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TowerDefence/My project/Library/PackageCache/com.unity.collab-proxy@3351acaba9c9/Editor/UI/EditorDispatcher.cs

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2025-11-14 17:30:41 +00:00
using System;
using System.Threading;
namespace Unity.PlasticSCM.Editor.UI
{
internal static class EditorDispatcher
{
internal static void InitializeMainThreadIdAndContext(
int mainThreadId,
SynchronizationContext mainUnitySyncContext)
{
mMainThreadId = mainThreadId;
mMainUnitySyncContext = mainUnitySyncContext;
}
internal static bool IsOnMainThread
{
get { return Thread.CurrentThread.ManagedThreadId == mMainThreadId; }
}
internal static void Dispatch(Action task)
{
mMainUnitySyncContext.Post(_ => task(), null);
}
static SynchronizationContext mMainUnitySyncContext;
static int mMainThreadId;
}
}