initial commit
This commit is contained in:
19
ActionShooter.uproject
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19
ActionShooter.uproject
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||||
{
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||||
"FileVersion": 3,
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||||
"EngineAssociation": "{F08504F1-4FF0-4357-9183-EAAD3AABAA1D}",
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||||
"Category": "",
|
||||
"Description": "",
|
||||
"Plugins": [
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{
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||||
"Name": "ModelingToolsEditorMode",
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"Enabled": true,
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"TargetAllowList": [
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"Editor"
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]
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},
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{
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"Name": "GameplayStateTree",
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"Enabled": true
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||||
}
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]
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||||
}
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||||
14
Config/DefaultEditor.ini
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14
Config/DefaultEditor.ini
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File diff suppressed because one or more lines are too long
263
Config/DefaultEngine.ini
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263
Config/DefaultEngine.ini
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@@ -0,0 +1,263 @@
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[URL]
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GameName=ActionShooter
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[/Script/EngineSettings.GameMapsSettings]
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EditorStartupMap=/Game/ThirdPerson/Lvl_ThirdPerson.Lvl_ThirdPerson
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GameDefaultMap=/Game/ThirdPerson/Lvl_ThirdPerson.Lvl_ThirdPerson
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TransitionMap=
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bUseSplitscreen=True
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TwoPlayerSplitscreenLayout=Horizontal
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ThreePlayerSplitscreenLayout=FavorTop
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GlobalDefaultGameMode=/Game/ThirdPerson/Blueprints/BP_ThirdPersonGameMode.BP_ThirdPersonGameMode_C
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GlobalDefaultServerGameMode=None
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[/Script/Engine.RendererSettings]
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r.Mobile.ShadingPath=1
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r.Mobile.AntiAliasing=2
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r.Mobile.FloatPrecisionMode=0
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r.Mobile.AllowDitheredLODTransition=False
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r.Mobile.VirtualTextures=False
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||||
r.DiscardUnusedQuality=False
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r.AllowOcclusionQueries=True
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r.MinScreenRadiusForLights=0.030000
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r.MinScreenRadiusForDepthPrepass=0.030000
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r.PrecomputedVisibilityWarning=False
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r.TextureStreaming=True
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Compat.UseDXT5NormalMaps=False
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r.VirtualTextures=True
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r.VirtualTexturedLightmaps=False
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r.VT.TileSize=128
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r.VT.TileBorderSize=4
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r.VT.AnisotropicFiltering=False
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r.VT.EnableAutoImport=False
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bEnableVirtualTextureOpacityMask=True
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r.MeshPaintVirtualTexture.Support=True
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r.MeshPaintVirtualTexture.TileSize=32
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r.MeshPaintVirtualTexture.TileBorderSize=2
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r.MeshPaintVirtualTexture.UseCompression=True
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r.StaticMesh.DefaultMeshPaintTextureSupport=True
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r.MeshPaintVirtualTexture.DefaultTexelsPerVertex=4
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r.MeshPaintVirtualTexture.MaxTextureSize=4096
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r.vt.rvt.EnableBaseColor=True
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r.vt.rvt.EnableBaseColorRoughness=True
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r.vt.rvt.EnableBaseColorSpecular=True
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r.vt.rvt.EnableMask4=True
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r.vt.rvt.EnableWorldHeight=True
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r.vt.rvt.EnableDisplacement=True
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r.vt.rvt.HighQualityPerPixelHeight=True
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WorkingColorSpaceChoice=sRGB
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RedChromaticityCoordinate=(X=0.640000,Y=0.330000)
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GreenChromaticityCoordinate=(X=0.300000,Y=0.600000)
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BlueChromaticityCoordinate=(X=0.150000,Y=0.060000)
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WhiteChromaticityCoordinate=(X=0.312700,Y=0.329000)
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r.LegacyLuminanceFactors=False
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r.ClearCoatNormal=False
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r.DynamicGlobalIlluminationMethod=1
