Log file open, 10/25/25 21:34:02 LogWindows: Failed to load 'aqProf.dll' (GetLastError=126) LogWindows: File 'aqProf.dll' does not exist LogProfilingDebugging: Loading WinPixEventRuntime.dll for PIX profiling (from ../../../Engine/Binaries/ThirdParty/Windows/WinPixEventRuntime/x64). LogWindows: Failed to load 'VtuneApi.dll' (GetLastError=126) LogWindows: File 'VtuneApi.dll' does not exist LogWindows: Failed to load 'VtuneApi32e.dll' (GetLastError=126) LogWindows: File 'VtuneApi32e.dll' does not exist LogWindows: Started CrashReportClient (pid=20428) LogWindows: Custom abort handler registered for crash reporting. LogInit: Display: Running engine for game: RomeGuard LogCore: UTS: Unreal Trace Server launched successfully LogTrace: Initializing trace... LogCore: Display: Requested channels: 'cpu,gpu,frame,log,bookmark,screenshot,region' LogTrace: Display: Control listening on port 33356 LogTrace: Finished trace initialization. LogCsvProfiler: Display: Metadata set : platform="Windows" LogCsvProfiler: Display: Metadata set : config="Development" LogCsvProfiler: Display: Metadata set : buildversion="++UE5+Release-5.6-CL-44394996" LogCsvProfiler: Display: Metadata set : engineversion="5.6.1-44394996+++UE5+Release-5.6" LogCsvProfiler: Display: Metadata set : os="Windows 11 (24H2) [10.0.26100.6899] " LogCsvProfiler: Display: Metadata set : cpu="GenuineIntel|Intel(R) Xeon(R) CPU E5-2680 v4 @ 2.40GHz" LogCsvProfiler: Display: Metadata set : pgoenabled="0" LogCsvProfiler: Display: Metadata set : pgoprofilingenabled="0" LogCsvProfiler: Display: Metadata set : ltoenabled="0" LogCsvProfiler: Display: Metadata set : asan="0" LogCsvProfiler: Display: Metadata set : commandline="" D:/Unreal/Projects/RomeGuard/RomeGuard.uproject"" LogCsvProfiler: Display: Metadata set : loginid="8f72a0d54ce1f48fdbdf319e150d2afc" LogCsvProfiler: Display: Metadata set : llm="0" LogStats: Stats thread started at 3.325244 LogCsvProfiler: Display: Metadata set : systemresolution.resx="1280" LogCsvProfiler: Display: Metadata set : systemresolution.resy="720" LogICUInternationalization: ICU TimeZone Detection - Raw Offset: +0:00, Platform Override: '' LogInit: Session CrashGUID >==================================================== Session CrashGUID > UECC-Windows-697A929D450EAC325B8587B0112C7C5F Session CrashGUID >==================================================== LogConfig: No local boot hotfix file found at: [../../../../../../Unreal/Projects/RomeGuard/Saved/PersistentDownloadDir/HotfixForNextBoot.txt] LogAudio: Display: Pre-Initializing Audio Device Manager... LogAudio: Display: AudioInfo: 'OPUS' Registered LogConfig: Display: Loading IOS ini files took 0.42 seconds LogConfig: Display: Loading TVOS ini files took 0.43 seconds LogConfig: Display: Loading Android ini files took 0.43 seconds LogConfig: Display: Loading Mac ini files took 0.45 seconds LogConfig: Display: Loading Linux ini files took 0.49 seconds LogAudioDebug: Display: Lib vorbis DLL was dynamically loaded. LogAudio: Display: AudioInfo: 'OGG' Registered LogConfig: Display: Loading VulkanPC ini files took 0.20 seconds LogConfig: Display: Loading Unix ini files took 0.26 seconds LogConfig: Display: Loading Windows ini files took 0.25 seconds LogAudio: Display: AudioInfo: 'ADPCM' Registered LogAudio: Display: AudioInfo: 'PCM' Registered LogConfig: Display: Loading VisionOS ini files took 0.33 seconds LogAudio: Display: AudioInfo: 'BINKA' Registered LogAudio: Display: AudioInfo: 'RADA' Registered LogAudio: Display: Audio Device Manager Pre-Initialized LogAssetRegistry: Display: PlatformFileJournal is not available on volume 'D:' of project directory 'D:/Unreal/Projects/RomeGuard/', so AssetDiscovery cache will not be read or written. Unavailability reason: NTFS Journal is not active for volume 'D:'. Launch cmd.exe as admin and run command `fsutil usn createJournal D: m=`. Recommended is 0x40000000 (1GB). LogPluginManager: Looking for build plugins target receipt LogPluginManager: Unable to find target receipt in path: ../../../../../../Unreal/Projects/RomeGuard/Binaries/Win64/*.target LogAssetRegistry: Display: Asset registry cache read as 81.2 MiB from ../../../../../../Unreal/Projects/RomeGuard/Intermediate/CachedAssetRegistry_0.bin. LogPluginManager: Found matching target receipt: ../../../Engine/Binaries/Win64/UnrealEditor.target LogPluginManager: Looking for enabled plugins target receipt LogPluginManager: Unable to find target receipt in path: ../../../../../../Unreal/Projects/RomeGuard/Binaries/Win64/*.target LogPluginManager: Found matching target receipt: ../../../Engine/Binaries/Win64/UnrealEditor.target LogPluginManager: Mounting Engine plugin Bridge LogPluginManager: Mounting Engine plugin ChaosCloth LogPluginManager: Mounting Engine plugin ChaosInsights LogPluginManager: Mounting Engine plugin ChaosVD LogPluginManager: Mounting Engine plugin CmdLinkServer LogPluginManager: Mounting Engine plugin EnhancedInput LogPluginManager: Mounting Engine plugin Fab LogPluginManager: Mounting Engine plugin FastBuildController LogPluginManager: Mounting Engine plugin MassInsights LogPluginManager: Mounting Engine plugin IoStoreInsights LogPluginManager: Mounting Engine plugin MeshPainting LogPluginManager: Mounting Engine plugin RenderGraphInsights LogPluginManager: Mounting Engine plugin TraceUtilities LogPluginManager: Mounting Engine plugin UbaController LogPluginManager: Mounting Engine plugin XGEController LogPluginManager: Mounting Engine plugin WorldMetrics LogPluginManager: Mounting Engine plugin OodleNetwork LogPluginManager: Mounting Engine plugin AnimationSharing LogPluginManager: Mounting Engine plugin CodeLiteSourceCodeAccess LogPluginManager: Mounting Engine plugin GitSourceControl LogPluginManager: Mounting Engine plugin DumpGPUServices LogPluginManager: Mounting Engine plugin N10XSourceCodeAccess LogPluginManager: Mounting Engine plugin NamingTokens LogPluginManager: Mounting Engine plugin NullSourceCodeAccess LogPluginManager: Mounting Engine plugin PerforceSourceControl LogPluginManager: Mounting Engine plugin PixWinPlugin LogPluginManager: Mounting Engine plugin PlasticSourceControl LogPluginManager: Mounting Engine plugin PluginUtils LogPluginManager: Mounting Engine plugin ProjectLauncher LogPluginManager: Mounting Engine plugin PropertyAccessNode LogPluginManager: Mounting Engine plugin RenderDocPlugin LogPluginManager: Mounting Engine plugin RiderSourceCodeAccess LogPluginManager: Mounting Engine plugin CLionSourceCodeAccess LogPluginManager: Mounting Engine plugin TextureFormatOodle LogPluginManager: Mounting Engine plugin KDevelopSourceCodeAccess LogPluginManager: Mounting Engine plugin UObjectPlugin LogPluginManager: Mounting Engine plugin VisualStudioCodeSourceCodeAccess LogPluginManager: Mounting Engine plugin VisualStudioSourceCodeAccess LogPluginManager: Mounting Engine plugin SubversionSourceControl LogPluginManager: Mounting Engine plugin XCodeSourceCodeAccess LogPluginManager: Mounting Engine plugin AssetManagerEditor LogPluginManager: Mounting Engine plugin ColorGrading LogPluginManager: Mounting Engine plugin CryptoKeys LogPluginManager: Mounting Engine plugin ChangelistReview LogPluginManager: Mounting Engine plugin DataValidation LogPluginManager: Mounting Engine plugin CurveEditorTools LogPluginManager: Mounting Engine plugin EditorDebugTools LogPluginManager: Mounting Engine plugin EditorScriptingUtilities LogPluginManager: Mounting Engine plugin FacialAnimation LogPluginManager: Mounting Engine plugin GameplayTagsEditor LogPluginManager: Mounting Engine plugin GeometryMode LogPluginManager: Mounting Engine plugin EngineAssetDefinitions LogPluginManager: Mounting Engine plugin MacGraphicsSwitching LogPluginManager: Mounting Engine plugin MaterialAnalyzer LogPluginManager: Mounting Engine plugin MobileLauncherProfileWizard LogPluginManager: Mounting Engine plugin MeshLODToolset LogPluginManager: Mounting Engine plugin ModelingToolsEditorMode LogPluginManager: Mounting Engine plugin PluginBrowser LogPluginManager: Mounting Engine plugin ProxyLODPlugin LogPluginManager: Mounting Engine plugin SequencerAnimTools LogPluginManager: Mounting Engine plugin SpeedTreeImporter LogPluginManager: Mounting Engine plugin StylusInput LogPluginManager: Mounting Engine plugin UMGWidgetPreview LogPluginManager: Mounting Engine plugin UVEditor LogPluginManager: Mounting Engine plugin WorldPartitionHLODUtilities LogPluginManager: Mounting Engine plugin DatasmithContent LogPluginManager: Mounting Engine plugin GLTFExporter LogPluginManager: Mounting Engine plugin VariantManager LogPluginManager: Mounting Engine plugin VariantManagerContent LogPluginManager: Mounting Engine plugin AlembicImporter LogPluginManager: Mounting Engine plugin BlueprintHeaderView LogPluginManager: Mounting Engine plugin MetaHumanSDK LogPluginManager: Mounting Engine plugin AdvancedRenamer LogPluginManager: Mounting Engine plugin AutomationUtils LogPluginManager: Mounting Engine plugin ChaosCaching LogPluginManager: Mounting Engine plugin ChaosEditor LogPluginManager: Mounting Engine plugin BackChannel LogPluginManager: Mounting Engine plugin ChaosNiagara LogPluginManager: Mounting Engine plugin ChaosSolverPlugin LogPluginManager: Mounting Engine plugin ChaosUserDataPT LogPluginManager: Mounting Engine plugin CharacterAI LogPluginManager: Mounting Engine plugin Dataflow LogPluginManager: Mounting Engine plugin EditorDataStorageFeatures LogPluginManager: Mounting Engine plugin EditorPerformance LogPluginManager: Mounting Engine plugin EditorTelemetry LogPluginManager: Mounting Engine plugin FullBodyIK LogPluginManager: Mounting Engine plugin Fracture LogPluginManager: Mounting Engine plugin EditorDataStorage LogPluginManager: Mounting Engine plugin GeometryCollectionPlugin LogPluginManager: Mounting Engine plugin GeometryFlow LogPluginManager: Mounting Engine plugin GeometryDataflow LogPluginManager: Mounting Engine plugin LevelSequenceNavigatorBridge LogPluginManager: Mounting Engine plugin LowLevelNetTrace LogPluginManager: Mounting Engine plugin LocalizableMessage LogPluginManager: Mounting Engine plugin MeshModelingToolsetExp LogPluginManager: Mounting Engine plugin NFORDenoise LogPluginManager: Mounting Engine plugin PlanarCut LogPluginManager: Mounting Engine plugin PlatformCrypto LogPluginManager: Mounting Engine plugin PythonScriptPlugin LogPluginManager: Mounting Engine plugin RuntimeTelemetry LogPluginManager: Mounting Engine plugin SequenceNavigator LogPluginManager: Mounting Engine plugin SkeletalReduction LogPluginManager: Mounting Engine plugin ToolPresets LogPluginManager: Mounting Engine plugin InterchangeAssets LogPluginManager: Mounting Engine plugin TcpMessaging LogPluginManager: Mounting Engine plugin UdpMessaging LogPluginManager: Mounting Engine plugin Interchange LogPluginManager: Mounting Engine plugin LevelSequenceEditor LogPluginManager: Mounting Engine plugin SequencerScripting LogPluginManager: Mounting Engine plugin TemplateSequence LogPluginManager: Mounting Engine plugin ActorSequence