Using pre-set license Built from '6000.0/respin/6000.0.51f1-a206c6c19c75' branch; Version is '6000.0.51f1 (01c3ff5872c5) revision 115711'; Using compiler version '193933523'; Build Type 'Release' OS: 'Windows 10 (10.0.19045) 64bit Professional' Language: 'en' Physical Memory: 32622 MB BatchMode: 1, IsHumanControllingUs: 0, StartBugReporterOnCrash: 0, Is64bit: 1 Date: 2025-09-09T15:13:50Z COMMAND LINE ARGUMENTS: C:\Unity\Hub\Editor\6000.0.51f1\Editor\Unity.exe -adb2 -batchMode -noUpm -name AssetImportWorker2 -projectPath E:/Unity/Projects/SurvivalGame -logFile Logs/AssetImportWorker2.log -srvPort 64981 -job-worker-count 7 -background-job-worker-count 8 -gc-helper-count 1 Successfully changed project path to: E:/Unity/Projects/SurvivalGame E:/Unity/Projects/SurvivalGame [UnityMemory] Configuration Parameters - Can be set up in boot.config "memorysetup-bucket-allocator-granularity=16" "memorysetup-bucket-allocator-bucket-count=8" "memorysetup-bucket-allocator-block-size=33554432" "memorysetup-bucket-allocator-block-count=8" "memorysetup-main-allocator-block-size=16777216" "memorysetup-thread-allocator-block-size=16777216" "memorysetup-gfx-main-allocator-block-size=16777216" "memorysetup-gfx-thread-allocator-block-size=16777216" "memorysetup-cache-allocator-block-size=4194304" "memorysetup-typetree-allocator-block-size=2097152" "memorysetup-profiler-bucket-allocator-granularity=16" "memorysetup-profiler-bucket-allocator-bucket-count=8" "memorysetup-profiler-bucket-allocator-block-size=33554432" "memorysetup-profiler-bucket-allocator-block-count=8" "memorysetup-profiler-allocator-block-size=16777216" "memorysetup-profiler-editor-allocator-block-size=1048576" "memorysetup-temp-allocator-size-main=16777216" "memorysetup-job-temp-allocator-block-size=2097152" "memorysetup-job-temp-allocator-block-size-background=1048576" "memorysetup-job-temp-allocator-reduction-small-platforms=262144" "memorysetup-allocator-temp-initial-block-size-main=262144" "memorysetup-allocator-temp-initial-block-size-worker=262144" "memorysetup-temp-allocator-size-background-worker=32768" "memorysetup-temp-allocator-size-job-worker=262144" "memorysetup-temp-allocator-size-preload-manager=33554432" "memorysetup-temp-allocator-size-nav-mesh-worker=65536" "memorysetup-temp-allocator-size-audio-worker=65536" "memorysetup-temp-allocator-size-cloud-worker=32768" "memorysetup-temp-allocator-size-gi-baking-worker=262144" "memorysetup-temp-allocator-size-gi-baking-worker=262144" "memorysetup-temp-allocator-size-gi-baking-worker=262144" "memorysetup-temp-allocator-size-gi-baking-worker=262144" "memorysetup-temp-allocator-size-gi-baking-worker=262144" "memorysetup-temp-allocator-size-gfx=262144" Player connection [29912] Target information: Player connection [29912] * "[IP] 192.168.86.40 [Port] 0 [Flags] 2 [Guid] 2807113456 [EditorId] 2807113456 [Version] 1048832 [Id] WindowsEditor(7,DESKTOP-RAG6KJN) [Debug] 1 [PackageName] WindowsEditor [ProjectName] Editor" Player connection [29912] * "[IP] 172.31.48.1 [Port] 0 [Flags] 2 [Guid] 2807113456 [EditorId] 2807113456 [Version] 1048832 [Id] WindowsEditor(7,DESKTOP-RAG6KJN) [Debug] 1 [PackageName] WindowsEditor [ProjectName] Editor" Player connection [29912] Host joined multi-casting on [225.0.0.222:54997]... Player connection [29912] Host joined alternative multi-casting on [225.0.0.222:34997]... JobSystem: Creating JobQueue using job-worker-count value 7 Input System module state changed to: Initialized. [Physics::Module] Initialized fallback backend. [Physics::Module] Id: 0xdecafbad Library Redirect Path: Library/ [Physics::Module] Selected backend. [Physics::Module] Name: PhysX [Physics::Module] Id: 0xf2b8ea05 [Physics::Module] SDK Version: 4.1.2 [Physics::Module] Integration Version: 1.0.0 [Physics::Module] Threading Mode: Multi-Threaded Refreshing native plugins compatible for Editor in 1.50 ms, found 3 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Initialize engine version: 6000.0.51f1 (01c3ff5872c5) [Subsystems] Discovering subsystems at path C:/Unity/Hub/Editor/6000.0.51f1/Editor/Data/Resources/UnitySubsystems [Subsystems] Discovering subsystems at path E:/Unity/Projects/SurvivalGame/Assets GfxDevice: creating device client; kGfxThreadingModeNonThreaded