34 lines
1.0 KiB
C#
34 lines
1.0 KiB
C#
using UnityEngine;
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using Quests;
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namespace Quests
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{
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public class QuestInteractableObjective : Interactable
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{
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[Header("Quest Objective Settings")]
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[Tooltip("The Target ID matching the Quest Objective's targetID for ObjectiveType.Interact")]
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[SerializeField] private string interactableObjectiveID;
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[Tooltip("If true, reports to QuestManager upon interaction.")]
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[SerializeField] private bool reportOnInteract = true;
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[Tooltip("If true, disables interaction after triggering once.")]
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[SerializeField] private bool singleUse = false;
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private bool hasBeenInteracted = false;
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public override void Interact(GameObject interactor)
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{
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if (hasBeenInteracted && singleUse) return;
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base.Interact(interactor);
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if (reportOnInteract && QuestManager.Instance != null)
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{
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QuestManager.Instance.ReportInteract(interactableObjectiveID);
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hasBeenInteracted = true;
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}
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}
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}
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}
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