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1.Viewport3",ConfigSettings=(ViewportType=LVT_OrthoXY,PerspViewModeIndex=VMI_Lit,OrthoViewModeIndex=VMI_BrushWireframe,EditorShowFlagsString="PostProcessing=0,Bloom=1,LocalExposure=1,Tonemapper=1,AntiAliasing=1,TemporalAA=1,AmbientCubemap=1,EyeAdaptation=1,VisualizeHDR=0,VisualizeSkyLightIlluminance=0,VisualizeLocalFogVolumes=0,VisualizeLocalExposure=0,LensFlares=1,LensDistortion=1,GlobalIllumination=1,Vignette=1,Grain=1,AmbientOcclusion=1,Decals=1,CameraImperfections=1,OnScreenDebug=1,OverrideDiffuseAndSpecular=0,LightingOnlyOverride=0,ReflectionOverride=0,MaterialNormal=1,MaterialAmbientOcclusion=1,VisualizeBuffer=0,VisualizeNanite=0,VisualizeLumen=0,VisualizeSubstrate=0,VisualizeGroom=0,VisualizeVirtualShadowMap=0,DirectLighting=1,DirectionalLights=1,PointLights=1,SpotLights=1,RectLights=1,ColorGrading=1,VectorFields=0,DepthOfField=1,GBufferHints=0,MotionBlur=0,CompositeDebugPrimitives=1,CompositeEditorPrimitives=1,OpaqueCompositeEditorPrimitives=0,TestImage=0,VisualizeDOF=0,VertexColors=0,PhysicalMaterialMasks=0,Refraction=1,CameraInterpolation=1,SceneColorFringe=1,ToneCurve=1,SeparateTranslucency=1,ScreenPercentage=0,VisualizeMotionBlur=0,VisualizeMotionVectors=0,VisualizeReprojection=0,VisualizeTemporalUpscaler=0,VisualizeTSR=0,MegaLights=1,ReflectionEnvironment=1,VisualizeOutOfBoundsPixels=0,Diffuse=1,Specular=1,SelectionOutline=1,ScreenSpaceReflections=1,LumenReflections=1,ContactShadows=1,RayTracedDistanceFieldShadows=1,CapsuleShadows=1,SubsurfaceScattering=1,VisualizeSSS=0,VolumetricLightmap=1,IndirectLightingCache=1,DebugAI=0,VisLog=1,Navigation=0,GameplayDebug=1,TexturedLightProfiles=1,LightFunctions=1,InstancedStaticMeshes=1,InstancedFoliage=1,HISMCOcclusionBounds=0,HISMCClusterTree=0,VisualizeInstanceUpdates=0,InstancedGrass=1,DynamicShadows=1,Particles=1,Niagara=1,HeterogeneousVolumes=1,SkeletalMeshes=1,BuilderBrush=1,Translucency=1,BillboardSprites=1,LOD=1,LightComplexity=0,ShaderComplexity=0,StationaryLightOverlap=0,LightMapDensity=0,StreamingBounds=0,Constraints=0,MassProperties=0,CameraFrustums=0,AudioRadius=1,ForceFeedbackRadius=1,BSPSplit=0,Brushes=1,Lighting=1,UnlitRichView=1,UnlitViewmode=1,DeferredLighting=1,Editor=1,BSPTriangles=0,LargeVertices=0,Grid=1,Snap=0,MeshEdges=0,Cover=0,Splines=1,Selection=1,VisualizeLevelInstanceEditing=1,ModeWidgets=1,Bounds=0,HitProxies=0,LightInfluences=0,Pivot=1,ShadowFrustums=0,Wireframe=1,Materials=1,StaticMeshes=1,Landscape=1,LightRadius=1,Fog=1,Volumes=1,Game=0,BSP=1,Collision=0,CollisionVisibility=0,CollisionPawn=0,LightShafts=1,PostProcessMaterial=1,Atmosphere=1,Cloud=1,CameraAspectRatioBars=0,CameraSafeFrames=0,TextRender=1,Rendering=1,HMDDistortion=0,StereoRendering=0,DistanceCulledPrimitives=1,VisualizeLightCulling=0,PrecomputedVisibility=1,SkyLighting=1,PreviewShadowsIndicator=1,PrecomputedVisibilityCells=0,VisualizeVolumetricLightmap=0,VolumeLightingSamples=0,Paper2DSprites=1,VisualizeDistanceFieldAO=0,VisualizeMeshDistanceFields=0,PhysicsField=0,VisualizeGlobalDistanceField=0,VisualizeLightingOnProbes=0,ScreenSpaceAO=1,DistanceFieldAO=1,LumenGlobalIllumination=1,VolumetricFog=1,VisualizeSSR=0,VisualizeShadingModels=0,VisualizeSenses=1,LODColoration=0,HLODColoration=0,QuadOverdraw=0,ShaderComplexityWithQuadOverdraw=0,PrimitiveDistanceAccuracy=0,MeshUVDensityAccuracy=0,MaterialTextureScaleAccuracy=0,OutputMaterialTextureScales=0,RequiredTextureResolution=0,VisualizeVirtualTexture=0,WidgetComponents=1,Bones=0,ServerDrawDebug=0,MediaPlanes=1,VREditing=0,OcclusionMeshes=0,VisualizeInstanceOcclusionQueries=0,DisableOcclusionQueries=0,PathTracing=0,RayTracingDebug=0,VisualizeSkyAtmosphere=0,VisualizeLightFunctionAtlas=0,VisualizeCalibrationColor=0,VisualizeCalibrationGrayscale=0,VisualizeCalibrationCustom=0,VisualizePostProcessStack=0,VirtualTexturePrimitives=0,VisualizeVolumetricCloudConservativeDensity=0,VisualizeVolumetricCloudEmptySpaceSkipping=0,VirtualShadowMapPersistentData=1,DebugDrawDistantVirtualSMLights=0,VirtualTextureResidency=1,InputDebugVisualizer=1,LumenScreenTraces=1,LumenDetailTraces=1,LumenGlobalTraces=1,LumenFarFieldTraces=1,LumenSecondaryBounces=1,LumenShortRangeAmbientOcclusion=1,NaniteMeshes=1,NaniteStreamingGeometry=1,VisualizeGPUSkinCache=0,VisualizeLWCComplexity=0,ShaderPrint=1,SceneCaptureCopySceneDepth=1,Cameras=1,Hair=1,AllowPrimitiveAlphaHoldout=1,AlphaInvert=0,GameplayCameras=1",GameShowFlagsString="PostProcessing=0,Bloom=1,LocalExposure=1,Tonemapper=1,AntiAliasing=1,TemporalAA=1,AmbientCubemap=1,EyeAdaptation=1,VisualizeHDR=0,VisualizeSkyLightIlluminance=0,VisualizeLocalFogVolumes=0,VisualizeLocalExposure=0,LensFlares=1,LensDistortion=1,GlobalIllumination=1,Vignette=1,Grain=1,AmbientOcclusion=1,Decals=1,CameraImperfections=1,OnScreenDebug=1,OverrideDiffuseAndSpecular=0,LightingOnlyOverride=0,ReflectionOverride=0,MaterialNormal=1,MaterialAmbientOcclusion=1,VisualizeBuffer=0,VisualizeNanite=0,VisualizeLumen=0,VisualizeSubstrate=0,VisualizeGroom=0,VisualizeVirtualShadowMap=0,DirectLighting=1,DirectionalLights=1,PointLights=1,SpotLights=1,RectLights=1,ColorGrading=1,VectorFields=0,DepthOfField=1,GBufferHints=0,MotionBlur=1,CompositeDebugPrimitives=1,CompositeEditorPrimitives=0,OpaqueCompositeEditorPrimitives=0,TestImage=0,VisualizeDOF=0,VertexColors=0,PhysicalMaterialMasks=0,Refraction=1,CameraInterpolation=1,SceneColorFringe=1,ToneCurve=1,SeparateTranslucency=1,ScreenPercentage=1,VisualizeMotionBlur=0,VisualizeMotionVectors=0,VisualizeReprojection=0,VisualizeTemporalUpscaler=0,VisualizeTSR=0,MegaLights=1,ReflectionEnvironment=1,VisualizeOutOfBoundsPixels=0,Diffuse=1,Specular=1,SelectionOutline=0,ScreenSpaceReflections=1,LumenReflections=1,ContactShadows=1,RayTracedDistanceFieldShadows=1,CapsuleShadows=1,SubsurfaceScattering=1,VisualizeSSS=0,VolumetricLightmap=1,IndirectLightingCache=1,DebugAI=0,VisLog=1,Navigation=0,GameplayDebug=1,TexturedLightProfiles=1,LightFunctions=1,InstancedStaticMeshes=1,InstancedFoliage=1,HISMCOcclusionBounds=0,HISMCClusterTree=0,VisualizeInstanceUpdates=0,InstancedGrass=1,DynamicShadows=1,Particles=1,Niagara=1,HeterogeneousVolumes=1,SkeletalMeshes=1,BuilderBrush=1,Translucency=1,BillboardSprites=1,LOD=1,LightComplexity=0,ShaderComplexity=0,StationaryLightOverlap=0,LightMapDensity=0,StreamingBounds=0,Constraints=0,MassProperties=0,CameraFrustums=0,AudioRadius=0,ForceFeedbackRadius=1,BSPSplit=0,Brushes=1,Lighting=1,UnlitRichView=1,UnlitViewmode=1,DeferredLighting=1,Editor=0,BSPTriangles=0,LargeVertices=0,Grid=0,Snap=0,MeshEdges=0,Cover=0,Splines=0,Selection=0,VisualizeLevelInstanceEditing=1,ModeWidgets=0,Bounds=0,HitProxies=0,LightInfluences=0,Pivot=0,ShadowFrustums=0,Wireframe=1,Materials=1,StaticMeshes=1,Landscape=1,LightRadius=0,Fog=1,Volumes=0,Game=1,BSP=1,Collision=0,CollisionVisibility=0,CollisionPawn=0,LightShafts=1,PostProcessMaterial=1,Atmosphere=1,Cloud=1,CameraAspectRatioBars=0,CameraSafeFrames=0,TextRender=1,Rendering=1,HMDDistortion=0,StereoRendering=0,DistanceCulledPrimitives=0,VisualizeLightCulling=0,PrecomputedVisibility=1,SkyLighting=1,PreviewShadowsIndicator=1,PrecomputedVisibilityCells=0,VisualizeVolumetricLightmap=0,VolumeLightingSamples=0,Paper2DSprites=1,VisualizeDistanceFieldAO=0,VisualizeMeshDistanceFields=0,PhysicsField=0,VisualizeGlobalDistanceField=0,VisualizeLightingOnProbes=0,ScreenSpaceAO=1,DistanceFieldAO=1,LumenGlobalIllumination=1,VolumetricFog=1,VisualizeSSR=0,VisualizeShadingModels=0,VisualizeSenses=1,LODColoration=0,HLODColoration=0,QuadOverdraw=0,ShaderComplexityWithQuadOverdraw=0,PrimitiveDistanceAccuracy=0,MeshUVDensityAccuracy=0,MaterialTextureScaleAccuracy=0,OutputMaterialTextureScales=0,RequiredTextureResolution=0,VisualizeVirtualTexture=0,WidgetComponents=1,Bones=0,ServerDrawDebug=0,MediaPlanes=1,VREditing=0,OcclusionMeshes=0,VisualizeInstanceOcclusionQueries=0,DisableOcclusionQueries=0,PathTracing=0,RayTracingDebug=0,VisualizeSkyAtmosphere=0,VisualizeLightFunctionAtlas=0,VisualizeCalibrationColor=0,VisualizeCalibrationGrayscale=0,VisualizeCalibrationCustom=0,VisualizePostProcessStack=0,VirtualTexturePrimitives=0,VisualizeVolumetricCloudConservativeDensity=0,VisualizeVolumetricCloudEmptySpaceSkipping=0,VirtualShadowMapPersistentData=1,DebugDrawDistantVirtualSMLights=0,VirtualTextureResidency=1,InputDebugVisualizer=1,LumenScreenTraces=1,LumenDetailTraces=1,LumenGlobalTraces=1,LumenFarFieldTraces=1,LumenSecondaryBounces=1,LumenShortRangeAmbientOcclusion=1,NaniteMeshes=1,NaniteStreamingGeometry=1,VisualizeGPUSkinCache=0,VisualizeLWCComplexity=0,ShaderPrint=1,SceneCaptureCopySceneDepth=1,Cameras=1,Hair=1,AllowPrimitiveAlphaHoldout=1,AlphaInvert=0,GameplayCameras=1",BufferVisualizationMode="",NaniteVisualizationMode="",LumenVisualizationMode="",SubstrateVisualizationMode="",GroomVisualizationMode="",VirtualShadowMapVisualizationMode="",VirtualTextureVisualizationMode="",RayTracingDebugVisualizationMode="",GPUSkinCacheVisualizationMode="",ExposureSettings=(FixedEV100=1.000000,bFixed=False),FOVAngle=90.000000,FarViewPlane=0.000000,bIsRealtime=False,bShowOnScreenStats=True,EnabledStats=,bShowFullToolbar=True,bAllowCinematicControl=True)) [MRU] MRUItem0=/Game/Maps/Town [FEditorModeTools] CoordSystem=1 [WidgetTemplatesExpanded] Common=False Audio=False AudioMaterial=False Editor=False Input=False Lists=False Misc=False Optimization=False Panel=False Primitive=False Special Effects=False Synth=False Uncategorized=False User Created=False Advanced=False [DetailCustomWidgetExpansion] GeneralProjectSettings=InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.NewAxisMapping_0,InputSettings.Bindings.AxisMappings.Move Forward/Backward,InputSettings.Bindings.AxisMappings.Move Left/Right,InputSettings.Bindings.AxisMappings.Look Left/Right,InputSettings.Bindings.AxisMappings.Look Up/Down,InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.Interact,GameMapsSettings.DefaultModes.SelectedGameModeDetails CryptoKeysSettings=InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.NewAxisMapping_0,InputSettings.Bindings.AxisMappings.Move Forward/Backward,InputSettings.Bindings.AxisMappings.Move Left/Right,InputSettings.Bindings.AxisMappings.Look Left/Right,InputSettings.Bindings.AxisMappings.Look Up/Down,InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.Interact,GameMapsSettings.DefaultModes.SelectedGameModeDetails GameplayTagsSettings=InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.NewAxisMapping_0,InputSettings.Bindings.AxisMappings.Move Forward/Backward,InputSettings.Bindings.AxisMappings.Move Left/Right,InputSettings.Bindings.AxisMappings.Look Left/Right,InputSettings.Bindings.AxisMappings.Look Up/Down,InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.Interact,GameMapsSettings.DefaultModes.SelectedGameModeDetails GameMapsSettings=InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.NewAxisMapping_0,InputSettings.Bindings.AxisMappings.Move Forward/Backward,InputSettings.Bindings.AxisMappings.Move Left/Right,InputSettings.Bindings.AxisMappings.Look Left/Right,InputSettings.Bindings.AxisMappings.Look Up/Down,InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.Interact,GameMapsSettings.DefaultModes.SelectedGameModeDetails MoviePlayerSettings=InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.NewAxisMapping_0,InputSettings.Bindings.AxisMappings.Move Forward/Backward,InputSettings.Bindings.AxisMappings.Move Left/Right,InputSettings.Bindings.AxisMappings.Look Left/Right,InputSettings.Bindings.AxisMappings.Look Up/Down,InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.Interact,GameMapsSettings.DefaultModes.SelectedGameModeDetails ProjectPackagingSettings=InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.NewAxisMapping_0,InputSettings.Bindings.AxisMappings.Move Forward/Backward,InputSettings.Bindings.AxisMappings.Move Left/Right,InputSettings.Bindings.AxisMappings.Look Left/Right,InputSettings.Bindings.AxisMappings.Look Up/Down,InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.Interact,GameMapsSettings.DefaultModes.SelectedGameModeDetails HardwareTargetingSettings=InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.NewAxisMapping_0,InputSettings.Bindings.AxisMappings.Move Forward/Backward,InputSettings.Bindings.AxisMappings.Move Left/Right,InputSettings.Bindings.AxisMappings.Look Left/Right,InputSettings.Bindings.AxisMappings.Look Up/Down,InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.Interact,GameMapsSettings.DefaultModes.SelectedGameModeDetails AssetManagerSettings=InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.NewAxisMapping_0,InputSettings.Bindings.AxisMappings.Move Forward/Backward,InputSettings.Bindings.AxisMappings.Move Left/Right,InputSettings.Bindings.AxisMappings.Look Left/Right,InputSettings.Bindings.AxisMappings.Look Up/Down,InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.Interact,GameMapsSettings.DefaultModes.SelectedGameModeDetails AssetToolsSettings=InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.NewAxisMapping_0,InputSettings.Bindings.AxisMappings.Move Forward/Backward,InputSettings.Bindings.AxisMappings.Move Left/Right,InputSettings.Bindings.AxisMappings.Look Left/Right,InputSettings.Bindings.AxisMappings.Look Up/Down,InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.Interact,GameMapsSettings.DefaultModes.SelectedGameModeDetails SlateRHIRendererSettings=InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.NewAxisMapping_0,InputSettings.Bindings.AxisMappings.Move Forward/Backward,InputSettings.Bindings.AxisMappings.Move Left/Right,InputSettings.Bindings.AxisMappings.Look Left/Right,InputSettings.Bindings.AxisMappings.Look Up/Down,InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.Interact,GameMapsSettings.DefaultModes.SelectedGameModeDetails WidgetStateSettings=InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.NewAxisMapping_0,InputSettings.Bindings.AxisMappings.Move Forward/Backward,InputSettings.Bindings.AxisMappings.Move Left/Right,InputSettings.Bindings.AxisMappings.Look Left/Right,InputSettings.Bindings.AxisMappings.Look Up/Down,InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.Interact,GameMapsSettings.DefaultModes.SelectedGameModeDetails ZenStreamingSettings=InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.NewAxisMapping_0,InputSettings.Bindings.AxisMappings.Move Forward/Backward,InputSettings.Bindings.AxisMappings.Move Left/Right,InputSettings.Bindings.AxisMappings.Look Left/Right,InputSettings.Bindings.AxisMappings.Look Up/Down,InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.Interact,GameMapsSettings.DefaultModes.SelectedGameModeDetails AISystem=InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.NewAxisMapping_0,InputSettings.Bindings.AxisMappings.Move Forward/Backward,InputSettings.Bindings.AxisMappings.Move Left/Right,InputSettings.Bindings.AxisMappings.Look Left/Right,InputSettings.Bindings.AxisMappings.Look Up/Down,InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.Interact,GameMapsSettings.DefaultModes.SelectedGameModeDetails AnimationSettings=InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.NewAxisMapping_0,InputSettings.Bindings.AxisMappings.Move Forward/Backward,InputSettings.Bindings.AxisMappings.Move Left/Right,InputSettings.Bindings.AxisMappings.Look Left/Right,InputSettings.Bindings.AxisMappings.Look Up/Down,InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.Interact,GameMapsSettings.DefaultModes.SelectedGameModeDetails AnimationModifierSettings=InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.NewAxisMapping_0,InputSettings.Bindings.AxisMappings.Move Forward/Backward,InputSettings.Bindings.AxisMappings.Move Left/Right,InputSettings.Bindings.AxisMappings.Look Left/Right,InputSettings.Bindings.AxisMappings.Look Up/Down,InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.Interact,GameMapsSettings.DefaultModes.SelectedGameModeDetails AudioSettings=InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.NewAxisMapping_0,InputSettings.Bindings.AxisMappings.Move Forward/Backward,InputSettings.Bindings.AxisMappings.Move Left/Right,InputSettings.Bindings.AxisMappings.Look Left/Right,InputSettings.Bindings.AxisMappings.Look Up/Down,InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.Interact,GameMapsSettings.DefaultModes.SelectedGameModeDetails ChaosSolverSettings=InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.NewAxisMapping_0,InputSettings.Bindings.AxisMappings.Move Forward/Backward,InputSettings.Bindings.AxisMappings.Move Left/Right,InputSettings.Bindings.AxisMappings.Look Left/Right,InputSettings.Bindings.AxisMappings.Look Up/Down,InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.Interact,GameMapsSettings.DefaultModes.SelectedGameModeDetails CineCameraSettings=InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.NewAxisMapping_0,InputSettings.Bindings.AxisMappings.Move Forward/Backward,InputSettings.Bindings.AxisMappings.Move Left/Right,InputSettings.Bindings.AxisMappings.Look Left/Right,InputSettings.Bindings.AxisMappings.Look Up/Down,InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.Interact,GameMapsSettings.DefaultModes.SelectedGameModeDetails CollisionProfile=InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.NewAxisMapping_0,InputSettings.Bindings.AxisMappings.Move Forward/Backward,InputSettings.Bindings.AxisMappings.Move Left/Right,InputSettings.Bindings.AxisMappings.Look Left/Right,InputSettings.Bindings.AxisMappings.Look Up/Down,InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.Interact,GameMapsSettings.DefaultModes.SelectedGameModeDetails ConsoleSettings=InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.NewAxisMapping_0,InputSettings.Bindings.AxisMappings.Move Forward/Backward,InputSettings.Bindings.AxisMappings.Move Left/Right,InputSettings.Bindings.AxisMappings.Look Left/Right,InputSettings.Bindings.AxisMappings.Look Up/Down,InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.Interact,GameMapsSettings.DefaultModes.SelectedGameModeDetails ControlRigSettings=InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.NewAxisMapping_0,InputSettings.Bindings.AxisMappings.Move Forward/Backward,InputSettings.Bindings.AxisMappings.Move Left/Right,InputSettings.Bindings.AxisMappings.Look Left/Right,InputSettings.Bindings.AxisMappings.Look Up/Down,InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.Interact,GameMapsSettings.DefaultModes.SelectedGameModeDetails CookerSettings=InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.NewAxisMapping_0,InputSettings.Bindings.AxisMappings.Move Forward/Backward,InputSettings.Bindings.AxisMappings.Move Left/Right,InputSettings.Bindings.AxisMappings.Look Left/Right,InputSettings.Bindings.AxisMappings.Look Up/Down,InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.Interact,GameMapsSettings.DefaultModes.SelectedGameModeDetails CQTestSettings=InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.NewAxisMapping_0,InputSettings.Bindings.AxisMappings.Move Forward/Backward,InputSettings.Bindings.AxisMappings.Move Left/Right,InputSettings.Bindings.AxisMappings.Look Left/Right,InputSettings.Bindings.AxisMappings.Look Up/Down,InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.Interact,GameMapsSettings.DefaultModes.SelectedGameModeDetails CrowdManager=InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.NewAxisMapping_0,InputSettings.Bindings.AxisMappings.Move Forward/Backward,InputSettings.Bindings.AxisMappings.Move Left/Right,InputSettings.Bindings.AxisMappings.Look Left/Right,InputSettings.Bindings.AxisMappings.Look Up/Down,InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.Interact,GameMapsSettings.DefaultModes.SelectedGameModeDetails DataDrivenConsoleVariableSettings=InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.NewAxisMapping_0,InputSettings.Bindings.AxisMappings.Move Forward/Backward,InputSettings.Bindings.AxisMappings.Move Left/Right,InputSettings.Bindings.AxisMappings.Look Left/Right,InputSettings.Bindings.AxisMappings.Look Up/Down,InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.Interact,GameMapsSettings.DefaultModes.SelectedGameModeDetails DebugCameraControllerSettings=InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.NewAxisMapping_0,InputSettings.Bindings.AxisMappings.Move Forward/Backward,InputSettings.Bindings.AxisMappings.Move Left/Right,InputSettings.Bindings.AxisMappings.Look Left/Right,InputSettings.Bindings.AxisMappings.Look Up/Down,InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.Interact,GameMapsSettings.DefaultModes.SelectedGameModeDetails OptimusSettings=InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.NewAxisMapping_0,InputSettings.Bindings.AxisMappings.Move Forward/Backward,InputSettings.Bindings.AxisMappings.Move Left/Right,InputSettings.Bindings.AxisMappings.Look Left/Right,InputSettings.Bindings.AxisMappings.Look Up/Down,InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.Interact,GameMapsSettings.DefaultModes.SelectedGameModeDetails EnhancedInputDeveloperSettings=InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.NewAxisMapping_0,InputSettings.Bindings.AxisMappings.Move Forward/Backward,InputSettings.Bindings.AxisMappings.Move Left/Right,InputSettings.Bindings.AxisMappings.Look Left/Right,InputSettings.Bindings.AxisMappings.Look Up/Down,InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.Interact,GameMapsSettings.DefaultModes.SelectedGameModeDetails InputModifierSmoothDelta=InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.NewAxisMapping_0,InputSettings.Bindings.AxisMappings.Move Forward/Backward,InputSettings.Bindings.AxisMappings.Move Left/Right,InputSettings.Bindings.AxisMappings.Look Left/Right,InputSettings.Bindings.AxisMappings.Look Up/Down,InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.Interact InputModifierDeadZone=InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.NewAxisMapping_0,InputSettings.Bindings.AxisMappings.Move Forward/Backward,InputSettings.Bindings.AxisMappings.Move Left/Right,InputSettings.Bindings.AxisMappings.Look Left/Right,InputSettings.Bindings.AxisMappings.Look Up/Down,InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.Interact InputModifierResponseCurveExponential=InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.NewAxisMapping_0,InputSettings.Bindings.AxisMappings.Move Forward/Backward,InputSettings.Bindings.AxisMappings.Move Left/Right,InputSettings.Bindings.AxisMappings.Look Left/Right,InputSettings.Bindings.AxisMappings.Look Up/Down,InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.Interact InputModifierFOVScaling=InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.NewAxisMapping_0,InputSettings.Bindings.AxisMappings.Move Forward/Backward,InputSettings.Bindings.AxisMappings.Move Left/Right,InputSettings.Bindings.AxisMappings.Look Left/Right,InputSettings.Bindings.AxisMappings.Look Up/Down,InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.Interact InputTriggerDown=InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.NewAxisMapping_0,InputSettings.Bindings.AxisMappings.Move