Log file open, 10/25/25 21:41:06 LogWindows: Failed to load 'aqProf.dll' (GetLastError=126) LogWindows: File 'aqProf.dll' does not exist LogProfilingDebugging: Loading WinPixEventRuntime.dll for PIX profiling (from ../../../Engine/Binaries/ThirdParty/Windows/WinPixEventRuntime/x64). LogWindows: Failed to load 'VtuneApi.dll' (GetLastError=126) LogWindows: File 'VtuneApi.dll' does not exist LogWindows: Failed to load 'VtuneApi32e.dll' (GetLastError=126) LogWindows: File 'VtuneApi32e.dll' does not exist LogWindows: Started CrashReportClient (pid=19484) LogWindows: Custom abort handler registered for crash reporting. LogInit: Display: Running engine for game: RomeGuard LogCore: UTS: Unreal Trace Server launched successfully LogTrace: Initializing trace... LogCore: Display: Requested channels: 'cpu,gpu,frame,log,bookmark,screenshot,region' LogTrace: Display: Control listening on port 36912 LogTrace: Finished trace initialization. LogCsvProfiler: Display: Metadata set : platform="Windows" LogCsvProfiler: Display: Metadata set : config="Development" LogCsvProfiler: Display: Metadata set : buildversion="++UE5+Release-5.6-CL-44394996" LogCsvProfiler: Display: Metadata set : engineversion="5.6.1-44394996+++UE5+Release-5.6" LogCsvProfiler: Display: Metadata set : os="Windows 10 (22H2) [10.0.19045.6332] " LogCsvProfiler: Display: Metadata set : cpu="GenuineIntel|11th Gen Intel(R) Core(TM) i9-11900K @ 3.50GHz" LogCsvProfiler: Display: Metadata set : pgoenabled="0" LogCsvProfiler: Display: Metadata set : pgoprofilingenabled="0" LogCsvProfiler: Display: Metadata set : ltoenabled="0" LogCsvProfiler: Display: Metadata set : asan="0" LogCsvProfiler: Display: Metadata set : commandline="" "E:/Unreal Engine/RomeNightGuard/RomeGuard.uproject""" LogCsvProfiler: Display: Metadata set : loginid="72d596db44119dd8ff2c22ae7fd42ced" LogCsvProfiler: Display: Metadata set : llm="0" LogStats: Stats thread started at 0.266250 LogCsvProfiler: Display: Metadata set : systemresolution.resx="1280" LogCsvProfiler: Display: Metadata set : systemresolution.resy="720" LogICUInternationalization: ICU TimeZone Detection - Raw Offset: +0:00, Platform Override: '' LogInit: Session CrashGUID >==================================================== Session CrashGUID > UECC-Windows-CBCE951342E1A8CD0927659C53A1F45F Session CrashGUID >==================================================== LogConfig: No local boot hotfix file found at: [../../../../RomeNightGuard/Saved/PersistentDownloadDir/HotfixForNextBoot.txt] LogAudio: Display: Pre-Initializing Audio Device Manager... LogAudio: Display: AudioInfo: 'OPUS' Registered LogAudioDebug: Display: Lib vorbis DLL was dynamically loaded. LogAudio: Display: AudioInfo: 'OGG' Registered LogAudio: Display: AudioInfo: 'ADPCM' Registered LogAudio: Display: AudioInfo: 'PCM' Registered LogAudio: Display: AudioInfo: 'BINKA' Registered LogAudio: Display: AudioInfo: 'RADA' Registered LogAudio: Display: Audio Device Manager Pre-Initialized LogPluginManager: Looking for build plugins target receipt LogAssetRegistry: Display: No AssetDiscovery cache present at ../../../../RomeNightGuard/Intermediate/CachedAssetRegistryDiscovery.bin. AssetRegistry discovery of files will be uncached. LogPluginManager: Unable to find target receipt in path: ../../../../RomeNightGuard/Binaries/Win64/*.target LogConfig: Display: Loading VulkanPC ini files took 0.05 seconds LogConfig: Display: Loading Mac ini files took 0.05 seconds LogConfig: Display: Loading Android ini files took 0.05 seconds LogConfig: Display: Loading IOS ini files took 0.05 seconds LogConfig: Display: Loading VisionOS ini files took 0.06 seconds LogConfig: Display: Loading Windows ini files took 0.06 seconds LogConfig: Display: Loading Unix ini files took 0.06 seconds LogConfig: Display: Loading TVOS ini files took 0.06 seconds LogConfig: Display: Loading Linux ini files took 0.06 seconds LogAssetRegistry: Display: Asset registry cache read as 81.2 MiB from ../../../../RomeNightGuard/Intermediate/CachedAssetRegistry_0.bin. LogPluginManager: Found matching target receipt: ../../../Engine/Binaries/Win64/UnrealEditor.target LogPluginManager: Looking for enabled plugins target receipt LogPluginManager: Unable to find target receipt in path: ../../../../RomeNightGuard/Binaries/Win64/*.target LogPluginManager: Found matching target receipt: ../../../Engine/Binaries/Win64/UnrealEditor.target LogPluginManager: Mounting Engine plugin ChaosCloth LogPluginManager: Mounting Engine plugin ChaosInsights LogPluginManager: Mounting Engine plugin ChaosVD LogPluginManager: Mounting Engine plugin CmdLinkServer LogPluginManager: Mounting Engine plugin EnhancedInput LogPluginManager: Mounting Engine plugin Fab LogPluginManager: Mounting Engine plugin FastBuildController LogPluginManager: Mounting Engine plugin IoStoreInsights LogPluginManager: Mounting Engine plugin MassInsights LogPluginManager: Mounting Engine plugin MeshPainting LogPluginManager: Mounting Engine plugin RenderGraphInsights LogPluginManager: Mounting Engine plugin UbaController LogPluginManager: Mounting Engine plugin TraceUtilities LogPluginManager: Mounting Engine plugin WorldMetrics LogPluginManager: Mounting Engine plugin XGEController LogPluginManager: Mounting Engine plugin AnimationSharing LogPluginManager: Mounting Engine plugin CLionSourceCodeAccess LogPluginManager: Mounting Engine plugin CodeLiteSourceCodeAccess LogPluginManager: Mounting Engine plugin DumpGPUServices LogPluginManager: Mounting Engine plugin GitSourceControl LogPluginManager: Mounting Engine plugin KDevelopSourceCodeAccess LogPluginManager: Mounting Engine plugin N10XSourceCodeAccess LogPluginManager: Mounting Engine plugin NamingTokens LogPluginManager: Mounting Engine plugin NullSourceCodeAccess LogPluginManager: Mounting Engine plugin PerforceSourceControl LogPluginManager: Mounting Engine plugin PixWinPlugin LogPluginManager: Mounting Engine plugin PluginUtils LogPluginManager: Mounting Engine plugin PlasticSourceControl LogPluginManager: Mounting Engine plugin ProjectLauncher LogPluginManager: Mounting Engine plugin PropertyAccessNode LogPluginManager: Mounting Engine plugin RenderDocPlugin LogPluginManager: Mounting Engine plugin RiderSourceCodeAccess LogPluginManager: Mounting Engine plugin SubversionSourceControl LogPluginManager: Mounting Engine plugin TextureFormatOodle LogPluginManager: Mounting Engine plugin UObjectPlugin LogPluginManager: Mounting Engine plugin VisualStudioCodeSourceCodeAccess LogPluginManager: Mounting Engine plugin VisualStudioSourceCodeAccess LogPluginManager: Mounting Engine plugin XCodeSourceCodeAccess LogPluginManager: Mounting Engine plugin DatasmithContent LogPluginManager: Mounting Engine plugin GLTFExporter LogPluginManager: Mounting Engine plugin AlembicImporter LogPluginManager: Mounting Engine plugin VariantManagerContent LogPluginManager: Mounting Engine plugin VariantManager LogPluginManager: Mounting Engine plugin ActorSequence LogPluginManager: Mounting Engine plugin LevelSequenceEditor LogPluginManager: Mounting Engine plugin SequencerScripting LogPluginManager: Mounting Engine plugin EOSShared LogPluginManager: Mounting Engine plugin TemplateSequence LogPluginManager: Mounting Engine plugin OnlineBase LogPluginManager: Mounting Engine plugin OnlineServices LogPluginManager: Mounting Engine plugin OnlineSubsystem LogPluginManager: Mounting Engine plugin OnlineSubsystemNull LogPluginManager: Mounting Engine plugin ActorLayerUtilities LogPluginManager: Mounting Engine plugin OnlineSubsystemUtils LogPluginManager: Mounting Engine plugin AndroidDeviceProfileSelector LogPluginManager: Mounting Engine plugin AndroidFileServer LogPluginManager: Mounting Engine plugin AndroidPermission LogPluginManager: Mounting Engine plugin AndroidMoviePlayer LogPluginManager: Mounting Engine plugin AppleImageUtils LogPluginManager: Mounting Engine plugin ArchVisCharacter LogPluginManager: Mounting Engine plugin AppleMoviePlayer LogPluginManager: Mounting Engine plugin AssetTags LogPluginManager: Mounting Engine plugin AudioCapture LogPluginManager: Mounting Engine plugin AudioSynesthesia LogPluginManager: Mounting Engine plugin AudioWidgets LogPluginManager: Mounting Engine plugin CableComponent LogPluginManager: Mounting Engine plugin ChunkDownloader LogPluginManager: Mounting Engine plugin ComputeFramework LogPluginManager: Mounting Engine plugin CustomMeshComponent LogPluginManager: Mounting Engine plugin ExampleDeviceProfileSelector LogPluginManager: Mounting Engine plugin GeometryCache LogPluginManager: Mounting Engine plugin GeometryProcessing LogPluginManager: Mounting Engine plugin GoogleCloudMessaging LogPluginManager: Mounting Engine plugin GooglePAD LogPluginManager: Mounting Engine plugin HairStrands LogPluginManager: Mounting Engine plugin InputDebugging LogPluginManager: Mounting Engine plugin IOSDeviceProfileSelector LogPluginManager: Mounting Engine plugin LinuxDeviceProfileSelector LogPluginManager: Mounting Engine plugin LocationServicesBPLibrary LogPluginManager: Mounting Engine plugin MeshModelingToolset LogPluginManager: Mounting Engine plugin Metasound LogPluginManager: Mounting Engine plugin MobilePatchingUtils LogPluginManager: Mounting Engine plugin MsQuic LogPluginManager: Mounting Engine plugin ProceduralMeshComponent LogPluginManager: Mounting Engine plugin PropertyAccessEditor LogPluginManager: Mounting Engine plugin PropertyBindingUtils LogPluginManager: Mounting Engine plugin ResonanceAudio LogPluginManager: Mounting Engine plugin RigVM LogPluginManager: Mounting Engine plugin SignificanceManager LogPluginManager: Mounting Engine plugin SoundFields LogPluginManager: Mounting Engine plugin StateTree LogPluginManager: Mounting Engine plugin Synthesis LogPluginManager: Mounting Engine plugin WaveTable LogPluginManager: Mounting Engine plugin AssetManagerEditor LogPluginManager: Mounting Engine plugin BlueprintHeaderView LogPluginManager: Mounting Engine plugin WebMMoviePlayer LogPluginManager: Mounting Engine plugin ChangelistReview LogPluginManager: Mounting Engine plugin ColorGrading LogPluginManager: Mounting Engine plugin WindowsDeviceProfileSelector LogPluginManager: Mounting Engine plugin WindowsMoviePlayer LogPluginManager: Mounting Engine plugin CryptoKeys LogPluginManager: Mounting Engine plugin CurveEditorTools LogPluginManager: Mounting Engine plugin DataValidation LogPluginManager: Mounting Engine plugin EditorDebugTools LogPluginManager: Mounting Engine plugin EditorScriptingUtilities LogPluginManager: Mounting Engine plugin EngineAssetDefinitions LogPluginManager: Mounting Engine plugin FacialAnimation LogPluginManager: Mounting Engine plugin GameplayTagsEditor LogPluginManager: Mounting Engine plugin GeometryMode LogPluginManager: Mounting Engine plugin MacGraphicsSwitching LogPluginManager: Mounting Engine plugin MaterialAnalyzer LogPluginManager: Mounting Engine plugin MobileLauncherProfileWizard LogPluginManager: Mounting Engine plugin MeshLODToolset LogPluginManager: Mounting Engine plugin ModelingToolsEditorMode LogPluginManager: Mounting Engine plugin PluginBrowser LogPluginManager: Mounting Engine plugin ProxyLODPlugin LogPluginManager: Mounting Engine plugin SequencerAnimTools LogPluginManager: Mounting Engine plugin Cascade LogPluginManager: Mounting Engine plugin SpeedTreeImporter LogPluginManager: Mounting Engine plugin InterchangeAssets LogPluginManager: Mounting Engine plugin InterchangeEditor LogPluginManager: Mounting Engine plugin StylusInput LogPluginManager: Mounting Engine plugin UMGWidgetPreview LogPluginManager: Mounting Engine plugin UVEditor LogPluginManager: Mounting Engine plugin Niagara LogPluginManager: Mounting Engine plugin Interchange LogPluginManager: Mounting Engine plugin WorldPartitionHLODUtilities LogPluginManager: Mounting Engine plugin NiagaraSimCaching LogPluginManager: Mounting Engine plugin NNEDenoiser LogPluginManager: Mounting Engine plugin NNERuntimeORT LogPluginManager: Mounting Engine plugin Paper2D LogPluginManager: Mounting Engine plugin LauncherChunkInstaller LogPluginManager: Mounting Engine plugin MetaHumanSDK LogPluginManager: Mounting Engine plugin AISupport LogPluginManager: Mounting Engine plugin EnvironmentQueryEditor LogPluginManager: Mounting Engine plugin ACLPlugin LogPluginManager: Mounting Engine plugin AnimationData LogPluginManager: Mounting Engine plugin AnimationModifierLibrary LogPluginManager: Mounting Engine plugin BlendSpaceMotionAnalysis LogPluginManager: Mounting Engine plugin ControlRig LogPluginManager: Mounting Engine plugin ControlRigModules LogPluginManager: Mounting Engine plugin ControlRigSpline LogPluginManager: Mounting Engine plugin DeformerGraph LogPluginManager: Mounting Engine plugin GameplayInsights LogPluginManager: Mounting Engine plugin IKRig LogPluginManager: Mounting Engine plugin CameraShakePreviewer LogPluginManager: Mounting Engine plugin EngineCameras LogPluginManager: Mounting Engine plugin GameplayCameras LogPluginManager: Mounting Engine plugin OodleNetwork LogPluginManager: Mounting Engine plugin RigLogic LogPluginManager: Mounting Engine plugin SkeletalMeshModelingTools LogPluginManager: Mounting Engine plugin TweeningUtils LogPluginManager: Mounting Engine plugin AdvancedRenamer LogPluginManager: Mounting Engine plugin AutomationUtils LogPluginManager: Mounting Engine plugin BackChannel LogPluginManager: Mounting Engine plugin ChaosCaching LogPluginManager: Mounting Engine plugin ChaosEditor LogPluginManager: Mounting Engine plugin ChaosNiagara LogPluginManager: Mounting Engine plugin ChaosSolverPlugin LogPluginManager: Mounting Engine plugin ChaosUserDataPT LogPluginManager: Mounting Engine plugin CharacterAI LogPluginManager: Mounting Engine plugin Dataflow LogPluginManager: Mounting Engine plugin EditorDataStorage LogPluginManager: Mounting Engine plugin EditorDataStorageFeatures LogPluginManager: Mounting Engine plugin EditorPerformance LogPluginManager: Mounting Engine plugin EditorTelemetry LogPluginManager: Mounting Engine plugin Fracture LogPluginManager: Mounting Engine plugin FullBodyIK LogPluginManager: Mounting Engine plugin GeometryCollectionPlugin LogPluginManager: Mounting Engine plugin GeometryDataflow LogPluginManager: Mounting Engine plugin GeometryFlow LogPluginManager: Mounting Engine plugin LevelSequenceNavigatorBridge LogPluginManager: Mounting Engine plugin LocalizableMessage LogPluginManager: Mounting Engine plugin LowLevelNetTrace LogPluginManager: Mounting Engine plugin MeshModelingToolsetExp LogPluginManager: Mounting Engine plugin NFORDenoise LogPluginManager: Mounting Engine plugin PlanarCut LogPluginManager: Mounting Engine plugin PlatformCrypto LogPluginManager: Mounting Engine plugin PythonScriptPlugin LogPluginManager: Mounting Engine plugin RuntimeTelemetry LogPluginManager: Mounting Engine plugin SequenceNavigator LogPluginManager: Mounting Engine plugin SkeletalReduction LogPluginManager: Mounting Engine plugin ToolPresets LogPluginManager: Mounting Engine plugin AndroidMedia LogPluginManager: Mounting Engine plugin AvfMedia LogPluginManager: Mounting Engine plugin ImgMedia LogPluginManager: Mounting Engine plugin MediaCompositing LogPluginManager: Mounting Engine plugin TcpMessaging LogPluginManager: Mounting Engine plugin UdpMessaging LogPluginManager: Mounting Engine plugin MediaPlate LogPluginManager: Mounting Engine plugin MediaPlayerEditor LogPluginManager: Mounting Engine plugin WmfMedia LogPluginManager: Mounting Engine plugin WebMMedia LogPluginManager: Mounting Engine plugin CameraCalibrationCore LogPluginManager: Mounting Engine plugin InterchangeTests LogPluginManager: Mounting Engine plugin Takes LogPluginManager: Mounting Engine plugin XInputDevice LogPluginManager: Mounting Engine plugin OnlineSubsystemGooglePlay LogPluginManager: Mounting Engine plugin LightMixer LogPluginManager: Mounting Engine plugin ObjectMixer LogPluginManager: Mounting Engine plugin PortableObjectFileDataSource LogPluginManager: Mounting Engine plugin BaseCharacterFXEditor LogPluginManager: Mounting Engine plugin ContentBrowserAssetDataSource LogPluginManager: Mounting Engine plugin ContentBrowserClassDataSource LogPluginManager: Mounting Engine plugin OnlineSubsystemIOS LogPluginManager: Mounting Engine plugin ContentBrowserFileDataSource LogPluginManager: Mounting Engine plugin CompositeCore SourceControl: Revision control is disabled SourceControl: Revision control is disabled SourceControl: Revision control is disabled LogWindows: Failed to load 'WinPixGpuCapturer.dll' (GetLastError=126) LogWindows: File 'WinPixGpuCapturer.dll' does not exist PixWinPlugin: PIX capture plugin failed to initialize! Check that the process is launched from PIX. LogConfig: Applying CVar settings from Section [/Script/RenderDocPlugin.RenderDocPluginSettings] File [Engine] RenderDocPlugin: Display: RenderDoc plugin will not be loaded. Use '-AttachRenderDoc' on the cmd line or enable 'renderdoc.AutoAttach' in the plugin settings. LogEOSShared: Loaded "E:/Unreal Engine/UE_5.6/Engine/Binaries/Win64/EOSSDK-Win64-Shipping.dll" LogEOSShared: FEOSSDKManager::Initialize Initializing EOSSDK Version:1.17.0-41373641 LogInit: Using libcurl 8.12.1 LogInit: - built for Windows LogInit: - supports SSL with OpenSSL/1.1.1t LogInit: - supports HTTP deflate (compression) using libz 1.3 LogInit: - other features: LogInit: CURL_VERSION_SSL LogInit: CURL_VERSION_LIBZ LogInit: CURL_VERSION_IPV6 LogInit: CURL_VERSION_ASYNCHDNS LogInit: CURL_VERSION_LARGEFILE LogInit: CURL_VERSION_TLSAUTH_SRP LogInit: CURL_VERSION_HTTP2 LogInit: CurlRequestOptions (configurable via config and command line): LogInit: - bVerifyPeer = true - Libcurl will verify peer certificate LogInit: - bUseHttpProxy = false - Libcurl will NOT use HTTP proxy LogInit: - bDontReuseConnections = false - Libcurl will reuse connections LogInit: - MaxHostConnections = 16 - Libcurl will limit the number of connections to a host LogInit: - LocalHostAddr = Default LogInit: - BufferSize = 65536 LogInit: CreateHttpThread using FCurlMultiPollEventLoopHttpThread LogInit: Creating http thread with maximum 256 concurrent requests LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467 LogOnline: OSS: Created online subsystem instance for: NULL LogOnline: OSS: TryLoadSubsystemAndSetDefault: Loaded subsystem for type [NULL] LogStudioTelemetry: Started StudioTelemetry Session LogNFORDenoise: NFORDenoise function starting up LogConfig: Applying CVar settings from Section [/Script/CompositeCore.CompositeCorePluginSettings] File [Engine] LogInit: ExecutableName: UnrealEditor.exe LogInit: Build: ++UE5+Release-5.6-CL-44394996 LogInit: Platform=WindowsEditor LogInit: MachineId=72d596db44119dd8ff2c22ae7fd42ced LogInit: DeviceId= LogInit: Engine Version: 5.6.1-44394996+++UE5+Release-5.6 LogInit: Compatible Engine Version: 5.6.0-43139311+++UE5+Release-5.6 LogInit: Net CL: 43139311 LogInit: OS: Windows 10 (22H2) [10.0.19045.6332] (), CPU: 11th Gen Intel(R) Core(TM) i9-11900K @ 3.50GHz, GPU: AMD Radeon RX 7800 XT LogInit: Compiled (64-bit): Jul 28 2025 20:53:34 LogInit: Architecture: x64 LogInit: Compiled with Visual C++: 19.38.33130.00 LogInit: Build Configuration: Development LogInit: Branch Name: ++UE5+Release-5.6 LogInit: Command Line: LogInit: Base Directory: E:/Unreal Engine/UE_5.6/Engine/Binaries/Win64/ LogInit: Allocator: Mimalloc LogInit: Installed Engine Build: 1 LogInit: This binary is optimized with LTO: no, PGO: no, instrumented for PGO data collection: no LogDevObjectVersion: Number of dev versions registered: 37 LogDevObjectVersion: Dev-Blueprints (B0D832E4-1F89-4F0D-ACCF-7EB736FD4AA2): 10 LogDevObjectVersion: Dev-Build (E1C64328-A22C-4D53-A36C-8E866417BD8C): 0 LogDevObjectVersion: Dev-Core (375EC13C-06E4-48FB-B500-84F0262A717E): 4 LogDevObjectVersion: Dev-Editor (E4B068ED-F494-42E9-A231-DA0B2E46BB41): 40 LogDevObjectVersion: Dev-Framework (CFFC743F-43B0-4480-9391-14DF171D2073): 37 LogDevObjectVersion: Dev-Mobile (B02B49B5-BB20-44E9-A304-32B752E40360): 3 LogDevObjectVersion: Dev-Networking (A4E4105C-59A1-49B5-A7C5-40C4547EDFEE): 0 LogDevObjectVersion: Dev-Online (39C831C9-5AE6-47DC-9A44-9C173E1C8E7C): 0 LogDevObjectVersion: Dev-Physics (78F01B33-EBEA-4F98-B9B4-84EACCB95AA2): 20 LogDevObjectVersion: Dev-Platform (6631380F-2D4D-43E0-8009-CF276956A95A): 0 LogDevObjectVersion: Dev-Rendering (12F88B9F-8875-4AFC-A67C-D90C383ABD29): 49 LogDevObjectVersion: Dev-Sequencer (7B5AE74C-D270-4C10-A958-57980B212A5A): 13 LogDevObjectVersion: Dev-VR (D7296918-1DD6-4BDD-9DE2-64A83CC13884): 3 LogDevObjectVersion: Dev-LoadTimes (C2A15278-BFE7-4AFE-6C17-90FF531DF755): 1 LogDevObjectVersion: Private-Geometry (6EACA3D4-40EC-4CC1-B786-8BED09428FC5): 3 LogDevObjectVersion: Dev-AnimPhys (29E575DD-E0A3-4627-9D10-D276232CDCEA): 17 LogDevObjectVersion: Dev-Anim (AF43A65D-7FD3-4947-9873-3E8ED9C1BB05): 15 LogDevObjectVersion: Dev-ReflectionCapture (6B266CEC-1EC7-4B8F-A30B-E4D90942FC07): 1 LogDevObjectVersion: Dev-Automation (0DF73D61-A23F-47EA-B727-89E90C41499A): 1 LogDevObjectVersion: FortniteMain (601D1886-AC64-4F84-AA16-D3DE0DEAC7D6): 207 LogDevObjectVersion: FortniteValkyrie (8DBC2C5B-54A7-43E0-A768-FCBB7DA29060): 8 LogDevObjectVersion: FortniteSeason (5B4C06B7-2463-4AF8-805B-BF70CDF5D0DD): 13 LogDevObjectVersion: FortniteRelease (E7086368-6B23-4C58-8439-1B7016265E91): 17 LogDevObjectVersion: Dev-Enterprise (9DFFBCD6-494F-0158-E221-12823C92A888): 11 LogDevObjectVersion: Dev-Niagara (F2AED0AC-9AFE-416F-8664-AA7FFA26D6FC): 1 LogDevObjectVersion: Dev-Destruction (174F1F0B-B4C6-45A5-B13F-2EE8D0FB917D): 10 LogDevObjectVersion: Dev-Physics-Ext (35F94A83-E258-406C-A318-09F59610247C): 41 LogDevObjectVersion: Dev-PhysicsMaterial-Chaos (B68FC16E-8B1B-42E2-B453-215C058844FE): 1 LogDevObjectVersion: Dev-CineCamera (B2E18506-4273-CFC2-A54E-F4BB758BBA07): 1 LogDevObjectVersion: Dev-VirtualProduction (64F58936-FD1B-42BA-BA96-7289D5D0FA4E): 1 LogDevObjectVersion: UE5-Main (697DD581-E64F-41AB-AA4A-51ECBEB7B628): 121 LogDevObjectVersion: UE5-Release (D89B5E42-24BD-4D46-8412-ACA8DF641779): 56 LogDevObjectVersion: UE5-SpecialProject (59DA5D52-1232-4948-B878-597870B8E98B): 9 LogDevObjectVersion: Dev-MediaFramework (6F0ED827-A609-4895-9C91-998D90180EA4): 2 LogDevObjectVersion: Dev-NaniteResearch (30D58BE3-95EA-4282-A6E3-B159D8EBB06A): 1 LogDevObjectVersion: Dev-ComputeFramework (6304A3E7-0059-4F59-8CFC-21BD7721FD4E): 0 LogDevObjectVersion: LensFileVersion (8652A554-966A-466C-9FD7-1C6DD61B1ADB): 1 LogInit: Presizing for max 25165824 objects, including 0 objects not considered by GC. LogInit: Object subsystem initialized LogConfig: Set CVar [[con.DebugEarlyDefault:1]] LogConfig: CVar [[con.DebugLateDefault:1]] deferred - dummy variable created LogConfig: CVar [[con.DebugLateCheat:1]] deferred - dummy variable created LogConfig: CVar [[LogNamedEventFilters:Frame *]] deferred - dummy variable created LogConfig: Set CVar [[r.setres:1280x720]] LogConfig: CVar [[framepro.ScopeMinTimeMicroseconds:10]] deferred - dummy variable created LogConfig: Set CVar [[fx.NiagaraAllowRuntimeScalabilityChanges:1]] LogConfig: CVar [[QualityLevelMapping:high]] deferred - dummy variable created LogConfig: CVar [[r.Occlusion.SingleRHIThreadStall:1]] deferred - dummy variable created LogConfig: Set CVar [[r.Nanite.Streaming.ReservedResources:1]] LogConfig: CVar [[D3D12.Bindless.ResourceDescriptorHeapSize:32768]] deferred - dummy variable created LogConfig: CVar [[D3D12.Bindless.SamplerDescriptorHeapSize:2048]] deferred - dummy variable created LogConfig: Set CVar [[r.PSOPrecache.GlobalShaders:1]] LogConfig: Set CVar [[r.VRS.EnableSoftware:1]] LogConfig: Set CVar [[r.VRS.ContrastAdaptiveShading:1]] [2025.10.25-20.41.06:566][ 0]LogConfig: Set CVar [[r.VSync:0]] [2025.10.25-20.41.06:566][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.RendererSettings] File [Engine] [2025.10.25-20.41.06:566][ 0]LogConfig: CVar [[VisualizeCalibrationColorMaterialPath:/Engine/EngineMaterials/PPM_DefaultCalibrationColor.PPM_DefaultCalibrationColor]] deferred - dummy variable created [2025.10.25-20.41.06:566][ 0]LogConfig: CVar [[VisualizeCalibrationGrayscaleMaterialPath:/Engine/EngineMaterials/PPM_DefaultCalibrationGrayscale.PPM_DefaultCalibrationGrayscale]] deferred - dummy variable created [2025.10.25-20.41.06:566][ 0]LogConfig: Set CVar [[r.GPUCrashDebugging:0]] [2025.10.25-20.41.06:566][ 0]LogConfig: CVar [[MaxSkinBones:(Default=65536,PerPlatform=(("Mobile", 256)))]] deferred - dummy variable created [2025.10.25-20.41.06:566][ 0]LogConfig: Set CVar [[r.Shaders.RemoveUnusedInterpolators:1]] [2025.10.25-20.41.06:566][ 0]LogConfig: Set CVar [[r.Shadow.DetectVertexShaderLayerAtRuntime:1]] [2025.10.25-20.41.06:566][ 0]LogConfig: Set CVar [[r.Mobile.ShadingPath:0]] [2025.10.25-20.41.06:566][ 0]LogConfig: Set CVar [[r.Mobile.AllowDeferredShadingOpenGL:0]] [2025.10.25-20.41.06:566][ 0]LogConfig: Set CVar [[r.Mobile.SupportGPUScene:1]] [2025.10.25-20.41.06:566][ 0]LogConfig: Set CVar [[r.Mobile.AntiAliasing:1]] [2025.10.25-20.41.06:566][ 0]LogConfig: Set CVar [[r.Mobile.FloatPrecisionMode:0]] [2025.10.25-20.41.06:566][ 0]LogConfig: Set CVar [[r.Mobile.AllowDitheredLODTransition:0]] [2025.10.25-20.41.06:566][ 0]LogConfig: Set CVar [[r.Mobile.VirtualTextures:0]] [2025.10.25-20.41.06:566][ 0]LogConfig: Set CVar [[r.DiscardUnusedQuality:0]] [2025.10.25-20.41.06:566][ 0]LogConfig: Set CVar [[r.AllowOcclusionQueries:1]] [2025.10.25-20.41.06:566][ 0]LogConfig: Set CVar [[r.MinScreenRadiusForLights:0.030000]] [2025.10.25-20.41.06:566][ 0]LogConfig: Set CVar [[r.MinScreenRadiusForDepthPrepass:0.030000]] [2025.10.25-20.41.06:566][ 0]LogConfig: Set CVar [[r.PrecomputedVisibilityWarning:0]] [2025.10.25-20.41.06:566][ 0]LogConfig: Set CVar [[r.TextureStreaming:1]] [2025.10.25-20.41.06:566][ 0]LogConfig: Set CVar [[Compat.UseDXT5NormalMaps:0]] [2025.10.25-20.41.06:566][ 0]LogConfig: Set CVar [[r.VirtualTextures:1]] [2025.10.25-20.41.06:566][ 0]LogConfig: Set CVar [[r.VirtualTexturedLightmaps:0]] [2025.10.25-20.41.06:566][ 0]LogConfig: Set CVar [[r.VT.TileSize:128]] [2025.10.25-20.41.06:566][ 0]LogConfig: Set CVar [[r.VT.TileBorderSize:4]] [2025.10.25-20.41.06:566][ 0]LogConfig: Set CVar [[r.VT.AnisotropicFiltering:0]] [2025.10.25-20.41.06:566][ 0]LogConfig: Set CVar [[r.VT.EnableAutoImport:0]] [2025.10.25-20.41.06:566][ 0]LogConfig: CVar [[bEnableVirtualTextureOpacityMask:1]] deferred - dummy variable created [2025.10.25-20.41.06:566][ 0]LogConfig: Set CVar [[r.MeshPaintVirtualTexture.Support:1]] [2025.10.25-20.41.06:566][ 0]LogConfig: Set CVar [[r.MeshPaintVirtualTexture.TileSize:32]] [2025.10.25-20.41.06:566][ 0]LogConfig: Set CVar [[r.MeshPaintVirtualTexture.TileBorderSize:2]] [2025.10.25-20.41.06:566][ 0]LogConfig: Set CVar [[r.MeshPaintVirtualTexture.UseCompression:1]] [2025.10.25-20.41.06:566][ 0]LogConfig: Set CVar [[r.StaticMesh.DefaultMeshPaintTextureSupport:1]] [2025.10.25-20.41.06:566][ 0]LogConfig: Set CVar [[r.MeshPaintVirtualTexture.DefaultTexelsPerVertex:4]] [2025.10.25-20.41.06:566][ 0]LogConfig: Set CVar [[r.MeshPaintVirtualTexture.MaxTextureSize:4096]] [2025.10.25-20.41.06:566][ 0]LogConfig: Set CVar [[r.vt.rvt.EnableBaseColor:1]] [2025.10.25-20.41.06:566][ 0]LogConfig: Set CVar [[r.vt.rvt.EnableBaseColorRoughness:1]] [2025.10.25-20.41.06:566][ 0]LogConfig: Set CVar [[r.vt.rvt.EnableBaseColorSpecular:1]] [2025.10.25-20.41.06:566][ 0]LogConfig: Set CVar [[r.vt.rvt.EnableMask4:1]] [2025.10.25-20.41.06:566][ 0]LogConfig: Set CVar [[r.vt.rvt.EnableWorldHeight:1]] [2025.10.25-20.41.06:566][ 0]LogConfig: Set CVar [[r.vt.rvt.EnableDisplacement:1]] [2025.10.25-20.41.06:566][ 0]LogConfig: Set CVar [[r.vt.rvt.HighQualityPerPixelHeight:1]] [2025.10.25-20.41.06:566][ 0]LogConfig: CVar [[WorkingColorSpaceChoice:sRGB]] deferred - dummy variable created [2025.10.25-20.41.06:566][ 0]LogConfig: CVar [[RedChromaticityCoordinate:(X=0.640000,Y=0.330000)]] deferred - dummy variable created [2025.10.25-20.41.06:566][ 0]LogConfig: CVar [[GreenChromaticityCoordinate:(X=0.300000,Y=0.600000)]] deferred - dummy variable created [2025.10.25-20.41.06:566][ 0]LogConfig: CVar [[BlueChromaticityCoordinate:(X=0.150000,Y=0.060000)]] deferred - dummy variable created [2025.10.25-20.41.06:566][ 0]LogConfig: CVar [[WhiteChromaticityCoordinate:(X=0.312700,Y=0.329000)]] deferred - dummy variable created [2025.10.25-20.41.06:566][ 0]LogConfig: Set CVar [[r.LegacyLuminanceFactors:0]] [2025.10.25-20.41.06:566][ 0]LogConfig: Set CVar [[r.ClearCoatNormal:0]] [2025.10.25-20.41.06:567][ 0]LogConfig: Set CVar [[r.DynamicGlobalIlluminationMethod:1]] [2025.10.25-20.41.06:567][ 0]LogConfig: Set CVar [[r.ReflectionMethod:1]] [2025.10.25-20.41.06:567][ 0]LogConfig: Set CVar [[r.ReflectionCaptureResolution:128]] [2025.10.25-20.41.06:567][ 0]LogConfig: Set CVar [[r.ReflectionEnvironmentLightmapMixBasedOnRoughness:1]] [2025.10.25-20.41.06:567][ 0]LogConfig: Set CVar [[r.Lumen.HardwareRayTracing:1]] [2025.10.25-20.41.06:567][ 0]LogConfig: Set CVar [[r.Lumen.HardwareRayTracing.LightingMode:0]] [2025.10.25-20.41.06:567][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyReflections.FrontLayer.EnableForProject:0]] [2025.10.25-20.41.06:567][ 0]LogConfig: Set CVar [[r.Lumen.TraceMeshSDFs:0]] [2025.10.25-20.41.06:567][ 0]LogConfig: Set CVar [[r.Lumen.ScreenTracingSource:0]] [2025.10.25-20.41.06:567][ 0]LogConfig: Set CVar [[r.Lumen.Reflections.HardwareRayTracing.Translucent.Refraction.EnableForProject:1]] [2025.10.25-20.41.06:567][ 0]LogConfig: Set CVar [[r.MegaLights.EnableForProject:0]] [2025.10.25-20.41.06:567][ 0]LogConfig: Set CVar [[r.RayTracing.Shadows:0]] [2025.10.25-20.41.06:567][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.Enable:1]] [2025.10.25-20.41.06:567][ 0]LogConfig: Set CVar [[r.RayTracing:1]] [2025.10.25-20.41.06:567][ 0]LogConfig: Set CVar [[r.RayTracing.RayTracingProxies.ProjectEnabled:1]] [2025.10.25-20.41.06:567][ 0]LogConfig: Set CVar [[r.RayTracing.UseTextureLod:0]] [2025.10.25-20.41.06:567][ 0]LogConfig: Set CVar [[r.PathTracing:1]] [2025.10.25-20.41.06:567][ 0]LogConfig: Set CVar [[r.GenerateMeshDistanceFields:1]] [2025.10.25-20.41.06:567][ 0]LogConfig: Set CVar [[r.DistanceFields.DefaultVoxelDensity:0.200000]] [2025.10.25-20.41.06:567][ 0]LogConfig: Set CVar [[r.Nanite.ProjectEnabled:1]] [2025.10.25-20.41.06:567][ 0]LogConfig: Set CVar [[r.AllowStaticLighting:0]] [2025.10.25-20.41.06:567][ 0]LogConfig: Set CVar [[r.NormalMapsForStaticLighting:0]] [2025.10.25-20.41.06:567][ 0]LogConfig: Set CVar [[r.ForwardShading:0]] [2025.10.25-20.41.06:567][ 0]LogConfig: Set CVar [[r.VertexFoggingForOpaque:1]] [2025.10.25-20.41.06:567][ 0]LogConfig: Set CVar [[r.SeparateTranslucency:1]] [2025.10.25-20.41.06:567][ 0]LogConfig: Set CVar [[r.TranslucentSortPolicy:0]] [2025.10.25-20.41.06:567][ 0]LogConfig: CVar [[TranslucentSortAxis:(X=0.000000,Y=-1.000000,Z=0.000000)]] deferred - dummy variable created [2025.10.25-20.41.06:567][ 0]LogConfig: Set CVar [[r.LocalFogVolume.ApplyOnTranslucent:0]] [2025.10.25-20.41.06:567][ 0]LogConfig: Set CVar [[xr.VRS.FoveationLevel:0]] [2025.10.25-20.41.06:567][ 0]LogConfig: Set CVar [[xr.VRS.DynamicFoveation:0]] [2025.10.25-20.41.06:567][ 0]LogConfig: Set CVar [[r.CustomDepth:1]] [2025.10.25-20.41.06:567][ 0]LogConfig: Set CVar [[r.CustomDepthTemporalAAJitter:1]] [2025.10.25-20.41.06:567][ 0]LogConfig: Set CVar [[r.PostProcessing.PropagateAlpha:0]] [2025.10.25-20.41.06:567][ 0]LogConfig: Set CVar [[r.Deferred.SupportPrimitiveAlphaHoldout:0]] [2025.10.25-20.41.06:567][ 0]LogConfig: Set CVar [[r.DefaultFeature.Bloom:1]] [2025.10.25-20.41.06:567][ 0]LogConfig: Set CVar [[r.DefaultFeature.AmbientOcclusion:1]] [2025.10.25-20.41.06:567][ 0]LogConfig: Set CVar [[r.DefaultFeature.AmbientOcclusionStaticFraction:1]] [2025.10.25-20.41.06:567][ 0]LogConfig: Set CVar [[r.DefaultFeature.AutoExposure:0]] [2025.10.25-20.41.06:567][ 0]LogConfig: Set CVar [[r.DefaultFeature.AutoExposure.Method:0]] [2025.10.25-20.41.06:567][ 0]LogConfig: Set CVar [[r.DefaultFeature.AutoExposure.Bias:1.000000]] [2025.10.25-20.41.06:567][ 0]LogConfig: Set CVar [[r.DefaultFeature.AutoExposure.ExtendDefaultLuminanceRange:1]] [2025.10.25-20.41.06:567][ 0]LogConfig: Set CVar [[r.DefaultFeature.LocalExposure.HighlightContrastScale:0.800000]] [2025.10.25-20.41.06:567][ 0]LogConfig: Set CVar [[r.DefaultFeature.LocalExposure.ShadowContrastScale:0.800000]] [2025.10.25-20.41.06:567][ 0]LogConfig: Set CVar [[r.DefaultFeature.MotionBlur:0]] [2025.10.25-20.41.06:567][ 0]LogConfig: Set CVar [[r.DefaultFeature.LensFlare:0]] [2025.10.25-20.41.06:567][ 0]LogConfig: Set CVar [[r.TemporalAA.Upsampling:1]] [2025.10.25-20.41.06:567][ 0]LogConfig: Set CVar [[r.AntiAliasingMethod:0]] [2025.10.25-20.41.06:567][ 0]LogConfig: Set CVar [[r.MSAACount:4]] [2025.10.25-20.41.06:567][ 0]LogConfig: Set CVar [[r.DefaultFeature.LightUnits:1]] [2025.10.25-20.41.06:567][ 0]LogConfig: Set CVar [[r.DefaultBackBufferPixelFormat:4]] [2025.10.25-20.41.06:567][ 0]LogConfig: Set CVar [[r.ScreenPercentage.Default:100.000000]] [2025.10.25-20.41.06:567][ 0]LogConfig: Set CVar [[r.ScreenPercentage.Default.Desktop.Mode:1]] [2025.10.25-20.41.06:567][ 0]LogConfig: Set CVar [[r.ScreenPercentage.Default.Mobile.Mode:0]] [2025.10.25-20.41.06:567][ 0]LogConfig: Set CVar [[r.ScreenPercentage.Default.VR.Mode:0]] [2025.10.25-20.41.06:567][ 0]LogConfig: Set CVar [[r.ScreenPercentage.Default.PathTracer.Mode:0]] [2025.10.25-20.41.06:567][ 0]LogConfig: Set CVar [[r.Shadow.UnbuiltPreviewInGame:1]] [2025.10.25-20.41.06:567][ 0]LogConfig: Set CVar [[r.StencilForLODDither:0]] [2025.10.25-20.41.06:567][ 0]LogConfig: Set CVar [[r.EarlyZPass:3]] [2025.10.25-20.41.06:567][ 0]LogConfig: Set CVar [[r.EarlyZPassOnlyMaterialMasking:0]] [2025.10.25-20.41.06:567][ 0]LogConfig: Set CVar [[r.Shadow.CSMCaching:0]] [2025.10.25-20.41.06:567][ 0]LogConfig: Set CVar [[r.DBuffer:1]] [2025.10.25-20.41.06:567][ 0]LogConfig: Set CVar [[r.ClearSceneMethod:1]] [2025.10.25-20.41.06:567][ 0]LogConfig: Set CVar [[r.VelocityOutputPass:0]] [2025.10.25-20.41.06:567][ 0]LogConfig: Set CVar [[r.Velocity.EnableVertexDeformation:2]] [2025.10.25-20.41.06:567][ 0]LogConfig: Set CVar [[r.SelectiveBasePassOutputs:0]] [2025.10.25-20.41.06:567][ 0]LogConfig: CVar [[bDefaultParticleCutouts:0]] deferred - dummy variable created [2025.10.25-20.41.06:567][ 0]LogConfig: Set CVar [[fx.GPUSimulationTextureSizeX:1024]] [2025.10.25-20.41.06:567][ 0]LogConfig: Set CVar [[fx.GPUSimulationTextureSizeY:1024]] [2025.10.25-20.41.06:567][ 0]LogConfig: Set CVar [[r.AllowGlobalClipPlane:0]] [2025.10.25-20.41.06:567][ 0]LogConfig: Set CVar [[r.GBufferFormat:1]] [2025.10.25-20.41.06:567][ 0]LogConfig: Set CVar [[r.MorphTarget.Mode:1]] [2025.10.25-20.41.06:567][ 0]LogConfig: Set CVar [[r.MorphTarget.MaxBlendWeight:5.000000]] [2025.10.25-20.41.06:567][ 0]LogConfig: Set CVar [[r.SupportSkyAtmosphere:1]] [2025.10.25-20.41.06:567][ 0]LogConfig: Set CVar [[r.SupportSkyAtmosphereAffectsHeightFog:1]] [2025.10.25-20.41.06:567][ 0]LogConfig: Set CVar [[r.SupportExpFogMatchesVolumetricFog:0]] [2025.10.25-20.41.06:567][ 0]LogConfig: Set CVar [[r.SupportLocalFogVolumes:1]] [2025.10.25-20.41.06:567][ 0]LogConfig: Set CVar [[r.SupportCloudShadowOnForwardLitTranslucent:0]] [2025.10.25-20.41.06:567][ 0]LogConfig: Set CVar [[r.LightFunctionAtlas.Format:0]] [2025.10.25-20.41.06:567][ 0]LogConfig: Set CVar [[r.VolumetricFog.LightFunction:1]] [2025.10.25-20.41.06:567][ 0]LogConfig: Set CVar [[r.Deferred.UsesLightFunctionAtlas:1]] [2025.10.25-20.41.06:567][ 0]LogConfig: Set CVar [[r.SingleLayerWater.UsesLightFunctionAtlas:0]] [2025.10.25-20.41.06:567][ 0]LogConfig: Set CVar [[r.Translucent.UsesLightFunctionAtlas:0]] [2025.10.25-20.41.06:567][ 0]LogConfig: Set CVar [[r.Translucent.UsesIESProfiles:0]] [2025.10.25-20.41.06:567][ 0]LogConfig: Set CVar [[r.Translucent.UsesRectLights:0]] [2025.10.25-20.41.06:567][ 0]LogConfig: Set CVar [[r.Translucent.UsesShadowedLocalLights:0]] [2025.10.25-20.41.06:567][ 0]LogConfig: Set CVar [[vr.InstancedStereo:0]] [2025.10.25-20.41.06:567][ 0]LogConfig: Set CVar [[r.MobileHDR:1]] [2025.10.25-20.41.06:567][ 0]LogConfig: Set CVar [[vr.MobileMultiView:0]] [2025.10.25-20.41.06:567][ 0]LogConfig: Set CVar [[r.Mobile.UseHWsRGBEncoding:0]] [2025.10.25-20.41.06:567][ 0]LogConfig: Set CVar [[vr.RoundRobinOcclusion:0]] [2025.10.25-20.41.06:567][ 0]LogConfig: Set CVar [[r.MeshStreaming:0]] [2025.10.25-20.41.06:567][ 0]LogConfig: Set CVar [[r.HeterogeneousVolumes:1]] [2025.10.25-20.41.06:567][ 0]LogConfig: Set CVar [[r.HeterogeneousVolumes.Shadows:0]] [2025.10.25-20.41.06:567][ 0]LogConfig: Set CVar [[r.Translucency.HeterogeneousVolumes:0]] [2025.10.25-20.41.06:567][ 0]LogConfig: Set CVar [[r.WireframeCullThreshold:5.000000]] [2025.10.25-20.41.06:567][ 0]LogConfig: Set CVar [[r.SupportStationarySkylight:1]] [2025.10.25-20.41.06:567][ 0]LogConfig: Set CVar [[r.SupportLowQualityLightmaps:1]] [2025.10.25-20.41.06:567][ 0]LogConfig: Set CVar [[r.SupportPointLightWholeSceneShadows:1]] [2025.10.25-20.41.06:567][ 0]LogConfig: Set CVar [[r.Shadow.TranslucentPerObject.ProjectEnabled:0]] [2025.10.25-20.41.06:567][ 0]LogConfig: Set CVar [[r.Water.SingleLayerWater.SupportCloudShadow:0]] [2025.10.25-20.41.06:567][ 0]LogConfig: Set CVar [[r.Substrate:0]] [2025.10.25-20.41.06:567][ 0]LogConfig: Set CVar [[r.Substrate.OpaqueMaterialRoughRefraction:0]] [2025.10.25-20.41.06:567][ 0]LogConfig: Set CVar [[r.Refraction.Blur:1]] [2025.10.25-20.41.06:567][ 0]LogConfig: Set CVar [[r.Substrate.Debug.AdvancedVisualizationShaders:0]] [2025.10.25-20.41.06:567][ 0]LogConfig: Set CVar [[r.Substrate.EnableLayerSupport:0]] [2025.10.25-20.41.06:567][ 0]LogConfig: Set CVar [[r.Material.RoughDiffuse:0]] [2025.10.25-20.41.06:567][ 0]LogConfig: Set CVar [[r.Material.EnergyConservation:0]] [2025.10.25-20.41.06:567][ 0]LogConfig: Set CVar [[r.Material.DefaultAutoMaterialUsage:1]] [2025.10.25-20.41.06:567][ 0]LogConfig: Set CVar [[r.OIT.SortedPixels:0]] [2025.10.25-20.41.06:567][ 0]LogConfig: Set CVar [[r.HairStrands.LODMode:1]] [2025.10.25-20.41.06:567][ 0]LogConfig: Set CVar [[r.SkinCache.CompileShaders:1]] [2025.10.25-20.41.06:567][ 0]LogConfig: Set CVar [[r.VRS.Support:1]] [2025.10.25-20.41.06:567][ 0]LogConfig: Set CVar [[r.SkinCache.SkipCompilingGPUSkinVF:0]] [2025.10.25-20.41.06:567][ 0]LogConfig: Set CVar [[r.SkinCache.DefaultBehavior:1]] [2025.10.25-20.41.06:567][ 0]LogConfig: Set CVar [[r.SkinCache.SceneMemoryLimitInMB:128.000000]] [2025.10.25-20.41.06:567][ 0]LogConfig: Set CVar [[r.Mobile.EnableStaticAndCSMShadowReceivers:1]] [2025.10.25-20.41.06:567][ 0]LogConfig: Set CVar [[r.Mobile.EnableMovableLightCSMShaderCulling:1]] [2025.10.25-20.41.06:567][ 0]LogConfig: Set CVar [[r.Mobile.Forward.EnableLocalLights:1]] [2025.10.25-20.41.06:567][ 0]LogConfig: Set CVar [[r.Mobile.Forward.EnableClusteredReflections:0]] [2025.10.25-20.41.06:567][ 0]LogConfig: Set CVar [[r.Mobile.AllowDistanceFieldShadows:1]] [2025.10.25-20.41.06:567][ 0]LogConfig: Set CVar [[r.Mobile.EnableMovableSpotlightsShadow:0]] [2025.10.25-20.41.06:567][ 0]LogConfig: Set CVar [[r.GPUSkin.Support16BitBoneIndex:0]] [2025.10.25-20.41.06:567][ 0]LogConfig: Set CVar [[r.GPUSkin.Limit2BoneInfluences:0]] [2025.10.25-20.41.06:567][ 0]LogConfig: Set CVar [[r.SupportDepthOnlyIndexBuffers:0]] [2025.10.25-20.41.06:567][ 0]LogConfig: Set CVar [[r.SupportReversedIndexBuffers:0]] [2025.10.25-20.41.06:567][ 0]LogConfig: Set CVar [[r.Mobile.AmbientOcclusion:0]] [2025.10.25-20.41.06:567][ 0]LogConfig: Set CVar [[r.Mobile.DBuffer:0]] [2025.10.25-20.41.06:567][ 0]LogConfig: Set CVar [[r.GPUSkin.UnlimitedBoneInfluences:0]] [2025.10.25-20.41.06:567][ 0]LogConfig: Set CVar [[r.GPUSkin.AlwaysUseDeformerForUnlimitedBoneInfluences:0]] [2025.10.25-20.41.06:567][ 0]LogConfig: Set CVar [[r.GPUSkin.UnlimitedBoneInfluencesThreshold:8]] [2025.10.25-20.41.06:567][ 0]LogConfig: CVar [[DefaultBoneInfluenceLimit:(Default=0,PerPlatform=())]] deferred - dummy variable created [2025.10.25-20.41.06:567][ 0]LogConfig: Set CVar [[r.Mobile.ScreenSpaceReflections:0]] [2025.10.25-20.41.06:567][ 0]LogConfig: Set CVar [[r.Mobile.SupportsGen4TAA:1]] [2025.10.25-20.41.06:567][ 0]LogConfig: CVar [[bStreamSkeletalMeshLODs:(Default=False,PerPlatform=())]] deferred - dummy variable created [2025.10.25-20.41.06:567][ 0]LogConfig: CVar [[bDiscardSkeletalMeshOptionalLODs:(Default=False,PerPlatform=())]] deferred - dummy variable created [2025.10.25-20.41.06:567][ 0]LogConfig: CVar [[VisualizeCalibrationCustomMaterialPath:None]] deferred - dummy variable created [2025.10.25-20.41.06:567][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.RendererOverrideSettings] File [Engine] [2025.10.25-20.41.06:567][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.StreamingSettings] File [Engine] [2025.10.25-20.41.06:567][ 0]LogConfig: Set CVar [[s.MinBulkDataSizeForAsyncLoading:131072]] [2025.10.25-20.41.06:567][ 0]LogConfig: Set CVar [[s.AsyncLoadingThreadEnabled:1]] [2025.10.25-20.41.06:567][ 0]LogConfig: Set CVar [[s.EventDrivenLoaderEnabled:1]] [2025.10.25-20.41.06:567][ 0]LogConfig: Set CVar [[s.WarnIfTimeLimitExceeded:0]] [2025.10.25-20.41.06:567][ 0]LogConfig: Set CVar [[s.TimeLimitExceededMultiplier:1.5]] [2025.10.25-20.41.06:567][ 0]LogConfig: Set CVar [[s.TimeLimitExceededMinTime:0.005]] [2025.10.25-20.41.06:567][ 0]LogConfig: Set CVar [[s.UseBackgroundLevelStreaming:1]] [2025.10.25-20.41.06:567][ 0]LogConfig: Set CVar [[s.PriorityAsyncLoadingExtraTime:15.0]] [2025.10.25-20.41.06:567][ 0]LogConfig: Set CVar [[s.LevelStreamingActorsUpdateTimeLimit:5.0]] [2025.10.25-20.41.06:567][ 0]LogConfig: Set CVar [[s.PriorityLevelStreamingActorsUpdateExtraTime:5.0]] [2025.10.25-20.41.06:567][ 0]LogConfig: Set CVar [[s.LevelStreamingComponentsRegistrationGranularity:10]] [2025.10.25-20.41.06:567][ 0]LogConfig: Set CVar [[s.UnregisterComponentsTimeLimit:1.0]] [2025.10.25-20.41.06:567][ 0]LogConfig: Set CVar [[s.LevelStreamingComponentsUnregistrationGranularity:5]] [2025.10.25-20.41.06:567][ 0]LogConfig: CVar [[s.MaxPackageSummarySize:16384]] deferred - dummy variable created [2025.10.25-20.41.06:567][ 0]LogConfig: Set CVar [[s.FlushStreamingOnExit:1]] [2025.10.25-20.41.06:567][ 0]LogConfig: CVar [[FixedBootOrder:/Script/Engine/Default__SoundBase]] deferred - dummy variable created [2025.10.25-20.41.06:567][ 0]LogConfig: CVar [[FixedBootOrder:/Script/Engine/Default__MaterialInterface]] deferred - dummy variable created [2025.10.25-20.41.06:567][ 0]LogConfig: CVar [[FixedBootOrder:/Script/Engine/Default__DeviceProfileManager]] deferred - dummy variable created [2025.10.25-20.41.06:567][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.GarbageCollectionSettings] File [Engine] [2025.10.25-20.41.06:567][ 0]LogConfig: Set CVar [[gc.MaxObjectsNotConsideredByGC:1]] [2025.10.25-20.41.06:567][ 0]LogConfig: Set CVar [[gc.FlushStreamingOnGC:0]] [2025.10.25-20.41.06:567][ 0]LogConfig: Set CVar [[gc.NumRetriesBeforeForcingGC:10]] [2025.10.25-20.41.06:567][ 0]LogConfig: Set CVar [[gc.AllowParallelGC:1]] [2025.10.25-20.41.06:567][ 0]LogConfig: Set CVar [[gc.TimeBetweenPurgingPendingKillObjects:61.1]] [2025.10.25-20.41.06:567][ 0]LogConfig: Set CVar [[gc.MaxObjectsInEditor:25165824]] [2025.10.25-20.41.06:567][ 0]LogConfig: Set CVar [[gc.IncrementalBeginDestroyEnabled:1]] [2025.10.25-20.41.06:567][ 0]LogConfig: Set CVar [[gc.CreateGCClusters:1]] [2025.10.25-20.41.06:567][ 0]LogConfig: Set CVar [[gc.MinGCClusterSize:5]] [2025.10.25-20.41.06:567][ 0]LogConfig: Set CVar [[gc.AssetClustreringEnabled:0]] [2025.10.25-20.41.06:567][ 0]LogConfig: Set CVar [[gc.ActorClusteringEnabled:0]] [2025.10.25-20.41.06:567][ 0]LogConfig: Set CVar [[gc.VerifyUObjectsAreNotFGCObjects:0]] [2025.10.25-20.41.06:567][ 0]LogConfig: Set CVar [[gc.GarbageEliminationEnabled:1]] [2025.10.25-20.41.06:567][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.NetworkSettings] File [Engine] [2025.10.25-20.41.06:567][ 0]LogConfig: CVar [[NetworkEmulationProfiles:(ProfileName="Average",ToolTip="Simulates average internet conditions")]] deferred - dummy variable created [2025.10.25-20.41.06:567][ 0]LogConfig: CVar [[NetworkEmulationProfiles:(ProfileName="Bad",ToolTip="Simulates laggy internet conditions")]] deferred - dummy variable created [2025.10.25-20.41.06:567][ 0]LogConfig: Applying CVar settings from Section [/Script/UnrealEd.CookerSettings] File [Engine] [2025.10.25-20.41.06:567][ 0]LogConfig: CVar [[DefaultASTCQualityBySpeed:2]] deferred - dummy variable created [2025.10.25-20.41.06:567][ 0]LogConfig: CVar [[DefaultASTCQualityBySize:3]] deferred - dummy variable created [2025.10.25-20.41.06:567][ 0]LogConfig: CVar [[DefaultASTCQualityBySizeHQ:4]] deferred - dummy variable created [2025.10.25-20.41.06:567][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:WidgetBlueprint]] deferred - dummy variable created [2025.10.25-20.41.06:567][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:GroupActor]] deferred - dummy variable created [2025.10.25-20.41.06:567][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:MetaData]] deferred - dummy variable created [2025.10.25-20.41.06:567][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ObjectRedirector]] deferred - dummy variable created [2025.10.25-20.41.06:567][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:NavMeshRenderingComponent]] deferred - dummy variable created [2025.10.25-20.41.06:567][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ReflectionCaptureComponent]] deferred - dummy variable created [2025.10.25-20.41.06:567][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:TextRenderComponent]] deferred - dummy variable created [2025.10.25-20.41.06:567][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:Font]] deferred - dummy variable created [2025.10.25-20.41.06:567][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:InterpCurveEdSetup]] deferred - dummy variable created [2025.10.25-20.41.06:567][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:MaterialExpression]] deferred - dummy variable created [2025.10.25-20.41.06:567][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:NiagaraEmitter]] deferred - dummy variable created [2025.10.25-20.41.06:567][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:NiagaraScript]] deferred - dummy variable created [2025.10.25-20.41.06:567][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ParticleEmitter]] deferred - dummy variable created [2025.10.25-20.41.06:567][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ParticleLODLevel]] deferred - dummy variable created [2025.10.25-20.41.06:567][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ParticleModule]] deferred - dummy variable created [2025.10.25-20.41.06:567][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:SubUVAnimation]] deferred - dummy variable created [2025.10.25-20.41.06:567][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:SoundNode]] deferred - dummy variable created [2025.10.25-20.41.06:567][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:GameplayEffectUIData]] deferred - dummy variable created [2025.10.25-20.41.06:567][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:AmbientSound]] deferred - dummy variable created [2025.10.25-20.41.06:567][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:WidgetBlueprint]] deferred - dummy variable created [2025.10.25-20.41.06:567][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:GroupActor]] deferred - dummy variable created [2025.10.25-20.41.06:567][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:MetaData]] deferred - dummy variable created [2025.10.25-20.41.06:567][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:ObjectRedirector]] deferred - dummy variable created [2025.10.25-20.41.06:567][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:InterpCurveEdSetup]] deferred - dummy variable created [2025.10.25-20.41.06:567][ 0]LogConfig: CVar [[VersionedIntRValues:r.AllowStaticLighting]] deferred - dummy variable created [2025.10.25-20.41.06:567][ 0]LogConfig: CVar [[VersionedIntRValues:r.MaterialEditor.LWCTruncateMode]] deferred - dummy variable created [2025.10.25-20.41.06:567][ 0]LogConfig: CVar [[VersionedIntRValues:r.GBuffer]] deferred - dummy variable created [2025.10.25-20.41.06:567][ 0]LogConfig: CVar [[VersionedIntRValues:r.VelocityOutputPass]] deferred - dummy variable created [2025.10.25-20.41.06:567][ 0]LogConfig: CVar [[VersionedIntRValues:r.SelectiveBasePassOutputs]] deferred - dummy variable created [2025.10.25-20.41.06:567][ 0]LogConfig: CVar [[VersionedIntRValues:r.DBuffer]] deferred - dummy variable created [2025.10.25-20.41.06:567][ 0]LogConfig: CVar [[VersionedIntRValues:r.Mobile.DBuffer]] deferred - dummy variable created [2025.10.25-20.41.06:567][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.Symbols]] deferred - dummy