Direct3D: Version: Direct3D 11.0 [level 11.1] Renderer: AMD Radeon RX 7800 XT (ID=0x747e) Vendor: ATI VRAM: 16368 MB Driver: 32.0.21025.10016 Initialize mono Mono path[0] = 'C:/Unity/Hub/Editor/6000.0.51f1/Editor/Data/Managed' Mono path[1] = 'C:/Unity/Hub/Editor/6000.0.51f1/Editor/Data/MonoBleedingEdge/lib/mono/unityjit-win32' Mono config path = 'C:/Unity/Hub/Editor/6000.0.51f1/Editor/Data/MonoBleedingEdge/etc' Using monoOptions --debugger-agent=transport=dt_socket,embedding=1,server=y,suspend=n,address=127.0.0.1:56600 Begin MonoManager ReloadAssembly Registering precompiled unity dll's ... Register platform support module: C:/Unity/Hub/Editor/6000.0.51f1/Editor/Data/PlaybackEngines/WebGLSupport/UnityEditor.WebGL.Extensions.dll Register platform support module: C:/Unity/Hub/Editor/6000.0.51f1/Editor/Data/PlaybackEngines/WindowsStandaloneSupport/UnityEditor.WindowsStandalone.Extensions.dll Register platform support module: C:/Unity/Hub/Editor/6000.0.51f1/Editor/Data/PlaybackEngines/MetroSupport/UnityEditor.UWP.Extensions.dll Register platform support module: C:/Unity/Hub/Editor/6000.0.51f1/Editor/Data/PlaybackEngines/LinuxStandaloneSupport/UnityEditor.LinuxStandalone.Extensions.dll Registered in 0.006300 seconds. - Loaded All Assemblies, in 0.366 seconds Native extension for LinuxStandalone target not found Native extension for UWP target not found Native extension for WindowsStandalone target not found Native extension for WebGL target not found Mono: successfully reloaded assembly - Finished resetting the current domain, in 0.297 seconds Domain Reload Profiling: 661ms BeginReloadAssembly (137ms) ExecutionOrderSort (0ms) DisableScriptedObjects (0ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) CreateAndSetChildDomain (1ms) RebuildCommonClasses (35ms) RebuildNativeTypeToScriptingClass (12ms) initialDomainReloadingComplete (48ms) LoadAllAssembliesAndSetupDomain (131ms) LoadAssemblies (133ms) RebuildTransferFunctionScriptingTraits (0ms) AnalyzeDomain (128ms) TypeCache.Refresh (126ms) TypeCache.ScanAssembly (115ms) BuildScriptInfoCaches (0ms) ResolveRequiredComponents (0ms) FinalizeReload (298ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) SetupLoadedEditorAssemblies (254ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (24ms) SetLoadedEditorAssemblies (4ms) BeforeProcessingInitializeOnLoad (45ms) ProcessInitializeOnLoadAttributes (131ms) ProcessInitializeOnLoadMethodAttributes (51ms) AfterProcessingInitializeOnLoad (0ms) EditorAssembliesLoaded (0ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (0ms) ======================================================================== Worker process is ready to serve import requests Import Worker Mode flag is 0x00 Begin MonoManager ReloadAssembly - Loaded All Assemblies, in 0.647 seconds Refreshing native plugins compatible for Editor in 0.85 ms, found 3 plugins. Native extension for LinuxStandalone target not found Native extension for UWP target not found Native extension for WindowsStandalone target not found Native extension for WebGL target not found Mono: successfully reloaded assembly - Finished resetting the current domain, in 0.603 seconds Domain Reload Profiling: 1247ms BeginReloadAssembly (149ms) ExecutionOrderSort (0ms) DisableScriptedObjects (5ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) CreateAndSetChildDomain (25ms) RebuildCommonClasses (29ms) RebuildNativeTypeToScriptingClass (9ms) initialDomainReloadingComplete (33ms) LoadAllAssembliesAndSetupDomain (423ms) LoadAssemblies (304ms) RebuildTransferFunctionScriptingTraits (0ms) AnalyzeDomain (201ms) TypeCache.Refresh (149ms) TypeCache.ScanAssembly (136ms) BuildScriptInfoCaches (41ms) ResolveRequiredComponents (9ms) FinalizeReload (603ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) SetupLoadedEditorAssemblies (451ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (4ms) SetLoadedEditorAssemblies (5ms) BeforeProcessingInitializeOnLoad (92ms) ProcessInitializeOnLoadAttributes (303ms) ProcessInitializeOnLoadMethodAttributes (39ms) AfterProcessingInitializeOnLoad (7ms) EditorAssembliesLoaded (0ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (5ms) WARNING: Shader Unsupported: 'Toon/Basic Outline' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Toon/Basic