Files
RomeNightGuard/Saved/Config/WindowsEditor/EditorPerProjectUserSettings.ini

3614 lines
275 KiB
INI

;METADATA=(Diff=true, UseCommands=true)
[/Script/UnrealEd.EditorPerProjectUserSettings]
bAllowSelectTranslucent=False
bDisplayDocumentationLink=False
bDisplayActionListItemRefIds=False
bAlwaysGatherBehaviorTreeDebuggerData=False
bDisplayBlackboardKeysInAlphabeticalOrder=False
bUseSimplygonSwarm=False
SimplygonServerIP=127.0.0.1
bEnableSwarmDebugging=False
SimplygonSwarmDelay=5000
SwarmNumOfConcurrentJobs=16
SwarmMaxUploadChunkSizeInMB=100
SwarmIntermediateFolder=D:/Unreal/Projects/RomeGuard/Intermediate/Simplygon/
bShowCompilerLogOnCompileError=False
DataSourceFolder=(Path="")
bAnimationReimportWarnings=False
bConfirmEditorClose=False
bSCSEditorShowFloor=False
bAlwaysBuildUAT=True
SCSViewportCameraSpeed=4
bShowSelectionSubcomponents=True
AssetViewerProfileName=
PreviewFeatureLevel=4
PreviewPlatformName=None
PreviewShaderFormatName=None
PreviewShaderPlatformName=None
bPreviewFeatureLevelActive=False
bPreviewFeatureLevelWasDefault=True
PreviewDeviceProfileName=None
[/Script/UnrealEd.EditorStyleSettings]
XAxisColor=(R=0.594000,G=0.019700,B=0.000000,A=1.000000)
YAxisColor=(R=0.134900,G=0.395900,B=0.000000,A=1.000000)
ZAxisColor=(R=0.025100,G=0.207000,B=0.850000,A=1.000000)
ApplicationScale=1.000000
bColorVisionDeficiencyCorrection=False
bColorVisionDeficiencyCorrectionPreviewWithDeficiency=False
SelectionColor=(R=0.828000,G=0.364000,B=0.003000,A=1.000000)
AdditionalSelectionColors[0]=(R=0.019382,G=0.496933,B=1.000000,A=1.000000)
AdditionalSelectionColors[1]=(R=0.356400,G=0.040915,B=0.520996,A=1.000000)
AdditionalSelectionColors[2]=(R=1.000000,G=0.168269,B=0.332452,A=1.000000)
AdditionalSelectionColors[3]=(R=1.000000,G=0.051269,B=0.051269,A=1.000000)
AdditionalSelectionColors[4]=(R=1.000000,G=0.715693,B=0.010330,A=1.000000)
AdditionalSelectionColors[5]=(R=0.258183,G=0.539479,B=0.068478,A=1.000000)
ViewportToolOverlayColor=(R=1.000000,G=1.000000,B=1.000000,A=1.000000)
bEnableEditorWindowBackgroundColor=False
EditorWindowBackgroundColor=(R=1.000000,G=1.000000,B=1.000000,A=1.000000)
MenuSearchFieldVisibilityThreshold=10
bUseGrid=True
bAntiAliasGrid=True
RegularColor=(R=0.024000,G=0.024000,B=0.024000,A=1.000000)
RuleColor=(R=0.010000,G=0.010000,B=0.010000,A=1.000000)
CenterColor=(R=0.005000,G=0.005000,B=0.005000,A=1.000000)
GridSnapSize=16
GraphBackgroundBrush=(TintColor=(SpecifiedColor=(R=1.000000,G=1.000000,B=1.000000,A=1.000000),ColorUseRule=UseColor_Specified),DrawAs=Image,Tiling=NoTile,Mirroring=NoMirror,ImageType=NoImage,ImageSize=(X=32.000000,Y=32.000000),Margin=(Left=0.000000,Top=0.000000,Right=0.000000,Bottom=0.000000),ResourceObject=None,OutlineSettings=(CornerRadii=(X=0.000000,Y=0.000000,Z=0.000000,W=0.000000),Color=(SpecifiedColor=(R=0.000000,G=0.000000,B=0.000000,A=0.000000),ColorUseRule=UseColor_Specified),Width=0.000000,RoundingType=HalfHeightRadius,bUseBrushTransparency=False),UVRegion=(Min=(X=0.000000,Y=0.000000),Max=(X=0.000000,Y=0.000000),bIsValid=False),bIsDynamicallyLoaded=False,ResourceName="")
bShowNativeComponentNames=True
AssetEditorOpenLocation=Default
bEnableColorizedEditorTabs=True
CurrentAppliedTheme=134380265FBB4A9CA00A1DC9770217B8
bEnableMiddleEllipsis=True
[/Script/UnrealEd.ClassViewerSettings]
DisplayInternalClasses=True
DeveloperFolderType=CVDT_All
[/Script/UnrealEd.LevelEditorPlaySettings]
NewWindowWidth=3440
NewWindowHeight=1440
LaptopScreenResolutions=(Description="Apple MacBook Air 11",Width=1366,Height=768,AspectRatio="16:9",bCanSwapAspectRatio=True,ProfileName="")
LaptopScreenResolutions=(Description="Apple MacBook Air 13\"",Width=1440,Height=900,AspectRatio="16:10",bCanSwapAspectRatio=True,ProfileName="")
LaptopScreenResolutions=(Description="Apple MacBook Pro 13\"",Width=1280,Height=800,AspectRatio="16:10",bCanSwapAspectRatio=True,ProfileName="")
LaptopScreenResolutions=(Description="Apple MacBook Pro 13\" (Retina)",Width=2560,Height=1600,AspectRatio="16:10",bCanSwapAspectRatio=True,ProfileName="")
LaptopScreenResolutions=(Description="Apple MacBook Pro 15\"",Width=1440,Height=900,AspectRatio="16:10",bCanSwapAspectRatio=True,ProfileName="")
LaptopScreenResolutions=(Description="Apple MacBook Pro 15\" (Retina)",Width=2880,Height=1800,AspectRatio="16:10",bCanSwapAspectRatio=True,ProfileName="")
LaptopScreenResolutions=(Description="Generic 14-15.6\" Notebook",Width=1366,Height=768,AspectRatio="16:9",bCanSwapAspectRatio=True,ProfileName="")
MonitorScreenResolutions=(Description="19\" monitor",Width=1440,Height=900,AspectRatio="16:10",bCanSwapAspectRatio=True,ProfileName="")
MonitorScreenResolutions=(Description="20\" monitor",Width=1600,Height=900,AspectRatio="16:9",bCanSwapAspectRatio=True,ProfileName="")
MonitorScreenResolutions=(Description="22\" monitor",Width=1680,Height=1050,AspectRatio="16:10",bCanSwapAspectRatio=True,ProfileName="")
MonitorScreenResolutions=(Description="21.5-24\" monitor",Width=1920,Height=1080,AspectRatio="16:9",bCanSwapAspectRatio=True,ProfileName="")
MonitorScreenResolutions=(Description="27\" monitor",Width=2560,Height=1440,AspectRatio="16:9",bCanSwapAspectRatio=True,ProfileName="")
TabletScreenResolutions=(Description="iPad Pro 12.9-inch (3rd gen.)",Width=1024,Height=1366,AspectRatio="~3:4",bCanSwapAspectRatio=True,ProfileName="iPadPro3_129")
TabletScreenResolutions=(Description="iPad Pro 12.9-inch (2nd gen.)",Width=1024,Height=1366,AspectRatio="~3:4",bCanSwapAspectRatio=True,ProfileName="iPadPro2_129")
TabletScreenResolutions=(Description="iPad Pro 11-inch",Width=834,Height=1194,AspectRatio="5:7",bCanSwapAspectRatio=True,ProfileName="iPadPro11")
TabletScreenResolutions=(Description="iPad Pro 10.5-inch",Width=834,Height=1112,AspectRatio="3:4",bCanSwapAspectRatio=True,ProfileName="iPadPro105")
TabletScreenResolutions=(Description="iPad Pro 12.9-inch",Width=1024,Height=1366,AspectRatio="3:4",bCanSwapAspectRatio=True,ProfileName="iPadPro129")
TabletScreenResolutions=(Description="iPad Pro 9.7-inch",Width=768,Height=1024,AspectRatio="3:4",bCanSwapAspectRatio=True,ProfileName="iPadPro97")
TabletScreenResolutions=(Description="iPad (6th gen.)",Width=768,Height=1024,AspectRatio="3:4",bCanSwapAspectRatio=True,ProfileName="iPad6")
TabletScreenResolutions=(Description="iPad (5th gen.)",Width=768,Height=1024,AspectRatio="3:4",bCanSwapAspectRatio=True,ProfileName="iPad5")
TabletScreenResolutions=(Description="iPad Air 3",Width=768,Height=1024,AspectRatio="3:4",bCanSwapAspectRatio=True,ProfileName="iPadAir3")
TabletScreenResolutions=(Description="iPad Air 2",Width=768,Height=1024,AspectRatio="3:4",bCanSwapAspectRatio=True,ProfileName="iPadAir2")
TabletScreenResolutions=(Description="iPad Mini 5",Width=768,Height=1024,AspectRatio="3:4",bCanSwapAspectRatio=True,ProfileName="iPadMini5")
TabletScreenResolutions=(Description="iPad Mini 4",Width=768,Height=1024,AspectRatio="3:4",bCanSwapAspectRatio=True,ProfileName="iPadMini4")
TabletScreenResolutions=(Description="LG G Pad X 8.0",Width=768,Height=1366,AspectRatio="9:16",bCanSwapAspectRatio=True,ProfileName="")
TabletScreenResolutions=(Description="Asus Zenpad 3s 10",Width=768,Height=1366,AspectRatio="9:16",bCanSwapAspectRatio=True,ProfileName="")
TabletScreenResolutions=(Description="Huawei MediaPad M3",Width=768,Height=1366,AspectRatio="9:16",bCanSwapAspectRatio=True,ProfileName="")
TabletScreenResolutions=(Description="Microsoft Surface RT",Width=768,Height=1366,AspectRatio="9:16",bCanSwapAspectRatio=True,ProfileName="")
TabletScreenResolutions=(Description="Microsoft Surface Pro",Width=1080,Height=1920,AspectRatio="9:16",bCanSwapAspectRatio=True,ProfileName="")
TelevisionScreenResolutions=(Description="720p (HDTV, Blu-ray)",Width=1280,Height=720,AspectRatio="16:9",bCanSwapAspectRatio=True,ProfileName="")
TelevisionScreenResolutions=(Description="1080i, 1080p (HDTV, Blu-ray)",Width=1920,Height=1080,AspectRatio="16:9",bCanSwapAspectRatio=True,ProfileName="")
TelevisionScreenResolutions=(Description="4K Ultra HD",Width=3840,Height=2160,AspectRatio="16:9",bCanSwapAspectRatio=True,ProfileName="")
TelevisionScreenResolutions=(Description="4K Digital Cinema",Width=4096,Height=2160,AspectRatio="1.90:1",bCanSwapAspectRatio=True,ProfileName="")
GameGetsMouseControl=False
UseMouseForTouch=False
MouseControlLabelPosition=LabelAnchorMode_TopLeft
ViewportGetsHMDControl=False
bShouldMinimizeEditorOnNonVRPIE=False
bEmulateStereo=False
SoloAudioInFirstPIEClient=False
EnablePIEEnterAndExitSounds=False
PlayInEditorSoundQualityLevel=0
bUseNonRealtimeAudioDevice=False
bPreferToStreamLevelsInPIE=False
bPromoteOutputLogWarningsDuringPIE=False
NewWindowPosition=(X=320,Y=156)
PIEAlwaysOnTop=False
DisableStandaloneSound=False
AdditionalLaunchParameters=
BuildGameBeforeLaunch=PlayOnBuild_Default
LaunchConfiguration=LaunchConfig_Default
PackFilesForLaunch=NoPak
bAutoCompileBlueprintsOnLaunch=True
bLaunchSeparateServer=False
PlayNetMode=PIE_Standalone
RunUnderOneProcess=True
PlayNumberOfClients=1
PrimaryPIEClientIndex=0
ServerPort=17777
ClientWindowWidth=640
RouteGamepadToSecondWindow=False
CreateAudioDeviceForEveryPlayer=False
ClientWindowHeight=480
ServerMapNameOverride=
AdditionalServerGameOptions=
bShowServerDebugDrawingByDefault=True
ServerDebugDrawingColorTintStrength=0.000000
ServerDebugDrawingColorTint=(R=0.000000,G=0.000000,B=0.000000,A=1.000000)
bHMDForPrimaryProcessOnly=True
AdditionalServerLaunchParameters=
ServerFixedFPS=0
NetworkEmulationSettings=(bIsNetworkEmulationEnabled=False,EmulationTarget=Server,CurrentProfile="Custom",OutPackets=(MinLatency=0,MaxLatency=0,PacketLossPercentage=0),InPackets=(MinLatency=0,MaxLatency=0,PacketLossPercentage=0))
LastSize=(X=0,Y=0)
LastExecutedLaunchDevice=Windows@CALEB-VM
LastExecutedLaunchName=CALEB-VM
LastExecutedPIEPreviewDevice=
DeviceToEmulate=
PIESafeZoneOverride=(Left=0.000000,Top=0.000000,Right=0.000000,Bottom=0.000000)
MultipleInstancePositions=(X=320,Y=156)
[/Script/UnrealEd.LevelEditorViewportSettings]
FlightCameraControlExperimentalNavigation=False
MinimumOrthographicZoom=250.000000
bAllowArcballRotate=False
bAllowScreenRotate=False
bShowActorEditorContext=True
bShowBrushMarkerPolys=False
bAllowEditWidgetAxisDisplay=True
bUseLegacyCameraMovementNotifications=False
SnapToSurface=(bEnabled=False,SnapOffsetExtent=0.000000,bSnapRotation=True)
bEnableLayerSnap=False
ActiveSnapLayerIndex=0
PreserveNonUniformScale=True
bUseLODViewLocking=False
PreviewMeshes=/Engine/EditorMeshes/ColorCalibrator/SM_ColorCalibrator.SM_ColorCalibrator
BillboardScale=1.000000
bSaveEngineStats=False
MeasuringToolUnits=MeasureUnits_Centimeters
SelectedSplinePointSizeAdjustment=0.000000
SplineLineThicknessAdjustment=0.000000
SplineTangentHandleSizeAdjustment=0.000000
SplineTangentScale=0.500000
LastInViewportMenuLocation=(X=0.000000,Y=0.000000)
MaterialForDroppedTextures=None
MaterialParamsForDroppedTextures=()
EditorViews=(("/Temp/Untitled_1.Untitled_1", (LevelViewportsInfo=((),(CamUpdated=True),(CamUpdated=True),(CamPosition=(X=75201.914251,Y=85553.025721,Z=44620.977240),CamRotation=(Pitch=-35.199900,Yaw=-866.798190,Roll=0.000000)),(CamUpdated=True),(CamUpdated=True),(),()))),("/Game/Maps/Town.Town", (LevelViewportsInfo=((CamPosition=(X=-1215.381030,Y=18.714798,Z=285.168951)),(CamPosition=(X=-1215.381030,Y=18.714798,Z=285.168951),CamUpdated=True),(CamPosition=(X=-1215.381030,Y=18.714798,Z=285.168951),CamUpdated=True),(CamPosition=(X=2796.843294,Y=-5077.208836,Z=2130.708025),CamRotation=(Pitch=-36.077804,Yaw=209.580043,Roll=0.000000)),(CamUpdated=True),(CamUpdated=True),(CamPosition=(X=-1215.381030,Y=18.714798,Z=285.168951)),(CamPosition=(X=-1215.381030,Y=18.714798,Z=285.168951))))))
PropertyColorationColorForMatchingObjects=(B=0,G=0,R=255,A=255)
PerInstanceSettings=(ConfigName="FourPanes2x2.Viewport 1.Viewport0",ConfigSettings=(ViewportType=LVT_OrthoNegativeYZ,PerspViewModeIndex=VMI_Lit,OrthoViewModeIndex=VMI_BrushWireframe,EditorShowFlagsString="PostProcessing=0,Bloom=1,LocalExposure=1,Tonemapper=1,AntiAliasing=1,TemporalAA=1,AmbientCubemap=1,EyeAdaptation=1,VisualizeHDR=0,VisualizeSkyLightIlluminance=0,VisualizeLocalFogVolumes=0,VisualizeLocalExposure=0,LensFlares=1,LensDistortion=1,GlobalIllumination=1,Vignette=1,Grain=1,AmbientOcclusion=1,Decals=1,CameraImperfections=1,OnScreenDebug=1,OverrideDiffuseAndSpecular=0,LightingOnlyOverride=0,ReflectionOverride=0,MaterialNormal=1,MaterialAmbientOcclusion=1,VisualizeBuffer=0,VisualizeNanite=0,VisualizeLumen=0,VisualizeSubstrate=0,VisualizeGroom=0,VisualizeVirtualShadowMap=0,DirectLighting=1,DirectionalLights=1,PointLights=1,SpotLights=1,RectLights=1,ColorGrading=1,VectorFields=0,DepthOfField=1,GBufferHints=0,MotionBlur=0,CompositeDebugPrimitives=1,CompositeEditorPrimitives=1,OpaqueCompositeEditorPrimitives=0,TestImage=0,VisualizeDOF=0,VertexColors=0,PhysicalMaterialMasks=0,Refraction=1,CameraInterpolation=1,SceneColorFringe=1,ToneCurve=1,SeparateTranslucency=1,ScreenPercentage=0,VisualizeMotionBlur=0,VisualizeMotionVectors=0,VisualizeReprojection=0,VisualizeTemporalUpscaler=0,VisualizeTSR=0,MegaLights=1,ReflectionEnvironment=1,VisualizeOutOfBoundsPixels=0,Diffuse=1,Specular=1,SelectionOutline=1,ScreenSpaceReflections=1,LumenReflections=1,ContactShadows=1,RayTracedDistanceFieldShadows=1,CapsuleShadows=1,SubsurfaceScattering=1,VisualizeSSS=0,VolumetricLightmap=1,IndirectLightingCache=1,DebugAI=0,VisLog=1,Navigation=0,GameplayDebug=1,TexturedLightProfiles=1,LightFunctions=1,InstancedStaticMeshes=1,InstancedFoliage=1,HISMCOcclusionBounds=0,HISMCClusterTree=0,VisualizeInstanceUpdates=0,InstancedGrass=1,DynamicShadows=1,Particles=1,Niagara=1,HeterogeneousVolumes=1,SkeletalMeshes=1,BuilderBrush=1,Translucency=1,BillboardSprites=1,LOD=1,LightComplexity=0,ShaderComplexity=0,StationaryLightOverlap=0,LightMapDensity=0,StreamingBounds=0,Constraints=0,MassProperties=0,CameraFrustums=0,AudioRadius=1,ForceFeedbackRadius=1,BSPSplit=0,Brushes=1,Lighting=1,UnlitRichView=1,UnlitViewmode=1,DeferredLighting=1,Editor=1,BSPTriangles=0,LargeVertices=0,Grid=1,Snap=0,MeshEdges=0,Cover=0,Splines=1,Selection=1,VisualizeLevelInstanceEditing=1,ModeWidgets=1,Bounds=0,HitProxies=0,LightInfluences=0,Pivot=1,ShadowFrustums=0,Wireframe=1,Materials=1,StaticMeshes=1,Landscape=1,LightRadius=1,Fog=1,Volumes=1,Game=0,BSP=1,Collision=0,CollisionVisibility=0,CollisionPawn=0,LightShafts=1,PostProcessMaterial=1,Atmosphere=1,Cloud=1,CameraAspectRatioBars=0,CameraSafeFrames=0,TextRender=1,Rendering=1,HMDDistortion=0,StereoRendering=0,DistanceCulledPrimitives=1,VisualizeLightCulling=0,PrecomputedVisibility=1,SkyLighting=1,PreviewShadowsIndicator=1,PrecomputedVisibilityCells=0,VisualizeVolumetricLightmap=0,VolumeLightingSamples=0,Paper2DSprites=1,VisualizeDistanceFieldAO=0,VisualizeMeshDistanceFields=0,PhysicsField=0,VisualizeGlobalDistanceField=0,VisualizeLightingOnProbes=0,ScreenSpaceAO=1,DistanceFieldAO=1,LumenGlobalIllumination=1,VolumetricFog=1,VisualizeSSR=0,VisualizeShadingModels=0,VisualizeSenses=1,LODColoration=0,HLODColoration=0,QuadOverdraw=0,ShaderComplexityWithQuadOverdraw=0,PrimitiveDistanceAccuracy=0,MeshUVDensityAccuracy=0,MaterialTextureScaleAccuracy=0,OutputMaterialTextureScales=0,RequiredTextureResolution=0,VisualizeVirtualTexture=0,WidgetComponents=1,Bones=0,ServerDrawDebug=0,MediaPlanes=1,VREditing=0,OcclusionMeshes=0,VisualizeInstanceOcclusionQueries=0,DisableOcclusionQueries=0,PathTracing=0,RayTracingDebug=0,VisualizeSkyAtmosphere=0,VisualizeLightFunctionAtlas=0,VisualizeCalibrationColor=0,VisualizeCalibrationGrayscale=0,VisualizeCalibrationCustom=0,VisualizePostProcessStack=0,VirtualTexturePrimitives=0,VisualizeVolumetricCloudConservativeDensity=0,VisualizeVolumetricCloudEmptySpaceSkipping=0,VirtualShadowMapPersistentData=1,DebugDrawDistantVirtualSMLights=0,VirtualTextureResidency=1,InputDebugVisualizer=1,LumenScreenTraces=1,LumenDetailTraces=1,LumenGlobalTraces=1,LumenFarFieldTraces=1,LumenSecondaryBounces=1,LumenShortRangeAmbientOcclusion=1,NaniteMeshes=1,NaniteStreamingGeometry=1,VisualizeGPUSkinCache=0,VisualizeLWCComplexity=0,ShaderPrint=1,SceneCaptureCopySceneDepth=1,Cameras=1,Hair=1,AllowPrimitiveAlphaHoldout=1,AlphaInvert=0,GameplayCameras=1",GameShowFlagsString="PostProcessing=0,Bloom=1,LocalExposure=1,Tonemapper=1,AntiAliasing=1,TemporalAA=1,AmbientCubemap=1,EyeAdaptation=1,VisualizeHDR=0,VisualizeSkyLightIlluminance=0,VisualizeLocalFogVolumes=0,VisualizeLocalExposure=0,LensFlares=1,LensDistortion=1,GlobalIllumination=1,Vignette=1,Grain=1,AmbientOcclusion=1,Decals=1,CameraImperfections=1,OnScreenDebug=1,OverrideDiffuseAndSpecular=0,LightingOnlyOverride=0,ReflectionOverride=0,MaterialNormal=1,MaterialAmbientOcclusion=1,VisualizeBuffer=0,VisualizeNanite=0,VisualizeLumen=0,VisualizeSubstrate=0,VisualizeGroom=0,VisualizeVirtualShadowMap=0,DirectLighting=1,DirectionalLights=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PerInstanceSettings=(ConfigName="FourPanes2x2.Viewport 1.Viewport3",ConfigSettings=(ViewportType=LVT_OrthoXY,PerspViewModeIndex=VMI_Lit,OrthoViewModeIndex=VMI_BrushWireframe,EditorShowFlagsString="PostProcessing=0,Bloom=1,LocalExposure=1,Tonemapper=1,AntiAliasing=1,TemporalAA=1,AmbientCubemap=1,EyeAdaptation=1,VisualizeHDR=0,VisualizeSkyLightIlluminance=0,VisualizeLocalFogVolumes=0,VisualizeLocalExposure=0,LensFlares=1,LensDistortion=1,GlobalIllumination=1,Vignette=1,Grain=1,AmbientOcclusion=1,Decals=1,CameraImperfections=1,OnScreenDebug=1,OverrideDiffuseAndSpecular=0,LightingOnlyOverride=0,ReflectionOverride=0,MaterialNormal=1,MaterialAmbientOcclusion=1,VisualizeBuffer=0,VisualizeNanite=0,VisualizeLumen=0,VisualizeSubstrate=0,VisualizeGroom=0,VisualizeVirtualShadowMap=0,DirectLighting=1,DirectionalLights=1,PointLights=1,SpotLights=1,RectLights=1,ColorGrading=1,VectorFields=0,DepthOfField=1,GBufferHints=0,MotionBlur=0,CompositeDebugPrimitives=1,CompositeEditorPrimitives=1,OpaqueCompositeEditorPrimitives=0,TestImage=0,VisualizeDOF=0,VertexColors=0,PhysicalMaterialMasks=0,Refraction=1,CameraInterpolation=1,SceneColorFringe=1,ToneCurve=1,SeparateTranslucency=1,ScreenPercentage=0,VisualizeMotionBlur=0,VisualizeMotionVectors=0,VisualizeReprojection=0,VisualizeTemporalUpscaler=0,VisualizeTSR=0,MegaLights=1,ReflectionEnvironment=1,VisualizeOutOfBoundsPixels=0,Diffuse=1,Specular=1,SelectionOutline=1,ScreenSpaceReflections=1,LumenReflections=1,ContactShadows=1,RayTracedDistanceFieldShadows=1,CapsuleShadows=1,SubsurfaceScattering=1,VisualizeSSS=0,VolumetricLightmap=1,IndirectLightingCache=1,DebugAI=0,VisLog=1,Navigation=0,GameplayDebug=1,TexturedLightProfiles=1,LightFunctions=1,InstancedStaticMeshes=1,InstancedFoliage=1,HISMCOcclusionBounds=0,HISMCClusterTree=0,VisualizeInstanceUpdates=0,InstancedGrass=1,DynamicShadows=1,Particles=1,Niagara=1,HeterogeneousVolumes=1,SkeletalMeshes=1,BuilderBrush=1,Translucency=1,BillboardSprites=1,LOD=1,LightComplexity=0,ShaderComplexity=0,StationaryLightOverlap=0,LightMapDensity=0,StreamingBounds=0,Constraints=0,MassProperties=0,CameraFrustums=0,AudioRadius=1,ForceFeedbackRadius=1,BSPSplit=0,Brushes=1,Lighting=1,UnlitRichView=1,UnlitViewmode=1,DeferredLighting=1,Editor=1,BSPTriangles=0,LargeVertices=0,Grid=1,Snap=0,MeshEdges=0,Cover=0,Splines=1,Selection=1,VisualizeLevelInstanceEditing=1,ModeWidgets=1,Bounds=0,HitProxies=0,LightInfluences=0,Pivot=1,ShadowFrustums=0,Wireframe=1,Materials=1,StaticMeshes=1,Landscape=1,LightRadius=1,Fog=1,Volumes=1,Game=0,BSP=1,Collision=0,CollisionVisibility=0,CollisionPawn=0,LightShafts=1,PostProcessMaterial=1,Atmosphere=1,Cloud=1,CameraAspectRatioBars=0,CameraSafeFrames=0,TextRender=1,Rendering=1,HMDDistortion=0,StereoRendering=0,DistanceCulledPrimitives=1,VisualizeLightCulling=0,PrecomputedVisibility=1,SkyLighting=1,PreviewShadowsIndicator=1,PrecomputedVisibilityCells=0,VisualizeVolumetricLightmap=0,VolumeLightingSamples=0,Paper2DSprites=1,VisualizeDistanceFieldAO=0,VisualizeMeshDistanceFields=0,PhysicsField=0,VisualizeGlobalDistanceField=0,VisualizeLightingOnProbes=0,ScreenSpaceAO=1,DistanceFieldAO=1,LumenGlobalIllumination=1,VolumetricFog=1,VisualizeSSR=0,VisualizeShadingModels=0,VisualizeSenses=1,LODColoration=0,HLODColoration=0,QuadOverdraw=0,ShaderComplexityWithQuadOverdraw=0,PrimitiveDistanceAccuracy=0,MeshUVDensityAccuracy=0,MaterialTextureScaleAccuracy=0,OutputMaterialTextureScales=0,RequiredTextureResolution=0,VisualizeVirtualTexture=0,WidgetComponents=1,Bones=0,ServerDrawDebug=0,MediaPlanes=1,VREditing=0,OcclusionMeshes=0,VisualizeInstanceOcclusionQueries=0,DisableOcclusionQueries=0,PathTracing=0,RayTracingDebug=0,VisualizeSkyAtmosphere=0,VisualizeLightFunctionAtlas=0,VisualizeCalibrationColor=0,VisualizeCalibrationGrayscale=0,VisualizeCalibrationCustom=0,VisualizePostProcessStack=0,VirtualTexturePrimitives=0,VisualizeVolumetricCloudConservativeDensity=0,VisualizeVolumetricCloudEmptySpaceSkipping=0,VirtualShadowMapPersistentData=1,DebugDrawDistantVirtualSMLights=0,VirtualTextureResidency=1,InputDebugVisualizer=1,LumenScreenTraces=1,LumenDetailTraces=1,LumenGlobalTraces=1,LumenFarFieldTraces=1,LumenSecondaryBounces=1,LumenShortRangeAmbientOcclusion=1,NaniteMeshes=1,NaniteStreamingGeometry=1,VisualizeGPUSkinCache=0,VisualizeLWCComplexity=0,ShaderPrint=1,SceneCaptureCopySceneDepth=1,Cameras=1,Hair=1,AllowPrimitiveAlphaHoldout=1,AlphaInvert=0,GameplayCameras=1",GameShowFlagsString="PostProcessing=0,Bloom=1,LocalExposure=1,Tonemapper=1,AntiAliasing=1,TemporalAA=1,AmbientCubemap=1,EyeAdaptation=1,VisualizeHDR=0,VisualizeSkyLightIlluminance=0,VisualizeLocalFogVolumes=0,VisualizeLocalExposure=0,LensFlares=1,LensDistortion=1,GlobalIllumination=1,Vignette=1,Grain=1,AmbientOcclusion=1,Decals=1,CameraImperfections=1,OnScreenDebug=1,OverrideDiffuseAndSpecular=0,LightingOnlyOverride=0,ReflectionOverride=0,MaterialNormal=1,MaterialAmbientOcclusion=1,VisualizeBuffer=0,VisualizeNanite=0,VisualizeLumen=0,VisualizeSubstrate=0,VisualizeGroom=0,VisualizeVirtualShadowMap=0,DirectLighting=1,DirectionalLights=1,PointLights=1,SpotLights=1,RectLights=1,ColorGrading=1,VectorFields=0,DepthOfField=1,GBufferHints=0,MotionBlur=1,CompositeDebugPrimitives=1,CompositeEditorPrimitives=0,OpaqueCompositeEditorPrimitives=0,TestImage=0,VisualizeDOF=0,VertexColors=0,PhysicalMaterialMasks=0,Refraction=1,CameraInterpolation=1,SceneColorFringe=1,ToneCurve=1,SeparateTranslucency=1,ScreenPercentage=1,VisualizeMotionBlur=0,VisualizeMotionVectors=0,VisualizeReprojection=0,VisualizeTemporalUpscaler=0,VisualizeTSR=0,MegaLights=1,ReflectionEnvironment=1,VisualizeOutOfBoundsPixels=0,Diffuse=1,Specular=1,SelectionOutline=0,ScreenSpaceReflections=1,LumenReflections=1,ContactShadows=1,RayTracedDistanceFieldShadows=1,CapsuleShadows=1,SubsurfaceScattering=1,VisualizeSSS=0,VolumetricLightmap=1,IndirectLightingCache=1,DebugAI=0,VisLog=1,Navigation=0,GameplayDebug=1,TexturedLightProfiles=1,LightFunctions=1,InstancedStaticMeshes=1,InstancedFoliage=1,HISMCOcclusionBounds=0,HISMCClusterTree=0,VisualizeInstanceUpdates=0,InstancedGrass=1,DynamicShadows=1,Particles=1,Niagara=1,HeterogeneousVolumes=1,SkeletalMeshes=1,BuilderBrush=1,Translucency=1,BillboardSprites=1,LOD=1,LightComplexity=0,ShaderComplexity=0,StationaryLightOverlap=0,LightMapDensity=0,StreamingBounds=0,Constraints=0,MassProperties=0,CameraFrustums=0,AudioRadius=0,ForceFeedbackRadius=1,BSPSplit=0,Brushes=1,Lighting=1,UnlitRichView=1,UnlitViewmode=1,DeferredLighting=1,Editor=0,BSPTriangles=0,LargeVertices=0,Grid=0,Snap=0,MeshEdges=0,Cover=0,Splines=0,Selection=0,VisualizeLevelInstanceEditing=1,ModeWidgets=0,Bounds=0,HitProxies=0,LightInfluences=0,Pivot=0,ShadowFrustums=0,Wireframe=1,Materials=1,StaticMeshes=1,Landscape=1,LightRadius=0,Fog=1,Volumes=0,Game=1,BSP=1,Collision=0,CollisionVisibility=0,CollisionPawn=0,LightShafts=1,PostProcessMaterial=1,Atmosphere=1,Cloud=1,CameraAspectRatioBars=0,CameraSafeFrames=0,TextRender=1,Rendering=1,HMDDistortion=0,StereoRendering=0,DistanceCulledPrimitives=0,VisualizeLightCulling=0,PrecomputedVisibility=1,SkyLighting=1,PreviewShadowsIndicator=1,PrecomputedVisibilityCells=0,VisualizeVolumetricLightmap=0,VolumeLightingSamples=0,Paper2DSprites=1,VisualizeDistanceFieldAO=0,VisualizeMeshDistanceFields=0,PhysicsField=0,VisualizeGlobalDistanceField=0,VisualizeLightingOnProbes=0,ScreenSpaceAO=1,DistanceFieldAO=1,LumenGlobalIllumination=1,VolumetricFog=1,VisualizeSSR=0,VisualizeShadingModels=0,VisualizeSenses=1,LODColoration=0,HLODColoration=0,QuadOverdraw=0,ShaderComplexityWithQuadOverdraw=0,PrimitiveDistanceAccuracy=0,MeshUVDensityAccuracy=0,MaterialTextureScaleAccuracy=0,OutputMaterialTextureScales=0,RequiredTextureResolution=0,VisualizeVirtualTexture=0,WidgetComponents=1,Bones=0,ServerDrawDebug=0,MediaPlanes=1,VREditing=0,OcclusionMeshes=0,VisualizeInstanceOcclusionQueries=0,DisableOcclusionQueries=0,PathTracing=0,RayTracingDebug=0,VisualizeSkyAtmosphere=0,VisualizeLightFunctionAtlas=0,VisualizeCalibrationColor=0,VisualizeCalibrationGrayscale=0,VisualizeCalibrationCustom=0,VisualizePostProcessStack=0,VirtualTexturePrimitives=0,VisualizeVolumetricCloudConservativeDensity=0,VisualizeVolumetricCloudEmptySpaceSkipping=0,VirtualShadowMapPersistentData=1,DebugDrawDistantVirtualSMLights=0,VirtualTextureResidency=1,InputDebugVisualizer=1,LumenScreenTraces=1,LumenDetailTraces=1,LumenGlobalTraces=1,LumenFarFieldTraces=1,LumenSecondaryBounces=1,LumenShortRangeAmbientOcclusion=1,NaniteMeshes=1,NaniteStreamingGeometry=1,VisualizeGPUSkinCache=0,VisualizeLWCComplexity=0,ShaderPrint=1,SceneCaptureCopySceneDepth=1,Cameras=1,Hair=1,AllowPrimitiveAlphaHoldout=1,AlphaInvert=0,GameplayCameras=1",BufferVisualizationMode="",NaniteVisualizationMode="",LumenVisualizationMode="",SubstrateVisualizationMode="",GroomVisualizationMode="",VirtualShadowMapVisualizationMode="",VirtualTextureVisualizationMode="",RayTracingDebugVisualizationMode="",GPUSkinCacheVisualizationMode="",ExposureSettings=(FixedEV100=1.000000,bFixed=False),FOVAngle=90.000000,FarViewPlane=0.000000,bIsRealtime=False,bShowOnScreenStats=True,EnabledStats=,bShowFullToolbar=True,bAllowCinematicControl=True))
