From f36fe31d8d933a441354c469a56968b75d089bba Mon Sep 17 00:00:00 2001 From: "sdqhome\\caleb" Date: Wed, 22 Jul 2026 16:26:11 +0100 Subject: [PATCH] developing UI, player and enemy combat --- Content/Assets/Animations/ABP_Player.uasset | 4 ++-- Content/Assets/Animations/Melee/ABP_Melee.uasset | 3 +++ Content/Assets/Animations/Melee/BSP_Melee.uasset | 3 +++ .../Animations/Melee/SK_Chr_SpaceSoldier_Male_Helmet.uasset | 3 +++ Content/Assets/Animations/Melee/jump_attack.uasset | 3 +++ Content/Assets/Animations/Melee/left_turn_45.uasset | 3 +++ Content/Assets/Animations/Melee/mutant_breathing_idle.uasset | 3 +++ Content/Assets/Animations/Melee/mutant_dying.uasset | 3 +++ Content/Assets/Animations/Melee/mutant_flexing_muscles.uasset | 3 +++ Content/Assets/Animations/Melee/mutant_idle.uasset | 3 +++ Content/Assets/Animations/Melee/mutant_idle__2_.uasset | 3 +++ Content/Assets/Animations/Melee/mutant_jump_attack.uasset | 3 +++ Content/Assets/Animations/Melee/mutant_jumping.uasset | 3 +++ Content/Assets/Animations/Melee/mutant_jumping__2_.uasset | 3 +++ Content/Assets/Animations/Melee/mutant_left_turn_45.uasset | 3 +++ Content/Assets/Animations/Melee/mutant_punch.uasset | 3 +++ Content/Assets/Animations/Melee/mutant_right_turn_45.uasset | 3 +++ .../Assets/Animations/Melee/mutant_right_turn_45__2_.uasset | 3 +++ Content/Assets/Animations/Melee/mutant_right_turn_90.uasset | 3 +++ Content/Assets/Animations/Melee/mutant_roaring.uasset | 3 +++ Content/Assets/Animations/Melee/mutant_run.uasset | 3 +++ Content/Assets/Animations/Melee/mutant_swiping.uasset | 3 +++ Content/Assets/Animations/Melee/mutant_walking.uasset | 3 +++ Content/Assets/Animations/NewBlendSpace.uasset | 4 ++-- Content/Assets/Animations/Ranged/ABP_Ranged.uasset | 3 +++ Content/Assets/Animations/Ranged/BSP_Ranged.uasset | 3 +++ Content/Assets/Animations/Ranged/idle.uasset | 3 +++ Content/Assets/Animations/Ranged/idle_aiming.uasset | 3 +++ Content/Assets/Animations/Ranged/idle_crouching.uasset | 3 +++ Content/Assets/Animations/Ranged/jump_loop.uasset | 3 +++ Content/Assets/Animations/Ranged/jump_up.uasset | 3 +++ Content/Assets/Animations/Ranged/run_forward.uasset | 3 +++ Content/Assets/Animations/Ranged/sprint_forward.uasset | 3 +++ .../Assets/Animations/Ranged/walk_crouching_forward.uasset | 3 +++ Content/Assets/Animations/Ranged/walk_forward.uasset | 3 +++ Content/Assets/Animations/idle.uasset | 4 ++-- Content/Assets/Animations/idle_aiming.uasset | 4 ++-- Content/Assets/Animations/idle_crouching.uasset | 4 ++-- Content/Assets/Animations/jump_loop.uasset | 4 ++-- Content/Assets/Animations/jump_up.uasset | 4 ++-- Content/Assets/Animations/run_forward.uasset | 4 ++-- Content/Assets/Animations/sprint_forward.uasset | 4 ++-- Content/Assets/Animations/walk_crouching_forward.uasset | 4 ++-- Content/Assets/Animations/walk_forward.uasset | 4 ++-- Content/Assets/Characters/BP_NPC.uasset | 4 ++-- Content/Assets/Data/E_AttackType.uasset | 3 +++ Content/Assets/Data/E_Mode.uasset | 3 +++ Content/Assets/UI/WBP_NPC.uasset | 3 +++ Content/Assets/UI/WBP_UI.uasset | 4 ++-- Content/Input/Actions/IA_Reload.uasset | 3 +++ Content/Input/IMC_Default.uasset | 4 ++-- .../Additive/Lean/A_POLY_GBL_Lean_L_Additive_Neut.uasset | 3 +++ .../Additive/Lean/A_POLY_GBL_Lean_R_Additive_Neut.uasset | 3 +++ .../Additive/Look/A_POLY_GBL_BodyLook_D_Additive_Neut.uasset | 3 +++ .../Additive/Look/A_POLY_GBL_BodyLook_L_Additive_Neut.uasset | 3 +++ .../Additive/Look/A_POLY_GBL_BodyLook_R_Additive_Neut.uasset | 3 +++ .../Additive/Look/A_POLY_GBL_BodyLook_U_Additive_Neut.uasset | 3 +++ .../Additive/Look/A_POLY_GBL_HeadLook_D_Additive_Neut.uasset | 3 +++ .../Additive/Look/A_POLY_GBL_HeadLook_L_Additive_Neut.uasset | 3 +++ .../Additive/Look/A_POLY_GBL_HeadLook_R_Additive_Neut.uasset | 3 +++ .../Additive/Look/A_POLY_GBL_HeadLook_U_Additive_Neut.uasset | 3 +++ .../Additive/Rest/A_POLY_GBL_Idle_Rest_Additive_Neut.uasset | 3 +++ .../Neutral/Idles/A_POLY_GBL_Idle_Crouching_Neut.uasset | 3 +++ 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