Warp traps and tidying up the house
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@@ -5,7 +5,7 @@ public class InteractionUI : MonoBehaviour
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{
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public static InteractionUI Instance; // Singleton for easy access
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public TextMeshProUGUI promptText;
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void Awake()
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{
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if (Instance == null) Instance = this;
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@@ -14,7 +14,7 @@ public class InteractionUI : MonoBehaviour
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void Start()
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{
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// Hide text at start
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if(promptText != null) promptText.text = "";
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if (promptText != null) promptText.text = "";
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}
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public void UpdatePrompt(string message)
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