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TowerDefence/My project/Logs/shadercompiler-UnityShaderCompiler-4.log

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2025-11-14 17:30:41 +00:00
Base path: '/run/media/deck/Games/Development/Unity/6000.2.6f2/Editor/Data', plugins path '/run/media/deck/Games/Development/Unity/6000.2.6f2/Editor/Data/PlaybackEngines'
Cmd: initializeCompiler
Cmd: compileSnippet
2025-11-17 17:16:08 +00:00
insize=6301 file=Assets/TextMesh Pro/Shaders/TMP_SDF-Mobile.shader name=TextMeshPro/Mobile/Distance Field pass=<Unnamed Pass 0> ppOnly=0 stripLineD=0 buildPlatform=24 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH uKW= dKW=OUTLINE_ON UNDERLAY_ON UNDERLAY_INNER UNITY_UI_CLIP_RECT UNITY_UI_ALPHACLIP UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=0 type=Vertex platform=glcore reqs=33 mask=2 start=83 ok=1 outsize=7670
2025-11-14 17:30:41 +00:00
Cmd: shutdown
Quitting shader compiler process