variable created [2025.10.25-20.41.06:567][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.GenerateSymbols]] deferred - dummy variable created [2025.10.25-20.41.06:567][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.WriteSymbols]] deferred - dummy variable created [2025.10.25-20.41.06:567][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.AllowUniqueSymbols]] deferred - dummy variable created [2025.10.25-20.41.06:568][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.ExtraData]] deferred - dummy variable created [2025.10.25-20.41.06:568][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.Optimize]] deferred - dummy variable created [2025.10.25-20.41.06:568][ 0]LogConfig: CVar [[VersionedIntRValues:r.CompileShadersForDevelopment]] deferred - dummy variable created [2025.10.25-20.41.06:568][ 0]LogConfig: CVar [[VersionedIntRValues:r.MobileHDR]] deferred - dummy variable created [2025.10.25-20.41.06:568][ 0]LogConfig: CVar [[VersionedIntRValues:r.UsePreExposure]] deferred - dummy variable created [2025.10.25-20.41.06:569][ 0]LogCsvProfiler: Display: Metadata set : systemresolution.resx="1920" [2025.10.25-20.41.06:569][ 0]LogCsvProfiler: Display: Metadata set : systemresolution.resy="1080" [2025.10.25-20.41.06:569][ 0]LogConfig: Applying CVar settings from Section [ViewDistanceQuality@3] File [Scalability] [2025.10.25-20.41.06:569][ 0]LogConfig: Set CVar [[r.SkeletalMeshLODBias:0]] [2025.10.25-20.41.06:569][ 0]LogConfig: Set CVar [[r.ViewDistanceScale:1.0]] [2025.10.25-20.41.06:569][ 0]LogConfig: Applying CVar settings from Section [AntiAliasingQuality@3] File [Scalability] [2025.10.25-20.41.06:569][ 0]LogConfig: Set CVar [[r.FXAA.Quality:4]] [2025.10.25-20.41.06:569][ 0]LogConfig: Set CVar [[r.TemporalAA.Quality:2]] [2025.10.25-20.41.06:569][ 0]LogConfig: Set CVar [[r.TSR.History.R11G11B10:1]] [2025.10.25-20.41.06:569][ 0]LogConfig: Set CVar [[r.TSR.History.ScreenPercentage:200]] [2025.10.25-20.41.06:569][ 0]LogConfig: Set CVar [[r.TSR.History.UpdateQuality:3]] [2025.10.25-20.41.06:569][ 0]LogConfig: Set CVar [[r.TSR.ShadingRejection.Flickering:1]] [2025.10.25-20.41.06:569][ 0]LogConfig: Set CVar [[r.TSR.RejectionAntiAliasingQuality:2]] [2025.10.25-20.41.06:569][ 0]LogConfig: Set CVar [[r.TSR.ReprojectionField:1]] [2025.10.25-20.41.06:569][ 0]LogConfig: Set CVar [[r.TSR.Resurrection:1]] [2025.10.25-20.41.06:569][ 0]LogConfig: Applying CVar settings from Section [ShadowQuality@3] File [Scalability] [2025.10.25-20.41.06:569][ 0]LogConfig: Set CVar [[r.LightFunctionQuality:1]] [2025.10.25-20.41.06:569][ 0]LogConfig: Set CVar [[r.ShadowQuality:5]] [2025.10.25-20.41.06:569][ 0]LogConfig: Set CVar [[r.Shadow.CSM.MaxCascades:10]] [2025.10.25-20.41.06:569][ 0]LogConfig: Set CVar [[r.Shadow.MaxResolution:2048]] [2025.10.25-20.41.06:569][ 0]LogConfig: Set CVar [[r.Shadow.MaxCSMResolution:2048]] [2025.10.25-20.41.06:569][ 0]LogConfig: Set CVar [[r.Shadow.RadiusThreshold:0.01]] [2025.10.25-20.41.06:569][ 0]LogConfig: Set CVar [[r.Shadow.DistanceScale:1.0]] [2025.10.25-20.41.06:569][ 0]LogConfig: Set CVar [[r.Shadow.CSM.TransitionScale:1.0]] [2025.10.25-20.41.06:569][ 0]LogConfig: Set CVar [[r.Shadow.PreShadowResolutionFactor:1.0]] [2025.10.25-20.41.06:569][ 0]LogConfig: Set CVar [[r.DistanceFieldShadowing:1]] [2025.10.25-20.41.06:569][ 0]LogConfig: Set CVar [[r.VolumetricFog:1]] [2025.10.25-20.41.06:569][ 0]LogConfig: Set CVar [[r.VolumetricFog.GridPixelSize:8]] [2025.10.25-20.41.06:569][ 0]LogConfig: Set CVar [[r.VolumetricFog.GridSizeZ:128]] [2025.10.25-20.41.06:569][ 0]LogConfig: Set CVar [[r.VolumetricFog.HistoryMissSupersampleCount:4]] [2025.10.25-20.41.06:569][ 0]LogConfig: Set CVar [[r.LightMaxDrawDistanceScale:1]] [2025.10.25-20.41.06:569][ 0]LogConfig: Set CVar [[r.CapsuleShadows:1]] [2025.10.25-20.41.06:569][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.MaxPhysicalPages:4096]] [2025.10.25-20.41.06:569][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.ResolutionLodBiasDirectional:-1.5]] [2025.10.25-20.41.06:569][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.ResolutionLodBiasDirectionalMoving:-1.5]] [2025.10.25-20.41.06:569][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.ResolutionLodBiasLocal:0.0]] [2025.10.25-20.41.06:569][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.ResolutionLodBiasLocalMoving:1.0]] [2025.10.25-20.41.06:569][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.SMRT.RayCountDirectional:8]] [2025.10.25-20.41.06:569][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.SMRT.SamplesPerRayDirectional:4]] [2025.10.25-20.41.06:569][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.SMRT.RayCountLocal:8]] [2025.10.25-20.41.06:569][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.SMRT.SamplesPerRayLocal:4]] [2025.10.25-20.41.06:569][ 0]LogConfig: Applying CVar settings from Section [GlobalIlluminationQuality@3] File [Scalability] [2025.10.25-20.41.06:569][ 0]LogConfig: Set CVar [[r.DistanceFieldAO:1]] [2025.10.25-20.41.06:569][ 0]LogConfig: Set CVar [[r.SkylightIntensityMultiplier:1.0]] [2025.10.25-20.41.06:569][ 0]LogConfig: Set CVar [[r.AOQuality:2]] [2025.10.25-20.41.06:569][ 0]LogConfig: Set CVar [[r.Lumen.DiffuseIndirect.Allow:1]] [2025.10.25-20.41.06:569][ 0]LogConfig: Set CVar [[r.LumenScene.DirectLighting.MaxLightsPerTile:8]] [2025.10.25-20.41.06:569][ 0]LogConfig: Set CVar [[r.LumenScene.DirectLighting.UpdateFactor:32]] [2025.10.25-20.41.06:569][ 0]LogConfig: Set CVar [[r.LumenScene.Radiosity.UpdateFactor:64]] [2025.10.25-20.41.06:569][ 0]LogConfig: Set CVar [[r.LumenScene.Radiosity.ProbeSpacing:4]] [2025.10.25-20.41.06:569][ 0]LogConfig: Set CVar [[r.LumenScene.Radiosity.HemisphereProbeResolution:4]] [2025.10.25-20.41.06:569][ 0]LogConfig: Set CVar [[r.Lumen.TraceMeshSDFs.Allow:1]] [2025.10.25-20.41.06:569][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.RadianceCache.ProbeResolution:32]] [2025.10.25-20.41.06:569][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.RadianceCache.NumProbesToTraceBudget:100]] [2025.10.25-20.41.06:569][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.DownsampleFactor:16]] [2025.10.25-20.41.06:569][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.NumAdaptiveProbes:8]] [2025.10.25-20.41.06:569][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.TracingOctahedronResolution:8]] [2025.10.25-20.41.06:569][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.IrradianceFormat:0]] [2025.10.25-20.41.06:569][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.StochasticInterpolation:0]] [2025.10.25-20.41.06:569][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.FullResolutionJitterWidth:1]] [2025.10.25-20.41.06:569][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.TwoSidedFoliageBackfaceDiffuse:1]] [2025.10.25-20.41.06:569][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.ScreenTraces.HZBTraversal.FullResDepth:1]] [2025.10.25-20.41.06:569][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.ShortRangeAO.HardwareRayTracing:0]] [2025.10.25-20.41.06:569][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.ShortRangeAO.BentNormal:1]] [2025.10.25-20.41.06:569][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.GridPixelSize:32]] [2025.10.25-20.41.06:569][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.TraceFromVolume:1]] [2025.10.25-20.41.06:569][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.TracingOctahedronResolution:3]] [2025.10.25-20.41.06:569][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.RadianceCache.ProbeResolution:8]] [2025.10.25-20.41.06:569][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.RadianceCache.NumProbesToTraceBudget:70]] [2025.10.25-20.41.06:569][ 0]LogConfig: Set CVar [[r.RayTracing.Scene.BuildMode:1]] [2025.10.25-20.41.06:569][ 0]LogConfig: Applying CVar settings from Section [ReflectionQuality@3] File [Scalability] [2025.10.25-20.41.06:569][ 0]LogConfig: Set CVar [[r.SSR.Quality:3]] [2025.10.25-20.41.06:569][ 0]LogConfig: Set CVar [[r.SSR.HalfResSceneColor:0]] [2025.10.25-20.41.06:569][ 0]LogConfig: Set CVar [[r.Lumen.Reflections.Allow:1]] [2025.10.25-20.41.06:569][ 0]LogConfig: Set CVar [[r.Lumen.Reflections.DownsampleFactor:1]] [2025.10.25-20.41.06:569][ 0]LogConfig: Set CVar [[r.Lumen.Reflections.MaxRoughnessToTraceForFoliage:0.4]] [2025.10.25-20.41.06:569][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.MaxRoughnessToEvaluateRoughSpecularForFoliage:0.8]] [2025.10.25-20.41.06:569][ 0]LogConfig: Set CVar [[r.Lumen.Reflections.ScreenSpaceReconstruction.NumSamples:5]] [2025.10.25-20.41.06:569][ 0]LogConfig: Set CVar [[r.Lumen.Reflections.ScreenSpaceReconstruction.MinWeight:0]] [2025.10.25-20.41.06:569][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyReflections.FrontLayer.Allow:1]] [2025.10.25-20.41.06:569][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyReflections.FrontLayer.Enable:0]] [2025.10.25-20.41.06:569][ 0]LogConfig: Applying CVar settings from Section [PostProcessQuality@3] File [Scalability] [2025.10.25-20.41.06:569][ 0]LogConfig: Set CVar [[r.MotionBlurQuality:4]] [2025.10.25-20.41.06:569][ 0]LogConfig: Set CVar [[r.MotionBlur.HalfResGather:0]] [2025.10.25-20.41.06:569][ 0]LogConfig: Set CVar [[r.AmbientOcclusionMipLevelFactor:0.4]] [2025.10.25-20.41.06:569][ 0]LogConfig: Set CVar [[r.AmbientOcclusionMaxQuality:100]] [2025.10.25-20.41.06:569][ 0]LogConfig: Set CVar [[r.AmbientOcclusionLevels:-1]] [2025.10.25-20.41.06:569][ 0]LogConfig: Set CVar [[r.AmbientOcclusionRadiusScale:1.0]] [2025.10.25-20.41.06:569][ 0]LogConfig: Set CVar [[r.DepthOfFieldQuality:2]] [2025.10.25-20.41.06:569][ 0]LogConfig: Set CVar [[r.RenderTargetPoolMin:400]] [2025.10.25-20.41.06:569][ 0]LogConfig: Set CVar [[r.LensFlareQuality:2]] [2025.10.25-20.41.06:569][ 0]LogConfig: Set CVar [[r.SceneColorFringeQuality:1]] [2025.10.25-20.41.06:569][ 0]LogConfig: Set CVar [[r.EyeAdaptationQuality:2]] [2025.10.25-20.41.06:569][ 0]LogConfig: Set CVar [[r.BloomQuality:5]] [2025.10.25-20.41.06:569][ 0]LogConfig: Set CVar [[r.Bloom.ScreenPercentage:50.000]] [2025.10.25-20.41.06:569][ 0]LogConfig: Set CVar [[r.FastBlurThreshold:100]] [2025.10.25-20.41.06:569][ 0]LogConfig: Set CVar [[r.Upscale.Quality:3]] [2025.10.25-20.41.06:569][ 0]LogConfig: Set CVar [[r.LightShaftQuality:1]] [2025.10.25-20.41.06:569][ 0]LogConfig: Set CVar [[r.Filter.SizeScale:1]] [2025.10.25-20.41.06:569][ 0]LogConfig: Set CVar [[r.Tonemapper.Quality:5]] [2025.10.25-20.41.06:569][ 0]LogConfig: Set CVar [[r.DOF.Gather.ResolutionDivisor:2 ; lower gathering resolution]] [2025.10.25-20.41.06:569][ 0]LogConfig: Set CVar [[r.DOF.Gather.AccumulatorQuality:1 ; higher gathering accumulator quality]] [2025.10.25-20.41.06:569][ 0]LogConfig: Set CVar [[r.DOF.Gather.PostfilterMethod:1 ; Median3x3 postfilering method]] [2025.10.25-20.41.06:569][ 0]LogConfig: Set CVar [[r.DOF.Gather.EnableBokehSettings:0 ; no bokeh simulation when gathering]] [2025.10.25-20.41.06:569][ 0]LogConfig: Set CVar [[r.DOF.Gather.RingCount:4 ; medium number of samples when gathering]] [2025.10.25-20.41.06:569][ 0]LogConfig: Set CVar [[r.DOF.Scatter.ForegroundCompositing:1 ; additive foreground scattering]] [2025.10.25-20.41.06:569][ 0]LogConfig: Set CVar [[r.DOF.Scatter.BackgroundCompositing:2 ; additive background scattering]] [2025.10.25-20.41.06:569][ 0]LogConfig: Set CVar [[r.DOF.Scatter.EnableBokehSettings:1 ; bokeh simulation when scattering]] [2025.10.25-20.41.06:569][ 0]LogConfig: Set CVar [[r.DOF.Scatter.MaxSpriteRatio:0.1 ; only a maximum of 10% of scattered bokeh]] [2025.10.25-20.41.06:569][ 0]LogConfig: Set CVar [[r.DOF.Recombine.Quality:1 ; cheap slight out of focus]] [2025.10.25-20.41.06:569][ 0]LogConfig: Set CVar [[r.DOF.Recombine.EnableBokehSettings:0 ; no bokeh simulation on slight out of focus]] [2025.10.25-20.41.06:569][ 0]LogConfig: Set CVar [[r.DOF.TemporalAAQuality:1 ; more stable temporal accumulation]] [2025.10.25-20.41.06:569][ 0]LogConfig: Set CVar [[r.DOF.Kernel.MaxForegroundRadius:0.025]] [2025.10.25-20.41.06:569][ 0]LogConfig: Set CVar [[r.DOF.Kernel.MaxBackgroundRadius:0.025]] [2025.10.25-20.41.06:569][ 0]LogConfig: Applying CVar settings from Section [TextureQuality@3] File [Scalability] [2025.10.25-20.41.06:569][ 0]LogConfig: Set CVar [[r.Streaming.MipBias:0]] [2025.10.25-20.41.06:569][ 0]LogConfig: Set CVar [[r.Streaming.AmortizeCPUToGPUCopy:0]] [2025.10.25-20.41.06:569][ 0]LogConfig: Set CVar [[r.Streaming.MaxNumTexturesToStreamPerFrame:0]] [2025.10.25-20.41.06:569][ 0]LogConfig: Set CVar [[r.Streaming.Boost:1]] [2025.10.25-20.41.06:569][ 0]LogConfig: Set CVar [[r.MaxAnisotropy:8]] [2025.10.25-20.41.06:569][ 0]LogConfig: Set CVar [[r.VT.MaxAnisotropy:8]] [2025.10.25-20.41.06:569][ 0]LogConfig: Set CVar [[r.Streaming.LimitPoolSizeToVRAM:0]] [2025.10.25-20.41.06:569][ 0]LogConfig: Set CVar [[r.Streaming.PoolSize:1000]] [2025.10.25-20.41.06:569][ 0]LogConfig: Set CVar [[r.Streaming.MaxEffectiveScreenSize:0]] [2025.10.25-20.41.06:569][ 0]LogConfig: Applying CVar settings from Section [EffectsQuality@3] File [Scalability] [2025.10.25-20.41.06:569][ 0]LogConfig: Set CVar [[r.TranslucencyLightingVolumeDim:64]] [2025.10.25-20.41.06:569][ 0]LogConfig: Set CVar [[r.RefractionQuality:2]] [2025.10.25-20.41.06:569][ 0]LogConfig: Set CVar [[r.SceneColorFormat:4]] [2025.10.25-20.41.06:569][ 0]LogConfig: Set CVar [[r.DetailMode:3]] [2025.10.25-20.41.06:569][ 0]LogConfig: Set CVar [[r.TranslucencyVolumeBlur:1]] [2025.10.25-20.41.06:569][ 0]LogConfig: Set CVar [[r.MaterialQualityLevel:1 ; High quality]] [2025.10.25-20.41.06:569][ 0]LogConfig: Set CVar [[r.SSS.Scale:1]] [2025.10.25-20.41.06:569][ 0]LogConfig: Set CVar [[r.SSS.SampleSet:2]] [2025.10.25-20.41.06:569][ 0]LogConfig: Set CVar [[r.SSS.Quality:1]] [2025.10.25-20.41.06:569][ 0]LogConfig: Set CVar [[r.SSS.HalfRes:0]] [2025.10.25-20.41.06:569][ 0]LogConfig: Set CVar [[r.SSGI.Quality:3]] [2025.10.25-20.41.06:569][ 0]LogConfig: Set CVar [[r.EmitterSpawnRateScale:1.0]] [2025.10.25-20.41.06:569][ 0]LogConfig: Set CVar [[r.ParticleLightQuality:2]] [2025.10.25-20.41.06:570][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.FastApplyOnOpaque:1 ; Always have FastSkyLUT 1 in this case to avoid wrong sky]] [2025.10.25-20.41.06:570][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.SampleCountMaxPerSlice:4]] [2025.10.25-20.41.06:570][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.DepthResolution:16.0]] [2025.10.25-20.41.06:570][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.FastSkyLUT:1]] [2025.10.25-20.41.06:570][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMin:4.0]] [2025.10.25-20.41.06:570][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMax:128.0]] [2025.10.25-20.41.06:570][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.SampleCountMin:4.0]] [2025.10.25-20.41.06:570][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.SampleCountMax:128.0]] [2025.10.25-20.41.06:570][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.TransmittanceLUT.UseSmallFormat:0]] [2025.10.25-20.41.06:570][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.TransmittanceLUT.SampleCount:10.0]] [2025.10.25-20.41.06:570][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.MultiScatteringLUT.SampleCount:15.0]] [2025.10.25-20.41.06:570][ 0]LogConfig: Set CVar [[fx.Niagara.QualityLevel:3]] [2025.10.25-20.41.06:570][ 0]LogConfig: Set CVar [[r.Refraction.OffsetQuality:1]] [2025.10.25-20.41.06:570][ 0]LogConfig: Set CVar [[r.HeterogeneousVolumes.DownsampleFactor:2]] [2025.10.25-20.41.06:570][ 0]LogConfig: Set CVar [[r.HeterogeneousVolumes.MaxStepCount:256]] [2025.10.25-20.41.06:570][ 0]LogConfig: Set CVar [[r.HeterogeneousVolumes.Shadows.Resolution:256]] [2025.10.25-20.41.06:570][ 0]LogConfig: Set CVar [[r.HeterogeneousVolumes.Shadows.MaxSampleCount:8]] [2025.10.25-20.41.06:570][ 0]LogConfig: Set CVar [[r.HeterogeneousVolumes.UseExistenceMask:0]] [2025.10.25-20.41.06:570][ 0]LogConfig: Applying CVar settings from Section [FoliageQuality@3] File [Scalability] [2025.10.25-20.41.06:570][ 0]LogConfig: Set CVar [[foliage.DensityScale:1.0]] [2025.10.25-20.41.06:570][ 0]LogConfig: Set CVar [[grass.DensityScale:1.0]] [2025.10.25-20.41.06:570][ 0]LogConfig: Applying CVar settings from Section [ShadingQuality@3] File [Scalability] [2025.10.25-20.41.06:570][ 0]LogConfig: Set CVar [[r.HairStrands.SkyLighting.IntegrationType:2]] [2025.10.25-20.41.06:570][ 0]LogConfig: Set CVar [[r.HairStrands.SkyAO.SampleCount:4]] [2025.10.25-20.41.06:570][ 0]LogConfig: Set CVar [[r.HairStrands.Visibility.MSAA.SamplePerPixel:4]] [2025.10.25-20.41.06:570][ 0]LogConfig: Set CVar [[r.AnisotropicMaterials:1]] [2025.10.25-20.41.06:570][ 0]LogConfig: Applying CVar settings from Section [LandscapeQuality@3] File [Scalability] [2025.10.25-20.41.06:572][ 0]LogRHI: Using Default RHI: D3D12 [2025.10.25-20.41.06:572][ 0]LogRHI: Using Highest Feature Level of D3D12: SM6 [2025.10.25-20.41.06:572][ 0]LogRHI: Loading RHI module D3D12RHI [2025.10.25-20.41.06:574][ 0]LogD3D12RHI: Loading WinPixEventRuntime.dll for PIX profiling (from ../../../Engine/Binaries/ThirdParty/Windows/WinPixEventRuntime/x64). [2025.10.25-20.41.06:574][ 0]LogRHI: Checking if RHI D3D12 with Feature Level SM6 is supported by your system. [2025.10.25-20.41.06:678][ 0]LogD3D12RHI: Found D3D12 adapter 0: AMD Radeon RX 7800 XT (VendorId: 1002, DeviceId: 747e, SubSysId: 78011eae, Revision: 00c8 [2025.10.25-20.41.06:678][ 0]LogD3D12RHI: Max supported Feature Level 12_2, shader model 6.7, binding tier 3, wave ops supported, atomic64 supported [2025.10.25-20.41.06:678][ 0]LogD3D12RHI: Adapter has 16368MB of dedicated video memory, 0MB of dedicated system memory, and 16311MB of shared system memory, 1 output[s], UMA:false [2025.10.25-20.41.06:679][ 0]LogD3D12RHI: Driver Version: AMD Software: Adrenalin Edition 25.9.1 (internal:32.0.21025.10016, unified:32.0.21025.10016) [2025.10.25-20.41.06:679][ 0]LogD3D12RHI: Driver Date: 8-25-2025 [2025.10.25-20.41.06:682][ 0]LogD3D12RHI: Found D3D12 adapter 1: Microsoft Basic Render Driver (VendorId: 1414, DeviceId: 008c, SubSysId: 0000, Revision: 0000 [2025.10.25-20.41.06:682][ 0]LogD3D12RHI: Max supported Feature Level 12_1, shader model 6.2, binding tier 3, wave ops supported, atomic64 unsupported [2025.10.25-20.41.06:682][ 0]LogD3D12RHI: Adapter has 0MB of dedicated video memory, 0MB of dedicated system memory, and 16311MB of shared system memory, 0 output[s], UMA:true [2025.10.25-20.41.06:682][ 0]LogD3D12RHI: DirectX Agility SDK runtime found. [2025.10.25-20.41.06:682][ 0]LogD3D12RHI: Chosen D3D12 Adapter Id = 0 [2025.10.25-20.41.06:683][ 0]LogRHI: RHI D3D12 with Feature Level SM6 is supported and will be used. [2025.10.25-20.41.06:683][ 0]LogInit: Selected Device Profile: [WindowsEditor] [2025.10.25-20.41.06:683][ 0]LogHAL: Display: Platform has ~ 32 GB [34207666176 / 34359738368 / 32], which maps to Largest [LargestMinGB=32, LargerMinGB=12, DefaultMinGB=8, SmallerMinGB=6, SmallestMinGB=0) [2025.10.25-20.41.06:683][ 0]LogDeviceProfileManager: Going up to parent DeviceProfile [Windows] [2025.10.25-20.41.06:683][ 0]LogDeviceProfileManager: Going up to parent DeviceProfile [] [2025.10.25-20.41.06:683][ 0]LogDeviceProfileManager: Pushing Device Profile CVar: [[UI.SlateSDFText.RasterizationMode:Bitmap -> Msdf]] [2025.10.25-20.41.06:683][ 0]LogDeviceProfileManager: Pushing Device Profile CVar: [[UI.SlateSDFText.ResolutionLevel:2 -> 2]] [2025.10.25-20.41.06:683][ 0]LogConfig: Applying CVar settings from Section [Startup] File [../../../Engine/Config/ConsoleVariables.ini] [2025.10.25-20.41.06:683][ 0]LogConfig: Set CVar [[r.DumpShaderDebugInfo:2]] [2025.10.25-20.41.06:683][ 0]LogConfig: Set CVar [[p.chaos.AllowCreatePhysxBodies:1]] [2025.10.25-20.41.06:683][ 0]LogConfig: Set CVar [[fx.SkipVectorVMBackendOptimizations:1]] [2025.10.25-20.41.06:683][ 0]LogConfig: CVar [[ds.CADTranslator.Meshing.ActivateThinZoneMeshing:0]] deferred - dummy variable created [2025.10.25-20.41.06:683][ 0]LogConfig: CVar [[ds.CADTranslator.Stitching.RemoveThinFaces:0]] deferred - dummy variable created [2025.10.25-20.41.06:683][ 0]LogConfig: Applying CVar settings from Section [Startup_Windows] File [../../../Engine/Config/ConsoleVariables.ini] [2025.10.25-20.41.06:683][ 0]LogConfig: Applying CVar settings from Section [ConsoleVariables] File [Engine] [2025.10.25-20.41.06:683][ 0]LogConfig: Applying CVar settings from Section [ConsoleVariables] File [E:/Unreal Engine/RomeNightGuard/Saved/Config/WindowsEditor/Editor.ini] [2025.10.25-20.41.06:683][ 0]LogInit: Computer: DESKTOP-RAG6KJN [2025.10.25-20.41.06:683][ 0]LogInit: User: caleb [2025.10.25-20.41.06:683][ 0]LogInit: CPU Page size=4096, Cores=8 [2025.10.25-20.41.06:683][ 0]LogInit: High frequency timer resolution =10.000000 MHz [2025.10.25-20.41.06:683][ 0]LogMemory: Process is running as part of a Windows Job with separate resource limits [2025.10.25-20.41.06:683][ 0]LogMemory: Memory total: Physical=31.9GB (32GB approx) Virtual=33.9GB [2025.10.25-20.41.06:683][ 0]LogMemory: Platform Memory Stats for WindowsEditor [2025.10.25-20.41.06:683][ 0]LogMemory: Process Physical Memory: 648.55 MB used, 675.33 MB peak [2025.10.25-20.41.06:683][ 0]LogMemory: Process Virtual Memory: 659.93 MB used, 659.93 MB peak [2025.10.25-20.41.06:683][ 0]LogMemory: Physical Memory: 17532.10 MB used, 15090.88 MB free, 32622.97 MB total [2025.10.25-20.41.06:683][ 0]LogMemory: Virtual Memory: 26126.27 MB used, 8544.70 MB free, 34670.97 MB total [2025.10.25-20.41.06:683][ 0]LogCsvProfiler: Display: Metadata set : extradevelopmentmemorymb="0" [2025.10.25-20.41.06:685][ 0]LogWindows: WindowsPlatformFeatures enabled [2025.10.25-20.41.06:686][ 0]LogChaosDD: Chaos Debug Draw Startup [2025.10.25-20.41.06:686][ 0]LogInit: Physics initialised using underlying interface: Chaos [2025.10.25-20.41.06:687][ 0]LogInit: Using OS detected language (en-GB). [2025.10.25-20.41.06:687][ 0]LogInit: Using OS detected locale (en-GB). [2025.10.25-20.41.06:689][ 0]LogTextLocalizationManager: No specific localization for 'en-GB' exists, so 'en' will be used for the language. [2025.10.25-20.41.06:695][ 0]LogInit: Setting process to per monitor DPI aware [2025.10.25-20.41.06:997][ 0]LogWindowsTextInputMethodSystem: Available input methods: [2025.10.25-20.41.06:997][ 0]LogWindowsTextInputMethodSystem: - English (United Kingdom) - (Keyboard). [2025.10.25-20.41.06:997][ 0]LogWindowsTextInputMethodSystem: - English (United Kingdom) - Touch Input Correction (TSF IME). [2025.10.25-20.41.06:997][ 0]LogWindowsTextInputMethodSystem: Activated input method: English (United Kingdom) - (Keyboard). [2025.10.25-20.41.07:001][ 0]LogWindowsTouchpad: Display: CacheForceMaxTouchpadSensitivityMode SetTouchpadParameters [2025.10.25-20.41.07:003][ 0]LogObj: Display: Attempting to load config data for Default__SlateThemeManager before the Class has been constructed/registered/linked (likely during module loading or early startup). This will result in the load silently failing and should be fixed. [2025.10.25-20.41.07:006][ 0]LogSlate: New Slate User Created. Platform User Id 0, User Index 0, Is Virtual User: 0 [2025.10.25-20.41.07:006][ 0]LogSlate: Slate User Registered. User Index 0, Is Virtual User: 0 [2025.10.25-20.41.07:157][ 0]LogRHI: Using Default RHI: D3D12 [2025.10.25-20.41.07:157][ 0]LogRHI: Using Highest Feature Level of D3D12: SM6 [2025.10.25-20.41.07:157][ 0]LogRHI: Loading RHI module D3D12RHI [2025.10.25-20.41.07:157][ 0]LogRHI: Checking if RHI D3D12 with Feature Level SM6 is supported by your system. [2025.10.25-20.41.07:157][ 0]LogRHI: RHI D3D12 with Feature Level SM6 is supported and will be used. [2025.10.25-20.41.07:157][ 0]LogD3D12RHI: Integrated GPU (iGPU): false [2025.10.25-20.41.07:157][ 0]LogD3D12RHI: Display: Creating D3D12 RHI with Max Feature Level SM6 [2025.10.25-20.41.07:158][ 0]LogWindows: Attached monitors: [2025.10.25-20.41.07:158][ 0]LogWindows: resolution: 3440x1440, work area: (0, 0) -> (3440, 1400), device: '\\.\DISPLAY1' [PRIMARY] [2025.10.25-20.41.07:158][ 0]LogWindows: Found 1 attached monitors. [2025.10.25-20.41.07:158][ 0]LogWindows: Gathering driver information using Windows Setup API [2025.10.25-20.41.07:158][ 0]LogRHI: RHI Adapter Info: [2025.10.25-20.41.07:158][ 0]LogRHI: Name: AMD Radeon RX 7800 XT [2025.10.25-20.41.07:158][ 0]LogRHI: Driver Version: AMD Software: Adrenalin Edition 25.9.1 (internal:32.0.21025.10016, unified:32.0.21025.10016) [2025.10.25-20.41.07:158][ 0]LogRHI: Driver Date: 8-25-2025 [2025.10.25-20.41.07:158][ 0]LogD3D12RHI: GPU DeviceId: 0x747e (for the marketing name, search the web for "GPU Device Id") [2025.10.25-20.41.07:170][ 0]LogD3D12RHI: InitD3DDevice: -D3DDebug = off -D3D12GPUValidation = off [2025.10.25-20.41.07:170][ 0]LogD3D12RHI: Emitting draw events for PIX profiling. [2025.10.25-20.41.07:248][ 0]LogD3D12RHI: ID3D12Device1 is supported. [2025.10.25-20.41.07:248][ 0]LogD3D12RHI: ID3D12Device2 is supported. [2025.10.25-20.41.07:248][ 0]LogD3D12RHI: ID3D12Device3 is supported. [2025.10.25-20.41.07:248][ 0]LogD3D12RHI: ID3D12Device4 is supported. [2025.10.25-20.41.07:248][ 0]LogD3D12RHI: ID3D12Device5 is supported. [2025.10.25-20.41.07:248][ 0]LogD3D12RHI: ID3D12Device6 is supported. [2025.10.25-20.41.07:248][ 0]LogD3D12RHI: ID3D12Device7 is supported. [2025.10.25-20.41.07:248][ 0]LogD3D12RHI: ID3D12Device8 is supported. [2025.10.25-20.41.07:248][ 0]LogD3D12RHI: ID3D12Device9 is supported. [2025.10.25-20.41.07:248][ 0]LogD3D12RHI: ID3D12Device10 is supported. [2025.10.25-20.41.07:248][ 0]LogD3D12RHI: ID3D12Device11 is supported. [2025.10.25-20.41.07:248][ 0]LogD3D12RHI: ID3D12Device12 is supported. [2025.10.25-20.41.07:248][ 0]LogD3D12RHI: Bindless resources are supported [2025.10.25-20.41.07:248][ 0]LogD3D12RHI: Stencil ref from pixel shader is supported [2025.10.25-20.41.07:248][ 0]LogD3D12RHI: Raster order views are supported [2025.10.25-20.41.07:248][ 0]LogD3D12RHI: Wave Operations are supported (wave size: min=32 max=64). [2025.10.25-20.41.07:248][ 0]LogD3D12RHI: D3D12 ray tracing tier 1.1 and bindless resources are supported. [2025.10.25-20.41.07:248][ 0]LogD3D12RHI: Mesh shader tier 1.0 is supported [2025.10.25-20.41.07:248][ 0]LogD3D12RHI: AtomicInt64OnTypedResource is supported [2025.10.25-20.41.07:248][ 0]LogD3D12RHI: AtomicInt64OnGroupShared is supported [2025.10.25-20.41.07:248][ 0]LogD3D12RHI: AtomicInt64OnDescriptorHeapResource is supported [2025.10.25-20.41.07:248][ 0]LogD3D12RHI: Shader Model 6.6 atomic64 is supported [2025.10.25-20.41.07:248][ 0]LogD3D12RHI: Work Graphs are supported [2025.10.25-20.41.07:341][ 0]LogD3D12RHI: [GPUBreadCrumb] Successfully setup breadcrumb resource for DiagnosticBuffer (Queue: 0x000002780A2ECAC0) [2025.10.25-20.41.07:342][ 0]LogD3D12RHI: [GPUBreadCrumb] Successfully setup breadcrumb resource for DiagnosticBuffer (Queue: 0x000002780A2ECD80) [2025.10.25-20.41.07:342][ 0]LogD3D12RHI: [GPUBreadCrumb] Successfully setup breadcrumb resource for DiagnosticBuffer (Queue: 0x000002780A2ED040) [2025.10.25-20.41.07:342][ 0]LogD3D12RHI: Display: Not using pipeline state disk cache per r.D3D12.PSO.DiskCache=0 [2025.10.25-20.41.07:342][ 0]LogD3D12RHI: Display: Not using driver-optimized pipeline state disk cache per r.D3D12.PSO.DriverOptimizedDiskCache=0 [2025.10.25-20.41.07:342][ 0]LogD3D12RHI: AMD hit token extension is not supported [2025.10.25-20.41.07:342][ 0]LogRHI: Texture pool is 9705 MB (70% of 13864 MB) [2025.10.25-20.41.07:342][ 0]LogD3D12RHI: Async texture creation enabled [2025.10.25-20.41.07:342][ 0]LogD3D12RHI: RHI has support for 64 bit atomics [2025.10.25-20.41.07:365][ 0]LogVRS: Current RHI supports per-draw and screenspace Variable Rate Shading [2025.10.25-20.41.07:371][ 0]LogCsvProfiler: Display: Metadata set : verbatimrhiname="D3D12" [2025.10.25-20.41.07:371][ 0]LogCsvProfiler: Display: Metadata set : rhiname="D3D12" [2025.10.25-20.41.07:371][ 0]LogCsvProfiler: Display: Metadata set : rhifeaturelevel="SM6" [2025.10.25-20.41.07:371][ 0]LogCsvProfiler: Display: Metadata set : shaderplatform="PCD3D_SM6" [2025.10.25-20.41.07:371][ 0]LogInit: Initializing FReadOnlyCVARCache [2025.10.25-20.41.07:373][ 0]LogTurnkeySupport: Running Turnkey SDK detection: ' -ScriptsForProject="E:/Unreal Engine/RomeNightGuard/RomeGuard.uproject" Turnkey -utf8output -WaitForUATMutex -command=VerifySdk -ReportFilename="E:/Unreal Engine/RomeNightGuard/Intermediate/TurnkeyReport_0.log" -log="E:/Unreal Engine/RomeNightGuard/Intermediate/TurnkeyLog_0.log" -project="E:/Unreal Engine/RomeNightGuard/RomeGuard.uproject" -platform=all' [2025.10.25-20.41.07:373][ 0]LogMonitoredProcess: Running Serialized UAT: [ cmd.exe /c ""E:/Unreal Engine/UE_5.6/Engine/Build/BatchFiles/RunUAT.bat" -ScriptsForProject="E:/Unreal Engine/RomeNightGuard/RomeGuard.uproject" Turnkey -utf8output -WaitForUATMutex -command=VerifySdk -ReportFilename="E:/Unreal Engine/RomeNightGuard/Intermediate/TurnkeyReport_0.log" -log="E:/Unreal Engine/RomeNightGuard/Intermediate/TurnkeyLog_0.log" -project="E:/Unreal Engine/RomeNightGuard/RomeGuard.uproject" -platform=all" ] [2025.10.25-20.41.07:383][ 0]LogTextureFormatASTC: Display: ASTCEnc version 5.0.1 library loaded [2025.10.25-20.41.07:383][ 0]LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatASTC [2025.10.25-20.41.07:383][ 0]LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatDXT [2025.10.25-20.41.07:383][ 0]LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatETC2 [2025.10.25-20.41.07:383][ 0]LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatIntelISPCTexComp [2025.10.25-20.41.07:383][ 0]LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatUncompressed [2025.10.25-20.41.07:383][ 0]LogTextureFormatOodle: Display: Oodle Texture TFO init; latest sdk version = 2.9.13 [2025.10.25-20.41.07:383][ 0]LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.13.dll [2025.10.25-20.41.07:384][ 0]LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.5.dll [2025.10.25-20.41.07:384][ 0]LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatOodle [2025.10.25-20.41.07:423][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android' [2025.10.25-20.41.07:423][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ASTC' [2025.10.25-20.41.07:423][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_DXT' [2025.10.25-20.41.07:423][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ETC2' [2025.10.25-20.41.07:423][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_OpenXR' [2025.10.25-20.41.07:423][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'AndroidClient' [2025.10.25-20.41.07:423][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ASTCClient' [2025.10.25-20.41.07:423][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_DXTClient' [2025.10.25-20.41.07:423][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ETC2Client' [2025.10.25-20.41.07:423][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_OpenXRClient' [2025.10.25-20.41.07:423][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_Multi' [2025.10.25-20.41.07:423][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_MultiClient' [2025.10.25-20.41.07:443][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'IOS' [2025.10.25-20.41.07:443][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'IOSClient' [2025.10.25-20.41.07:468][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Linux' [2025.10.25-20.41.07:468][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxEditor' [2025.10.25-20.41.07:468][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxServer' [2025.10.25-20.41.07:468][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxClient' [2025.10.25-20.41.07:494][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Mac' [2025.10.25-20.41.07:494][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'MacEditor' [2025.10.25-20.41.07:494][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'MacServer' [2025.10.25-20.41.07:494][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'MacClient' [2025.10.25-20.41.07:516][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'TVOS' [2025.10.25-20.41.07:516][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'TVOSClient' [2025.10.25-20.41.07:536][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Windows' [2025.10.25-20.41.07:536][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsEditor' [2025.10.25-20.41.07:536][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsServer' [2025.10.25-20.41.07:536][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsClient' [2025.10.25-20.41.07:536][ 0]LogTargetPlatformManager: Display: Building Assets For WindowsEditor [2025.10.25-20.41.07:558][ 0]LogTargetPlatformManager: Unable to find shader format SF_METAL_ES3_1_IOS from hinted modules, loading all potential format modules to find it [2025.10.25-20.41.07:563][ 0]LogTargetPlatformManager: Loaded format module MetalShaderFormat [2025.10.25-20.41.07:563][ 0]LogTargetPlatformManager: SF_METAL_ES3_1_IOS [2025.10.25-20.41.07:563][ 0]LogTargetPlatformManager: SF_METAL_SM5_IOS [2025.10.25-20.41.07:563][ 0]LogTargetPlatformManager: SF_METAL_ES3_1_TVOS [2025.10.25-20.41.07:563][ 0]LogTargetPlatformManager: SF_METAL_SM5_TVOS [2025.10.25-20.41.07:563][ 0]LogTargetPlatformManager: SF_METAL_SM5 [2025.10.25-20.41.07:563][ 0]LogTargetPlatformManager: SF_METAL_SM6 [2025.10.25-20.41.07:563][ 0]LogTargetPlatformManager: SF_METAL_SIM [2025.10.25-20.41.07:563][ 0]LogTargetPlatformManager: SF_METAL_ES3_1 [2025.10.25-20.41.07:563][ 0]LogTargetPlatformManager: Loaded format module ShaderFormatD3D [2025.10.25-20.41.07:563][ 0]LogTargetPlatformManager: PCD3D_SM6 [2025.10.25-20.41.07:563][ 0]LogTargetPlatformManager: PCD3D_SM5 [2025.10.25-20.41.07:563][ 0]LogTargetPlatformManager: PCD3D_ES31 [2025.10.25-20.41.07:563][ 0]LogTargetPlatformManager: Loaded format module ShaderFormatOpenGL [2025.10.25-20.41.07:563][ 0]LogTargetPlatformManager: GLSL_150_ES31 [2025.10.25-20.41.07:563][ 0]LogTargetPlatformManager: GLSL_ES3_1_ANDROID [2025.10.25-20.41.07:563][ 0]LogTargetPlatformManager: Loaded format module ShaderFormatVectorVM [2025.10.25-20.41.07:563][ 0]LogTargetPlatformManager: VVM_1_0 [2025.10.25-20.41.07:563][ 0]LogTargetPlatformManager: Loaded format module VulkanShaderFormat [2025.10.25-20.41.07:563][ 0]LogTargetPlatformManager: SF_VULKAN_SM5 [2025.10.25-20.41.07:563][ 0]LogTargetPlatformManager: SF_VULKAN_ES31_ANDROID [2025.10.25-20.41.07:563][ 0]LogTargetPlatformManager: SF_VULKAN_ES31 [2025.10.25-20.41.07:563][ 0]LogTargetPlatformManager: SF_VULKAN_SM5_ANDROID [2025.10.25-20.41.07:563][ 0]LogTargetPlatformManager: SF_VULKAN_SM6 [2025.10.25-20.41.07:563][ 0]LogRendererCore: Ray tracing is enabled (dynamic). Reason: r.RayTracing=1 and r.RayTracing.EnableOnDemand=1. [2025.10.25-20.41.07:563][ 0]LogRendererCore: Ray tracing shaders are enabled. [2025.10.25-20.41.07:566][ 0]LogDerivedDataCache: Display: Memory: Max Cache Size: -1 MB [2025.10.25-20.41.07:566][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: Pak pak cache file ../../../../RomeNightGuard/DerivedDataCache/DDC.ddp not found, will not use a pak cache. [2025.10.25-20.41.07:567][ 0]LogDerivedDataCache: Unable to find inner node Pak for hierarchy Hierarchy. [2025.10.25-20.41.07:567][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: CompressedPak pak cache file ../../../../RomeNightGuard/DerivedDataCache/Compressed.ddp not found, will not use a pak cache. [2025.10.25-20.41.07:567][ 0]LogDerivedDataCache: Unable to find inner node CompressedPak for hierarchy Hierarchy. [2025.10.25-20.41.07:773][ 0]LogDerivedDataCache: Display: ../../../Engine/DerivedDataCache/Compressed.ddp: Opened pak cache for reading. (1350 MiB) [2025.10.25-20.41.07:773][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: EnterprisePak pak cache file ../../../Enterprise/DerivedDataCache/Compressed.ddp not found, will not use a pak cache. [2025.10.25-20.41.07:773][ 0]LogDerivedDataCache: Unable to find inner node EnterprisePak for hierarchy Hierarchy. [2025.10.25-20.41.07:773][ 0]LogZenServiceInstance: Found Zen config default=C:/Users/caleb/AppData/Local/UnrealEngine/Common/Zen/Data [2025.10.25-20.41.07:774][ 0]LogZenServiceInstance: InTree version at 'E:/Unreal Engine/UE_5.6/Engine/Binaries/Win64/zenserver.exe' is '5.6.6-202504241958-windows-x64-release-f090a03' [2025.10.25-20.41.07:774][ 0]LogZenServiceInstance: Installed version at 'C:/Users/caleb/AppData/Local/UnrealEngine/Common/Zen/Install/zenserver.exe' is '5.6.6-202504241958-windows-x64-release-f090a03' [2025.10.25-20.41.07:774][ 0]LogZenServiceInstance: Found existing instance running on port 8558 matching our settings, no actions needed [2025.10.25-20.41.08:078][ 0]LogZenServiceInstance: Display: Unreal Zen Storage Server HTTP service at [::1]:8558 status: OK!. [2025.10.25-20.41.08:078][ 0]LogZenServiceInstance: Local ZenServer AutoLaunch initialization completed in 0.305 seconds [2025.10.25-20.41.08:079][ 0]LogDerivedDataCache: Display: ZenLocal: Using ZenServer HTTP service at http://[::1]:8558/ with namespace ue.ddc status: OK!. [2025.10.25-20.41.08:085][ 0]LogDerivedDataCache: C:/Users/caleb/AppData/Local/UnrealEngine/Common/DerivedDataCache: Speed tests took 0.01 seconds. [2025.10.25-20.41.08:085][ 0]LogDerivedDataCache: Display: C:/Users/caleb/AppData/Local/UnrealEngine/Common/DerivedDataCache: Performance: Latency=0.03ms. RandomReadSpeed=1519.59MBs, RandomWriteSpeed=218.28MBs. Assigned SpeedClass 'Local' [2025.10.25-20.41.08:086][ 0]LogDerivedDataCache: Local: Using data cache path C:/Users/caleb/AppData/Local/UnrealEngine/Common/DerivedDataCache: DeleteOnly [2025.10.25-20.41.08:086][ 0]LogDerivedDataCache: ZenShared: Disabled because Host is set to 'None' [2025.10.25-20.41.08:086][ 0]LogDerivedDataCache: Unable to find inner node ZenShared for hierarchy Hierarchy. [2025.10.25-20.41.08:086][ 0]LogDerivedDataCache: Shared: Disabled because no path is configured. [2025.10.25-20.41.08:086][ 0]LogDerivedDataCache: Unable to find inner node Shared for hierarchy Hierarchy. [2025.10.25-20.41.08:086][ 0]LogDerivedDataCache: Cloud: Disabled because Host is set to 'None' [2025.10.25-20.41.08:086][ 0]LogDerivedDataCache: Unable to find inner node Cloud for hierarchy Hierarchy. [2025.10.25-20.41.08:086][ 0]LogShaderCompilers: Guid format shader working directory is 19 characters bigger than the processId version (../../../../RomeNightGuard/Intermediate/Shaders/WorkingDirectory/24256/). [2025.10.25-20.41.08:087][ 0]LogShaderCompilers: Cleaned the shader compiler working directory 'C:/Users/caleb/AppData/Local/Temp/UnrealShaderWorkingDir/DBB00BDF4B013EF04CD586856631438E/'. [2025.10.25-20.41.08:087][ 0]LogXGEController: Cannot use XGE Controller as Incredibuild is not installed on this machine. [2025.10.25-20.41.08:087][ 0]LogUbaHorde: Display: UBA/Horde Configuration [Uba.Provider.Horde]: Not Enabled [2025.10.25-20.41.08:087][ 0]LogShaderCompilers: Display: Using 8 local workers for shader compilation [2025.10.25-20.41.08:089][ 0]LogShaderCompilers: Display: Compiling shader autogen file: ../../../../RomeNightGuard/Intermediate/ShaderAutogen/PCD3D_SM6/AutogenShaderHeaders.ush [2025.10.25-20.41.08:096][ 0]LogShaderCompilers: Display: Shader autogen file written: ../../../../RomeNightGuard/Intermediate/ShaderAutogen/PCD3D_SM6/AutogenShaderHeaders.ush [2025.10.25-20.41.08:158][ 0]LogTurnkeySupport: Completed SDK detection: ExitCode = 0 [2025.10.25-20.41.09:888][ 0]LogSlate: Using FreeType 2.10.0 [2025.10.25-20.41.09:889][ 0]LogSlate: SlateFontServices - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1 [2025.10.25-20.41.09:899][ 0]LogStreaming: Warning: Failed to read file '../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_24x.png' error. [2025.10.25-20.41.09:899][ 0]LogStreaming: Warning: Failed to read file '../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_128x.png' error. [2025.10.25-20.41.09:899][ 0]LogSlate: Could not load file for Slate resource: [../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_128x.png] file: [../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_128x.png] [2025.10.25-20.41.09:899][ 0]LogSlate: Could not load file for Slate resource: [../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_24x.png] file: [../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_24x.png] [2025.10.25-20.41.09:922][ 0]LogAssetRegistry: FAssetRegistry took 0.0036 seconds to start up [2025.10.25-20.41.09:924][ 0]LogEditorDomain: Display: EditorDomain is Disabled [2025.10.25-20.41.10:033][ 0]LogAssetRegistry: Display: AssetDataGatherer spent 0.000s loading caches ../../../../RomeNightGuard/Intermediate/CachedAssetRegistry_*.bin. [2025.10.25-20.41.10:321][ 0]LogDeviceProfileManager: Display: Deviceprofile LinuxArm64Editor not found. [2025.10.25-20.41.10:321][ 0]LogDeviceProfileManager: Display: Deviceprofile LinuxArm64 not found. [2025.10.25-20.41.10:366][ 0]LogDeviceProfileManager: Active device profile: [0000027890FD3C00][000002781B8F7800 66] WindowsEditor [2025.10.25-20.41.10:366][ 0]LogCsvProfiler: Display: Metadata set : deviceprofile="WindowsEditor" [2025.10.25-20.41.10:369][ 0]LogStreaming: Display: FlushAsyncLoading(1): 1 QueuedPackages, 0 AsyncPackages [2025.10.25-20.41.10:376][ 0]LogTextureEncodingSettings: Display: Texture Encode Speed: FinalIfAvailable (editor). [2025.10.25-20.41.10:376][ 0]LogTextureEncodingSettings: Display: Oodle Texture Encode Speed settings: Fast: RDO Off Lambda=0, Effort=Normal Final: RDO Off Lambda=0, Effort=Normal [2025.10.25-20.41.10:376][ 0]LogTextureEncodingSettings: Display: Shared linear texture encoding: Disabled [2025.10.25-20.41.10:397][ 0]LogTurnkeySupport: Turnkey Platform: Win64: (Status=Invalid, MinAllowed_Sdk=10.0.19041.0, MaxAllowed_Sdk=10.9.99999.0, Current_Sdk=, Allowed_AutoSdk=10.0.22621.0, Current_AutoSdk=, Flags="Platform_ValidHostPrerequisites") [2025.10.25-20.41.10:398][ 0]LogTurnkeySupport: Running Turnkey device detection: ' -ScriptsForProject="E:/Unreal Engine/RomeNightGuard/RomeGuard.uproject" Turnkey -utf8output -WaitForUATMutex -command=VerifySdk -ReportFilename="E:/Unreal Engine/RomeNightGuard/Intermediate/TurnkeyReport_1.log" -log="E:/Unreal Engine/RomeNightGuard/Intermediate/TurnkeyLog_1.log" -project="E:/Unreal Engine/RomeNightGuard/RomeGuard.uproject" -Device=Win64@DESKTOP-RAG6KJN' [2025.10.25-20.41.10:398][ 0]LogMonitoredProcess: Running Serialized UAT: [ cmd.exe /c ""E:/Unreal Engine/UE_5.6/Engine/Build/BatchFiles/RunUAT.bat" -ScriptsForProject="E:/Unreal Engine/RomeNightGuard/RomeGuard.uproject" Turnkey -utf8output -WaitForUATMutex -command=VerifySdk -ReportFilename="E:/Unreal Engine/RomeNightGuard/Intermediate/TurnkeyReport_1.log" -log="E:/Unreal Engine/RomeNightGuard/Intermediate/TurnkeyLog_1.log" -project="E:/Unreal Engine/RomeNightGuard/RomeGuard.uproject" -Device=Win64@DESKTOP-RAG6KJN" -nocompile -nocompileuat ] [2025.10.25-20.41.10:447][ 0]LogStreaming: Display: Flushing package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness (state: WaitingForIo) recursively from another package /Engine/EngineMaterials/DefaultTextMaterialOpaque (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock. [2025.10.25-20.41.10:447][ 0]LogStreaming: Display: Package /Engine/EngineMaterials/DefaultTextMaterialOpaque is adding a dynamic import to package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness because of a recursive sync load [2025.10.25-20.41.10:447][ 0]LogStreaming: Display: Flushing package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness (state: DeferredPostLoad) recursively from another package /Engine/EngineMaterials/DefaultTextMaterialOpaque (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock. [2025.10.25-20.41.10:448][ 0]LogStreaming: Display: Flushing package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec (state: WaitingForIo) recursively from another package /Engine/EngineMaterials/DefaultTextMaterialOpaque (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock. [2025.10.25-20.41.10:449][ 0]LogStreaming: Display: Package /Engine/EngineMaterials/DefaultTextMaterialOpaque is adding a dynamic import to package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec because of a recursive sync load [2025.10.25-20.41.10:449][ 0]LogStreaming: Display: Flushing package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec (state: DeferredPostLoad) recursively from another package /Engine/EngineMaterials/DefaultTextMaterialOpaque (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock. [2025.10.25-20.41.10:449][ 0]LogStreaming: Display: Flushing package /Engine/EngineMaterials/WorldGridMaterial (state: WaitingForIo) recursively from another package /Engine/EngineMaterials/DefaultTextMaterialOpaque (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock. [2025.10.25-20.41.10:455][ 0]LogStreaming: Display: Package /Engine/EngineMaterials/DefaultTextMaterialOpaque is adding a dynamic import to package /Engine/EngineMaterials/T_Default_Material_Grid_M because of a recursive sync load [2025.10.25-20.41.10:455][ 0]LogStreaming: Display: Package /Engine/EngineMaterials/DefaultTextMaterialOpaque is adding a dynamic import to package /Engine/EngineMaterials/T_Default_Material_Grid_N because of a recursive sync load [2025.10.25-20.41.10:457][ 0]LogStreaming: Display: Package /Engine/EngineMaterials/DefaultTextMaterialOpaque is adding a dynamic import to package /Engine/Functions/Engine_MaterialFunctions01/Opacity/CameraDepthFade because of a recursive sync load [2025.10.25-20.41.10:457][ 0]LogStreaming: Display: Flushing package /Engine/EngineMaterials/DefaultDeferredDecalMaterial (state: WaitingForIo) recursively from another package /Engine/EngineMaterials/WorldGridMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock. [2025.10.25-20.41.10:459][ 0]LogStreaming: Display: Flushing package /Engine/EngineMaterials/DefaultLightFunctionMaterial (state: WaitingForIo) recursively from another package /Engine/EngineMaterials/DefaultDeferredDecalMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock. [2025.10.25-20.41.10:459][ 0]LogStreaming: Display: Flushing package /Engine/EngineMaterials/DefaultPostProcessMaterial (state: WaitingForIo) recursively from another package /Engine/EngineMaterials/DefaultLightFunctionMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock. [2025.10.25-20.41.10:465][ 0]LogStreaming: Display: Package /Engine/EngineMaterials/DefaultLightFunctionMaterial is adding a dynamic import to package /Engine/EngineMaterials/DefaultDiffuse because of a recursive sync load [2025.10.25-20.41.10:466][ 0]LogStreaming: Display: Package /Engine/EngineMaterials/DefaultLightFunctionMaterial is adding a dynamic import to package /Engine/Functions/Engine_MaterialFunctions02/Utility/BreakOutFloat2Components because of a recursive sync load [2025.10.25-20.41.10:467][ 0]LogStreaming: Display: Package /Engine/EngineMaterials/DefaultLightFunctionMaterial is adding a dynamic import to package /Engine/EngineMaterials/DefaultPostProcessMaterial because of a recursive sync load [2025.10.25-20.41.10:467][ 0]LogStreaming: Display: Flushing package /Engine/EngineMaterials/DefaultPostProcessMaterial (state: DeferredPostLoad) recursively from another package /Engine/EngineMaterials/DefaultLightFunctionMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock. [2025.10.25-20.41.11:749][ 0]LogTurnkeySupport: Completed device detection: Code = 0 [2025.10.25-20.41.50:662][ 0]LogMaterial: Display: Missing cached shadermap for DefaultPostProcessMaterial in PCD3D_SM6, Default, SM6, Editor (DDC key hash: d8e0350ab5d431145a0d99029371dbfa9bfc703d), compiling. [2025.10.25-20.41.52:077][ 0]LogStreaming: Display: Package /Engine/EngineMaterials/DefaultDeferredDecalMaterial is adding a dynamic import to package /Engine/EngineMaterials/DefaultLightFunctionMaterial because of a recursive sync load [2025.10.25-20.41.52:077][ 0]LogStreaming: Display: Flushing package /Engine/EngineMaterials/DefaultLightFunctionMaterial (state: DeferredPostLoad) recursively from another package /Engine/EngineMaterials/DefaultDeferredDecalMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock. [2025.10.25-20.41.52:090][ 0]LogMaterial: Display: Missing cached shadermap for DefaultLightFunctionMaterial in PCD3D_SM6, Default, SM6, Editor (DDC key hash: 08203808ec3a7ba23dbbb8d41eb3cf1a092bc4ed), compiling. [2025.10.25-20.41.53:103][ 0]LogStreaming: Display: Package /Engine/EngineMaterials/WorldGridMaterial is adding a dynamic import to package /Engine/EngineMaterials/DefaultDeferredDecalMaterial because of a recursive sync load [2025.10.25-20.41.53:103][ 0]LogStreaming: Display: Flushing package /Engine/EngineMaterials/DefaultDeferredDecalMaterial (state: DeferredPostLoad) recursively from another package /Engine/EngineMaterials/WorldGridMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock. [2025.10.25-20.41.53:113][ 