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r.ReflectionMethod=1
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r.ReflectionCaptureResolution=128
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r.ReflectionEnvironmentLightmapMixBasedOnRoughness=True
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r.Lumen.HardwareRayTracing=True
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r.Lumen.HardwareRayTracing.LightingMode=0
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r.Lumen.TranslucencyReflections.FrontLayer.EnableForProject=False
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r.Lumen.TraceMeshSDFs=0
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r.Lumen.ScreenTracingSource=0
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r.Lumen.Reflections.HardwareRayTracing.Translucent.Refraction.EnableForProject=True
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r.MegaLights.EnableForProject=False
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r.RayTracing.Shadows=False
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r.Shadow.Virtual.Enable=1
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r.RayTracing=True
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r.RayTracing.RayTracingProxies.ProjectEnabled=True
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r.RayTracing.UseTextureLod=False
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r.PathTracing=True
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r.GenerateMeshDistanceFields=True
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r.DistanceFields.DefaultVoxelDensity=0.200000
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r.Nanite.ProjectEnabled=True
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r.AllowStaticLighting=False
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r.NormalMapsForStaticLighting=False
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r.ForwardShading=False
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r.VertexFoggingForOpaque=True
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r.SeparateTranslucency=True
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r.TranslucentSortPolicy=0
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TranslucentSortAxis=(X=0.000000,Y=-1.000000,Z=0.000000)
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r.LocalFogVolume.ApplyOnTranslucent=False
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xr.VRS.FoveationLevel=0
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xr.VRS.DynamicFoveation=False
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r.CustomDepth=1
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r.CustomDepthTemporalAAJitter=True
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r.PostProcessing.PropagateAlpha=False
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r.Deferred.SupportPrimitiveAlphaHoldout=False
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r.DefaultFeature.Bloom=True
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r.DefaultFeature.AmbientOcclusion=True
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r.DefaultFeature.AmbientOcclusionStaticFraction=True
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r.DefaultFeature.AutoExposure=False
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r.DefaultFeature.AutoExposure.Method=0
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r.DefaultFeature.AutoExposure.Bias=1.000000
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r.DefaultFeature.AutoExposure.ExtendDefaultLuminanceRange=True
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r.DefaultFeature.LocalExposure.HighlightContrastScale=0.800000
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r.DefaultFeature.LocalExposure.ShadowContrastScale=0.800000
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r.DefaultFeature.MotionBlur=False
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r.DefaultFeature.LensFlare=False
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r.TemporalAA.Upsampling=True
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r.AntiAliasingMethod=0
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r.MSAACount=4
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r.DefaultFeature.LightUnits=1
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r.DefaultBackBufferPixelFormat=4
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r.ScreenPercentage.Default=100.000000
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r.ScreenPercentage.Default.Desktop.Mode=1
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r.ScreenPercentage.Default.Mobile.Mode=0
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r.ScreenPercentage.Default.VR.Mode=0
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r.ScreenPercentage.Default.PathTracer.Mode=0
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r.Shadow.UnbuiltPreviewInGame=True
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r.StencilForLODDither=False
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r.EarlyZPass=3
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r.EarlyZPassOnlyMaterialMasking=False
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r.Shadow.CSMCaching=False
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r.DBuffer=True
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r.ClearSceneMethod=1
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r.VelocityOutputPass=0
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r.Velocity.EnableVertexDeformation=2
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r.SelectiveBasePassOutputs=False
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bDefaultParticleCutouts=False
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fx.GPUSimulationTextureSizeX=1024
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||||
fx.GPUSimulationTextureSizeY=1024
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||||
r.AllowGlobalClipPlane=False
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||||
r.GBufferFormat=1
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||||
r.MorphTarget.Mode=True
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||||
r.MorphTarget.MaxBlendWeight=5.000000
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r.SupportSkyAtmosphere=True
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r.SupportSkyAtmosphereAffectsHeightFog=True
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||||
r.SupportExpFogMatchesVolumetricFog=False
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||||
r.SupportLocalFogVolumes=True