LogPluginManager: Mounting Engine plugin OnlineBase LogPluginManager: Mounting Engine plugin EOSShared LogPluginManager: Mounting Engine plugin OnlineServices LogPluginManager: Mounting Engine plugin OnlineSubsystem LogPluginManager: Mounting Engine plugin OnlineSubsystemNull LogPluginManager: Mounting Engine plugin OnlineSubsystemUtils LogPluginManager: Mounting Engine plugin CameraCalibrationCore LogPluginManager: Mounting Engine plugin InterchangeEditor LogPluginManager: Mounting Engine plugin Takes LogPluginManager: Mounting Engine plugin AISupport LogPluginManager: Mounting Engine plugin Paper2D LogPluginManager: Mounting Engine plugin EnvironmentQueryEditor LogPluginManager: Mounting Engine plugin ACLPlugin LogPluginManager: Mounting Engine plugin AnimationData LogPluginManager: Mounting Engine plugin AnimationModifierLibrary LogPluginManager: Mounting Engine plugin ControlRig LogPluginManager: Mounting Engine plugin ControlRigModules LogPluginManager: Mounting Engine plugin ControlRigSpline LogPluginManager: Mounting Engine plugin BlendSpaceMotionAnalysis LogPluginManager: Mounting Engine plugin GameplayInsights LogPluginManager: Mounting Engine plugin IKRig LogPluginManager: Mounting Engine plugin RigLogic LogPluginManager: Mounting Engine plugin SkeletalMeshModelingTools LogPluginManager: Mounting Engine plugin TweeningUtils LogPluginManager: Mounting Engine plugin CameraShakePreviewer LogPluginManager: Mounting Engine plugin EngineCameras LogPluginManager: Mounting Engine plugin Cascade LogPluginManager: Mounting Engine plugin DeformerGraph LogPluginManager: Mounting Engine plugin GameplayCameras LogPluginManager: Mounting Engine plugin NiagaraSimCaching LogPluginManager: Mounting Engine plugin Niagara LogPluginManager: Mounting Engine plugin AndroidMedia LogPluginManager: Mounting Engine plugin AvfMedia LogPluginManager: Mounting Engine plugin ImgMedia LogPluginManager: Mounting Engine plugin MediaCompositing LogPluginManager: Mounting Engine plugin MediaPlayerEditor LogPluginManager: Mounting Engine plugin WebMMedia LogPluginManager: Mounting Engine plugin WmfMedia LogPluginManager: Mounting Engine plugin NNEDenoiser LogPluginManager: Mounting Engine plugin NNERuntimeORT LogPluginManager: Mounting Engine plugin LauncherChunkInstaller LogPluginManager: Mounting Engine plugin ActorLayerUtilities LogPluginManager: Mounting Engine plugin AndroidDeviceProfileSelector LogPluginManager: Mounting Engine plugin AndroidFileServer LogPluginManager: Mounting Engine plugin AndroidMoviePlayer LogPluginManager: Mounting Engine plugin AppleImageUtils LogPluginManager: Mounting Engine plugin AppleMoviePlayer LogPluginManager: Mounting Engine plugin AndroidPermission LogPluginManager: Mounting Engine plugin ArchVisCharacter LogPluginManager: Mounting Engine plugin AudioSynesthesia LogPluginManager: Mounting Engine plugin AssetTags LogPluginManager: Mounting Engine plugin AudioCapture LogPluginManager: Mounting Engine plugin AudioWidgets LogPluginManager: Mounting Engine plugin ComputeFramework LogPluginManager: Mounting Engine plugin ExampleDeviceProfileSelector LogPluginManager: Mounting Engine plugin CableComponent LogPluginManager: Mounting Engine plugin GeometryCache LogPluginManager: Mounting Engine plugin GeometryProcessing LogPluginManager: Mounting Engine plugin GoogleCloudMessaging LogPluginManager: Mounting Engine plugin CustomMeshComponent LogPluginManager: Mounting Engine plugin InputDebugging LogPluginManager: Mounting Engine plugin GooglePAD LogPluginManager: Mounting Engine plugin LinuxDeviceProfileSelector LogPluginManager: Mounting Engine plugin IOSDeviceProfileSelector LogPluginManager: Mounting Engine plugin MeshModelingToolset LogPluginManager: Mounting Engine plugin Metasound LogPluginManager: Mounting Engine plugin HairStrands LogPluginManager: Mounting Engine plugin MobilePatchingUtils LogPluginManager: Mounting Engine plugin MsQuic LogPluginManager: Mounting Engine plugin LocationServicesBPLibrary LogPluginManager: Mounting Engine plugin ProceduralMeshComponent LogPluginManager: Mounting Engine plugin PropertyAccessEditor LogPluginManager: Mounting Engine plugin PropertyBindingUtils LogPluginManager: Mounting Engine plugin ResonanceAudio LogPluginManager: Mounting Engine plugin RigVM LogPluginManager: Mounting Engine plugin SignificanceManager LogPluginManager: Mounting Engine plugin StateTree LogPluginManager: Mounting Engine plugin WaveTable LogPluginManager: Mounting Engine plugin Synthesis LogPluginManager: Mounting Engine plugin WindowsMoviePlayer LogPluginManager: Mounting Engine plugin WindowsDeviceProfileSelector LogPluginManager: Mounting Engine plugin WebMMoviePlayer LogPluginManager: Mounting Engine plugin SoundFields LogPluginManager: Mounting Engine plugin InterchangeTests LogPluginManager: Mounting Engine plugin ChunkDownloader LogPluginManager: Mounting Engine plugin MediaPlate LogPluginManager: Mounting Engine plugin LightMixer LogPluginManager: Mounting Engine plugin ObjectMixer LogPluginManager: Mounting Engine plugin CompositeCore LogPluginManager: Mounting Engine plugin PortableObjectFileDataSource LogPluginManager: Mounting Engine plugin OnlineSubsystemGooglePlay LogPluginManager: Mounting Engine plugin OnlineSubsystemIOS LogPluginManager: Mounting Engine plugin ContentBrowserAssetDataSource LogPluginManager: Mounting Engine plugin ContentBrowserFileDataSource LogPluginManager: Mounting Engine plugin ContentBrowserClassDataSource LogPluginManager: Mounting Engine plugin BaseCharacterFXEditor LogPluginManager: Mounting Engine plugin XInputDevice SourceControl: Revision control is disabled SourceControl: Revision control is disabled SourceControl: Revision control is disabled LogWindows: Failed to load 'WinPixGpuCapturer.dll' (GetLastError=126) LogWindows: File 'WinPixGpuCapturer.dll' does not exist PixWinPlugin: PIX capture plugin failed to initialize! Check that the process is launched from PIX. LogConfig: Applying CVar settings from Section [/Script/RenderDocPlugin.RenderDocPluginSettings] File [Engine] RenderDocPlugin: Display: RenderDoc plugin will not be loaded. Use '-AttachRenderDoc' on the cmd line or enable 'renderdoc.AutoAttach' in the plugin settings. LogStudioTelemetry: Started StudioTelemetry Session LogNFORDenoise: NFORDenoise function starting up LogEOSShared: Loaded "D:/Program Files/Epic Games/UE_5.6/Engine/Binaries/Win64/EOSSDK-Win64-Shipping.dll" LogEOSShared: FEOSSDKManager::Initialize Initializing EOSSDK Version:1.17.0-41373641 LogInit: Using libcurl 8.12.1 LogInit: - built for Windows LogInit: - supports SSL with OpenSSL/1.1.1t LogInit: - supports HTTP deflate (compression) using libz 1.3 LogInit: - other features: LogInit: CURL_VERSION_SSL LogInit: CURL_VERSION_LIBZ LogInit: CURL_VERSION_IPV6 LogInit: CURL_VERSION_ASYNCHDNS LogInit: CURL_VERSION_LARGEFILE LogInit: CURL_VERSION_TLSAUTH_SRP LogInit: CURL_VERSION_HTTP2 LogInit: CurlRequestOptions (configurable via config and command line): LogInit: - bVerifyPeer = true - Libcurl will verify peer certificate LogInit: - bUseHttpProxy = false - Libcurl will NOT use HTTP proxy LogInit: - bDontReuseConnections = false - Libcurl will reuse connections LogInit: - MaxHostConnections = 16 - Libcurl will limit the number of connections to a host LogInit: - LocalHostAddr = Default LogInit: - BufferSize = 65536 LogInit: CreateHttpThread using FCurlMultiPollEventLoopHttpThread LogInit: Creating http thread with maximum 256 concurrent requests LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467 LogOnline: OSS: Created online subsystem instance for: NULL LogOnline: OSS: TryLoadSubsystemAndSetDefault: Loaded subsystem for type [NULL] LogConfig: Applying CVar settings from Section [/Script/CompositeCore.CompositeCorePluginSettings] File [Engine] LogInit: ExecutableName: UnrealEditor.exe LogInit: Build: ++UE5+Release-5.6-CL-44394996 LogInit: Platform=WindowsEditor LogInit: MachineId=8f72a0d54ce1f48fdbdf319e150d2afc LogInit: DeviceId= LogInit: Engine Version: 5.6.1-44394996+++UE5+Release-5.6 LogInit: Compatible Engine Version: 5.6.0-43139311+++UE5+Release-5.6 LogInit: Net CL: 43139311 LogInit: OS: Windows 11 (24H2) [10.0.26100.6899] (), CPU: Intel(R) Xeon(R) CPU E5-2680 v4 @ 2.40GHz, GPU: NVIDIA GeForce GTX 1070 LogInit: Compiled (64-bit): Jul 28 2025 20:53:34 LogInit: Architecture: x64 LogInit: Compiled with Visual C++: 19.38.33130.00 LogInit: Build Configuration: Development LogInit: Branch Name: ++UE5+Release-5.6 LogInit: Command Line: LogInit: Base Directory: D:/Program Files/Epic Games/UE_5.6/Engine/Binaries/Win64/ LogInit: Allocator: Mimalloc LogInit: Installed Engine Build: 1 LogInit: This binary is optimized with LTO: no, PGO: no, instrumented for PGO data collection: no LogDevObjectVersion: Number of dev versions registered: 37 LogDevObjectVersion: Dev-Blueprints (B0D832E4-1F89-4F0D-ACCF-7EB736FD4AA2): 10 LogDevObjectVersion: Dev-Build (E1C64328-A22C-4D53-A36C-8E866417BD8C): 0 LogDevObjectVersion: Dev-Core (375EC13C-06E4-48FB-B500-84F0262A717E): 4 LogDevObjectVersion: Dev-Editor (E4B068ED-F494-42E9-A231-DA0B2E46BB41): 40 LogDevObjectVersion: Dev-Framework (CFFC743F-43B0-4480-9391-14DF171D2073): 37 LogDevObjectVersion: Dev-Mobile (B02B49B5-BB20-44E9-A304-32B752E40360): 3 LogDevObjectVersion: Dev-Networking (A4E4105C-59A1-49B5-A7C5-40C4547EDFEE): 0 LogDevObjectVersion: Dev-Online (39C831C9-5AE6-47DC-9A44-9C173E1C8E7C): 0 LogDevObjectVersion: Dev-Physics (78F01B33-EBEA-4F98-B9B4-84EACCB95AA2): 20 LogDevObjectVersion: Dev-Platform (6631380F-2D4D-43E0-8009-CF276956A95A): 0 LogDevObjectVersion: Dev-Rendering (12F88B9F-8875-4AFC-A67C-D90C383ABD29): 49 LogDevObjectVersion: Dev-Sequencer (7B5AE74C-D270-4C10-A958-57980B212A5A): 13 LogDevObjectVersion: Dev-VR (D7296918-1DD6-4BDD-9DE2-64A83CC13884): 3 LogDevObjectVersion: Dev-LoadTimes (C2A15278-BFE7-4AFE-6C17-90FF531DF755): 1 LogDevObjectVersion: Private-Geometry (6EACA3D4-40EC-4CC1-B786-8BED09428FC5): 3 LogDevObjectVersion: Dev-AnimPhys (29E575DD-E0A3-4627-9D10-D276232CDCEA): 17 LogDevObjectVersion: Dev-Anim (AF43A65D-7FD3-4947-9873-3E8ED9C1BB05): 15 LogDevObjectVersion: Dev-ReflectionCapture (6B266CEC-1EC7-4B8F-A30B-E4D90942FC07): 1 LogDevObjectVersion: Dev-Automation (0DF73D61-A23F-47EA-B727-89E90C41499A): 1 LogDevObjectVersion: FortniteMain (601D1886-AC64-4F84-AA16-D3DE0DEAC7D6): 207 LogDevObjectVersion: FortniteValkyrie (8DBC2C5B-54A7-43E0-A768-FCBB7DA29060): 8 LogDevObjectVersion: FortniteSeason (5B4C06B7-2463-4AF8-805B-BF70CDF5D0DD): 13 LogDevObjectVersion: FortniteRelease (E7086368-6B23-4C58-8439-1B7016265E91): 17 LogDevObjectVersion: Dev-Enterprise (9DFFBCD6-494F-0158-E221-12823C92A888): 11 LogDevObjectVersion: Dev-Niagara (F2AED0AC-9AFE-416F-8664-AA7FFA26D6FC): 1 LogDevObjectVersion: Dev-Destruction (174F1F0B-B4C6-45A5-B13F-2EE8D0FB917D): 10 LogDevObjectVersion: Dev-Physics-Ext (35F94A83-E258-406C-A318-09F59610247C): 41 LogDevObjectVersion: Dev-PhysicsMaterial-Chaos (B68FC16E-8B1B-42E2-B453-215C058844FE): 1 LogDevObjectVersion: Dev-CineCamera (B2E18506-4273-CFC2-A54E-F4BB758BBA07): 