Files
TowerDefence/My project/Library/PackageCache/com.unity.collab-proxy@3351acaba9c9/Editor/BoolSetting.cs
Caleb Sandford deQuincey 334021d04e Started project
2025-11-14 17:30:41 +00:00

34 lines
910 B
C#

using UnityEditor;
namespace Unity.PlasticSCM.Editor
{
internal static class BoolSetting
{
internal static bool Exists(
string boolSettingName)
{
return EditorPrefs.HasKey(
GetSettingKey(boolSettingName));
}
internal static bool Load(string settingName, bool defaultValue)
{
return EditorPrefs.GetBool(GetSettingKey(settingName), defaultValue);
}
internal static void Save(bool value, string settingName)
{
EditorPrefs.SetBool(GetSettingKey(settingName), value);
}
internal static void Clear(string settingName)
{
EditorPrefs.DeleteKey(GetSettingKey(settingName));
}
static string GetSettingKey(string settingName)
{
return string.Format(settingName, PlayerSettings.productGUID);
}
}
}