46 lines
1.5 KiB
C#
46 lines
1.5 KiB
C#
using UnityEngine;
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using System.Collections.Generic;
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public class ShelfInteraction : MonoBehaviour
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{
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public Transform[] stackPoints; // Assign from Shelf or inspector
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private List<GameObject> stackedItems = new List<GameObject>();
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// Try to stack an item at a specific stack point index
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public bool TryStackItem(GameObject item, int stackPointIndex)
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{
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if (stackPointIndex < 0 || stackPointIndex >= stackPoints.Length)
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return false;
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// Check if the stack point is already occupied
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foreach (var stacked in stackedItems)
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{
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if (stacked != null && stacked.transform.position == stackPoints[stackPointIndex].position)
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return false; // Occupied
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}
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// Place the item
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item.transform.position = stackPoints[stackPointIndex].position;
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item.transform.rotation = stackPoints[stackPointIndex].rotation;
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stackedItems.Add(item);
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return true;
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}
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// Call this when removing or spoiling an item
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public void RemoveStackedItem(GameObject item)
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{
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if (stackedItems.Contains(item))
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stackedItems.Remove(item);
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}
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// For ghost preview: returns true if the stack point is occupied
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public bool IsStackPointOccupied(int stackPointIndex)
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{
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foreach (var stacked in stackedItems)
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{
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if (stacked != null && stacked.transform.position == stackPoints[stackPointIndex].position)
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return true;
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}
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return false;
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}
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} |