[MRU]
MRUItem0=/Game/Maps/Town
[FEditorModeTools]
CoordSystem=1
[WidgetTemplatesExpanded]
Common=False
Audio=False
AudioMaterial=False
Editor=False
Input=False
Lists=False
Misc=False
Optimization=False
Panel=False
Primitive=False
Special Effects=False
Synth=False
Uncategorized=False
User Created=False
Advanced=False
[DetailCustomWidgetExpansion]
GeneralProjectSettings=InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.NewAxisMapping_0,InputSettings.Bindings.AxisMappings.Move Forward/Backward,InputSettings.Bindings.AxisMappings.Move Left/Right,InputSettings.Bindings.AxisMappings.Look Left/Right,InputSettings.Bindings.AxisMappings.Look Up/Down,InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.Interact,GameMapsSettings.DefaultModes.SelectedGameModeDetails
CryptoKeysSettings=InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.NewAxisMapping_0,InputSettings.Bindings.AxisMappings.Move Forward/Backward,InputSettings.Bindings.AxisMappings.Move Left/Right,InputSettings.Bindings.AxisMappings.Look Left/Right,InputSettings.Bindings.AxisMappings.Look Up/Down,InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.Interact,GameMapsSettings.DefaultModes.SelectedGameModeDetails
GameplayTagsSettings=InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.NewAxisMapping_0,InputSettings.Bindings.AxisMappings.Move Forward/Backward,InputSettings.Bindings.AxisMappings.Move Left/Right,InputSettings.Bindings.AxisMappings.Look Left/Right,InputSettings.Bindings.AxisMappings.Look Up/Down,InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.Interact,GameMapsSettings.DefaultModes.SelectedGameModeDetails
GameMapsSettings=InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.NewAxisMapping_0,InputSettings.Bindings.AxisMappings.Move Forward/Backward,InputSettings.Bindings.AxisMappings.Move Left/Right,InputSettings.Bindings.AxisMappings.Look Left/Right,InputSettings.Bindings.AxisMappings.Look Up/Down,InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.Interact,GameMapsSettings.DefaultModes.SelectedGameModeDetails
MoviePlayerSettings=InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.NewAxisMapping_0,InputSettings.Bindings.AxisMappings.Move Forward/Backward,InputSettings.Bindings.AxisMappings.Move Left/Right,InputSettings.Bindings.AxisMappings.Look Left/Right,InputSettings.Bindings.AxisMappings.Look Up/Down,InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.Interact,GameMapsSettings.DefaultModes.SelectedGameModeDetails
ProjectPackagingSettings=InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.NewAxisMapping_0,InputSettings.Bindings.AxisMappings.Move Forward/Backward,InputSettings.Bindings.AxisMappings.Move Left/Right,InputSettings.Bindings.AxisMappings.Look Left/Right,InputSettings.Bindings.AxisMappings.Look Up/Down,InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.Interact,GameMapsSettings.DefaultModes.SelectedGameModeDetails
HardwareTargetingSettings=InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.NewAxisMapping_0,InputSettings.Bindings.AxisMappings.Move Forward/Backward,InputSettings.Bindings.AxisMappings.Move Left/Right,InputSettings.Bindings.AxisMappings.Look Left/Right,InputSettings.Bindings.AxisMappings.Look Up/Down,InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.Interact,GameMapsSettings.DefaultModes.SelectedGameModeDetails
AssetManagerSettings=InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.NewAxisMapping_0,InputSettings.Bindings.AxisMappings.Move Forward/Backward,InputSettings.Bindings.AxisMappings.Move Left/Right,InputSettings.Bindings.AxisMappings.Look Left/Right,InputSettings.Bindings.AxisMappings.Look Up/Down,InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.Interact,GameMapsSettings.DefaultModes.SelectedGameModeDetails
AssetToolsSettings=InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.NewAxisMapping_0,InputSettings.Bindings.AxisMappings.Move Forward/Backward,InputSettings.Bindings.AxisMappings.Move Left/Right,InputSettings.Bindings.AxisMappings.Look Left/Right,InputSettings.Bindings.AxisMappings.Look Up/Down,InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.Interact,GameMapsSettings.DefaultModes.SelectedGameModeDetails
SlateRHIRendererSettings=InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.NewAxisMapping_0,InputSettings.Bindings.AxisMappings.Move Forward/Backward,InputSettings.Bindings.AxisMappings.Move Left/Right,InputSettings.Bindings.AxisMappings.Look Left/Right,InputSettings.Bindings.AxisMappings.Look Up/Down,InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.Interact,GameMapsSettings.DefaultModes.SelectedGameModeDetails
WidgetStateSettings=InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.NewAxisMapping_0,InputSettings.Bindings.AxisMappings.Move Forward/Backward,InputSettings.Bindings.AxisMappings.Move Left/Right,InputSettings.Bindings.AxisMappings.Look Left/Right,InputSettings.Bindings.AxisMappings.Look Up/Down,InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.Interact,GameMapsSettings.DefaultModes.SelectedGameModeDetails
ZenStreamingSettings=InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.NewAxisMapping_0,InputSettings.Bindings.AxisMappings.Move Forward/Backward,InputSettings.Bindings.AxisMappings.Move Left/Right,InputSettings.Bindings.AxisMappings.Look Left/Right,InputSettings.Bindings.AxisMappings.Look Up/Down,InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.Interact,GameMapsSettings.DefaultModes.SelectedGameModeDetails
AISystem=InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.NewAxisMapping_0,InputSettings.Bindings.AxisMappings.Move Forward/Backward,InputSettings.Bindings.AxisMappings.Move Left/Right,InputSettings.Bindings.AxisMappings.Look Left/Right,InputSettings.Bindings.AxisMappings.Look Up/Down,InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.Interact,GameMapsSettings.DefaultModes.SelectedGameModeDetails
AnimationSettings=InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.NewAxisMapping_0,InputSettings.Bindings.AxisMappings.Move Forward/Backward,InputSettings.Bindings.AxisMappings.Move Left/Right,InputSettings.Bindings.AxisMappings.Look Left/Right,InputSettings.Bindings.AxisMappings.Look Up/Down,InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.Interact,GameMapsSettings.DefaultModes.SelectedGameModeDetails
AnimationModifierSettings=InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.NewAxisMapping_0,InputSettings.Bindings.AxisMappings.Move Forward/Backward,InputSettings.Bindings.AxisMappings.Move Left/Right,InputSettings.Bindings.AxisMappings.Look Left/Right,InputSettings.Bindings.AxisMappings.Look Up/Down,InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.Interact,GameMapsSettings.DefaultModes.SelectedGameModeDetails
AudioSettings=InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.NewAxisMapping_0,InputSettings.Bindings.AxisMappings.Move Forward/Backward,InputSettings.Bindings.AxisMappings.Move Left/Right,InputSettings.Bindings.AxisMappings.Look Left/Right,InputSettings.Bindings.AxisMappings.Look Up/Down,InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.Interact,GameMapsSettings.DefaultModes.SelectedGameModeDetails
ChaosSolverSettings=InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.NewAxisMapping_0,InputSettings.Bindings.AxisMappings.Move Forward/Backward,InputSettings.Bindings.AxisMappings.Move Left/Right,InputSettings.Bindings.AxisMappings.Look Left/Right,InputSettings.Bindings.AxisMappings.Look Up/Down,InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.Interact,GameMapsSettings.DefaultModes.SelectedGameModeDetails
CineCameraSettings=InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.NewAxisMapping_0,InputSettings.Bindings.AxisMappings.Move Forward/Backward,InputSettings.Bindings.AxisMappings.Move Left/Right,InputSettings.Bindings.AxisMappings.Look Left/Right,InputSettings.Bindings.AxisMappings.Look Up/Down,InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.Interact,GameMapsSettings.DefaultModes.SelectedGameModeDetails
CollisionProfile=InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.NewAxisMapping_0,InputSettings.Bindings.AxisMappings.Move Forward/Backward,InputSettings.Bindings.AxisMappings.Move Left/Right,InputSettings.Bindings.AxisMappings.Look Left/Right,InputSettings.Bindings.AxisMappings.Look Up/Down,InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.Interact,GameMapsSettings.DefaultModes.SelectedGameModeDetails
ConsoleSettings=InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.NewAxisMapping_0,InputSettings.Bindings.AxisMappings.Move Forward/Backward,InputSettings.Bindings.AxisMappings.Move Left/Right,InputSettings.Bindings.AxisMappings.Look Left/Right,InputSettings.Bindings.AxisMappings.Look Up/Down,InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.Interact,GameMapsSettings.DefaultModes.SelectedGameModeDetails
ControlRigSettings=InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.NewAxisMapping_0,InputSettings.Bindings.AxisMappings.Move Forward/Backward,InputSettings.Bindings.AxisMappings.Move Left/Right,InputSettings.Bindings.AxisMappings.Look Left/Right,InputSettings.Bindings.AxisMappings.Look Up/Down,InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.Interact,GameMapsSettings.DefaultModes.SelectedGameModeDetails
CookerSettings=InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.NewAxisMapping_0,InputSettings.Bindings.AxisMappings.Move Forward/Backward,InputSettings.Bindings.AxisMappings.Move Left/Right,InputSettings.Bindings.AxisMappings.Look Left/Right,InputSettings.Bindings.AxisMappings.Look Up/Down,InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.Interact,GameMapsSettings.DefaultModes.SelectedGameModeDetails
CQTestSettings=InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.NewAxisMapping_0,InputSettings.Bindings.AxisMappings.Move Forward/Backward,InputSettings.Bindings.AxisMappings.Move Left/Right,InputSettings.Bindings.AxisMappings.Look Left/Right,InputSettings.Bindings.AxisMappings.Look Up/Down,InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.Interact,GameMapsSettings.DefaultModes.SelectedGameModeDetails
CrowdManager=InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.NewAxisMapping_0,InputSettings.Bindings.AxisMappings.Move Forward/Backward,InputSettings.Bindings.AxisMappings.Move Left/Right,InputSettings.Bindings.AxisMappings.Look Left/Right,InputSettings.Bindings.AxisMappings.Look Up/Down,InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.Interact,GameMapsSettings.DefaultModes.SelectedGameModeDetails
DataDrivenConsoleVariableSettings=InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.NewAxisMapping_0,InputSettings.Bindings.AxisMappings.Move Forward/Backward,InputSettings.Bindings.AxisMappings.Move Left/Right,InputSettings.Bindings.AxisMappings.Look Left/Right,InputSettings.Bindings.AxisMappings.Look Up/Down,InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.Interact,GameMapsSettings.DefaultModes.SelectedGameModeDetails
DebugCameraControllerSettings=InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.NewAxisMapping_0,InputSettings.Bindings.AxisMappings.Move Forward/Backward,InputSettings.Bindings.AxisMappings.Move Left/Right,InputSettings.Bindings.AxisMappings.Look Left/Right,InputSettings.Bindings.AxisMappings.Look Up/Down,InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.Interact,GameMapsSettings.DefaultModes.SelectedGameModeDetails
OptimusSettings=InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.NewAxisMapping_0,InputSettings.Bindings.AxisMappings.Move Forward/Backward,InputSettings.Bindings.AxisMappings.Move Left/Right,InputSettings.Bindings.AxisMappings.Look Left/Right,InputSettings.Bindings.AxisMappings.Look Up/Down,InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.Interact,GameMapsSettings.DefaultModes.SelectedGameModeDetails
EnhancedInputDeveloperSettings=InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.NewAxisMapping_0,InputSettings.Bindings.AxisMappings.Move Forward/Backward,InputSettings.Bindings.AxisMappings.Move Left/Right,InputSettings.Bindings.AxisMappings.Look Left/Right,InputSettings.Bindings.AxisMappings.Look Up/Down,InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.Interact,GameMapsSettings.DefaultModes.SelectedGameModeDetails
InputModifierSmoothDelta=InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.NewAxisMapping_0,InputSettings.Bindings.AxisMappings.Move Forward/Backward,InputSettings.Bindings.AxisMappings.Move Left/Right,InputSettings.Bindings.AxisMappings.Look Left/Right,InputSettings.Bindings.AxisMappings.Look Up/Down,InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.Interact
InputModifierDeadZone=InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.NewAxisMapping_0,InputSettings.Bindings.AxisMappings.Move Forward/Backward,InputSettings.Bindings.AxisMappings.Move Left/Right,InputSettings.Bindings.AxisMappings.Look Left/Right,InputSettings.Bindings.AxisMappings.Look Up/Down,InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.Interact
InputModifierResponseCurveExponential=InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.NewAxisMapping_0,InputSettings.Bindings.AxisMappings.Move Forward/Backward,InputSettings.Bindings.AxisMappings.Move Left/Right,InputSettings.Bindings.AxisMappings.Look Left/Right,InputSettings.Bindings.AxisMappings.Look Up/Down,InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.Interact
InputModifierFOVScaling=InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.NewAxisMapping_0,InputSettings.Bindings.AxisMappings.Move Forward/Backward,InputSettings.Bindings.AxisMappings.Move Left/Right,InputSettings.Bindings.AxisMappings.Look Left/Right,InputSettings.Bindings.AxisMappings.Look Up/Down,InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.Interact
InputTriggerDown=InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.NewAxisMapping_0,InputSettings.Bindings.AxisMappings.Move Forward/Backward,InputSettings.Bindings.AxisMappings.Move Left/Right,InputSettings.Bindings.AxisMappings.Look Left/Right,InputSettings.Bindings.AxisMappings.Look Up/Down,InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.Interact
InputTriggerPressed=InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.NewAxisMapping_0,InputSettings.Bindings.AxisMappings.Move Forward/Backward,InputSettings.Bindings.AxisMappings.Move Left/Right,InputSettings.Bindings.AxisMappings.Look Left/Right,InputSettings.Bindings.AxisMappings.Look Up/Down,InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.Interact
InputTriggerReleased=InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.NewAxisMapping_0,InputSettings.Bindings.AxisMappings.Move Forward/Backward,InputSettings.Bindings.AxisMappings.Move Left/Right,InputSettings.Bindings.AxisMappings.Look Left/Right,InputSettings.Bindings.AxisMappings.Look Up/Down,InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.Interact
InputTriggerHold=InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.NewAxisMapping_0,InputSettings.Bindings.AxisMappings.Move Forward/Backward,InputSettings.Bindings.AxisMappings.Move Left/Right,InputSettings.Bindings.AxisMappings.Look Left/Right,InputSettings.Bindings.AxisMappings.Look Up/Down,InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.Interact
InputTriggerHoldAndRelease=InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.NewAxisMapping_0,InputSettings.Bindings.AxisMappings.Move Forward/Backward,InputSettings.Bindings.AxisMappings.Move Left/Right,InputSettings.Bindings.AxisMappings.Look Left/Right,InputSettings.Bindings.AxisMappings.Look Up/Down,InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.Interact
InputTriggerTap=InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.NewAxisMapping_0,InputSettings.Bindings.AxisMappings.Move Forward/Backward,InputSettings.Bindings.AxisMappings.Move Left/Right,InputSettings.Bindings.AxisMappings.Look Left/Right,InputSettings.Bindings.AxisMappings.Look Up/Down,InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.Interact
InputTriggerRepeatedTap=InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.NewAxisMapping_0,InputSettings.Bindings.AxisMappings.Move Forward/Backward,InputSettings.Bindings.AxisMappings.Move Left/Right,InputSettings.Bindings.AxisMappings.Look Left/Right,InputSettings.Bindings.AxisMappings.Look Up/Down,InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.Interact
InputTriggerPulse=InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.NewAxisMapping_0,InputSettings.Bindings.AxisMappings.Move Forward/Backward,InputSettings.Bindings.AxisMappings.Move Left/Right,InputSettings.Bindings.AxisMappings.Look Left/Right,InputSettings.Bindings.AxisMappings.Look Up/Down,InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.Interact
EnhancedInputEditorProjectSettings=InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.NewAxisMapping_0,InputSettings.Bindings.AxisMappings.Move Forward/Backward,InputSettings.Bindings.AxisMappings.Move Left/Right,InputSettings.Bindings.AxisMappings.Look Left/Right,InputSettings.Bindings.AxisMappings.Look Up/Down,InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.Interact,GameMapsSettings.DefaultModes.SelectedGameModeDetails
MegascansMaterialParentSettings=InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.NewAxisMapping_0,InputSettings.Bindings.AxisMappings.Move Forward/Backward,InputSettings.Bindings.AxisMappings.Move Left/Right,InputSettings.Bindings.AxisMappings.Look Left/Right,InputSettings.Bindings.AxisMappings.Look Up/Down,InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.Interact,GameMapsSettings.DefaultModes.SelectedGameModeDetails
InterchangeFbxSettings=InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.NewAxisMapping_0,InputSettings.Bindings.AxisMappings.Move Forward/Backward,InputSettings.Bindings.AxisMappings.Move Left/Right,InputSettings.Bindings.AxisMappings.Look Left/Right,InputSettings.Bindings.AxisMappings.Look Up/Down,InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.Interact,GameMapsSettings.DefaultModes.SelectedGameModeDetails
GameplayDebuggerConfig=InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.NewAxisMapping_0,InputSettings.Bindings.AxisMappings.Move Forward/Backward,InputSettings.Bindings.AxisMappings.Move Left/Right,InputSettings.Bindings.AxisMappings.Look Left/Right,InputSettings.Bindings.AxisMappings.Look Up/Down,InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.Interact,GameMapsSettings.DefaultModes.SelectedGameModeDetails
GarbageCollectionSettings=InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.NewAxisMapping_0,InputSettings.Bindings.AxisMappings.Move Forward/Backward,InputSettings.Bindings.AxisMappings.Move Left/Right,InputSettings.Bindings.AxisMappings.Look Left/Right,InputSettings.Bindings.AxisMappings.Look Up/Down,InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.Interact,GameMapsSettings.DefaultModes.SelectedGameModeDetails
Engine=InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.NewAxisMapping_0,InputSettings.Bindings.AxisMappings.Move Forward/Backward,InputSettings.Bindings.AxisMappings.Move Left/Right,InputSettings.Bindings.AxisMappings.Look Left/Right,InputSettings.Bindings.AxisMappings.Look Up/Down,InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.Interact,GameMapsSettings.DefaultModes.SelectedGameModeDetails
GLTFPipelineSettings=InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.NewAxisMapping_0,InputSettings.Bindings.AxisMappings.Move Forward/Backward,InputSettings.Bindings.AxisMappings.Move Left/Right,InputSettings.Bindings.AxisMappings.Look Left/Right,InputSettings.Bindings.AxisMappings.Look Up/Down,InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.Interact,GameMapsSettings.DefaultModes.SelectedGameModeDetails
HierarchicalLODSettings=InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.NewAxisMapping_0,InputSettings.Bindings.AxisMappings.Move Forward/Backward,InputSettings.Bindings.AxisMappings.Move Left/Right,InputSettings.Bindings.AxisMappings.Look Left/Right,InputSettings.Bindings.AxisMappings.Look Up/Down,InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.Interact,GameMapsSettings.DefaultModes.SelectedGameModeDetails
InputSettings=InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.NewAxisMapping_0,InputSettings.Bindings.AxisMappings.Move Forward/Backward,InputSettings.Bindings.AxisMappings.Move Left/Right,InputSettings.Bindings.AxisMappings.Look Left/Right,InputSettings.Bindings.AxisMappings.Look Up/Down,InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.Interact,GameMapsSettings.DefaultModes.SelectedGameModeDetails
