using UnityEngine; public class Projectile : MonoBehaviour { private Enemy target; private int damage; private float moveSpeed; public GameObject hitSpawnPrefab; public void Initialize(Enemy target, int damage, float moveSpeed) { this.target = target; this.damage = damage; this.moveSpeed = moveSpeed; } void Update() { if(target != null) { transform.position = Vector3.MoveTowards(transform.position, target.transform.position, moveSpeed * Time.deltaTime); transform.LookAt(target.transform); if(Vector3.Distance(transform.position, target.transform.position) < 0.2f) { target.TakeDamage(damage); if(hitSpawnPrefab != null) { Instantiate(hitSpawnPrefab, transform.position, Quaternion.identity); } Destroy(gameObject); } } else { Destroy(gameObject); } } }