using UnityEngine; public class ShopItem : MonoBehaviour { public ShopItemData data; // Assign in prefab public float health = 100f; // Per-instance public int currentStock = 1; // Per-instance public bool NeedsReplacement => health < 40f; public void ApplyDamage(float damage) { health -= damage; CheckCondition(); } public void GradualDecay(float decayRate) { if (data.perishable) { health -= decayRate; CheckCondition(); } } void CheckCondition() { if (health <= 0) { GeneralUIController.Instance.ShowMessage($"💥 {data.itemName} is ruined! Removing..."); Destroy(gameObject); } else if (health < 40) { GeneralUIController.Instance.ShowMessage($"⚠️ {data.itemName} is in poor condition!"); } } }