InterchangeProjectSettings=InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.NewAxisMapping_0,InputSettings.Bindings.AxisMappings.Move Forward/Backward,InputSettings.Bindings.AxisMappings.Move Left/Right,InputSettings.Bindings.AxisMappings.Look Left/Right,InputSettings.Bindings.AxisMappings.Look Up/Down,InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.Interact,GameMapsSettings.DefaultModes.SelectedGameModeDetails
LandscapeSettings=InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.NewAxisMapping_0,InputSettings.Bindings.AxisMappings.Move Forward/Backward,InputSettings.Bindings.AxisMappings.Move Left/Right,InputSettings.Bindings.AxisMappings.Look Left/Right,InputSettings.Bindings.AxisMappings.Look Up/Down,InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.Interact,GameMapsSettings.DefaultModes.SelectedGameModeDetails
LevelSequenceProjectSettings=InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.NewAxisMapping_0,InputSettings.Bindings.AxisMappings.Move Forward/Backward,InputSettings.Bindings.AxisMappings.Move Left/Right,InputSettings.Bindings.AxisMappings.Look Left/Right,InputSettings.Bindings.AxisMappings.Look Up/Down,InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.Interact,GameMapsSettings.DefaultModes.SelectedGameModeDetails
MassSettings=InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.NewAxisMapping_0,InputSettings.Bindings.AxisMappings.Move Forward/Backward,InputSettings.Bindings.AxisMappings.Move Left/Right,InputSettings.Bindings.AxisMappings.Look Left/Right,InputSettings.Bindings.AxisMappings.Look Up/Down,InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.Interact,GameMapsSettings.DefaultModes.SelectedGameModeDetails
MaterialXPipelineSettings=InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.NewAxisMapping_0,InputSettings.Bindings.AxisMappings.Move Forward/Backward,InputSettings.Bindings.AxisMappings.Move Left/Right,InputSettings.Bindings.AxisMappings.Look Left/Right,InputSettings.Bindings.AxisMappings.Look Up/Down,InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.Interact,GameMapsSettings.DefaultModes.SelectedGameModeDetails
MeshBudgetProjectSettings=InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.NewAxisMapping_0,InputSettings.Bindings.AxisMappings.Move Forward/Backward,InputSettings.Bindings.AxisMappings.Move Left/Right,InputSettings.Bindings.AxisMappings.Look Left/Right,InputSettings.Bindings.AxisMappings.Look Up/Down,InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.Interact,GameMapsSettings.DefaultModes.SelectedGameModeDetails
MeshDrawCommandStatsSettings=InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.NewAxisMapping_0,InputSettings.Bindings.AxisMappings.Move Forward/Backward,InputSettings.Bindings.AxisMappings.Move Left/Right,InputSettings.Bindings.AxisMappings.Look Left/Right,InputSettings.Bindings.AxisMappings.Look Up/Down,InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.Interact,GameMapsSettings.DefaultModes.SelectedGameModeDetails
RecastNavMesh=InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.NewAxisMapping_0,InputSettings.Bindings.AxisMappings.Move Forward/Backward,InputSettings.Bindings.AxisMappings.Move Left/Right,InputSettings.Bindings.AxisMappings.Look Left/Right,InputSettings.Bindings.AxisMappings.Look Up/Down,InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.Interact,GameMapsSettings.DefaultModes.SelectedGameModeDetails
NavigationSystemV1=InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.NewAxisMapping_0,InputSettings.Bindings.AxisMappings.Move Forward/Backward,InputSettings.Bindings.AxisMappings.Move Left/Right,InputSettings.Bindings.AxisMappings.Look Left/Right,InputSettings.Bindings.AxisMappings.Look Up/Down,InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.Interact,GameMapsSettings.DefaultModes.SelectedGameModeDetails
NetworkSettings=InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.NewAxisMapping_0,InputSettings.Bindings.AxisMappings.Move Forward/Backward,InputSettings.Bindings.AxisMappings.Move Left/Right,InputSettings.Bindings.AxisMappings.Look Left/Right,InputSettings.Bindings.AxisMappings.Look Up/Down,InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.Interact,GameMapsSettings.DefaultModes.SelectedGameModeDetails
ObjectMixerEditorSettings=InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.NewAxisMapping_0,InputSettings.Bindings.AxisMappings.Move Forward/Backward,InputSettings.Bindings.AxisMappings.Move Left/Right,InputSettings.Bindings.AxisMappings.Look Left/Right,InputSettings.Bindings.AxisMappings.Look Up/Down,InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.Interact,GameMapsSettings.DefaultModes.SelectedGameModeDetails
PhysicsSettings=InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.NewAxisMapping_0,InputSettings.Bindings.AxisMappings.Move Forward/Backward,InputSettings.Bindings.AxisMappings.Move Left/Right,InputSettings.Bindings.AxisMappings.Look Left/Right,InputSettings.Bindings.AxisMappings.Look Up/Down,InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.Interact,GameMapsSettings.DefaultModes.SelectedGameModeDetails
RendererSettings=InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.NewAxisMapping_0,InputSettings.Bindings.AxisMappings.Move Forward/Backward,InputSettings.Bindings.AxisMappings.Move Left/Right,InputSettings.Bindings.AxisMappings.Look Left/Right,InputSettings.Bindings.AxisMappings.Look Up/Down,InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.Interact,GameMapsSettings.DefaultModes.SelectedGameModeDetails
RendererOverrideSettings=InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.NewAxisMapping_0,InputSettings.Bindings.AxisMappings.Move Forward/Backward,InputSettings.Bindings.AxisMappings.Move Left/Right,InputSettings.Bindings.AxisMappings.Look Left/Right,InputSettings.Bindings.AxisMappings.Look Up/Down,InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.Interact,GameMapsSettings.DefaultModes.SelectedGameModeDetails
SlateSettings=InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.NewAxisMapping_0,InputSettings.Bindings.AxisMappings.Move Forward/Backward,InputSettings.Bindings.AxisMappings.Move Left/Right,InputSettings.Bindings.AxisMappings.Look Left/Right,InputSettings.Bindings.AxisMappings.Look Up/Down,InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.Interact,GameMapsSettings.DefaultModes.SelectedGameModeDetails
StateTreeSettings=InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.NewAxisMapping_0,InputSettings.Bindings.AxisMappings.Move Forward/Backward,InputSettings.Bindings.AxisMappings.Move Left/Right,InputSettings.Bindings.AxisMappings.Look Left/Right,InputSettings.Bindings.AxisMappings.Look Up/Down,InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.Interact,GameMapsSettings.DefaultModes.SelectedGameModeDetails
StreamingSettings=InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.NewAxisMapping_0,InputSettings.Bindings.AxisMappings.Move Forward/Backward,InputSettings.Bindings.AxisMappings.Move Left/Right,InputSettings.Bindings.AxisMappings.Look Left/Right,InputSettings.Bindings.AxisMappings.Look Up/Down,InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.Interact,GameMapsSettings.DefaultModes.SelectedGameModeDetails
TextureEncodingProjectSettings=InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.NewAxisMapping_0,InputSettings.Bindings.AxisMappings.Move Forward/Backward,InputSettings.Bindings.AxisMappings.Move Left/Right,InputSettings.Bindings.AxisMappings.Look Left/Right,InputSettings.Bindings.AxisMappings.Look Up/Down,InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.Interact,GameMapsSettings.DefaultModes.SelectedGameModeDetails
UserInterfaceSettings=InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.NewAxisMapping_0,InputSettings.Bindings.AxisMappings.Move Forward/Backward,InputSettings.Bindings.AxisMappings.Move Left/Right,InputSettings.Bindings.AxisMappings.Look Left/Right,InputSettings.Bindings.AxisMappings.Look Up/Down,InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.Interact,GameMapsSettings.DefaultModes.SelectedGameModeDetails
VirtualTexturePoolConfig=InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.NewAxisMapping_0,InputSettings.Bindings.AxisMappings.Move Forward/Backward,InputSettings.Bindings.AxisMappings.Move Left/Right,InputSettings.Bindings.AxisMappings.Look Left/Right,InputSettings.Bindings.AxisMappings.Look Up/Down,InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.Interact,GameMapsSettings.DefaultModes.SelectedGameModeDetails
WorldPartitionSettings=InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.NewAxisMapping_0,InputSettings.Bindings.AxisMappings.Move Forward/Backward,InputSettings.Bindings.AxisMappings.Move Left/Right,InputSettings.Bindings.AxisMappings.Look Left/Right,InputSettings.Bindings.AxisMappings.Look Up/Down,InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.Interact,GameMapsSettings.DefaultModes.SelectedGameModeDetails
LevelEditor2DSettings=InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.NewAxisMapping_0,InputSettings.Bindings.AxisMappings.Move Forward/Backward,InputSettings.Bindings.AxisMappings.Move Left/Right,InputSettings.Bindings.AxisMappings.Look Left/Right,InputSettings.Bindings.AxisMappings.Look Up/Down,InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.Interact,GameMapsSettings.DefaultModes.SelectedGameModeDetails
EditorProjectAppearanceSettings=InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.NewAxisMapping_0,InputSettings.Bindings.AxisMappings.Move Forward/Backward,InputSettings.Bindings.AxisMappings.Move Left/Right,InputSettings.Bindings.AxisMappings.Look Left/Right,InputSettings.Bindings.AxisMappings.Look Up/Down,InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.Interact,GameMapsSettings.DefaultModes.SelectedGameModeDetails
EditorProjectAssetSettings=InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.NewAxisMapping_0,InputSettings.Bindings.AxisMappings.Move Forward/Backward,InputSettings.Bindings.AxisMappings.Move Left/Right,InputSettings.Bindings.AxisMappings.Look Left/Right,InputSettings.Bindings.AxisMappings.Look Up/Down,InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.Interact,GameMapsSettings.DefaultModes.SelectedGameModeDetails
BlueprintEditorProjectSettings=InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.NewAxisMapping_0,InputSettings.Bindings.AxisMappings.Move Forward/Backward,InputSettings.Bindings.AxisMappings.Move Left/Right,InputSettings.Bindings.AxisMappings.Look Left/Right,InputSettings.Bindings.AxisMappings.Look Up/Down,InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.Interact,GameMapsSettings.DefaultModes.SelectedGameModeDetails
ClassViewerProjectSettings=InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.NewAxisMapping_0,InputSettings.Bindings.AxisMappings.Move Forward/Backward,InputSettings.Bindings.AxisMappings.Move Left/Right,InputSettings.Bindings.AxisMappings.Look Left/Right,InputSettings.Bindings.AxisMappings.Look Up/Down,InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.Interact,GameMapsSettings.DefaultModes.SelectedGameModeDetails
ContentBrowserCollectionProjectSettings=InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.NewAxisMapping_0,InputSettings.Bindings.AxisMappings.Move Forward/Backward,InputSettings.Bindings.AxisMappings.Move Left/Right,InputSettings.Bindings.AxisMappings.Look Left/Right,InputSettings.Bindings.AxisMappings.Look Up/Down,InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.Interact,GameMapsSettings.DefaultModes.SelectedGameModeDetails
DataValidationSettings=InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.NewAxisMapping_0,InputSettings.Bindings.AxisMappings.Move Forward/Backward,InputSettings.Bindings.AxisMappings.Move Left/Right,InputSettings.Bindings.AxisMappings.Look Left/Right,InputSettings.Bindings.AxisMappings.Look Up/Down,InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.Interact,GameMapsSettings.DefaultModes.SelectedGameModeDetails
DDCProjectSettings=InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.NewAxisMapping_0,InputSettings.Bindings.AxisMappings.Move Forward/Backward,InputSettings.Bindings.AxisMappings.Move Left/Right,InputSettings.Bindings.AxisMappings.Look Left/Right,InputSettings.Bindings.AxisMappings.Look Up/Down,InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.Interact,GameMapsSettings.DefaultModes.SelectedGameModeDetails
DocumentationSettings=InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.NewAxisMapping_0,InputSettings.Bindings.AxisMappings.Move Forward/Backward,InputSettings.Bindings.AxisMappings.Move Left/Right,InputSettings.Bindings.AxisMappings.Look Left/Right,InputSettings.Bindings.AxisMappings.Look Up/Down,InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.Interact,GameMapsSettings.DefaultModes.SelectedGameModeDetails
EditorUtilityWidgetProjectSettings=InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.NewAxisMapping_0,InputSettings.Bindings.AxisMappings.Move Forward/Backward,InputSettings.Bindings.AxisMappings.Move Left/Right,InputSettings.Bindings.AxisMappings.Look Left/Right,InputSettings.Bindings.AxisMappings.Look Up/Down,InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.Interact,GameMapsSettings.DefaultModes.SelectedGameModeDetails
ProxyLODMeshSimplificationSettings=InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.NewAxisMapping_0,InputSettings.Bindings.AxisMappings.Move Forward/Backward,InputSettings.Bindings.AxisMappings.Move Left/Right,InputSettings.Bindings.AxisMappings.Look Left/Right,InputSettings.Bindings.AxisMappings.Look Up/Down,InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.Interact,GameMapsSettings.DefaultModes.SelectedGameModeDetails
LevelEditorProjectSettings=InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.NewAxisMapping_0,InputSettings.Bindings.AxisMappings.Move Forward/Backward,InputSettings.Bindings.AxisMappings.Move Left/Right,InputSettings.Bindings.AxisMappings.Look Left/Right,InputSettings.Bindings.AxisMappings.Look Up/Down,InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.Interact,GameMapsSettings.DefaultModes.SelectedGameModeDetails
LevelInstanceEditorSettings=InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.NewAxisMapping_0,InputSettings.Bindings.AxisMappings.Move Forward/Backward,InputSettings.Bindings.AxisMappings.Move Left/Right,InputSettings.Bindings.AxisMappings.Look Left/Right,InputSettings.Bindings.AxisMappings.Look Up/Down,InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.Interact,GameMapsSettings.DefaultModes.SelectedGameModeDetails
MovieSceneToolsProjectSettings=InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.NewAxisMapping_0,InputSettings.Bindings.AxisMappings.Move Forward/Backward,InputSettings.Bindings.AxisMappings.Move Left/Right,InputSettings.Bindings.AxisMappings.Look Left/Right,InputSettings.Bindings.AxisMappings.Look Up/Down,InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.Interact,GameMapsSettings.DefaultModes.SelectedGameModeDetails
MeshSimplificationSettings=InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.NewAxisMapping_0,InputSettings.Bindings.AxisMappings.Move Forward/Backward,InputSettings.Bindings.AxisMappings.Move Left/Right,InputSettings.Bindings.AxisMappings.Look Left/Right,InputSettings.Bindings.AxisMappings.Look Up/Down,InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.Interact,GameMapsSettings.DefaultModes.SelectedGameModeDetails
PaperImporterSettings=InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.NewAxisMapping_0,InputSettings.Bindings.AxisMappings.Move Forward/Backward,InputSettings.Bindings.AxisMappings.Move Left/Right,InputSettings.Bindings.AxisMappings.Look Left/Right,InputSettings.Bindings.AxisMappings.Look Up/Down,InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.Interact,GameMapsSettings.DefaultModes.SelectedGameModeDetails
EditorPerformanceProjectSettings=InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.NewAxisMapping_0,InputSettings.Bindings.AxisMappings.Move Forward/Backward,InputSettings.Bindings.AxisMappings.Move Left/Right,InputSettings.Bindings.AxisMappings.Look Left/Right,InputSettings.Bindings.AxisMappings.Look Up/Down,InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.Interact,GameMapsSettings.DefaultModes.SelectedGameModeDetails
RenderResourceViewerSettings=InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.NewAxisMapping_0,InputSettings.Bindings.AxisMappings.Move Forward/Backward,InputSettings.Bindings.AxisMappings.Move Left/Right,InputSettings.Bindings.AxisMappings.Look Left/Right,InputSettings.Bindings.AxisMappings.Look Up/Down,InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.Interact,GameMapsSettings.DefaultModes.SelectedGameModeDetails
SourceControlPreferences=InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.NewAxisMapping_0,InputSettings.Bindings.AxisMappings.Move Forward/Backward,InputSettings.Bindings.AxisMappings.Move Left/Right,InputSettings.Bindings.AxisMappings.Look Left/Right,InputSettings.Bindings.AxisMappings.Look Up/Down,InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.Interact,GameMapsSettings.DefaultModes.SelectedGameModeDetails
RigVMProjectSettings=InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.NewAxisMapping_0,InputSettings.Bindings.AxisMappings.Move Forward/Backward,InputSettings.Bindings.AxisMappings.Move Left/Right,InputSettings.Bindings.AxisMappings.Look Left/Right,InputSettings.Bindings.AxisMappings.Look Up/Down,InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.Interact,GameMapsSettings.DefaultModes.SelectedGameModeDetails
SkeletalMeshSimplificationSettings=InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.NewAxisMapping_0,InputSettings.Bindings.AxisMappings.Move Forward/Backward,InputSettings.Bindings.AxisMappings.Move Left/Right,InputSettings.Bindings.AxisMappings.Look Left/Right,InputSettings.Bindings.AxisMappings.Look Up/Down,InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.Interact,GameMapsSettings.DefaultModes.SelectedGameModeDetails
PlasticSourceControlProjectSettings=InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.NewAxisMapping_0,InputSettings.Bindings.AxisMappings.Move Forward/Backward,InputSettings.Bindings.AxisMappings.Move Left/Right,InputSettings.Bindings.AxisMappings.Look Left/Right,InputSettings.Bindings.AxisMappings.Look Up/Down,InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.Interact,GameMapsSettings.DefaultModes.SelectedGameModeDetails
StructViewerProjectSettings=InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.NewAxisMapping_0,InputSettings.Bindings.AxisMappings.Move Forward/Backward,InputSettings.Bindings.AxisMappings.Move Left/Right,InputSettings.Bindings.AxisMappings.Look Left/Right,InputSettings.Bindings.AxisMappings.Look Up/Down,InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.Interact,GameMapsSettings.DefaultModes.SelectedGameModeDetails
TextureImportSettings=InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.NewAxisMapping_0,InputSettings.Bindings.AxisMappings.Move Forward/Backward,InputSettings.Bindings.AxisMappings.Move Left/Right,InputSettings.Bindings.AxisMappings.Look Left/Right,InputSettings.Bindings.AxisMappings.Look Up/Down,InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.Interact,GameMapsSettings.DefaultModes.SelectedGameModeDetails
UMGEditorProjectSettings=InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.NewAxisMapping_0,InputSettings.Bindings.AxisMappings.Move Forward/Backward,InputSettings.Bindings.AxisMappings.Move Left/Right,InputSettings.Bindings.AxisMappings.Look Left/Right,InputSettings.Bindings.AxisMappings.Look Up/Down,InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.Interact,GameMapsSettings.DefaultModes.SelectedGameModeDetails
WorldBookmarkEditorSettings=InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.NewAxisMapping_0,InputSettings.Bindings.AxisMappings.Move Forward/Backward,InputSettings.Bindings.AxisMappings.Move Left/Right,InputSettings.Bindings.AxisMappings.Look Left/Right,InputSettings.Bindings.AxisMappings.Look Up/Down,InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.Interact,GameMapsSettings.DefaultModes.SelectedGameModeDetails
AndroidRuntimeSettings=InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.NewAxisMapping_0,InputSettings.Bindings.AxisMappings.Move Forward/Backward,InputSettings.Bindings.AxisMappings.Move Left/Right,InputSettings.Bindings.AxisMappings.Look Left/Right,InputSettings.Bindings.AxisMappings.Look Up/Down,InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.Interact,GameMapsSettings.DefaultModes.SelectedGameModeDetails
ShaderPlatformQualitySettings=InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.NewAxisMapping_0,InputSettings.Bindings.AxisMappings.Move Forward/Backward,InputSettings.Bindings.AxisMappings.Move Left/Right,InputSettings.Bindings.AxisMappings.Look Left/Right,InputSettings.Bindings.AxisMappings.Look Up/Down,InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.Interact,GameMapsSettings.DefaultModes.SelectedGameModeDetails
AndroidSDKSettings=InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.NewAxisMapping_0,InputSettings.Bindings.AxisMappings.Move Forward/Backward,InputSettings.Bindings.AxisMappings.Move Left/Right,InputSettings.Bindings.AxisMappings.Look Left/Right,InputSettings.Bindings.AxisMappings.Look Up/Down,InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.Interact,GameMapsSettings.DefaultModes.SelectedGameModeDetails
IOSRuntimeSettings=InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.NewAxisMapping_0,InputSettings.Bindings.AxisMappings.Move Forward/Backward,InputSettings.Bindings.AxisMappings.Move Left/Right,InputSettings.Bindings.AxisMappings.Look Left/Right,InputSettings.Bindings.AxisMappings.Look Up/Down,InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.Interact,GameMapsSettings.DefaultModes.SelectedGameModeDetails
LinuxTargetSettings=InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.NewAxisMapping_0,InputSettings.Bindings.AxisMappings.Move Forward/Backward,InputSettings.Bindings.AxisMappings.Move Left/Right,InputSettings.Bindings.AxisMappings.Look Left/Right,InputSettings.Bindings.AxisMappings.Look Up/Down,InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.Interact,GameMapsSettings.DefaultModes.SelectedGameModeDetails
MacTargetSettings=InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.NewAxisMapping_0,InputSettings.Bindings.AxisMappings.Move Forward/Backward,InputSettings.Bindings.AxisMappings.Move Left/Right,InputSettings.Bindings.AxisMappings.Look Left/Right,InputSettings.Bindings.AxisMappings.Look Up/Down,InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.Interact,GameMapsSettings.DefaultModes.SelectedGameModeDetails
WindowsTargetSettings=InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.NewAxisMapping_0,InputSettings.Bindings.AxisMappings.Move Forward/Backward,InputSettings.Bindings.AxisMappings.Move Left/Right,InputSettings.Bindings.AxisMappings.Look Left/Right,InputSettings.Bindings.AxisMappings.Look Up/Down,InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.Interact,GameMapsSettings.DefaultModes.SelectedGameModeDetails
XcodeProjectSettings=InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.NewAxisMapping_0,InputSettings.Bindings.AxisMappings.Move Forward/Backward,InputSettings.Bindings.AxisMappings.Move Left/Right,InputSettings.Bindings.AxisMappings.Look Left/Right,InputSettings.Bindings.AxisMappings.Look Up/Down,InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.Interact,GameMapsSettings.DefaultModes.SelectedGameModeDetails