Forward/Backward,InputSettings.Bindings.AxisMappings.Move Left/Right,InputSettings.Bindings.AxisMappings.Look Left/Right,InputSettings.Bindings.AxisMappings.Look Up/Down,InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.Interact InputTriggerPressed=InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.NewAxisMapping_0,InputSettings.Bindings.AxisMappings.Move Forward/Backward,InputSettings.Bindings.AxisMappings.Move Left/Right,InputSettings.Bindings.AxisMappings.Look Left/Right,InputSettings.Bindings.AxisMappings.Look Up/Down,InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.Interact InputTriggerReleased=InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.NewAxisMapping_0,InputSettings.Bindings.AxisMappings.Move Forward/Backward,InputSettings.Bindings.AxisMappings.Move Left/Right,InputSettings.Bindings.AxisMappings.Look Left/Right,InputSettings.Bindings.AxisMappings.Look Up/Down,InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.Interact InputTriggerHold=InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.NewAxisMapping_0,InputSettings.Bindings.AxisMappings.Move Forward/Backward,InputSettings.Bindings.AxisMappings.Move Left/Right,InputSettings.Bindings.AxisMappings.Look Left/Right,InputSettings.Bindings.AxisMappings.Look Up/Down,InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.Interact InputTriggerHoldAndRelease=InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.NewAxisMapping_0,InputSettings.Bindings.AxisMappings.Move Forward/Backward,InputSettings.Bindings.AxisMappings.Move Left/Right,InputSettings.Bindings.AxisMappings.Look Left/Right,InputSettings.Bindings.AxisMappings.Look Up/Down,InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.Interact InputTriggerTap=InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.NewAxisMapping_0,InputSettings.Bindings.AxisMappings.Move Forward/Backward,InputSettings.Bindings.AxisMappings.Move Left/Right,InputSettings.Bindings.AxisMappings.Look Left/Right,InputSettings.Bindings.AxisMappings.Look Up/Down,InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.Interact InputTriggerRepeatedTap=InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.NewAxisMapping_0,InputSettings.Bindings.AxisMappings.Move Forward/Backward,InputSettings.Bindings.AxisMappings.Move Left/Right,InputSettings.Bindings.AxisMappings.Look Left/Right,InputSettings.Bindings.AxisMappings.Look Up/Down,InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.Interact InputTriggerPulse=InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.NewAxisMapping_0,InputSettings.Bindings.AxisMappings.Move Forward/Backward,InputSettings.Bindings.AxisMappings.Move Left/Right,InputSettings.Bindings.AxisMappings.Look Left/Right,InputSettings.Bindings.AxisMappings.Look Up/Down,InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.Interact EnhancedInputEditorProjectSettings=InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.NewAxisMapping_0,InputSettings.Bindings.AxisMappings.Move Forward/Backward,InputSettings.Bindings.AxisMappings.Move Left/Right,InputSettings.Bindings.AxisMappings.Look Left/Right,InputSettings.Bindings.AxisMappings.Look Up/Down,InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.Interact,GameMapsSettings.DefaultModes.SelectedGameModeDetails MegascansMaterialParentSettings=InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.NewAxisMapping_0,InputSettings.Bindings.AxisMappings.Move Forward/Backward,InputSettings.Bindings.AxisMappings.Move Left/Right,InputSettings.Bindings.AxisMappings.Look Left/Right,InputSettings.Bindings.AxisMappings.Look Up/Down,InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.Interact,GameMapsSettings.DefaultModes.SelectedGameModeDetails InterchangeFbxSettings=InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.NewAxisMapping_0,InputSettings.Bindings.AxisMappings.Move Forward/Backward,InputSettings.Bindings.AxisMappings.Move Left/Right,InputSettings.Bindings.AxisMappings.Look Left/Right,InputSettings.Bindings.AxisMappings.Look Up/Down,InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.Interact,GameMapsSettings.DefaultModes.SelectedGameModeDetails GameplayDebuggerConfig=InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.NewAxisMapping_0,InputSettings.Bindings.AxisMappings.Move Forward/Backward,InputSettings.Bindings.AxisMappings.Move Left/Right,InputSettings.Bindings.AxisMappings.Look Left/Right,InputSettings.Bindings.AxisMappings.Look Up/Down,InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.Interact,GameMapsSettings.DefaultModes.SelectedGameModeDetails GarbageCollectionSettings=InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.NewAxisMapping_0,InputSettings.Bindings.AxisMappings.Move Forward/Backward,InputSettings.Bindings.AxisMappings.Move Left/Right,InputSettings.Bindings.AxisMappings.Look Left/Right,InputSettings.Bindings.AxisMappings.Look Up/Down,InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.Interact,GameMapsSettings.DefaultModes.SelectedGameModeDetails Engine=InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.NewAxisMapping_0,InputSettings.Bindings.AxisMappings.Move Forward/Backward,InputSettings.Bindings.AxisMappings.Move Left/Right,InputSettings.Bindings.AxisMappings.Look Left/Right,InputSettings.Bindings.AxisMappings.Look Up/Down,InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.Interact,GameMapsSettings.DefaultModes.SelectedGameModeDetails GLTFPipelineSettings=InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.NewAxisMapping_0,InputSettings.Bindings.AxisMappings.Move Forward/Backward,InputSettings.Bindings.AxisMappings.Move Left/Right,InputSettings.Bindings.AxisMappings.Look Left/Right,InputSettings.Bindings.AxisMappings.Look Up/Down,InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.Interact,GameMapsSettings.DefaultModes.SelectedGameModeDetails HierarchicalLODSettings=InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.NewAxisMapping_0,InputSettings.Bindings.AxisMappings.Move Forward/Backward,InputSettings.Bindings.AxisMappings.Move Left/Right,InputSettings.Bindings.AxisMappings.Look Left/Right,InputSettings.Bindings.AxisMappings.Look Up/Down,InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.Interact,GameMapsSettings.DefaultModes.SelectedGameModeDetails InputSettings=InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.NewAxisMapping_0,InputSettings.Bindings.AxisMappings.Move Forward/Backward,InputSettings.Bindings.AxisMappings.Move Left/Right,InputSettings.Bindings.AxisMappings.Look Left/Right,InputSettings.Bindings.AxisMappings.Look Up/Down,InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.Interact,GameMapsSettings.DefaultModes.SelectedGameModeDetails InterchangeProjectSettings=InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.NewAxisMapping_0,InputSettings.Bindings.AxisMappings.Move Forward/Backward,InputSettings.Bindings.AxisMappings.Move Left/Right,InputSettings.Bindings.AxisMappings.Look Left/Right,InputSettings.Bindings.AxisMappings.Look Up/Down,InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.Interact,GameMapsSettings.DefaultModes.SelectedGameModeDetails LandscapeSettings=InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.NewAxisMapping_0,InputSettings.Bindings.AxisMappings.Move Forward/Backward,InputSettings.Bindings.AxisMappings.Move Left/Right,InputSettings.Bindings.AxisMappings.Look Left/Right,InputSettings.Bindings.AxisMappings.Look Up/Down,InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.Interact,GameMapsSettings.DefaultModes.SelectedGameModeDetails LevelSequenceProjectSettings=InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.NewAxisMapping_0,InputSettings.Bindings.AxisMappings.Move Forward/Backward,InputSettings.Bindings.AxisMappings.Move Left/Right,InputSettings.Bindings.AxisMappings.Look Left/Right,InputSettings.Bindings.AxisMappings.Look Up/Down,InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.Interact,GameMapsSettings.DefaultModes.SelectedGameModeDetails MassSettings=InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.NewAxisMapping_0,InputSettings.Bindings.AxisMappings.Move Forward/Backward,InputSettings.Bindings.AxisMappings.Move Left/Right,InputSettings.Bindings.AxisMappings.Look Left/Right,InputSettings.Bindings.AxisMappings.Look Up/Down,InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.Interact,GameMapsSettings.DefaultModes.SelectedGameModeDetails MaterialXPipelineSettings=InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.NewAxisMapping_0,InputSettings.Bindings.AxisMappings.Move Forward/Backward,InputSettings.Bindings.AxisMappings.Move Left/Right,InputSettings.Bindings.AxisMappings.Look Left/Right,InputSettings.Bindings.AxisMappings.Look Up/Down,InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.Interact,GameMapsSettings.DefaultModes.SelectedGameModeDetails MeshBudgetProjectSettings=InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.NewAxisMapping_0,InputSettings.Bindings.AxisMappings.Move Forward/Backward,InputSettings.Bindings.AxisMappings.Move Left/Right,InputSettings.Bindings.AxisMappings.Look Left/Right,InputSettings.Bindings.AxisMappings.Look Up/Down,InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.Interact,GameMapsSettings.DefaultModes.SelectedGameModeDetails MeshDrawCommandStatsSettings=InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.NewAxisMapping_0,InputSettings.Bindings.AxisMappings.Move Forward/Backward,InputSettings.Bindings.AxisMappings.Move Left/Right,InputSettings.Bindings.AxisMappings.Look Left/Right,InputSettings.Bindings.AxisMappings.Look Up/Down,InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.Interact,GameMapsSettings.DefaultModes.SelectedGameModeDetails RecastNavMesh=InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.NewAxisMapping_0,InputSettings.Bindings.AxisMappings.Move Forward/Backward,InputSettings.Bindings.AxisMappings.Move Left/Right,InputSettings.Bindings.AxisMappings.Look Left/Right,InputSettings.Bindings.AxisMappings.Look Up/Down,InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.Interact,GameMapsSettings.DefaultModes.SelectedGameModeDetails NavigationSystemV1=InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.NewAxisMapping_0,InputSettings.Bindings.AxisMappings.Move Forward/Backward,InputSettings.Bindings.AxisMappings.Move Left/Right,InputSettings.Bindings.AxisMappings.Look Left/Right,InputSettings.Bindings.AxisMappings.Look Up/Down,InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.Interact,GameMapsSettings.DefaultModes.SelectedGameModeDetails NetworkSettings=InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.NewAxisMapping_0,InputSettings.Bindings.AxisMappings.Move Forward/Backward,InputSettings.Bindings.AxisMappings.Move Left/Right,InputSettings.Bindings.AxisMappings.Look Left/Right,InputSettings.Bindings.AxisMappings.Look Up/Down,InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.Interact,GameMapsSettings.DefaultModes.SelectedGameModeDetails ObjectMixerEditorSettings=InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.NewAxisMapping_0,InputSettings.Bindings.AxisMappings.Move Forward/Backward,InputSettings.Bindings.AxisMappings.Move Left/Right,InputSettings.Bindings.AxisMappings.Look Left/Right,InputSettings.Bindings.AxisMappings.Look Up/Down,InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.Interact,GameMapsSettings.DefaultModes.SelectedGameModeDetails PhysicsSettings=InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.NewAxisMapping_0,InputSettings.Bindings.AxisMappings.Move Forward/Backward,InputSettings.Bindings.AxisMappings.Move Left/Right,InputSettings.Bindings.AxisMappings.Look Left/Right,InputSettings.Bindings.AxisMappings.Look Up/Down,InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.Interact,GameMapsSettings.DefaultModes.SelectedGameModeDetails RendererSettings=InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.NewAxisMapping_0,InputSettings.Bindings.AxisMappings.Move Forward/Backward,InputSettings.Bindings.AxisMappings.Move Left/Right,InputSettings.Bindings.AxisMappings.Look Left/Right,InputSettings.Bindings.AxisMappings.Look Up/Down,InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.Interact,GameMapsSettings.DefaultModes.SelectedGameModeDetails RendererOverrideSettings=InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.NewAxisMapping_0,InputSettings.Bindings.AxisMappings.Move Forward/Backward,InputSettings.Bindings.AxisMappings.Move Left/Right,InputSettings.Bindings.AxisMappings.Look Left/Right,InputSettings.Bindings.AxisMappings.Look Up/Down,InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.Interact,GameMapsSettings.DefaultModes.SelectedGameModeDetails SlateSettings=InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.NewAxisMapping_0,InputSettings.Bindings.AxisMappings.Move Forward/Backward,InputSettings.Bindings.AxisMappings.Move Left/Right,InputSettings.Bindings.AxisMappings.Look Left/Right,InputSettings.Bindings.AxisMappings.Look Up/Down,InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.Interact,GameMapsSettings.DefaultModes.SelectedGameModeDetails StateTreeSettings=InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.NewAxisMapping_0,InputSettings.Bindings.AxisMappings.Move Forward/Backward,InputSettings.Bindings.AxisMappings.Move Left/Right,InputSettings.Bindings.AxisMappings.Look Left/Right,InputSettings.Bindings.AxisMappings.Look Up/Down,InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.Interact,GameMapsSettings.DefaultModes.SelectedGameModeDetails StreamingSettings=InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.NewAxisMapping_0,InputSettings.Bindings.AxisMappings.Move Forward/Backward,InputSettings.Bindings.AxisMappings.Move Left/Right,InputSettings.Bindings.AxisMappings.Look Left/Right,InputSettings.Bindings.AxisMappings.Look Up/Down,InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.Interact,GameMapsSettings.DefaultModes.SelectedGameModeDetails TextureEncodingProjectSettings=InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.NewAxisMapping_0,InputSettings.Bindings.AxisMappings.Move Forward/Backward,InputSettings.Bindings.AxisMappings.Move Left/Right,InputSettings.Bindings.AxisMappings.Look Left/Right,InputSettings.Bindings.AxisMappings.Look Up/Down,InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.Interact,GameMapsSettings.DefaultModes.SelectedGameModeDetails UserInterfaceSettings=InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.NewAxisMapping_0,InputSettings.Bindings.AxisMappings.Move Forward/Backward,InputSettings.Bindings.AxisMappings.Move Left/Right,InputSettings.Bindings.AxisMappings.Look Left/Right,InputSettings.Bindings.AxisMappings.Look Up/Down,InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.Interact,GameMapsSettings.DefaultModes.SelectedGameModeDetails VirtualTexturePoolConfig=InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.NewAxisMapping_0,InputSettings.Bindings.AxisMappings.Move Forward/Backward,InputSettings.Bindings.AxisMappings.Move Left/Right,InputSettings.Bindings.AxisMappings.Look Left/Right,InputSettings.Bindings.AxisMappings.Look Up/Down,InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.Interact,GameMapsSettings.DefaultModes.SelectedGameModeDetails WorldPartitionSettings=InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.NewAxisMapping_0,InputSettings.Bindings.AxisMappings.Move Forward/Backward,InputSettings.Bindings.AxisMappings.Move Left/Right,InputSettings.Bindings.AxisMappings.Look Left/Right,InputSettings.Bindings.AxisMappings.Look Up/Down,InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.Interact,GameMapsSettings.DefaultModes.SelectedGameModeDetails LevelEditor2DSettings=InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.NewAxisMapping_0,InputSettings.Bindings.AxisMappings.Move Forward/Backward,InputSettings.Bindings.AxisMappings.Move Left/Right,InputSettings.Bindings.AxisMappings.Look Left/Right,InputSettings.Bindings.AxisMappings.Look Up/Down,InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.Interact,GameMapsSettings.DefaultModes.SelectedGameModeDetails EditorProjectAppearanceSettings=InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.NewAxisMapping_0,InputSettings.Bindings.AxisMappings.Move Forward/Backward,InputSettings.Bindings.AxisMappings.Move Left/Right,InputSettings.Bindings.AxisMappings.Look Left/Right,InputSettings.Bindings.AxisMappings.Look Up/Down,InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.Interact,GameMapsSettings.DefaultModes.SelectedGameModeDetails EditorProjectAssetSettings=InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.NewAxisMapping_0,InputSettings.Bindings.AxisMappings.Move Forward/Backward,InputSettings.Bindings.AxisMappings.Move Left/Right,InputSettings.Bindings.AxisMappings.Look Left/Right,InputSettings.Bindings.AxisMappings.Look Up/Down,InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.Interact,GameMapsSettings.DefaultModes.SelectedGameModeDetails BlueprintEditorProjectSettings=InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.NewAxisMapping_0,InputSettings.Bindings.AxisMappings.Move Forward/Backward,InputSettings.Bindings.AxisMappings.Move Left/Right,InputSettings.Bindings.AxisMappings.Look Left/Right,InputSettings.Bindings.AxisMappings.Look Up/Down,InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.Interact,GameMapsSettings.DefaultModes.SelectedGameModeDetails ClassViewerProjectSettings=InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.NewAxisMapping_0,InputSettings.Bindings.AxisMappings.Move Forward/Backward,InputSettings.Bindings.AxisMappings.Move Left/Right,InputSettings.Bindings.AxisMappings.Look Left/Right,InputSettings.Bindings.AxisMappings.Look Up/Down,InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.Interact,GameMapsSettings.DefaultModes.SelectedGameModeDetails ContentBrowserCollectionProjectSettings=InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.NewAxisMapping_0,InputSettings.Bindings.AxisMappings.Move Forward/Backward,InputSettings.Bindings.AxisMappings.Move Left/Right,InputSettings.Bindings.AxisMappings.Look Left/Right,InputSettings.Bindings.AxisMappings.Look Up/Down,InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.Interact,GameMapsSettings.DefaultModes.SelectedGameModeDetails DataValidationSettings=InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.NewAxisMapping_0,InputSettings.Bindings.AxisMappings.Move Forward/Backward,InputSettings.Bindings.AxisMappings.Move Left/Right,InputSettings.Bindings.AxisMappings.Look Left/Right,InputSettings.Bindings.AxisMappings.Look Up/Down,InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.Interact,GameMapsSettings.DefaultModes.SelectedGameModeDetails DDCProjectSettings=InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.NewAxisMapping_0,InputSettings.Bindings.AxisMappings.Move Forward/Backward,InputSettings.Bindings.AxisMappings.Move Left/Right,InputSettings.Bindings.AxisMappings.Look Left/Right,InputSettings.Bindings.AxisMappings.Look Up/Down,InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.Interact,GameMapsSettings.DefaultModes.SelectedGameModeDetails DocumentationSettings=InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.NewAxisMapping_0,InputSettings.Bindings.AxisMappings.Move Forward/Backward,InputSettings.Bindings.AxisMappings.Move Left/Right,InputSettings.Bindings.AxisMappings.Look Left/Right,InputSettings.Bindings.AxisMappings.Look Up/Down,InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.Interact,GameMapsSettings.DefaultModes.SelectedGameModeDetails EditorUtilityWidgetProjectSettings=InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.NewAxisMapping_0,InputSettings.Bindings.AxisMappings.Move Forward/Backward,InputSettings.Bindings.AxisMappings.Move Left/Right,InputSettings.Bindings.AxisMappings.Look Left/Right,InputSettings.Bindings.AxisMappings.Look Up/Down,InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.Interact,GameMapsSettings.DefaultModes.SelectedGameModeDetails ProxyLODMeshSimplificationSettings=InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.NewAxisMapping_0,InputSettings.Bindings.AxisMappings.Move Forward/Backward,InputSettings.Bindings.AxisMappings.Move Left/Right,InputSettings.Bindings.AxisMappings.Look Left/Right,InputSettings.Bindings.AxisMappings.Look Up/Down,InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.Interact,GameMapsSettings.DefaultModes.SelectedGameModeDetails LevelEditorProjectSettings=InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.NewAxisMapping_0,InputSettings.Bindings.AxisMappings.Move Forward/Backward,InputSettings.Bindings.AxisMappings.Move Left/Right,InputSettings.Bindings.AxisMappings.Look Left/Right,InputSettings.Bindings.AxisMappings.Look Up/Down,InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.Interact,GameMapsSettings.DefaultModes.SelectedGameModeDetails LevelInstanceEditorSettings=InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.NewAxisMapping_0,InputSettings.Bindings.AxisMappings.Move Forward/Backward,InputSettings.Bindings.AxisMappings.Move Left/Right,InputSettings.Bindings.AxisMappings.Look Left/Right,InputSettings.Bindings.AxisMappings.Look Up/Down,InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.Interact,GameMapsSettings.DefaultModes.SelectedGameModeDetails MovieSceneToolsProjectSettings=InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.NewAxisMapping_0,InputSettings.Bindings.AxisMappings.Move Forward/Backward,InputSettings.Bindings.AxisMappings.Move Left/Right,InputSettings.Bindings.AxisMappings.Look Left/Right,InputSettings.Bindings.AxisMappings.Look Up/Down,InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.Interact,GameMapsSettings.DefaultModes.SelectedGameModeDetails MeshSimplificationSettings=InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.NewAxisMapping_0,InputSettings.Bindings.AxisMappings.Move Forward/Backward,InputSettings.Bindings.AxisMappings.Move Left/Right,InputSettings.Bindings.AxisMappings.Look Left/Right,InputSettings.Bindings.AxisMappings.Look Up/Down,InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.Interact,GameMapsSettings.DefaultModes.SelectedGameModeDetails PaperImporterSettings=InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.NewAxisMapping_0,InputSettings.Bindings.AxisMappings.Move Forward/Backward,InputSettings.Bindings.AxisMappings.Move Left/Right,InputSettings.Bindings.AxisMappings.Look Left/Right,InputSettings.Bindings.AxisMappings.Look Up/Down,InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.Interact,GameMapsSettings.DefaultModes.SelectedGameModeDetails EditorPerformanceProjectSettings=InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.NewAxisMapping_0,InputSettings.Bindings.AxisMappings.Move Forward/Backward,InputSettings.Bindings.AxisMappings.Move Left/Right,InputSettings.Bindings.AxisMappings.Look Left/Right,InputSettings.Bindings.AxisMappings.Look Up/Down,InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.Interact,GameMapsSettings.DefaultModes.SelectedGameModeDetails