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||||
r.SupportCloudShadowOnForwardLitTranslucent=False
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||||
r.ClusteredDeferredShading.EnableForProject=True
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r.LightFunctionAtlas.Format=0
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r.VolumetricFog.LightFunction=True
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r.Deferred.UsesLightFunctionAtlas=True
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r.SingleLayerWater.UsesLightFunctionAtlas=False
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||||
r.Translucent.UsesLightFunctionAtlas=False
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||||
r.Translucent.UsesIESProfiles=False
|
||||
r.Translucent.UsesRectLights=False
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||||
r.Translucent.UsesShadowedLocalLights=False
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||||
r.GPUCrashDebugging=False
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||||
vr.InstancedStereo=False
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||||
r.MobileHDR=True
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||||
vr.MobileMultiView=False
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r.Mobile.UseHWsRGBEncoding=False
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||||
vr.RoundRobinOcclusion=False
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||||
r.MeshStreaming=False
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||||
r.HeterogeneousVolumes=True
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||||
r.HeterogeneousVolumes.Shadows=False
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||||
r.Translucency.HeterogeneousVolumes=False
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||||
r.WireframeCullThreshold=5.000000
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||||
r.SupportStationarySkylight=True
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||||
r.SupportLowQualityLightmaps=True
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||||
r.SupportPointLightWholeSceneShadows=True
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||||
r.Shadow.TranslucentPerObject.ProjectEnabled=False
|
||||
r.Water.SingleLayerWater.SupportCloudShadow=False
|
||||
r.Substrate=True
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||||
r.Substrate.ProjectGBufferFormat=0
|
||||
r.Substrate.ProjectClosuresPerPixel=4
|
||||
r.Substrate.ProjectClosuresPerPixelOverride=0
|
||||
r.Substrate.BytesPerPixel=80
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||||
r.Substrate.OpaqueMaterialRoughRefraction=False
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||||
r.Refraction.Blur=True
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||||
r.Substrate.Debug.AdvancedVisualizationShaders=False
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||||
r.Substrate.EnableLayerSupport=False
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||||
r.Material.RoughDiffuse=False
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||||
r.Material.EnergyConservation=False
|
||||
r.Material.DefaultAutoMaterialUsage=True
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||||
r.OIT.SortedPixels=False
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||||
r.HairStrands.LODMode=True
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||||
r.SkinCache.CompileShaders=True
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||||
r.VRS.Support=True
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||||
r.SkinCache.SkipCompilingGPUSkinVF=False
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||||
r.SkinCache.DefaultBehavior=1
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||||
r.SkinCache.SceneMemoryLimitInMB=128.000000
|
||||
r.Mobile.EnableStaticAndCSMShadowReceivers=True
|
||||
r.Mobile.EnableMovableLightCSMShaderCulling=True
|
||||
r.Mobile.Forward.EnableLocalLights=1
|
||||
r.Mobile.Forward.EnableClusteredReflections=False
|
||||
r.Mobile.AllowDistanceFieldShadows=True
|
||||
r.Mobile.EnableMovableSpotlightsShadow=False
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||||
r.GPUSkin.Support16BitBoneIndex=False
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||||
r.GPUSkin.Limit2BoneInfluences=False
|
||||
r.SupportDepthOnlyIndexBuffers=False
|
||||
r.SupportReversedIndexBuffers=False
|
||||
r.Mobile.AmbientOcclusion=False
|
||||
r.Mobile.ScreenSpaceReflections=False
|
||||
r.Mobile.DBuffer=False
|
||||
r.Mobile.PropagateAlpha=False
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||||
r.GPUSkin.UnlimitedBoneInfluences=False
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||||
r.GPUSkin.AlwaysUseDeformerForUnlimitedBoneInfluences=False
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||||
r.GPUSkin.UnlimitedBoneInfluencesThreshold=8
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||||
DefaultBoneInfluenceLimit=(Default=0,PerPlatform=())
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||||
MaxSkinBones=(Default=65536,PerPlatform=(("Mobile", 256)))
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||||
r.Nanite.Foliage=False
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||||
bStreamSkeletalMeshLODs=(Default=False,PerPlatform=())
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||||
bDiscardSkeletalMeshOptionalLODs=(Default=False,PerPlatform=())
|
||||
VisualizeCalibrationColorMaterialPath=/Engine/EngineMaterials/PPM_DefaultCalibrationColor.PPM_DefaultCalibrationColor
|
||||
VisualizeCalibrationCustomMaterialPath=None
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||||
VisualizeCalibrationGrayscaleMaterialPath=/Engine/EngineMaterials/PPM_DefaultCalibrationGrayscale.PPM_DefaultCalibrationGrayscale
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||||
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||||
[/Script/WindowsTargetPlatform.WindowsTargetSettings]
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||||
DefaultGraphicsRHI=DefaultGraphicsRHI_DX12
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||||
DefaultGraphicsRHI=DefaultGraphicsRHI_DX12
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||||
-D3D12TargetedShaderFormats=PCD3D_SM5
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||||
+D3D12TargetedShaderFormats=PCD3D_SM6
|
||||
-D3D11TargetedShaderFormats=PCD3D_SM5
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||||
+D3D11TargetedShaderFormats=PCD3D_SM5
|
||||
Compiler=Default
|
||||
AudioSampleRate=48000
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||||