AndroidFileServerRuntimeSettings=InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.NewAxisMapping_0,InputSettings.Bindings.AxisMappings.Move Forward/Backward,InputSettings.Bindings.AxisMappings.Move Left/Right,InputSettings.Bindings.AxisMappings.Look Left/Right,InputSettings.Bindings.AxisMappings.Look Up/Down,InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.Interact,GameMapsSettings.DefaultModes.SelectedGameModeDetails
AvfMediaSettings=InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.NewAxisMapping_0,InputSettings.Bindings.AxisMappings.Move Forward/Backward,InputSettings.Bindings.AxisMappings.Move Left/Right,InputSettings.Bindings.AxisMappings.Look Left/Right,InputSettings.Bindings.AxisMappings.Look Up/Down,InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.Interact,GameMapsSettings.DefaultModes.SelectedGameModeDetails
CameraCalibrationSettings=InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.NewAxisMapping_0,InputSettings.Bindings.AxisMappings.Move Forward/Backward,InputSettings.Bindings.AxisMappings.Move Left/Right,InputSettings.Bindings.AxisMappings.Look Left/Right,InputSettings.Bindings.AxisMappings.Look Up/Down,InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.Interact,GameMapsSettings.DefaultModes.SelectedGameModeDetails
CompositeCorePluginSettings=InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.NewAxisMapping_0,InputSettings.Bindings.AxisMappings.Move Forward/Backward,InputSettings.Bindings.AxisMappings.Move Left/Right,InputSettings.Bindings.AxisMappings.Look Left/Right,InputSettings.Bindings.AxisMappings.Look Up/Down,InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.Interact,GameMapsSettings.DefaultModes.SelectedGameModeDetails
DataflowSettings=InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.NewAxisMapping_0,InputSettings.Bindings.AxisMappings.Move Forward/Backward,InputSettings.Bindings.AxisMappings.Move Left/Right,InputSettings.Bindings.AxisMappings.Look Left/Right,InputSettings.Bindings.AxisMappings.Look Up/Down,InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.Interact,GameMapsSettings.DefaultModes.SelectedGameModeDetails
FractureModeSettings=InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.NewAxisMapping_0,InputSettings.Bindings.AxisMappings.Move Forward/Backward,InputSettings.Bindings.AxisMappings.Move Left/Right,InputSettings.Bindings.AxisMappings.Look Left/Right,InputSettings.Bindings.AxisMappings.Look Up/Down,InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.Interact,GameMapsSettings.DefaultModes.SelectedGameModeDetails
GameplayCamerasSettings=InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.NewAxisMapping_0,InputSettings.Bindings.AxisMappings.Move Forward/Backward,InputSettings.Bindings.AxisMappings.Move Left/Right,InputSettings.Bindings.AxisMappings.Look Left/Right,InputSettings.Bindings.AxisMappings.Look Up/Down,InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.Interact,GameMapsSettings.DefaultModes.SelectedGameModeDetails
GeometryCacheStreamerSettings=InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.NewAxisMapping_0,InputSettings.Bindings.AxisMappings.Move Forward/Backward,InputSettings.Bindings.AxisMappings.Move Left/Right,InputSettings.Bindings.AxisMappings.Look Left/Right,InputSettings.Bindings.AxisMappings.Look Up/Down,InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.Interact,GameMapsSettings.DefaultModes.SelectedGameModeDetails
GooglePADRuntimeSettings=InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.NewAxisMapping_0,InputSettings.Bindings.AxisMappings.Move Forward/Backward,InputSettings.Bindings.AxisMappings.Move Left/Right,InputSettings.Bindings.AxisMappings.Look Left/Right,InputSettings.Bindings.AxisMappings.Look Up/Down,InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.Interact,GameMapsSettings.DefaultModes.SelectedGameModeDetails
GroomPluginSettings=InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.NewAxisMapping_0,InputSettings.Bindings.AxisMappings.Move Forward/Backward,InputSettings.Bindings.AxisMappings.Move Left/Right,InputSettings.Bindings.AxisMappings.Look Left/Right,InputSettings.Bindings.AxisMappings.Look Up/Down,InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.Interact,GameMapsSettings.DefaultModes.SelectedGameModeDetails
ImgMediaSettings=InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.NewAxisMapping_0,InputSettings.Bindings.AxisMappings.Move Forward/Backward,InputSettings.Bindings.AxisMappings.Move Left/Right,InputSettings.Bindings.AxisMappings.Look Left/Right,InputSettings.Bindings.AxisMappings.Look Up/Down,InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.Interact,GameMapsSettings.DefaultModes.SelectedGameModeDetails
ToolPresetProjectSettings=InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.NewAxisMapping_0,InputSettings.Bindings.AxisMappings.Move Forward/Backward,InputSettings.Bindings.AxisMappings.Move Left/Right,InputSettings.Bindings.AxisMappings.Look Left/Right,InputSettings.Bindings.AxisMappings.Look Up/Down,InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.Interact,GameMapsSettings.DefaultModes.SelectedGameModeDetails
LevelSequenceEditorSettings=InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.NewAxisMapping_0,InputSettings.Bindings.AxisMappings.Move Forward/Backward,InputSettings.Bindings.AxisMappings.Move Left/Right,InputSettings.Bindings.AxisMappings.Look Left/Right,InputSettings.Bindings.AxisMappings.Look Up/Down,InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.Interact,GameMapsSettings.DefaultModes.SelectedGameModeDetails
MetaHumanSDKSettings=InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.NewAxisMapping_0,InputSettings.Bindings.AxisMappings.Move Forward/Backward,InputSettings.Bindings.AxisMappings.Move Left/Right,InputSettings.Bindings.AxisMappings.Look Left/Right,InputSettings.Bindings.AxisMappings.Look Up/Down,InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.Interact,GameMapsSettings.DefaultModes.SelectedGameModeDetails
MetaSoundSettings=InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.NewAxisMapping_0,InputSettings.Bindings.AxisMappings.Move Forward/Backward,InputSettings.Bindings.AxisMappings.Move Left/Right,InputSettings.Bindings.AxisMappings.Look Left/Right,InputSettings.Bindings.AxisMappings.Look Up/Down,InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.Interact,GameMapsSettings.DefaultModes.SelectedGameModeDetails
ModelingToolsEditorModeSettings=InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.NewAxisMapping_0,InputSettings.Bindings.AxisMappings.Move Forward/Backward,InputSettings.Bindings.AxisMappings.Move Left/Right,InputSettings.Bindings.AxisMappings.Look Left/Right,InputSettings.Bindings.AxisMappings.Look Up/Down,InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.Interact,GameMapsSettings.DefaultModes.SelectedGameModeDetails
ModelingComponentsSettings=InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.NewAxisMapping_0,InputSettings.Bindings.AxisMappings.Move Forward/Backward,InputSettings.Bindings.AxisMappings.Move Left/Right,InputSettings.Bindings.AxisMappings.Look Left/Right,InputSettings.Bindings.AxisMappings.Look Up/Down,InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.Interact,GameMapsSettings.DefaultModes.SelectedGameModeDetails
NiagaraSettings=InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.NewAxisMapping_0,InputSettings.Bindings.AxisMappings.Move Forward/Backward,InputSettings.Bindings.AxisMappings.Move Left/Right,InputSettings.Bindings.AxisMappings.Look Left/Right,InputSettings.Bindings.AxisMappings.Look Up/Down,InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.Interact,GameMapsSettings.DefaultModes.SelectedGameModeDetails
NiagaraEditorSettings=InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.NewAxisMapping_0,InputSettings.Bindings.AxisMappings.Move Forward/Backward,InputSettings.Bindings.AxisMappings.Move Left/Right,InputSettings.Bindings.AxisMappings.Look Left/Right,InputSettings.Bindings.AxisMappings.Look Up/Down,InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.Interact,GameMapsSettings.DefaultModes.SelectedGameModeDetails
NNEDenoiserSettings=InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.NewAxisMapping_0,InputSettings.Bindings.AxisMappings.Move Forward/Backward,InputSettings.Bindings.AxisMappings.Move Left/Right,InputSettings.Bindings.AxisMappings.Look Left/Right,InputSettings.Bindings.AxisMappings.Look Up/Down,InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.Interact,GameMapsSettings.DefaultModes.SelectedGameModeDetails
NNERuntimeORTSettings=InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.NewAxisMapping_0,InputSettings.Bindings.AxisMappings.Move Forward/Backward,InputSettings.Bindings.AxisMappings.Move Left/Right,InputSettings.Bindings.AxisMappings.Look Left/Right,InputSettings.Bindings.AxisMappings.Look Up/Down,InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.Interact,GameMapsSettings.DefaultModes.SelectedGameModeDetails
PaperRuntimeSettings=InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.NewAxisMapping_0,InputSettings.Bindings.AxisMappings.Move Forward/Backward,InputSettings.Bindings.AxisMappings.Move Left/Right,InputSettings.Bindings.AxisMappings.Look Left/Right,InputSettings.Bindings.AxisMappings.Look Up/Down,InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.Interact,GameMapsSettings.DefaultModes.SelectedGameModeDetails
PythonScriptPluginSettings=InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.NewAxisMapping_0,InputSettings.Bindings.AxisMappings.Move Forward/Backward,InputSettings.Bindings.AxisMappings.Move Left/Right,InputSettings.Bindings.AxisMappings.Look Left/Right,InputSettings.Bindings.AxisMappings.Look Up/Down,InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.Interact,GameMapsSettings.DefaultModes.SelectedGameModeDetails
RenderDocPluginSettings=InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.NewAxisMapping_0,InputSettings.Bindings.AxisMappings.Move Forward/Backward,InputSettings.Bindings.AxisMappings.Move Left/Right,InputSettings.Bindings.AxisMappings.Look Left/Right,InputSettings.Bindings.AxisMappings.Look Up/Down,InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.Interact,GameMapsSettings.DefaultModes.SelectedGameModeDetails
ResonanceAudioSettings=InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.NewAxisMapping_0,InputSettings.Bindings.AxisMappings.Move Forward/Backward,InputSettings.Bindings.AxisMappings.Move Left/Right,InputSettings.Bindings.AxisMappings.Look Left/Right,InputSettings.Bindings.AxisMappings.Look Up/Down,InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.Interact,GameMapsSettings.DefaultModes.SelectedGameModeDetails
TakeRecorderProjectSettings=InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.NewAxisMapping_0,InputSettings.Bindings.AxisMappings.Move Forward/Backward,InputSettings.Bindings.AxisMappings.Move Left/Right,InputSettings.Bindings.AxisMappings.Look Left/Right,InputSettings.Bindings.AxisMappings.Look Up/Down,InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.Interact,GameMapsSettings.DefaultModes.SelectedGameModeDetails
MovieSceneTakeSettings=InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.NewAxisMapping_0,InputSettings.Bindings.AxisMappings.Move Forward/Backward,InputSettings.Bindings.AxisMappings.Move Left/Right,InputSettings.Bindings.AxisMappings.Look Left/Right,InputSettings.Bindings.AxisMappings.Look Up/Down,InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.Interact
TakePresetSettings=InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.NewAxisMapping_0,InputSettings.Bindings.AxisMappings.Move Forward/Backward,InputSettings.Bindings.AxisMappings.Move Left/Right,InputSettings.Bindings.AxisMappings.Look Left/Right,InputSettings.Bindings.AxisMappings.Look Up/Down,InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.Interact
TakeRecorderMicrophoneAudioSourceSettings=InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.NewAxisMapping_0,InputSettings.Bindings.AxisMappings.Move Forward/Backward,InputSettings.Bindings.AxisMappings.Move Left/Right,InputSettings.Bindings.AxisMappings.Look Left/Right,InputSettings.Bindings.AxisMappings.Look Up/Down,InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.Interact
TakeRecorderMicrophoneAudioManager=InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.NewAxisMapping_0,InputSettings.Bindings.AxisMappings.Move Forward/Backward,InputSettings.Bindings.AxisMappings.Move Left/Right,InputSettings.Bindings.AxisMappings.Look Left/Right,InputSettings.Bindings.AxisMappings.Look Up/Down,InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.Interact
MovieSceneAnimationTrackRecorderEditorSettings=InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.NewAxisMapping_0,InputSettings.Bindings.AxisMappings.Move Forward/Backward,InputSettings.Bindings.AxisMappings.Move Left/Right,InputSettings.Bindings.AxisMappings.Look Left/Right,InputSettings.Bindings.AxisMappings.Look Up/Down,InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.Interact
TakeRecorderWorldSourceSettings=InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.NewAxisMapping_0,InputSettings.Bindings.AxisMappings.Move Forward/Backward,InputSettings.Bindings.AxisMappings.Move Left/Right,InputSettings.Bindings.AxisMappings.Look Left/Right,InputSettings.Bindings.AxisMappings.Look Up/Down,InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.Interact
TcpMessagingSettings=InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.NewAxisMapping_0,InputSettings.Bindings.AxisMappings.Move Forward/Backward,InputSettings.Bindings.AxisMappings.Move Left/Right,InputSettings.Bindings.AxisMappings.Look Left/Right,InputSettings.Bindings.AxisMappings.Look Up/Down,InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.Interact,GameMapsSettings.DefaultModes.SelectedGameModeDetails
TemplateSequenceEditorSettings=InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.NewAxisMapping_0,InputSettings.Bindings.AxisMappings.Move Forward/Backward,InputSettings.Bindings.AxisMappings.Move Left/Right,InputSettings.Bindings.AxisMappings.Look Left/Right,InputSettings.Bindings.AxisMappings.Look Up/Down,InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.Interact,GameMapsSettings.DefaultModes.SelectedGameModeDetails
UdpMessagingSettings=InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.NewAxisMapping_0,InputSettings.Bindings.AxisMappings.Move Forward/Backward,InputSettings.Bindings.AxisMappings.Move Left/Right,InputSettings.Bindings.AxisMappings.Look Left/Right,InputSettings.Bindings.AxisMappings.Look Up/Down,InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.Interact,GameMapsSettings.DefaultModes.SelectedGameModeDetails
WmfMediaSettings=InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.NewAxisMapping_0,InputSettings.Bindings.AxisMappings.Move Forward/Backward,InputSettings.Bindings.AxisMappings.Move Left/Right,InputSettings.Bindings.AxisMappings.Look Left/Right,InputSettings.Bindings.AxisMappings.Look Up/Down,InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.Interact,GameMapsSettings.DefaultModes.SelectedGameModeDetails
WorldSettings=WorldSettings.GameMode.SelectedGameModeDetails
WorldPartitionRuntimeHashSet=WorldSettings.GameMode.SelectedGameModeDetails
AnimationAuthoringSettings=InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.NewAxisMapping_0,InputSettings.Bindings.AxisMappings.Move Forward/Backward,InputSettings.Bindings.AxisMappings.Move Left/Right,InputSettings.Bindings.AxisMappings.Look Left/Right,InputSettings.Bindings.AxisMappings.Look Up/Down,InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.Interact,GameMapsSettings.DefaultModes.SelectedGameModeDetails
EditorStyleSettings=InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.NewAxisMapping_0,InputSettings.Bindings.AxisMappings.Move Forward/Backward,InputSettings.Bindings.AxisMappings.Move Left/Right,InputSettings.Bindings.AxisMappings.Look Left/Right,InputSettings.Bindings.AxisMappings.Look Up/Down,InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.Interact,GameMapsSettings.DefaultModes.SelectedGameModeDetails
SlateThemeManager=InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.NewAxisMapping_0,InputSettings.Bindings.AxisMappings.Move Forward/Backward,InputSettings.Bindings.AxisMappings.Move Left/Right,InputSettings.Bindings.AxisMappings.Look Left/Right,InputSettings.Bindings.AxisMappings.Look Up/Down,InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.Interact,GameMapsSettings.DefaultModes.SelectedGameModeDetails
AudioEditorSettings=InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.NewAxisMapping_0,InputSettings.Bindings.AxisMappings.Move Forward/Backward,InputSettings.Bindings.AxisMappings.Move Left/Right,InputSettings.Bindings.AxisMappings.Look Left/Right,InputSettings.Bindings.AxisMappings.Look Up/Down,InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.Interact,GameMapsSettings.DefaultModes.SelectedGameModeDetails
BlueprintEditorSettings=InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.NewAxisMapping_0,InputSettings.Bindings.AxisMappings.Move Forward/Backward,InputSettings.Bindings.AxisMappings.Move Left/Right,InputSettings.Bindings.AxisMappings.Look Left/Right,InputSettings.Bindings.AxisMappings.Look Up/Down,InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.Interact,GameMapsSettings.DefaultModes.SelectedGameModeDetails
CollectionSettings=InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.NewAxisMapping_0,InputSettings.Bindings.AxisMappings.Move Forward/Backward,InputSettings.Bindings.AxisMappings.Move Left/Right,InputSettings.Bindings.AxisMappings.Look Left/Right,InputSettings.Bindings.AxisMappings.Look Up/Down,InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.Interact,GameMapsSettings.DefaultModes.SelectedGameModeDetails
EnhancedInputEditorSettings=InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.NewAxisMapping_0,InputSettings.Bindings.AxisMappings.Move Forward/Backward,InputSettings.Bindings.AxisMappings.Move Left/Right,InputSettings.Bindings.AxisMappings.Look Left/Right,InputSettings.Bindings.AxisMappings.Look Up/Down,InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.Interact,GameMapsSettings.DefaultModes.SelectedGameModeDetails
EditorExperimentalSettings=InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.NewAxisMapping_0,InputSettings.Bindings.AxisMappings.Move Forward/Backward,InputSettings.Bindings.AxisMappings.Move Left/Right,InputSettings.Bindings.AxisMappings.Look Left/Right,InputSettings.Bindings.AxisMappings.Look Up/Down,InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.Interact,GameMapsSettings.DefaultModes.SelectedGameModeDetails
EditorSettings=InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.NewAxisMapping_0,InputSettings.Bindings.AxisMappings.Move Forward/Backward,InputSettings.Bindings.AxisMappings.Move Left/Right,InputSettings.Bindings.AxisMappings.Look Left/Right,InputSettings.Bindings.AxisMappings.Look Up/Down,InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.Interact,GameMapsSettings.DefaultModes.SelectedGameModeDetails
InterchangeEditorSettings=InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.NewAxisMapping_0,InputSettings.Bindings.AxisMappings.Move Forward/Backward,InputSettings.Bindings.AxisMappings.Move Left/Right,InputSettings.Bindings.AxisMappings.Look Left/Right,InputSettings.Bindings.AxisMappings.Look Up/Down,InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.Interact,GameMapsSettings.DefaultModes.SelectedGameModeDetails
EditorKeyboardShortcutSettings=InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.NewAxisMapping_0,InputSettings.Bindings.AxisMappings.Move Forward/Backward,InputSettings.Bindings.AxisMappings.Move Left/Right,InputSettings.Bindings.AxisMappings.Look Left/Right,InputSettings.Bindings.AxisMappings.Look Up/Down,InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.Interact,GameMapsSettings.DefaultModes.SelectedGameModeDetails
LiveCodingSettings=InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.NewAxisMapping_0,InputSettings.Bindings.AxisMappings.Move Forward/Backward,InputSettings.Bindings.AxisMappings.Move Left/Right,InputSettings.Bindings.AxisMappings.Look Left/Right,InputSettings.Bindings.AxisMappings.Look Up/Down,InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.Interact,GameMapsSettings.DefaultModes.SelectedGameModeDetails
EditorLoadingSavingSettings=InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.NewAxisMapping_0,InputSettings.Bindings.AxisMappings.Move Forward/Backward,InputSettings.Bindings.AxisMappings.Move Left/Right,InputSettings.Bindings.AxisMappings.Look Left/Right,InputSettings.Bindings.AxisMappings.Look Up/Down,InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.Interact,GameMapsSettings.DefaultModes.SelectedGameModeDetails
EditorPerProjectUserSettings=InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.NewAxisMapping_0,InputSettings.Bindings.AxisMappings.Move Forward/Backward,InputSettings.Bindings.AxisMappings.Move Left/Right,InputSettings.Bindings.AxisMappings.Look Left/Right,InputSettings.Bindings.AxisMappings.Look Up/Down,InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.Interact,GameMapsSettings.DefaultModes.SelectedGameModeDetails
OutputLogSettings=InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.NewAxisMapping_0,InputSettings.Bindings.AxisMappings.Move Forward/Backward,InputSettings.Bindings.AxisMappings.Move Left/Right,InputSettings.Bindings.AxisMappings.Look Left/Right,InputSettings.Bindings.AxisMappings.Look Up/Down,InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.Interact,GameMapsSettings.DefaultModes.SelectedGameModeDetails
EditorPerformanceSettings=InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.NewAxisMapping_0,InputSettings.Bindings.AxisMappings.Move Forward/Backward,InputSettings.Bindings.AxisMappings.Move Left/Right,InputSettings.Bindings.AxisMappings.Look Left/Right,InputSettings.Bindings.AxisMappings.Look Up/Down,InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.Interact,GameMapsSettings.DefaultModes.SelectedGameModeDetails
InternationalizationSettingsModel=InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.NewAxisMapping_0,InputSettings.Bindings.AxisMappings.Move Forward/Backward,InputSettings.Bindings.AxisMappings.Move Left/Right,InputSettings.Bindings.AxisMappings.Look Left/Right,InputSettings.Bindings.AxisMappings.Look Up/Down,InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.Interact,GameMapsSettings.DefaultModes.SelectedGameModeDetails
SourceCodeAccessSettings=InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.NewAxisMapping_0,InputSettings.Bindings.AxisMappings.Move Forward/Backward,InputSettings.Bindings.AxisMappings.Move Left/Right,InputSettings.Bindings.AxisMappings.Look Left/Right,InputSettings.Bindings.AxisMappings.Look Up/Down,InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.Interact,GameMapsSettings.DefaultModes.SelectedGameModeDetails
StateTreeEditorUserSettings=InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.NewAxisMapping_0,InputSettings.Bindings.AxisMappings.Move Forward/Backward,InputSettings.Bindings.AxisMappings.Move Left/Right,InputSettings.Bindings.AxisMappings.Look Left/Right,InputSettings.Bindings.AxisMappings.Look Up/Down,InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.Interact,GameMapsSettings.DefaultModes.SelectedGameModeDetails