RenderResourceViewerSettings=InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.NewAxisMapping_0,InputSettings.Bindings.AxisMappings.Move Forward/Backward,InputSettings.Bindings.AxisMappings.Move Left/Right,InputSettings.Bindings.AxisMappings.Look Left/Right,InputSettings.Bindings.AxisMappings.Look Up/Down,InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.Interact,GameMapsSettings.DefaultModes.SelectedGameModeDetails SourceControlPreferences=InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.NewAxisMapping_0,InputSettings.Bindings.AxisMappings.Move Forward/Backward,InputSettings.Bindings.AxisMappings.Move Left/Right,InputSettings.Bindings.AxisMappings.Look Left/Right,InputSettings.Bindings.AxisMappings.Look Up/Down,InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.Interact,GameMapsSettings.DefaultModes.SelectedGameModeDetails RigVMProjectSettings=InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.NewAxisMapping_0,InputSettings.Bindings.AxisMappings.Move Forward/Backward,InputSettings.Bindings.AxisMappings.Move Left/Right,InputSettings.Bindings.AxisMappings.Look Left/Right,InputSettings.Bindings.AxisMappings.Look Up/Down,InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.Interact,GameMapsSettings.DefaultModes.SelectedGameModeDetails SkeletalMeshSimplificationSettings=InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.NewAxisMapping_0,InputSettings.Bindings.AxisMappings.Move Forward/Backward,InputSettings.Bindings.AxisMappings.Move Left/Right,InputSettings.Bindings.AxisMappings.Look Left/Right,InputSettings.Bindings.AxisMappings.Look Up/Down,InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.Interact,GameMapsSettings.DefaultModes.SelectedGameModeDetails PlasticSourceControlProjectSettings=InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.NewAxisMapping_0,InputSettings.Bindings.AxisMappings.Move Forward/Backward,InputSettings.Bindings.AxisMappings.Move Left/Right,InputSettings.Bindings.AxisMappings.Look Left/Right,InputSettings.Bindings.AxisMappings.Look Up/Down,InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.Interact,GameMapsSettings.DefaultModes.SelectedGameModeDetails StructViewerProjectSettings=InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.NewAxisMapping_0,InputSettings.Bindings.AxisMappings.Move Forward/Backward,InputSettings.Bindings.AxisMappings.Move Left/Right,InputSettings.Bindings.AxisMappings.Look Left/Right,InputSettings.Bindings.AxisMappings.Look Up/Down,InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.Interact,GameMapsSettings.DefaultModes.SelectedGameModeDetails TextureImportSettings=InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.NewAxisMapping_0,InputSettings.Bindings.AxisMappings.Move Forward/Backward,InputSettings.Bindings.AxisMappings.Move Left/Right,InputSettings.Bindings.AxisMappings.Look Left/Right,InputSettings.Bindings.AxisMappings.Look Up/Down,InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.Interact,GameMapsSettings.DefaultModes.SelectedGameModeDetails UMGEditorProjectSettings=InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.NewAxisMapping_0,InputSettings.Bindings.AxisMappings.Move Forward/Backward,InputSettings.Bindings.AxisMappings.Move Left/Right,InputSettings.Bindings.AxisMappings.Look Left/Right,InputSettings.Bindings.AxisMappings.Look Up/Down,InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.Interact,GameMapsSettings.DefaultModes.SelectedGameModeDetails WorldBookmarkEditorSettings=InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.NewAxisMapping_0,InputSettings.Bindings.AxisMappings.Move Forward/Backward,InputSettings.Bindings.AxisMappings.Move Left/Right,InputSettings.Bindings.AxisMappings.Look Left/Right,InputSettings.Bindings.AxisMappings.Look Up/Down,InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.Interact,GameMapsSettings.DefaultModes.SelectedGameModeDetails AndroidRuntimeSettings=InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.NewAxisMapping_0,InputSettings.Bindings.AxisMappings.Move Forward/Backward,InputSettings.Bindings.AxisMappings.Move Left/Right,InputSettings.Bindings.AxisMappings.Look Left/Right,InputSettings.Bindings.AxisMappings.Look Up/Down,InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.Interact,GameMapsSettings.DefaultModes.SelectedGameModeDetails ShaderPlatformQualitySettings=InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.NewAxisMapping_0,InputSettings.Bindings.AxisMappings.Move Forward/Backward,InputSettings.Bindings.AxisMappings.Move Left/Right,InputSettings.Bindings.AxisMappings.Look Left/Right,InputSettings.Bindings.AxisMappings.Look Up/Down,InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.Interact,GameMapsSettings.DefaultModes.SelectedGameModeDetails AndroidSDKSettings=InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.NewAxisMapping_0,InputSettings.Bindings.AxisMappings.Move Forward/Backward,InputSettings.Bindings.AxisMappings.Move Left/Right,InputSettings.Bindings.AxisMappings.Look Left/Right,InputSettings.Bindings.AxisMappings.Look Up/Down,InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.Interact,GameMapsSettings.DefaultModes.SelectedGameModeDetails IOSRuntimeSettings=InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.NewAxisMapping_0,InputSettings.Bindings.AxisMappings.Move Forward/Backward,InputSettings.Bindings.AxisMappings.Move Left/Right,InputSettings.Bindings.AxisMappings.Look Left/Right,InputSettings.Bindings.AxisMappings.Look Up/Down,InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.Interact,GameMapsSettings.DefaultModes.SelectedGameModeDetails LinuxTargetSettings=InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.NewAxisMapping_0,InputSettings.Bindings.AxisMappings.Move Forward/Backward,InputSettings.Bindings.AxisMappings.Move Left/Right,InputSettings.Bindings.AxisMappings.Look Left/Right,InputSettings.Bindings.AxisMappings.Look Up/Down,InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.Interact,GameMapsSettings.DefaultModes.SelectedGameModeDetails MacTargetSettings=InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.NewAxisMapping_0,InputSettings.Bindings.AxisMappings.Move Forward/Backward,InputSettings.Bindings.AxisMappings.Move Left/Right,InputSettings.Bindings.AxisMappings.Look Left/Right,InputSettings.Bindings.AxisMappings.Look Up/Down,InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.Interact,GameMapsSettings.DefaultModes.SelectedGameModeDetails WindowsTargetSettings=InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.NewAxisMapping_0,InputSettings.Bindings.AxisMappings.Move Forward/Backward,InputSettings.Bindings.AxisMappings.Move Left/Right,InputSettings.Bindings.AxisMappings.Look Left/Right,InputSettings.Bindings.AxisMappings.Look Up/Down,InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.Interact,GameMapsSettings.DefaultModes.SelectedGameModeDetails XcodeProjectSettings=InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.NewAxisMapping_0,InputSettings.Bindings.AxisMappings.Move Forward/Backward,InputSettings.Bindings.AxisMappings.Move Left/Right,InputSettings.Bindings.AxisMappings.Look Left/Right,InputSettings.Bindings.AxisMappings.Look Up/Down,InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.Interact,GameMapsSettings.DefaultModes.SelectedGameModeDetails AndroidFileServerRuntimeSettings=InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.NewAxisMapping_0,InputSettings.Bindings.AxisMappings.Move Forward/Backward,InputSettings.Bindings.AxisMappings.Move Left/Right,InputSettings.Bindings.AxisMappings.Look Left/Right,InputSettings.Bindings.AxisMappings.Look Up/Down,InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.Interact,GameMapsSettings.DefaultModes.SelectedGameModeDetails AvfMediaSettings=InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.NewAxisMapping_0,InputSettings.Bindings.AxisMappings.Move Forward/Backward,InputSettings.Bindings.AxisMappings.Move Left/Right,InputSettings.Bindings.AxisMappings.Look Left/Right,InputSettings.Bindings.AxisMappings.Look Up/Down,InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.Interact,GameMapsSettings.DefaultModes.SelectedGameModeDetails CameraCalibrationSettings=InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.NewAxisMapping_0,InputSettings.Bindings.AxisMappings.Move Forward/Backward,InputSettings.Bindings.AxisMappings.Move Left/Right,InputSettings.Bindings.AxisMappings.Look Left/Right,InputSettings.Bindings.AxisMappings.Look Up/Down,InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.Interact,GameMapsSettings.DefaultModes.SelectedGameModeDetails CompositeCorePluginSettings=InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.NewAxisMapping_0,InputSettings.Bindings.AxisMappings.Move Forward/Backward,InputSettings.Bindings.AxisMappings.Move Left/Right,InputSettings.Bindings.AxisMappings.Look Left/Right,InputSettings.Bindings.AxisMappings.Look Up/Down,InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.Interact,GameMapsSettings.DefaultModes.SelectedGameModeDetails DataflowSettings=InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.NewAxisMapping_0,InputSettings.Bindings.AxisMappings.Move Forward/Backward,InputSettings.Bindings.AxisMappings.Move Left/Right,InputSettings.Bindings.AxisMappings.Look Left/Right,InputSettings.Bindings.AxisMappings.Look Up/Down,InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.Interact,GameMapsSettings.DefaultModes.SelectedGameModeDetails FractureModeSettings=InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.NewAxisMapping_0,InputSettings.Bindings.AxisMappings.Move Forward/Backward,InputSettings.Bindings.AxisMappings.Move Left/Right,InputSettings.Bindings.AxisMappings.Look Left/Right,InputSettings.Bindings.AxisMappings.Look Up/Down,InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.Interact,GameMapsSettings.DefaultModes.SelectedGameModeDetails GameplayCamerasSettings=InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.NewAxisMapping_0,InputSettings.Bindings.AxisMappings.Move Forward/Backward,InputSettings.Bindings.AxisMappings.Move Left/Right,InputSettings.Bindings.AxisMappings.Look Left/Right,InputSettings.Bindings.AxisMappings.Look Up/Down,InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.Interact,GameMapsSettings.DefaultModes.SelectedGameModeDetails GeometryCacheStreamerSettings=InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.NewAxisMapping_0,InputSettings.Bindings.AxisMappings.Move Forward/Backward,InputSettings.Bindings.AxisMappings.Move Left/Right,InputSettings.Bindings.AxisMappings.Look Left/Right,InputSettings.Bindings.AxisMappings.Look Up/Down,InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.Interact,GameMapsSettings.DefaultModes.SelectedGameModeDetails GooglePADRuntimeSettings=InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.NewAxisMapping_0,InputSettings.Bindings.AxisMappings.Move Forward/Backward,InputSettings.Bindings.AxisMappings.Move Left/Right,InputSettings.Bindings.AxisMappings.Look Left/Right,InputSettings.Bindings.AxisMappings.Look Up/Down,InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.Interact,GameMapsSettings.DefaultModes.SelectedGameModeDetails GroomPluginSettings=InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.NewAxisMapping_0,InputSettings.Bindings.AxisMappings.Move Forward/Backward,InputSettings.Bindings.AxisMappings.Move Left/Right,InputSettings.Bindings.AxisMappings.Look Left/Right,InputSettings.Bindings.AxisMappings.Look Up/Down,InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.Interact,GameMapsSettings.DefaultModes.SelectedGameModeDetails ImgMediaSettings=InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.NewAxisMapping_0,InputSettings.Bindings.AxisMappings.Move Forward/Backward,InputSettings.Bindings.AxisMappings.Move Left/Right,InputSettings.Bindings.AxisMappings.Look Left/Right,InputSettings.Bindings.AxisMappings.Look Up/Down,InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.Interact,GameMapsSettings.DefaultModes.SelectedGameModeDetails ToolPresetProjectSettings=InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.NewAxisMapping_0,InputSettings.Bindings.AxisMappings.Move Forward/Backward,InputSettings.Bindings.AxisMappings.Move Left/Right,InputSettings.Bindings.AxisMappings.Look Left/Right,InputSettings.Bindings.AxisMappings.Look Up/Down,InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.Interact,GameMapsSettings.DefaultModes.SelectedGameModeDetails LevelSequenceEditorSettings=InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.NewAxisMapping_0,InputSettings.Bindings.AxisMappings.Move Forward/Backward,InputSettings.Bindings.AxisMappings.Move Left/Right,InputSettings.Bindings.AxisMappings.Look Left/Right,InputSettings.Bindings.AxisMappings.Look Up/Down,InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.Interact,GameMapsSettings.DefaultModes.SelectedGameModeDetails MetaHumanSDKSettings=InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.NewAxisMapping_0,InputSettings.Bindings.AxisMappings.Move Forward/Backward,InputSettings.Bindings.AxisMappings.Move Left/Right,InputSettings.Bindings.AxisMappings.Look Left/Right,InputSettings.Bindings.AxisMappings.Look Up/Down,InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.Interact,GameMapsSettings.DefaultModes.SelectedGameModeDetails MetaSoundSettings=InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.NewAxisMapping_0,InputSettings.Bindings.AxisMappings.Move Forward/Backward,InputSettings.Bindings.AxisMappings.Move Left/Right,InputSettings.Bindings.AxisMappings.Look Left/Right,InputSettings.Bindings.AxisMappings.Look Up/Down,InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.Interact,GameMapsSettings.DefaultModes.SelectedGameModeDetails ModelingToolsEditorModeSettings=InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.NewAxisMapping_0,InputSettings.Bindings.AxisMappings.Move Forward/Backward,InputSettings.Bindings.AxisMappings.Move Left/Right,InputSettings.Bindings.AxisMappings.Look Left/Right,InputSettings.Bindings.AxisMappings.Look Up/Down,InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.Interact,GameMapsSettings.DefaultModes.SelectedGameModeDetails ModelingComponentsSettings=InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.NewAxisMapping_0,InputSettings.Bindings.AxisMappings.Move Forward/Backward,InputSettings.Bindings.AxisMappings.Move Left/Right,InputSettings.Bindings.AxisMappings.Look Left/Right,InputSettings.Bindings.AxisMappings.Look Up/Down,InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.Interact,GameMapsSettings.DefaultModes.SelectedGameModeDetails NiagaraSettings=InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.NewAxisMapping_0,InputSettings.Bindings.AxisMappings.Move Forward/Backward,InputSettings.Bindings.AxisMappings.Move Left/Right,InputSettings.Bindings.AxisMappings.Look Left/Right,InputSettings.Bindings.AxisMappings.Look Up/Down,InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.Interact,GameMapsSettings.DefaultModes.SelectedGameModeDetails NiagaraEditorSettings=InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.NewAxisMapping_0,InputSettings.Bindings.AxisMappings.Move Forward/Backward,InputSettings.Bindings.AxisMappings.Move Left/Right,InputSettings.Bindings.AxisMappings.Look Left/Right,InputSettings.Bindings.AxisMappings.Look Up/Down,InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.Interact,GameMapsSettings.DefaultModes.SelectedGameModeDetails NNEDenoiserSettings=InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.NewAxisMapping_0,InputSettings.Bindings.AxisMappings.Move Forward/Backward,InputSettings.Bindings.AxisMappings.Move Left/Right,InputSettings.Bindings.AxisMappings.Look Left/Right,InputSettings.Bindings.AxisMappings.Look Up/Down,InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.Interact,GameMapsSettings.DefaultModes.SelectedGameModeDetails NNERuntimeORTSettings=InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.NewAxisMapping_0,InputSettings.Bindings.AxisMappings.Move Forward/Backward,InputSettings.Bindings.AxisMappings.Move Left/Right,InputSettings.Bindings.AxisMappings.Look Left/Right,InputSettings.Bindings.AxisMappings.Look Up/Down,InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.Interact,GameMapsSettings.DefaultModes.SelectedGameModeDetails PaperRuntimeSettings=InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.NewAxisMapping_0,InputSettings.Bindings.AxisMappings.Move Forward/Backward,InputSettings.Bindings.AxisMappings.Move Left/Right,InputSettings.Bindings.AxisMappings.Look Left/Right,InputSettings.Bindings.AxisMappings.Look Up/Down,InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.Interact,GameMapsSettings.DefaultModes.SelectedGameModeDetails PythonScriptPluginSettings=InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.NewAxisMapping_0,InputSettings.Bindings.AxisMappings.Move Forward/Backward,InputSettings.Bindings.AxisMappings.Move Left/Right,InputSettings.Bindings.AxisMappings.Look Left/Right,InputSettings.Bindings.AxisMappings.Look Up/Down,InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.Interact,GameMapsSettings.DefaultModes.SelectedGameModeDetails RenderDocPluginSettings=InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.NewAxisMapping_0,InputSettings.Bindings.AxisMappings.Move Forward/Backward,InputSettings.Bindings.AxisMappings.Move Left/Right,InputSettings.Bindings.AxisMappings.Look Left/Right,InputSettings.Bindings.AxisMappings.Look Up/Down,InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.Interact,GameMapsSettings.DefaultModes.SelectedGameModeDetails ResonanceAudioSettings=InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.NewAxisMapping_0,InputSettings.Bindings.AxisMappings.Move Forward/Backward,InputSettings.Bindings.AxisMappings.Move Left/Right,InputSettings.Bindings.AxisMappings.Look Left/Right,InputSettings.Bindings.AxisMappings.Look Up/Down,InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.Interact,GameMapsSettings.DefaultModes.SelectedGameModeDetails TakeRecorderProjectSettings=InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.NewAxisMapping_0,InputSettings.Bindings.AxisMappings.Move Forward/Backward,InputSettings.Bindings.AxisMappings.Move Left/Right,InputSettings.Bindings.AxisMappings.Look Left/Right,InputSettings.Bindings.AxisMappings.Look Up/Down,InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.Interact,GameMapsSettings.DefaultModes.SelectedGameModeDetails MovieSceneTakeSettings=InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.NewAxisMapping_0,InputSettings.Bindings.AxisMappings.Move Forward/Backward,InputSettings.Bindings.AxisMappings.Move Left/Right,InputSettings.Bindings.AxisMappings.Look Left/Right,InputSettings.Bindings.AxisMappings.Look Up/Down,InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.Interact TakePresetSettings=InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.NewAxisMapping_0,InputSettings.Bindings.AxisMappings.Move Forward/Backward,InputSettings.Bindings.AxisMappings.Move Left/Right,InputSettings.Bindings.AxisMappings.Look Left/Right,InputSettings.Bindings.AxisMappings.Look Up/Down,InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.Interact TakeRecorderMicrophoneAudioSourceSettings=InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.NewAxisMapping_0,InputSettings.Bindings.AxisMappings.Move Forward/Backward,InputSettings.Bindings.AxisMappings.Move Left/Right,InputSettings.Bindings.AxisMappings.Look Left/Right,InputSettings.Bindings.AxisMappings.Look Up/Down,InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.Interact TakeRecorderMicrophoneAudioManager=InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.NewAxisMapping_0,InputSettings.Bindings.AxisMappings.Move Forward/Backward,InputSettings.Bindings.AxisMappings.Move Left/Right,InputSettings.Bindings.AxisMappings.Look Left/Right,InputSettings.Bindings.AxisMappings.Look Up/Down,InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.Interact MovieSceneAnimationTrackRecorderEditorSettings=InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.NewAxisMapping_0,InputSettings.Bindings.AxisMappings.Move Forward/Backward,InputSettings.Bindings.AxisMappings.Move Left/Right,InputSettings.Bindings.AxisMappings.Look Left/Right,InputSettings.Bindings.AxisMappings.Look Up/Down,InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.Interact TakeRecorderWorldSourceSettings=InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.NewAxisMapping_0,InputSettings.Bindings.AxisMappings.Move Forward/Backward,InputSettings.Bindings.AxisMappings.Move Left/Right,InputSettings.Bindings.AxisMappings.Look Left/Right,InputSettings.Bindings.AxisMappings.Look Up/Down,InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.Interact TcpMessagingSettings=InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.NewAxisMapping_0,InputSettings.Bindings.AxisMappings.Move Forward/Backward,InputSettings.Bindings.AxisMappings.Move Left/Right,InputSettings.Bindings.AxisMappings.Look Left/Right,InputSettings.Bindings.AxisMappings.Look Up/Down,InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.Interact,GameMapsSettings.DefaultModes.SelectedGameModeDetails TemplateSequenceEditorSettings=InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.NewAxisMapping_0,InputSettings.Bindings.AxisMappings.Move Forward/Backward,InputSettings.Bindings.AxisMappings.Move Left/Right,InputSettings.Bindings.AxisMappings.Look Left/Right,InputSettings.Bindings.AxisMappings.Look Up/Down,InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.Interact,GameMapsSettings.DefaultModes.SelectedGameModeDetails UdpMessagingSettings=InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.NewAxisMapping_0,InputSettings.Bindings.AxisMappings.Move Forward/Backward,InputSettings.Bindings.AxisMappings.Move Left/Right,InputSettings.Bindings.AxisMappings.Look Left/Right,InputSettings.Bindings.AxisMappings.Look Up/Down,InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.Interact,GameMapsSettings.DefaultModes.SelectedGameModeDetails WmfMediaSettings=InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.NewAxisMapping_0,InputSettings.Bindings.AxisMappings.Move Forward/Backward,InputSettings.Bindings.AxisMappings.Move Left/Right,InputSettings.Bindings.AxisMappings.Look Left/Right,InputSettings.Bindings.AxisMappings.Look Up/Down,InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.Interact,GameMapsSettings.DefaultModes.SelectedGameModeDetails WorldSettings=WorldSettings.GameMode.SelectedGameModeDetails WorldPartitionRuntimeHashSet=WorldSettings.GameMode.SelectedGameModeDetails AnimationAuthoringSettings=InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.NewAxisMapping_0,InputSettings.Bindings.AxisMappings.Move Forward/Backward,InputSettings.Bindings.AxisMappings.Move Left/Right,InputSettings.Bindings.AxisMappings.Look Left/Right,InputSettings.Bindings.AxisMappings.Look Up/Down,InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.Interact,GameMapsSettings.DefaultModes.SelectedGameModeDetails EditorStyleSettings=InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.NewAxisMapping_0,InputSettings.Bindings.AxisMappings.Move Forward/Backward,InputSettings.Bindings.AxisMappings.Move Left/Right,InputSettings.Bindings.AxisMappings.Look Left/Right,InputSettings.Bindings.AxisMappings.Look Up/Down,InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.Interact,GameMapsSettings.DefaultModes.SelectedGameModeDetails SlateThemeManager=InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.NewAxisMapping_0,InputSettings.Bindings.AxisMappings.Move Forward/Backward,InputSettings.Bindings.AxisMappings.Move Left/Right,InputSettings.Bindings.AxisMappings.Look Left/Right,InputSettings.Bindings.AxisMappings.Look Up/Down,InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.Interact,GameMapsSettings.DefaultModes.SelectedGameModeDetails AudioEditorSettings=InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.NewAxisMapping_0,InputSettings.Bindings.AxisMappings.Move Forward/Backward,InputSettings.Bindings.AxisMappings.Move Left/Right,InputSettings.Bindings.AxisMappings.Look Left/Right,InputSettings.Bindings.AxisMappings.Look Up/Down,InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.Interact,GameMapsSettings.DefaultModes.SelectedGameModeDetails BlueprintEditorSettings=InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.NewAxisMapping_0,InputSettings.Bindings.AxisMappings.Move Forward/Backward,InputSettings.Bindings.AxisMappings.Move Left/Right,InputSettings.Bindings.AxisMappings.Look Left/Right,InputSettings.Bindings.AxisMappings.Look Up/Down,InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.Interact,GameMapsSettings.DefaultModes.SelectedGameModeDetails CollectionSettings=InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.NewAxisMapping_0,InputSettings.Bindings.AxisMappings.Move Forward/Backward,InputSettings.Bindings.AxisMappings.Move Left/Right,InputSettings.Bindings.AxisMappings.Look Left/Right,InputSettings.Bindings.AxisMappings.Look Up/Down,InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.Interact,GameMapsSettings.DefaultModes.SelectedGameModeDetails EnhancedInputEditorSettings=InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.NewAxisMapping_0,InputSettings.Bindings.AxisMappings.Move Forward/Backward,InputSettings.Bindings.AxisMappings.Move Left/Right,InputSettings.Bindings.AxisMappings.Look Left/Right,InputSettings.Bindings.AxisMappings.Look Up/Down,InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.Interact,GameMapsSettings.DefaultModes.SelectedGameModeDetails EditorExperimentalSettings=InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.NewAxisMapping_0,InputSettings.Bindings.AxisMappings.Move Forward/Backward,InputSettings.Bindings.AxisMappings.Move Left/Right,InputSettings.Bindings.AxisMappings.Look Left/Right,InputSettings.Bindings.AxisMappings.Look Up/Down,InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.Interact,GameMapsSettings.DefaultModes.SelectedGameModeDetails EditorSettings=InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.NewAxisMapping_0,InputSettings.Bindings.AxisMappings.Move Forward/Backward,InputSettings.Bindings.AxisMappings.Move Left/Right,InputSettings.Bindings.AxisMappings.Look Left/Right,InputSettings.Bindings.AxisMappings.Look Up/Down,InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.Interact,GameMapsSettings.DefaultModes.SelectedGameModeDetails InterchangeEditorSettings=InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.NewAxisMapping_0,InputSettings.Bindings.AxisMappings.Move Forward/Backward,InputSettings.Bindings.AxisMappings.Move Left/Right,InputSettings.Bindings.AxisMappings.Look Left/Right,InputSettings.Bindings.AxisMappings.Look Up/Down,InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.Interact,GameMapsSettings.DefaultModes.SelectedGameModeDetails EditorKeyboardShortcutSettings=InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.NewAxisMapping_0,InputSettings.Bindings.AxisMappings.Move Forward/Backward,InputSettings.Bindings.AxisMappings.Move Left/Right,InputSettings.Bindings.AxisMappings.Look Left/Right,InputSettings.Bindings.AxisMappings.Look Up/Down,InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.Interact,GameMapsSettings.DefaultModes.SelectedGameModeDetails LiveCodingSettings=InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.NewAxisMapping_0,InputSettings.Bindings.AxisMappings.Move Forward/Backward,InputSettings.Bindings.AxisMappings.Move Left/Right,InputSettings.Bindings.AxisMappings.Look Left/Right,InputSettings.Bindings.AxisMappings.Look Up/Down,InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.Interact,GameMapsSettings.DefaultModes.SelectedGameModeDetails EditorLoadingSavingSettings=InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.NewAxisMapping_0,InputSettings.Bindings.AxisMappings.Move Forward/Backward,InputSettings.Bindings.AxisMappings.Move Left/Right,InputSettings.Bindings.AxisMappings.Look Left/Right,InputSettings.Bindings.AxisMappings.Look Up/Down,InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.Interact,GameMapsSettings.DefaultModes.SelectedGameModeDetails EditorPerProjectUserSettings=InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.NewAxisMapping_0,InputSettings.Bindings.AxisMappings.Move Forward/Backward,InputSettings.Bindings.AxisMappings.Move Left/Right,InputSettings.Bindings.AxisMappings.Look Left/Right,InputSettings.Bindings.AxisMappings.Look Up/Down,InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.Interact,GameMapsSettings.DefaultModes.SelectedGameModeDetails OutputLogSettings=InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.NewAxisMapping_0,InputSettings.Bindings.AxisMappings.Move Forward/Backward,InputSettings.Bindings.AxisMappings.Move Left/Right,InputSettings.Bindings.AxisMappings.Look Left/Right,InputSettings.Bindings.AxisMappings.Look Up/Down,InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.Interact,GameMapsSettings.DefaultModes.SelectedGameModeDetails EditorPerformanceSettings=InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.NewAxisMapping_0,InputSettings.Bindings.AxisMappings.Move Forward/Backward,InputSettings.Bindings.AxisMappings.Move Left/Right,InputSettings.Bindings.AxisMappings.Look Left/Right,InputSettings.Bindings.AxisMappings.Look Up/Down,InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.Interact,GameMapsSettings.DefaultModes.SelectedGameModeDetails InternationalizationSettingsModel=InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.NewAxisMapping_0,InputSettings.Bindings.AxisMappings.Move Forward/Backward,InputSettings.Bindings.AxisMappings.Move Left/Right,InputSettings.Bindings.AxisMappings.Look Left/Right,InputSettings.Bindings.AxisMappings.Look Up/Down,InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.Interact,GameMapsSettings.DefaultModes.SelectedGameModeDetails SourceCodeAccessSettings=InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.NewAxisMapping_0,InputSettings.Bindings.AxisMappings.Move Forward/Backward,InputSettings.Bindings.AxisMappings.Move Left/Right,InputSettings.Bindings.AxisMappings.Look Left/Right,InputSettings.Bindings.AxisMappings.Look Up/Down,InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.Interact,GameMapsSettings.DefaultModes.SelectedGameModeDetails StateTreeEditorUserSettings=InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.NewAxisMapping_0,InputSettings.Bindings.AxisMappings.Move Forward/Backward,InputSettings.Bindings.AxisMappings.Move Left/Right,InputSettings.Bindings.AxisMappings.Look Left/Right,InputSettings.Bindings.AxisMappings.Look Up/Down,InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.Interact,GameMapsSettings.DefaultModes.SelectedGameModeDetails SynthesisEditorSettings=InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.NewAxisMapping_0,InputSettings.Bindings.AxisMappings.Move Forward/Backward,InputSettings.Bindings.AxisMappings.Move Left/Right,InputSettings.Bindings.AxisMappings.Look Left/Right,InputSettings.Bindings.AxisMappings.Look Up/Down,InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.Interact,GameMapsSettings.DefaultModes.SelectedGameModeDetails TextureEncodingUserSettings=InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.NewAxisMapping_0,InputSettings.Bindings.AxisMappings.Move Forward/Backward,InputSettings.Bindings.AxisMappings.Move Left/Right,InputSettings.Bindings.AxisMappings.Look Left/Right,InputSettings.Bindings.AxisMappings.Look Up/Down,InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.Interact,GameMapsSettings.DefaultModes.SelectedGameModeDetails TextureImportUserSettings=InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.NewAxisMapping_0,InputSettings.Bindings.AxisMappings.Move Forward/Backward,InputSettings.Bindings.AxisMappings.Move Left/Right,InputSettings.Bindings.AxisMappings.Look Left/Right,InputSettings.Bindings.AxisMappings.Look Up/Down,InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.Interact,GameMapsSettings.DefaultModes.SelectedGameModeDetails TransformGizmoEditorSettings=InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.NewAxisMapping_0,InputSettings.Bindings.AxisMappings.Move Forward/Backward,InputSettings.Bindings.AxisMappings.Move Left/Right,InputSettings.Bindings.AxisMappings.Look Left/Right,InputSettings.Bindings.AxisMappings.Look Up/Down,InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.Interact,GameMapsSettings.DefaultModes.SelectedGameModeDetails VRModeSettings=InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.NewAxisMapping_0,InputSettings.Bindings.AxisMappings.Move Forward/Backward,InputSettings.Bindings.AxisMappings.Move Left/Right,InputSettings.Bindings.AxisMappings.Look Left/Right,InputSettings.Bindings.AxisMappings.Look Up/Down,InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.Interact,GameMapsSettings.DefaultModes.SelectedGameModeDetails WorldBookmarkEditorPerProjectUserSettings=InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.NewAxisMapping_0,InputSettings.Bindings.AxisMappings.Move Forward/Backward,InputSettings.Bindings.AxisMappings.Move Left/Right,InputSettings.Bindings.AxisMappings.Look Left/Right,InputSettings.Bindings.AxisMappings.Look Up/Down,InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.Interact,GameMapsSettings.DefaultModes.SelectedGameModeDetails WorldPartitionEditorSettings=InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.NewAxisMapping_0,InputSettings.Bindings.AxisMappings.Move Forward/Backward,InputSettings.Bindings.AxisMappings.Move Left/Right,InputSettings.Bindings.AxisMappings.Look Left/Right,InputSettings.Bindings.AxisMappings.Look Up/Down,InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.Interact,GameMapsSettings.DefaultModes.SelectedGameModeDetails WorldPartitionEditorPerProjectUserSettings=InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.NewAxisMapping_0,InputSettings.Bindings.AxisMappings.Move Forward/Backward,InputSettings.Bindings.AxisMappings.Move Left/Right,InputSettings.Bindings.AxisMappings.Look Left/Right,InputSettings.Bindings.AxisMappings.Look Up/Down,InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.Interact,GameMapsSettings.DefaultModes.SelectedGameModeDetails LevelEditorMiscSettings=InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.NewAxisMapping_0,InputSettings.Bindings.AxisMappings.Move Forward/Backward,InputSettings.Bindings.AxisMappings.Move Left/Right,InputSettings.Bindings.AxisMappings.Look Left/Right,InputSettings.Bindings.AxisMappings.Look Up/Down,InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.Interact,GameMapsSettings.DefaultModes.SelectedGameModeDetails LevelEditorPlaySettings=InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.NewAxisMapping_0,InputSettings.Bindings.AxisMappings.Move Forward/Backward,InputSettings.Bindings.AxisMappings.Move Left/Right,InputSettings.Bindings.AxisMappings.Look Left/Right,InputSettings.Bindings.AxisMappings.Look Up/Down,InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.Interact,GameMapsSettings.DefaultModes.SelectedGameModeDetails OnlinePIESettings=InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.NewAxisMapping_0,InputSettings.Bindings.AxisMappings.Move Forward/Backward,InputSettings.Bindings.AxisMappings.Move Left/Right,InputSettings.Bindings.AxisMappings.Look Left/Right,InputSettings.Bindings.AxisMappings.Look Up/Down,InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.Interact,GameMapsSettings.DefaultModes.SelectedGameModeDetails LevelEditorViewportSettings=InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.NewAxisMapping_0,InputSettings.Bindings.AxisMappings.Move Forward/Backward,InputSettings.Bindings.AxisMappings.Move Left/Right,InputSettings.Bindings.AxisMappings.Look Left/Right,InputSettings.Bindings.AxisMappings.Look Up/Down,InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.Interact,GameMapsSettings.DefaultModes.SelectedGameModeDetails AnimGraphSettings=InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.NewAxisMapping_0,InputSettings.Bindings.AxisMappings.Move Forward/Backward,InputSettings.Bindings.AxisMappings.Move Left/Right,InputSettings.Bindings.AxisMappings.Look Left/Right,InputSettings.Bindings.AxisMappings.Look Up/Down,InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.Interact,GameMapsSettings.DefaultModes.SelectedGameModeDetails AnimationBlueprintEditorSettings=InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.NewAxisMapping_0,InputSettings.Bindings.AxisMappings.Move Forward/Backward,InputSettings.Bindings.AxisMappings.Move Left/Right,InputSettings.Bindings.AxisMappings.Look Left/Right,InputSettings.Bindings.AxisMappings.Look Up/Down,InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.Interact,GameMapsSettings.DefaultModes.SelectedGameModeDetails PersonaOptions=InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.NewAxisMapping_0,InputSettings.Bindings.AxisMappings.Move Forward/Backward,InputSettings.Bindings.AxisMappings.Move Left/Right,InputSettings.Bindings.AxisMappings.Look Left/Right,InputSettings.Bindings.AxisMappings.Look Up/Down,InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.Interact,GameMapsSettings.DefaultModes.SelectedGameModeDetails ContentBrowserSettings=InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.NewAxisMapping_0,InputSettings.Bindings.AxisMappings.Move Forward/Backward,InputSettings.Bindings.AxisMappings.Move Left/Right,InputSettings.Bindings.AxisMappings.Look Left/Right,InputSettings.Bindings.AxisMappings.Look Up/Down,InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.Interact,GameMapsSettings.DefaultModes.SelectedGameModeDetails ControlRigEditorSettings=InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.NewAxisMapping_0,InputSettings.Bindings.AxisMappings.Move Forward/Backward,InputSettings.Bindings.AxisMappings.Move Left/Right,InputSettings.Bindings.AxisMappings.Look Left/Right,InputSettings.Bindings.AxisMappings.Look Up/Down,InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.Interact,GameMapsSettings.DefaultModes.SelectedGameModeDetails CurveEditorSettings=InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.NewAxisMapping_0,InputSettings.Bindings.AxisMappings.Move Forward/Backward,InputSettings.Bindings.AxisMappings.Move Left/Right,InputSettings.Bindings.AxisMappings.Look Left/Right,InputSettings.Bindings.AxisMappings.Look Up/Down,InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.Interact,GameMapsSettings.DefaultModes.SelectedGameModeDetails SequencerSettings=InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.NewAxisMapping_0,InputSettings.Bindings.AxisMappings.Move Forward/Backward,InputSettings.Bindings.AxisMappings.Move Left/Right,InputSettings.Bindings.AxisMappings.Look Left/Right,InputSettings.Bindings.AxisMappings.Look Up/Down,InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.Interact,GameMapsSettings.DefaultModes.SelectedGameModeDetails FlipbookEditorSettings=InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.NewAxisMapping_0,InputSettings.Bindings.AxisMappings.Move Forward/Backward,InputSettings.Bindings.AxisMappings.Move Left/Right,InputSettings.Bindings.AxisMappings.Look Left/Right,InputSettings.Bindings.AxisMappings.Look Up/Down,InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.Interact,GameMapsSettings.DefaultModes.SelectedGameModeDetails GraphEditorSettings=InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.NewAxisMapping_0,InputSettings.Bindings.AxisMappings.Move Forward/Backward,InputSettings.Bindings.AxisMappings.Move Left/Right,InputSettings.Bindings.AxisMappings.Look Left/Right,InputSettings.Bindings.AxisMappings.Look Up/Down,InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.Interact,GameMapsSettings.DefaultModes.SelectedGameModeDetails LevelInstanceEditorPerProjectUserSettings=InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.NewAxisMapping_0,InputSettings.Bindings.AxisMappings.Move Forward/Backward,InputSettings.Bindings.AxisMappings.Move Left/Right,InputSettings.Bindings.AxisMappings.Look Left/Right,InputSettings.Bindings.AxisMappings.Look Up/Down,InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.Interact,GameMapsSettings.DefaultModes.SelectedGameModeDetails MaterialEditorSettings=InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.NewAxisMapping_0,InputSettings.Bindings.AxisMappings.Move Forward/Backward,InputSettings.Bindings.AxisMappings.Move Left/Right,InputSettings.Bindings.AxisMappings.Look Left/Right,InputSettings.Bindings.AxisMappings.Look Up/Down,InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.Interact,GameMapsSettings.DefaultModes.SelectedGameModeDetails MeshPaintSettings=InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.NewAxisMapping_0,InputSettings.Bindings.AxisMappings.Move Forward/Backward,InputSettings.Bindings.AxisMappings.Move Left/Right,InputSettings.Bindings.AxisMappings.Look Left/Right,InputSettings.Bindings.AxisMappings.Look Up/Down,InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.Interact,GameMapsSettings.DefaultModes.SelectedGameModeDetails MetasoundEditorSettings=InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.NewAxisMapping_0,InputSettings.Bindings.AxisMappings.Move Forward/Backward,InputSettings.Bindings.AxisMappings.Move Left/Right,InputSettings.Bindings.AxisMappings.Look Left/Right,InputSettings.Bindings.AxisMappings.Look Up/Down,InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.Interact,GameMapsSettings.DefaultModes.SelectedGameModeDetails RigVMEditorSettings=InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.NewAxisMapping_0,InputSettings.Bindings.AxisMappings.Move Forward/Backward,InputSettings.Bindings.AxisMappings.Move Left/Right,InputSettings.Bindings.AxisMappings.Look Left/Right,InputSettings.Bindings.AxisMappings.Look Up/Down,InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.Interact,GameMapsSettings.DefaultModes.SelectedGameModeDetails SkeletalMeshEditorSettings=InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.NewAxisMapping_0,InputSettings.Bindings.AxisMappings.Move Forward/Backward,InputSettings.Bindings.AxisMappings.Move Left/Right,InputSettings.Bindings.AxisMappings.Look Left/Right,InputSettings.Bindings.AxisMappings.Look Up/Down,InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.Interact,GameMapsSettings.DefaultModes.SelectedGameModeDetails SpriteEditorSettings=InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.NewAxisMapping_0,InputSettings.Bindings.AxisMappings.Move Forward/Backward,InputSettings.Bindings.AxisMappings.Move Left/Right,InputSettings.Bindings.AxisMappings.Look Left/Right,InputSettings.Bindings.AxisMappings.Look Up/Down,InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.Interact,GameMapsSettings.DefaultModes.SelectedGameModeDetails TakeRecorderUserSettings=InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.NewAxisMapping_0,InputSettings.Bindings.AxisMappings.Move Forward/Backward,InputSettings.Bindings.AxisMappings.Move Left/Right,InputSettings.Bindings.AxisMappings.Look Left/Right,InputSettings.Bindings.AxisMappings.Look Up/Down,InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.Interact,GameMapsSettings.DefaultModes.SelectedGameModeDetails TileMapEditorSettings=InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.NewAxisMapping_0,InputSettings.Bindings.AxisMappings.Move Forward/Backward,InputSettings.Bindings.AxisMappings.Move Left/Right,InputSettings.Bindings.AxisMappings.Look Left/Right,InputSettings.Bindings.AxisMappings.Look Up/Down,InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.Interact,GameMapsSettings.DefaultModes.SelectedGameModeDetails TileSetEditorSettings=InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.NewAxisMapping_0,InputSettings.Bindings.AxisMappings.Move Forward/Backward,InputSettings.Bindings.AxisMappings.Move Left/Right,InputSettings.Bindings.AxisMappings.Look Left/Right,InputSettings.Bindings.AxisMappings.Look Up/Down,InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.Interact,GameMapsSettings.DefaultModes.SelectedGameModeDetails WidgetDesignerSettings=InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.NewAxisMapping_0,InputSettings.Bindings.AxisMappings.Move Forward/Backward,InputSettings.Bindings.AxisMappings.Move Left/Right,InputSettings.Bindings.AxisMappings.Look Left/Right,InputSettings.Bindings.AxisMappings.Look Up/Down,InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.Interact,GameMapsSettings.DefaultModes.SelectedGameModeDetails CrashReportsPrivacySettings=InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.NewAxisMapping_0,InputSettings.Bindings.AxisMappings.Move Forward/Backward,InputSettings.Bindings.AxisMappings.Move Left/Right,InputSettings.Bindings.AxisMappings.Look Left/Right,InputSettings.Bindings.AxisMappings.Look Up/Down,InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.Interact,GameMapsSettings.DefaultModes.SelectedGameModeDetails AnalyticsPrivacySettings=InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.NewAxisMapping_0,InputSettings.Bindings.AxisMappings.Move Forward/Backward,InputSettings.Bindings.AxisMappings.Move Left/Right,InputSettings.Bindings.AxisMappings.Look Left/Right,InputSettings.Bindings.AxisMappings.Look Up/Down,InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.Interact,GameMapsSettings.DefaultModes.SelectedGameModeDetails BlueprintHeaderViewSettings=InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.NewAxisMapping_0,InputSettings.Bindings.AxisMappings.Move Forward/Backward,InputSettings.Bindings.AxisMappings.Move Left/Right,InputSettings.Bindings.AxisMappings.Look Left/Right,InputSettings.Bindings.AxisMappings.Look Up/Down,InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.Interact,GameMapsSettings.DefaultModes.SelectedGameModeDetails CameraCalibrationEditorSettings=InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.NewAxisMapping_0,InputSettings.Bindings.AxisMappings.Move Forward/Backward,InputSettings.Bindings.AxisMappings.Move Left/Right,InputSettings.Bindings.AxisMappings.Look Left/Right,InputSettings.Bindings.AxisMappings.Look