0]LogMaterial: Display: Missing cached shadermap for DefaultDeferredDecalMaterial in PCD3D_SM6, Default, SM6, Editor (DDC key hash: ffa62db7ff777cbd5e89dd3910fe1383c54f6bf8), compiling. [2025.10.25-20.41.55:063][ 0]LogStreaming: Display: Package /Engine/EngineMaterials/DefaultTextMaterialOpaque is adding a dynamic import to package /Engine/EngineMaterials/WorldGridMaterial because of a recursive sync load [2025.10.25-20.41.55:063][ 0]LogStreaming: Display: Flushing package /Engine/EngineMaterials/WorldGridMaterial (state: DeferredPostLoad) recursively from another package /Engine/EngineMaterials/DefaultTextMaterialOpaque (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock. [2025.10.25-20.41.55:151][ 0]LogMaterial: Display: Missing cached shadermap for WorldGridMaterial in PCD3D_SM6, Default, SM6, Editor (DDC key hash: fb119a42b35c751d548b66a25ddbc56904daf0aa), compiling. Is special engine material. [2025.10.25-20.42.12:046][ 0]LogMeshReduction: Display: Using QuadricMeshReduction for automatic static mesh reduction [2025.10.25-20.42.12:046][ 0]LogMeshReduction: Display: Using SkeletalMeshReduction for automatic skeletal mesh reduction [2025.10.25-20.42.12:046][ 0]LogMeshReduction: Display: Using ProxyLODMeshReduction for automatic mesh merging [2025.10.25-20.42.12:046][ 0]LogMeshReduction: Display: No distributed automatic mesh merging module available [2025.10.25-20.42.12:046][ 0]LogMeshMerging: No distributed automatic mesh merging module available [2025.10.25-20.42.12:050][ 0]LogStaticMesh: Display: Building static mesh MatineeCam_SM (Required Memory Estimate: 6.455061 MB)... [2025.10.25-20.42.12:070][ 0]LogStaticMesh: Built static mesh [0.02s] /Engine/EditorMeshes/MatineeCam_SM.MatineeCam_SM [2025.10.25-20.42.12:140][ 0]LogStaticMesh: Display: Building static mesh Sphere (Required Memory Estimate: 0.756426 MB)... [2025.10.25-20.42.12:143][ 0]LogStaticMesh: Built static mesh [0.00s] /Engine/EngineMeshes/Sphere.Sphere [2025.10.25-20.42.12:186][ 0]LogStaticMesh: Display: Building static mesh EditorCube (Required Memory Estimate: 0.02689 MB)... [2025.10.25-20.42.12:187][ 0]LogStaticMesh: Built static mesh [0.00s] /Engine/EditorMeshes/EditorCube.EditorCube [2025.10.25-20.42.12:190][ 0]LogStaticMesh: Display: Building static mesh EditorSphere (Required Memory Estimate: 6.269289 MB)... [2025.10.25-20.42.12:207][ 0]LogStaticMesh: Built static mesh [0.02s] /Engine/EditorMeshes/EditorSphere.EditorSphere [2025.10.25-20.42.12:211][ 0]LogStaticMesh: Display: Building static mesh EditorCylinder (Required Memory Estimate: 0.714823 MB)... [2025.10.25-20.42.12:214][ 0]LogStaticMesh: Built static mesh [0.00s] /Engine/EditorMeshes/EditorCylinder.EditorCylinder [2025.10.25-20.42.12:216][ 0]LogStaticMesh: Display: Building static mesh EditorPlane (Required Memory Estimate: 0.05422 MB)... [2025.10.25-20.42.12:217][ 0]LogStaticMesh: Built static mesh [0.00s] /Engine/EditorMeshes/EditorPlane.EditorPlane [2025.10.25-20.42.12:224][ 0]LogStaticMesh: Display: Building static mesh EditorSkySphere (Required Memory Estimate: 7.540967 MB)... [2025.10.25-20.42.12:241][ 0]LogStaticMesh: Built static mesh [0.02s] /Engine/EditorMeshes/EditorSkySphere.EditorSkySphere [2025.10.25-20.42.12:281][ 0]LogStaticMesh: Display: Building static mesh SM_Sequencer_Node (Required Memory Estimate: 0.08356 MB)... [2025.10.25-20.42.12:293][ 0]LogStaticMesh: Built static mesh [0.01s] /Engine/VREditor/TransformGizmo/SM_Sequencer_Node.SM_Sequencer_Node [2025.10.25-20.42.12:309][ 0]LogStaticMesh: Display: Building static mesh SM_CraneRig_Base (Required Memory Estimate: 1.522692 MB)... [2025.10.25-20.42.12:320][ 0]LogStaticMesh: Built static mesh [0.01s] /Engine/EditorMeshes/Camera/SM_CraneRig_Base.SM_CraneRig_Base [2025.10.25-20.42.12:322][ 0]LogStaticMesh: Display: Building static mesh SM_CraneRig_Arm (Required Memory Estimate: 0.0249 MB)... [2025.10.25-20.42.12:327][ 0]LogStaticMesh: Built static mesh [0.00s] /Engine/EditorMeshes/Camera/SM_CraneRig_Arm.SM_CraneRig_Arm [2025.10.25-20.42.12:329][ 0]LogStaticMesh: Display: Building static mesh SM_CraneRig_Mount (Required Memory Estimate: 0.292356 MB)... [2025.10.25-20.42.12:332][ 0]LogStaticMesh: Built static mesh [0.00s] /Engine/EditorMeshes/Camera/SM_CraneRig_Mount.SM_CraneRig_Mount [2025.10.25-20.42.12:334][ 0]LogStaticMesh: Display: Building static mesh SM_CraneRig_Body (Required Memory Estimate: 1.454466 MB)... [2025.10.25-20.42.12:348][ 0]LogStaticMesh: Built static mesh [0.01s] /Engine/EditorMeshes/Camera/SM_CraneRig_Body.SM_CraneRig_Body [2025.10.25-20.42.12:351][ 0]LogStaticMesh: Display: Building static mesh SM_RailRig_Track (Required Memory Estimate: 2.117645 MB)... [2025.10.25-20.42.12:363][ 0]LogStaticMesh: Built static mesh [0.01s] /Engine/EditorMeshes/Camera/SM_RailRig_Track.SM_RailRig_Track [2025.10.25-20.42.12:366][ 0]LogStaticMesh: Display: Building static mesh SM_RailRig_Mount (Required Memory Estimate: 2.380135 MB)... [2025.10.25-20.42.12:396][ 0]LogStaticMesh: Built static mesh [0.03s] /Engine/EditorMeshes/Camera/SM_RailRig_Mount.SM_RailRig_Mount [2025.10.25-20.42.12:415][ 0]LogStaticMesh: Display: Building static mesh SplineEditorMesh (Required Memory Estimate: 0.094715 MB)... [2025.10.25-20.42.12:416][ 0]LogStaticMesh: Built static mesh [0.00s] /Engine/EditorLandscapeResources/SplineEditorMesh.SplineEditorMesh [2025.10.25-20.42.12:457][ 0]LogStaticMesh: Display: Building static mesh Cube (Required Memory Estimate: 0.083707 MB)... [2025.10.25-20.42.12:458][ 0]LogStaticMesh: Built static mesh [0.00s] /Engine/BasicShapes/Cube.Cube [2025.10.25-20.42.12:498][ 0]LogAudioDerivedData: Display: Building compressed audio format BINKA hash BINKA_SCVER_5028_R4DV_false_SR0_48000.000000_SR1_32000.000000_SR2_24000.000000_SR3_12000.000000_SR4_8000.000000_QMOD_1.000000_CQLT_-1_ASTH_0.000000_INLC_false_LCK1_0.000000_CSZE_65536_LCF_false_ZCS_256_MCSO_0_END wave Drop_Item_From_ContentBrowser... [2025.10.25-20.42.12:504][ 0]LogAudioDerivedData: Display: Drop_Item_From_ContentBrowser compressed to 7.28% (from 192KB to 14KB) with BINKA at Quality 80 with Quality Modifier 1.00 [2025.10.25-20.42.12:504][ 0]LogAudio: Display: Chunk stats for (SoundWave /Engine/VREditor/Sounds/UI/Drop_Item_From_ContentBrowser.Drop_Item_From_ContentBrowser: Duration=1.02 secs, Channels=2), Settings(FirstChunkSize=4294967295 frames, InlineFirst=false, MaxChunkSize=262144), Chunks=2, Chunk0=28 bytes, Chunk1=14355 bytes, ChunkN=0) [2025.10.25-20.42.12:505][ 0]LogAudioDerivedData: Display: Building compressed audio format BINKA hash BINKA_SCVER_5028_R4DV_false_SR0_48000.000000_SR1_32000.000000_SR2_24000.000000_SR3_12000.000000_SR4_8000.000000_QMOD_1.000000_CQLT_-1_ASTH_0.000000_INLC_false_LCK1_0.000000_CSZE_65536_LCF_false_ZCS_256_MCSO_0_END wave Gizmo_Handle_Clicked... [2025.10.25-20.42.12:510][ 0]LogAudioDerivedData: Display: Gizmo_Handle_Clicked compressed to 6.69% (from 190KB to 12KB) with BINKA at Quality 80 with Quality Modifier 1.00 [2025.10.25-20.42.12:510][ 0]LogAudio: Display: Chunk stats for (SoundWave /Engine/VREditor/Sounds/UI/Gizmo_Handle_Clicked.Gizmo_Handle_Clicked: Duration=1.01 secs, Channels=2), Settings(FirstChunkSize=4294967295 frames, InlineFirst=false, MaxChunkSize=262144), Chunks=2, Chunk0=28 bytes, Chunk1=13051 bytes, ChunkN=0) [2025.10.25-20.42.12:511][ 0]LogAudioDerivedData: Display: Building compressed audio format BINKA hash BINKA_SCVER_5028_R4DV_false_SR0_48000.000000_SR1_32000.000000_SR2_24000.000000_SR3_12000.000000_SR4_8000.000000_QMOD_1.000000_CQLT_-1_ASTH_0.000000_INLC_false_LCK1_0.000000_CSZE_65536_LCF_false_ZCS_256_MCSO_0_END wave Object_PickUp... [2025.10.25-20.42.12:515][ 0]LogAudioDerivedData: Display: Object_PickUp compressed to 8.12% (from 160KB to 13KB) with BINKA at Quality 80 with Quality Modifier 1.00 [2025.10.25-20.42.12:516][ 0]LogAudio: Display: Chunk stats for (SoundWave /Engine/VREditor/Sounds/UI/Object_PickUp.Object_PickUp: Duration=0.85 secs, Channels=2), Settings(FirstChunkSize=4294967295 frames, InlineFirst=false, MaxChunkSize=262144), Chunks=2, Chunk0=28 bytes, Chunk1=13299 bytes, ChunkN=0) [2025.10.25-20.42.12:516][ 0]LogAudioDerivedData: Display: Building compressed audio format BINKA hash BINKA_SCVER_5028_R4DV_false_SR0_48000.000000_SR1_32000.000000_SR2_24000.000000_SR3_12000.000000_SR4_8000.000000_QMOD_1.000000_CQLT_-1_ASTH_0.000000_INLC_false_LCK1_0.000000_CSZE_65536_LCF_false_ZCS_256_MCSO_0_END wave Object_Snaps_To_Another_Actor... [2025.10.25-20.42.12:521][ 0]LogAudioDerivedData: Display: Object_Snaps_To_Another_Actor compressed to 6.88% (from 201KB to 13KB) with BINKA at Quality 80 with Quality Modifier 1.00 [2025.10.25-20.42.12:521][ 0]LogAudio: Display: Chunk stats for (SoundWave /Engine/VREditor/Sounds/UI/Object_Snaps_To_Another_Actor.Object_Snaps_To_Another_Actor: Duration=1.07 secs, Channels=2), Settings(FirstChunkSize=4294967295 frames, InlineFirst=false, MaxChunkSize=262144), Chunks=2, Chunk0=28 bytes, Chunk1=14169 bytes, ChunkN=0) [2025.10.25-20.42.12:523][ 0]LogAudioDerivedData: Display: Building compressed audio format BINKA hash BINKA_SCVER_5028_R4DV_false_SR0_48000.000000_SR1_32000.000000_SR2_24000.000000_SR3_12000.000000_SR4_8000.000000_QMOD_1.000000_CQLT_-1_ASTH_0.000000_INLC_false_LCK1_0.000000_CSZE_65536_LCF_false_ZCS_256_MCSO_0_END wave Object_Snaps_To_Grid... [2025.10.25-20.42.12:528][ 0]LogAudioDerivedData: Display: Object_Snaps_To_Grid compressed to 5.50% (from 215KB to 11KB) with BINKA at Quality 80 with Quality Modifier 1.00 [2025.10.25-20.42.12:528][ 0]LogAudio: Display: Chunk stats for (SoundWave /Engine/VREditor/Sounds/UI/Object_Snaps_To_Grid.Object_Snaps_To_Grid: Duration=1.15 secs, Channels=2), Settings(FirstChunkSize=4294967295 frames, InlineFirst=false, MaxChunkSize=262144), Chunks=2, Chunk0=28 bytes, Chunk1=12121 bytes, ChunkN=0) [2025.10.25-20.42.12:529][ 0]LogAudioDerivedData: Display: Building compressed audio format BINKA hash BINKA_SCVER_5028_R4DV_false_SR0_48000.000000_SR1_32000.000000_SR2_24000.000000_SR3_12000.000000_SR4_8000.000000_QMOD_1.000000_CQLT_-1_ASTH_0.000000_INLC_false_LCK1_0.000000_CSZE_65536_LCF_false_ZCS_256_MCSO_0_END wave Scaling_Down... [2025.10.25-20.42.12:533][ 0]LogAudioDerivedData: Display: Scaling_Down compressed to 5.72% (from 177KB to 10KB) with BINKA at Quality 80 with Quality Modifier 1.00 [2025.10.25-20.42.12:533][ 0]LogAudio: Display: Chunk stats for (SoundWave /Engine/VREditor/Sounds/UI/Scaling_Down.Scaling_Down: Duration=0.94 secs, Channels=2), Settings(FirstChunkSize=4294967295 frames, InlineFirst=false, MaxChunkSize=262144), Chunks=2, Chunk0=28 bytes, Chunk1=10363 bytes, ChunkN=0) [2025.10.25-20.42.12:534][ 0]LogAudioDerivedData: Display: Building compressed audio format BINKA hash BINKA_SCVER_5028_R4DV_false_SR0_48000.000000_SR1_32000.000000_SR2_24000.000000_SR3_12000.000000_SR4_8000.000000_QMOD_1.000000_CQLT_-1_ASTH_0.000000_INLC_false_LCK1_0.000000_CSZE_65536_LCF_false_ZCS_256_MCSO_0_END wave Scaling_Up... [2025.10.25-20.42.12:538][ 0]LogAudioDerivedData: Display: Scaling_Up compressed to 6.05% (from 162KB to 9KB) with BINKA at Quality 80 with Quality Modifier 1.00 [2025.10.25-20.42.12:538][ 0]LogAudio: Display: Chunk stats for (SoundWave /Engine/VREditor/Sounds/UI/Scaling_Up.Scaling_Up: Duration=0.87 secs, Channels=2), Settings(FirstChunkSize=4294967295 frames, InlineFirst=false, MaxChunkSize=262144), Chunks=2, Chunk0=28 bytes, Chunk1=10083 bytes, ChunkN=0) [2025.10.25-20.42.12:539][ 0]LogAudioDerivedData: Display: Building compressed audio format BINKA hash BINKA_SCVER_5028_R4DV_false_SR0_48000.000000_SR1_32000.000000_SR2_24000.000000_SR3_12000.000000_SR4_8000.000000_QMOD_1.000000_CQLT_-1_ASTH_0.000000_INLC_false_LCK1_0.000000_CSZE_65536_LCF_false_ZCS_256_MCSO_0_END wave Selection_Changes... [2025.10.25-20.42.12:543][ 0]LogAudioDerivedData: Display: Selection_Changes compressed to 3.10% (from 190KB to 5KB) with BINKA at Quality 80 with Quality Modifier 1.00 [2025.10.25-20.42.12:543][ 0]LogAudio: Display: Chunk stats for (SoundWave /Engine/VREditor/Sounds/UI/Selection_Changes.Selection_Changes: Duration=1.01 secs, Channels=2), Settings(FirstChunkSize=4294967295 frames, InlineFirst=false, MaxChunkSize=262144), Chunks=2, Chunk0=28 bytes, Chunk1=6043 bytes, ChunkN=0) [2025.10.25-20.42.12:549][ 0]LogStaticMesh: Display: Building static mesh SnapGridPlaneMesh (Required Memory Estimate: 0.059454 MB)... [2025.10.25-20.42.12:550][ 0]LogStaticMesh: Built static mesh [0.00s] /Engine/VREditor/SnapGrid/SnapGridPlaneMesh.SnapGridPlaneMesh [2025.10.25-20.42.12:551][ 0]LogStaticMesh: Display: Building static mesh PlaneTranslationHandle (Required Memory Estimate: 0.189357 MB)... [2025.10.25-20.42.12:553][ 0]LogStaticMesh: Built static mesh [0.00s] /Engine/VREditor/TransformGizmo/PlaneTranslationHandle.PlaneTranslationHandle [2025.10.25-20.42.12:554][ 0]LogStaticMesh: Display: Building static mesh RotationHandleFull (Required Memory Estimate: 6.20107 MB)... [2025.10.25-20.42.12:574][ 0]LogStaticMesh: Built static mesh [0.02s] /Engine/VREditor/TransformGizmo/RotationHandleFull.RotationHandleFull [2025.10.25-20.42.12:576][ 0]LogStaticMesh: Display: Building static mesh RotationHandleIndicator (Required Memory Estimate: 0.419229 MB)... [2025.10.25-20.42.12:578][ 0]LogStaticMesh: Built static mesh [0.00s] /Engine/VREditor/TransformGizmo/RotationHandleIndicator.RotationHandleIndicator [2025.10.25-20.42.12:579][ 0]LogStaticMesh: Display: Building static mesh RotationHandleQuarter (Required Memory Estimate: 1.44741 MB)... [2025.10.25-20.42.12:584][ 0]LogStaticMesh: Built static mesh [0.01s] /Engine/VREditor/TransformGizmo/RotationHandleQuarter.RotationHandleQuarter [2025.10.25-20.42.12:586][ 0]LogStaticMesh: Display: Building static mesh StartRotationHandleIndicator (Required Memory Estimate: 0.830293 MB)... [2025.10.25-20.42.12:590][ 0]LogStaticMesh: Built static mesh [0.00s] /Engine/VREditor/TransformGizmo/StartRotationHandleIndicator.StartRotationHandleIndicator [2025.10.25-20.42.12:591][ 0]LogStaticMesh: Display: Building static mesh TransformGizmoFreeRotation (Required Memory Estimate: 43.612814 MB)... [2025.10.25-20.42.13:117][ 0]LogStaticMesh: Built static mesh [0.53s] /Engine/VREditor/TransformGizmo/TransformGizmoFreeRotation.TransformGizmoFreeRotation [2025.10.25-20.42.13:149][ 0]LogStaticMesh: Display: Building static mesh TranslateArrowHandle (Required Memory Estimate: 0.240406 MB)... [2025.10.25-20.42.13:161][ 0]LogStaticMesh: Built static mesh [0.01s] /Engine/VREditor/TransformGizmo/TranslateArrowHandle.TranslateArrowHandle [2025.10.25-20.42.13:162][ 0]LogStaticMesh: Display: Building static mesh UniformScaleHandle (Required Memory Estimate: 0.140998 MB)... [2025.10.25-20.42.13:168][ 0]LogStaticMesh: Built static mesh [0.01s] /Engine/VREditor/TransformGizmo/UniformScaleHandle.UniformScaleHandle [2025.10.25-20.42.13:171][ 0]LogStaticMesh: Display: Building static mesh BoundingBoxCorner (Required Memory Estimate: 0.240406 MB)... [2025.10.25-20.42.13:172][ 0]LogStaticMesh: Built static mesh [0.00s] /Engine/VREditor/TransformGizmo/BoundingBoxCorner.BoundingBoxCorner [2025.10.25-20.42.13:174][ 0]LogStaticMesh: Display: Building static mesh BoundingBoxEdge (Required Memory Estimate: 0.08356 MB)... [2025.10.25-20.42.13:175][ 0]LogStaticMesh: Built static mesh [0.00s] /Engine/VREditor/TransformGizmo/BoundingBoxEdge.BoundingBoxEdge [2025.10.25-20.42.13:178][ 0]LogStaticMesh: Display: Building static mesh SM_CineCam (Required Memory Estimate: 8.902487 MB)... [2025.10.25-20.42.13:261][ 0]LogStaticMesh: Built static mesh [0.08s] /Engine/EditorMeshes/Camera/SM_CineCam.SM_CineCam [2025.10.25-20.42.13:263][ 0]LogStaticMesh: Display: Building static mesh S_1_Unit_Plane (Required Memory Estimate: 0.054254 MB)... [2025.10.25-20.42.13:263][ 0]LogStaticMesh: Built static mesh [0.00s] /Engine/ArtTools/RenderToTexture/Meshes/S_1_Unit_Plane.S_1_Unit_Plane [2025.10.25-20.42.13:266][ 0]LogConfig: Applying CVar settings from Section [/Script/CQTest.CQTestSettings] File [Engine] [2025.10.25-20.42.13:292][ 0]LogVirtualization: Display: VirtualizationSystem name found in ini file: None [2025.10.25-20.42.13:292][ 0]LogVirtualization: Display: FNullVirtualizationSystem mounted, virtualization will be disabled [2025.10.25-20.42.13:292][ 0]LogIris: FNetObjectFactoryRegistry::UnregisterFactory is unregistering factory: NetActorFactory name: NetActorFactory id: 0 [2025.10.25-20.42.13:292][ 0]LogIris: FNetObjectFactoryRegistry::UnregisterFactory is unregistering factory: NetSubObjectFactory name: NetSubObjectFactory id: 1 [2025.10.25-20.42.13:297][ 0]LogLiveCoding: Display: Starting LiveCoding [2025.10.25-20.42.13:297][ 0]LogLiveCoding: Display: LiveCodingConsole Arguments: UnrealEditor Win64 Development [2025.10.25-20.42.13:298][ 0]LogLiveCoding: Display: First instance in process group "UE_RomeGuard_0xbcc54a5f", spawning console [2025.10.25-20.42.13:301][ 0]LogLiveCoding: Display: Waiting for server [2025.10.25-20.42.13:312][ 0]LogSlate: Border [2025.10.25-20.42.13:312][ 0]LogSlate: BreadcrumbButton [2025.10.25-20.42.13:312][ 0]LogSlate: Brushes.Title [2025.10.25-20.42.13:312][ 0]LogSlate: ColorPicker.ColorThemes [2025.10.25-20.42.13:312][ 0]LogSlate: Default [2025.10.25-20.42.13:312][ 0]LogSlate: Icons.Save [2025.10.25-20.42.13:312][ 0]LogSlate: Icons.Toolbar.Settings [2025.10.25-20.42.13:312][ 0]LogSlate: ListView [2025.10.25-20.42.13:312][ 0]LogSlate: SoftwareCursor_CardinalCross [2025.10.25-20.42.13:312][ 0]LogSlate: SoftwareCursor_Grab [2025.10.25-20.42.13:312][ 0]LogSlate: TableView.DarkRow [2025.10.25-20.42.13:312][ 0]LogSlate: TableView.Row [2025.10.25-20.42.13:312][ 0]LogSlate: TreeView [2025.10.25-20.42.13:376][ 0]LogWorldPartition: Display: FWorldPartitionClassDescRegistry::Initialize started... [2025.10.25-20.42.13:377][ 0]LogWorldPartition: Display: FWorldPartitionClassDescRegistry::Initialize took 1.819 ms [2025.10.25-20.42.13:389][ 0]LogInit: XR: Instanced Stereo Rendering is Disabled [2025.10.25-20.42.13:389][ 0]LogInit: XR: MultiViewport is Disabled [2025.10.25-20.42.13:389][ 0]LogInit: XR: Mobile Multiview is Disabled [2025.10.25-20.42.13:403][ 0]LogTurnkeySupport: Turnkey Device: Win64@DESKTOP-RAG6KJN: (Name=DESKTOP-RAG6KJN, Type=Computer, Status=Valid, MinAllowed=10.0.19041.0, MaxAllowed=, Current=10.0.19045.0, Flags="Device_InstallSoftwareValid") [2025.10.25-20.42.13:410][ 0]LogStats: UGameplayTagsManager::InitializeManager - 0.000 s [2025.10.25-20.42.13:497][ 0]LogMetaSound: Display: MetaSound Page Target Initialized to 'Default' [2025.10.25-20.42.13:497][ 0]LogAudio: Display: Registering Engine Module Parameter Interfaces... [2025.10.25-20.42.13:513][ 0]LogMetaSound: MetaSound Engine Initialized [2025.10.25-20.42.13:649][ 0]LogNiagaraDebuggerClient: Niagara Debugger Client Initialized | Session: F1DD0E0945894875800000000000C800 | Instance: EDE1665C4365A3B8C813A58AB2910FF0 (DESKTOP-RAG6KJN-24256). [2025.10.25-20.42.13:701][ 0]LogNNERuntimeORT: Available graphics and compute adapters: [2025.10.25-20.42.13:701][ 0]LogNNERuntimeORT: No NPU adapter found with attribute DXCORE_ADAPTER_ATTRIBUTE_D3D12_GENERIC_ML (Windows 11 Version 24H2 or newer)! [2025.10.25-20.42.13:701][ 0]LogNNERuntimeORT: Available graphics and compute adapters: [2025.10.25-20.42.13:701][ 0]LogNNERuntimeORT: 0: AMD Radeon RX 7800 XT (Compute, Graphics) [2025.10.25-20.42.13:701][ 0]LogNNERuntimeORT: 1: Microsoft Basic Render Driver (Compute, Graphics) [2025.10.25-20.42.13:701][ 0]LogNNERuntimeORT: No NPU adapter found! [2025.10.25-20.42.13:701][ 0]LogNNERuntimeORT: MakeRuntimeORTDml: [2025.10.25-20.42.13:701][ 0]LogNNERuntimeORT: DirectML: yes [2025.10.25-20.42.13:701][ 0]LogNNERuntimeORT: RHI D3D12: yes [2025.10.25-20.42.13:701][ 0]LogNNERuntimeORT: D3D12: yes [2025.10.25-20.42.13:701][ 0]LogNNERuntimeORT: NPU: no [2025.10.25-20.42.13:701][ 0]LogNNERuntimeORT: Interface availability: [2025.10.25-20.42.13:701][ 0]LogNNERuntimeORT: GPU: yes [2025.10.25-20.42.13:701][ 0]LogNNERuntimeORT: RDG: yes [2025.10.25-20.42.13:701][ 0]LogNNERuntimeORT: NPU: no [2025.10.25-20.42.13:701][ 0]LogNNERuntimeORT: Available graphics and compute adapters: [2025.10.25-20.42.13:701][ 0]LogNNERuntimeORT: No NPU adapter found with attribute DXCORE_ADAPTER_ATTRIBUTE_D3D12_GENERIC_ML (Windows 11 Version 24H2 or newer)! [2025.10.25-20.42.13:701][ 0]LogNNERuntimeORT: Available graphics and compute adapters: [2025.10.25-20.42.13:701][ 0]LogNNERuntimeORT: 0: AMD Radeon RX 7800 XT (Compute, Graphics) [2025.10.25-20.42.13:701][ 0]LogNNERuntimeORT: 1: Microsoft Basic Render Driver (Compute, Graphics) [2025.10.25-20.42.13:701][ 0]LogNNERuntimeORT: No NPU adapter found! [2025.10.25-20.42.13:810][ 0]LogTcpMessaging: Initializing TcpMessaging bridge [2025.10.25-20.42.13:812][ 0]LogUdpMessaging: Display: Work queue size set to 1024. [2025.10.25-20.42.13:812][ 0]LogUdpMessaging: Initializing bridge on interface 0.0.0.0:0 to multicast group 230.0.0.1:6666. [2025.10.25-20.42.13:812][ 0]LogUdpMessaging: Display: Unicast socket bound to '0.0.0.0:60767'. [2025.10.25-20.42.13:815][ 0]LogUdpMessaging: Display: Added local interface '192.168.86.40' to multicast group '230.0.0.1:6666' [2025.10.25-20.42.13:815][ 0]LogUdpMessaging: Display: Added local interface '172.25.128.1' to multicast group '230.0.0.1:6666' [2025.10.25-20.42.13:817][ 0]LogUdpMessaging: Display: Using asynchronous task graph for message deserialization. [2025.10.25-20.42.13:833][ 0]LogChaosVDEditor: [FChaosVDExtensionsManager::RegisterExtension] Registering CVD Extension [FChaosVDGenericDebugDrawExtension] ... [2025.10.25-20.42.13:833][ 0]LogChaosVDEditor: [FChaosVDExtensionsManager::RegisterExtension] Registering CVD Extension [FChaosVDAccelerationStructuresExtension] ... [2025.10.25-20.42.13:836][ 0]LogTimingProfiler: Initialize [2025.10.25-20.42.13:836][ 0]LogTimingProfiler: OnSessionChanged [2025.10.25-20.42.13:836][ 0]LoadingProfiler: Initialize [2025.10.25-20.42.13:836][ 0]LoadingProfiler: OnSessionChanged [2025.10.25-20.42.13:836][ 0]LogNetworkingProfiler: Initialize [2025.10.25-20.42.13:836][ 0]LogNetworkingProfiler: OnSessionChanged [2025.10.25-20.42.13:836][ 0]LogMemoryProfiler: Initialize [2025.10.25-20.42.13:836][ 0]LogMemoryProfiler: OnSessionChanged [2025.10.25-20.42.13:855][ 0]SourceControl: Revision control is disabled [2025.10.25-20.42.13:861][ 0]LogStreaming: Warning: Failed to read file '../../../Engine/Content/Slate/Icons/doc_16x.png' error. [2025.10.25-20.42.13:861][ 0]LogStreaming: Warning: Failed to read file '../../../Engine/Content/Slate/Common/ButtonHoverHint.png' error. [2025.10.25-20.42.13:861][ 0]LogSlate: Could not load file for Slate resource: [../../../Engine/Content/Slate/Icons/doc_16x.png] file: [../../../Engine/Content/Slate/Icons/doc_16x.png] [2025.10.25-20.42.13:861][ 0]LogSlate: Could not load file for Slate resource: [../../../Engine/Content/Slate/Common/ButtonHoverHint.png] file: [../../../Engine/Content/Slate/Common/ButtonHoverHint.png] [2025.10.25-20.42.13:867][ 0]SourceControl: Revision control is disabled [2025.10.25-20.42.13:890][ 0]LogAndroidPermission: UAndroidPermissionCallbackProxy::GetInstance [2025.10.25-20.42.13:895][ 0]LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent. [2025.10.25-20.42.13:895][ 0]LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent. [2025.10.25-20.42.14:024][ 0]LogLiveCoding: Display: Successfully initialized, removing startup thread [2025.10.25-20.42.14:054][ 0]LogConfig: Applying CVar settings from Section [/Script/NNEDenoiser.NNEDenoiserSettings] File [Engine] [2025.10.25-20.42.14:136][ 0]LogStaticMesh: Display: Building static mesh SM_MediaPlateScreen (Required Memory Estimate: 0.010915 MB)... [2025.10.25-20.42.14:140][ 0]LogStaticMesh: Built static mesh [0.01s] /MediaPlate/SM_MediaPlateScreen.SM_MediaPlateScreen [2025.10.25-20.42.14:152][ 0]LogCollectionManager: Loaded 0 collections in 0.001167 seconds [2025.10.25-20.42.14:153][ 0]LogFileCache: Scanning file cache for directory 'E:/Unreal Engine/RomeNightGuard/Saved/Collections/' took 0.00s [2025.10.25-20.42.14:155][ 0]LogFileCache: Scanning file cache for directory 'E:/Unreal Engine/RomeNightGuard/Content/Developers/caleb/Collections/' took 0.00s [2025.10.25-20.42.14:157][ 0]LogFileCache: Scanning file cache for directory 'E:/Unreal Engine/RomeNightGuard/Content/Collections/' took 0.00s [2025.10.25-20.42.14:190][ 0]LogStreaming: Warning: Failed to read file '../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_128x.png' error. [2025.10.25-20.42.14:190][ 0]LogSlate: Could not load file for Slate resource: [../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_128x.png] file: [../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_128x.png] [2025.10.25-20.42.14:190][ 0]LogStreaming: Warning: Failed to read file '../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_24x.png' error. [2025.10.25-20.42.14:190][ 0]LogSlate: Could not load file for Slate resource: [../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_24x.png] file: [../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_24x.png] [2025.10.25-20.42.14:219][ 0]LogStreaming: Warning: Failed to read file '../../../Engine/Content/Slate/Icons/doc_16x.png' error. [2025.10.25-20.42.14:219][ 0]LogStreaming: Warning: Failed to read file '../../../Engine/Content/Slate/Common/ButtonHoverHint.png' error. [2025.10.25-20.42.14:219][ 0]LogSlate: Could not load file for Slate resource: [../../../Engine/Content/Slate/Common/ButtonHoverHint.png] file: [../../../Engine/Content/Slate/Common/ButtonHoverHint.png] [2025.10.25-20.42.14:219][ 0]LogSlate: Could not load file for Slate resource: [../../../Engine/Content/Slate/Icons/doc_16x.png] file: [../../../Engine/Content/Slate/Icons/doc_16x.png] [2025.10.25-20.42.14:233][ 0]LogEOSSDK: LogEOS: [Boot] EOSSDK Version 1.17.0-41373641 booting at 2025-10-25T20:42:14.233Z using C [2025.10.25-20.42.14:233][ 0]LogEOSSDK: LogEOS: [Boot] EOSSDK Platform Properties [OS=Windows/10.0.19041.5915.64bit, ClientId=xyza7891REBVsEqSJRRNXmlS7EQHM459, ProductId=86f32f1151354e7cb39c12f8ab2c22a3, SandboxId=a01927f7421a4d4995673fe30ef46945, DeploymentId=a652a72ea1664dcab3a467891eea5f30, ProductName=RomeGuard, ProductVersion=++UE5+Release-5.6-CL-44394996, IsServer=false, Flags=DisableOverlay] [2025.10.25-20.42.14:233][ 0]LogEOSSDK: LogEOSAnalytics: Start Session (User: ...) [2025.10.25-20.42.14:234][ 0]LogEOSSDK: LogEOSOverlay: Overlay will not load, because it was explicitly disabled when creating the platform [2025.10.25-20.42.14:244][ 0]LogEOSSDK: LogEOSAntiCheat: [AntiCheatClient] Anti-cheat client not available. Verify that the game was started using the anti-cheat bootstrapper if you intend to use it. [2025.10.25-20.42.14:244][ 0]LogEOSSDK: LogEOS: SetApplicationStatus - OldStatus: EOS_AS_Foreground, NewStatus: EOS_AS_Foreground, Current Time: 0001.01.01-00.00.00 [2025.10.25-20.42.14:244][ 0]LogEOSSDK: LogEOS: SetNetworkStatus - OldStatus: EOS_NS_Online, NewStatus: EOS_NS_Online [2025.10.25-20.42.14:245][ 0]LogEOSSDK: LogEOS: Updating Platform SDK Config, Time: 0.000041 [2025.10.25-20.42.14:276][ 0]LogUObjectArray: 42293 objects as part of root set at end of initial load. [2025.10.25-20.42.14:276][ 0]LogUObjectArray: CloseDisregardForGC: 0/0 objects in disregard for GC pool [2025.10.25-20.42.14:392][ 0]LogEngine: Initializing Engine... [2025.10.25-20.42.14:497][ 0]LogStylusInput: Initializing StylusInput subsystem. [2025.10.25-20.42.14:498][ 0]LogTedsSettings: UTedsSettingsEditorSubsystem::Initialize [2025.10.25-20.42.14:674][ 0]LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.11.dll [2025.10.25-20.42.14:682][ 0]LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.12.dll [2025.10.25-20.42.14:688][ 0]LogChaosDD: Creating Chaos Debug Draw Scene for world Untitled [2025.10.25-20.42.14:697][ 0]LogNetVersion: Set ProjectVersion to 1.0.0.0. Version Checksum will be recalculated on next use. [2025.10.25-20.42.14:698][ 0]LogInit: Texture streaming: Enabled [2025.10.25-20.42.14:701][ 0]LogAnalytics: Display: [UEEditor.Rocket.Release] AnalyticsET::StartSession ( APIServer = https://datarouter.ol.epicgames.com/datarouter/api/v1/public/data. AppVersion = 5.6.1-44394996+++UE5+Release-5.6 ) [2025.10.25-20.42.14:707][ 0]LogAudio: Display: Initializing Audio Device Manager... [2025.10.25-20.42.14:709][ 0]LogAudio: Display: Loading Default Audio Settings Objects... [2025.10.25-20.42.14:710][ 0]LogAudio: Display: No default SoundConcurrencyObject specified (or failed to load). [2025.10.25-20.42.14:710][ 0]LogAudio: Display: Audio Device Manager Initialized [2025.10.25-20.42.14:710][ 0]LogAudio: Display: Creating Audio Device: Id: 1, Scope: Shared, Realtime: True [2025.10.25-20.42.14:710][ 0]LogAudioMixer: Display: Audio Mixer Platform Settings: [2025.10.25-20.42.14:710][ 0]LogAudioMixer: Display: Sample Rate: 48000 [2025.10.25-20.42.14:710][ 0]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 [2025.10.25-20.42.14:710][ 0]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 [2025.10.25-20.42.14:710][ 0]LogAudioMixer: Display: Number of buffers to queue: 1 [2025.10.25-20.42.14:710][ 0]LogAudioMixer: Display: Max Channels (voices): 32 [2025.10.25-20.42.14:710][ 0]LogAudioMixer: Display: Number of Async Source Workers: 4 [2025.10.25-20.42.14:710][ 0]LogAudio: Display: AudioDevice MaxSources: 32 [2025.10.25-20.42.14:710][ 0]LogAudio: Display: Audio Spatialization Plugin: None (built-in). [2025.10.25-20.42.14:710][ 0]LogAudio: Display: Audio Reverb Plugin: None (built-in). [2025.10.25-20.42.14:710][ 0]LogAudio: Display: Audio Occlusion Plugin: None (built-in). [2025.10.25-20.42.14:715][ 0]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2' [2025.10.25-20.42.14:756][ 0]LogAudioMixer: Display: Using Audio Hardware Device Realtek Digital Output (Realtek(R) Audio) [2025.10.25-20.42.14:757][ 0]LogAudioMixer: Display: Initializing Sound Submixes... [2025.10.25-20.42.14:758][ 0]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' [2025.10.25-20.42.14:758][ 0]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' [2025.10.25-20.42.14:758][ 0]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=1 [2025.10.25-20.42.14:758][ 0]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048, InstanceID=1 [2025.10.25-20.42.14:760][ 0]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=1 [2025.10.25-20.42.14:760][ 0]LogInit: FAudioDevice initialized with ID 1. [2025.10.25-20.42.14:760][ 0]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=1 [2025.10.25-20.42.14:760][ 0]LogAudio: Display: Audio Device (ID: 1) registered with world 'Untitled'. [2025.10.25-20.42.14:760][ 0]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 1 [2025.10.25-20.42.14:766][ 0]LogCsvProfiler: Display: Metadata set : largeworldcoordinates="1" [2025.10.25-20.42.14:777][ 0]LogInit: Undo buffer set to 256 MB [2025.10.25-20.42.14:777][ 0]LogInit: Transaction tracking system initialized [2025.10.25-20.42.14:790][ 0]LogSourceControl: Display: Uncontrolled Changelist persistency file loaded ../../../../RomeNightGuard/Saved/SourceControl/UncontrolledChangelists.json [2025.10.25-20.42.14:822][ 0]LocalizationService: Localization service is disabled [2025.10.25-20.42.15:013][ 0]LogFileCache: Scanning file cache for directory 'E:/Unreal Engine/RomeNightGuard/Content/' took 0.02s [2025.10.25-20.42.15:016][ 0]LogStaticMesh: Display: Building static mesh Sphere (Required Memory Estimate: 1.522765 MB)... [2025.10.25-20.42.15:017][ 0]LogStaticMesh: Display: Building static mesh Cylinder (Required Memory Estimate: 0.815833 MB)... [2025.10.25-20.42.15:019][ 0]LogStaticMesh: Display: Building static mesh Cone (Required Memory Estimate: 0.410497 MB)... [2025.10.25-20.42.15:020][ 0]LogStaticMesh: Display: Building static mesh Plane (Required Memory Estimate: 0.010915 MB)... [2025.10.25-20.42.15:023][ 0]LogStaticMesh: Built static mesh [0.01s] /Engine/BasicShapes/Cylinder.Cylinder [2025.10.25-20.42.15:024][ 0]LogStaticMesh: Built static mesh [0.00s] /Engine/BasicShapes/Plane.Plane [2025.10.25-20.42.15:025][ 0]LogStaticMesh: Built static mesh [0.01s] /Engine/BasicShapes/Cone.Cone [2025.10.25-20.42.15:027][ 0]LogStaticMesh: Built static mesh [0.01s] /Engine/BasicShapes/Sphere.Sphere [2025.10.25-20.42.15:051][ 0]LogPython: Python enabled via CVar 'Engine.Python.IsEnabledByDefault' [2025.10.25-20.42.15:051][ 0]LogPython: Using Python 3.11.8 [2025.10.25-20.42.15:081][ 0]LogPython: Display: No pip-enabled plugins with python dependencies found, skipping [2025.10.25-20.42.15:381][ 0]LogRenderer: Requested compilation of Path Tracing RTPSOs (8 permutations). [2025.10.25-20.42.15:384][ 0]LogLevelSequenceEditor: LevelSequenceEditor subsystem initialized. [2025.10.25-20.42.15:511][ 0]LogEditorDataStorage: Initializing [2025.10.25-20.42.15:514][ 0]LogEditorDataStorage: Initialized [2025.10.25-20.42.15:520][ 0]LogCore: Display: GameplayInsights module auto-connecting to local trace server... [2025.10.25-20.42.15:625][ 0]LogInit: Display: Engine is initialized. Leaving FEngineLoop::Init() [2025.10.25-20.42.15:629][ 0]SourceControl: Revision control is disabled [2025.10.25-20.42.15:629][ 0]LogUnrealEdMisc: Loading editor; pre map load, took 69.911 [2025.10.25-20.42.15:631][ 0]Cmd: MAP LOAD FILE="../../../Engine/Content/Maps/Templates/OpenWorld.umap" TEMPLATE=1 SHOWPROGRESS=1 FEATURELEVEL=4 [2025.10.25-20.42.15:634][ 0]LogWorld: UWorld::CleanupWorld for Untitled, bSessionEnded=true, bCleanupResources=true [2025.10.25-20.42.15:634][ 0]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2025.10.25-20.42.15:655][ 0]LogAudio: Display: Audio Device unregistered from world 'None'. [2025.10.25-20.42.15:658][ 0]LogUObjectHash: Compacting FUObjectHashTables data took 0.83ms [2025.10.25-20.42.15:775][ 0]LogAssetRegistry: Display: Triggering cache save on discovery complete [2025.10.25-20.42.15:776][ 0]LogAudio: Display: Audio Device (ID: 1) registered with world 'Untitled_1'. [2025.10.25-20.42.15:776][ 0]LogChaosDD: Creating Chaos Debug Draw Scene for world Untitled_1 [2025.10.25-20.42.15:778][ 0]LogWorldPartition: ULevel::OnLevelLoaded(Untitled_1)(bIsOwningWorldGameWorld=0, bIsOwningWorldPartitioned=1, InitializeForMainWorld=1, InitializeForEditor=1, InitializeForGame=0) [2025.10.25-20.42.15:778][ 0]LogWorldPartition: Display: WorldPartition initialize started... [2025.10.25-20.42.15:778][ 0]LogWorldPartition: UWorldPartition::Initialize : World = /Temp/Untitled_1.Untitled_1, World Type = Editor, IsMainWorldPartition = 1, Location = V(0), Rotation = R(0), IsEditor = 1, IsGame = 0, IsPIEWorldTravel = 0, IsCooking = 0 [2025.10.25-20.42.15:812][ 0]LogStaticMesh: Display: Building static mesh SM_SkySphere (Required Memory Estimate: 6.269349 MB)... [2025.10.25-20.42.15:839][ 0]LogStaticMesh: Built static mesh [0.03s] /Engine/EngineSky/SM_SkySphere.SM_SkySphere [2025.10.25-20.42.16:003][ 0]LogDeviceProfileManager: Going up to parent DeviceProfile [] [2025.10.25-20.42.16:014][ 0]LogDeviceProfileManager: Going up to parent DeviceProfile [] [2025.10.25-20.42.16:022][ 0]LogDeviceProfileManager: Going up to parent DeviceProfile [] [2025.10.25-20.42.16:031][ 0]LogDeviceProfileManager: Going up to parent DeviceProfile [AppleTV] [2025.10.25-20.42.16:031][ 0]LogDeviceProfileManager: Going up to parent DeviceProfile [IOS] [2025.10.25-20.42.16:031][ 0]LogDeviceProfileManager: Going up to parent DeviceProfile [] [2025.10.25-20.42.16:041][ 0]LogDeviceProfileManager: Display: Deviceprofile None not found. [2025.10.25-20.42.16:247][ 0]LogWorldPartition: Display: WorldPartition initialize took 469.466 ms [2025.10.25-20.42.16:533][ 0]LogEditorServer: Finished looking for orphan Actors (0.000 secs) [2025.10.25-20.42.16:559][ 0]LogUObjectHash: Compacting FUObjectHashTables data took 0.76ms [2025.10.25-20.42.16:560][ 0]Cmd: MAP CHECKDEP NOCLEARLOG [2025.10.25-20.42.16:561][ 0]MapCheck: Map check complete: 0 Error(s), 0 Warning(s), took 1.682ms to complete. [2025.10.25-20.42.16:572][ 0]LogUnrealEdMisc: Total Editor Startup Time, took 70.854 [2025.10.25-20.42.16:576][ 0]LogShaderCompilers: Display: ================================================ [2025.10.25-20.42.16:576][ 0]LogShaderCompilers: Display: === FShaderJobCache stats === [2025.10.25-20.42.16:576][ 0]LogShaderCompilers: Display: Total job queries 18,174, among them cache hits 4,551 (25.04%), DDC hits 12,235 (67.32%), Duplicates 829 (4.56%) [2025.10.25-20.42.16:576][ 0]LogShaderCompilers: Display: Tracking 12,794 distinct input hashes that result in 11,656 distinct outputs (91.11%) [2025.10.25-20.42.16:576][ 0]LogShaderCompilers: Display: RAM used: 155.33 MiB of 1.60 GiB budget. Usage: 9.48% [2025.10.25-20.42.16:576][ 0]LogShaderCompilers: Display: === Shader Compilation stats === [2025.10.25-20.42.16:576][ 0]LogShaderCompilers: Display: Shaders Compiled: 445 [2025.10.25-20.42.16:576][ 0]LogShaderCompilers: Display: Jobs assigned 525, completed 445 (84.76%) [2025.10.25-20.42.16:576][ 0]LogShaderCompilers: Display: Average time worker was idle: 0.52 s [2025.10.25-20.42.16:576][ 0]LogShaderCompilers: Display: Time job spent in pending queue: average 5.37 s, longest 28.16 s [2025.10.25-20.42.16:576][ 0]LogShaderCompilers: Display: Job execution time: average 5.59 s, max 22.07 s [2025.10.25-20.42.16:576][ 0]LogShaderCompilers: Display: Job life time (pending + execution): average 11.90 s, max 30.08 [2025.10.25-20.42.16:576][ 0]LogShaderCompilers: Display: Shader code size: total 7.93 MiB, numShaders 468, average 17.351 KiB, min 2.246 KiB, max 55.505 KiB [2025.10.25-20.42.16:576][ 0]LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 58.15 s [2025.10.25-20.42.16:576][ 0]LogShaderCompilers: Display: Mutex wait stall in FShaderJobCache::SubmitJobs: 0.51% [2025.10.25-20.42.16:576][ 0]LogShaderCompilers: Display: Jobs were issued in 117 batches (only local compilation was used), average 4.49 jobs/batch [2025.10.25-20.42.16:576][ 0]LogShaderCompilers: Display: Average processing rate: 7.65 jobs/sec [2025.10.25-20.42.16:576][ 0]LogShaderCompilers: Display: Total thread time: 421.367 s [2025.10.25-20.42.16:576][ 0]LogShaderCompilers: Display: Total thread preprocess time: 184.917 s [2025.10.25-20.42.16:576][ 0]LogShaderCompilers: Display: Percentage time preprocessing: 43.89% [2025.10.25-20.42.16:576][ 0]LogShaderCompilers: Display: Effective parallelization: 7.25 (times faster than compiling all shaders on one thread). Compare with number of workers: 8 - 0.905770 [2025.10.25-20.42.16:576][ 0]LogShaderCompilers: Display: Top 5 most expensive shader types by average time: [2025.10.25-20.42.16:576][ 0]LogShaderCompilers: Display: FLumenVisualizeHardwareRayTracingRGS (compiled 8 times, average 3.97 sec, max 6.42 sec, min 2.28 sec) [2025.10.25-20.42.16:576][ 0]LogShaderCompilers: Display: FRayTracingSkyLightRGS (compiled 16 times, average 3.56 sec, max 5.53 sec, min 1.80 sec) [2025.10.25-20.42.16:576][ 0]LogShaderCompilers: Display: FRayTracingLightingMS (compiled 1 times, average 3.44 sec, max 3.44 sec, min 3.44 sec) [2025.10.25-20.42.16:576][ 0]LogShaderCompilers: Display: FLumenReflectionHardwareRayTracingRGS (compiled 80 times, average 2.17 sec, max 2.54 sec, min 1.80 sec) [2025.10.25-20.42.16:576][ 0]LogShaderCompilers: Display: FRayTracedTranslucencyHardwareRayTracingRGS (compiled 4 times, average 2.05 sec, max 2.07 sec, min 2.04 sec) [2025.10.25-20.42.16:576][ 0]LogShaderCompilers: Display: Top 5 shader types by total compile time: [2025.10.25-20.42.16:576][ 0]LogShaderCompilers: Display: FLumenReflectionHardwareRayTracingRGS - 41.26% of total time (compiled 80 times, average 2.17 sec, max 2.54 sec, min 1.80 sec) [2025.10.25-20.42.16:576][ 0]LogShaderCompilers: Display: FRayTracingSkyLightRGS - 13.51% of total time (compiled 16 times, average 3.56 sec, max 5.53 sec, min 1.80 sec) [2025.10.25-20.42.16:576][ 0]LogShaderCompilers: Display: FLumenVisualizeHardwareRayTracingRGS - 7.54% of total time (compiled 8 times, average 3.97 sec, max 6.42 sec, min 2.28 sec) [2025.10.25-20.42.16:576][ 0]LogShaderCompilers: Display: TBasePassPSFNoLightMapPolicy - 3.12% of total time (compiled 27 times, average 0.49 sec, max 1.28 sec, min 0.28 sec) [2025.10.25-20.42.16:576][ 0]LogShaderCompilers: Display: FVelocityPS - 3.05% of total time (compiled 23 times, average 0.56 sec, max 0.66 sec, min 0.42 sec) [2025.10.25-20.42.16:576][ 0]LogShaderCompilers: Display: === Material stats === [2025.10.25-20.42.16:576][ 0]LogShaderCompilers: Display: Materials Cooked: 0 [2025.10.25-20.42.16:576][ 0]LogShaderCompilers: Display: Materials Translated: 141 [2025.10.25-20.42.16:576][ 0]LogShaderCompilers: Display: Material Total Translate Time: 0.11 s [2025.10.25-20.42.16:576][ 0]LogShaderCompilers: Display: Material Translation Only: 0.04 s (35%) [2025.10.25-20.42.16:576][ 0]LogShaderCompilers: Display: Material DDC Serialization Only: 0.00 s (0%) [2025.10.25-20.42.16:576][ 0]LogShaderCompilers: Display: Material Cache Hits: 0 (0%) [2025.10.25-20.42.16:576][ 0]LogShaderCompilers: Display: ================================================ [2025.10.25-20.42.16:703][ 0]LogPlacementMode: Display: The Asset Registry is not yet fully loaded so some placeable classes might be missing. [2025.10.25-20.42.16:854][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden [2025.10.25-20.42.16:857][ 0]LogAssetRegistry: Display: Asset registry cache written as 81.5 MiB to ../../../../RomeNightGuard/Intermediate/CachedAssetRegistry_*.bin [2025.10.25-20.42.16:949][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden [2025.10.25-20.42.17:059][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden [2025.10.25-20.42.17:156][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden [2025.10.25-20.42.17:237][ 0]LogPakFile: Initializing PakPlatformFile [2025.10.25-20.42.17:238][ 0]LogPakFile: Display: Mounted Pak file 'E:/Unreal Engine/UE_5.6/FeaturePacks/StarterContent.upack', mount point: 'root:/' [2025.10.25-20.42.17:238][ 0]LogPakFile: Initializing PakPlatformFile [2025.10.25-20.42.17:239][ 0]LogPakFile: Display: Mounted Pak file 'E:/Unreal Engine/UE_5.6/FeaturePacks/TP_FirstPerson.upack', mount point: 'root:/' [2025.10.25-20.42.17:239][ 0]LogPakFile: Initializing PakPlatformFile [2025.10.25-20.42.17:240][ 0]LogPakFile: Display: Mounted Pak file 'E:/Unreal Engine/UE_5.6/FeaturePacks/TP_FirstPersonBP.upack', mount point: 'root:/' [2025.10.25-20.42.17:240][ 0]LogPakFile: Initializing PakPlatformFile [2025.10.25-20.42.17:241][ 0]LogPakFile: Display: Mounted Pak file 'E:/Unreal Engine/UE_5.6/FeaturePacks/TP_HandheldARBP.upack', mount point: 'root:/' [2025.10.25-20.42.17:241][ 0]LogPakFile: Initializing PakPlatformFile [2025.10.25-20.42.17:242][ 0]LogPakFile: Display: Mounted Pak file 'E:/Unreal Engine/UE_5.6/FeaturePacks/TP_ThirdPerson.upack', mount point: 'root:/' [2025.10.25-20.42.17:243][ 0]LogPakFile: Initializing PakPlatformFile [2025.10.25-20.42.17:243][ 0]LogPakFile: Display: Mounted Pak file 'E:/Unreal Engine/UE_5.6/FeaturePacks/TP_ThirdPersonBP.upack', mount point: 'root:/' [2025.10.25-20.42.17:244][ 0]LogPakFile: Initializing PakPlatformFile [2025.10.25-20.42.17:244][ 0]LogPakFile: Display: Mounted Pak file 'E:/Unreal Engine/UE_5.6/FeaturePacks/TP_TopDown.upack', mount point: 'root:/' [2025.10.25-20.42.17:244][ 0]LogPakFile: Initializing PakPlatformFile [2025.10.25-20.42.17:245][ 0]LogPakFile: Display: Mounted Pak file 'E:/Unreal Engine/UE_5.6/FeaturePacks/TP_TopDownBP.upack', mount point: 'root:/' [2025.10.25-20.42.17:245][ 0]LogPakFile: Initializing PakPlatformFile [2025.10.25-20.42.17:246][ 0]LogPakFile: Display: Mounted Pak file 'E:/Unreal Engine/UE_5.6/FeaturePacks/TP_VehicleAdvBP.upack', mount point: 'root:/' [2025.10.25-20.42.17:246][ 0]LogPakFile: Initializing PakPlatformFile [2025.10.25-20.42.17:247][ 0]LogPakFile: Display: Mounted Pak file 'E:/Unreal Engine/UE_5.6/FeaturePacks/TP_VirtualRealityBP.upack', mount point: 'root:/' [2025.10.25-20.42.17:642][ 0]LogSlate: Took 0.000568 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Regular.ttf' (155K) [2025.10.25-20.42.17:646][ 0]LogSlate: Took 0.000257 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Italic.ttf' (157K) [2025.10.25-20.42.17:648][ 0]LogSlate: Took 0.000288 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/DroidSansMono.ttf' (77K) [2025.10.25-20.42.17:801][ 0]LogRenderer: Recreating Persistent SBTs due to initializer changes: NumShaderSlotsPerGeometrySegment changed: current: 1 - new: 2 NumGeometrySegments changed: current: 0 - new: 512 [2025.10.25-20.42.18:743][ 0]LogPSOHitching: Encountered 50 PSO creation hitches so far (5 graphics, 45 compute). 0 of them were precached. [2025.10.25-20.42.24:108][ 0]LogStall: Startup... [2025.10.25-20.42.24:111][ 0]LogStall: Startup complete. [2025.10.25-20.42.24:117][ 0]LogLoad: (Engine Initialization) Total time: 78.40 seconds [2025.10.25-20.42.24:305][ 0]LogPSOHitching: Encountered 100 PSO creation hitches so far (30 graphics, 70 compute). 