SynthesisEditorSettings=InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.NewAxisMapping_0,InputSettings.Bindings.AxisMappings.Move Forward/Backward,InputSettings.Bindings.AxisMappings.Move Left/Right,InputSettings.Bindings.AxisMappings.Look Left/Right,InputSettings.Bindings.AxisMappings.Look Up/Down,InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.Interact,GameMapsSettings.DefaultModes.SelectedGameModeDetails
TextureEncodingUserSettings=InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.NewAxisMapping_0,InputSettings.Bindings.AxisMappings.Move Forward/Backward,InputSettings.Bindings.AxisMappings.Move Left/Right,InputSettings.Bindings.AxisMappings.Look Left/Right,InputSettings.Bindings.AxisMappings.Look Up/Down,InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.Interact,GameMapsSettings.DefaultModes.SelectedGameModeDetails
TextureImportUserSettings=InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.NewAxisMapping_0,InputSettings.Bindings.AxisMappings.Move Forward/Backward,InputSettings.Bindings.AxisMappings.Move Left/Right,InputSettings.Bindings.AxisMappings.Look Left/Right,InputSettings.Bindings.AxisMappings.Look Up/Down,InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.Interact,GameMapsSettings.DefaultModes.SelectedGameModeDetails
TransformGizmoEditorSettings=InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.NewAxisMapping_0,InputSettings.Bindings.AxisMappings.Move Forward/Backward,InputSettings.Bindings.AxisMappings.Move Left/Right,InputSettings.Bindings.AxisMappings.Look Left/Right,InputSettings.Bindings.AxisMappings.Look Up/Down,InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.Interact,GameMapsSettings.DefaultModes.SelectedGameModeDetails
VRModeSettings=InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.NewAxisMapping_0,InputSettings.Bindings.AxisMappings.Move Forward/Backward,InputSettings.Bindings.AxisMappings.Move Left/Right,InputSettings.Bindings.AxisMappings.Look Left/Right,InputSettings.Bindings.AxisMappings.Look Up/Down,InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.Interact,GameMapsSettings.DefaultModes.SelectedGameModeDetails
WorldBookmarkEditorPerProjectUserSettings=InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.NewAxisMapping_0,InputSettings.Bindings.AxisMappings.Move Forward/Backward,InputSettings.Bindings.AxisMappings.Move Left/Right,InputSettings.Bindings.AxisMappings.Look Left/Right,InputSettings.Bindings.AxisMappings.Look Up/Down,InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.Interact,GameMapsSettings.DefaultModes.SelectedGameModeDetails
WorldPartitionEditorSettings=InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.NewAxisMapping_0,InputSettings.Bindings.AxisMappings.Move Forward/Backward,InputSettings.Bindings.AxisMappings.Move Left/Right,InputSettings.Bindings.AxisMappings.Look Left/Right,InputSettings.Bindings.AxisMappings.Look Up/Down,InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.Interact,GameMapsSettings.DefaultModes.SelectedGameModeDetails
WorldPartitionEditorPerProjectUserSettings=InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.NewAxisMapping_0,InputSettings.Bindings.AxisMappings.Move Forward/Backward,InputSettings.Bindings.AxisMappings.Move Left/Right,InputSettings.Bindings.AxisMappings.Look Left/Right,InputSettings.Bindings.AxisMappings.Look Up/Down,InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.Interact,GameMapsSettings.DefaultModes.SelectedGameModeDetails
LevelEditorMiscSettings=InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.NewAxisMapping_0,InputSettings.Bindings.AxisMappings.Move Forward/Backward,InputSettings.Bindings.AxisMappings.Move Left/Right,InputSettings.Bindings.AxisMappings.Look Left/Right,InputSettings.Bindings.AxisMappings.Look Up/Down,InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.Interact,GameMapsSettings.DefaultModes.SelectedGameModeDetails
LevelEditorPlaySettings=InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.NewAxisMapping_0,InputSettings.Bindings.AxisMappings.Move Forward/Backward,InputSettings.Bindings.AxisMappings.Move Left/Right,InputSettings.Bindings.AxisMappings.Look Left/Right,InputSettings.Bindings.AxisMappings.Look Up/Down,InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.Interact,GameMapsSettings.DefaultModes.SelectedGameModeDetails
OnlinePIESettings=InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.NewAxisMapping_0,InputSettings.Bindings.AxisMappings.Move Forward/Backward,InputSettings.Bindings.AxisMappings.Move Left/Right,InputSettings.Bindings.AxisMappings.Look Left/Right,InputSettings.Bindings.AxisMappings.Look Up/Down,InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.Interact,GameMapsSettings.DefaultModes.SelectedGameModeDetails
LevelEditorViewportSettings=InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.NewAxisMapping_0,InputSettings.Bindings.AxisMappings.Move Forward/Backward,InputSettings.Bindings.AxisMappings.Move Left/Right,InputSettings.Bindings.AxisMappings.Look Left/Right,InputSettings.Bindings.AxisMappings.Look Up/Down,InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.Interact,GameMapsSettings.DefaultModes.SelectedGameModeDetails
AnimGraphSettings=InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.NewAxisMapping_0,InputSettings.Bindings.AxisMappings.Move Forward/Backward,InputSettings.Bindings.AxisMappings.Move Left/Right,InputSettings.Bindings.AxisMappings.Look Left/Right,InputSettings.Bindings.AxisMappings.Look Up/Down,InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.Interact,GameMapsSettings.DefaultModes.SelectedGameModeDetails
AnimationBlueprintEditorSettings=InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.NewAxisMapping_0,InputSettings.Bindings.AxisMappings.Move Forward/Backward,InputSettings.Bindings.AxisMappings.Move Left/Right,InputSettings.Bindings.AxisMappings.Look Left/Right,InputSettings.Bindings.AxisMappings.Look Up/Down,InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.Interact,GameMapsSettings.DefaultModes.SelectedGameModeDetails
PersonaOptions=InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.NewAxisMapping_0,InputSettings.Bindings.AxisMappings.Move Forward/Backward,InputSettings.Bindings.AxisMappings.Move Left/Right,InputSettings.Bindings.AxisMappings.Look Left/Right,InputSettings.Bindings.AxisMappings.Look Up/Down,InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.Interact,GameMapsSettings.DefaultModes.SelectedGameModeDetails
ContentBrowserSettings=InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.NewAxisMapping_0,InputSettings.Bindings.AxisMappings.Move Forward/Backward,InputSettings.Bindings.AxisMappings.Move Left/Right,InputSettings.Bindings.AxisMappings.Look Left/Right,InputSettings.Bindings.AxisMappings.Look Up/Down,InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.Interact,GameMapsSettings.DefaultModes.SelectedGameModeDetails
ControlRigEditorSettings=InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.NewAxisMapping_0,InputSettings.Bindings.AxisMappings.Move Forward/Backward,InputSettings.Bindings.AxisMappings.Move Left/Right,InputSettings.Bindings.AxisMappings.Look Left/Right,InputSettings.Bindings.AxisMappings.Look Up/Down,InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.Interact,GameMapsSettings.DefaultModes.SelectedGameModeDetails
CurveEditorSettings=InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.NewAxisMapping_0,InputSettings.Bindings.AxisMappings.Move Forward/Backward,InputSettings.Bindings.AxisMappings.Move Left/Right,InputSettings.Bindings.AxisMappings.Look Left/Right,InputSettings.Bindings.AxisMappings.Look Up/Down,InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.Interact,GameMapsSettings.DefaultModes.SelectedGameModeDetails
SequencerSettings=InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.NewAxisMapping_0,InputSettings.Bindings.AxisMappings.Move Forward/Backward,InputSettings.Bindings.AxisMappings.Move Left/Right,InputSettings.Bindings.AxisMappings.Look Left/Right,InputSettings.Bindings.AxisMappings.Look Up/Down,InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.Interact,GameMapsSettings.DefaultModes.SelectedGameModeDetails
FlipbookEditorSettings=InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.NewAxisMapping_0,InputSettings.Bindings.AxisMappings.Move Forward/Backward,InputSettings.Bindings.AxisMappings.Move Left/Right,InputSettings.Bindings.AxisMappings.Look Left/Right,InputSettings.Bindings.AxisMappings.Look Up/Down,InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.Interact,GameMapsSettings.DefaultModes.SelectedGameModeDetails
GraphEditorSettings=InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.NewAxisMapping_0,InputSettings.Bindings.AxisMappings.Move Forward/Backward,InputSettings.Bindings.AxisMappings.Move Left/Right,InputSettings.Bindings.AxisMappings.Look Left/Right,InputSettings.Bindings.AxisMappings.Look Up/Down,InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.Interact,GameMapsSettings.DefaultModes.SelectedGameModeDetails
LevelInstanceEditorPerProjectUserSettings=InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.NewAxisMapping_0,InputSettings.Bindings.AxisMappings.Move Forward/Backward,InputSettings.Bindings.AxisMappings.Move Left/Right,InputSettings.Bindings.AxisMappings.Look Left/Right,InputSettings.Bindings.AxisMappings.Look Up/Down,InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.Interact,GameMapsSettings.DefaultModes.SelectedGameModeDetails
MaterialEditorSettings=InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.NewAxisMapping_0,InputSettings.Bindings.AxisMappings.Move Forward/Backward,InputSettings.Bindings.AxisMappings.Move Left/Right,InputSettings.Bindings.AxisMappings.Look Left/Right,InputSettings.Bindings.AxisMappings.Look Up/Down,InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.Interact,GameMapsSettings.DefaultModes.SelectedGameModeDetails
MeshPaintSettings=InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.NewAxisMapping_0,InputSettings.Bindings.AxisMappings.Move Forward/Backward,InputSettings.Bindings.AxisMappings.Move Left/Right,InputSettings.Bindings.AxisMappings.Look Left/Right,InputSettings.Bindings.AxisMappings.Look Up/Down,InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.Interact,GameMapsSettings.DefaultModes.SelectedGameModeDetails
MetasoundEditorSettings=InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.NewAxisMapping_0,InputSettings.Bindings.AxisMappings.Move Forward/Backward,InputSettings.Bindings.AxisMappings.Move Left/Right,InputSettings.Bindings.AxisMappings.Look Left/Right,InputSettings.Bindings.AxisMappings.Look Up/Down,InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.Interact,GameMapsSettings.DefaultModes.SelectedGameModeDetails
RigVMEditorSettings=InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.NewAxisMapping_0,InputSettings.Bindings.AxisMappings.Move Forward/Backward,InputSettings.Bindings.AxisMappings.Move Left/Right,InputSettings.Bindings.AxisMappings.Look Left/Right,InputSettings.Bindings.AxisMappings.Look Up/Down,InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.Interact,GameMapsSettings.DefaultModes.SelectedGameModeDetails
SkeletalMeshEditorSettings=InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.NewAxisMapping_0,InputSettings.Bindings.AxisMappings.Move Forward/Backward,InputSettings.Bindings.AxisMappings.Move Left/Right,InputSettings.Bindings.AxisMappings.Look Left/Right,InputSettings.Bindings.AxisMappings.Look Up/Down,InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.Interact,GameMapsSettings.DefaultModes.SelectedGameModeDetails
SpriteEditorSettings=InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.NewAxisMapping_0,InputSettings.Bindings.AxisMappings.Move Forward/Backward,InputSettings.Bindings.AxisMappings.Move Left/Right,InputSettings.Bindings.AxisMappings.Look Left/Right,InputSettings.Bindings.AxisMappings.Look Up/Down,InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.Interact,GameMapsSettings.DefaultModes.SelectedGameModeDetails
TakeRecorderUserSettings=InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.NewAxisMapping_0,InputSettings.Bindings.AxisMappings.Move Forward/Backward,InputSettings.Bindings.AxisMappings.Move Left/Right,InputSettings.Bindings.AxisMappings.Look Left/Right,InputSettings.Bindings.AxisMappings.Look Up/Down,InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.Interact,GameMapsSettings.DefaultModes.SelectedGameModeDetails
TileMapEditorSettings=InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.NewAxisMapping_0,InputSettings.Bindings.AxisMappings.Move Forward/Backward,InputSettings.Bindings.AxisMappings.Move Left/Right,InputSettings.Bindings.AxisMappings.Look Left/Right,InputSettings.Bindings.AxisMappings.Look Up/Down,InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.Interact,GameMapsSettings.DefaultModes.SelectedGameModeDetails
TileSetEditorSettings=InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.NewAxisMapping_0,InputSettings.Bindings.AxisMappings.Move Forward/Backward,InputSettings.Bindings.AxisMappings.Move Left/Right,InputSettings.Bindings.AxisMappings.Look Left/Right,InputSettings.Bindings.AxisMappings.Look Up/Down,InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.Interact,GameMapsSettings.DefaultModes.SelectedGameModeDetails
WidgetDesignerSettings=InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.NewAxisMapping_0,InputSettings.Bindings.AxisMappings.Move Forward/Backward,InputSettings.Bindings.AxisMappings.Move Left/Right,InputSettings.Bindings.AxisMappings.Look Left/Right,InputSettings.Bindings.AxisMappings.Look Up/Down,InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.Interact,GameMapsSettings.DefaultModes.SelectedGameModeDetails
CrashReportsPrivacySettings=InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.NewAxisMapping_0,InputSettings.Bindings.AxisMappings.Move Forward/Backward,InputSettings.Bindings.AxisMappings.Move Left/Right,InputSettings.Bindings.AxisMappings.Look Left/Right,InputSettings.Bindings.AxisMappings.Look Up/Down,InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.Interact,GameMapsSettings.DefaultModes.SelectedGameModeDetails
AnalyticsPrivacySettings=InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.NewAxisMapping_0,InputSettings.Bindings.AxisMappings.Move Forward/Backward,InputSettings.Bindings.AxisMappings.Move Left/Right,InputSettings.Bindings.AxisMappings.Look Left/Right,InputSettings.Bindings.AxisMappings.Look Up/Down,InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.Interact,GameMapsSettings.DefaultModes.SelectedGameModeDetails
BlueprintHeaderViewSettings=InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.NewAxisMapping_0,InputSettings.Bindings.AxisMappings.Move Forward/Backward,InputSettings.Bindings.AxisMappings.Move Left/Right,InputSettings.Bindings.AxisMappings.Look Left/Right,InputSettings.Bindings.AxisMappings.Look Up/Down,InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.Interact,GameMapsSettings.DefaultModes.SelectedGameModeDetails
CameraCalibrationEditorSettings=InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.NewAxisMapping_0,InputSettings.Bindings.AxisMappings.Move Forward/Backward,InputSettings.Bindings.AxisMappings.Move Left/Right,InputSettings.Bindings.AxisMappings.Look Left/Right,InputSettings.Bindings.AxisMappings.Look Up/Down,InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.Interact,GameMapsSettings.DefaultModes.SelectedGameModeDetails
DataflowEditorOptions=InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.NewAxisMapping_0,InputSettings.Bindings.AxisMappings.Move Forward/Backward,InputSettings.Bindings.AxisMappings.Move Left/Right,InputSettings.Bindings.AxisMappings.Look Left/Right,InputSettings.Bindings.AxisMappings.Look Up/Down,InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.Interact,GameMapsSettings.DefaultModes.SelectedGameModeDetails
FractureModeCustomizationSettings=InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.NewAxisMapping_0,InputSettings.Bindings.AxisMappings.Move Forward/Backward,InputSettings.Bindings.AxisMappings.Move Left/Right,InputSettings.Bindings.AxisMappings.Look Left/Right,InputSettings.Bindings.AxisMappings.Look Up/Down,InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.Interact,GameMapsSettings.DefaultModes.SelectedGameModeDetails
GameplayCamerasEditorSettings=InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.NewAxisMapping_0,InputSettings.Bindings.AxisMappings.Move Forward/Backward,InputSettings.Bindings.AxisMappings.Move Left/Right,InputSettings.Bindings.AxisMappings.Look Left/Right,InputSettings.Bindings.AxisMappings.Look Up/Down,InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.Interact,GameMapsSettings.DefaultModes.SelectedGameModeDetails
LightMixerEditorSettings=InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.NewAxisMapping_0,InputSettings.Bindings.AxisMappings.Move Forward/Backward,InputSettings.Bindings.AxisMappings.Move Left/Right,InputSettings.Bindings.AxisMappings.Look Left/Right,InputSettings.Bindings.AxisMappings.Look Up/Down,InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.Interact,GameMapsSettings.DefaultModes.SelectedGameModeDetails
ModelingToolsModeCustomizationSettings=InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.NewAxisMapping_0,InputSettings.Bindings.AxisMappings.Move Forward/Backward,InputSettings.Bindings.AxisMappings.Move Left/Right,InputSettings.Bindings.AxisMappings.Look Left/Right,InputSettings.Bindings.AxisMappings.Look Up/Down,InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.Interact,GameMapsSettings.DefaultModes.SelectedGameModeDetails
ModelingComponentsEditorSettings=InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.NewAxisMapping_0,InputSettings.Bindings.AxisMappings.Move Forward/Backward,InputSettings.Bindings.AxisMappings.Move Left/Right,InputSettings.Bindings.AxisMappings.Look Left/Right,InputSettings.Bindings.AxisMappings.Look Up/Down,InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.Interact,GameMapsSettings.DefaultModes.SelectedGameModeDetails
PythonScriptPluginUserSettings=InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.NewAxisMapping_0,InputSettings.Bindings.AxisMappings.Move Forward/Backward,InputSettings.Bindings.AxisMappings.Move Left/Right,InputSettings.Bindings.AxisMappings.Look Left/Right,InputSettings.Bindings.AxisMappings.Look Up/Down,InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.Interact,GameMapsSettings.DefaultModes.SelectedGameModeDetails
RewindDebuggerSettings=InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.NewAxisMapping_0,InputSettings.Bindings.AxisMappings.Move Forward/Backward,InputSettings.Bindings.AxisMappings.Move Left/Right,InputSettings.Bindings.AxisMappings.Look Left/Right,InputSettings.Bindings.AxisMappings.Look Up/Down,InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.Interact,GameMapsSettings.DefaultModes.SelectedGameModeDetails
RewindDebuggerVLogSettings=InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.NewAxisMapping_0,InputSettings.Bindings.AxisMappings.Move Forward/Backward,InputSettings.Bindings.AxisMappings.Move Left/Right,InputSettings.Bindings.AxisMappings.Look Left/Right,InputSettings.Bindings.AxisMappings.Look Up/Down,InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.Interact,GameMapsSettings.DefaultModes.SelectedGameModeDetails
StateTreeEditorSettings=InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.NewAxisMapping_0,InputSettings.Bindings.AxisMappings.Move Forward/Backward,InputSettings.Bindings.AxisMappings.Move Left/Right,InputSettings.Bindings.AxisMappings.Look Left/Right,InputSettings.Bindings.AxisMappings.Look Up/Down,InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.Interact,GameMapsSettings.DefaultModes.SelectedGameModeDetails
VisualStudioSourceCodeAccessSettings=InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.NewAxisMapping_0,InputSettings.Bindings.AxisMappings.Move Forward/Backward,InputSettings.Bindings.AxisMappings.Move Left/Right,InputSettings.Bindings.AxisMappings.Look Left/Right,InputSettings.Bindings.AxisMappings.Look Up/Down,InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.Interact,GameMapsSettings.DefaultModes.SelectedGameModeDetails
NavigationToolSettings=InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.NewAxisMapping_0,InputSettings.Bindings.AxisMappings.Move Forward/Backward,InputSettings.Bindings.AxisMappings.Move Left/Right,InputSettings.Bindings.AxisMappings.Look Left/Right,InputSettings.Bindings.AxisMappings.Look Up/Down,InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.Interact,GameMapsSettings.DefaultModes.SelectedGameModeDetails
AutomationTestSettings=InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.NewAxisMapping_0,InputSettings.Bindings.AxisMappings.Move Forward/Backward,InputSettings.Bindings.AxisMappings.Move Left/Right,InputSettings.Bindings.AxisMappings.Look Left/Right,InputSettings.Bindings.AxisMappings.Look Up/Down,InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.Interact,GameMapsSettings.DefaultModes.SelectedGameModeDetails
CrashReporterSettings=InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.NewAxisMapping_0,InputSettings.Bindings.AxisMappings.Move Forward/Backward,InputSettings.Bindings.AxisMappings.Move Left/Right,InputSettings.Bindings.AxisMappings.Look Left/Right,InputSettings.Bindings.AxisMappings.Look Up/Down,InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.Interact,GameMapsSettings.DefaultModes.SelectedGameModeDetails
GameplayDebuggerUserSettings=InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.NewAxisMapping_0,InputSettings.Bindings.AxisMappings.Move Forward/Backward,InputSettings.Bindings.AxisMappings.Move Left/Right,InputSettings.Bindings.AxisMappings.Look Left/Right,InputSettings.Bindings.AxisMappings.Look Up/Down,InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.Interact,GameMapsSettings.DefaultModes.SelectedGameModeDetails
GameplayTagsDeveloperSettings=InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.NewAxisMapping_0,InputSettings.Bindings.AxisMappings.Move Forward/Backward,InputSettings.Bindings.AxisMappings.Move Left/Right,InputSettings.Bindings.AxisMappings.Look Left/Right,InputSettings.Bindings.AxisMappings.Look Up/Down,InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.Interact,GameMapsSettings.DefaultModes.SelectedGameModeDetails
EditorDataStorageSettings=InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.NewAxisMapping_0,InputSettings.Bindings.AxisMappings.Move Forward/Backward,InputSettings.Bindings.AxisMappings.Move Left/Right,InputSettings.Bindings.AxisMappings.Look Left/Right,InputSettings.Bindings.AxisMappings.Look Up/Down,InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.Interact,GameMapsSettings.DefaultModes.SelectedGameModeDetails
LogVisualizerSettings=InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.NewAxisMapping_0,InputSettings.Bindings.AxisMappings.Move Forward/Backward,InputSettings.Bindings.AxisMappings.Move Left/Right,InputSettings.Bindings.AxisMappings.Look Left/Right,InputSettings.Bindings.AxisMappings.Look Up/Down,InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.Interact,GameMapsSettings.DefaultModes.SelectedGameModeDetails