Outline' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Toon/Lit Outline' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Toon/Lit Outline' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? Launched and connected shader compiler UnityShaderCompiler.exe after 0.01 seconds Refreshing native plugins compatible for Editor in 0.93 ms, found 3 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 265 Unused Serialized files (Serialized files now loaded: 0) Unloading 6251 unused Assets / (8.6 MB). Loaded Objects now: 6946. Memory consumption went from 184.9 MB to 176.3 MB. Total: 12.436800 ms (FindLiveObjects: 0.941200 ms CreateObjectMapping: 1.328600 ms MarkObjects: 6.217200 ms DeleteObjects: 3.948000 ms) ======================================================================== Received Prepare Begin MonoManager ReloadAssembly - Loaded All Assemblies, in 0.659 seconds Refreshing native plugins compatible for Editor in 0.84 ms, found 3 plugins. Native extension for LinuxStandalone target not found Native extension for UWP target not found Native extension for WindowsStandalone target not found Native extension for WebGL target not found Mono: successfully reloaded assembly - Finished resetting the current domain, in 0.612 seconds Domain Reload Profiling: 1269ms BeginReloadAssembly (203ms) ExecutionOrderSort (0ms) DisableScriptedObjects (5ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) CreateAndSetChildDomain (47ms) RebuildCommonClasses (33ms) RebuildNativeTypeToScriptingClass (11ms) initialDomainReloadingComplete (25ms) LoadAllAssembliesAndSetupDomain (385ms) LoadAssemblies (312ms) RebuildTransferFunctionScriptingTraits (0ms) AnalyzeDomain (157ms) TypeCache.Refresh (8ms) TypeCache.ScanAssembly (0ms) BuildScriptInfoCaches (136ms) ResolveRequiredComponents (9ms) FinalizeReload (612ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) SetupLoadedEditorAssemblies (473ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (4ms) SetLoadedEditorAssemblies (4ms) BeforeProcessingInitializeOnLoad (97ms) ProcessInitializeOnLoadAttributes (316ms) ProcessInitializeOnLoadMethodAttributes (44ms) AfterProcessingInitializeOnLoad (6ms) EditorAssembliesLoaded (0ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (12ms) WARNING: Shader Unsupported: 'Toon/Basic Outline' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Toon/Basic Outline' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Toon/Lit Outline' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Toon/Lit Outline' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? Refreshing native plugins compatible for Editor in 0.93 ms, found 3 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 56 Unused Serialized files (Serialized files now loaded: 0) Unloading 6246 unused Assets / (8.7 MB). Loaded Objects now: 6962. Memory consumption went from 160.8 MB to 152.1 MB. Total: 8.883900 ms (FindLiveObjects: 0.662000 ms CreateObjectMapping: 0.575000 ms MarkObjects: 3.688800 ms DeleteObjects: 3.956900 ms) Prepare: number of updated asset objects reloaded= 0 ======================================================================== Received Prepare Begin MonoManager ReloadAssembly - Loaded All Assemblies, in 0.646 seconds Refreshing native plugins compatible for Editor in 0.90 ms, found 3 plugins. Native extension for LinuxStandalone target not found Native extension for UWP target not found Native extension for WindowsStandalone target not found Native extension for WebGL target not found Mono: successfully reloaded assembly - Finished resetting the current domain, in 0.643 seconds Domain Reload Profiling: 1289ms BeginReloadAssembly (190ms) ExecutionOrderSort (0ms) DisableScriptedObjects (5ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) CreateAndSetChildDomain (46ms) RebuildCommonClasses (30ms) RebuildNativeTypeToScriptingClass (10ms) initialDomainReloadingComplete (25ms) LoadAllAssembliesAndSetupDomain (390ms) LoadAssemblies (314ms) RebuildTransferFunctionScriptingTraits (0ms) AnalyzeDomain (164ms) TypeCache.Refresh (9ms) TypeCache.ScanAssembly (0ms) BuildScriptInfoCaches (143ms) ResolveRequiredComponents (9ms) FinalizeReload (643ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) SetupLoadedEditorAssemblies (484ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (6ms) SetLoadedEditorAssemblies (6ms) BeforeProcessingInitializeOnLoad (108ms) ProcessInitializeOnLoadAttributes (315ms) ProcessInitializeOnLoadMethodAttributes (44ms) AfterProcessingInitializeOnLoad (6ms) EditorAssembliesLoaded (0ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (12ms) WARNING: Shader Unsupported: 'Toon/Basic Outline' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Toon/Basic Outline' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Toon/Lit Outline' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Toon/Lit Outline' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? Refreshing native plugins compatible for Editor in 0.98 ms, found 3 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 45 Unused Serialized files (Serialized files now loaded: 0) Unloading 6246 unused Assets / (8.7 MB). Loaded Objects now: 6964. Memory consumption went from 158.9 MB to 150.2 MB. Total: 8.868500 ms (FindLiveObjects: 0.635000 ms CreateObjectMapping: 0.595800 ms MarkObjects: 4.080400 ms DeleteObjects: 3.556000 ms) Prepare: number of updated asset objects reloaded= 0 ======================================================================== Received Import Request. Time since last request: 362829.722908 seconds. path: Assets/Items/Banana.asset artifactKey: Guid(83ac12045b60c5e4db86ce5499f70845) Importer(815301076,1909f56bfc062723c751e8b465ee728b) Start importing Assets/Items/Banana.asset using Guid(83ac12045b60c5e4db86ce5499f70845) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: '0e282b6253be7993351f558540b04c79') in 0.0204998 seconds Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 9 ======================================================================== Received Prepare Begin MonoManager ReloadAssembly - Loaded All Assemblies, in 0.666 seconds Refreshing native plugins compatible for Editor in 0.94 ms, found 3 plugins. Native extension for LinuxStandalone target not found Native extension for UWP target not found Native extension for WindowsStandalone target not found Native extension for WebGL target not found Mono: successfully reloaded assembly - Finished resetting the current domain, in 0.638 seconds Domain Reload Profiling: 1304ms BeginReloadAssembly (194ms) ExecutionOrderSort (0ms) DisableScriptedObjects (5ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) CreateAndSetChildDomain (52ms) RebuildCommonClasses (31ms) RebuildNativeTypeToScriptingClass (10ms) initialDomainReloadingComplete (28ms) LoadAllAssembliesAndSetupDomain (402ms) LoadAssemblies (321ms) RebuildTransferFunctionScriptingTraits (0ms) AnalyzeDomain (167ms) TypeCache.Refresh (9ms) TypeCache.ScanAssembly (0ms) BuildScriptInfoCaches (145ms) ResolveRequiredComponents (9ms) FinalizeReload (638ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) SetupLoadedEditorAssemblies (510ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (4ms) SetLoadedEditorAssemblies (4ms) BeforeProcessingInitializeOnLoad (113ms) ProcessInitializeOnLoadAttributes (337ms) ProcessInitializeOnLoadMethodAttributes (45ms) AfterProcessingInitializeOnLoad (6ms) EditorAssembliesLoaded (0ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (12ms) WARNING: Shader Unsupported: 'Toon/Basic Outline' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Toon/Basic Outline' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Toon/Lit Outline' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Toon/Lit Outline' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? Refreshing native plugins compatible for Editor in 0.93 ms, found 3 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 45 Unused Serialized files (Serialized files now loaded: 0) Unloading 6246 unused Assets / (8.5 MB). Loaded Objects now: 6969. Memory consumption went from 159.5 MB to 150.9 MB. Total: 9.040300 ms (FindLiveObjects: 0.598600 ms CreateObjectMapping: 0.756900 ms MarkObjects: 3.935100 ms DeleteObjects: 3.748500 ms) Prepare: number of updated asset objects reloaded= 0 ======================================================================== Received Prepare Begin MonoManager ReloadAssembly - Loaded All Assemblies, in 0.648 seconds Refreshing native plugins compatible for Editor in 0.84 