built high level objective system and working on 3/4 objective types
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Content/Assets/Characters/BP_NPC.uasset
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Content/Assets/Data/S_Objectives.uasset
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Content/Assets/Data/S_Objectives.uasset
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Content/Assets/Game/BP_ObjectiveManager.uasset
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Content/Assets/Game/B_GameState.uasset
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Content/Assets/Interactables/BP_TriggerBox.uasset
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Content/Assets/Interfaces/BPI_GameState.uasset
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Content/Assets/Interfaces/BPI_Objectives.uasset
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Content/Assets/Interfaces/BPI_Objectives.uasset
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Content/Assets/Objects/BP_Object.uasset
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Content/Assets/UI/WBP_ObjectiveEntry.uasset
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Content/Assets/UI/WBP_ObjectiveEntry.uasset
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Content/Assets/UI/WBP_UI.uasset
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