Files
TopDownDungeon/Makefile
2026-09-16 15:57:10 +01:00

147 lines
5.1 KiB
Makefile

# Makefile generated by MakefileGenerator.cs
# *DO NOT EDIT*
UNREALROOTPATH = /run/media/system/Games/Linux_Unreal_Engine_5.8.2
TARGETS = \
ChaosTestHarness \
LiveLinkHub-Linux-DebugGame \
LiveLinkHub-Linux-Development \
LiveLinkHub \
DotNetPerforceLib \
IoStoreOnDemandTests \
EventLoopUnitTests \
UnrealEditor-Linux-DebugGame \
UnrealEditor-Linux-Development \
UnrealEditor \
UnrealGame-Android-DebugGame \
UnrealGame-Android-Development \
UnrealGame-Android-Shipping \
UnrealGame-Linux-DebugGame \
UnrealGame-Linux-Development \
UnrealGame-Linux-Shipping \
UnrealGame-LinuxArm64-DebugGame \
UnrealGame-LinuxArm64-Development \
UnrealGame-LinuxArm64-Shipping \
UnrealGame \
TopDownDungeon-Android-DebugGame \
TopDownDungeon-Android-Development \
TopDownDungeon-Android-Shipping \
TopDownDungeon-Linux-DebugGame \
TopDownDungeon-Linux-Development \
TopDownDungeon-Linux-Shipping \
TopDownDungeon-LinuxArm64-DebugGame \
TopDownDungeon-LinuxArm64-Development \
TopDownDungeon-LinuxArm64-Shipping \
TopDownDungeon \
TopDownDungeonEditor-Linux-DebugGame \
TopDownDungeonEditor-Linux-Development \
TopDownDungeonEditor\
configure
BUILD = "$(UNREALROOTPATH)/Engine/Build/BatchFiles/RunUBT.sh"
all: StandardSet
RequiredTools: CrashReportClient-Linux-Shipping CrashReportClientEditor-Linux-Shipping ShaderCompileWorker UnrealLightmass EpicWebHelper-Linux-Shipping
StandardSet: RequiredTools UnrealFrontend TopDownDungeonEditor UnrealInsights
DebugSet: RequiredTools UnrealFrontend-Linux-Debug TopDownDungeonEditor-Linux-Debug
ChaosTestHarness: ChaosTestHarness-Linux-Development
LiveLinkHub-Linux-DebugGame:
$(BUILD) LiveLinkHub Linux DebugGame $(ARGS)
LiveLinkHub-Linux-Development:
$(BUILD) LiveLinkHub Linux Development $(ARGS)
LiveLinkHub: LiveLinkHub-Linux-Development
DotNetPerforceLib: DotNetPerforceLib-Linux-Development
IoStoreOnDemandTests: IoStoreOnDemandTests-Linux-Development
EventLoopUnitTests: EventLoopUnitTests-Linux-Development
UnrealEditor-Linux-DebugGame:
$(BUILD) UnrealEditor Linux DebugGame $(ARGS)
UnrealEditor-Linux-Development:
$(BUILD) UnrealEditor Linux Development $(ARGS)
UnrealEditor: UnrealEditor-Linux-Development
UnrealGame-Android-DebugGame:
$(BUILD) UnrealGame Android DebugGame $(ARGS)
UnrealGame-Android-Development:
$(BUILD) UnrealGame Android Development $(ARGS)
UnrealGame-Android-Shipping:
$(BUILD) UnrealGame Android Shipping $(ARGS)
UnrealGame-Linux-DebugGame:
$(BUILD) UnrealGame Linux DebugGame $(ARGS)
UnrealGame-Linux-Development:
$(BUILD) UnrealGame Linux Development $(ARGS)
UnrealGame-Linux-Shipping:
$(BUILD) UnrealGame Linux Shipping $(ARGS)
UnrealGame-LinuxArm64-DebugGame:
$(BUILD) UnrealGame LinuxArm64 DebugGame $(ARGS)
UnrealGame-LinuxArm64-Development:
$(BUILD) UnrealGame LinuxArm64 Development $(ARGS)
UnrealGame-LinuxArm64-Shipping:
$(BUILD) UnrealGame LinuxArm64 Shipping $(ARGS)
UnrealGame: UnrealGame-Linux-Development
TopDownDungeon-Android-DebugGame:
$(BUILD) TopDownDungeon Android DebugGame -Project="/run/media/system/Games/Unreal Projects/TopDownDungeon/TopDownDungeon.uproject" $(ARGS)
TopDownDungeon-Android-Development:
$(BUILD) TopDownDungeon Android Development -Project="/run/media/system/Games/Unreal Projects/TopDownDungeon/TopDownDungeon.uproject" $(ARGS)
TopDownDungeon-Android-Shipping:
$(BUILD) TopDownDungeon Android Shipping -Project="/run/media/system/Games/Unreal Projects/TopDownDungeon/TopDownDungeon.uproject" $(ARGS)
TopDownDungeon-Linux-DebugGame:
$(BUILD) TopDownDungeon Linux DebugGame -Project="/run/media/system/Games/Unreal Projects/TopDownDungeon/TopDownDungeon.uproject" $(ARGS)
TopDownDungeon-Linux-Development:
$(BUILD) TopDownDungeon Linux Development -Project="/run/media/system/Games/Unreal Projects/TopDownDungeon/TopDownDungeon.uproject" $(ARGS)
TopDownDungeon-Linux-Shipping:
$(BUILD) TopDownDungeon Linux Shipping -Project="/run/media/system/Games/Unreal Projects/TopDownDungeon/TopDownDungeon.uproject" $(ARGS)
TopDownDungeon-LinuxArm64-DebugGame:
$(BUILD) TopDownDungeon LinuxArm64 DebugGame -Project="/run/media/system/Games/Unreal Projects/TopDownDungeon/TopDownDungeon.uproject" $(ARGS)
TopDownDungeon-LinuxArm64-Development:
$(BUILD) TopDownDungeon LinuxArm64 Development -Project="/run/media/system/Games/Unreal Projects/TopDownDungeon/TopDownDungeon.uproject" $(ARGS)
TopDownDungeon-LinuxArm64-Shipping:
$(BUILD) TopDownDungeon LinuxArm64 Shipping -Project="/run/media/system/Games/Unreal Projects/TopDownDungeon/TopDownDungeon.uproject" $(ARGS)
TopDownDungeon: TopDownDungeon-Linux-Development
TopDownDungeonEditor-Linux-DebugGame:
$(BUILD) TopDownDungeonEditor Linux DebugGame -Project="/run/media/system/Games/Unreal Projects/TopDownDungeon/TopDownDungeon.uproject" $(ARGS)
TopDownDungeonEditor-Linux-Development:
$(BUILD) TopDownDungeonEditor Linux Development -Project="/run/media/system/Games/Unreal Projects/TopDownDungeon/TopDownDungeon.uproject" $(ARGS)
TopDownDungeonEditor: TopDownDungeonEditor-Linux-Development
configure:
$(BUILD) -ProjectFiles -Project="/run/media/system/Games/Unreal Projects/TopDownDungeon/TopDownDungeon.uproject" -Game
.PHONY: $(TARGETS)