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TowerDefence/My project/Library/PackageCache/com.unity.shadergraph@c7cb9a0feac2/Editor/Drawing/Interfaces/IShaderInputObserver.cs

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2025-11-14 17:30:41 +00:00
using UnityEditor.Graphing;
using UnityEditor.ShaderGraph.Internal;
namespace UnityEditor.ShaderGraph.Drawing
{
/// <summary>
/// This interface is implemented by any entity that wants to be made aware of updates to a shader input
/// </summary>
interface IShaderInputObserver
{
void OnShaderInputUpdated(ModificationScope modificationScope);
}
}