Up/Down,InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.Interact,GameMapsSettings.DefaultModes.SelectedGameModeDetails DataflowEditorOptions=InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.NewAxisMapping_0,InputSettings.Bindings.AxisMappings.Move Forward/Backward,InputSettings.Bindings.AxisMappings.Move Left/Right,InputSettings.Bindings.AxisMappings.Look Left/Right,InputSettings.Bindings.AxisMappings.Look Up/Down,InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.Interact,GameMapsSettings.DefaultModes.SelectedGameModeDetails FractureModeCustomizationSettings=InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.NewAxisMapping_0,InputSettings.Bindings.AxisMappings.Move Forward/Backward,InputSettings.Bindings.AxisMappings.Move Left/Right,InputSettings.Bindings.AxisMappings.Look Left/Right,InputSettings.Bindings.AxisMappings.Look Up/Down,InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.Interact,GameMapsSettings.DefaultModes.SelectedGameModeDetails GameplayCamerasEditorSettings=InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.NewAxisMapping_0,InputSettings.Bindings.AxisMappings.Move Forward/Backward,InputSettings.Bindings.AxisMappings.Move Left/Right,InputSettings.Bindings.AxisMappings.Look Left/Right,InputSettings.Bindings.AxisMappings.Look Up/Down,InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.Interact,GameMapsSettings.DefaultModes.SelectedGameModeDetails LightMixerEditorSettings=InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.NewAxisMapping_0,InputSettings.Bindings.AxisMappings.Move Forward/Backward,InputSettings.Bindings.AxisMappings.Move Left/Right,InputSettings.Bindings.AxisMappings.Look Left/Right,InputSettings.Bindings.AxisMappings.Look Up/Down,InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.Interact,GameMapsSettings.DefaultModes.SelectedGameModeDetails ModelingToolsModeCustomizationSettings=InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.NewAxisMapping_0,InputSettings.Bindings.AxisMappings.Move Forward/Backward,InputSettings.Bindings.AxisMappings.Move Left/Right,InputSettings.Bindings.AxisMappings.Look Left/Right,InputSettings.Bindings.AxisMappings.Look Up/Down,InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.Interact,GameMapsSettings.DefaultModes.SelectedGameModeDetails ModelingComponentsEditorSettings=InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.NewAxisMapping_0,InputSettings.Bindings.AxisMappings.Move Forward/Backward,InputSettings.Bindings.AxisMappings.Move Left/Right,InputSettings.Bindings.AxisMappings.Look Left/Right,InputSettings.Bindings.AxisMappings.Look Up/Down,InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.Interact,GameMapsSettings.DefaultModes.SelectedGameModeDetails PythonScriptPluginUserSettings=InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.NewAxisMapping_0,InputSettings.Bindings.AxisMappings.Move Forward/Backward,InputSettings.Bindings.AxisMappings.Move Left/Right,InputSettings.Bindings.AxisMappings.Look Left/Right,InputSettings.Bindings.AxisMappings.Look Up/Down,InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.Interact,GameMapsSettings.DefaultModes.SelectedGameModeDetails RewindDebuggerSettings=InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.NewAxisMapping_0,InputSettings.Bindings.AxisMappings.Move Forward/Backward,InputSettings.Bindings.AxisMappings.Move Left/Right,InputSettings.Bindings.AxisMappings.Look Left/Right,InputSettings.Bindings.AxisMappings.Look Up/Down,InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.Interact,GameMapsSettings.DefaultModes.SelectedGameModeDetails RewindDebuggerVLogSettings=InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.NewAxisMapping_0,InputSettings.Bindings.AxisMappings.Move Forward/Backward,InputSettings.Bindings.AxisMappings.Move Left/Right,InputSettings.Bindings.AxisMappings.Look Left/Right,InputSettings.Bindings.AxisMappings.Look Up/Down,InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.Interact,GameMapsSettings.DefaultModes.SelectedGameModeDetails StateTreeEditorSettings=InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.NewAxisMapping_0,InputSettings.Bindings.AxisMappings.Move Forward/Backward,InputSettings.Bindings.AxisMappings.Move Left/Right,InputSettings.Bindings.AxisMappings.Look Left/Right,InputSettings.Bindings.AxisMappings.Look Up/Down,InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.Interact,GameMapsSettings.DefaultModes.SelectedGameModeDetails VisualStudioSourceCodeAccessSettings=InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.NewAxisMapping_0,InputSettings.Bindings.AxisMappings.Move Forward/Backward,InputSettings.Bindings.AxisMappings.Move Left/Right,InputSettings.Bindings.AxisMappings.Look Left/Right,InputSettings.Bindings.AxisMappings.Look Up/Down,InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.Interact,GameMapsSettings.DefaultModes.SelectedGameModeDetails NavigationToolSettings=InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.NewAxisMapping_0,InputSettings.Bindings.AxisMappings.Move Forward/Backward,InputSettings.Bindings.AxisMappings.Move Left/Right,InputSettings.Bindings.AxisMappings.Look Left/Right,InputSettings.Bindings.AxisMappings.Look Up/Down,InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.Interact,GameMapsSettings.DefaultModes.SelectedGameModeDetails AutomationTestSettings=InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.NewAxisMapping_0,InputSettings.Bindings.AxisMappings.Move Forward/Backward,InputSettings.Bindings.AxisMappings.Move Left/Right,InputSettings.Bindings.AxisMappings.Look Left/Right,InputSettings.Bindings.AxisMappings.Look Up/Down,InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.Interact,GameMapsSettings.DefaultModes.SelectedGameModeDetails CrashReporterSettings=InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.NewAxisMapping_0,InputSettings.Bindings.AxisMappings.Move Forward/Backward,InputSettings.Bindings.AxisMappings.Move Left/Right,InputSettings.Bindings.AxisMappings.Look Left/Right,InputSettings.Bindings.AxisMappings.Look Up/Down,InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.Interact,GameMapsSettings.DefaultModes.SelectedGameModeDetails GameplayDebuggerUserSettings=InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.NewAxisMapping_0,InputSettings.Bindings.AxisMappings.Move Forward/Backward,InputSettings.Bindings.AxisMappings.Move Left/Right,InputSettings.Bindings.AxisMappings.Look Left/Right,InputSettings.Bindings.AxisMappings.Look Up/Down,InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.Interact,GameMapsSettings.DefaultModes.SelectedGameModeDetails GameplayTagsDeveloperSettings=InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.NewAxisMapping_0,InputSettings.Bindings.AxisMappings.Move Forward/Backward,InputSettings.Bindings.AxisMappings.Move Left/Right,InputSettings.Bindings.AxisMappings.Look Left/Right,InputSettings.Bindings.AxisMappings.Look Up/Down,InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.Interact,GameMapsSettings.DefaultModes.SelectedGameModeDetails EditorDataStorageSettings=InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.NewAxisMapping_0,InputSettings.Bindings.AxisMappings.Move Forward/Backward,InputSettings.Bindings.AxisMappings.Move Left/Right,InputSettings.Bindings.AxisMappings.Look Left/Right,InputSettings.Bindings.AxisMappings.Look Up/Down,InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.Interact,GameMapsSettings.DefaultModes.SelectedGameModeDetails LogVisualizerSettings=InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.NewAxisMapping_0,InputSettings.Bindings.AxisMappings.Move Forward/Backward,InputSettings.Bindings.AxisMappings.Move Left/Right,InputSettings.Bindings.AxisMappings.Look Left/Right,InputSettings.Bindings.AxisMappings.Look Up/Down,InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.Interact,GameMapsSettings.DefaultModes.SelectedGameModeDetails StaticMeshActor=StaticMeshActor.Physics.ConstraintsGroup [EditorStartup] LastLevel=/Game/Maps/Town [AssetEditorSubsystem] CleanShutdown=True DebuggerAttached=False RecentAssetEditors=WidgetBlueprintEditor RecentAssetEditors=BlueprintEditor RecentAssetEditors=BlueprintEditor RecentAssetEditors=BlueprintEditor RecentAssetEditors= RecentAssetEditors=BlueprintEditor RecentAssetEditors=BlueprintEditor RecentAssetEditors=BlueprintEditor RecentAssetEditors=BlueprintEditor RecentAssetEditors=BlueprintEditor [ContentBrowser] ContentBrowserDrawer.SelectedPaths=/Game/PolygonAncientEmpire ContentBrowserDrawer.PluginFilters= ContentBrowserDrawer.SourcesExpanded=True ContentBrowserDrawer.IsLocked=False ContentBrowserDrawer.FavoritesAreaExpanded=False ContentBrowserDrawer.FavoritesSearchAreaExpanded=False ContentBrowserDrawer.PathAreaExpanded=True ContentBrowserDrawer.PathSearchAreaExpanded=False ContentBrowserDrawer.VerticalSplitter.FixedSlotSize0=230 ContentBrowserDrawer.VerticalSplitter.SlotSize1=1 ContentBrowserDrawer.VerticalSplitter.SlotSize2=1 ContentBrowserDrawer.FavoriteSplitter.SlotSize0=0.200000003 ContentBrowserDrawer.FavoriteSplitter.SlotSize1=0.800000012 ContentBrowserDrawer.FavoriteSplitter.SlotSize2=0.400000006 ContentBrowserDrawer.Favorites.SelectedPaths= FavoritePaths= ContentBrowserDrawer.SelectedCollections= ContentBrowserDrawer.ExpandedCollections= ContentBrowserDrawer.CollectionAreaExpanded=False ContentBrowserDrawer.CollectionSearchAreaExpanded=False ContentBrowserDrawer.ThumbnailSizeGrid=2 ContentBrowserDrawer.ThumbnailSizeList=2 ContentBrowserDrawer.ThumbnailSizeCustom=2 ContentBrowserDrawer.ThumbnailSizeColumn=0 ContentBrowserDrawer.CurrentViewType=1 ContentBrowserDrawer.ZoomScale=0 ContentBrowserDrawer.ListViewColumnsManuallyChangedOnce=False ContentBrowserDrawer.ColumnViewColumnsManuallyChangedOnce=False ContentBrowserDrawer.JumpMRU=/All/Game/PolygonAncientEmpire ContentBrowserDrawer.JumpMRU=/All/Game/PolygonAncientEmpire/Meshes ContentBrowserDrawer.JumpMRU=/All/Game/PolygonAncientEmpire/Meshes/Props ContentBrowserDrawer.JumpMRU=/All/Game/PolygonAncientEmpire/Meshes/Environment ContentBrowserDrawer.JumpMRU=/All/Game/Blueprints ContentBrowserDrawer.JumpMRU=/All/Game/Audio/BackgroundMusic ContentBrowserDrawer.JumpMRU=/All/Game/Audio ContentBrowserDrawer.JumpMRU=/All/Game ContentBrowserDrawer.JumpMRU=/All/Game/PolygonAncientEmpire/Meshes/Buildings ContentBrowserDrawer.JumpMRU=/All/Game/PolygonAncientEmpire/Meshes/Buildings/Base ContentBrowserDrawer.JumpMRU=/All/Game/PolygonAncientEmpire/Blueprints/Characters ContentBrowserDrawer.JumpMRU=/All/Game/PolygonAncientEmpire/Blueprints/CharactersUE4Mannequin ContentBrowserDrawer.JumpMRU=/All/Game/PolygonAncientEmpire/EpicContent/Blueprints ContentBrowserDrawer.JumpMRU=/All ContentBrowserDrawer.JumpMRU=/All/Game/POLYGON_AncientEmpire_Unreal_5_4_v1_5_1 ContentBrowserDrawer.JumpMRU=/All/Game/POLYGON_AncientEmpire_Unreal_5_4_v1_5_1/Content ContentBrowserDrawer.JumpMRU=/All/Game/POLYGON_AncientEmpire_Unreal_5_4_v1_5_1/Content/Splash AssetDialog.ThumbnailSizeGrid=3 AssetDialog.ThumbnailSizeList=3 AssetDialog.ThumbnailSizeCustom=3 AssetDialog.ThumbnailSizeColumn=0 AssetDialog.CurrentViewType=1 AssetDialog.ZoomScale=0 AssetDialog.ListViewColumnsManuallyChangedOnce=False AssetDialog.ColumnViewColumnsManuallyChangedOnce=False AssetDialog.ListHiddenColumns=Class AssetPropertyPicker.ThumbnailSizeGrid=2 AssetPropertyPicker.ThumbnailSizeList=2 AssetPropertyPicker.ThumbnailSizeCustom=2 AssetPropertyPicker.ThumbnailSizeColumn=0 AssetPropertyPicker.CurrentViewType=0 AssetPropertyPicker.ZoomScale=0 AssetPropertyPicker.ListViewColumnsManuallyChangedOnce=False AssetPropertyPicker.ColumnViewColumnsManuallyChangedOnce=False AssetPropertyPicker.ListHiddenColumns=Class ContentBrowserTab1.SelectedPaths=/Game/PolygonAncientEmpire ContentBrowserTab1.PluginFilters= ContentBrowserTab1.SourcesExpanded=True ContentBrowserTab1.IsLocked=False ContentBrowserTab1.FavoritesAreaExpanded=False ContentBrowserTab1.FavoritesSearchAreaExpanded=False ContentBrowserTab1.PathAreaExpanded=True ContentBrowserTab1.PathSearchAreaExpanded=False ContentBrowserTab1.VerticalSplitter.FixedSlotSize0=230 ContentBrowserTab1.VerticalSplitter.SlotSize1=1 ContentBrowserTab1.VerticalSplitter.SlotSize2=1 ContentBrowserTab1.FavoriteSplitter.SlotSize0=0.200000003 ContentBrowserTab1.FavoriteSplitter.SlotSize1=0.800000012 ContentBrowserTab1.FavoriteSplitter.SlotSize2=0.400000006 ContentBrowserTab1.Favorites.SelectedPaths= ContentBrowserTab1.SelectedCollections= ContentBrowserTab1.ExpandedCollections= ContentBrowserTab1.CollectionAreaExpanded=False ContentBrowserTab1.CollectionSearchAreaExpanded=False ContentBrowserTab1.ThumbnailSizeGrid=2 ContentBrowserTab1.ThumbnailSizeList=2 ContentBrowserTab1.ThumbnailSizeCustom=2 ContentBrowserTab1.ThumbnailSizeColumn=0 ContentBrowserTab1.CurrentViewType=1 ContentBrowserTab1.ZoomScale=0 ContentBrowserTab1.ListViewColumnsManuallyChangedOnce=False ContentBrowserTab1.ColumnViewColumnsManuallyChangedOnce=False ContentBrowserTab1.JumpMRU=/All/Game/PolygonAncientEmpire ContentBrowserTab1.JumpMRU=/All/Game/PolygonAncientEmpire/Meshes ContentBrowserTab1.JumpMRU=/All/Game/PolygonAncientEmpire/Meshes/Props ContentBrowserTab1.JumpMRU=/All/Game/PolygonAncientEmpire/Meshes/Environment ContentBrowserTab1.JumpMRU=/All/Game/Blueprints ContentBrowserTab1.JumpMRU=/All/Game/Audio/BackgroundMusic ContentBrowserTab1.JumpMRU=/All/Game/Audio ContentBrowserTab1.JumpMRU=/All/Game ContentBrowserTab1.JumpMRU=/All/Game/PolygonAncientEmpire/Meshes/Buildings ContentBrowserTab1.JumpMRU=/All/Game/PolygonAncientEmpire/Meshes/Buildings/Base ContentBrowserTab1.JumpMRU=/All/Game/PolygonAncientEmpire/Blueprints/Characters ContentBrowserTab1.JumpMRU=/All/Game/PolygonAncientEmpire/Blueprints/CharactersUE4Mannequin ContentBrowserTab1.JumpMRU=/All/Game/PolygonAncientEmpire/EpicContent/Blueprints ContentBrowserTab1.JumpMRU=/All ContentBrowserTab1.JumpMRU=/All/Game/POLYGON_AncientEmpire_Unreal_5_4_v1_5_1 ContentBrowserTab1.JumpMRU=/All/Game/POLYGON_AncientEmpire_Unreal_5_4_v1_5_1/Content ContentBrowserTab1.JumpMRU=/All/Game/POLYGON_AncientEmpire_Unreal_5_4_v1_5_1/Content/Splash ToolbarOpenBPClass.ThumbnailSizeGrid=3 ToolbarOpenBPClass.ThumbnailSizeList=3 ToolbarOpenBPClass.ThumbnailSizeCustom=3 ToolbarOpenBPClass.ThumbnailSizeColumn=0 ToolbarOpenBPClass.CurrentViewType=0 ToolbarOpenBPClass.ZoomScale=0 ToolbarOpenBPClass.ListViewColumnsManuallyChangedOnce=False ToolbarOpenBPClass.ColumnViewColumnsManuallyChangedOnce=False ToolbarOpenBPClass.ListHiddenColumns=Class [DetailCategories] StaticMeshActor.TransformCommon=True StaticMeshActor.StaticMesh=True StaticMeshActor.Materials=True StaticMeshActor.Physics=True StaticMeshActor.Collision=True StaticMeshActor.Lighting=True StaticMeshActor.Mesh Painting=True StaticMeshActor.Rendering=True StaticMeshActor.HLOD=True StaticMeshActor.VirtualTexture=True StaticMeshActor.Tags=True StaticMeshActor.Cooking=True StaticMeshActor.Navigation=True StaticMeshActor.Replication=True StaticMeshActor.Networking=True StaticMeshActor.Actor=True WorldSettings.GameMode=True WorldSettings.Lightmass=True WorldSettings.World=True WorldSettings.Physics=True WorldSettings.VR=True WorldSettings.PrecomputedVisibility=True WorldSettings.Broadphase=True WorldSettings.HLODSystem=True WorldSettings.WorldPartitionSetup=True WorldSettings.Network=True WorldSettings.Foliage=True WorldSettings.Landscape=True WorldSettings.Navigation=True WorldSettings.Rendering=True WorldSettings.Nanite=True WorldSettings.Audio=True WorldSettings.Tick=True WorldSettings.Bookmark=True WorldSettings.Networking=True GeneralProjectSettings.About=True GeneralProjectSettings.Publisher=True GeneralProjectSettings.Legal=True GeneralProjectSettings.Displayed=True GeneralProjectSettings.Settings=True CryptoKeysSettings.Encryption=True CryptoKeysSettings.Signing=True GameplayTagsSettings.GameplayTags=True GameplayTagsSettings.Advanced Gameplay Tags=True GameplayTagsSettings.Advanced Replication=True GameMapsSettings.DefaultModes=True GameMapsSettings.DefaultMaps=True GameMapsSettings.LocalMultiplayer=True GameMapsSettings.GameInstance=True MoviePlayerSettings.Movies=True ProjectPackagingSettings.CustomBuilds=True ProjectPackagingSettings.Packaging=True ProjectPackagingSettings.Project=True ProjectPackagingSettings.Prerequisites=True HardwareTargetingSettings.Target Hardware=True HardwareTargetingSettings.Pending Changes=True AssetManagerSettings.Asset Manager=True AssetManagerSettings.Redirects=True AssetToolsSettings.Advanced Copy=True SlateRHIRendererSettings.PostProcessing=True ZenStreamingSettings.ZenStreaming=True AISystem.AISystem=True AISystem.Movement=True AISystem.EQS=True AISystem.Blackboard=True AISystem.Behavior Tree=True AISystem.PerceptionSystem=True AnimationSettings.Compression=True AnimationSettings.Performance=True AnimationSettings.AnimationAttributes=True AnimationSettings.Mirroring=True AnimationSettings.AnimationData=True AnimationModifierSettings.Modifiers=True AudioSettings.Dialogue=True AudioSettings.Audio=True AudioSettings.Mix=True AudioSettings.Occlusion=True AudioSettings.Quality=True AudioSettings.Debug=True ChaosSolverSettings.GameInstance=True CineCameraSettings.Lens=True CineCameraSettings.Filmback=True CineCameraSettings.Crop=True CollisionProfile.Object Channels=True CollisionProfile.Trace Channels=True ConsoleSettings.General=True ConsoleSettings.AutoComplete=True ConsoleSettings.Colors=True ControlRigSettings.Shapes=True ControlRigSettings.ModularRigging=True CookerSettings.Cooker=True CookerSettings.Textures=True CookerSettings.Editor=True CQTestSettings.Test Settings=True CrowdManager.Config=True DataDrivenConsoleVariableSettings.DataDrivenCVar=True DebugCameraControllerSettings.General=True OptimusSettings.DeformerGraph=True EnhancedInputDeveloperSettings.Enhanced Input=True InputModifierSmoothDelta.Settings=True InputModifierDeadZone.Settings=True InputModifierResponseCurveExponential.Settings=True InputModifierFOVScaling.Settings=True EnhancedInputDeveloperSettings.Modifier Default Values=True InputTriggerDown.Trigger Settings=True InputTriggerPressed.Trigger Settings=True InputTriggerReleased.Trigger Settings=True InputTriggerHold.Trigger Settings=True InputTriggerHoldAndRelease.Trigger Settings=True InputTriggerTap.Trigger Settings=True InputTriggerRepeatedTap.Trigger Settings=True InputTriggerPulse.Trigger Settings=True EnhancedInputDeveloperSettings.Trigger Default Values=True EnhancedInputEditorProjectSettings.Default=True MegascansMaterialParentSettings.Parent Materials=True InterchangeFbxSettings.FBX=True InterchangeFbxSettings.FBX=True GameplayDebuggerConfig.Input=True GameplayDebuggerConfig.Display=True GameplayDebuggerConfig.AddOns=True GarbageCollectionSettings.General=True GarbageCollectionSettings.Optimization=True GarbageCollectionSettings.Debug=True Engine.Fonts=True Engine.DefaultClasses=True Engine.DefaultMaterials=True Engine.Settings=True Engine.Subtitles=True Engine.Blueprints=True Engine.Anim Blueprints=True Engine.Framerate=True Engine.Timecode=True Engine.Screenshots=True GLTFPipelineSettings.PredefinedglTFMaterialLibrary=True HierarchicalLODSettings.HLODSystem=True InputSettings.Bindings=True InputSettings.Platforms=True InputSettings.ViewportProperties=True InputSettings.Input=True InputSettings.Mobile=True InputSettings.Virtual Keyboard (Mobile)=True InputSettings.DefaultClasses=True InputSettings.Console=True InterchangeProjectSettings.ImportContent=True InterchangeProjectSettings.ImportIntoLevel=True InterchangeProjectSettings.EditorInterface=True InterchangeProjectSettings.Generic=True InterchangeProjectSettings.Editor Generic Pipeline Class=True InterchangeProjectSettings.Converters=True InterchangeProjectSettings.Groups=True LandscapeSettings.Edit Layers=True LandscapeSettings.Layers=True LandscapeSettings.Configuration=True LandscapeSettings.Materials=True LandscapeSettings.Target Layers=True LandscapeSettings.HLOD=True LandscapeSettings.Spline=True LevelSequenceProjectSettings.Timeline=True MassSettings.Mass=True MaterialXPipelineSettings.MaterialXPredefined . Surface Shaders=True MaterialXPipelineSettings.MaterialXPredefined . BSDF=True MaterialXPipelineSettings.MaterialXPredefined . EDF=True MaterialXPipelineSettings.MaterialXPredefined . VDF=True MeshBudgetProjectSettings.StaticMesh=True MeshDrawCommandStatsSettings.Engine=True RecastNavMesh.HLOD=True RecastNavMesh.Display=True RecastNavMesh.Generation=True RecastNavMesh.Query=True RecastNavMesh.Runtime=True RecastNavMesh.Tick=True RecastNavMesh.Collision=True RecastNavMesh.Physics=True RecastNavMesh.Networking=True NavigationSystemV1.Navigation=True NavigationSystemV1.NavigationSystem=True NavigationSystemV1.Navigation Enforcing=True NavigationSystemV1.Agents=True NetworkSettings.libcurl=True NetworkSettings.World=True ObjectMixerEditorSettings.Object Mixer=True PhysicsSettings.Replication=True PhysicsSettings.Simulation=True PhysicsSettings.Optimization=True PhysicsSettings.Framerate=True PhysicsSettings.Broadphase=True PhysicsSettings.ChaosPhysics=True PhysicsSettings.Constants=True PhysicsSettings.Physical Surface=True RendererSettings.Mobile=True RendererSettings.Materials=True RendererSettings.Culling=True RendererSettings.Textures=True RendererSettings.VirtualTextures=True RendererSettings.MeshPaintVirtualTextures=True RendererSettings.Runtime Virtual Textures=True RendererSettings.WorkingColorSpace=True RendererSettings.GlobalIllumination=True RendererSettings.Reflections=True RendererSettings.Lumen=True RendererSettings.DirectLighting=True RendererSettings.HardwareRayTracing=True RendererSettings.SoftwareRayTracing=True RendererSettings.Nanite=True RendererSettings.MiscLighting=True RendererSettings.ForwardRenderer=True RendererSettings.Translucency=True RendererSettings.VR=True RendererSettings.Postprocessing=True RendererSettings.DefaultSettings=True RendererSettings.DefaultScreenPercentage=True RendererSettings.Optimizations=True RendererSettings.LightFunctionAtlas=True RendererSettings.Debugging=True RendererSettings.Mesh Streaming=True RendererSettings.Heterogeneous Volumes=True RendererSettings.Editor=True RendererSettings.ShaderPermutationReduction=True RendererSettings.Substrate=True RendererSettings.HairStrands=True RendererSettings.MobileShaderPermutationReduction=True RendererSettings.Skinning=True RendererSettings.PostProcessCalibrationMaterials=True RendererOverrideSettings.ShaderPermutationReduction=True SlateSettings.ConstraintCanvas=True StateTreeSettings.StateTree=True StreamingSettings.PackageStreaming=True StreamingSettings.LevelStreaming=True StreamingSettings.General=True StreamingSettings.Deprecated Settings=True TextureEncodingProjectSettings.EncodeSettings=True TextureEncodingProjectSettings.EncodeSpeedSettings=True TextureEncodingProjectSettings.EncodeSpeeds=True UserInterfaceSettings.Focus=True UserInterfaceSettings.Hardware Cursors=True UserInterfaceSettings.Software Cursors=True UserInterfaceSettings.DPI Scaling=True UserInterfaceSettings.Widgets=True UserInterfaceSettings.UMG