0 of them were precached. [2025.10.25-20.42.25:473][ 0]LogShaderCompilers: Display: ================================================ [2025.10.25-20.42.25:473][ 0]LogShaderCompilers: Display: === FShaderJobCache stats === [2025.10.25-20.42.25:473][ 0]LogShaderCompilers: Display: Total job queries 18,324, among them cache hits 4,552 (24.84%), DDC hits 12,334 (67.31%), Duplicates 845 (4.61%) [2025.10.25-20.42.25:473][ 0]LogShaderCompilers: Display: Tracking 12,927 distinct input hashes that result in 11,801 distinct outputs (91.29%) [2025.10.25-20.42.25:473][ 0]LogShaderCompilers: Display: RAM used: 157.87 MiB of 1.60 GiB budget. Usage: 9.64% [2025.10.25-20.42.25:473][ 0]LogShaderCompilers: Display: === Shader Compilation stats === [2025.10.25-20.42.25:473][ 0]LogShaderCompilers: Display: Shaders Compiled: 547 [2025.10.25-20.42.25:473][ 0]LogShaderCompilers: Display: Jobs assigned 578, completed 547 (94.64%) [2025.10.25-20.42.25:473][ 0]LogShaderCompilers: Display: Average time worker was idle: 0.43 s [2025.10.25-20.42.25:473][ 0]LogShaderCompilers: Display: Time job spent in pending queue: average 5.45 s, longest 28.16 s [2025.10.25-20.42.25:473][ 0]LogShaderCompilers: Display: Job execution time: average 5.69 s, max 22.07 s [2025.10.25-20.42.25:473][ 0]LogShaderCompilers: Display: Job life time (pending + execution): average 11.03 s, max 30.08 [2025.10.25-20.42.25:473][ 0]LogShaderCompilers: Display: Shader code size: total 8.964 MiB, numShaders 570, average 16.104 KiB, min 2.246 KiB, max 55.505 KiB [2025.10.25-20.42.25:474][ 0]LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 68.74 s [2025.10.25-20.42.25:474][ 0]LogShaderCompilers: Display: Mutex wait stall in FShaderJobCache::SubmitJobs: 0.50% [2025.10.25-20.42.25:474][ 0]LogShaderCompilers: Display: Jobs were issued in 141 batches (only local compilation was used), average 4.10 jobs/batch [2025.10.25-20.42.25:474][ 0]LogShaderCompilers: Display: Average processing rate: 7.96 jobs/sec [2025.10.25-20.42.25:474][ 0]LogShaderCompilers: Display: Total thread time: 492.301 s [2025.10.25-20.42.25:474][ 0]LogShaderCompilers: Display: Total thread preprocess time: 188.06 s [2025.10.25-20.42.25:474][ 0]LogShaderCompilers: Display: Percentage time preprocessing: 38.20% [2025.10.25-20.42.25:474][ 0]LogShaderCompilers: Display: Effective parallelization: 7.16 (times faster than compiling all shaders on one thread). Compare with number of workers: 8 - 0.895278 [2025.10.25-20.42.25:474][ 0]LogShaderCompilers: Display: Top 5 most expensive shader types by average time: [2025.10.25-20.42.25:474][ 0]LogShaderCompilers: Display: FLumenVisualizeHardwareRayTracingRGS (compiled 8 times, average 3.97 sec, max 6.42 sec, min 2.28 sec) [2025.10.25-20.42.25:474][ 0]LogShaderCompilers: Display: FRayTracingSkyLightRGS (compiled 16 times, average 3.56 sec, max 5.53 sec, min 1.80 sec) [2025.10.25-20.42.25:474][ 0]LogShaderCompilers: Display: FRayTracingLightingMS (compiled 1 times, average 3.44 sec, max 3.44 sec, min 3.44 sec) [2025.10.25-20.42.25:474][ 0]LogShaderCompilers: Display: FLumenReflectionHardwareRayTracingRGS (compiled 80 times, average 2.17 sec, max 2.54 sec, min 1.80 sec) [2025.10.25-20.42.25:474][ 0]LogShaderCompilers: Display: FRayTracedTranslucencyHardwareRayTracingRGS (compiled 4 times, average 2.05 sec, max 2.07 sec, min 2.04 sec) [2025.10.25-20.42.25:474][ 0]LogShaderCompilers: Display: Top 5 shader types by total compile time: [2025.10.25-20.42.25:474][ 0]LogShaderCompilers: Display: FLumenReflectionHardwareRayTracingRGS - 35.32% of total time (compiled 80 times, average 2.17 sec, max 2.54 sec, min 1.80 sec) [2025.10.25-20.42.25:474][ 0]LogShaderCompilers: Display: FRayTracingSkyLightRGS - 11.57% of total time (compiled 16 times, average 3.56 sec, max 5.53 sec, min 1.80 sec) [2025.10.25-20.42.25:474][ 0]LogShaderCompilers: Display: FLumenVisualizeHardwareRayTracingRGS - 6.45% of total time (compiled 8 times, average 3.97 sec, max 6.42 sec, min 2.28 sec) [2025.10.25-20.42.25:474][ 0]LogShaderCompilers: Display: TBasePassPSFNoLightMapPolicy - 4.12% of total time (compiled 39 times, average 0.52 sec, max 1.28 sec, min 0.28 sec) [2025.10.25-20.42.25:474][ 0]LogShaderCompilers: Display: TMaterialCHSFNoLightMapPolicy - 3.75% of total time (compiled 19 times, average 0.97 sec, max 1.83 sec, min 0.73 sec) [2025.10.25-20.42.25:474][ 0]LogShaderCompilers: Display: === Material stats === [2025.10.25-20.42.25:474][ 0]LogShaderCompilers: Display: Materials Cooked: 0 [2025.10.25-20.42.25:474][ 0]LogShaderCompilers: Display: Materials Translated: 142 [2025.10.25-20.42.25:474][ 0]LogShaderCompilers: Display: Material Total Translate Time: 0.12 s [2025.10.25-20.42.25:474][ 0]LogShaderCompilers: Display: Material Translation Only: 0.04 s (35%) [2025.10.25-20.42.25:474][ 0]LogShaderCompilers: Display: Material DDC Serialization Only: 0.00 s (0%) [2025.10.25-20.42.25:474][ 0]LogShaderCompilers: Display: Material Cache Hits: 0 (0%) [2025.10.25-20.42.25:474][ 0]LogShaderCompilers: Display: ================================================ [2025.10.25-20.42.25:541][ 0]LogContentStreaming: Texture pool size now 1000 MB [2025.10.25-20.42.25:541][ 0]LogCsvProfiler: Display: Metadata set : streamingpoolsizemb="1000" [2025.10.25-20.42.25:592][ 0]LogSlate: Took 0.000168 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Bold.ttf' (160K) [2025.10.25-20.42.25:681][ 0]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2025.10.25-20.42.25:684][ 0]LogPython: Display: Running start-up script E:/Unreal Engine/UE_5.6/Engine/Plugins/Animation/ControlRig/Content/Python/init_unreal.py... started... [2025.10.25-20.42.25:740][ 0]LogPython: registering [2025.10.25-20.42.25:752][ 0]LogPython: Display: Running start-up script E:/Unreal Engine/UE_5.6/Engine/Plugins/Animation/ControlRig/Content/Python/init_unreal.py... took 67.882 ms [2025.10.25-20.42.26:122][ 1]LogAssetRegistry: AssetRegistryGather time 13.9691s: AssetDataDiscovery 0.1817s, AssetDataGather 13.7111s, StoreResults 0.0763s. Wall time 76.2030s. NumCachedDirectories 0. NumUncachedDirectories 1468. NumCachedFiles 0. NumUncachedFiles 8484. BackgroundTickInterruptions 2. [2025.10.25-20.42.26:160][ 1]LogPlacementMode: Display: The Asset Registry is done with its initial scan, the list of placeable classes has been updated. [2025.10.25-20.42.26:173][ 1]LogCollectionManager: Fixed up redirectors for 0 collections in 0.000001 seconds (updated 0 objects) [2025.10.25-20.42.26:349][ 1]LogSourceControl: Uncontrolled asset discovery started... [2025.10.25-20.42.26:362][ 1]LogStreaming: Display: FlushAsyncLoading(410,411,412,413,414,415,416,417,418,419,420,421,422,423,424,425,426,427,428,429,430,431,432,433,434,435,436,437,438,439,440,441,442,443,444,445,446,447,448,449,450,451,452,453,454,455,456,457,458,459,460,461,462,463,464,465,466,467,468,469,470,471,472,473): 64 QueuedPackages, 0 AsyncPackages [2025.10.25-20.42.26:430][ 1]LogStaticMesh: Display: Building static mesh StaticMesh_HLOD0_Instancing_5 (Required Memory Estimate: 2.498201 MB)... [2025.10.25-20.42.26:441][ 1]LogStaticMesh: Built static mesh [0.01s] /Temp/Untitled_1_InstanceOf_/Engine/__ExternalActors__/Maps/Templates/OpenWorld/0/5K/CE7OWOIDJIL69HHH3KR4JJ.StaticMesh_HLOD0_Instancing_5 [2025.10.25-20.42.26:444][ 1]LogStaticMesh: Display: Building static mesh StaticMesh_HLOD0_Instancing_3 (Required Memory Estimate: 2.498201 MB)... [2025.10.25-20.42.26:453][ 1]LogStaticMesh: Built static mesh [0.01s] /Temp/Untitled_1_InstanceOf_/Engine/__ExternalActors__/Maps/Templates/OpenWorld/0/5S/7KG1M6Z4DAY7L4W6MCJF27.StaticMesh_HLOD0_Instancing_3 [2025.10.25-20.42.26:456][ 1]LogStaticMesh: Display: Building static mesh StaticMesh_HLOD0_Instancing_3 (Required Memory Estimate: 2.498201 MB)... [2025.10.25-20.42.26:466][ 1]LogStaticMesh: Built static mesh [0.01s] /Temp/Untitled_1_InstanceOf_/Engine/__ExternalActors__/Maps/Templates/OpenWorld/0/BY/3VWWK6AVEYXW9NSZV4QD8O.StaticMesh_HLOD0_Instancing_3 [2025.10.25-20.42.26:469][ 1]LogStaticMesh: Display: Building static mesh StaticMesh_HLOD0_Instancing_3 (Required Memory Estimate: 2.498201 MB)... [2025.10.25-20.42.26:479][ 1]LogStaticMesh: Built static mesh [0.01s] /Temp/Untitled_1_InstanceOf_/Engine/__ExternalActors__/Maps/Templates/OpenWorld/0/KN/UD3G3TJ9US3TGIJTNAMJMZ.StaticMesh_HLOD0_Instancing_3 [2025.10.25-20.42.26:482][ 1]LogStaticMesh: Display: Building static mesh StaticMesh_HLOD0_Instancing_3 (Required Memory Estimate: 2.498201 MB)... [2025.10.25-20.42.26:492][ 1]LogStaticMesh: Built static mesh [0.01s] /Temp/Untitled_1_InstanceOf_/Engine/__ExternalActors__/Maps/Templates/OpenWorld/0/O3/WPW7CIF61XJVNXEFKBLWZN.StaticMesh_HLOD0_Instancing_3 [2025.10.25-20.42.26:495][ 1]LogStaticMesh: Display: Building static mesh StaticMesh_HLOD0_Instancing_3 (Required Memory Estimate: 2.498201 MB)... [2025.10.25-20.42.26:497][ 1]LogSourceControl: Uncontrolled asset discovery finished in 0.1475 seconds (Found 8460 uncontrolled assets) [2025.10.25-20.42.26:498][ 1]LogStaticMesh: Display: Building static mesh StaticMesh_HLOD0_Instancing_3 (Required Memory Estimate: 2.498201 MB)... [2025.10.25-20.42.26:498][ 1]LogStaticMesh: Display: Building static mesh StaticMesh_HLOD0_Instancing_3 (Required Memory Estimate: 2.498201 MB)... [2025.10.25-20.42.26:501][ 1]LogStaticMesh: Display: Building static mesh StaticMesh_HLOD0_Instancing_3 (Required Memory Estimate: 2.498201 MB)... [2025.10.25-20.42.26:505][ 1]LogStaticMesh: Built static mesh [0.01s] /Temp/Untitled_1_InstanceOf_/Engine/__ExternalActors__/Maps/Templates/OpenWorld/0/VP/TFSQO5ISVRSGN8PURAZRAC.StaticMesh_HLOD0_Instancing_3 [2025.10.25-20.42.26:508][ 1]LogStaticMesh: Built static mesh [0.01s] /Temp/Untitled_1_InstanceOf_/Engine/__ExternalActors__/Maps/Templates/OpenWorld/1/KH/TF80JEHHCZ7LCUGGAY96O6.StaticMesh_HLOD0_Instancing_3 [2025.10.25-20.42.26:508][ 1]LogStaticMesh: Built static mesh [0.01s] /Temp/Untitled_1_InstanceOf_/Engine/__ExternalActors__/Maps/Templates/OpenWorld/1/27/Y7IFHWJO5J7WX6YC6J5N8M.StaticMesh_HLOD0_Instancing_3 [2025.10.25-20.42.26:512][ 1]LogStaticMesh: Built static mesh [0.01s] /Temp/Untitled_1_InstanceOf_/Engine/__ExternalActors__/Maps/Templates/OpenWorld/1/4G/XQMADMPIF27EYUX6I1GTO8.StaticMesh_HLOD0_Instancing_3 [2025.10.25-20.42.26:515][ 1]LogStaticMesh: Display: Building static mesh StaticMesh_HLOD0_Instancing_3 (Required Memory Estimate: 2.498201 MB)... [2025.10.25-20.42.26:519][ 1]LogStaticMesh: Display: Building static mesh StaticMesh_HLOD0_Instancing_3 (Required Memory Estimate: 2.498201 MB)... [2025.10.25-20.42.26:525][ 1]LogStaticMesh: Built static mesh [0.01s] /Temp/Untitled_1_InstanceOf_/Engine/__ExternalActors__/Maps/Templates/OpenWorld/1/L7/D6T95MI6OZRA70MGB00GTO.StaticMesh_HLOD0_Instancing_3 [2025.10.25-20.42.26:528][ 1]LogStaticMesh: Display: Building static mesh StaticMesh_HLOD0_Instancing_3 (Required Memory Estimate: 2.498201 MB)... [2025.10.25-20.42.26:530][ 1]LogStaticMesh: Display: Building static mesh StaticMesh_HLOD0_Instancing_3 (Required Memory Estimate: 2.498201 MB)... [2025.10.25-20.42.26:530][ 1]LogStaticMesh: Built static mesh [0.01s] /Temp/Untitled_1_InstanceOf_/Engine/__ExternalActors__/Maps/Templates/OpenWorld/2/EN/UXSY68YATHVWIP3MCFBSRN.StaticMesh_HLOD0_Instancing_3 [2025.10.25-20.42.26:538][ 1]LogStaticMesh: Built static mesh [0.01s] /Temp/Untitled_1_InstanceOf_/Engine/__ExternalActors__/Maps/Templates/OpenWorld/1/ZE/CG8IV7D3WBMHLQ6603TTIN.StaticMesh_HLOD0_Instancing_3 [2025.10.25-20.42.26:540][ 1]LogStaticMesh: Built static mesh [0.01s] /Temp/Untitled_1_InstanceOf_/Engine/__ExternalActors__/Maps/Templates/OpenWorld/2/GH/HNSUWP8J18J3DNWN1LPW2V.StaticMesh_HLOD0_Instancing_3 [2025.10.25-20.42.26:541][ 1]LogStaticMesh: Display: Building static mesh StaticMesh_HLOD0_Instancing_3 (Required Memory Estimate: 2.498201 MB)... [2025.10.25-20.42.26:542][ 1]LogStaticMesh: Display: Building static mesh StaticMesh_HLOD0_Instancing_3 (Required Memory Estimate: 2.498201 MB)... [2025.10.25-20.42.26:551][ 1]LogStaticMesh: Built static mesh [0.01s] /Temp/Untitled_1_InstanceOf_/Engine/__ExternalActors__/Maps/Templates/OpenWorld/2/CH/NXO39JTGOM7IJ8IAANES8J.StaticMesh_HLOD0_Instancing_3 [2025.10.25-20.42.26:552][ 1]LogStaticMesh: Built static mesh [0.01s] /Temp/Untitled_1_InstanceOf_/Engine/__ExternalActors__/Maps/Templates/OpenWorld/2/US/YUBYQ1LC69AYEHAQJXQ9LS.StaticMesh_HLOD0_Instancing_3 [2025.10.25-20.42.26:555][ 1]LogStaticMesh: Display: Building static mesh StaticMesh_HLOD0_Instancing_3 (Required Memory Estimate: 2.498201 MB)... [2025.10.25-20.42.26:564][ 1]LogStaticMesh: Display: Building static mesh StaticMesh_HLOD0_Instancing_3 (Required Memory Estimate: 2.498201 MB)... [2025.10.25-20.42.26:566][ 1]LogStaticMesh: Built static mesh [0.01s] /Temp/Untitled_1_InstanceOf_/Engine/__ExternalActors__/Maps/Templates/OpenWorld/2/TQ/ZTXE1THS1FHPKQYJWEVTF1.StaticMesh_HLOD0_Instancing_3 [2025.10.25-20.42.26:570][ 1]LogStaticMesh: Display: Building static mesh StaticMesh_HLOD0_Instancing_3 (Required Memory Estimate: 2.498201 MB)... [2025.10.25-20.42.26:575][ 1]LogStaticMesh: Built static mesh [0.01s] /Temp/Untitled_1_InstanceOf_/Engine/__ExternalActors__/Maps/Templates/OpenWorld/3/BX/4SG4FMH15YA0SVXI9O6643.StaticMesh_HLOD0_Instancing_3 [2025.10.25-20.42.26:575][ 1]LogStaticMesh: Display: Building static mesh StaticMesh_HLOD0_Instancing_3 (Required Memory Estimate: 2.498201 MB)... [2025.10.25-20.42.26:580][ 1]LogStaticMesh: Built static mesh [0.01s] /Temp/Untitled_1_InstanceOf_/Engine/__ExternalActors__/Maps/Templates/OpenWorld/2/XD/80DOKOIVDWN29O7YL417GZ.StaticMesh_HLOD0_Instancing_3 [2025.10.25-20.42.26:583][ 1]LogStaticMesh: Display: Building static mesh StaticMesh_HLOD0_Instancing_3 (Required Memory Estimate: 2.498201 MB)... [2025.10.25-20.42.26:586][ 1]LogStaticMesh: Built static mesh [0.01s] /Temp/Untitled_1_InstanceOf_/Engine/__ExternalActors__/Maps/Templates/OpenWorld/3/GD/I9ZBXPRHNR38HFE4CGO97F.StaticMesh_HLOD0_Instancing_3 [2025.10.25-20.42.26:588][ 1]LogStaticMesh: Display: Building static mesh StaticMesh_HLOD0_Instancing_3 (Required Memory Estimate: 2.498201 MB)... [2025.10.25-20.42.26:593][ 1]LogStaticMesh: Built static mesh [0.01s] /Temp/Untitled_1_InstanceOf_/Engine/__ExternalActors__/Maps/Templates/OpenWorld/3/6L/SFJTJ7A2NHMW798CZKNG9F.StaticMesh_HLOD0_Instancing_3 [2025.10.25-20.42.26:597][ 1]LogStaticMesh: Display: Building static mesh StaticMesh_HLOD0_Instancing_3 (Required Memory Estimate: 2.498201 MB)... [2025.10.25-20.42.26:598][ 1]LogStaticMesh: Built static mesh [0.01s] /Temp/Untitled_1_InstanceOf_/Engine/__ExternalActors__/Maps/Templates/OpenWorld/3/Z1/B4WSZCAN5NCW6K68K1C1JN.StaticMesh_HLOD0_Instancing_3 [2025.10.25-20.42.26:600][ 1]LogStaticMesh: Display: Building static mesh StaticMesh_HLOD0_Instancing_3 (Required Memory Estimate: 2.498201 MB)... [2025.10.25-20.42.26:607][ 1]LogStaticMesh: Built static mesh [0.01s] /Temp/Untitled_1_InstanceOf_/Engine/__ExternalActors__/Maps/Templates/OpenWorld/3/NN/XOZPH9N4V9E7YMF75PLFY5.StaticMesh_HLOD0_Instancing_3 [2025.10.25-20.42.26:609][ 1]LogStaticMesh: Built static mesh [0.01s] /Temp/Untitled_1_InstanceOf_/Engine/__ExternalActors__/Maps/Templates/OpenWorld/4/CI/GUD4QJTP4O4BIRXI49O2Z3.StaticMesh_HLOD0_Instancing_3 [2025.10.25-20.42.26:610][ 1]LogStaticMesh: Display: Building static mesh StaticMesh_HLOD0_Instancing_3 (Required Memory Estimate: 2.498201 MB)... [2025.10.25-20.42.26:612][ 1]LogStaticMesh: Display: Building static mesh StaticMesh_HLOD0_Instancing_3 (Required Memory Estimate: 2.498201 MB)... [2025.10.25-20.42.26:620][ 1]LogStaticMesh: Built static mesh [0.01s] /Temp/Untitled_1_InstanceOf_/Engine/__ExternalActors__/Maps/Templates/OpenWorld/4/1U/XR77NRVSKIGOSP4YVKP3NF.StaticMesh_HLOD0_Instancing_3 [2025.10.25-20.42.26:621][ 1]LogStaticMesh: Built static mesh [0.01s] /Temp/Untitled_1_InstanceOf_/Engine/__ExternalActors__/Maps/Templates/OpenWorld/4/L4/7CG5YH1S7YPZD02MVZK1JJ.StaticMesh_HLOD0_Instancing_3 [2025.10.25-20.42.26:623][ 1]LogStaticMesh: Display: Building static mesh StaticMesh_HLOD0_Instancing_3 (Required Memory Estimate: 2.498201 MB)... [2025.10.25-20.42.26:623][ 1]LogStaticMesh: Display: Building static mesh StaticMesh_HLOD0_Instancing_3 (Required Memory Estimate: 2.498201 MB)... [2025.10.25-20.42.26:633][ 1]LogStaticMesh: Built static mesh [0.01s] /Temp/Untitled_1_InstanceOf_/Engine/__ExternalActors__/Maps/Templates/OpenWorld/4/XH/IO72E5L6ZIXCPCY5ZV1LFB.StaticMesh_HLOD0_Instancing_3 [2025.10.25-20.42.26:633][ 1]LogStaticMesh: Built static mesh [0.01s] /Temp/Untitled_1_InstanceOf_/Engine/__ExternalActors__/Maps/Templates/OpenWorld/4/GQ/1BZWR5HPTCP13J5TGSIKZF.StaticMesh_HLOD0_Instancing_3 [2025.10.25-20.42.26:637][ 1]LogStaticMesh: Display: Building static mesh StaticMesh_HLOD0_Instancing_3 (Required Memory Estimate: 2.498201 MB)... [2025.10.25-20.42.26:647][ 1]LogStaticMesh: Built static mesh [0.01s] /Temp/Untitled_1_InstanceOf_/Engine/__ExternalActors__/Maps/Templates/OpenWorld/4/RX/WYTIO89IYQQD4U5E09826I.StaticMesh_HLOD0_Instancing_3 [2025.10.25-20.42.26:648][ 1]LogStaticMesh: Display: Building static mesh StaticMesh_HLOD0_Instancing_3 (Required Memory Estimate: 2.498201 MB)... [2025.10.25-20.42.26:651][ 1]LogStaticMesh: Display: Building static mesh StaticMesh_HLOD0_Instancing_3 (Required Memory Estimate: 2.498201 MB)... [2025.10.25-20.42.26:657][ 1]LogStaticMesh: Built static mesh [0.01s] /Temp/Untitled_1_InstanceOf_/Engine/__ExternalActors__/Maps/Templates/OpenWorld/5/S1/MGYFJ10ERA3LBZ2NVR21ZS.StaticMesh_HLOD0_Instancing_3 [2025.10.25-20.42.26:657][ 1]LogStaticMesh: Display: Building static mesh StaticMesh_HLOD0_Instancing_3 (Required Memory Estimate: 2.498201 MB)... [2025.10.25-20.42.26:660][ 1]LogStaticMesh: Built static mesh [0.01s] /Temp/Untitled_1_InstanceOf_/Engine/__ExternalActors__/Maps/Templates/OpenWorld/5/23/2FOTWI9AYF007OAQ81AIHY.StaticMesh_HLOD0_Instancing_3 [2025.10.25-20.42.26:663][ 1]LogStaticMesh: Display: Building static mesh StaticMesh_HLOD0_Instancing_3 (Required Memory Estimate: 2.498201 MB)... [2025.10.25-20.42.26:668][ 1]LogStaticMesh: Built static mesh [0.01s] /Temp/Untitled_1_InstanceOf_/Engine/__ExternalActors__/Maps/Templates/OpenWorld/6/EI/M2ZU794Z9KQ8NTXCDK9OW9.StaticMesh_HLOD0_Instancing_3 [2025.10.25-20.42.26:668][ 1]LogStaticMesh: Display: Building static mesh StaticMesh_HLOD0_Instancing_3 (Required Memory Estimate: 2.498201 MB)... [2025.10.25-20.42.26:673][ 1]LogStaticMesh: Built static mesh [0.01s] /Temp/Untitled_1_InstanceOf_/Engine/__ExternalActors__/Maps/Templates/OpenWorld/5/HV/8VPJR9FG4DY9IWHOO36TXC.StaticMesh_HLOD0_Instancing_3 [2025.10.25-20.42.26:677][ 1]LogStaticMesh: Display: Building static mesh StaticMesh_HLOD0_Instancing_3 (Required Memory Estimate: 2.498201 MB)... [2025.10.25-20.42.26:678][ 1]LogStaticMesh: Built static mesh [0.01s] /Temp/Untitled_1_InstanceOf_/Engine/__ExternalActors__/Maps/Templates/OpenWorld/6/SL/5E8AUJWD53HZZ1JZDPXMN5.StaticMesh_HLOD0_Instancing_3 [2025.10.25-20.42.26:678][ 1]LogStaticMesh: Display: Building static mesh StaticMesh_HLOD0_Instancing_3 (Required Memory Estimate: 2.498201 MB)... [2025.10.25-20.42.26:686][ 1]LogStaticMesh: Built static mesh [0.01s] /Temp/Untitled_1_InstanceOf_/Engine/__ExternalActors__/Maps/Templates/OpenWorld/6/I5/8LF7F9DUELVHUUAUULV8S7.StaticMesh_HLOD0_Instancing_3 [2025.10.25-20.42.26:689][ 1]LogStaticMesh: Built static mesh [0.01s] /Temp/Untitled_1_InstanceOf_/Engine/__ExternalActors__/Maps/Templates/OpenWorld/7/ED/2PX2Y3KHHIEMEGAZ5FDODJ.StaticMesh_HLOD0_Instancing_3 [2025.10.25-20.42.26:690][ 1]LogStaticMesh: Display: Building static mesh StaticMesh_HLOD0_Instancing_3 (Required Memory Estimate: 2.498201 MB)... [2025.10.25-20.42.26:700][ 1]LogStaticMesh: Built static mesh [0.01s] /Temp/Untitled_1_InstanceOf_/Engine/__ExternalActors__/Maps/Templates/OpenWorld/7/24/4YD3X92ICGPSMS70GKHT4Y.StaticMesh_HLOD0_Instancing_3 [2025.10.25-20.42.26:700][ 1]LogStaticMesh: Display: Building static mesh StaticMesh_HLOD0_Instancing_3 (Required Memory Estimate: 2.498201 MB)... [2025.10.25-20.42.26:703][ 1]LogStaticMesh: Display: Building static mesh StaticMesh_HLOD0_Instancing_3 (Required Memory Estimate: 2.498201 MB)... [2025.10.25-20.42.26:709][ 1]LogStaticMesh: Built static mesh [0.01s] /Temp/Untitled_1_InstanceOf_/Engine/__ExternalActors__/Maps/Templates/OpenWorld/7/P9/RHBSJUA9AR5R6PSGE6GSKS.StaticMesh_HLOD0_Instancing_3 [2025.10.25-20.42.26:709][ 1]LogStaticMesh: Display: Building static mesh StaticMesh_HLOD0_Instancing_3 (Required Memory Estimate: 2.498201 MB)... [2025.10.25-20.42.26:714][ 1]LogStaticMesh: Built static mesh [0.01s] /Temp/Untitled_1_InstanceOf_/Engine/__ExternalActors__/Maps/Templates/OpenWorld/7/ED/OQA1ZBDPHZ8CO1PTJ6DYR7.StaticMesh_HLOD0_Instancing_3 [2025.10.25-20.42.26:717][ 1]LogStaticMesh: Display: Building static mesh StaticMesh_HLOD0_Instancing_3 (Required Memory Estimate: 2.498201 MB)... [2025.10.25-20.42.26:720][ 1]LogStaticMesh: Built static mesh [0.01s] /Temp/Untitled_1_InstanceOf_/Engine/__ExternalActors__/Maps/Templates/OpenWorld/7/YX/2HMYI4TTW5FS9ZJCVXXLUJ.StaticMesh_HLOD0_Instancing_3 [2025.10.25-20.42.26:721][ 1]LogStaticMesh: Display: Building static mesh StaticMesh_HLOD0_Instancing_3 (Required Memory Estimate: 2.498201 MB)... [2025.10.25-20.42.26:727][ 1]LogStaticMesh: Built static mesh [0.01s] /Temp/Untitled_1_InstanceOf_/Engine/__ExternalActors__/Maps/Templates/OpenWorld/7/YB/Z3BCR01JF9KCFXCU4JNRPX.StaticMesh_HLOD0_Instancing_3 [2025.10.25-20.42.26:731][ 1]LogStaticMesh: Display: Building static mesh StaticMesh_HLOD0_Instancing_3 (Required Memory Estimate: 2.498201 MB)... [2025.10.25-20.42.26:732][ 1]LogStaticMesh: Display: Building static mesh StaticMesh_HLOD0_Instancing_3 (Required Memory Estimate: 2.498201 MB)... [2025.10.25-20.42.26:732][ 1]LogStaticMesh: Built static mesh [0.01s] /Temp/Untitled_1_InstanceOf_/Engine/__ExternalActors__/Maps/Templates/OpenWorld/8/3M/N9P6ZW1I4HD8A397EUC3YK.StaticMesh_HLOD0_Instancing_3 [2025.10.25-20.42.26:741][ 1]LogStaticMesh: Built static mesh [0.01s] /Temp/Untitled_1_InstanceOf_/Engine/__ExternalActors__/Maps/Templates/OpenWorld/7/ZC/44F80QYMSROPN0PXL8W7DI.StaticMesh_HLOD0_Instancing_3 [2025.10.25-20.42.26:743][ 1]LogStaticMesh: Built static mesh [0.01s] /Temp/Untitled_1_InstanceOf_/Engine/__ExternalActors__/Maps/Templates/OpenWorld/9/LH/00MBAVOF59YWK5C1K0L6QD.StaticMesh_HLOD0_Instancing_3 [2025.10.25-20.42.26:744][ 1]LogStaticMesh: Display: Building static mesh StaticMesh_HLOD0_Instancing_3 (Required Memory Estimate: 2.498201 MB)... [2025.10.25-20.42.26:744][ 1]LogStaticMesh: Display: Building static mesh StaticMesh_HLOD0_Instancing_3 (Required Memory Estimate: 2.498201 MB)... [2025.10.25-20.42.26:755][ 1]LogStaticMesh: Built static mesh [0.01s] /Temp/Untitled_1_InstanceOf_/Engine/__ExternalActors__/Maps/Templates/OpenWorld/8/ZC/1HI0WPWA2RUF32WFUFAFSA.StaticMesh_HLOD0_Instancing_3 [2025.10.25-20.42.26:755][ 1]LogStaticMesh: Built static mesh [0.01s] /Temp/Untitled_1_InstanceOf_/Engine/__ExternalActors__/Maps/Templates/OpenWorld/B/GZ/56B0AQM0TFG4O338HPSUV0.StaticMesh_HLOD0_Instancing_3 [2025.10.25-20.42.26:759][ 1]LogStaticMesh: Display: Building static mesh StaticMesh_HLOD0_Instancing_3 (Required Memory Estimate: 2.498201 MB)... [2025.10.25-20.42.26:767][ 1]LogStaticMesh: Display: Building static mesh StaticMesh_HLOD0_Instancing_3 (Required Memory Estimate: 2.498201 MB)... [2025.10.25-20.42.26:769][ 1]LogStaticMesh: Built static mesh [0.01s] /Temp/Untitled_1_InstanceOf_/Engine/__ExternalActors__/Maps/Templates/OpenWorld/B/1Y/9FNLWIO8XRBTLI1FIUODLB.StaticMesh_HLOD0_Instancing_3 [2025.10.25-20.42.26:772][ 1]LogStaticMesh: Display: Building static mesh StaticMesh_HLOD0_Instancing_3 (Required Memory Estimate: 2.498201 MB)... [2025.10.25-20.42.26:777][ 1]LogStaticMesh: Built static mesh [0.01s] /Temp/Untitled_1_InstanceOf_/Engine/__ExternalActors__/Maps/Templates/OpenWorld/B/UU/FSLVQWEHZHSYDLFAI1UF1I.StaticMesh_HLOD0_Instancing_3 [2025.10.25-20.42.26:780][ 1]LogStaticMesh: Display: Building static mesh StaticMesh_HLOD0_Instancing_3 (Required Memory Estimate: 2.498201 MB)... [2025.10.25-20.42.26:783][ 1]LogStaticMesh: Built static mesh [0.01s] /Temp/Untitled_1_InstanceOf_/Engine/__ExternalActors__/Maps/Templates/OpenWorld/B/NS/S7UX3VHWK2FE7F1VTGY4Q4.StaticMesh_HLOD0_Instancing_3 [2025.10.25-20.42.26:786][ 1]LogStaticMesh: Display: Building static mesh StaticMesh_HLOD0_Instancing_3 (Required Memory Estimate: 2.498201 MB)... [2025.10.25-20.42.26:790][ 1]LogStaticMesh: Built static mesh [0.01s] /Temp/Untitled_1_InstanceOf_/Engine/__ExternalActors__/Maps/Templates/OpenWorld/B/V4/HDYW8NQLCV8S1NG7EBC73D.StaticMesh_HLOD0_Instancing_3 [2025.10.25-20.42.26:793][ 1]LogStaticMesh: Display: Building static mesh StaticMesh_HLOD0_Instancing_3 (Required Memory Estimate: 2.498201 MB)... [2025.10.25-20.42.26:796][ 1]LogStaticMesh: Built static mesh [0.01s] /Temp/Untitled_1_InstanceOf_/Engine/__ExternalActors__/Maps/Templates/OpenWorld/B/RA/OXSUFS9AD8OBAN9ORA0KHV.StaticMesh_HLOD0_Instancing_3 [2025.10.25-20.42.26:802][ 1]LogStaticMesh: Display: Building static mesh StaticMesh_HLOD0_Instancing_3 (Required Memory Estimate: 2.498201 MB)... [2025.10.25-20.42.26:804][ 1]LogStaticMesh: Display: Building static mesh StaticMesh_HLOD0_Instancing_3 (Required Memory Estimate: 2.498201 MB)... [2025.10.25-20.42.26:804][ 1]LogStaticMesh: Built static mesh [0.01s] /Temp/Untitled_1_InstanceOf_/Engine/__ExternalActors__/Maps/Templates/OpenWorld/C/CZ/OANN28HN8QI6DGM822TLEF.StaticMesh_HLOD0_Instancing_3 [2025.10.25-20.42.26:811][ 1]LogMeshUtilities: Finished distance field build in 1.2s - 49x49x49 sparse distance field, 0.2Mb total, 0.0Mb always loaded, 92% occupied, 0 triangles, EditorCube [2025.10.25-20.42.26:812][ 1]LogStaticMesh: Built static mesh [0.01s] /Temp/Untitled_1_InstanceOf_/Engine/__ExternalActors__/Maps/Templates/OpenWorld/B/YN/HZS8TMI8YA3C3PGKQSDH5W.StaticMesh_HLOD0_Instancing_3 [2025.10.25-20.42.26:814][ 1]LogStaticMesh: Built static mesh [0.01s] /Temp/Untitled_1_InstanceOf_/Engine/__ExternalActors__/Maps/Templates/OpenWorld/C/OT/59JQU6VL27FICKT2N8ROJS.StaticMesh_HLOD0_Instancing_3 [2025.10.25-20.42.26:815][ 1]LogStaticMesh: Display: Building static mesh StaticMesh_HLOD0_Instancing_3 (Required Memory Estimate: 2.498201 MB)... [2025.10.25-20.42.26:820][ 1]LogStaticMesh: Display: Building static mesh StaticMesh_HLOD0_Instancing_3 (Required Memory Estimate: 2.498201 MB)... [2025.10.25-20.42.26:825][ 1]LogStaticMesh: Built static mesh [0.01s] /Temp/Untitled_1_InstanceOf_/Engine/__ExternalActors__/Maps/Templates/OpenWorld/C/K6/OQ1ND4KJYR3CXOLQ04FQD3.StaticMesh_HLOD0_Instancing_3 [2025.10.25-20.42.26:828][ 1]LogStaticMesh: Display: Building static mesh StaticMesh_HLOD0_Instancing_3 (Required Memory Estimate: 2.498201 MB)... [2025.10.25-20.42.26:830][ 1]LogStaticMesh: Built static mesh [0.01s] /Temp/Untitled_1_InstanceOf_/Engine/__ExternalActors__/Maps/Templates/OpenWorld/D/EE/3Z1KFDTN295GSTNSTMWV8B.StaticMesh_HLOD0_Instancing_3 [2025.10.25-20.42.26:830][ 1]LogStaticMesh: Display: Building static mesh StaticMesh_HLOD0_Instancing_3 (Required Memory Estimate: 2.498201 MB)... [2025.10.25-20.42.26:839][ 1]LogStaticMesh: Built static mesh [0.01s] /Temp/Untitled_1_InstanceOf_/Engine/__ExternalActors__/Maps/Templates/OpenWorld/C/OY/YZHBAUXS47ZBW0KQJ7IQ60.StaticMesh_HLOD0_Instancing_3 [2025.10.25-20.42.26:841][ 1]LogStaticMesh: Built static mesh [0.01s] /Temp/Untitled_1_InstanceOf_/Engine/__ExternalActors__/Maps/Templates/OpenWorld/D/WE/9DAOSERJEIV3XKZ25XY8S4.StaticMesh_HLOD0_Instancing_3 [2025.10.25-20.42.26:842][ 1]LogStaticMesh: Display: Building static mesh StaticMesh_HLOD0_Instancing_3 (Required Memory Estimate: 2.498201 MB)... [2025.10.25-20.42.26:848][ 1]LogStaticMesh: Display: Building static mesh StaticMesh_HLOD0_Instancing_3 (Required Memory Estimate: 2.498201 MB)... [2025.10.25-20.42.26:853][ 1]LogStaticMesh: Built static mesh [0.01s] /Temp/Untitled_1_InstanceOf_/Engine/__ExternalActors__/Maps/Templates/OpenWorld/C/RA/B67YQHSPFIOZSRSA5UPH7F.StaticMesh_HLOD0_Instancing_3 [2025.10.25-20.42.26:856][ 1]LogStaticMesh: Display: Building static mesh StaticMesh_HLOD0_Instancing_3 (Required Memory Estimate: 2.498201 MB)... [2025.10.25-20.42.26:857][ 1]LogStaticMesh: Built static mesh [0.01s] /Temp/Untitled_1_InstanceOf_/Engine/__ExternalActors__/Maps/Templates/OpenWorld/E/ZI/FCZX8TQ0MTDRVT82RD635B.StaticMesh_HLOD0_Instancing_3 [2025.10.25-20.42.26:859][ 1]LogStaticMesh: Display: Building static mesh StaticMesh_HLOD0_Instancing_3 (Required Memory Estimate: 2.498201 MB)... [2025.10.25-20.42.26:867][ 1]LogStaticMesh: Built static mesh [0.01s] /Temp/Untitled_1_InstanceOf_/Engine/__ExternalActors__/Maps/Templates/OpenWorld/D/NU/FDDZ9WSY9MW9WII6FVJKI9.StaticMesh_HLOD0_Instancing_3 [2025.10.25-20.42.26:868][ 1]LogStaticMesh: Built static mesh [0.01s] /Temp/Untitled_1_InstanceOf_/Engine/__ExternalActors__/Maps/Templates/OpenWorld/F/47/LLGNVOXM8XJU38OS1ZC4E7.StaticMesh_HLOD0_Instancing_3 [2025.10.25-20.42.26:870][ 1]LogStaticMesh: Display: Building static mesh StaticMesh_HLOD0_Instancing_3 (Required Memory Estimate: 2.498201 MB)... [2025.10.25-20.42.26:880][ 1]LogStaticMesh: Built static mesh [0.01s] /Temp/Untitled_1_InstanceOf_/Engine/__ExternalActors__/Maps/Templates/OpenWorld/D/YA/84Y48Q6J7MAEPYO91F2W3X.StaticMesh_HLOD0_Instancing_3 [2025.10.25-20.42.26:883][ 1]LogStaticMesh: Display: Building static mesh StaticMesh_HLOD0_Instancing_3 (Required Memory Estimate: 2.498201 MB)... [2025.10.25-20.42.26:893][ 1]LogStaticMesh: Built static mesh [0.01s] /Temp/Untitled_1_InstanceOf_/Engine/__ExternalActors__/Maps/Templates/OpenWorld/F/0E/C0GHL79EJZYDUEAPIYALYW.StaticMesh_HLOD0_Instancing_3 [2025.10.25-20.42.26:897][ 1]LogStaticMesh: Display: Building static mesh StaticMesh_HLOD0_Instancing_3 (Required Memory Estimate: 2.498201 MB)... [2025.10.25-20.42.26:907][ 1]LogStaticMesh: Built static mesh [0.01s] /Temp/Untitled_1_InstanceOf_/Engine/__ExternalActors__/Maps/Templates/OpenWorld/F/58/HVLDTOB47BH89LD9IMV2MQ.StaticMesh_HLOD0_Instancing_3 [2025.10.25-20.42.27:246][ 2]LogEOSSDK: LogEOS: SDK Config Platform Update Request Successful, Time: 12.903275 [2025.10.25-20.42.27:247][ 2]LogEOSSDK: LogEOSAnalytics: EOS SDK Analytics disabled for route [1]. [2025.10.25-20.42.27:249][ 2]LogEOSSDK: LogEOS: Updating Product SDK Config, Time: 13.000853 [2025.10.25-20.42.27:739][ 4]LogD3D12RHI: Compiled PathTracingMainRG for RTPSO in 12358.68 ms. [2025.10.25-20.42.28:146][ 4]LogMeshUtilities: Finished distance field build in 2.6s - 63x63x63 sparse distance field, 0.4Mb total, 0.0Mb always loaded, 84% occupied, 0 triangles, EditorSphere [2025.10.25-20.42.28:353][ 5]LogMeshUtilities: Finished distance field build in 2.8s - 63x63x63 sparse distance field, 0.4Mb total, 0.0Mb always loaded, 84% occupied, 0 triangles, Sphere [2025.10.25-20.42.28:380][ 6]LogEOSSDK: LogEOSAnalytics: Start Session (User: ...) [2025.10.25-20.42.28:632][ 9]LogEOSSDK: LogEOS: SDK Config Product Update Request Successful, Time: 14.353312 [2025.10.25-20.42.28:635][ 9]LogEOSSDK: LogEOS: SDK Config Data - Watermark: 1237667838 [2025.10.25-20.42.28:636][ 9]LogEOSSDK: LogEOS: ScheduleNextSDKConfigDataUpdate - Time: 14.353312, Update Interval: 346.013977 [2025.10.25-20.42.30:920][120]LogMeshUtilities: Finished distance field build in 5.1s - 126x126x126 sparse distance field, 1.9Mb total, 0.1Mb always loaded, 52% occupied, 0 triangles, EditorSkySphere [2025.10.25-20.42.32:307][177]LogMeshUtilities: Finished distance field build in 1.2s - 42x42x42 sparse distance field, 0.1Mb total, 0.0Mb always loaded, 83% occupied, 0 triangles, Cone [2025.10.25-20.42.32:409][189]LogMeshUtilities: Finished distance field build in 1.3s - 42x42x42 sparse distance field, 0.1Mb total, 0.0Mb always loaded, 96% occupied, 0 triangles, Cylinder [2025.10.25-20.42.32:457][194]LogMeshUtilities: Finished distance field build in 1.3s - 42x42x42 sparse distance field, 0.1Mb total, 0.0Mb always loaded, 96% occupied, 0 triangles, Sphere [2025.10.25-20.42.36:833][673]LogD3D12RHI: Compiled PathTracingMainRG for RTPSO in 21453.07 ms. [2025.10.25-20.42.37:204][716]LogD3D12RHI: Compiled PathTracingMainRG for RTPSO in 21823.80 ms. [2025.10.25-20.42.37:229][719]LogD3D12RHI: Compiled PathTracingMainRG for RTPSO in 21848.55 ms. [2025.10.25-20.42.37:451][744]LogMeshUtilities: Finished distance field build in 3.3s - 126x126x7 sparse distance field, 0.2Mb total, 0.0Mb always loaded, 100% occupied, 0 triangles, StaticMesh_HLOD0_Instancing_5 [2025.10.25-20.42.37:612][763]LogD3D12RHI: Compiled PathTracingMainRG for RTPSO in 22231.27 ms. [2025.10.25-20.42.38:564][837]LogMeshUtilities: Finished distance field build in 7.4s - 126x126x126 sparse distance field, 1.9Mb total, 0.1Mb always loaded, 52% occupied, 0 triangles, SM_SkySphere [2025.10.25-20.42.39:651][966]LogD3D12RHI: Compiled PathTracingMainRG for RTPSO in 24271.25 ms. [2025.10.25-20.42.40:277][ 3]LogD3D12RHI: Compiled PathTracingMainRG for RTPSO in 24897.20 ms. [2025.10.25-20.42.40:830][ 5]LogMeshUtilities: Finished distance field build in 6.7s - 126x126x126 sparse distance field, 1.5Mb total, 0.1Mb always loaded, 42% occupied, 0 triangles, StaticMesh_HLOD0_Instancing_3 [2025.10.25-20.42.41:109][ 6]LogMeshUtilities: Finished distance field build in 6.9s - 126x126x126 sparse distance field, 1.9Mb total, 0.1Mb always loaded, 53% occupied, 0 triangles, StaticMesh_HLOD0_Instancing_3 [2025.10.25-20.42.41:161][ 6]LogMeshUtilities: Finished distance field build in 7.0s - 126x126x126 sparse distance field, 1.6Mb total, 0.1Mb always loaded, 45% occupied, 0 triangles, StaticMesh_HLOD0_Instancing_3 [2025.10.25-20.42.41:534][ 7]LogMeshUtilities: Finished distance field build in 7.4s - 126x126x126 sparse distance field, 2.3Mb total, 0.1Mb always loaded, 67% occupied, 0 triangles, StaticMesh_HLOD0_Instancing_3 [2025.10.25-20.42.42:271][ 9]LogD3D12RHI: Compiled PathTracingMainRG for RTPSO in 26889.88 ms. [2025.10.25-20.42.44:213][ 72]LogMeshUtilities: Finished distance field build in 2.9s - 126x126x126 sparse distance field, 1.8Mb total, 0.1Mb always loaded, 50% occupied, 0 triangles, StaticMesh_HLOD0_Instancing_3 [2025.10.25-20.42.44:643][121]LogMeshUtilities: Finished distance field build in 3.3s - 126x126x126 sparse distance field, 2.3Mb total, 0.1Mb always loaded, 66% occupied, 0 triangles, StaticMesh_HLOD0_Instancing_3 [2025.10.25-20.42.44:765][135]LogMeshUtilities: Finished distance field build in 3.4s - 126x126x126 sparse distance field, 2.4Mb total, 0.1Mb always loaded, 69% occupied, 0 triangles, StaticMesh_HLOD0_Instancing_3 [2025.10.25-20.42.45:069][163]Cmd: MAP LOAD FILE="../../../../RomeNightGuard/Content/Maps/Town.umap" TEMPLATE=0 SHOWPROGRESS=1 FEATURELEVEL=4 [2025.10.25-20.42.45:138][163]LogWorld: UWorld::CleanupWorld for Untitled_1, bSessionEnded=true, bCleanupResources=true [2025.10.25-20.42.45:138][163]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2025.10.25-20.42.45:138][163]LogWorldPartition: UWorldPartition::Uninitialize : World = /Temp/Untitled_1.Untitled_1 [2025.10.25-20.42.45:893][163]LogMeshUtilities: Finished distance field build in 1.0s - 126x126x7 sparse distance field, 0.2Mb total, 0.0Mb always loaded, 100% occupied, 0 triangles, StaticMesh_HLOD0_Instancing_3 [2025.10.25-20.42.49:210][163]LogMeshUtilities: Finished distance field build in 4.3s - 126x126x126 sparse distance field, 1.5Mb total, 0.1Mb always loaded, 39% occupied, 0 triangles, StaticMesh_HLOD0_Instancing_3 [2025.10.25-20.42.49:308][163]LogMeshUtilities: Finished distance field build in 4.4s - 126x126x126 sparse distance field, 1.5Mb total, 0.1Mb always loaded, 40% occupied, 0 triangles, StaticMesh_HLOD0_Instancing_3 [2025.10.25-20.42.49:786][163]LogMeshUtilities: Finished distance field build in 4.9s - 126x126x126 sparse distance field, 1.8Mb total, 0.1Mb always loaded, 49% occupied, 0 triangles, StaticMesh_HLOD0_Instancing_3 [2025.10.25-20.42.50:007][163]LogMeshUtilities: Finished distance field build in 5.1s - 126x126x126 sparse distance field, 1.9Mb total, 0.1Mb always loaded, 53% occupied, 0 triangles, StaticMesh_HLOD0_Instancing_3 [2025.10.25-20.42.50:309][163]LogMeshUtilities: Finished distance field build in 5.4s - 126x126x126 sparse distance field, 2.2Mb total, 0.1Mb always loaded, 63% occupied, 0 triangles, StaticMesh_HLOD0_Instancing_3 [2025.10.25-20.42.50:385][163]LogMeshUtilities: Finished distance field build in 5.5s - 126x126x126 sparse distance field, 2.3Mb total, 0.1Mb always loaded, 66% occupied, 0 triangles, StaticMesh_HLOD0_Instancing_3 [2025.10.25-20.42.50:386][163]LogAudio: Display: Audio Device unregistered from world 'None'. [2025.10.25-20.42.50:436][163]LogUObjectHash: Compacting FUObjectHashTables data took 0.45ms [2025.10.25-20.42.50:501][163]LogStreaming: Display: FlushAsyncLoading(474): 1 QueuedPackages, 0 AsyncPackages [2025.10.25-20.42.50:923][163]LogStaticMesh: Display: Building static mesh SM_Template_Map_Floor (Required Memory Estimate: 0.159396 MB)... [2025.10.25-20.42.50:923][163]LogAudioDerivedData: Display: Building compressed audio format BINKA hash BINKA_SCVER_5028_R4DV_false_SR0_48000.000000_SR1_32000.000000_SR2_24000.000000_SR3_12000.000000_SR4_8000.000000_QMOD_1.000000_CQLT_-1_ASTH_0.000000_INLC_false_LCK1_0.000000_CSZE_65536_LCF_false_ZCS_256_MCSO_0_END wave DoorLock_6105_31_8... [2025.10.25-20.42.50:924][163]LogStaticMesh: Built static mesh [0.00s] /Engine/MapTemplates/SM_Template_Map_Floor.SM_Template_Map_Floor [2025.10.25-20.42.50:927][163]LogAudioDerivedData: Display: DoorLock_6105_31_8 compressed to 13.17% (from 90KB to 11KB) with BINKA at Quality 80 with Quality Modifier 1.00 [2025.10.25-20.42.50:927][163]LogAudio: Display: Chunk stats for (SoundWave /Game/Audio/SFXs/DoorLock_6105_31_8.DoorLock_6105_31_8: Duration=0.45 secs, Channels=2), Settings(FirstChunkSize=4294967295 frames, InlineFirst=false, MaxChunkSize=262144), Chunks=2, Chunk0=28 bytes, Chunk1=12229 bytes, ChunkN=0) [2025.10.25-20.42.50:933][163]LogAudioDerivedData: Display: Building compressed audio format BINKA hash BINKA_SCVER_5028_R4DV_false_SR0_48000.000000_SR1_32000.000000_SR2_24000.000000_SR3_12000.000000_SR4_8000.000000_QMOD_1.000000_CQLT_-1_ASTH_0.000000_INLC_false_LCK1_0.000000_CSZE_65536_LCF_false_ZCS_256_MCSO_0_END wave RPG_Town_Village_Theme_02_Loop... [2025.10.25-20.42.50:933][163]LogAudioDerivedData: Display: Building compressed audio format BINKA hash BINKA_SCVER_5028_R4DV_false_SR0_48000.000000_SR1_32000.000000_SR2_24000.000000_SR3_12000.000000_SR4_8000.000000_QMOD_1.000000_CQLT_-1_ASTH_0.000000_INLC_false_LCK1_0.000000_CSZE_65536_LCF_false_ZCS_256_MCSO_0_END wave RPG_Town_Village_Theme_01_Loop... [2025.10.25-20.42.50:933][163]LogAudioDerivedData: Display: Building compressed audio format BINKA hash BINKA_SCVER_5028_R4DV_false_SR0_48000.000000_SR1_32000.000000_SR2_24000.000000_SR3_12000.000000_SR4_8000.000000_QMOD_1.000000_CQLT_-1_ASTH_0.000000_INLC_false_LCK1_0.000000_CSZE_65536_LCF_false_ZCS_256_MCSO_0_END wave RPG_Town_Village_Theme_04_Loop... [2025.10.25-20.42.50:933][163]LogAudioDerivedData: Display: Building compressed audio format BINKA hash BINKA_SCVER_5028_R4DV_false_SR0_48000.000000_SR1_32000.000000_SR2_24000.000000_SR3_12000.000000_SR4_8000.000000_QMOD_1.000000_CQLT_-1_ASTH_0.000000_INLC_false_LCK1_0.000000_CSZE_65536_LCF_false_ZCS_256_MCSO_0_END wave RPG_Town_Village_Theme_03_Loop... [2025.10.25-20.42.50:933][163]LogAudioDerivedData: Display: Building compressed audio format BINKA hash BINKA_SCVER_5028_R4DV_false_SR0_48000.000000_SR1_32000.000000_SR2_24000.000000_SR3_12000.000000_SR4_8000.000000_QMOD_1.000000_CQLT_-1_ASTH_0.000000_INLC_false_LCK1_0.000000_CSZE_65536_LCF_false_ZCS_256_MCSO_0_END wave RPG_Town_Village_Theme_05_Loop... [2025.10.25-20.42.50:934][163]LogStaticMesh: Display: Building static mesh SM_Bld_Base_Wall_Window_01_Glass (Required Memory Estimate: 0.016062 MB)... [2025.10.25-20.42.50:935][163]LogStaticMesh: Built static mesh [0.00s] /Game/PolygonAncientEmpire/Meshes/Buildings/Base/SM_Bld_Base_Wall_Window_01_Glass.SM_Bld_Base_Wall_Window_01_Glass [2025.10.25-20.42.50:935][163]LogAudioDerivedData: Display: Building compressed audio format BINKA hash BINKA_SCVER_5028_R4DV_false_SR0_48000.000000_SR1_32000.000000_SR2_24000.000000_SR3_12000.000000_SR4_8000.000000_QMOD_1.000000_CQLT_-1_ASTH_0.000000_INLC_false_LCK1_0.000000_CSZE_65536_LCF_false_ZCS_256_MCSO_0_END wave RPG_Town_Village_Theme_06_Loop... [2025.10.25-20.42.50:935][163]LogAudioDerivedData: Display: Building compressed audio format BINKA hash BINKA_SCVER_5028_R4DV_false_SR0_48000.000000_SR1_32000.000000_SR2_24000.000000_SR3_12000.000000_SR4_8000.000000_QMOD_1.000000_CQLT_-1_ASTH_0.000000_INLC_false_LCK1_0.000000_CSZE_65536_LCF_false_ZCS_256_MCSO_0_END wave RPG_Town_Village_Theme_07_Loop... [2025.10.25-20.42.51:050][163]LogTexture: Display: Building textures: /Game/PolygonAncientEmpire/Textures/Alts/T_PolygonAncientEmpire_Metallic_1A.T_PolygonAncientEmpire_Metallic_1A (TFO_AutoDXT, 4096x4096 x1x1x1) (Required Memory Estimate: 1152.999984 MB), EncodeSpeed: Fast [2025.10.25-20.42.51:051][163]LogTexture: Display: Building textures: /Game/PolygonAncientEmpire/Textures/Misc/T_PolygonAncientWorlds_Normal_01.T_PolygonAncientWorlds_Normal_01 (TFO_BC5, 4096x4096 x1x1x1) (Required Memory Estimate: 1152.999984 MB), EncodeSpeed: Fast [2025.10.25-20.42.51:052][163]LogTexture: Display: Building textures: /Game/PolygonAncientEmpire/Textures/Alts/T_PolygonAncientEmpire_Metallic_2A.T_PolygonAncientEmpire_Metallic_2A (TFO_AutoDXT, 4096x4096 x1x1x1) (Required Memory Estimate: 1152.999984 MB), EncodeSpeed: Fast [2025.10.25-20.42.51:063][163]LogTexture: Display: Building textures: /Game/PolygonAncientEmpire/Textures/Alts/T_PolygonAncientEmpire_01_A.T_PolygonAncientEmpire_01_A (TFO_AutoDXT, 4096x4096 x1x1x1) (Required Memory Estimate: 1120.999983 MB), EncodeSpeed: Fast [2025.10.25-20.42.51:067][163]LogTexture: Display: Building textures: /Game/PolygonAncientEmpire/Textures/Alts/T_PolygonAncientEmpire_02_A.T_PolygonAncientEmpire_02_A (TFO_AutoDXT, 4096x4096 x1x1x1) (Required Memory Estimate: 1120.999983 MB), EncodeSpeed: Fast [2025.10.25-20.42.51:079][163]LogTexture: Display: Building textures: /Game/PolygonAncientEmpire/Textures/Alts/T_PolygonAncientEmpire_04_C.T_PolygonAncientEmpire_04_C (TFO_AutoDXT, 4096x4096 x1x1x1) (Required Memory Estimate: 1120.999983 MB), EncodeSpeed: Fast [2025.10.25-20.42.51:324][163]LogStaticMesh: Display: Waiting for static meshes to be ready 0/1 (/Game/PolygonAncientEmpire/Meshes/FX/SM_FX_Sphere_03_A) ... [2025.10.25-20.42.51:448][163]LogAudioDerivedData: Display: RPG_Town_Village_Theme_01_Loop compressed to 17.25% (from 9,646KB to 1,663KB) with BINKA at Quality 80 with Quality Modifier 1.00 [2025.10.25-20.42.51:452][163]LogAudioDerivedData: Display: RPG_Town_Village_Theme_02_Loop compressed to 16.77% (from 9,758KB to 1,636KB) with BINKA at Quality 80 with Quality Modifier 1.00 [2025.10.25-20.42.51:484][163]LogAudioDerivedData: Display: RPG_Town_Village_Theme_07_Loop compressed to 17.12% (from 10,429KB to 1,785KB) with BINKA at Quality 80 with Quality Modifier 1.00 [2025.10.25-20.42.51:486][163]LogAudioDerivedData: Display: RPG_Town_Village_Theme_04_Loop compressed to 17.22% (from 10,110KB to 1,741KB) with BINKA at Quality 80 with Quality Modifier 1.00 [2025.10.25-20.42.51:493][163]LogAudioDerivedData: Display: RPG_Town_Village_Theme_06_Loop compressed to 17.25% (from 10,582KB to 1,825KB) with BINKA at Quality 80 with Quality Modifier 1.00 [2025.10.25-20.42.51:496][163]LogAudioDerivedData: Display: RPG_Town_Village_Theme_03_Loop compressed to 17.03% (from 10,592KB to 1,803KB) with BINKA at Quality 80 with Quality Modifier 1.00 [2025.10.25-20.42.51:504][163]LogAudioDerivedData: Display: Building compressed audio format BINKA hash BINKA_SCVER_5028_R4DV_false_SR0_48000.000000_SR1_32000.000000_SR2_24000.000000_SR3_12000.000000_SR4_8000.000000_QMOD_1.000000_CQLT_-1_ASTH_0.000000_INLC_false_LCK1_0.000000_CSZE_65536_LCF_false_ZCS_256_MCSO_0_END wave RPG_Town_Village_Theme_08_Loop... [2025.10.25-20.42.51:508][163]LogAudioDerivedData: Display: RPG_Town_Village_Theme_05_Loop compressed to 17.48% (from 10,858KB to 1,897KB) with BINKA at Quality 80 with Quality Modifier 1.00 [2025.10.25-20.42.51:509][163]LogAudioDerivedData: Display: Building compressed audio format BINKA hash BINKA_SCVER_5028_R4DV_false_SR0_48000.000000_SR1_32000.000000_SR2_24000.000000_SR3_12000.000000_SR4_8000.000000_QMOD_1.000000_CQLT_-1_ASTH_0.000000_INLC_false_LCK1_0.000000_CSZE_65536_LCF_false_ZCS_256_MCSO_0_END wave RPG_Town_Village_Theme_09_Loop... [2025.10.25-20.42.51:526][163]LogAudioDerivedData: Display: Building compressed audio format BINKA hash BINKA_SCVER_5028_R4DV_false_SR0_48000.000000_SR1_32000.000000_SR2_24000.000000_SR3_12000.000000_SR4_8000.000000_QMOD_1.000000_CQLT_-1_ASTH_0.000000_INLC_false_LCK1_0.000000_CSZE_65536_LCF_false_ZCS_256_MCSO_0_END wave RPG_Town_Village_Theme_10_Loop... [2025.10.25-20.42.51:793][163]LogStaticMesh: Display: Building static mesh SM_FX_Sphere_03_A (Required Memory Estimate: 0.049808 MB)... [2025.10.25-20.42.51:795][163]LogStaticMesh: Built static mesh [0.00s] /Game/PolygonAncientEmpire/Meshes/FX/SM_FX_Sphere_03_A.SM_FX_Sphere_03_A [2025.10.25-20.42.51:799][163]LogStaticMesh: Display: Building static mesh SM_FX_Sphere_Pivot (Required Memory Estimate: 0.049801 MB)... [2025.10.25-20.42.51:800][163]LogStaticMesh: Built static mesh [0.00s] /Game/PolygonAncientEmpire/Meshes/FX/SM_FX_Sphere_Pivot.SM_FX_Sphere_Pivot [2025.10.25-20.42.51:977][163]LogAudioDerivedData: Display: RPG_Town_Village_Theme_08_Loop compressed to 17.34% (from 9,795KB to 1,698KB) with BINKA at Quality 80 with Quality Modifier 1.00 [2025.10.25-20.42.52:009][163]LogAudioDerivedData: Display: RPG_Town_Village_Theme_10_Loop compressed to 16.63% (from 10,349KB to 1,721KB) with BINKA at Quality 80 with Quality Modifier 1.00 [2025.10.25-20.42.52:034][163]LogAudioDerivedData: Display: RPG_Town_Village_Theme_09_Loop compressed to 16.55% (from 11,377KB to 1,883KB) with BINKA at Quality 80 with Quality Modifier 1.00 [2025.10.25-20.42.52:311][163]LogAudio: Display: Audio Device (ID: 1) registered with world 'Town'. [2025.10.25-20.42.52:311][163]LogChaosDD: Creating Chaos Debug Draw Scene for world Town [2025.10.25-20.42.52:447][163]LogActor: Loaded Actor (SM_Generic_Ground_0382_0_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false [2025.10.25-20.42.52:447][163]LogActor: Loaded Actor (SM_Generic_Ground_0383_0_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false [2025.10.25-20.42.52:447][163]LogActor: Loaded Actor (SM_Env_Crop_Rows_0338_0_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false [2025.10.25-20.42.52:448][163]LogActor: Loaded Actor (SM_Env_Ground_Row_01244_0_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false [2025.10.25-20.42.52:448][163]LogActor: Loaded Actor (SM_Env_Crop_Rows_0343_0_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false [2025.10.25-20.42.52:448][163]LogActor: Loaded Actor (SM_Env_Ground_Row_01245_0_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false [2025.10.25-20.42.52:448][163]LogActor: Loaded Actor (SM_Env_Ground_Row_01247_0_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false [2025.10.25-20.42.52:449][163]LogActor: Loaded Actor (SM_Env_Crop_Rows_0342_0_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false [2025.10.25-20.42.52:449][163]LogActor: Loaded Actor (SM_Env_Crop_Rows_0339_0_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false [2025.10.25-20.42.52:449][163]LogActor: Loaded Actor (SM_Env_Ground_Row_01242_0_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false [2025.10.25-20.42.52:449][163]LogActor: Loaded Actor (SM_Env_Crop_Rows_0340_0_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false [2025.10.25-20.42.52:450][163]LogActor: Loaded Actor (SM_Generic_Ground_0385_0_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false [2025.10.25-20.42.52:450][163]LogActor: Loaded Actor (SM_Generic_Ground_0384_0_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false [2025.10.25-20.42.52:450][163]LogActor: Loaded Actor (SM_Env_Crop_Rows_0341_0_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false [2025.10.25-20.42.52:450][163]LogActor: Loaded Actor (SM_Env_Ground_Row_01246_0_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false [2025.10.25-20.42.52:450][163]LogActor: Loaded Actor (SM_Env_Ground_Row_01253_0_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false [2025.10.25-20.42.52:450][163]LogActor: Loaded Actor (SM_Env_Crop_Rows_0347_0_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false [2025.10.25-20.42.52:451][163]LogActor: Loaded Actor (SM_Env_Crop_Rows_0345_0_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false [2025.10.25-20.42.52:451][163]LogActor: Loaded Actor (SM_Env_Crop_Rows_0348_0_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false [2025.10.25-20.42.52:451][163]LogActor: Loaded Actor (SM_Env_Ground_Row_01250_0_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false [2025.10.25-20.42.52:451][163]LogActor: Loaded Actor (SM_Env_Ground_Row_01248_0_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false [2025.10.25-20.42.52:451][163]LogActor: Loaded Actor (SM_Env_Crop_Rows_0346_0_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false [2025.10.25-20.42.52:451][163]LogActor: Loaded Actor (SM_Env_Ground_Row_01251_0_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false [2025.10.25-20.42.52:452][163]LogActor: Loaded Actor (SM_Env_Ground_Row_01252_0_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false [2025.10.25-20.42.52:452][163]LogActor: Loaded Actor (SM_Env_Crop_Rows_0349_0_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false [2025.10.25-20.42.52:452][163]LogActor: Loaded Actor (SM_Env_Crop_Rows_0344_0_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false [2025.10.25-20.42.52:452][163]LogActor: Loaded Actor (SM_Env_Ground_Row_01249_0_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false [2025.10.25-20.42.52:452][163]LogActor: Loaded Actor (SM_Env_Ground_Row_01243_0_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false [2025.10.25-20.42.52:469][163]LogActor: Loaded Actor (SM_Bld_Base_Floor_Combined_0113_15015_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false [2025.10.25-20.42.52:470][163]LogActor: Loaded Actor (SM_Bld_Base_Floor_Combined_0123_14986_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false [2025.10.25-20.42.52:470][163]LogActor: Loaded Actor (SM_Bld_Base_Floor_Combined_0133_14982_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false [2025.10.25-20.42.52:470][163]LogActor: Loaded Actor (SM_Bld_Base_Floor_Combined_0143_15008_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false [2025.10.25-20.42.52:470][163]LogActor: Loaded Actor (SM_Bld_Base_Floor_Combined_0153_15024_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false [2025.10.25-20.42.52:470][163]LogActor: Loaded Actor (SM_Bld_Base_Floor_Combined_0163_14987_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false [2025.10.25-20.42.52:471][163]LogActor: Loaded Actor (SM_Bld_Base_Floor_Combined_0172_14647_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false [2025.10.25-20.42.52:471][163]LogActor: Loaded Actor (SM_Bld_Base_Floor_Combined_0183_14991_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false [2025.10.25-20.42.52:471][163]LogActor: Loaded Actor (SM_Bld_Base_Floor_Combined_0193_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false [2025.10.25-20.42.52:471][163]LogActor: Loaded Actor (SM_Bld_Base_Floor_Combined_01103_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false [2025.10.25-20.42.52:471][163]LogActor: Loaded Actor (SM_Bld_Base_Floor_Combined_01112_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false [2025.10.25-20.42.52:471][163]LogActor: Loaded Actor (SM_Bld_Base_Floor_Combined_3_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false [2025.10.25-20.42.52:472][163]LogActor: Loaded Actor (SM_Bld_Base_Wall_Door_0113_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false [2025.10.25-20.42.52:472][163]LogActor: Loaded Actor (SM_Bld_Base_Wall_Door_0123_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false [2025.10.25-20.42.52:472][163]LogActor: Loaded Actor (SM_Bld_Base_Wall_Half_02_13344_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false [2025.10.25-20.42.52:472][163]LogActor: Loaded Actor (SM_Bld_Base_Wall_Half_021_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false [2025.10.25-20.42.52:472][163]LogActor: Loaded Actor (SM_Bld_Base_Wall_Half_022_15002_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false [2025.10.25-20.42.52:473][163]LogActor: Loaded Actor (SM_Bld_Base_Wall_Half_023_14644_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false [2025.10.25-20.42.52:473][163]LogActor: Loaded Actor (SM_Bld_Base_Wall_Half_024_15009_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false [2025.10.25-20.42.52:473][163]LogActor: Loaded Actor (SM_Bld_Base_Wall_Half_025_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false [2025.10.25-20.42.52:473][163]LogActor: Loaded Actor (SM_Bld_Base_Wall_Half_026_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false [2025.10.25-20.42.52:473][163]LogActor: Loaded Actor (SM_Bld_Base_Wall_Half_027_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false [2025.10.25-20.42.52:474][163]LogActor: Loaded Actor (SM_Bld_Base_Wall_Half_028_14645_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false [2025.10.25-20.42.52:474][163]LogActor: Loaded Actor (SM_Bld_Base_Wall_Half_029_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false [2025.10.25-20.42.52:474][163]LogActor: Loaded Actor (SM_Bld_Base_Wall_Half_0210_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false [2025.10.25-20.42.52:474][163]LogActor: Loaded Actor (SM_Bld_Base_Wall_Half_0211_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false [2025.10.25-20.42.52:474][163]LogActor: Loaded Actor (SM_Bld_Base_Wall_Half_0212_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false [2025.10.25-20.42.52:475][163]LogActor: Loaded Actor (SM_Bld_Base_Wall_Half_0213_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false [2025.10.25-20.42.52:475][163]LogActor: Loaded Actor (SM_Bld_Base_Wall_Half_0214_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false [2025.10.25-20.42.52:475][163]LogActor: Loaded Actor (SM_Bld_Base_Wall_Half_0215_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false [2025.10.25-20.42.52:475][163]LogActor: Loaded Actor (SM_Bld_Base_Wall_Half_0216_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false [2025.10.25-20.42.52:475][163]LogActor: Loaded Actor (SM_Bld_Base_Wall_Half_0217_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false [2025.10.25-20.42.52:475][163]LogActor: Loaded Actor (SM_Bld_Base_Wall_Half_0218_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false [2025.10.25-20.42.52:476][163]LogActor: Loaded Actor (SM_Bld_Base_Wall_Half_0219_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false [2025.10.25-20.42.52:476][163]LogActor: Loaded Actor (SM_Bld_Base_Wall_Half_0220_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false [2025.10.25-20.42.52:476][163]LogActor: Loaded Actor (SM_Bld_Base_Wall_Half_0221_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false [2025.10.25-20.42.52:476][163]LogActor: Loaded Actor (SM_Bld_Base_Wall_Half_0222_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false [2025.10.25-20.42.52:476][163]LogActor: Loaded Actor (SM_Bld_Base_Wall_Half_0223_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false [2025.10.25-20.42.52:476][163]LogActor: Loaded Actor (SM_Bld_Base_Wall_Half_0224_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false [2025.10.25-20.42.52:477][163]LogActor: Loaded Actor (SM_Bld_Base_Wall_Half_0225_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false [2025.10.25-20.42.52:477][163]LogActor: Loaded Actor (SM_Bld_Base_Wall_Half_0226_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false [2025.10.25-20.42.52:477][163]LogActor: Loaded Actor (SM_Bld_Base_Wall_Half_0227_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false [2025.10.25-20.42.52:477][163]LogActor: Loaded Actor (SM_Bld_Base_Wall_Window_01_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false [2025.10.25-20.42.52:477][163]LogActor: Loaded Actor (SM_Bld_Base_Wall_Window_011_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false [2025.10.25-20.42.52:478][163]LogActor: Loaded Actor (SM_Bld_Base_Wall_Window_01_Glass2_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false [2025.10.25-20.42.52:478][163]LogActor: Loaded Actor (SM_Bld_Base_Wall_Window_01_Glass_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false [2025.10.25-20.42.52:478][163]LogActor: Loaded Actor (SM_Prop_Seat_Bench_7_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false [2025.10.25-20.42.52:478][163]LogActor: Loaded Actor (SM_Prop_Seat_Kline_8_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false [2025.10.25-20.42.52:478][163]LogActor: Loaded Actor (SM_Bld_Roof_Base_Corner_0112_14978_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false [2025.10.25-20.42.52:479][163]LogActor: Loaded Actor (SM_Bld_Roof_Base_Corner_0122_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false [2025.10.25-20.42.52:479][163]LogActor: Loaded Actor (SM_Bld_Roof_Base_Corner_0132_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false [2025.10.25-20.42.52:479][163]LogActor: Loaded Actor (SM_Bld_Roof_Base_Corner_0143_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false [2025.10.25-20.42.52:479][163]LogActor: Loaded Actor (SM_Bld_Roof_Corner_Cap_01_13347_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false [2025.10.25-20.42.52:479][163]LogActor: Loaded Actor (SM_Bld_Roof_Corner_Cap_0112_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false [2025.10.25-20.42.52:480][163]LogActor: Loaded Actor (SM_Bld_Roof_Corner_Cap_012_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false [2025.10.25-20.42.52:480][163]LogActor: Loaded Actor (SM_Bld_Roof_Corner_Cap_013_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false [2025.10.25-20.42.52:480][163]LogActor: Loaded Actor (SM_Bld_Roof_Detail_Flat_01_13363_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false [2025.10.25-20.42.52:480][163]LogActor: Loaded Actor (SM_Bld_Roof_Detail_Flat_011_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false [2025.10.25-20.42.52:480][163]LogActor: Loaded Actor (SM_Bld_Roof_Detail_Flat_012_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false [2025.10.25-20.42.52:481][163]LogActor: Loaded Actor (SM_Bld_Roof_Detail_Flat_014_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false [2025.10.25-20.42.52:481][163]LogActor: Loaded Actor (SM_Bld_Roof_Edge_Straight_0112_15006_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false [2025.10.25-20.42.52:481][163]LogActor: Loaded Actor (SM_Bld_Roof_Edge_Straight_0122_14977_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false [2025.10.25-20.42.52:481][163]LogActor: Loaded Actor (SM_Bld_Roof_Edge_Straight_0132_15030_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false [2025.10.25-20.42.52:481][163]LogActor: Loaded Actor (SM_Bld_Roof_Edge_Straight_0143_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false [2025.10.25-20.42.52:481][163]LogActor: Loaded Actor (SM_Bld_Roof_Edge_Straight_0153_14981_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false [2025.10.25-20.42.52:482][163]LogActor: Loaded Actor (SM_Bld_Roof_Edge_Straight_0163_14983_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false [2025.10.25-20.42.52:482][163]LogActor: Loaded Actor (SM_Bld_Roof_Edge_Straight_0173_15029_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false [2025.10.25-20.42.52:482][163]LogActor: Loaded Actor (SM_Bld_Roof_Edge_Straight_3_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false [2025.10.25-20.42.52:482][163]LogActor: Loaded Actor (SM_Bld_Roof_End_Cap_0112_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false [2025.10.25-20.42.52:482][163]LogActor: Loaded Actor (SM_Bld_Roof_End_Cap_0123_14974_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false [2025.10.25-20.42.52:483][163]LogActor: Loaded Actor (SM_Bld_Roof_End_Cap_0133_14996_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false [2025.10.25-20.42.52:483][163]LogActor: Loaded Actor (SM_Bld_Roof_End_Cap_0143_15005_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false [2025.10.25-20.42.52:483][163]LogActor: Loaded Actor (SM_Bld_Roof_End_Cap_0153_14989_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false [2025.10.25-20.42.52:483][163]LogActor: Loaded Actor (SM_Bld_Roof_End_Cap_0163_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false [2025.10.25-20.42.52:483][163]LogActor: Loaded Actor (SM_Bld_Roof_End_Cap_0172_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false [2025.10.25-20.42.52:483][163]LogActor: Loaded Actor (SM_Bld_Roof_End_Cap_0182_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false [2025.10.25-20.42.52:484][163]LogActor: Loaded Actor (SM_Bld_Roof_End_Cap_7_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false [2025.10.25-20.42.52:484][163]LogActor: Loaded Actor (SM_Bld_Roof_Peak_Side_Large_01_13274_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false [2025.10.25-20.42.52:484][163]LogActor: Loaded Actor (SM_Bld_Roof_Peak_Side_Large_011_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false [2025.10.25-20.42.52:484][163]LogActor: Loaded Actor (SM_Bld_Roof_Topper_2_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false [2025.10.25-20.42.52:484][163]LogActor: Loaded Actor (SM_Bld_Stairs_12_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false [2025.10.25-20.42.52:484][163]LogActor: Loaded Actor (SM_Bld_Stairs_Wall_Cap_3_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false [2025.10.25-20.42.52:485][163]LogActor: Loaded Actor (SM_Bld_Stairs_Wall_Cap_4_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false [2025.10.25-20.42.52:485][163]LogActor: Loaded Actor (SM_Bld_Stairs_Wall_Cap_5_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false [2025.10.25-20.42.52:485][163]LogActor: Loaded Actor (SM_Bld_Stairs_Wall_Cap_6_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false [2025.10.25-20.42.52:485][163]LogActor: Loaded Actor (SM_Bld_Trim_0313_14998_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false [2025.10.25-20.42.52:485][163]LogActor: Loaded Actor (SM_Bld_Trim_0323_15000_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false [2025.10.25-20.42.52:486][163]LogActor: Loaded Actor (SM_Bld_Trim_0343_14995_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false [2025.10.25-20.42.52:486][163]LogActor: Loaded Actor (SM_Bld_Trim_0353_15012_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false [2025.10.25-20.42.52:486][163]LogActor: Loaded Actor (SM_Bld_Trim_0363_15026_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false [2025.10.25-20.42.52:486][163]LogActor: Loaded Actor (SM_Bld_Trim_0393_15010_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false [2025.10.25-20.42.52:486][163]LogActor: Loaded Actor (SM_Bld_Trim_03103_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false [2025.10.25-20.42.52:486][163]LogActor: Loaded Actor (SM_Bld_Trim_03113_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false [2025.10.25-20.42.52:487][163]LogActor: Loaded Actor (SM_Bld_Trim_03133_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false [2025.10.25-20.42.52:487][163]LogActor: Loaded Actor (SM_Bld_Trim_03143_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false [2025.10.25-20.42.52:487][163]LogActor: Loaded Actor (SM_Bld_Trim_03153_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false [2025.10.25-20.42.52:487][163]LogActor: Loaded Actor (SM_Bld_Trim_11_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false [2025.10.25-20.42.52:487][163]LogActor: Loaded Actor (SM_Bld_Trim_Corner_15_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false [2025.10.25-20.42.52:487][163]LogActor: Loaded Actor (SM_Bld_Trim_Corner_16_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false [2025.10.25-20.42.52:488][163]LogActor: Loaded Actor (SM_Bld_Trim_Corner_17_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false [2025.10.25-20.42.52:488][163]LogActor: Loaded Actor (SM_Bld_Trim_Corner_18_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false [2025.10.25-20.42.52:488][163]LogActor: Loaded Actor (SM_Bld_Wall_01_13405_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false [2025.10.25-20.42.52:488][163]LogActor: Loaded Actor (SM_Bld_Wall_011_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false [2025.10.25-20.42.52:488][163]LogActor: Loaded Actor (SM_Bld_Wall_012_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false [2025.10.25-20.42.52:489][163]LogActor: Loaded Actor (SM_Bld_Wall_013_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false [2025.10.25-20.42.52:489][163]LogActor: Loaded Actor (SM_Bld_Wall_014_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false [2025.10.25-20.42.52:489][163]LogActor: Loaded Actor (SM_Bld_Wall_015_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false [2025.10.25-20.42.52:489][163]LogActor: Loaded Actor (SM_Bld_Wall_016_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false [2025.10.25-20.42.52:489][163]LogActor: Loaded Actor (SM_Bld_Wall_017_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false [2025.10.25-20.42.52:490][163]LogActor: Loaded Actor (SM_Bld_Wall_Balcony_14_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false [2025.10.25-20.42.52:490][163]LogActor: Loaded Actor (SM_Bld_Wall_Balcony_15_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false [2025.10.25-20.42.52:490][163]LogActor: Loaded Actor (SM_Bld_Wall_Balcony_16_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false [2025.10.25-20.42.52:490][163]LogActor: Loaded Actor (SM_Bld_Wall_Balcony_17_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false [2025.10.25-20.42.52:490][163]LogActor: Loaded Actor (SM_Bld_Wall_Balcony_44_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false [2025.10.25-20.42.52:491][163]LogActor: Loaded Actor (SM_Bld_Wall_Balcony_45_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false [2025.10.25-20.42.52:491][163]LogActor: Loaded Actor (SM_Bld_Wall_Balcony_46_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false [2025.10.25-20.42.52:491][163]LogActor: Loaded Actor (SM_Bld_Wall_Balcony_47_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false [2025.10.25-20.42.52:491][163]LogActor: Loaded Actor (SM_Bld_Wall_Balcony_48_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false [2025.10.25-20.42.52:491][163]LogActor: Loaded Actor (SM_Bld_Wall_Balcony_49_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false [2025.10.25-20.42.52:492][163]LogActor: Loaded Actor (SM_Bld_Wall_Balcony_50_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false [2025.10.25-20.42.52:492][163]LogActor: Loaded Actor (SM_Bld_Wall_Balcony_51_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false [2025.10.25-20.42.52:492][163]LogActor: Loaded Actor (SM_Bld_Wall_Balcony_Pillar_0113_15028_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false [2025.10.25-20.42.52:492][163]LogActor: Loaded Actor (SM_Bld_Wall_Balcony_Pillar_0123_15016_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false [2025.10.25-20.42.52:492][163]LogActor: Loaded Actor (SM_Bld_Wall_Balcony_Pillar_0133_14993_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false [2025.10.25-20.42.52:492][163]LogActor: Loaded Actor (SM_Bld_Wall_Balcony_Pillar_0143_14976_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false [2025.10.25-20.42.52:493][163]LogActor: Loaded Actor (SM_Bld_Wall_Door_9_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false [2025.10.25-20.42.52:493][163]LogActor: Loaded Actor (SM_Bld_Wall_End_0113_15013_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false [2025.10.25-20.42.52:493][163]LogActor: Loaded Actor (SM_Bld_Wall_End_0123_15019_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false [2025.10.25-20.42.52:493][163]LogActor: Loaded Actor (SM_Bld_Wall_End_0153_15021_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false [2025.10.25-20.42.52:493][163]LogActor: Loaded Actor (SM_Bld_Wall_End_0163_15022_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false [2025.10.25-20.42.52:493][163]LogActor: Loaded Actor (SM_Bld_Wall_End_0173_14992_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false [2025.10.25-20.42.52:494][163]LogActor: Loaded Actor (SM_Bld_Wall_End_0183_14984_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false [2025.10.25-20.42.52:494][163]LogActor: Loaded Actor (SM_Bld_Wall_End_0193_15017_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false [2025.10.25-20.42.52:494][163]LogActor: Loaded Actor (SM_Bld_Wall_End_7_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false [2025.10.25-20.42.52:494][163]LogActor: Loaded Actor (SM_Bld_Wall_Window_0314_14990_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false [2025.10.25-20.42.52:495][163]LogActor: Loaded Actor (SM_Bld_Wall_Window_032_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false [2025.10.25-20.42.52:495][163]LogActor: Loaded Actor (SM_Bld_Wall_Window_033_14646_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false [2025.10.25-20.42.52:495][163]LogActor: Loaded Actor (SM_Bld_Wall_Window_034_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false [2025.10.25-20.42.52:495][163]LogActor: Loaded Actor (SM_Bld_Wall_Window_0353_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false [2025.10.25-20.42.52:495][163]LogActor: Loaded Actor (SM_Bld_Wall_Window_036_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false [2025.10.25-20.42.52:496][163]LogActor: Loaded Actor (SM_Bld_Wall_Window_90_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false [2025.10.25-20.42.52:496][163]LogActor: Loaded Actor (SM_Prop_Banner_03_C_13285_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false [2025.10.25-20.42.52:496][163]LogActor: Loaded Actor (SM_Prop_Banner_03_C1_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false [2025.10.25-20.42.52:496][163]LogActor: Loaded Actor (SM_Prop_Banner_04_B1_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false [2025.10.25-20.42.52:496][163]LogActor: Loaded Actor (SM_Prop_Banner_054_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false [2025.10.25-20.42.52:497][163]LogActor: Loaded Actor (SM_Prop_Banner_055_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false [2025.10.25-20.42.52:497][163]LogActor: Loaded Actor (SM_Prop_Banner_056_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false [2025.10.25-20.42.52:497][163]LogActor: Loaded Actor (SM_Prop_Banner_057_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false [2025.10.25-20.42.52:497][163]LogActor: Loaded Actor (SM_Prop_Beam_0113_15007_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false [2025.10.25-20.42.52:497][163]LogActor: Loaded Actor (SM_Prop_Beam_0123_14979_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false [2025.10.25-20.42.52:498][163]LogActor: Loaded Actor (SM_Prop_Beam_0133_14994_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false [2025.10.25-20.42.52:498][163]LogActor: Loaded Actor (SM_Prop_Beam_0143_14980_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false [2025.10.25-20.42.52:498][163]LogActor: Loaded Actor (SM_Prop_Beam_0152_15018_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false [2025.10.25-20.42.52:498][163]LogActor: Loaded Actor (SM_Prop_Beam_0162_14999_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false [2025.10.25-20.42.52:498][163]LogActor: Loaded Actor (SM_Prop_Beam_0172_15023_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false [2025.10.25-20.42.52:498][163]LogActor: Loaded Actor (SM_Prop_Beam_0182_14985_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false [2025.10.25-20.42.52:499][163]LogActor: Loaded Actor (SM_Prop_Beam_0193_15004_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false [2025.10.25-20.42.52:499][163]LogActor: Loaded Actor (SM_Prop_Beam_01103_15001_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false [2025.10.25-20.42.52:499][163]LogActor: Loaded Actor (SM_Prop_Beam_01113_14988_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false [2025.10.25-20.42.52:499][163]LogActor: Loaded Actor (SM_Prop_Beam_01123_15020_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false [2025.10.25-20.42.52:499][163]LogActor: Loaded Actor (SM_Prop_Beam_01132_14975_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false [2025.10.25-20.42.52:500][163]LogActor: Loaded Actor (SM_Prop_Beam_01143_15003_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false [2025.10.25-20.42.52:500][163]LogActor: Loaded Actor (SM_Prop_Beam_01153_15027_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false [2025.10.25-20.42.52:500][163]LogActor: Loaded Actor (SM_Prop_Beam_01162_14997_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false [2025.10.25-20.42.52:500][163]LogActor: Loaded Actor (SM_Prop_Beam_01172_15014_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false [2025.10.25-20.42.52:500][163]LogActor: Loaded Actor (SM_Prop_Beam_01182_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false [2025.10.25-20.42.52:500][163]LogActor: Loaded Actor (SM_Prop_Beam_01192_15011_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false [2025.10.25-20.42.52:501][163]LogActor: Loaded Actor (SM_Prop_Beam_01202_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false [2025.10.25-20.42.52:501][163]LogActor: Loaded Actor (SM_Prop_Beam_01212_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false [2025.10.25-20.42.52:501][163]LogActor: Loaded Actor (SM_Prop_Beam_01222_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false [2025.10.25-20.42.52:501][163]LogActor: Loaded Actor (SM_Prop_Beam_01232_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false [2025.10.25-20.42.52:501][163]LogActor: Loaded Actor (SM_Prop_Beam_01242_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false [2025.10.25-20.42.52:502][163]LogActor: Loaded Actor (SM_Prop_Beam_01252_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false [2025.10.25-20.42.52:502][163]LogActor: Loaded Actor (SM_Prop_Beam_0126_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false [2025.10.25-20.42.52:502][163]LogActor: Loaded Actor (SM_Prop_Beam_01272_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false [2025.10.25-20.42.52:502][163]LogActor: Loaded Actor (SM_Prop_Beam_01282_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false [2025.10.25-20.42.52:502][163]LogActor: Loaded Actor (SM_Prop_Beam_01292_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false [2025.10.25-20.42.52:502][163]LogActor: Loaded Actor (SM_Prop_Beam_01302_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false [2025.10.25-20.42.52:503][163]LogActor: Loaded Actor (SM_Prop_Beam_01322_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false [2025.10.25-20.42.52:503][163]LogActor: Loaded Actor (SM_Prop_Beam_01332_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false [2025.10.25-20.42.52:503][163]LogActor: Loaded Actor (SM_Prop_Beam_01342_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false [2025.10.25-20.42.52:503][163]LogActor: Loaded Actor (SM_Prop_Beam_01352_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false [2025.10.25-20.42.52:503][163]LogActor: Loaded Actor (SM_Prop_Beam_01362_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false [2025.10.25-20.42.52:504][163]LogActor: Loaded Actor (SM_Prop_Beam_01372_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false [2025.10.25-20.42.52:504][163]LogActor: Loaded Actor (SM_Prop_Beam_0138_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false [2025.10.25-20.42.52:504][163]LogActor: Loaded Actor (SM_Prop_Beam_01392_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false [2025.10.25-20.42.52:504][163]LogActor: Loaded Actor (SM_Prop_Beam_0140_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false [2025.10.25-20.42.52:504][163]LogActor: Loaded Actor (SM_Prop_Beam_01412_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false [2025.10.25-20.42.52:505][163]LogActor: Loaded Actor (SM_Prop_Beam_01422_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false [2025.10.25-20.42.52:505][163]LogActor: Loaded Actor (SM_Prop_Beam_01432_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false [2025.10.25-20.42.52:505][163]LogActor: Loaded Actor (SM_Prop_Beam_01442_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false [2025.10.25-20.42.52:505][163]LogActor: Loaded Actor (SM_Prop_Beam_01452_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false [2025.10.25-20.42.52:505][163]LogActor: Loaded Actor (SM_Prop_Beam_01462_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false [2025.10.25-20.42.52:505][163]LogActor: Loaded Actor (SM_Prop_Beam_01473_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false [2025.10.25-20.42.52:506][163]LogActor: Loaded Actor (SM_Prop_Beam_01483_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false [2025.10.25-20.42.52:506][163]LogActor: Loaded Actor (SM_Prop_Beam_01493_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false [2025.10.25-20.42.52:506][163]LogActor: Loaded Actor (SM_Prop_Beam_01503_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false [2025.10.25-20.42.52:506][163]LogActor: Loaded Actor (SM_Prop_Beam_01513_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false [2025.10.25-20.42.52:507][163]LogActor: Loaded Actor (SM_Prop_Beam_0152_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false [2025.10.25-20.42.52:507][163]LogActor: Loaded Actor (SM_Prop_Beam_01533_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false [2025.10.25-20.42.52:507][163]LogActor: Loaded Actor (SM_Prop_Beam_01543_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false [2025.10.25-20.42.52:507][163]LogActor: Loaded Actor (SM_Prop_Beam_01553_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false [2025.10.25-20.42.52:507][163]LogActor: Loaded Actor (SM_Prop_Beam_01562_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false [2025.10.25-20.42.52:508][163]LogActor: Loaded Actor (SM_Prop_Beam_01572_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false [2025.10.25-20.42.52:508][163]LogActor: Loaded Actor (SM_Prop_Beam_01582_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false [2025.10.25-20.42.52:508][163]LogActor: Loaded Actor (SM_Prop_Beam_01593_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false [2025.10.25-20.42.52:508][163]LogActor: Loaded Actor (SM_Prop_Beam_011552_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false [2025.10.25-20.42.52:508][163]LogActor: Loaded Actor (SM_Prop_Beam_011562_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false [2025.10.25-20.42.52:508][163]LogActor: Loaded Actor (SM_Prop_Beam_011572_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false [2025.10.25-20.42.52:509][163]LogActor: Loaded Actor (SM_Prop_Beam_01158_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false [2025.10.25-20.42.52:509][163]LogActor: Loaded Actor (SM_Prop_Beam_011592_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false [2025.10.25-20.42.52:509][163]LogActor: Loaded Actor (SM_Prop_Beam_011602_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false [2025.10.25-20.42.52:509][163]LogActor: Loaded Actor (SM_Prop_Beam_011612_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false [2025.10.25-20.42.52:509][163]LogActor: Loaded Actor (SM_Prop_Beam_011622_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false [2025.10.25-20.42.52:510][163]LogActor: Loaded Actor (SM_Prop_Beam_011632_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false [2025.10.25-20.42.52:510][163]LogActor: Loaded Actor (SM_Prop_Beam_011643_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false [2025.10.25-20.42.52:510][163]LogActor: Loaded Actor (SM_Prop_Beam_011652_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false [2025.10.25-20.42.52:510][163]LogActor: Loaded Actor (SM_Prop_Beam_011663_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false [2025.10.25-20.42.52:510][163]LogActor: Loaded Actor (SM_Prop_Beam_011673_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false [2025.10.25-20.42.52:510][163]LogActor: Loaded Actor (SM_Prop_Beam_011682_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false [2025.10.25-20.42.52:511][163]LogActor: Loaded Actor (SM_Prop_Beam_011693_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false [2025.10.25-20.42.52:511][163]LogActor: Loaded Actor (SM_Prop_Beam_011703_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false [2025.10.25-20.42.52:511][163]LogActor: Loaded Actor (SM_Prop_Beam_011713_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false [2025.10.25-20.42.52:511][163]LogActor: Loaded Actor (SM_Prop_Beam_011723_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false [2025.10.25-20.42.52:511][163]LogActor: Loaded Actor (SM_Prop_Beam_011733_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false [2025.10.25-20.42.52:511][163]LogActor: Loaded Actor (SM_Prop_Beam_011743_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false [2025.10.25-20.42.52:512][163]LogActor: Loaded Actor (SM_Prop_Beam_011753_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false [2025.10.25-20.42.52:512][163]LogActor: Loaded Actor (SM_Prop_Beam_011763_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false [2025.10.25-20.42.52:512][163]LogActor: Loaded Actor (SM_Prop_Beam_011773_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false [2025.10.25-20.42.52:512][163]LogActor: Loaded Actor (SM_Prop_Beam_011782_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false [2025.10.25-20.42.52:512][163]LogActor: Loaded Actor (SM_Prop_Beam_01179_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false [2025.10.25-20.42.52:512][163]LogActor: Loaded Actor (SM_Prop_Beam_01180_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false [2025.10.25-20.42.52:513][163]LogActor: Loaded Actor (SM_Prop_Beam_01181_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false [2025.10.25-20.42.52:513][163]LogActor: Loaded Actor (SM_Prop_Beam_01182_15025_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false [2025.10.25-20.42.52:513][163]LogActor: Loaded Actor (SM_Prop_Beam_01183_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false [2025.10.25-20.42.52:513][163]LogActor: Loaded Actor (SM_Prop_Beam_01184_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false [2025.10.25-20.42.52:513][163]LogActor: Loaded Actor (SM_Prop_Beam_01185_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false [2025.10.25-20.42.52:514][163]LogActor: Loaded Actor (SM_Prop_Beam_01186_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false [2025.10.25-20.42.52:514][163]LogActor: Loaded Actor (SM_Prop_Beam_01187_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false [2025.10.25-20.42.52:514][163]LogActor: Loaded Actor (SM_Prop_Beam_01188_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false [2025.10.25-20.42.52:514][163]LogActor: Loaded Actor (SM_Prop_Beam_01189_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false [2025.10.25-20.42.52:514][163]LogActor: Loaded Actor (SM_Prop_Beam_01190_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false [2025.10.25-20.42.52:514][163]LogActor: Loaded Actor (SM_Prop_Beam_01191_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false [2025.10.25-20.42.52:515][163]LogActor: Loaded Actor (SM_Prop_Beam_01192_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false [2025.10.25-20.42.52:515][163]LogActor: Loaded Actor (SM_Prop_Beam_3_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false [2025.10.25-20.42.52:515][163]LogActor: Loaded Actor (SM_Prop_Cart_01_Insert_02_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false [2025.10.25-20.42.52:515][163]LogActor: Loaded Actor (SM_Prop_Ladder_01_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false [2025.10.25-20.42.52:515][163]LogActor: Loaded Actor (SM_Prop_Ladder_011_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false [2025.10.25-20.42.52:515][163]LogActor: Loaded Actor (SM_Prop_Rug_Preset_01_13410_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false [2025.10.25-20.42.52:516][163]LogActor: Loaded Actor (SM_Prop_Scroll_Pile_6_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false [2025.10.25-20.42.52:516][163]LogActor: Loaded Actor (SM_Prop_Seat_Bench_0313_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false [2025.10.25-20.42.52:516][163]LogActor: Loaded Actor (SM_Prop_Seat_Bench_6_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false [2025.10.25-20.42.52:537][163]LogActor: Loaded Actor (SM_Bld_Base_Floor_Combined_0113_15015_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false [2025.10.25-20.42.52:537][163]LogActor: Loaded Actor (SM_Bld_Base_Floor_Combined_0123_14986_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false [2025.10.25-20.42.52:537][163]LogActor: Loaded Actor (SM_Bld_Base_Floor_Combined_0133_14982_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false [2025.10.25-20.42.52:537][163]LogActor: Loaded Actor (SM_Bld_Base_Floor_Combined_0143_15008_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false [2025.10.25-20.42.52:538][163]LogActor: Loaded Actor (SM_Bld_Base_Floor_Combined_0153_15024_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false [2025.10.25-20.42.52:538][163]LogActor: Loaded Actor (SM_Bld_Base_Floor_Combined_0163_14987_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false [2025.10.25-20.42.52:538][163]LogActor: Loaded Actor (SM_Bld_Base_Floor_Combined_0172_14647_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false [2025.10.25-20.42.52:538][163]LogActor: Loaded Actor (SM_Bld_Base_Floor_Combined_0183_14991_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false [2025.10.25-20.42.52:538][163]LogActor: Loaded Actor (SM_Bld_Base_Floor_Combined_0193_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false [2025.10.25-20.42.52:538][163]LogActor: Loaded Actor (SM_Bld_Base_Floor_Combined_01103_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false [2025.10.25-20.42.52:539][163]LogActor: Loaded Actor (SM_Bld_Base_Floor_Combined_01112_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false [2025.10.25-20.42.52:539][163]LogActor: Loaded Actor (SM_Bld_Base_Floor_Combined_3_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false [2025.10.25-20.42.52:539][163]LogActor: Loaded Actor (SM_Bld_Base_Wall_Door_0113_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false [2025.10.25-20.42.52:539][163]LogActor: Loaded Actor (SM_Bld_Base_Wall_Door_0123_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false [2025.10.25-20.42.52:540][163]LogActor: Loaded Actor (SM_Bld_Base_Wall_Half_02_13344_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false [2025.10.25-20.42.52:540][163]LogActor: Loaded Actor (SM_Bld_Base_Wall_Half_021_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false [2025.10.25-20.42.52:540][163]LogActor: Loaded Actor (SM_Bld_Base_Wall_Half_022_15002_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false [2025.10.25-20.42.52:540][163]LogActor: Loaded Actor (SM_Bld_Base_Wall_Half_023_14644_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false [2025.10.25-20.42.52:540][163]LogActor: Loaded Actor (SM_Bld_Base_Wall_Half_024_15009_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false [2025.10.25-20.42.52:541][163]LogActor: Loaded Actor (SM_Bld_Base_Wall_Half_025_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false [2025.10.25-20.42.52:541][163]LogActor: Loaded Actor (SM_Bld_Base_Wall_Half_026_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false [2025.10.25-20.42.52:541][163]LogActor: Loaded Actor (SM_Bld_Base_Wall_Half_027_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false [2025.10.25-20.42.52:541][163]LogActor: Loaded Actor (SM_Bld_Base_Wall_Half_028_14645_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false [2025.10.25-20.42.52:541][163]LogActor: Loaded Actor (SM_Bld_Base_Wall_Half_029_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false [2025.10.25-20.42.52:542][163]LogActor: Loaded Actor (SM_Bld_Base_Wall_Half_0210_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false [2025.10.25-20.42.52:542][163]LogActor: Loaded Actor (SM_Bld_Base_Wall_Half_0211_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false [2025.10.25-20.42.52:542][163]LogActor: Loaded Actor (SM_Bld_Base_Wall_Half_0212_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false [2025.10.25-20.42.52:542][163]LogActor: Loaded Actor (SM_Bld_Base_Wall_Half_0213_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false [2025.10.25-20.42.52:542][163]LogActor: Loaded Actor (SM_Bld_Base_Wall_Half_0214_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false [2025.10.25-20.42.52:542][163]LogActor: Loaded Actor (SM_Bld_Base_Wall_Half_0215_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false [2025.10.25-20.42.52:543][163]LogActor: Loaded Actor (SM_Bld_Base_Wall_Half_0216_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false [2025.10.25-20.42.52:543][163]LogActor: Loaded Actor (SM_Bld_Base_Wall_Half_0217_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false [2025.10.25-20.42.52:543][163]LogActor: Loaded Actor (SM_Bld_Base_Wall_Half_0218_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false [2025.10.25-20.42.52:543][163]LogActor: Loaded Actor (SM_Bld_Base_Wall_Half_0219_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false [2025.10.25-20.42.52:543][163]LogActor: Loaded Actor (SM_Bld_Base_Wall_Half_0220_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false [2025.10.25-20.42.52:543][163]LogActor: Loaded Actor (SM_Bld_Base_Wall_Half_0221_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false [2025.10.25-20.42.52:544][163]LogActor: Loaded Actor (SM_Bld_Base_Wall_Half_0222_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false [2025.10.25-20.42.52:544][163]LogActor: Loaded Actor (SM_Bld_Base_Wall_Half_0223_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false [2025.10.25-20.42.52:544][163]LogActor: Loaded Actor (SM_Bld_Base_Wall_Half_0224_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false [2025.10.25-20.42.52:544][163]LogActor: Loaded Actor (SM_Bld_Base_Wall_Half_0225_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false [2025.10.25-20.42.52:544][163]LogActor: Loaded Actor (SM_Bld_Base_Wall_Half_0226_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false [2025.10.25-20.42.52:545][163]LogActor: Loaded Actor (SM_Bld_Base_Wall_Half_0227_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false [2025.10.25-20.42.52:545][163]LogActor: Loaded Actor (SM_Bld_Base_Wall_Window_01_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false [2025.10.25-20.42.52:545][163]LogActor: Loaded Actor (SM_Bld_Base_Wall_Window_011_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false [2025.10.25-20.42.52:545][163]LogActor: Loaded Actor (SM_Bld_Base_Wall_Window_01_Glass2_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false [2025.10.25-20.42.52:545][163]LogActor: Loaded Actor (SM_Bld_Base_Wall_Window_01_Glass_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false [2025.10.25-20.42.52:546][163]LogActor: Loaded Actor (SM_Prop_Seat_Bench_7_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false [2025.10.25-20.42.52:546][163]LogActor: Loaded Actor (SM_Prop_Seat_Kline_8_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false [2025.10.25-20.42.52:546][163]LogActor: Loaded Actor (SM_Bld_Roof_Base_Corner_0112_14978_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false [2025.10.25-20.42.52:546][163]LogActor: Loaded Actor (SM_Bld_Roof_Base_Corner_0122_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false [2025.10.25-20.42.52:546][163]LogActor: Loaded Actor (SM_Bld_Roof_Base_Corner_0132_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false [2025.10.25-20.42.52:546][163]LogActor: Loaded Actor (SM_Bld_Roof_Base_Corner_0143_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false [2025.10.25-20.42.52:547][163]LogActor: Loaded Actor (SM_Bld_Roof_Corner_Cap_01_13347_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false [2025.10.25-20.42.52:547][163]LogActor: Loaded Actor (SM_Bld_Roof_Corner_Cap_0112_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false [2025.10.25-20.42.52:547][163]LogActor: Loaded Actor (SM_Bld_Roof_Corner_Cap_012_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false [2025.10.25-20.42.52:547][163]LogActor: Loaded Actor (SM_Bld_Roof_Corner_Cap_013_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false [2025.10.25-20.42.52:547][163]LogActor: Loaded Actor (SM_Bld_Roof_Detail_Flat_01_13363_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false [2025.10.25-20.42.52:547][163]LogActor: Loaded Actor (SM_Bld_Roof_Detail_Flat_011_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false [2025.10.25-20.42.52:548][163]LogActor: Loaded Actor (SM_Bld_Roof_Detail_Flat_012_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false [2025.10.25-20.42.52:548][163]LogActor: Loaded Actor (SM_Bld_Roof_Detail_Flat_014_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false [2025.10.25-20.42.52:548][163]LogActor: Loaded Actor (SM_Bld_Roof_Edge_Straight_0112_15006_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false [2025.10.25-20.42.52:548][163]LogActor: Loaded Actor (SM_Bld_Roof_Edge_Straight_0122_14977_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false [2025.10.25-20.42.52:548][163]LogActor: Loaded Actor (SM_Bld_Roof_Edge_Straight_0132_15030_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false [2025.10.25-20.42.52:549][163]LogActor: Loaded Actor (SM_Bld_Roof_Edge_Straight_0143_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false [2025.10.25-20.42.52:549][163]LogActor: Loaded Actor (SM_Bld_Roof_Edge_Straight_0153_14981_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false [2025.10.25-20.42.52:549][163]LogActor: Loaded Actor (SM_Bld_Roof_Edge_Straight_0163_14983_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false [2025.10.25-20.42.52:549][163]LogActor: Loaded Actor (SM_Bld_Roof_Edge_Straight_0173_15029_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false [2025.10.25-20.42.52:549][163]LogActor: Loaded Actor (SM_Bld_Roof_Edge_Straight_3_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false [2025.10.25-20.42.52:549][163]LogActor: Loaded Actor (SM_Bld_Roof_End_Cap_0112_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false [2025.10.25-20.42.52:550][163]LogActor: Loaded Actor (SM_Bld_Roof_End_Cap_0123_14974_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false [2025.10.25-20.42.52:550][163]LogActor: Loaded Actor (SM_Bld_Roof_End_Cap_0133_14996_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false [2025.10.25-20.42.52:550][163]LogActor: Loaded Actor (SM_Bld_Roof_End_Cap_0143_15005_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false [2025.10.25-20.42.52:550][163]LogActor: Loaded Actor (SM_Bld_Roof_End_Cap_0153_14989_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false [2025.10.25-20.42.52:550][163]LogActor: Loaded Actor (SM_Bld_Roof_End_Cap_0163_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false [2025.10.25-20.42.52:550][163]LogActor: Loaded Actor (SM_Bld_Roof_End_Cap_0172_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false [2025.10.25-20.42.52:551][163]LogActor: Loaded Actor (SM_Bld_Roof_End_Cap_0182_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false [2025.10.25-20.42.52:551][163]LogActor: Loaded Actor (SM_Bld_Roof_End_Cap_7_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false [2025.10.25-20.42.52:551][163]LogActor: Loaded Actor (SM_Bld_Roof_Peak_Side_Large_01_13274_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false [2025.10.25-20.42.52:551][163]LogActor: Loaded Actor (SM_Bld_Roof_Peak_Side_Large_011_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false [2025.10.25-20.42.52:551][163]LogActor: Loaded Actor (SM_Bld_Roof_Topper_2_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false [2025.10.25-20.42.52:552][163]LogActor: Loaded Actor (SM_Bld_Stairs_12_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false [2025.10.25-20.42.52:552][163]LogActor: Loaded Actor (SM_Bld_Stairs_Wall_Cap_3_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false [2025.10.25-20.42.52:552][163]LogActor: Loaded Actor (SM_Bld_Stairs_Wall_Cap_4_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false [2025.10.25-20.42.52:552][163]LogActor: Loaded Actor (SM_Bld_Stairs_Wall_Cap_5_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false [2025.10.25-20.42.52:552][163]LogActor: Loaded Actor (SM_Bld_Stairs_Wall_Cap_6_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false [2025.10.25-20.42.52:553][163]LogActor: Loaded Actor (SM_Bld_Trim_0313_14998_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false [2025.10.25-20.42.52:553][163]LogActor: Loaded Actor (SM_Bld_Trim_0323_15000_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false [2025.10.25-20.42.52:553][163]LogActor: Loaded Actor (SM_Bld_Trim_0343_14995_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false [2025.10.25-20.42.52:553][163]LogActor: Loaded Actor (SM_Bld_Trim_0353_15012_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false [2025.10.25-20.42.52:553][163]LogActor: Loaded Actor (SM_Bld_Trim_0363_15026_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false [2025.10.25-20.42.52:553][163]LogActor: Loaded Actor (SM_Bld_Trim_0393_15010_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false [2025.10.25-20.42.52:554][163]LogActor: Loaded Actor (SM_Bld_Trim_03103_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false [2025.10.25-20.42.52:554][163]LogActor: Loaded Actor (SM_Bld_Trim_03113_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false [2025.10.25-20.42.52:554][163]LogActor: Loaded Actor (SM_Bld_Trim_03133_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false [2025.10.25-20.42.52:554][163]LogActor: Loaded Actor (SM_Bld_Trim_03143_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false [2025.10.25-20.42.52:554][163]LogActor: Loaded Actor (SM_Bld_Trim_03153_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false [2025.10.25-20.42.52:555][163]LogActor: Loaded Actor (SM_Bld_Trim_11_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false [2025.10.25-20.42.52:555][163]LogActor: Loaded Actor (SM_Bld_Trim_Corner_15_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false [2025.10.25-20.42.52:555][163]LogActor: Loaded Actor (SM_Bld_Trim_Corner_16_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false [2025.10.25-20.42.52:555][163]LogActor: Loaded Actor (SM_Bld_Trim_Corner_17_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false [2025.10.25-20.42.52:555][163]LogActor: Loaded Actor (SM_Bld_Trim_Corner_18_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false [2025.10.25-20.42.52:556][163]LogActor: Loaded Actor (SM_Bld_Wall_01_13405_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false [2025.10.25-20.42.52:556][163]LogActor: Loaded Actor (SM_Bld_Wall_011_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false [2025.10.25-20.42.52:556][163]LogActor: Loaded Actor (SM_Bld_Wall_012_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false [2025.10.25-20.42.52:556][163]LogActor: Loaded Actor (SM_Bld_Wall_013_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false [2025.10.25-20.42.52:557][163]LogActor: Loaded Actor (SM_Bld_Wall_014_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false [2025.10.25-20.42.52:557][163]LogActor: Loaded Actor (SM_Bld_Wall_015_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false [2025.10.25-20.42.52:557][163]LogActor: Loaded Actor (SM_Bld_Wall_016_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false [2025.10.25-20.42.52:557][163]LogActor: Loaded Actor (SM_Bld_Wall_017_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false [2025.10.25-20.42.52:557][163]LogActor: Loaded Actor (SM_Bld_Wall_Balcony_14_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false [2025.10.25-20.42.52:557][163]LogActor: Loaded Actor (SM_Bld_Wall_Balcony_15_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false [2025.10.25-20.42.52:558][163]LogActor: Loaded Actor (SM_Bld_Wall_Balcony_16_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false [2025.10.25-20.42.52:558][163]LogActor: Loaded Actor (SM_Bld_Wall_Balcony_17_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false [2025.10.25-20.42.52:558][163]LogActor: Loaded Actor (SM_Bld_Wall_Balcony_44_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false [2025.10.25-20.42.52:558][163]LogActor: Loaded Actor (SM_Bld_Wall_Balcony_45_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false [2025.10.25-20.42.52:558][163]LogActor: Loaded Actor (SM_Bld_Wall_Balcony_46_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false [2025.10.25-20.42.52:559][163]LogActor: Loaded Actor (SM_Bld_Wall_Balcony_47_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false [2025.10.25-20.42.52:559][163]LogActor: Loaded Actor (SM_Bld_Wall_Balcony_48_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false [2025.10.25-20.42.52:559][163]LogActor: Loaded Actor (SM_Bld_Wall_Balcony_49_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false [2025.10.25-20.42.52:559][163]LogActor: Loaded Actor (SM_Bld_Wall_Balcony_50_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false [2025.10.25-20.42.52:559][163]LogActor: Loaded Actor (SM_Bld_Wall_Balcony_51_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false [2025.10.25-20.42.52:559][163]LogActor: Loaded Actor (SM_Bld_Wall_Balcony_Pillar_0113_15028_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false [2025.10.25-20.42.52:560][163]LogActor: Loaded Actor (SM_Bld_Wall_Balcony_Pillar_0123_15016_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false [2025.10.25-20.42.52:560][163]LogActor: Loaded Actor (SM_Bld_Wall_Balcony_Pillar_0133_14993_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false [2025.10.25-20.42.52:560][163]LogActor: Loaded Actor (SM_Bld_Wall_Balcony_Pillar_0143_14976_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false [2025.10.25-20.42.52:560][163]LogActor: Loaded Actor (SM_Bld_Wall_Door_9_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false [2025.10.25-20.42.52:560][163]LogActor: Loaded Actor (SM_Bld_Wall_End_0113_15013_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false [2025.10.25-20.42.52:560][163]LogActor: Loaded Actor (SM_Bld_Wall_End_0123_15019_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false [2025.10.25-20.42.52:561][163]LogActor: Loaded Actor (SM_Bld_Wall_End_0153_15021_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false [2025.10.25-20.42.52:561][163]LogActor: Loaded Actor (SM_Bld_Wall_End_0163_15022_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false [2025.10.25-20.42.52:561][163]LogActor: Loaded Actor (SM_Bld_Wall_End_0173_14992_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false [2025.10.25-20.42.52:561][163]LogActor: Loaded Actor (SM_Bld_Wall_End_0183_14984_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false [2025.10.25-20.42.52:561][163]LogActor: Loaded Actor (SM_Bld_Wall_End_0193_15017_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false [2025.10.25-20.42.52:561][163]LogActor: Loaded Actor (SM_Bld_Wall_End_7_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false [2025.10.25-20.42.52:562][163]LogActor: Loaded Actor (SM_Bld_Wall_Window_0314_14990_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false [2025.10.25-20.42.52:562][163]LogActor: Loaded Actor (SM_Bld_Wall_Window_032_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false [2025.10.25-20.42.52:562][163]LogActor: Loaded Actor (SM_Bld_Wall_Window_033_14646_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false [2025.10.25-20.42.52:562][163]LogActor: Loaded Actor (SM_Bld_Wall_Window_034_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false [2025.10.25-20.42.52:562][163]LogActor: Loaded Actor (SM_Bld_Wall_Window_0353_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false [2025.10.25-20.42.52:562][163]LogActor: Loaded Actor (SM_Bld_Wall_Window_036_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false [2025.10.25-20.42.52:563][163]LogActor: Loaded Actor (SM_Bld_Wall_Window_90_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false [2025.10.25-20.42.52:563][163]LogActor: Loaded Actor (SM_Prop_Banner_03_C_13285_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false [2025.10.25-20.42.52:563][163]LogActor: Loaded Actor (SM_Prop_Banner_03_C1_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false [2025.10.25-20.42.52:563][163]LogActor: Loaded Actor (SM_Prop_Banner_04_B1_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false [2025.10.25-20.42.52:563][163]LogActor: Loaded Actor (SM_Prop_Banner_054_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false [2025.10.25-20.42.52:564][163]LogActor: Loaded Actor (SM_Prop_Banner_055_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false [2025.10.25-20.42.52:564][163]LogActor: Loaded Actor (SM_Prop_Banner_056_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false [2025.10.25-20.42.52:564][163]LogActor: Loaded Actor (SM_Prop_Banner_057_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false [2025.10.25-20.42.52:564][163]LogActor: Loaded Actor (SM_Prop_Beam_0113_15007_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false [2025.10.25-20.42.52:564][163]LogActor: Loaded Actor (SM_Prop_Beam_0123_14979_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false [2025.10.25-20.42.52:564][163]LogActor: Loaded Actor (SM_Prop_Beam_0133_14994_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false [2025.10.25-20.42.52:565][163]LogActor: Loaded Actor (SM_Prop_Beam_0143_14980_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false [2025.10.25-20.42.52:565][163]LogActor: Loaded Actor (SM_Prop_Beam_0152_15018_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false [2025.10.25-20.42.52:565][163]LogActor: Loaded Actor (SM_Prop_Beam_0162_14999_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false [2025.10.25-20.42.52:565][163]LogActor: Loaded Actor (SM_Prop_Beam_0172_15023_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false [2025.10.25-20.42.52:565][163]LogActor: Loaded Actor (SM_Prop_Beam_0182_14985_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false [2025.10.25-20.42.52:565][163]LogActor: Loaded Actor (SM_Prop_Beam_0193_15004_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false [2025.10.25-20.42.52:566][163]LogActor: Loaded Actor (SM_Prop_Beam_01103_15001_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false [2025.10.25-20.42.52:566][163]LogActor: Loaded Actor (SM_Prop_Beam_01113_14988_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false [2025.10.25-20.42.52:566][163]LogActor: Loaded Actor (SM_Prop_Beam_01123_15020_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false [2025.10.25-20.42.52:566][163]LogActor: Loaded Actor (SM_Prop_Beam_01132_14975_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false [2025.10.25-20.42.52:566][163]LogActor: Loaded Actor (SM_Prop_Beam_01143_15003_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false [2025.10.25-20.42.52:566][163]LogActor: Loaded Actor (SM_Prop_Beam_01153_15027_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false [2025.10.25-20.42.52:567][163]LogActor: Loaded Actor (SM_Prop_Beam_01162_14997_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false [2025.10.25-20.42.52:567][163]LogActor: Loaded Actor (SM_Prop_Beam_01172_15014_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false [2025.10.25-20.42.52:567][163]LogActor: Loaded Actor (SM_Prop_Beam_01182_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false [2025.10.25-20.42.52:567][163]LogActor: Loaded Actor (SM_Prop_Beam_01192_15011_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false [2025.10.25-20.42.52:567][163]LogActor: Loaded Actor (SM_Prop_Beam_01202_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false [2025.10.25-20.42.52:567][163]LogActor: Loaded Actor (SM_Prop_Beam_01212_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false [2025.10.25-20.42.52:568][163]LogActor: Loaded Actor (SM_Prop_Beam_01222_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false [2025.10.25-20.42.52:568][163]LogActor: Loaded Actor (SM_Prop_Beam_01232_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false [2025.10.25-20.42.52:568][163]LogActor: Loaded Actor (SM_Prop_Beam_01242_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false [2025.10.25-20.42.52:568][163]LogActor: Loaded Actor (SM_Prop_Beam_01252_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false [2025.10.25-20.42.52:568][163]LogActor: Loaded Actor (SM_Prop_Beam_0126_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false [2025.10.25-20.42.52:568][163]LogActor: Loaded Actor (SM_Prop_Beam_01272_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false [2025.10.25-20.42.52:569][163]LogActor: Loaded Actor (SM_Prop_Beam_01282_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false [2025.10.25-20.42.52:569][163]LogActor: Loaded Actor (SM_Prop_Beam_01292_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false [2025.10.25-20.42.52:569][163]LogActor: Loaded Actor (SM_Prop_Beam_01302_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false [2025.10.25-20.42.52:569][163]LogActor: Loaded Actor (SM_Prop_Beam_01322_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false [2025.10.25-20.42.52:570][163]LogActor: Loaded Actor (SM_Prop_Beam_01332_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false [2025.10.25-20.42.52:570][163]LogActor: Loaded Actor (SM_Prop_Beam_01342_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false [2025.10.25-20.42.52:570][163]LogActor: Loaded Actor (SM_Prop_Beam_01352_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false [2025.10.25-20.42.52:570][163]LogActor: Loaded Actor (SM_Prop_Beam_01362_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false [2025.10.25-20.42.52:570][163]LogActor: Loaded Actor (SM_Prop_Beam_01372_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false [2025.10.25-20.42.52:570][163]LogActor: Loaded Actor (SM_Prop_Beam_0138_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false [2025.10.25-20.42.52:571][163]LogActor: Loaded Actor (SM_Prop_Beam_01392_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false [2025.10.25-20.42.52:571][163]LogActor: Loaded Actor (SM_Prop_Beam_0140_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false [2025.10.25-20.42.52:571][163]LogActor: Loaded Actor (SM_Prop_Beam_01412_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false [2025.10.25-20.42.52:571][163]LogActor: Loaded Actor (SM_Prop_Beam_01422_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false [2025.10.25-20.42.52:571][163]LogActor: Loaded Actor (SM_Prop_Beam_01432_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false [2025.10.25-20.42.52:572][163]LogActor: Loaded Actor (SM_Prop_Beam_01442_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false [2025.10.25-20.42.52:572][163]LogActor: Loaded Actor (SM_Prop_Beam_01452_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false [2025.10.25-20.42.52:572][163]LogActor: Loaded Actor (SM_Prop_Beam_01462_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false [2025.10.25-20.42.52:572][163]LogActor: Loaded Actor (SM_Prop_Beam_01473_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false [2025.10.25-20.42.52:572][163]LogActor: Loaded Actor (SM_Prop_Beam_01483_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false [2025.10.25-20.42.52:572][163]LogActor: Loaded Actor (SM_Prop_Beam_01493_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false [2025.10.25-20.42.52:573][163]LogActor: Loaded Actor (SM_Prop_Beam_01503_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false [2025.10.25-20.42.52:573][163]LogActor: Loaded Actor (SM_Prop_Beam_01513_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false [2025.10.25-20.42.52:573][163]LogActor: Loaded Actor (SM_Prop_Beam_0152_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false [2025.10.25-20.42.52:574][163]LogActor: Loaded Actor (SM_Prop_Beam_01533_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false [2025.10.25-20.42.52:574][163]LogActor: Loaded Actor (SM_Prop_Beam_01543_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false [2025.10.25-20.42.52:574][163]LogActor: Loaded Actor (SM_Prop_Beam_01553_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false [2025.10.25-20.42.52:574][163]LogActor: Loaded Actor (SM_Prop_Beam_01562_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false [2025.10.25-20.42.52:574][163]LogActor: Loaded Actor (SM_Prop_Beam_01572_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false [2025.10.25-20.42.52:574][163]LogActor: Loaded Actor (SM_Prop_Beam_01582_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false [2025.10.25-20.42.52:575][163]LogActor: Loaded Actor (SM_Prop_Beam_01593_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false [2025.10.25-20.42.52:575][163]LogActor: Loaded Actor (SM_Prop_Beam_011552_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false [2025.10.25-20.42.52:575][163]LogActor: Loaded Actor (SM_Prop_Beam_011562_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false [2025.10.25-20.42.52:575][163]LogActor: Loaded Actor (SM_Prop_Beam_011572_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false [2025.10.25-20.42.52:575][163]LogActor: Loaded Actor (SM_Prop_Beam_01158_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false [2025.10.25-20.42.52:576][163]LogActor: Loaded Actor (SM_Prop_Beam_011592_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false [2025.10.25-20.42.52:576][163]LogActor: Loaded Actor (SM_Prop_Beam_011602_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false [2025.10.25-20.42.52:576][163]LogActor: Loaded Actor (SM_Prop_Beam_011612_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false [2025.10.25-20.42.52:576][163]LogActor: Loaded Actor (SM_Prop_Beam_011622_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false [2025.10.25-20.42.52:576][163]LogActor: Loaded Actor (SM_Prop_Beam_011632_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false [2025.10.25-20.42.52:577][163]LogActor: Loaded Actor (SM_Prop_Beam_011643_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false [2025.10.25-20.42.52:577][163]LogActor: Loaded Actor (SM_Prop_Beam_011652_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false [2025.10.25-20.42.52:577][163]LogActor: Loaded Actor (SM_Prop_Beam_011663_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false [2025.10.25-20.42.52:577][163]LogActor: Loaded Actor (SM_Prop_Beam_011673_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false [2025.10.25-20.42.52:577][163]LogActor: Loaded Actor (SM_Prop_Beam_011682_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false [2025.10.25-20.42.52:577][163]LogActor: Loaded Actor (SM_Prop_Beam_011693_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false [2025.10.25-20.42.52:578][163]LogActor: Loaded Actor (SM_Prop_Beam_011703_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false [2025.10.25-20.42.52:578][163]LogActor: Loaded Actor (SM_Prop_Beam_011713_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false [2025.10.25-20.42.52:578][163]LogActor: Loaded Actor (SM_Prop_Beam_011723_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false [2025.10.25-20.42.52:578][163]LogActor: Loaded Actor (SM_Prop_Beam_011733_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false [2025.10.25-20.42.52:578][163]LogActor: Loaded Actor (SM_Prop_Beam_011743_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false [2025.10.25-20.42.52:579][163]LogActor: Loaded Actor (SM_Prop_Beam_011753_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false [2025.10.25-20.42.52:579][163]LogActor: Loaded Actor (SM_Prop_Beam_011763_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false [2025.10.25-20.42.52:579][163]LogActor: Loaded Actor (SM_Prop_Beam_011773_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false [2025.10.25-20.42.52:579][163]LogActor: Loaded Actor (SM_Prop_Beam_011782_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false [2025.10.25-20.42.52:579][163]LogActor: Loaded Actor (SM_Prop_Beam_01179_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false [2025.10.25-20.42.52:580][163]LogActor: Loaded Actor (SM_Prop_Beam_01180_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false [2025.10.25-20.42.52:580][163]LogActor: Loaded Actor (SM_Prop_Beam_01181_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false [2025.10.25-20.42.52:580][163]LogActor: Loaded Actor (SM_Prop_Beam_01182_15025_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false [2025.10.25-20.42.52:580][163]LogActor: Loaded Actor (SM_Prop_Beam_01183_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false [2025.10.25-20.42.52:580][163]LogActor: Loaded Actor (SM_Prop_Beam_01184_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false [2025.10.25-20.42.52:580][163]LogActor: Loaded Actor (SM_Prop_Beam_01185_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false [2025.10.25-20.42.52:581][163]LogActor: Loaded Actor (SM_Prop_Beam_01186_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false [2025.10.25-20.42.52:581][163]LogActor: Loaded Actor (SM_Prop_Beam_01187_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false [2025.10.25-20.42.52:581][163]LogActor: Loaded Actor (SM_Prop_Beam_01188_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false [2025.10.25-20.42.52:581][163]LogActor: Loaded Actor (SM_Prop_Beam_01189_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false [2025.10.25-20.42.52:581][163]LogActor: Loaded Actor (SM_Prop_Beam_01190_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false [2025.10.25-20.42.52:582][163]LogActor: Loaded Actor (SM_Prop_Beam_01191_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false [2025.10.25-20.42.52:582][163]LogActor: Loaded Actor (SM_Prop_Beam_01192_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false [2025.10.25-20.42.52:582][163]LogActor: Loaded Actor (SM_Prop_Beam_3_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false [2025.10.25-20.42.52:582][163]LogActor: Loaded Actor (SM_Prop_Cart_01_Insert_02_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false [2025.10.25-20.42.52:582][163]LogActor: Loaded Actor (SM_Prop_Ladder_01_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false [2025.10.25-20.42.52:582][163]LogActor: Loaded Actor (SM_Prop_Ladder_011_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false [2025.10.25-20.42.52:583][163]LogActor: Loaded Actor (SM_Prop_Rug_Preset_01_13410_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false [2025.10.25-20.42.52:583][163]LogActor: Loaded Actor (SM_Prop_Scroll_Pile_6_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false [2025.10.25-20.42.52:583][163]LogActor: Loaded Actor (SM_Prop_Seat_Bench_0313_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false [2025.10.25-20.42.52:583][163]LogActor: Loaded Actor (SM_Prop_Seat_Bench_6_GEN_VARIABLE_StaticMeshActor_CAT) with IsValid() == false [2025.10.25-20.42.52:614][163]LogEditorServer: Finished looking for orphan Actors (0.000 secs) [2025.10.25-20.42.52:637][163]LogUObjectHash: Compacting FUObjectHashTables data took 0.47ms [2025.10.25-20.42.52:655][163]Cmd: MAP CHECKDEP NOCLEARLOG [2025.10.25-20.42.52:655][163]MapCheck: Map check complete: 0 Error(s), 0 Warning(s), took 0.121ms to complete. [2025.10.25-20.42.52:675][163]LogStaticMesh: Display: Building static mesh SM_Bld_Ornament_02 (Required Memory Estimate: 0.286575 MB)... [2025.10.25-20.42.52:676][163]LogStaticMesh: Display: Building static mesh SM_Bld_Roof_Base_Corner_01 (Required Memory Estimate: 0.844292 MB)... [2025.10.25-20.42.52:677][163]LogStaticMesh: Display: Building static mesh SM_Generic_Ground_03 (Required Memory Estimate: 0.264819 MB)... [2025.10.25-20.42.52:678][163]LogStaticMesh: Display: Building static mesh SM_Bld_Door_04 (Required Memory Estimate: 1.800168 MB)... [2025.10.25-20.42.52:678][163]LogStaticMesh: Display: Building static mesh SM_Bld_Ceiling_02 (Required Memory Estimate: 0.193783 MB)... [2025.10.25-20.42.52:678][163]LogStaticMesh: Built static mesh [0.74s] /Game/PolygonAncientEmpire/Meshes/Buildings/SM_Bld_Ornament_02.SM_Bld_Ornament_02 [2025.10.25-20.42.52:678][163]LogStaticMesh: Display: Building static mesh SM_Env_Ground_Row_01 (Required Memory Estimate: 0.09326 MB)... [2025.10.25-20.42.52:678][163]LogStaticMesh: Display: Building static mesh SM_Bld_Door_05 (Required Memory Estimate: 1.077094 MB)... [2025.10.25-20.42.52:679][163]LogStaticMesh: Built static mesh [0.77s] /Game/PolygonAncientEmpire/Meshes/Environment/SM_Env_Ground_Row_01.SM_Env_Ground_Row_01 [2025.10.25-20.42.52:679][163]LogStaticMesh: Built static mesh [0.77s] /Game/PolygonAncientEmpire/Meshes/Buildings/SM_Bld_Ceiling_02.SM_Bld_Ceiling_02 [2025.10.25-20.42.52:679][163]LogStaticMesh: Built static mesh [0.78s] /Game/PolygonAncientEmpire/Meshes/Environment/SM_Generic_Ground_03.SM_Generic_Ground_03 [2025.10.25-20.42.52:680][163]LogStaticMesh: Built static mesh [0.74s] /Game/PolygonAncientEmpire/Meshes/Buildings/SM_Bld_Roof_Base_Corner_01.SM_Bld_Roof_Base_Corner_01 [2025.10.25-20.42.52:680][163]LogStaticMesh: Display: Building static mesh SM_Bld_Roof_Base_Flat_Side_01 (Required Memory Estimate: 0.864072 MB)... [2025.10.25-20.42.52:681][163]LogStaticMesh: Display: Building static mesh SM_Bld_Roof_Base_Peak_Side_01 (Required Memory Estimate: 1.050398 MB)... [2025.10.25-20.42.52:682][163]LogStaticMesh: Display: Building static mesh SM_Bld_Roof_Base_Straight_01 (Required Memory Estimate: 0.041376 MB)... [2025.10.25-20.42.52:682][163]LogStaticMesh: Built static mesh [0.78s] /Game/PolygonAncientEmpire/Meshes/Buildings/SM_Bld_Door_05.SM_Bld_Door_05 [2025.10.25-20.42.52:682][163]LogStaticMesh: Display: Building static mesh SM_Bld_Roof_Base_Straight_Side_01 (Required Memory Estimate: 0.857523 MB)... [2025.10.25-20.42.52:683][163]LogStaticMesh: Built static mesh [0.00s] /Game/PolygonAncientEmpire/Meshes/Buildings/SM_Bld_Roof_Base_Straight_01.SM_Bld_Roof_Base_Straight_01 [2025.10.25-20.42.52:683][163]LogStaticMesh: Display: Building static mesh SM_Bld_Roof_Corner_Cap_01 (Required Memory Estimate: 0.237122 MB)... [2025.10.25-20.42.52:684][163]LogStaticMesh: Built static mesh [0.78s] /Game/PolygonAncientEmpire/Meshes/Buildings/SM_Bld_Door_04.SM_Bld_Door_04 [2025.10.25-20.42.52:684][163]LogStaticMesh: Built static mesh [0.00s] /Game/PolygonAncientEmpire/Meshes/Buildings/SM_Bld_Roof_Corner_Cap_01.SM_Bld_Roof_Corner_Cap_01 [2025.10.25-20.42.52:684][163]LogStaticMesh: Display: Building static mesh SM_Bld_Roof_Detail_Flat_01 (Required Memory Estimate: 0.413414 MB)... [2025.10.25-20.42.52:684][163]LogStaticMesh: Built static mesh [0.00s] /Game/PolygonAncientEmpire/Meshes/Buildings/SM_Bld_Roof_Base_Flat_Side_01.SM_Bld_Roof_Base_Flat_Side_01 [2025.10.25-20.42.52:685][163]LogStaticMesh: Display: Building static mesh SM_Env_Crop_Rows_03 (Required Memory Estimate: 0.326102 MB)... [2025.10.25-20.42.52:685][163]LogStaticMesh: Display: Building static mesh SM_Generic_Ground_Hill_02 (Required Memory Estimate: 0.264819 MB)... [2025.10.25-20.42.52:685][163]LogStaticMesh: Built static mesh [0.00s] /Game/PolygonAncientEmpire/Meshes/Buildings/SM_Bld_Roof_Base_Straight_Side_01.SM_Bld_Roof_Base_Straight_Side_01 [2025.10.25-20.42.52:686][163]LogStaticMesh: Built static mesh [0.01s] /Game/PolygonAncientEmpire/Meshes/Buildings/SM_Bld_Roof_Base_Peak_Side_01.SM_Bld_Roof_Base_Peak_Side_01 [2025.10.25-20.42.52:686][163]LogStaticMesh: Built static mesh [0.00s] /Game/PolygonAncientEmpire/Meshes/Buildings/SM_Bld_Roof_Detail_Flat_01.SM_Bld_Roof_Detail_Flat_01 [2025.10.25-20.42.52:686][163]LogStaticMesh: Display: Building static mesh SM_Env_Straw_Field_01 (Required Memory Estimate: 0.633379 MB)... [2025.10.25-20.42.52:687][163]LogStaticMesh: Built static mesh [0.00s] /Game/PolygonAncientEmpire/Meshes/Environment/SM_Generic_Ground_Hill_02.SM_Generic_Ground_Hill_02 [2025.10.25-20.42.52:687][163]LogStaticMesh: Display: Building static mesh SM_Generic_Ground_Hill_01 (Required Memory Estimate: 0.264819 MB)... [2025.10.25-20.42.52:687][163]LogStaticMesh: Built static mesh [0.00s] /Game/PolygonAncientEmpire/Meshes/Environment/SM_Env_Crop_Rows_03.SM_Env_Crop_Rows_03 [2025.10.25-20.42.52:688][163]LogStaticMesh: Display: Building static mesh SM_Env_Straw_Field_02 (Required Memory Estimate: 0.414028 MB)... [2025.10.25-20.42.52:688][163]LogStaticMesh: Display: Building static mesh SM_Generic_Ground_01 (Required Memory Estimate: 0.264819 MB)... [2025.10.25-20.42.52:688][163]LogStaticMesh: Display: Building static mesh SM_Env_Fence_Wood_01 (Required Memory Estimate: 0.361944 MB)... [2025.10.25-20.42.52:688][163]LogStaticMesh: Display: Building static mesh SM_Prop_Straw_Bundle_01 (Required Memory Estimate: 0.545767 MB)... [2025.10.25-20.42.52:688][163]LogStaticMesh: Built static mesh [0.00s] /Game/PolygonAncientEmpire/Meshes/Environment/SM_Generic_Ground_Hill_01.SM_Generic_Ground_Hill_01 [2025.10.25-20.42.52:689][163]LogStaticMesh: Display: Building static mesh SM_Prop_Straw_Stack_02 (Required Memory Estimate: 2.094607 MB)... [2025.10.25-20.42.52:689][163]LogStaticMesh: Built static mesh [0.00s] /Game/PolygonAncientEmpire/Meshes/Environment/SM_Generic_Ground_01.SM_Generic_Ground_01 [2025.10.25-20.42.52:689][163]LogStaticMesh: Built static mesh [0.00s] /Game/PolygonAncientEmpire/Meshes/Environment/SM_Env_Straw_Field_01.SM_Env_Straw_Field_01 [2025.10.25-20.42.52:690][163]LogStaticMesh: Built static mesh [0.00s] /Game/PolygonAncientEmpire/Meshes/Environment/SM_Env_Fence_Wood_01.SM_Env_Fence_Wood_01 [2025.10.25-20.42.52:690][163]LogStaticMesh: Display: Building static mesh SM_Env_Tree_04 (Required Memory Estimate: 0.731305 MB)... [2025.10.25-20.42.52:690][163]LogStaticMesh: Built static mesh [0.00s] /Game/PolygonAncientEmpire/Meshes/Environment/SM_Env_Straw_Field_02.SM_Env_Straw_Field_02 [2025.10.25-20.42.52:691][163]LogStaticMesh: Display: Building static mesh SM_Prop_Straw_Stack_04 (Required Memory Estimate: 0.446012 MB)... [2025.10.25-20.42.52:692][163]LogStaticMesh: Display: Building static mesh SM_Prop_Straw_Stack_01 (Required Memory Estimate: 1.96875 MB)... [2025.10.25-20.42.52:692][163]LogStaticMesh: Display: Building static mesh SM_Env_Tree_02 (Required Memory Estimate: 0.800052 MB)... [2025.10.25-20.42.52:692][163]LogStaticMesh: Built static mesh [0.00s] /Game/PolygonAncientEmpire/Meshes/Props/SM_Prop_Straw_Bundle_01.SM_Prop_Straw_Bundle_01 [2025.10.25-20.42.52:692][163]LogStaticMesh: Display: Building static mesh SM_Prop_Torch_01 (Required Memory Estimate: 0.290334 MB)... [2025.10.25-20.42.52:693][163]LogStaticMesh: Built static mesh [0.00s] /Game/PolygonAncientEmpire/Meshes/Props/SM_Prop_Torch_01.SM_Prop_Torch_01 [2025.10.25-20.42.52:693][163]LogStaticMesh: Built static mesh [0.00s] /Game/PolygonAncientEmpire/Meshes/Props/SM_Prop_Straw_Stack_04.SM_Prop_Straw_Stack_04 [2025.10.25-20.42.52:694][163]LogStaticMesh: Built static mesh [0.00s] /Game/PolygonAncientEmpire/Meshes/Environment/SM_Env_Tree_04.SM_Env_Tree_04 [2025.10.25-20.42.52:694][163]LogStaticMesh: Display: Building static mesh SM_Prop_Cart_01_Wheel_l_01 (Required Memory Estimate: 1.248894 MB)... [2025.10.25-20.42.52:695][163]LogStaticMesh: Built static mesh [0.00s] /Game/PolygonAncientEmpire/Meshes/Environment/SM_Env_Tree_02.SM_Env_Tree_02 [2025.10.25-20.42.52:695][163]LogStaticMesh: Display: Building static mesh SM_Prop_Cart_01 (Required Memory Estimate: 1.585437 MB)... [2025.10.25-20.42.52:696][163]LogStaticMesh: Display: Building static mesh SM_Env_Road_Straight_01 (Required Memory Estimate: 0.415751 MB)... [2025.10.25-20.42.52:696][164]LogStaticMesh: Built static mesh [0.01s] /Game/PolygonAncientEmpire/Meshes/Props/SM_Prop_Straw_Stack_02.SM_Prop_Straw_Stack_02 [2025.10.25-20.42.52:701][164]LogStaticMesh: Built static mesh [0.01s] /Game/PolygonAncientEmpire/Meshes/Props/SM_Prop_Straw_Stack_01.SM_Prop_Straw_Stack_01 [2025.10.25-20.42.52:701][164]LogStaticMesh: Display: Building static mesh SM_Env_Fence_Wood_Gate_01 (Required Memory Estimate: 0.588191 MB)... [2025.10.25-20.42.52:704][164]LogStaticMesh: Built static mesh [0.01s] /Game/PolygonAncientEmpire/Meshes/Props/SM_Prop_Cart_01.SM_Prop_Cart_01 [2025.10.25-20.42.52:705][164]LogStaticMesh: Built static mesh [0.01s] /Game/PolygonAncientEmpire/Meshes/Props/SM_Prop_Cart_01_Wheel_l_01.SM_Prop_Cart_01_Wheel_l_01 [2025.10.25-20.42.52:705][164]LogStaticMesh: Built static mesh [0.01s] /Game/PolygonAncientEmpire/Meshes/Environment/SM_Env_Road_Straight_01.SM_Env_Road_Straight_01 [2025.10.25-20.42.52:707][164]LogStaticMesh: Display: Building static mesh SM_Env_Road_Corner_02 (Required Memory Estimate: 0.417279 MB)... [2025.10.25-20.42.52:707][164]LogStaticMesh: Built static mesh [0.01s] /Game/PolygonAncientEmpire/Meshes/Environment/SM_Env_Fence_Wood_Gate_01.SM_Env_Fence_Wood_Gate_01 [2025.10.25-20.42.52:708][164]LogStaticMesh: Display: Building static mesh SM_Env_Tree_01 (Required Memory Estimate: 1.291692 MB)... [2025.10.25-20.42.52:709][164]LogStaticMesh: Display: Building static mesh SM_Bld_Door_01 (Required Memory Estimate: 1.152002 MB)... [2025.10.25-20.42.52:709][164]LogStaticMesh: Display: Building static mesh SM_Env_Road_Corner_03 (Required Memory Estimate: 0.417279 MB)... [2025.10.25-20.42.52:712][164]LogStaticMesh: Display: Building static mesh SM_Prop_Sack_04 (Required Memory Estimate: 0.338993 MB)... [2025.10.25-20.42.52:712][164]LogStaticMesh: Built static mesh [0.00s] /Game/PolygonAncientEmpire/Meshes/Environment/SM_Env_Road_Corner_03.SM_Env_Road_Corner_03 [2025.10.25-20.42.52:713][164]LogStaticMesh: Built static mesh [0.01s] /Game/PolygonAncientEmpire/Meshes/Environment/SM_Env_Road_Corner_02.SM_Env_Road_Corner_02 [2025.10.25-20.42.52:714][164]LogRenderer: Recreating Persistent SBTs due to initializer changes: NumShaderSlotsPerGeometrySegment changed: current: 1 - new: 2 NumGeometrySegments changed: current: 0 - new: 512 [2025.10.25-20.42.52:714][164]LogStaticMesh: Display: Building static mesh SM_Prop_Banner_01_G (Required Memory Estimate: 0.42025 MB)... [2025.10.25-20.42.52:715][164]LogStaticMesh: Built static mesh [0.01s] /Game/PolygonAncientEmpire/Meshes/Buildings/SM_Bld_Door_01.SM_Bld_Door_01 [2025.10.25-20.42.52:715][164]LogStaticMesh: Display: Building static mesh SM_Bld_Wall_Window_01 (Required Memory Estimate: 0.173709 MB)... [2025.10.25-20.42.52:715][164]LogStaticMesh: Display: Building static mesh SM_Bld_Wall_Large_Cap_01 (Required Memory Estimate: 0.475245 MB)... [2025.10.25-20.42.52:715][164]LogStaticMesh: Built static mesh [0.01s] /Game/PolygonAncientEmpire/Meshes/Props/SM_Prop_Sack_04.SM_Prop_Sack_04 [2025.10.25-20.42.52:716][164]LogStaticMesh: Built static mesh [0.01s] /Game/PolygonAncientEmpire/Meshes/Environment/SM_Env_Tree_01.SM_Env_Tree_01 [2025.10.25-20.42.52:716][164]LogStaticMesh: Built static mesh [0.00s] /Game/PolygonAncientEmpire/Meshes/Buildings/SM_Bld_Wall_Window_01.SM_Bld_Wall_Window_01 [2025.10.25-20.42.52:717][164]LogStaticMesh: Built static mesh [0.00s] /Game/PolygonAncientEmpire/Meshes/Props/Banners/SM_Prop_Banner_01_G.SM_Prop_Banner_01_G [2025.10.25-20.42.52:717][164]LogStaticMesh: Display: Building static mesh SM_Bld_Wall_Large_01 (Required Memory Estimate: 0.041323 MB)... [2025.10.25-20.42.52:717][164]LogStaticMesh: Display: Building static mesh SM_Env_Cobblestone_01 (Required Memory Estimate: 1.102482 MB)... [2025.10.25-20.42.52:718][164]LogStaticMesh: Built static mesh [0.00s] /Game/PolygonAncientEmpire/Meshes/Buildings/SM_Bld_Wall_Large_Cap_01.SM_Bld_Wall_Large_Cap_01 [2025.10.25-20.42.52:718][164]LogStaticMesh: Built static mesh [0.00s] /Game/PolygonAncientEmpire/Meshes/Buildings/SM_Bld_Wall_Large_01.SM_Bld_Wall_Large_01 [2025.10.25-20.42.52:718][164]LogStaticMesh: Display: Building static mesh SM_Bld_Wall_Large_Pillar_Cap_01 (Required Memory Estimate: 0.158769 MB)... [2025.10.25-20.42.52:718][164]LogStaticMesh: Display: Building static mesh SM_Bld_Roof_Peak_Large_01_Trim_02 (Required Memory Estimate: 0.178389 MB)... [2025.10.25-20.42.52:719][164]LogStaticMesh: Built static mesh [0.00s] /Game/PolygonAncientEmpire/Meshes/Buildings/SM_Bld_Wall_Large_Pillar_Cap_01.SM_Bld_Wall_Large_Pillar_Cap_01 [2025.10.25-20.42.52:719][164]LogStaticMesh: Display: Building static mesh SM_Bld_Wall_Large_Pillar_01 (Required Memory Estimate: 0.031549 MB)... [2025.10.25-20.42.52:719][164]LogStaticMesh: Display: Building static mesh SM_Bld_Roof_End_Peak_Large_01 (Required Memory Estimate: 0.145744 MB)... [2025.10.25-20.42.52:720][164]LogStaticMesh: Built static mesh [0.00s] /Game/PolygonAncientEmpire/Meshes/Buildings/SM_Bld_Roof_Peak_Large_01_Trim_02.SM_Bld_Roof_Peak_Large_01_Trim_02 [2025.10.25-20.42.52:720][164]LogStaticMesh: Display: Building static mesh SM_Bld_Wall_Balcony_Pillar_01 (Required Memory Estimate: 0.158769 MB)... [2025.10.25-20.42.52:720][164]LogStaticMesh: Display: Building static mesh SM_Prop_Beam_01 (Required Memory Estimate: 0.093513 MB)... [2025.10.25-20.42.52:720][164]LogStaticMesh: Built static mesh [0.00s] /Game/PolygonAncientEmpire/Meshes/Buildings/SM_Bld_Wall_Large_Pillar_01.SM_Bld_Wall_Large_Pillar_01 [2025.10.25-20.42.52:721][164]LogStaticMesh: Built static mesh [0.00s] /Game/PolygonAncientEmpire/Meshes/Props/SM_Prop_Beam_01.SM_Prop_Beam_01 [2025.10.25-20.42.52:721][164]LogStaticMesh: Built static mesh [0.00s] /Game/PolygonAncientEmpire/Meshes/Buildings/SM_Bld_Roof_End_Peak_Large_01.SM_Bld_Roof_End_Peak_Large_01 [2025.10.25-20.42.52:721][164]LogStaticMesh: Built static mesh [0.00s] /Game/PolygonAncientEmpire/Meshes/Buildings/SM_Bld_Wall_Balcony_Pillar_01.SM_Bld_Wall_Balcony_Pillar_01 [2025.10.25-20.42.52:721][164]LogStaticMesh: Display: Building static mesh SM_Bld_Wall_Balcony_03 (Required Memory Estimate: 0.352298 MB)... [2025.10.25-20.42.52:722][164]LogStaticMesh: Display: Building static mesh SM_Bld_Stairs_Wall_Cap_01 (Required Memory Estimate: 0.145711 MB)... [2025.10.25-20.42.52:722][164]LogStaticMesh: Display: Building static mesh SM_Bld_Trim_Corner_03 (Required Memory Estimate: 0.100036 MB)... [2025.10.25-20.42.52:722][164]LogStaticMesh: Built static mesh [0.01s] /Game/PolygonAncientEmpire/Meshes/Environment/SM_Env_Cobblestone_01.SM_Env_Cobblestone_01 [2025.10.25-20.42.52:723][164]LogStaticMesh: Display: Building static mesh SM_Bld_Trim_03 (Required Memory Estimate: 0.475245 MB)... [2025.10.25-20.42.52:723][164]LogStaticMesh: Built static mesh [0.00s] /Game/PolygonAncientEmpire/Meshes/Buildings/SM_Bld_Wall_Balcony_03.SM_Bld_Wall_Balcony_03 [2025.10.25-20.42.52:724][164]LogStaticMesh: Built static mesh [0.00s] /Game/PolygonAncientEmpire/Meshes/Buildings/SM_Bld_Stairs_Wall_Cap_01.SM_Bld_Stairs_Wall_Cap_01 [2025.10.25-20.42.52:724][164]LogStaticMesh: Built static mesh [0.00s] /Game/PolygonAncientEmpire/Meshes/Buildings/SM_Bld_Trim_Corner_03.SM_Bld_Trim_Corner_03 [2025.10.25-20.42.52:724][164]LogStaticMesh: Display: Building static mesh SM_Prop_Banner_05 (Required Memory Estimate: 0.234758 MB)... [2025.10.25-20.42.52:725][164]LogStaticMesh: Display: Building static mesh SM_Bld_Roof_Edge_Straight_01 (Required Memory Estimate: 0.45244 MB)... [2025.10.25-20.42.52:726][164]LogStaticMesh: Built static mesh [0.00s] /Game/PolygonAncientEmpire/Meshes/Props/Banners/SM_Prop_Banner_05.SM_Prop_Banner_05 [2025.10.25-20.42.52:726][164]LogStaticMesh: Built static mesh [0.00s] /Game/PolygonAncientEmpire/Meshes/Buildings/SM_Bld_Trim_03.SM_Bld_Trim_03 [2025.10.25-20.42.52:726][164]LogStaticMesh: Display: Building static mesh SM_Bld_Roof_End_Cap_01 (Required Memory Estimate: 0.158755 MB)... [2025.10.25-20.42.52:728][164]LogStaticMesh: Built static mesh [0.00s] /Game/PolygonAncientEmpire/Meshes/Buildings/SM_Bld_Roof_End_Cap_01.SM_Bld_Roof_End_Cap_01 [2025.10.25-20.42.52:728][164]LogStaticMesh: Display: Building static mesh SM_Bld_Base_Wall_Half_02 (Required Memory Estimate: 0.041403 MB)... [2025.10.25-20.42.52:729][164]LogStaticMesh: Display: Building static mesh SM_Bld_Wall_End_01 (Required Memory Estimate: 0.028318 MB)... [2025.10.25-20.42.52:729][164]LogStaticMesh: Display: Building static mesh SM_Bld_Wall_Window_03 (Required Memory Estimate: 0.286702 MB)... [2025.10.25-20.42.52:729][164]LogStaticMesh: Display: Building static mesh SM_Bld_Base_Floor_Combined_01 (Required Memory Estimate: 0.041403 MB)... [2025.10.25-20.42.52:730][164]LogStaticMesh: Display: Building static mesh SM_Bld_Base_Wall_Door_01 (Required Memory Estimate: 0.185118 MB)... [2025.10.25-20.42.52:730][164]LogStaticMesh: Built static mesh [0.00s] /Game/PolygonAncientEmpire/Meshes/Buildings/SM_Bld_Roof_Edge_Straight_01.SM_Bld_Roof_Edge_Straight_01 [2025.10.25-20.42.52:730][164]LogStaticMesh: Display: Building static mesh SM_Prop_Ladder_01 (Required Memory Estimate: 0.819438 MB)... [2025.10.25-20.42.52:732][164]LogStaticMesh: Built static mesh [0.00s] /Game/PolygonAncientEmpire/Meshes/Buildings/SM_Bld_Wall_Window_03.SM_Bld_Wall_Window_03 [2025.10.25-20.42.52:732][164]LogStaticMesh: Built static mesh [0.00s] /Game/PolygonAncientEmpire/Meshes/Buildings/Base/SM_Bld_Base_Wall_Door_01.SM_Bld_Base_Wall_Door_01 [2025.10.25-20.42.52:732][164]LogStaticMesh: Built static mesh [0.01s] /Game/PolygonAncientEmpire/Meshes/Buildings/SM_Bld_Wall_End_01.SM_Bld_Wall_End_01 [2025.10.25-20.42.52:733][165]LogStaticMesh: Built static mesh [0.01s] /Game/PolygonAncientEmpire/Meshes/Buildings/Base/SM_Bld_Base_Wall_Half_02.SM_Bld_Base_Wall_Half_02 [2025.10.25-20.42.52:735][165]LogStaticMesh: Built static mesh [0.00s] /Game/PolygonAncientEmpire/Meshes/Props/SM_Prop_Ladder_01.SM_Prop_Ladder_01 [2025.10.25-20.42.52:736][165]LogStaticMesh: Display: Building static mesh SM_Prop_Seat_Kline_03 (Required Memory Estimate: 2.7083 MB)... [2025.10.25-20.42.52:736][165]LogStaticMesh: Display: Building static mesh SM_Prop_Seat_Bench_05 (Required Memory Estimate: 2.323237 MB)... [2025.10.25-20.42.52:736][165]LogStaticMesh: Display: Building static mesh SM_Bld_Wall_01 (Required Memory Estimate: 0.04143 MB)... [2025.10.25-20.42.52:736][165]LogStaticMesh: Display: Building static mesh SM_Bld_Roof_Topper_01 (Required Memory Estimate: 0.361083 MB)... [2025.10.25-20.42.52:736][165]LogStaticMesh: Built static mesh [0.01s] /Game/PolygonAncientEmpire/Meshes/Buildings/Base/SM_Bld_Base_Floor_Combined_01.SM_Bld_Base_Floor_Combined_01 [2025.10.25-20.42.52:737][165]LogStaticMesh: Built static mesh [0.00s] /Game/PolygonAncientEmpire/Meshes/Buildings/SM_Bld_Wall_01.SM_Bld_Wall_01 [2025.10.25-20.42.52:737][165]LogStaticMesh: Display: Building static mesh SM_Bld_Roof_Peak_Side_Large_01 (Required Memory Estimate: 0.060956 MB)... [2025.10.25-20.42.52:737][165]LogStaticMesh: Display: Building static mesh SM_Prop_Cart_01_Insert_02 (Required Memory Estimate: 6.305865 MB)... [2025.10.25-20.42.52:742][165]LogStaticMesh: Display: Building static mesh SM_Bld_Base_Wall_Window_01 (Required Memory Estimate: 0.139195 MB)... [2025.10.25-20.42.52:743][165]LogStaticMesh: Built static mesh [0.01s] /Game/PolygonAncientEmpire/Meshes/Buildings/SM_Bld_Roof_Topper_01.SM_Bld_Roof_Topper_01 [2025.10.25-20.42.52:743][165]LogStaticMesh: Display: Building static mesh SM_Prop_Seat_Bench_03 (Required Memory Estimate: 1.752016 MB)... [2025.10.25-20.42.52:747][165]LogStaticMesh: Built static mesh [0.01s] /Game/PolygonAncientEmpire/Meshes/Buildings/SM_Bld_Roof_Peak_Side_Large_01.SM_Bld_Roof_Peak_Side_Large_01 [2025.10.25-20.42.52:748][165]LogStaticMesh: Built static mesh [0.01s] /Game/PolygonAncientEmpire/Meshes/Buildings/Base/SM_Bld_Base_Wall_Window_01.SM_Bld_Base_Wall_Window_01 [2025.10.25-20.42.52:752][165]LogStaticMesh: Built static mesh [0.01s] /Game/PolygonAncientEmpire/Meshes/Props/SM_Prop_Seat_Bench_05.SM_Prop_Seat_Bench_05 [2025.10.25-20.42.52:752][165]LogStaticMesh: Built static mesh [0.02s] /Game/PolygonAncientEmpire/Meshes/Props/SM_Prop_Seat_Kline_03.SM_Prop_Seat_Kline_03 [2025.10.25-20.42.52:752][165]LogStaticMesh: Display: Building static mesh SM_Prop_Scroll_Pile_05 (Required Memory Estimate: 0.545527 MB)... [2025.10.25-20.42.52:752][165]LogStaticMesh: Display: Building static mesh SM_Prop_Rug_Preset_01 (Required Memory Estimate: 4.403212 MB)... [2025.10.25-20.42.52:754][165]LogStaticMesh: Built static mesh [0.00s] /Game/PolygonAncientEmpire/Meshes/Props/SM_Prop_Scroll_Pile_05.SM_Prop_Scroll_Pile_05 [2025.10.25-20.42.52:754][165]LogStaticMesh: Display: Building static mesh SM_Prop_Banner_03_C (Required Memory Estimate: 0.649107 MB)... [2025.10.25-20.42.52:755][165]LogStaticMesh: Built static mesh [0.02s] /Game/PolygonAncientEmpire/Meshes/Props/SM_Prop_Seat_Bench_03.SM_Prop_Seat_Bench_03 [2025.10.25-20.42.52:756][165]LogStaticMesh: Display: Building static mesh SM_Env_Fence_Woof_Gate_01 (Required Memory Estimate: 0.588191 MB)... [2025.10.25-20.42.52:757][165]LogStaticMesh: Display: Building static mesh SM_Prop_Banner_04_B (Required Memory Estimate: 0.440084 MB)... [2025.10.25-20.42.52:760][165]LogStaticMesh: Built static mesh [0.01s] /Game/PolygonAncientEmpire/Meshes/Props/Banners/SM_Prop_Banner_03_C.SM_Prop_Banner_03_C [2025.10.25-20.42.52:760][165]LogStaticMesh: Display: Building static mesh SM_Bld_Stairs_03 (Required Memory Estimate: 0.896262 MB)... [2025.10.25-20.42.52:762][165]LogStaticMesh: Built static mesh [0.01s] /Game/PolygonAncientEmpire/Meshes/Props/Banners/SM_Prop_Banner_04_B.SM_Prop_Banner_04_B [2025.10.25-20.42.52:762][165]LogStaticMesh: Built static mesh [0.01s] /Game/PolygonAncientEmpire/Meshes/Environment/SM_Env_Fence_Woof_Gate_01.SM_Env_Fence_Woof_Gate_01 [2025.10.25-20.42.52:762][165]LogStaticMesh: Display: Building static mesh SM_Bld_Wall_Door_01 (Required Memory Estimate: 1.653402 MB)... [2025.10.25-20.42.52:763][165]LogStaticMesh: Display: Building static mesh SM_Env_Tree_Cluster_03 (Required Memory Estimate: 2.768508 MB)... [2025.10.25-20.42.52:765][165]LogStaticMesh: Built static mesh [0.01s] /Game/PolygonAncientEmpire/Meshes/Buildings/SM_Bld_Stairs_03.SM_Bld_Stairs_03 [2025.10.25-20.42.52:766][165]LogStaticMesh: Display: Building static mesh SM_Env_Road_Corner_01 (Required Memory Estimate: 0.415751 MB)... [2025.10.25-20.42.52:766][165]LogStaticMesh: Display: Building static mesh SM_Env_Tree_Cluster_01 (Required Memory Estimate: 4.046154 MB)... [2025.10.25-20.42.52:768][165]LogStaticMesh: Built static mesh [0.00s] /Game/PolygonAncientEmpire/Meshes/Environment/SM_Env_Road_Corner_01.SM_Env_Road_Corner_01 [2025.10.25-20.42.52:768][165]LogStaticMesh: Display: Building static mesh SM_Env_Ocean_Plane_01 (Required Memory Estimate: 13.397797 MB)... [2025.10.25-20.42.52:770][165]LogStaticMesh: Built static mesh [0.01s] /Game/PolygonAncientEmpire/Meshes/Buildings/SM_Bld_Wall_Door_01.SM_Bld_Wall_Door_01 [2025.10.25-20.42.52:770][165]LogStaticMesh: Display: Building static mesh SM_Env_Background_Islands_01 (Required Memory Estimate: 0.211774 MB)... [2025.10.25-20.42.52:771][165]LogStaticMesh: Built static mesh [0.00s] /Game/PolygonAncientEmpire/Meshes/Environment/SM_Env_Background_Islands_01.SM_Env_Background_Islands_01 [2025.10.25-20.42.52:772][165]LogStaticMesh: Display: Building static mesh SM_Wep_Shield_04 (Required Memory Estimate: 1.153751 MB)... [2025.10.25-20.42.52:775][165]LogStaticMesh: Display: Building static mesh SM_Bld_Base_Ceiling_01 (Required Memory Estimate: 0.012303 MB)... [2025.10.25-20.42.52:776][165]LogStaticMesh: Built static mesh [0.00s] /Game/PolygonAncientEmpire/Meshes/Buildings/Base/SM_Bld_Base_Ceiling_01.SM_Bld_Base_Ceiling_01 [2025.10.25-20.42.52:776][165]LogStaticMesh: Built static mesh [0.03s] /Game/PolygonAncientEmpire/Meshes/Props/SM_Prop_Rug_Preset_01.SM_Prop_Rug_Preset_01 [2025.10.25-20.42.52:777][165]LogStaticMesh: Display: Building static mesh SM_Wep_Spear_01 (Required Memory Estimate: 0.61924 MB)... [2025.10.25-20.42.52:777][165]LogStaticMesh: Built static mesh [0.04s] /Game/PolygonAncientEmpire/Meshes/Props/SM_Prop_Cart_01_Insert_02.SM_Prop_Cart_01_Insert_02 [2025.10.25-20.42.52:778][165]LogStaticMesh: Built static mesh [0.02s] /Game/PolygonAncientEmpire/Meshes/Environment/SM_Env_Tree_Cluster_03.SM_Env_Tree_Cluster_03 [2025.10.25-20.42.52:778][165]LogStaticMesh: Built static mesh [0.01s] /Game/PolygonAncientEmpire/Meshes/Weapons/SM_Wep_Shield_04.SM_Wep_Shield_04 [2025.10.25-20.42.52:780][165]LogStaticMesh: Built static mesh [0.00s] /Game/PolygonAncientEmpire/Meshes/Weapons/SM_Wep_Spear_01.SM_Wep_Spear_01 [2025.10.25-20.42.52:781][165]LogStaticMesh: Display: Building static mesh SM_Prop_Weapon_Rack_01 (Required Memory Estimate: 1.391167 MB)... [2025.10.25-20.42.52:783][165]LogStaticMesh: Display: Building static mesh SM_Bld_Pillar_06 (Required Memory Estimate: 0.71035 MB)... [2025.10.25-20.42.52:783][165]LogStaticMesh: Display: Building static mesh SM_Bld_Wall_Door_Double_02 (Required Memory Estimate: 2.223883 MB)... [2025.10.25-20.42.52:785][165]LogStaticMesh: Display: Building static mesh SM_Prop_Sack_05 (Required Memory Estimate: 0.295861 MB)... [2025.10.25-20.42.52:786][165]LogStaticMesh: Built static mesh [0.00s] /Game/PolygonAncientEmpire/Meshes/Buildings/SM_Bld_Pillar_06.SM_Bld_Pillar_06 [2025.10.25-20.42.52:787][165]LogStaticMesh: Built static mesh [0.00s] /Game/PolygonAncientEmpire/Meshes/Props/SM_Prop_Sack_05.SM_Prop_Sack_05 [2025.10.25-20.42.52:787][165]LogStaticMesh: Built static mesh [0.01s] /Game/PolygonAncientEmpire/Meshes/Props/SM_Prop_Weapon_Rack_01.SM_Prop_Weapon_Rack_01 [2025.10.25-20.42.52:789][165]LogStaticMesh: Built static mesh [0.02s] /Game/PolygonAncientEmpire/Meshes/Environment/SM_Env_Tree_Cluster_01.SM_Env_Tree_Cluster_01 [2025.10.25-20.42.52:793][165]LogAudio: Display: Chunk stats for (SoundWave /Game/Audio/BackgroundMusic/RPG_Town_Village_Theme_01_Loop.RPG_Town_Village_Theme_01_Loop: Duration=56.00 secs, Channels=2), Settings(FirstChunkSize=4294967295 frames, InlineFirst=false, MaxChunkSize=262144), Chunks=8, Chunk0=28 bytes, Chunk1=262141 bytes, ChunkN=261665) [2025.10.25-20.42.52:795][165]LogAudio: Display: Chunk stats for (SoundWave /Game/Audio/BackgroundMusic/RPG_Town_Village_Theme_02_Loop.RPG_Town_Village_Theme_02_Loop: Duration=56.65 secs, Channels=2), Settings(FirstChunkSize=4294967295 frames, InlineFirst=false, MaxChunkSize=262144), Chunks=8, Chunk0=28 bytes, Chunk1=261229 bytes, ChunkN=262047) [2025.10.25-20.42.52:796][165]LogStaticMesh: Built static mesh [0.01s] /Game/PolygonAncientEmpire/Meshes/Buildings/SM_Bld_Wall_Door_Double_02.SM_Bld_Wall_Door_Double_02 [2025.10.25-20.42.52:803][165]LogAudio: Display: Chunk stats for (SoundWave /Game/Audio/BackgroundMusic/RPG_Town_Village_Theme_03_Loop.RPG_Town_Village_Theme_03_Loop: Duration=61.49 secs, Channels=2), Settings(FirstChunkSize=4294967295 frames, InlineFirst=false, MaxChunkSize=262144), Chunks=9, Chunk0=28 bytes, Chunk1=261037 bytes, ChunkN=261771) [2025.10.25-20.42.52:804][165]LogAudio: Display: Chunk stats for (SoundWave /Game/Audio/BackgroundMusic/RPG_Town_Village_Theme_04_Loop.RPG_Town_Village_Theme_04_Loop: Duration=58.69 secs, Channels=2), Settings(FirstChunkSize=4294967295 frames, InlineFirst=false, MaxChunkSize=262144), Chunks=8, Chunk0=28 bytes, Chunk1=262113 bytes, ChunkN=260737) [2025.10.25-20.42.52:805][165]LogAudio: Display: Chunk stats for (SoundWave /Game/Audio/BackgroundMusic/RPG_Town_Village_Theme_06_Loop.RPG_Town_Village_Theme_06_Loop: Duration=61.43 secs, Channels=2), Settings(FirstChunkSize=4294967295 frames, InlineFirst=false, MaxChunkSize=262144), Chunks=9, Chunk0=28 bytes, Chunk1=261567 bytes, ChunkN=261403) [2025.10.25-20.42.52:805][166]LogAudio: Display: Chunk stats for (SoundWave /Game/Audio/BackgroundMusic/RPG_Town_Village_Theme_05_Loop.RPG_Town_Village_Theme_05_Loop: Duration=63.03 secs, Channels=2), Settings(FirstChunkSize=4294967295 frames, InlineFirst=false, MaxChunkSize=262144), Chunks=9, Chunk0=28 bytes, Chunk1=261485 bytes, ChunkN=260969) [2025.10.25-20.42.52:813][166]LogTexture: Display: Building textures: /Game/PolygonAncientEmpire/Textures/BuildingAlts/T_Roof_Tiles_normals.T_Roof_Tiles_normals (TFO_BC5, 2048x2048 x1x1x1) (Required Memory Estimate: 382.499988 MB), EncodeSpeed: Fast [2025.10.25-20.42.52:820][166]LogAudio: Display: Chunk stats for (SoundWave /Game/Audio/BackgroundMusic/RPG_Town_Village_Theme_07_Loop.RPG_Town_Village_Theme_07_Loop: Duration=60.54 secs, Channels=2), Settings(FirstChunkSize=4294967295 frames, InlineFirst=false, MaxChunkSize=262144), Chunks=8, Chunk0=28 bytes, Chunk1=261029 bytes, ChunkN=261013) [2025.10.25-20.42.52:820][166]LogAudio: Display: Chunk stats for (SoundWave /Game/Audio/BackgroundMusic/RPG_Town_Village_Theme_09_Loop.RPG_Town_Village_Theme_09_Loop: Duration=66.05 secs, Channels=2), Settings(FirstChunkSize=4294967295 frames, InlineFirst=false, MaxChunkSize=262144), Chunks=9, Chunk0=28 bytes, Chunk1=261929 bytes, ChunkN=261941) [2025.10.25-20.42.52:821][166]LogAudio: Display: Chunk stats for (SoundWave /Game/Audio/BackgroundMusic/RPG_Town_Village_Theme_10_Loop.RPG_Town_Village_Theme_10_Loop: Duration=60.08 secs, Channels=2), Settings(FirstChunkSize=4294967295 frames, InlineFirst=false, MaxChunkSize=262144), Chunks=8, Chunk0=28 bytes, Chunk1=261093 bytes, ChunkN=261549) [2025.10.25-20.42.52:822][166]LogAudio: Display: Chunk stats for (SoundWave /Game/Audio/BackgroundMusic/RPG_Town_Village_Theme_08_Loop.RPG_Town_Village_Theme_08_Loop: Duration=56.86 secs, Channels=2), Settings(FirstChunkSize=4294967295 frames, InlineFirst=false, MaxChunkSize=262144), Chunks=8, Chunk0=28 bytes, Chunk1=261207 bytes, ChunkN=261415) [2025.10.25-20.42.52:834][166]LogTexture: Display: Building textures: /Game/PolygonAncientEmpire/Textures/Misc/T_Stone.T_Stone (TFO_AutoDXT, 2048x2048 x1x1x1) (Required Memory Estimate: 280.999983 MB), EncodeSpeed: Fast [2025.10.25-20.42.52:864][166]LogTexture: Display: Building textures: /Game/PolygonAncientEmpire/Textures/BuildingAlts/T_Window_03.T_Window_03 (TFO_AutoDXT, 1024x1024 x1x1x1) (Required Memory Estimate: 125.083323 MB), EncodeSpeed: Fast [2025.10.25-20.42.52:869][166]LogTexture: Display: Building textures: /Game/PolygonAncientEmpire/Textures/BuildingAlts/T_Window_01.T_Window_01 (TFO_AutoDXT, 1024x1024 x1x1x1) (Required Memory Estimate: 125.083323 MB), EncodeSpeed: Fast [2025.10.25-20.42.52:871][166]LogTexture: Display: Building textures: /Game/PolygonAncientEmpire/Textures/BuildingAlts/T_Stucco_01_Normals.T_Stucco_01_Normals (TFO_BC5, 2048x2048 x1x1x1) (Required Memory Estimate: 382.499988 MB), EncodeSpeed: Fast [2025.10.25-20.42.52:875][166]LogStaticMesh: Built static mesh [0.11s] /Game/PolygonAncientEmpire/Meshes/Environment/SM_Env_Ocean_Plane_01.SM_Env_Ocean_Plane_01 [2025.10.25-20.42.52:876][166]LogTexture: Display: Building textures: /Game/PolygonAncientEmpire/Textures/BuildingAlts/T_Stucco_White_01.T_Stucco_White_01 (TFO_AutoDXT, 2048x2048 x1x1x1) (Required Memory Estimate: 280.999983 MB), EncodeSpeed: Fast [2025.10.25-20.42.52:945][166]LogTexture: Display: Building textures: /Game/PolygonAncientEmpire/Textures/Base/T_Wood_01.T_Wood_01 (TFO_AutoDXT, 2048x2048 x1x1x1) (Required Memory Estimate: 280.999983 MB), EncodeSpeed: Fast [2025.10.25-20.42.53:025][166]LogTexture: Display: Building textures: /Game/PolygonAncientEmpire/Textures/Ivy/T_Ivy_Combined.T_Ivy_Combined (TFO_AutoDXT, 4096x4096 x1x1x1) (Required Memory Estimate: 1152.999984 MB), EncodeSpeed: Fast [2025.10.25-20.42.53:250][178]LogTexture: Display: Building textures: /Game/PolygonAncientEmpire/Textures/BuildingAlts/T_Stucco_Orange_01.T_Stucco_Orange_01 (TFO_AutoDXT, 2048x2048 x1x1x1) (Required Memory Estimate: 280.999983 MB), EncodeSpeed: Fast [2025.10.25-20.42.53:276][180]LogTexture: Display: Building textures: /Game/PolygonAncientEmpire/Textures/Base/T_Concrete.T_Concrete (TFO_AutoDXT, 2048x2048 x1x1x1) (Required Memory Estimate: 280.999983 MB), EncodeSpeed: Fast [2025.10.25-20.42.53:325][185]LogTexture: Display: Building textures: /Game/PolygonAncientEmpire/Textures/Ivy/T_Ivy_normals.T_Ivy_normals (TFO_BC5, 4096x4096 x1x1x1) (Required Memory Estimate: 1152.999984 MB), EncodeSpeed: Fast [2025.10.25-20.42.53:337][187]LogTexture: Display: Building textures: /Game/PolygonAncientEmpire/Textures/BuildingAlts/T_Building_Marble_02.T_Building_Marble_02 (TFO_AutoDXT, 4096x4096 x1x1x1) (Required Memory Estimate: 1120.999983 MB), EncodeSpeed: Fast [2025.10.25-20.42.53:350][188]LogTexture: Display: Building textures: /Game/PolygonAncientEmpire/Textures/BuildingAlts/T_Building_Marble_01.T_Building_Marble_01 (TFO_AutoDXT, 4096x4096 x1x1x1) (Required Memory Estimate: 1120.999983 MB), EncodeSpeed: Fast [2025.10.25-20.42.54:785][342]LogMeshUtilities: Finished distance field build in 1.3s - 105x126x7 sparse distance field, 0.2Mb total, 0.0Mb always loaded, 100% occupied, 0 triangles, SM_Env_Road_Straight_01 [2025.10.25-20.42.55:158][386]LogMeshUtilities: Finished distance field build in 1.6s - 98x91x126 sparse distance field, 1.0Mb total, 0.0Mb always loaded, 50% occupied, 0 triangles, SM_Env_Tree_02 [2025.10.25-20.42.55:676][441]LogMeshUtilities: Finished distance field build in 1.1s - 63x63x63 sparse distance field, 0.3Mb total, 0.0Mb always loaded, 75% occupied, 0 triangles, SM_Prop_Straw_Stack_04 [2025.10.25-20.42.56:103][483]LogTexture: Display: Building textures: /Game/PolygonAncientEmpire/Textures/Misc/T_Water_01_Normals.T_Water_01_Normals (TFO_BC5, 2048x2048 x1x1x1) (Required Memory Estimate: 382.499988 MB), EncodeSpeed: Fast [2025.10.25-20.42.56:125][486]LogMeshUtilities: Finished distance field build in 1.5s - 112x112x49 sparse distance field, 0.7Mb total, 0.0Mb always loaded, 65% occupied, 0 triangles, SM_Env_Straw_Field_02 [2025.10.25-20.42.56:183][492]LogMeshUtilities: Finished distance field build in 1.6s - 119x98x126 sparse distance field, 1.1Mb total, 0.0Mb always loaded, 40% occupied, 0 triangles, SM_Env_Tree_04 [2025.10.25-20.42.56:598][533]LogTexture: Display: Building textures: /Game/PolygonAncientEmpire/Textures/BuildingAlts/T_HalfBrick_01_Normals.T_HalfBrick_01_Normals (TFO_BC5, 2048x2048 x1x1x1) (Required Memory Estimate: 382.499988 MB), EncodeSpeed: Fast [2025.10.25-20.42.56:598][533]LogTexture: Display: Building textures: /Game/PolygonAncientEmpire/Textures/BuildingAlts/T_Building_Large_Brick_01.T_Building_Large_Brick_01 (TFO_AutoDXT, 2048x2048 x1x1x1) (Required Memory Estimate: 280.999983 MB), EncodeSpeed: Fast [2025.10.25-20.42.56:600][533]LogTexture: Display: Building textures: /Game/PolygonAncientEmpire/Textures/BuildingAlts/T_Building_Half_Brick_01.T_Building_Half_Brick_01 (TFO_AutoDXT, 2048x2048 x1x1x1) (Required Memory Estimate: 280.999983 MB), EncodeSpeed: Fast [2025.10.25-20.42.56:611][533]LogTexture: Display: Building textures: /Game/PolygonAncientEmpire/Textures/BuildingAlts/T_Building_Wall_01_Normals.T_Building_Wall_01_Normals (TFO_BC5, 2048x2048 x1x1x1) (Required Memory Estimate: 382.499988 MB), EncodeSpeed: Fast [2025.10.25-20.42.56:690][540]LogTexture: Display: Building textures: /Game/PolygonAncientEmpire/Textures/Alts/T_PolygonAncientEmpire_Metallic_4C.T_PolygonAncientEmpire_Metallic_4C (TFO_AutoDXT, 4096x4096 x1x1x1) (Required Memory Estimate: 1152.999984 MB), EncodeSpeed: Fast [2025.10.25-20.42.56:919][566]LogTexture: Display: Building textures: /Game/PolygonAncientEmpire/Textures/BuildingAlts/T_Roof_Tile_01.T_Roof_Tile_01 (TFO_AutoDXT, 2048x2048 x1x1x1) (Required Memory Estimate: 288.999984 MB), EncodeSpeed: Fast [2025.10.25-20.42.57:890][681]LogShaderCompilers: Display: FShaderCompileThreadRunnable::WriteNewTasks() took too long (1.397 seconds, threshold is 0.300 s), will parallelize next time. [2025.10.25-20.42.58:618][716]LogMeshUtilities: Finished distance field build in 1.1s - 126x126x98 sparse distance field, 1.5Mb total, 0.0Mb always loaded, 53% occupied, 0 triangles, SM_Generic_Ground_Hill_02 [2025.10.25-20.43.01:121][971]LogPSOHitching: Encountered 150 PSO creation hitches so far (58 graphics, 92 compute). 