Files
Survival/Assets/Scripts/ItemSlotUI.cs
2025-09-09 16:43:30 +01:00

57 lines
1.3 KiB
C#

using UnityEngine;
using UnityEngine.UI;
using TMPro;
//using static Inventory;
public class ItemSlotUI : MonoBehaviour
{
public Button button;
public Image icon;
public TextMeshProUGUI quantityText;
public Inventory.ItemSlot CurSlot;
private Outline outline;
public int index;
public bool equipped;
void Awake()
{
outline = GetComponent<Outline>();
}
// Start is called once before the first execution of Update after the MonoBehaviour is created
void Start()
{
}
// Update is called once per frame
void Update()
{
}
void OnEnable()
{
outline.enabled = equipped;
}
// sets the item to be displayed in the slot
public void Set(Inventory.ItemSlot slot)
{
CurSlot = slot;
icon.gameObject.SetActive(true);
icon.sprite = slot.item.icon;
quantityText.text = slot.quantity > 1 ? slot.quantity.ToString() : string.Empty;
if (outline != null)
outline.enabled = equipped;
}
// clears the item slot
public void Clear()
{
CurSlot = null;
icon.gameObject.SetActive(false);
quantityText.text = string.Empty;
}
// called when we click on the slot
public void OnButtonClick()
{
Inventory.instance.SelectItem(index);
}
}