Fonts=True VirtualTexturePoolConfig.PoolConfig=True WorldPartitionSettings.WorldPartition=True LevelEditor2DSettings.General=True LevelEditor2DSettings.LayerSnapping=True EditorProjectAppearanceSettings.Units=True EditorProjectAppearanceSettings.ReferenceViewer=True EditorProjectAssetSettings.Redirectors=True EditorProjectAssetSettings.Internationalization=True BlueprintEditorProjectSettings.Blueprints=True BlueprintEditorProjectSettings.Actors=True BlueprintEditorProjectSettings.Experimental=True BlueprintEditorProjectSettings.Play=True ClassViewerProjectSettings.ClassVisibilityManagement=True ContentBrowserCollectionProjectSettings.Collections=True DataValidationSettings.Data Validation=True DDCProjectSettings.Warnings=True EditorUtilityWidgetProjectSettings.Designer=True EditorUtilityWidgetProjectSettings.Compiler=True EditorUtilityWidgetProjectSettings.Class Filtering=True EditorUtilityWidgetProjectSettings.Class Settings=True ProxyLODMeshSimplificationSettings.General=True LevelEditorProjectSettings.Editing=True LevelInstanceEditorSettings.World Partition=True MovieSceneToolsProjectSettings.Timeline=True MovieSceneToolsProjectSettings.Shots=True MovieSceneToolsProjectSettings.TrackSettings=True MeshSimplificationSettings.General=True PaperImporterSettings.NewAssetSettings=True PaperImporterSettings.ImportSettings=True PaperImporterSettings.MaterialSettings=True EditorPerformanceProjectSettings.ViewportResolution=True RenderResourceViewerSettings.Treemap=True SourceControlPreferences.SourceControl=True SourceControlPreferences.Internationalization=True RigVMProjectSettings.Variants=True SkeletalMeshSimplificationSettings.General=True PlasticSourceControlProjectSettings.Unity Version Control=True StructViewerProjectSettings.StructVisibilityManagement=True TextureImportSettings.VirtualTextures=True TextureImportSettings.ImportSettings=True UMGEditorProjectSettings.Compiler=True UMGEditorProjectSettings.Class Filtering=True UMGEditorProjectSettings.Designer=True UMGEditorProjectSettings.Class Settings=True WorldBookmarkEditorSettings.Bookmark Categories=True AndroidRuntimeSettings.APK Packaging=True AndroidRuntimeSettings.App Bundles=True AndroidRuntimeSettings.Build=True AndroidRuntimeSettings.Advanced APK Packaging=True AndroidRuntimeSettings.DistributionSigning=True AndroidRuntimeSettings.GooglePlayServices=True AndroidRuntimeSettings.Icons=True AndroidRuntimeSettings.LaunchImages=True AndroidRuntimeSettings.Input=True AndroidRuntimeSettings.GraphicsDebugger=True AndroidRuntimeSettings.Audio=True AndroidRuntimeSettings.MultiTextureFormats=True AndroidRuntimeSettings.TextureFormatPriorities=True AndroidRuntimeSettings.Misc=True ShaderPlatformQualitySettings.Forward Rendering Overrides=True AndroidSDKSettings.SDKConfig=True IOSRuntimeSettings.Mobile Provision=True IOSRuntimeSettings.BundleInformation=True IOSRuntimeSettings.PowerUsage=True IOSRuntimeSettings.Orientation=True IOSRuntimeSettings.FileSystem=True IOSRuntimeSettings.Input=True IOSRuntimeSettings.Rendering=True IOSRuntimeSettings.Build=True IOSRuntimeSettings.Online=True IOSRuntimeSettings.RequiredIOSIcons=True IOSRuntimeSettings.OptionalIOSIcons=True IOSRuntimeSettings.RequiredTVOSAssets=True IOSRuntimeSettings.OptionalTVOSAssets=True IOSRuntimeSettings.LaunchScreen=True IOSRuntimeSettings.Remote Build=True IOSRuntimeSettings.Audio=True LinuxTargetSettings.Targeted RHIs=True LinuxTargetSettings.Splash=True LinuxTargetSettings.Icon=True LinuxTargetSettings.Audio=True LinuxTargetSettings.Renderer=True MacTargetSettings.Targeted RHIs=True MacTargetSettings.Rendering=True MacTargetSettings.Packaging=True MacTargetSettings.Splash=True MacTargetSettings.Icon=True MacTargetSettings.Audio=True WindowsTargetSettings.D3D12 Targeted Shader Formats=True WindowsTargetSettings.D3D11 Targeted Shader Formats=True WindowsTargetSettings.Vulkan Targeted Shader Formats=True WindowsTargetSettings.Targeted RHIs=True WindowsTargetSettings.Renderer=True WindowsTargetSettings.Splash=True WindowsTargetSettings.Toolchain=True WindowsTargetSettings.Icon=True WindowsTargetSettings.Audio=True XcodeProjectSettings.Xcode=True XcodeProjectSettings.Plist Files=True XcodeProjectSettings.Entitlements=True XcodeProjectSettings.Code Signing=True XcodeProjectSettings.Privacy Manifests=True AndroidFileServerRuntimeSettings.Packaging=True AndroidFileServerRuntimeSettings.Deployment=True AndroidFileServerRuntimeSettings.Connection=True AvfMediaSettings.Debug=True CameraCalibrationSettings.Settings=True CameraCalibrationSettings.Overlays=True CompositeCorePluginSettings.CompositeCore=True DataflowSettings.NodeColors=True DataflowSettings.PinSettings=True DataflowSettings.TransformLevelColors=True FractureModeSettings.Fracture Mode=True GameplayCamerasSettings.General=True GameplayCamerasSettings.IK Aiming=True GeometryCacheStreamerSettings.Geometry Cache Streamer=True GooglePADRuntimeSettings.Packaging=True GroomPluginSettings.GroomCache=True ImgMediaSettings.General=True ImgMediaSettings.Caching=True ImgMediaSettings.EXR=True ImgMediaSettings.Proxies=True ToolPresetProjectSettings.Interactive Tool Presets=True LevelSequenceEditorSettings.Tracks=True LevelSequenceEditorSettings.Playback=True MetaHumanSDKSettings.MetaHuman Import Paths=True MetaHumanSDKSettings.MetaHuman Packaging Paths=True MetaSoundSettings.AutoUpdate=True MetaSoundSettings.Registration=True MetaSoundSettings.Pages (Experimental)=True MetaSoundSettings.Quality=True ModelingToolsEditorModeSettings.Modeling Mode=True ModelingComponentsSettings.Modeling Tools=True NiagaraSettings.Niagara=True NiagaraSettings.Viewport=True NiagaraSettings.SimulationCaching=True NiagaraSettings.Scalability=True NiagaraSettings.Renderer=True NiagaraSettings.LightRenderer=True NiagaraSettings.SkeletalMeshDI=True NiagaraSettings.StaticMeshDI=True NiagaraSettings.AsyncGpuTraceDI=True NiagaraSettings.SimCache=True NiagaraEditorSettings.Niagara=True NiagaraEditorSettings.Niagara Renderer=True NiagaraEditorSettings.Niagara Graph=True NiagaraEditorSettings.SimulationOptions=True NiagaraEditorSettings.Niagara Colors=True NNEDenoiserSettings.NNE Denoiser=True NNERuntimeORTSettings.ONNX Runtime=True PaperRuntimeSettings.Experimental=True PaperRuntimeSettings.Settings=True PythonScriptPluginSettings.Python=True PythonScriptPluginSettings.PythonPipInstall=True PythonScriptPluginSettings.PythonRemoteExecution=True RenderDocPluginSettings.Frame Capture Settings=True RenderDocPluginSettings.Advanced Settings=True ResonanceAudioSettings.Reverb=True ResonanceAudioSettings.General=True TakeRecorderProjectSettings.Take Recorder=True TakeRecorderProjectSettings.Movie Scene Take Settings=True TakeRecorderProjectSettings.Microphone Audio Recorder=True TakeRecorderProjectSettings.Audio Input Device=True TakeRecorderProjectSettings.Animation Recorder=True TakeRecorderProjectSettings.World Recorder=True TcpMessagingSettings.Transport=True UdpMessagingSettings.Availability=True UdpMessagingSettings.Transport=True UdpMessagingSettings.Tunnel=True WmfMediaSettings.Media=True WmfMediaSettings.Debug=True MainGameMode_C.Tick=True MainGameMode_C.Classes=True MainGameMode_C.GameMode=True MainGameMode_C.Game=True MainGameMode_C.Physics=True MainGameMode_C.Events=True Player_C.TransformCommon=True Player_C.Animation=True Player_C.Mesh=True Player_C.Tick=True Player_C.ComponentTick=True Player_C.Clothing=True Player_C.LeaderPoseComponent=True Player_C.Physics=True Player_C.Collision=True Player_C.Lighting=True Player_C.AnimationRig=True Player_C.Deformer=True Player_C.SkinWeights=True Player_C.HLOD=True Player_C.Rendering=True Player_C.Mobile=True Player_C.RayTracing=True Player_C.VirtualTexture=True Player_C.Tags=True Player_C.Replication=True Player_C.ComponentReplication=True Player_C.Activation=True Player_C.Cooking=True Player_C.Navigation=True Player_C.AssetUserData=True Player_C.Variable=True Player_C.Character Movement (General Settings)=True Player_C.Character Movement: Walking=True Player_C.Character Movement: Jumping / Falling=True Player_C.Character Movement: Gravity=True Player_C.Character Movement (Networking)=True Player_C.Character Movement: Swimming=True Player_C.Character Movement: Flying=True Player_C.Character Movement: Custom Movement=True Player_C.Character Movement (Rotation Settings)=True Player_C.Character Movement: Physics Interaction=True Player_C.Character Movement=True Player_C.Character Movement: Avoidance=True Player_C.RootMotion=True Player_C.Character Movement: NavMesh Movement=True Player_C.Velocity=True Player_C.PlanarMovement=True Player_C.MovementComponent=True Player_C.NavMovement=True Player_C.Shape=True Player_C.Character=True Player_C.Camera=True Player_C.Pawn=True Player_C.Actor=True Player_C.Input=True Player_C.Events=True CameraComponent.Variable=True CameraComponent.TransformCommon=True CameraComponent.Sockets=True CameraComponent.CameraSettings=True CameraComponent.CameraOptions=True CameraComponent.Camera=True CameraComponent.ComponentTick=True CameraComponent.PostProcess=True CameraComponent.Tags=True CameraComponent.ComponentReplication=True CameraComponent.Activation=True CameraComponent.Cooking=True CameraComponent.Events=True CharacterMovementComponent.Variable=True CharacterMovementComponent.Sockets=True CharacterMovementComponent.Character Movement (General Settings)=True CharacterMovementComponent.Character Movement: Walking=True CharacterMovementComponent.Character Movement: Jumping / Falling=True CharacterMovementComponent.ComponentTick=True CharacterMovementComponent.Character Movement: Gravity=True CharacterMovementComponent.Character Movement (Networking)=True CharacterMovementComponent.Character Movement: Swimming=True CharacterMovementComponent.Character Movement: Flying=True CharacterMovementComponent.Character Movement: Custom Movement=True CharacterMovementComponent.Character Movement (Rotation Settings)=True CharacterMovementComponent.Character Movement: Physics Interaction=True CharacterMovementComponent.Character Movement=True CharacterMovementComponent.Character Movement: Avoidance=True CharacterMovementComponent.RootMotion=True CharacterMovementComponent.Character Movement: NavMesh Movement=True CharacterMovementComponent.Velocity=True CharacterMovementComponent.PlanarMovement=True CharacterMovementComponent.MovementComponent=True CharacterMovementComponent.Tags=True CharacterMovementComponent.ComponentReplication=True CharacterMovementComponent.Activation=True CharacterMovementComponent.Cooking=True CharacterMovementComponent.NavMovement=True CharacterMovementComponent.Events=True K2Node_InputAxisEvent.Input=True Interactable_C.Replication=True Interactable_C.Tick=True Interactable_C.Rendering=True Interactable_C.Actor=True Interactable_C.HLOD=True Interactable_C.Collision=True Interactable_C.Input=True Interactable_C.Physics=True Interactable_C.Events=True K2Node_CustomEvent.GraphNodeDetail=True K2Node_CustomEvent.Graph=True K2Node_CustomEvent.Inputs=True PropertyWrapper.Variable=True PropertyWrapper.DefaultValueCategory=True SceneComponent.Variable=True SceneComponent.TransformCommon=True SceneComponent.Sockets=True SceneComponent.Rendering=True SceneComponent.ComponentTick=True SceneComponent.Tags=True SceneComponent.ComponentReplication=True SceneComponent.Activation=True SceneComponent.Cooking=True SceneComponent.Events=True Interactable_C.Default=True K2Node_VariableGet.Variable=True K2Node_VariableGet.DefaultValueCategory=True K2Node_VariableSet.Variable=True K2Node_VariableSet.DefaultValueCategory=True TestInteractable_C.Default=True TestInteractable_C.Tick=True TestInteractable_C.Replication=True TestInteractable_C.Rendering=True TestInteractable_C.Actor=True TestInteractable_C.HLOD=True TestInteractable_C.Collision=True TestInteractable_C.Input=True TestInteractable_C.Physics=True TestInteractable_C.Events=True StaticMeshComponent.Variable=True StaticMeshComponent.TransformCommon=True StaticMeshComponent.Sockets=True StaticMeshComponent.StaticMesh=True StaticMeshComponent.ComponentTick=True StaticMeshComponent.Physics=True StaticMeshComponent.Mesh Painting=True StaticMeshComponent.Collision=True StaticMeshComponent.HLOD=True StaticMeshComponent.Lighting=True StaticMeshComponent.Rendering=True StaticMeshComponent.VirtualTexture=True StaticMeshComponent.Tags=True StaticMeshComponent.ComponentReplication=True StaticMeshComponent.Cooking=True StaticMeshComponent.Navigation=True StaticMeshComponent.Events=True StaticMeshComponent.Materials=True K2Node_VariableGet.Events=True PropertyWrapper.Events=True K2Node_VariableSet.Events=True K2Node_InputAction.Input=True TestInteractable_C.Networking=True TestInteractable_C.TransformCommon=True BP_Door_C.Default=True BP_Door_C.Tick=True BP_Door_C.Replication=True BP_Door_C.Rendering=True BP_Door_C.Actor=True BP_Door_C.HLOD=True BP_Door_C.Collision=True BP_Door_C.Input=True BP_Door_C.Physics=True BP_Door_C.Events=True BoxComponent.Variable=True BoxComponent.TransformCommon=True BoxComponent.Sockets=True BoxComponent.Shape=True BoxComponent.HLOD=True BoxComponent.ComponentTick=True BoxComponent.Rendering=True BoxComponent.Physics=True BoxComponent.Collision=True BoxComponent.Tags=True BoxComponent.ComponentReplication=True BoxComponent.Cooking=True BoxComponent.Navigation=True BoxComponent.Events=True BP_Door_C.TransformCommon=True BP_Door_C.Networking=True CanvasPanel.Behavior=True CanvasPanel.Accessibility=True CanvasPanel.Render Transform=True CanvasPanel.Performance=True CanvasPanel.Rendering=True CanvasPanel.Navigation=True CanvasPanel.Localization=True TextBlock.Content=True TextBlock.Layout=True TextBlock.Appearance=True TextBlock.Accessibility=True TextBlock.Performance=True TextBlock.Wrapping=True TextBlock.Behavior=True TextBlock.Render Transform=True TextBlock.Rendering=True TextBlock.Navigation=True TextBlock.Localization=True BP_InfoInteraction_C.Default=True BP_InfoInteraction_C.Tick=True BP_InfoInteraction_C.Replication=True BP_InfoInteraction_C.Rendering=True BP_InfoInteraction_C.Actor=True BP_InfoInteraction_C.HLOD=True BP_InfoInteraction_C.Collision=True BP_InfoInteraction_C.Input=True BP_InfoInteraction_C.Physics=True BP_InfoInteraction_C.Events=True K2Node_CallParentFunction.Graph=True BP_InfoInteraction_C.TransformCommon=True BP_InfoInteraction_C.Networking=True BP_FireInteraction_C.Default=True BP_FireInteraction_C.Tick=True BP_FireInteraction_C.Replication=True BP_FireInteraction_C.Rendering=True BP_FireInteraction_C.Actor=True BP_FireInteraction_C.HLOD=True BP_FireInteraction_C.Collision=True BP_FireInteraction_C.Input=True BP_FireInteraction_C.Physics=True BP_FireInteraction_C.Events=True NiagaraComponent.Variable=True NiagaraComponent.TransformCommon=True NiagaraComponent.Sockets=True NiagaraComponent.Niagara=True NiagaraComponent.NiagaraComponent_Utilities=True NiagaraComponent.Activation=True NiagaraComponent.Lighting=True NiagaraComponent.Attachment=True NiagaraComponent.Randomness=True NiagaraComponent.Parameters=True NiagaraComponent.Warmup=True NiagaraComponent.Rendering=True NiagaraComponent.ComponentTick=True NiagaraComponent.HLOD=True NiagaraComponent.Tags=True NiagaraComponent.ComponentReplication=True NiagaraComponent.Cooking=True NiagaraComponent.Compilation=True NiagaraComponent.Navigation=True NiagaraComponent.Events=True ParticleSystemComponent.Variable=True ParticleSystemComponent.TransformCommon=True ParticleSystemComponent.Sockets=True ParticleSystemComponent.Particles=True ParticleSystemComponent.EmitterActions=True ParticleSystemComponent.Attachment=True ParticleSystemComponent.LOD=True ParticleSystemComponent.ComponentTick=True ParticleSystemComponent.HLOD=True ParticleSystemComponent.Rendering=True ParticleSystemComponent.Lighting=True ParticleSystemComponent.Tags=True ParticleSystemComponent.ComponentReplication=True ParticleSystemComponent.Activation=True ParticleSystemComponent.Cooking=True ParticleSystemComponent.Navigation=True ParticleSystemComponent.Events=True ParticleSystemComponent.Materials=True PointLightComponent.Variable=True PointLightComponent.TransformCommon=True PointLightComponent.Sockets=True PointLightComponent.Light=True PointLightComponent.Rendering=True PointLightComponent.Lightmass=True PointLightComponent.LightFunction=True PointLightComponent.ComponentTick=True PointLightComponent.DistanceFieldShadows=True PointLightComponent.RayTracing=True PointLightComponent.Light Profiles=True PointLightComponent.Tags=True PointLightComponent.ComponentReplication=True PointLightComponent.Cooking=True PointLightComponent.Performance=True PointLightComponent.Events=True BP_FireInteraction_C.TransformCommon=True BP_FireInteraction_C.Networking=True Interactable_C.TransformCommon=True Interactable_C.Networking=True PlayerStart.TransformCommon=True PlayerStart.Object=True PlayerStart.Rendering=True PlayerStart.HLOD=True PlayerStart.Replication=True PlayerStart.Physics=True PlayerStart.Networking=True PlayerStart.Input=True PlayerStart.Actor=True Town_C.Tick=True Town_C.Replication=True Town_C.Actor=True Town_C.HLOD=True Town_C.Input=True Town_C.Physics=True Town_C.Events=True K2Node_CallFunction.Graph=True CapsuleComponent.Variable=True CapsuleComponent.TransformCommon=True CapsuleComponent.Sockets=True CapsuleComponent.Shape=True CapsuleComponent.HLOD=True CapsuleComponent.ComponentTick=True CapsuleComponent.Rendering=True CapsuleComponent.Physics=True CapsuleComponent.Collision=True CapsuleComponent.Tags=True CapsuleComponent.ComponentReplication=True CapsuleComponent.Cooking=True CapsuleComponent.Navigation=True CapsuleComponent.Events=True Town_C.Default=True DirectionalLight.TransformCommon=True DirectionalLight.Light=True DirectionalLight.Rendering=True DirectionalLight.HLOD=True DirectionalLight.Lightmass=True DirectionalLight.LightShafts=True DirectionalLight.CascadedShadowMaps=True DirectionalLight.DistanceFieldShadows=True DirectionalLight.RayTracing=True DirectionalLight.AtmosphereAndCloud=True DirectionalLight.LightFunction=True DirectionalLight.Tags=True DirectionalLight.Cooking=True DirectionalLight.Performance=True DirectionalLight.Physics=True DirectionalLight.Networking=True DirectionalLight.Actor=True SkyLight.TransformCommon=True SkyLight.Light=True SkyLight.Rendering=True SkyLight.DistanceFieldAmbientOcclusion=True SkyLight.AtmosphereAndCloud=True SkyLight.RayTracing=True SkyLight.SkyLight=True SkyLight.Tags=True SkyLight.Cooking=True SkyLight.Physics=True SkyLight.Networking=True SkyLight.Actor=True EdGraphNode_Comment.GraphNodeDetail=True EdGraphNode_Comment.Comment=True BP_GameManager_C.Default=True BP_MainUI_C.Appearance=True BP_MainUI_C.Input=True BP_MainUI_C.Interaction=True BP_MainUI_C.Performance=True BP_MainUI_C.Layout=True BP_MainUI_C.Behavior=True BP_MainUI_C.Render Transform=True BP_MainUI_C.Localization=True BP_MainUI_C.Rendering=True BP_MainUI_C.Navigation=True BP_MainUI_C.Designer=True BP_MainUI_C.Accessibility=True Player_C.Default=True SkyAtmosphere.TransformCommon=True SkyAtmosphere.Planet=True SkyAtmosphere.Atmosphere=True SkyAtmosphere.Atmosphere - Rayleigh=True SkyAtmosphere.Atmosphere - Mie=True SkyAtmosphere.Atmosphere - Absorption=True SkyAtmosphere.Art Direction=True SkyAtmosphere.Rendering=True SkyAtmosphere.Physics=True SkyAtmosphere.Tags=True SkyAtmosphere.Activation=True SkyAtmosphere.Cooking=True SkyAtmosphere.Replication=True SkyAtmosphere.Networking=True SkyAtmosphere.Actor=True Actor.TransformCommon=True Actor.Rendering=True Actor.HLOD=True Actor.Replication=True Actor.Collision=True Actor.Physics=True Actor.Networking=True Actor.Actor=True BP_VegField_C.TransformCommon=True BP_VegField_C.Rendering=True BP_VegField_C.HLOD=True BP_VegField_C.Replication=True BP_VegField_C.Collision=True BP_VegField_C.Physics=True BP_VegField_C.Networking=True BP_VegField_C.Input=True BP_VegField_C.Actor=True BP_Tower_C.TransformCommon=True BP_Tower_C.Rendering=True BP_Tower_C.HLOD=True BP_Tower_C.Replication=True BP_Tower_C.Collision=True BP_Tower_C.Physics=True BP_Tower_C.Networking=True BP_Tower_C.Input=True BP_Tower_C.Actor=True ChildActorComponent.TransformCommon=True ChildActorComponent.ChildActorComponent=True ChildActorComponent.Rendering=True ChildActorComponent.Tags=True ChildActorComponent.Cooking=True NiagaraActor.TransformCommon=True NiagaraActor.Niagara=True NiagaraActor.NiagaraComponent_Utilities=True NiagaraActor.Activation=True NiagaraActor.Lighting=True NiagaraActor.Attachment=True NiagaraActor.Randomness=True NiagaraActor.Parameters=True NiagaraActor.Warmup=True NiagaraActor.Rendering=True NiagaraActor.HLOD=True NiagaraActor.Tags=True NiagaraActor.Cooking=True NiagaraActor.Compilation=True NiagaraActor.Navigation=True NiagaraActor.Replication=True NiagaraActor.Physics=True NiagaraActor.Networking=True NiagaraActor.Actor=True Emitter.TransformCommon=True Emitter.Particles=True Emitter.EmitterActions=True Emitter.Attachment=True Emitter.LOD=True Emitter.Lighting=True Emitter.HLOD=True Emitter.Rendering=True Emitter.Tags=True Emitter.Activation=True Emitter.Cooking=True Emitter.Navigation=True Emitter.Emitter=True Emitter.Replication=True Emitter.Physics=True Emitter.Networking=True Emitter.Actor=True Emitter.Materials=True AnimationAuthoringSettings.Interaction=True EditorStyleSettings.Theme=True EditorStyleSettings.UserInterface=True EditorStyleSettings.Accessibility=True EditorStyleSettings.Graphs=True EditorStyleSettings.Text=True AudioEditorSettings.AudioOutputDevice=True AudioEditorSettings.NonGameWorld=True AudioEditorSettings.AssetMenu=True BlueprintEditorSettings.Workflow=True BlueprintEditorSettings.VisualStyle=True BlueprintEditorSettings.Compiler=True BlueprintEditorSettings.DeveloperTools=True BlueprintEditorSettings.FindInBlueprints=True BlueprintEditorSettings.Play=True CollectionSettings.Collections=True EnhancedInputEditorSettings.Logging=True EnhancedInputEditorSettings.Editor=True EnhancedInputEditorSettings.Blueprints=True EditorExperimentalSettings.Performance=True EditorExperimentalSettings.HDR=True EditorExperimentalSettings.Foliage=True EditorExperimentalSettings.Tools=True EditorExperimentalSettings.UserInterface=True EditorExperimentalSettings.Blueprints=True EditorExperimentalSettings.Cooking=True EditorExperimentalSettings.PIE=True EditorExperimentalSettings.LightingBuilds=True EditorExperimentalSettings.Core=True EditorExperimentalSettings.Materials=True EditorExperimentalSettings.Content Browser=True EditorExperimentalSettings.WorldPartition=True EditorExperimentalSettings.LevelInstance=True EditorSettings.DerivedDataCache=True EditorSettings.Derived Data Cache Notifications=True EditorSettings.Derived Data Cache S3=True EditorSettings.Horde=True InterchangeEditorSettings.Show Dialog=True InterchangeEditorSettings.Group Used=True EditorKeyboardShortcutSettings.ActorBrowsingModeCommands=True EditorKeyboardShortcutSettings.AdvancedPreviewScene=True EditorKeyboardShortcutSettings.AdvancedRenamer=True