# Makefile generated by MakefileGenerator.cs # *DO NOT EDIT* UNREALROOTPATH = /run/media/system/Games/Linux_Unreal_Engine_5.8.2 TARGETS = \ ChaosTestHarness \ LiveLinkHub-Linux-DebugGame \ LiveLinkHub-Linux-Development \ LiveLinkHub \ DotNetPerforceLib \ IoStoreOnDemandTests \ EventLoopUnitTests \ UnrealEditor-Linux-DebugGame \ UnrealEditor-Linux-Development \ UnrealEditor \ UnrealGame-Android-DebugGame \ UnrealGame-Android-Development \ UnrealGame-Android-Shipping \ UnrealGame-Linux-DebugGame \ UnrealGame-Linux-Development \ UnrealGame-Linux-Shipping \ UnrealGame-LinuxArm64-DebugGame \ UnrealGame-LinuxArm64-Development \ UnrealGame-LinuxArm64-Shipping \ UnrealGame \ TopDownDungeon-Android-DebugGame \ TopDownDungeon-Android-Development \ TopDownDungeon-Android-Shipping \ TopDownDungeon-Linux-DebugGame \ TopDownDungeon-Linux-Development \ TopDownDungeon-Linux-Shipping \ TopDownDungeon-LinuxArm64-DebugGame \ TopDownDungeon-LinuxArm64-Development \ TopDownDungeon-LinuxArm64-Shipping \ TopDownDungeon \ TopDownDungeonEditor-Linux-DebugGame \ TopDownDungeonEditor-Linux-Development \ TopDownDungeonEditor\ configure BUILD = "$(UNREALROOTPATH)/Engine/Build/BatchFiles/RunUBT.sh" all: StandardSet RequiredTools: CrashReportClient-Linux-Shipping CrashReportClientEditor-Linux-Shipping ShaderCompileWorker UnrealLightmass EpicWebHelper-Linux-Shipping StandardSet: RequiredTools UnrealFrontend TopDownDungeonEditor UnrealInsights DebugSet: RequiredTools UnrealFrontend-Linux-Debug TopDownDungeonEditor-Linux-Debug ChaosTestHarness: ChaosTestHarness-Linux-Development LiveLinkHub-Linux-DebugGame: $(BUILD) LiveLinkHub Linux DebugGame $(ARGS) LiveLinkHub-Linux-Development: $(BUILD) LiveLinkHub Linux Development $(ARGS) LiveLinkHub: LiveLinkHub-Linux-Development DotNetPerforceLib: DotNetPerforceLib-Linux-Development IoStoreOnDemandTests: IoStoreOnDemandTests-Linux-Development EventLoopUnitTests: EventLoopUnitTests-Linux-Development UnrealEditor-Linux-DebugGame: $(BUILD) UnrealEditor Linux DebugGame $(ARGS) UnrealEditor-Linux-Development: $(BUILD) UnrealEditor Linux Development $(ARGS) UnrealEditor: UnrealEditor-Linux-Development UnrealGame-Android-DebugGame: $(BUILD) UnrealGame Android DebugGame $(ARGS) UnrealGame-Android-Development: $(BUILD) UnrealGame Android Development $(ARGS) UnrealGame-Android-Shipping: $(BUILD) UnrealGame Android Shipping $(ARGS) UnrealGame-Linux-DebugGame: $(BUILD) UnrealGame Linux DebugGame $(ARGS) UnrealGame-Linux-Development: $(BUILD) UnrealGame Linux Development $(ARGS) UnrealGame-Linux-Shipping: $(BUILD) UnrealGame Linux Shipping $(ARGS) UnrealGame-LinuxArm64-DebugGame: $(BUILD) UnrealGame LinuxArm64 DebugGame $(ARGS) UnrealGame-LinuxArm64-Development: $(BUILD) UnrealGame LinuxArm64 Development $(ARGS) UnrealGame-LinuxArm64-Shipping: $(BUILD) UnrealGame LinuxArm64 Shipping $(ARGS) UnrealGame: UnrealGame-Linux-Development TopDownDungeon-Android-DebugGame: $(BUILD) TopDownDungeon Android DebugGame -Project="/run/media/system/Games/Unreal Projects/TopDownDungeon/TopDownDungeon.uproject" $(ARGS) TopDownDungeon-Android-Development: $(BUILD) TopDownDungeon Android Development -Project="/run/media/system/Games/Unreal Projects/TopDownDungeon/TopDownDungeon.uproject" $(ARGS) TopDownDungeon-Android-Shipping: $(BUILD) TopDownDungeon Android Shipping -Project="/run/media/system/Games/Unreal Projects/TopDownDungeon/TopDownDungeon.uproject" $(ARGS) TopDownDungeon-Linux-DebugGame: $(BUILD) TopDownDungeon Linux DebugGame -Project="/run/media/system/Games/Unreal Projects/TopDownDungeon/TopDownDungeon.uproject" $(ARGS) TopDownDungeon-Linux-Development: $(BUILD) TopDownDungeon Linux Development -Project="/run/media/system/Games/Unreal Projects/TopDownDungeon/TopDownDungeon.uproject" $(ARGS) TopDownDungeon-Linux-Shipping: $(BUILD) TopDownDungeon Linux Shipping -Project="/run/media/system/Games/Unreal Projects/TopDownDungeon/TopDownDungeon.uproject" $(ARGS) TopDownDungeon-LinuxArm64-DebugGame: $(BUILD) TopDownDungeon LinuxArm64 DebugGame -Project="/run/media/system/Games/Unreal Projects/TopDownDungeon/TopDownDungeon.uproject" $(ARGS) TopDownDungeon-LinuxArm64-Development: $(BUILD) TopDownDungeon LinuxArm64 Development -Project="/run/media/system/Games/Unreal Projects/TopDownDungeon/TopDownDungeon.uproject" $(ARGS) TopDownDungeon-LinuxArm64-Shipping: $(BUILD) TopDownDungeon LinuxArm64 Shipping -Project="/run/media/system/Games/Unreal Projects/TopDownDungeon/TopDownDungeon.uproject" $(ARGS) TopDownDungeon: TopDownDungeon-Linux-Development TopDownDungeonEditor-Linux-DebugGame: $(BUILD) TopDownDungeonEditor Linux DebugGame -Project="/run/media/system/Games/Unreal Projects/TopDownDungeon/TopDownDungeon.uproject" $(ARGS) TopDownDungeonEditor-Linux-Development: $(BUILD) TopDownDungeonEditor Linux Development -Project="/run/media/system/Games/Unreal Projects/TopDownDungeon/TopDownDungeon.uproject" $(ARGS) TopDownDungeonEditor: TopDownDungeonEditor-Linux-Development configure: $(BUILD) -ProjectFiles -Project="/run/media/system/Games/Unreal Projects/TopDownDungeon/TopDownDungeon.uproject" -Game .PHONY: $(TARGETS)