1 LogDevObjectVersion: Dev-VirtualProduction (64F58936-FD1B-42BA-BA96-7289D5D0FA4E): 1 LogDevObjectVersion: UE5-Main (697DD581-E64F-41AB-AA4A-51ECBEB7B628): 121 LogDevObjectVersion: UE5-Release (D89B5E42-24BD-4D46-8412-ACA8DF641779): 56 LogDevObjectVersion: UE5-SpecialProject (59DA5D52-1232-4948-B878-597870B8E98B): 9 LogDevObjectVersion: Dev-MediaFramework (6F0ED827-A609-4895-9C91-998D90180EA4): 2 LogDevObjectVersion: Dev-NaniteResearch (30D58BE3-95EA-4282-A6E3-B159D8EBB06A): 1 LogDevObjectVersion: LensFileVersion (8652A554-966A-466C-9FD7-1C6DD61B1ADB): 1 LogDevObjectVersion: Dev-ComputeFramework (6304A3E7-0059-4F59-8CFC-21BD7721FD4E): 0 LogInit: Presizing for max 25165824 objects, including 0 objects not considered by GC. LogInit: Object subsystem initialized LogConfig: Set CVar [[con.DebugEarlyDefault:1]] LogConfig: CVar [[con.DebugLateDefault:1]] deferred - dummy variable created LogConfig: CVar [[con.DebugLateCheat:1]] deferred - dummy variable created LogConfig: CVar [[LogNamedEventFilters:Frame *]] deferred - dummy variable created LogConfig: Set CVar [[r.setres:1280x720]] LogConfig: CVar [[framepro.ScopeMinTimeMicroseconds:10]] deferred - dummy variable created LogConfig: Set CVar [[fx.NiagaraAllowRuntimeScalabilityChanges:1]] LogConfig: CVar [[QualityLevelMapping:high]] deferred - dummy variable created LogConfig: CVar [[r.Occlusion.SingleRHIThreadStall:1]] deferred - dummy variable created LogConfig: Set CVar [[r.Nanite.Streaming.ReservedResources:1]] LogConfig: CVar [[D3D12.Bindless.ResourceDescriptorHeapSize:32768]] deferred - dummy variable created LogConfig: CVar [[D3D12.Bindless.SamplerDescriptorHeapSize:2048]] deferred - dummy variable created LogConfig: Set CVar [[r.PSOPrecache.GlobalShaders:1]] LogConfig: Set CVar [[r.VRS.EnableSoftware:1]] LogConfig: Set CVar [[r.VRS.ContrastAdaptiveShading:1]] [2025.10.25-20.34.14:292][ 0]LogConfig: Set CVar [[r.VSync:0]] [2025.10.25-20.34.14:293][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.RendererSettings] File [Engine] [2025.10.25-20.34.14:293][ 0]LogConfig: CVar [[VisualizeCalibrationColorMaterialPath:/Engine/EngineMaterials/PPM_DefaultCalibrationColor.PPM_DefaultCalibrationColor]] deferred - dummy variable created [2025.10.25-20.34.14:293][ 0]LogConfig: CVar [[VisualizeCalibrationGrayscaleMaterialPath:/Engine/EngineMaterials/PPM_DefaultCalibrationGrayscale.PPM_DefaultCalibrationGrayscale]] deferred - dummy variable created [2025.10.25-20.34.14:293][ 0]LogConfig: Set CVar [[r.GPUCrashDebugging:0]] [2025.10.25-20.34.14:293][ 0]LogConfig: CVar [[MaxSkinBones:(Default=65536,PerPlatform=(("Mobile", 256)))]] deferred - dummy variable created [2025.10.25-20.34.14:294][ 0]LogConfig: Set CVar [[r.Shaders.RemoveUnusedInterpolators:1]] [2025.10.25-20.34.14:294][ 0]LogConfig: Set CVar [[r.Shadow.DetectVertexShaderLayerAtRuntime:1]] [2025.10.25-20.34.14:294][ 0]LogConfig: Set CVar [[r.Mobile.ShadingPath:0]] [2025.10.25-20.34.14:294][ 0]LogConfig: Set CVar [[r.Mobile.AllowDeferredShadingOpenGL:0]] [2025.10.25-20.34.14:294][ 0]LogConfig: Set CVar [[r.Mobile.SupportGPUScene:1]] [2025.10.25-20.34.14:294][ 0]LogConfig: Set CVar [[r.Mobile.AntiAliasing:1]] [2025.10.25-20.34.14:294][ 0]LogConfig: Set CVar [[r.Mobile.FloatPrecisionMode:0]] [2025.10.25-20.34.14:294][ 0]LogConfig: Set CVar [[r.Mobile.AllowDitheredLODTransition:0]] [2025.10.25-20.34.14:294][ 0]LogConfig: Set CVar [[r.Mobile.VirtualTextures:0]] [2025.10.25-20.34.14:294][ 0]LogConfig: Set CVar [[r.DiscardUnusedQuality:0]] [2025.10.25-20.34.14:294][ 0]LogConfig: Set CVar [[r.AllowOcclusionQueries:1]] [2025.10.25-20.34.14:294][ 0]LogConfig: Set CVar [[r.MinScreenRadiusForLights:0.030000]] [2025.10.25-20.34.14:294][ 0]LogConfig: Set CVar [[r.MinScreenRadiusForDepthPrepass:0.030000]] [2025.10.25-20.34.14:294][ 0]LogConfig: Set CVar [[r.PrecomputedVisibilityWarning:0]] [2025.10.25-20.34.14:294][ 0]LogConfig: Set CVar [[r.TextureStreaming:1]] [2025.10.25-20.34.14:294][ 0]LogConfig: Set CVar [[Compat.UseDXT5NormalMaps:0]] [2025.10.25-20.34.14:294][ 0]LogConfig: Set CVar [[r.VirtualTextures:1]] [2025.10.25-20.34.14:295][ 0]LogConfig: Set CVar [[r.VirtualTexturedLightmaps:0]] [2025.10.25-20.34.14:295][ 0]LogConfig: Set CVar [[r.VT.TileSize:128]] [2025.10.25-20.34.14:295][ 0]LogConfig: Set CVar [[r.VT.TileBorderSize:4]] [2025.10.25-20.34.14:295][ 0]LogConfig: Set CVar [[r.VT.AnisotropicFiltering:0]] [2025.10.25-20.34.14:295][ 0]LogConfig: Set CVar [[r.VT.EnableAutoImport:0]] [2025.10.25-20.34.14:295][ 0]LogConfig: CVar [[bEnableVirtualTextureOpacityMask:1]] deferred - dummy variable created [2025.10.25-20.34.14:295][ 0]LogConfig: Set CVar [[r.MeshPaintVirtualTexture.Support:1]] [2025.10.25-20.34.14:295][ 0]LogConfig: Set CVar [[r.MeshPaintVirtualTexture.TileSize:32]] [2025.10.25-20.34.14:295][ 0]LogConfig: Set CVar [[r.MeshPaintVirtualTexture.TileBorderSize:2]] [2025.10.25-20.34.14:295][ 0]LogConfig: Set CVar [[r.MeshPaintVirtualTexture.UseCompression:1]] [2025.10.25-20.34.14:295][ 0]LogConfig: Set CVar [[r.StaticMesh.DefaultMeshPaintTextureSupport:1]] [2025.10.25-20.34.14:295][ 0]LogConfig: Set CVar [[r.MeshPaintVirtualTexture.DefaultTexelsPerVertex:4]] [2025.10.25-20.34.14:295][ 0]LogConfig: Set CVar [[r.MeshPaintVirtualTexture.MaxTextureSize:4096]] [2025.10.25-20.34.14:295][ 0]LogConfig: Set CVar [[r.vt.rvt.EnableBaseColor:1]] [2025.10.25-20.34.14:295][ 0]LogConfig: Set CVar [[r.vt.rvt.EnableBaseColorRoughness:1]] [2025.10.25-20.34.14:295][ 0]LogConfig: Set CVar [[r.vt.rvt.EnableBaseColorSpecular:1]] [2025.10.25-20.34.14:295][ 0]LogConfig: Set CVar [[r.vt.rvt.EnableMask4:1]] [2025.10.25-20.34.14:295][ 0]LogConfig: Set CVar [[r.vt.rvt.EnableWorldHeight:1]] [2025.10.25-20.34.14:295][ 0]LogConfig: Set CVar [[r.vt.rvt.EnableDisplacement:1]] [2025.10.25-20.34.14:295][ 0]LogConfig: Set CVar [[r.vt.rvt.HighQualityPerPixelHeight:1]] [2025.10.25-20.34.14:295][ 0]LogConfig: CVar [[WorkingColorSpaceChoice:sRGB]] deferred - dummy variable created [2025.10.25-20.34.14:295][ 0]LogConfig: CVar [[RedChromaticityCoordinate:(X=0.640000,Y=0.330000)]] deferred - dummy variable created [2025.10.25-20.34.14:295][ 0]LogConfig: CVar [[GreenChromaticityCoordinate:(X=0.300000,Y=0.600000)]] deferred - dummy variable created [2025.10.25-20.34.14:295][ 0]LogConfig: CVar [[BlueChromaticityCoordinate:(X=0.150000,Y=0.060000)]] deferred - dummy variable created [2025.10.25-20.34.14:295][ 0]LogConfig: CVar [[WhiteChromaticityCoordinate:(X=0.312700,Y=0.329000)]] deferred - dummy variable created [2025.10.25-20.34.14:295][ 0]LogConfig: Set CVar [[r.LegacyLuminanceFactors:0]] [2025.10.25-20.34.14:295][ 0]LogConfig: Set CVar [[r.ClearCoatNormal:0]] [2025.10.25-20.34.14:295][ 0]LogConfig: Set CVar [[r.DynamicGlobalIlluminationMethod:1]] [2025.10.25-20.34.14:295][ 0]LogConfig: Set CVar [[r.ReflectionMethod:1]] [2025.10.25-20.34.14:295][ 0]LogConfig: Set CVar [[r.ReflectionCaptureResolution:128]] [2025.10.25-20.34.14:295][ 0]LogConfig: Set CVar [[r.ReflectionEnvironmentLightmapMixBasedOnRoughness:1]] [2025.10.25-20.34.14:295][ 0]LogConfig: Set CVar [[r.Lumen.HardwareRayTracing:1]] [2025.10.25-20.34.14:296][ 0]LogConfig: Set CVar [[r.Lumen.HardwareRayTracing.LightingMode:0]] [2025.10.25-20.34.14:296][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyReflections.FrontLayer.EnableForProject:0]] [2025.10.25-20.34.14:296][ 0]LogConfig: Set CVar [[r.Lumen.TraceMeshSDFs:0]] [2025.10.25-20.34.14:296][ 0]LogConfig: Set CVar [[r.Lumen.ScreenTracingSource:0]] [2025.10.25-20.34.14:296][ 0]LogConfig: Set CVar [[r.Lumen.Reflections.HardwareRayTracing.Translucent.Refraction.EnableForProject:1]] [2025.10.25-20.34.14:296][ 0]LogConfig: Set CVar [[r.MegaLights.EnableForProject:0]] [2025.10.25-20.34.14:296][ 0]LogConfig: Set CVar [[r.RayTracing.Shadows:0]] [2025.10.25-20.34.14:296][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.Enable:1]] [2025.10.25-20.34.14:296][ 0]LogConfig: Set CVar [[r.RayTracing:1]] [2025.10.25-20.34.14:296][ 0]LogConfig: Set CVar [[r.RayTracing.RayTracingProxies.ProjectEnabled:1]] [2025.10.25-20.34.14:296][ 0]LogConfig: Set CVar [[r.RayTracing.UseTextureLod:0]] [2025.10.25-20.34.14:296][ 0]LogConfig: Set CVar [[r.PathTracing:1]] [2025.10.25-20.34.14:296][ 0]LogConfig: Set CVar [[r.GenerateMeshDistanceFields:1]] [2025.10.25-20.34.14:296][ 0]LogConfig: Set CVar [[r.DistanceFields.DefaultVoxelDensity:0.200000]] [2025.10.25-20.34.14:296][ 0]LogConfig: Set CVar [[r.Nanite.ProjectEnabled:1]] [2025.10.25-20.34.14:296][ 0]LogConfig: Set CVar [[r.AllowStaticLighting:0]] [2025.10.25-20.34.14:296][ 0]LogConfig: Set CVar [[r.NormalMapsForStaticLighting:0]] [2025.10.25-20.34.14:296][ 0]LogConfig: Set CVar [[r.ForwardShading:0]] [2025.10.25-20.34.14:296][ 0]LogConfig: Set CVar [[r.VertexFoggingForOpaque:1]] [2025.10.25-20.34.14:296][ 0]LogConfig: Set CVar [[r.SeparateTranslucency:1]] [2025.10.25-20.34.14:296][ 0]LogConfig: Set CVar [[r.TranslucentSortPolicy:0]] [2025.10.25-20.34.14:296][ 0]LogConfig: CVar [[TranslucentSortAxis:(X=0.000000,Y=-1.000000,Z=0.000000)]] deferred - dummy variable created [2025.10.25-20.34.14:296][ 0]LogConfig: Set CVar [[r.LocalFogVolume.ApplyOnTranslucent:0]] [2025.10.25-20.34.14:296][ 0]LogConfig: Set CVar [[xr.VRS.FoveationLevel:0]] [2025.10.25-20.34.14:296][ 0]LogConfig: Set CVar [[xr.VRS.DynamicFoveation:0]] [2025.10.25-20.34.14:296][ 0]LogConfig: Set CVar [[r.CustomDepth:1]] [2025.10.25-20.34.14:296][ 0]LogConfig: Set CVar [[r.CustomDepthTemporalAAJitter:1]] [2025.10.25-20.34.14:296][ 0]LogConfig: Set CVar [[r.PostProcessing.PropagateAlpha:0]] [2025.10.25-20.34.14:296][ 0]LogConfig: Set CVar [[r.Deferred.SupportPrimitiveAlphaHoldout:0]] [2025.10.25-20.34.14:296][ 0]LogConfig: Set CVar [[r.DefaultFeature.Bloom:1]] [2025.10.25-20.34.14:296][ 0]LogConfig: Set CVar [[r.DefaultFeature.AmbientOcclusion:1]] [2025.10.25-20.34.14:296][ 0]LogConfig: Set CVar [[r.DefaultFeature.AmbientOcclusionStaticFraction:1]] [2025.10.25-20.34.14:296][ 0]LogConfig: Set CVar [[r.DefaultFeature.AutoExposure:0]] [2025.10.25-20.34.14:296][ 0]LogConfig: Set CVar [[r.DefaultFeature.AutoExposure.Method:0]] [2025.10.25-20.34.14:296][ 0]LogConfig: Set CVar [[r.DefaultFeature.AutoExposure.Bias:1.000000]] [2025.10.25-20.34.14:296][ 0]LogConfig: Set CVar [[r.DefaultFeature.AutoExposure.ExtendDefaultLuminanceRange:1]] [2025.10.25-20.34.14:296][ 0]LogConfig: Set CVar [[r.DefaultFeature.LocalExposure.HighlightContrastScale:0.800000]] [2025.10.25-20.34.14:296][ 0]LogConfig: Set CVar [[r.DefaultFeature.LocalExposure.ShadowContrastScale:0.800000]] [2025.10.25-20.34.14:296][ 0]LogConfig: Set CVar [[r.DefaultFeature.MotionBlur:0]] [2025.10.25-20.34.14:296][ 0]LogConfig: Set CVar [[r.DefaultFeature.LensFlare:0]] [2025.10.25-20.34.14:296][ 0]LogConfig: Set CVar [[r.TemporalAA.Upsampling:1]] [2025.10.25-20.34.14:296][ 0]LogConfig: Set CVar [[r.AntiAliasingMethod:0]] [2025.10.25-20.34.14:296][ 0]LogConfig: Set CVar [[r.MSAACount:4]] [2025.10.25-20.34.14:296][ 0]LogConfig: Set CVar [[r.DefaultFeature.LightUnits:1]] [2025.10.25-20.34.14:297][ 0]LogConfig: Set CVar [[r.DefaultBackBufferPixelFormat:4]] [2025.10.25-20.34.14:297][ 0]LogConfig: Set CVar [[r.ScreenPercentage.Default:100.000000]] [2025.10.25-20.34.14:297][ 0]LogConfig: Set CVar [[r.ScreenPercentage.Default.Desktop.Mode:1]] [2025.10.25-20.34.14:297][ 0]LogConfig: Set CVar [[r.ScreenPercentage.Default.Mobile.Mode:0]] [2025.10.25-20.34.14:297][ 0]LogConfig: Set CVar [[r.ScreenPercentage.Default.VR.Mode:0]] [2025.10.25-20.34.14:297][ 0]LogConfig: Set CVar [[r.ScreenPercentage.Default.PathTracer.Mode:0]] [2025.10.25-20.34.14:297][ 0]LogConfig: Set CVar [[r.Shadow.UnbuiltPreviewInGame:1]] [2025.10.25-20.34.14:297][ 0]LogConfig: Set CVar [[r.StencilForLODDither:0]] [2025.10.25-20.34.14:297][ 0]LogConfig: Set CVar [[r.EarlyZPass:3]] [2025.10.25-20.34.14:297][ 0]LogConfig: Set CVar [[r.EarlyZPassOnlyMaterialMasking:0]] [2025.10.25-20.34.14:297][ 0]LogConfig: Set CVar [[r.Shadow.CSMCaching:0]] [2025.10.25-20.34.14:297][ 0]LogConfig: Set CVar [[r.DBuffer:1]] [2025.10.25-20.34.14:297][ 0]LogConfig: Set CVar [[r.ClearSceneMethod:1]] [2025.10.25-20.34.14:297][ 0]LogConfig: Set CVar [[r.VelocityOutputPass:0]] [2025.10.25-20.34.14:297][ 0]LogConfig: Set CVar [[r.Velocity.EnableVertexDeformation:2]] [2025.10.25-20.34.14:297][ 0]LogConfig: Set CVar [[r.SelectiveBasePassOutputs:0]] [2025.10.25-20.34.14:297][ 0]LogConfig: CVar [[bDefaultParticleCutouts:0]] deferred - dummy variable created [2025.10.25-20.34.14:297][ 0]LogConfig: Set CVar [[fx.GPUSimulationTextureSizeX:1024]] [2025.10.25-20.34.14:297][ 0]LogConfig: Set CVar [[fx.GPUSimulationTextureSizeY:1024]] [2025.10.25-20.34.14:297][ 0]LogConfig: Set CVar [[r.AllowGlobalClipPlane:0]] [2025.10.25-20.34.14:297][ 0]LogConfig: Set CVar [[r.GBufferFormat:1]] [2025.10.25-20.34.14:297][ 0]LogConfig: Set CVar [[r.MorphTarget.Mode:1]] [2025.10.25-20.34.14:297][ 0]LogConfig: Set CVar [[r.MorphTarget.MaxBlendWeight:5.000000]] [2025.10.25-20.34.14:297][ 0]LogConfig: Set CVar [[r.SupportSkyAtmosphere:1]] [2025.10.25-20.34.14:297][ 0]LogConfig: Set CVar [[r.SupportSkyAtmosphereAffectsHeightFog:1]] [2025.10.25-20.34.14:297][ 0]LogConfig: Set CVar [[r.SupportExpFogMatchesVolumetricFog:0]] [2025.10.25-20.34.14:297][ 0]LogConfig: Set CVar [[r.SupportLocalFogVolumes:1]] [2025.10.25-20.34.14:297][ 0]LogConfig: Set CVar [[r.SupportCloudShadowOnForwardLitTranslucent:0]] [2025.10.25-20.34.14:297][ 0]LogConfig: Set CVar [[r.LightFunctionAtlas.Format:0]] [2025.10.25-20.34.14:297][ 0]LogConfig: Set CVar [[r.VolumetricFog.LightFunction:1]] [2025.10.25-20.34.14:297][ 0]LogConfig: Set CVar [[r.Deferred.UsesLightFunctionAtlas:1]] [2025.10.25-20.34.14:297][ 0]LogConfig: Set CVar [[r.SingleLayerWater.UsesLightFunctionAtlas:0]] [2025.10.25-20.34.14:297][ 0]LogConfig: Set CVar [[r.Translucent.UsesLightFunctionAtlas:0]] [2025.10.25-20.34.14:297][ 0]LogConfig: Set CVar [[r.Translucent.UsesIESProfiles:0]] [2025.10.25-20.34.14:297][ 0]LogConfig: Set CVar [[r.Translucent.UsesRectLights:0]] [2025.10.25-20.34.14:297][ 0]LogConfig: Set CVar [[r.Translucent.UsesShadowedLocalLights:0]] [2025.10.25-20.34.14:297][ 0]LogConfig: Set CVar [[vr.InstancedStereo:0]] [2025.10.25-20.34.14:297][ 0]LogConfig: Set CVar [[r.MobileHDR:1]] [2025.10.25-20.34.14:297][ 0]LogConfig: Set CVar [[vr.MobileMultiView:0]] [2025.10.25-20.34.14:297][ 0]LogConfig: Set CVar [[r.Mobile.UseHWsRGBEncoding:0]] [2025.10.25-20.34.14:297][ 0]LogConfig: Set CVar [[vr.RoundRobinOcclusion:0]] [2025.10.25-20.34.14:297][ 0]LogConfig: Set CVar [[r.MeshStreaming:0]] [2025.10.25-20.34.14:297][ 0]LogConfig: Set CVar [[r.HeterogeneousVolumes:1]] [2025.10.25-20.34.14:297][ 0]LogConfig: Set CVar [[r.HeterogeneousVolumes.Shadows:0]] [2025.10.25-20.34.14:297][ 0]LogConfig: Set CVar [[r.Translucency.HeterogeneousVolumes:0]] [2025.10.25-20.34.14:297][ 0]LogConfig: Set CVar [[r.WireframeCullThreshold:5.000000]] [2025.10.25-20.34.14:297][ 0]LogConfig: Set CVar [[r.SupportStationarySkylight:1]] [2025.10.25-20.34.14:297][ 0]LogConfig: Set CVar [[r.SupportLowQualityLightmaps:1]] [2025.10.25-20.34.14:297][ 0]LogConfig: Set CVar [[r.SupportPointLightWholeSceneShadows:1]] [2025.10.25-20.34.14:297][ 0]LogConfig: Set CVar [[r.Shadow.TranslucentPerObject.ProjectEnabled:0]] [2025.10.25-20.34.14:297][ 0]LogConfig: Set CVar [[r.Water.SingleLayerWater.SupportCloudShadow:0]] [2025.10.25-20.34.14:297][ 0]LogConfig: Set CVar [[r.Substrate:0]] [2025.10.25-20.34.14:297][ 0]LogConfig: Set CVar [[r.Substrate.OpaqueMaterialRoughRefraction:0]] [2025.10.25-20.34.14:297][ 0]LogConfig: Set CVar [[r.Refraction.Blur:1]] [2025.10.25-20.34.14:297][ 0]LogConfig: Set CVar [[r.Substrate.Debug.AdvancedVisualizationShaders:0]] [2025.10.25-20.34.14:297][ 0]LogConfig: Set CVar [[r.Substrate.EnableLayerSupport:0]] [2025.10.25-20.34.14:297][ 0]LogConfig: Set CVar [[r.Material.RoughDiffuse:0]] [2025.10.25-20.34.14:297][ 0]LogConfig: Set CVar [[r.Material.EnergyConservation:0]] [2025.10.25-20.34.14:297][ 0]LogConfig: Set CVar [[r.Material.DefaultAutoMaterialUsage:1]] [2025.10.25-20.34.14:297][ 0]LogConfig: Set CVar [[r.OIT.SortedPixels:0]] [2025.10.25-20.34.14:297][ 0]LogConfig: Set CVar [[r.HairStrands.LODMode:1]] [2025.10.25-20.34.14:297][ 0]LogConfig: Set CVar [[r.SkinCache.CompileShaders:1]] [2025.10.25-20.34.14:297][ 0]LogConfig: Set CVar [[r.VRS.Support:1]] [2025.10.25-20.34.14:297][ 0]LogConfig: Set CVar [[r.SkinCache.SkipCompilingGPUSkinVF:0]] [2025.10.25-20.34.14:297][ 0]LogConfig: Set CVar [[r.SkinCache.DefaultBehavior:1]] [2025.10.25-20.34.14:297][ 0]LogConfig: Set CVar [[r.SkinCache.SceneMemoryLimitInMB:128.000000]] [2025.10.25-20.34.14:297][ 0]LogConfig: Set CVar [[r.Mobile.EnableStaticAndCSMShadowReceivers:1]] [2025.10.25-20.34.14:297][ 0]LogConfig: Set CVar [[r.Mobile.EnableMovableLightCSMShaderCulling:1]] [2025.10.25-20.34.14:297][ 0]LogConfig: Set CVar [[r.Mobile.Forward.EnableLocalLights:1]] [2025.10.25-20.34.14:297][ 0]LogConfig: Set CVar [[r.Mobile.Forward.EnableClusteredReflections:0]] [2025.10.25-20.34.14:297][ 0]LogConfig: Set CVar [[r.Mobile.AllowDistanceFieldShadows:1]] [2025.10.25-20.34.14:297][ 0]LogConfig: Set CVar [[r.Mobile.EnableMovableSpotlightsShadow:0]] [2025.10.25-20.34.14:297][ 0]LogConfig: Set CVar [[r.GPUSkin.Support16BitBoneIndex:0]] [2025.10.25-20.34.14:298][ 0]LogConfig: Set CVar [[r.GPUSkin.Limit2BoneInfluences:0]] [2025.10.25-20.34.14:298][ 0]LogConfig: Set CVar [[r.SupportDepthOnlyIndexBuffers:0]] [2025.10.25-20.34.14:298][ 0]LogConfig: Set CVar [[r.SupportReversedIndexBuffers:0]] [2025.10.25-20.34.14:298][ 0]LogConfig: Set CVar [[r.Mobile.AmbientOcclusion:0]] [2025.10.25-20.34.14:298][ 0]LogConfig: Set CVar [[r.Mobile.DBuffer:0]] [2025.10.25-20.34.14:298][ 0]LogConfig: Set CVar [[r.GPUSkin.UnlimitedBoneInfluences:0]] [2025.10.25-20.34.14:298][ 0]LogConfig: Set CVar [[r.GPUSkin.AlwaysUseDeformerForUnlimitedBoneInfluences:0]] [2025.10.25-20.34.14:298][ 0]LogConfig: Set CVar [[r.GPUSkin.UnlimitedBoneInfluencesThreshold:8]] [2025.10.25-20.34.14:298][ 0]LogConfig: CVar [[DefaultBoneInfluenceLimit:(Default=0,PerPlatform=())]] deferred - dummy variable created [2025.10.25-20.34.14:298][ 0]LogConfig: Set CVar [[r.Mobile.ScreenSpaceReflections:0]] [2025.10.25-20.34.14:298][ 0]LogConfig: Set CVar [[r.Mobile.SupportsGen4TAA:1]] [2025.10.25-20.34.14:298][ 0]LogConfig: CVar [[bStreamSkeletalMeshLODs:(Default=False,PerPlatform=())]] deferred - dummy variable created [2025.10.25-20.34.14:298][ 0]LogConfig: CVar [[bDiscardSkeletalMeshOptionalLODs:(Default=False,PerPlatform=())]] deferred - dummy variable created [2025.10.25-20.34.14:298][ 0]LogConfig: CVar [[VisualizeCalibrationCustomMaterialPath:None]] deferred - dummy variable created [2025.10.25-20.34.14:298][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.RendererOverrideSettings] File [Engine] [2025.10.25-20.34.14:298][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.StreamingSettings] File [Engine] [2025.10.25-20.34.14:298][ 0]LogConfig: Set CVar [[s.MinBulkDataSizeForAsyncLoading:131072]] [2025.10.25-20.34.14:298][ 0]LogConfig: Set CVar [[s.AsyncLoadingThreadEnabled:1]] [2025.10.25-20.34.14:298][ 0]LogConfig: Set CVar [[s.EventDrivenLoaderEnabled:1]] [2025.10.25-20.34.14:298][ 0]LogConfig: Set CVar [[s.WarnIfTimeLimitExceeded:0]] [2025.10.25-20.34.14:298][ 0]LogConfig: Set CVar [[s.TimeLimitExceededMultiplier:1.5]] [2025.10.25-20.34.14:298][ 0]LogConfig: Set CVar [[s.TimeLimitExceededMinTime:0.005]] [2025.10.25-20.34.14:298][ 0]LogConfig: Set CVar [[s.UseBackgroundLevelStreaming:1]] [2025.10.25-20.34.14:298][ 0]LogConfig: Set CVar [[s.PriorityAsyncLoadingExtraTime:15.0]] [2025.10.25-20.34.14:298][ 0]LogConfig: Set CVar [[s.LevelStreamingActorsUpdateTimeLimit:5.0]] [2025.10.25-20.34.14:298][ 0]LogConfig: Set CVar [[s.PriorityLevelStreamingActorsUpdateExtraTime:5.0]] [2025.10.25-20.34.14:298][ 0]LogConfig: Set CVar [[s.LevelStreamingComponentsRegistrationGranularity:10]] [2025.10.25-20.34.14:298][ 0]LogConfig: Set CVar [[s.UnregisterComponentsTimeLimit:1.0]] [2025.10.25-20.34.14:298][ 0]LogConfig: Set CVar [[s.LevelStreamingComponentsUnregistrationGranularity:5]] [2025.10.25-20.34.14:298][ 0]LogConfig: CVar [[s.MaxPackageSummarySize:16384]] deferred - dummy variable created [2025.10.25-20.34.14:298][ 0]LogConfig: Set CVar [[s.FlushStreamingOnExit:1]] [2025.10.25-20.34.14:298][ 0]LogConfig: CVar [[FixedBootOrder:/Script/Engine/Default__SoundBase]] deferred - dummy variable created [2025.10.25-20.34.14:298][ 0]LogConfig: CVar [[FixedBootOrder:/Script/Engine/Default__MaterialInterface]] deferred - dummy variable created [2025.10.25-20.34.14:298][ 0]LogConfig: CVar [[FixedBootOrder:/Script/Engine/Default__DeviceProfileManager]] deferred - dummy variable created [2025.10.25-20.34.14:298][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.GarbageCollectionSettings] File [Engine] [2025.10.25-20.34.14:298][ 0]LogConfig: Set CVar [[gc.MaxObjectsNotConsideredByGC:1]] [2025.10.25-20.34.14:298][ 0]LogConfig: Set CVar [[gc.FlushStreamingOnGC:0]] [2025.10.25-20.34.14:298][ 0]LogConfig: Set CVar [[gc.NumRetriesBeforeForcingGC:10]] [2025.10.25-20.34.14:298][ 0]LogConfig: Set CVar [[gc.AllowParallelGC:1]] [2025.10.25-20.34.14:298][ 0]LogConfig: Set CVar [[gc.TimeBetweenPurgingPendingKillObjects:61.1]] [2025.10.25-20.34.14:298][ 0]LogConfig: Set CVar [[gc.MaxObjectsInEditor:25165824]] [2025.10.25-20.34.14:298][ 0]LogConfig: Set CVar [[gc.IncrementalBeginDestroyEnabled:1]] [2025.10.25-20.34.14:298][ 0]LogConfig: Set CVar [[gc.CreateGCClusters:1]] [2025.10.25-20.34.14:298][ 0]LogConfig: Set CVar [[gc.MinGCClusterSize:5]] [2025.10.25-20.34.14:298][ 0]LogConfig: Set CVar [[gc.AssetClustreringEnabled:0]] [2025.10.25-20.34.14:298][ 0]LogConfig: Set CVar [[gc.ActorClusteringEnabled:0]] [2025.10.25-20.34.14:298][ 0]LogConfig: Set CVar [[gc.VerifyUObjectsAreNotFGCObjects:0]] [2025.10.25-20.34.14:298][ 0]LogConfig: Set CVar [[gc.GarbageEliminationEnabled:1]] [2025.10.25-20.34.14:298][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.NetworkSettings] File [Engine] [2025.10.25-20.34.14:298][ 0]LogConfig: CVar [[NetworkEmulationProfiles:(ProfileName="Average",ToolTip="Simulates