EditorKeyboardShortcutSettings.AnimGraph=True EditorKeyboardShortcutSettings.AnimSequenceCurveEditor=True EditorKeyboardShortcutSettings.AssetEditor=True EditorKeyboardShortcutSettings.AssetManagerEditorCommands=True EditorKeyboardShortcutSettings.BindWidget=True EditorKeyboardShortcutSettings.BlueprintDebugger=True EditorKeyboardShortcutSettings.CameraAssetEditor=True EditorKeyboardShortcutSettings.CameraRigAssetEditor=True EditorKeyboardShortcutSettings.CameraRigTransitionEditor=True EditorKeyboardShortcutSettings.CameraShakeAssetEditor=True EditorKeyboardShortcutSettings.CameraShakePreviewer=True EditorKeyboardShortcutSettings.CameraVariableCollectionEditor=True EditorKeyboardShortcutSettings.ChaosCacheEditor=True EditorKeyboardShortcutSettings.ChaosVDEditor=True EditorKeyboardShortcutSettings.ClothPainterTools=True EditorKeyboardShortcutSettings.ClothPainter=True EditorKeyboardShortcutSettings.TakeRecorderSources=True EditorKeyboardShortcutSettings.GenericCommands=True EditorKeyboardShortcutSettings.EditorViewport=True EditorKeyboardShortcutSettings.ContentBrowser=True EditorKeyboardShortcutSettings.GenericCurveEditor=True EditorKeyboardShortcutSettings.ToolbarPromotedCurveEditorFilters=True EditorKeyboardShortcutSettings.CurveEditorTools=True EditorKeyboardShortcutSettings.DataHierarchyEditorCommands=True EditorKeyboardShortcutSettings.DataflowEditor=True EditorKeyboardShortcutSettings.DataflowEditorSkinWeightPaintToolContext=True EditorKeyboardShortcutSettings.DataflowEditorWeightMapPaintToolContext=True EditorKeyboardShortcutSettings.OptimusEditor=True EditorKeyboardShortcutSettings.OptimusEditorGraph=True EditorKeyboardShortcutSettings.OptimusShaderTextEditorDocumentTextBox=True EditorKeyboardShortcutSettings.DerivedDataSettings=True EditorKeyboardShortcutSettings.ColorGrading=True EditorKeyboardShortcutSettings.TabCommands=True EditorKeyboardShortcutSettings.BuilderCommandCreationManager=True EditorKeyboardShortcutSettings.RigVMExecutionStack=True EditorKeyboardShortcutSettings.RigVMEditorGraphExplorer=True EditorKeyboardShortcutSettings.OptimusEditorGraphExplorer=True EditorKeyboardShortcutSettings.FoliageEditMode=True EditorKeyboardShortcutSettings.FractureEditor=True EditorKeyboardShortcutSettings.GameplayCameras_Debugger=True EditorKeyboardShortcutSettings.GeometryCollectionSelection=True EditorKeyboardShortcutSettings.GPUSkinCacheVisualizationMenu=True EditorKeyboardShortcutSettings.GraphEditor=True EditorKeyboardShortcutSettings.GroomVisualizationMenu=True EditorKeyboardShortcutSettings.GroomEditorCommands=True EditorKeyboardShortcutSettings.IKRetarget=True EditorKeyboardShortcutSettings.IKRig=True EditorKeyboardShortcutSettings.IKRigSkeleton=True EditorKeyboardShortcutSettings.InsightsCommands=True EditorKeyboardShortcutSettings.LoadingProfilerCommands=True EditorKeyboardShortcutSettings.MemoryProfilerCommands=True 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EditorKeyboardShortcutSettings.EditorViewportClient=True EditorKeyboardShortcutSettings.VirtualShadowMapVisualizationMenu=True EditorKeyboardShortcutSettings.VirtualTextureVisualizationMenu=True EditorKeyboardShortcutSettings.VisualLogger=True EditorKeyboardShortcutSettings.WidgetPreviewEditor=True EditorKeyboardShortcutSettings.WorldBookmark=True EditorKeyboardShortcutSettings.ZenSettings=True LiveCodingSettings.General=True LiveCodingSettings.Modules=True EditorLoadingSavingSettings.Startup=True EditorLoadingSavingSettings.AutoReimport=True EditorLoadingSavingSettings.Blueprints=True EditorLoadingSavingSettings.AutoSave=True EditorLoadingSavingSettings.SourceControl=True EditorPerProjectUserSettings.DeveloperTools=True EditorPerProjectUserSettings.AI=True EditorPerProjectUserSettings.SimplygonSwarm=True EditorPerProjectUserSettings.HotReload=True EditorPerProjectUserSettings.Import=True EditorPerProjectUserSettings.Export=True EditorPerProjectUserSettings.Behavior=True EditorPerProjectUserSettings.UnrealAutomationTool=True OutputLogSettings.Output Log=True EditorPerformanceSettings.EditorPerformanceTool=True EditorPerformanceSettings.EditorPerformance=True EditorPerformanceSettings.ViewportResolution=True InternationalizationSettingsModel.Internationalization=True InternationalizationSettingsModel.Time=True SourceCodeAccessSettings.Accessor=True StateTreeEditorUserSettings.State View=True TextureEncodingUserSettings.EncodeSpeeds=True TextureImportUserSettings.ImportSettings=True TransformGizmoEditorSettings.Transform Gizmo=True TransformGizmoEditorSettings.Experimental=True VRModeSettings.General=True VRModeSettings.Cinematics=True VRModeSettings.World Movement=True VRModeSettings.UI Customization=True VRModeSettings.Motion Controllers=True WorldBookmarkEditorPerProjectUserSettings.Default Level Bookmark=True WorldBookmarkEditorPerProjectUserSettings.Home Bookmark=True WorldPartitionEditorSettings.MapConversion=True WorldPartitionEditorSettings.Foliage=True WorldPartitionEditorSettings.MiniMap=True WorldPartitionEditorSettings.WorldPartition=True WorldPartitionEditorSettings.HLOD=True WorldPartitionEditorPerProjectUserSettings.Default=True WorldPartitionEditorPerProjectUserSettings.Data Layer=True LevelEditorMiscSettings.Editing=True LevelEditorMiscSettings.Sound=True LevelEditorMiscSettings.Levels=True LevelEditorMiscSettings.Screenshots=True LevelEditorPlaySettings.PlayInEditor=True LevelEditorPlaySettings.GameViewportSettings=True LevelEditorPlaySettings.PlayInNewWindow=True LevelEditorPlaySettings.PlayInStandaloneGame=True LevelEditorPlaySettings.Multiplayer Options=True LevelEditorPlaySettings.PlayOnDevice=True OnlinePIESettings.Logins=True LevelEditorViewportSettings.Controls=True LevelEditorViewportSettings.LookAndFeel=True LevelEditorViewportSettings.GridSnapping=True LevelEditorViewportSettings.Preview=True LevelEditorViewportSettings.Behavior=True AnimGraphSettings.Workflow=True AnimationBlueprintEditorSettings.Debugging=True AnimationBlueprintEditorSettings.Graphs=True PersonaOptions.Preview Scene=True PersonaOptions.Assets=True PersonaOptions.Viewport=True PersonaOptions.Audio=True PersonaOptions.Composites and Montages=True PersonaOptions.Skeleton Tree=True PersonaOptions.Mesh=True PersonaOptions.Asset Browser=True PersonaOptions.Timeline=True ContentBrowserSettings.ContentBrowser=True ContentBrowserSettings.Collections=True ControlRigEditorSettings.Interaction=True ControlRigEditorSettings.Compilation=True ControlRigEditorSettings.NodeGraph=True ControlRigEditorSettings.Viewport=True ControlRigEditorSettings.Hierarchy=True ControlRigEditorSettings.Outliner=True ControlRigEditorSettings.Workflow=True CurveEditorSettings.Curve Editor=True SequencerSettings.Keyframing=True SequencerSettings.General=True SequencerSettings.Timeline=True SequencerSettings.Snapping=True SequencerSettings.CurveEditor=True SequencerSettings.Playback=True SequencerSettings.Filtering=True FlipbookEditorSettings.Background=True GraphEditorSettings.GeneralStyle=True GraphEditorSettings.Splines=True GraphEditorSettings.PinColors=True GraphEditorSettings.NodeTitleColors=True GraphEditorSettings.Tracing=True GraphEditorSettings.ContextMenu=True GraphEditorSettings.CommentNodes=True LevelInstanceEditorPerProjectUserSettings.Create=True LevelInstanceEditorPerProjectUserSettings.Pivot=True LevelInstanceEditorPerProjectUserSettings.Selection=True LevelInstanceEditorPerProjectUserSettings.Break=True MaterialEditorSettings.Editor Defaults=True MaterialEditorSettings.Context Menu=True MaterialEditorSettings.Offline Shader Compilers=True MaterialEditorSettings.User Interface Domain=True MeshPaintSettings.Visualization=True MetasoundEditorSettings.AssetMenu=True MetasoundEditorSettings.Audition (Experimental)=True MetasoundEditorSettings.General=True MetasoundEditorSettings.PinColors=True MetasoundEditorSettings.NodeTitleColors=True MetasoundEditorSettings.Spectrogram=True MetasoundEditorSettings.SpectrumAnalyzer=True MetasoundEditorSettings.GraphAnimation=True MetasoundEditorSettings.Widget Styling (Experimental)=True RigVMEditorSettings.Interaction=True RigVMEditorSettings.Workflow=True SkeletalMeshEditorSettings.AnimationPreview=True SpriteEditorSettings.Background=True TakeRecorderUserSettings.User Settings=True TileMapEditorSettings.Background=True TileMapEditorSettings.Grid=True TileSetEditorSettings.Background=True TileSetEditorSettings.Tile Editor=True TileSetEditorSettings.Tile Sheet Conditioning=True WidgetDesignerSettings.GridSnapping=True WidgetDesignerSettings.Dragging=True WidgetDesignerSettings.Visuals=True WidgetDesignerSettings.Interaction=True CrashReportsPrivacySettings.Options=True AnalyticsPrivacySettings.Options=True BlueprintHeaderViewSettings.Settings=True CameraCalibrationEditorSettings.Settings=True DataflowEditorOptions.UI=True FractureModeCustomizationSettings.Fracture Mode=True GameplayCamerasEditorSettings.NodeTitleColors=True GameplayCamerasEditorSettings.Editor Preview=True LightMixerEditorSettings.Light Mixer=True ModelingToolsModeCustomizationSettings.Modeling Mode=True ModelingComponentsEditorSettings.Modeling Tools=True PythonScriptPluginUserSettings.Python=True RewindDebuggerSettings.Camera=True RewindDebuggerSettings.Other=True RewindDebuggerSettings.Filters=True RewindDebuggerVLogSettings.VisualLogger=True StateTreeEditorSettings.Compiler=True StateTreeEditorSettings.Debugger=True StateTreeEditorSettings.Experimental=True VisualStudioSourceCodeAccessSettings.Visual Studio Source Code=True NavigationToolSettings.Editor UX=True NavigationToolSettings.Filtering=True AutomationTestSettings.Loading=True AutomationTestSettings.Automation=True AutomationTestSettings.Open Asset Tests=True AutomationTestSettings.PIE Test Maps=True AutomationTestSettings.Play all project Maps In PIE=True AutomationTestSettings.MiscAutomationSetups=True AutomationTestSettings.ExternalTools=True AutomationTestSettings.Screenshots=True CrashReporterSettings.CrashReporter=True GameplayDebuggerUserSettings.GameplayDebugger=True GameplayTagsDeveloperSettings.GameplayTags=True EditorDataStorageSettings.MassSettings=True LogVisualizerSettings.VisualLogger=True Actor.Input=True StaticMeshActor.LOD=True StaticMeshActor.RayTracing=True StaticMeshActor.TextureStreaming=True StaticMeshActor.MaterialParameters=True StaticMeshActor.Mobile=True StaticMeshActor.AssetUserData=True StaticMeshActor.WorldPartition=True StaticMeshActor.LevelInstance=True StaticMeshActor.DataLayers=True [RootWindow] ScreenPosition=X=320.000 Y=156.000 WindowSize=X=1280.000 Y=720.000 InitiallyMaximized=True [SlateAdditionalLayoutConfig] Viewport 1.LayoutType=FourPanes2x2 FourPanes2x2.Viewport 1.Percentages0=X=0.500 Y=0.500 FourPanes2x2.Viewport 1.Percentages1=X=0.500 Y=0.500 FourPanes2x2.Viewport 1.Percentages2=X=0.500 Y=0.500 FourPanes2x2.Viewport 1.Percentages3=X=0.500 Y=0.500 FourPanes2x2.Viewport 1.Viewport0.TypeWithinLayout=Default FourPanes2x2.Viewport 1.Viewport1.TypeWithinLayout=Default FourPanes2x2.Viewport 1.Viewport2.TypeWithinLayout=Default FourPanes2x2.Viewport 1.Viewport3.TypeWithinLayout=Default FourPanes2x2.Viewport 1.bIsMaximized=True FourPanes2x2.Viewport 1.MaximizedViewport=FourPanes2x2.Viewport 1.Viewport1 [Directories2] UNR=../../../../RomeNightGuard/Content/Maps BRUSH=../../../../../../Unreal/Projects/RomeGuard/Content/ FBX=../../../../../../Unreal/Projects/RomeGuard/Content/ FBXAnim=../../../../../../Unreal/Projects/RomeGuard/Content/ GenericImport=../../../../../../Unreal/Projects/RomeGuard/Content/ GenericExport=../../../../../../Unreal/Projects/RomeGuard/Content/ GenericOpen=../../../../../../Unreal/Projects/RomeGuard/Content/ GenericSave=../../../../../../Unreal/Projects/RomeGuard/Content/ MeshImportExport=../../../../../../Unreal/Projects/RomeGuard/Content/ WorldRoot=../../../../../../Unreal/Projects/RomeGuard/Content/ 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UVEditor.LastCompileMethod=External UVEditorTools.TimeStamp=2025.10.25-20.13.26 UVEditorTools.LastCompileMethod=External UVEditorToolsEditorOnly.TimeStamp=2025.10.25-20.13.26 UVEditorToolsEditorOnly.LastCompileMethod=External WorldPartitionHLODUtilities.TimeStamp=2025.10.25-20.13.26 WorldPartitionHLODUtilities.LastCompileMethod=External VariantManager.TimeStamp=2025.10.25-20.13.30 VariantManager.LastCompileMethod=External VariantManagerContentEditor.TimeStamp=2025.10.25-20.13.30 VariantManagerContentEditor.LastCompileMethod=External DatasmithContentEditor.TimeStamp=2025.10.25-20.13.27 DatasmithContentEditor.LastCompileMethod=External AlembicImporter.TimeStamp=2025.10.25-20.14.04 AlembicImporter.LastCompileMethod=External AlembicLibrary.TimeStamp=2025.10.25-20.14.04 AlembicLibrary.LastCompileMethod=External SequencerScripting.TimeStamp=2025.10.25-20.14.31 SequencerScripting.LastCompileMethod=External SequencerScriptingEditor.TimeStamp=2025.10.25-20.14.31 SequencerScriptingEditor.LastCompileMethod=External NNEDenoiser.TimeStamp=2025.10.25-20.14.32 NNEDenoiser.LastCompileMethod=External TemplateSequence.TimeStamp=2025.10.25-20.14.31 TemplateSequence.LastCompileMethod=External LightMixer.TimeStamp=2025.10.25-20.13.25 LightMixer.LastCompileMethod=External ObjectMixerEditor.TimeStamp=2025.10.25-20.13.25 ObjectMixerEditor.LastCompileMethod=External PortableObjectFileDataSource.TimeStamp=2025.10.25-20.13.24 PortableObjectFileDataSource.LastCompileMethod=External ContentBrowserAssetDataSource.TimeStamp=2025.10.25-20.13.24 ContentBrowserAssetDataSource.LastCompileMethod=External CollectionManager.TimeStamp=2025.10.25-20.11.56 CollectionManager.LastCompileMethod=External ContentBrowserClassDataSource.TimeStamp=2025.10.25-20.13.24 ContentBrowserClassDataSource.LastCompileMethod=External XInputDevice.TimeStamp=2025.10.25-20.14.59 XInputDevice.LastCompileMethod=External ContentBrowserFileDataSource.TimeStamp=2025.10.25-20.13.24 ContentBrowserFileDataSource.LastCompileMethod=External BaseCharacterFXEditor.TimeStamp=2025.10.25-20.13.35 BaseCharacterFXEditor.LastCompileMethod=External CmdLinkServer.TimeStamp=2025.10.25-20.13.22 CmdLinkServer.LastCompileMethod=External Fab.TimeStamp=2025.10.25-20.22.03 Fab.LastCompileMethod=External DataflowEditor.TimeStamp=2025.10.25-20.13.36 DataflowEditor.LastCompileMethod=External LevelSequenceNavigatorBridge.TimeStamp=2025.10.25-20.13.38 LevelSequenceNavigatorBridge.LastCompileMethod=External AudioSynesthesiaEditor.TimeStamp=2025.10.25-20.14.39 AudioSynesthesiaEditor.LastCompileMethod=External TakesCore.TimeStamp=2025.10.25-20.15.12 TakesCore.LastCompileMethod=External TakeTrackRecorders.TimeStamp=2025.10.25-20.15.12 TakeTrackRecorders.LastCompileMethod=External TakeRecorderSources.TimeStamp=2025.10.25-20.15.12 TakeRecorderSources.LastCompileMethod=External CacheTrackRecorder.TimeStamp=2025.10.25-20.15.12 CacheTrackRecorder.LastCompileMethod=External TakeRecorderNamingTokens.TimeStamp=2025.10.25-20.15.12 TakeRecorderNamingTokens.LastCompileMethod=External ProfileVisualizer.TimeStamp=2025.10.25-20.12.00 ProfileVisualizer.LastCompileMethod=External ImageWriteQueue.TimeStamp=2025.10.25-20.11.59 ImageWriteQueue.LastCompileMethod=External TypedElementRuntime.TimeStamp=2025.10.25-20.12.02 TypedElementRuntime.LastCompileMethod=External LevelInstanceEditor.TimeStamp=2025.10.25-20.11.59 LevelInstanceEditor.LastCompileMethod=External ChaosVDRuntime.TimeStamp=2025.10.25-20.11.56 ChaosVDRuntime.LastCompileMethod=External AIModule.TimeStamp=2025.10.25-20.11.56 AIModule.LastCompileMethod=External NavigationSystem.TimeStamp=2025.10.25-20.12.00 NavigationSystem.LastCompileMethod=External AITestSuite.TimeStamp=2025.10.25-20.11.56 AITestSuite.LastCompileMethod=External GameplayDebugger.TimeStamp=2025.10.25-20.11.58 GameplayDebugger.LastCompileMethod=External MessagingRpc.TimeStamp=2025.10.25-20.12.00 MessagingRpc.LastCompileMethod=External PortalRpc.TimeStamp=2025.10.25-20.12.00 PortalRpc.LastCompileMethod=External PortalServices.TimeStamp=2025.10.25-20.12.00 PortalServices.LastCompileMethod=External AnalyticsET.TimeStamp=2025.10.25-20.11.56 AnalyticsET.LastCompileMethod=External LauncherPlatform.TimeStamp=2025.10.25-20.11.59 LauncherPlatform.LastCompileMethod=External AudioMixerXAudio2.TimeStamp=2025.10.25-20.11.56 AudioMixerXAudio2.LastCompileMethod=External AudioMixer.TimeStamp=2025.10.25-20.11.56 AudioMixer.LastCompileMethod=External StreamingPauseRendering.TimeStamp=2025.10.25-20.12.02 StreamingPauseRendering.LastCompileMethod=External MovieScene.TimeStamp=2025.10.25-20.12.00 MovieScene.LastCompileMethod=External MovieSceneTracks.TimeStamp=2025.10.25-20.12.00 MovieSceneTracks.LastCompileMethod=External CinematicCamera.TimeStamp=2025.10.25-20.11.56 CinematicCamera.LastCompileMethod=External SparseVolumeTexture.TimeStamp=2025.10.25-20.12.01 SparseVolumeTexture.LastCompileMethod=External Documentation.TimeStamp=2025.10.25-20.11.57 Documentation.LastCompileMethod=External OutputLog.TimeStamp=2025.10.25-20.12.00 OutputLog.LastCompileMethod=External SourceControlWindows.TimeStamp=2025.10.25-20.12.01 SourceControlWindows.LastCompileMethod=External SourceControlWindowExtender.TimeStamp=2025.10.25-20.12.01 SourceControlWindowExtender.LastCompileMethod=External UncontrolledChangelists.TimeStamp=2025.10.25-20.12.02 UncontrolledChangelists.LastCompileMethod=External ClassViewer.TimeStamp=2025.10.25-20.11.56 ClassViewer.LastCompileMethod=External StructViewer.TimeStamp=2025.10.25-20.12.02 StructViewer.LastCompileMethod=External GraphEditor.TimeStamp=2025.10.25-20.11.59 GraphEditor.LastCompileMethod=External Kismet.TimeStamp=2025.10.25-20.11.59 Kismet.LastCompileMethod=External KismetWidgets.TimeStamp=2025.10.25-20.11.59 KismetWidgets.LastCompileMethod=External Persona.TimeStamp=2025.10.25-20.12.00 Persona.LastCompileMethod=External AdvancedPreviewScene.TimeStamp=2025.10.25-20.11.56 AdvancedPreviewScene.LastCompileMethod=External PackagesDialog.TimeStamp=2025.10.25-20.12.00 PackagesDialog.LastCompileMethod=External DetailCustomizations.TimeStamp=2025.10.25-20.11.57 DetailCustomizations.LastCompileMethod=External ComponentVisualizers.TimeStamp=2025.10.25-20.11.56 ComponentVisualizers.LastCompileMethod=External Layers.TimeStamp=2025.10.25-20.11.59 Layers.LastCompileMethod=External AutomationWindow.TimeStamp=2025.10.25-20.11.56 AutomationWindow.LastCompileMethod=External AutomationController.TimeStamp=2025.10.25-20.11.56 AutomationController.LastCompileMethod=External DeviceManager.TimeStamp=2025.10.25-20.11.57 DeviceManager.LastCompileMethod=External ProfilerClient.TimeStamp= ProfilerClient.LastCompileMethod=Unknown SessionFrontend.TimeStamp=2025.10.25-20.12.01 SessionFrontend.LastCompileMethod=External LegacyProjectLauncher.TimeStamp=2025.10.25-20.11.59 LegacyProjectLauncher.LastCompileMethod=External SettingsEditor.TimeStamp=2025.10.25-20.12.01 SettingsEditor.LastCompileMethod=External EditorSettingsViewer.TimeStamp=2025.10.25-20.11.57 EditorSettingsViewer.LastCompileMethod=External InternationalizationSettings.TimeStamp=2025.10.25-20.11.59 InternationalizationSettings.LastCompileMethod=External ProjectSettingsViewer.TimeStamp=2025.10.25-20.12.00 ProjectSettingsViewer.LastCompileMethod=External ProjectTargetPlatformEditor.TimeStamp=2025.10.25-20.12.00 ProjectTargetPlatformEditor.LastCompileMethod=External Blutility.TimeStamp=2025.10.25-20.11.56 Blutility.LastCompileMethod=External XmlParser.TimeStamp=2025.10.25-20.12.03 XmlParser.LastCompileMethod=External UndoHistory.TimeStamp=2025.10.25-20.12.02 UndoHistory.LastCompileMethod=External DeviceProfileEditor.TimeStamp=2025.10.25-20.11.57 DeviceProfileEditor.LastCompileMethod=External HardwareTargeting.TimeStamp=2025.10.25-20.11.59 HardwareTargeting.LastCompileMethod=External LocalizationDashboard.TimeStamp=2025.10.25-20.11.59 LocalizationDashboard.LastCompileMethod=External LocalizationService.TimeStamp=2025.10.25-20.11.59 LocalizationService.LastCompileMethod=External MergeActors.TimeStamp=2025.10.25-20.11.59 MergeActors.LastCompileMethod=External InputBindingEditor.TimeStamp=2025.10.25-20.11.59 InputBindingEditor.LastCompileMethod=External EditorInteractiveToolsFramework.TimeStamp=2025.10.25-20.11.57 EditorInteractiveToolsFramework.LastCompileMethod=External InteractiveToolsFramework.TimeStamp=2025.10.25-20.11.59 InteractiveToolsFramework.LastCompileMethod=External StaticMeshEditor.TimeStamp=2025.10.25-20.12.02 StaticMeshEditor.LastCompileMethod=External EditorFramework.TimeStamp=2025.10.25-20.11.57 EditorFramework.LastCompileMethod=External EditorConfig.TimeStamp=2025.10.25-20.11.57 EditorConfig.LastCompileMethod=External DerivedDataEditor.TimeStamp=2025.10.25-20.11.57 DerivedDataEditor.LastCompileMethod=External ZenEditor.TimeStamp=2025.10.25-20.12.03 ZenEditor.LastCompileMethod=External CSVtoSVG.TimeStamp=2025.10.25-20.11.57 CSVtoSVG.LastCompileMethod=External VirtualizationEditor.TimeStamp=2025.10.25-20.12.03 VirtualizationEditor.LastCompileMethod=External AnimationSettings.TimeStamp=2025.10.25-20.11.56 AnimationSettings.LastCompileMethod=External GameplayDebuggerEditor.TimeStamp=2025.10.25-20.11.58 GameplayDebuggerEditor.LastCompileMethod=External RenderResourceViewer.TimeStamp=2025.10.25-20.12.01 RenderResourceViewer.LastCompileMethod=External UniversalObjectLocatorEditor.TimeStamp=2025.10.25-20.12.02 UniversalObjectLocatorEditor.LastCompileMethod=External StructUtilsEditor.TimeStamp=2025.10.25-20.12.02 StructUtilsEditor.LastCompileMethod=External StructUtilsTestSuite.TimeStamp=2025.10.25-20.12.02 StructUtilsTestSuite.LastCompileMethod=External SVGDistanceField.TimeStamp=2025.10.25-20.12.02 SVGDistanceField.LastCompileMethod=External DataHierarchyEditor.TimeStamp=2025.10.25-20.11.57 DataHierarchyEditor.LastCompileMethod=External AndroidRuntimeSettings.TimeStamp=2025.10.25-20.11.51 AndroidRuntimeSettings.LastCompileMethod=External IOSRuntimeSettings.TimeStamp=2025.10.25-20.11.53 IOSRuntimeSettings.LastCompileMethod=External MacPlatformEditor.TimeStamp=2025.10.25-20.11.59 MacPlatformEditor.LastCompileMethod=External WindowsPlatformEditor.TimeStamp=2025.10.25-20.12.03 WindowsPlatformEditor.LastCompileMethod=External AndroidPlatformEditor.TimeStamp=2025.10.25-20.11.51 AndroidPlatformEditor.LastCompileMethod=External AndroidDeviceDetection.TimeStamp=2025.10.25-20.11.51 AndroidDeviceDetection.LastCompileMethod=External PIEPreviewDeviceProfileSelector.TimeStamp=2025.10.25-20.12.00 PIEPreviewDeviceProfileSelector.LastCompileMethod=External IOSPlatformEditor.TimeStamp=2025.10.25-20.11.53 IOSPlatformEditor.LastCompileMethod=External LogVisualizer.TimeStamp=2025.10.25-20.11.59 LogVisualizer.LastCompileMethod=External WidgetRegistration.TimeStamp=2025.10.25-20.12.03 WidgetRegistration.LastCompileMethod=External ClothPainter.TimeStamp=2025.10.25-20.11.56 ClothPainter.LastCompileMethod=External ViewportInteraction.TimeStamp=2025.10.25-20.12.03 ViewportInteraction.LastCompileMethod=External EditorWidgets.TimeStamp=2025.10.25-20.11.57 EditorWidgets.LastCompileMethod=External ViewportSnapping.TimeStamp=2025.10.25-20.12.03 ViewportSnapping.LastCompileMethod=External