AudioCallbackBufferFrameSize=1024
|
||||
AudioNumBuffersToEnqueue=1
|
||||
AudioMaxChannels=0
|
||||
AudioNumSourceWorkers=4
|
||||
SpatializationPlugin=
|
||||
SourceDataOverridePlugin=
|
||||
ReverbPlugin=
|
||||
OcclusionPlugin=
|
||||
CompressionOverrides=(bOverrideCompressionTimes=False,DurationThreshold=5.000000,MaxNumRandomBranches=0,SoundCueQualityIndex=0)
|
||||
CacheSizeKB=65536
|
||||
MaxChunkSizeOverrideKB=0
|
||||
bResampleForDevice=False
|
||||
MaxSampleRate=48000.000000
|
||||
HighSampleRate=32000.000000
|
||||
MedSampleRate=24000.000000
|
||||
LowSampleRate=12000.000000
|
||||
MinSampleRate=8000.000000
|
||||
CompressionQualityModifier=1.000000
|
||||
AutoStreamingThreshold=0.000000
|
||||
SoundCueCookQualityIndex=-1
|
||||
|
||||
[/Script/LinuxTargetPlatform.LinuxTargetSettings]
|
||||
-TargetedRHIs=SF_VULKAN_SM5
|
||||
+TargetedRHIs=SF_VULKAN_SM6
|
||||
|
||||
[/Script/MacTargetPlatform.MacTargetSettings]
|
||||
-TargetedRHIs=SF_METAL_SM5
|
||||
+TargetedRHIs=SF_METAL_SM6
|
||||
|
||||
[/Script/HardwareTargeting.HardwareTargetingSettings]
|
||||
TargetedHardwareClass=Desktop
|
||||
AppliedTargetedHardwareClass=Desktop
|
||||
DefaultGraphicsPerformance=Scalable
|
||||
AppliedDefaultGraphicsPerformance=Scalable
|
||||
|
||||
[/Script/Engine.Engine]
|
||||
+ActiveGameNameRedirects=(OldGameName="TP_ThirdPersonBP",NewGameName="/Script/ActionShooter")
|
||||
+ActiveGameNameRedirects=(OldGameName="/Script/TP_ThirdPersonBP",NewGameName="/Script/ActionShooter")
|
||||
|
||||
[/Script/AndroidFileServerEditor.AndroidFileServerRuntimeSettings]
|
||||
bEnablePlugin=True
|
||||
bAllowNetworkConnection=True
|
||||
SecurityToken=FD18313C4E89643825BCF4A92BF2CBFB
|
||||
bIncludeInShipping=False
|
||||
bAllowExternalStartInShipping=False
|
||||
bCompileAFSProject=False
|
||||
bUseCompression=False
|
||||
bLogFiles=False
|
||||
bReportStats=False
|
||||
ConnectionType=USBOnly
|
||||
bUseManualIPAddress=False
|
||||
ManualIPAddress=
|
||||
|
||||
3
Config/DefaultGame.ini
Normal file
3
Config/DefaultGame.ini
Normal file
@@ -0,0 +1,3 @@
|
||||
[/Script/EngineSettings.GeneralProjectSettings]
|
||||
ProjectID=A19FCB9C4C01982738312FB31FBF50D4
|
||||
ProjectName=Third Person BP Game Template
|
||||
87
Config/DefaultInput.ini
Normal file
87
Config/DefaultInput.ini
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@@ -0,0 +1,87 @@
|
||||
|
||||
|
||||
[/Script/Engine.InputSettings]
|
||||
-AxisConfig=(AxisKeyName="Gamepad_LeftX",AxisProperties=(DeadZone=0.25,Exponent=1.f,Sensitivity=1.f))
|
||||
-AxisConfig=(AxisKeyName="Gamepad_LeftY",AxisProperties=(DeadZone=0.25,Exponent=1.f,Sensitivity=1.f))
|
||||
-AxisConfig=(AxisKeyName="Gamepad_RightX",AxisProperties=(DeadZone=0.25,Exponent=1.f,Sensitivity=1.f))
|
||||
-AxisConfig=(AxisKeyName="Gamepad_RightY",AxisProperties=(DeadZone=0.25,Exponent=1.f,Sensitivity=1.f))
|
||||
-AxisConfig=(AxisKeyName="MouseX",AxisProperties=(DeadZone=0.f,Exponent=1.f,Sensitivity=0.07f))
|
||||
-AxisConfig=(AxisKeyName="MouseY",AxisProperties=(DeadZone=0.f,Exponent=1.f,Sensitivity=0.07f))
|
||||
-AxisConfig=(AxisKeyName="Mouse2D",AxisProperties=(DeadZone=0.f,Exponent=1.f,Sensitivity=0.07f))
|
||||
+AxisConfig=(AxisKeyName="MouseY",AxisProperties=(DeadZone=0.000000,Sensitivity=0.070000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="MouseWheelAxis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="Gamepad_LeftTriggerAxis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="Gamepad_RightTriggerAxis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="Gamepad_Special_Left_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="Gamepad_Special_Left_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="Mouse2D",AxisProperties=(DeadZone=0.000000,Sensitivity=0.070000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="Gamepad_LeftX",AxisProperties=(DeadZone=0.250000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="Gamepad_LeftY",AxisProperties=(DeadZone=0.250000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="Gamepad_RightX",AxisProperties=(DeadZone=0.250000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="Gamepad_RightY",AxisProperties=(DeadZone=0.250000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="MouseX",AxisProperties=(DeadZone=0.000000,Sensitivity=0.070000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="Vive_Left_Trigger_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="Vive_Left_Trackpad_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="Vive_Left_Trackpad_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="Vive_Right_Trigger_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="Vive_Right_Trackpad_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="Vive_Right_Trackpad_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="MixedReality_Left_Trigger_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="MixedReality_Left_Thumbstick_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="MixedReality_Left_Thumbstick_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="MixedReality_Left_Trackpad_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="MixedReality_Left_Trackpad_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="MixedReality_Right_Trigger_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="MixedReality_Right_Thumbstick_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="MixedReality_Right_Thumbstick_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="MixedReality_Right_Trackpad_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="MixedReality_Right_Trackpad_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="OculusTouch_Left_Grip_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="OculusTouch_Left_Trigger_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="OculusTouch_Left_Thumbstick_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="OculusTouch_Left_Thumbstick_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="OculusTouch_Right_Grip_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="OculusTouch_Right_Trigger_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="OculusTouch_Right_Thumbstick_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="OculusTouch_Right_Thumbstick_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="ValveIndex_Left_Grip_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="ValveIndex_Left_Grip_Force",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="ValveIndex_Left_Trigger_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="ValveIndex_Left_Thumbstick_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="ValveIndex_Left_Thumbstick_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="ValveIndex_Left_Trackpad_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="ValveIndex_Left_Trackpad_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="ValveIndex_Left_Trackpad_Force",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="ValveIndex_Left_Trackpad_Touch",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="ValveIndex_Right_Grip_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="ValveIndex_Right_Grip_Force",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="ValveIndex_Right_Trigger_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="ValveIndex_Right_Thumbstick_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="ValveIndex_Right_Thumbstick_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="ValveIndex_Right_Trackpad_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="ValveIndex_Right_Trackpad_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="ValveIndex_Right_Trackpad_Force",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
bAltEnterTogglesFullscreen=True
|
||||
bF11TogglesFullscreen=True
|
||||
bUseMouseForTouch=False
|
||||
bEnableMouseSmoothing=True
|
||||
bEnableFOVScaling=True
|
||||
bCaptureMouseOnLaunch=True
|
||||
bEnableLegacyInputScales=True
|
||||
bEnableMotionControls=True
|
||||
bFilterInputByPlatformUser=False
|
||||
bShouldFlushPressedKeysOnViewportFocusLost=True
|
||||
bAlwaysShowTouchInterface=False
|
||||
bShowConsoleOnFourFingerTap=True
|
||||
bEnableGestureRecognizer=False
|
||||
bUseAutocorrect=False
|
||||
DefaultViewportMouseCaptureMode=CapturePermanently_IncludingInitialMouseDown
|
||||
DefaultViewportMouseLockMode=LockOnCapture
|
||||
FOVScale=0.011110
|
||||
DoubleClickTime=0.200000
|
||||
DefaultPlayerInputClass=/Script/EnhancedInput.EnhancedPlayerInput
|
||||
DefaultInputComponentClass=/Script/EnhancedInput.EnhancedInputComponent
|
||||
DefaultTouchInterface=None
|
||||
-ConsoleKeys=Tilde
|
||||
+ConsoleKeys=Tilde
|
||||
|
||||
BIN
Content/Assets/BP_Object.uasset
(Stored with Git LFS)
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Content/Assets/BP_Object.uasset
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Content/Assets/HitVFX.uasset
(Stored with Git LFS)
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Content/Assets/HitVFX.uasset
(Stored with Git LFS)
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Content/Characters/Mannequins/Anims/Death/MM_Death_Back_01.uasset
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(Stored with Git LFS)
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Content/Characters/Mannequins/Anims/Death/MM_Death_Front_01.uasset
(Stored with Git LFS)
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(Stored with Git LFS)
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Content/Characters/Mannequins/Anims/Death/MM_Death_Front_02.uasset
(Stored with Git LFS)
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(Stored with Git LFS)
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Content/Characters/Mannequins/Anims/Death/MM_Death_Front_03.uasset
(Stored with Git LFS)
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(Stored with Git LFS)
Normal file
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(Stored with Git LFS)
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Content/Characters/Mannequins/Anims/Death/MM_Death_Left_01.uasset
(Stored with Git LFS)
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BIN
Content/Characters/Mannequins/Anims/Death/MM_Death_Right_01.uasset
(Stored with Git LFS)
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Content/Characters/Mannequins/Anims/Death/MM_Death_Right_01.uasset
(Stored with Git LFS)
Normal file
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Content/Characters/Mannequins/Anims/Pistol/Aim/AO_Pistol.uasset
(Stored with Git LFS)
Normal file
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Content/Characters/Mannequins/Anims/Pistol/Aim/AO_Pistol.uasset
(Stored with Git LFS)
Normal file
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Content/Characters/Mannequins/Anims/Pistol/Aim/MF_Pistol_Idle_ADS1.uasset
(Stored with Git LFS)
Normal file
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(Stored with Git LFS)
Normal file
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BIN
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(Stored with Git LFS)
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(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
Content/Characters/Mannequins/Anims/Pistol/Aim/MF_Pistol_Idle_ADS_AO_CU.uasset
(Stored with Git LFS)
Normal file
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Content/Characters/Mannequins/Anims/Pistol/Aim/MF_Pistol_Idle_ADS_AO_CU.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
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Content/Characters/Mannequins/Anims/Pistol/Jog/MF_Pistol_Jog_Bwd.uasset
(Stored with Git LFS)
Normal file
BIN
Content/Characters/Mannequins/Anims/Pistol/Jog/MF_Pistol_Jog_Bwd.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
Content/Characters/Mannequins/Anims/Pistol/Jog/MF_Pistol_Jog_Bwd_Left.uasset
(Stored with Git LFS)
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Content/Characters/Mannequins/Anims/Pistol/Jog/MF_Pistol_Jog_Bwd_Left.uasset
(Stored with Git LFS)
Normal file
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BIN
Content/Characters/Mannequins/Anims/Pistol/Jog/MF_Pistol_Jog_Bwd_Right.uasset
(Stored with Git LFS)
Normal file
BIN
Content/Characters/Mannequins/Anims/Pistol/Jog/MF_Pistol_Jog_Bwd_Right.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
Content/Characters/Mannequins/Anims/Pistol/Jog/MF_Pistol_Jog_Fwd.uasset
(Stored with Git LFS)
Normal file
BIN
Content/Characters/Mannequins/Anims/Pistol/Jog/MF_Pistol_Jog_Fwd.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
Content/Characters/Mannequins/Anims/Pistol/Jog/MF_Pistol_Jog_Fwd_Left.uasset
(Stored with Git LFS)
Normal file
BIN
Content/Characters/Mannequins/Anims/Pistol/Jog/MF_Pistol_Jog_Fwd_Left.uasset
(Stored with Git LFS)
Normal file
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BIN
Content/Characters/Mannequins/Anims/Pistol/Jog/MF_Pistol_Jog_Fwd_Right.uasset
(Stored with Git LFS)
Normal file
BIN
Content/Characters/Mannequins/Anims/Pistol/Jog/MF_Pistol_Jog_Fwd_Right.uasset
(Stored with Git LFS)
Normal file
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BIN
Content/Characters/Mannequins/Anims/Pistol/Jog/MF_Pistol_Jog_Left.uasset
(Stored with Git LFS)
Normal file
BIN