average internet conditions")]] deferred - dummy variable created [2025.10.25-20.34.14:298][ 0]LogConfig: CVar [[NetworkEmulationProfiles:(ProfileName="Bad",ToolTip="Simulates laggy internet conditions")]] deferred - dummy variable created [2025.10.25-20.34.14:298][ 0]LogConfig: Applying CVar settings from Section [/Script/UnrealEd.CookerSettings] File [Engine] [2025.10.25-20.34.14:298][ 0]LogConfig: CVar [[DefaultASTCQualityBySpeed:2]] deferred - dummy variable created [2025.10.25-20.34.14:298][ 0]LogConfig: CVar [[DefaultASTCQualityBySize:3]] deferred - dummy variable created [2025.10.25-20.34.14:298][ 0]LogConfig: CVar [[DefaultASTCQualityBySizeHQ:4]] deferred - dummy variable created [2025.10.25-20.34.14:298][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:WidgetBlueprint]] deferred - dummy variable created [2025.10.25-20.34.14:298][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:GroupActor]] deferred - dummy variable created [2025.10.25-20.34.14:298][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:MetaData]] deferred - dummy variable created [2025.10.25-20.34.14:298][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ObjectRedirector]] deferred - dummy variable created [2025.10.25-20.34.14:298][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:NavMeshRenderingComponent]] deferred - dummy variable created [2025.10.25-20.34.14:298][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ReflectionCaptureComponent]] deferred - dummy variable created [2025.10.25-20.34.14:298][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:TextRenderComponent]] deferred - dummy variable created [2025.10.25-20.34.14:298][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:Font]] deferred - dummy variable created [2025.10.25-20.34.14:298][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:InterpCurveEdSetup]] deferred - dummy variable created [2025.10.25-20.34.14:298][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:MaterialExpression]] deferred - dummy variable created [2025.10.25-20.34.14:298][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:NiagaraEmitter]] deferred - dummy variable created [2025.10.25-20.34.14:299][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:NiagaraScript]] deferred - dummy variable created [2025.10.25-20.34.14:299][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ParticleEmitter]] deferred - dummy variable created [2025.10.25-20.34.14:299][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ParticleLODLevel]] deferred - dummy variable created [2025.10.25-20.34.14:299][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ParticleModule]] deferred - dummy variable created [2025.10.25-20.34.14:299][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:SubUVAnimation]] deferred - dummy variable created [2025.10.25-20.34.14:299][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:SoundNode]] deferred - dummy variable created [2025.10.25-20.34.14:299][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:GameplayEffectUIData]] deferred - dummy variable created [2025.10.25-20.34.14:299][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:AmbientSound]] deferred - dummy variable created [2025.10.25-20.34.14:299][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:WidgetBlueprint]] deferred - dummy variable created [2025.10.25-20.34.14:299][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:GroupActor]] deferred - dummy variable created [2025.10.25-20.34.14:299][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:MetaData]] deferred - dummy variable created [2025.10.25-20.34.14:299][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:ObjectRedirector]] deferred - dummy variable created [2025.10.25-20.34.14:299][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:InterpCurveEdSetup]] deferred - dummy variable created [2025.10.25-20.34.14:299][ 0]LogConfig: CVar [[VersionedIntRValues:r.AllowStaticLighting]] deferred - dummy variable created [2025.10.25-20.34.14:299][ 0]LogConfig: CVar [[VersionedIntRValues:r.MaterialEditor.LWCTruncateMode]] deferred - dummy variable created [2025.10.25-20.34.14:299][ 0]LogConfig: CVar [[VersionedIntRValues:r.GBuffer]] deferred - dummy variable created [2025.10.25-20.34.14:299][ 0]LogConfig: CVar [[VersionedIntRValues:r.VelocityOutputPass]] deferred - dummy variable created [2025.10.25-20.34.14:299][ 0]LogConfig: CVar [[VersionedIntRValues:r.SelectiveBasePassOutputs]] deferred - dummy variable created [2025.10.25-20.34.14:299][ 0]LogConfig: CVar [[VersionedIntRValues:r.DBuffer]] deferred - dummy variable created [2025.10.25-20.34.14:299][ 0]LogConfig: CVar [[VersionedIntRValues:r.Mobile.DBuffer]] deferred - dummy variable created [2025.10.25-20.34.14:299][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.Symbols]] deferred - dummy variable created [2025.10.25-20.34.14:299][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.GenerateSymbols]] deferred - dummy variable created [2025.10.25-20.34.14:299][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.WriteSymbols]] deferred - dummy variable created [2025.10.25-20.34.14:299][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.AllowUniqueSymbols]] deferred - dummy variable created [2025.10.25-20.34.14:299][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.ExtraData]] deferred - dummy variable created [2025.10.25-20.34.14:299][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.Optimize]] deferred - dummy variable created [2025.10.25-20.34.14:299][ 0]LogConfig: CVar [[VersionedIntRValues:r.CompileShadersForDevelopment]] deferred - dummy variable created [2025.10.25-20.34.14:299][ 0]LogConfig: CVar [[VersionedIntRValues:r.MobileHDR]] deferred - dummy variable created [2025.10.25-20.34.14:299][ 0]LogConfig: CVar [[VersionedIntRValues:r.UsePreExposure]] deferred - dummy variable created [2025.10.25-20.34.14:304][ 0]LogCsvProfiler: Display: Metadata set : systemresolution.resx="1920" [2025.10.25-20.34.14:304][ 0]LogCsvProfiler: Display: Metadata set : systemresolution.resy="1080" [2025.10.25-20.34.14:307][ 0]LogConfig: Applying CVar settings from Section [ViewDistanceQuality@3] File [Scalability] [2025.10.25-20.34.14:307][ 0]LogConfig: Set CVar [[r.SkeletalMeshLODBias:0]] [2025.10.25-20.34.14:307][ 0]LogConfig: Set CVar [[r.ViewDistanceScale:1.0]] [2025.10.25-20.34.14:307][ 0]LogConfig: Applying CVar settings from Section [AntiAliasingQuality@3] File [Scalability] [2025.10.25-20.34.14:307][ 0]LogConfig: Set CVar [[r.FXAA.Quality:4]] [2025.10.25-20.34.14:307][ 0]LogConfig: Set CVar [[r.TemporalAA.Quality:2]] [2025.10.25-20.34.14:307][ 0]LogConfig: Set CVar [[r.TSR.History.R11G11B10:1]] [2025.10.25-20.34.14:307][ 0]LogConfig: Set CVar [[r.TSR.History.ScreenPercentage:200]] [2025.10.25-20.34.14:307][ 0]LogConfig: Set CVar [[r.TSR.History.UpdateQuality:3]] [2025.10.25-20.34.14:307][ 0]LogConfig: Set CVar [[r.TSR.ShadingRejection.Flickering:1]] [2025.10.25-20.34.14:307][ 0]LogConfig: Set CVar [[r.TSR.RejectionAntiAliasingQuality:2]] [2025.10.25-20.34.14:307][ 0]LogConfig: Set CVar [[r.TSR.ReprojectionField:1]] [2025.10.25-20.34.14:307][ 0]LogConfig: Set CVar [[r.TSR.Resurrection:1]] [2025.10.25-20.34.14:308][ 0]LogConfig: Applying CVar settings from Section [ShadowQuality@3] File [Scalability] [2025.10.25-20.34.14:308][ 0]LogConfig: Set CVar [[r.LightFunctionQuality:1]] [2025.10.25-20.34.14:308][ 0]LogConfig: Set CVar [[r.ShadowQuality:5]] [2025.10.25-20.34.14:308][ 0]LogConfig: Set CVar [[r.Shadow.CSM.MaxCascades:10]] [2025.10.25-20.34.14:308][ 0]LogConfig: Set CVar [[r.Shadow.MaxResolution:2048]] [2025.10.25-20.34.14:308][ 0]LogConfig: Set CVar [[r.Shadow.MaxCSMResolution:2048]] [2025.10.25-20.34.14:308][ 0]LogConfig: Set CVar [[r.Shadow.RadiusThreshold:0.01]] [2025.10.25-20.34.14:308][ 0]LogConfig: Set CVar [[r.Shadow.DistanceScale:1.0]] [2025.10.25-20.34.14:308][ 0]LogConfig: Set CVar [[r.Shadow.CSM.TransitionScale:1.0]] [2025.10.25-20.34.14:308][ 0]LogConfig: Set CVar [[r.Shadow.PreShadowResolutionFactor:1.0]] [2025.10.25-20.34.14:308][ 0]LogConfig: Set CVar [[r.DistanceFieldShadowing:1]] [2025.10.25-20.34.14:308][ 0]LogConfig: Set CVar [[r.VolumetricFog:1]] [2025.10.25-20.34.14:308][ 0]LogConfig: Set CVar [[r.VolumetricFog.GridPixelSize:8]] [2025.10.25-20.34.14:308][ 0]LogConfig: Set CVar [[r.VolumetricFog.GridSizeZ:128]] [2025.10.25-20.34.14:308][ 0]LogConfig: Set CVar [[r.VolumetricFog.HistoryMissSupersampleCount:4]] [2025.10.25-20.34.14:308][ 0]LogConfig: Set CVar [[r.LightMaxDrawDistanceScale:1]] [2025.10.25-20.34.14:308][ 0]LogConfig: Set CVar [[r.CapsuleShadows:1]] [2025.10.25-20.34.14:308][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.MaxPhysicalPages:4096]] [2025.10.25-20.34.14:308][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.ResolutionLodBiasDirectional:-1.5]] [2025.10.25-20.34.14:308][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.ResolutionLodBiasDirectionalMoving:-1.5]] [2025.10.25-20.34.14:308][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.ResolutionLodBiasLocal:0.0]] [2025.10.25-20.34.14:308][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.ResolutionLodBiasLocalMoving:1.0]] [2025.10.25-20.34.14:308][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.SMRT.RayCountDirectional:8]] [2025.10.25-20.34.14:308][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.SMRT.SamplesPerRayDirectional:4]] [2025.10.25-20.34.14:309][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.SMRT.RayCountLocal:8]] [2025.10.25-20.34.14:309][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.SMRT.SamplesPerRayLocal:4]] [2025.10.25-20.34.14:309][ 0]LogConfig: Applying CVar settings from Section [GlobalIlluminationQuality@3] File [Scalability] [2025.10.25-20.34.14:309][ 0]LogConfig: Set CVar [[r.DistanceFieldAO:1]] [2025.10.25-20.34.14:309][ 0]LogConfig: Set CVar [[r.SkylightIntensityMultiplier:1.0]] [2025.10.25-20.34.14:309][ 0]LogConfig: Set CVar [[r.AOQuality:2]] [2025.10.25-20.34.14:309][ 0]LogConfig: Set CVar [[r.Lumen.DiffuseIndirect.Allow:1]] [2025.10.25-20.34.14:309][ 0]LogConfig: Set CVar [[r.LumenScene.DirectLighting.MaxLightsPerTile:8]] [2025.10.25-20.34.14:309][ 0]LogConfig: Set CVar [[r.LumenScene.DirectLighting.UpdateFactor:32]] [2025.10.25-20.34.14:309][ 0]LogConfig: Set CVar [[r.LumenScene.Radiosity.UpdateFactor:64]] [2025.10.25-20.34.14:309][ 0]LogConfig: Set CVar [[r.LumenScene.Radiosity.ProbeSpacing:4]] [2025.10.25-20.34.14:309][ 0]LogConfig: Set CVar [[r.LumenScene.Radiosity.HemisphereProbeResolution:4]] [2025.10.25-20.34.14:309][ 0]LogConfig: Set CVar [[r.Lumen.TraceMeshSDFs.Allow:1]] [2025.10.25-20.34.14:309][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.RadianceCache.ProbeResolution:32]] [2025.10.25-20.34.14:309][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.RadianceCache.NumProbesToTraceBudget:100]] [2025.10.25-20.34.14:309][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.DownsampleFactor:16]] [2025.10.25-20.34.14:309][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.NumAdaptiveProbes:8]] [2025.10.25-20.34.14:309][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.TracingOctahedronResolution:8]] [2025.10.25-20.34.14:309][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.IrradianceFormat:0]] [2025.10.25-20.34.14:309][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.StochasticInterpolation:0]] [2025.10.25-20.34.14:309][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.FullResolutionJitterWidth:1]] [2025.10.25-20.34.14:309][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.TwoSidedFoliageBackfaceDiffuse:1]] [2025.10.25-20.34.14:309][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.ScreenTraces.HZBTraversal.FullResDepth:1]] [2025.10.25-20.34.14:309][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.ShortRangeAO.HardwareRayTracing:0]] [2025.10.25-20.34.14:310][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.ShortRangeAO.BentNormal:1]] [2025.10.25-20.34.14:310][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.GridPixelSize:32]] [2025.10.25-20.34.14:310][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.TraceFromVolume:1]] [2025.10.25-20.34.14:310][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.TracingOctahedronResolution:3]] [2025.10.25-20.34.14:310][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.RadianceCache.ProbeResolution:8]] [2025.10.25-20.34.14:310][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.RadianceCache.NumProbesToTraceBudget:70]] [2025.10.25-20.34.14:310][ 0]LogConfig: Set CVar [[r.RayTracing.Scene.BuildMode:1]] [2025.10.25-20.34.14:310][ 0]LogConfig: Applying CVar settings from Section [ReflectionQuality@3] File [Scalability] [2025.10.25-20.34.14:310][ 0]LogConfig: Set CVar [[r.SSR.Quality:3]] [2025.10.25-20.34.14:310][ 0]LogConfig: Set CVar [[r.SSR.HalfResSceneColor:0]] [2025.10.25-20.34.14:310][ 0]LogConfig: Set CVar [[r.Lumen.Reflections.Allow:1]] [2025.10.25-20.34.14:310][ 0]LogConfig: Set CVar [[r.Lumen.Reflections.DownsampleFactor:1]] [2025.10.25-20.34.14:310][ 0]LogConfig: Set CVar [[r.Lumen.Reflections.MaxRoughnessToTraceForFoliage:0.4]] [2025.10.25-20.34.14:310][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.MaxRoughnessToEvaluateRoughSpecularForFoliage:0.8]] [2025.10.25-20.34.14:310][ 0]LogConfig: Set CVar [[r.Lumen.Reflections.ScreenSpaceReconstruction.NumSamples:5]] [2025.10.25-20.34.14:310][ 0]LogConfig: Set CVar [[r.Lumen.Reflections.ScreenSpaceReconstruction.MinWeight:0]] [2025.10.25-20.34.14:310][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyReflections.FrontLayer.Allow:1]] [2025.10.25-20.34.14:310][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyReflections.FrontLayer.Enable:0]] [2025.10.25-20.34.14:310][ 0]LogConfig: Applying CVar settings from Section [PostProcessQuality@3] File [Scalability] [2025.10.25-20.34.14:311][ 0]LogConfig: Set CVar [[r.MotionBlurQuality:4]] [2025.10.25-20.34.14:311][ 0]LogConfig: Set CVar [[r.MotionBlur.HalfResGather:0]] [2025.10.25-20.34.14:311][ 0]LogConfig: Set CVar [[r.AmbientOcclusionMipLevelFactor:0.4]] [2025.10.25-20.34.14:311][ 0]LogConfig: Set CVar [[r.AmbientOcclusionMaxQuality:100]] [2025.10.25-20.34.14:311][ 0]LogConfig: Set CVar [[r.AmbientOcclusionLevels:-1]] [2025.10.25-20.34.14:311][ 0]LogConfig: Set CVar [[r.AmbientOcclusionRadiusScale:1.0]] [2025.10.25-20.34.14:311][ 0]LogConfig: Set CVar [[r.DepthOfFieldQuality:2]] [2025.10.25-20.34.14:311][ 0]LogConfig: Set CVar [[r.RenderTargetPoolMin:400]] [2025.10.25-20.34.14:311][ 0]LogConfig: Set CVar [[r.LensFlareQuality:2]] [2025.10.25-20.34.14:311][ 0]LogConfig: Set CVar [[r.SceneColorFringeQuality:1]] [2025.10.25-20.34.14:311][ 0]LogConfig: Set CVar [[r.EyeAdaptationQuality:2]] [2025.10.25-20.34.14:311][ 0]LogConfig: Set CVar [[r.BloomQuality:5]] [2025.10.25-20.34.14:311][ 0]LogConfig: Set CVar [[r.Bloom.ScreenPercentage:50.000]] [2025.10.25-20.34.14:311][ 0]LogConfig: Set CVar [[r.FastBlurThreshold:100]] [2025.10.25-20.34.14:311][ 0]LogConfig: Set CVar [[r.Upscale.Quality:3]] [2025.10.25-20.34.14:311][ 0]LogConfig: Set CVar [[r.LightShaftQuality:1]] [2025.10.25-20.34.14:311][ 0]LogConfig: Set CVar [[r.Filter.SizeScale:1]] [2025.10.25-20.34.14:311][ 0]LogConfig: Set CVar [[r.Tonemapper.Quality:5]] [2025.10.25-20.34.14:311][ 0]LogConfig: Set CVar [[r.DOF.Gather.ResolutionDivisor:2 ; lower gathering resolution]] [2025.10.25-20.34.14:311][ 0]LogConfig: Set CVar [[r.DOF.Gather.AccumulatorQuality:1 ; higher gathering accumulator quality]] [2025.10.25-20.34.14:311][ 0]LogConfig: Set CVar [[r.DOF.Gather.PostfilterMethod:1 ; Median3x3 postfilering method]] [2025.10.25-20.34.14:311][ 0]LogConfig: Set CVar [[r.DOF.Gather.EnableBokehSettings:0 ; no bokeh simulation when gathering]] [2025.10.25-20.34.14:311][ 0]LogConfig: Set CVar [[r.DOF.Gather.RingCount:4 ; medium number of samples when gathering]] [2025.10.25-20.34.14:311][ 0]LogConfig: Set CVar [[r.DOF.Scatter.ForegroundCompositing:1 ; additive foreground scattering]] [2025.10.25-20.34.14:312][ 0]LogConfig: Set CVar [[r.DOF.Scatter.BackgroundCompositing:2 ; additive background scattering]] [2025.10.25-20.34.14:312][ 0]LogConfig: Set CVar [[r.DOF.Scatter.EnableBokehSettings:1 ; bokeh simulation when scattering]] [2025.10.25-20.34.14:312][ 0]LogConfig: Set CVar [[r.DOF.Scatter.MaxSpriteRatio:0.1 ; only a maximum of 10% of scattered bokeh]] [2025.10.25-20.34.14:312][ 0]LogConfig: Set CVar [[r.DOF.Recombine.Quality:1 ; cheap slight out of focus]] [2025.10.25-20.34.14:312][ 0]LogConfig: Set CVar [[r.DOF.Recombine.EnableBokehSettings:0 ; no bokeh simulation on slight out of focus]] [2025.10.25-20.34.14:312][ 0]LogConfig: Set CVar [[r.DOF.TemporalAAQuality:1 ; more stable temporal accumulation]] [2025.10.25-20.34.14:312][ 0]LogConfig: Set CVar [[r.DOF.Kernel.MaxForegroundRadius:0.025]] [2025.10.25-20.34.14:312][ 0]LogConfig: Set CVar [[r.DOF.Kernel.MaxBackgroundRadius:0.025]] [2025.10.25-20.34.14:312][ 0]LogConfig: Applying CVar settings from Section [TextureQuality@3] File [Scalability] [2025.10.25-20.34.14:312][ 0]LogConfig: Set CVar [[r.Streaming.MipBias:0]] [2025.10.25-20.34.14:312][ 0]LogConfig: Set CVar [[r.Streaming.AmortizeCPUToGPUCopy:0]] [2025.10.25-20.34.14:312][ 0]LogConfig: Set CVar [[r.Streaming.MaxNumTexturesToStreamPerFrame:0]] [2025.10.25-20.34.14:312][ 0]LogConfig: Set CVar [[r.Streaming.Boost:1]] [2025.10.25-20.34.14:312][ 0]LogConfig: Set CVar [[r.MaxAnisotropy:8]] [2025.10.25-20.34.14:312][ 0]LogConfig: Set CVar [[r.VT.MaxAnisotropy:8]] [2025.10.25-20.34.14:312][ 0]LogConfig: Set CVar [[r.Streaming.LimitPoolSizeToVRAM:0]] [2025.10.25-20.34.14:312][ 0]LogConfig: Set CVar [[r.Streaming.PoolSize:1000]] [2025.10.25-20.34.14:312][ 0]LogConfig: Set CVar [[r.Streaming.MaxEffectiveScreenSize:0]] [2025.10.25-20.34.14:312][ 0]LogConfig: Applying CVar settings from Section [EffectsQuality@3] File [Scalability] [2025.10.25-20.34.14:312][ 0]LogConfig: Set CVar [[r.TranslucencyLightingVolumeDim:64]] [2025.10.25-20.34.14:312][ 0]LogConfig: Set CVar [[r.RefractionQuality:2]] [2025.10.25-20.34.14:312][ 0]LogConfig: Set CVar [[r.SceneColorFormat:4]] [2025.10.25-20.34.14:312][ 0]LogConfig: Set CVar [[r.DetailMode:3]] [2025.10.25-20.34.14:312][ 0]LogConfig: Set CVar [[r.TranslucencyVolumeBlur:1]] [2025.10.25-20.34.14:312][ 0]LogConfig: Set CVar [[r.MaterialQualityLevel:1 ; High quality]] [2025.10.25-20.34.14:312][ 0]LogConfig: Set CVar [[r.SSS.Scale:1]] [2025.10.25-20.34.14:312][ 0]LogConfig: Set CVar [[r.SSS.SampleSet:2]] [2025.10.25-20.34.14:312][ 0]LogConfig: Set CVar [[r.SSS.Quality:1]] [2025.10.25-20.34.14:312][ 0]LogConfig: Set CVar [[r.SSS.HalfRes:0]] [2025.10.25-20.34.14:312][ 0]LogConfig: Set CVar [[r.SSGI.Quality:3]] [2025.10.25-20.34.14:312][ 0]LogConfig: Set CVar [[r.EmitterSpawnRateScale:1.0]] [2025.10.25-20.34.14:312][ 0]LogConfig: Set CVar [[r.ParticleLightQuality:2]] [2025.10.25-20.34.14:312][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.FastApplyOnOpaque:1 ; Always have FastSkyLUT 1 in this case to avoid wrong sky]] [2025.10.25-20.34.14:312][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.SampleCountMaxPerSlice:4]] [2025.10.25-20.34.14:312][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.DepthResolution:16.0]] [2025.10.25-20.34.14:312][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.FastSkyLUT:1]] [2025.10.25-20.34.14:312][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMin:4.0]] [2025.10.25-20.34.14:312][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMax:128.0]] [2025.10.25-20.34.14:312][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.SampleCountMin:4.0]] [2025.10.25-20.34.14:312][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.SampleCountMax:128.0]] [2025.10.25-20.34.14:313][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.TransmittanceLUT.UseSmallFormat:0]] [2025.10.25-20.34.14:313][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.TransmittanceLUT.SampleCount:10.0]] [2025.10.25-20.34.14:313][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.MultiScatteringLUT.SampleCount:15.0]] [2025.10.25-20.34.14:313][ 0]LogConfig: Set CVar [[fx.Niagara.QualityLevel:3]] [2025.10.25-20.34.14:313][ 0]LogConfig: Set CVar [[r.Refraction.OffsetQuality:1]] [2025.10.25-20.34.14:313][ 0]LogConfig: Set CVar [[r.HeterogeneousVolumes.DownsampleFactor:2]] [2025.10.25-20.34.14:313][ 0]LogConfig: Set CVar [[r.HeterogeneousVolumes.MaxStepCount:256]] [2025.10.25-20.34.14:313][ 0]LogConfig: Set CVar [[r.HeterogeneousVolumes.Shadows.Resolution:256]] [2025.10.25-20.34.14:313][ 0]LogConfig: Set CVar [[r.HeterogeneousVolumes.Shadows.MaxSampleCount:8]] [2025.10.25-20.34.14:313][ 0]LogConfig: Set CVar [[r.HeterogeneousVolumes.UseExistenceMask:0]] [2025.10.25-20.34.14:313][ 0]LogConfig: Applying CVar settings from Section [FoliageQuality@3] File [Scalability] [2025.10.25-20.34.14:313][ 0]LogConfig: Set CVar [[foliage.DensityScale:1.0]] [2025.10.25-20.34.14:313][ 0]LogConfig: Set CVar [[grass.DensityScale:1.0]] [2025.10.25-20.34.14:313][ 0]LogConfig: Applying CVar settings from Section [ShadingQuality@3] File [Scalability] [2025.10.25-20.34.14:313][ 0]LogConfig: Set CVar [[r.HairStrands.SkyLighting.IntegrationType:2]] [2025.10.25-20.34.14:313][ 0]LogConfig: Set CVar [[r.HairStrands.SkyAO.SampleCount:4]] [2025.10.25-20.34.14:313][ 0]LogConfig: Set CVar [[r.HairStrands.Visibility.MSAA.SamplePerPixel:4]] [2025.10.25-20.34.14:313][ 0]LogConfig: Set CVar [[r.AnisotropicMaterials:1]] [2025.10.25-20.34.14:313][ 0]LogConfig: Applying CVar settings from Section [LandscapeQuality@3] File [Scalability] [2025.10.25-20.34.14:325][ 0]LogRHI: Using Default RHI: D3D12 [2025.10.25-20.34.14:325][ 0]LogRHI: Using Highest Feature Level of D3D12: SM6 [2025.10.25-20.34.14:325][ 0]LogRHI: Loading RHI module D3D12RHI [2025.10.25-20.34.14:479][ 0]LogD3D12RHI: Loading WinPixEventRuntime.dll for PIX profiling (from ../../../Engine/Binaries/ThirdParty/Windows/WinPixEventRuntime/x64). [2025.10.25-20.34.14:479][ 0]LogRHI: Checking if RHI D3D12 with Feature Level SM6 is supported by your system. [2025.10.25-20.34.15:971][ 0]LogD3D12RHI: Found D3D12 adapter 