MeshPaint.TimeStamp=2025.10.25-20.11.59 MeshPaint.LastCompileMethod=External PlacementMode.TimeStamp=2025.10.25-20.12.00 PlacementMode.LastCompileMethod=External SessionServices.TimeStamp=2025.10.25-20.12.01 SessionServices.LastCompileMethod=External CharacterAI.TimeStamp=2025.10.25-20.13.35 CharacterAI.LastCompileMethod=External FractureEngine.TimeStamp=2025.10.25-20.13.37 FractureEngine.LastCompileMethod=External PlanarCut.TimeStamp=2025.10.25-20.13.48 PlanarCut.LastCompileMethod=External AndroidMediaEditor.TimeStamp=2025.10.25-20.14.07 AndroidMediaEditor.LastCompileMethod=External AndroidMediaFactory.TimeStamp=2025.10.25-20.14.07 AndroidMediaFactory.LastCompileMethod=External AvfMediaEditor.TimeStamp=2025.10.25-20.14.07 AvfMediaEditor.LastCompileMethod=External AvfMediaFactory.TimeStamp=2025.10.25-20.14.07 AvfMediaFactory.LastCompileMethod=External ImgMediaEditor.TimeStamp=2025.10.25-20.14.07 ImgMediaEditor.LastCompileMethod=External ImgMediaFactory.TimeStamp=2025.10.25-20.14.07 ImgMediaFactory.LastCompileMethod=External OpenExrWrapper.TimeStamp=2025.10.25-20.14.07 OpenExrWrapper.LastCompileMethod=External MediaCompositingEditor.TimeStamp=2025.10.25-20.14.08 MediaCompositingEditor.LastCompileMethod=External SequenceRecorder.TimeStamp=2025.10.25-20.12.01 SequenceRecorder.LastCompileMethod=External MediaPlayerEditor.TimeStamp=2025.10.25-20.14.08 MediaPlayerEditor.LastCompileMethod=External WebMMedia.TimeStamp=2025.10.25-20.14.10 WebMMedia.LastCompileMethod=External WebMMediaEditor.TimeStamp=2025.10.25-20.14.10 WebMMediaEditor.LastCompileMethod=External WebMMediaFactory.TimeStamp=2025.10.25-20.14.10 WebMMediaFactory.LastCompileMethod=External WmfMediaEditor.TimeStamp=2025.10.25-20.14.10 WmfMediaEditor.LastCompileMethod=External WmfMediaFactory.TimeStamp=2025.10.25-20.14.10 WmfMediaFactory.LastCompileMethod=External AndroidFileServerEditor.TimeStamp=2025.10.25-20.14.39 AndroidFileServerEditor.LastCompileMethod=External AudioCaptureEditor.TimeStamp=2025.10.25-20.14.39 AudioCaptureEditor.LastCompileMethod=External GooglePADEditor.TimeStamp=2025.10.25-20.14.45 GooglePADEditor.LastCompileMethod=External RigVMEditor.TimeStamp=2025.10.25-20.14.56 RigVMEditor.LastCompileMethod=External ResonanceAudioEditor.TimeStamp=2025.10.25-20.14.56 ResonanceAudioEditor.LastCompileMethod=External WaveTableEditor.TimeStamp=2025.10.25-20.14.59 WaveTableEditor.LastCompileMethod=External SmartSnapping.TimeStamp=2025.10.25-20.13.14 SmartSnapping.LastCompileMethod=External ControlRigEditor.TimeStamp=2025.10.25-20.13.16 ControlRigEditor.LastCompileMethod=External OptimusEditor.TimeStamp=2025.10.25-20.13.18 OptimusEditor.LastCompileMethod=External RewindDebugger.TimeStamp=2025.10.25-20.13.19 RewindDebugger.LastCompileMethod=External RewindDebuggerVLog.TimeStamp=2025.10.25-20.13.19 RewindDebuggerVLog.LastCompileMethod=External IKRigEditor.TimeStamp=2025.10.25-20.13.19 IKRigEditor.LastCompileMethod=External CameraShakePreviewer.TimeStamp=2025.10.25-20.13.21 CameraShakePreviewer.LastCompileMethod=External GameplayCamerasEditor.TimeStamp=2025.10.25-20.13.21 GameplayCamerasEditor.LastCompileMethod=External EngineAssetDefinitions.TimeStamp=2025.10.25-20.13.24 EngineAssetDefinitions.LastCompileMethod=External GeometryMode.TimeStamp=2025.10.25-20.13.24 GeometryMode.LastCompileMethod=External BspMode.TimeStamp=2025.10.25-20.13.24 BspMode.LastCompileMethod=External TextureAlignMode.TimeStamp=2025.10.25-20.13.24 TextureAlignMode.LastCompileMethod=External ActorSequenceEditor.TimeStamp=2025.10.25-20.14.30 ActorSequenceEditor.LastCompileMethod=External LevelSequenceEditor.TimeStamp=2025.10.25-20.14.30 LevelSequenceEditor.LastCompileMethod=External TemplateSequenceEditor.TimeStamp=2025.10.25-20.14.31 TemplateSequenceEditor.LastCompileMethod=External ActorPickerMode.TimeStamp=2025.10.25-20.11.56 ActorPickerMode.LastCompileMethod=External SceneDepthPickerMode.TimeStamp=2025.10.25-20.12.01 SceneDepthPickerMode.LastCompileMethod=External LandscapeEditor.TimeStamp=2025.10.25-20.11.59 LandscapeEditor.LastCompileMethod=External FoliageEdit.TimeStamp=2025.10.25-20.11.58 FoliageEdit.LastCompileMethod=External VirtualTexturingEditor.TimeStamp=2025.10.25-20.12.03 VirtualTexturingEditor.LastCompileMethod=External AutomationWorker.TimeStamp=2025.10.25-20.11.56 AutomationWorker.LastCompileMethod=External SequenceRecorderSections.TimeStamp=2025.10.25-20.12.01 SequenceRecorderSections.LastCompileMethod=External StatsViewer.TimeStamp=2025.10.25-20.12.02 StatsViewer.LastCompileMethod=External DataLayerEditor.TimeStamp=2025.10.25-20.11.57 DataLayerEditor.LastCompileMethod=External AndroidDeviceProfileSelector.TimeStamp=2025.10.25-20.14.39 AndroidDeviceProfileSelector.LastCompileMethod=External GameProjectGeneration.TimeStamp=2025.10.25-20.11.58 GameProjectGeneration.LastCompileMethod=External UnsavedAssetsTracker.TimeStamp=2025.10.25-20.12.03 UnsavedAssetsTracker.LastCompileMethod=External StatusBar.TimeStamp=2025.10.25-20.12.02 StatusBar.LastCompileMethod=External SceneOutliner.TimeStamp=2025.10.25-20.12.01 SceneOutliner.LastCompileMethod=External SubobjectEditor.TimeStamp=2025.10.25-20.12.02 SubobjectEditor.LastCompileMethod=External AddContentDialog.TimeStamp=2025.10.25-20.11.56 AddContentDialog.LastCompileMethod=External WidgetCarousel.TimeStamp=2025.10.25-20.12.03 WidgetCarousel.LastCompileMethod=External HierarchicalLODOutliner.TimeStamp=2025.10.25-20.11.59 HierarchicalLODOutliner.LastCompileMethod=External NewLevelDialog.TimeStamp=2025.10.22-15.52.09 NewLevelDialog.LastCompileMethod=Unknown ExternalImagePicker.TimeStamp=2025.10.22-15.52.07 ExternalImagePicker.LastCompileMethod=Unknown LauncherServices.TimeStamp=2025.10.22-15.52.08 LauncherServices.LastCompileMethod=Unknown Voice.TimeStamp=2025.10.25-20.12.03 Voice.LastCompileMethod=External MovieSceneCapture.TimeStamp=2025.10.25-20.12.00 MovieSceneCapture.LastCompileMethod=External HierarchicalLODUtilities.TimeStamp=2025.10.25-20.11.59 HierarchicalLODUtilities.LastCompileMethod=External SequencerWidgets.TimeStamp=2025.10.22-15.52.10 SequencerWidgets.LastCompileMethod=Unknown Bridge.TimeStamp=2025.10.23-15.41.58 Bridge.LastCompileMethod=Unknown MegascansPlugin.TimeStamp=2025.10.23-15.41.59 MegascansPlugin.LastCompileMethod=Unknown [Python] LastDirectory= RecentsFiles=E:/Unreal Engine/UE_5.6/Engine/Plugins/Animation/ControlRig/Content/Python/init_unreal.py RecentsFiles=D:/Program Files/Epic Games/UE_5.6/Engine/Plugins/Animation/ControlRig/Content/Python/init_unreal.py [DetailPropertyExpansion] MassSettings="\"Object\" \"Object.Mass\" " DeveloperSettings="\"Object\" " Object="\"Object\" " InputSettings="\"Object\" \"Object.Bindings.ActionMappings.ActionMappings[0]\" \"Object.Bindings.AxisMappings.AxisMappings[0]\" \"Object.Bindings.AxisMappings.AxisMappings[1]\" \"Object.Bindings.AxisMappings.AxisMappings[2]\" \"Object.Bindings.AxisMappings.AxisMappings[3]\" \"Object.Bindings.AxisMappings.AxisMappings[4]\" \"Object.Bindings.AxisMappings.AxisMappings[5]\" " TextBlock="\"Object.Appearance.Font\" " TextLayoutWidget="\"Object.Appearance.Font\" " Widget="\"Object\" " Visual="\"Object\" " StaticMeshActor="\"Object.StaticMeshActor.StaticMeshComponent.Object.Rendering.OverrideMaterials\" \"Object.StaticMeshActor.StaticMeshComponent.Object.Lighting.LightmassSettings\" \"Object.StaticMeshActor.StaticMeshComponent.Object.Collision.BodyInstance\" \"Object.StaticMeshActor.StaticMeshComponent.Object.Collision.BodyInstance.WalkableSlopeOverride\" " WorldPartitionRuntimeHashSet="\"Object\" " WorldPartitionRuntimeHash="\"Object\" " BP_GameManager_C="\"Object\" " 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SkeletalMeshSimplificationSettings="\"Object\" " PlasticSourceControlProjectSettings="\"Object\" " StructViewerProjectSettings="\"Object\" " TextureImportSettings="\"Object\" " UMGEditorProjectSettings="\"Object\" " WorldBookmarkEditorSettings="\"Object\" " AndroidRuntimeSettings="\"Object\" " ShaderPlatformQualitySettings="\"Object\" " AndroidSDKSettings="\"Object\" " IOSRuntimeSettings="\"Object\" " LinuxTargetSettings="\"Object\" " MacTargetSettings="\"Object\" " WindowsTargetSettings="\"Object\" " XcodeProjectSettings="\"Object\" " AndroidFileServerRuntimeSettings="\"Object\" " AvfMediaSettings="\"Object\" " CameraCalibrationSettings="\"Object\" " CompositeCorePluginSettings="\"Object\" " DataflowSettings="\"Object\" " FractureModeSettings="\"Object\" " GameplayCamerasSettings="\"Object\" " GeometryCacheStreamerSettings="\"Object\" " GooglePADRuntimeSettings="\"Object\" " GroomPluginSettings="\"Object\" " ImgMediaSettings="\"Object\" " ToolPresetProjectSettings="\"Object\" " LevelSequenceEditorSettings="\"Object\" " MetaHumanSDKSettings="\"Object\" " MetaSoundSettings="\"Object\" " ModelingToolsEditorModeSettings="\"Object\" " ModelingComponentsSettings="\"Object\" " NiagaraSettings="\"Object\" " NiagaraEditorSettings="\"Object\" " NNEDenoiserSettings="\"Object\" " NNERuntimeORTSettings="\"Object\" " PaperRuntimeSettings="\"Object\" " PythonScriptPluginSettings="\"Object\" " RenderDocPluginSettings="\"Object\" " ResonanceAudioSettings="\"Object\" " TakeRecorderProjectSettings="\"Object\" " MovieSceneTakeSettings="\"Object\" " TakePresetSettings="\"Object\" " TakeRecorderMicrophoneAudioSourceSettings="\"Object\" " TakeRecorderSource="\"Object\" " TakeRecorderMicrophoneAudioManager="\"Object\" " TakeRecorderAudioInputSettings="\"Object\" " MovieSceneAnimationTrackRecorderEditorSettings="\"Object\" " MovieSceneTrackRecorderSettings="\"Object\" " TakeRecorderWorldSourceSettings="\"Object\" " TcpMessagingSettings="\"Object\" " UdpMessagingSettings="\"Object\" " WmfMediaSettings="\"Object\" " SceneComponent="\"Object\" " ActorComponent="\"Object\" " EdGraphNode_Comment="\"Object\" " EdGraphNode="\"Object\" " CapsuleComponent="\"Object\" " ShapeComponent="\"Object\" " PrimitiveComponent="\"Object\" " BP_MainUI_C="\"Object\" " UserWidget="\"Object\" " BoxComponent="\"Object\" " SkeletalMeshComponent="\"Object\" " SkinnedMeshComponent="\"Object\" " MeshComponent="\"Object\" \"Object.Collision.BodyInstance\" " Actor="\"Object\" " ChildActorComponent="\"Object\" " StaticMeshComponent="\"Object\" \"Object.Collision.BodyInstance\" " AnimationAuthoringSettings="\"Object\" " EditorStyleSettings="\"Object\" " SlateThemeManager="\"Object\" " AudioEditorSettings="\"Object\" " BlueprintEditorSettings="\"Object\" " CollectionSettings="\"Object\" " EnhancedInputEditorSettings="\"Object\" " EditorExperimentalSettings="\"Object\" " EditorSettings="\"Object\" " InterchangeEditorSettings="\"Object\" " LiveCodingSettings="\"Object\" " EditorLoadingSavingSettings="\"Object\" \"Object.AutoReimport\" \"Object.AutoSave\" \"Object.Blueprints\" " EditorPerProjectUserSettings="\"Object\" " OutputLogSettings="\"Object\" " EditorPerformanceSettings="\"Object\" " InternationalizationSettingsModel="\"Object\" " SourceCodeAccessSettings="\"Object\" " StateTreeEditorUserSettings="\"Object\" " TextureEncodingUserSettings="\"Object\" " TextureImportUserSettings="\"Object\" " TransformGizmoEditorSettings="\"Object\" " VRModeSettings="\"Object\" " VISettings="\"Object\" " WorldBookmarkEditorPerProjectUserSettings="\"Object\" " WorldPartitionEditorSettings="\"Object\" " WorldPartitionEditorPerProjectUserSettings="\"Object\" " LevelEditorMiscSettings="\"Object\" " LevelEditorPlaySettings="\"Object\" " OnlinePIESettings="\"Object\" " LevelEditorViewportSettings="\"Object\" " AnimGraphSettings="\"Object\" " AnimationBlueprintEditorSettings="\"Object\" " PersonaOptions="\"Object\" " ContentBrowserSettings="\"Object\" " ControlRigEditorSettings="\"Object\" " RigVMEditorSettings="\"Object\" " CurveEditorSettings="\"Object\" " SequencerSettings="\"Object\" " FlipbookEditorSettings="\"Object\" " GraphEditorSettings="\"Object\" " LevelInstanceEditorPerProjectUserSettings="\"Object\" " MaterialEditorSettings="\"Object\" " MeshPaintSettings="\"Object\" " MetasoundEditorSettings="\"Object\" " SkeletalMeshEditorSettings="\"Object\" " SpriteEditorSettings="\"Object\" " TakeRecorderUserSettings="\"Object\" " TileMapEditorSettings="\"Object\" " TileSetEditorSettings="\"Object\" " WidgetDesignerSettings="\"Object\" " CrashReportsPrivacySettings="\"Object\" \"Object.Options.bSendUnattendedBugReports\" " AnalyticsPrivacySettings="\"Object\" \"Object.Options.bSendUsageData\" " BlueprintHeaderViewSettings="\"Object\" " CameraCalibrationEditorSettings="\"Object\" " DataflowEditorOptions="\"Object\" " FractureModeCustomizationSettings="\"Object\" " GameplayCamerasEditorSettings="\"Object\" " LightMixerEditorSettings="\"Object\" " ModelingToolsModeCustomizationSettings="\"Object\" " ModelingComponentsEditorSettings="\"Object\" " PythonScriptPluginUserSettings="\"Object\" " RewindDebuggerSettings="\"Object\" " RewindDebuggerVLogSettings="\"Object\" " StateTreeEditorSettings="\"Object\" " VisualStudioSourceCodeAccessSettings="\"Object\" " NavigationToolSettings="\"Object\" " AutomationTestSettings="\"Object\" " CrashReporterSettings="\"Object\" " GameplayDebuggerUserSettings="\"Object\" " GameplayTagsDeveloperSettings="\"Object\" " EditorDataStorageSettings="\"Object\" " LogVisualizerSettings="\"Object\" " [DetailMultiObjectNodeExpansion] GeneralProjectSettings=True InputSettings=False GameMapsSettings=True AnimationAuthoringSettings=True LevelEditorPlaySettings=True [AssetEditorSubsystemRecents] MRUItem0=/Game/Blueprints/Player MRUItem1=/Game/Blueprints/BP_MainUI MRUItem2=/Game/Blueprints/BP_GameManager MRUItem3=/Game/Blueprints/BP_InfoInteraction MRUItem4=/Game/Blueprints/Interactable MRUItem5=/Game/Maps/Town MRUItem6=/Game/Blueprints/MainGameMode MRUItem7=/Game/Blueprints/BP_Door MRUItem8=/Game/Blueprints/BP_FireInteraction MRUItem9=/Game/Blueprints/TestInteractable [AssetEditorToolkitTabLocation] /Game/Blueprints/MainGameMode.MainGameMode=0 /Game/Blueprints/TestInteractable.TestInteractable=0 /Game/Blueprints/Player.Player=0 /Game/Blueprints/Interactable.Interactable=0 /Game/Blueprints/BP_FireInteraction.BP_FireInteraction=0 /Game/Blueprints/BP_Door.BP_Door=0 /Game/Blueprints/BP_MainUI.BP_MainUI=0 /Game/Blueprints/BP_InfoInteraction.BP_InfoInteraction=0 /Game/Maps/Town.Town:PersistentLevel.Town=0 /Game/Blueprints/BP_GameManager.BP_GameManager=0 [/Script/BlueprintGraph.BlueprintEditorSettings] bDrawMidpointArrowsInBlueprints=False bShowGraphInstructionText=True bHideUnrelatedNodes=False bShowShortTooltips=True bShowFunctionParameterIcon=True bShowFunctionLocalVariableIcon=True bEnableInputTriggerSupportWarnings=False bSplitContextTargetSettings=True bExposeAllMemberComponentFunctions=True bShowContextualFavorites=False bExposeDeprecatedFunctions=False bCompactCallOnMemberNodes=False bFlattenFavoritesMenus=True bAutoCastObjectConnections=False bShowViewportOnSimulate=False bSpawnDefaultBlueprintNodes=True bHideConstructionScriptComponentsInDetailsView=True bHostFindInBlueprintsInGlobalTab=True bNavigateToNativeFunctionsFromCallNodes=True bDoubleClickNavigatesToParent=True bEnableTypePromotion=True bShowPanelContextMenuForIncompatibleConnections=True TypePromotionPinDenyList=text TypePromotionPinDenyList=string BreakpointReloadMethod=RestoreAll bEnablePinValueInspectionTooltips=True bEnableNamespaceEditorFeatures=True bEnableContextMenuTimeSlicing=True ContextMenuTimeSlicingThresholdMs=50 bIncludeActionsForSelectedAssetsInContextMenu=False bLimitAssetActionBindingToSingleSelectionOnly=False bLoadSelectedAssetsForContextMenuActionBinding=True bDoNotMarkAllInstancesDirtyOnDefaultValueChange=True bFavorPureCastNodes=False SaveOnCompile=SoC_Never bJumpToNodeErrors=False bAllowExplicitImpureNodeDisabling=False bShowActionMenuItemSignatures=False bBlueprintNodeUniqueNames=False NodeTemplateCacheCapMB=20.000000 AllowIndexAllBlueprints=LoadOnly bShowInheritedVariables=False bAlwaysShowInterfacesInOverrides=True bShowParentClassInOverrides=True bShowEmptySections=True bShowAccessSpecifier=False Bookmarks=() PerBlueprintSettings=() bIncludeCommentNodesInBookmarksTab=True bShowBookmarksForCurrentDocumentOnlyInTab=False GraphEditorQuickJumps=() [PlacementMode] RecentlyPlaced=/Game/PolygonAncientEmpire/Meshes/Buildings/Base/SM_Bld_Base_Wall_Window_01.SM_Bld_Base_Wall_Window_01; RecentlyPlaced=/Game/PolygonAncientEmpire/Meshes/Buildings/SM_Bld_Roof_Base_Peak_01.SM_Bld_Roof_Base_Peak_01; RecentlyPlaced=/Game/PolygonAncientEmpire/Meshes/Buildings/SM_Bld_Roof_Base_Peak_Side_01.SM_Bld_Roof_Base_Peak_Side_01; RecentlyPlaced=/Game/PolygonAncientEmpire/Meshes/Buildings/SM_Bld_Roof_Base_Straight_01.SM_Bld_Roof_Base_Straight_01; RecentlyPlaced=/Game/PolygonAncientEmpire/Meshes/Buildings/SM_Bld_Roof_Base_Flat_Side_01.SM_Bld_Roof_Base_Flat_Side_01; RecentlyPlaced=/Game/PolygonAncientEmpire/Meshes/Buildings/SM_Bld_Roof_Base_Straight_Side_01.SM_Bld_Roof_Base_Straight_Side_01; RecentlyPlaced=/Game/PolygonAncientEmpire/Meshes/Buildings/SM_Bld_Roof_Base_Flat_02.SM_Bld_Roof_Base_Flat_02; RecentlyPlaced=/Game/PolygonAncientEmpire/Meshes/Buildings/Base/SM_Bld_Base_Wall_01.SM_Bld_Base_Wall_01; RecentlyPlaced=/Game/PolygonAncientEmpire/Meshes/Buildings/Base/SM_Bld_Base_Wall_Door_Large_01.SM_Bld_Base_Wall_Door_Large_01; RecentlyPlaced=/Game/PolygonAncientEmpire/Meshes/Buildings/SM_Bld_Door_01.SM_Bld_Door_01; RecentlyPlaced=/Game/PolygonAncientEmpire/Meshes/Buildings/Base/SM_Bld_Base_Door_Large_01.SM_Bld_Base_Door_Large_01; RecentlyPlaced=/Game/PolygonAncientEmpire/Meshes/Buildings/Base/SM_Bld_Base_Door_01.SM_Bld_Base_Door_01; RecentlyPlaced=/Game/PolygonAncientEmpire/Meshes/Props/SM_Prop_Fountain_02_Insert_01.SM_Prop_Fountain_02_Insert_01; RecentlyPlaced=/Game/PolygonAncientEmpire/FX/Cascade/PS_Water_Falling_Longer.PS_Water_Falling_Longer; RecentlyPlaced=/Game/PolygonAncientEmpire/FX/Niagara/NS_Water_Falling_Longer.NS_Water_Falling_Longer; RecentlyPlaced=/Game/PolygonAncientEmpire/Meshes/Environment/SM_Env_Ocean_Plane_01.SM_Env_Ocean_Plane_01; RecentlyPlaced=/Game/PolygonAncientEmpire/Meshes/Props/SM_Prop_Bench_01.SM_Prop_Bench_01; RecentlyPlaced=/Game/PolygonAncientEmpire/Meshes/Props/SM_Prop_Fountain_01.SM_Prop_Fountain_01; RecentlyPlaced=/Game/PolygonAncientEmpire/Meshes/Props/SM_Prop_Fountain_02.SM_Prop_Fountain_02; RecentlyPlaced=/Game/PolygonAncientEmpire/Meshes/Environment/SM_Env_Garden_Plants_04.SM_Env_Garden_Plants_04; [SuppressableDialogs] ChangeVariableType_Warning=False DeleteConfirmationVariable_Warning=False [UMGEditor.Designer] bCommonResolutionSelected=False PreviewWidth=1280 PreviewHeight=720 PreviewAspectRatio=16:9 bIsInPortraitMode=False ProfileName= ScaleFactor=1 bCanPreviewSwapAspectRatio=False [UMGSequencerSettings SequencerSettings] AutoChangeMode=None AllowEditsMode=AllEdits KeyGroupMode=KeyChanged KeyInterpolation=Auto bAutoSetTrackDefaults=False SpawnPosition=SSP_Origin bCreateSpawnableCameras=True bShowRangeSlider=False bIsSnapEnabled=True bSnapKeyTimesToElements=False bSnapSectionTimesToElements=False bSnapKeysAndSectionsToPlayRange=False bSnapPlayTimeToKeys=False bSnapPlayTimeToSections=False bSnapPlayTimeToMarkers=False bSnapPlayTimeToPressedKey=True bSnapPlayTimeToDraggedKey=True bSnapCurveValueToInterval=False bForceWholeFrames=True bShowSelectedNodesOnly=False bRewindOnRecord=False bLeftMouseDragDoesMarquee=False ZoomPosition=SZP_CurrentTime bAutoScrollEnabled=False bLinkCurveEditorTimeRange=False bLinkFiltersWithCurveEditor=False bSynchronizeCurveEditorSelection=True bIsolateCurveEditorToSelection=True bCurveEditorVisible=False CurveEditorZoomScaling=(MouseWheelZoomMultiplier=1.000000,HorizontalZoomScale=(EditorCurveData=(Keys=((Value=1.000000),(Time=1.000000,Value=1.000000),(Time=100.000000,Value=6.000000)),DefaultValue=1.000000,PreInfinityExtrap=RCCE_Constant,PostInfinityExtrap=RCCE_Linear),ExternalCurve=None),VerticalZoomScale=(EditorCurveData=(Keys=((Value=1.000000),(Time=1.000000,Value=1.000000),(Time=100.000000,Value=6.000000)),DefaultValue=1.000000,PreInfinityExtrap=RCCE_Constant,PostInfinityExtrap=RCCE_Linear),ExternalCurve=None),bLimitHorizontalZoomOut=False,MaxHorizontalZoomOut=900.000000,bLimitVerticalZoomOut=False,MaxVerticalZoomOut=10000.000000) LoopMode=SLM_NoLoop bResetPlayheadWhenNavigating=False bKeepCursorInPlayRangeWhileScrubbing=False bKeepPlayRangeInSectionBounds=True ZeroPadFrames=0 JumpFrameIncrement=(Value=5) TimeWarpDisplay=Both bShowLayerBars=True bShowKeyBars=True bInfiniteKeyAreas=False bShowChannelColors=False bShowInfoButton=True bShowTickLines=True bShowSequencerToolbar=True bShowMarkedFrames=True bShowScalingAnchors=True KeyAreaCurveExtents= KeyAreaHeightWithCurves=15.000000 ReduceKeysTolerance=0.000100 bDeleteKeysWhenTrimming=True bDisableSectionsAfterBaking=True MarkedFrameColor=(R=0.000000,G=1.000000,B=1.000000,A=0.400000) SectionColorTints=(B=142,G=102,R=88,A=255) SectionColorTints=(B=132,G=137,R=99,A=255) SectionColorTints=(B=92,G=127,R=110,A=255) SectionColorTints=(B=102,G=142,R=151,A=255) SectionColorTints=(B=101,G=119,R=147,A=255) SectionColorTints=(B=108,G=95,R=139,A=255) SectionColorTints=(B=121,G=74,R=109,A=255) bCleanPlaybackMode=True bActivateRealtimeViewports=True bEvaluateSubSequencesInIsolation=False bRerunConstructionScripts=True bShowDebugVisualization=False bVisualizePreAndPostRoll=True bCompileDirectorOnEvaluate=False TrajectoryPathCap=250 FrameNumberDisplayFormat=Seconds MovieRendererName= bAutoExpandNodesOnSelection=True bRestoreOriginalViewportOnCameraCutUnlock=True TreeViewWidth=0.300000 ViewDensity=Relaxed AssetBrowserWidth=500.000000 AssetBrowserHeight=300.000000 ColumnVisibilitySettings=(ColumnName="Indicator",bIsVisible=True) ColumnVisibilitySettings=(ColumnName="Pin",bIsVisible=True) ColumnVisibilitySettings=(ColumnName="Lock",bIsVisible=True) ColumnVisibilitySettings=(ColumnName="Deactivate",bIsVisible=True) ColumnVisibilitySettings=(ColumnName="Mute",bIsVisible=True) ColumnVisibilitySettings=(ColumnName="Solo",bIsVisible=True) ColumnVisibilitySettings=(ColumnName="Label",bIsVisible=True) ColumnVisibilitySettings=(ColumnName="Edit",bIsVisible=True) ColumnVisibilitySettings=(ColumnName="Add",bIsVisible=True) ColumnVisibilitySettings=(ColumnName="Nav",bIsVisible=True) ColumnVisibilitySettings=(ColumnName="KeyFrame",bIsVisible=False) ColumnVisibilitySettings=(ColumnName="ColorPicker",bIsVisible=True) SidebarState=(("UMGSequencerSettings", (DrawerStates=((DrawerId="SelectionDetails"))))) TrackFilterBars=(("UMGSequencerSettings", ())) bIncludePinnedInFilter=False bAutoExpandNodesOnFilterPass=False bUseFilterSubmenusForCategories=False bFilterBarVisible=False LastFilterBarLayout=Horizontal LastFilterBarSizeCoefficient=0.000000 ThumbnailCaptureSettings=(CaptureFrameLocationRule=CurrentFrame) bNavigationToolVisible=False [SelectionDetails] PreserveScaleRatio=True [MessageLog] LastLogListing=PIE [DetailCategoriesAdvanced] GameMapsSettings.DefaultModes=True StaticMeshActor.Materials=False StaticMeshActor.StaticMesh=False [ColorThemes] Theme0=New Theme [RecentColors] Color0=(R=0.000000,G=0.000000,B=1.000000,A=1.000000)