ms, found 3 plugins. Native extension for LinuxStandalone target not found Native extension for UWP target not found Native extension for WindowsStandalone target not found Native extension for WebGL target not found Mono: successfully reloaded assembly - Finished resetting the current domain, in 0.698 seconds Domain Reload Profiling: 1348ms BeginReloadAssembly (195ms) ExecutionOrderSort (0ms) DisableScriptedObjects (7ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) CreateAndSetChildDomain (47ms) RebuildCommonClasses (31ms) RebuildNativeTypeToScriptingClass (11ms) initialDomainReloadingComplete (26ms) LoadAllAssembliesAndSetupDomain (387ms) LoadAssemblies (312ms) RebuildTransferFunctionScriptingTraits (0ms) AnalyzeDomain (162ms) TypeCache.Refresh (9ms) TypeCache.ScanAssembly (0ms) BuildScriptInfoCaches (139ms) ResolveRequiredComponents (10ms) FinalizeReload (699ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) SetupLoadedEditorAssemblies (558ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (5ms) SetLoadedEditorAssemblies (5ms) BeforeProcessingInitializeOnLoad (108ms) ProcessInitializeOnLoadAttributes (372ms) ProcessInitializeOnLoadMethodAttributes (61ms) AfterProcessingInitializeOnLoad (6ms) EditorAssembliesLoaded (0ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (13ms) WARNING: Shader Unsupported: 'Toon/Basic Outline' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Toon/Basic Outline' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Toon/Lit Outline' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Toon/Lit Outline' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? Refreshing native plugins compatible for Editor in 1.00 ms, found 3 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 45 Unused Serialized files (Serialized files now loaded: 0) Unloading 6246 unused Assets / (8.7 MB). Loaded Objects now: 6971. Memory consumption went from 159.5 MB to 150.8 MB. Total: 8.007000 ms (FindLiveObjects: 0.582000 ms CreateObjectMapping: 0.498300 ms MarkObjects: 3.445900 ms DeleteObjects: 3.479100 ms) Prepare: number of updated asset objects reloaded= 0 ======================================================================== Received Prepare Begin MonoManager ReloadAssembly - Loaded All Assemblies, in 0.654 seconds Refreshing native plugins compatible for Editor in 0.95 ms, found 3 plugins. Native extension for LinuxStandalone target not found Native extension for UWP target not found Native extension for WindowsStandalone target not found Native extension for WebGL target not found Mono: successfully reloaded assembly - Finished resetting the current domain, in 0.631 seconds Domain Reload Profiling: 1285ms BeginReloadAssembly (198ms) ExecutionOrderSort (0ms) DisableScriptedObjects (5ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) CreateAndSetChildDomain (48ms) RebuildCommonClasses (36ms) RebuildNativeTypeToScriptingClass (10ms) initialDomainReloadingComplete (27ms) LoadAllAssembliesAndSetupDomain (382ms) LoadAssemblies (313ms) RebuildTransferFunctionScriptingTraits (0ms) AnalyzeDomain (158ms) TypeCache.Refresh (9ms) TypeCache.ScanAssembly (1ms) BuildScriptInfoCaches (138ms) ResolveRequiredComponents (8ms) FinalizeReload (631ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) SetupLoadedEditorAssemblies (504ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (4ms) SetLoadedEditorAssemblies (4ms) BeforeProcessingInitializeOnLoad (111ms) ProcessInitializeOnLoadAttributes (337ms) ProcessInitializeOnLoadMethodAttributes (43ms) AfterProcessingInitializeOnLoad (6ms) EditorAssembliesLoaded (0ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (12ms) WARNING: Shader Unsupported: 'Toon/Basic Outline' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Toon/Basic Outline' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Toon/Lit Outline' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Toon/Lit Outline' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? Refreshing native plugins compatible for Editor in 0.92 ms, found 3 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 45 Unused Serialized files (Serialized files now loaded: 0) Unloading 6246 unused Assets / (8.7 MB). Loaded Objects now: 6973. Memory consumption went from 159.5 MB to 150.8 