[EditorStartup]
LastLevel=/Game/Maps/Town
[AssetEditorSubsystem]
CleanShutdown=True
DebuggerAttached=False
RecentAssetEditors=WidgetBlueprintEditor
RecentAssetEditors=BlueprintEditor
RecentAssetEditors=BlueprintEditor
RecentAssetEditors=BlueprintEditor
RecentAssetEditors=
RecentAssetEditors=BlueprintEditor
RecentAssetEditors=BlueprintEditor
RecentAssetEditors=BlueprintEditor
RecentAssetEditors=BlueprintEditor
RecentAssetEditors=BlueprintEditor
[ContentBrowser]
ContentBrowserDrawer.SelectedPaths=/Game/PolygonAncientEmpire
ContentBrowserDrawer.PluginFilters=
ContentBrowserDrawer.SourcesExpanded=True
ContentBrowserDrawer.IsLocked=False
ContentBrowserDrawer.FavoritesAreaExpanded=False
ContentBrowserDrawer.FavoritesSearchAreaExpanded=False
ContentBrowserDrawer.PathAreaExpanded=True
ContentBrowserDrawer.PathSearchAreaExpanded=False
ContentBrowserDrawer.VerticalSplitter.FixedSlotSize0=230
ContentBrowserDrawer.VerticalSplitter.SlotSize1=1
ContentBrowserDrawer.VerticalSplitter.SlotSize2=1
ContentBrowserDrawer.FavoriteSplitter.SlotSize0=0.200000003
ContentBrowserDrawer.FavoriteSplitter.SlotSize1=0.800000012
ContentBrowserDrawer.FavoriteSplitter.SlotSize2=0.400000006
ContentBrowserDrawer.Favorites.SelectedPaths=
FavoritePaths=
ContentBrowserDrawer.SelectedCollections=
ContentBrowserDrawer.ExpandedCollections=
ContentBrowserDrawer.CollectionAreaExpanded=False
ContentBrowserDrawer.CollectionSearchAreaExpanded=False
ContentBrowserDrawer.ThumbnailSizeGrid=2
ContentBrowserDrawer.ThumbnailSizeList=2
ContentBrowserDrawer.ThumbnailSizeCustom=2
ContentBrowserDrawer.ThumbnailSizeColumn=0
ContentBrowserDrawer.CurrentViewType=1
ContentBrowserDrawer.ZoomScale=0
ContentBrowserDrawer.ListViewColumnsManuallyChangedOnce=False
ContentBrowserDrawer.ColumnViewColumnsManuallyChangedOnce=False
ContentBrowserDrawer.JumpMRU=/All/Game/PolygonAncientEmpire
ContentBrowserDrawer.JumpMRU=/All/Game/PolygonAncientEmpire/Meshes
ContentBrowserDrawer.JumpMRU=/All/Game/PolygonAncientEmpire/Meshes/Props
ContentBrowserDrawer.JumpMRU=/All/Game/PolygonAncientEmpire/Meshes/Environment
ContentBrowserDrawer.JumpMRU=/All/Game/Blueprints
ContentBrowserDrawer.JumpMRU=/All/Game/Audio/BackgroundMusic
ContentBrowserDrawer.JumpMRU=/All/Game/Audio
ContentBrowserDrawer.JumpMRU=/All/Game
ContentBrowserDrawer.JumpMRU=/All/Game/PolygonAncientEmpire/Meshes/Buildings
ContentBrowserDrawer.JumpMRU=/All/Game/PolygonAncientEmpire/Meshes/Buildings/Base
ContentBrowserDrawer.JumpMRU=/All/Game/PolygonAncientEmpire/Blueprints/Characters
ContentBrowserDrawer.JumpMRU=/All/Game/PolygonAncientEmpire/Blueprints/CharactersUE4Mannequin
ContentBrowserDrawer.JumpMRU=/All/Game/PolygonAncientEmpire/EpicContent/Blueprints
ContentBrowserDrawer.JumpMRU=/All
ContentBrowserDrawer.JumpMRU=/All/Game/POLYGON_AncientEmpire_Unreal_5_4_v1_5_1
ContentBrowserDrawer.JumpMRU=/All/Game/POLYGON_AncientEmpire_Unreal_5_4_v1_5_1/Content
ContentBrowserDrawer.JumpMRU=/All/Game/POLYGON_AncientEmpire_Unreal_5_4_v1_5_1/Content/Splash
AssetDialog.ThumbnailSizeGrid=3
AssetDialog.ThumbnailSizeList=3
AssetDialog.ThumbnailSizeCustom=3
AssetDialog.ThumbnailSizeColumn=0
AssetDialog.CurrentViewType=1
AssetDialog.ZoomScale=0
AssetDialog.ListViewColumnsManuallyChangedOnce=False
AssetDialog.ColumnViewColumnsManuallyChangedOnce=False
AssetDialog.ListHiddenColumns=Class
AssetPropertyPicker.ThumbnailSizeGrid=2
AssetPropertyPicker.ThumbnailSizeList=2
AssetPropertyPicker.ThumbnailSizeCustom=2
AssetPropertyPicker.ThumbnailSizeColumn=0
AssetPropertyPicker.CurrentViewType=0
AssetPropertyPicker.ZoomScale=0
AssetPropertyPicker.ListViewColumnsManuallyChangedOnce=False
AssetPropertyPicker.ColumnViewColumnsManuallyChangedOnce=False
AssetPropertyPicker.ListHiddenColumns=Class
ContentBrowserTab1.SelectedPaths=/Game/PolygonAncientEmpire/Meshes
ContentBrowserTab1.PluginFilters=
ContentBrowserTab1.SourcesExpanded=True
ContentBrowserTab1.IsLocked=False
ContentBrowserTab1.FavoritesAreaExpanded=False
ContentBrowserTab1.FavoritesSearchAreaExpanded=False
ContentBrowserTab1.PathAreaExpanded=True
ContentBrowserTab1.PathSearchAreaExpanded=False
ContentBrowserTab1.VerticalSplitter.FixedSlotSize0=230
ContentBrowserTab1.VerticalSplitter.SlotSize1=1
ContentBrowserTab1.VerticalSplitter.SlotSize2=1
ContentBrowserTab1.FavoriteSplitter.SlotSize0=0.200000003
ContentBrowserTab1.FavoriteSplitter.SlotSize1=0.800000012
ContentBrowserTab1.FavoriteSplitter.SlotSize2=0.400000006
ContentBrowserTab1.Favorites.SelectedPaths=
ContentBrowserTab1.SelectedCollections=
ContentBrowserTab1.ExpandedCollections=
ContentBrowserTab1.CollectionAreaExpanded=False
ContentBrowserTab1.CollectionSearchAreaExpanded=False
ContentBrowserTab1.ThumbnailSizeGrid=2
ContentBrowserTab1.ThumbnailSizeList=2
ContentBrowserTab1.ThumbnailSizeCustom=2
ContentBrowserTab1.ThumbnailSizeColumn=0
ContentBrowserTab1.CurrentViewType=1
ContentBrowserTab1.ZoomScale=0
ContentBrowserTab1.ListViewColumnsManuallyChangedOnce=False
ContentBrowserTab1.ColumnViewColumnsManuallyChangedOnce=False
ContentBrowserTab1.JumpMRU=/All/Game/PolygonAncientEmpire/Meshes
ContentBrowserTab1.JumpMRU=/All/Game/PolygonAncientEmpire/Meshes/Buildings
ContentBrowserTab1.JumpMRU=/All/Game/PolygonAncientEmpire/Meshes/Environment
ContentBrowserTab1.JumpMRU=/All/Game/Exports
ContentBrowserTab1.JumpMRU=/All/Game/Blueprints
ContentBrowserTab1.JumpMRU=/All/Game/Maps
ContentBrowserTab1.JumpMRU=/All/Game
ContentBrowserTab1.JumpMRU=/All/Game/PolygonAncientEmpire
ContentBrowserTab1.JumpMRU=/All/Game/Audio
ContentBrowserTab1.JumpMRU=/All/Game/PolygonAncientEmpire/Map
ContentBrowserTab1.JumpMRU=/All/Game/PolygonAncientEmpire/Meshes/Props
ContentBrowserTab1.JumpMRU=/All/Game/PolygonAncientEmpire/Meshes/Props/Banners
ContentBrowserTab1.JumpMRU=/All/Game/PolygonAncientEmpire/Meshes/Weapons
ContentBrowserTab1.JumpMRU=/All/Game/PolygonAncientEmpire/Meshes/Buildings/Base
ContentBrowserTab1.JumpMRU=/All/Game/PolygonAncientEmpire/Blueprints/Characters
ContentBrowserTab1.JumpMRU=/All/Game/PolygonAncientEmpire/Blueprints/CharactersUE4Mannequin
ContentBrowserTab1.JumpMRU=/All/Game/PolygonAncientEmpire/EpicContent/Blueprints
ContentBrowserTab1.JumpMRU=/All
ContentBrowserTab1.JumpMRU=/All/Game/POLYGON_AncientEmpire_Unreal_5_4_v1_5_1
ContentBrowserTab1.JumpMRU=/All/Game/POLYGON_AncientEmpire_Unreal_5_4_v1_5_1/Content
ContentBrowserTab1.JumpMRU=/All/Game/POLYGON_AncientEmpire_Unreal_5_4_v1_5_1/Content/Splash
ToolbarOpenBPClass.ThumbnailSizeGrid=3
ToolbarOpenBPClass.ThumbnailSizeList=3
ToolbarOpenBPClass.ThumbnailSizeCustom=3
ToolbarOpenBPClass.ThumbnailSizeColumn=0
ToolbarOpenBPClass.CurrentViewType=0
ToolbarOpenBPClass.ZoomScale=0
ToolbarOpenBPClass.ListViewColumnsManuallyChangedOnce=False
ToolbarOpenBPClass.ColumnViewColumnsManuallyChangedOnce=False
ToolbarOpenBPClass.ListHiddenColumns=Class
[DetailCategories]
StaticMeshActor.TransformCommon=True
StaticMeshActor.StaticMesh=True
StaticMeshActor.Materials=True
StaticMeshActor.Physics=True
StaticMeshActor.Collision=True
StaticMeshActor.Lighting=True
StaticMeshActor.Mesh Painting=True
StaticMeshActor.Rendering=True
StaticMeshActor.HLOD=True
StaticMeshActor.VirtualTexture=True
StaticMeshActor.Tags=True
StaticMeshActor.Cooking=True
StaticMeshActor.Navigation=True
StaticMeshActor.Replication=True
StaticMeshActor.Networking=True
StaticMeshActor.Actor=True
WorldSettings.GameMode=True
WorldSettings.Lightmass=True
WorldSettings.World=True
WorldSettings.Physics=True
WorldSettings.VR=True
WorldSettings.PrecomputedVisibility=True
WorldSettings.Broadphase=True
WorldSettings.HLODSystem=True
WorldSettings.WorldPartitionSetup=True
WorldSettings.Network=True
WorldSettings.Foliage=True
WorldSettings.Landscape=True
WorldSettings.Navigation=True
WorldSettings.Rendering=True
WorldSettings.Nanite=True
WorldSettings.Audio=True
WorldSettings.Tick=True
WorldSettings.Bookmark=True
WorldSettings.Networking=True
GeneralProjectSettings.About=True
GeneralProjectSettings.Publisher=True
GeneralProjectSettings.Legal=True
GeneralProjectSettings.Displayed=True
GeneralProjectSettings.Settings=True
CryptoKeysSettings.Encryption=True
CryptoKeysSettings.Signing=True
GameplayTagsSettings.GameplayTags=True
GameplayTagsSettings.Advanced Gameplay Tags=True
GameplayTagsSettings.Advanced Replication=True
GameMapsSettings.DefaultModes=True
GameMapsSettings.DefaultMaps=True
GameMapsSettings.LocalMultiplayer=True
GameMapsSettings.GameInstance=True
MoviePlayerSettings.Movies=True
ProjectPackagingSettings.CustomBuilds=True
ProjectPackagingSettings.Packaging=True
ProjectPackagingSettings.Project=True
ProjectPackagingSettings.Prerequisites=True
HardwareTargetingSettings.Target Hardware=True
HardwareTargetingSettings.Pending Changes=True
AssetManagerSettings.Asset Manager=True
AssetManagerSettings.Redirects=True
AssetToolsSettings.Advanced Copy=True
SlateRHIRendererSettings.PostProcessing=True
ZenStreamingSettings.ZenStreaming=True
AISystem.AISystem=True
AISystem.Movement=True
AISystem.EQS=True
AISystem.Blackboard=True
AISystem.Behavior Tree=True
AISystem.PerceptionSystem=True
AnimationSettings.Compression=True
AnimationSettings.Performance=True
AnimationSettings.AnimationAttributes=True
AnimationSettings.Mirroring=True
AnimationSettings.AnimationData=True
AnimationModifierSettings.Modifiers=True
AudioSettings.Dialogue=True
AudioSettings.Audio=True
AudioSettings.Mix=True
AudioSettings.Occlusion=True
AudioSettings.Quality=True
AudioSettings.Debug=True
ChaosSolverSettings.GameInstance=True
CineCameraSettings.Lens=True
CineCameraSettings.Filmback=True
CineCameraSettings.Crop=True
CollisionProfile.Object Channels=True
CollisionProfile.Trace Channels=True
ConsoleSettings.General=True
ConsoleSettings.AutoComplete=True
ConsoleSettings.Colors=True
ControlRigSettings.Shapes=True
ControlRigSettings.ModularRigging=True
CookerSettings.Cooker=True
CookerSettings.Textures=True
CookerSettings.Editor=True
CQTestSettings.Test Settings=True
CrowdManager.Config=True
DataDrivenConsoleVariableSettings.DataDrivenCVar=True
DebugCameraControllerSettings.General=True
OptimusSettings.DeformerGraph=True
EnhancedInputDeveloperSettings.Enhanced Input=True
InputModifierSmoothDelta.Settings=True
InputModifierDeadZone.Settings=True
InputModifierResponseCurveExponential.Settings=True
InputModifierFOVScaling.Settings=True
EnhancedInputDeveloperSettings.Modifier Default Values=True
InputTriggerDown.Trigger Settings=True
InputTriggerPressed.Trigger Settings=True
InputTriggerReleased.Trigger Settings=True
InputTriggerHold.Trigger Settings=True
InputTriggerHoldAndRelease.Trigger Settings=True
InputTriggerTap.Trigger Settings=True
InputTriggerRepeatedTap.Trigger Settings=True
InputTriggerPulse.Trigger Settings=True
EnhancedInputDeveloperSettings.Trigger Default Values=True
EnhancedInputEditorProjectSettings.Default=True
MegascansMaterialParentSettings.Parent Materials=True
InterchangeFbxSettings.FBX=True
InterchangeFbxSettings.FBX=True
GameplayDebuggerConfig.Input=True
GameplayDebuggerConfig.Display=True
GameplayDebuggerConfig.AddOns=True
GarbageCollectionSettings.General=True
GarbageCollectionSettings.Optimization=True
GarbageCollectionSettings.Debug=True
Engine.Fonts=True
Engine.DefaultClasses=True
Engine.DefaultMaterials=True
Engine.Settings=True
Engine.Subtitles=True
Engine.Blueprints=True
Engine.Anim Blueprints=True
Engine.Framerate=True
Engine.Timecode=True
Engine.Screenshots=True
GLTFPipelineSettings.PredefinedglTFMaterialLibrary=True
HierarchicalLODSettings.HLODSystem=True
InputSettings.Bindings=True
InputSettings.Platforms=True
InputSettings.ViewportProperties=True
InputSettings.Input=True
InputSettings.Mobile=True
InputSettings.Virtual Keyboard (Mobile)=True
InputSettings.DefaultClasses=True
InputSettings.Console=True
InterchangeProjectSettings.ImportContent=True
InterchangeProjectSettings.ImportIntoLevel=True
InterchangeProjectSettings.EditorInterface=True
InterchangeProjectSettings.Generic=True
InterchangeProjectSettings.Editor Generic Pipeline Class=True
InterchangeProjectSettings.Converters=True
InterchangeProjectSettings.Groups=True
LandscapeSettings.Edit Layers=True
LandscapeSettings.Layers=True
LandscapeSettings.Configuration=True
LandscapeSettings.Materials=True
LandscapeSettings.Target Layers=True
LandscapeSettings.HLOD=True
LandscapeSettings.Spline=True
LevelSequenceProjectSettings.Timeline=True
MassSettings.Mass=True
MaterialXPipelineSettings.MaterialXPredefined . Surface Shaders=True
MaterialXPipelineSettings.MaterialXPredefined . BSDF=True
MaterialXPipelineSettings.MaterialXPredefined . EDF=True
MaterialXPipelineSettings.MaterialXPredefined . VDF=True
MeshBudgetProjectSettings.StaticMesh=True
MeshDrawCommandStatsSettings.Engine=True
RecastNavMesh.HLOD=True
RecastNavMesh.Display=True
RecastNavMesh.Generation=True
RecastNavMesh.Query=True
RecastNavMesh.Runtime=True
RecastNavMesh.Tick=True
RecastNavMesh.Collision=True
RecastNavMesh.Physics=True
RecastNavMesh.Networking=True
NavigationSystemV1.Navigation=True
NavigationSystemV1.NavigationSystem=True
NavigationSystemV1.Navigation Enforcing=True
NavigationSystemV1.Agents=True
NetworkSettings.libcurl=True
NetworkSettings.World=True
ObjectMixerEditorSettings.Object Mixer=True
PhysicsSettings.Replication=True
PhysicsSettings.Simulation=True
PhysicsSettings.Optimization=True
PhysicsSettings.Framerate=True
PhysicsSettings.Broadphase=True
PhysicsSettings.ChaosPhysics=True
PhysicsSettings.Constants=True
PhysicsSettings.Physical Surface=True
RendererSettings.Mobile=True
RendererSettings.Materials=True
RendererSettings.Culling=True
RendererSettings.Textures=True
RendererSettings.VirtualTextures=True
RendererSettings.MeshPaintVirtualTextures=True
RendererSettings.Runtime Virtual Textures=True
RendererSettings.WorkingColorSpace=True
RendererSettings.GlobalIllumination=True
RendererSettings.Reflections=True
RendererSettings.Lumen=True
RendererSettings.DirectLighting=True
RendererSettings.HardwareRayTracing=True
RendererSettings.SoftwareRayTracing=True
RendererSettings.Nanite=True
RendererSettings.MiscLighting=True
RendererSettings.ForwardRenderer=True
RendererSettings.Translucency=True
RendererSettings.VR=True
RendererSettings.Postprocessing=True
RendererSettings.DefaultSettings=True
RendererSettings.DefaultScreenPercentage=True
RendererSettings.Optimizations=True
RendererSettings.LightFunctionAtlas=True
RendererSettings.Debugging=True
RendererSettings.Mesh Streaming=True
RendererSettings.Heterogeneous Volumes=True
RendererSettings.Editor=True
RendererSettings.ShaderPermutationReduction=True
RendererSettings.Substrate=True
RendererSettings.HairStrands=True
RendererSettings.MobileShaderPermutationReduction=True
RendererSettings.Skinning=True
RendererSettings.PostProcessCalibrationMaterials=True
RendererOverrideSettings.ShaderPermutationReduction=True
SlateSettings.ConstraintCanvas=True
StateTreeSettings.StateTree=True
StreamingSettings.PackageStreaming=True
StreamingSettings.LevelStreaming=True
StreamingSettings.General=True
StreamingSettings.Deprecated Settings=True
TextureEncodingProjectSettings.EncodeSettings=True
TextureEncodingProjectSettings.EncodeSpeedSettings=True
TextureEncodingProjectSettings.EncodeSpeeds=True
UserInterfaceSettings.Focus=True
UserInterfaceSettings.Hardware Cursors=True
UserInterfaceSettings.Software Cursors=True
UserInterfaceSettings.DPI Scaling=True
UserInterfaceSettings.Widgets=True
UserInterfaceSettings.UMG Fonts=True
VirtualTexturePoolConfig.PoolConfig=True
WorldPartitionSettings.WorldPartition=True
LevelEditor2DSettings.General=True
LevelEditor2DSettings.LayerSnapping=True
EditorProjectAppearanceSettings.Units=True
EditorProjectAppearanceSettings.ReferenceViewer=True
EditorProjectAssetSettings.Redirectors=True
EditorProjectAssetSettings.Internationalization=True
BlueprintEditorProjectSettings.Blueprints=True
BlueprintEditorProjectSettings.Actors=True
BlueprintEditorProjectSettings.Experimental=True
BlueprintEditorProjectSettings.Play=True
ClassViewerProjectSettings.ClassVisibilityManagement=True
ContentBrowserCollectionProjectSettings.Collections=True
DataValidationSettings.Data Validation=True
DDCProjectSettings.Warnings=True
EditorUtilityWidgetProjectSettings.Designer=True
EditorUtilityWidgetProjectSettings.Compiler=True
EditorUtilityWidgetProjectSettings.Class Filtering=True
EditorUtilityWidgetProjectSettings.Class Settings=True
ProxyLODMeshSimplificationSettings.General=True
LevelEditorProjectSettings.Editing=True
LevelInstanceEditorSettings.World Partition=True
MovieSceneToolsProjectSettings.Timeline=True
MovieSceneToolsProjectSettings.Shots=True
MovieSceneToolsProjectSettings.TrackSettings=True
MeshSimplificationSettings.General=True
PaperImporterSettings.NewAssetSettings=True
PaperImporterSettings.ImportSettings=True
PaperImporterSettings.MaterialSettings=True
EditorPerformanceProjectSettings.ViewportResolution=True
RenderResourceViewerSettings.Treemap=True
SourceControlPreferences.SourceControl=True
SourceControlPreferences.Internationalization=True
RigVMProjectSettings.Variants=True
SkeletalMeshSimplificationSettings.General=True
PlasticSourceControlProjectSettings.Unity Version Control=True
StructViewerProjectSettings.StructVisibilityManagement=True
TextureImportSettings.VirtualTextures=True
TextureImportSettings.ImportSettings=True
UMGEditorProjectSettings.Compiler=True
UMGEditorProjectSettings.Class Filtering=True
UMGEditorProjectSettings.Designer=True
UMGEditorProjectSettings.Class Settings=True
WorldBookmarkEditorSettings.Bookmark Categories=True
AndroidRuntimeSettings.APK Packaging=True
AndroidRuntimeSettings.App Bundles=True
AndroidRuntimeSettings.Build=True
AndroidRuntimeSettings.Advanced APK Packaging=True
AndroidRuntimeSettings.DistributionSigning=True
AndroidRuntimeSettings.GooglePlayServices=True
AndroidRuntimeSettings.Icons=True
AndroidRuntimeSettings.LaunchImages=True
AndroidRuntimeSettings.Input=True
AndroidRuntimeSettings.GraphicsDebugger=True
AndroidRuntimeSettings.Audio=True
AndroidRuntimeSettings.MultiTextureFormats=True
AndroidRuntimeSettings.TextureFormatPriorities=True
AndroidRuntimeSettings.Misc=True
ShaderPlatformQualitySettings.Forward Rendering Overrides=True
AndroidSDKSettings.SDKConfig=True
IOSRuntimeSettings.Mobile Provision=True
IOSRuntimeSettings.BundleInformation=True
IOSRuntimeSettings.PowerUsage=True
IOSRuntimeSettings.Orientation=True
IOSRuntimeSettings.FileSystem=True
IOSRuntimeSettings.Input=True
IOSRuntimeSettings.Rendering=True
IOSRuntimeSettings.Build=True
IOSRuntimeSettings.Online=True
IOSRuntimeSettings.RequiredIOSIcons=True
IOSRuntimeSettings.OptionalIOSIcons=True
IOSRuntimeSettings.RequiredTVOSAssets=True
IOSRuntimeSettings.OptionalTVOSAssets=True
IOSRuntimeSettings.LaunchScreen=True
IOSRuntimeSettings.Remote Build=True
IOSRuntimeSettings.Audio=True
LinuxTargetSettings.Targeted RHIs=True
LinuxTargetSettings.Splash=True
LinuxTargetSettings.Icon=True
LinuxTargetSettings.Audio=True
LinuxTargetSettings.Renderer=True
MacTargetSettings.Targeted RHIs=True
MacTargetSettings.Rendering=True
MacTargetSettings.Packaging=True
MacTargetSettings.Splash=True
MacTargetSettings.Icon=True
MacTargetSettings.Audio=True
WindowsTargetSettings.D3D12 Targeted Shader Formats=True
WindowsTargetSettings.D3D11 Targeted Shader Formats=True
WindowsTargetSettings.Vulkan Targeted Shader Formats=True
WindowsTargetSettings.Targeted RHIs=True
WindowsTargetSettings.Renderer=True
WindowsTargetSettings.Splash=True
WindowsTargetSettings.Toolchain=True
WindowsTargetSettings.Icon=True
WindowsTargetSettings.Audio=True
XcodeProjectSettings.Xcode=True
XcodeProjectSettings.Plist Files=True
XcodeProjectSettings.Entitlements=True
XcodeProjectSettings.Code Signing=True
XcodeProjectSettings.Privacy Manifests=True
AndroidFileServerRuntimeSettings.Packaging=True
AndroidFileServerRuntimeSettings.Deployment=True
AndroidFileServerRuntimeSettings.Connection=True
AvfMediaSettings.Debug=True
CameraCalibrationSettings.Settings=True
CameraCalibrationSettings.Overlays=True
CompositeCorePluginSettings.CompositeCore=True
DataflowSettings.NodeColors=True
DataflowSettings.PinSettings=True
DataflowSettings.TransformLevelColors=True
FractureModeSettings.Fracture Mode=True
GameplayCamerasSettings.General=True
GameplayCamerasSettings.IK Aiming=True
GeometryCacheStreamerSettings.Geometry Cache Streamer=True
GooglePADRuntimeSettings.Packaging=True
GroomPluginSettings.GroomCache=True
ImgMediaSettings.General=True
ImgMediaSettings.Caching=True
ImgMediaSettings.EXR=True
ImgMediaSettings.Proxies=True
ToolPresetProjectSettings.Interactive Tool Presets=True
LevelSequenceEditorSettings.Tracks=True
LevelSequenceEditorSettings.Playback=True
MetaHumanSDKSettings.MetaHuman Import Paths=True
MetaHumanSDKSettings.MetaHuman Packaging Paths=True
MetaSoundSettings.AutoUpdate=True
MetaSoundSettings.Registration=True
MetaSoundSettings.Pages (Experimental)=True
MetaSoundSettings.Quality=True
ModelingToolsEditorModeSettings.Modeling Mode=True
ModelingComponentsSettings.Modeling Tools=True
NiagaraSettings.Niagara=True
NiagaraSettings.Viewport=True
NiagaraSettings.SimulationCaching=True
NiagaraSettings.Scalability=True
NiagaraSettings.Renderer=True
NiagaraSettings.LightRenderer=True
NiagaraSettings.SkeletalMeshDI=True
NiagaraSettings.StaticMeshDI=True
NiagaraSettings.AsyncGpuTraceDI=True
NiagaraSettings.SimCache=True
NiagaraEditorSettings.Niagara=True
NiagaraEditorSettings.Niagara Renderer=True
NiagaraEditorSettings.Niagara Graph=True
NiagaraEditorSettings.SimulationOptions=True
NiagaraEditorSettings.Niagara Colors=True
NNEDenoiserSettings.NNE Denoiser=True
NNERuntimeORTSettings.ONNX Runtime=True
PaperRuntimeSettings.Experimental=True
PaperRuntimeSettings.Settings=True
PythonScriptPluginSettings.Python=True
PythonScriptPluginSettings.PythonPipInstall=True
PythonScriptPluginSettings.PythonRemoteExecution=True
RenderDocPluginSettings.Frame Capture Settings=True
RenderDocPluginSettings.Advanced Settings=True
ResonanceAudioSettings.Reverb=True
ResonanceAudioSettings.General=True
TakeRecorderProjectSettings.Take Recorder=True
TakeRecorderProjectSettings.Movie Scene Take Settings=True
TakeRecorderProjectSettings.Microphone Audio Recorder=True
TakeRecorderProjectSettings.Audio Input Device=True
TakeRecorderProjectSettings.Animation Recorder=True
TakeRecorderProjectSettings.World Recorder=True
TcpMessagingSettings.Transport=True
UdpMessagingSettings.Availability=True
UdpMessagingSettings.Transport=True
UdpMessagingSettings.Tunnel=True
WmfMediaSettings.Media=True
WmfMediaSettings.Debug=True
MainGameMode_C.Tick=True
MainGameMode_C.Classes=True
MainGameMode_C.GameMode=True
MainGameMode_C.Game=True
MainGameMode_C.Physics=True
MainGameMode_C.Events=True
Player_C.TransformCommon=True
Player_C.Animation=True
Player_C.Mesh=True
Player_C.Tick=True
Player_C.ComponentTick=True
Player_C.Clothing=True
Player_C.LeaderPoseComponent=True
Player_C.Physics=True
Player_C.Collision=True
Player_C.Lighting=True
Player_C.AnimationRig=True
Player_C.Deformer=True
Player_C.SkinWeights=True
Player_C.HLOD=True
Player_C.Rendering=True
Player_C.Mobile=True
Player_C.RayTracing=True
Player_C.VirtualTexture=True
Player_C.Tags=True
Player_C.Replication=True
Player_C.ComponentReplication=True
Player_C.Activation=True
Player_C.Cooking=True
Player_C.Navigation=True
Player_C.AssetUserData=True
Player_C.Variable=True
Player_C.Character Movement (General Settings)=True
Player_C.Character Movement: Walking=True
