Commit Graph

  • 03f1899886 Adding Mud and Ground Tiles Textures main Desktop\Matt 2026-09-21 23:54:37 +01:00
  • f3cdf80e65 Adding Roman Assets Desktop\Matt 2026-09-20 22:30:55 +01:00
  • 48bcb93657 FantasyVillage Assets Added Desktop\Matt 2026-09-13 22:22:06 +01:00
  • 432da8e131 . Desktop\Matt 2026-09-13 22:18:49 +01:00
  • 5b56250c9a Starting Foliage Desktop\Matt 2026-08-29 23:01:20 +01:00
  • e27d679707 Texture Layers Desktop\Matt 2026-08-25 01:05:43 +01:00
  • c40afe949a Textures Desktop\Matt 2026-08-25 00:55:28 +01:00
  • 7026328717 Textures and layer blend Desktop\Matt 2026-08-24 01:05:24 +01:00
  • 7ec2a34a83 Textures and Texture Instance Desktop\Matt 2026-08-14 00:21:03 +01:00
  • d8460e286d Textures Desktop\Matt 2026-08-14 00:04:49 +01:00
  • f894fcf07b Scene Props Desktop\Matt 2026-08-13 22:36:05 +01:00
  • 3ab15e33a6 Adding in more scene props Desktop\Matt 2026-08-13 22:35:06 +01:00
  • 2bbe696de2 Further Asset Placement/Planning including sunbeam on grave and waterfall Desktop\Matt 2026-08-10 23:50:05 +01:00
  • dfe7c6a6c4 Added target and reaction function sdqhome\caleb 2026-08-10 16:14:06 +01:00
  • 2ed6050b79 throw system tested with skull on signpost and rock nearby, started building target trap system sdqhome\caleb 2026-08-10 11:55:48 +01:00
  • 2096e7e298 built throwing system sdqhome\caleb 2026-08-10 11:54:36 +01:00
  • c58f8ed478 Further asset placement at potential starting point. Desktop\Matt 2026-08-09 23:13:08 +01:00
  • 7410a15b85 added in terrain and objects SDQHOME\caleb 2026-08-09 10:34:17 +01:00
  • daa7c63741 movement created and map building started SDQHOME\caleb 2026-08-09 02:00:53 +01:00
  • b5c7a768c1 added default manniquines SDQHOME\caleb 2026-08-09 00:22:17 +01:00
  • 2af2e5dab1 added nature assets SDQHOME\caleb 2026-08-08 23:39:37 +01:00
  • f315dbd459 Created blueprint SDQHOME\caleb 2026-07-19 01:58:23 +01:00
  • 0ba2f7bb59 created test level SDQHOME\caleb 2026-07-19 01:21:47 +01:00
  • 34468899fd Initial commit SDQHOME\caleb 2026-07-19 01:20:12 +01:00