Content/Characters/Mannequins/Anims/Pistol/Jog/MF_Pistol_Jog_Left.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
Content/Characters/Mannequins/Anims/Pistol/Jog/MF_Pistol_Jog_Right.uasset
(Stored with Git LFS)
Normal file
BIN
Content/Characters/Mannequins/Anims/Pistol/Jog/MF_Pistol_Jog_Right.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
Content/Characters/Mannequins/Anims/Pistol/Jump/MM_Pistol_Jump_Fall_Loop.uasset
(Stored with Git LFS)
Normal file
BIN
Content/Characters/Mannequins/Anims/Pistol/Jump/MM_Pistol_Jump_Fall_Loop.uasset
(Stored with Git LFS)
Normal file
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BIN
Content/Characters/Mannequins/Anims/Pistol/Jump/MM_Pistol_Jump_RecoveryAdditive.uasset
(Stored with Git LFS)
Normal file
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Content/Characters/Mannequins/Anims/Pistol/Jump/MM_Pistol_Jump_RecoveryAdditive.uasset
(Stored with Git LFS)
Normal file
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BIN
Content/Characters/Mannequins/Anims/Pistol/Jump/MM_Pistol_Jump_Start.uasset
(Stored with Git LFS)
Normal file
BIN
Content/Characters/Mannequins/Anims/Pistol/Jump/MM_Pistol_Jump_Start.uasset
(Stored with Git LFS)
Normal file
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BIN
Content/Characters/Mannequins/Anims/Pistol/MF_Pistol_Idle_ADS.uasset
(Stored with Git LFS)
Normal file
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Content/Characters/Mannequins/Anims/Pistol/MF_Pistol_Idle_ADS.uasset
(Stored with Git LFS)
Normal file
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BIN
Content/Characters/Mannequins/Anims/Pistol/MM_Pistol_DryFire.uasset
(Stored with Git LFS)
Normal file
BIN
Content/Characters/Mannequins/Anims/Pistol/MM_Pistol_DryFire.uasset
(Stored with Git LFS)
Normal file
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BIN
Content/Characters/Mannequins/Anims/Pistol/MM_Pistol_Equip.uasset
(Stored with Git LFS)
Normal file
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Content/Characters/Mannequins/Anims/Pistol/MM_Pistol_Equip.uasset
(Stored with Git LFS)
Normal file
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BIN
Content/Characters/Mannequins/Anims/Pistol/MM_Pistol_Fire.uasset
(Stored with Git LFS)
Normal file
BIN
Content/Characters/Mannequins/Anims/Pistol/MM_Pistol_Fire.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
Content/Characters/Mannequins/Anims/Pistol/MM_Pistol_Fire_Montage.uasset
(Stored with Git LFS)
Normal file
BIN
Content/Characters/Mannequins/Anims/Pistol/MM_Pistol_Fire_Montage.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
Content/Characters/Mannequins/Anims/Pistol/MM_Pistol_Reload.uasset
(Stored with Git LFS)
Normal file
BIN
Content/Characters/Mannequins/Anims/Pistol/MM_Pistol_Reload.uasset
(Stored with Git LFS)
Normal file
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BIN
Content/Characters/Mannequins/Anims/Pistol/Walk/MF_Pistol_Walk_Bwd.uasset
(Stored with Git LFS)
Normal file
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Content/Characters/Mannequins/Anims/Pistol/Walk/MF_Pistol_Walk_Bwd.uasset
(Stored with Git LFS)
Normal file
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Content/Characters/Mannequins/Anims/Pistol/Walk/MF_Pistol_Walk_Bwd_Left.uasset
(Stored with Git LFS)
Normal file
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Content/Characters/Mannequins/Anims/Pistol/Walk/MF_Pistol_Walk_Bwd_Left.uasset
(Stored with Git LFS)
Normal file
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BIN
Content/Characters/Mannequins/Anims/Pistol/Walk/MF_Pistol_Walk_Bwd_Right.uasset
(Stored with Git LFS)
Normal file
BIN
Content/Characters/Mannequins/Anims/Pistol/Walk/MF_Pistol_Walk_Bwd_Right.uasset
(Stored with Git LFS)
Normal file
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BIN
Content/Characters/Mannequins/Anims/Pistol/Walk/MF_Pistol_Walk_Fwd.uasset
(Stored with Git LFS)
Normal file
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Content/Characters/Mannequins/Anims/Pistol/Walk/MF_Pistol_Walk_Fwd.uasset
(Stored with Git LFS)
Normal file
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BIN
Content/Characters/Mannequins/Anims/Pistol/Walk/MF_Pistol_Walk_Fwd_Left.uasset
(Stored with Git LFS)
Normal file
BIN
Content/Characters/Mannequins/Anims/Pistol/Walk/MF_Pistol_Walk_Fwd_Left.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
Content/Characters/Mannequins/Anims/Pistol/Walk/MF_Pistol_Walk_Fwd_Right.uasset
(Stored with Git LFS)
Normal file
BIN
Content/Characters/Mannequins/Anims/Pistol/Walk/MF_Pistol_Walk_Fwd_Right.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
Content/Characters/Mannequins/Anims/Pistol/Walk/MF_Pistol_Walk_Left.uasset
(Stored with Git LFS)
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Content/Characters/Mannequins/Anims/Pistol/Walk/MF_Pistol_Walk_Left.uasset
(Stored with Git LFS)
Normal file
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BIN
Content/Characters/Mannequins/Anims/Pistol/Walk/MF_Pistol_Walk_Right.uasset
(Stored with Git LFS)
Normal file
BIN
Content/Characters/Mannequins/Anims/Pistol/Walk/MF_Pistol_Walk_Right.uasset
(Stored with Git LFS)
Normal file
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BIN
Content/Characters/Mannequins/Anims/Rifle/AIM/AO_Rifle.uasset
(Stored with Git LFS)
Normal file
BIN
Content/Characters/Mannequins/Anims/Rifle/AIM/AO_Rifle.uasset
(Stored with Git LFS)
Normal file
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BIN
Content/Characters/Mannequins/Anims/Rifle/AIM/MM_Rifle_Idle_ADS_AO_CC.uasset
(Stored with Git LFS)
Normal file
BIN
Content/Characters/Mannequins/Anims/Rifle/AIM/MM_Rifle_Idle_ADS_AO_CC.uasset
(Stored with Git LFS)
Normal file
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BIN
Content/Characters/Mannequins/Anims/Rifle/AIM/MM_Rifle_Idle_ADS_AO_CD.uasset
(Stored with Git LFS)
Normal file
BIN
Content/Characters/Mannequins/Anims/Rifle/AIM/MM_Rifle_Idle_ADS_AO_CD.uasset
(Stored with Git LFS)
Normal file
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BIN
Content/Characters/Mannequins/Anims/Rifle/AIM/MM_Rifle_Idle_ADS_AO_CU.uasset
(Stored with Git LFS)
Normal file
BIN
Content/Characters/Mannequins/Anims/Rifle/AIM/MM_Rifle_Idle_ADS_AO_CU.uasset
(Stored with Git LFS)
Normal file
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BIN
Content/Characters/Mannequins/Anims/Rifle/HitReact/MM_HitReact_Back_Med_01.uasset
(Stored with Git LFS)
Normal file
BIN
Content/Characters/Mannequins/Anims/Rifle/HitReact/MM_HitReact_Back_Med_01.uasset
(Stored with Git LFS)
Normal file
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BIN