Player_C.Character Movement: Jumping / Falling=True
Player_C.Character Movement: Gravity=True
Player_C.Character Movement (Networking)=True
Player_C.Character Movement: Swimming=True
Player_C.Character Movement: Flying=True
Player_C.Character Movement: Custom Movement=True
Player_C.Character Movement (Rotation Settings)=True
Player_C.Character Movement: Physics Interaction=True
Player_C.Character Movement=True
Player_C.Character Movement: Avoidance=True
Player_C.RootMotion=True
Player_C.Character Movement: NavMesh Movement=True
Player_C.Velocity=True
Player_C.PlanarMovement=True
Player_C.MovementComponent=True
Player_C.NavMovement=True
Player_C.Shape=True
Player_C.Character=True
Player_C.Camera=True
Player_C.Pawn=True
Player_C.Actor=True
Player_C.Input=True
Player_C.Events=True
CameraComponent.Variable=True
CameraComponent.TransformCommon=True
CameraComponent.Sockets=True
CameraComponent.CameraSettings=True
CameraComponent.CameraOptions=True
CameraComponent.Camera=True
CameraComponent.ComponentTick=True
CameraComponent.PostProcess=True
CameraComponent.Tags=True
CameraComponent.ComponentReplication=True
CameraComponent.Activation=True
CameraComponent.Cooking=True
CameraComponent.Events=True
CharacterMovementComponent.Variable=True
CharacterMovementComponent.Sockets=True
CharacterMovementComponent.Character Movement (General Settings)=True
CharacterMovementComponent.Character Movement: Walking=True
CharacterMovementComponent.Character Movement: Jumping / Falling=True
CharacterMovementComponent.ComponentTick=True
CharacterMovementComponent.Character Movement: Gravity=True
CharacterMovementComponent.Character Movement (Networking)=True
CharacterMovementComponent.Character Movement: Swimming=True
CharacterMovementComponent.Character Movement: Flying=True
CharacterMovementComponent.Character Movement: Custom Movement=True
CharacterMovementComponent.Character Movement (Rotation Settings)=True
CharacterMovementComponent.Character Movement: Physics Interaction=True
CharacterMovementComponent.Character Movement=True
CharacterMovementComponent.Character Movement: Avoidance=True
CharacterMovementComponent.RootMotion=True
CharacterMovementComponent.Character Movement: NavMesh Movement=True
CharacterMovementComponent.Velocity=True
CharacterMovementComponent.PlanarMovement=True
CharacterMovementComponent.MovementComponent=True
CharacterMovementComponent.Tags=True
CharacterMovementComponent.ComponentReplication=True
CharacterMovementComponent.Activation=True
CharacterMovementComponent.Cooking=True
CharacterMovementComponent.NavMovement=True
CharacterMovementComponent.Events=True
K2Node_InputAxisEvent.Input=True
Interactable_C.Replication=True
Interactable_C.Tick=True
Interactable_C.Rendering=True
Interactable_C.Actor=True
Interactable_C.HLOD=True
Interactable_C.Collision=True
Interactable_C.Input=True
Interactable_C.Physics=True
Interactable_C.Events=True
K2Node_CustomEvent.GraphNodeDetail=True
K2Node_CustomEvent.Graph=True
K2Node_CustomEvent.Inputs=True
PropertyWrapper.Variable=True
PropertyWrapper.DefaultValueCategory=True
SceneComponent.Variable=True
SceneComponent.TransformCommon=True
SceneComponent.Sockets=True
SceneComponent.Rendering=True
SceneComponent.ComponentTick=True
SceneComponent.Tags=True
SceneComponent.ComponentReplication=True
SceneComponent.Activation=True
SceneComponent.Cooking=True
SceneComponent.Events=True
Interactable_C.Default=True
K2Node_VariableGet.Variable=True
K2Node_VariableGet.DefaultValueCategory=True
K2Node_VariableSet.Variable=True
K2Node_VariableSet.DefaultValueCategory=True
TestInteractable_C.Default=True
TestInteractable_C.Tick=True
TestInteractable_C.Replication=True
TestInteractable_C.Rendering=True
TestInteractable_C.Actor=True
TestInteractable_C.HLOD=True
TestInteractable_C.Collision=True
TestInteractable_C.Input=True
TestInteractable_C.Physics=True
TestInteractable_C.Events=True
StaticMeshComponent.Variable=True
StaticMeshComponent.TransformCommon=True
StaticMeshComponent.Sockets=True
StaticMeshComponent.StaticMesh=True
StaticMeshComponent.ComponentTick=True
StaticMeshComponent.Physics=True
StaticMeshComponent.Mesh Painting=True
StaticMeshComponent.Collision=True
StaticMeshComponent.HLOD=True
StaticMeshComponent.Lighting=True
StaticMeshComponent.Rendering=True
StaticMeshComponent.VirtualTexture=True
StaticMeshComponent.Tags=True
StaticMeshComponent.ComponentReplication=True
StaticMeshComponent.Cooking=True
StaticMeshComponent.Navigation=True
StaticMeshComponent.Events=True
StaticMeshComponent.Materials=True
K2Node_VariableGet.Events=True
PropertyWrapper.Events=True
K2Node_VariableSet.Events=True
K2Node_InputAction.Input=True
TestInteractable_C.Networking=True
TestInteractable_C.TransformCommon=True
BP_Door_C.Default=True
BP_Door_C.Tick=True
BP_Door_C.Replication=True
BP_Door_C.Rendering=True
BP_Door_C.Actor=True
BP_Door_C.HLOD=True
BP_Door_C.Collision=True
BP_Door_C.Input=True
BP_Door_C.Physics=True
BP_Door_C.Events=True
BoxComponent.Variable=True
BoxComponent.TransformCommon=True
BoxComponent.Sockets=True
BoxComponent.Shape=True
BoxComponent.HLOD=True
BoxComponent.ComponentTick=True
BoxComponent.Rendering=True
BoxComponent.Physics=True
BoxComponent.Collision=True
BoxComponent.Tags=True
BoxComponent.ComponentReplication=True
BoxComponent.Cooking=True
BoxComponent.Navigation=True
BoxComponent.Events=True
BP_Door_C.TransformCommon=True
BP_Door_C.Networking=True
CanvasPanel.Behavior=True
CanvasPanel.Accessibility=True
CanvasPanel.Render Transform=True
CanvasPanel.Performance=True
CanvasPanel.Rendering=True
CanvasPanel.Navigation=True
CanvasPanel.Localization=True
TextBlock.Content=True
TextBlock.Layout=True
TextBlock.Appearance=True
TextBlock.Accessibility=True
TextBlock.Performance=True
TextBlock.Wrapping=True
TextBlock.Behavior=True
TextBlock.Render Transform=True
TextBlock.Rendering=True
TextBlock.Navigation=True
TextBlock.Localization=True
BP_InfoInteraction_C.Default=True
BP_InfoInteraction_C.Tick=True
BP_InfoInteraction_C.Replication=True
BP_InfoInteraction_C.Rendering=True
BP_InfoInteraction_C.Actor=True
BP_InfoInteraction_C.HLOD=True
BP_InfoInteraction_C.Collision=True
BP_InfoInteraction_C.Input=True
BP_InfoInteraction_C.Physics=True
BP_InfoInteraction_C.Events=True
K2Node_CallParentFunction.Graph=True
BP_InfoInteraction_C.TransformCommon=True
BP_InfoInteraction_C.Networking=True
BP_FireInteraction_C.Default=True
BP_FireInteraction_C.Tick=True
BP_FireInteraction_C.Replication=True
BP_FireInteraction_C.Rendering=True
BP_FireInteraction_C.Actor=True
BP_FireInteraction_C.HLOD=True
BP_FireInteraction_C.Collision=True
BP_FireInteraction_C.Input=True
BP_FireInteraction_C.Physics=True
BP_FireInteraction_C.Events=True
NiagaraComponent.Variable=True
NiagaraComponent.TransformCommon=True
NiagaraComponent.Sockets=True
NiagaraComponent.Niagara=True
NiagaraComponent.NiagaraComponent_Utilities=True
NiagaraComponent.Activation=True
NiagaraComponent.Lighting=True
NiagaraComponent.Attachment=True
NiagaraComponent.Randomness=True
NiagaraComponent.Parameters=True
NiagaraComponent.Warmup=True
NiagaraComponent.Rendering=True
NiagaraComponent.ComponentTick=True
NiagaraComponent.HLOD=True
NiagaraComponent.Tags=True
NiagaraComponent.ComponentReplication=True
NiagaraComponent.Cooking=True
NiagaraComponent.Compilation=True
NiagaraComponent.Navigation=True
NiagaraComponent.Events=True
ParticleSystemComponent.Variable=True
ParticleSystemComponent.TransformCommon=True
ParticleSystemComponent.Sockets=True
ParticleSystemComponent.Particles=True
ParticleSystemComponent.EmitterActions=True
ParticleSystemComponent.Attachment=True
ParticleSystemComponent.LOD=True
ParticleSystemComponent.ComponentTick=True
ParticleSystemComponent.HLOD=True
ParticleSystemComponent.Rendering=True
ParticleSystemComponent.Lighting=True
ParticleSystemComponent.Tags=True
ParticleSystemComponent.ComponentReplication=True
ParticleSystemComponent.Activation=True
ParticleSystemComponent.Cooking=True
ParticleSystemComponent.Navigation=True
ParticleSystemComponent.Events=True
ParticleSystemComponent.Materials=True
PointLightComponent.Variable=True
PointLightComponent.TransformCommon=True
PointLightComponent.Sockets=True
PointLightComponent.Light=True
PointLightComponent.Rendering=True
PointLightComponent.Lightmass=True
PointLightComponent.LightFunction=True
PointLightComponent.ComponentTick=True
PointLightComponent.DistanceFieldShadows=True
PointLightComponent.RayTracing=True
PointLightComponent.Light Profiles=True
PointLightComponent.Tags=True
PointLightComponent.ComponentReplication=True
PointLightComponent.Cooking=True
PointLightComponent.Performance=True
PointLightComponent.Events=True
BP_FireInteraction_C.TransformCommon=True
BP_FireInteraction_C.Networking=True
Interactable_C.TransformCommon=True
Interactable_C.Networking=True
PlayerStart.TransformCommon=True
PlayerStart.Object=True
PlayerStart.Rendering=True
PlayerStart.HLOD=True
PlayerStart.Replication=True
PlayerStart.Physics=True
PlayerStart.Networking=True
PlayerStart.Input=True
PlayerStart.Actor=True
Town_C.Tick=True
Town_C.Replication=True
Town_C.Actor=True
Town_C.HLOD=True
Town_C.Input=True
Town_C.Physics=True
Town_C.Events=True
K2Node_CallFunction.Graph=True
CapsuleComponent.Variable=True
CapsuleComponent.TransformCommon=True
CapsuleComponent.Sockets=True
CapsuleComponent.Shape=True
CapsuleComponent.HLOD=True
CapsuleComponent.ComponentTick=True
CapsuleComponent.Rendering=True
CapsuleComponent.Physics=True
CapsuleComponent.Collision=True
CapsuleComponent.Tags=True
CapsuleComponent.ComponentReplication=True
CapsuleComponent.Cooking=True
CapsuleComponent.Navigation=True
CapsuleComponent.Events=True
Town_C.Default=True
DirectionalLight.TransformCommon=True
DirectionalLight.Light=True
DirectionalLight.Rendering=True
DirectionalLight.HLOD=True
DirectionalLight.Lightmass=True
DirectionalLight.LightShafts=True
DirectionalLight.CascadedShadowMaps=True
DirectionalLight.DistanceFieldShadows=True
DirectionalLight.RayTracing=True
DirectionalLight.AtmosphereAndCloud=True
DirectionalLight.LightFunction=True
DirectionalLight.Tags=True
DirectionalLight.Cooking=True
DirectionalLight.Performance=True
DirectionalLight.Physics=True
DirectionalLight.Networking=True
DirectionalLight.Actor=True
SkyLight.TransformCommon=True
SkyLight.Light=True
SkyLight.Rendering=True
SkyLight.DistanceFieldAmbientOcclusion=True
SkyLight.AtmosphereAndCloud=True
SkyLight.RayTracing=True
SkyLight.SkyLight=True
SkyLight.Tags=True
SkyLight.Cooking=True
SkyLight.Physics=True
SkyLight.Networking=True
SkyLight.Actor=True
EdGraphNode_Comment.GraphNodeDetail=True
EdGraphNode_Comment.Comment=True
BP_GameManager_C.Default=True
BP_MainUI_C.Appearance=True
BP_MainUI_C.Input=True
BP_MainUI_C.Interaction=True
BP_MainUI_C.Performance=True
BP_MainUI_C.Layout=True
BP_MainUI_C.Behavior=True
BP_MainUI_C.Render Transform=True
BP_MainUI_C.Localization=True
BP_MainUI_C.Rendering=True
BP_MainUI_C.Navigation=True
BP_MainUI_C.Designer=True
BP_MainUI_C.Accessibility=True
Player_C.Default=True
SkyAtmosphere.TransformCommon=True
SkyAtmosphere.Planet=True
SkyAtmosphere.Atmosphere=True
SkyAtmosphere.Atmosphere - Rayleigh=True
SkyAtmosphere.Atmosphere - Mie=True
SkyAtmosphere.Atmosphere - Absorption=True
SkyAtmosphere.Art Direction=True
SkyAtmosphere.Rendering=True
SkyAtmosphere.Physics=True
SkyAtmosphere.Tags=True
SkyAtmosphere.Activation=True
SkyAtmosphere.Cooking=True
SkyAtmosphere.Replication=True
SkyAtmosphere.Networking=True
SkyAtmosphere.Actor=True
Actor.TransformCommon=True
Actor.Rendering=True
Actor.HLOD=True
Actor.Replication=True
Actor.Collision=True
Actor.Physics=True
Actor.Networking=True
Actor.Actor=True
BP_VegField_C.TransformCommon=True
BP_VegField_C.Rendering=True
BP_VegField_C.HLOD=True
BP_VegField_C.Replication=True
BP_VegField_C.Collision=True
BP_VegField_C.Physics=True
BP_VegField_C.Networking=True
BP_VegField_C.Input=True
BP_VegField_C.Actor=True
BP_Tower_C.TransformCommon=True
BP_Tower_C.Rendering=True
BP_Tower_C.HLOD=True
BP_Tower_C.Replication=True
BP_Tower_C.Collision=True
BP_Tower_C.Physics=True
BP_Tower_C.Networking=True
BP_Tower_C.Input=True
BP_Tower_C.Actor=True
ChildActorComponent.TransformCommon=True
ChildActorComponent.ChildActorComponent=True
ChildActorComponent.Rendering=True
ChildActorComponent.Tags=True
ChildActorComponent.Cooking=True
NiagaraActor.TransformCommon=True
NiagaraActor.Niagara=True
NiagaraActor.NiagaraComponent_Utilities=True
NiagaraActor.Activation=True
NiagaraActor.Lighting=True
NiagaraActor.Attachment=True
NiagaraActor.Randomness=True
NiagaraActor.Parameters=True
NiagaraActor.Warmup=True
NiagaraActor.Rendering=True
NiagaraActor.HLOD=True
NiagaraActor.Tags=True
NiagaraActor.Cooking=True
NiagaraActor.Compilation=True
NiagaraActor.Navigation=True
NiagaraActor.Replication=True
NiagaraActor.Physics=True
NiagaraActor.Networking=True
NiagaraActor.Actor=True
Emitter.TransformCommon=True
Emitter.Particles=True
Emitter.EmitterActions=True
Emitter.Attachment=True
Emitter.LOD=True
Emitter.Lighting=True
Emitter.HLOD=True
Emitter.Rendering=True
Emitter.Tags=True
Emitter.Activation=True
Emitter.Cooking=True
Emitter.Navigation=True
Emitter.Emitter=True
Emitter.Replication=True
Emitter.Physics=True
Emitter.Networking=True
Emitter.Actor=True
Emitter.Materials=True
AnimationAuthoringSettings.Interaction=True
EditorStyleSettings.Theme=True
EditorStyleSettings.UserInterface=True
EditorStyleSettings.Accessibility=True
EditorStyleSettings.Graphs=True
EditorStyleSettings.Text=True
AudioEditorSettings.AudioOutputDevice=True
AudioEditorSettings.NonGameWorld=True
AudioEditorSettings.AssetMenu=True
BlueprintEditorSettings.Workflow=True
BlueprintEditorSettings.VisualStyle=True
BlueprintEditorSettings.Compiler=True
BlueprintEditorSettings.DeveloperTools=True
BlueprintEditorSettings.FindInBlueprints=True
BlueprintEditorSettings.Play=True
CollectionSettings.Collections=True
EnhancedInputEditorSettings.Logging=True
EnhancedInputEditorSettings.Editor=True
EnhancedInputEditorSettings.Blueprints=True
EditorExperimentalSettings.Performance=True
EditorExperimentalSettings.HDR=True
EditorExperimentalSettings.Foliage=True
EditorExperimentalSettings.Tools=True
EditorExperimentalSettings.UserInterface=True
EditorExperimentalSettings.Blueprints=True
EditorExperimentalSettings.Cooking=True
EditorExperimentalSettings.PIE=True
EditorExperimentalSettings.LightingBuilds=True
EditorExperimentalSettings.Core=True
EditorExperimentalSettings.Materials=True
EditorExperimentalSettings.Content Browser=True
EditorExperimentalSettings.WorldPartition=True
EditorExperimentalSettings.LevelInstance=True
EditorSettings.DerivedDataCache=True
EditorSettings.Derived Data Cache Notifications=True
EditorSettings.Derived Data Cache S3=True
EditorSettings.Horde=True
InterchangeEditorSettings.Show Dialog=True
InterchangeEditorSettings.Group Used=True
EditorKeyboardShortcutSettings.ActorBrowsingModeCommands=True
EditorKeyboardShortcutSettings.AdvancedPreviewScene=True
EditorKeyboardShortcutSettings.AdvancedRenamer=True
EditorKeyboardShortcutSettings.AnimGraph=True
EditorKeyboardShortcutSettings.AnimSequenceCurveEditor=True
EditorKeyboardShortcutSettings.AssetEditor=True
EditorKeyboardShortcutSettings.AssetManagerEditorCommands=True
EditorKeyboardShortcutSettings.BindWidget=True
EditorKeyboardShortcutSettings.BlueprintDebugger=True
EditorKeyboardShortcutSettings.CameraAssetEditor=True
EditorKeyboardShortcutSettings.CameraRigAssetEditor=True
EditorKeyboardShortcutSettings.CameraRigTransitionEditor=True
EditorKeyboardShortcutSettings.CameraShakeAssetEditor=True
EditorKeyboardShortcutSettings.CameraShakePreviewer=True
EditorKeyboardShortcutSettings.CameraVariableCollectionEditor=True
EditorKeyboardShortcutSettings.ChaosCacheEditor=True
EditorKeyboardShortcutSettings.ChaosVDEditor=True
EditorKeyboardShortcutSettings.ClothPainterTools=True
EditorKeyboardShortcutSettings.ClothPainter=True
EditorKeyboardShortcutSettings.TakeRecorderSources=True
EditorKeyboardShortcutSettings.GenericCommands=True
EditorKeyboardShortcutSettings.EditorViewport=True
EditorKeyboardShortcutSettings.ContentBrowser=True
EditorKeyboardShortcutSettings.GenericCurveEditor=True
EditorKeyboardShortcutSettings.ToolbarPromotedCurveEditorFilters=True
EditorKeyboardShortcutSettings.CurveEditorTools=True
EditorKeyboardShortcutSettings.DataHierarchyEditorCommands=True
EditorKeyboardShortcutSettings.DataflowEditor=True
EditorKeyboardShortcutSettings.DataflowEditorSkinWeightPaintToolContext=True
EditorKeyboardShortcutSettings.DataflowEditorWeightMapPaintToolContext=True
EditorKeyboardShortcutSettings.OptimusEditor=True
EditorKeyboardShortcutSettings.OptimusEditorGraph=True
EditorKeyboardShortcutSettings.OptimusShaderTextEditorDocumentTextBox=True
EditorKeyboardShortcutSettings.DerivedDataSettings=True
EditorKeyboardShortcutSettings.ColorGrading=True
EditorKeyboardShortcutSettings.TabCommands=True
EditorKeyboardShortcutSettings.BuilderCommandCreationManager=True
EditorKeyboardShortcutSettings.RigVMExecutionStack=True
EditorKeyboardShortcutSettings.RigVMEditorGraphExplorer=True
EditorKeyboardShortcutSettings.OptimusEditorGraphExplorer=True
EditorKeyboardShortcutSettings.FoliageEditMode=True
EditorKeyboardShortcutSettings.FractureEditor=True
EditorKeyboardShortcutSettings.GameplayCameras_Debugger=True
EditorKeyboardShortcutSettings.GeometryCollectionSelection=True
EditorKeyboardShortcutSettings.GPUSkinCacheVisualizationMenu=True
EditorKeyboardShortcutSettings.GraphEditor=True
EditorKeyboardShortcutSettings.GroomVisualizationMenu=True
EditorKeyboardShortcutSettings.GroomEditorCommands=True
EditorKeyboardShortcutSettings.IKRetarget=True
EditorKeyboardShortcutSettings.IKRig=True
EditorKeyboardShortcutSettings.IKRigSkeleton=True
EditorKeyboardShortcutSettings.InsightsCommands=True
EditorKeyboardShortcutSettings.LoadingProfilerCommands=True
EditorKeyboardShortcutSettings.MemoryProfilerCommands=True
EditorKeyboardShortcutSettings.NetworkingProfilerCommands=True
EditorKeyboardShortcutSettings.TimingProfilerCommands=True
EditorKeyboardShortcutSettings.InsightsStatusBarWidgetCommands=True
EditorKeyboardShortcutSettings.LandscapeEditor=True
EditorKeyboardShortcutSettings.LayersView=True
EditorKeyboardShortcutSettings.LevelEditor=True
EditorKeyboardShortcutSettings.LevelEditorModes=True
EditorKeyboardShortcutSettings.LevelInstanceEditorMode=True
EditorKeyboardShortcutSettings.LevelSequenceEditor=True
EditorKeyboardShortcutSettings.LevelViewport=True
EditorKeyboardShortcutSettings.LightActor=True
EditorKeyboardShortcutSettings.LumenVisualizationMenu=True
EditorKeyboardShortcutSettings.MainFrame=True
EditorKeyboardShortcutSettings.MassDebugger=True
EditorKeyboardShortcutSettings.MaterialEditor=True
EditorKeyboardShortcutSettings.MediaPlateEditor=True
EditorKeyboardShortcutSettings.MediaPlayerEditor=True
EditorKeyboardShortcutSettings.MeshPainter=True
EditorKeyboardShortcutSettings.MeshPaint=True
EditorKeyboardShortcutSettings.MeshPaintingTools=True
EditorKeyboardShortcutSettings.ModelingModeCommands=True
EditorKeyboardShortcutSettings.ModelingToolsManagerCommands=True
EditorKeyboardShortcutSettings.ModelingToolsMeshAttributePaintTool=True
EditorKeyboardShortcutSettings.ModelingToolsCubeGridTool=True
EditorKeyboardShortcutSettings.ModelingToolsDrawPolygonTool=True
EditorKeyboardShortcutSettings.ModelingToolsDrawAndRevolveTool=True
EditorKeyboardShortcutSettings.ModelingToolsEditMeshMaterials=True
EditorKeyboardShortcutSettings.ModelingToolsEditMeshPolygonsTool=True
EditorKeyboardShortcutSettings.ModelingToolsMeshGroupPaintTool=True
EditorKeyboardShortcutSettings.ModelingToolsMeshPlaneCutTool=True
EditorKeyboardShortcutSettings.ModelingToolsMeshSelectionTool=True
EditorKeyboardShortcutSettings.ModelingToolsSculptTool=True
EditorKeyboardShortcutSettings.ModelingToolsEditMode=True
EditorKeyboardShortcutSettings.ModelingToolsTransformTool=True
EditorKeyboardShortcutSettings.ModelingToolsMeshVertexPaintTool=True
EditorKeyboardShortcutSettings.ModelingToolsVertexSculptTool=True
EditorKeyboardShortcutSettings.ControlRigModularRigModel=True
EditorKeyboardShortcutSettings.NaniteVisualizationMenu=True
EditorKeyboardShortcutSettings.NiagaraEditor=True
EditorKeyboardShortcutSettings.ObjectTreeGraphEditor=True
EditorKeyboardShortcutSettings.PersonaCommon=True
EditorKeyboardShortcutSettings.PlayWorld=True
EditorKeyboardShortcutSettings.RayTracingDebugVisualizationMenu=True
EditorKeyboardShortcutSettings.VisualizationMenu=True
EditorKeyboardShortcutSettings.SourceControl=True
EditorKeyboardShortcutSettings.RewindDebugger=True
EditorKeyboardShortcutSettings.ControlRigEditMode=True
EditorKeyboardShortcutSettings.ControlRigBlueprint=True
EditorKeyboardShortcutSettings.ControlRigHierarchy=True
EditorKeyboardShortcutSettings.RigVMBlueprint=True
EditorKeyboardShortcutSettings.SequenceNavigator=True
EditorKeyboardShortcutSettings.SequenceRecorder.Common=True
EditorKeyboardShortcutSettings.Sequencer=True
EditorKeyboardShortcutSettings.ShowFlagsMenu=True
EditorKeyboardShortcutSettings.SkeletalMeshModelingTools=True
EditorKeyboardShortcutSettings.SkeletalMeshModelingToolsSkeletonEditing=True
EditorKeyboardShortcutSettings.SplineComponentVisualizer=True
EditorKeyboardShortcutSettings.StandardToolCommands=True
EditorKeyboardShortcutSettings.StateTreeEditor.Debugger=True
EditorKeyboardShortcutSettings.StateTreeEditor=True
EditorKeyboardShortcutSettings.SystemWideCommands=True
EditorKeyboardShortcutSettings.TakeRecorder=True
EditorKeyboardShortcutSettings.TweeningUtils=True
EditorKeyboardShortcutSettings.WidgetDesigner=True
EditorKeyboardShortcutSettings.UVEditor=True
EditorKeyboardShortcutSettings.UVBrushSelect=True
EditorKeyboardShortcutSettings.FVariantManagerEditorCommands=True
EditorKeyboardShortcutSettings.EditorViewportClient=True
EditorKeyboardShortcutSettings.VirtualShadowMapVisualizationMenu=True
EditorKeyboardShortcutSettings.VirtualTextureVisualizationMenu=True
EditorKeyboardShortcutSettings.VisualLogger=True
EditorKeyboardShortcutSettings.WidgetPreviewEditor=True
EditorKeyboardShortcutSettings.WorldBookmark=True
EditorKeyboardShortcutSettings.ZenSettings=True
LiveCodingSettings.General=True
LiveCodingSettings.Modules=True
EditorLoadingSavingSettings.Startup=True
EditorLoadingSavingSettings.AutoReimport=True
EditorLoadingSavingSettings.Blueprints=True
EditorLoadingSavingSettings.AutoSave=True
EditorLoadingSavingSettings.SourceControl=True
EditorPerProjectUserSettings.DeveloperTools=True
EditorPerProjectUserSettings.AI=True
EditorPerProjectUserSettings.SimplygonSwarm=True
EditorPerProjectUserSettings.HotReload=True
EditorPerProjectUserSettings.Import=True
EditorPerProjectUserSettings.Export=True
EditorPerProjectUserSettings.Behavior=True
EditorPerProjectUserSettings.UnrealAutomationTool=True
OutputLogSettings.Output Log=True
EditorPerformanceSettings.EditorPerformanceTool=True
EditorPerformanceSettings.EditorPerformance=True
EditorPerformanceSettings.ViewportResolution=True
InternationalizationSettingsModel.Internationalization=True
InternationalizationSettingsModel.Time=True
SourceCodeAccessSettings.Accessor=True
StateTreeEditorUserSettings.State View=True
TextureEncodingUserSettings.EncodeSpeeds=True
TextureImportUserSettings.ImportSettings=True
TransformGizmoEditorSettings.Transform Gizmo=True
TransformGizmoEditorSettings.Experimental=True
VRModeSettings.General=True
VRModeSettings.Cinematics=True
