26 lines
648 B
C#
26 lines
648 B
C#
using UnityEngine;
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public class EnemyPath : MonoBehaviour
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{
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public Transform[] waypoints;
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private void OnDrawGizmos()
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{
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if (waypoints == null || waypoints.Length == 0)
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return;
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Gizmos.color = Color.red;
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for (int x = 0; x < waypoints.Length; x++)
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{
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//if (waypoints[x] != null && waypoints[x] != null)
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{
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Gizmos.DrawWireSphere(waypoints[x].position, 0.5f);
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if(x < waypoints.Length - 1)
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{
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Gizmos.DrawLine(waypoints[x].position, waypoints[x + 1].position);
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}
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}
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}
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}
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}
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