Content/Characters/Mannequins/Anims/Rifle/HitReact/MM_HitReact_Front_Hvy_01.uasset
(Stored with Git LFS)
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Content/Characters/Mannequins/Anims/Rifle/HitReact/MM_HitReact_Front_Hvy_01.uasset
(Stored with Git LFS)
Normal file
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BIN
Content/Characters/Mannequins/Anims/Rifle/HitReact/MM_HitReact_Front_Lgt_01.uasset
(Stored with Git LFS)
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Content/Characters/Mannequins/Anims/Rifle/HitReact/MM_HitReact_Front_Lgt_01.uasset
(Stored with Git LFS)
Normal file
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Content/Characters/Mannequins/Anims/Rifle/HitReact/MM_HitReact_Front_Lgt_02.uasset
(Stored with Git LFS)
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Content/Characters/Mannequins/Anims/Rifle/HitReact/MM_HitReact_Front_Lgt_02.uasset
(Stored with Git LFS)
Normal file
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Content/Characters/Mannequins/Anims/Rifle/HitReact/MM_HitReact_Front_Lgt_03.uasset
(Stored with Git LFS)
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Content/Characters/Mannequins/Anims/Rifle/HitReact/MM_HitReact_Front_Lgt_03.uasset
(Stored with Git LFS)
Normal file
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Content/Characters/Mannequins/Anims/Rifle/HitReact/MM_HitReact_Front_Lgt_04.uasset
(Stored with Git LFS)
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Content/Characters/Mannequins/Anims/Rifle/HitReact/MM_HitReact_Front_Lgt_04.uasset
(Stored with Git LFS)
Normal file
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BIN
Content/Characters/Mannequins/Anims/Rifle/HitReact/MM_HitReact_Front_Med_01.uasset
(Stored with Git LFS)
Normal file
BIN
Content/Characters/Mannequins/Anims/Rifle/HitReact/MM_HitReact_Front_Med_01.uasset
(Stored with Git LFS)
Normal file
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BIN
Content/Characters/Mannequins/Anims/Rifle/HitReact/MM_HitReact_Front_Med_02.uasset
(Stored with Git LFS)
Normal file
BIN
Content/Characters/Mannequins/Anims/Rifle/HitReact/MM_HitReact_Front_Med_02.uasset
(Stored with Git LFS)
Normal file
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BIN
Content/Characters/Mannequins/Anims/Rifle/Jog/MF_Rifle_Jog_Bwd.uasset
(Stored with Git LFS)
Normal file
BIN
Content/Characters/Mannequins/Anims/Rifle/Jog/MF_Rifle_Jog_Bwd.uasset
(Stored with Git LFS)
Normal file
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BIN
Content/Characters/Mannequins/Anims/Rifle/Jog/MF_Rifle_Jog_Bwd_Left.uasset
(Stored with Git LFS)
Normal file
BIN
Content/Characters/Mannequins/Anims/Rifle/Jog/MF_Rifle_Jog_Bwd_Left.uasset
(Stored with Git LFS)
Normal file
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BIN
Content/Characters/Mannequins/Anims/Rifle/Jog/MF_Rifle_Jog_Bwd_Right.uasset
(Stored with Git LFS)
Normal file
BIN
Content/Characters/Mannequins/Anims/Rifle/Jog/MF_Rifle_Jog_Bwd_Right.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
Content/Characters/Mannequins/Anims/Rifle/Jog/MF_Rifle_Jog_Fwd.uasset
(Stored with Git LFS)
Normal file
BIN
Content/Characters/Mannequins/Anims/Rifle/Jog/MF_Rifle_Jog_Fwd.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
Content/Characters/Mannequins/Anims/Rifle/Jog/MF_Rifle_Jog_Fwd_Left.uasset
(Stored with Git LFS)
Normal file
BIN
Content/Characters/Mannequins/Anims/Rifle/Jog/MF_Rifle_Jog_Fwd_Left.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
Content/Characters/Mannequins/Anims/Rifle/Jog/MF_Rifle_Jog_Fwd_Right.uasset
(Stored with Git LFS)
Normal file
BIN
Content/Characters/Mannequins/Anims/Rifle/Jog/MF_Rifle_Jog_Fwd_Right.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
Content/Characters/Mannequins/Anims/Rifle/Jog/MF_Rifle_Jog_Left.uasset
(Stored with Git LFS)
Normal file
BIN
Content/Characters/Mannequins/Anims/Rifle/Jog/MF_Rifle_Jog_Left.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
Content/Characters/Mannequins/Anims/Rifle/Jog/MF_Rifle_Jog_Right.uasset
(Stored with Git LFS)
Normal file
BIN
Content/Characters/Mannequins/Anims/Rifle/Jog/MF_Rifle_Jog_Right.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
Content/Characters/Mannequins/Anims/Rifle/Jump/MM_Rifle_Jump_Apex.uasset
(Stored with Git LFS)
Normal file
BIN
Content/Characters/Mannequins/Anims/Rifle/Jump/MM_Rifle_Jump_Apex.uasset
(Stored with Git LFS)
Normal file
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BIN
Content/Characters/Mannequins/Anims/Rifle/Jump/MM_Rifle_Jump_Fall_Land.uasset
(Stored with Git LFS)
Normal file
BIN
Content/Characters/Mannequins/Anims/Rifle/Jump/MM_Rifle_Jump_Fall_Land.uasset
(Stored with Git LFS)
Normal file
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BIN
Content/Characters/Mannequins/Anims/Rifle/Jump/MM_Rifle_Jump_Fall_Loop.uasset
(Stored with Git LFS)
Normal file
BIN
Content/Characters/Mannequins/Anims/Rifle/Jump/MM_Rifle_Jump_Fall_Loop.uasset
(Stored with Git LFS)
Normal file
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BIN
Content/Characters/Mannequins/Anims/Rifle/Jump/MM_Rifle_Jump_RecoveryAdditive.uasset
(Stored with Git LFS)
Normal file
BIN
Content/Characters/Mannequins/Anims/Rifle/Jump/MM_Rifle_Jump_RecoveryAdditive.uasset
(Stored with Git LFS)
Normal file
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BIN
Content/Characters/Mannequins/Anims/Rifle/Jump/MM_Rifle_Jump_Start.uasset
(Stored with Git LFS)
Normal file
BIN
Content/Characters/Mannequins/Anims/Rifle/Jump/MM_Rifle_Jump_Start.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
Content/Characters/Mannequins/Anims/Rifle/Jump/MM_Rifle_Jump_Start_Loop.uasset
(Stored with Git LFS)
Normal file
BIN
Content/Characters/Mannequins/Anims/Rifle/Jump/MM_Rifle_Jump_Start_Loop.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
Content/Characters/Mannequins/Anims/Rifle/MF_Rifle_Idle_ADS.uasset
(Stored with Git LFS)
Normal file
BIN
Content/Characters/Mannequins/Anims/Rifle/MF_Rifle_Idle_ADS.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
Content/Characters/Mannequins/Anims/Rifle/MM_Rifle_DryFire.uasset
(Stored with Git LFS)
Normal file
BIN
Content/Characters/Mannequins/Anims/Rifle/MM_Rifle_DryFire.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
Content/Characters/Mannequins/Anims/Rifle/MM_Rifle_Equip.uasset
(Stored with Git LFS)
Normal file
BIN
Content/Characters/Mannequins/Anims/Rifle/MM_Rifle_Equip.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
Content/Characters/Mannequins/Anims/Rifle/MM_Rifle_Fire.uasset
(Stored with Git LFS)
Normal file
BIN