0: NVIDIA GeForce GTX 1070 (VendorId: 10de, DeviceId: 1b81, SubSysId: 61703842, Revision: 00a1 [2025.10.25-20.34.15:972][ 0]LogD3D12RHI: Max supported Feature Level 12_1, shader model 6.7, binding tier 3, wave ops supported, atomic64 supported [2025.10.25-20.34.15:972][ 0]LogD3D12RHI: Adapter has 8067MB of dedicated video memory, 0MB of dedicated system memory, and 8172MB of shared system memory, 1 output[s], UMA:false [2025.10.25-20.34.15:974][ 0]LogD3D12RHI: Driver Version: 581.08 (internal:32.0.15.8108, unified:581.08) [2025.10.25-20.34.15:974][ 0]LogD3D12RHI: Driver Date: 8-15-2025 [2025.10.25-20.34.16:044][ 0]LogD3D12RHI: Found D3D12 adapter 1: Microsoft Basic Render Driver (VendorId: 1414, DeviceId: 008c, SubSysId: 0000, Revision: 0000 [2025.10.25-20.34.16:044][ 0]LogD3D12RHI: Max supported Feature Level 12_1, shader model 6.7, binding tier 3, wave ops supported, atomic64 supported [2025.10.25-20.34.16:044][ 0]LogD3D12RHI: Adapter has 0MB of dedicated video memory, 0MB of dedicated system memory, and 8172MB of shared system memory, 0 output[s], UMA:true [2025.10.25-20.34.16:045][ 0]LogD3D12RHI: DirectX Agility SDK runtime found. [2025.10.25-20.34.16:045][ 0]LogD3D12RHI: Chosen D3D12 Adapter Id = 0 [2025.10.25-20.34.16:045][ 0]LogRHI: RHI D3D12 with Feature Level SM6 is supported and will be used. [2025.10.25-20.34.16:045][ 0]LogInit: Selected Device Profile: [WindowsEditor] [2025.10.25-20.34.16:046][ 0]LogHAL: Display: Platform has ~ 16 GB [17137979392 / 17179869184 / 16], which maps to Larger [LargestMinGB=32, LargerMinGB=12, DefaultMinGB=8, SmallerMinGB=6, SmallestMinGB=0) [2025.10.25-20.34.16:050][ 0]LogDeviceProfileManager: Going up to parent DeviceProfile [Windows] [2025.10.25-20.34.16:053][ 0]LogDeviceProfileManager: Going up to parent DeviceProfile [] [2025.10.25-20.34.16:055][ 0]LogDeviceProfileManager: Pushing Device Profile CVar: [[UI.SlateSDFText.RasterizationMode:Bitmap -> Msdf]] [2025.10.25-20.34.16:056][ 0]LogDeviceProfileManager: Pushing Device Profile CVar: [[UI.SlateSDFText.ResolutionLevel:2 -> 2]] [2025.10.25-20.34.16:056][ 0]LogConfig: Applying CVar settings from Section [Startup] File [../../../Engine/Config/ConsoleVariables.ini] [2025.10.25-20.34.16:081][ 0]LogConfig: Set CVar [[r.DumpShaderDebugInfo:2]] [2025.10.25-20.34.16:081][ 0]LogConfig: Set CVar [[p.chaos.AllowCreatePhysxBodies:1]] [2025.10.25-20.34.16:081][ 0]LogConfig: Set CVar [[fx.SkipVectorVMBackendOptimizations:1]] [2025.10.25-20.34.16:081][ 0]LogConfig: CVar [[ds.CADTranslator.Meshing.ActivateThinZoneMeshing:0]] deferred - dummy variable created [2025.10.25-20.34.16:081][ 0]LogConfig: CVar [[ds.CADTranslator.Stitching.RemoveThinFaces:0]] deferred - dummy variable created [2025.10.25-20.34.16:081][ 0]LogConfig: Applying CVar settings from Section [Startup_Windows] File [../../../Engine/Config/ConsoleVariables.ini] [2025.10.25-20.34.16:081][ 0]LogConfig: Applying CVar settings from Section [ConsoleVariables] File [Engine] [2025.10.25-20.34.16:081][ 0]LogConfig: Applying CVar settings from Section [ConsoleVariables] File [D:/Unreal/Projects/RomeGuard/Saved/Config/WindowsEditor/Editor.ini] [2025.10.25-20.34.16:082][ 0]LogInit: Computer: CALEB-VM [2025.10.25-20.34.16:082][ 0]LogInit: User: caleb [2025.10.25-20.34.16:082][ 0]LogInit: CPU Page size=4096, Cores=8 [2025.10.25-20.34.16:082][ 0]LogInit: High frequency timer resolution =10.000000 MHz [2025.10.25-20.34.16:082][ 0]LogMemory: Process is running as part of a Windows Job with separate resource limits [2025.10.25-20.34.16:082][ 0]LogMemory: Memory total: Physical=16.0GB (16GB approx) Virtual=33.0GB [2025.10.25-20.34.16:082][ 0]LogMemory: Platform Memory Stats for WindowsEditor [2025.10.25-20.34.16:082][ 0]LogMemory: Process Physical Memory: 657.89 MB used, 685.83 MB peak [2025.10.25-20.34.16:082][ 0]LogMemory: Process Virtual Memory: 646.01 MB used, 651.62 MB peak [2025.10.25-20.34.16:082][ 0]LogMemory: Physical Memory: 9809.29 MB used, 6534.77 MB free, 16344.05 MB total [2025.10.25-20.34.16:083][ 0]LogMemory: Virtual Memory: 14372.91 MB used, 19379.14 MB free, 33752.05 MB total [2025.10.25-20.34.16:083][ 0]LogCsvProfiler: Display: Metadata set : extradevelopmentmemorymb="0" [2025.10.25-20.34.16:108][ 0]LogWindows: WindowsPlatformFeatures enabled [2025.10.25-20.34.16:385][ 0]LogChaosDD: Chaos Debug Draw Startup [2025.10.25-20.34.16:385][ 0]LogInit: Physics initialised using underlying interface: Chaos [2025.10.25-20.34.16:390][ 0]LogInit: Using OS detected language (en-GB). [2025.10.25-20.34.16:390][ 0]LogInit: Using OS detected locale (en-GB). [2025.10.25-20.34.16:405][ 0]LogTextLocalizationManager: No specific localization for 'en-GB' exists, so 'en' will be used for the language. [2025.10.25-20.34.16:406][ 0]LogInit: Setting process to per monitor DPI aware [2025.10.25-20.34.17:965][ 0]LogWindowsTextInputMethodSystem: Available input methods: [2025.10.25-20.34.17:965][ 0]LogWindowsTextInputMethodSystem: - English (United Kingdom) - (Keyboard). [2025.10.25-20.34.17:965][ 0]LogWindowsTextInputMethodSystem: - English (United Kingdom) - Touch Input Correction (TSF IME). [2025.10.25-20.34.17:965][ 0]LogWindowsTextInputMethodSystem: Activated input method: English (United Kingdom) - (Keyboard). [2025.10.25-20.34.17:981][ 0]LogWindowsTouchpad: Display: CacheForceMaxTouchpadSensitivityMode SetMaxTouchpadSensitivity [2025.10.25-20.34.18:157][ 0]LogObj: Display: Attempting to load config data for Default__SlateThemeManager before the Class has been constructed/registered/linked (likely during module loading or early startup). This will result in the load silently failing and should be fixed. [2025.10.25-20.34.18:249][ 0]LogSlate: New Slate User Created. Platform User Id 0, User Index 0, Is Virtual User: 0 [2025.10.25-20.34.18:249][ 0]LogSlate: Slate User Registered. User Index 0, Is Virtual User: 0 [2025.10.25-20.34.30:904][ 0]LogRHI: Using Default RHI: D3D12 [2025.10.25-20.34.30:904][ 0]LogRHI: Using Highest Feature Level of D3D12: SM6 [2025.10.25-20.34.30:904][ 0]LogRHI: Loading RHI module D3D12RHI [2025.10.25-20.34.30:904][ 0]LogRHI: Checking if RHI D3D12 with Feature Level SM6 is supported by your system. [2025.10.25-20.34.30:904][ 0]LogRHI: RHI D3D12 with Feature Level SM6 is supported and will be used. [2025.10.25-20.34.30:904][ 0]LogD3D12RHI: Integrated GPU (iGPU): false [2025.10.25-20.34.30:904][ 0]LogD3D12RHI: Display: Creating D3D12 RHI with Max Feature Level SM6 [2025.10.25-20.34.30:906][ 0]LogWindows: Attached monitors: [2025.10.25-20.34.30:906][ 0]LogWindows: resolution: 1920x1080, work area: (0, 0) -> (1920, 1032), device: '\\.\DISPLAY1' [PRIMARY] [2025.10.25-20.34.30:906][ 0]LogWindows: Found 1 attached monitors. [2025.10.25-20.34.30:906][ 0]LogWindows: Gathering driver information using Windows Setup API [2025.10.25-20.34.30:908][ 0]LogRHI: RHI Adapter Info: [2025.10.25-20.34.30:908][ 0]LogRHI: Name: NVIDIA GeForce GTX 1070 [2025.10.25-20.34.30:908][ 0]LogRHI: Driver Version: 581.08 (internal:32.0.15.8108, unified:581.08) [2025.10.25-20.34.30:908][ 0]LogRHI: Driver Date: 8-15-2025 [2025.10.25-20.34.30:914][ 0]LogD3D12RHI: GPU DeviceId: 0x1b81 (for the marketing name, search the web for "GPU Device Id") [2025.10.25-20.34.30:915][ 0]LogD3D12RHI: InitD3DDevice: -D3DDebug = off -D3D12GPUValidation = off [2025.10.25-20.34.31:692][ 0]LogNvidiaAftermath: Aftermath initialized [2025.10.25-20.34.31:692][ 0]LogD3D12RHI: Emitting draw events for PIX profiling. [2025.10.25-20.34.31:864][ 0]LogNvidiaAftermath: Aftermath enabled. Active feature flags: [2025.10.25-20.34.31:864][ 0]LogNvidiaAftermath: - Feature: EnableResourceTracking [2025.10.25-20.34.31:864][ 0]LogD3D12RHI: ID3D12Device1 is supported. [2025.10.25-20.34.31:864][ 0]LogD3D12RHI: ID3D12Device2 is supported. [2025.10.25-20.34.31:864][ 0]LogD3D12RHI: ID3D12Device3 is supported. [2025.10.25-20.34.31:864][ 0]LogD3D12RHI: ID3D12Device4 is supported. [2025.10.25-20.34.31:864][ 0]LogD3D12RHI: ID3D12Device5 is supported. [2025.10.25-20.34.31:864][ 0]LogD3D12RHI: ID3D12Device6 is supported. [2025.10.25-20.34.31:864][ 0]LogD3D12RHI: ID3D12Device7 is supported. [2025.10.25-20.34.31:864][ 0]LogD3D12RHI: ID3D12Device8 is supported. [2025.10.25-20.34.31:864][ 0]LogD3D12RHI: ID3D12Device9 is supported. [2025.10.25-20.34.31:864][ 0]LogD3D12RHI: ID3D12Device10 is supported. [2025.10.25-20.34.31:864][ 0]LogD3D12RHI: ID3D12Device11 is supported. [2025.10.25-20.34.31:865][ 0]LogD3D12RHI: ID3D12Device12 is supported. [2025.10.25-20.34.31:865][ 0]LogD3D12RHI: Bindless resources are supported [2025.10.25-20.34.31:865][ 0]LogD3D12RHI: Stencil ref from pixel shader is not supported [2025.10.25-20.34.31:865][ 0]LogD3D12RHI: Raster order views are supported [2025.10.25-20.34.31:865][ 0]LogD3D12RHI: Wave Operations are supported (wave size: min=32 max=32). [2025.10.25-20.34.31:865][ 0]LogD3D12RHI: Ray tracing is disabled because D3D12 ray tracing tier 1.1 is required but only tier 1.0 is supported. [2025.10.25-20.34.31:865][ 0]LogD3D12RHI: AtomicInt64OnTypedResource is supported [2025.10.25-20.34.31:865][ 0]LogD3D12RHI: AtomicInt64OnGroupShared is supported [2025.10.25-20.34.31:865][ 0]LogD3D12RHI: AtomicInt64OnDescriptorHeapResource is supported [2025.10.25-20.34.31:865][ 0]LogD3D12RHI: Shader Model 6.6 atomic64 is supported [2025.10.25-20.34.32:039][ 0]LogD3D12RHI: [GPUBreadCrumb] Successfully setup breadcrumb resource for DiagnosticBuffer (Queue: 0x000002F3BCBDCAC0) [2025.10.25-20.34.32:040][ 0]LogD3D12RHI: [GPUBreadCrumb] Successfully setup breadcrumb resource for DiagnosticBuffer (Queue: 0x000002F3BCBDCD80) [2025.10.25-20.34.32:041][ 0]LogD3D12RHI: [GPUBreadCrumb] Successfully setup breadcrumb resource for DiagnosticBuffer (Queue: 0x000002F3BCBDD040) [2025.10.25-20.34.32:041][ 0]LogD3D12RHI: Display: Not using pipeline state disk cache per r.D3D12.PSO.DiskCache=0 [2025.10.25-20.34.32:041][ 0]LogD3D12RHI: Display: Not using driver-optimized pipeline state disk cache per r.D3D12.PSO.DriverOptimizedDiskCache=0 [2025.10.25-20.34.34:913][ 0]LogD3D12RHI: NVIDIA Shader Execution Reordering NOT supported! [2025.10.25-20.34.34:913][ 0]LogD3D12RHI: Display: Batched command list execution is disabled for async queues due to known bugs in the current driver. [2025.10.25-20.34.34:913][ 0]LogRHI: Texture pool is 4598 MB (70% of 6569 MB) [2025.10.25-20.34.34:913][ 0]LogD3D12RHI: Async texture creation enabled [2025.10.25-20.34.34:913][ 0]LogD3D12RHI: RHI has support for 64 bit atomics [2025.10.25-20.34.34:996][ 0]LogVRS: Current RHI does not support Variable Rate Shading [2025.10.25-20.34.35:007][ 0]LogCsvProfiler: Display: Metadata set : verbatimrhiname="D3D12" [2025.10.25-20.34.35:007][ 0]LogCsvProfiler: Display: Metadata set : rhiname="D3D12" [2025.10.25-20.34.35:007][ 0]LogCsvProfiler: Display: Metadata set : rhifeaturelevel="SM6" [2025.10.25-20.34.35:007][ 0]LogCsvProfiler: Display: Metadata set : shaderplatform="PCD3D_SM6" [2025.10.25-20.34.35:007][ 0]LogInit: Initializing FReadOnlyCVARCache [2025.10.25-20.34.35:206][ 0]LogTurnkeySupport: Running Turnkey SDK