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2025-12-17 17:34:04 +00:00
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Assets/Scripts/Item.cs Normal file
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using UnityEngine;
[System.Serializable]
public class Item : MonoBehaviour
{
public static Item instance { get; private set; }
public string itemName; // Name of the item
public int itemPrice; // Price of the item
public Sprite itemSprite; // Optional: Sprite for the item
// Optional: Add more properties as needed, such as description, rarity, etc.
}