Content/Characters/Mannequins/Anims/Rifle/MM_Rifle_Fire.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
Content/Characters/Mannequins/Anims/Rifle/MM_Rifle_Reload.uasset
(Stored with Git LFS)
Normal file
BIN
Content/Characters/Mannequins/Anims/Rifle/MM_Rifle_Reload.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
Content/Characters/Mannequins/Anims/Rifle/Walk/MF_Rifle_Walk_Bwd.uasset
(Stored with Git LFS)
Normal file
BIN
Content/Characters/Mannequins/Anims/Rifle/Walk/MF_Rifle_Walk_Bwd.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
Content/Characters/Mannequins/Anims/Rifle/Walk/MF_Rifle_Walk_Bwd_Left.uasset
(Stored with Git LFS)
Normal file
BIN
Content/Characters/Mannequins/Anims/Rifle/Walk/MF_Rifle_Walk_Bwd_Left.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
Content/Characters/Mannequins/Anims/Rifle/Walk/MF_Rifle_Walk_Bwd_Right.uasset
(Stored with Git LFS)
Normal file
BIN
Content/Characters/Mannequins/Anims/Rifle/Walk/MF_Rifle_Walk_Bwd_Right.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
Content/Characters/Mannequins/Anims/Rifle/Walk/MF_Rifle_Walk_Fwd.uasset
(Stored with Git LFS)
Normal file
BIN
Content/Characters/Mannequins/Anims/Rifle/Walk/MF_Rifle_Walk_Fwd.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
Content/Characters/Mannequins/Anims/Rifle/Walk/MF_Rifle_Walk_Fwd_Left.uasset
(Stored with Git LFS)
Normal file
BIN
Content/Characters/Mannequins/Anims/Rifle/Walk/MF_Rifle_Walk_Fwd_Left.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
Content/Characters/Mannequins/Anims/Rifle/Walk/MF_Rifle_Walk_Fwd_Right.uasset
(Stored with Git LFS)
Normal file
BIN
Content/Characters/Mannequins/Anims/Rifle/Walk/MF_Rifle_Walk_Fwd_Right.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
Content/Characters/Mannequins/Anims/Rifle/Walk/MF_Rifle_Walk_Left.uasset
(Stored with Git LFS)
Normal file
BIN
Content/Characters/Mannequins/Anims/Rifle/Walk/MF_Rifle_Walk_Left.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
Content/Characters/Mannequins/Anims/Rifle/Walk/MF_Rifle_Walk_Right.uasset
(Stored with Git LFS)
Normal file
BIN
Content/Characters/Mannequins/Anims/Rifle/Walk/MF_Rifle_Walk_Right.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
Content/Characters/Mannequins/Anims/Unarmed/ABP_Unarmed.uasset
(Stored with Git LFS)
Normal file
BIN
Content/Characters/Mannequins/Anims/Unarmed/ABP_Unarmed.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
Content/Characters/Mannequins/Anims/Unarmed/Attack/MM_Attack_01.uasset
(Stored with Git LFS)
Normal file
BIN
Content/Characters/Mannequins/Anims/Unarmed/Attack/MM_Attack_01.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
Content/Characters/Mannequins/Anims/Unarmed/Attack/MM_Attack_02.uasset
(Stored with Git LFS)
Normal file
BIN
Content/Characters/Mannequins/Anims/Unarmed/Attack/MM_Attack_02.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
Content/Characters/Mannequins/Anims/Unarmed/Attack/MM_Attack_03.uasset
(Stored with Git LFS)
Normal file
BIN
Content/Characters/Mannequins/Anims/Unarmed/Attack/MM_Attack_03.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
Content/Characters/Mannequins/Anims/Unarmed/Attack/MM_ChargedAttack.uasset
(Stored with Git LFS)
Normal file
BIN
Content/Characters/Mannequins/Anims/Unarmed/Attack/MM_ChargedAttack.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
Content/Characters/Mannequins/Anims/Unarmed/BS_Idle_Walk_Run.uasset
(Stored with Git LFS)
Normal file
BIN
Content/Characters/Mannequins/Anims/Unarmed/BS_Idle_Walk_Run.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
Content/Characters/Mannequins/Anims/Unarmed/Jog/MF_Unarmed_Jog_Bwd.uasset
(Stored with Git LFS)
Normal file
BIN
Content/Characters/Mannequins/Anims/Unarmed/Jog/MF_Unarmed_Jog_Bwd.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
Content/Characters/Mannequins/Anims/Unarmed/Jog/MF_Unarmed_Jog_Bwd_Left.uasset
(Stored with Git LFS)
Normal file
BIN
Content/Characters/Mannequins/Anims/Unarmed/Jog/MF_Unarmed_Jog_Bwd_Left.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
Content/Characters/Mannequins/Anims/Unarmed/Jog/MF_Unarmed_Jog_Bwd_Right.uasset
(Stored with Git LFS)
Normal file
BIN
Content/Characters/Mannequins/Anims/Unarmed/Jog/MF_Unarmed_Jog_Bwd_Right.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
Content/Characters/Mannequins/Anims/Unarmed/Jog/MF_Unarmed_Jog_Fwd.uasset
(Stored with Git LFS)
Normal file
BIN
Content/Characters/Mannequins/Anims/Unarmed/Jog/MF_Unarmed_Jog_Fwd.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
Content/Characters/Mannequins/Anims/Unarmed/Jog/MF_Unarmed_Jog_Fwd_Left.uasset
(Stored with Git LFS)
Normal file
BIN
Content/Characters/Mannequins/Anims/Unarmed/Jog/MF_Unarmed_Jog_Fwd_Left.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
Content/Characters/Mannequins/Anims/Unarmed/Jog/MF_Unarmed_Jog_Fwd_Right.uasset
(Stored with Git LFS)
Normal file
BIN
Content/Characters/Mannequins/Anims/Unarmed/Jog/MF_Unarmed_Jog_Fwd_Right.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
Content/Characters/Mannequins/Anims/Unarmed/Jog/MF_Unarmed_Jog_Left.uasset
(Stored with Git LFS)
Normal file
BIN
Content/Characters/Mannequins/Anims/Unarmed/Jog/MF_Unarmed_Jog_Left.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
Content/Characters/Mannequins/Anims/Unarmed/Jog/MF_Unarmed_Jog_Right.uasset
(Stored with Git LFS)
Normal file
BIN
Content/Characters/Mannequins/Anims/Unarmed/Jog/MF_Unarmed_Jog_Right.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
Content/Characters/Mannequins/Anims/Unarmed/Jump/MM_Dash.uasset
(Stored with Git LFS)
Normal file
BIN
Content/Characters/Mannequins/Anims/Unarmed/Jump/MM_Dash.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
Content/Characters/Mannequins/Anims/Unarmed/Jump/MM_Fall_Loop.uasset
(Stored with Git LFS)
Normal file
BIN
Content/Characters/Mannequins/Anims/Unarmed/Jump/MM_Fall_Loop.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
Content/Characters/Mannequins/Anims/Unarmed/Jump/MM_Jump.uasset
(Stored with Git LFS)
Normal file
BIN
Content/Characters/Mannequins/Anims/Unarmed/Jump/MM_Jump.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
Content/Characters/Mannequins/Anims/Unarmed/Jump/MM_Land.uasset
(Stored with Git LFS)
Normal file
BIN
Content/Characters/Mannequins/Anims/Unarmed/Jump/MM_Land.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
Content/Characters/Mannequins/Anims/Unarmed/Jump/MM_WallJump.uasset
(Stored with Git LFS)
Normal file
BIN
Content/Characters/Mannequins/Anims/Unarmed/Jump/MM_WallJump.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
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Reference in New Issue
Block a user