASTH_0.000000_INLC_false_LCK1_0.000000_CSZE_65536_LCF_false_ZCS_256_MCSO_0_END wave RPG_Town_Village_Theme_06_Loop... [2025.10.23-13.10.08:458][111]LogAudioDerivedData: Display: RPG_Town_Village_Theme_06_Loop compressed to 17.25% (from 10,582KB to 1,825KB) with BINKA at Quality 80 with Quality Modifier 1.00 [2025.10.23-13.10.08:465][111]LogAudio: Display: Chunk stats for (SoundWave /Game/Audio/BackgroundMusic/RPG_Town_Village_Theme_06_Loop.RPG_Town_Village_Theme_06_Loop: Duration=61.43 secs, Channels=2), Settings(FirstChunkSize=4294967295 frames, InlineFirst=false, MaxChunkSize=262144), Chunks=9, Chunk0=28 bytes, Chunk1=261567 bytes, ChunkN=261403) [2025.10.23-13.10.08:941][111]LogFactory: FactoryCreateFile: SoundWave with SoundFactory (0 0 C:\Users\caleb.SDQHOME.000\Nextcloud\GameAssets\Audio\Fantasy RPG Music — 100 Game Soundtrack Collection\Music\Beautiful Town&Village RPG Themes\RPG Town Village Theme 07 Loop.wav) [2025.10.23-13.10.08:955][111]Imported audio has DC offsets larger than 100 at the end of 2 channels - may pop and not loop well: 'RPG_Town_Village_Theme_07_Loop' [2025.10.23-13.10.09:012][111]LogAudioDerivedData: Display: Building compressed audio format BINKA hash BINKA_SCVER_5028_R4DV_false_SR0_48000.000000_SR1_32000.000000_SR2_24000.000000_SR3_12000.000000_SR4_8000.000000_QMOD_1.000000_CQLT_-1_ASTH_0.000000_INLC_false_LCK1_0.000000_CSZE_65536_LCF_false_ZCS_256_MCSO_0_END wave RPG_Town_Village_Theme_07_Loop... [2025.10.23-13.10.09:524][111]LogAudioDerivedData: Display: RPG_Town_Village_Theme_07_Loop compressed to 17.12% (from 10,429KB to 1,785KB) with BINKA at Quality 80 with Quality Modifier 1.00 [2025.10.23-13.10.09:530][111]LogAudio: Display: Chunk stats for (SoundWave /Game/Audio/BackgroundMusic/RPG_Town_Village_Theme_07_Loop.RPG_Town_Village_Theme_07_Loop: Duration=60.54 secs, Channels=2), Settings(FirstChunkSize=4294967295 frames, InlineFirst=false, MaxChunkSize=262144), Chunks=8, Chunk0=28 bytes, Chunk1=261029 bytes, ChunkN=261013) [2025.10.23-13.10.09:538][111]LogAudioDerivedData: Display: Building compressed audio format BINKA hash BINKA_SCVER_5028_R4DV_false_SR0_48000.000000_SR1_32000.000000_SR2_24000.000000_SR3_12000.000000_SR4_8000.000000_QMOD_1.000000_CQLT_-1_ASTH_0.000000_INLC_false_LCK1_0.000000_CSZE_65536_LCF_false_ZCS_256_MCSO_0_END wave RPG_Town_Village_Theme_07_Loop... [2025.10.23-13.10.09:724][111]LogEOSSDK: LogEOS: Updating Product SDK Config, Time: 16625.775391 [2025.10.23-13.10.10:182][117]LogAudioDerivedData: Display: RPG_Town_Village_Theme_07_Loop compressed to 17.12% (from 10,429KB to 1,785KB) with BINKA at Quality 80 with Quality Modifier 1.00 [2025.10.23-13.10.10:194][117]LogAudio: Display: Chunk stats for (SoundWave /Game/Audio/BackgroundMusic/RPG_Town_Village_Theme_07_Loop.RPG_Town_Village_Theme_07_Loop: Duration=60.54 secs, Channels=2), Settings(FirstChunkSize=4294967295 frames, InlineFirst=false, MaxChunkSize=262144), Chunks=8, Chunk0=28 bytes, Chunk1=261029 bytes, ChunkN=261013) [2025.10.23-13.10.10:236][117]LogEOSSDK: LogEOS: SDK Config Product Update Request Completed - No Change [2025.10.23-13.10.10:236][117]LogEOSSDK: LogEOS: ScheduleNextSDKConfigDataUpdate - Time: 16626.218750, Update Interval: 323.075653 [2025.10.23-13.10.12:979][168]LogUObjectHash: Compacting FUObjectHashTables data took 2.48ms [2025.10.23-13.10.12:987][168]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Maps/Town" FILE="../../../../../../Unreal/Projects/RomeGuard/Saved/Autosaves/Game/Maps/Town_Auto4.umap" SILENT=true AUTOSAVING=true KEEPDIRTY=false [2025.10.23-13.10.13:046][168]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/Maps/Town_Auto4 [2025.10.23-13.10.13:046][168]LogSavePackage: Moving '../../../../../../Unreal/Projects/RomeGuard/Saved/Town_Auto49EB229DB454A74D8FF37638A95B8ED0A.tmp' to '../../../../../../Unreal/Projects/RomeGuard/Saved/Autosaves/Game/Maps/Town_Auto4.umap' [2025.10.23-13.10.13:049][168]LogFileHelpers: Editor autosave (incl. external actors) for '/Game/Maps/Town' took 0.183 [2025.10.23-13.10.13:049][168]LogFileHelpers: Editor autosave (incl. sublevels & external actors) for all levels took 0.183 [2025.10.23-13.10.13:050][168]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/Audio/BackgroundMusic/RPG_Town_Village_Theme_08_Loop] ([1] browsable assets)... [2025.10.23-13.10.13:074][168]OBJ SavePackage: Rendered thumbnail for [SoundWave /Game/Audio/BackgroundMusic/RPG_Town_Village_Theme_08_Loop.RPG_Town_Village_Theme_08_Loop] [2025.10.23-13.10.13:074][168]OBJ SavePackage: Finished generating thumbnails for package [/Game/Audio/BackgroundMusic/RPG_Town_Village_Theme_08_Loop] [2025.10.23-13.10.13:146][168]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/Audio/BackgroundMusic/RPG_Town_Village_Theme_08_Loop_Auto4 [2025.10.23-13.10.13:146][168]LogSavePackage: Moving '../../../../../../Unreal/Projects/RomeGuard/Saved/RPG_Town_Village_Theme_08_Loop_A56F6E46C45318DCD07BB0ABEF98DE9CD.tmp' to '../../../../../../Unreal/Projects/RomeGuard/Saved/Autosaves/Game/Audio/BackgroundMusic/RPG_Town_Village_Theme_08_Loop_Auto4.uasset' [2025.10.23-13.10.13:147][168]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/Audio/BackgroundMusic/RPG_Town_Village_Theme_09_Loop] ([1] browsable assets)... [2025.10.23-13.10.13:184][168]OBJ SavePackage: Rendered thumbnail for [SoundWave /Game/Audio/BackgroundMusic/RPG_Town_Village_Theme_09_Loop.RPG_Town_Village_Theme_09_Loop] [2025.10.23-13.10.13:184][168]OBJ SavePackage: Finished generating thumbnails for package [/Game/Audio/BackgroundMusic/RPG_Town_Village_Theme_09_Loop] [2025.10.23-13.10.13:275][168]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/Audio/BackgroundMusic/RPG_Town_Village_Theme_09_Loop_Auto4 [2025.10.23-13.10.13:275][168]LogSavePackage: Moving '../../../../../../Unreal/Projects/RomeGuard/Saved/RPG_Town_Village_Theme_09_Loop_A265584BB499107FFB256FDB97333069B.tmp' to '../../../../../../Unreal/Projects/RomeGuard/Saved/Autosaves/Game/Audio/BackgroundMusic/RPG_Town_Village_Theme_09_Loop_Auto4.uasset' [2025.10.23-13.10.13:282][168]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/Audio/BackgroundMusic/RPG_Town_Village_Theme_10_Loop] ([1] browsable assets)... [2025.10.23-13.10.13:317][168]OBJ SavePackage: Rendered thumbnail for [SoundWave /Game/Audio/BackgroundMusic/RPG_Town_Village_Theme_10_Loop.RPG_Town_Village_Theme_10_Loop] [2025.10.23-13.10.13:317][168]OBJ SavePackage: Finished generating thumbnails for package [/Game/Audio/BackgroundMusic/RPG_Town_Village_Theme_10_Loop] [2025.10.23-13.10.13:393][168]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/Audio/BackgroundMusic/RPG_Town_Village_Theme_10_Loop_Auto4 [2025.10.23-13.10.13:393][168]LogSavePackage: Moving '../../../../../../Unreal/Projects/RomeGuard/Saved/RPG_Town_Village_Theme_10_Loop_AE9FB2A364C70AA5A35C24AA28FBAF14F.tmp' to '../../../../../../Unreal/Projects/RomeGuard/Saved/Autosaves/Game/Audio/BackgroundMusic/RPG_Town_Village_Theme_10_Loop_Auto4.uasset' [2025.10.23-13.10.13:396][168]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/Audio/BackgroundMusic/RPG_Town_Village_Theme_01_Loop] ([1] browsable assets)... [2025.10.23-13.10.13:436][168]OBJ SavePackage: Rendered thumbnail for [SoundWave /Game/Audio/BackgroundMusic/RPG_Town_Village_Theme_01_Loop.RPG_Town_Village_Theme_01_Loop] [2025.10.23-13.10.13:437][168]OBJ SavePackage: Finished generating thumbnails for package [/Game/Audio/BackgroundMusic/RPG_Town_Village_Theme_01_Loop] [2025.10.23-13.10.13:530][168]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/Audio/BackgroundMusic/RPG_Town_Village_Theme_01_Loop_Auto4 [2025.10.23-13.10.13:530][168]LogSavePackage: Moving '../../../../../../Unreal/Projects/RomeGuard/Saved/RPG_Town_Village_Theme_01_Loop_A09DC6A1043B52600E7825686B9A2473C.tmp' to '../../../../../../Unreal/Projects/RomeGuard/Saved/Autosaves/Game/Audio/BackgroundMusic/RPG_Town_Village_Theme_01_Loop_Auto4.uasset' [2025.10.23-13.10.13:533][168]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/Audio/BackgroundMusic/RPG_Town_Village_Theme_02_Loop] ([1] browsable assets)... [2025.10.23-13.10.13:568][168]OBJ SavePackage: Rendered thumbnail for [SoundWave /Game/Audio/BackgroundMusic/RPG_Town_Village_Theme_02_Loop.RPG_Town_Village_Theme_02_Loop] [2025.10.23-13.10.13:568][168]OBJ SavePackage: Finished generating thumbnails for package [/Game/Audio/BackgroundMusic/RPG_Town_Village_Theme_02_Loop] [2025.10.23-13.10.13:651][168]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/Audio/BackgroundMusic/RPG_Town_Village_Theme_02_Loop_Auto4 [2025.10.23-13.10.13:651][168]LogSavePackage: Moving '../../../../../../Unreal/Projects/RomeGuard/Saved/RPG_Town_Village_Theme_02_Loop_AE8B8E80745213F91987932B621291596.tmp' to '../../../../../../Unreal/Projects/RomeGuard/Saved/Autosaves/Game/Audio/BackgroundMusic/RPG_Town_Village_Theme_02_Loop_Auto4.uasset' [2025.10.23-13.10.13:654][168]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/Audio/BackgroundMusic/RPG_Town_Village_Theme_03_Loop] ([1] browsable assets)... [2025.10.23-13.10.13:696][168]OBJ SavePackage: Rendered thumbnail for [SoundWave /Game/Audio/BackgroundMusic/RPG_Town_Village_Theme_03_Loop.RPG_Town_Village_Theme_03_Loop] [2025.10.23-13.10.13:696][168]OBJ SavePackage: Finished generating thumbnails for package [/Game/Audio/BackgroundMusic/RPG_Town_Village_Theme_03_Loop] [2025.10.23-13.10.13:780][168]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/Audio/BackgroundMusic/RPG_Town_Village_Theme_03_Loop_Auto4 [2025.10.23-13.10.13:780][168]LogSavePackage: Moving '../../../../../../Unreal/Projects/RomeGuard/Saved/RPG_Town_Village_Theme_03_Loop_A0E01E3114ED06B62DC17B687FC42C7C8.tmp' to '../../../../../../Unreal/Projects/RomeGuard/Saved/Autosaves/Game/Audio/BackgroundMusic/RPG_Town_Village_Theme_03_Loop_Auto4.uasset' [2025.10.23-13.10.13:783][168]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/Audio/BackgroundMusic/RPG_Town_Village_Theme_04_Loop] ([1] browsable assets)... [2025.10.23-13.10.13:809][168]OBJ SavePackage: Rendered thumbnail for [SoundWave /Game/Audio/BackgroundMusic/RPG_Town_Village_Theme_04_Loop.RPG_Town_Village_Theme_04_Loop] [2025.10.23-13.10.13:809][168]OBJ SavePackage: Finished generating thumbnails for package [/Game/Audio/BackgroundMusic/RPG_Town_Village_Theme_04_Loop] [2025.10.23-13.10.13:873][168]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/Audio/BackgroundMusic/RPG_Town_Village_Theme_04_Loop_Auto4 [2025.10.23-13.10.13:873][168]LogSavePackage: Moving '../../../../../../Unreal/Projects/RomeGuard/Saved/RPG_Town_Village_Theme_04_Loop_AD685B2E64FAB3688ACEA3C902698B14B.tmp' to '../../../../../../Unreal/Projects/RomeGuard/Saved/Autosaves/Game/Audio/BackgroundMusic/RPG_Town_Village_Theme_04_Loop_Auto4.uasset' [2025.10.23-13.10.13:874][168]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/Audio/BackgroundMusic/RPG_Town_Village_Theme_05_Loop] ([1] browsable assets)... [2025.10.23-13.10.13:901][168]OBJ SavePackage: Rendered thumbnail for [SoundWave /Game/Audio/BackgroundMusic/RPG_Town_Village_Theme_05_Loop.RPG_Town_Village_Theme_05_Loop] [2025.10.23-13.10.13:901][168]OBJ SavePackage: Finished generating thumbnails for package [/Game/Audio/BackgroundMusic/RPG_Town_Village_Theme_05_Loop] [2025.10.23-13.10.13:974][168]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/Audio/BackgroundMusic/RPG_Town_Village_Theme_05_Loop_Auto4 [2025.10.23-13.10.13:974][168]LogSavePackage: Moving '../../../../../../Unreal/Projects/RomeGuard/Saved/RPG_Town_Village_Theme_05_Loop_A92486ED647572C1B7B0AE698C9AEA249.tmp' to '../../../../../../Unreal/Projects/RomeGuard/Saved/Autosaves/Game/Audio/BackgroundMusic/RPG_Town_Village_Theme_05_Loop_Auto4.uasset' [2025.10.23-13.10.13:976][168]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/Audio/BackgroundMusic/RPG_Town_Village_Theme_06_Loop] ([1] browsable assets)... [2025.10.23-13.10.14:010][168]OBJ SavePackage: Rendered thumbnail for [SoundWave /Game/Audio/BackgroundMusic/RPG_Town_Village_Theme_06_Loop.RPG_Town_Village_Theme_06_Loop] [2025.10.23-13.10.14:010][168]OBJ SavePackage: Finished generating thumbnails for package [/Game/Audio/BackgroundMusic/RPG_Town_Village_Theme_06_Loop] [2025.10.23-13.10.14:081][168]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/Audio/BackgroundMusic/RPG_Town_Village_Theme_06_Loop_Auto4 [2025.10.23-13.10.14:081][168]LogSavePackage: Moving '../../../../../../Unreal/Projects/RomeGuard/Saved/RPG_Town_Village_Theme_06_Loop_A0D9B5BFD44BA0D3C656EBD9A7C802F78.tmp' to '../../../../../../Unreal/Projects/RomeGuard/Saved/Autosaves/Game/Audio/BackgroundMusic/RPG_Town_Village_Theme_06_Loop_Auto4.uasset' [2025.10.23-13.10.14:082][168]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/Audio/BackgroundMusic/RPG_Town_Village_Theme_07_Loop] ([1] browsable assets)... [2025.10.23-13.10.14:112][168]OBJ SavePackage: Rendered thumbnail for [SoundWave /Game/Audio/BackgroundMusic/RPG_Town_Village_Theme_07_Loop.RPG_Town_Village_Theme_07_Loop] [2025.10.23-13.10.14:112][168]OBJ SavePackage: Finished generating thumbnails for package [/Game/Audio/BackgroundMusic/RPG_Town_Village_Theme_07_Loop] [2025.10.23-13.10.14:189][168]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/Audio/BackgroundMusic/RPG_Town_Village_Theme_07_Loop_Auto4 [2025.10.23-13.10.14:189][168]LogSavePackage: Moving '../../../../../../Unreal/Projects/RomeGuard/Saved/RPG_Town_Village_Theme_07_Loop_A9A6946944126E46CD81FFC9EFD8A6E96.tmp' to '../../../../../../Unreal/Projects/RomeGuard/Saved/Autosaves/Game/Audio/BackgroundMusic/RPG_Town_Village_Theme_07_Loop_Auto4.uasset' [2025.10.23-13.10.14:190][168]LogFileHelpers: Auto-saving content packages took 1.141 [2025.10.23-13.10.51:081][ 74]LogUObjectHash: Compacting FUObjectHashTables data took 2.75ms [2025.10.23-13.10.52:025][116]LogFileHelpers: InternalPromptForCheckoutAndSave started... [2025.10.23-13.10.52:114][116]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Maps/Town" FILE="../../../../../../Unreal/Projects/RomeGuard/Content/Maps/Town.umap" SILENT=true AUTOSAVING=false KEEPDIRTY=false [2025.10.23-13.10.52:205][116]LogUObjectHash: Compacting FUObjectHashTables data took 2.44ms [2025.10.23-13.10.52:277][116]LogSavePackage: Moving output files for package: /Game/Maps/Town [2025.10.23-13.10.52:278][116]LogSavePackage: Moving '../../../../../../Unreal/Projects/RomeGuard/Saved/Town97E7F06E4708E03C30E9BDB40901BC7A.tmp' to '../../../../../../Unreal/Projects/RomeGuard/Content/Maps/Town.umap' [2025.10.23-13.10.52:296][116]LogFileHelpers: Saving map 'Town' took 0.183 [2025.10.23-13.10.52:324][116]LogFileHelpers: InternalPromptForCheckoutAndSave took 299.183 ms (total: 15.4 sec) [2025.10.23-13.10.52:435][116]LogContentValidation: Display: Starting to validate 1 assets [2025.10.23-13.10.52:435][116]LogContentValidation: Enabled validators: [2025.10.23-13.10.52:435][116]LogContentValidation: /Script/DataValidation.EditorValidator_Material [2025.10.23-13.10.52:435][116]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator [2025.10.23-13.10.52:435][116]LogContentValidation: /Script/DataValidation.EditorValidator_Localization [2025.10.23-13.10.52:435][116]LogContentValidation: /Script/DataValidation.PackageFileValidator [2025.10.23-13.10.52:435][116]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator [2025.10.23-13.10.52:435][116]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator [2025.10.23-13.10.52:436][116]AssetCheck: /Game/Maps/Town Validating asset [2025.10.23-13.11.22:899][806]LogUObjectHash: Compacting FUObjectHashTables data took 3.22ms [2025.10.23-13.11.23:606][844]LogFileHelpers: InternalPromptForCheckoutAndSave started... [2025.10.23-13.11.23:681][844]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Maps/Town" FILE="../../../../../../Unreal/Projects/RomeGuard/Content/Maps/Town.umap" SILENT=true AUTOSAVING=false KEEPDIRTY=false [2025.10.23-13.11.23:759][844]LogUObjectHash: Compacting FUObjectHashTables data took 2.30ms [2025.10.23-13.11.23:820][844]LogSavePackage: Moving output files for package: /Game/Maps/Town [2025.10.23-13.11.23:820][844]LogSavePackage: Moving '../../../../../../Unreal/Projects/RomeGuard/Saved/Town1E2681634B2561F015608FAB4D56BCB0.tmp' to '../../../../../../Unreal/Projects/RomeGuard/Content/Maps/Town.umap' [2025.10.23-13.11.23:838][844]LogFileHelpers: Saving map 'Town' took 0.157 [2025.10.23-13.11.23:863][844]LogFileHelpers: InternalPromptForCheckoutAndSave took 256.805 ms (total: 15.6 sec) [2025.10.23-13.11.23:951][844]LogContentValidation: Display: Starting to validate 1 assets [2025.10.23-13.11.23:951][844]LogContentValidation: Enabled validators: [2025.10.23-13.11.23:951][844]LogContentValidation: /Script/DataValidation.EditorValidator_Material [2025.10.23-13.11.23:951][844]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator [2025.10.23-13.11.23:951][844]LogContentValidation: /Script/DataValidation.EditorValidator_Localization [2025.10.23-13.11.23:951][844]LogContentValidation: /Script/DataValidation.PackageFileValidator [2025.10.23-13.11.23:951][844]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator [2025.10.23-13.11.23:951][844]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator [2025.10.23-13.11.23:951][844]AssetCheck: /Game/Maps/Town Validating asset [2025.10.23-13.11.24:658][891]LogDebuggerCommands: Repeating last play command: Selected Viewport [2025.10.23-13.11.24:671][891]LogPlayLevel: PlayLevel: No blueprints needed recompiling [2025.10.23-13.11.24:671][891]LogPlayLevel: Creating play world package: /Game/Maps/UEDPIE_0_Town [2025.10.23-13.11.24:685][891]LogPlayLevel: PIE: StaticDuplicateObject took: (0.014405s) [2025.10.23-13.11.24:685][891]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/Maps/Town.Town to /Game/Maps/UEDPIE_0_Town.Town (0.014491s) [2025.10.23-13.11.24:739][891]LogUObjectHash: Compacting FUObjectHashTables data took 2.32ms [2025.10.23-13.11.24:744][891]LogChaosDD: Creating Chaos Debug Draw Scene for world Town [2025.10.23-13.11.24:748][891]LogPlayLevel: PIE: World Init took: (0.003966s) [2025.10.23-13.11.24:750][891]LogAudio: Display: Creating Audio Device: Id: 41, Scope: Unique, Realtime: True [2025.10.23-13.11.24:750][891]LogAudioMixer: Display: Audio Mixer Platform Settings: [2025.10.23-13.11.24:750][891]LogAudioMixer: Display: Sample Rate: 48000 [2025.10.23-13.11.24:750][891]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 [2025.10.23-13.11.24:750][891]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 [2025.10.23-13.11.24:750][891]LogAudioMixer: Display: Number of buffers to queue: 1 [2025.10.23-13.11.24:750][891]LogAudioMixer: Display: Max Channels (voices): 32 [2025.10.23-13.11.24:750][891]LogAudioMixer: Display: Number of Async Source Workers: 4 [2025.10.23-13.11.24:750][891]LogAudio: Display: AudioDevice MaxSources: 32 [2025.10.23-13.11.24:750][891]LogAudio: Display: Audio Spatialization Plugin: None (built-in). [2025.10.23-13.11.24:750][891]LogAudio: Display: Audio Reverb Plugin: None (built-in). [2025.10.23-13.11.24:750][891]LogAudio: Display: Audio Occlusion Plugin: None (built-in). [2025.10.23-13.11.24:754][891]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2' [2025.10.23-13.11.24:788][891]LogAudioMixer: Display: Using Audio Hardware Device Speakers (Steam Streaming Speakers) [2025.10.23-13.11.24:789][891]LogAudioMixer: Display: Initializing Sound Submixes... [2025.10.23-13.11.24:789][891]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' [2025.10.23-13.11.24:789][891]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' [2025.10.23-13.11.24:790][891]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=41 [2025.10.23-13.11.24:790][891]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048, InstanceID=41 [2025.10.23-13.11.24:795][891]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=41 [2025.10.23-13.11.24:795][891]LogInit: FAudioDevice initialized with ID 41. [2025.10.23-13.11.24:795][891]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=41 [2025.10.23-13.11.24:795][891]LogAudio: Display: Audio Device (ID: 41) registered with world 'Town'. [2025.10.23-13.11.24:795][891]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 41 [2025.10.23-13.11.24:871][891]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden [2025.10.23-13.11.24:872][891]LogLoad: Game class is 'MainGameMode_C' [2025.10.23-13.11.24:885][891]LogWorld: Bringing World /Game/Maps/UEDPIE_0_Town.Town up for play (max tick rate 0) at 2025.10.23-14.11.24 [2025.10.23-13.11.24:887][891]LogWorld: Bringing up level for play took: 0.014483 [2025.10.23-13.11.24:892][891]LogOnline: OSS: Created online subsystem instance for: :Context_58 [2025.10.23-13.11.24:908][891]PIE: Server logged in [2025.10.23-13.11.24:909][891]PIE: Play in editor total start time 0.239 seconds. [2025.10.23-13.11.30:528][158]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden [2025.10.23-13.11.30:529][158]LogWorld: BeginTearingDown for /Game/Maps/UEDPIE_0_Town [2025.10.23-13.11.30:529][158]LogSlate: Window 'RomeGuard Preview [NetMode: Standalone 0] (64-bit/PC D3D SM6)' being destroyed [2025.10.23-13.11.30:545][158]LogWorld: UWorld::CleanupWorld for Town, bSessionEnded=true, bCleanupResources=true [2025.10.23-13.11.30:547][158]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2025.10.23-13.11.30:552][158]LogPlayLevel: Display: Shutting down PIE online subsystems [2025.10.23-13.11.30:567][158]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2025.10.23-13.11.30:617][158]LogAudioMixer: Deinitializing Audio Bus Subsystem for audio device with ID 41 [2025.10.23-13.11.30:617][158]LogAudioMixer: Display: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=41, StreamState=4 [2025.10.23-13.11.30:621][158]LogAudioMixer: Display: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=41, StreamState=2 [2025.10.23-13.11.30:637][158]LogUObjectHash: Compacting FUObjectHashTables data took 3.55ms [2025.10.23-13.11.30:747][159]LogPlayLevel: Display: Destroying online subsystem :Context_58 [2025.10.23-13.11.39:744][635]LogFileHelpers: InternalPromptForCheckoutAndSave started... [2025.10.23-13.11.39:851][635]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Maps/Town" FILE="../../../../../../Unreal/Projects/RomeGuard/Content/Maps/Town.umap" SILENT=true AUTOSAVING=false KEEPDIRTY=false [2025.10.23-13.11.39:937][635]LogUObjectHash: Compacting FUObjectHashTables data took 1.38ms [2025.10.23-13.11.40:009][635]LogSavePackage: Moving output files for package: /Game/Maps/Town [2025.10.23-13.11.40:010][635]LogSavePackage: Moving '../../../../../../Unreal/Projects/RomeGuard/Saved/Town691C34A740294F6E28F7F586BB685740.tmp' to '../../../../../../Unreal/Projects/RomeGuard/Content/Maps/Town.umap' [2025.10.23-13.11.40:026][635]LogFileHelpers: Saving map 'Town' took 0.176 [2025.10.23-13.11.40:054][635]LogFileHelpers: InternalPromptForCheckoutAndSave took 310.436 ms (total: 15.9 sec) [2025.10.23-13.11.40:147][635]LogContentValidation: Display: Starting to validate 1 assets [2025.10.23-13.11.40:147][635]LogContentValidation: Enabled validators: [2025.10.23-13.11.40:147][635]LogContentValidation: /Script/DataValidation.EditorValidator_Material [2025.10.23-13.11.40:147][635]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator [2025.10.23-13.11.40:148][635]LogContentValidation: /Script/DataValidation.EditorValidator_Localization [2025.10.23-13.11.40:148][635]LogContentValidation: /Script/DataValidation.PackageFileValidator [2025.10.23-13.11.40:148][635]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator [2025.10.23-13.11.40:148][635]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator [2025.10.23-13.11.40:148][635]AssetCheck: /Game/Maps/Town Validating asset [2025.10.23-13.11.42:156][757]LogDebuggerCommands: Repeating last play command: Selected Viewport [2025.10.23-13.11.42:175][757]LogPlayLevel: [PlayLevel] Compiling Town before play... [2025.10.23-13.11.42:317][757]LogUObjectHash: Compacting FUObjectHashTables data took 2.43ms [2025.10.23-13.11.42:323][757]LogPlayLevel: PlayLevel: Blueprint regeneration took 148 ms (1 blueprints) [2025.10.23-13.11.42:323][757]LogPlayLevel: Creating play world package: /Game/Maps/UEDPIE_0_Town [2025.10.23-13.11.42:339][757]LogPlayLevel: PIE: StaticDuplicateObject took: (0.014924s) [2025.10.23-13.11.42:339][757]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/Maps/Town.Town to /Game/Maps/UEDPIE_0_Town.Town (0.015031s) [2025.10.23-13.11.42:388][757]LogUObjectHash: Compacting FUObjectHashTables data took 2.21ms [2025.10.23-13.11.42:392][757]LogChaosDD: Creating Chaos Debug Draw Scene for world Town [2025.10.23-13.11.42:397][757]LogPlayLevel: PIE: World Init took: (0.004337s) [2025.10.23-13.11.42:399][757]LogAudio: Display: Creating Audio Device: Id: 42, Scope: Unique, Realtime: True [2025.10.23-13.11.42:399][757]LogAudioMixer: Display: Audio Mixer Platform Settings: [2025.10.23-13.11.42:399][757]LogAudioMixer: Display: Sample Rate: 48000 [2025.10.23-13.11.42:399][757]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 [2025.10.23-13.11.42:399][757]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 [2025.10.23-13.11.42:399][757]LogAudioMixer: Display: Number of buffers to queue: 1 [2025.10.23-13.11.42:399][757]LogAudioMixer: Display: Max Channels (voices): 32 [2025.10.23-13.11.42:399][757]LogAudioMixer: Display: Number of Async Source Workers: 4 [2025.10.23-13.11.42:399][757]LogAudio: Display: AudioDevice MaxSources: 32 [2025.10.23-13.11.42:399][757]LogAudio: Display: Audio Spatialization Plugin: None (built-in). [2025.10.23-13.11.42:400][757]LogAudio: Display: Audio Reverb Plugin: None (built-in). [2025.10.23-13.11.42:400][757]LogAudio: Display: Audio Occlusion Plugin: None (built-in). [2025.10.23-13.11.42:403][757]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2' [2025.10.23-13.11.42:435][757]LogAudioMixer: Display: Using Audio Hardware Device Speakers (Steam Streaming Speakers) [2025.10.23-13.11.42:435][757]LogAudioMixer: Display: Initializing Sound Submixes... [2025.10.23-13.11.42:435][757]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' [2025.10.23-13.11.42:435][757]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' [2025.10.23-13.11.42:436][757]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=42 [2025.10.23-13.11.42:436][757]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048, InstanceID=42 [2025.10.23-13.11.42:441][757]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=42 [2025.10.23-13.11.42:441][757]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=42 [2025.10.23-13.11.42:441][757]LogInit: FAudioDevice initialized with ID 42. [2025.10.23-13.11.42:441][757]LogAudio: Display: Audio Device (ID: 42) registered with world 'Town'. [2025.10.23-13.11.42:441][757]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 42 [2025.10.23-13.11.42:520][757]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden [2025.10.23-13.11.42:520][757]LogLoad: Game class is 'MainGameMode_C' [2025.10.23-13.11.42:531][757]LogWorld: Bringing World /Game/Maps/UEDPIE_0_Town.Town up for play (max tick rate 0) at 2025.10.23-14.11.42 [2025.10.23-13.11.42:532][757]LogWorld: Bringing up level for play took: 0.011271 [2025.10.23-13.11.42:538][757]LogOnline: OSS: Created online subsystem instance for: :Context_59 [2025.10.23-13.11.42:547][757]PIE: Server logged in [2025.10.23-13.11.42:549][757]PIE: Play in editor total start time 0.375 seconds. [2025.10.23-13.11.43:659][793]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden [2025.10.23-13.11.43:659][793]LogWorld: BeginTearingDown for /Game/Maps/UEDPIE_0_Town [2025.10.23-13.11.43:659][793]LogSlate: Window 'RomeGuard Preview [NetMode: Standalone 0] (64-bit/PC D3D SM6)' being destroyed [2025.10.23-13.11.43:674][793]LogWorld: UWorld::CleanupWorld for Town, bSessionEnded=true, bCleanupResources=true [2025.10.23-13.11.43:677][793]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2025.10.23-13.11.43:683][793]LogPlayLevel: Display: Shutting down PIE online subsystems [2025.10.23-13.11.43:695][793]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2025.10.23-13.11.43:757][793]LogAudioMixer: Deinitializing Audio Bus Subsystem for audio device with ID 42 [2025.10.23-13.11.43:757][793]LogAudioMixer: Display: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=42, StreamState=4 [2025.10.23-13.11.43:761][793]LogAudioMixer: Display: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=42, StreamState=2 [2025.10.23-13.11.43:778][793]LogUObjectHash: Compacting FUObjectHashTables data took 2.74ms [2025.10.23-13.11.43:893][794]LogPlayLevel: Display: Destroying online subsystem :Context_59 [2025.10.23-13.11.44:630][827]LogUObjectHash: Compacting FUObjectHashTables data took 2.08ms [2025.10.23-13.11.46:107][911]LogDebuggerCommands: Repeating last play command: Selected Viewport [2025.10.23-13.11.46:123][911]LogPlayLevel: PlayLevel: No blueprints needed recompiling [2025.10.23-13.11.46:124][911]LogPlayLevel: Creating play world package: /Game/Maps/UEDPIE_0_Town [2025.10.23-13.11.46:142][911]LogPlayLevel: PIE: StaticDuplicateObject took: (0.017485s) [2025.10.23-13.11.46:142][911]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/Maps/Town.Town to /Game/Maps/UEDPIE_0_Town.Town (0.017575s) [2025.10.23-13.11.46:208][911]LogUObjectHash: Compacting FUObjectHashTables data took 2.64ms [2025.10.23-13.11.46:216][911]LogChaosDD: Creating Chaos Debug Draw Scene for world Town [2025.10.23-13.11.46:220][911]LogPlayLevel: PIE: World Init took: (0.004352s) [2025.10.23-13.11.46:222][911]LogAudio: Display: Creating Audio Device: Id: 43, Scope: Unique, Realtime: True [2025.10.23-13.11.46:222][911]LogAudioMixer: Display: Audio Mixer Platform Settings: [2025.10.23-13.11.46:222][911]LogAudioMixer: Display: Sample Rate: 48000 [2025.10.23-13.11.46:222][911]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 [2025.10.23-13.11.46:222][911]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 [2025.10.23-13.11.46:222][911]LogAudioMixer: Display: Number of buffers to queue: 1 [2025.10.23-13.11.46:222][911]LogAudioMixer: Display: Max Channels (voices): 32 [2025.10.23-13.11.46:222][911]LogAudioMixer: Display: Number of Async Source Workers: 4 [2025.10.23-13.11.46:222][911]LogAudio: Display: AudioDevice MaxSources: 32 [2025.10.23-13.11.46:223][911]LogAudio: Display: Audio Spatialization Plugin: None (built-in). [2025.10.23-13.11.46:223][911]LogAudio: Display: Audio Reverb Plugin: None (built-in). [2025.10.23-13.11.46:223][911]LogAudio: Display: Audio Occlusion Plugin: None (built-in). [2025.10.23-13.11.46:228][911]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2' [2025.10.23-13.11.46:276][911]LogAudioMixer: Display: Using Audio Hardware Device Speakers (Steam Streaming Speakers) [2025.10.23-13.11.46:276][911]LogAudioMixer: Display: Initializing Sound Submixes... [2025.10.23-13.11.46:277][911]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' [2025.10.23-13.11.46:277][911]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' [2025.10.23-13.11.46:277][911]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=43 [2025.10.23-13.11.46:277][911]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048, InstanceID=43 [2025.10.23-13.11.46:285][911]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=43 [2025.10.23-13.11.46:285][911]LogInit: FAudioDevice initialized with ID 43. [2025.10.23-13.11.46:285][911]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=43 [2025.10.23-13.11.46:285][911]LogAudio: Display: Audio Device (ID: 43) registered with world 'Town'. [2025.10.23-13.11.46:285][911]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 43 [2025.10.23-13.11.46:356][911]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden [2025.10.23-13.11.46:357][911]LogLoad: Game class is 'MainGameMode_C' [2025.10.23-13.11.46:366][911]LogWorld: Bringing World /Game/Maps/UEDPIE_0_Town.Town up for play (max tick rate 0) at 2025.10.23-14.11.46 [2025.10.23-13.11.46:369][911]LogWorld: Bringing up level for play took: 0.010763 [2025.10.23-13.11.46:374][911]LogOnline: OSS: Created online subsystem instance for: :Context_60 [2025.10.23-13.11.46:386][911]PIE: Server logged in [2025.10.23-13.11.46:388][911]PIE: Play in editor total start time 0.265 seconds. [2025.10.23-13.11.52:516][168]LogScript: Warning: Accessed None trying to read (real) property K2Node_Event_UI in not an UClass BP_InfoInteraction_C /Game/Maps/UEDPIE_0_Town.Town:PersistentLevel.BP_InfoInteraction_C_7 Function /Game/Blueprints/BP_InfoInteraction.BP_InfoInteraction_C:ExecuteUbergraph_BP_InfoInteraction:00A0 [2025.10.23-13.11.52:517][168]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read (real) property K2Node_Event_UI in not an UClass". Node: ShowInfoText Graph: EventGraph Function: Execute Ubergraph BP Info Interaction Blueprint: BP_InfoInteraction [2025.10.23-13.11.57:051][364]LogScript: Warning: Accessed None trying to read (real) property K2Node_Event_UI in not an UClass BP_InfoInteraction_C /Game/Maps/UEDPIE_0_Town.Town:PersistentLevel.BP_InfoInteraction_C_7 Function /Game/Blueprints/BP_InfoInteraction.BP_InfoInteraction_C:ExecuteUbergraph_BP_InfoInteraction:00A0 [2025.10.23-13.11.57:052][364]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read (real) property K2Node_Event_UI in not an UClass". Node: ShowInfoText Graph: EventGraph Function: Execute Ubergraph BP Info Interaction Blueprint: BP_InfoInteraction [2025.10.23-13.11.57:869][398]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden [2025.10.23-13.11.57:869][398]LogWorld: BeginTearingDown for /Game/Maps/UEDPIE_0_Town [2025.10.23-13.11.57:870][398]LogSlate: Window 'RomeGuard Preview [NetMode: Standalone 0] (64-bit/PC D3D SM6)' being destroyed [2025.10.23-13.11.57:884][398]LogWorld: UWorld::CleanupWorld for Town, bSessionEnded=true, bCleanupResources=true [2025.10.23-13.11.57:885][398]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2025.10.23-13.11.57:893][398]LogPlayLevel: Display: Shutting down PIE online subsystems [2025.10.23-13.11.57:907][398]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2025.10.23-13.11.57:959][398]LogAudioMixer: Deinitializing Audio Bus Subsystem for audio device with ID 43 [2025.10.23-13.11.57:959][398]LogAudioMixer: Display: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=43, StreamState=4 [2025.10.23-13.11.57:963][398]LogAudioMixer: Display: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=43, StreamState=2 [2025.10.23-13.11.57:980][398]LogUObjectHash: Compacting FUObjectHashTables data took 3.13ms [2025.10.23-13.11.58:270][399]LogPlayLevel: Display: Destroying online subsystem :Context_60 [2025.10.23-13.12.00:129][494]LogSlate: Window 'Message Log' being destroyed [2025.10.23-13.12.00:153][494]LogSlate: Window 'Message Log' being destroyed [2025.10.23-13.12.11:013][130]LogFileHelpers: InternalPromptForCheckoutAndSave started... [2025.10.23-13.12.11:106][130]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Maps/Town" FILE="../../../../../../Unreal/Projects/RomeGuard/Content/Maps/Town.umap" SILENT=true AUTOSAVING=false KEEPDIRTY=false [2025.10.23-13.12.11:206][130]LogUObjectHash: Compacting FUObjectHashTables data took 2.24ms [2025.10.23-13.12.11:280][130]LogSavePackage: Moving output files for package: /Game/Maps/Town [2025.10.23-13.12.11:280][130]LogSavePackage: Moving '../../../../../../Unreal/Projects/RomeGuard/Saved/Town78D63EAE4BF045C847F03AA132032CC1.tmp' to '../../../../../../Unreal/Projects/RomeGuard/Content/Maps/Town.umap' [2025.10.23-13.12.11:301][130]LogFileHelpers: Saving map 'Town' took 0.196 [2025.10.23-13.12.11:331][130]LogFileHelpers: InternalPromptForCheckoutAndSave took 317.618 ms (total: 16.2 sec) [2025.10.23-13.12.11:420][130]LogContentValidation: Display: Starting to validate 1 assets [2025.10.23-13.12.11:420][130]LogContentValidation: Enabled validators: [2025.10.23-13.12.11:420][130]LogContentValidation: /Script/DataValidation.EditorValidator_Material [2025.10.23-13.12.11:420][130]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator [2025.10.23-13.12.11:420][130]LogContentValidation: /Script/DataValidation.EditorValidator_Localization [2025.10.23-13.12.11:420][130]LogContentValidation: /Script/DataValidation.PackageFileValidator [2025.10.23-13.12.11:420][130]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator [2025.10.23-13.12.11:420][130]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator [2025.10.23-13.12.11:421][130]AssetCheck: /Game/Maps/Town Validating asset [2025.10.23-13.12.12:890][202]LogUObjectHash: Compacting FUObjectHashTables data took 2.40ms [2025.10.23-13.12.14:424][286]LogFileHelpers: InternalPromptForCheckoutAndSave started... [2025.10.23-13.12.14:531][286]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Maps/Town" FILE="../../../../../../Unreal/Projects/RomeGuard/Content/Maps/Town.umap" SILENT=true AUTOSAVING=false KEEPDIRTY=false [2025.10.23-13.12.14:614][286]LogUObjectHash: Compacting FUObjectHashTables data took 2.07ms [2025.10.23-13.12.14:675][286]LogSavePackage: Moving output files for package: /Game/Maps/Town [2025.10.23-13.12.14:677][286]LogSavePackage: Moving '../../../../../../Unreal/Projects/RomeGuard/Saved/Town508EA3C9463B1F9C6C000C8B2094378D.tmp' to '../../../../../../Unreal/Projects/RomeGuard/Content/Maps/Town.umap' [2025.10.23-13.12.14:692][286]LogFileHelpers: Saving map 'Town' took 0.161 [2025.10.23-13.12.14:713][286]LogFileHelpers: InternalPromptForCheckoutAndSave took 289.182 ms (total: 16.5 sec) [2025.10.23-13.12.14:795][286]LogContentValidation: Display: Starting to validate 1 assets [2025.10.23-13.12.14:795][286]LogContentValidation: Enabled validators: [2025.10.23-13.12.14:796][286]LogContentValidation: /Script/DataValidation.EditorValidator_Material [2025.10.23-13.12.14:796][286]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator [2025.10.23-13.12.14:796][286]LogContentValidation: /Script/DataValidation.EditorValidator_Localization [2025.10.23-13.12.14:796][286]LogContentValidation: /Script/DataValidation.PackageFileValidator [2025.10.23-13.12.14:796][286]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator [2025.10.23-13.12.14:796][286]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator [2025.10.23-13.12.14:796][286]AssetCheck: /Game/Maps/Town Validating asset [2025.10.23-13.12.22:938][802]LogFileHelpers: InternalPromptForCheckoutAndSave started... [2025.10.23-13.12.23:014][802]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Maps/Town" FILE="../../../../../../Unreal/Projects/RomeGuard/Content/Maps/Town.umap" SILENT=true AUTOSAVING=false KEEPDIRTY=false [2025.10.23-13.12.23:095][802]LogUObjectHash: Compacting FUObjectHashTables data took 1.28ms [2025.10.23-13.12.23:158][802]LogSavePackage: Moving output files for package: /Game/Maps/Town [2025.10.23-13.12.23:159][802]LogSavePackage: Moving '../../../../../../Unreal/Projects/RomeGuard/Saved/TownC7E948CD4B8CB215430BBAA9B4E9DF29.tmp' to '../../../../../../Unreal/Projects/RomeGuard/Content/Maps/Town.umap' [2025.10.23-13.12.23:175][802]LogFileHelpers: Saving map 'Town' took 0.162 [2025.10.23-13.12.23:199][802]LogFileHelpers: InternalPromptForCheckoutAndSave took 260.948 ms (total: 16.8 sec) [2025.10.23-13.12.23:302][802]LogContentValidation: Display: Starting to validate 1 assets [2025.10.23-13.12.23:302][802]LogContentValidation: Enabled validators: [2025.10.23-13.12.23:302][802]LogContentValidation: /Script/DataValidation.EditorValidator_Material [2025.10.23-13.12.23:302][802]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator [2025.10.23-13.12.23:302][802]LogContentValidation: /Script/DataValidation.EditorValidator_Localization [2025.10.23-13.12.23:302][802]LogContentValidation: /Script/DataValidation.PackageFileValidator [2025.10.23-13.12.23:302][802]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator [2025.10.23-13.12.23:302][802]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator [2025.10.23-13.12.23:302][802]AssetCheck: /Game/Maps/Town Validating asset [2025.10.23-13.12.52:624][537]LogUObjectHash: Compacting FUObjectHashTables data took 2.58ms [2025.10.23-13.12.53:387][570]LogFileHelpers: InternalPromptForCheckoutAndSave started... [2025.10.23-13.12.53:468][570]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Maps/Town" FILE="../../../../../../Unreal/Projects/RomeGuard/Content/Maps/Town.umap" SILENT=true AUTOSAVING=false KEEPDIRTY=false [2025.10.23-13.12.53:548][570]LogUObjectHash: Compacting FUObjectHashTables data took 2.10ms [2025.10.23-13.12.53:613][570]LogSavePackage: Moving output files for package: /Game/Maps/Town [2025.10.23-13.12.53:613][570]LogSavePackage: Moving '../../../../../../Unreal/Projects/RomeGuard/Saved/Town345841864AE31604248B02B9D67A2F60.tmp' to '../../../../../../Unreal/Projects/RomeGuard/Content/Maps/Town.umap' [2025.10.23-13.12.53:630][570]LogFileHelpers: Saving map 'Town' took 0.163 [2025.10.23-13.12.53:652][570]LogFileHelpers: InternalPromptForCheckoutAndSave took 264.976 ms (total: 17.1 sec) [2025.10.23-13.12.53:731][570]LogContentValidation: Display: Starting to validate 1 assets [2025.10.23-13.12.53:731][570]LogContentValidation: Enabled validators: [2025.10.23-13.12.53:731][570]LogContentValidation: /Script/DataValidation.EditorValidator_Material [2025.10.23-13.12.53:731][570]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator [2025.10.23-13.12.53:731][570]LogContentValidation: /Script/DataValidation.EditorValidator_Localization [2025.10.23-13.12.53:731][570]LogContentValidation: /Script/DataValidation.PackageFileValidator [2025.10.23-13.12.53:731][570]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator [2025.10.23-13.12.53:731][570]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator [2025.10.23-13.12.53:732][570]AssetCheck: /Game/Maps/Town Validating asset [2025.10.23-13.15.15:980][248]LogFileHelpers: InternalPromptForCheckoutAndSave started... [2025.10.23-13.15.16:086][248]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Maps/Town" FILE="../../../../../../Unreal/Projects/RomeGuard/Content/Maps/Town.umap" SILENT=true AUTOSAVING=false KEEPDIRTY=false [2025.10.23-13.15.16:182][248]LogUObjectHash: Compacting FUObjectHashTables data took 4.35ms [2025.10.23-13.15.16:261][248]LogSavePackage: Moving output files for package: /Game/Maps/Town [2025.10.23-13.15.16:262][248]LogSavePackage: Moving '../../../../../../Unreal/Projects/RomeGuard/Saved/Town0FA8C8DC4DAA9DF154642CA3B924A8FF.tmp' to '../../../../../../Unreal/Projects/RomeGuard/Content/Maps/Town.umap' [2025.10.23-13.15.16:287][248]LogFileHelpers: Saving map 'Town' took 0.202 [2025.10.23-13.15.16:315][248]LogFileHelpers: InternalPromptForCheckoutAndSave took 335.378 ms (total: 17.4 sec) [2025.10.23-13.15.16:435][248]LogContentValidation: Display: Starting to validate 1 assets [2025.10.23-13.15.16:435][248]LogContentValidation: Enabled validators: [2025.10.23-13.15.16:435][248]LogContentValidation: /Script/DataValidation.EditorValidator_Material [2025.10.23-13.15.16:435][248]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator [2025.10.23-13.15.16:435][248]LogContentValidation: /Script/DataValidation.EditorValidator_Localization [2025.10.23-13.15.16:435][248]LogContentValidation: /Script/DataValidation.PackageFileValidator [2025.10.23-13.15.16:435][248]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator [2025.10.23-13.15.16:435][248]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator [2025.10.23-13.15.16:435][248]AssetCheck: /Game/Maps/Town Validating asset [2025.10.23-13.16.05:024][965]LogEOSSDK: LogEOS: Updating Product SDK Config, Time: 16981.154297 [2025.10.23-13.16.05:179][974]LogEOSSDK: LogEOS: SDK Config Product Update Request Completed - No Change [2025.10.23-13.16.05:179][974]LogEOSSDK: LogEOS: ScheduleNextSDKConfigDataUpdate - Time: 16981.287109, Update Interval: 334.384583 [2025.10.23-13.17.18:956][229]LogUObjectHash: Compacting FUObjectHashTables data took 3.33ms [2025.10.23-13.17.19:424][249]LogFileHelpers: InternalPromptForCheckoutAndSave started... [2025.10.23-13.17.19:519][249]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Maps/Town" FILE="../../../../../../Unreal/Projects/RomeGuard/Content/Maps/Town.umap" SILENT=true AUTOSAVING=false KEEPDIRTY=false [2025.10.23-13.17.19:610][249]LogUObjectHash: Compacting FUObjectHashTables data took 3.25ms [2025.10.23-13.17.19:680][249]LogSavePackage: Moving output files for package: /Game/Maps/Town [2025.10.23-13.17.19:681][249]LogSavePackage: Moving '../../../../../../Unreal/Projects/RomeGuard/Saved/Town9BD40F53430C07AE25F4CDA595659442.tmp' to '../../../../../../Unreal/Projects/RomeGuard/Content/Maps/Town.umap' [2025.10.23-13.17.19:700][249]LogFileHelpers: Saving map 'Town' took 0.182 [2025.10.23-13.17.19:725][249]LogFileHelpers: InternalPromptForCheckoutAndSave took 300.498 ms (total: 17.7 sec) [2025.10.23-13.17.19:813][249]LogContentValidation: Display: Starting to validate 1 assets [2025.10.23-13.17.19:813][249]LogContentValidation: Enabled validators: [2025.10.23-13.17.19:813][249]LogContentValidation: /Script/DataValidation.EditorValidator_Material [2025.10.23-13.17.19:814][249]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator [2025.10.23-13.17.19:814][249]LogContentValidation: /Script/DataValidation.EditorValidator_Localization [2025.10.23-13.17.19:814][249]LogContentValidation: /Script/DataValidation.PackageFileValidator [2025.10.23-13.17.19:814][249]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator [2025.10.23-13.17.19:814][249]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator [2025.10.23-13.17.19:814][249]AssetCheck: /Game/Maps/Town Validating asset [2025.10.23-13.17.29:236][574]LogFileHelpers: InternalPromptForCheckoutAndSave started... [2025.10.23-13.17.29:317][574]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Maps/Town" FILE="../../../../../../Unreal/Projects/RomeGuard/Content/Maps/Town.umap" SILENT=true AUTOSAVING=false KEEPDIRTY=false [2025.10.23-13.17.29:405][574]LogUObjectHash: Compacting FUObjectHashTables data took 2.39ms [2025.10.23-13.17.29:475][574]LogSavePackage: Moving output files for package: /Game/Maps/Town [2025.10.23-13.17.29:476][574]LogSavePackage: Moving '../../../../../../Unreal/Projects/RomeGuard/Saved/Town34B9226C4E9E40F3E203A48EDE94EE33.tmp' to '../../../../../../Unreal/Projects/RomeGuard/Content/Maps/Town.umap' [2025.10.23-13.17.29:495][574]LogFileHelpers: Saving map 'Town' took 0.178 [2025.10.23-13.17.29:522][574]LogFileHelpers: InternalPromptForCheckoutAndSave took 286.568 ms (total: 18.0 sec) [2025.10.23-13.17.29:630][574]LogContentValidation: Display: Starting to validate 1 assets [2025.10.23-13.17.29:630][574]LogContentValidation: Enabled validators: [2025.10.23-13.17.29:630][574]LogContentValidation: /Script/DataValidation.EditorValidator_Material [2025.10.23-13.17.29:630][574]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator [2025.10.23-13.17.29:630][574]LogContentValidation: /Script/DataValidation.EditorValidator_Localization [2025.10.23-13.17.29:630][574]LogContentValidation: /Script/DataValidation.PackageFileValidator [2025.10.23-13.17.29:630][574]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator [2025.10.23-13.17.29:630][574]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator [2025.10.23-13.17.29:631][574]AssetCheck: /Game/Maps/Town Validating asset [2025.10.23-13.17.34:020][727]LogFileHelpers: InternalPromptForCheckoutAndSave started... [2025.10.23-13.17.34:116][727]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Maps/Town" FILE="../../../../../../Unreal/Projects/RomeGuard/Content/Maps/Town.umap" SILENT=true AUTOSAVING=false KEEPDIRTY=false [2025.10.23-13.17.34:204][727]LogUObjectHash: Compacting FUObjectHashTables data took 2.29ms [2025.10.23-13.17.34:277][727]LogSavePackage: Moving output files for package: /Game/Maps/Town [2025.10.23-13.17.34:278][727]LogSavePackage: Moving '../../../../../../Unreal/Projects/RomeGuard/Saved/TownD47041F34F7EC73B81C6008BA624B894.tmp' to '../../../../../../Unreal/Projects/RomeGuard/Content/Maps/Town.umap' [2025.10.23-13.17.34:296][727]LogFileHelpers: Saving map 'Town' took 0.181 [2025.10.23-13.17.34:321][727]LogFileHelpers: InternalPromptForCheckoutAndSave took 302.338 ms (total: 18.3 sec) [2025.10.23-13.17.34:412][727]LogContentValidation: Display: Starting to validate 1 assets [2025.10.23-13.17.34:412][727]LogContentValidation: Enabled validators: [2025.10.23-13.17.34:412][727]LogContentValidation: /Script/DataValidation.EditorValidator_Material [2025.10.23-13.17.34:412][727]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator [2025.10.23-13.17.34:412][727]LogContentValidation: /Script/DataValidation.EditorValidator_Localization [2025.10.23-13.17.34:412][727]LogContentValidation: /Script/DataValidation.PackageFileValidator [2025.10.23-13.17.34:412][727]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator [2025.10.23-13.17.34:412][727]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator [2025.10.23-13.17.34:413][727]AssetCheck: /Game/Maps/Town Validating asset [2025.10.23-13.17.38:562][848]LogFileHelpers: InternalPromptForCheckoutAndSave started... [2025.10.23-13.17.38:668][848]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Maps/Town" FILE="../../../../../../Unreal/Projects/RomeGuard/Content/Maps/Town.umap" SILENT=true AUTOSAVING=false KEEPDIRTY=false [2025.10.23-13.17.38:770][848]LogUObjectHash: Compacting FUObjectHashTables data took 2.37ms [2025.10.23-13.17.38:837][848]LogSavePackage: Moving output files for package: /Game/Maps/Town [2025.10.23-13.17.38:837][848]LogSavePackage: Moving '../../../../../../Unreal/Projects/RomeGuard/Saved/Town8DD984F84238994AA8EBDFB16F8BD306.tmp' to '../../../../../../Unreal/Projects/RomeGuard/Content/Maps/Town.umap' [2025.10.23-13.17.38:855][848]LogFileHelpers: Saving map 'Town' took 0.188 [2025.10.23-13.17.38:882][848]LogFileHelpers: InternalPromptForCheckoutAndSave took 321.159 ms (total: 18.6 sec) [2025.10.23-13.17.38:982][848]LogContentValidation: Display: Starting to validate 1 assets [2025.10.23-13.17.38:983][848]LogContentValidation: Enabled validators: [2025.10.23-13.17.38:983][848]LogContentValidation: /Script/DataValidation.EditorValidator_Material [2025.10.23-13.17.38:983][848]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator [2025.10.23-13.17.38:983][848]LogContentValidation: /Script/DataValidation.EditorValidator_Localization [2025.10.23-13.17.38:983][848]LogContentValidation: /Script/DataValidation.PackageFileValidator [2025.10.23-13.17.38:983][848]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator [2025.10.23-13.17.38:983][848]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator [2025.10.23-13.17.38:983][848]AssetCheck: /Game/Maps/Town Validating asset [2025.10.23-13.17.51:512][415]LogDebuggerCommands: Repeating last play command: Selected Viewport [2025.10.23-13.17.51:526][415]LogPlayLevel: PlayLevel: No blueprints needed recompiling [2025.10.23-13.17.51:527][415]LogPlayLevel: Creating play world package: /Game/Maps/UEDPIE_0_Town [2025.10.23-13.17.51:545][415]LogPlayLevel: PIE: StaticDuplicateObject took: (0.018099s) [2025.10.23-13.17.51:545][415]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/Maps/Town.Town to /Game/Maps/UEDPIE_0_Town.Town (0.018222s) [2025.10.23-13.17.51:592][415]LogUObjectHash: Compacting FUObjectHashTables data took 2.06ms [2025.10.23-13.17.51:598][415]LogChaosDD: Creating Chaos Debug Draw Scene for world Town [2025.10.23-13.17.51:602][415]LogPlayLevel: PIE: World Init took: (0.004179s) [2025.10.23-13.17.51:604][415]LogAudio: Display: Creating Audio Device: Id: 44, Scope: Unique, Realtime: True [2025.10.23-13.17.51:604][415]LogAudioMixer: Display: Audio Mixer Platform Settings: [2025.10.23-13.17.51:604][415]LogAudioMixer: Display: Sample Rate: 48000 [2025.10.23-13.17.51:604][415]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 [2025.10.23-13.17.51:604][415]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 [2025.10.23-13.17.51:604][415]LogAudioMixer: Display: Number of buffers to queue: 1 [2025.10.23-13.17.51:604][415]LogAudioMixer: Display: Max Channels (voices): 32 [2025.10.23-13.17.51:604][415]LogAudioMixer: Display: Number of Async Source Workers: 4 [2025.10.23-13.17.51:604][415]LogAudio: Display: AudioDevice MaxSources: 32 [2025.10.23-13.17.51:604][415]LogAudio: Display: Audio Spatialization Plugin: None (built-in). [2025.10.23-13.17.51:604][415]LogAudio: Display: Audio Reverb Plugin: None (built-in). [2025.10.23-13.17.51:604][415]LogAudio: Display: Audio Occlusion Plugin: None (built-in). [2025.10.23-13.17.51:609][415]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2' [2025.10.23-13.17.51:645][415]LogAudioMixer: Display: Using Audio Hardware Device Speakers (Steam Streaming Speakers) [2025.10.23-13.17.51:646][415]LogAudioMixer: Display: Initializing Sound Submixes... [2025.10.23-13.17.51:646][415]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' [2025.10.23-13.17.51:646][415]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' [2025.10.23-13.17.51:648][415]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=44 [2025.10.23-13.17.51:648][415]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048, InstanceID=44 [2025.10.23-13.17.51:652][415]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=44 [2025.10.23-13.17.51:652][415]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=44 [2025.10.23-13.17.51:652][415]LogInit: FAudioDevice initialized with ID 44. [2025.10.23-13.17.51:652][415]LogAudio: Display: Audio Device (ID: 44) registered with world 'Town'. [2025.10.23-13.17.51:652][415]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 44 [2025.10.23-13.17.51:721][415]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden [2025.10.23-13.17.51:722][415]LogLoad: Game class is 'MainGameMode_C' [2025.10.23-13.17.51:730][415]LogWorld: Bringing World /Game/Maps/UEDPIE_0_Town.Town up for play (max tick rate 0) at 2025.10.23-14.17.51 [2025.10.23-13.17.51:732][415]LogWorld: Bringing up level for play took: 0.009719 [2025.10.23-13.17.51:738][415]LogOnline: OSS: Created online subsystem instance for: :Context_61 [2025.10.23-13.17.51:755][415]PIE: Server logged in [2025.10.23-13.17.51:759][415]PIE: Play in editor total start time 0.234 seconds. [2025.10.23-13.17.54:253][498]LogScript: Warning: Accessed None trying to read (real) property K2Node_Event_UI in not an UClass BP_InfoInteraction_C /Game/Maps/UEDPIE_0_Town.Town:PersistentLevel.BP_InfoInteraction_C_5 Function /Game/Blueprints/BP_InfoInteraction.BP_InfoInteraction_C:ExecuteUbergraph_BP_InfoInteraction:00A0 [2025.10.23-13.17.54:253][498]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read (real) property K2Node_Event_UI in not an UClass". Node: ShowInfoText Graph: EventGraph Function: Execute Ubergraph BP Info Interaction Blueprint: BP_InfoInteraction [2025.10.23-13.17.58:047][638]LogScript: Warning: Accessed None trying to read (real) property K2Node_Event_UI in not an UClass BP_InfoInteraction_C /Game/Maps/UEDPIE_0_Town.Town:PersistentLevel.BP_InfoInteraction_C_5 Function /Game/Blueprints/BP_InfoInteraction.BP_InfoInteraction_C:ExecuteUbergraph_BP_InfoInteraction:00A0 [2025.10.23-13.17.58:048][638]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read (real) property K2Node_Event_UI in not an UClass". Node: ShowInfoText Graph: EventGraph Function: Execute Ubergraph BP Info Interaction Blueprint: BP_InfoInteraction [2025.10.23-13.18.01:655][781]LogScript: Warning: Accessed None trying to read (real) property K2Node_Event_UI in not an UClass BP_InfoInteraction_C /Game/Maps/UEDPIE_0_Town.Town:PersistentLevel.BP_InfoInteraction_C_5 Function /Game/Blueprints/BP_InfoInteraction.BP_InfoInteraction_C:ExecuteUbergraph_BP_InfoInteraction:00A0 [2025.10.23-13.18.01:655][781]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read (real) property K2Node_Event_UI in not an UClass". Node: ShowInfoText Graph: EventGraph Function: Execute Ubergraph BP Info Interaction Blueprint: BP_InfoInteraction [2025.10.23-13.18.03:465][850]LogScript: Warning: Accessed None trying to read (real) property K2Node_Event_UI in not an UClass BP_InfoInteraction_C /Game/Maps/UEDPIE_0_Town.Town:PersistentLevel.BP_InfoInteraction_C_6 Function /Game/Blueprints/BP_InfoInteraction.BP_InfoInteraction_C:ExecuteUbergraph_BP_InfoInteraction:00A0 [2025.10.23-13.18.03:465][850]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read (real) property K2Node_Event_UI in not an UClass". Node: ShowInfoText Graph: EventGraph Function: Execute Ubergraph BP Info Interaction Blueprint: BP_InfoInteraction [2025.10.23-13.18.05:697][932]LogScript: Warning: Accessed None trying to read (real) property K2Node_Event_UI in not an UClass BP_InfoInteraction_C /Game/Maps/UEDPIE_0_Town.Town:PersistentLevel.BP_InfoInteraction_C_5 Function /Game/Blueprints/BP_InfoInteraction.BP_InfoInteraction_C:ExecuteUbergraph_BP_InfoInteraction:00A0 [2025.10.23-13.18.05:697][932]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read (real) property K2Node_Event_UI in not an UClass". Node: ShowInfoText Graph: EventGraph Function: Execute Ubergraph BP Info Interaction Blueprint: BP_InfoInteraction [2025.10.23-13.18.06:994][974]LogScript: Warning: Accessed None trying to read (real) property K2Node_Event_UI in not an UClass BP_InfoInteraction_C /Game/Maps/UEDPIE_0_Town.Town:PersistentLevel.BP_InfoInteraction_C_7 Function /Game/Blueprints/BP_InfoInteraction.BP_InfoInteraction_C:ExecuteUbergraph_BP_InfoInteraction:00A0 [2025.10.23-13.18.06:995][974]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read (real) property K2Node_Event_UI in not an UClass". Node: ShowInfoText Graph: EventGraph Function: Execute Ubergraph BP Info Interaction Blueprint: BP_InfoInteraction [2025.10.23-13.18.22:156][553]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden [2025.10.23-13.18.22:156][553]LogWorld: BeginTearingDown for /Game/Maps/UEDPIE_0_Town [2025.10.23-13.18.22:157][553]LogSlate: Window 'RomeGuard Preview [NetMode: Standalone 0] (64-bit/PC D3D SM6)' being destroyed [2025.10.23-13.18.22:173][553]LogWorld: UWorld::CleanupWorld for Town, bSessionEnded=true, bCleanupResources=true [2025.10.23-13.18.22:175][553]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2025.10.23-13.18.22:181][553]LogPlayLevel: Display: Shutting down PIE online subsystems [2025.10.23-13.18.22:195][553]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2025.10.23-13.18.22:250][553]LogAudioMixer: Deinitializing Audio Bus Subsystem for audio device with ID 44 [2025.10.23-13.18.22:250][553]LogAudioMixer: Display: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=44, StreamState=4 [2025.10.23-13.18.22:255][553]LogAudioMixer: Display: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=44, StreamState=2 [2025.10.23-13.18.22:271][553]LogUObjectHash: Compacting FUObjectHashTables data took 3.06ms [2025.10.23-13.18.22:554][554]LogPlayLevel: Display: Destroying online subsystem :Context_61 [2025.10.23-13.18.23:979][607]LogSlate: Window 'Message Log' being destroyed [2025.10.23-13.18.24:002][607]LogSlate: Window 'Message Log' being destroyed [2025.10.23-13.19.57:550][141]LogUObjectHash: Compacting FUObjectHashTables data took 3.02ms [2025.10.23-13.19.58:145][158]LogFileHelpers: InternalPromptForCheckoutAndSave started... [2025.10.23-13.19.58:253][158]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/Blueprints/BP_InfoInteraction] ([2] browsable assets)... [2025.10.23-13.19.58:253][158]OBJ SavePackage: Finished generating thumbnails for package [/Game/Blueprints/BP_InfoInteraction] [2025.10.23-13.19.58:253][158]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Blueprints/BP_InfoInteraction" FILE="../../../../../../Unreal/Projects/RomeGuard/Content/Blueprints/BP_InfoInteraction.uasset" SILENT=true [2025.10.23-13.19.58:295][158]LogSavePackage: Moving output files for package: /Game/Blueprints/BP_InfoInteraction [2025.10.23-13.19.58:297][158]LogSavePackage: Moving '../../../../../../Unreal/Projects/RomeGuard/Saved/BP_InfoInteraction00DFAF5A4E13A2D07ADB2E93D79244A3.tmp' to '../../../../../../Unreal/Projects/RomeGuard/Content/Blueprints/BP_InfoInteraction.uasset' [2025.10.23-13.19.58:335][158]LogFileHelpers: InternalPromptForCheckoutAndSave took 189.976 ms (total: 18.8 sec) [2025.10.23-13.19.58:455][158]LogContentValidation: Display: Starting to validate 1 assets [2025.10.23-13.19.58:455][158]LogContentValidation: Enabled validators: [2025.10.23-13.19.58:455][158]LogContentValidation: /Script/DataValidation.EditorValidator_Material [2025.10.23-13.19.58:455][158]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator [2025.10.23-13.19.58:455][158]LogContentValidation: /Script/DataValidation.EditorValidator_Localization [2025.10.23-13.19.58:455][158]LogContentValidation: /Script/DataValidation.PackageFileValidator [2025.10.23-13.19.58:455][158]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator [2025.10.23-13.19.58:455][158]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator [2025.10.23-13.19.58:455][158]AssetCheck: /Game/Blueprints/BP_InfoInteraction Validating asset [2025.10.23-13.19.59:266][190]LogDebuggerCommands: Repeating last play command: Selected Viewport [2025.10.23-13.19.59:278][190]LogPlayLevel: PlayLevel: No blueprints needed recompiling [2025.10.23-13.19.59:279][190]LogPlayLevel: Creating play world package: /Game/Maps/UEDPIE_0_Town [2025.10.23-13.19.59:294][190]LogPlayLevel: PIE: StaticDuplicateObject took: (0.015476s) [2025.10.23-13.19.59:294][190]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/Maps/Town.Town to /Game/Maps/UEDPIE_0_Town.Town (0.015569s) [2025.10.23-13.19.59:345][190]LogUObjectHash: Compacting FUObjectHashTables data took 2.41ms [2025.10.23-13.19.59:352][190]LogChaosDD: Creating Chaos Debug Draw Scene for world Town [2025.10.23-13.19.59:356][190]LogPlayLevel: PIE: World Init took: (0.003855s) [2025.10.23-13.19.59:357][190]LogAudio: Display: Creating Audio Device: Id: 45, Scope: Unique, Realtime: True [2025.10.23-13.19.59:357][190]LogAudioMixer: Display: Audio Mixer Platform Settings: [2025.10.23-13.19.59:357][190]LogAudioMixer: Display: Sample Rate: 48000 [2025.10.23-13.19.59:357][190]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 [2025.10.23-13.19.59:357][190]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 [2025.10.23-13.19.59:357][190]LogAudioMixer: Display: Number of buffers to queue: 1 [2025.10.23-13.19.59:357][190]LogAudioMixer: Display: Max Channels (voices): 32 [2025.10.23-13.19.59:357][190]LogAudioMixer: Display: Number of Async Source Workers: 4 [2025.10.23-13.19.59:357][190]LogAudio: Display: AudioDevice MaxSources: 32 [2025.10.23-13.19.59:357][190]LogAudio: Display: Audio Spatialization Plugin: None (built-in). [2025.10.23-13.19.59:357][190]LogAudio: Display: Audio Reverb Plugin: None (built-in). [2025.10.23-13.19.59:357][190]LogAudio: Display: Audio Occlusion Plugin: None (built-in). [2025.10.23-13.19.59:362][190]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2' [2025.10.23-13.19.59:393][190]LogAudioMixer: Display: Using Audio Hardware Device Speakers (Steam Streaming Speakers) [2025.10.23-13.19.59:394][190]LogAudioMixer: Display: Initializing Sound Submixes... [2025.10.23-13.19.59:394][190]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' [2025.10.23-13.19.59:394][190]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' [2025.10.23-13.19.59:395][190]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=45 [2025.10.23-13.19.59:395][190]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048, InstanceID=45 [2025.10.23-13.19.59:400][190]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=45 [2025.10.23-13.19.59:401][190]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=45 [2025.10.23-13.19.59:401][190]LogInit: FAudioDevice initialized with ID 45. [2025.10.23-13.19.59:401][190]LogAudio: Display: Audio Device (ID: 45) registered with world 'Town'. [2025.10.23-13.19.59:401][190]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 45 [2025.10.23-13.19.59:467][190]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden [2025.10.23-13.19.59:467][190]LogLoad: Game class is 'MainGameMode_C' [2025.10.23-13.19.59:475][190]LogWorld: Bringing World /Game/Maps/UEDPIE_0_Town.Town up for play (max tick rate 0) at 2025.10.23-14.19.59 [2025.10.23-13.19.59:476][190]LogWorld: Bringing up level for play took: 0.007969 [2025.10.23-13.19.59:482][190]LogOnline: OSS: Created online subsystem instance for: :Context_62 [2025.10.23-13.19.59:498][190]PIE: Server logged in [2025.10.23-13.19.59:503][190]PIE: Play in editor total start time 0.225 seconds. [2025.10.23-13.20.07:936][471]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden [2025.10.23-13.20.07:936][471]LogWorld: BeginTearingDown for /Game/Maps/UEDPIE_0_Town [2025.10.23-13.20.07:937][471]LogSlate: Window 'RomeGuard Preview [NetMode: Standalone 0] (64-bit/PC D3D SM6)' being destroyed [2025.10.23-13.20.07:954][471]LogWorld: UWorld::CleanupWorld for Town, bSessionEnded=true, bCleanupResources=true [2025.10.23-13.20.07:956][471]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2025.10.23-13.20.07:965][471]LogPlayLevel: Display: Shutting down PIE online subsystems [2025.10.23-13.20.07:978][471]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2025.10.23-13.20.08:032][471]LogAudioMixer: Deinitializing Audio Bus Subsystem for audio device with ID 45 [2025.10.23-13.20.08:032][471]LogAudioMixer: Display: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=45, StreamState=4 [2025.10.23-13.20.08:037][471]LogAudioMixer: Display: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=45, StreamState=2 [2025.10.23-13.20.08:053][471]LogUObjectHash: Compacting FUObjectHashTables data took 2.83ms [2025.10.23-13.20.08:154][472]LogPlayLevel: Display: Destroying online subsystem :Context_62 [2025.10.23-13.21.01:777][948]LogFileHelpers: InternalPromptForCheckoutAndSave started... [2025.10.23-13.21.01:885][948]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/Blueprints/BP_InfoInteraction] ([2] browsable assets)... [2025.10.23-13.21.01:886][948]OBJ SavePackage: Finished generating thumbnails for package [/Game/Blueprints/BP_InfoInteraction] [2025.10.23-13.21.01:886][948]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Blueprints/BP_InfoInteraction" FILE="../../../../../../Unreal/Projects/RomeGuard/Content/Blueprints/BP_InfoInteraction.uasset" SILENT=true [2025.10.23-13.21.01:918][948]LogSavePackage: Moving output files for package: /Game/Blueprints/BP_InfoInteraction [2025.10.23-13.21.01:919][948]LogSavePackage: Moving '../../../../../../Unreal/Projects/RomeGuard/Saved/BP_InfoInteraction04AD0AA541D76720C9C7598355509102.tmp' to '../../../../../../Unreal/Projects/RomeGuard/Content/Blueprints/BP_InfoInteraction.uasset' [2025.10.23-13.21.01:943][948]LogFileHelpers: InternalPromptForCheckoutAndSave took 165.277 ms (total: 19.0 sec) [2025.10.23-13.21.02:032][948]LogContentValidation: Display: Starting to validate 1 assets [2025.10.23-13.21.02:032][948]LogContentValidation: Enabled validators: [2025.10.23-13.21.02:032][948]LogContentValidation: /Script/DataValidation.EditorValidator_Material [2025.10.23-13.21.02:032][948]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator [2025.10.23-13.21.02:032][948]LogContentValidation: /Script/DataValidation.EditorValidator_Localization [2025.10.23-13.21.02:033][948]LogContentValidation: /Script/DataValidation.PackageFileValidator [2025.10.23-13.21.02:033][948]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator [2025.10.23-13.21.02:033][948]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator [2025.10.23-13.21.02:033][948]AssetCheck: /Game/Blueprints/BP_InfoInteraction Validating asset [2025.10.23-13.21.21:177][818]LogUObjectHash: Compacting FUObjectHashTables data took 3.15ms [2025.10.23-13.21.22:088][849]LogFileHelpers: InternalPromptForCheckoutAndSave started... [2025.10.23-13.21.22:199][849]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/Blueprints/BP_InfoInteraction] ([2] browsable assets)... [2025.10.23-13.21.22:200][849]OBJ SavePackage: Finished generating thumbnails for package [/Game/Blueprints/BP_InfoInteraction] [2025.10.23-13.21.22:200][849]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Blueprints/BP_InfoInteraction" FILE="../../../../../../Unreal/Projects/RomeGuard/Content/Blueprints/BP_InfoInteraction.uasset" SILENT=true [2025.10.23-13.21.22:234][849]LogSavePackage: Moving output files for package: /Game/Blueprints/BP_InfoInteraction [2025.10.23-13.21.22:234][849]LogSavePackage: Moving '../../../../../../Unreal/Projects/RomeGuard/Saved/BP_InfoInteraction3BC2D9734117E393BBF3C08F2DBE20B0.tmp' to '../../../../../../Unreal/Projects/RomeGuard/Content/Blueprints/BP_InfoInteraction.uasset' [2025.10.23-13.21.22:264][849]LogFileHelpers: InternalPromptForCheckoutAndSave took 176.318 ms (total: 19.1 sec) [2025.10.23-13.21.22:350][849]LogContentValidation: Display: Starting to validate 1 assets [2025.10.23-13.21.22:351][849]LogContentValidation: Enabled validators: [2025.10.23-13.21.22:351][849]LogContentValidation: /Script/DataValidation.EditorValidator_Material [2025.10.23-13.21.22:351][849]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator [2025.10.23-13.21.22:351][849]LogContentValidation: /Script/DataValidation.EditorValidator_Localization [2025.10.23-13.21.22:351][849]LogContentValidation: /Script/DataValidation.PackageFileValidator [2025.10.23-13.21.22:351][849]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator [2025.10.23-13.21.22:351][849]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator [2025.10.23-13.21.22:351][849]AssetCheck: /Game/Blueprints/BP_InfoInteraction Validating asset [2025.10.23-13.21.23:725][908]LogDebuggerCommands: Repeating last play command: Selected Viewport [2025.10.23-13.21.23:739][908]LogPlayLevel: PlayLevel: No blueprints needed recompiling [2025.10.23-13.21.23:739][908]LogPlayLevel: Creating play world package: /Game/Maps/UEDPIE_0_Town [2025.10.23-13.21.23:756][908]LogPlayLevel: PIE: StaticDuplicateObject took: (0.017239s) [2025.10.23-13.21.23:757][908]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/Maps/Town.Town to /Game/Maps/UEDPIE_0_Town.Town (0.017327s) [2025.10.23-13.21.23:813][908]LogUObjectHash: Compacting FUObjectHashTables data took 3.09ms [2025.10.23-13.21.23:820][908]LogChaosDD: Creating Chaos Debug Draw Scene for world Town [2025.10.23-13.21.23:824][908]LogPlayLevel: PIE: World Init took: (0.003885s) [2025.10.23-13.21.23:826][908]LogAudio: Display: Creating Audio Device: Id: 46, Scope: Unique, Realtime: True [2025.10.23-13.21.23:826][908]LogAudioMixer: Display: Audio Mixer Platform Settings: [2025.10.23-13.21.23:826][908]LogAudioMixer: Display: Sample Rate: 48000 [2025.10.23-13.21.23:826][908]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 [2025.10.23-13.21.23:827][908]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 [2025.10.23-13.21.23:827][908]LogAudioMixer: Display: Number of buffers to queue: 1 [2025.10.23-13.21.23:827][908]LogAudioMixer: Display: Max Channels (voices): 32 [2025.10.23-13.21.23:827][908]LogAudioMixer: Display: Number of Async Source Workers: 4 [2025.10.23-13.21.23:827][908]LogAudio: Display: AudioDevice MaxSources: 32 [2025.10.23-13.21.23:827][908]LogAudio: Display: Audio Spatialization Plugin: None (built-in). [2025.10.23-13.21.23:827][908]LogAudio: Display: Audio Reverb Plugin: None (built-in). [2025.10.23-13.21.23:827][908]LogAudio: Display: Audio Occlusion Plugin: None (built-in). [2025.10.23-13.21.23:833][908]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2' [2025.10.23-13.21.23:865][908]LogAudioMixer: Display: Using Audio Hardware Device Speakers (Steam Streaming Speakers) [2025.10.23-13.21.23:866][908]LogAudioMixer: Display: Initializing Sound Submixes... [2025.10.23-13.21.23:866][908]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' [2025.10.23-13.21.23:866][908]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' [2025.10.23-13.21.23:867][908]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=46 [2025.10.23-13.21.23:867][908]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048, InstanceID=46 [2025.10.23-13.21.23:872][908]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=46 [2025.10.23-13.21.23:872][908]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=46 [2025.10.23-13.21.23:872][908]LogInit: FAudioDevice initialized with ID 46. [2025.10.23-13.21.23:872][908]LogAudio: Display: Audio Device (ID: 46) registered with world 'Town'. [2025.10.23-13.21.23:872][908]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 46 [2025.10.23-13.21.23:951][908]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden [2025.10.23-13.21.23:952][908]LogLoad: Game class is 'MainGameMode_C' [2025.10.23-13.21.23:959][908]LogWorld: Bringing World /Game/Maps/UEDPIE_0_Town.Town up for play (max tick rate 0) at 2025.10.23-14.21.23 [2025.10.23-13.21.23:960][908]LogWorld: Bringing up level for play took: 0.008181 [2025.10.23-13.21.23:966][908]LogOnline: OSS: Created online subsystem instance for: :Context_63 [2025.10.23-13.21.23:975][908]PIE: Server logged in [2025.10.23-13.21.23:978][908]PIE: Play in editor total start time 0.24 seconds. [2025.10.23-13.21.32:316][187]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden [2025.10.23-13.21.32:316][187]LogWorld: BeginTearingDown for /Game/Maps/UEDPIE_0_Town [2025.10.23-13.21.32:317][187]LogSlate: Window 'RomeGuard Preview [NetMode: Standalone 0] (64-bit/PC D3D SM6)' being destroyed [2025.10.23-13.21.32:333][187]LogWorld: UWorld::CleanupWorld for Town, bSessionEnded=true, bCleanupResources=true [2025.10.23-13.21.32:336][187]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2025.10.23-13.21.32:346][187]LogPlayLevel: Display: Shutting down PIE online subsystems [2025.10.23-13.21.32:359][187]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2025.10.23-13.21.32:414][187]LogAudioMixer: Deinitializing Audio Bus Subsystem for audio device with ID 46 [2025.10.23-13.21.32:414][187]LogAudioMixer: Display: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=46, StreamState=4 [2025.10.23-13.21.32:418][187]LogAudioMixer: Display: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=46, StreamState=2 [2025.10.23-13.21.32:434][187]LogUObjectHash: Compacting FUObjectHashTables data took 2.29ms [2025.10.23-13.21.32:562][188]LogPlayLevel: Display: Destroying online subsystem :Context_63 [2025.10.23-13.22.26:936][ 92]LogEOSSDK: LogEOS: Updating Product SDK Config, Time: 17363.029297 [2025.10.23-13.22.27:124][ 98]LogEOSSDK: LogEOS: SDK Config Product Update Request Completed - No Change [2025.10.23-13.22.27:125][ 98]LogEOSSDK: LogEOS: ScheduleNextSDKConfigDataUpdate - Time: 17363.187500, Update Interval: 329.279449 [2025.10.23-13.28.51:148][749]LogEOSSDK: LogEOS: Updating Product SDK Config, Time: 17747.210938 [2025.10.23-13.28.52:147][752]LogEOSSDK: LogEOS: SDK Config Product Update Request Completed - No Change [2025.10.23-13.28.52:148][752]LogEOSSDK: LogEOS: ScheduleNextSDKConfigDataUpdate - Time: 17747.878906, Update Interval: 320.980865 [2025.10.23-13.31.16:619][ 40]LogEditorTransaction: Undo Delete current selection [2025.10.23-13.31.16:849][ 42]LogEditorTransaction: Undo Move Node [2025.10.23-13.31.17:035][ 43]LogEditorTransaction: Undo Add Node [2025.10.23-13.31.17:346][ 52]LogEditorTransaction: Undo Move Nodes [2025.10.23-13.31.18:495][119]LogFileHelpers: InternalPromptForCheckoutAndSave started... [2025.10.23-13.31.18:583][119]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Maps/Town" FILE="../../../../../../Unreal/Projects/RomeGuard/Content/Maps/Town.umap" SILENT=true AUTOSAVING=false KEEPDIRTY=false [2025.10.23-13.31.18:672][119]LogUObjectHash: Compacting FUObjectHashTables data took 2.90ms [2025.10.23-13.31.18:747][119]LogSavePackage: Moving output files for package: /Game/Maps/Town [2025.10.23-13.31.18:748][119]LogSavePackage: Moving '../../../../../../Unreal/Projects/RomeGuard/Saved/TownC0E3E96A4912C6F4481E06A7ED84593E.tmp' to '../../../../../../Unreal/Projects/RomeGuard/Content/Maps/Town.umap' [2025.10.23-13.31.18:764][119]LogFileHelpers: Saving map 'Town' took 0.182 [2025.10.23-13.31.18:793][119]LogFileHelpers: InternalPromptForCheckoutAndSave took 297.417 ms (total: 19.4 sec) [2025.10.23-13.31.18:902][119]LogContentValidation: Display: Starting to validate 1 assets [2025.10.23-13.31.18:902][119]LogContentValidation: Enabled validators: [2025.10.23-13.31.18:902][119]LogContentValidation: /Script/DataValidation.EditorValidator_Material [2025.10.23-13.31.18:902][119]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator [2025.10.23-13.31.18:902][119]LogContentValidation: /Script/DataValidation.EditorValidator_Localization [2025.10.23-13.31.18:902][119]LogContentValidation: /Script/DataValidation.PackageFileValidator [2025.10.23-13.31.18:902][119]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator [2025.10.23-13.31.18:902][119]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator [2025.10.23-13.31.18:902][119]AssetCheck: /Game/Maps/Town Validating asset [2025.10.23-13.31.19:669][153]LogUObjectHash: Compacting FUObjectHashTables data took 2.21ms [2025.10.23-13.32.55:509][772]LogContentBrowser: Deferred new asset folder creation: NewFolder [2025.10.23-13.32.55:547][772]LogContentBrowser: Creating deferred item: NewFolder [2025.10.23-13.32.55:575][773]LogContentBrowser: Renaming the item being created (Deferred Item: NewFolder). [2025.10.23-13.33.00:484][ 24]LogContentBrowser: Attempting asset rename: NewFolder -> SFXs [2025.10.23-13.33.00:485][ 24]LogContentBrowser: End creating deferred item NewFolder [2025.10.23-13.33.05:772][177]LogFactory: FactoryCreateFile: SoundWave with SoundFactory (0 0 C:\Users\caleb.SDQHOME.000\Nextcloud\GameAssets\Audio\Audio Hero\Foley\DoorLock 6105_31_8.wav) [2025.10.23-13.33.05:777][177]LogAudioDerivedData: Display: Building compressed audio format BINKA hash BINKA_SCVER_5028_R4DV_false_SR0_48000.000000_SR1_32000.000000_SR2_24000.000000_SR3_12000.000000_SR4_8000.000000_QMOD_1.000000_CQLT_-1_ASTH_0.000000_INLC_false_LCK1_0.000000_CSZE_65536_LCF_false_ZCS_256_MCSO_0_END wave DoorLock_6105_31_8... [2025.10.23-13.33.05:781][177]LogAudioDerivedData: Display: DoorLock_6105_31_8 compressed to 13.17% (from 90KB to 11KB) with BINKA at Quality 80 with Quality Modifier 1.00 [2025.10.23-13.33.05:781][177]LogAudio: Display: Chunk stats for (SoundWave /Game/Audio/SFXs/DoorLock_6105_31_8.DoorLock_6105_31_8: Duration=0.45 secs, Channels=2), Settings(FirstChunkSize=4294967295 frames, InlineFirst=false, MaxChunkSize=262144), Chunks=2, Chunk0=28 bytes, Chunk1=12229 bytes, ChunkN=0) [2025.10.23-13.33.05:784][177]LogAudioDerivedData: Display: Building compressed audio format BINKA hash BINKA_SCVER_5028_R4DV_false_SR0_48000.000000_SR1_32000.000000_SR2_24000.000000_SR3_12000.000000_SR4_8000.000000_QMOD_1.000000_CQLT_-1_ASTH_0.000000_INLC_false_LCK1_0.000000_CSZE_65536_LCF_false_ZCS_256_MCSO_0_END wave DoorLock_6105_31_8... [2025.10.23-13.33.05:788][177]LogAudioDerivedData: Display: DoorLock_6105_31_8 compressed to 13.17% (from 90KB to 11KB) with BINKA at Quality 80 with Quality Modifier 1.00 [2025.10.23-13.33.05:789][177]LogAudio: Display: Chunk stats for (SoundWave /Game/Audio/SFXs/DoorLock_6105_31_8.DoorLock_6105_31_8: Duration=0.45 secs, Channels=2), Settings(FirstChunkSize=4294967295 frames, InlineFirst=false, MaxChunkSize=262144), Chunks=2, Chunk0=28 bytes, Chunk1=12229 bytes, ChunkN=0) [2025.10.23-13.33.44:619][848]LogActorFactory: Actor Factory attempting to spawn BlueprintGeneratedClass /Game/Blueprints/BP_Door.BP_Door_C [2025.10.23-13.33.44:619][848]LogActorFactory: Actor Factory attempting to spawn BlueprintGeneratedClass /Game/Blueprints/BP_Door.BP_Door_C [2025.10.23-13.33.44:625][848]LogActorFactory: Actor Factory spawned Blueprint /Game/Blueprints/BP_Door.BP_Door as actor: BP_Door_C /Game/Maps/Town.Town:PersistentLevel.BP_Door_C_0 [2025.10.23-13.33.44:630][848]LogActorFactory: Actor Factory spawned Blueprint /Game/Blueprints/BP_Door.BP_Door as actor: BP_Door_C /Game/Maps/Town.Town:PersistentLevel.BP_Door_C_0 [2025.10.23-13.33.46:675][901]LogUObjectHash: Compacting FUObjectHashTables data took 2.64ms [2025.10.23-13.33.46:711][901]LogEditorActor: Deleted 0 Actors (0.094 secs) [2025.10.23-13.33.46:722][901]LogActorFactory: Actor Factory attempting to spawn BlueprintGeneratedClass /Game/Blueprints/BP_Door.BP_Door_C [2025.10.23-13.33.46:722][901]LogActorFactory: Actor Factory attempting to spawn BlueprintGeneratedClass /Game/Blueprints/BP_Door.BP_Door_C [2025.10.23-13.33.46:725][901]LogActorFactory: Actor Factory spawned Blueprint /Game/Blueprints/BP_Door.BP_Door as actor: BP_Door_C /Game/Maps/Town.Town:PersistentLevel.BP_Door_C_2 [2025.10.23-13.33.46:731][901]LogActorFactory: Actor Factory spawned Blueprint /Game/Blueprints/BP_Door.BP_Door as actor: BP_Door_C /Game/Maps/Town.Town:PersistentLevel.BP_Door_C_2 [2025.10.23-13.34.11:606][730]LogActorFactory: Actor Factory attempting to spawn BlueprintGeneratedClass /Game/Blueprints/BP_Door.BP_Door_C [2025.10.23-13.34.11:607][730]LogActorFactory: Actor Factory attempting to spawn BlueprintGeneratedClass /Game/Blueprints/BP_Door.BP_Door_C [2025.10.23-13.34.11:611][730]LogActorFactory: Actor Factory spawned Blueprint /Game/Blueprints/BP_Door.BP_Door as actor: BP_Door_C /Game/Maps/Town.Town:PersistentLevel.BP_Door_C_3 [2025.10.23-13.34.11:617][730]LogActorFactory: Actor Factory spawned Blueprint /Game/Blueprints/BP_Door.BP_Door as actor: BP_Door_C /Game/Maps/Town.Town:PersistentLevel.BP_Door_C_3 [2025.10.23-13.34.12:080][739]LogUObjectHash: Compacting FUObjectHashTables data took 2.03ms [2025.10.23-13.34.12:157][739]LogEditorActor: Deleted 0 Actors (0.128 secs) [2025.10.23-13.34.12:166][739]LogActorFactory: Actor Factory attempting to spawn BlueprintGeneratedClass /Game/Blueprints/BP_Door.BP_Door_C [2025.10.23-13.34.12:167][739]LogActorFactory: Actor Factory attempting to spawn BlueprintGeneratedClass /Game/Blueprints/BP_Door.BP_Door_C [2025.10.23-13.34.12:172][739]LogActorFactory: Actor Factory spawned Blueprint /Game/Blueprints/BP_Door.BP_Door as actor: BP_Door_C /Game/Maps/Town.Town:PersistentLevel.BP_Door_C_4 [2025.10.23-13.34.12:177][739]LogActorFactory: Actor Factory spawned Blueprint /Game/Blueprints/BP_Door.BP_Door as actor: BP_Door_C /Game/Maps/Town.Town:PersistentLevel.BP_Door_C_4 [2025.10.23-13.34.13:265][770]Cmd: DELETE [2025.10.23-13.34.13:265][770]Cmd: ACTOR DELETE [2025.10.23-13.34.13:272][770]LogEditorActor: Deleted Actor: BP_Door_C [2025.10.23-13.34.13:321][770]LogUObjectHash: Compacting FUObjectHashTables data took 2.19ms [2025.10.23-13.34.13:328][770]LogEditorActor: Deleted 1 Actors (0.063 secs) [2025.10.23-13.34.42:959][736]LogDerivedDataCache: C:/Users/caleb.SDQHOME.000/AppData/Local/UnrealEngine/Common/DerivedDataCache: Maintenance finished in +00:00:00.001 and deleted 0 files with total size 0 MiB and 0 empty folders. Scanned 0 files in 1 folders with total size 0 MiB. [2025.10.23-13.34.51:459][ 41]LogEOSSDK: LogEOS: Updating Product SDK Config, Time: 18107.564453 [2025.10.23-13.34.51:662][ 49]LogEOSSDK: LogEOS: SDK Config Product Update Request Completed - No Change [2025.10.23-13.34.51:662][ 49]LogEOSSDK: LogEOS: ScheduleNextSDKConfigDataUpdate - Time: 18107.742188, Update Interval: 352.032837 [2025.10.23-13.41.18:791][427]LogUObjectHash: Compacting FUObjectHashTables data took 3.40ms [2025.10.23-13.41.18:801][427]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Maps/Town" FILE="../../../../../../Unreal/Projects/RomeGuard/Saved/Autosaves/Game/Maps/Town_Auto5.umap" SILENT=true AUTOSAVING=true KEEPDIRTY=false [2025.10.23-13.41.18:876][427]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/Maps/Town_Auto5 [2025.10.23-13.41.18:877][427]LogSavePackage: Moving '../../../../../../Unreal/Projects/RomeGuard/Saved/Town_Auto5D4595CA34A0E9F1E7B1520A26A311E79.tmp' to '../../../../../../Unreal/Projects/RomeGuard/Saved/Autosaves/Game/Maps/Town_Auto5.umap' [2025.10.23-13.41.18:879][427]LogFileHelpers: Editor autosave (incl. external actors) for '/Game/Maps/Town' took 0.173 [2025.10.23-13.41.18:879][427]LogFileHelpers: Editor autosave (incl. sublevels & external actors) for all levels took 0.173 [2025.10.23-13.41.18:880][427]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/Blueprints/TestInteractable] ([2] browsable assets)... [2025.10.23-13.41.18:880][427]OBJ SavePackage: Finished generating thumbnails for package [/Game/Blueprints/TestInteractable] [2025.10.23-13.41.18:906][427]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/Blueprints/TestInteractable_Auto5 [2025.10.23-13.41.18:906][427]LogSavePackage: Moving '../../../../../../Unreal/Projects/RomeGuard/Saved/TestInteractable_Auto58037982949FD82A1CB324D95C1DD9A49.tmp' to '../../../../../../Unreal/Projects/RomeGuard/Saved/Autosaves/Game/Blueprints/TestInteractable_Auto5.uasset' [2025.10.23-13.41.18:912][427]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/Blueprints/BP_FireInteraction] ([2] browsable assets)... [2025.10.23-13.41.18:912][427]OBJ SavePackage: Finished generating thumbnails for package [/Game/Blueprints/BP_FireInteraction] [2025.10.23-13.41.18:941][427]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/Blueprints/BP_FireInteraction_Auto5 [2025.10.23-13.41.18:941][427]LogSavePackage: Moving '../../../../../../Unreal/Projects/RomeGuard/Saved/BP_FireInteraction_Auto590097D0743A2B455584A8E941B3379AE.tmp' to '../../../../../../Unreal/Projects/RomeGuard/Saved/Autosaves/Game/Blueprints/BP_FireInteraction_Auto5.uasset' [2025.10.23-13.41.18:944][427]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/Audio/BackgroundMusic/RPG_Town_Village_Theme_08_Loop] ([1] browsable assets)... [2025.10.23-13.41.18:944][427]OBJ SavePackage: Finished generating thumbnails for package [/Game/Audio/BackgroundMusic/RPG_Town_Village_Theme_08_Loop] [2025.10.23-13.41.19:023][427]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/Audio/BackgroundMusic/RPG_Town_Village_Theme_08_Loop_Auto5 [2025.10.23-13.41.19:024][427]LogSavePackage: Moving '../../../../../../Unreal/Projects/RomeGuard/Saved/RPG_Town_Village_Theme_08_Loop_A82A9C0CC465D70804A8F9A9CAE26871C.tmp' to '../../../../../../Unreal/Projects/RomeGuard/Saved/Autosaves/Game/Audio/BackgroundMusic/RPG_Town_Village_Theme_08_Loop_Auto5.uasset' [2025.10.23-13.41.19:025][427]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/Audio/BackgroundMusic/RPG_Town_Village_Theme_09_Loop] ([1] browsable assets)... [2025.10.23-13.41.19:025][427]OBJ SavePackage: Finished generating thumbnails for package [/Game/Audio/BackgroundMusic/RPG_Town_Village_Theme_09_Loop] [2025.10.23-13.41.19:099][427]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/Audio/BackgroundMusic/RPG_Town_Village_Theme_09_Loop_Auto5 [2025.10.23-13.41.19:099][427]LogSavePackage: Moving '../../../../../../Unreal/Projects/RomeGuard/Saved/RPG_Town_Village_Theme_09_Loop_A9629F6C74F3950A040C920B11D587D8A.tmp' to '../../../../../../Unreal/Projects/RomeGuard/Saved/Autosaves/Game/Audio/BackgroundMusic/RPG_Town_Village_Theme_09_Loop_Auto5.uasset' [2025.10.23-13.41.19:100][427]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/Audio/BackgroundMusic/RPG_Town_Village_Theme_10_Loop] ([1] browsable assets)... [2025.10.23-13.41.19:100][427]OBJ SavePackage: Finished generating thumbnails for package [/Game/Audio/BackgroundMusic/RPG_Town_Village_Theme_10_Loop] [2025.10.23-13.41.19:171][427]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/Audio/BackgroundMusic/RPG_Town_Village_Theme_10_Loop_Auto5 [2025.10.23-13.41.19:171][427]LogSavePackage: Moving '../../../../../../Unreal/Projects/RomeGuard/Saved/RPG_Town_Village_Theme_10_Loop_AE032CDFB48BE8F1F3D99539EA94C4D88.tmp' to '../../../../../../Unreal/Projects/RomeGuard/Saved/Autosaves/Game/Audio/BackgroundMusic/RPG_Town_Village_Theme_10_Loop_Auto5.uasset' [2025.10.23-13.41.19:172][427]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/Audio/BackgroundMusic/RPG_Town_Village_Theme_01_Loop] ([1] browsable assets)... [2025.10.23-13.41.19:172][427]OBJ SavePackage: Finished generating thumbnails for package [/Game/Audio/BackgroundMusic/RPG_Town_Village_Theme_01_Loop] [2025.10.23-13.41.19:237][427]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/Audio/BackgroundMusic/RPG_Town_Village_Theme_01_Loop_Auto5 [2025.10.23-13.41.19:237][427]LogSavePackage: Moving '../../../../../../Unreal/Projects/RomeGuard/Saved/RPG_Town_Village_Theme_01_Loop_A4DCF6B63448D1EF9C0979DBB1F75A2E0.tmp' to '../../../../../../Unreal/Projects/RomeGuard/Saved/Autosaves/Game/Audio/BackgroundMusic/RPG_Town_Village_Theme_01_Loop_Auto5.uasset' [2025.10.23-13.41.19:238][427]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/Audio/BackgroundMusic/RPG_Town_Village_Theme_02_Loop] ([1] browsable assets)... [2025.10.23-13.41.19:239][427]OBJ SavePackage: Finished generating thumbnails for package [/Game/Audio/BackgroundMusic/RPG_Town_Village_Theme_02_Loop] [2025.10.23-13.41.19:304][427]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/Audio/BackgroundMusic/RPG_Town_Village_Theme_02_Loop_Auto5 [2025.10.23-13.41.19:304][427]LogSavePackage: Moving '../../../../../../Unreal/Projects/RomeGuard/Saved/RPG_Town_Village_Theme_02_Loop_AF66EC4294BBE4177E411CFB4204E2D64.tmp' to '../../../../../../Unreal/Projects/RomeGuard/Saved/Autosaves/Game/Audio/BackgroundMusic/RPG_Town_Village_Theme_02_Loop_Auto5.uasset' [2025.10.23-13.41.19:305][427]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/Audio/BackgroundMusic/RPG_Town_Village_Theme_03_Loop] ([1] browsable assets)... [2025.10.23-13.41.19:305][427]OBJ SavePackage: Finished generating thumbnails for package [/Game/Audio/BackgroundMusic/RPG_Town_Village_Theme_03_Loop] [2025.10.23-13.41.19:384][427]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/Audio/BackgroundMusic/RPG_Town_Village_Theme_03_Loop_Auto5 [2025.10.23-13.41.19:384][427]LogSavePackage: Moving '../../../../../../Unreal/Projects/RomeGuard/Saved/RPG_Town_Village_Theme_03_Loop_AA0B82A5540B0D5BA7A5CB8B496ECBA49.tmp' to '../../../../../../Unreal/Projects/RomeGuard/Saved/Autosaves/Game/Audio/BackgroundMusic/RPG_Town_Village_Theme_03_Loop_Auto5.uasset' [2025.10.23-13.41.19:385][427]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/Audio/BackgroundMusic/RPG_Town_Village_Theme_04_Loop] ([1] browsable assets)... [2025.10.23-13.41.19:385][427]OBJ SavePackage: Finished generating thumbnails for package [/Game/Audio/BackgroundMusic/RPG_Town_Village_Theme_04_Loop] [2025.10.23-13.41.19:448][427]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/Audio/BackgroundMusic/RPG_Town_Village_Theme_04_Loop_Auto5 [2025.10.23-13.41.19:448][427]LogSavePackage: Moving '../../../../../../Unreal/Projects/RomeGuard/Saved/RPG_Town_Village_Theme_04_Loop_A3899448348009FDA379422B1C262E072.tmp' to '../../../../../../Unreal/Projects/RomeGuard/Saved/Autosaves/Game/Audio/BackgroundMusic/RPG_Town_Village_Theme_04_Loop_Auto5.uasset' [2025.10.23-13.41.19:449][427]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/Audio/BackgroundMusic/RPG_Town_Village_Theme_05_Loop] ([1] browsable assets)... [2025.10.23-13.41.19:449][427]OBJ SavePackage: Finished generating thumbnails for package [/Game/Audio/BackgroundMusic/RPG_Town_Village_Theme_05_Loop] [2025.10.23-13.41.19:530][427]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/Audio/BackgroundMusic/RPG_Town_Village_Theme_05_Loop_Auto5 [2025.10.23-13.41.19:530][427]LogSavePackage: Moving '../../../../../../Unreal/Projects/RomeGuard/Saved/RPG_Town_Village_Theme_05_Loop_A061A294E4FD5CDF847300FAF3D8B1087.tmp' to '../../../../../../Unreal/Projects/RomeGuard/Saved/Autosaves/Game/Audio/BackgroundMusic/RPG_Town_Village_Theme_05_Loop_Auto5.uasset' [2025.10.23-13.41.19:531][427]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/Audio/BackgroundMusic/RPG_Town_Village_Theme_06_Loop] ([1] browsable assets)... [2025.10.23-13.41.19:532][427]OBJ SavePackage: Finished generating thumbnails for package [/Game/Audio/BackgroundMusic/RPG_Town_Village_Theme_06_Loop] [2025.10.23-13.41.19:609][427]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/Audio/BackgroundMusic/RPG_Town_Village_Theme_06_Loop_Auto5 [2025.10.23-13.41.19:609][427]LogSavePackage: Moving '../../../../../../Unreal/Projects/RomeGuard/Saved/RPG_Town_Village_Theme_06_Loop_AE52703CD4953BC803F18D98BA711150D.tmp' to '../../../../../../Unreal/Projects/RomeGuard/Saved/Autosaves/Game/Audio/BackgroundMusic/RPG_Town_Village_Theme_06_Loop_Auto5.uasset' [2025.10.23-13.41.19:611][427]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/Audio/BackgroundMusic/RPG_Town_Village_Theme_07_Loop] ([1] browsable assets)... [2025.10.23-13.41.19:611][427]OBJ SavePackage: Finished generating thumbnails for package [/Game/Audio/BackgroundMusic/RPG_Town_Village_Theme_07_Loop] [2025.10.23-13.41.19:687][427]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/Audio/BackgroundMusic/RPG_Town_Village_Theme_07_Loop_Auto5 [2025.10.23-13.41.19:687][427]LogSavePackage: Moving '../../../../../../Unreal/Projects/RomeGuard/Saved/RPG_Town_Village_Theme_07_Loop_A053CCA41442E144281FA5AA67D57CFB6.tmp' to '../../../../../../Unreal/Projects/RomeGuard/Saved/Autosaves/Game/Audio/BackgroundMusic/RPG_Town_Village_Theme_07_Loop_Auto5.uasset' [2025.10.23-13.41.19:688][427]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/Audio/SFXs/DoorLock_6105_31_8] ([1] browsable assets)... [2025.10.23-13.41.19:693][427]OBJ SavePackage: Rendered thumbnail for [SoundWave /Game/Audio/SFXs/DoorLock_6105_31_8.DoorLock_6105_31_8] [2025.10.23-13.41.19:693][427]OBJ SavePackage: Finished generating thumbnails for package [/Game/Audio/SFXs/DoorLock_6105_31_8] [2025.10.23-13.41.19:712][427]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/Audio/SFXs/DoorLock_6105_31_8_Auto5 [2025.10.23-13.41.19:712][427]LogSavePackage: Moving '../../../../../../Unreal/Projects/RomeGuard/Saved/DoorLock_6105_31_8_Auto57BC62A6745C0242F1C7C3E98AA9246A4.tmp' to '../../../../../../Unreal/Projects/RomeGuard/Saved/Autosaves/Game/Audio/SFXs/DoorLock_6105_31_8_Auto5.uasset' [2025.10.23-13.41.19:713][427]LogFileHelpers: Auto-saving content packages took 0.834 [2025.10.23-13.41.25:452][445]LogEOSSDK: LogEOS: Updating Product SDK Config, Time: 18501.568359 [2025.10.23-13.41.26:457][448]LogEOSSDK: LogEOS: SDK Config Product Update Request Completed - No Change [2025.10.23-13.41.26:457][448]LogEOSSDK: LogEOS: ScheduleNextSDKConfigDataUpdate - Time: 18502.236328, Update Interval: 311.032440 [2025.10.23-13.45.33:403][788]Cmd: DELETE [2025.10.23-13.45.33:403][788]Cmd: ACTOR DELETE [2025.10.23-13.45.34:978][788]LogSlate: Window 'Delete Referenced Actor' being destroyed [2025.10.23-13.45.35:005][788]LogEditorActor: Deleted Actor: StaticMeshActor [2025.10.23-13.45.36:374][788]LogSlate: Window 'Delete Referenced Actor' being destroyed [2025.10.23-13.45.36:400][788]LogEditorActor: Deleted Actor: StaticMeshActor [2025.10.23-13.45.36:476][788]LogUObjectHash: Compacting FUObjectHashTables data took 2.67ms [2025.10.23-13.45.36:487][788]LogEditorActor: Deleted 2 Actors (0.106 secs) [2025.10.23-13.46.08:373][920]Cmd: TRANSACTION UNDO [2025.10.23-13.46.08:373][920]LogEditorTransaction: Undo Set Location [2025.10.23-13.46.46:502][222]LogFileHelpers: InternalPromptForCheckoutAndSave started... [2025.10.23-13.46.46:612][222]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Maps/Town" FILE="../../../../../../Unreal/Projects/RomeGuard/Content/Maps/Town.umap" SILENT=true AUTOSAVING=false KEEPDIRTY=false [2025.10.23-13.46.46:702][222]LogUObjectHash: Compacting FUObjectHashTables data took 2.52ms [2025.10.23-13.46.46:775][222]LogSavePackage: Moving output files for package: /Game/Maps/Town [2025.10.23-13.46.46:776][222]LogSavePackage: Moving '../../../../../../Unreal/Projects/RomeGuard/Saved/Town588E73F44524FBE7DE6FADA69780992E.tmp' to '../../../../../../Unreal/Projects/RomeGuard/Content/Maps/Town.umap' [2025.10.23-13.46.46:794][222]LogFileHelpers: Saving map 'Town' took 0.183 [2025.10.23-13.46.46:819][222]LogFileHelpers: InternalPromptForCheckoutAndSave took 317.696 ms (total: 19.7 sec) [2025.10.23-13.46.46:910][222]LogContentValidation: Display: Starting to validate 1 assets [2025.10.23-13.46.46:911][222]LogContentValidation: Enabled validators: [2025.10.23-13.46.46:911][222]LogContentValidation: /Script/DataValidation.EditorValidator_Material [2025.10.23-13.46.46:911][222]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator [2025.10.23-13.46.46:911][222]LogContentValidation: /Script/DataValidation.EditorValidator_Localization [2025.10.23-13.46.46:911][222]LogContentValidation: /Script/DataValidation.PackageFileValidator [2025.10.23-13.46.46:911][222]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator [2025.10.23-13.46.46:911][222]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator [2025.10.23-13.46.46:911][222]AssetCheck: /Game/Maps/Town Validating asset [2025.10.23-13.47.32:935][107]LogEOSSDK: LogEOS: Updating Product SDK Config, Time: 18869.062500 [2025.10.23-13.47.33:115][115]LogEOSSDK: LogEOS: SDK Config Product Update Request Completed - No Change [2025.10.23-13.47.33:116][115]LogEOSSDK: LogEOS: ScheduleNextSDKConfigDataUpdate - Time: 18869.222656, Update Interval: 304.173096 [2025.10.23-13.47.51:092][847]LogUObjectHash: Compacting FUObjectHashTables data took 2.25ms [2025.10.23-13.47.51:641][863]LogFileHelpers: InternalPromptForCheckoutAndSave started... [2025.10.23-13.47.51:723][863]OBJ SavePackage: Generating thumbnails for [2] asset(s) in package [/Game/Blueprints/BP_Door] ([2] browsable assets)... [2025.10.23-13.47.51:850][863]OBJ SavePackage: Rendered thumbnail for [Blueprint /Game/Blueprints/BP_Door.BP_Door] [2025.10.23-13.47.51:850][863]OBJ SavePackage: Finished generating thumbnails for package [/Game/Blueprints/BP_Door] [2025.10.23-13.47.51:850][863]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Blueprints/BP_Door" FILE="../../../../../../Unreal/Projects/RomeGuard/Content/Blueprints/BP_Door.uasset" SILENT=true [2025.10.23-13.47.51:886][863]LogSavePackage: Moving output files for package: /Game/Blueprints/BP_Door [2025.10.23-13.47.51:887][863]LogSavePackage: Moving '../../../../../../Unreal/Projects/RomeGuard/Saved/BP_Door6FC5BDE14882EDB99CEDF2896A8DEF02.tmp' to '../../../../../../Unreal/Projects/RomeGuard/Content/Blueprints/BP_Door.uasset' [2025.10.23-13.47.51:911][863]LogFileHelpers: InternalPromptForCheckoutAndSave took 269.425 ms (total: 20.0 sec) [2025.10.23-13.47.52:034][863]LogContentValidation: Display: Starting to validate 1 assets [2025.10.23-13.47.52:034][863]LogContentValidation: Enabled validators: [2025.10.23-13.47.52:034][863]LogContentValidation: /Script/DataValidation.EditorValidator_Material [2025.10.23-13.47.52:034][863]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator [2025.10.23-13.47.52:034][863]LogContentValidation: /Script/DataValidation.EditorValidator_Localization [2025.10.23-13.47.52:034][863]LogContentValidation: /Script/DataValidation.PackageFileValidator [2025.10.23-13.47.52:034][863]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator [2025.10.23-13.47.52:034][863]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator [2025.10.23-13.47.52:034][863]AssetCheck: /Game/Blueprints/BP_Door Validating asset [2025.10.23-13.47.53:010][906]LogDebuggerCommands: Repeating last play command: Selected Viewport [2025.10.23-13.47.53:023][906]LogPlayLevel: PlayLevel: No blueprints needed recompiling [2025.10.23-13.47.53:023][906]LogPlayLevel: Creating play world package: /Game/Maps/UEDPIE_0_Town [2025.10.23-13.47.53:040][906]LogPlayLevel: PIE: StaticDuplicateObject took: (0.016214s) [2025.10.23-13.47.53:040][906]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/Maps/Town.Town to /Game/Maps/UEDPIE_0_Town.Town (0.016333s) [2025.10.23-13.47.53:089][906]LogUObjectHash: Compacting FUObjectHashTables data took 2.19ms [2025.10.23-13.47.53:096][906]LogChaosDD: Creating Chaos Debug Draw Scene for world Town [2025.10.23-13.47.53:101][906]LogPlayLevel: PIE: World Init took: (0.004202s) [2025.10.23-13.47.53:102][906]LogAudio: Display: Creating Audio Device: Id: 47, Scope: Unique, Realtime: True [2025.10.23-13.47.53:102][906]LogAudioMixer: Display: Audio Mixer Platform Settings: [2025.10.23-13.47.53:102][906]LogAudioMixer: Display: Sample Rate: 48000 [2025.10.23-13.47.53:103][906]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 [2025.10.23-13.47.53:103][906]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 [2025.10.23-13.47.53:103][906]LogAudioMixer: Display: Number of buffers to queue: 1 [2025.10.23-13.47.53:103][906]LogAudioMixer: Display: Max Channels (voices): 32 [2025.10.23-13.47.53:103][906]LogAudioMixer: Display: Number of Async Source Workers: 4 [2025.10.23-13.47.53:103][906]LogAudio: Display: AudioDevice MaxSources: 32 [2025.10.23-13.47.53:103][906]LogAudio: Display: Audio Spatialization Plugin: None (built-in). [2025.10.23-13.47.53:103][906]LogAudio: Display: Audio Reverb Plugin: None (built-in). [2025.10.23-13.47.53:103][906]LogAudio: Display: Audio Occlusion Plugin: None (built-in). [2025.10.23-13.47.53:107][906]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2' [2025.10.23-13.47.53:145][906]LogAudioMixer: Display: Using Audio Hardware Device Speakers (Steam Streaming Speakers) [2025.10.23-13.47.53:146][906]LogAudioMixer: Display: Initializing Sound Submixes... [2025.10.23-13.47.53:146][906]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' [2025.10.23-13.47.53:146][906]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' [2025.10.23-13.47.53:147][906]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=47 [2025.10.23-13.47.53:147][906]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048, InstanceID=47 [2025.10.23-13.47.53:152][906]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=47 [2025.10.23-13.47.53:152][906]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=47 [2025.10.23-13.47.53:152][906]LogInit: FAudioDevice initialized with ID 47. [2025.10.23-13.47.53:152][906]LogAudio: Display: Audio Device (ID: 47) registered with world 'Town'. [2025.10.23-13.47.53:152][906]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 47 [2025.10.23-13.47.53:228][906]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden [2025.10.23-13.47.53:229][906]LogLoad: Game class is 'MainGameMode_C' [2025.10.23-13.47.53:239][906]LogWorld: Bringing World /Game/Maps/UEDPIE_0_Town.Town up for play (max tick rate 0) at 2025.10.23-14.47.53 [2025.10.23-13.47.53:241][906]LogWorld: Bringing up level for play took: 0.011058 [2025.10.23-13.47.53:246][906]LogOnline: OSS: Created online subsystem instance for: :Context_64 [2025.10.23-13.47.53:262][906]PIE: Server logged in [2025.10.23-13.47.53:266][906]PIE: Play in editor total start time 0.244 seconds. [2025.10.23-13.48.01:181][164]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden [2025.10.23-13.48.01:181][164]LogWorld: BeginTearingDown for /Game/Maps/UEDPIE_0_Town [2025.10.23-13.48.01:182][164]LogSlate: Window 'RomeGuard Preview [NetMode: Standalone 0] (64-bit/PC D3D SM6)' being destroyed [2025.10.23-13.48.01:197][164]LogWorld: UWorld::CleanupWorld for Town, bSessionEnded=true, bCleanupResources=true [2025.10.23-13.48.01:198][164]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2025.10.23-13.48.01:204][164]LogPlayLevel: Display: Shutting down PIE online subsystems [2025.10.23-13.48.01:222][164]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2025.10.23-13.48.01:285][164]LogAudio: Display: Audio Device unregistered from world 'None'. [2025.10.23-13.48.01:285][164]LogAudioMixer: Deinitializing Audio Bus Subsystem for audio device with ID 47 [2025.10.23-13.48.01:285][164]LogAudioMixer: Display: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=47, StreamState=4 [2025.10.23-13.48.01:289][164]LogAudioMixer: Display: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=47, StreamState=2 [2025.10.23-13.48.01:303][164]LogUObjectHash: Compacting FUObjectHashTables data took 2.14ms [2025.10.23-13.48.01:402][165]LogPlayLevel: Display: Destroying online subsystem :Context_64 [2025.10.23-13.48.10:306][491]LogFileHelpers: InternalPromptForCheckoutAndSave started... [2025.10.23-13.48.10:393][491]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Maps/Town" FILE="../../../../../../Unreal/Projects/RomeGuard/Content/Maps/Town.umap" SILENT=true AUTOSAVING=false KEEPDIRTY=false [2025.10.23-13.48.10:476][491]LogUObjectHash: Compacting FUObjectHashTables data took 2.24ms [2025.10.23-13.48.10:550][491]LogSavePackage: Moving output files for package: /Game/Maps/Town [2025.10.23-13.48.10:551][491]LogSavePackage: Moving '../../../../../../Unreal/Projects/RomeGuard/Saved/TownB790B43446104B0566D00AAE07142C37.tmp' to '../../../../../../Unreal/Projects/RomeGuard/Content/Maps/Town.umap' [2025.10.23-13.48.10:567][491]LogFileHelpers: Saving map 'Town' took 0.175 [2025.10.23-13.48.10:596][491]LogFileHelpers: InternalPromptForCheckoutAndSave took 290.420 ms (total: 20.3 sec) [2025.10.23-13.48.10:689][491]LogContentValidation: Display: Starting to validate 1 assets [2025.10.23-13.48.10:690][491]LogContentValidation: Enabled validators: [2025.10.23-13.48.10:690][491]LogContentValidation: /Script/DataValidation.EditorValidator_Material [2025.10.23-13.48.10:690][491]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator [2025.10.23-13.48.10:690][491]LogContentValidation: /Script/DataValidation.EditorValidator_Localization [2025.10.23-13.48.10:690][491]LogContentValidation: /Script/DataValidation.PackageFileValidator [2025.10.23-13.48.10:690][491]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator [2025.10.23-13.48.10:690][491]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator [2025.10.23-13.48.10:690][491]AssetCheck: /Game/Maps/Town Validating asset [2025.10.23-13.48.22:704][909]LogFileHelpers: InternalPromptForCheckoutAndSave started... [2025.10.23-13.48.22:815][909]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Maps/Town" FILE="../../../../../../Unreal/Projects/RomeGuard/Content/Maps/Town.umap" SILENT=true AUTOSAVING=false KEEPDIRTY=false [2025.10.23-13.48.22:912][909]LogUObjectHash: Compacting FUObjectHashTables data took 2.66ms [2025.10.23-13.48.22:986][909]LogSavePackage: Moving output files for package: /Game/Maps/Town [2025.10.23-13.48.22:987][909]LogSavePackage: Moving '../../../../../../Unreal/Projects/RomeGuard/Saved/Town1FB2B5524E35F750A70F198B8CA6D9D4.tmp' to '../../../../../../Unreal/Projects/RomeGuard/Content/Maps/Town.umap' [2025.10.23-13.48.23:018][909]LogFileHelpers: Saving map 'Town' took 0.204 [2025.10.23-13.48.23:048][909]LogFileHelpers: InternalPromptForCheckoutAndSave took 344.492 ms (total: 20.6 sec) [2025.10.23-13.48.23:145][909]LogContentValidation: Display: Starting to validate 1 assets [2025.10.23-13.48.23:146][909]LogContentValidation: Enabled validators: [2025.10.23-13.48.23:146][909]LogContentValidation: /Script/DataValidation.EditorValidator_Material [2025.10.23-13.48.23:146][909]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator [2025.10.23-13.48.23:146][909]LogContentValidation: /Script/DataValidation.EditorValidator_Localization [2025.10.23-13.48.23:146][909]LogContentValidation: /Script/DataValidation.PackageFileValidator [2025.10.23-13.48.23:146][909]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator [2025.10.23-13.48.23:146][909]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator [2025.10.23-13.48.23:146][909]AssetCheck: /Game/Maps/Town Validating asset [2025.10.23-13.48.24:534][956]LogDebuggerCommands: Repeating last play command: Selected Viewport [2025.10.23-13.48.24:546][956]LogPlayLevel: PlayLevel: No blueprints needed recompiling [2025.10.23-13.48.24:546][956]LogPlayLevel: Creating play world package: /Game/Maps/UEDPIE_0_Town [2025.10.23-13.48.24:561][956]LogPlayLevel: PIE: StaticDuplicateObject took: (0.014707s) [2025.10.23-13.48.24:561][956]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/Maps/Town.Town to /Game/Maps/UEDPIE_0_Town.Town (0.014791s) [2025.10.23-13.48.24:608][956]LogUObjectHash: Compacting FUObjectHashTables data took 2.29ms [2025.10.23-13.48.24:613][956]LogChaosDD: Creating Chaos Debug Draw Scene for world Town [2025.10.23-13.48.24:617][956]LogPlayLevel: PIE: World Init took: (0.003850s) [2025.10.23-13.48.24:619][956]LogAudio: Display: Creating Audio Device: Id: 48, Scope: Unique, Realtime: True [2025.10.23-13.48.24:619][956]LogAudioMixer: Display: Audio Mixer Platform Settings: [2025.10.23-13.48.24:619][956]LogAudioMixer: Display: Sample Rate: 48000 [2025.10.23-13.48.24:619][956]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 [2025.10.23-13.48.24:619][956]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 [2025.10.23-13.48.24:619][956]LogAudioMixer: Display: Number of buffers to queue: 1 [2025.10.23-13.48.24:619][956]LogAudioMixer: Display: Max Channels (voices): 32 [2025.10.23-13.48.24:619][956]LogAudioMixer: Display: Number of Async Source Workers: 4 [2025.10.23-13.48.24:619][956]LogAudio: Display: AudioDevice MaxSources: 32 [2025.10.23-13.48.24:619][956]LogAudio: Display: Audio Spatialization Plugin: None (built-in). [2025.10.23-13.48.24:619][956]LogAudio: Display: Audio Reverb Plugin: None (built-in). [2025.10.23-13.48.24:619][956]LogAudio: Display: Audio Occlusion Plugin: None (built-in). [2025.10.23-13.48.24:624][956]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2' [2025.10.23-13.48.24:658][956]LogAudioMixer: Display: Using Audio Hardware Device Speakers (Steam Streaming Speakers) [2025.10.23-13.48.24:659][956]LogAudioMixer: Display: Initializing Sound Submixes... [2025.10.23-13.48.24:659][956]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' [2025.10.23-13.48.24:659][956]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' [2025.10.23-13.48.24:661][956]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=48 [2025.10.23-13.48.24:661][956]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048, InstanceID=48 [2025.10.23-13.48.24:666][956]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=48 [2025.10.23-13.48.24:666][956]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=48 [2025.10.23-13.48.24:666][956]LogInit: FAudioDevice initialized with ID 48. [2025.10.23-13.48.24:667][956]LogAudio: Display: Audio Device (ID: 48) registered with world 'Town'. [2025.10.23-13.48.24:667][956]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 48 [2025.10.23-13.48.24:685][956]LogLoad: Game class is 'MainGameMode_C' [2025.10.23-13.48.24:694][956]LogWorld: Bringing World /Game/Maps/UEDPIE_0_Town.Town up for play (max tick rate 0) at 2025.10.23-14.48.24 [2025.10.23-13.48.24:695][956]LogWorld: Bringing up level for play took: 0.009498 [2025.10.23-13.48.24:700][956]LogOnline: OSS: Created online subsystem instance for: :Context_65 [2025.10.23-13.48.24:707][956]PIE: Server logged in [2025.10.23-13.48.24:712][956]PIE: Play in editor total start time 0.167 seconds. [2025.10.23-13.48.28:970][112]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden [2025.10.23-13.48.28:971][112]LogWorld: BeginTearingDown for /Game/Maps/UEDPIE_0_Town [2025.10.23-13.48.28:971][112]LogWorld: UWorld::CleanupWorld for Town, bSessionEnded=true, bCleanupResources=true [2025.10.23-13.48.28:973][112]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2025.10.23-13.48.28:981][112]LogPlayLevel: Display: Shutting down PIE online subsystems [2025.10.23-13.48.28:995][112]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2025.10.23-13.48.29:045][112]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden [2025.10.23-13.48.29:045][112]LogAudioMixer: Deinitializing Audio Bus Subsystem for audio device with ID 48 [2025.10.23-13.48.29:045][112]LogAudioMixer: Display: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=48, StreamState=4 [2025.10.23-13.48.29:050][112]LogAudioMixer: Display: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=48, StreamState=2 [2025.10.23-13.48.29:066][112]LogUObjectHash: Compacting FUObjectHashTables data took 2.23ms [2025.10.23-13.48.29:189][113]LogPlayLevel: Display: Destroying online subsystem :Context_65 [2025.10.23-13.48.48:594][747]Cmd: TRANSACTION UNDO [2025.10.23-13.48.48:594][747]LogEditorTransaction: Undo Set Rotation [2025.10.23-13.48.58:148][ 52]LogFileHelpers: InternalPromptForCheckoutAndSave started... [2025.10.23-13.48.58:230][ 52]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Maps/Town" FILE="../../../../../../Unreal/Projects/RomeGuard/Content/Maps/Town.umap" SILENT=true AUTOSAVING=false KEEPDIRTY=false [2025.10.23-13.48.58:322][ 52]LogUObjectHash: Compacting FUObjectHashTables data took 2.27ms [2025.10.23-13.48.58:389][ 52]LogSavePackage: Moving output files for package: /Game/Maps/Town [2025.10.23-13.48.58:389][ 52]LogSavePackage: Moving '../../../../../../Unreal/Projects/RomeGuard/Saved/Town40A2F7C84DF83551DCF28CBE762FF452.tmp' to '../../../../../../Unreal/Projects/RomeGuard/Content/Maps/Town.umap' [2025.10.23-13.48.58:410][ 52]LogFileHelpers: Saving map 'Town' took 0.180 [2025.10.23-13.48.58:441][ 52]LogFileHelpers: InternalPromptForCheckoutAndSave took 292.928 ms (total: 20.9 sec) [2025.10.23-13.48.58:545][ 52]LogContentValidation: Display: Starting to validate 1 assets [2025.10.23-13.48.58:546][ 52]LogContentValidation: Enabled validators: [2025.10.23-13.48.58:546][ 52]LogContentValidation: /Script/DataValidation.EditorValidator_Material [2025.10.23-13.48.58:546][ 52]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator [2025.10.23-13.48.58:546][ 52]LogContentValidation: /Script/DataValidation.EditorValidator_Localization [2025.10.23-13.48.58:546][ 52]LogContentValidation: /Script/DataValidation.PackageFileValidator [2025.10.23-13.48.58:546][ 52]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator [2025.10.23-13.48.58:546][ 52]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator [2025.10.23-13.48.58:546][ 52]AssetCheck: /Game/Maps/Town Validating asset [2025.10.23-13.48.59:508][ 86]LogDebuggerCommands: Repeating last play command: Selected Viewport [2025.10.23-13.48.59:524][ 86]LogPlayLevel: PlayLevel: No blueprints needed recompiling [2025.10.23-13.48.59:549][ 86]LogPlayLevel: Creating play world package: /Game/Maps/UEDPIE_0_Town [2025.10.23-13.48.59:565][ 86]LogPlayLevel: PIE: StaticDuplicateObject took: (0.016102s) [2025.10.23-13.48.59:565][ 86]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/Maps/Town.Town to /Game/Maps/UEDPIE_0_Town.Town (0.016208s) [2025.10.23-13.48.59:618][ 86]LogUObjectHash: Compacting FUObjectHashTables data took 2.72ms [2025.10.23-13.48.59:623][ 86]LogChaosDD: Creating Chaos Debug Draw Scene for world Town [2025.10.23-13.48.59:627][ 86]LogPlayLevel: PIE: World Init took: (0.003883s) [2025.10.23-13.48.59:629][ 86]LogAudio: Display: Creating Audio Device: Id: 49, Scope: Unique, Realtime: True [2025.10.23-13.48.59:629][ 86]LogAudioMixer: Display: Audio Mixer Platform Settings: [2025.10.23-13.48.59:629][ 86]LogAudioMixer: Display: Sample Rate: 48000 [2025.10.23-13.48.59:629][ 86]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 [2025.10.23-13.48.59:629][ 86]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 [2025.10.23-13.48.59:629][ 86]LogAudioMixer: Display: Number of buffers to queue: 1 [2025.10.23-13.48.59:629][ 86]LogAudioMixer: Display: Max Channels (voices): 32 [2025.10.23-13.48.59:629][ 86]LogAudioMixer: Display: Number of Async Source Workers: 4 [2025.10.23-13.48.59:629][ 86]LogAudio: Display: AudioDevice MaxSources: 32 [2025.10.23-13.48.59:629][ 86]LogAudio: Display: Audio Spatialization Plugin: None (built-in). [2025.10.23-13.48.59:629][ 86]LogAudio: Display: Audio Reverb Plugin: None (built-in). [2025.10.23-13.48.59:629][ 86]LogAudio: Display: Audio Occlusion Plugin: None (built-in). [2025.10.23-13.48.59:634][ 86]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2' [2025.10.23-13.48.59:677][ 86]LogAudioMixer: Display: Using Audio Hardware Device Speakers (Steam Streaming Speakers) [2025.10.23-13.48.59:677][ 86]LogAudioMixer: Display: Initializing Sound Submixes... [2025.10.23-13.48.59:677][ 86]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' [2025.10.23-13.48.59:678][ 86]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' [2025.10.23-13.48.59:679][ 86]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=49 [2025.10.23-13.48.59:679][ 86]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048, InstanceID=49 [2025.10.23-13.48.59:684][ 86]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=49 [2025.10.23-13.48.59:684][ 86]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=49 [2025.10.23-13.48.59:684][ 86]LogInit: FAudioDevice initialized with ID 49. [2025.10.23-13.48.59:684][ 86]LogAudio: Display: Audio Device (ID: 49) registered with world 'Town'. [2025.10.23-13.48.59:684][ 86]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 49 [2025.10.23-13.48.59:692][ 86]LogLoad: Game class is 'MainGameMode_C' [2025.10.23-13.48.59:699][ 86]LogWorld: Bringing World /Game/Maps/UEDPIE_0_Town.Town up for play (max tick rate 0) at 2025.10.23-14.48.59 [2025.10.23-13.48.59:700][ 86]LogWorld: Bringing up level for play took: 0.007601 [2025.10.23-13.48.59:705][ 86]LogOnline: OSS: Created online subsystem instance for: :Context_66 [2025.10.23-13.48.59:712][ 86]PIE: Server logged in [2025.10.23-13.48.59:717][ 86]PIE: Play in editor total start time 0.194 seconds. [2025.10.23-13.49.04:381][265]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden [2025.10.23-13.49.04:381][265]LogWorld: BeginTearingDown for /Game/Maps/UEDPIE_0_Town [2025.10.23-13.49.04:381][265]LogWorld: UWorld::CleanupWorld for Town, bSessionEnded=true, bCleanupResources=true [2025.10.23-13.49.04:383][265]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2025.10.23-13.49.04:390][265]LogPlayLevel: Display: Shutting down PIE online subsystems [2025.10.23-13.49.04:408][265]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2025.10.23-13.49.04:474][265]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden [2025.10.23-13.49.04:474][265]LogAudioMixer: Deinitializing Audio Bus Subsystem for audio device with ID 49 [2025.10.23-13.49.04:475][265]LogAudioMixer: Display: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=49, StreamState=4 [2025.10.23-13.49.04:479][265]LogAudioMixer: Display: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=49, StreamState=2 [2025.10.23-13.49.04:495][265]LogUObjectHash: Compacting FUObjectHashTables data took 2.75ms [2025.10.23-13.49.04:666][266]LogPlayLevel: Display: Destroying online subsystem :Context_66 [2025.10.23-13.49.37:226][341]LogFileHelpers: InternalPromptForCheckoutAndSave started... [2025.10.23-13.49.37:311][341]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/Blueprints/BP_Door] ([2] browsable assets)... [2025.10.23-13.49.37:312][341]OBJ SavePackage: Finished generating thumbnails for package [/Game/Blueprints/BP_Door] [2025.10.23-13.49.37:312][341]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Blueprints/BP_Door" FILE="../../../../../../Unreal/Projects/RomeGuard/Content/Blueprints/BP_Door.uasset" SILENT=true [2025.10.23-13.49.37:343][341]LogSavePackage: Moving output files for package: /Game/Blueprints/BP_Door [2025.10.23-13.49.37:343][341]LogSavePackage: Moving '../../../../../../Unreal/Projects/RomeGuard/Saved/BP_Door167DAE244944FAE48DB132A7C3B83E07.tmp' to '../../../../../../Unreal/Projects/RomeGuard/Content/Blueprints/BP_Door.uasset' [2025.10.23-13.49.37:368][341]LogFileHelpers: InternalPromptForCheckoutAndSave took 142.366 ms (total: 21.1 sec) [2025.10.23-13.49.37:459][341]LogContentValidation: Display: Starting to validate 1 assets [2025.10.23-13.49.37:459][341]LogContentValidation: Enabled validators: [2025.10.23-13.49.37:459][341]LogContentValidation: /Script/DataValidation.EditorValidator_Material [2025.10.23-13.49.37:459][341]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator [2025.10.23-13.49.37:459][341]LogContentValidation: /Script/DataValidation.EditorValidator_Localization [2025.10.23-13.49.37:459][341]LogContentValidation: /Script/DataValidation.PackageFileValidator [2025.10.23-13.49.37:460][341]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator [2025.10.23-13.49.37:460][341]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator [2025.10.23-13.49.37:460][341]AssetCheck: /Game/Blueprints/BP_Door Validating asset [2025.10.23-13.49.38:834][383]LogDebuggerCommands: Repeating last play command: Selected Viewport [2025.10.23-13.49.38:847][383]LogPlayLevel: PlayLevel: No blueprints needed recompiling [2025.10.23-13.49.38:847][383]LogPlayLevel: Creating play world package: /Game/Maps/UEDPIE_0_Town [2025.10.23-13.49.38:866][383]LogPlayLevel: PIE: StaticDuplicateObject took: (0.018205s) [2025.10.23-13.49.38:866][383]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/Maps/Town.Town to /Game/Maps/UEDPIE_0_Town.Town (0.018297s) [2025.10.23-13.49.38:927][383]LogUObjectHash: Compacting FUObjectHashTables data took 2.88ms [2025.10.23-13.49.38:934][383]LogChaosDD: Creating Chaos Debug Draw Scene for world Town [2025.10.23-13.49.38:938][383]LogPlayLevel: PIE: World Init took: (0.004348s) [2025.10.23-13.49.38:940][383]LogAudio: Display: Creating Audio Device: Id: 50, Scope: Unique, Realtime: True [2025.10.23-13.49.38:940][383]LogAudioMixer: Display: Audio Mixer Platform Settings: [2025.10.23-13.49.38:940][383]LogAudioMixer: Display: Sample Rate: 48000 [2025.10.23-13.49.38:940][383]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 [2025.10.23-13.49.38:940][383]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 [2025.10.23-13.49.38:940][383]LogAudioMixer: Display: Number of buffers to queue: 1 [2025.10.23-13.49.38:940][383]LogAudioMixer: Display: Max Channels (voices): 32 [2025.10.23-13.49.38:940][383]LogAudioMixer: Display: Number of Async Source Workers: 4 [2025.10.23-13.49.38:940][383]LogAudio: Display: AudioDevice MaxSources: 32 [2025.10.23-13.49.38:940][383]LogAudio: Display: Audio Spatialization Plugin: None (built-in). [2025.10.23-13.49.38:940][383]LogAudio: Display: Audio Reverb Plugin: None (built-in). [2025.10.23-13.49.38:940][383]LogAudio: Display: Audio Occlusion Plugin: None (built-in). [2025.10.23-13.49.38:946][383]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2' [2025.10.23-13.49.38:977][383]LogAudioMixer: Display: Using Audio Hardware Device Speakers (Steam Streaming Speakers) [2025.10.23-13.49.38:978][383]LogAudioMixer: Display: Initializing Sound Submixes... [2025.10.23-13.49.38:978][383]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' [2025.10.23-13.49.38:978][383]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' [2025.10.23-13.49.38:978][383]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=50 [2025.10.23-13.49.38:978][383]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048, InstanceID=50 [2025.10.23-13.49.38:985][383]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=50 [2025.10.23-13.49.38:985][383]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=50 [2025.10.23-13.49.38:985][383]LogInit: FAudioDevice initialized with ID 50. [2025.10.23-13.49.38:985][383]LogAudio: Display: Audio Device (ID: 50) registered with world 'Town'. [2025.10.23-13.49.38:986][383]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 50 [2025.10.23-13.49.38:994][383]LogLoad: Game class is 'MainGameMode_C' [2025.10.23-13.49.39:001][383]LogWorld: Bringing World /Game/Maps/UEDPIE_0_Town.Town up for play (max tick rate 0) at 2025.10.23-14.49.39 [2025.10.23-13.49.39:002][383]LogWorld: Bringing up level for play took: 0.007939 [2025.10.23-13.49.39:007][383]LogOnline: OSS: Created online subsystem instance for: :Context_67 [2025.10.23-13.49.39:015][383]PIE: Server logged in [2025.10.23-13.49.39:020][383]PIE: Play in editor total start time 0.174 seconds. [2025.10.23-13.49.49:859][804]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden [2025.10.23-13.49.49:859][804]LogWorld: BeginTearingDown for /Game/Maps/UEDPIE_0_Town [2025.10.23-13.49.49:859][804]LogWorld: UWorld::CleanupWorld for Town, bSessionEnded=true, bCleanupResources=true [2025.10.23-13.49.49:861][804]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2025.10.23-13.49.49:868][804]LogPlayLevel: Display: Shutting down PIE online subsystems [2025.10.23-13.49.49:884][804]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2025.10.23-13.49.49:940][804]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden [2025.10.23-13.49.49:941][804]LogAudioMixer: Deinitializing Audio Bus Subsystem for audio device with ID 50 [2025.10.23-13.49.49:941][804]LogAudioMixer: Display: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=50, StreamState=4 [2025.10.23-13.49.49:945][804]LogAudioMixer: Display: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=50, StreamState=2 [2025.10.23-13.49.49:961][804]LogUObjectHash: Compacting FUObjectHashTables data took 2.63ms [2025.10.23-13.49.50:087][805]LogPlayLevel: Display: Destroying online subsystem :Context_67 [2025.10.23-13.50.54:159][587]LogUObjectHash: Compacting FUObjectHashTables data took 2.27ms [2025.10.23-13.50.54:915][593]LogFileHelpers: InternalPromptForCheckoutAndSave started... [2025.10.23-13.50.55:025][593]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/Blueprints/Interactable] ([2] browsable assets)... [2025.10.23-13.50.55:025][593]OBJ SavePackage: Finished generating thumbnails for package [/Game/Blueprints/Interactable] [2025.10.23-13.50.55:025][593]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Blueprints/Interactable" FILE="../../../../../../Unreal/Projects/RomeGuard/Content/Blueprints/Interactable.uasset" SILENT=true [2025.10.23-13.50.55:053][593]LogSavePackage: Moving output files for package: /Game/Blueprints/Interactable [2025.10.23-13.50.55:054][593]LogSavePackage: Moving '../../../../../../Unreal/Projects/RomeGuard/Saved/Interactable1D6907274C28F515A69B38AE785A2753.tmp' to '../../../../../../Unreal/Projects/RomeGuard/Content/Blueprints/Interactable.uasset' [2025.10.23-13.50.55:075][593]LogFileHelpers: InternalPromptForCheckoutAndSave took 159.903 ms (total: 21.2 sec) [2025.10.23-13.50.55:154][593]LogContentValidation: Display: Starting to validate 1 assets [2025.10.23-13.50.55:155][593]LogContentValidation: Enabled validators: [2025.10.23-13.50.55:155][593]LogContentValidation: /Script/DataValidation.EditorValidator_Material [2025.10.23-13.50.55:155][593]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator [2025.10.23-13.50.55:155][593]LogContentValidation: /Script/DataValidation.EditorValidator_Localization [2025.10.23-13.50.55:155][593]LogContentValidation: /Script/DataValidation.PackageFileValidator [2025.10.23-13.50.55:155][593]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator [2025.10.23-13.50.55:155][593]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator [2025.10.23-13.50.55:155][593]AssetCheck: /Game/Blueprints/Interactable Validating asset [2025.10.23-13.50.55:705][616]LogDebuggerCommands: Repeating last play command: Selected Viewport [2025.10.23-13.50.55:719][616]LogPlayLevel: PlayLevel: No blueprints needed recompiling [2025.10.23-13.50.55:720][616]LogPlayLevel: Creating play world package: /Game/Maps/UEDPIE_0_Town [2025.10.23-13.50.55:741][616]LogPlayLevel: PIE: StaticDuplicateObject took: (0.020097s) [2025.10.23-13.50.55:741][616]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/Maps/Town.Town to /Game/Maps/UEDPIE_0_Town.Town (0.020221s) [2025.10.23-13.50.55:812][616]LogUObjectHash: Compacting FUObjectHashTables data took 2.43ms [2025.10.23-13.50.55:824][616]LogChaosDD: Creating Chaos Debug Draw Scene for world Town [2025.10.23-13.50.55:828][616]LogPlayLevel: PIE: World Init took: (0.004139s) [2025.10.23-13.50.55:830][616]LogAudio: Display: Creating Audio Device: Id: 51, Scope: Unique, Realtime: True [2025.10.23-13.50.55:830][616]LogAudioMixer: Display: Audio Mixer Platform Settings: [2025.10.23-13.50.55:830][616]LogAudioMixer: Display: Sample Rate: 48000 [2025.10.23-13.50.55:830][616]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 [2025.10.23-13.50.55:830][616]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 [2025.10.23-13.50.55:830][616]LogAudioMixer: Display: Number of buffers to queue: 1 [2025.10.23-13.50.55:830][616]LogAudioMixer: Display: Max Channels (voices): 32 [2025.10.23-13.50.55:830][616]LogAudioMixer: Display: Number of Async Source Workers: 4 [2025.10.23-13.50.55:830][616]LogAudio: Display: AudioDevice MaxSources: 32 [2025.10.23-13.50.55:830][616]LogAudio: Display: Audio Spatialization Plugin: None (built-in). [2025.10.23-13.50.55:831][616]LogAudio: Display: Audio Reverb Plugin: None (built-in). [2025.10.23-13.50.55:831][616]LogAudio: Display: Audio Occlusion Plugin: None (built-in). [2025.10.23-13.50.55:836][616]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2' [2025.10.23-13.50.55:869][616]LogAudioMixer: Display: Using Audio Hardware Device Speakers (Steam Streaming Speakers) [2025.10.23-13.50.55:870][616]LogAudioMixer: Display: Initializing Sound Submixes... [2025.10.23-13.50.55:870][616]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' [2025.10.23-13.50.55:870][616]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' [2025.10.23-13.50.55:871][616]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=51 [2025.10.23-13.50.55:871][616]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048, InstanceID=51 [2025.10.23-13.50.55:877][616]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=51 [2025.10.23-13.50.55:877][616]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=51 [2025.10.23-13.50.55:877][616]LogInit: FAudioDevice initialized with ID 51. [2025.10.23-13.50.55:877][616]LogAudio: Display: Audio Device (ID: 51) registered with world 'Town'. [2025.10.23-13.50.55:877][616]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 51 [2025.10.23-13.50.55:947][616]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden [2025.10.23-13.50.55:947][616]LogLoad: Game class is 'MainGameMode_C' [2025.10.23-13.50.55:955][616]LogWorld: Bringing World /Game/Maps/UEDPIE_0_Town.Town up for play (max tick rate 0) at 2025.10.23-14.50.55 [2025.10.23-13.50.55:956][616]LogWorld: Bringing up level for play took: 0.008039 [2025.10.23-13.50.55:962][616]LogOnline: OSS: Created online subsystem instance for: :Context_68 [2025.10.23-13.50.55:974][616]PIE: Server logged in [2025.10.23-13.50.55:978][616]PIE: Play in editor total start time 0.259 seconds. [2025.10.23-13.51.14:469][257]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden [2025.10.23-13.51.14:469][257]LogWorld: BeginTearingDown for /Game/Maps/UEDPIE_0_Town [2025.10.23-13.51.14:471][257]LogSlate: Window 'RomeGuard Preview [NetMode: Standalone 0] (64-bit/PC D3D SM6)' being destroyed [2025.10.23-13.51.14:487][257]LogWorld: UWorld::CleanupWorld for Town, bSessionEnded=true, bCleanupResources=true [2025.10.23-13.51.14:488][257]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2025.10.23-13.51.14:494][257]LogPlayLevel: Display: Shutting down PIE online subsystems [2025.10.23-13.51.14:507][257]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2025.10.23-13.51.14:565][257]LogAudio: Display: Audio Device unregistered from world 'None'. [2025.10.23-13.51.14:566][257]LogAudioMixer: Deinitializing Audio Bus Subsystem for audio device with ID 51 [2025.10.23-13.51.14:566][257]LogAudioMixer: Display: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=51, StreamState=4 [2025.10.23-13.51.14:570][257]LogAudioMixer: Display: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=51, StreamState=2 [2025.10.23-13.51.14:588][257]LogUObjectHash: Compacting FUObjectHashTables data took 2.88ms [2025.10.23-13.51.14:702][258]LogPlayLevel: Display: Destroying online subsystem :Context_68 [2025.10.23-13.53.22:645][559]LogEOSSDK: LogEOS: Updating Product SDK Config, Time: 19218.839844 [2025.10.23-13.53.23:647][562]LogEOSSDK: LogEOS: SDK Config Product Update Request Completed - No Change [2025.10.23-13.53.23:647][562]LogEOSSDK: LogEOS: ScheduleNextSDKConfigDataUpdate - Time: 19219.505859, Update Interval: 359.474487 [2025.10.23-13.59.33:183][704]LogUObjectHash: Compacting FUObjectHashTables data took 3.68ms [2025.10.23-13.59.33:191][704]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Maps/Town" FILE="../../../../../../Unreal/Projects/RomeGuard/Saved/Autosaves/Game/Maps/Town_Auto6.umap" SILENT=true AUTOSAVING=true KEEPDIRTY=false [2025.10.23-13.59.33:264][704]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/Maps/Town_Auto6 [2025.10.23-13.59.33:264][704]LogSavePackage: Moving '../../../../../../Unreal/Projects/RomeGuard/Saved/Town_Auto6E25925E940DC632627EE62AD35C57C0D.tmp' to '../../../../../../Unreal/Projects/RomeGuard/Saved/Autosaves/Game/Maps/Town_Auto6.umap' [2025.10.23-13.59.33:267][704]LogFileHelpers: Editor autosave (incl. external actors) for '/Game/Maps/Town' took 0.157 [2025.10.23-13.59.33:267][704]LogFileHelpers: Editor autosave (incl. sublevels & external actors) for all levels took 0.157 [2025.10.23-13.59.33:268][704]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/Blueprints/TestInteractable] ([2] browsable assets)... [2025.10.23-13.59.33:268][704]OBJ SavePackage: Finished generating thumbnails for package [/Game/Blueprints/TestInteractable] [2025.10.23-13.59.33:297][704]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/Blueprints/TestInteractable_Auto6 [2025.10.23-13.59.33:297][704]LogSavePackage: Moving '../../../../../../Unreal/Projects/RomeGuard/Saved/TestInteractable_Auto6380F33EE44CC5D05AF05F9B04C4D3D50.tmp' to '../../../../../../Unreal/Projects/RomeGuard/Saved/Autosaves/Game/Blueprints/TestInteractable_Auto6.uasset' [2025.10.23-13.59.33:298][704]OBJ SavePackage: Generating thumbnails for [2] asset(s) in package [/Game/Blueprints/BP_FireInteraction] ([2] browsable assets)... [2025.10.23-13.59.33:456][704]OBJ SavePackage: Rendered thumbnail for [Blueprint /Game/Blueprints/BP_FireInteraction.BP_FireInteraction] [2025.10.23-13.59.33:460][704]OBJ SavePackage: Finished generating thumbnails for package [/Game/Blueprints/BP_FireInteraction] [2025.10.23-13.59.33:490][704]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/Blueprints/BP_FireInteraction_Auto6 [2025.10.23-13.59.33:490][704]LogSavePackage: Moving '../../../../../../Unreal/Projects/RomeGuard/Saved/BP_FireInteraction_Auto6A5D140AE496B1C14FF2B19BA6D13ABB4.tmp' to '../../../../../../Unreal/Projects/RomeGuard/Saved/Autosaves/Game/Blueprints/BP_FireInteraction_Auto6.uasset' [2025.10.23-13.59.33:493][704]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/Audio/BackgroundMusic/RPG_Town_Village_Theme_08_Loop] ([1] browsable assets)... [2025.10.23-13.59.33:493][704]OBJ SavePackage: Finished generating thumbnails for package [/Game/Audio/BackgroundMusic/RPG_Town_Village_Theme_08_Loop] [2025.10.23-13.59.33:564][704]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/Audio/BackgroundMusic/RPG_Town_Village_Theme_08_Loop_Auto6 [2025.10.23-13.59.33:564][704]LogSavePackage: Moving '../../../../../../Unreal/Projects/RomeGuard/Saved/RPG_Town_Village_Theme_08_Loop_A70E8CE624AED574E046CBB8F35608FC5.tmp' to '../../../../../../Unreal/Projects/RomeGuard/Saved/Autosaves/Game/Audio/BackgroundMusic/RPG_Town_Village_Theme_08_Loop_Auto6.uasset' [2025.10.23-13.59.33:567][704]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/Audio/BackgroundMusic/RPG_Town_Village_Theme_09_Loop] ([1] browsable assets)... [2025.10.23-13.59.33:567][704]OBJ SavePackage: Finished generating thumbnails for package [/Game/Audio/BackgroundMusic/RPG_Town_Village_Theme_09_Loop] [2025.10.23-13.59.33:635][704]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/Audio/BackgroundMusic/RPG_Town_Village_Theme_09_Loop_Auto6 [2025.10.23-13.59.33:635][704]LogSavePackage: Moving '../../../../../../Unreal/Projects/RomeGuard/Saved/RPG_Town_Village_Theme_09_Loop_ACEA1AE044F011F93331F84BC56A97DD1.tmp' to '../../../../../../Unreal/Projects/RomeGuard/Saved/Autosaves/Game/Audio/BackgroundMusic/RPG_Town_Village_Theme_09_Loop_Auto6.uasset' [2025.10.23-13.59.33:636][704]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/Audio/BackgroundMusic/RPG_Town_Village_Theme_10_Loop] ([1] browsable assets)... [2025.10.23-13.59.33:636][704]OBJ SavePackage: Finished generating thumbnails for package [/Game/Audio/BackgroundMusic/RPG_Town_Village_Theme_10_Loop] [2025.10.23-13.59.33:711][704]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/Audio/BackgroundMusic/RPG_Town_Village_Theme_10_Loop_Auto6 [2025.10.23-13.59.33:711][704]LogSavePackage: Moving '../../../../../../Unreal/Projects/RomeGuard/Saved/RPG_Town_Village_Theme_10_Loop_AFDD0F6404F43B1752065EA934D5FCD18.tmp' to '../../../../../../Unreal/Projects/RomeGuard/Saved/Autosaves/Game/Audio/BackgroundMusic/RPG_Town_Village_Theme_10_Loop_Auto6.uasset' [2025.10.23-13.59.33:712][704]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/Audio/BackgroundMusic/RPG_Town_Village_Theme_01_Loop] ([1] browsable assets)... [2025.10.23-13.59.33:712][704]OBJ SavePackage: Finished generating thumbnails for package [/Game/Audio/BackgroundMusic/RPG_Town_Village_Theme_01_Loop] [2025.10.23-13.59.33:780][704]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/Audio/BackgroundMusic/RPG_Town_Village_Theme_01_Loop_Auto6 [2025.10.23-13.59.33:780][704]LogSavePackage: Moving '../../../../../../Unreal/Projects/RomeGuard/Saved/RPG_Town_Village_Theme_01_Loop_AA849F4D7428D34EA40C0B18F3B4BA884.tmp' to '../../../../../../Unreal/Projects/RomeGuard/Saved/Autosaves/Game/Audio/BackgroundMusic/RPG_Town_Village_Theme_01_Loop_Auto6.uasset' [2025.10.23-13.59.33:782][704]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/Audio/BackgroundMusic/RPG_Town_Village_Theme_02_Loop] ([1] browsable assets)... [2025.10.23-13.59.33:782][704]OBJ SavePackage: Finished generating thumbnails for package [/Game/Audio/BackgroundMusic/RPG_Town_Village_Theme_02_Loop] [2025.10.23-13.59.33:859][704]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/Audio/BackgroundMusic/RPG_Town_Village_Theme_02_Loop_Auto6 [2025.10.23-13.59.33:859][704]LogSavePackage: Moving '../../../../../../Unreal/Projects/RomeGuard/Saved/RPG_Town_Village_Theme_02_Loop_A97C2C57045C69AA7FEAC908FD4717CA2.tmp' to '../../../../../../Unreal/Projects/RomeGuard/Saved/Autosaves/Game/Audio/BackgroundMusic/RPG_Town_Village_Theme_02_Loop_Auto6.uasset' [2025.10.23-13.59.33:861][704]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/Audio/BackgroundMusic/RPG_Town_Village_Theme_03_Loop] ([1] browsable assets)... [2025.10.23-13.59.33:861][704]OBJ SavePackage: Finished generating thumbnails for package [/Game/Audio/BackgroundMusic/RPG_Town_Village_Theme_03_Loop] [2025.10.23-13.59.33:962][704]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/Audio/BackgroundMusic/RPG_Town_Village_Theme_03_Loop_Auto6 [2025.10.23-13.59.33:962][704]LogSavePackage: Moving '../../../../../../Unreal/Projects/RomeGuard/Saved/RPG_Town_Village_Theme_03_Loop_A062D6EAB4C3EA5E376A7B9B235763C5D.tmp' to '../../../../../../Unreal/Projects/RomeGuard/Saved/Autosaves/Game/Audio/BackgroundMusic/RPG_Town_Village_Theme_03_Loop_Auto6.uasset' [2025.10.23-13.59.33:964][704]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/Audio/BackgroundMusic/RPG_Town_Village_Theme_04_Loop] ([1] browsable assets)... [2025.10.23-13.59.33:964][704]OBJ SavePackage: Finished generating thumbnails for package [/Game/Audio/BackgroundMusic/RPG_Town_Village_Theme_04_Loop] [2025.10.23-13.59.34:029][704]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/Audio/BackgroundMusic/RPG_Town_Village_Theme_04_Loop_Auto6 [2025.10.23-13.59.34:029][704]LogSavePackage: Moving '../../../../../../Unreal/Projects/RomeGuard/Saved/RPG_Town_Village_Theme_04_Loop_A4A3045F2404C98BFDBBA06979BDAA4F1.tmp' to '../../../../../../Unreal/Projects/RomeGuard/Saved/Autosaves/Game/Audio/BackgroundMusic/RPG_Town_Village_Theme_04_Loop_Auto6.uasset' [2025.10.23-13.59.34:030][704]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/Audio/BackgroundMusic/RPG_Town_Village_Theme_05_Loop] ([1] browsable assets)... [2025.10.23-13.59.34:030][704]OBJ SavePackage: Finished generating thumbnails for package [/Game/Audio/BackgroundMusic/RPG_Town_Village_Theme_05_Loop] [2025.10.23-13.59.34:112][704]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/Audio/BackgroundMusic/RPG_Town_Village_Theme_05_Loop_Auto6 [2025.10.23-13.59.34:112][704]LogSavePackage: Moving '../../../../../../Unreal/Projects/RomeGuard/Saved/RPG_Town_Village_Theme_05_Loop_AD3C122614AAC67E51C8E879118FFB90A.tmp' to '../../../../../../Unreal/Projects/RomeGuard/Saved/Autosaves/Game/Audio/BackgroundMusic/RPG_Town_Village_Theme_05_Loop_Auto6.uasset' [2025.10.23-13.59.34:114][704]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/Audio/BackgroundMusic/RPG_Town_Village_Theme_06_Loop] ([1] browsable assets)... [2025.10.23-13.59.34:114][704]OBJ SavePackage: Finished generating thumbnails for package [/Game/Audio/BackgroundMusic/RPG_Town_Village_Theme_06_Loop] [2025.10.23-13.59.34:196][704]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/Audio/BackgroundMusic/RPG_Town_Village_Theme_06_Loop_Auto6 [2025.10.23-13.59.34:196][704]LogSavePackage: Moving '../../../../../../Unreal/Projects/RomeGuard/Saved/RPG_Town_Village_Theme_06_Loop_A3F82C6504A60DC0B2D6400A35F7C66C8.tmp' to '../../../../../../Unreal/Projects/RomeGuard/Saved/Autosaves/Game/Audio/BackgroundMusic/RPG_Town_Village_Theme_06_Loop_Auto6.uasset' [2025.10.23-13.59.34:197][704]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/Audio/BackgroundMusic/RPG_Town_Village_Theme_07_Loop] ([1] browsable assets)... [2025.10.23-13.59.34:197][704]OBJ SavePackage: Finished generating thumbnails for package [/Game/Audio/BackgroundMusic/RPG_Town_Village_Theme_07_Loop] [2025.10.23-13.59.34:281][704]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/Audio/BackgroundMusic/RPG_Town_Village_Theme_07_Loop_Auto6 [2025.10.23-13.59.34:281][704]LogSavePackage: Moving '../../../../../../Unreal/Projects/RomeGuard/Saved/RPG_Town_Village_Theme_07_Loop_A6EFDFB9E4D036BD3151132B90D15003E.tmp' to '../../../../../../Unreal/Projects/RomeGuard/Saved/Autosaves/Game/Audio/BackgroundMusic/RPG_Town_Village_Theme_07_Loop_Auto6.uasset' [2025.10.23-13.59.34:283][704]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/Audio/SFXs/DoorLock_6105_31_8] ([1] browsable assets)... [2025.10.23-13.59.34:283][704]OBJ SavePackage: Finished generating thumbnails for package [/Game/Audio/SFXs/DoorLock_6105_31_8] [2025.10.23-13.59.34:302][704]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/Audio/SFXs/DoorLock_6105_31_8_Auto6 [2025.10.23-13.59.34:302][704]LogSavePackage: Moving '../../../../../../Unreal/Projects/RomeGuard/Saved/DoorLock_6105_31_8_Auto6B791A2D34E1DFD66DF1C1B95B9E9D90D.tmp' to '../../../../../../Unreal/Projects/RomeGuard/Saved/Autosaves/Game/Audio/SFXs/DoorLock_6105_31_8_Auto6.uasset' [2025.10.23-13.59.34:303][704]LogFileHelpers: Auto-saving content packages took 1.036 [2025.10.23-13.59.37:374][855]LogFileHelpers: InternalPromptForCheckoutAndSave started... [2025.10.23-13.59.37:457][855]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/Blueprints/Interactable] ([2] browsable assets)... [2025.10.23-13.59.37:458][855]OBJ SavePackage: Finished generating thumbnails for package [/Game/Blueprints/Interactable] [2025.10.23-13.59.37:458][855]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Blueprints/Interactable" FILE="../../../../../../Unreal/Projects/RomeGuard/Content/Blueprints/Interactable.uasset" SILENT=true [2025.10.23-13.59.37:493][855]LogSavePackage: Moving output files for package: /Game/Blueprints/Interactable [2025.10.23-13.59.37:493][855]LogSavePackage: Moving '../../../../../../Unreal/Projects/RomeGuard/Saved/Interactable7965394748C861325572DAB8DF058593.tmp' to '../../../../../../Unreal/Projects/RomeGuard/Content/Blueprints/Interactable.uasset' [2025.10.23-13.59.37:519][855]LogFileHelpers: InternalPromptForCheckoutAndSave took 145.036 ms (total: 21.4 sec) [2025.10.23-13.59.37:610][855]LogContentValidation: Display: Starting to validate 1 assets [2025.10.23-13.59.37:610][855]LogContentValidation: Enabled validators: [2025.10.23-13.59.37:610][855]LogContentValidation: /Script/DataValidation.EditorValidator_Material [2025.10.23-13.59.37:610][855]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator [2025.10.23-13.59.37:610][855]LogContentValidation: /Script/DataValidation.EditorValidator_Localization [2025.10.23-13.59.37:610][855]LogContentValidation: /Script/DataValidation.PackageFileValidator [2025.10.23-13.59.37:610][855]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator [2025.10.23-13.59.37:610][855]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator [2025.10.23-13.59.37:610][855]AssetCheck: /Game/Blueprints/Interactable Validating asset [2025.10.23-13.59.38:338][898]LogEditorTransaction: Undo Delete current selection [2025.10.23-13.59.38:584][901]LogEditorTransaction: Undo Delete current selection [2025.10.23-13.59.39:058][912]LogEditorTransaction: Undo Move Node [2025.10.23-13.59.39:550][934]LogEditorTransaction: Undo Create Pin Link [2025.10.23-13.59.40:218][965]LogEditorTransaction: Undo Move Nodes [2025.10.23-13.59.45:425][209]LogFileHelpers: InternalPromptForCheckoutAndSave started... [2025.10.23-13.59.45:507][209]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/Blueprints/Interactable] ([2] browsable assets)... [2025.10.23-13.59.45:507][209]OBJ SavePackage: Finished generating thumbnails for package [/Game/Blueprints/Interactable] [2025.10.23-13.59.45:507][209]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Blueprints/Interactable" FILE="../../../../../../Unreal/Projects/RomeGuard/Content/Blueprints/Interactable.uasset" SILENT=true [2025.10.23-13.59.45:540][209]LogSavePackage: Moving output files for package: /Game/Blueprints/Interactable [2025.10.23-13.59.45:540][209]LogSavePackage: Moving '../../../../../../Unreal/Projects/RomeGuard/Saved/InteractableC2A6604F4D9168F475E43BB0A61BC07F.tmp' to '../../../../../../Unreal/Projects/RomeGuard/Content/Blueprints/Interactable.uasset' [2025.10.23-13.59.45:570][209]LogFileHelpers: InternalPromptForCheckoutAndSave took 146.025 ms (total: 21.5 sec) [2025.10.23-13.59.45:678][209]LogContentValidation: Display: Starting to validate 1 assets [2025.10.23-13.59.45:678][209]LogContentValidation: Enabled validators: [2025.10.23-13.59.45:678][209]LogContentValidation: /Script/DataValidation.EditorValidator_Material [2025.10.23-13.59.45:679][209]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator [2025.10.23-13.59.45:679][209]LogContentValidation: /Script/DataValidation.EditorValidator_Localization [2025.10.23-13.59.45:679][209]LogContentValidation: /Script/DataValidation.PackageFileValidator [2025.10.23-13.59.45:679][209]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator [2025.10.23-13.59.45:679][209]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator [2025.10.23-13.59.45:679][209]AssetCheck: /Game/Blueprints/Interactable Validating asset [2025.10.23-13.59.47:845][307]LogUObjectHash: Compacting FUObjectHashTables data took 2.99ms [2025.10.23-13.59.53:261][607]LogEOSSDK: LogEOS: Updating Product SDK Config, Time: 19609.482422 [2025.10.23-13.59.53:410][616]LogEOSSDK: LogEOS: SDK Config Product Update Request Completed - No Change [2025.10.23-13.59.53:410][616]LogEOSSDK: LogEOS: ScheduleNextSDKConfigDataUpdate - Time: 19609.609375, Update Interval: 322.427429 [2025.10.23-14.06.07:151][107]LogEOSSDK: LogEOS: Updating Product SDK Config, Time: 19983.203125 [2025.10.23-14.06.07:309][117]LogEOSSDK: LogEOS: SDK Config Product Update Request Completed - No Change [2025.10.23-14.06.07:309][117]LogEOSSDK: LogEOS: ScheduleNextSDKConfigDataUpdate - Time: 19983.345703, Update Interval: 351.040375 [2025.10.23-14.09.35:011][859]LogUObjectHash: Compacting FUObjectHashTables data took 2.75ms [2025.10.23-14.09.35:022][859]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Maps/Town" FILE="../../../../../../Unreal/Projects/RomeGuard/Saved/Autosaves/Game/Maps/Town_Auto7.umap" SILENT=true AUTOSAVING=true KEEPDIRTY=false [2025.10.23-14.09.35:094][859]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/Maps/Town_Auto7 [2025.10.23-14.09.35:094][859]LogSavePackage: Moving '../../../../../../Unreal/Projects/RomeGuard/Saved/Town_Auto771F500E448352DA569155C8F43D235D2.tmp' to '../../../../../../Unreal/Projects/RomeGuard/Saved/Autosaves/Game/Maps/Town_Auto7.umap' [2025.10.23-14.09.35:096][859]LogFileHelpers: Editor autosave (incl. external actors) for '/Game/Maps/Town' took 0.145 [2025.10.23-14.09.35:096][859]LogFileHelpers: Editor autosave (incl. sublevels & external actors) for all levels took 0.145 [2025.10.23-14.09.35:097][859]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/Blueprints/TestInteractable] ([2] browsable assets)... [2025.10.23-14.09.35:097][859]OBJ SavePackage: Finished generating thumbnails for package [/Game/Blueprints/TestInteractable] [2025.10.23-14.09.35:121][859]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/Blueprints/TestInteractable_Auto7 [2025.10.23-14.09.35:121][859]LogSavePackage: Moving '../../../../../../Unreal/Projects/RomeGuard/Saved/TestInteractable_Auto73EBED59A4B00E2184B9C7E81A1E0068B.tmp' to '../../../../../../Unreal/Projects/RomeGuard/Saved/Autosaves/Game/Blueprints/TestInteractable_Auto7.uasset' [2025.10.23-14.09.35:123][859]OBJ SavePackage: Generating thumbnails for [2] asset(s) in package [/Game/Blueprints/BP_FireInteraction] ([2] browsable assets)... [2025.10.23-14.09.35:253][859]OBJ SavePackage: Rendered thumbnail for [Blueprint /Game/Blueprints/BP_FireInteraction.BP_FireInteraction] [2025.10.23-14.09.35:259][859]OBJ SavePackage: Finished generating thumbnails for package [/Game/Blueprints/BP_FireInteraction] [2025.10.23-14.09.35:292][859]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/Blueprints/BP_FireInteraction_Auto7 [2025.10.23-14.09.35:293][859]LogSavePackage: Moving '../../../../../../Unreal/Projects/RomeGuard/Saved/BP_FireInteraction_Auto7FE1B67BB4EF2C4107522818088B6A837.tmp' to '../../../../../../Unreal/Projects/RomeGuard/Saved/Autosaves/Game/Blueprints/BP_FireInteraction_Auto7.uasset' [2025.10.23-14.09.35:294][859]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/Audio/BackgroundMusic/RPG_Town_Village_Theme_08_Loop] ([1] browsable assets)... [2025.10.23-14.09.35:295][859]OBJ SavePackage: Finished generating thumbnails for package [/Game/Audio/BackgroundMusic/RPG_Town_Village_Theme_08_Loop] [2025.10.23-14.09.35:359][859]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/Audio/BackgroundMusic/RPG_Town_Village_Theme_08_Loop_Auto7 [2025.10.23-14.09.35:360][859]LogSavePackage: Moving '../../../../../../Unreal/Projects/RomeGuard/Saved/RPG_Town_Village_Theme_08_Loop_A9D348DE440926BFA1A0A298455B55F5C.tmp' to '../../../../../../Unreal/Projects/RomeGuard/Saved/Autosaves/Game/Audio/BackgroundMusic/RPG_Town_Village_Theme_08_Loop_Auto7.uasset' [2025.10.23-14.09.35:361][859]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/Audio/BackgroundMusic/RPG_Town_Village_Theme_09_Loop] ([1] browsable assets)... [2025.10.23-14.09.35:361][859]OBJ SavePackage: Finished generating thumbnails for package [/Game/Audio/BackgroundMusic/RPG_Town_Village_Theme_09_Loop] [2025.10.23-14.09.35:431][859]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/Audio/BackgroundMusic/RPG_Town_Village_Theme_09_Loop_Auto7 [2025.10.23-14.09.35:431][859]LogSavePackage: Moving '../../../../../../Unreal/Projects/RomeGuard/Saved/RPG_Town_Village_Theme_09_Loop_A80D7A3954D207E36358D15A6B0CF4014.tmp' to '../../../../../../Unreal/Projects/RomeGuard/Saved/Autosaves/Game/Audio/BackgroundMusic/RPG_Town_Village_Theme_09_Loop_Auto7.uasset' [2025.10.23-14.09.35:433][859]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/Audio/BackgroundMusic/RPG_Town_Village_Theme_10_Loop] ([1] browsable assets)... [2025.10.23-14.09.35:433][859]OBJ SavePackage: Finished generating thumbnails for package [/Game/Audio/BackgroundMusic/RPG_Town_Village_Theme_10_Loop] [2025.10.23-14.09.35:508][859]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/Audio/BackgroundMusic/RPG_Town_Village_Theme_10_Loop_Auto7 [2025.10.23-14.09.35:508][859]LogSavePackage: Moving '../../../../../../Unreal/Projects/RomeGuard/Saved/RPG_Town_Village_Theme_10_Loop_A7F0446834CD9A15796FC45BAAE606D52.tmp' to '../../../../../../Unreal/Projects/RomeGuard/Saved/Autosaves/Game/Audio/BackgroundMusic/RPG_Town_Village_Theme_10_Loop_Auto7.uasset' [2025.10.23-14.09.35:511][859]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/Audio/BackgroundMusic/RPG_Town_Village_Theme_01_Loop] ([1] browsable assets)... [2025.10.23-14.09.35:511][859]OBJ SavePackage: Finished generating thumbnails for package [/Game/Audio/BackgroundMusic/RPG_Town_Village_Theme_01_Loop] [2025.10.23-14.09.35:572][859]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/Audio/BackgroundMusic/RPG_Town_Village_Theme_01_Loop_Auto7 [2025.10.23-14.09.35:572][859]LogSavePackage: Moving '../../../../../../Unreal/Projects/RomeGuard/Saved/RPG_Town_Village_Theme_01_Loop_A3BE86AB04D9F3A2EF22C6294DDC06661.tmp' to '../../../../../../Unreal/Projects/RomeGuard/Saved/Autosaves/Game/Audio/BackgroundMusic/RPG_Town_Village_Theme_01_Loop_Auto7.uasset' [2025.10.23-14.09.35:574][859]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/Audio/BackgroundMusic/RPG_Town_Village_Theme_02_Loop] ([1] browsable assets)... [2025.10.23-14.09.35:574][859]OBJ SavePackage: Finished generating thumbnails for package [/Game/Audio/BackgroundMusic/RPG_Town_Village_Theme_02_Loop] [2025.10.23-14.09.35:639][859]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/Audio/BackgroundMusic/RPG_Town_Village_Theme_02_Loop_Auto7 [2025.10.23-14.09.35:639][859]LogSavePackage: Moving '../../../../../../Unreal/Projects/RomeGuard/Saved/RPG_Town_Village_Theme_02_Loop_A0433345747BF41CBCF8F79B3D94FFB0A.tmp' to '../../../../../../Unreal/Projects/RomeGuard/Saved/Autosaves/Game/Audio/BackgroundMusic/RPG_Town_Village_Theme_02_Loop_Auto7.uasset' [2025.10.23-14.09.35:641][859]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/Audio/BackgroundMusic/RPG_Town_Village_Theme_03_Loop] ([1] browsable assets)... [2025.10.23-14.09.35:641][859]OBJ SavePackage: Finished generating thumbnails for package [/Game/Audio/BackgroundMusic/RPG_Town_Village_Theme_03_Loop] [2025.10.23-14.09.35:724][859]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/Audio/BackgroundMusic/RPG_Town_Village_Theme_03_Loop_Auto7 [2025.10.23-14.09.35:724][859]LogSavePackage: Moving '../../../../../../Unreal/Projects/RomeGuard/Saved/RPG_Town_Village_Theme_03_Loop_A5D0DCF7045C7FA05A76BA1A89F845253.tmp' to '../../../../../../Unreal/Projects/RomeGuard/Saved/Autosaves/Game/Audio/BackgroundMusic/RPG_Town_Village_Theme_03_Loop_Auto7.uasset' [2025.10.23-14.09.35:726][859]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/Audio/BackgroundMusic/RPG_Town_Village_Theme_04_Loop] ([1] browsable assets)... [2025.10.23-14.09.35:726][859]OBJ SavePackage: Finished generating thumbnails for package [/Game/Audio/BackgroundMusic/RPG_Town_Village_Theme_04_Loop] [2025.10.23-14.09.35:791][859]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/Audio/BackgroundMusic/RPG_Town_Village_Theme_04_Loop_Auto7 [2025.10.23-14.09.35:791][859]LogSavePackage: Moving '../../../../../../Unreal/Projects/RomeGuard/Saved/RPG_Town_Village_Theme_04_Loop_ADEA107AF4677C0F4A639B69A667F8F8C.tmp' to '../../../../../../Unreal/Projects/RomeGuard/Saved/Autosaves/Game/Audio/BackgroundMusic/RPG_Town_Village_Theme_04_Loop_Auto7.uasset' [2025.10.23-14.09.35:793][859]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/Audio/BackgroundMusic/RPG_Town_Village_Theme_05_Loop] ([1] browsable assets)... [2025.10.23-14.09.35:793][859]OBJ SavePackage: Finished generating thumbnails for package [/Game/Audio/BackgroundMusic/RPG_Town_Village_Theme_05_Loop] [2025.10.23-14.09.35:865][859]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/Audio/BackgroundMusic/RPG_Town_Village_Theme_05_Loop_Auto7 [2025.10.23-14.09.35:866][859]LogSavePackage: Moving '../../../../../../Unreal/Projects/RomeGuard/Saved/RPG_Town_Village_Theme_05_Loop_AEFE864B048F522E338419493E3C20DB2.tmp' to '../../../../../../Unreal/Projects/RomeGuard/Saved/Autosaves/Game/Audio/BackgroundMusic/RPG_Town_Village_Theme_05_Loop_Auto7.uasset' [2025.10.23-14.09.35:867][859]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/Audio/BackgroundMusic/RPG_Town_Village_Theme_06_Loop] ([1] browsable assets)... [2025.10.23-14.09.35:867][859]OBJ SavePackage: Finished generating thumbnails for package [/Game/Audio/BackgroundMusic/RPG_Town_Village_Theme_06_Loop] [2025.10.23-14.09.35:941][859]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/Audio/BackgroundMusic/RPG_Town_Village_Theme_06_Loop_Auto7 [2025.10.23-14.09.35:941][859]LogSavePackage: Moving '../../../../../../Unreal/Projects/RomeGuard/Saved/RPG_Town_Village_Theme_06_Loop_A4E0DCA174FB7F177DD0B5287B847C097.tmp' to '../../../../../../Unreal/Projects/RomeGuard/Saved/Autosaves/Game/Audio/BackgroundMusic/RPG_Town_Village_Theme_06_Loop_Auto7.uasset' [2025.10.23-14.09.35:943][859]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/Audio/BackgroundMusic/RPG_Town_Village_Theme_07_Loop] ([1] browsable assets)... [2025.10.23-14.09.35:943][859]OBJ SavePackage: Finished generating thumbnails for package [/Game/Audio/BackgroundMusic/RPG_Town_Village_Theme_07_Loop] [2025.10.23-14.09.36:029][859]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/Audio/BackgroundMusic/RPG_Town_Village_Theme_07_Loop_Auto7 [2025.10.23-14.09.36:029][859]LogSavePackage: Moving '../../../../../../Unreal/Projects/RomeGuard/Saved/RPG_Town_Village_Theme_07_Loop_A2324C3E342326AEADE14229BBF50EC55.tmp' to '../../../../../../Unreal/Projects/RomeGuard/Saved/Autosaves/Game/Audio/BackgroundMusic/RPG_Town_Village_Theme_07_Loop_Auto7.uasset' [2025.10.23-14.09.36:031][859]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/Audio/SFXs/DoorLock_6105_31_8] ([1] browsable assets)... [2025.10.23-14.09.36:031][859]OBJ SavePackage: Finished generating thumbnails for package [/Game/Audio/SFXs/DoorLock_6105_31_8] [2025.10.23-14.09.36:057][859]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/Audio/SFXs/DoorLock_6105_31_8_Auto7 [2025.10.23-14.09.36:057][859]LogSavePackage: Moving '../../../../../../Unreal/Projects/RomeGuard/Saved/DoorLock_6105_31_8_Auto7CDE2892B4AA5C61AEB7E1F9CA91FDF2E.tmp' to '../../../../../../Unreal/Projects/RomeGuard/Saved/Autosaves/Game/Audio/SFXs/DoorLock_6105_31_8_Auto7.uasset' [2025.10.23-14.09.36:058][859]LogFileHelpers: Auto-saving content packages took 0.962 [2025.10.23-14.12.46:807][432]LogEOSSDK: LogEOS: Updating Product SDK Config, Time: 20382.759766 [2025.10.23-14.12.47:813][435]LogEOSSDK: LogEOS: SDK Config Product Update Request Completed - No Change [2025.10.23-14.12.47:813][435]LogEOSSDK: LogEOS: ScheduleNextSDKConfigDataUpdate - Time: 20383.429688, Update Interval: 322.647186 [2025.10.23-14.18.48:515][131]LogEOSSDK: LogEOS: Updating Product SDK Config, Time: 20744.466797 [2025.10.23-14.18.48:708][140]LogEOSSDK: LogEOS: SDK Config Product Update Request Completed - No Change [2025.10.23-14.18.48:708][140]LogEOSSDK: LogEOS: ScheduleNextSDKConfigDataUpdate - Time: 20744.638672, Update Interval: 334.441345 [2025.10.23-14.25.06:605][455]LogEOSSDK: LogEOS: Updating Product SDK Config, Time: 21122.554688 [2025.10.23-14.25.06:789][463]LogEOSSDK: LogEOS: SDK Config Product Update Request Completed - No Change [2025.10.23-14.25.06:789][463]LogEOSSDK: LogEOS: ScheduleNextSDKConfigDataUpdate - Time: 21122.718750, Update Interval: 340.405273 [2025.10.23-14.31.27:648][ 39]LogEOSSDK: LogEOS: Updating Product SDK Config, Time: 21503.667969 [2025.10.23-14.31.28:651][ 42]LogEOSSDK: LogEOS: SDK Config Product Update Request Completed - No Change [2025.10.23-14.31.28:651][ 42]LogEOSSDK: LogEOS: ScheduleNextSDKConfigDataUpdate - Time: 21504.335938, Update Interval: 300.034790 [2025.10.23-14.34.42:958][625]LogDerivedDataCache: C:/Users/caleb.SDQHOME.000/AppData/Local/UnrealEngine/Common/DerivedDataCache: Maintenance finished in +00:00:00.000 and deleted 0 files with total size 0 MiB and 0 empty folders. Scanned 0 files in 1 folders with total size 0 MiB. [2025.10.23-14.37.07:009][ 58]LogEOSSDK: LogEOS: Updating Product SDK Config, Time: 21843.027344 [2025.10.23-14.37.08:007][ 60]LogEOSSDK: LogEOS: SDK Config Product Update Request Completed - No Change [2025.10.23-14.37.08:007][ 60]LogEOSSDK: LogEOS: ScheduleNextSDKConfigDataUpdate - Time: 21843.695312, Update Interval: 337.156891 [2025.10.23-14.43.21:365][180]LogEOSSDK: LogEOS: Updating Product SDK Config, Time: 22217.392578 [2025.10.23-14.43.22:364][183]LogEOSSDK: LogEOS: SDK Config Product Update Request Completed - No Change [2025.10.23-14.43.22:364][183]LogEOSSDK: LogEOS: ScheduleNextSDKConfigDataUpdate - Time: 22218.058594, Update Interval: 358.595551 [2025.10.23-14.49.52:393][353]LogEOSSDK: LogEOS: Updating Product SDK Config, Time: 22608.417969 [2025.10.23-14.49.53:393][356]LogEOSSDK: LogEOS: SDK Config Product Update Request Completed - No Change [2025.10.23-14.49.53:393][356]LogEOSSDK: LogEOS: ScheduleNextSDKConfigDataUpdate - Time: 22609.085938, Update Interval: 355.471680 [2025.10.23-14.56.32:483][364]LogEOSSDK: LogEOS: Updating Product SDK Config, Time: 23008.470703 [2025.10.23-14.56.32:633][372]LogEOSSDK: LogEOS: SDK Config Product Update Request Completed - No Change [2025.10.23-14.56.32:633][372]LogEOSSDK: LogEOS: ScheduleNextSDKConfigDataUpdate - Time: 23008.599609, Update Interval: 342.349915 [2025.10.23-15.02.46:936][850]LogEOSSDK: LogEOS: Updating Product SDK Config, Time: 23382.978516 [2025.10.23-15.02.47:127][860]LogEOSSDK: LogEOS: SDK Config Product Update Request Completed - No Change [2025.10.23-15.02.47:128][860]LogEOSSDK: LogEOS: ScheduleNextSDKConfigDataUpdate - Time: 23383.154297, Update Interval: 307.811523 [2025.10.23-15.08.46:353][595]LogEOSSDK: LogEOS: Updating Product SDK Config, Time: 23742.316406 [2025.10.23-15.08.46:538][603]LogEOSSDK: LogEOS: SDK Config Product Update Request Completed - No Change [2025.10.23-15.08.46:538][603]LogEOSSDK: LogEOS: ScheduleNextSDKConfigDataUpdate - Time: 23742.474609, Update Interval: 356.306641 [2025.10.23-15.12.27:288][492]LogUObjectHash: Compacting FUObjectHashTables data took 4.24ms [2025.10.23-15.12.27:914][505]LogFileHelpers: InternalPromptForCheckoutAndSave started... [2025.10.23-15.12.28:005][505]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/Blueprints/BP_InfoInteraction] ([2] browsable assets)... [2025.10.23-15.12.28:006][505]OBJ SavePackage: Finished generating thumbnails for package [/Game/Blueprints/BP_InfoInteraction] [2025.10.23-15.12.28:006][505]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Blueprints/BP_InfoInteraction" FILE="../../../../../../Unreal/Projects/RomeGuard/Content/Blueprints/BP_InfoInteraction.uasset" SILENT=true [2025.10.23-15.12.28:044][505]LogSavePackage: Moving output files for package: /Game/Blueprints/BP_InfoInteraction [2025.10.23-15.12.28:044][505]LogSavePackage: Moving '../../../../../../Unreal/Projects/RomeGuard/Saved/BP_InfoInteraction535BEA3F4B057738D730BDB8FA8A344E.tmp' to '../../../../../../Unreal/Projects/RomeGuard/Content/Blueprints/BP_InfoInteraction.uasset' [2025.10.23-15.12.28:072][505]LogFileHelpers: InternalPromptForCheckoutAndSave took 158.723 ms (total: 21.7 sec) [2025.10.23-15.12.28:197][505]LogContentValidation: Display: Starting to validate 1 assets [2025.10.23-15.12.28:197][505]LogContentValidation: Enabled validators: [2025.10.23-15.12.28:197][505]LogContentValidation: /Script/DataValidation.EditorValidator_Material [2025.10.23-15.12.28:197][505]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator [2025.10.23-15.12.28:197][505]LogContentValidation: /Script/DataValidation.EditorValidator_Localization [2025.10.23-15.12.28:197][505]LogContentValidation: /Script/DataValidation.PackageFileValidator [2025.10.23-15.12.28:197][505]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator [2025.10.23-15.12.28:198][505]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator [2025.10.23-15.12.28:198][505]AssetCheck: /Game/Blueprints/BP_InfoInteraction Validating asset [2025.10.23-15.12.30:238][590]LogDebuggerCommands: Repeating last play command: Selected Viewport [2025.10.23-15.12.30:260][590]LogPlayLevel: PlayLevel: No blueprints needed recompiling [2025.10.23-15.12.30:261][590]LogPlayLevel: Creating play world package: /Game/Maps/UEDPIE_0_Town [2025.10.23-15.12.30:280][590]LogPlayLevel: PIE: StaticDuplicateObject took: (0.018419s) [2025.10.23-15.12.30:280][590]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/Maps/Town.Town to /Game/Maps/UEDPIE_0_Town.Town (0.018544s) [2025.10.23-15.12.30:334][590]LogUObjectHash: Compacting FUObjectHashTables data took 2.85ms [2025.10.23-15.12.30:342][590]LogChaosDD: Creating Chaos Debug Draw Scene for world Town [2025.10.23-15.12.30:347][590]LogPlayLevel: PIE: World Init took: (0.004777s) [2025.10.23-15.12.30:349][590]LogAudio: Display: Creating Audio Device: Id: 52, Scope: Unique, Realtime: True [2025.10.23-15.12.30:349][590]LogAudioMixer: Display: Audio Mixer Platform Settings: [2025.10.23-15.12.30:349][590]LogAudioMixer: Display: Sample Rate: 48000 [2025.10.23-15.12.30:349][590]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 [2025.10.23-15.12.30:349][590]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 [2025.10.23-15.12.30:349][590]LogAudioMixer: Display: Number of buffers to queue: 1 [2025.10.23-15.12.30:349][590]LogAudioMixer: Display: Max Channels (voices): 32 [2025.10.23-15.12.30:349][590]LogAudioMixer: Display: Number of Async Source Workers: 4 [2025.10.23-15.12.30:349][590]LogAudio: Display: AudioDevice MaxSources: 32 [2025.10.23-15.12.30:349][590]LogAudio: Display: Audio Spatialization Plugin: None (built-in). [2025.10.23-15.12.30:349][590]LogAudio: Display: Audio Reverb Plugin: None (built-in). [2025.10.23-15.12.30:349][590]LogAudio: Display: Audio Occlusion Plugin: None (built-in). [2025.10.23-15.12.30:354][590]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2' [2025.10.23-15.12.30:407][590]LogAudioMixer: Display: Using Audio Hardware Device Speakers (Steam Streaming Speakers) [2025.10.23-15.12.30:408][590]LogAudioMixer: Display: Initializing Sound Submixes... [2025.10.23-15.12.30:408][590]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' [2025.10.23-15.12.30:408][590]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' [2025.10.23-15.12.30:410][590]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=52 [2025.10.23-15.12.30:410][590]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048, InstanceID=52 [2025.10.23-15.12.30:416][590]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=52 [2025.10.23-15.12.30:416][590]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=52 [2025.10.23-15.12.30:416][590]LogInit: FAudioDevice initialized with ID 52. [2025.10.23-15.12.30:416][590]LogAudio: Display: Audio Device (ID: 52) registered with world 'Town'. [2025.10.23-15.12.30:417][590]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 52 [2025.10.23-15.12.30:494][590]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden [2025.10.23-15.12.30:494][590]LogLoad: Game class is 'MainGameMode_C' [2025.10.23-15.12.30:505][590]LogWorld: Bringing World /Game/Maps/UEDPIE_0_Town.Town up for play (max tick rate 0) at 2025.10.23-16.12.30 [2025.10.23-15.12.30:507][590]LogWorld: Bringing up level for play took: 0.011765 [2025.10.23-15.12.30:513][590]LogOnline: OSS: Created online subsystem instance for: :Context_69 [2025.10.23-15.12.30:531][590]PIE: Server logged in [2025.10.23-15.12.30:535][590]PIE: Play in editor total start time 0.276 seconds. [2025.10.23-15.12.54:929][343]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden [2025.10.23-15.12.54:929][343]LogWorld: BeginTearingDown for /Game/Maps/UEDPIE_0_Town [2025.10.23-15.12.54:930][343]LogSlate: Window 'RomeGuard Preview [NetMode: Standalone 0] (64-bit/PC D3D SM6)' being destroyed [2025.10.23-15.12.54:947][343]LogWorld: UWorld::CleanupWorld for Town, bSessionEnded=true, bCleanupResources=true [2025.10.23-15.12.54:950][343]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2025.10.23-15.12.54:956][343]LogPlayLevel: Display: Shutting down PIE online subsystems [2025.10.23-15.12.54:970][343]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2025.10.23-15.12.55:036][343]LogAudioMixer: Deinitializing Audio Bus Subsystem for audio device with ID 52 [2025.10.23-15.12.55:037][343]LogAudioMixer: Display: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=52, StreamState=4 [2025.10.23-15.12.55:041][343]LogAudioMixer: Display: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=52, StreamState=2 [2025.10.23-15.12.55:061][343]LogUObjectHash: Compacting FUObjectHashTables data took 2.70ms [2025.10.23-15.12.55:163][344]LogPlayLevel: Display: Destroying online subsystem :Context_69 [2025.10.23-15.13.14:371][ 10]LogUObjectHash: Compacting FUObjectHashTables data took 2.52ms [2025.10.23-15.13.15:062][ 11]LogFileHelpers: InternalPromptForCheckoutAndSave started... [2025.10.23-15.13.15:177][ 11]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/Blueprints/Player] ([2] browsable assets)... [2025.10.23-15.13.15:177][ 11]OBJ SavePackage: Finished generating thumbnails for package [/Game/Blueprints/Player] [2025.10.23-15.13.15:177][ 11]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Blueprints/Player" FILE="../../../../../../Unreal/Projects/RomeGuard/Content/Blueprints/Player.uasset" SILENT=true [2025.10.23-15.13.15:224][ 11]LogSavePackage: Moving output files for package: /Game/Blueprints/Player [2025.10.23-15.13.15:224][ 11]LogSavePackage: Moving '../../../../../../Unreal/Projects/RomeGuard/Saved/Player3B9C520945AC65DF107CBABBA99A3CD6.tmp' to '../../../../../../Unreal/Projects/RomeGuard/Content/Blueprints/Player.uasset' [2025.10.23-15.13.15:255][ 11]LogFileHelpers: InternalPromptForCheckoutAndSave took 193.287 ms (total: 21.9 sec) [2025.10.23-15.13.15:374][ 11]LogContentValidation: Display: Starting to validate 1 assets [2025.10.23-15.13.15:374][ 11]LogContentValidation: Enabled validators: [2025.10.23-15.13.15:374][ 11]LogContentValidation: /Script/DataValidation.EditorValidator_Material [2025.10.23-15.13.15:374][ 11]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator [2025.10.23-15.13.15:374][ 11]LogContentValidation: /Script/DataValidation.EditorValidator_Localization [2025.10.23-15.13.15:374][ 11]LogContentValidation: /Script/DataValidation.PackageFileValidator [2025.10.23-15.13.15:374][ 11]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator [2025.10.23-15.13.15:374][ 11]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator [2025.10.23-15.13.15:375][ 11]AssetCheck: /Game/Blueprints/Player Validating asset [2025.10.23-15.13.16:848][ 57]LogUObjectHash: Compacting FUObjectHashTables data took 2.64ms [2025.10.23-15.13.16:869][ 57]LogFileHelpers: InternalPromptForCheckoutAndSave started... [2025.10.23-15.13.16:977][ 57]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Maps/Town" FILE="../../../../../../Unreal/Projects/RomeGuard/Content/Maps/Town.umap" SILENT=true AUTOSAVING=false KEEPDIRTY=false [2025.10.23-15.13.17:074][ 57]LogUObjectHash: Compacting FUObjectHashTables data took 1.35ms [2025.10.23-15.13.17:145][ 57]LogSavePackage: Moving output files for package: /Game/Maps/Town [2025.10.23-15.13.17:145][ 57]LogSavePackage: Moving '../../../../../../Unreal/Projects/RomeGuard/Saved/Town2DC43CF24BF70FB047578A84D8FC264A.tmp' to '../../../../../../Unreal/Projects/RomeGuard/Content/Maps/Town.umap' [2025.10.23-15.13.17:169][ 57]LogFileHelpers: Saving map 'Town' took 0.192 [2025.10.23-15.13.17:169][ 57]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/Blueprints/TestInteractable] ([2] browsable assets)... [2025.10.23-15.13.17:169][ 57]OBJ SavePackage: Finished generating thumbnails for package [/Game/Blueprints/TestInteractable] [2025.10.23-15.13.17:169][ 57]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Blueprints/TestInteractable" FILE="../../../../../../Unreal/Projects/RomeGuard/Content/Blueprints/TestInteractable.uasset" SILENT=true [2025.10.23-15.13.17:197][ 57]LogSavePackage: Moving output files for package: /Game/Blueprints/TestInteractable [2025.10.23-15.13.17:198][ 57]LogSavePackage: Moving '../../../../../../Unreal/Projects/RomeGuard/Saved/TestInteractable70E760D54154F60C7223EFB58EAC0AAE.tmp' to '../../../../../../Unreal/Projects/RomeGuard/Content/Blueprints/TestInteractable.uasset' [2025.10.23-15.13.17:200][ 57]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/Blueprints/BP_FireInteraction] ([2] browsable assets)... [2025.10.23-15.13.17:200][ 57]OBJ SavePackage: Finished generating thumbnails for package [/Game/Blueprints/BP_FireInteraction] [2025.10.23-15.13.17:200][ 57]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Blueprints/BP_FireInteraction" FILE="../../../../../../Unreal/Projects/RomeGuard/Content/Blueprints/BP_FireInteraction.uasset" SILENT=true [2025.10.23-15.13.17:228][ 57]LogSavePackage: Moving output files for package: /Game/Blueprints/BP_FireInteraction [2025.10.23-15.13.17:229][ 57]LogSavePackage: Moving '../../../../../../Unreal/Projects/RomeGuard/Saved/BP_FireInteractionED1CC01F4D438DCBA06EA5A6C31FD4CB.tmp' to '../../../../../../Unreal/Projects/RomeGuard/Content/Blueprints/BP_FireInteraction.uasset' [2025.10.23-15.13.17:231][ 57]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/Audio/BackgroundMusic/RPG_Town_Village_Theme_08_Loop] ([1] browsable assets)... [2025.10.23-15.13.17:231][ 57]OBJ SavePackage: Finished generating thumbnails for package [/Game/Audio/BackgroundMusic/RPG_Town_Village_Theme_08_Loop] [2025.10.23-15.13.17:303][ 57]LogSavePackage: Moving output files for package: /Game/Audio/BackgroundMusic/RPG_Town_Village_Theme_08_Loop [2025.10.23-15.13.17:303][ 57]LogSavePackage: Moving '../../../../../../Unreal/Projects/RomeGuard/Saved/RPG_Town_Village_Theme_08_LoopF24F873443343B2FDBCBFD99FB8AA0ED.tmp' to '../../../../../../Unreal/Projects/RomeGuard/Content/Audio/BackgroundMusic/RPG_Town_Village_Theme_08_Loop.uasset' [2025.10.23-15.13.17:306][ 57]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/Audio/BackgroundMusic/RPG_Town_Village_Theme_09_Loop] ([1] browsable assets)... [2025.10.23-15.13.17:306][ 57]OBJ SavePackage: Finished generating thumbnails for package [/Game/Audio/BackgroundMusic/RPG_Town_Village_Theme_09_Loop] [2025.10.23-15.13.17:378][ 57]LogSavePackage: Moving output files for package: /Game/Audio/BackgroundMusic/RPG_Town_Village_Theme_09_Loop [2025.10.23-15.13.17:379][ 57]LogSavePackage: Moving '../../../../../../Unreal/Projects/RomeGuard/Saved/RPG_Town_Village_Theme_09_Loop965C98A24D522F9A665E698202D380BA.tmp' to '../../../../../../Unreal/Projects/RomeGuard/Content/Audio/BackgroundMusic/RPG_Town_Village_Theme_09_Loop.uasset' [2025.10.23-15.13.17:385][ 57]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/Audio/BackgroundMusic/RPG_Town_Village_Theme_10_Loop] ([1] browsable assets)... [2025.10.23-15.13.17:385][ 57]OBJ SavePackage: Finished generating thumbnails for package [/Game/Audio/BackgroundMusic/RPG_Town_Village_Theme_10_Loop] [2025.10.23-15.13.17:464][ 57]LogSavePackage: Moving output files for package: /Game/Audio/BackgroundMusic/RPG_Town_Village_Theme_10_Loop [2025.10.23-15.13.17:464][ 57]LogSavePackage: Moving '../../../../../../Unreal/Projects/RomeGuard/Saved/RPG_Town_Village_Theme_10_LoopA0E1AFB1420DAA415B86659D702BA777.tmp' to '../../../../../../Unreal/Projects/RomeGuard/Content/Audio/BackgroundMusic/RPG_Town_Village_Theme_10_Loop.uasset' [2025.10.23-15.13.17:468][ 57]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/Audio/BackgroundMusic/RPG_Town_Village_Theme_01_Loop] ([1] browsable assets)... [2025.10.23-15.13.17:468][ 57]OBJ SavePackage: Finished generating thumbnails for package [/Game/Audio/BackgroundMusic/RPG_Town_Village_Theme_01_Loop] [2025.10.23-15.13.17:535][ 57]LogSavePackage: Moving output files for package: /Game/Audio/BackgroundMusic/RPG_Town_Village_Theme_01_Loop [2025.10.23-15.13.17:535][ 57]LogSavePackage: Moving '../../../../../../Unreal/Projects/RomeGuard/Saved/RPG_Town_Village_Theme_01_Loop1F1788FE4136BEB83DBD818D9BABBD5E.tmp' to '../../../../../../Unreal/Projects/RomeGuard/Content/Audio/BackgroundMusic/RPG_Town_Village_Theme_01_Loop.uasset' [2025.10.23-15.13.17:537][ 57]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/Audio/BackgroundMusic/RPG_Town_Village_Theme_02_Loop] ([1] browsable assets)... [2025.10.23-15.13.17:537][ 57]OBJ SavePackage: Finished generating thumbnails for package [/Game/Audio/BackgroundMusic/RPG_Town_Village_Theme_02_Loop] [2025.10.23-15.13.17:604][ 57]LogSavePackage: Moving output files for package: /Game/Audio/BackgroundMusic/RPG_Town_Village_Theme_02_Loop [2025.10.23-15.13.17:605][ 57]LogSavePackage: Moving '../../../../../../Unreal/Projects/RomeGuard/Saved/RPG_Town_Village_Theme_02_LoopC194D8BB4523A8B6414C2D959EE501E5.tmp' to '../../../../../../Unreal/Projects/RomeGuard/Content/Audio/BackgroundMusic/RPG_Town_Village_Theme_02_Loop.uasset' [2025.10.23-15.13.17:609][ 57]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/Audio/BackgroundMusic/RPG_Town_Village_Theme_03_Loop] ([1] browsable assets)... [2025.10.23-15.13.17:609][ 57]OBJ SavePackage: Finished generating thumbnails for package [/Game/Audio/BackgroundMusic/RPG_Town_Village_Theme_03_Loop] [2025.10.23-15.13.17:677][ 57]LogSavePackage: Moving output files for package: /Game/Audio/BackgroundMusic/RPG_Town_Village_Theme_03_Loop [2025.10.23-15.13.17:677][ 57]LogSavePackage: Moving '../../../../../../Unreal/Projects/RomeGuard/Saved/RPG_Town_Village_Theme_03_Loop8BEB50FC447C9CE9046BD3B601A45734.tmp' to '../../../../../../Unreal/Projects/RomeGuard/Content/Audio/BackgroundMusic/RPG_Town_Village_Theme_03_Loop.uasset' [2025.10.23-15.13.17:679][ 57]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/Audio/BackgroundMusic/RPG_Town_Village_Theme_04_Loop] ([1] browsable assets)... [2025.10.23-15.13.17:679][ 57]OBJ SavePackage: Finished generating thumbnails for package [/Game/Audio/BackgroundMusic/RPG_Town_Village_Theme_04_Loop] [2025.10.23-15.13.17:744][ 57]LogSavePackage: Moving output files for package: /Game/Audio/BackgroundMusic/RPG_Town_Village_Theme_04_Loop [2025.10.23-15.13.17:744][ 57]LogSavePackage: Moving '../../../../../../Unreal/Projects/RomeGuard/Saved/RPG_Town_Village_Theme_04_Loop16FAAE3B486076C9F184F4BCBD98F60E.tmp' to '../../../../../../Unreal/Projects/RomeGuard/Content/Audio/BackgroundMusic/RPG_Town_Village_Theme_04_Loop.uasset' [2025.10.23-15.13.17:746][ 57]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/Audio/BackgroundMusic/RPG_Town_Village_Theme_05_Loop] ([1] browsable assets)... [2025.10.23-15.13.17:746][ 57]OBJ SavePackage: Finished generating thumbnails for package [/Game/Audio/BackgroundMusic/RPG_Town_Village_Theme_05_Loop] [2025.10.23-15.13.17:822][ 57]LogSavePackage: Moving output files for package: /Game/Audio/BackgroundMusic/RPG_Town_Village_Theme_05_Loop [2025.10.23-15.13.17:822][ 57]LogSavePackage: Moving '../../../../../../Unreal/Projects/RomeGuard/Saved/RPG_Town_Village_Theme_05_Loop882E74654EAD181D7A64D985591F6B78.tmp' to '../../../../../../Unreal/Projects/RomeGuard/Content/Audio/BackgroundMusic/RPG_Town_Village_Theme_05_Loop.uasset' [2025.10.23-15.13.17:824][ 57]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/Audio/BackgroundMusic/RPG_Town_Village_Theme_06_Loop] ([1] browsable assets)... [2025.10.23-15.13.17:824][ 57]OBJ SavePackage: Finished generating thumbnails for package [/Game/Audio/BackgroundMusic/RPG_Town_Village_Theme_06_Loop] [2025.10.23-15.13.17:888][ 57]LogSavePackage: Moving output files for package: /Game/Audio/BackgroundMusic/RPG_Town_Village_Theme_06_Loop [2025.10.23-15.13.17:888][ 57]LogSavePackage: Moving '../../../../../../Unreal/Projects/RomeGuard/Saved/RPG_Town_Village_Theme_06_Loop6A77114A4FFE3642AA7000B3F789DD37.tmp' to '../../../../../../Unreal/Projects/RomeGuard/Content/Audio/BackgroundMusic/RPG_Town_Village_Theme_06_Loop.uasset' [2025.10.23-15.13.17:891][ 57]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/Audio/BackgroundMusic/RPG_Town_Village_Theme_07_Loop] ([1] browsable assets)... [2025.10.23-15.13.17:891][ 57]OBJ SavePackage: Finished generating thumbnails for package [/Game/Audio/BackgroundMusic/RPG_Town_Village_Theme_07_Loop] [2025.10.23-15.13.17:962][ 57]LogSavePackage: Moving output files for package: /Game/Audio/BackgroundMusic/RPG_Town_Village_Theme_07_Loop [2025.10.23-15.13.17:962][ 57]LogSavePackage: Moving '../../../../../../Unreal/Projects/RomeGuard/Saved/RPG_Town_Village_Theme_07_LoopF415B2424C6918E80DB4A18C9A297C8F.tmp' to '../../../../../../Unreal/Projects/RomeGuard/Content/Audio/BackgroundMusic/RPG_Town_Village_Theme_07_Loop.uasset' [2025.10.23-15.13.17:965][ 57]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/Audio/SFXs/DoorLock_6105_31_8] ([1] browsable assets)... [2025.10.23-15.13.17:965][ 57]OBJ SavePackage: Finished generating thumbnails for package [/Game/Audio/SFXs/DoorLock_6105_31_8] [2025.10.23-15.13.17:965][ 57]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Audio/SFXs/DoorLock_6105_31_8" FILE="../../../../../../Unreal/Projects/RomeGuard/Content/Audio/SFXs/DoorLock_6105_31_8.uasset" SILENT=true [2025.10.23-15.13.17:983][ 57]LogSavePackage: Moving output files for package: /Game/Audio/SFXs/DoorLock_6105_31_8 [2025.10.23-15.13.17:983][ 57]LogSavePackage: Moving '../../../../../../Unreal/Projects/RomeGuard/Saved/DoorLock_6105_31_85F51DA514CB94D7F892CD0A1AA5C8B09.tmp' to '../../../../../../Unreal/Projects/RomeGuard/Content/Audio/SFXs/DoorLock_6105_31_8.uasset' [2025.10.23-15.13.18:018][ 57]LogFileHelpers: InternalPromptForCheckoutAndSave took 1.14 sec (total: 23.0 sec) [2025.10.23-15.13.18:121][ 57]LogContentValidation: Display: Starting to validate 14 assets [2025.10.23-15.13.18:121][ 57]LogContentValidation: Enabled validators: [2025.10.23-15.13.18:121][ 57]LogContentValidation: /Script/DataValidation.EditorValidator_Material [2025.10.23-15.13.18:121][ 57]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator [2025.10.23-15.13.18:121][ 57]LogContentValidation: /Script/DataValidation.EditorValidator_Localization [2025.10.23-15.13.18:121][ 57]LogContentValidation: /Script/DataValidation.PackageFileValidator [2025.10.23-15.13.18:122][ 57]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator [2025.10.23-15.13.18:122][ 57]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator [2025.10.23-15.13.18:122][ 57]AssetCheck: /Game/Maps/Town Validating asset [2025.10.23-15.13.18:122][ 57]AssetCheck: /Game/Blueprints/TestInteractable Validating asset [2025.10.23-15.13.18:122][ 57]AssetCheck: /Game/Blueprints/BP_FireInteraction Validating asset [2025.10.23-15.13.18:122][ 57]AssetCheck: /Game/Audio/BackgroundMusic/RPG_Town_Village_Theme_08_Loop Validating asset [2025.10.23-15.13.18:122][ 57]AssetCheck: /Game/Audio/BackgroundMusic/RPG_Town_Village_Theme_09_Loop Validating asset [2025.10.23-15.13.18:123][ 57]AssetCheck: /Game/Audio/BackgroundMusic/RPG_Town_Village_Theme_10_Loop Validating asset [2025.10.23-15.13.18:123][ 57]AssetCheck: /Game/Audio/BackgroundMusic/RPG_Town_Village_Theme_01_Loop Validating asset [2025.10.23-15.13.18:123][ 57]AssetCheck: /Game/Audio/BackgroundMusic/RPG_Town_Village_Theme_02_Loop Validating asset [2025.10.23-15.13.18:123][ 57]AssetCheck: /Game/Audio/BackgroundMusic/RPG_Town_Village_Theme_03_Loop Validating asset [2025.10.23-15.13.18:123][ 57]AssetCheck: /Game/Audio/BackgroundMusic/RPG_Town_Village_Theme_04_Loop Validating asset [2025.10.23-15.13.18:123][ 57]AssetCheck: /Game/Audio/BackgroundMusic/RPG_Town_Village_Theme_05_Loop Validating asset [2025.10.23-15.13.18:124][ 57]AssetCheck: /Game/Audio/BackgroundMusic/RPG_Town_Village_Theme_06_Loop Validating asset [2025.10.23-15.13.18:124][ 57]AssetCheck: /Game/Audio/BackgroundMusic/RPG_Town_Village_Theme_07_Loop Validating asset [2025.10.23-15.13.18:124][ 57]AssetCheck: /Game/Audio/SFXs/DoorLock_6105_31_8 Validating asset [2025.10.23-15.13.18:188][ 58]LogSourceControl: Display: Uncontrolled Changelist persistency file saved ../../../../../../Unreal/Projects/RomeGuard/Saved/SourceControl/UncontrolledChangelists.json [2025.10.23-15.13.19:097][ 87]LogDebuggerCommands: Repeating last play command: Selected Viewport [2025.10.23-15.13.19:114][ 87]LogPlayLevel: PlayLevel: No blueprints needed recompiling [2025.10.23-15.13.19:115][ 87]LogPlayLevel: Creating play world package: /Game/Maps/UEDPIE_0_Town [2025.10.23-15.13.19:133][ 87]LogPlayLevel: PIE: StaticDuplicateObject took: (0.018037s) [2025.10.23-15.13.19:133][ 87]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/Maps/Town.Town to /Game/Maps/UEDPIE_0_Town.Town (0.018173s) [2025.10.23-15.13.19:193][ 87]LogUObjectHash: Compacting FUObjectHashTables data took 2.26ms [2025.10.23-15.13.19:199][ 87]LogChaosDD: Creating Chaos Debug Draw Scene for world Town [2025.10.23-15.13.19:205][ 87]LogPlayLevel: PIE: World Init took: (0.005254s) [2025.10.23-15.13.19:207][ 87]LogAudio: Display: Creating Audio Device: Id: 53, Scope: Unique, Realtime: True [2025.10.23-15.13.19:207][ 87]LogAudioMixer: Display: Audio Mixer Platform Settings: [2025.10.23-15.13.19:207][ 87]LogAudioMixer: Display: Sample Rate: 48000 [2025.10.23-15.13.19:207][ 87]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 [2025.10.23-15.13.19:207][ 87]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 [2025.10.23-15.13.19:207][ 87]LogAudioMixer: Display: Number of buffers to queue: 1 [2025.10.23-15.13.19:207][ 87]LogAudioMixer: Display: Max Channels (voices): 32 [2025.10.23-15.13.19:207][ 87]LogAudioMixer: Display: Number of Async Source Workers: 4 [2025.10.23-15.13.19:207][ 87]LogAudio: Display: AudioDevice MaxSources: 32 [2025.10.23-15.13.19:207][ 87]LogAudio: Display: Audio Spatialization Plugin: None (built-in). [2025.10.23-15.13.19:208][ 87]LogAudio: Display: Audio Reverb Plugin: None (built-in). [2025.10.23-15.13.19:208][ 87]LogAudio: Display: Audio Occlusion Plugin: None (built-in). [2025.10.23-15.13.19:212][ 87]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2' [2025.10.23-15.13.19:247][ 87]LogAudioMixer: Display: Using Audio Hardware Device Speakers (Steam Streaming Speakers) [2025.10.23-15.13.19:248][ 87]LogAudioMixer: Display: Initializing Sound Submixes... [2025.10.23-15.13.19:248][ 87]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' [2025.10.23-15.13.19:248][ 87]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' [2025.10.23-15.13.19:249][ 87]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=53 [2025.10.23-15.13.19:249][ 87]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048, InstanceID=53 [2025.10.23-15.13.19:255][ 87]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=53 [2025.10.23-15.13.19:255][ 87]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=53 [2025.10.23-15.13.19:255][ 87]LogInit: FAudioDevice initialized with ID 53. [2025.10.23-15.13.19:255][ 87]LogAudio: Display: Audio Device (ID: 53) registered with world 'Town'. [2025.10.23-15.13.19:255][ 87]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 53 [2025.10.23-15.13.19:324][ 87]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden [2025.10.23-15.13.19:324][ 87]LogLoad: Game class is 'MainGameMode_C' [2025.10.23-15.13.19:335][ 87]LogWorld: Bringing World /Game/Maps/UEDPIE_0_Town.Town up for play (max tick rate 0) at 2025.10.23-16.13.19 [2025.10.23-15.13.19:337][ 87]LogWorld: Bringing up level for play took: 0.012197 [2025.10.23-15.13.19:342][ 87]LogOnline: OSS: Created online subsystem instance for: :Context_70 [2025.10.23-15.13.19:361][ 87]PIE: Server logged in [2025.10.23-15.13.19:365][ 87]PIE: Play in editor total start time 0.251 seconds. [2025.10.23-15.13.31:289][429]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden [2025.10.23-15.13.31:289][429]LogWorld: BeginTearingDown for /Game/Maps/UEDPIE_0_Town [2025.10.23-15.13.31:290][429]LogSlate: Window 'RomeGuard Preview [NetMode: Standalone 0] (64-bit/PC D3D SM6)' being destroyed [2025.10.23-15.13.31:309][429]LogWorld: UWorld::CleanupWorld for Town, bSessionEnded=true, bCleanupResources=true [2025.10.23-15.13.31:311][429]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2025.10.23-15.13.31:317][429]LogPlayLevel: Display: Shutting down PIE online subsystems [2025.10.23-15.13.31:331][429]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2025.10.23-15.13.31:390][429]LogAudioMixer: Deinitializing Audio Bus Subsystem for audio device with ID 53 [2025.10.23-15.13.31:390][429]LogAudioMixer: Display: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=53, StreamState=4 [2025.10.23-15.13.31:395][429]LogAudioMixer: Display: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=53, StreamState=2 [2025.10.23-15.13.31:413][429]LogUObjectHash: Compacting FUObjectHashTables data took 2.46ms [2025.10.23-15.13.31:552][430]LogPlayLevel: Display: Destroying online subsystem :Context_70 [2025.10.23-15.15.36:618][453]LogEOSSDK: LogEOS: Updating Product SDK Config, Time: 24152.544922 [2025.10.23-15.15.36:803][462]LogEOSSDK: LogEOS: SDK Config Product Update Request Completed - No Change [2025.10.23-15.15.36:803][462]LogEOSSDK: LogEOS: ScheduleNextSDKConfigDataUpdate - Time: 24152.705078, Update Interval: 331.147186 [2025.10.23-15.16.01:615][474]LogUObjectHash: Compacting FUObjectHashTables data took 2.93ms [2025.10.23-15.16.01:962][479]LogFileHelpers: InternalPromptForCheckoutAndSave started... [2025.10.23-15.16.02:089][479]OBJ SavePackage: Generating thumbnails for [2] asset(s) in package [/Game/Blueprints/BP_FireInteraction] ([2] browsable assets)... [2025.10.23-15.16.02:205][479]OBJ SavePackage: Rendered thumbnail for [Blueprint /Game/Blueprints/BP_FireInteraction.BP_FireInteraction] [2025.10.23-15.16.02:205][479]OBJ SavePackage: Finished generating thumbnails for package [/Game/Blueprints/BP_FireInteraction] [2025.10.23-15.16.02:205][479]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Blueprints/BP_FireInteraction" FILE="../../../../../../Unreal/Projects/RomeGuard/Content/Blueprints/BP_FireInteraction.uasset" SILENT=true [2025.10.23-15.16.02:242][479]LogSavePackage: Moving output files for package: /Game/Blueprints/BP_FireInteraction [2025.10.23-15.16.02:243][479]LogSavePackage: Moving '../../../../../../Unreal/Projects/RomeGuard/Saved/BP_FireInteractionCA249B1D4CA038F76C4F6F956479F6AD.tmp' to '../../../../../../Unreal/Projects/RomeGuard/Content/Blueprints/BP_FireInteraction.uasset' [2025.10.23-15.16.02:266][479]LogFileHelpers: InternalPromptForCheckoutAndSave took 304.427 ms (total: 23.3 sec) [2025.10.23-15.16.02:354][479]LogContentValidation: Display: Starting to validate 1 assets [2025.10.23-15.16.02:354][479]LogContentValidation: Enabled validators: [2025.10.23-15.16.02:354][479]LogContentValidation: /Script/DataValidation.EditorValidator_Material [2025.10.23-15.16.02:354][479]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator [2025.10.23-15.16.02:354][479]LogContentValidation: /Script/DataValidation.EditorValidator_Localization [2025.10.23-15.16.02:354][479]LogContentValidation: /Script/DataValidation.PackageFileValidator [2025.10.23-15.16.02:354][479]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator [2025.10.23-15.16.02:354][479]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator [2025.10.23-15.16.02:354][479]AssetCheck: /Game/Blueprints/BP_FireInteraction Validating asset [2025.10.23-15.16.16:414][109]LogFileHelpers: InternalPromptForCheckoutAndSave started... [2025.10.23-15.16.16:522][109]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/Blueprints/Interactable] ([2] browsable assets)... [2025.10.23-15.16.16:522][109]OBJ SavePackage: Finished generating thumbnails for package [/Game/Blueprints/Interactable] [2025.10.23-15.16.16:522][109]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Blueprints/Interactable" FILE="../../../../../../Unreal/Projects/RomeGuard/Content/Blueprints/Interactable.uasset" SILENT=true [2025.10.23-15.16.16:552][109]LogSavePackage: Moving output files for package: /Game/Blueprints/Interactable [2025.10.23-15.16.16:554][109]LogSavePackage: Moving '../../../../../../Unreal/Projects/RomeGuard/Saved/Interactable5EEA7D87450E4BFD292CA09FFEFB0A45.tmp' to '../../../../../../Unreal/Projects/RomeGuard/Content/Blueprints/Interactable.uasset' [2025.10.23-15.16.16:581][109]LogFileHelpers: InternalPromptForCheckoutAndSave took 166.912 ms (total: 23.5 sec) [2025.10.23-15.16.16:691][109]LogContentValidation: Display: Starting to validate 1 assets [2025.10.23-15.16.16:691][109]LogContentValidation: Enabled validators: [2025.10.23-15.16.16:691][109]LogContentValidation: /Script/DataValidation.EditorValidator_Material [2025.10.23-15.16.16:691][109]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator [2025.10.23-15.16.16:691][109]LogContentValidation: /Script/DataValidation.EditorValidator_Localization [2025.10.23-15.16.16:691][109]LogContentValidation: /Script/DataValidation.PackageFileValidator [2025.10.23-15.16.16:691][109]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator [2025.10.23-15.16.16:691][109]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator [2025.10.23-15.16.16:691][109]AssetCheck: /Game/Blueprints/Interactable Validating asset [2025.10.23-15.18.13:514][ 81]LogFileHelpers: InternalPromptForCheckoutAndSave started... [2025.10.23-15.18.13:622][ 81]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Maps/Town" FILE="../../../../../../Unreal/Projects/RomeGuard/Content/Maps/Town.umap" SILENT=true AUTOSAVING=false KEEPDIRTY=false [2025.10.23-15.18.13:718][ 81]LogUObjectHash: Compacting FUObjectHashTables data took 4.19ms [2025.10.23-15.18.13:795][ 81]LogSavePackage: Moving output files for package: /Game/Maps/Town [2025.10.23-15.18.13:796][ 81]LogSavePackage: Moving '../../../../../../Unreal/Projects/RomeGuard/Saved/TownE519CEE546B3B055A40B8B832CC69AFA.tmp' to '../../../../../../Unreal/Projects/RomeGuard/Content/Maps/Town.umap' [2025.10.23-15.18.13:821][ 81]LogFileHelpers: Saving map 'Town' took 0.199 [2025.10.23-15.18.13:849][ 81]LogFileHelpers: InternalPromptForCheckoutAndSave took 334.055 ms (total: 23.8 sec) [2025.10.23-15.18.13:942][ 81]LogContentValidation: Display: Starting to validate 1 assets [2025.10.23-15.18.13:942][ 81]LogContentValidation: Enabled validators: [2025.10.23-15.18.13:942][ 81]LogContentValidation: /Script/DataValidation.EditorValidator_Material [2025.10.23-15.18.13:942][ 81]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator [2025.10.23-15.18.13:942][ 81]LogContentValidation: /Script/DataValidation.EditorValidator_Localization [2025.10.23-15.18.13:942][ 81]LogContentValidation: /Script/DataValidation.PackageFileValidator [2025.10.23-15.18.13:942][ 81]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator [2025.10.23-15.18.13:942][ 81]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator [2025.10.23-15.18.13:943][ 81]AssetCheck: /Game/Maps/Town Validating asset [2025.10.23-15.19.10:773][766]LogFileHelpers: InternalPromptForCheckoutAndSave started... [2025.10.23-15.19.10:880][766]OBJ SavePackage: Generating thumbnails for [2] asset(s) in package [/Game/Blueprints/BP_Door] ([2] browsable assets)... [2025.10.23-15.19.11:010][766]OBJ SavePackage: Rendered thumbnail for [Blueprint /Game/Blueprints/BP_Door.BP_Door] [2025.10.23-15.19.11:010][766]OBJ SavePackage: Finished generating thumbnails for package [/Game/Blueprints/BP_Door] [2025.10.23-15.19.11:010][766]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Blueprints/BP_Door" FILE="../../../../../../Unreal/Projects/RomeGuard/Content/Blueprints/BP_Door.uasset" SILENT=true [2025.10.23-15.19.11:042][766]LogSavePackage: Moving output files for package: /Game/Blueprints/BP_Door [2025.10.23-15.19.11:043][766]LogSavePackage: Moving '../../../../../../Unreal/Projects/RomeGuard/Saved/BP_DoorA1C906EC44546DD9250913B263039556.tmp' to '../../../../../../Unreal/Projects/RomeGuard/Content/Blueprints/BP_Door.uasset' [2025.10.23-15.19.11:068][766]LogFileHelpers: InternalPromptForCheckoutAndSave took 294.895 ms (total: 24.1 sec) [2025.10.23-15.19.11:152][766]LogContentValidation: Display: Starting to validate 1 assets [2025.10.23-15.19.11:152][766]LogContentValidation: Enabled validators: [2025.10.23-15.19.11:153][766]LogContentValidation: /Script/DataValidation.EditorValidator_Material [2025.10.23-15.19.11:153][766]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator [2025.10.23-15.19.11:153][766]LogContentValidation: /Script/DataValidation.EditorValidator_Localization [2025.10.23-15.19.11:153][766]LogContentValidation: /Script/DataValidation.PackageFileValidator [2025.10.23-15.19.11:153][766]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator [2025.10.23-15.19.11:153][766]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator [2025.10.23-15.19.11:153][766]AssetCheck: /Game/Blueprints/BP_Door Validating asset [2025.10.23-15.20.42:989][459]LogUObjectHash: Compacting FUObjectHashTables data took 2.32ms [2025.10.23-15.20.43:630][478]LogFileHelpers: InternalPromptForCheckoutAndSave started... [2025.10.23-15.20.43:720][478]OBJ SavePackage: Generating thumbnails for [2] asset(s) in package [/Game/Blueprints/BP_Door] ([2] browsable assets)... [2025.10.23-15.20.43:850][478]OBJ SavePackage: Rendered thumbnail for [Blueprint /Game/Blueprints/BP_Door.BP_Door] [2025.10.23-15.20.43:850][478]OBJ SavePackage: Finished generating thumbnails for package [/Game/Blueprints/BP_Door] [2025.10.23-15.20.43:850][478]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Blueprints/BP_Door" FILE="../../../../../../Unreal/Projects/RomeGuard/Content/Blueprints/BP_Door.uasset" SILENT=true [2025.10.23-15.20.43:885][478]LogSavePackage: Moving output files for package: /Game/Blueprints/BP_Door [2025.10.23-15.20.43:886][478]LogSavePackage: Moving '../../../../../../Unreal/Projects/RomeGuard/Saved/BP_Door69797A4342AF6EBE5211B096D032A3A3.tmp' to '../../../../../../Unreal/Projects/RomeGuard/Content/Blueprints/BP_Door.uasset' [2025.10.23-15.20.43:915][478]LogFileHelpers: InternalPromptForCheckoutAndSave took 284.438 ms (total: 24.4 sec) [2025.10.23-15.20.44:003][478]LogContentValidation: Display: Starting to validate 1 assets [2025.10.23-15.20.44:003][478]LogContentValidation: Enabled validators: [2025.10.23-15.20.44:003][478]LogContentValidation: /Script/DataValidation.EditorValidator_Material [2025.10.23-15.20.44:003][478]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator [2025.10.23-15.20.44:003][478]LogContentValidation: /Script/DataValidation.EditorValidator_Localization [2025.10.23-15.20.44:003][478]LogContentValidation: /Script/DataValidation.PackageFileValidator [2025.10.23-15.20.44:003][478]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator [2025.10.23-15.20.44:003][478]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator [2025.10.23-15.20.44:003][478]AssetCheck: /Game/Blueprints/BP_Door Validating asset [2025.10.23-15.21.34:932][321]LogStreaming: Display: FlushAsyncLoading(743): 1 QueuedPackages, 0 AsyncPackages [2025.10.23-15.21.34:940][321]LogStaticMesh: Display: Building static mesh SM_Env_Road_Straight_01 (Required Memory Estimate: 0.415751 MB)... [2025.10.23-15.21.34:946][321]LogStaticMesh: Built static mesh [0.01s] /Game/PolygonAncientEmpire/Meshes/Environment/SM_Env_Road_Straight_01.SM_Env_Road_Straight_01 [2025.10.23-15.21.35:096][321]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/PolygonAncientEmpire/Meshes/Environment/SM_Env_Road_Straight_01.SM_Env_Road_Straight_01 [2025.10.23-15.21.35:096][321]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/PolygonAncientEmpire/Meshes/Environment/SM_Env_Road_Straight_01.SM_Env_Road_Straight_01 [2025.10.23-15.21.35:097][321]LogActorFactory: Actor Factory spawned StaticMesh /Game/PolygonAncientEmpire/Meshes/Environment/SM_Env_Road_Straight_01.SM_Env_Road_Straight_01 as actor: StaticMeshActor /Game/Maps/Town.Town:PersistentLevel.StaticMeshActor_110 [2025.10.23-15.21.36:299][351]LogUObjectHash: Compacting FUObjectHashTables data took 5.24ms [2025.10.23-15.21.36:322][351]LogEditorActor: Deleted 0 Actors (0.095 secs) [2025.10.23-15.21.36:335][351]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/PolygonAncientEmpire/Meshes/Environment/SM_Env_Road_Straight_01.SM_Env_Road_Straight_01 [2025.10.23-15.21.36:335][351]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/PolygonAncientEmpire/Meshes/Environment/SM_Env_Road_Straight_01.SM_Env_Road_Straight_01 [2025.10.23-15.21.36:339][351]LogActorFactory: Actor Factory spawned StaticMesh /Game/PolygonAncientEmpire/Meshes/Environment/SM_Env_Road_Straight_01.SM_Env_Road_Straight_01 as actor: StaticMeshActor /Game/Maps/Town.Town:PersistentLevel.StaticMeshActor_111 [2025.10.23-15.21.49:472][775]LogEOSSDK: LogEOS: Updating Product SDK Config, Time: 24525.361328 [2025.10.23-15.21.49:686][782]LogEOSSDK: LogEOS: SDK Config Product Update Request Completed - No Change [2025.10.23-15.21.49:686][782]LogEOSSDK: LogEOS: ScheduleNextSDKConfigDataUpdate - Time: 24525.548828, Update Interval: 302.807098 [2025.10.23-15.21.56:342][ 11]LogDebuggerCommands: Repeating last play command: Selected Viewport [2025.10.23-15.21.56:357][ 11]LogPlayLevel: PlayLevel: No blueprints needed recompiling [2025.10.23-15.21.56:358][ 11]LogPlayLevel: Creating play world package: /Game/Maps/UEDPIE_0_Town [2025.10.23-15.21.56:377][ 11]LogPlayLevel: PIE: StaticDuplicateObject took: (0.019370s) [2025.10.23-15.21.56:377][ 11]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/Maps/Town.Town to /Game/Maps/UEDPIE_0_Town.Town (0.019492s) [2025.10.23-15.21.56:440][ 11]LogUObjectHash: Compacting FUObjectHashTables data took 2.33ms [2025.10.23-15.21.56:448][ 11]LogChaosDD: Creating Chaos Debug Draw Scene for world Town [2025.10.23-15.21.56:452][ 11]LogPlayLevel: PIE: World Init took: (0.004654s) [2025.10.23-15.21.56:454][ 11]LogAudio: Display: Creating Audio Device: Id: 54, Scope: Unique, Realtime: True [2025.10.23-15.21.56:455][ 11]LogAudioMixer: Display: Audio Mixer Platform Settings: [2025.10.23-15.21.56:455][ 11]LogAudioMixer: Display: Sample Rate: 48000 [2025.10.23-15.21.56:455][ 11]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 [2025.10.23-15.21.56:455][ 11]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 [2025.10.23-15.21.56:455][ 11]LogAudioMixer: Display: Number of buffers to queue: 1 [2025.10.23-15.21.56:455][ 11]LogAudioMixer: Display: Max Channels (voices): 32 [2025.10.23-15.21.56:455][ 11]LogAudioMixer: Display: Number of Async Source Workers: 4 [2025.10.23-15.21.56:455][ 11]LogAudio: Display: AudioDevice MaxSources: 32 [2025.10.23-15.21.56:455][ 11]LogAudio: Display: Audio Spatialization Plugin: None (built-in). [2025.10.23-15.21.56:455][ 11]LogAudio: Display: Audio Reverb Plugin: None (built-in). [2025.10.23-15.21.56:455][ 11]LogAudio: Display: Audio Occlusion Plugin: None (built-in). [2025.10.23-15.21.56:459][ 11]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2' [2025.10.23-15.21.56:495][ 11]LogAudioMixer: Display: Using Audio Hardware Device Speakers (Steam Streaming Speakers) [2025.10.23-15.21.56:496][ 11]LogAudioMixer: Display: Initializing Sound Submixes... [2025.10.23-15.21.56:496][ 11]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' [2025.10.23-15.21.56:496][ 11]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' [2025.10.23-15.21.56:498][ 11]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=54 [2025.10.23-15.21.56:498][ 11]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048, InstanceID=54 [2025.10.23-15.21.56:503][ 11]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=54 [2025.10.23-15.21.56:503][ 11]LogInit: FAudioDevice initialized with ID 54. [2025.10.23-15.21.56:503][ 11]LogAudio: Display: Audio Device (ID: 54) registered with world 'Town'. [2025.10.23-15.21.56:503][ 11]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=54 [2025.10.23-15.21.56:503][ 11]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 54 [2025.10.23-15.21.56:537][ 11]LogLoad: Game class is 'MainGameMode_C' [2025.10.23-15.21.56:546][ 11]LogWorld: Bringing World /Game/Maps/UEDPIE_0_Town.Town up for play (max tick rate 0) at 2025.10.23-16.21.56 [2025.10.23-15.21.56:548][ 11]LogWorld: Bringing up level for play took: 0.009896 [2025.10.23-15.21.56:553][ 11]LogOnline: OSS: Created online subsystem instance for: :Context_71 [2025.10.23-15.21.56:576][ 11]PIE: Server logged in [2025.10.23-15.21.56:582][ 11]PIE: Play in editor total start time 0.226 seconds. [2025.10.23-15.22.04:119][335]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden [2025.10.23-15.22.04:119][335]LogWorld: BeginTearingDown for /Game/Maps/UEDPIE_0_Town [2025.10.23-15.22.04:119][335]LogWorld: UWorld::CleanupWorld for Town, bSessionEnded=true, bCleanupResources=true [2025.10.23-15.22.04:121][335]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2025.10.23-15.22.04:134][335]LogPlayLevel: Display: Shutting down PIE online subsystems [2025.10.23-15.22.04:148][335]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2025.10.23-15.22.04:207][335]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden [2025.10.23-15.22.04:207][335]LogAudioMixer: Deinitializing Audio Bus Subsystem for audio device with ID 54 [2025.10.23-15.22.04:207][335]LogAudioMixer: Display: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=54, StreamState=4 [2025.10.23-15.22.04:213][335]LogAudioMixer: Display: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=54, StreamState=2 [2025.10.23-15.22.04:228][335]LogUObjectHash: Compacting FUObjectHashTables data took 2.80ms [2025.10.23-15.22.04:438][336]LogPlayLevel: Display: Destroying online subsystem :Context_71 [2025.10.23-15.22.09:774][487]Cmd: DUPLICATE [2025.10.23-15.22.09:774][487]Cmd: ACTOR DUPLICATE [2025.10.23-15.22.09:775][487]LogConsoleManager: Warning: Performance warning: Many (31) failed FindConsoleObject() for 'ACTOR'. [2025.10.23-15.22.36:601][279]LogStreaming: Display: FlushAsyncLoading(744): 1 QueuedPackages, 0 AsyncPackages [2025.10.23-15.22.36:608][279]LogStaticMesh: Display: Building static mesh SM_Env_Road_Corner_02 (Required Memory Estimate: 0.417279 MB)... [2025.10.23-15.22.36:614][279]LogStaticMesh: Built static mesh [0.01s] /Game/PolygonAncientEmpire/Meshes/Environment/SM_Env_Road_Corner_02.SM_Env_Road_Corner_02 [2025.10.23-15.22.36:778][280]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/PolygonAncientEmpire/Meshes/Environment/SM_Env_Road_Corner_02.SM_Env_Road_Corner_02 [2025.10.23-15.22.36:778][280]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/PolygonAncientEmpire/Meshes/Environment/SM_Env_Road_Corner_02.SM_Env_Road_Corner_02 [2025.10.23-15.22.36:779][280]LogActorFactory: Actor Factory spawned StaticMesh /Game/PolygonAncientEmpire/Meshes/Environment/SM_Env_Road_Corner_02.SM_Env_Road_Corner_02 as actor: StaticMeshActor /Game/Maps/Town.Town:PersistentLevel.StaticMeshActor_113 [2025.10.23-15.22.37:793][296]LogUObjectHash: Compacting FUObjectHashTables data took 2.70ms [2025.10.23-15.22.37:801][296]LogEditorActor: Deleted 0 Actors (0.066 secs) [2025.10.23-15.22.37:812][296]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/PolygonAncientEmpire/Meshes/Environment/SM_Env_Road_Corner_02.SM_Env_Road_Corner_02 [2025.10.23-15.22.37:812][296]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/PolygonAncientEmpire/Meshes/Environment/SM_Env_Road_Corner_02.SM_Env_Road_Corner_02 [2025.10.23-15.22.37:815][296]LogActorFactory: Actor Factory spawned StaticMesh /Game/PolygonAncientEmpire/Meshes/Environment/SM_Env_Road_Corner_02.SM_Env_Road_Corner_02 as actor: StaticMeshActor /Game/Maps/Town.Town:PersistentLevel.StaticMeshActor_114 [2025.10.23-15.23.55:605][603]LogFileHelpers: InternalPromptForCheckoutAndSave started... [2025.10.23-15.23.55:714][603]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Maps/Town" FILE="../../../../../../Unreal/Projects/RomeGuard/Content/Maps/Town.umap" SILENT=true AUTOSAVING=false KEEPDIRTY=false [2025.10.23-15.23.55:828][603]LogUObjectHash: Compacting FUObjectHashTables data took 4.04ms [2025.10.23-15.23.55:903][603]LogSavePackage: Moving output files for package: /Game/Maps/Town [2025.10.23-15.23.55:904][603]LogSavePackage: Moving '../../../../../../Unreal/Projects/RomeGuard/Saved/Town9437227B46E49324698ED293CFC52BCB.tmp' to '../../../../../../Unreal/Projects/RomeGuard/Content/Maps/Town.umap' [2025.10.23-15.23.55:927][603]LogFileHelpers: Saving map 'Town' took 0.214 [2025.10.23-15.23.55:953][603]LogFileHelpers: InternalPromptForCheckoutAndSave took 348.180 ms (total: 24.8 sec) [2025.10.23-15.23.56:037][603]LogContentValidation: Display: Starting to validate 1 assets [2025.10.23-15.23.56:037][603]LogContentValidation: Enabled validators: [2025.10.23-15.23.56:038][603]LogContentValidation: /Script/DataValidation.EditorValidator_Material [2025.10.23-15.23.56:038][603]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator [2025.10.23-15.23.56:038][603]LogContentValidation: /Script/DataValidation.EditorValidator_Localization [2025.10.23-15.23.56:038][603]LogContentValidation: /Script/DataValidation.PackageFileValidator [2025.10.23-15.23.56:038][603]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator [2025.10.23-15.23.56:038][603]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator [2025.10.23-15.23.56:039][603]AssetCheck: /Game/Maps/Town Validating asset [2025.10.23-15.27.29:232][460]LogEOSSDK: LogEOS: Updating Product SDK Config, Time: 24865.222656 [2025.10.23-15.27.29:419][470]LogEOSSDK: LogEOS: SDK Config Product Update Request Completed - No Change [2025.10.23-15.27.29:419][470]LogEOSSDK: LogEOS: ScheduleNextSDKConfigDataUpdate - Time: 24865.392578, Update Interval: 359.146698 [2025.10.23-15.34.12:520][110]LogEOSSDK: LogEOS: Updating Product SDK Config, Time: 25268.523438 [2025.10.23-15.34.13:521][113]LogEOSSDK: LogEOS: SDK Config Product Update Request Completed - No Change [2025.10.23-15.34.13:521][113]LogEOSSDK: LogEOS: ScheduleNextSDKConfigDataUpdate - Time: 25269.189453, Update Interval: 351.174042 [2025.10.23-15.34.31:684][167]LogUObjectHash: Compacting FUObjectHashTables data took 1.72ms [2025.10.23-15.34.31:693][167]LogFileHelpers: Editor autosave (incl. external actors) for '/Game/Maps/Town' took 0.075 [2025.10.23-15.34.31:694][167]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/Blueprints/Interactable] ([2] browsable assets)... [2025.10.23-15.34.31:694][167]OBJ SavePackage: Finished generating thumbnails for package [/Game/Blueprints/Interactable] [2025.10.23-15.34.31:694][167]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Blueprints/Interactable" FILE="../../../../../../Unreal/Projects/RomeGuard/Saved/Autosaves/Game/Blueprints/Interactable_Auto8.uasset" SILENT=false AUTOSAVING=true [2025.10.23-15.34.31:727][167]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/Blueprints/Interactable_Auto8 [2025.10.23-15.34.31:727][167]LogSavePackage: Moving '../../../../../../Unreal/Projects/RomeGuard/Saved/Interactable_Auto84D3042F5431E920DEE8488AAAF7F346E.tmp' to '../../../../../../Unreal/Projects/RomeGuard/Saved/Autosaves/Game/Blueprints/Interactable_Auto8.uasset' [2025.10.23-15.34.31:728][167]LogFileHelpers: Auto-saving content packages took 0.035 [2025.10.23-15.34.42:959][202]LogDerivedDataCache: C:/Users/caleb.SDQHOME.000/AppData/Local/UnrealEngine/Common/DerivedDataCache: Maintenance finished in +00:00:00.001 and deleted 0 files with total size 0 MiB and 0 empty folders. Scanned 0 files in 1 folders with total size 0 MiB. [2025.10.23-15.40.06:234][675]LogUObjectHash: Compacting FUObjectHashTables data took 3.15ms [2025.10.23-15.40.07:061][704]LogUObjectHash: Compacting FUObjectHashTables data took 2.64ms [2025.10.23-15.40.07:371][705]LogUObjectHash: Compacting FUObjectHashTables data took 2.16ms [2025.10.23-15.40.07:520][705]LogUObjectHash: Compacting FUObjectHashTables data took 2.48ms [2025.10.23-15.40.07:667][705]LogUObjectHash: Compacting FUObjectHashTables data took 2.17ms [2025.10.23-15.40.07:818][705]LogUObjectHash: Compacting FUObjectHashTables data took 2.14ms [2025.10.23-15.40.08:441][736]LogFileHelpers: InternalPromptForCheckoutAndSave started... [2025.10.23-15.40.08:528][736]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Maps/Town" FILE="../../../../../../Unreal/Projects/RomeGuard/Content/Maps/Town.umap" SILENT=true AUTOSAVING=false KEEPDIRTY=false [2025.10.23-15.40.08:611][736]LogUObjectHash: Compacting FUObjectHashTables data took 2.49ms [2025.10.23-15.40.08:677][736]LogSavePackage: Moving output files for package: /Game/Maps/Town [2025.10.23-15.40.08:678][736]LogSavePackage: Moving '../../../../../../Unreal/Projects/RomeGuard/Saved/TownB75A4E6540245CD309F17EB09B9E892B.tmp' to '../../../../../../Unreal/Projects/RomeGuard/Content/Maps/Town.umap' [2025.10.23-15.40.08:694][736]LogFileHelpers: Saving map 'Town' took 0.167 [2025.10.23-15.40.08:717][736]LogFileHelpers: InternalPromptForCheckoutAndSave took 274.632 ms (total: 25.0 sec) [2025.10.23-15.40.08:813][736]LogContentValidation: Display: Starting to validate 1 assets [2025.10.23-15.40.08:813][736]LogContentValidation: Enabled validators: [2025.10.23-15.40.08:813][736]LogContentValidation: /Script/DataValidation.EditorValidator_Material [2025.10.23-15.40.08:813][736]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator [2025.10.23-15.40.08:814][736]LogContentValidation: /Script/DataValidation.EditorValidator_Localization [2025.10.23-15.40.08:814][736]LogContentValidation: /Script/DataValidation.PackageFileValidator [2025.10.23-15.40.08:814][736]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator [2025.10.23-15.40.08:814][736]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator [2025.10.23-15.40.08:814][736]AssetCheck: /Game/Maps/Town Validating asset [2025.10.23-15.40.44:260][116]LogEOSSDK: LogEOS: Updating Product SDK Config, Time: 25660.220703 [2025.10.23-15.40.45:261][119]LogEOSSDK: LogEOS: SDK Config Product Update Request Completed - No Change [2025.10.23-15.40.45:261][119]LogEOSSDK: LogEOS: ScheduleNextSDKConfigDataUpdate - Time: 25660.886719, Update Interval: 343.573120 [2025.10.23-15.40.49:151][185]LogUObjectHash: Compacting FUObjectHashTables data took 1.97ms [2025.10.23-15.40.49:169][185]LogFileHelpers: InternalPromptForCheckoutAndSave started... [2025.10.23-15.40.49:243][185]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/Blueprints/Interactable] ([2] browsable assets)... [2025.10.23-15.40.49:243][185]OBJ SavePackage: Finished generating thumbnails for package [/Game/Blueprints/Interactable] [2025.10.23-15.40.49:243][185]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Blueprints/Interactable" FILE="../../../../../../Unreal/Projects/RomeGuard/Content/Blueprints/Interactable.uasset" SILENT=true [2025.10.23-15.40.49:268][185]LogSavePackage: Moving output files for package: /Game/Blueprints/Interactable [2025.10.23-15.40.49:268][185]LogSavePackage: Moving '../../../../../../Unreal/Projects/RomeGuard/Saved/Interactable81B85FA5486A3ED31E5F11B56D08D700.tmp' to '../../../../../../Unreal/Projects/RomeGuard/Content/Blueprints/Interactable.uasset' [2025.10.23-15.40.49:290][185]LogFileHelpers: InternalPromptForCheckoutAndSave took 120.156 ms (total: 25.2 sec) [2025.10.23-15.40.49:377][185]LogContentValidation: Display: Starting to validate 1 assets [2025.10.23-15.40.49:378][185]LogContentValidation: Enabled validators: [2025.10.23-15.40.49:378][185]LogContentValidation: /Script/DataValidation.EditorValidator_Material [2025.10.23-15.40.49:378][185]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator [2025.10.23-15.40.49:378][185]LogContentValidation: /Script/DataValidation.EditorValidator_Localization [2025.10.23-15.40.49:378][185]LogContentValidation: /Script/DataValidation.PackageFileValidator [2025.10.23-15.40.49:378][185]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator [2025.10.23-15.40.49:379][185]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator [2025.10.23-15.40.49:379][185]AssetCheck: /Game/Blueprints/Interactable Validating asset [2025.10.23-15.40.52:190][330]LogUObjectHash: Compacting FUObjectHashTables data took 1.43ms [2025.10.23-15.40.52:259][330]LogStall: Shutdown... [2025.10.23-15.40.52:260][330]LogStall: Shutdown complete. [2025.10.23-15.40.52:381][330]LogWorld: UWorld::CleanupWorld for World_4, bSessionEnded=true, bCleanupResources=true [2025.10.23-15.40.52:381][330]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2025.10.23-15.40.52:854][330]LogActorComponent: UnregisterComponent: (/Engine/Transient.EditorFloorComp) Not registered. Aborting. [2025.10.23-15.40.52:854][330]LogWorld: UWorld::CleanupWorld for World_6, bSessionEnded=true, bCleanupResources=true [2025.10.23-15.40.52:854][330]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2025.10.23-15.40.53:189][330]LogActorComponent: UnregisterComponent: (/Engine/Transient.EditorFloorComp) Not registered. Aborting. [2025.10.23-15.40.53:189][330]LogWorld: UWorld::CleanupWorld for World_19, bSessionEnded=true, bCleanupResources=true [2025.10.23-15.40.53:207][330]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2025.10.23-15.40.53:485][330]LogActorComponent: UnregisterComponent: (/Engine/Transient.EditorFloorComp) Not registered. Aborting. [2025.10.23-15.40.53:485][330]LogWorld: UWorld::CleanupWorld for World_9, bSessionEnded=true, bCleanupResources=true [2025.10.23-15.40.53:485][330]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2025.10.23-15.40.53:964][330]LogWorld: UWorld::CleanupWorld for World_12, bSessionEnded=true, bCleanupResources=true [2025.10.23-15.40.53:965][330]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2025.10.23-15.40.53:981][330]LogWorld: UWorld::CleanupWorld for World_11, bSessionEnded=true, bCleanupResources=true [2025.10.23-15.40.53:981][330]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2025.10.23-15.40.54:193][330]LogActorComponent: UnregisterComponent: (/Engine/Transient.EditorFloorComp) Not registered. Aborting. [2025.10.23-15.40.54:193][330]LogWorld: UWorld::CleanupWorld for World_18, bSessionEnded=true, bCleanupResources=true [2025.10.23-15.40.54:193][330]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2025.10.23-15.40.54:408][330]LogActorComponent: UnregisterComponent: (/Engine/Transient.EditorFloorComp) Not registered. Aborting. [2025.10.23-15.40.54:408][330]LogWorld: UWorld::CleanupWorld for World_21, bSessionEnded=true, bCleanupResources=true [2025.10.23-15.40.54:408][330]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2025.10.23-15.40.54:598][330]LogWorld: UWorld::CleanupWorld for World_26, bSessionEnded=true, bCleanupResources=true [2025.10.23-15.40.54:599][330]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2025.10.23-15.40.54:761][330]LogSlate: Window 'RomeGuard - Unreal Editor' being destroyed [2025.10.23-15.40.56:279][330]LogUObjectHash: Compacting FUObjectHashTables data took 2.87ms [2025.10.23-15.40.56:335][330]Cmd: QUIT_EDITOR [2025.10.23-15.40.56:335][331]LogCore: Engine exit requested (reason: UUnrealEdEngine::CloseEditor()) [2025.10.23-15.40.56:345][331]LogCore: Engine exit requested (reason: EngineExit() was called; note: exit was already requested) [2025.10.23-15.40.56:345][331]LogStaticMesh: Abandoning remaining async distance field tasks for shutdown [2025.10.23-15.40.56:345][331]LogStaticMesh: Abandoning remaining async card representation tasks for shutdown [2025.10.23-15.40.56:354][331]LogWorld: UWorld::CleanupWorld for Town, bSessionEnded=true, bCleanupResources=true [2025.10.23-15.40.56:355][331]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2025.10.23-15.40.56:371][331]LogStylusInput: Shutting down StylusInput subsystem. [2025.10.23-15.40.56:371][331]LogTedsSettings: UTedsSettingsEditorSubsystem::Deinitialize [2025.10.23-15.40.56:373][331]LogLevelSequenceEditor: LevelSequenceEditor subsystem deinitialized. [2025.10.23-15.40.56:761][331]LogWorld: UWorld::CleanupWorld for World_5, bSessionEnded=true, bCleanupResources=true [2025.10.23-15.40.56:761][331]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2025.10.23-15.40.56:772][331]LogWorld: UWorld::CleanupWorld for World_8, bSessionEnded=true, bCleanupResources=true [2025.10.23-15.40.56:772][331]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2025.10.23-15.40.56:784][331]LogWorld: UWorld::CleanupWorld for World_0, bSessionEnded=true, bCleanupResources=true [2025.10.23-15.40.56:785][331]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2025.10.23-15.40.56:795][331]LogWorld: UWorld::CleanupWorld for World_20, bSessionEnded=true, bCleanupResources=true [2025.10.23-15.40.56:818][331]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2025.10.23-15.40.56:828][331]LogWorld: UWorld::CleanupWorld for World_10, bSessionEnded=true, bCleanupResources=true [2025.10.23-15.40.56:828][331]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2025.10.23-15.40.56:840][331]LogRuntimeTelemetry: Recording EnginePreExit events [2025.10.23-15.40.56:840][331]LogStudioTelemetry: Ended StudioTelemetry Session [2025.10.23-15.40.56:868][331]LogAnalytics: Display: [UEEditor.Rocket.Release] AnalyticsET::EndSession [2025.10.23-15.40.57:721][331]LogAudio: Display: Beginning Audio Device Manager Shutdown (Module: AudioMixerXAudio2)... [2025.10.23-15.40.57:722][331]LogAudio: Display: Destroying 1 Remaining Audio Device(s)... [2025.10.23-15.40.57:722][331]LogAudio: Display: Audio Device unregistered from world 'Town'. [2025.10.23-15.40.57:722][331]LogAudio: Display: Shutting down audio device while 1 references to it are still alive. For more information, compile with INSTRUMENT_AUDIODEVICE_HANDLES. [2025.10.23-15.40.57:722][331]LogAudioMixer: Display: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=1, StreamState=4 [2025.10.23-15.40.57:727][331]LogAudioMixer: Display: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=1, StreamState=2 [2025.10.23-15.40.57:753][331]LogAudioMixer: Deinitializing Audio Bus Subsystem for audio device with ID -1 [2025.10.23-15.40.57:753][331]LogAudio: Display: Audio Device Manager Shutdown [2025.10.23-15.40.57:757][331]LogWindowsTextInputMethodSystem: Activated input method: English (United Kingdom) - (Keyboard). [2025.10.23-15.40.57:766][331]LogSlate: Slate User Destroyed. User Index 0, Is Virtual User: 0 [2025.10.23-15.40.57:770][331]LogExit: Preparing to exit. [2025.10.23-15.40.57:872][331]LogUObjectHash: Compacting FUObjectHashTables data took 3.54ms [2025.10.23-15.40.57:890][331]LogPython: Display: Object '/ControlRig/Python/RigHierarchy/add_controls_for_selected_PY.add_controls_for_selected_options' was externally referenced when shutting down Python. Forcibly releasing its Python resources! [2025.10.23-15.40.57:890][331]LogPython: Display: Object '/ControlRig/Python/RigHierarchy/add_controls_for_selected_PY.add_controls_for_selected' was externally referenced when shutting down Python. Forcibly releasing its Python resources! [2025.10.23-15.40.57:891][331]LogPython: Display: Object '/ControlRig/Python/RigHierarchy/add_null_above_selected_PY.add_null_above_selected' was externally referenced when shutting down Python. Forcibly releasing its Python resources! [2025.10.23-15.40.57:891][331]LogPython: Display: Object '/ControlRig/Python/RigHierarchy/align_items_PY.align_translation_rotation' was externally referenced when shutting down Python. Forcibly releasing its Python resources! [2025.10.23-15.40.57:891][331]LogPython: Display: Object '/ControlRig/Python/RigHierarchy/align_items_PY.align_translation_all' was externally referenced when shutting down Python. Forcibly releasing its Python resources! [2025.10.23-15.40.57:891][331]LogPython: Display: Object '/ControlRig/Python/RigHierarchy/align_items_PY.align_translation_x' was externally referenced when shutting down Python. Forcibly releasing its Python resources! [2025.10.23-15.40.57:891][331]LogPython: Display: Object '/ControlRig/Python/RigHierarchy/align_items_PY.align_translation_y' was externally referenced when shutting down Python. Forcibly releasing its Python resources! [2025.10.23-15.40.57:891][331]LogPython: Display: Object '/ControlRig/Python/RigHierarchy/align_items_PY.align_translation_z' was externally referenced when shutting down Python. Forcibly releasing its Python resources! [2025.10.23-15.40.57:891][331]LogPython: Display: Object '/ControlRig/Python/RigHierarchy/align_items_PY.align_rotation' was externally referenced when shutting down Python. Forcibly releasing its Python resources! [2025.10.23-15.40.57:892][331]LogPython: Display: Object '/ControlRig/Python/RigHierarchy/align_items_PY.align_scale' was externally referenced when shutting down Python. Forcibly releasing its Python resources! [2025.10.23-15.40.57:892][331]LogPython: Display: Object '/ControlRig/Python/RigHierarchy/rename_items_PY.search_replace_name_dialog' was externally referenced when shutting down Python. Forcibly releasing its Python resources! [2025.10.23-15.40.57:892][331]LogPython: Display: Object '/ControlRig/Python/RigHierarchy/rename_items_PY.search_replace_entry' was externally referenced when shutting down Python. Forcibly releasing its Python resources! [2025.10.23-15.40.57:892][331]LogPython: Display: Object '/ControlRig/Python/RigHierarchy/rename_items_PY.add_prefix_dialog' was externally referenced when shutting down Python. Forcibly releasing its Python resources! [2025.10.23-15.40.57:892][331]LogPython: Display: Object '/ControlRig/Python/RigHierarchy/rename_items_PY.add_prefix_entry' was externally referenced when shutting down Python. Forcibly releasing its Python resources! [2025.10.23-15.40.57:892][331]LogPython: Display: Object '/ControlRig/Python/RigHierarchy/rename_items_PY.add_suffix_dialog' was externally referenced when shutting down Python. Forcibly releasing its Python resources! [2025.10.23-15.40.57:892][331]LogPython: Display: Object '/ControlRig/Python/RigHierarchy/rename_items_PY.add_suffix_entry' was externally referenced when shutting down Python. Forcibly releasing its Python resources! [2025.10.23-15.40.57:892][331]LogPython: Display: Object '/ControlRig/Python/RigHierarchy/rename_items_PY.do_rename_dialog' was externally referenced when shutting down Python. Forcibly releasing its Python resources! [2025.10.23-15.40.57:892][331]LogPython: Display: Object '/ControlRig/Python/RigHierarchy/rename_items_PY.do_rename_entry' was externally referenced when shutting down Python. Forcibly releasing its Python resources! [2025.10.23-15.40.57:892][331]LogPython: Display: Object '/ControlRig/Python/RigHierarchy/set_bone_reference_pose_PY.set_bone_reference_pose' was externally referenced when shutting down Python. Forcibly releasing its Python resources! [2025.10.23-15.40.57:892][331]LogPython: Display: Object '/ControlRig/Python/ControlRigWorkflows/workflow_fbik_import_ik_rig_PY.import_ik_rig_options' was externally referenced when shutting down Python. Forcibly releasing its Python resources! [2025.10.23-15.40.57:892][331]LogPython: Display: Object '/ControlRig/Python/RigHierarchy/add_controls_for_selected_PY.ControlOutputFormat' was externally referenced when shutting down Python. Forcibly releasing its Python resources! [2025.10.23-15.40.59:016][331]LogEditorDataStorage: Deinitializing [2025.10.23-15.40.59:402][331]LogDemo: Cleaned up 0 splitscreen connections, owner deletion: enabled [2025.10.23-15.40.59:647][331]LogExit: Editor shut down [2025.10.23-15.40.59:671][331]LogExit: Transaction tracking system shut down [2025.10.23-15.41.00:702][331]LogExit: Object subsystem successfully closed. [2025.10.23-15.41.00:738][331]LogShaderCompilers: Display: Shaders left to compile 0 [2025.10.23-15.41.01:012][331]LogMemoryProfiler: Shutdown [2025.10.23-15.41.01:012][331]LogNetworkingProfiler: Shutdown [2025.10.23-15.41.01:012][331]LoadingProfiler: Shutdown [2025.10.23-15.41.01:012][331]LogTimingProfiler: Shutdown [2025.10.23-15.41.01:013][331]LogChaosVDEditor: [FChaosVDExtensionsManager::UnRegisterExtension] UnRegistering CVD Extension [FChaosVDGenericDebugDrawExtension] ... [2025.10.23-15.41.01:013][331]LogChaosVDEditor: [FChaosVDExtensionsManager::UnRegisterExtension] UnRegistering CVD Extension [FChaosVDAccelerationStructuresExtension] ... [2025.10.23-15.41.01:715][331]LogChaosDD: Chaos Debug Draw Shutdown [2025.10.23-15.41.01:737][331]LogHttp: Warning: [FHttpManager::Shutdown] Unbinding delegates for 1 outstanding Http Requests: [2025.10.23-15.41.01:737][331]LogHttp: Warning: verb=[POST] url=[https://datarouter.ol.epicgames.com/datarouter/api/v1/public/data?SessionID=%7B9FA16863-470B-B8DB-6D09-D888453FCFB6%7D&AppID=UEEditor.Rocket.Release&AppVersion=5.6.1-44394996%2B%2B%2BUE5%2BRelease-5.6&UserID=8f72a0d54ce1f48fdbdf319e150d2afc%7C0913af290b7b4e068f6065f9de5713ef%7C19564ef5-c539-49de-92c1-fcb48a25e4d2&AppEnvironment=datacollector-binary&UploadType=eteventstream] refs=[2] status=Processing [2025.10.23-15.41.02:306][331]LogEOSShared: FEOSSDKManager::Shutdown EOS_Shutdown Result=[EOS_Success] [2025.10.23-15.41.02:318][331]LogNFORDenoise: NFORDenoise function shutting down [2025.10.23-15.41.02:319][331]RenderDocPlugin: plugin has been unloaded. [2025.10.23-15.41.02:326][331]LogIris: FNetObjectFactoryRegistry::UnregisterFactory is unregistering factory: None name: NetActorFactory id: 0 [2025.10.23-15.41.02:327][331]LogIris: FNetObjectFactoryRegistry::UnregisterFactory is unregistering factory: None name: NetSubObjectFactory id: 1 [2025.10.23-15.41.02:327][331]LogPakFile: Destroying PakPlatformFile [2025.10.23-15.41.04:006][331]LogD3D12RHI: ~FD3D12DynamicRHI [2025.10.23-15.41.04:078][331]LogExit: Exiting. [2025.10.23-15.41.04:153][331]Log file closed, 10/23/25 16:41:04