detection: ' -ScriptsForProject="D:/Unreal/Projects/RomeGuard/RomeGuard.uproject" Turnkey -utf8output -WaitForUATMutex -command=VerifySdk -ReportFilename="D:/Unreal/Projects/RomeGuard/Intermediate/TurnkeyReport_0.log" -log="D:/Unreal/Projects/RomeGuard/Intermediate/TurnkeyLog_0.log" -project="D:/Unreal/Projects/RomeGuard/RomeGuard.uproject" -platform=all' [2025.10.25-20.34.35:207][ 0]LogMonitoredProcess: Running Serialized UAT: [ cmd.exe /c ""D:/Program Files/Epic Games/UE_5.6/Engine/Build/BatchFiles/RunUAT.bat" -ScriptsForProject="D:/Unreal/Projects/RomeGuard/RomeGuard.uproject" Turnkey -utf8output -WaitForUATMutex -command=VerifySdk -ReportFilename="D:/Unreal/Projects/RomeGuard/Intermediate/TurnkeyReport_0.log" -log="D:/Unreal/Projects/RomeGuard/Intermediate/TurnkeyLog_0.log" -project="D:/Unreal/Projects/RomeGuard/RomeGuard.uproject" -platform=all" ] [2025.10.25-20.34.35:999][ 0]LogTextureFormatASTC: Display: ASTCEnc version 5.0.1 library loaded [2025.10.25-20.34.35:999][ 0]LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatASTC [2025.10.25-20.34.35:999][ 0]LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatDXT [2025.10.25-20.34.35:999][ 0]LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatETC2 [2025.10.25-20.34.35:999][ 0]LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatIntelISPCTexComp [2025.10.25-20.34.35:999][ 0]LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatUncompressed [2025.10.25-20.34.35:999][ 0]LogTextureFormatOodle: Display: Oodle Texture TFO init; latest sdk version = 2.9.13 [2025.10.25-20.34.35:999][ 0]LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.13.dll [2025.10.25-20.34.36:075][ 0]LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.5.dll [2025.10.25-20.34.36:141][ 0]LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatOodle [2025.10.25-20.34.36:468][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android' [2025.10.25-20.34.36:468][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ASTC' [2025.10.25-20.34.36:468][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_DXT' [2025.10.25-20.34.36:468][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ETC2' [2025.10.25-20.34.36:468][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_OpenXR' [2025.10.25-20.34.36:468][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'AndroidClient' [2025.10.25-20.34.36:468][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ASTCClient' [2025.10.25-20.34.36:468][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_DXTClient' [2025.10.25-20.34.36:468][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ETC2Client' [2025.10.25-20.34.36:468][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_OpenXRClient' [2025.10.25-20.34.36:468][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_Multi' [2025.10.25-20.34.36:468][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_MultiClient' [2025.10.25-20.34.36:752][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'IOS' [2025.10.25-20.34.36:752][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'IOSClient' [2025.10.25-20.34.37:071][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Linux' [2025.10.25-20.34.37:071][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxEditor' [2025.10.25-20.34.37:071][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxServer' [2025.10.25-20.34.37:071][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxClient' [2025.10.25-20.34.37:417][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Mac' [2025.10.25-20.34.37:417][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'MacEditor' [2025.10.25-20.34.37:417][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'MacServer' [2025.10.25-20.34.37:417][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'MacClient' [2025.10.25-20.34.37:653][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'TVOS' [2025.10.25-20.34.37:653][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'TVOSClient' [2025.10.25-20.34.37:915][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Windows' [2025.10.25-20.34.37:915][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsEditor' [2025.10.25-20.34.37:915][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsServer' [2025.10.25-20.34.37:915][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsClient' [2025.10.25-20.34.37:915][ 0]LogTargetPlatformManager: Display: Building Assets For WindowsEditor [2025.10.25-20.34.39:468][ 0]LogTargetPlatformManager: Unable to find shader format SF_METAL_ES3_1_IOS from hinted modules, loading all potential format modules to find it [2025.10.25-20.34.39:805][ 0]LogTargetPlatformManager: Loaded format module MetalShaderFormat [2025.10.25-20.34.39:805][ 0]LogTargetPlatformManager: SF_METAL_ES3_1_IOS [2025.10.25-20.34.39:805][ 0]LogTargetPlatformManager: SF_METAL_SM5_IOS [2025.10.25-20.34.39:805][ 0]LogTargetPlatformManager: SF_METAL_ES3_1_TVOS [2025.10.25-20.34.39:806][ 0]LogTargetPlatformManager: SF_METAL_SM5_TVOS [2025.10.25-20.34.39:806][ 0]LogTargetPlatformManager: SF_METAL_SM5 [2025.10.25-20.34.39:806][ 0]LogTargetPlatformManager: SF_METAL_SM6 [2025.10.25-20.34.39:806][ 0]LogTargetPlatformManager: SF_METAL_SIM [2025.10.25-20.34.39:806][ 0]LogTargetPlatformManager: SF_METAL_ES3_1 [2025.10.25-20.34.39:806][ 0]LogTargetPlatformManager: Loaded format module ShaderFormatD3D [2025.10.25-20.34.39:806][ 0]LogTargetPlatformManager: PCD3D_SM6 [2025.10.25-20.34.39:806][ 0]LogTargetPlatformManager: PCD3D_SM5 [2025.10.25-20.34.39:806][ 0]LogTargetPlatformManager: PCD3D_ES31 [2025.10.25-20.34.39:806][ 0]LogTargetPlatformManager: Loaded format module ShaderFormatOpenGL [2025.10.25-20.34.39:806][ 0]LogTargetPlatformManager: GLSL_150_ES31 [2025.10.25-20.34.39:806][ 0]LogTargetPlatformManager: GLSL_ES3_1_ANDROID [2025.10.25-20.34.39:806][ 0]LogTargetPlatformManager: Loaded format module ShaderFormatVectorVM [2025.10.25-20.34.39:806][ 0]LogTargetPlatformManager: VVM_1_0 [2025.10.25-20.34.39:806][ 0]LogTargetPlatformManager: Loaded format module VulkanShaderFormat [2025.10.25-20.34.39:806][ 0]LogTargetPlatformManager: SF_VULKAN_SM5 [2025.10.25-20.34.39:806][ 0]LogTargetPlatformManager: SF_VULKAN_ES31_ANDROID [2025.10.25-20.34.39:806][ 0]LogTargetPlatformManager: SF_VULKAN_ES31 [2025.10.25-20.34.39:806][ 0]LogTargetPlatformManager: SF_VULKAN_SM5_ANDROID [2025.10.25-20.34.39:806][ 0]LogTargetPlatformManager: SF_VULKAN_SM6 [2025.10.25-20.34.39:806][ 0]LogRendererCore: Ray tracing is disabled. Reason: not supported by current RHI. [2025.10.25-20.34.39:814][ 0]LogDerivedDataCache: Display: Memory: Max Cache Size: -1 MB [2025.10.25-20.34.39:815][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: Pak pak cache file ../../../../../../Unreal/Projects/RomeGuard/DerivedDataCache/DDC.ddp not found, will not use a pak cache. [2025.10.25-20.34.39:815][ 0]LogDerivedDataCache: Unable to find inner node Pak for hierarchy Hierarchy. [2025.10.25-20.34.39:815][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: CompressedPak pak cache file ../../../../../../Unreal/Projects/RomeGuard/DerivedDataCache/Compressed.ddp not found, will not use a pak cache. [2025.10.25-20.34.39:815][ 0]LogDerivedDataCache: Unable to find inner node CompressedPak for hierarchy Hierarchy. [2025.10.25-20.34.40:300][ 0]LogDerivedDataCache: Display: ../../../Engine/DerivedDataCache/Compressed.ddp: Opened pak cache for reading. (1350 MiB) [2025.10.25-20.34.40:300][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: EnterprisePak pak cache file ../../../Enterprise/DerivedDataCache/Compressed.ddp not found, will not use a pak cache. [2025.10.25-20.34.40:300][ 0]LogDerivedDataCache: Unable to find inner node EnterprisePak for hierarchy Hierarchy. [2025.10.25-20.34.40:302][ 0]LogZenServiceInstance: Found Zen config default=C:/Users/caleb.SDQHOME.000/AppData/Local/UnrealEngine/Common/Zen/Data [2025.10.25-20.34.40:302][ 0]LogZenServiceInstance: InTree version at 'D:/Program Files/Epic Games/UE_5.6/Engine/Binaries/Win64/zenserver.exe' is '5.6.6-202504241958-windows-x64-release-f090a03' [2025.10.25-20.34.40:303][ 0]LogZenServiceInstance: Installed version at 'C:/Users/caleb.SDQHOME.000/AppData/Local/UnrealEngine/Common/Zen/Install/zenserver.exe' is '5.6.6-202504241958-windows-x64-release-f090a03' [2025.10.25-20.34.40:851][ 0]LogZenServiceInstance: Found existing instance running on port 8558 matching our settings, no actions needed [2025.10.25-20.34.41:864][ 0]LogZenServiceInstance: Display: Unreal Zen Storage Server HTTP service at [::1]:8558 status: OK!. [2025.10.25-20.34.41:864][ 0]LogZenServiceInstance: Local ZenServer AutoLaunch initialization completed in 1.561 seconds [2025.10.25-20.34.41:868][ 0]LogDerivedDataCache: Display: ZenLocal: Using ZenServer HTTP service at http://[::1]:8558/ with namespace ue.ddc status: OK!. [2025.10.25-20.34.41:906][ 0]LogDerivedDataCache: C:/Users/caleb.SDQHOME.000/AppData/Local/UnrealEngine/Common/DerivedDataCache: Speed tests took 0.04 seconds. [2025.10.25-20.34.41:915][ 0]LogDerivedDataCache: Display: C:/Users/caleb.SDQHOME.000/AppData/Local/UnrealEngine/Common/DerivedDataCache: Performance: Latency=0.07ms. RandomReadSpeed=317.54MBs, RandomWriteSpeed=29.35MBs. Assigned SpeedClass 'Local' [2025.10.25-20.34.41:921][ 0]LogDerivedDataCache: Local: Using data cache path C:/Users/caleb.SDQHOME.000/AppData/Local/UnrealEngine/Common/DerivedDataCache: DeleteOnly [2025.10.25-20.34.41:922][ 0]LogDerivedDataCache: ZenShared: Disabled because Host is set to 'None' [2025.10.25-20.34.41:922][ 0]LogDerivedDataCache: Unable to find inner node ZenShared for hierarchy Hierarchy. [2025.10.25-20.34.41:922][ 0]LogDerivedDataCache: Shared: Disabled because no path is configured. [2025.10.25-20.34.41:922][ 0]LogDerivedDataCache: Unable to find inner node Shared for hierarchy Hierarchy. [2025.10.25-20.34.41:922][ 0]LogDerivedDataCache: Cloud: Disabled because Host is set to 'None' [2025.10.25-20.34.41:922][ 0]LogDerivedDataCache: Unable to find inner node Cloud for hierarchy Hierarchy. [2025.10.25-20.34.41:923][ 0]LogShaderCompilers: Guid format shader working directory is 14 characters bigger than the processId version (../../../../../../Unreal/Projects/RomeGuard/Intermediate/Shaders/WorkingDirectory/24836/). [2025.10.25-20.34.41:923][ 0]LogShaderCompilers: Cleaned the shader compiler working directory 'C:/Users/caleb.SDQHOME.000/AppData/Local/Temp/UnrealShaderWorkingDir/43D68C6444F7856FF5D4F3BAC78CE285/'. [2025.10.25-20.34.41:923][ 0]LogXGEController: Cannot use XGE Controller as Incredibuild is not installed on this machine. [2025.10.25-20.34.41:924][ 0]LogUbaHorde: Display: UBA/Horde Configuration [Uba.Provider.Horde]: Not Enabled [2025.10.25-20.34.41:924][ 0]LogShaderCompilers: Display: Using 5 local workers for shader compilation [2025.10.25-20.34.41:930][ 0]LogShaderCompilers: Display: Compiling shader autogen file: ../../../../../../Unreal/Projects/RomeGuard/Intermediate/ShaderAutogen/PCD3D_SM6/AutogenShaderHeaders.ush [2025.10.25-20.34.41:951][ 0]LogShaderCompilers: Display: Autogen file is unchanged, skipping write.