using System.Collections.Generic; using UnityEngine; public class ShelfSpaceController : MonoBehaviour { public StockInfo info; public int amountOnShelf; public List objectsOnShelf; public void PlaceStock(StockObject objectToPlace) { if (objectToPlace == null) return; // If the shelf is empty, initialize it with the item's info //if (amountOnShelf == 0) if(objectsOnShelf.Count == 0) { info = objectToPlace.info; } // Otherwise, verify that the item matches the shelf's assigned stock type else if (info == null || info.name != objectToPlace.info.name) { return; // Name mismatch or info missing, exit early } // Parent the object to the shelf and trigger the placement logic objectToPlace.transform.SetParent(transform); objectToPlace.MakePlaced(); //amountOnShelf++; objectsOnShelf.Add(objectToPlace); } public StockObject Getstock() { StockObject stockToReturn = null; if(objectsOnShelf.Count > 0) { stockToReturn = objectsOnShelf[objectsOnShelf.Count - 1]; objectsOnShelf.RemoveAt(objectsOnShelf.Count - 1); } return stockToReturn; } }