MB. Total: 9.208000 ms (FindLiveObjects: 0.657900 ms CreateObjectMapping: 0.681200 ms MarkObjects: 3.902100 ms DeleteObjects: 3.965700 ms) Prepare: number of updated asset objects reloaded= 0 ======================================================================== Received Import Request. Time since last request: 350.795635 seconds. path: Assets/Items/Building Kit.asset artifactKey: Guid(0cd12952a1bed0a4999fdf9f44013498) Importer(815301076,1909f56bfc062723c751e8b465ee728b) Start importing Assets/Items/Building Kit.asset using Guid(0cd12952a1bed0a4999fdf9f44013498) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: '138416fefe8e202975966385371e6d90') in 0.0216046 seconds Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 9 ======================================================================== Received Import Request. Time since last request: 7.622007 seconds. path: Assets/Items/BananaOld.asset artifactKey: Guid(83ac12045b60c5e4db86ce5499f70845) Importer(815301076,1909f56bfc062723c751e8b465ee728b) Start importing Assets/Items/BananaOld.asset using Guid(83ac12045b60c5e4db86ce5499f70845) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: 'efce7e61c2e25bf86834556ce30ccf50') in 0.0020612 seconds Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 9 ======================================================================== Received Import Request. Time since last request: 9.222867 seconds. path: Assets/Items/Banana.asset artifactKey: Guid(025108e92749af149b61c0ea7460adff) Importer(815301076,1909f56bfc062723c751e8b465ee728b) Start importing Assets/Items/Banana.asset using Guid(025108e92749af149b61c0ea7460adff) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: 'e39238a543b89f6a5896dfc7dd03b436') in 0.0010631 seconds Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 1 ======================================================================== Received Prepare Begin MonoManager ReloadAssembly - Loaded All Assemblies, in 0.703 seconds Refreshing native plugins compatible for Editor in 1.08 ms, found 3 plugins. Native extension for LinuxStandalone target not found Native extension for UWP target not found Native extension for WindowsStandalone target not found Native extension for WebGL target not found Mono: successfully reloaded assembly - Finished resetting the current domain, in 0.625 seconds Domain Reload Profiling: 1328ms BeginReloadAssembly (231ms) ExecutionOrderSort (0ms) DisableScriptedObjects (6ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) CreateAndSetChildDomain (52ms) RebuildCommonClasses (34ms) RebuildNativeTypeToScriptingClass (10ms) initialDomainReloadingComplete (28ms) LoadAllAssembliesAndSetupDomain (400ms) LoadAssemblies (326ms) RebuildTransferFunctionScriptingTraits (0ms) AnalyzeDomain (174ms) TypeCache.Refresh (9ms) TypeCache.ScanAssembly (0ms) BuildScriptInfoCaches (153ms) ResolveRequiredComponents (9ms) FinalizeReload (625ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) SetupLoadedEditorAssemblies (493ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (7ms) SetLoadedEditorAssemblies (10ms) BeforeProcessingInitializeOnLoad (110ms) ProcessInitializeOnLoadAttributes (316ms) ProcessInitializeOnLoadMethodAttributes (44ms) AfterProcessingInitializeOnLoad (6ms) EditorAssembliesLoaded (0ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (12ms) WARNING: Shader Unsupported: 'Toon/Basic Outline' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Toon/Basic Outline' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Toon/Lit Outline' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Toon/Lit Outline' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? Refreshing native plugins compatible for Editor in 1.02 ms, found 3 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 45 Unused Serialized files (Serialized files now loaded: 0) Unloading 6246 unused Assets / (8.8 MB). Loaded Objects now: 6975. Memory consumption went from 159.5 MB to 150.8 MB. Total: 8.118100 ms (FindLiveObjects: 0.678000 ms CreateObjectMapping: 0.585000 ms MarkObjects: 3.302800 ms DeleteObjects: 3.550700 ms) Prepare: number of updated asset objects reloaded= 0 ======================================================================== Received Import Request. Time since