0 of them were precached. [2025.10.25-20.43.01:284][985]LogMeshUtilities: Finished distance field build in 1.3s - 119x112x126 sparse distance field, 1.3Mb total, 0.0Mb always loaded, 44% occupied, 0 triangles, SM_Env_Tree_01 [2025.10.25-20.43.02:129][ 65]LogNiagara: Compiling System NiagaraSystem /Game/PolygonAncientEmpire/FX/Niagara/NS_Fire.NS_Fire took 9.806495 sec (time since issued). [2025.10.25-20.43.03:067][158]LogMeshUtilities: Finished distance field build in 1.5s - 126x126x126 sparse distance field, 1.8Mb total, 0.1Mb always loaded, 50% occupied, 0 triangles, SM_Env_Tree_Cluster_03 [2025.10.25-20.43.04:764][234]LogMeshUtilities: Finished distance field build in 1.3s - 126x126x126 sparse distance field, 1.8Mb total, 0.1Mb always loaded, 51% occupied, 0 triangles, SM_Env_Tree_Cluster_01 [2025.10.25-20.43.08:086][402]LogDerivedDataCache: C:/Users/caleb/AppData/Local/UnrealEngine/Common/DerivedDataCache: Maintenance finished in +00:00:00.000 and deleted 0 files with total size 0 MiB and 0 empty folders. Scanned 0 files in 1 folders with total size 0 MiB. [2025.10.25-20.44.36:226][ 39]LogChaosDD: Not creating Chaos Debug Draw Scene for world World_0 [2025.10.25-20.44.37:192][ 87]LogChaosDD: Not creating Chaos Debug Draw Scene for world World_1 [2025.10.25-20.44.51:265][643]Cmd: DELETE [2025.10.25-20.44.51:266][643]Cmd: ACTOR DELETE [2025.10.25-20.44.51:295][643]LogEditorActor: Deleted Actor: StaticMeshActor [2025.10.25-20.44.51:314][643]LogUObjectHash: Compacting FUObjectHashTables data took 0.47ms [2025.10.25-20.44.51:316][643]LogEditorActor: Deleted 1 Actors (0.043 secs) [2025.10.25-20.44.59:057][474]Cmd: DUPLICATE [2025.10.25-20.44.59:057][474]Cmd: ACTOR DUPLICATE [2025.10.25-20.45.25:491][402]LogShaderCompilers: Display: ================================================ [2025.10.25-20.45.25:491][402]LogShaderCompilers: Display: === FShaderJobCache stats === [2025.10.25-20.45.25:491][402]LogShaderCompilers: Display: Total job queries 18,489, among them cache hits 4,573 (24.73%), DDC hits 12,346 (66.77%), Duplicates 870 (4.71%) [2025.10.25-20.45.25:491][402]LogShaderCompilers: Display: Tracking 13,046 distinct input hashes that result in 11,929 distinct outputs (91.44%) [2025.10.25-20.45.25:491][402]LogShaderCompilers: Display: RAM used: 159.25 MiB of 1.60 GiB budget. Usage: 9.72% [2025.10.25-20.45.25:491][402]LogShaderCompilers: Display: === Shader Compilation stats === [2025.10.25-20.45.25:491][402]LogShaderCompilers: Display: Shaders Compiled: 700 [2025.10.25-20.45.25:491][402]LogShaderCompilers: Display: Jobs assigned 700, completed 700 (100%) [2025.10.25-20.45.25:491][402]LogShaderCompilers: Display: Average time worker was idle: 1.80 s [2025.10.25-20.45.25:491][402]LogShaderCompilers: Display: Time job spent in pending queue: average 5.04 s, longest 28.16 s [2025.10.25-20.45.25:491][402]LogShaderCompilers: Display: Job execution time: average 5.26 s, max 22.07 s [2025.10.25-20.45.25:491][402]LogShaderCompilers: Display: Job life time (pending + execution): average 10.30 s, max 30.08 [2025.10.25-20.45.25:491][402]LogShaderCompilers: Display: Shader code size: total 10.856 MiB, numShaders 726, average 15.312 KiB, min 2.246 KiB, max 55.505 KiB [2025.10.25-20.45.25:491][402]LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 103.78 s [2025.10.25-20.45.25:491][402]LogShaderCompilers: Display: Mutex wait stall in FShaderJobCache::SubmitJobs: 0.49% [2025.10.25-20.45.25:491][402]LogShaderCompilers: Display: Jobs were issued in 226 batches (only local compilation was used), average 3.10 jobs/batch [2025.10.25-20.45.25:491][402]LogShaderCompilers: Display: Average processing rate: 6.75 jobs/sec [2025.10.25-20.45.25:491][402]LogShaderCompilers: Display: Total thread time: 709.044 s [2025.10.25-20.45.25:491][402]LogShaderCompilers: Display: Total thread preprocess time: 191.815 s [2025.10.25-20.45.25:491][402]LogShaderCompilers: Display: Percentage time preprocessing: 27.05% [2025.10.25-20.45.25:491][402]LogShaderCompilers: Display: Effective parallelization: 6.83 (times faster than compiling all shaders on one thread). Compare with number of workers: 8 - 0.854044 [2025.10.25-20.45.25:491][402]LogShaderCompilers: Display: Top 5 most expensive shader types by average time: [2025.10.25-20.45.25:491][402]LogShaderCompilers: Display: FLumenVisualizeHardwareRayTracingRGS (compiled 8 times, average 3.97 sec, max 6.42 sec, min 2.28 sec) [2025.10.25-20.45.25:491][402]LogShaderCompilers: Display: FRayTracingSkyLightRGS (compiled 16 times, average 3.56 sec, max 5.53 sec, min 1.80 sec) [2025.10.25-20.45.25:491][402]LogShaderCompilers: Display: FRayTracingLightingMS (compiled 1 times, average 3.44 sec, max 3.44 sec, min 3.44 sec) [2025.10.25-20.45.25:492][402]LogShaderCompilers: Display: FPathTracingMaterialCHS_AHS (compiled 12 times, average 2.68 sec, max 10.67 sec, min 1.25 sec) [2025.10.25-20.45.25:492][402]LogShaderCompilers: Display: TMaterialCHSFNoLightMapPolicyFAnyHitShader (compiled 15 times, average 2.49 sec, max 5.93 sec, min 1.17 sec) [2025.10.25-20.45.25:492][402]LogShaderCompilers: Display: Top 5 shader types by total compile time: [2025.10.25-20.45.25:492][402]LogShaderCompilers: Display: FLumenReflectionHardwareRayTracingRGS - 24.52% of total time (compiled 80 times, average 2.17 sec, max 2.54 sec, min 1.80 sec) [2025.10.25-20.45.25:492][402]LogShaderCompilers: Display: FRayTracingSkyLightRGS - 8.03% of total time (compiled 16 times, average 3.56 sec, max 5.53 sec, min 1.80 sec) [2025.10.25-20.45.25:492][402]LogShaderCompilers: Display: TBasePassPSFNoLightMapPolicy - 6.80% of total time (compiled 57 times, average 0.85 sec, max 4.91 sec, min 0.28 sec) [2025.10.25-20.45.25:492][402]LogShaderCompilers: Display: TMaterialCHSFNoLightMapPolicyFAnyHitShader - 5.26% of total time (compiled 15 times, average 2.49 sec, max 5.93 sec, min 1.17 sec) [2025.10.25-20.45.25:492][402]LogShaderCompilers: Display: TBasePassVSFNoLightMapPolicy - 5.10% of total time (compiled 60 times, average 0.60 sec, max 4.96 sec, min 0.15 sec) [2025.10.25-20.45.25:492][402]LogShaderCompilers: Display: === Material stats === [2025.10.25-20.45.25:492][402]LogShaderCompilers: Display: Materials Cooked: 0 [2025.10.25-20.45.25:492][402]LogShaderCompilers: Display: Materials Translated: 148 [2025.10.25-20.45.25:492][402]LogShaderCompilers: Display: Material Total Translate Time: 0.12 s [2025.10.25-20.45.25:492][402]LogShaderCompilers: Display: Material Translation Only: 0.05 s (38%) [2025.10.25-20.45.25:492][402]LogShaderCompilers: Display: Material DDC Serialization Only: 0.00 s (0%) [2025.10.25-20.45.25:492][402]LogShaderCompilers: Display: Material Cache Hits: 0 (0%) [2025.10.25-20.45.25:492][402]LogShaderCompilers: Display: ================================================ [2025.10.25-20.46.48:554][ 27]LogRenderer: Warning: [VSM] Non-Nanite Marking Job Queue overflow. Performance may be affected. This occurs when many non-nanite meshes cover a large area of the shadow map. [2025.10.25-20.46.53:620][497]Cmd: TRANSACTION UNDO [2025.10.25-20.46.53:620][497]LogEditorTransaction: Undo Clicking on Elements [2025.10.25-20.46.53:955][501]Cmd: TRANSACTION UNDO [2025.10.25-20.46.53:955][501]LogEditorTransaction: Undo Clicking on Elements [2025.10.25-20.46.54:363][503]Cmd: TRANSACTION UNDO [2025.10.25-20.46.54:363][503]LogEditorTransaction: Undo Move Elements [2025.10.25-20.46.54:679][509]Cmd: TRANSACTION UNDO [2025.10.25-20.46.54:679][509]LogEditorTransaction: Undo Move Elements [2025.10.25-20.46.55:419][570]Cmd: TRANSACTION UNDO [2025.10.25-20.46.55:419][570]LogEditorTransaction: Undo Clicking on Elements [2025.10.25-20.46.57:655][824]Cmd: SELECT NONE [2025.10.25-20.48.14:644][565]LogEOSSDK: LogEOS: Updating Product SDK Config, Time: 360.397736 [2025.10.25-20.48.15:027][587]LogEOSSDK: LogEOS: SDK Config Product Update Request Completed - No Change [2025.10.25-20.48.15:027][588]LogEOSSDK: LogEOS: ScheduleNextSDKConfigDataUpdate - Time: 360.756531, Update Interval: 322.643524 [2025.10.25-20.48.26:759][802]Cmd: TRANSACTION UNDO [2025.10.25-20.48.26:759][802]LogEditorTransaction: Undo Move Elements [2025.10.25-20.49.21:347][489]Cmd: TRANSACTION UNDO [2025.10.25-20.49.21:347][489]LogEditorTransaction: Undo Move Elements [2025.10.25-20.49.47:438][299]Cmd: TRANSACTION UNDO [2025.10.25-20.49.47:438][299]LogEditorTransaction: Undo Move Elements [2025.10.25-20.51.02:731][472]LogSlate: Took 0.000192 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Light.ttf' (167K) [2025.10.25-20.51.02:855][484]LogChaosDD: Not creating Chaos Debug Draw Scene for world World_2 [2025.10.25-20.51.02:924][485]LogChaosDD: Not creating Chaos Debug Draw Scene for world World_3 [2025.10.25-20.51.09:405][139]LogStreaming: Display: FlushAsyncLoading(475): 1 QueuedPackages, 0 AsyncPackages [2025.10.25-20.51.09:406][139]LogStaticMesh: Display: Building static mesh SM_Env_Rock_Stairs_02 (Required Memory Estimate: 0.318639 MB)... [2025.10.25-20.51.09:407][139]LogStaticMesh: Built static mesh [0.00s] /Game/PolygonAncientEmpire/Meshes/Environment/SM_Env_Rock_Stairs_02.SM_Env_Rock_Stairs_02 [2025.10.25-20.51.09:620][141]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/PolygonAncientEmpire/Meshes/Environment/SM_Env_Rock_Stairs_02.SM_Env_Rock_Stairs_02 [2025.10.25-20.51.09:621][141]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/PolygonAncientEmpire/Meshes/Environment/SM_Env_Rock_Stairs_02.SM_Env_Rock_Stairs_02 [2025.10.25-20.51.09:621][141]LogActorFactory: Actor Factory spawned StaticMesh /Game/PolygonAncientEmpire/Meshes/Environment/SM_Env_Rock_Stairs_02.SM_Env_Rock_Stairs_02 as actor: StaticMeshActor /Game/Maps/Town.Town:PersistentLevel.StaticMeshActor_552 [2025.10.25-20.51.11:846][377]LogUObjectHash: Compacting FUObjectHashTables data took 0.47ms [2025.10.25-20.51.11:848][377]LogEditorActor: Deleted 0 Actors (0.020 secs) [2025.10.25-20.51.11:858][377]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/PolygonAncientEmpire/Meshes/Environment/SM_Env_Rock_Stairs_02.SM_Env_Rock_Stairs_02 [2025.10.25-20.51.11:858][377]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/PolygonAncientEmpire/Meshes/Environment/SM_Env_Rock_Stairs_02.SM_Env_Rock_Stairs_02 [2025.10.25-20.51.11:860][377]LogActorFactory: Actor Factory spawned StaticMesh /Game/PolygonAncientEmpire/Meshes/Environment/SM_Env_Rock_Stairs_02.SM_Env_Rock_Stairs_02 as actor: StaticMeshActor /Game/Maps/Town.Town:PersistentLevel.StaticMeshActor_553 [2025.10.25-20.51.12:431][432]Cmd: DELETE [2025.10.25-20.51.12:431][432]Cmd: ACTOR DELETE [2025.10.25-20.51.12:448][432]LogEditorActor: Deleted Actor: StaticMeshActor [2025.10.25-20.51.12:465][432]LogUObjectHash: Compacting FUObjectHashTables data took 0.29ms [2025.10.25-20.51.12:467][432]LogEditorActor: Deleted 1 Actors (0.035 secs) [2025.10.25-20.51.18:156][ 15]LogStreaming: Display: FlushAsyncLoading(476): 1 QueuedPackages, 0 AsyncPackages [2025.10.25-20.51.18:158][ 15]LogStaticMesh: Display: Building static mesh SM_Env_Rock_Cliff_Layers_02 (Required Memory Estimate: 0.472 MB)... [2025.10.25-20.51.18:159][ 15]LogStaticMesh: Built static mesh [0.00s] /Game/PolygonAncientEmpire/Meshes/Environment/SM_Env_Rock_Cliff_Layers_02.SM_Env_Rock_Cliff_Layers_02 [2025.10.25-20.51.18:378][ 17]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/PolygonAncientEmpire/Meshes/Environment/SM_Env_Rock_Cliff_Layers_02.SM_Env_Rock_Cliff_Layers_02 [2025.10.25-20.51.18:378][ 17]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/PolygonAncientEmpire/Meshes/Environment/SM_Env_Rock_Cliff_Layers_02.SM_Env_Rock_Cliff_Layers_02 [2025.10.25-20.51.18:379][ 17]LogActorFactory: Actor Factory spawned StaticMesh /Game/PolygonAncientEmpire/Meshes/Environment/SM_Env_Rock_Cliff_Layers_02.SM_Env_Rock_Cliff_Layers_02 as actor: StaticMeshActor /Game/Maps/Town.Town:PersistentLevel.StaticMeshActor_554 [2025.10.25-20.51.19:352][107]LogMeshUtilities: Finished distance field build in 1.1s - 126x126x105 sparse distance field, 1.8Mb total, 0.0Mb always loaded, 61% occupied, 0 triangles, SM_Env_Rock_Cliff_Layers_02 [2025.10.25-20.51.19:749][150]LogUObjectHash: Compacting FUObjectHashTables data took 0.29ms [2025.10.25-20.51.19:751][150]LogEditorActor: Deleted 0 Actors (0.019 secs) [2025.10.25-20.51.19:762][150]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/PolygonAncientEmpire/Meshes/Environment/SM_Env_Rock_Cliff_Layers_02.SM_Env_Rock_Cliff_Layers_02 [2025.10.25-20.51.19:762][150]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/PolygonAncientEmpire/Meshes/Environment/SM_Env_Rock_Cliff_Layers_02.SM_Env_Rock_Cliff_Layers_02 [2025.10.25-20.51.19:764][150]LogActorFactory: Actor Factory spawned StaticMesh /Game/PolygonAncientEmpire/Meshes/Environment/SM_Env_Rock_Cliff_Layers_02.SM_Env_Rock_Cliff_Layers_02 as actor: StaticMeshActor /Game/Maps/Town.Town:PersistentLevel.StaticMeshActor_555 [2025.10.25-20.51.30:392][304]Cmd: TRANSACTION UNDO [2025.10.25-20.51.30:393][304]LogEditorTransaction: Undo Clicking on Elements [2025.10.25-20.51.45:386][856]LogStreaming: Display: FlushAsyncLoading(477): 1 QueuedPackages, 0 AsyncPackages [2025.10.25-20.51.45:387][856]LogStaticMesh: Display: Building static mesh SM_Env_Rock_Cliff_Layers_01 (Required Memory Estimate: 1.653135 MB)... [2025.10.25-20.51.45:392][856]LogStaticMesh: Built static mesh [0.01s] /Game/PolygonAncientEmpire/Meshes/Environment/SM_Env_Rock_Cliff_Layers_01.SM_Env_Rock_Cliff_Layers_01 [2025.10.25-20.51.45:762][875]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/PolygonAncientEmpire/Meshes/Environment/SM_Env_Rock_Cliff_Layers_01.SM_Env_Rock_Cliff_Layers_01 [2025.10.25-20.51.45:762][875]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/PolygonAncientEmpire/Meshes/Environment/SM_Env_Rock_Cliff_Layers_01.SM_Env_Rock_Cliff_Layers_01 [2025.10.25-20.51.45:763][875]LogActorFactory: Actor Factory spawned StaticMesh /Game/PolygonAncientEmpire/Meshes/Environment/SM_Env_Rock_Cliff_Layers_01.SM_Env_Rock_Cliff_Layers_01 as actor: StaticMeshActor /Game/Maps/Town.Town:PersistentLevel.StaticMeshActor_559 [2025.10.25-20.51.46:789][963]LogUObjectHash: Compacting FUObjectHashTables data took 0.59ms [2025.10.25-20.51.46:791][963]LogEditorActor: Deleted 0 Actors (0.024 secs) [2025.10.25-20.51.46:803][963]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/PolygonAncientEmpire/Meshes/Environment/SM_Env_Rock_Cliff_Layers_01.SM_Env_Rock_Cliff_Layers_01 [2025.10.25-20.51.46:803][963]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/PolygonAncientEmpire/Meshes/Environment/SM_Env_Rock_Cliff_Layers_01.SM_Env_Rock_Cliff_Layers_01 [2025.10.25-20.51.46:805][963]LogActorFactory: Actor Factory spawned StaticMesh /Game/PolygonAncientEmpire/Meshes/Environment/SM_Env_Rock_Cliff_Layers_01.SM_Env_Rock_Cliff_Layers_01 as actor: StaticMeshActor /Game/Maps/Town.Town:PersistentLevel.StaticMeshActor_560 [2025.10.25-20.51.46:889][963]LogMeshUtilities: Finished distance field build in 1.4s - 126x126x126 sparse distance field, 2.1Mb total, 0.1Mb always loaded, 61% occupied, 0 triangles, SM_Env_Rock_Cliff_Layers_01 [2025.10.25-20.52.23:808][ 3]LogStreaming: Display: FlushAsyncLoading(478): 1 QueuedPackages, 0 AsyncPackages [2025.10.25-20.52.23:809][ 3]LogStaticMesh: Display: Building static mesh SM_Env_Rock_Cliff_02 (Required Memory Estimate: 0.335001 MB)... [2025.10.25-20.52.23:810][ 3]LogStaticMesh: Built static mesh [0.00s] /Game/PolygonAncientEmpire/Meshes/Environment/SM_Env_Rock_Cliff_02.SM_Env_Rock_Cliff_02 [2025.10.25-20.52.24:498][ 59]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/PolygonAncientEmpire/Meshes/Environment/SM_Env_Rock_Cliff_02.SM_Env_Rock_Cliff_02 [2025.10.25-20.52.24:498][ 59]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/PolygonAncientEmpire/Meshes/Environment/SM_Env_Rock_Cliff_02.SM_Env_Rock_Cliff_02 [2025.10.25-20.52.24:498][ 59]LogActorFactory: Actor Factory spawned StaticMesh /Game/PolygonAncientEmpire/Meshes/Environment/SM_Env_Rock_Cliff_02.SM_Env_Rock_Cliff_02 as actor: StaticMeshActor /Game/Maps/Town.Town:PersistentLevel.StaticMeshActor_563 [2025.10.25-20.52.25:527][167]LogUObjectHash: Compacting FUObjectHashTables data took 0.49ms [2025.10.25-20.52.25:529][167]LogEditorActor: Deleted 0 Actors (0.020 secs) [2025.10.25-20.52.25:539][167]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/PolygonAncientEmpire/Meshes/Environment/SM_Env_Rock_Cliff_02.SM_Env_Rock_Cliff_02 [2025.10.25-20.52.25:539][167]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/PolygonAncientEmpire/Meshes/Environment/SM_Env_Rock_Cliff_02.SM_Env_Rock_Cliff_02 [2025.10.25-20.52.25:541][167]LogActorFactory: Actor Factory spawned StaticMesh /Game/PolygonAncientEmpire/Meshes/Environment/SM_Env_Rock_Cliff_02.SM_Env_Rock_Cliff_02 as actor: StaticMeshActor /Game/Maps/Town.Town:PersistentLevel.StaticMeshActor_564 [2025.10.25-20.53.23:638][551]Cmd: TRANSACTION UNDO [2025.10.25-20.53.23:638][551]LogEditorTransaction: Undo Rotate Elements [2025.10.25-20.53.40:008][335]LogEOSSDK: LogEOS: Updating Product SDK Config, Time: 685.762939 [2025.10.25-20.53.40:158][353]LogEOSSDK: LogEOS: SDK Config Product Update Request Completed - No Change [2025.10.25-20.53.40:158][353]LogEOSSDK: LogEOS: ScheduleNextSDKConfigDataUpdate - Time: 685.903809, Update Interval: 315.062714 [2025.10.25-20.54.09:249][445]LogDebuggerCommands: Repeating last play command: Selected Viewport [2025.10.25-20.54.09:262][445]LogPlayLevel: PlayLevel: No blueprints needed recompiling [2025.10.25-20.54.09:267][445]LogOnline: OSS: Created online subsystem instance for: NULL [2025.10.25-20.54.09:269][445]LogOnline: OSS: TryLoadSubsystemAndSetDefault: Loaded subsystem for type [NULL] [2025.10.25-20.54.09:270][445]LogPlayLevel: Creating play world package: /Game/Maps/UEDPIE_0_Town [2025.10.25-20.54.09:318][445]LogPlayLevel: PIE: StaticDuplicateObject took: (0.047889s) [2025.10.25-20.54.09:318][445]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/Maps/Town.Town to /Game/Maps/UEDPIE_0_Town.Town (0.048250s) [2025.10.25-20.54.09:337][445]LogUObjectHash: Compacting FUObjectHashTables data took 0.56ms [2025.10.25-20.54.09:340][445]LogChaosDD: Creating Chaos Debug Draw Scene for world Town [2025.10.25-20.54.09:342][445]LogPlayLevel: PIE: World Init took: (0.002263s) [2025.10.25-20.54.09:343][445]LogAudio: Display: Creating Audio Device: Id: 2, Scope: Unique, Realtime: True [2025.10.25-20.54.09:343][445]LogAudioMixer: Display: Audio Mixer Platform Settings: [2025.10.25-20.54.09:343][445]LogAudioMixer: Display: Sample Rate: 48000 [2025.10.25-20.54.09:343][445]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 [2025.10.25-20.54.09:343][445]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 [2025.10.25-20.54.09:343][445]LogAudioMixer: Display: Number of buffers to queue: 1 [2025.10.25-20.54.09:343][445]LogAudioMixer: Display: Max Channels (voices): 32 [2025.10.25-20.54.09:343][445]LogAudioMixer: Display: Number of Async Source Workers: 4 [2025.10.25-20.54.09:343][445]LogAudio: Display: AudioDevice MaxSources: 32 [2025.10.25-20.54.09:343][445]LogAudio: Display: Audio Spatialization Plugin: None (built-in). [2025.10.25-20.54.09:343][445]LogAudio: Display: Audio Reverb Plugin: None (built-in). [2025.10.25-20.54.09:344][445]LogAudio: Display: Audio Occlusion Plugin: None (built-in). [2025.10.25-20.54.09:345][445]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2' [2025.10.25-20.54.09:363][445]LogAudioMixer: Display: Using Audio Hardware Device Realtek Digital Output (Realtek(R) Audio) [2025.10.25-20.54.09:363][445]LogAudioMixer: Display: Initializing Sound Submixes... [2025.10.25-20.54.09:363][445]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' [2025.10.25-20.54.09:363][445]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' [2025.10.25-20.54.09:363][445]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=2 [2025.10.25-20.54.09:363][445]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048, InstanceID=2 [2025.10.25-20.54.09:365][445]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=2 [2025.10.25-20.54.09:365][445]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=2 [2025.10.25-20.54.09:365][445]LogInit: FAudioDevice initialized with ID 2. [2025.10.25-20.54.09:365][445]LogAudio: Display: Audio Device (ID: 2) registered with world 'Town'. [2025.10.25-20.54.09:365][445]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 2 [2025.10.25-20.54.09:372][445]LogLoad: Game class is 'MainGameMode_C' [2025.10.25-20.54.09:458][445]LogWorld: Bringing World /Game/Maps/UEDPIE_0_Town.Town up for play (max tick rate 0) at 2025.10.25-21.54.09 [2025.10.25-20.54.09:459][445]LogWorld: Bringing up level for play took: 0.087119 [2025.10.25-20.54.09:461][445]LogOnline: OSS: Created online subsystem instance for: :Context_5 [2025.10.25-20.54.09:506][445]PIE: Server logged in [2025.10.25-20.54.09:508][445]PIE: Play in editor total start time 0.253 seconds. [2025.10.25-20.54.09:590][445]LogRenderer: Recreating Persistent SBTs due to initializer changes: NumShaderSlotsPerGeometrySegment changed: current: 1 - new: 2 NumGeometrySegments changed: current: 0 - new: 512 [2025.10.25-20.54.11:833][698]LogBlueprintUserMessages: [BP_GameManager_C_0] More monolgue to go [2025.10.25-20.54.25:505][338]LogShaderCompilers: Display: ================================================ [2025.10.25-20.54.25:505][338]LogShaderCompilers: Display: === FShaderJobCache stats === [2025.10.25-20.54.25:505][338]LogShaderCompilers: Display: Total job queries 18,499, among them cache hits 4,577 (24.74%), DDC hits 12,347 (66.74%), Duplicates 870 (4.70%) [2025.10.25-20.54.25:505][338]LogShaderCompilers: Display: Tracking 13,052 distinct input hashes that result in 11,935 distinct outputs (91.44%) [2025.10.25-20.54.25:505][338]LogShaderCompilers: Display: RAM used: 159.29 MiB of 1.60 GiB budget. Usage: 9.72% [2025.10.25-20.54.25:505][338]LogShaderCompilers: Display: === Shader Compilation stats === [2025.10.25-20.54.25:505][338]LogShaderCompilers: Display: Shaders Compiled: 705 [2025.10.25-20.54.25:505][338]LogShaderCompilers: Display: Jobs assigned 705, completed 705 (100%) [2025.10.25-20.54.25:505][338]LogShaderCompilers: Display: Average time worker was idle: 12.97 s [2025.10.25-20.54.25:505][338]LogShaderCompilers: Display: Time job spent in pending queue: average 5.00 s, longest 28.16 s [2025.10.25-20.54.25:505][338]LogShaderCompilers: Display: Job execution time: average 5.23 s, max 22.07 s [2025.10.25-20.54.25:505][338]LogShaderCompilers: Display: Job life time (pending + execution): average 10.23 s, max 30.08 [2025.10.25-20.54.25:505][338]LogShaderCompilers: Display: Shader code size: total 10.891 MiB, numShaders 731, average 15.256 KiB, min 2.246 KiB, max 55.505 KiB [2025.10.25-20.54.25:505][338]LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 104.48 s [2025.10.25-20.54.25:505][338]LogShaderCompilers: Display: Mutex wait stall in FShaderJobCache::SubmitJobs: 0.49% [2025.10.25-20.54.25:505][338]LogShaderCompilers: Display: Jobs were issued in 231 batches (only local compilation was used), average 3.05 jobs/batch [2025.10.25-20.54.25:505][338]LogShaderCompilers: Display: Average processing rate: 6.75 jobs/sec [2025.10.25-20.54.25:505][338]LogShaderCompilers: Display: Total thread time: 710.93 s [2025.10.25-20.54.25:505][338]LogShaderCompilers: Display: Total thread preprocess time: 191.922 s [2025.10.25-20.54.25:505][338]LogShaderCompilers: Display: Percentage time preprocessing: 27.00% [2025.10.25-20.54.25:505][338]LogShaderCompilers: Display: Effective parallelization: 6.80 (times faster than compiling all shaders on one thread). Compare with number of workers: 8 - 0.850546 [2025.10.25-20.54.25:505][338]LogShaderCompilers: Display: Top 5 most expensive shader types by average time: [2025.10.25-20.54.25:505][338]LogShaderCompilers: Display: FLumenVisualizeHardwareRayTracingRGS (compiled 8 times, average 3.97 sec, max 6.42 sec, min 2.28 sec) [2025.10.25-20.54.25:505][338]LogShaderCompilers: Display: FRayTracingSkyLightRGS (compiled 16 times, average 3.56 sec, max 5.53 sec, min 1.80 sec) [2025.10.25-20.54.25:505][338]LogShaderCompilers: Display: FRayTracingLightingMS (compiled 1 times, average 3.44 sec, max 3.44 sec, min 3.44 sec) [2025.10.25-20.54.25:505][338]LogShaderCompilers: Display: FPathTracingMaterialCHS_AHS (compiled 12 times, average 2.68 sec, max 10.67 sec, min 1.25 sec) [2025.10.25-20.54.25:505][338]LogShaderCompilers: Display: TMaterialCHSFNoLightMapPolicyFAnyHitShader (compiled 15 times, average 2.49 sec, max 5.93 sec, min 1.17 sec) [2025.10.25-20.54.25:505][338]LogShaderCompilers: Display: Top 5 shader types by total compile time: [2025.10.25-20.54.25:505][338]LogShaderCompilers: Display: FLumenReflectionHardwareRayTracingRGS - 24.46% of total time (compiled 80 times, average 2.17 sec, max 2.54 sec, min 1.80 sec) [2025.10.25-20.54.25:505][338]LogShaderCompilers: Display: FRayTracingSkyLightRGS - 8.01% of total time (compiled 16 times, average 3.56 sec, max 5.53 sec, min 1.80 sec) [2025.10.25-20.54.25:506][338]LogShaderCompilers: Display: TBasePassPSFNoLightMapPolicy - 6.91% of total time (compiled 59 times, average 0.83 sec, max 4.91 sec, min 0.28 sec) [2025.10.25-20.54.25:506][338]LogShaderCompilers: Display: TMaterialCHSFNoLightMapPolicyFAnyHitShader - 5.25% of total time (compiled 15 times, average 2.49 sec, max 5.93 sec, min 1.17 sec) [2025.10.25-20.54.25:506][338]LogShaderCompilers: Display: TBasePassVSFNoLightMapPolicy - 5.18% of total time (compiled 62 times, average 0.59 sec, max 4.96 sec, min 0.15 sec) [2025.10.25-20.54.25:506][338]LogShaderCompilers: Display: === Material stats === [2025.10.25-20.54.25:506][338]LogShaderCompilers: Display: Materials Cooked: 0 [2025.10.25-20.54.25:506][338]LogShaderCompilers: Display: Materials Translated: 148 [2025.10.25-20.54.25:506][338]LogShaderCompilers: Display: Material Total Translate Time: 0.12 s [2025.10.25-20.54.25:506][338]LogShaderCompilers: Display: Material Translation Only: 0.05 s (38%) [2025.10.25-20.54.25:506][338]LogShaderCompilers: Display: Material DDC Serialization Only: 0.00 s (0%) [2025.10.25-20.54.25:506][338]LogShaderCompilers: Display: Material Cache Hits: 0 (0%) [2025.10.25-20.54.25:506][338]LogShaderCompilers: Display: ================================================ [2025.10.25-20.55.20:199][897]LogRenderer: Warning: [VSM] Non-Nanite Marking Job Queue overflow. Performance may be affected. This occurs when many non-nanite meshes cover a large area of the shadow map. [2025.10.25-20.55.32:709][393]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden [2025.10.25-20.55.32:709][393]LogWorld: BeginTearingDown for /Game/Maps/UEDPIE_0_Town [2025.10.25-20.55.32:710][393]LogWorld: UWorld::CleanupWorld for Town, bSessionEnded=true, bCleanupResources=true [2025.10.25-20.55.32:759][393]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2025.10.25-20.55.32:761][393]LogPlayLevel: Display: Shutting down PIE online subsystems [2025.10.25-20.55.32:765][393]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2025.10.25-20.55.32:789][393]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden [2025.10.25-20.55.32:791][393]LogAudioMixer: Deinitializing Audio Bus Subsystem for audio device with ID 2 [2025.10.25-20.55.32:791][393]LogAudioMixer: Display: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=2, StreamState=4 [2025.10.25-20.55.32:793][393]LogAudioMixer: Display: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=2, StreamState=2 [2025.10.25-20.55.32:803][393]LogUObjectHash: Compacting FUObjectHashTables data took 0.44ms [2025.10.25-20.55.32:866][394]LogPlayLevel: Display: Destroying online subsystem :Context_5 [2025.10.25-20.55.57:513][554]LogUObjectHash: Compacting FUObjectHashTables data took 0.42ms [2025.10.25-20.55.57:516][554]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Maps/Town" FILE="../../../../RomeNightGuard/Saved/Autosaves/Game/Maps/Town_Auto1.umap" SILENT=true AUTOSAVING=true KEEPDIRTY=false [2025.10.25-20.55.57:729][554]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/Maps/Town_Auto1 [2025.10.25-20.55.57:730][554]LogSavePackage: Moving '../../../../RomeNightGuard/Saved/Town_Auto1C4B3FB8D49B5811C126D16A0E4B05A1F.tmp' to '../../../../RomeNightGuard/Saved/Autosaves/Game/Maps/Town_Auto1.umap' [2025.10.25-20.55.57:733][554]LogFileHelpers: Editor autosave (incl. external actors) for '/Game/Maps/Town' took 0.238 [2025.10.25-20.55.57:733][554]LogFileHelpers: Editor autosave (incl. sublevels & external actors) for all levels took 0.238 [2025.10.25-20.58.46:951][168]Cmd: SELECT NONE [2025.10.25-20.59.00:957][841]LogEOSSDK: LogEOS: Updating Product SDK Config, Time: 1006.710999 [2025.10.25-20.59.01:106][859]LogEOSSDK: LogEOS: SDK Config Product Update Request Completed - No Change [2025.10.25-20.59.01:106][859]LogEOSSDK: LogEOS: ScheduleNextSDKConfigDataUpdate - Time: 1006.851868, Update Interval: 314.905243 [2025.10.25-21.00.25:794][320]LogShaderCompilers: Display: ================================================ [2025.10.25-21.00.25:794][320]LogShaderCompilers: Display: === FShaderJobCache stats === [2025.10.25-21.00.25:794][320]LogShaderCompilers: Display: Total job queries 18,505, among them cache hits 4,577 (24.73%), DDC hits 12,349 (66.73%), Duplicates 870 (4.70%) [2025.10.25-21.00.25:794][320]LogShaderCompilers: Display: Tracking 13,058 distinct input hashes that result in 11,941 distinct outputs (91.45%) [2025.10.25-21.00.25:794][320]LogShaderCompilers: Display: RAM used: 159.33 MiB of 1.60 GiB budget. Usage: 9.72% [2025.10.25-21.00.25:794][320]LogShaderCompilers: Display: === Shader Compilation stats === [2025.10.25-21.00.25:794][320]LogShaderCompilers: Display: Shaders Compiled: 709 [2025.10.25-21.00.25:794][320]LogShaderCompilers: Display: Jobs assigned 709, completed 709 (100%) [2025.10.25-21.00.25:794][320]LogShaderCompilers: Display: Average time worker was idle: 19.78 s [2025.10.25-21.00.25:794][320]LogShaderCompilers: Display: Time job spent in pending queue: average 4.97 s, longest 28.16 s [2025.10.25-21.00.25:794][320]LogShaderCompilers: Display: Job execution time: average 5.21 s, max 22.07 s [2025.10.25-21.00.25:794][320]LogShaderCompilers: Display: Job life time (pending + execution): average 10.18 s, max 30.08 [2025.10.25-21.00.25:794][320]LogShaderCompilers: Display: Shader code size: total 10.932 MiB, numShaders 735, average 15.229 KiB, min 2.246 KiB, max 55.505 KiB [2025.10.25-21.00.25:794][320]LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 106.12 s [2025.10.25-21.00.25:794][320]LogShaderCompilers: Display: Mutex wait stall in FShaderJobCache::SubmitJobs: 0.49% [2025.10.25-21.00.25:794][320]LogShaderCompilers: Display: Jobs were issued in 235 batches (only local compilation was used), average 3.02 jobs/batch [2025.10.25-21.00.25:794][320]LogShaderCompilers: Display: Average processing rate: 6.68 jobs/sec [2025.10.25-21.00.25:794][320]LogShaderCompilers: Display: Total thread time: 714.616 s [2025.10.25-21.00.25:794][320]LogShaderCompilers: Display: Total thread preprocess time: 191.988 s [2025.10.25-21.00.25:794][320]LogShaderCompilers: Display: Percentage time preprocessing: 26.87% [2025.10.25-21.00.25:794][320]LogShaderCompilers: Display: Effective parallelization: 6.73 (times faster than compiling all shaders on one thread). Compare with number of workers: 8 - 0.841777 [2025.10.25-21.00.25:794][320]LogShaderCompilers: Display: Top 5 most expensive shader types by average time: [2025.10.25-21.00.25:794][320]LogShaderCompilers: Display: FLumenVisualizeHardwareRayTracingRGS (compiled 8 times, average 3.97 sec, max 6.42 sec, min 2.28 sec) [2025.10.25-21.00.25:794][320]LogShaderCompilers: Display: FRayTracingSkyLightRGS (compiled 16 times, average 3.56 sec, max 5.53 sec, min 1.80 sec) [2025.10.25-21.00.25:794][320]LogShaderCompilers: Display: FRayTracingLightingMS (compiled 1 times, average 3.44 sec, max 3.44 sec, min 3.44 sec) [2025.10.25-21.00.25:794][320]LogShaderCompilers: Display: FPathTracingMaterialCHS_AHS (compiled 12 times, average 2.68 sec, max 10.67 sec, min 1.25 sec) [2025.10.25-21.00.25:794][320]LogShaderCompilers: Display: TMaterialCHSFNoLightMapPolicyFAnyHitShader (compiled 15 times, average 2.49 sec, max 5.93 sec, min 1.17 sec) [2025.10.25-21.00.25:794][320]LogShaderCompilers: Display: Top 5 shader types by total compile time: [2025.10.25-21.00.25:794][320]LogShaderCompilers: Display: FLumenReflectionHardwareRayTracingRGS - 24.33% of total time (compiled 80 times, average 2.17 sec, max 2.54 sec, min 1.80 sec) [2025.10.25-21.00.25:794][320]LogShaderCompilers: Display: FRayTracingSkyLightRGS - 7.97% of total time (compiled 16 times, average 3.56 sec, max 5.53 sec, min 1.80 sec) [2025.10.25-21.00.25:794][320]LogShaderCompilers: Display: TBasePassPSFNoLightMapPolicy - 6.97% of total time (compiled 60 times, average 0.83 sec, max 4.91 sec, min 0.28 sec) [2025.10.25-21.00.25:794][320]LogShaderCompilers: Display: TMaterialCHSFNoLightMapPolicyFAnyHitShader - 5.22% of total time (compiled 15 times, average 2.49 sec, max 5.93 sec, min 1.17 sec) [2025.10.25-21.00.25:794][320]LogShaderCompilers: Display: TBasePassVSFNoLightMapPolicy - 5.22% of total time (compiled 63 times, average 0.59 sec, max 4.96 sec, min 0.15 sec) [2025.10.25-21.00.25:794][320]LogShaderCompilers: Display: === Material stats === [2025.10.25-21.00.25:794][320]LogShaderCompilers: Display: Materials Cooked: 0 [2025.10.25-21.00.25:794][320]LogShaderCompilers: Display: Materials Translated: 148 [2025.10.25-21.00.25:794][320]LogShaderCompilers: Display: Material Total Translate Time: 0.12 s [2025.10.25-21.00.25:794][320]LogShaderCompilers: Display: Material Translation Only: 0.05 s (38%) [2025.10.25-21.00.25:794][320]LogShaderCompilers: Display: Material DDC Serialization Only: 0.00 s (0%) [2025.10.25-21.00.25:794][320]LogShaderCompilers: Display: Material Cache Hits: 0 (0%) [2025.10.25-21.00.25:795][320]LogShaderCompilers: Display: ================================================ [2025.10.25-21.02.14:693][ 55]LogStreaming: Display: FlushAsyncLoading(479): 1 QueuedPackages, 0 AsyncPackages [2025.10.25-21.02.14:699][ 55]LogStaticMesh: Display: Building static mesh SM_Prop_Statue_03 (Required Memory Estimate: 4.666502 MB)... [2025.10.25-21.02.14:722][ 55]LogStaticMesh: Built static mesh [0.02s] /Game/PolygonAncientEmpire/Meshes/Props/SM_Prop_Statue_03.SM_Prop_Statue_03 [2025.10.25-21.02.14:730][ 55]LogTexture: Display: Building textures: /Game/PolygonAncientEmpire/Textures/Misc/T_Statue.T_Statue (TFO_AutoDXT, 4096x4096 x1x1x1) (Required Memory Estimate: 1120.999983 MB), EncodeSpeed: Fast [2025.10.25-21.02.14:857][ 56]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/PolygonAncientEmpire/Meshes/Props/SM_Prop_Statue_03.SM_Prop_Statue_03 [2025.10.25-21.02.14:857][ 56]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/PolygonAncientEmpire/Meshes/Props/SM_Prop_Statue_03.SM_Prop_Statue_03 [2025.10.25-21.02.14:858][ 56]LogActorFactory: Actor Factory spawned StaticMesh /Game/PolygonAncientEmpire/Meshes/Props/SM_Prop_Statue_03.SM_Prop_Statue_03 as actor: StaticMeshActor /Game/Maps/Town.Town:PersistentLevel.StaticMeshActor_591 [2025.10.25-21.02.16:365][150]LogUObjectHash: Compacting FUObjectHashTables data took 0.64ms [2025.10.25-21.02.16:366][150]LogEditorActor: Deleted 0 Actors (0.028 secs) [2025.10.25-21.02.16:378][150]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/PolygonAncientEmpire/Meshes/Props/SM_Prop_Statue_03.SM_Prop_Statue_03 [2025.10.25-21.02.16:378][150]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/PolygonAncientEmpire/Meshes/Props/SM_Prop_Statue_03.SM_Prop_Statue_03 [2025.10.25-21.02.16:380][150]LogActorFactory: Actor Factory spawned StaticMesh /Game/PolygonAncientEmpire/Meshes/Props/SM_Prop_Statue_03.SM_Prop_Statue_03 as actor: StaticMeshActor /Game/Maps/Town.Town:PersistentLevel.StaticMeshActor_592 [2025.10.25-21.02.25:059][ 35]Cmd: TRANSACTION UNDO [2025.10.25-21.02.25:059][ 35]LogEditorTransaction: Undo Move Elements [2025.10.25-21.02.57:303][ 70]LogStreaming: Display: FlushAsyncLoading(480): 1 QueuedPackages, 0 AsyncPackages [2025.10.25-21.02.57:306][ 70]LogStaticMesh: Display: Building static mesh SM_Env_Ivy_Flowers_07 (Required Memory Estimate: 0.071871 MB)... [2025.10.25-21.02.57:307][ 70]LogStaticMesh: Built static mesh [0.00s] /Game/PolygonAncientEmpire/Meshes/Environment/SM_Env_Ivy_Flowers_07.SM_Env_Ivy_Flowers_07 [2025.10.25-21.02.57:317][ 70]LogTexture: Display: Building textures: /Game/PolygonAncientEmpire/Textures/Ivy/T_Ivy_Combined_0.T_Ivy_Combined_0 (TFO_AutoDXT, 2048x2048 x1x1x1) (Required Memory Estimate: 288.999984 MB), EncodeSpeed: Fast [2025.10.25-21.02.57:440][ 71]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/PolygonAncientEmpire/Meshes/Environment/SM_Env_Ivy_Flowers_07.SM_Env_Ivy_Flowers_07 [2025.10.25-21.02.57:440][ 71]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/PolygonAncientEmpire/Meshes/Environment/SM_Env_Ivy_Flowers_07.SM_Env_Ivy_Flowers_07 [2025.10.25-21.02.57:441][ 71]LogActorFactory: Actor Factory spawned StaticMesh /Game/PolygonAncientEmpire/Meshes/Environment/SM_Env_Ivy_Flowers_07.SM_Env_Ivy_Flowers_07 as actor: StaticMeshActor /Game/Maps/Town.Town:PersistentLevel.StaticMeshActor_593 [2025.10.25-21.02.58:429][170]LogUObjectHash: Compacting FUObjectHashTables data took 0.24ms [2025.10.25-21.02.58:431][170]LogEditorActor: Deleted 0 Actors (0.022 secs) [2025.10.25-21.02.58:440][170]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/PolygonAncientEmpire/Meshes/Environment/SM_Env_Ivy_Flowers_07.SM_Env_Ivy_Flowers_07 [2025.10.25-21.02.58:440][170]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/PolygonAncientEmpire/Meshes/Environment/SM_Env_Ivy_Flowers_07.SM_Env_Ivy_Flowers_07 [2025.10.25-21.02.58:442][170]LogActorFactory: Actor Factory spawned StaticMesh /Game/PolygonAncientEmpire/Meshes/Environment/SM_Env_Ivy_Flowers_07.SM_Env_Ivy_Flowers_07 as actor: StaticMeshActor /Game/Maps/Town.Town:PersistentLevel.StaticMeshActor_594 [2025.10.25-21.02.59:596][293]Cmd: DELETE [2025.10.25-21.02.59:597][293]Cmd: ACTOR DELETE [2025.10.25-21.02.59:611][293]LogEditorActor: Deleted Actor: StaticMeshActor [2025.10.25-21.02.59:630][293]LogUObjectHash: Compacting FUObjectHashTables data took 0.22ms [2025.10.25-21.02.59:631][293]LogEditorActor: Deleted 1 Actors (0.035 secs) [2025.10.25-21.03.26:054][421]LogShaderCompilers: Display: ================================================ [2025.10.25-21.03.26:054][421]LogShaderCompilers: Display: === FShaderJobCache stats === [2025.10.25-21.03.26:054][421]LogShaderCompilers: Display: Total job queries 18,515, among them cache hits 4,582 (24.75%), DDC hits 12,350 (66.70%), Duplicates 870 (4.70%) [2025.10.25-21.03.26:054][421]LogShaderCompilers: Display: Tracking 13,063 distinct input hashes that result in 11,944 distinct outputs (91.43%) [2025.10.25-21.03.26:054][421]LogShaderCompilers: Display: RAM used: 159.35 MiB of 1.60 GiB budget. Usage: 9.73% [2025.10.25-21.03.26:054][421]LogShaderCompilers: Display: === Shader Compilation stats === [2025.10.25-21.03.26:054][421]LogShaderCompilers: Display: Shaders Compiled: 713 [2025.10.25-21.03.26:054][421]LogShaderCompilers: Display: Jobs assigned 713, completed 713 (100%) [2025.10.25-21.03.26:054][421]LogShaderCompilers: Display: Average time worker was idle: 23.02 s [2025.10.25-21.03.26:054][421]LogShaderCompilers: Display: Time job spent in pending queue: average 4.95 s, longest 28.16 s [2025.10.25-21.03.26:054][421]LogShaderCompilers: Display: Job execution time: average 5.18 s, max 22.07 s [2025.10.25-21.03.26:054][421]LogShaderCompilers: Display: Job life time (pending + execution): average 10.13 s, max 30.08 [2025.10.25-21.03.26:054][421]LogShaderCompilers: Display: Shader code size: total 10.964 MiB, numShaders 739, average 15.192 KiB, min 2.246 KiB, max 55.505 KiB [2025.10.25-21.03.26:054][421]LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 107.25 s [2025.10.25-21.03.26:054][421]LogShaderCompilers: Display: Mutex wait stall in FShaderJobCache::SubmitJobs: 0.49% [2025.10.25-21.03.26:054][421]LogShaderCompilers: Display: Jobs were issued in 239 batches (only local compilation was used), average 2.98 jobs/batch [2025.10.25-21.03.26:054][421]LogShaderCompilers: Display: Average processing rate: 6.65 jobs/sec [2025.10.25-21.03.26:054][421]LogShaderCompilers: Display: Total thread time: 716.638 s [2025.10.25-21.03.26:054][421]LogShaderCompilers: Display: Total thread preprocess time: 192.12 s [2025.10.25-21.03.26:054][421]LogShaderCompilers: Display: Percentage time preprocessing: 26.81% [2025.10.25-21.03.26:054][421]LogShaderCompilers: Display: Effective parallelization: 6.68 (times faster than compiling all shaders on one thread). Compare with number of workers: 8 - 0.835242 [2025.10.25-21.03.26:054][421]LogShaderCompilers: Display: Top 5 most expensive shader types by average time: [2025.10.25-21.03.26:054][421]LogShaderCompilers: Display: FLumenVisualizeHardwareRayTracingRGS (compiled 8 times, average 3.97 sec, max 6.42 sec, min 2.28 sec) [2025.10.25-21.03.26:054][421]LogShaderCompilers: Display: FRayTracingSkyLightRGS (compiled 16 times, average 3.56 sec, max 5.53 sec, min 1.80 sec) [2025.10.25-21.03.26:054][421]LogShaderCompilers: Display: FRayTracingLightingMS (compiled 1 times, average 3.44 sec, max 3.44 sec, min 3.44 sec) [2025.10.25-21.03.26:054][421]LogShaderCompilers: Display: FPathTracingMaterialCHS_AHS (compiled 12 times, average 2.68 sec, max 10.67 sec, min 1.25 sec) [2025.10.25-21.03.26:054][421]LogShaderCompilers: Display: TMaterialCHSFNoLightMapPolicyFAnyHitShader (compiled 15 times, average 2.49 sec, max 5.93 sec, min 1.17 sec) [2025.10.25-21.03.26:054][421]LogShaderCompilers: Display: Top 5 shader types by total compile time: [2025.10.25-21.03.26:054][421]LogShaderCompilers: Display: FLumenReflectionHardwareRayTracingRGS - 24.26% of total time (compiled 80 times, average 2.17 sec, max 2.54 sec, min 1.80 sec) [2025.10.25-21.03.26:054][421]LogShaderCompilers: Display: FRayTracingSkyLightRGS - 7.94% of total time (compiled 16 times, average 3.56 sec, max 5.53 sec, min 1.80 sec) [2025.10.25-21.03.26:054][421]LogShaderCompilers: Display: TBasePassPSFNoLightMapPolicy - 7.02% of total time (compiled 61 times, average 0.82 sec, max 4.91 sec, min 0.28 sec) [2025.10.25-21.03.26:054][421]LogShaderCompilers: Display: TBasePassVSFNoLightMapPolicy - 5.25% of total time (compiled 64 times, average 0.59 sec, max 4.96 sec, min 0.15 sec) [2025.10.25-21.03.26:054][421]LogShaderCompilers: Display: TMaterialCHSFNoLightMapPolicyFAnyHitShader - 5.21% of total time (compiled 15 times, average 2.49 sec, max 5.93 sec, min 1.17 sec) [2025.10.25-21.03.26:054][421]LogShaderCompilers: Display: === Material stats === [2025.10.25-21.03.26:055][421]LogShaderCompilers: Display: Materials Cooked: 0 [2025.10.25-21.03.26:055][421]LogShaderCompilers: Display: Materials Translated: 149 [2025.10.25-21.03.26:055][421]LogShaderCompilers: Display: Material Total Translate Time: 0.13 s [2025.10.25-21.03.26:055][421]LogShaderCompilers: Display: Material Translation Only: 0.05 s (38%) [2025.10.25-21.03.26:055][421]LogShaderCompilers: Display: Material DDC Serialization Only: 0.00 s (0%) [2025.10.25-21.03.26:055][421]LogShaderCompilers: Display: Material Cache Hits: 0 (0%) [2025.10.25-21.03.26:055][421]LogShaderCompilers: Display: ================================================ [2025.10.25-21.04.31:017][ 3]LogEOSSDK: LogEOS: Updating Product SDK Config, Time: 1336.758179 [2025.10.25-21.04.31:149][ 15]LogEOSSDK: LogEOS: SDK Config Product Update Request Completed - No Change [2025.10.25-21.04.31:149][ 15]LogEOSSDK: LogEOS: ScheduleNextSDKConfigDataUpdate - Time: 1336.879150, Update Interval: 326.258118 [2025.10.25-21.04.39:385][668]LogStreaming: Display: FlushAsyncLoading(481): 1 QueuedPackages, 0 AsyncPackages [2025.10.25-21.04.39:387][668]LogStaticMesh: Display: Building static mesh SM_Env_Garden_Plants_01 (Required Memory Estimate: 2.468034 MB)... [2025.10.25-21.04.39:394][668]LogStaticMesh: Built static mesh [0.01s] /Game/PolygonAncientEmpire/Meshes/Environment/SM_Env_Garden_Plants_01.SM_Env_Garden_Plants_01 [2025.10.25-21.04.39:589][670]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/PolygonAncientEmpire/Meshes/Environment/SM_Env_Garden_Plants_01.SM_Env_Garden_Plants_01 [2025.10.25-21.04.39:589][670]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/PolygonAncientEmpire/Meshes/Environment/SM_Env_Garden_Plants_01.SM_Env_Garden_Plants_01 [2025.10.25-21.04.39:590][670]LogActorFactory: Actor Factory spawned StaticMesh /Game/PolygonAncientEmpire/Meshes/Environment/SM_Env_Garden_Plants_01.SM_Env_Garden_Plants_01 as actor: StaticMeshActor /Game/Maps/Town.Town:PersistentLevel.StaticMeshActor_595 [2025.10.25-21.04.41:378][861]LogUObjectHash: Compacting FUObjectHashTables data took 0.32ms [2025.10.25-21.04.41:380][861]LogEditorActor: Deleted 0 Actors (0.024 secs) [2025.10.25-21.04.41:390][861]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/PolygonAncientEmpire/Meshes/Environment/SM_Env_Garden_Plants_01.SM_Env_Garden_Plants_01 [2025.10.25-21.04.41:390][861]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/PolygonAncientEmpire/Meshes/Environment/SM_Env_Garden_Plants_01.SM_Env_Garden_Plants_01 [2025.10.25-21.04.41:391][861]LogActorFactory: Actor Factory spawned StaticMesh /Game/PolygonAncientEmpire/Meshes/Environment/SM_Env_Garden_Plants_01.SM_Env_Garden_Plants_01 as actor: StaticMeshActor /Game/Maps/Town.Town:PersistentLevel.StaticMeshActor_596 [2025.10.25-21.05.07:510][667]LogStreaming: Display: FlushAsyncLoading(482): 1 QueuedPackages, 0 AsyncPackages [2025.10.25-21.05.07:511][667]LogStaticMesh: Display: Building static mesh SM_Env_Garden_Plants_04 (Required Memory Estimate: 0.884279 MB)... [2025.10.25-21.05.07:514][667]LogStaticMesh: Built static mesh [0.00s] /Game/PolygonAncientEmpire/Meshes/Environment/SM_Env_Garden_Plants_04.SM_Env_Garden_Plants_04 [2025.10.25-21.05.07:754][672]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/PolygonAncientEmpire/Meshes/Environment/SM_Env_Garden_Plants_04.SM_Env_Garden_Plants_04 [2025.10.25-21.05.07:754][672]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/PolygonAncientEmpire/Meshes/Environment/SM_Env_Garden_Plants_04.SM_Env_Garden_Plants_04 [2025.10.25-21.05.07:754][672]LogActorFactory: Actor Factory spawned StaticMesh /Game/PolygonAncientEmpire/Meshes/Environment/SM_Env_Garden_Plants_04.SM_Env_Garden_Plants_04 as actor: StaticMeshActor /Game/Maps/Town.Town:PersistentLevel.StaticMeshActor_598 [2025.10.25-21.05.10:251][949]LogUObjectHash: Compacting FUObjectHashTables data took 0.43ms [2025.10.25-21.05.10:252][949]LogEditorActor: Deleted 0 Actors (0.022 secs) [2025.10.25-21.05.10:261][949]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/PolygonAncientEmpire/Meshes/Environment/SM_Env_Garden_Plants_04.SM_Env_Garden_Plants_04 [2025.10.25-21.05.10:261][949]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/PolygonAncientEmpire/Meshes/Environment/SM_Env_Garden_Plants_04.SM_Env_Garden_Plants_04 [2025.10.25-21.05.10:263][949]LogActorFactory: Actor Factory spawned StaticMesh /Game/PolygonAncientEmpire/Meshes/Environment/SM_Env_Garden_Plants_04.SM_Env_Garden_Plants_04 as actor: StaticMeshActor /Game/Maps/Town.Town:PersistentLevel.StaticMeshActor_599 [2025.10.25-21.05.58:057][263]LogUObjectHash: Compacting FUObjectHashTables data took 0.21ms [2025.10.25-21.05.58:059][263]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Maps/Town" FILE="../../../../RomeNightGuard/Saved/Autosaves/Game/Maps/Town_Auto2.umap" SILENT=true AUTOSAVING=true KEEPDIRTY=false [2025.10.25-21.05.58:246][263]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/Maps/Town_Auto2 [2025.10.25-21.05.58:247][263]LogSavePackage: Moving '../../../../RomeNightGuard/Saved/Town_Auto2C8A576CE48672FC695AD909271643E34.tmp' to '../../../../RomeNightGuard/Saved/Autosaves/Game/Maps/Town_Auto2.umap' [2025.10.25-21.05.58:253][263]LogFileHelpers: Editor autosave (incl. external actors) for '/Game/Maps/Town' took 0.220 [2025.10.25-21.05.58:253][263]LogFileHelpers: Editor autosave (incl. sublevels & external actors) for all levels took 0.220 [2025.10.25-21.07.58:377][826]LogStreaming: Display: FlushAsyncLoading(483): 1 QueuedPackages, 0 AsyncPackages [2025.10.25-21.07.58:379][826]LogStaticMesh: Display: Building static mesh SM_Prop_Fountain_02 (Required Memory Estimate: 3.135886 MB)... [2025.10.25-21.07.58:390][826]LogStaticMesh: Built static mesh [0.01s] /Game/PolygonAncientEmpire/Meshes/Props/SM_Prop_Fountain_02.SM_Prop_Fountain_02 [2025.10.25-21.07.58:718][838]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/PolygonAncientEmpire/Meshes/Props/SM_Prop_Fountain_02.SM_Prop_Fountain_02 [2025.10.25-21.07.58:718][838]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/PolygonAncientEmpire/Meshes/Props/SM_Prop_Fountain_02.SM_Prop_Fountain_02 [2025.10.25-21.07.58:719][838]LogActorFactory: Actor Factory spawned StaticMesh /Game/PolygonAncientEmpire/Meshes/Props/SM_Prop_Fountain_02.SM_Prop_Fountain_02 as actor: StaticMeshActor /Game/Maps/Town.Town:PersistentLevel.StaticMeshActor_600 [2025.10.25-21.08.08:338][885]LogUObjectHash: Compacting FUObjectHashTables data took 0.31ms [2025.10.25-21.08.08:340][885]LogEditorActor: Deleted 0 Actors (0.025 secs) [2025.10.25-21.08.08:353][885]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/PolygonAncientEmpire/Meshes/Props/SM_Prop_Fountain_02.SM_Prop_Fountain_02 [2025.10.25-21.08.08:353][885]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/PolygonAncientEmpire/Meshes/Props/SM_Prop_Fountain_02.SM_Prop_Fountain_02 [2025.10.25-21.08.08:355][885]LogActorFactory: Actor Factory spawned StaticMesh /Game/PolygonAncientEmpire/Meshes/Props/SM_Prop_Fountain_02.SM_Prop_Fountain_02 as actor: StaticMeshActor /Game/Maps/Town.Town:PersistentLevel.StaticMeshActor_601 [2025.10.25-21.08.12:601][195]LogStreaming: Display: FlushAsyncLoading(484): 1 QueuedPackages, 0 AsyncPackages [2025.10.25-21.08.12:602][195]LogStaticMesh: Display: Building static mesh SM_Prop_Fountain_01 (Required Memory Estimate: 2.420082 MB)... [2025.10.25-21.08.12:610][195]LogStaticMesh: Built static mesh [0.01s] /Game/PolygonAncientEmpire/Meshes/Props/SM_Prop_Fountain_01.SM_Prop_Fountain_01 [2025.10.25-21.08.13:040][215]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/PolygonAncientEmpire/Meshes/Props/SM_Prop_Fountain_01.SM_Prop_Fountain_01 [2025.10.25-21.08.13:041][215]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/PolygonAncientEmpire/Meshes/Props/SM_Prop_Fountain_01.SM_Prop_Fountain_01 [2025.10.25-21.08.13:041][215]LogActorFactory: Actor Factory spawned StaticMesh /Game/PolygonAncientEmpire/Meshes/Props/SM_Prop_Fountain_01.SM_Prop_Fountain_01 as actor: StaticMeshActor /Game/Maps/Town.Town:PersistentLevel.StaticMeshActor_602 [2025.10.25-21.08.14:601][384]LogUObjectHash: Compacting FUObjectHashTables data took 0.23ms [2025.10.25-21.08.14:602][384]LogEditorActor: Deleted 0 Actors (0.023 secs) [2025.10.25-21.08.14:612][384]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/PolygonAncientEmpire/Meshes/Props/SM_Prop_Fountain_01.SM_Prop_Fountain_01 [2025.10.25-21.08.14:612][384]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/PolygonAncientEmpire/Meshes/Props/SM_Prop_Fountain_01.SM_Prop_Fountain_01 [2025.10.25-21.08.14:614][384]LogActorFactory: Actor Factory spawned StaticMesh /Game/PolygonAncientEmpire/Meshes/Props/SM_Prop_Fountain_01.SM_Prop_Fountain_01 as actor: StaticMeshActor /Game/Maps/Town.Town:PersistentLevel.StaticMeshActor_603 [2025.10.25-21.08.15:645][472]Cmd: DELETE [2025.10.25-21.08.15:645][472]Cmd: ACTOR DELETE [2025.10.25-21.08.15:659][472]LogEditorActor: Deleted Actor: StaticMeshActor [2025.10.25-21.08.15:683][472]LogUObjectHash: Compacting FUObjectHashTables data took 0.23ms [2025.10.25-21.08.15:685][472]LogEditorActor: Deleted 1 Actors (0.040 secs) [2025.10.25-21.09.34:795][116]LogStreaming: Display: FlushAsyncLoading(485): 1 QueuedPackages, 0 AsyncPackages [2025.10.25-21.09.34:797][116]LogStaticMesh: Display: Building static mesh SM_Prop_Bench_01 (Required Memory Estimate: 0.253831 MB)... [2025.10.25-21.09.34:798][116]LogStaticMesh: Built static mesh [0.00s] /Game/PolygonAncientEmpire/Meshes/Props/SM_Prop_Bench_01.SM_Prop_Bench_01 [2025.10.25-21.09.35:053][125]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/PolygonAncientEmpire/Meshes/Props/SM_Prop_Bench_01.SM_Prop_Bench_01 [2025.10.25-21.09.35:053][125]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/PolygonAncientEmpire/Meshes/Props/SM_Prop_Bench_01.SM_Prop_Bench_01 [2025.10.25-21.09.35:054][125]LogActorFactory: Actor Factory spawned StaticMesh /Game/PolygonAncientEmpire/Meshes/Props/SM_Prop_Bench_01.SM_Prop_Bench_01 as actor: StaticMeshActor /Game/Maps/Town.Town:PersistentLevel.StaticMeshActor_604 [2025.10.25-21.09.35:667][180]LogUObjectHash: Compacting FUObjectHashTables data took 0.29ms [2025.10.25-21.09.35:670][180]LogEditorActor: Deleted 0 Actors (0.027 secs) [2025.10.25-21.09.35:680][180]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/PolygonAncientEmpire/Meshes/Props/SM_Prop_Bench_01.SM_Prop_Bench_01 [2025.10.25-21.09.35:680][180]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/PolygonAncientEmpire/Meshes/Props/SM_Prop_Bench_01.SM_Prop_Bench_01 [2025.10.25-21.09.35:681][180]LogActorFactory: Actor Factory spawned StaticMesh /Game/PolygonAncientEmpire/Meshes/Props/SM_Prop_Bench_01.SM_Prop_Bench_01 as actor: StaticMeshActor /Game/Maps/Town.Town:PersistentLevel.StaticMeshActor_605 [2025.10.25-21.10.23:595][365]LogEOSSDK: LogEOS: Updating Product SDK Config, Time: 1689.338379 [2025.10.25-21.10.23:740][380]LogEOSSDK: LogEOS: SDK Config Product Update Request Completed - No Change [2025.10.25-21.10.23:740][380]LogEOSSDK: LogEOS: ScheduleNextSDKConfigDataUpdate - Time: 1689.474243, Update Interval: 343.736084 [2025.10.25-21.10.39:906][ 49]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/PolygonAncientEmpire/Meshes/Environment/SM_Env_Ocean_Plane_01.SM_Env_Ocean_Plane_01 [2025.10.25-21.10.39:906][ 49]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/PolygonAncientEmpire/Meshes/Environment/SM_Env_Ocean_Plane_01.SM_Env_Ocean_Plane_01 [2025.10.25-21.10.39:907][ 49]LogActorFactory: Actor Factory spawned StaticMesh /Game/PolygonAncientEmpire/Meshes/Environment/SM_Env_Ocean_Plane_01.SM_Env_Ocean_Plane_01 as actor: StaticMeshActor /Game/Maps/Town.Town:PersistentLevel.StaticMeshActor_607 [2025.10.25-21.10.41:837][235]LogUObjectHash: Compacting FUObjectHashTables data took 0.46ms [2025.10.25-21.10.41:840][235]LogEditorActor: Deleted 0 Actors (0.024 secs) [2025.10.25-21.10.41:850][235]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/PolygonAncientEmpire/Meshes/Environment/SM_Env_Ocean_Plane_01.SM_Env_Ocean_Plane_01 [2025.10.25-21.10.41:850][235]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/PolygonAncientEmpire/Meshes/Environment/SM_Env_Ocean_Plane_01.SM_Env_Ocean_Plane_01 [2025.10.25-21.10.41:852][235]LogActorFactory: Actor Factory spawned StaticMesh /Game/PolygonAncientEmpire/Meshes/Environment/SM_Env_Ocean_Plane_01.SM_Env_Ocean_Plane_01 as actor: StaticMeshActor /Game/Maps/Town.Town:PersistentLevel.StaticMeshActor_608 [2025.10.25-21.11.45:904][525]LogStreaming: Display: FlushAsyncLoading(486): 1 QueuedPackages, 0 AsyncPackages [2025.10.25-21.11.45:984][525]LogStaticMesh: Display: Building static mesh SM_FX_Sphere_02 (Required Memory Estimate: 0.049808 MB)... [2025.10.25-21.11.45:985][525]LogStaticMesh: Built static mesh [0.00s] /Game/PolygonAncientEmpire/Meshes/FX/SM_FX_Sphere_02.SM_FX_Sphere_02 [2025.10.25-21.11.46:118][525]LogActorFactory: Actor Factory attempting to spawn NiagaraSystem /Game/PolygonAncientEmpire/FX/Niagara/NS_Water_Falling_Longer.NS_Water_Falling_Longer [2025.10.25-21.11.46:118][525]LogActorFactory: Actor Factory attempting to spawn NiagaraSystem /Game/PolygonAncientEmpire/FX/Niagara/NS_Water_Falling_Longer.NS_Water_Falling_Longer [2025.10.25-21.11.46:119][525]LogActorFactory: Actor Factory spawned NiagaraSystem /Game/PolygonAncientEmpire/FX/Niagara/NS_Water_Falling_Longer.NS_Water_Falling_Longer as actor: NiagaraActor /Game/Maps/Town.Town:PersistentLevel.NiagaraActor_0 [2025.10.25-21.11.46:149][525]LogActorFactory: Actor Factory spawned NiagaraSystem /Game/PolygonAncientEmpire/FX/Niagara/NS_Water_Falling_Longer.NS_Water_Falling_Longer as actor: NiagaraActor /Game/Maps/Town.Town:PersistentLevel.NiagaraActor_0 [2025.10.25-21.11.46:933][589]LogNiagara: Compiling System NiagaraSystem /Game/PolygonAncientEmpire/FX/Niagara/NS_Water_Falling_Longer.NS_Water_Falling_Longer took 0.813886 sec (time since issued). [2025.10.25-21.11.47:349][619]LogUObjectHash: Compacting FUObjectHashTables data took 0.50ms [2025.10.25-21.11.47:352][619]LogEditorActor: Deleted 0 Actors (0.026 secs) [2025.10.25-21.11.47:362][619]LogActorFactory: Actor Factory attempting to spawn NiagaraSystem /Game/PolygonAncientEmpire/FX/Niagara/NS_Water_Falling_Longer.NS_Water_Falling_Longer [2025.10.25-21.11.47:362][619]LogActorFactory: Actor Factory attempting to spawn NiagaraSystem /Game/PolygonAncientEmpire/FX/Niagara/NS_Water_Falling_Longer.NS_Water_Falling_Longer [2025.10.25-21.11.47:365][619]LogActorFactory: Actor Factory spawned NiagaraSystem /Game/PolygonAncientEmpire/FX/Niagara/NS_Water_Falling_Longer.NS_Water_Falling_Longer as actor: NiagaraActor /Game/Maps/Town.Town:PersistentLevel.NiagaraActor_1 [2025.10.25-21.11.47:365][619]LogActorFactory: Actor Factory spawned NiagaraSystem /Game/PolygonAncientEmpire/FX/Niagara/NS_Water_Falling_Longer.NS_Water_Falling_Longer as actor: NiagaraActor /Game/Maps/Town.Town:PersistentLevel.NiagaraActor_1 [2025.10.25-21.12.26:338][648]LogShaderCompilers: Display: ================================================ [2025.10.25-21.12.26:338][648]LogShaderCompilers: Display: === FShaderJobCache stats === [2025.10.25-21.12.26:338][648]LogShaderCompilers: Display: Total job queries 18,610, among them cache hits 4,675 (25.12%), DDC hits 12,350 (66.36%), Duplicates 870 (4.67%) [2025.10.25-21.12.26:338][648]LogShaderCompilers: Display: Tracking 13,065 distinct input hashes that result in 11,946 distinct outputs (91.44%) [2025.10.25-21.12.26:338][648]LogShaderCompilers: Display: RAM used: 159.43 MiB of 1.60 GiB budget. Usage: 9.73% [2025.10.25-21.12.26:338][648]LogShaderCompilers: Display: === Shader Compilation stats === [2025.10.25-21.12.26:338][648]LogShaderCompilers: Display: Shaders Compiled: 715 [2025.10.25-21.12.26:338][648]LogShaderCompilers: Display: Jobs assigned 715, completed 715 (100%) [2025.10.25-21.12.26:338][648]LogShaderCompilers: Display: Average time worker was idle: 27.72 s [2025.10.25-21.12.26:338][648]LogShaderCompilers: Display: Time job spent in pending queue: average 4.93 s, longest 28.16 s [2025.10.25-21.12.26:338][648]LogShaderCompilers: Display: Job execution time: average 5.17 s, max 22.07 s [2025.10.25-21.12.26:338][648]LogShaderCompilers: Display: Job life time (pending + execution): average 10.10 s, max 30.08 [2025.10.25-21.12.26:338][648]LogShaderCompilers: Display: Shader code size: total 11.044 MiB, numShaders 741, average 15.263 KiB, min 2.246 KiB, max 55.505 KiB [2025.10.25-21.12.26:338][648]LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 107.93 s [2025.10.25-21.12.26:338][648]LogShaderCompilers: Display: Mutex wait stall in FShaderJobCache::SubmitJobs: 0.49% [2025.10.25-21.12.26:338][648]LogShaderCompilers: Display: Jobs were issued in 241 batches (only local compilation was used), average 2.97 jobs/batch [2025.10.25-21.12.26:338][648]LogShaderCompilers: Display: Average processing rate: 6.62 jobs/sec [2025.10.25-21.12.26:338][648]LogShaderCompilers: Display: Total thread time: 717.382 s [2025.10.25-21.12.26:338][648]LogShaderCompilers: Display: Total thread preprocess time: 193.587 s [2025.10.25-21.12.26:338][648]LogShaderCompilers: Display: Percentage time preprocessing: 26.99% [2025.10.25-21.12.26:339][648]LogShaderCompilers: Display: Effective parallelization: 6.65 (times faster than compiling all shaders on one thread). Compare with number of workers: 8 - 0.830809 [2025.10.25-21.12.26:339][648]LogShaderCompilers: Display: Top 5 most expensive shader types by average time: [2025.10.25-21.12.26:339][648]LogShaderCompilers: Display: FLumenVisualizeHardwareRayTracingRGS (compiled 8 times, average 3.97 sec, max 6.42 sec, min 2.28 sec) [2025.10.25-21.12.26:339][648]LogShaderCompilers: Display: FRayTracingSkyLightRGS (compiled 16 times, average 3.56 sec, max 5.53 sec, min 1.80 sec) [2025.10.25-21.12.26:339][648]LogShaderCompilers: Display: FRayTracingLightingMS (compiled 1 times, average 3.44 sec, max 3.44 sec, min 3.44 sec) [2025.10.25-21.12.26:339][648]LogShaderCompilers: Display: FPathTracingMaterialCHS_AHS (compiled 12 times, average 2.68 sec, max 10.67 sec, min 1.25 sec) [2025.10.25-21.12.26:339][648]LogShaderCompilers: Display: TMaterialCHSFNoLightMapPolicyFAnyHitShader (compiled 15 times, average 2.49 sec, max 5.93 sec, min 1.17 sec) [2025.10.25-21.12.26:339][648]LogShaderCompilers: Display: Top 5 shader types by total compile time: [2025.10.25-21.12.26:339][648]LogShaderCompilers: Display: FLumenReflectionHardwareRayTracingRGS - 24.24% of total time (compiled 80 times, average 2.17 sec, max 2.54 sec, min 1.80 sec) [2025.10.25-21.12.26:339][648]LogShaderCompilers: Display: FRayTracingSkyLightRGS - 7.94% of total time (compiled 16 times, average 3.56 sec, max 5.53 sec, min 1.80 sec) [2025.10.25-21.12.26:339][648]LogShaderCompilers: Display: TBasePassPSFNoLightMapPolicy - 7.01% of total time (compiled 61 times, average 0.82 sec, max 4.91 sec, min 0.28 sec) [2025.10.25-21.12.26:339][648]LogShaderCompilers: Display: TBasePassVSFNoLightMapPolicy - 5.25% of total time (compiled 64 times, average 0.59 sec, max 4.96 sec, min 0.15 sec) [2025.10.25-21.12.26:339][648]LogShaderCompilers: Display: TMaterialCHSFNoLightMapPolicyFAnyHitShader - 5.20% of total time (compiled 15 times, average 2.49 sec, max 5.93 sec, min 1.17 sec) [2025.10.25-21.12.26:339][648]LogShaderCompilers: Display: === Material stats === [2025.10.25-21.12.26:339][648]LogShaderCompilers: Display: Materials Cooked: 0 [2025.10.25-21.12.26:339][648]LogShaderCompilers: Display: Materials Translated: 150 [2025.10.25-21.12.26:339][648]LogShaderCompilers: Display: Material Total Translate Time: 0.13 s [2025.10.25-21.12.26:339][648]LogShaderCompilers: Display: Material Translation Only: 0.05 s (38%) [2025.10.25-21.12.26:339][648]LogShaderCompilers: Display: Material DDC Serialization Only: 0.00 s (0%) [2025.10.25-21.12.26:339][648]LogShaderCompilers: Display: Material Cache Hits: 0 (0%) [2025.10.25-21.12.26:339][648]LogShaderCompilers: Display: ================================================ [2025.10.25-21.12.26:853][706]LogStreaming: Display: FlushAsyncLoading(487): 1 QueuedPackages, 0 AsyncPackages [2025.10.25-21.12.27:143][723]LogActorFactory: Actor Factory attempting to spawn ParticleSystem /Game/PolygonAncientEmpire/FX/Cascade/PS_Water_Falling_Longer.PS_Water_Falling_Longer [2025.10.25-21.12.27:143][723]LogActorFactory: Actor Factory attempting to spawn ParticleSystem /Game/PolygonAncientEmpire/FX/Cascade/PS_Water_Falling_Longer.PS_Water_Falling_Longer [2025.10.25-21.12.27:146][723]LogActorFactory: Actor Factory spawned ParticleSystem /Game/PolygonAncientEmpire/FX/Cascade/PS_Water_Falling_Longer.PS_Water_Falling_Longer as actor: Emitter /Game/Maps/Town.Town:PersistentLevel.Emitter_0 [2025.10.25-21.12.27:157][723]LogActorFactory: Actor Factory spawned ParticleSystem /Game/PolygonAncientEmpire/FX/Cascade/PS_Water_Falling_Longer.PS_Water_Falling_Longer as actor: Emitter /Game/Maps/Town.Town:PersistentLevel.Emitter_0 [2025.10.25-21.12.28:333][820]LogUObjectHash: Compacting FUObjectHashTables data took 0.22ms [2025.10.25-21.12.28:336][820]LogEditorActor: Deleted 0 Actors (0.024 secs) [2025.10.25-21.12.28:346][820]LogActorFactory: Actor Factory attempting to spawn ParticleSystem /Game/PolygonAncientEmpire/FX/Cascade/PS_Water_Falling_Longer.PS_Water_Falling_Longer [2025.10.25-21.12.28:346][820]LogActorFactory: Actor Factory attempting to spawn ParticleSystem /Game/PolygonAncientEmpire/FX/Cascade/PS_Water_Falling_Longer.PS_Water_Falling_Longer [2025.10.25-21.12.28:348][820]LogActorFactory: Actor Factory spawned ParticleSystem /Game/PolygonAncientEmpire/FX/Cascade/PS_Water_Falling_Longer.PS_Water_Falling_Longer as actor: Emitter /Game/Maps/Town.Town:PersistentLevel.Emitter_1 [2025.10.25-21.12.28:356][820]LogActorFactory: Actor Factory spawned ParticleSystem /Game/PolygonAncientEmpire/FX/Cascade/PS_Water_Falling_Longer.PS_Water_Falling_Longer as actor: Emitter /Game/Maps/Town.Town:PersistentLevel.Emitter_1 [2025.10.25-21.12.38:556][931]LogStreaming: Display: FlushAsyncLoading(488): 1 QueuedPackages, 0 AsyncPackages [2025.10.25-21.12.58:575][214]Cmd: DELETE [2025.10.25-21.12.58:575][214]Cmd: ACTOR DELETE [2025.10.25-21.12.58:590][214]LogEditorActor: Deleted Actor: Emitter [2025.10.25-21.12.58:614][214]LogUObjectHash: Compacting FUObjectHashTables data took 0.25ms [2025.10.25-21.12.58:617][214]LogEditorActor: Deleted 1 Actors (0.042 secs) [2025.10.25-21.13.44:990][150]LogStreaming: Display: FlushAsyncLoading(489): 1 QueuedPackages, 0 AsyncPackages [2025.10.25-21.13.44:992][150]LogStaticMesh: Display: Building static mesh SM_Prop_Fountain_02_Insert_01 (Required Memory Estimate: 0.028212 MB)... [2025.10.25-21.13.44:992][150]LogStaticMesh: Built static mesh [0.00s] /Game/PolygonAncientEmpire/Meshes/Props/SM_Prop_Fountain_02_Insert_01.SM_Prop_Fountain_02_Insert_01 [2025.10.25-21.13.45:228][156]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/PolygonAncientEmpire/Meshes/Props/SM_Prop_Fountain_02_Insert_01.SM_Prop_Fountain_02_Insert_01 [2025.10.25-21.13.45:228][156]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/PolygonAncientEmpire/Meshes/Props/SM_Prop_Fountain_02_Insert_01.SM_Prop_Fountain_02_Insert_01 [2025.10.25-21.13.45:228][156]LogActorFactory: Actor Factory spawned StaticMesh /Game/PolygonAncientEmpire/Meshes/Props/SM_Prop_Fountain_02_Insert_01.SM_Prop_Fountain_02_Insert_01 as actor: StaticMeshActor /Game/Maps/Town.Town:PersistentLevel.StaticMeshActor_609 [2025.10.25-21.13.46:399][267]LogUObjectHash: Compacting FUObjectHashTables data took 0.26ms [2025.10.25-21.13.46:401][267]LogEditorActor: Deleted 0 Actors (0.025 secs) [2025.10.25-21.13.46:411][267]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/PolygonAncientEmpire/Meshes/Props/SM_Prop_Fountain_02_Insert_01.SM_Prop_Fountain_02_Insert_01 [2025.10.25-21.13.46:411][267]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/PolygonAncientEmpire/Meshes/Props/SM_Prop_Fountain_02_Insert_01.SM_Prop_Fountain_02_Insert_01 [2025.10.25-21.13.46:413][267]LogActorFactory: Actor Factory spawned StaticMesh /Game/PolygonAncientEmpire/Meshes/Props/SM_Prop_Fountain_02_Insert_01.SM_Prop_Fountain_02_Insert_01 as actor: StaticMeshActor /Game/Maps/Town.Town:PersistentLevel.StaticMeshActor_610 [2025.10.25-21.13.48:483][484]Cmd: DELETE [2025.10.25-21.13.48:483][484]Cmd: ACTOR DELETE [2025.10.25-21.13.48:498][484]LogEditorActor: Deleted Actor: StaticMeshActor [2025.10.25-21.13.48:523][484]LogUObjectHash: Compacting FUObjectHashTables data took 0.31ms [2025.10.25-21.13.48:525][484]LogEditorActor: Deleted 1 Actors (0.042 secs) [2025.10.25-21.15.58:186][597]LogUObjectHash: Compacting FUObjectHashTables data took 0.32ms [2025.10.25-21.15.58:189][597]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Maps/Town" FILE="../../../../RomeNightGuard/Saved/Autosaves/Game/Maps/Town_Auto3.umap" SILENT=true AUTOSAVING=true KEEPDIRTY=false [2025.10.25-21.15.58:389][597]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/Maps/Town_Auto3 [2025.10.25-21.15.58:390][597]LogSavePackage: Moving '../../../../RomeNightGuard/Saved/Town_Auto3815B9BE9449AC938B95435A92BD428DA.tmp' to '../../../../RomeNightGuard/Saved/Autosaves/Game/Maps/Town_Auto3.umap' [2025.10.25-21.15.58:392][597]LogFileHelpers: Editor autosave (incl. external actors) for '/Game/Maps/Town' took 0.231 [2025.10.25-21.15.58:392][597]LogFileHelpers: Editor autosave (incl. sublevels & external actors) for all levels took 0.231 [2025.10.25-21.17.05:975][668]LogEOSSDK: LogEOS: Updating Product SDK Config, Time: 2091.717773 [2025.10.25-21.17.06:099][683]LogEOSSDK: LogEOS: SDK Config Product Update Request Completed - No Change [2025.10.25-21.17.06:099][684]LogEOSSDK: LogEOS: ScheduleNextSDKConfigDataUpdate - Time: 2091.833496, Update Interval: 313.244415 [2025.10.25-21.23.03:483][209]LogEOSSDK: LogEOS: Updating Product SDK Config, Time: 2449.189453 [2025.10.25-21.23.03:633][227]LogEOSSDK: LogEOS: SDK Config Product Update Request Completed - No Change [2025.10.25-21.23.03:633][228]LogEOSSDK: LogEOS: ScheduleNextSDKConfigDataUpdate - Time: 2449.332031, Update Interval: 348.059326 [2025.10.25-21.23.50:929][903]LogAudioMixer: Display: FMixerPlatformXAudio2: Changing default audio render device to new device: Role=Console, DeviceName=Headphones (Soundcore Q35 Stereo), InstanceID=1 [2025.10.25-21.23.50:929][903]LogAudioMixer: Display: Attempt to swap audio render device to new device: '{0.0.0.00000000}.{9cd4661b-0bea-4d12-bc66-9acdd0b14ad8}', because: 'FMixerPlatformXAudio2::OnDefaultRenderDeviceChanged', force=1 [2025.10.25-21.23.50:932][903]LogAudioMixer: Display: FMixerPlatformXAudio2::PreDeviceSwap - Starting swap to [{0.0.0.00000000}.{9cd4661b-0bea-4d12-bc66-9acdd0b14ad8}] [2025.10.25-21.23.50:933][903]LogAudioMixer: Display: FMixerPlatformXAudio2::EnqueueAsyncDeviceSwap - enqueuing async device swap [2025.10.25-21.23.50:933][903]LogAudioMixer: Display: FMixerPlatformXAudio2::PerformDeviceSwap - AsyncTask Start. Because=FMixerPlatformXAudio2::OnDefaultRenderDeviceChanged [2025.10.25-21.23.51:026][914]LogAudioMixer: Display: FMixerPlatformXAudio2::PostDeviceSwap - successful Swap new Device is (NumChannels=2, SampleRate=44100, DeviceID={0.0.0.00000000}.{9cd4661b-0bea-4d12-bc66-9acdd0b14ad8}, Name=Headphones (Soundcore Q35 Stereo)), Reason=FMixerPlatformXAudio2::OnDefaultRenderDeviceChanged, InstanceID=1, DurationMS=88.48 [2025.10.25-21.23.51:026][914]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=1 [2025.10.25-21.23.51:026][914]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048, InstanceID=1 [2025.10.25-21.23.51:028][914]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=1 [2025.10.25-21.24.42:381][615]Cmd: EDIT PASTE [2025.10.25-21.24.42:386][615]LogStreaming: Display: FlushAsyncLoading(490): 1 QueuedPackages, 0 AsyncPackages [2025.10.25-21.24.42:388][615]LogStaticMesh: Display: Building static mesh SM_Prop_Fountain_04 (Required Memory Estimate: 3.182963 MB)... [2025.10.25-21.24.42:389][615]LogStaticMesh: Display: Building static mesh SM_Prop_Fountain_04_Insert_01 (Required Memory Estimate: 0.047071 MB)... [2025.10.25-21.24.42:390][615]LogStaticMesh: Built static mesh [0.00s] /Game/PolygonAncientEmpire/Meshes/Props/SM_Prop_Fountain_04_Insert_01.SM_Prop_Fountain_04_Insert_01 [2025.10.25-21.24.42:399][615]LogStaticMesh: Built static mesh [0.01s] /Game/PolygonAncientEmpire/Meshes/Props/SM_Prop_Fountain_04.SM_Prop_Fountain_04 [2025.10.25-21.24.43:639][745]Cmd: CAMERA ALIGN ACTIVEVIEWPORTONLY [2025.10.25-21.24.50:540][459]Cmd: CAMERA ALIGN ACTIVEVIEWPORTONLY [2025.10.25-21.24.54:804][880]Cmd: DELETE [2025.10.25-21.24.54:804][880]Cmd: ACTOR DELETE [2025.10.25-21.24.54:819][880]LogEditorActor: Deleted Actor: StaticMeshActor [2025.10.25-21.24.54:847][880]LogUObjectHash: Compacting FUObjectHashTables data took 0.62ms [2025.10.25-21.24.54:849][880]LogEditorActor: Deleted 1 Actors (0.045 secs) [2025.10.25-21.24.56:634][ 83]Cmd: TRANSACTION UNDO [2025.10.25-21.24.56:634][ 83]LogEditorTransaction: Undo Delete Elements [2025.10.25-21.25.00:746][482]Cmd: DELETE [2025.10.25-21.25.00:746][482]Cmd: ACTOR DELETE [2025.10.25-21.25.00:761][482]LogEditorActor: Deleted Actor: StaticMeshActor [2025.10.25-21.25.00:784][482]LogUObjectHash: Compacting FUObjectHashTables data took 0.26ms [2025.10.25-21.25.00:787][482]LogEditorActor: Deleted 1 Actors (0.041 secs) [2025.10.25-21.25.56:942][716]Cmd: TRANSACTION UNDO [2025.10.25-21.25.56:942][716]LogEditorTransaction: Undo Move Elements [2025.10.25-21.26.57:206][157]Cmd: DELETE [2025.10.25-21.26.57:206][157]Cmd: ACTOR DELETE [2025.10.25-21.26.57:220][157]LogEditorActor: Deleted Actor: StaticMeshActor [2025.10.25-21.26.57:242][157]LogUObjectHash: Compacting FUObjectHashTables data took 0.38ms [2025.10.25-21.26.57:244][157]LogEditorActor: Deleted 1 Actors (0.038 secs) [2025.10.25-21.27.01:295][614]Cmd: TRANSACTION UNDO [2025.10.25-21.27.01:295][614]LogEditorTransaction: Undo Move Elements [2025.10.25-21.27.26:778][383]Cmd: DUPLICATE [2025.10.25-21.27.26:778][383]Cmd: ACTOR DUPLICATE [2025.10.25-21.28.47:337][455]Cmd: TRANSACTION UNDO [2025.10.25-21.28.47:337][455]LogEditorTransaction: Undo Move Elements [2025.10.25-21.29.48:466][ 6]LogAudioMixer: Display: FMixerPlatformXAudio2: Changing default audio render device to new device: Role=Console, DeviceName=Headset (Soundcore Q35 Hands-Free AG Audio), InstanceID=1 [2025.10.25-21.29.48:466][ 6]LogAudioMixer: Display: Attempt to swap audio render device to new device: '{0.0.0.00000000}.{035c1e61-041a-4b69-8b1f-c739cc18a15e}', because: 'FMixerPlatformXAudio2::OnDefaultRenderDeviceChanged', force=1 [2025.10.25-21.29.48:769][ 6]LogAudioMixer: Display: FMixerPlatformXAudio2::PreDeviceSwap - Starting swap to [{0.0.0.00000000}.{035c1e61-041a-4b69-8b1f-c739cc18a15e}] [2025.10.25-21.29.48:769][ 6]LogAudioMixer: Display: FMixerPlatformXAudio2::EnqueueAsyncDeviceSwap - enqueuing async device swap [2025.10.25-21.29.48:769][ 6]LogAudioMixer: Display: FMixerPlatformXAudio2::PerformDeviceSwap - AsyncTask Start. Because=FMixerPlatformXAudio2::OnDefaultRenderDeviceChanged [2025.10.25-21.29.49:108][ 7]LogAudioMixer: Display: FMixerPlatformXAudio2::PostDeviceSwap - successful Swap new Device is (NumChannels=2, SampleRate=16000, DeviceID={0.0.0.00000000}.{035c1e61-041a-4b69-8b1f-c739cc18a15e}, Name=Headset (Soundcore Q35 Hands-Free AG Audio)), Reason=FMixerPlatformXAudio2::OnDefaultRenderDeviceChanged, InstanceID=1, DurationMS=8.92 [2025.10.25-21.29.49:108][ 7]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=1 [2025.10.25-21.29.49:108][ 7]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048, InstanceID=1 [2025.10.25-21.29.49:110][ 7]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=1 [2025.10.25-21.29.51:108][ 13]LogEOSSDK: LogEOS: Updating Product SDK Config, Time: 2856.815918 [2025.10.25-21.29.52:108][ 16]LogEOSSDK: LogEOS: SDK Config Product Update Request Completed - No Change [2025.10.25-21.29.52:108][ 16]LogEOSSDK: LogEOS: ScheduleNextSDKConfigDataUpdate - Time: 2857.482422, Update Interval: 329.277618 [2025.10.25-21.30.13:196][ 79]LogUObjectHash: Compacting FUObjectHashTables data took 0.45ms [2025.10.25-21.30.13:199][ 79]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Maps/Town" FILE="../../../../RomeNightGuard/Saved/Autosaves/Game/Maps/Town_Auto4.umap" SILENT=true AUTOSAVING=true KEEPDIRTY=false [2025.10.25-21.30.13:401][ 79]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/Maps/Town_Auto4 [2025.10.25-21.30.13:402][ 79]LogSavePackage: Moving '../../../../RomeNightGuard/Saved/Town_Auto457FBBF7B4625CED9DC52F2BD6FC43181.tmp' to '../../../../RomeNightGuard/Saved/Autosaves/Game/Maps/Town_Auto4.umap' [2025.10.25-21.30.13:408][ 79]LogFileHelpers: Editor autosave (incl. external actors) for '/Game/Maps/Town' took 0.241 [2025.10.25-21.30.13:408][ 79]LogFileHelpers: Editor autosave (incl. sublevels & external actors) for all levels took 0.241 [2025.10.25-21.34.00:662][734]LogSlate: Window 'Editor Preferences' being destroyed [2025.10.25-21.34.00:668][734]LogSlate: Window 'Editor Preferences' being destroyed [2025.10.25-21.34.01:850][842]LogDebuggerCommands: Repeating last play command: Selected Viewport [2025.10.25-21.34.01:857][842]LogPlayLevel: PlayLevel: No blueprints needed recompiling [2025.10.25-21.34.01:875][842]LogPlayLevel: Creating play world package: /Game/Maps/UEDPIE_0_Town [2025.10.25-21.34.01:923][842]LogPlayLevel: PIE: StaticDuplicateObject took: (0.048014s) [2025.10.25-21.34.01:923][842]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/Maps/Town.Town to /Game/Maps/UEDPIE_0_Town.Town (0.048056s) [2025.10.25-21.34.01:952][842]LogUObjectHash: Compacting FUObjectHashTables data took 0.52ms [2025.10.25-21.34.01:954][842]LogChaosDD: Creating Chaos Debug Draw Scene for world Town [2025.10.25-21.34.01:956][842]LogPlayLevel: PIE: World Init took: (0.002248s) [2025.10.25-21.34.01:957][842]LogAudio: Display: Creating Audio Device: Id: 3, Scope: Unique, Realtime: True [2025.10.25-21.34.01:957][842]LogAudioMixer: Display: Audio Mixer Platform Settings: [2025.10.25-21.34.01:957][842]LogAudioMixer: Display: Sample Rate: 48000 [2025.10.25-21.34.01:957][842]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 [2025.10.25-21.34.01:957][842]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 [2025.10.25-21.34.01:957][842]LogAudioMixer: Display: Number of buffers to queue: 1 [2025.10.25-21.34.01:957][842]LogAudioMixer: Display: Max Channels (voices): 32 [2025.10.25-21.34.01:957][842]LogAudioMixer: Display: Number of Async Source Workers: 4 [2025.10.25-21.34.01:957][842]LogAudio: Display: AudioDevice MaxSources: 32 [2025.10.25-21.34.01:957][842]LogAudio: Display: Audio Spatialization Plugin: None (built-in). [2025.10.25-21.34.01:957][842]LogAudio: Display: Audio Reverb Plugin: None (built-in). [2025.10.25-21.34.01:957][842]LogAudio: Display: Audio Occlusion Plugin: None (built-in). [2025.10.25-21.34.01:959][842]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2' [2025.10.25-21.34.01:977][842]LogAudioMixer: Display: Using Audio Hardware Device Headset (Soundcore Q35 Hands-Free AG Audio) [2025.10.25-21.34.01:977][842]LogAudioMixer: Display: Initializing Sound Submixes... [2025.10.25-21.34.01:977][842]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' [2025.10.25-21.34.01:977][842]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' [2025.10.25-21.34.01:977][842]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=3 [2025.10.25-21.34.01:977][842]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048, InstanceID=3 [2025.10.25-21.34.01:980][842]LogInit: FAudioDevice initialized with ID 3. [2025.10.25-21.34.01:980][842]LogAudio: Display: Audio Device (ID: 3) registered with world 'Town'. [2025.10.25-21.34.01:980][842]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=3 [2025.10.25-21.34.01:980][842]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=3 [2025.10.25-21.34.01:980][842]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 3 [2025.10.25-21.34.01:989][842]LogLoad: Game class is 'MainGameMode_C' [2025.10.25-21.34.02:081][842]LogWorld: Bringing World /Game/Maps/UEDPIE_0_Town.Town up for play (max tick rate 0) at 2025.10.25-22.34.02 [2025.10.25-21.34.02:081][842]LogWorld: Bringing up level for play took: 0.092151 [2025.10.25-21.34.02:084][842]LogOnline: OSS: Created online subsystem instance for: :Context_6 [2025.10.25-21.34.02:088][842]PIE: Server logged in [2025.10.25-21.34.02:090][842]PIE: Play in editor total start time 0.234 seconds. [2025.10.25-21.34.02:162][842]LogRenderer: Recreating Persistent SBTs due to initializer changes: NumShaderSlotsPerGeometrySegment changed: current: 1 - new: 2 NumGeometrySegments changed: current: 0 - new: 512 [2025.10.25-21.34.04:218][ 73]LogBlueprintUserMessages: [BP_GameManager_C_1] More monolgue to go [2025.10.25-21.34.14:859][346]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden [2025.10.25-21.34.14:859][346]LogWorld: BeginTearingDown for /Game/Maps/UEDPIE_0_Town [2025.10.25-21.34.14:860][346]LogWorld: UWorld::CleanupWorld for Town, bSessionEnded=true, bCleanupResources=true [2025.10.25-21.34.14:908][346]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2025.10.25-21.34.14:909][346]LogPlayLevel: Display: Shutting down PIE online subsystems [2025.10.25-21.34.14:912][346]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2025.10.25-21.34.14:942][346]LogAudio: Display: Audio Device unregistered from world 'None'. [2025.10.25-21.34.14:942][346]LogAudioMixer: Deinitializing Audio Bus Subsystem for audio device with ID 3 [2025.10.25-21.34.14:942][346]LogAudioMixer: Display: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=3, StreamState=4 [2025.10.25-21.34.14:944][346]LogAudioMixer: Display: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=3, StreamState=2 [2025.10.25-21.34.14:948][346]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden [2025.10.25-21.34.14:957][346]LogUObjectHash: Compacting FUObjectHashTables data took 0.48ms [2025.10.25-21.34.15:009][347]LogPlayLevel: Display: Destroying online subsystem :Context_6 [2025.10.25-21.35.56:885][626]LogEOSSDK: LogEOS: Updating Product SDK Config, Time: 3222.575684 [2025.10.25-21.35.57:045][642]LogEOSSDK: LogEOS: SDK Config Product Update Request Completed - No Change [2025.10.25-21.35.57:045][643]LogEOSSDK: LogEOS: ScheduleNextSDKConfigDataUpdate - Time: 3222.727783, Update Interval: 357.192902 [2025.10.25-21.40.26:803][443]LogUObjectHash: Compacting FUObjectHashTables data took 0.62ms [2025.10.25-21.40.26:810][443]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Maps/Town" FILE="../../../../RomeNightGuard/Saved/Autosaves/Game/Maps/Town_Auto5.umap" SILENT=true AUTOSAVING=true KEEPDIRTY=false [2025.10.25-21.40.27:157][443]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/Maps/Town_Auto5 [2025.10.25-21.40.27:157][443]LogSavePackage: Moving '../../../../RomeNightGuard/Saved/Town_Auto513B0049C423EB510998B5CB51450AB8F.tmp' to '../../../../RomeNightGuard/Saved/Autosaves/Game/Maps/Town_Auto5.umap' [2025.10.25-21.40.27:160][443]LogFileHelpers: Editor autosave (incl. external actors) for '/Game/Maps/Town' took 0.403 [2025.10.25-21.40.27:160][443]LogFileHelpers: Editor autosave (incl. sublevels & external actors) for all levels took 0.403 [2025.10.25-21.41.34:647][719]Cmd: EDIT PASTE [2025.10.25-21.41.35:693][829]Cmd: CAMERA ALIGN ACTIVEVIEWPORTONLY [2025.10.25-21.41.38:705][173]Cmd: DELETE [2025.10.25-21.41.38:705][173]Cmd: ACTOR DELETE [2025.10.25-21.41.38:719][173]LogEditorActor: Deleted Actor: Actor [2025.10.25-21.41.38:743][173]LogUObjectHash: Compacting FUObjectHashTables data took 0.46ms [2025.10.25-21.41.38:745][173]LogEditorActor: Deleted 1 Actors (0.040 secs) [2025.10.25-21.42.41:526][727]LogUObjectHash: Compacting FUObjectHashTables data took 0.37ms [2025.10.25-21.42.41:534][727]LogFileHelpers: InternalPromptForCheckoutAndSave started... [2025.10.25-21.42.41:587][727]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Maps/Town" FILE="../../../../RomeNightGuard/Content/Maps/Town.umap" SILENT=true AUTOSAVING=false KEEPDIRTY=false [2025.10.25-21.42.41:666][727]LogUObjectHash: Compacting FUObjectHashTables data took 0.25ms [2025.10.25-21.42.42:023][727]LogSavePackage: Moving output files for package: /Game/Maps/Town [2025.10.25-21.42.42:024][727]LogSavePackage: Moving '../../../../RomeNightGuard/Saved/TownDD45EC9543C10B9D74F0B1BC09091BD8.tmp' to '../../../../RomeNightGuard/Content/Maps/Town.umap' [2025.10.25-21.42.42:046][727]LogFileHelpers: Saving map 'Town' took 0.460 [2025.10.25-21.42.42:066][727]LogFileHelpers: InternalPromptForCheckoutAndSave took 531.791 ms [2025.10.25-21.42.42:129][727]LogContentValidation: Display: Starting to validate 1 assets [2025.10.25-21.42.42:129][727]LogContentValidation: Enabled validators: [2025.10.25-21.42.42:130][727]LogContentValidation: /Script/DataValidation.EditorValidator_Material [2025.10.25-21.42.42:130][727]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator [2025.10.25-21.42.42:130][727]LogContentValidation: /Script/DataValidation.EditorValidator_Localization [2025.10.25-21.42.42:130][727]LogContentValidation: /Script/DataValidation.PackageFileValidator [2025.10.25-21.42.42:130][727]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator [2025.10.25-21.42.42:130][727]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator [2025.10.25-21.42.42:131][727]AssetCheck: /Game/Maps/Town Validating asset [2025.10.25-21.42.42:144][727]LogSourceControl: Display: Uncontrolled Changelist persistency file saved ../../../../RomeNightGuard/Saved/SourceControl/UncontrolledChangelists.json [2025.10.25-21.42.46:252][884]LogEOSSDK: LogEOS: Updating Product SDK Config, Time: 3631.925293 [2025.10.25-21.42.47:252][887]LogEOSSDK: LogEOS: SDK Config Product Update Request Completed - No Change [2025.10.25-21.42.47:252][888]LogEOSSDK: LogEOS: ScheduleNextSDKConfigDataUpdate - Time: 3632.591797, Update Interval: 302.244934 [2025.10.25-21.43.08:086][950]LogDerivedDataCache: C:/Users/caleb/AppData/Local/UnrealEngine/Common/DerivedDataCache: Maintenance finished in +00:00:00.000 and deleted 0 files with total size 0 MiB and 0 empty folders. Scanned 0 files in 1 folders with total size 0 MiB. [2025.10.25-21.48.34:545][549]LogEOSSDK: LogEOS: Updating Product SDK Config, Time: 3980.212402 [2025.10.25-21.48.35:546][552]LogEOSSDK: LogEOS: SDK Config Product Update Request Completed - No Change [2025.10.25-21.48.35:546][552]LogEOSSDK: LogEOS: ScheduleNextSDKConfigDataUpdate - Time: 3980.879883, Update Interval: 303.927734 [2025.10.25-21.54.34:751][629]LogEOSSDK: LogEOS: Updating Product SDK Config, Time: 4340.422363 [2025.10.25-21.54.35:752][632]LogEOSSDK: LogEOS: SDK Config Product Update Request Completed - No Change [2025.10.25-21.54.35:752][632]LogEOSSDK: LogEOS: ScheduleNextSDKConfigDataUpdate - Time: 4341.089355, Update Interval: 342.886444 [2025.10.25-21.58.02:159][419]LogUObjectHash: Compacting FUObjectHashTables data took 0.42ms [2025.10.25-21.58.02:221][419]LogStall: Shutdown... [2025.10.25-21.58.02:221][419]LogStall: Shutdown complete. [2025.10.25-21.58.02:265][419]LogSlate: Window 'RomeGuard - Unreal Editor' being destroyed [2025.10.25-21.58.02:375][419]Cmd: QUIT_EDITOR [2025.10.25-21.58.02:375][420]LogCore: Engine exit requested (reason: UUnrealEdEngine::CloseEditor()) [2025.10.25-21.58.02:378][420]LogCore: Engine exit requested (reason: EngineExit() was called; note: exit was already requested) [2025.10.25-21.58.02:379][420]LogStaticMesh: Abandoning remaining async distance field tasks for shutdown [2025.10.25-21.58.02:379][420]LogStaticMesh: Abandoning remaining async card representation tasks for shutdown [2025.10.25-21.58.02:445][420]LogWorld: UWorld::CleanupWorld for Town, bSessionEnded=true, bCleanupResources=true [2025.10.25-21.58.02:446][420]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2025.10.25-21.58.02:460][420]LogStylusInput: Shutting down StylusInput subsystem. [2025.10.25-21.58.02:460][420]LogTedsSettings: UTedsSettingsEditorSubsystem::Deinitialize [2025.10.25-21.58.02:461][420]LogLevelSequenceEditor: LevelSequenceEditor subsystem deinitialized. [2025.10.25-21.58.02:466][420]LogWorld: UWorld::CleanupWorld for World_1, bSessionEnded=true, bCleanupResources=true [2025.10.25-21.58.02:466][420]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2025.10.25-21.58.02:466][420]LogWorld: UWorld::CleanupWorld for World_0, bSessionEnded=true, bCleanupResources=true [2025.10.25-21.58.02:467][420]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2025.10.25-21.58.02:467][420]LogWorld: UWorld::CleanupWorld for World_2, bSessionEnded=true, bCleanupResources=true [2025.10.25-21.58.02:467][420]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2025.10.25-21.58.02:467][420]LogWorld: UWorld::CleanupWorld for World_3, bSessionEnded=true, bCleanupResources=true [2025.10.25-21.58.02:467][420]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2025.10.25-21.58.02:468][420]LogRuntimeTelemetry: Recording EnginePreExit events [2025.10.25-21.58.02:468][420]LogStudioTelemetry: Ended StudioTelemetry Session [2025.10.25-21.58.02:472][420]LogAnalytics: Display: [UEEditor.Rocket.Release] AnalyticsET::EndSession [2025.10.25-21.58.02:475][420]LogAudio: Display: Beginning Audio Device Manager Shutdown (Module: AudioMixerXAudio2)... [2025.10.25-21.58.02:475][420]LogAudio: Display: Destroying 1 Remaining Audio Device(s)... [2025.10.25-21.58.02:475][420]LogAudio: Display: Audio Device unregistered from world 'Town'. [2025.10.25-21.58.02:475][420]LogAudio: Display: Shutting down audio device while 1 references to it are still alive. For more information, compile with INSTRUMENT_AUDIODEVICE_HANDLES. [2025.10.25-21.58.02:476][420]LogAudioMixer: Display: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=1, StreamState=4 [2025.10.25-21.58.02:477][420]LogAudioMixer: Display: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=1, StreamState=2 [2025.10.25-21.58.02:486][420]LogAudioMixer: Deinitializing Audio Bus Subsystem for audio device with ID -1 [2025.10.25-21.58.02:486][420]LogAudio: Display: Audio Device Manager Shutdown [2025.10.25-21.58.02:487][420]LogWindowsTextInputMethodSystem: Activated input method: English (United Kingdom) - (Keyboard). [2025.10.25-21.58.02:490][420]LogSlate: Slate User Destroyed. User Index 0, Is Virtual User: 0 [2025.10.25-21.58.02:491][420]LogExit: Preparing to exit. [2025.10.25-21.58.02:544][420]LogUObjectHash: Compacting FUObjectHashTables data took 0.50ms [2025.10.25-21.58.03:134][420]LogEditorDataStorage: Deinitializing [2025.10.25-21.58.03:276][420]LogDemo: Cleaned up 0 splitscreen connections, owner deletion: enabled [2025.10.25-21.58.03:344][420]LogExit: Editor shut down [2025.10.25-21.58.03:351][420]LogExit: Transaction tracking system shut down [2025.10.25-21.58.03:612][420]LogExit: Object subsystem successfully closed. [2025.10.25-21.58.03:698][420]LogShaderCompilers: Display: Shaders left to compile 0 [2025.10.25-21.58.03:785][420]LogMemoryProfiler: Shutdown [2025.10.25-21.58.03:785][420]LogNetworkingProfiler: Shutdown [2025.10.25-21.58.03:785][420]LoadingProfiler: Shutdown [2025.10.25-21.58.03:785][420]LogTimingProfiler: Shutdown [2025.10.25-21.58.03:785][420]LogChaosVDEditor: [FChaosVDExtensionsManager::UnRegisterExtension] UnRegistering CVD Extension [FChaosVDGenericDebugDrawExtension] ... [2025.10.25-21.58.03:785][420]LogChaosVDEditor: [FChaosVDExtensionsManager::UnRegisterExtension] UnRegistering CVD Extension [FChaosVDAccelerationStructuresExtension] ... [2025.10.25-21.58.04:185][420]LogChaosDD: Chaos Debug Draw Shutdown [2025.10.25-21.58.04:190][420]LogNFORDenoise: NFORDenoise function shutting down [2025.10.25-21.58.04:195][420]LogHttp: Warning: [FHttpManager::Shutdown] Unbinding delegates for 1 outstanding Http Requests: [2025.10.25-21.58.04:195][420]LogHttp: Warning: verb=[POST] url=[https://datarouter.ol.epicgames.com/datarouter/api/v1/public/data?SessionID=%7B0566403B-40F4-3BE9-2A37-B9A1D928C0D5%7D&AppID=UEEditor.Rocket.Release&AppVersion=5.6.1-44394996%2B%2B%2BUE5%2BRelease-5.6&UserID=72d596db44119dd8ff2c22ae7fd42ced%7C0913af290b7b4e068f6065f9de5713ef%7C387ca25e-0fe6-445b-82a8-f23b6089c940&AppEnvironment=datacollector-binary&UploadType=eteventstream] refs=[2] status=Processing [2025.10.25-21.58.04:727][420]LogEOSShared: FEOSSDKManager::Shutdown EOS_Shutdown Result=[EOS_Success] [2025.10.25-21.58.04:728][420]RenderDocPlugin: plugin has been unloaded. [2025.10.25-21.58.04:731][420]LogIris: FNetObjectFactoryRegistry::UnregisterFactory is unregistering factory: None name: NetActorFactory id: 0 [2025.10.25-21.58.04:731][420]LogIris: FNetObjectFactoryRegistry::UnregisterFactory is unregistering factory: None name: NetSubObjectFactory id: 1 [2025.10.25-21.58.04:731][420]LogPakFile: Destroying PakPlatformFile [2025.10.25-21.58.05:250][420]LogD3D12RHI: ~FD3D12DynamicRHI [2025.10.25-21.58.05:300][420]LogExit: Exiting. [2025.10.25-21.58.05:333][420]Log file closed, 10/25/25 22:58:05