Started project

This commit is contained in:
Caleb Sandford deQuincey
2025-11-14 17:30:41 +00:00
parent 00b55a5b1e
commit 334021d04e
36526 changed files with 4940113 additions and 0 deletions

View File

@@ -0,0 +1,14 @@
using NUnit.Framework;
using UnityEngine;
using UnityEngine.TestTools;
#if UNITY_EDITOR
namespace Unity.AI.Navigation.Editor.Tests.InPlaymode
{
[TestFixture]
[Explicit]
[UnityPlatform(include = new[] { RuntimePlatform.LinuxEditor, RuntimePlatform.OSXEditor, RuntimePlatform.WindowsEditor })]
[Description("These tests run on demand and only in the editor playmode")]
public class NavMeshLinkEditorTestsInPlaymode : NavMeshLinkEditorTests { }
}
#endif

View File

@@ -0,0 +1,2 @@
fileFormatVersion: 2
guid: ce274f071db6b3648a84436c61037cb6

View File

@@ -0,0 +1,30 @@
{
"name": "Unity.AI.Navigation.Tests.EditorInPlaymode",
"rootNamespace": "",
"references": [
"UnityEngine.TestRunner",
"UnityEditor.TestRunner",
"Unity.AI.Navigation",
"Unity.AI.Navigation.Editor",
"Unity.AI.Navigation.Editor.Tests"
],
"includePlatforms": [],
"excludePlatforms": [],
"allowUnsafeCode": false,
"overrideReferences": true,
"precompiledReferences": [
"nunit.framework.dll"
],
"autoReferenced": false,
"defineConstraints": [
"UNITY_INCLUDE_TESTS"
],
"versionDefines": [
{
"name": "com.unity.modules.physics",
"expression": "1.0.0",
"define": "NMC_CAN_ACCESS_PHYSICS"
}
],
"noEngineReferences": false
}

View File

@@ -0,0 +1,7 @@
fileFormatVersion: 2
guid: 100055fbb0e2acd4a835038b0f7cd2f5
AssemblyDefinitionImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant: