initial game submission
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using System;
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namespace GLTF
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{
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public class GLTFHeaderInvalidException : Exception
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{
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public GLTFHeaderInvalidException() : base() { }
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public GLTFHeaderInvalidException(string message) : base(message) { }
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public GLTFHeaderInvalidException(string message, Exception inner) : base(message, inner) { }
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#if !WINDOWS_UWP
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protected GLTFHeaderInvalidException(System.Runtime.Serialization.SerializationInfo info,
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System.Runtime.Serialization.StreamingContext context)
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{ }
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#endif
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}
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public class GLTFParseException : Exception
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{
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public GLTFParseException() : base() { }
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public GLTFParseException(string message) : base(message) { }
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public GLTFParseException(string message, Exception inner) : base(message, inner) { }
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#if !WINDOWS_UWP
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protected GLTFParseException(System.Runtime.Serialization.SerializationInfo info,
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System.Runtime.Serialization.StreamingContext context)
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{ }
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#endif
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}
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/// <summary>
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/// GLTFLoad exceptions occur during runtime errors through use of the GLTFSceneImporter
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/// </summary>
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public class GLTFLoadException : Exception
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{
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public GLTFLoadException() : base() { }
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public GLTFLoadException(string message) : base(message) { }
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public GLTFLoadException(string message, Exception inner) : base(message, inner) { }
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#if !WINDOWS_UWP
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protected GLTFLoadException(System.Runtime.Serialization.SerializationInfo info,
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System.Runtime.Serialization.StreamingContext context)
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{ }
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#endif
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}
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}
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