VRModeSettings.World Movement=True
VRModeSettings.UI Customization=True
VRModeSettings.Motion Controllers=True
WorldBookmarkEditorPerProjectUserSettings.Default Level Bookmark=True
WorldBookmarkEditorPerProjectUserSettings.Home Bookmark=True
WorldPartitionEditorSettings.MapConversion=True
WorldPartitionEditorSettings.Foliage=True
WorldPartitionEditorSettings.MiniMap=True
WorldPartitionEditorSettings.WorldPartition=True
WorldPartitionEditorSettings.HLOD=True
WorldPartitionEditorPerProjectUserSettings.Default=True
WorldPartitionEditorPerProjectUserSettings.Data Layer=True
LevelEditorMiscSettings.Editing=True
LevelEditorMiscSettings.Sound=True
LevelEditorMiscSettings.Levels=True
LevelEditorMiscSettings.Screenshots=True
LevelEditorPlaySettings.PlayInEditor=True
LevelEditorPlaySettings.GameViewportSettings=True
LevelEditorPlaySettings.PlayInNewWindow=True
LevelEditorPlaySettings.PlayInStandaloneGame=True
LevelEditorPlaySettings.Multiplayer Options=True
LevelEditorPlaySettings.PlayOnDevice=True
OnlinePIESettings.Logins=True
LevelEditorViewportSettings.Controls=True
LevelEditorViewportSettings.LookAndFeel=True
LevelEditorViewportSettings.GridSnapping=True
LevelEditorViewportSettings.Preview=True
LevelEditorViewportSettings.Behavior=True
AnimGraphSettings.Workflow=True
AnimationBlueprintEditorSettings.Debugging=True
AnimationBlueprintEditorSettings.Graphs=True
PersonaOptions.Preview Scene=True
PersonaOptions.Assets=True
PersonaOptions.Viewport=True
PersonaOptions.Audio=True
PersonaOptions.Composites and Montages=True
PersonaOptions.Skeleton Tree=True
PersonaOptions.Mesh=True
PersonaOptions.Asset Browser=True
PersonaOptions.Timeline=True
ContentBrowserSettings.ContentBrowser=True
ContentBrowserSettings.Collections=True
ControlRigEditorSettings.Interaction=True
ControlRigEditorSettings.Compilation=True
ControlRigEditorSettings.NodeGraph=True
ControlRigEditorSettings.Viewport=True
ControlRigEditorSettings.Hierarchy=True
ControlRigEditorSettings.Outliner=True
ControlRigEditorSettings.Workflow=True
CurveEditorSettings.Curve Editor=True
SequencerSettings.Keyframing=True
SequencerSettings.General=True
SequencerSettings.Timeline=True
SequencerSettings.Snapping=True
SequencerSettings.CurveEditor=True
SequencerSettings.Playback=True
SequencerSettings.Filtering=True
FlipbookEditorSettings.Background=True
GraphEditorSettings.GeneralStyle=True
GraphEditorSettings.Splines=True
GraphEditorSettings.PinColors=True
GraphEditorSettings.NodeTitleColors=True
GraphEditorSettings.Tracing=True
GraphEditorSettings.ContextMenu=True
GraphEditorSettings.CommentNodes=True
LevelInstanceEditorPerProjectUserSettings.Create=True
LevelInstanceEditorPerProjectUserSettings.Pivot=True
LevelInstanceEditorPerProjectUserSettings.Selection=True
LevelInstanceEditorPerProjectUserSettings.Break=True
MaterialEditorSettings.Editor Defaults=True
MaterialEditorSettings.Context Menu=True
MaterialEditorSettings.Offline Shader Compilers=True
MaterialEditorSettings.User Interface Domain=True
MeshPaintSettings.Visualization=True
MetasoundEditorSettings.AssetMenu=True
MetasoundEditorSettings.Audition (Experimental)=True
MetasoundEditorSettings.General=True
MetasoundEditorSettings.PinColors=True
MetasoundEditorSettings.NodeTitleColors=True
MetasoundEditorSettings.Spectrogram=True
MetasoundEditorSettings.SpectrumAnalyzer=True
MetasoundEditorSettings.GraphAnimation=True
MetasoundEditorSettings.Widget Styling (Experimental)=True
RigVMEditorSettings.Interaction=True
RigVMEditorSettings.Workflow=True
SkeletalMeshEditorSettings.AnimationPreview=True
SpriteEditorSettings.Background=True
TakeRecorderUserSettings.User Settings=True
TileMapEditorSettings.Background=True
TileMapEditorSettings.Grid=True
TileSetEditorSettings.Background=True
TileSetEditorSettings.Tile Editor=True
TileSetEditorSettings.Tile Sheet Conditioning=True
WidgetDesignerSettings.GridSnapping=True
WidgetDesignerSettings.Dragging=True
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[Python]
LastDirectory=
RecentsFiles=E:/Unreal Engine/UE_5.6/Engine/Plugins/Animation/ControlRig/Content/Python/init_unreal.py
RecentsFiles=D:/Program Files/Epic Games/UE_5.6/Engine/Plugins/Animation/ControlRig/Content/Python/init_unreal.py
[DetailPropertyExpansion]
MassSettings="\"Object\" \"Object.Mass\" "
DeveloperSettings="\"Object\" "
Object="\"Object\" "
InputSettings="\"Object\" \"Object.Bindings.ActionMappings.ActionMappings[0]\" \"Object.Bindings.AxisMappings.AxisMappings[0]\" \"Object.Bindings.AxisMappings.AxisMappings[1]\" \"Object.Bindings.AxisMappings.AxisMappings[2]\" \"Object.Bindings.AxisMappings.AxisMappings[3]\" \"Object.Bindings.AxisMappings.AxisMappings[4]\" \"Object.Bindings.AxisMappings.AxisMappings[5]\" "
TextBlock="\"Object.Appearance.Font\" "
TextLayoutWidget="\"Object.Appearance.Font\" "
Widget="\"Object\" "
Visual="\"Object\" "
StaticMeshActor="\"Object.StaticMeshActor.StaticMeshComponent.Object.Collision.BodyInstance\" "
WorldPartitionRuntimeHashSet="\"Object\" "
WorldPartitionRuntimeHash="\"Object\" "
BP_GameManager_C="\"Object\" "
GameInstance="\"Object\" "
GeneralProjectSettings="\"Object\" "
CryptoKeysSettings="\"Object\" "
GameplayTagsSettings="\"Object\" "
GameplayTagsList="\"Object\" "
GameMapsSettings="\"Object\" "
MoviePlayerSettings="\"Object\" "
ProjectPackagingSettings="\"Object\" "
HardwareTargetingSettings="\"Object\" "
AssetManagerSettings="\"Object\" "
AssetToolsSettings="\"Object\" "
SlateRHIRendererSettings="\"Object\" "
ZenStreamingSettings="\"Object\" "
AISystem="\"Object\" "
AISystemBase="\"Object\" "
AnimationSettings="\"Object\" "
AnimationModifierSettings="\"Object\" "
AudioSettings="\"Object\" "
ChaosSolverSettings="\"Object\" "
CineCameraSettings="\"Object\" "
ConsoleSettings="\"Object\" "
ControlRigSettings="\"Object\" "
CookerSettings="\"Object\" "
CQTestSettings="\"Object\" "
DeveloperSettingsBackedByCVars="\"Object\" "
CrowdManager="\"Object\" "
CrowdManagerBase="\"Object\" "
DataDrivenConsoleVariableSettings="\"Object\" "
DebugCameraControllerSettings="\"Object\" "
OptimusSettings="\"Object\" "
EnhancedInputDeveloperSettings="\"Object\" "
EnhancedInputEditorProjectSettings="\"Object\" "
MegascansMaterialParentSettings="\"Object\" "
InterchangeFbxSettings="\"Object\" "
GameplayDebuggerConfig="\"Object\" "
GarbageCollectionSettings="\"Object\" "
Engine="\"Object\" "
GLTFPipelineSettings="\"Object\" "
HierarchicalLODSettings="\"Object\" "
InterchangeProjectSettings="\"Object\" "
LandscapeSettings="\"Object\" "
LevelSequenceProjectSettings="\"Object\" "
MaterialXPipelineSettings="\"Object\" "
MeshBudgetProjectSettings="\"Object\" "
MeshDrawCommandStatsSettings="\"Object\" "
NavigationSystemV1="\"Object\" "
NavigationSystemBase="\"Object\" "
NetworkSettings="\"Object\" "
ObjectMixerEditorSettings="\"Object\" "
PhysicsSettings="\"Object\" "
PhysicsSettingsCore="\"Object\" "
RendererSettings="\"Object\" "
RendererOverrideSettings="\"Object\" "
SlateSettings="\"Object\" "
StateTreeSettings="\"Object\" "
StreamingSettings="\"Object\" "
TextureEncodingProjectSettings="\"Object\" "
UserInterfaceSettings="\"Object\" "
VirtualTexturePoolConfig="\"Object\" "
WorldPartitionSettings="\"Object\" "
LevelEditor2DSettings="\"Object\" "
EditorProjectAppearanceSettings="\"Object\" "
EditorProjectAssetSettings="\"Object\" "
BlueprintEditorProjectSettings="\"Object\" "
ClassViewerProjectSettings="\"Object\" "
ContentBrowserCollectionProjectSettings="\"Object\" "
DataValidationSettings="\"Object\" "
DDCProjectSettings="\"Object\" "
EditorUtilityWidgetProjectSettings="\"Object\" "
WidgetEditingProjectSettings="\"Object\" "
ProxyLODMeshSimplificationSettings="\"Object\" "
LevelEditorProjectSettings="\"Object\" "
LevelInstanceEditorSettings="\"Object\" "
MovieSceneToolsProjectSettings="\"Object\" "
MeshSimplificationSettings="\"Object\" "
PaperImporterSettings="\"Object\" "
EditorPerformanceProjectSettings="\"Object\" "
RenderResourceViewerSettings="\"Object\" "
SourceControlPreferences="\"Object\" "
RigVMProjectSettings="\"Object\" "
SkeletalMeshSimplificationSettings="\"Object\" "
PlasticSourceControlProjectSettings="\"Object\" "
StructViewerProjectSettings="\"Object\" "
TextureImportSettings="\"Object\" "
UMGEditorProjectSettings="\"Object\" "
WorldBookmarkEditorSettings="\"Object\" "
AndroidRuntimeSettings="\"Object\" "
ShaderPlatformQualitySettings="\"Object\" "
AndroidSDKSettings="\"Object\" "
IOSRuntimeSettings="\"Object\" "
LinuxTargetSettings="\"Object\" "
MacTargetSettings="\"Object\" "
WindowsTargetSettings="\"Object\" "
XcodeProjectSettings="\"Object\" "
AndroidFileServerRuntimeSettings="\"Object\" "
AvfMediaSettings="\"Object\" "
CameraCalibrationSettings="\"Object\" "
CompositeCorePluginSettings="\"Object\" "
DataflowSettings="\"Object\" "
FractureModeSettings="\"Object\" "
GameplayCamerasSettings="\"Object\" "
GeometryCacheStreamerSettings="\"Object\" "
GooglePADRuntimeSettings="\"Object\" "
GroomPluginSettings="\"Object\" "
ImgMediaSettings="\"Object\" "
ToolPresetProjectSettings="\"Object\" "
LevelSequenceEditorSettings="\"Object\" "
MetaHumanSDKSettings="\"Object\" "
MetaSoundSettings="\"Object\" "
ModelingToolsEditorModeSettings="\"Object\" "
ModelingComponentsSettings="\"Object\" "
NiagaraSettings="\"Object\" "
NiagaraEditorSettings="\"Object\" "
NNEDenoiserSettings="\"Object\" "
NNERuntimeORTSettings="\"Object\" "
PaperRuntimeSettings="\"Object\" "
PythonScriptPluginSettings="\"Object\" "
RenderDocPluginSettings="\"Object\" "
ResonanceAudioSettings="\"Object\" "
TakeRecorderProjectSettings="\"Object\" "
MovieSceneTakeSettings="\"Object\" "
TakePresetSettings="\"Object\" "
TakeRecorderMicrophoneAudioSourceSettings="\"Object\" "
TakeRecorderSource="\"Object\" "
TakeRecorderMicrophoneAudioManager="\"Object\" "
TakeRecorderAudioInputSettings="\"Object\" "
MovieSceneAnimationTrackRecorderEditorSettings="\"Object\" "
MovieSceneTrackRecorderSettings="\"Object\" "
TakeRecorderWorldSourceSettings="\"Object\" "
TcpMessagingSettings="\"Object\" "
UdpMessagingSettings="\"Object\" "
WmfMediaSettings="\"Object\" "
SceneComponent="\"Object\" "
ActorComponent="\"Object\" "
EdGraphNode_Comment="\"Object\" "
EdGraphNode="\"Object\" "
CapsuleComponent="\"Object\" "
ShapeComponent="\"Object\" "
PrimitiveComponent="\"Object\" "
BP_MainUI_C="\"Object\" "
UserWidget="\"Object\" "
BoxComponent="\"Object\" "
SkeletalMeshComponent="\"Object\" "
SkinnedMeshComponent="\"Object\" "
MeshComponent="\"Object\" \"Object.Collision.BodyInstance\" "
Actor="\"Object\" "
ChildActorComponent="\"Object\" "
StaticMeshComponent="\"Object\" \"Object.Collision.BodyInstance\" "
AnimationAuthoringSettings="\"Object\" "
EditorStyleSettings="\"Object\" "
SlateThemeManager="\"Object\" "
AudioEditorSettings="\"Object\" "
BlueprintEditorSettings="\"Object\" "
CollectionSettings="\"Object\" "
EnhancedInputEditorSettings="\"Object\" "
EditorExperimentalSettings="\"Object\" "
EditorSettings="\"Object\" "
InterchangeEditorSettings="\"Object\" "
LiveCodingSettings="\"Object\" "
EditorLoadingSavingSettings="\"Object\" \"Object.AutoReimport\" \"Object.AutoSave\" \"Object.Blueprints\" "
EditorPerProjectUserSettings="\"Object\" "
OutputLogSettings="\"Object\" "
EditorPerformanceSettings="\"Object\" "
InternationalizationSettingsModel="\"Object\" "
SourceCodeAccessSettings="\"Object\" "
StateTreeEditorUserSettings="\"Object\" "
TextureEncodingUserSettings="\"Object\" "
TextureImportUserSettings="\"Object\" "
TransformGizmoEditorSettings="\"Object\" "
VRModeSettings="\"Object\" "
VISettings="\"Object\" "
WorldBookmarkEditorPerProjectUserSettings="\"Object\" "
WorldPartitionEditorSettings="\"Object\" "
WorldPartitionEditorPerProjectUserSettings="\"Object\" "
LevelEditorMiscSettings="\"Object\" "
LevelEditorPlaySettings="\"Object\" "
OnlinePIESettings="\"Object\" "
LevelEditorViewportSettings="\"Object\" "
AnimGraphSettings="\"Object\" "
AnimationBlueprintEditorSettings="\"Object\" "
PersonaOptions="\"Object\" "
ContentBrowserSettings="\"Object\" "
ControlRigEditorSettings="\"Object\" "
RigVMEditorSettings="\"Object\" "
CurveEditorSettings="\"Object\" "
SequencerSettings="\"Object\" "
FlipbookEditorSettings="\"Object\" "
GraphEditorSettings="\"Object\" "
LevelInstanceEditorPerProjectUserSettings="\"Object\" "
MaterialEditorSettings="\"Object\" "
MeshPaintSettings="\"Object\" "
MetasoundEditorSettings="\"Object\" "
SkeletalMeshEditorSettings="\"Object\" "
SpriteEditorSettings="\"Object\" "
TakeRecorderUserSettings="\"Object\" "
TileMapEditorSettings="\"Object\" "
TileSetEditorSettings="\"Object\" "
WidgetDesignerSettings="\"Object\" "
CrashReportsPrivacySettings="\"Object\" \"Object.Options.bSendUnattendedBugReports\" "
AnalyticsPrivacySettings="\"Object\" \"Object.Options.bSendUsageData\" "
BlueprintHeaderViewSettings="\"Object\" "
CameraCalibrationEditorSettings="\"Object\" "
DataflowEditorOptions="\"Object\" "
FractureModeCustomizationSettings="\"Object\" "
GameplayCamerasEditorSettings="\"Object\" "
LightMixerEditorSettings="\"Object\" "
ModelingToolsModeCustomizationSettings="\"Object\" "
ModelingComponentsEditorSettings="\"Object\" "
PythonScriptPluginUserSettings="\"Object\" "
RewindDebuggerSettings="\"Object\" "
RewindDebuggerVLogSettings="\"Object\" "
StateTreeEditorSettings="\"Object\" "
VisualStudioSourceCodeAccessSettings="\"Object\" "
NavigationToolSettings="\"Object\" "
AutomationTestSettings="\"Object\" "
CrashReporterSettings="\"Object\" "
GameplayDebuggerUserSettings="\"Object\" "
GameplayTagsDeveloperSettings="\"Object\" "
EditorDataStorageSettings="\"Object\" "
LogVisualizerSettings="\"Object\" "
[DetailMultiObjectNodeExpansion]
GeneralProjectSettings=True
InputSettings=False
GameMapsSettings=True
AnimationAuthoringSettings=True
LevelEditorPlaySettings=True
[AssetEditorSubsystemRecents]
MRUItem0=/Game/Blueprints/Player
MRUItem1=/Game/Blueprints/BP_MainUI
MRUItem2=/Game/Blueprints/BP_GameManager
MRUItem3=/Game/Blueprints/BP_InfoInteraction
MRUItem4=/Game/Blueprints/Interactable
MRUItem5=/Game/Maps/Town
MRUItem6=/Game/Blueprints/MainGameMode
MRUItem7=/Game/Blueprints/BP_Door
MRUItem8=/Game/Blueprints/BP_FireInteraction
MRUItem9=/Game/Blueprints/TestInteractable
[AssetEditorToolkitTabLocation]
/Game/Blueprints/MainGameMode.MainGameMode=0
/Game/Blueprints/TestInteractable.TestInteractable=0
/Game/Blueprints/Player.Player=0
/Game/Blueprints/Interactable.Interactable=0
/Game/Blueprints/BP_FireInteraction.BP_FireInteraction=0
/Game/Blueprints/BP_Door.BP_Door=0
/Game/Blueprints/BP_MainUI.BP_MainUI=0
/Game/Blueprints/BP_InfoInteraction.BP_InfoInteraction=0
/Game/Maps/Town.Town:PersistentLevel.Town=0
/Game/Blueprints/BP_GameManager.BP_GameManager=0
[/Script/BlueprintGraph.BlueprintEditorSettings]
bDrawMidpointArrowsInBlueprints=False
bShowGraphInstructionText=True
bHideUnrelatedNodes=False
bShowShortTooltips=True
bShowFunctionParameterIcon=True
bShowFunctionLocalVariableIcon=True
bEnableInputTriggerSupportWarnings=False
bSplitContextTargetSettings=True
bExposeAllMemberComponentFunctions=True
bShowContextualFavorites=False
bExposeDeprecatedFunctions=False
bCompactCallOnMemberNodes=False
bFlattenFavoritesMenus=True
bAutoCastObjectConnections=False
bShowViewportOnSimulate=False
bSpawnDefaultBlueprintNodes=True
bHideConstructionScriptComponentsInDetailsView=True
bHostFindInBlueprintsInGlobalTab=True
bNavigateToNativeFunctionsFromCallNodes=True
bDoubleClickNavigatesToParent=True
bEnableTypePromotion=True
bShowPanelContextMenuForIncompatibleConnections=True
TypePromotionPinDenyList=text
TypePromotionPinDenyList=string
BreakpointReloadMethod=RestoreAll
bEnablePinValueInspectionTooltips=True
bEnableNamespaceEditorFeatures=True
bEnableContextMenuTimeSlicing=True
ContextMenuTimeSlicingThresholdMs=50
bIncludeActionsForSelectedAssetsInContextMenu=False
bLimitAssetActionBindingToSingleSelectionOnly=False
bLoadSelectedAssetsForContextMenuActionBinding=True
bDoNotMarkAllInstancesDirtyOnDefaultValueChange=True
bFavorPureCastNodes=False
SaveOnCompile=SoC_Never
bJumpToNodeErrors=False
bAllowExplicitImpureNodeDisabling=False
bShowActionMenuItemSignatures=False
bBlueprintNodeUniqueNames=False
NodeTemplateCacheCapMB=20.000000
AllowIndexAllBlueprints=LoadOnly
bShowInheritedVariables=False
bAlwaysShowInterfacesInOverrides=True
bShowParentClassInOverrides=True
bShowEmptySections=True
bShowAccessSpecifier=False
Bookmarks=()
PerBlueprintSettings=()
bIncludeCommentNodesInBookmarksTab=True
bShowBookmarksForCurrentDocumentOnlyInTab=False
GraphEditorQuickJumps=()
[PlacementMode]
RecentlyPlaced=/Game/PolygonAncientEmpire/Meshes/Props/SM_Prop_Fountain_02_Insert_01.SM_Prop_Fountain_02_Insert_01;
RecentlyPlaced=/Game/PolygonAncientEmpire/FX/Cascade/PS_Water_Falling_Longer.PS_Water_Falling_Longer;
RecentlyPlaced=/Game/PolygonAncientEmpire/FX/Niagara/NS_Water_Falling_Longer.NS_Water_Falling_Longer;
RecentlyPlaced=/Game/PolygonAncientEmpire/Meshes/Environment/SM_Env_Ocean_Plane_01.SM_Env_Ocean_Plane_01;
RecentlyPlaced=/Game/PolygonAncientEmpire/Meshes/Props/SM_Prop_Bench_01.SM_Prop_Bench_01;
RecentlyPlaced=/Game/PolygonAncientEmpire/Meshes/Props/SM_Prop_Fountain_01.SM_Prop_Fountain_01;
RecentlyPlaced=/Game/PolygonAncientEmpire/Meshes/Props/SM_Prop_Fountain_02.SM_Prop_Fountain_02;
RecentlyPlaced=/Game/PolygonAncientEmpire/Meshes/Environment/SM_Env_Garden_Plants_04.SM_Env_Garden_Plants_04;
RecentlyPlaced=/Game/PolygonAncientEmpire/Meshes/Environment/SM_Env_Garden_Plants_01.SM_Env_Garden_Plants_01;
RecentlyPlaced=/Game/PolygonAncientEmpire/Meshes/Environment/SM_Env_Ivy_Flowers_07.SM_Env_Ivy_Flowers_07;
RecentlyPlaced=/Game/PolygonAncientEmpire/Meshes/Props/SM_Prop_Statue_03.SM_Prop_Statue_03;
RecentlyPlaced=/Game/PolygonAncientEmpire/Meshes/Environment/SM_Env_Rock_Cliff_02.SM_Env_Rock_Cliff_02;
RecentlyPlaced=/Game/PolygonAncientEmpire/Meshes/Environment/SM_Env_Rock_Cliff_Layers_01.SM_Env_Rock_Cliff_Layers_01;
RecentlyPlaced=/Game/PolygonAncientEmpire/Meshes/Environment/SM_Env_Rock_Cliff_Layers_02.SM_Env_Rock_Cliff_Layers_02;
RecentlyPlaced=/Game/PolygonAncientEmpire/Meshes/Environment/SM_Env_Rock_Stairs_02.SM_Env_Rock_Stairs_02;
RecentlyPlaced=/Game/PolygonAncientEmpire/Meshes/Buildings/SM_Bld_Door_04.SM_Bld_Door_04;
RecentlyPlaced=/Game/PolygonAncientEmpire/Meshes/Buildings/SM_Bld_Roof_Peak_Large_01_Trim_02.SM_Bld_Roof_Peak_Large_01_Trim_02;
RecentlyPlaced=/Game/PolygonAncientEmpire/Meshes/Buildings/SM_Bld_Roof_End_Peak_Large_01.SM_Bld_Roof_End_Peak_Large_01;
RecentlyPlaced=/Game/PolygonAncientEmpire/Meshes/Buildings/SM_Bld_Roof_Base_Straight_Side_01.SM_Bld_Roof_Base_Straight_Side_01;
RecentlyPlaced=/Game/PolygonAncientEmpire/Meshes/Buildings/SM_Bld_Roof_Base_Peak_Side_01.SM_Bld_Roof_Base_Peak_Side_01;
[SuppressableDialogs]
ChangeVariableType_Warning=False
DeleteConfirmationVariable_Warning=False
[UMGEditor.Designer]
bCommonResolutionSelected=False
PreviewWidth=1280
PreviewHeight=720
PreviewAspectRatio=16:9
bIsInPortraitMode=False
ProfileName=
ScaleFactor=1
bCanPreviewSwapAspectRatio=False
[UMGSequencerSettings SequencerSettings]
AutoChangeMode=None
AllowEditsMode=AllEdits
KeyGroupMode=KeyChanged
KeyInterpolation=Auto
bAutoSetTrackDefaults=False
SpawnPosition=SSP_Origin
bCreateSpawnableCameras=True
bShowRangeSlider=False
bIsSnapEnabled=True
bSnapKeyTimesToElements=False
bSnapSectionTimesToElements=False
bSnapKeysAndSectionsToPlayRange=False
bSnapPlayTimeToKeys=False
bSnapPlayTimeToSections=False
bSnapPlayTimeToMarkers=False
bSnapPlayTimeToPressedKey=True
bSnapPlayTimeToDraggedKey=True
bSnapCurveValueToInterval=False
bForceWholeFrames=True
bShowSelectedNodesOnly=False
bRewindOnRecord=False
bLeftMouseDragDoesMarquee=False
ZoomPosition=SZP_CurrentTime
bAutoScrollEnabled=False
bLinkCurveEditorTimeRange=False
bLinkFiltersWithCurveEditor=False
bSynchronizeCurveEditorSelection=True
bIsolateCurveEditorToSelection=True
bCurveEditorVisible=False
CurveEditorZoomScaling=(MouseWheelZoomMultiplier=1.000000,HorizontalZoomScale=(EditorCurveData=(Keys=((Value=1.000000),(Time=1.000000,Value=1.000000),(Time=100.000000,Value=6.000000)),DefaultValue=1.000000,PreInfinityExtrap=RCCE_Constant,PostInfinityExtrap=RCCE_Linear),ExternalCurve=None),VerticalZoomScale=(EditorCurveData=(Keys=((Value=1.000000),(Time=1.000000,Value=1.000000),(Time=100.000000,Value=6.000000)),DefaultValue=1.000000,PreInfinityExtrap=RCCE_Constant,PostInfinityExtrap=RCCE_Linear),ExternalCurve=None),bLimitHorizontalZoomOut=False,MaxHorizontalZoomOut=900.000000,bLimitVerticalZoomOut=False,MaxVerticalZoomOut=10000.000000)
LoopMode=SLM_NoLoop
bResetPlayheadWhenNavigating=False
bKeepCursorInPlayRangeWhileScrubbing=False
bKeepPlayRangeInSectionBounds=True
ZeroPadFrames=0
JumpFrameIncrement=(Value=5)
TimeWarpDisplay=Both
bShowLayerBars=True
bShowKeyBars=True
bInfiniteKeyAreas=False
bShowChannelColors=False
bShowInfoButton=True
bShowTickLines=True
bShowSequencerToolbar=True
bShowMarkedFrames=True
bShowScalingAnchors=True
KeyAreaCurveExtents=
KeyAreaHeightWithCurves=15.000000
ReduceKeysTolerance=0.000100
bDeleteKeysWhenTrimming=True
bDisableSectionsAfterBaking=True
MarkedFrameColor=(R=0.000000,G=1.000000,B=1.000000,A=0.400000)
SectionColorTints=(B=142,G=102,R=88,A=255)
SectionColorTints=(B=132,G=137,R=99,A=255)
SectionColorTints=(B=92,G=127,R=110,A=255)
SectionColorTints=(B=102,G=142,R=151,A=255)
SectionColorTints=(B=101,G=119,R=147,A=255)
SectionColorTints=(B=108,G=95,R=139,A=255)
SectionColorTints=(B=121,G=74,R=109,A=255)
bCleanPlaybackMode=True
bActivateRealtimeViewports=True
bEvaluateSubSequencesInIsolation=False
bRerunConstructionScripts=True
bShowDebugVisualization=False
bVisualizePreAndPostRoll=True
bCompileDirectorOnEvaluate=False
TrajectoryPathCap=250
FrameNumberDisplayFormat=Seconds
MovieRendererName=
bAutoExpandNodesOnSelection=True
bRestoreOriginalViewportOnCameraCutUnlock=True
TreeViewWidth=0.300000
ViewDensity=Relaxed
AssetBrowserWidth=500.000000
AssetBrowserHeight=300.000000
ColumnVisibilitySettings=(ColumnName="Indicator",bIsVisible=True)
ColumnVisibilitySettings=(ColumnName="Pin",bIsVisible=True)
ColumnVisibilitySettings=(ColumnName="Lock",bIsVisible=True)
ColumnVisibilitySettings=(ColumnName="Deactivate",bIsVisible=True)
ColumnVisibilitySettings=(ColumnName="Mute",bIsVisible=True)
ColumnVisibilitySettings=(ColumnName="Solo",bIsVisible=True)
ColumnVisibilitySettings=(ColumnName="Label",bIsVisible=True)
ColumnVisibilitySettings=(ColumnName="Edit",bIsVisible=True)
ColumnVisibilitySettings=(ColumnName="Add",bIsVisible=True)
ColumnVisibilitySettings=(ColumnName="Nav",bIsVisible=True)
ColumnVisibilitySettings=(ColumnName="KeyFrame",bIsVisible=False)
ColumnVisibilitySettings=(ColumnName="ColorPicker",bIsVisible=True)
SidebarState=(("UMGSequencerSettings", (DrawerStates=((DrawerId="SelectionDetails")))))
TrackFilterBars=(("UMGSequencerSettings", ()))
bIncludePinnedInFilter=False
bAutoExpandNodesOnFilterPass=False
bUseFilterSubmenusForCategories=False
bFilterBarVisible=False
LastFilterBarLayout=Horizontal
LastFilterBarSizeCoefficient=0.000000
ThumbnailCaptureSettings=(CaptureFrameLocationRule=CurrentFrame)
bNavigationToolVisible=False
[SelectionDetails]
PreserveScaleRatio=True
[MessageLog]
LastLogListing=PIE
[DetailCategoriesAdvanced]
GameMapsSettings.DefaultModes=True
StaticMeshActor.Materials=False
StaticMeshActor.StaticMesh=False
[ColorThemes]
Theme0=New Theme
[RecentColors]
Color0=(R=0.000000,G=0.000000,B=1.000000,A=1.000000)