Files
Stair_Horror/Assets/Scripts/HauntedTV.cs

50 lines
1.6 KiB
C#

using UnityEngine;
public class HauntedTV : MonoBehaviour
{
public AudioSource tvAudioSource, tvLaughAudioSource, watcherAudioSource;
public AudioClip tvLaughSound, tvSound, watcherLaughSound;
public Light tvLight;
private bool isOn = false;
void Start()
{
if (tvAudioSource == null) tvAudioSource = GetComponent<AudioSource>();
tvAudioSource.loop = true; // Make sure the static loops!
if (watcherAudioSource == null) watcherAudioSource = GetComponent<AudioSource>();
watcherAudioSource.loop = true; // Make sure the laugh loops!
if (tvLight != null) tvLight.enabled = false;
}
// Call this from the LightSwitch "OnFirstSwitchOff"
public void StartEvent()
{
if (!isOn && tvSound != null && watcherLaughSound != null && tvLaughSound != null)
{
tvAudioSource.clip = tvSound;
tvLaughAudioSource.clip = tvLaughSound;
watcherAudioSource.clip = watcherLaughSound;
tvAudioSource.Play();
tvLaughAudioSource.Play();
watcherAudioSource.Play();
isOn = true;
if (tvLight != null) tvLight.enabled = true;
Debug.Log("TV started static...");
}
}
// Call this from the LightSwitch "OnFirstSwitchOn"
public void StopEvent()
{
if (isOn)
{
tvAudioSource.Stop();
watcherAudioSource.Stop();
tvLaughAudioSource.Stop();
isOn = false;
if (tvLight != null) tvLight.enabled = false;
Debug.Log("TV stopped static.");
}
}
}