last request: 33.720861 seconds. path: Assets/Items/Banana.asset artifactKey: Guid(83ac12045b60c5e4db86ce5499f70845) Importer(815301076,1909f56bfc062723c751e8b465ee728b) Start importing Assets/Items/Banana.asset using Guid(83ac12045b60c5e4db86ce5499f70845) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: '21161316e5fcc42acc5e83e3c4a9b299') in 0.0193499 seconds Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 9 ======================================================================== Received Import Request. Time since last request: 38.507075 seconds. path: Assets/Items/Banana.asset artifactKey: Guid(83ac12045b60c5e4db86ce5499f70845) Importer(815301076,1909f56bfc062723c751e8b465ee728b) Start importing Assets/Items/Banana.asset using Guid(83ac12045b60c5e4db86ce5499f70845) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: '914124f72dc732019634381665c46482') in 0.0022765 seconds Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 9 ======================================================================== Received Prepare Begin MonoManager ReloadAssembly - Loaded All Assemblies, in 0.729 seconds Refreshing native plugins compatible for Editor in 0.85 ms, found 3 plugins. Native extension for LinuxStandalone target not found Native extension for UWP target not found Native extension for WindowsStandalone target not found Native extension for WebGL target not found Mono: successfully reloaded assembly - Finished resetting the current domain, in 0.646 seconds Domain Reload Profiling: 1378ms BeginReloadAssembly (228ms) ExecutionOrderSort (0ms) DisableScriptedObjects (5ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) CreateAndSetChildDomain (63ms) RebuildCommonClasses (30ms) RebuildNativeTypeToScriptingClass (10ms) initialDomainReloadingComplete (26ms) LoadAllAssembliesAndSetupDomain (437ms) LoadAssemblies (312ms) RebuildTransferFunctionScriptingTraits (0ms) AnalyzeDomain (206ms) TypeCache.Refresh (10ms) TypeCache.ScanAssembly (0ms) BuildScriptInfoCaches (167ms) ResolveRequiredComponents (24ms) FinalizeReload (647ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) SetupLoadedEditorAssemblies (507ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (5ms) SetLoadedEditorAssemblies (4ms) BeforeProcessingInitializeOnLoad (138ms) ProcessInitializeOnLoadAttributes (312ms) ProcessInitializeOnLoadMethodAttributes (42ms) AfterProcessingInitializeOnLoad (6ms) EditorAssembliesLoaded (0ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (12ms) WARNING: Shader Unsupported: 'Toon/Basic Outline' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Toon/Basic Outline' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Toon/Lit Outline' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Toon/Lit Outline' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? Refreshing native plugins compatible for Editor in 0.94 ms, found 3 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 45 Unused Serialized files (Serialized files now loaded: 0) Unloading 6246 unused Assets / (8.8 MB). Loaded Objects now: 6977. Memory consumption went from 159.6 MB to 150.8 MB. Total: 9.231900 ms (FindLiveObjects: 0.688700 ms CreateObjectMapping: 0.813500 ms MarkObjects: 3.996600 ms DeleteObjects: 3.732300 ms) Prepare: number of updated asset objects reloaded= 0 ======================================================================== Received Prepare Begin MonoManager ReloadAssembly - Loaded All Assemblies, in 0.650 seconds Refreshing native plugins compatible for Editor in 0.83 ms, found 3 plugins. Native extension for LinuxStandalone target not found Native extension for UWP target not found Native extension for WindowsStandalone target not found Native extension for WebGL target not found Mono: successfully reloaded assembly - Finished resetting the current domain, in 0.629 seconds Domain Reload Profiling: 1279ms BeginReloadAssembly (191ms) ExecutionOrderSort (0ms) DisableScriptedObjects (5ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) CreateAndSetChildDomain (42ms) RebuildCommonClasses (32ms) RebuildNativeTypeToScriptingClass (11ms) initialDomainReloadingComplete (26ms) LoadAllAssembliesAndSetupDomain (391ms) LoadAssemblies (322ms) RebuildTransferFunctionScriptingTraits (0ms) AnalyzeDomain (162ms) TypeCache.Refresh (7ms) TypeCache.ScanAssembly (0ms) BuildScriptInfoCaches (144ms) ResolveRequiredComponents (9ms) FinalizeReload (629ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) SetupLoadedEditorAssemblies (496ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (4ms) SetLoadedEditorAssemblies (5ms) BeforeProcessingInitializeOnLoad (101ms) ProcessInitializeOnLoadAttributes (323ms) ProcessInitializeOnLoadMethodAttributes (55ms) AfterProcessingInitializeOnLoad (7ms) EditorAssembliesLoaded (0ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (14ms) WARNING: Shader Unsupported: 'Toon/Basic Outline' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Toon/Basic Outline' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Toon/Lit Outline' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Toon/Lit Outline' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? Refreshing native plugins compatible for Editor in 1.37 ms, found 3 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 45 Unused Serialized files (Serialized files now loaded: 0) Unloading 6246 unused Assets / (7.9 MB). Loaded Objects now: 6979. Memory consumption went from 159.6 MB to 151.7 MB. Total: 10.910300 ms (FindLiveObjects: 0.952000 ms CreateObjectMapping: 1.289000 ms MarkObjects: 4.628100 ms DeleteObjects: 4.039500 ms) Prepare: number of updated asset objects reloaded= 0 ======================================================================== Received Import Request. Time since last request: 200.742511 seconds. path: Assets/Items/Machette.asset artifactKey: Guid(4b6007adeb5d42d42b3e078423a75bfb) Importer(815301076,1909f56bfc062723c751e8b465ee728b) Start importing Assets/Items/Machette.asset using Guid(4b6007adeb5d42d42b3e078423a75bfb) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: 'eb2f92a15280a9ea534f04151a0b6cde') in 0.0199317 seconds Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 8 ======================================================================== Received Prepare Begin MonoManager ReloadAssembly - Loaded All Assemblies, in 0.653 seconds Refreshing native plugins compatible for Editor in 0.99 ms, found 3 plugins. Native extension for LinuxStandalone target not found Native extension for UWP target not found Native extension for WindowsStandalone target not found Native extension for WebGL target not found Mono: successfully reloaded assembly - Finished resetting the current domain, in 0.632 seconds Domain Reload Profiling: 1284ms BeginReloadAssembly (188ms) ExecutionOrderSort (0ms) DisableScriptedObjects (5ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) CreateAndSetChildDomain (47ms) RebuildCommonClasses (30ms) RebuildNativeTypeToScriptingClass (10ms) initialDomainReloadingComplete (26ms) LoadAllAssembliesAndSetupDomain (398ms) LoadAssemblies (313ms) RebuildTransferFunctionScriptingTraits (0ms) AnalyzeDomain (170ms) TypeCache.Refresh (7ms) TypeCache.ScanAssembly (0ms) BuildScriptInfoCaches (146ms) ResolveRequiredComponents (14ms) FinalizeReload (632ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) SetupLoadedEditorAssemblies (500ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (4ms) SetLoadedEditorAssemblies (4ms) BeforeProcessingInitializeOnLoad (97ms) ProcessInitializeOnLoadAttributes (334ms) ProcessInitializeOnLoadMethodAttributes (54ms) AfterProcessingInitializeOnLoad (7ms) EditorAssembliesLoaded (0ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (15ms) WARNING: Shader Unsupported: 'Toon/Basic Outline' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Toon/Basic Outline' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Toon/Lit Outline' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Toon/Lit Outline' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? Refreshing native plugins compatible for Editor in 1.00 ms, found 3 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 45 Unused Serialized files (Serialized files now loaded: 0) Unloading 6246 unused Assets / (8.2 MB). Loaded Objects now: 6981. Memory consumption went from 159.7 MB to 151.4 MB. Total: 11.567700 ms (FindLiveObjects: 0.893000 ms CreateObjectMapping: 1.188100 ms MarkObjects: 4.954700 ms DeleteObjects: 4.530000 ms) Prepare: number of updated asset objects reloaded= 0