Files
TowerDefence/My project/Library/PackageCache/com.unity.collab-proxy@3351acaba9c9/Editor/CloudDrive/WindowStatusBar.cs
Caleb Sandford deQuincey 334021d04e Started project
2025-11-14 17:30:41 +00:00

36 lines
937 B
C#

using UnityEditor;
using UnityEngine;
using Unity.PlasticSCM.Editor.UI;
using Unity.PlasticSCM.Editor.UI.Progress;
namespace Unity.PlasticSCM.Editor.CloudDrive
{
internal static class WindowStatusBar
{
internal static void OnGUI(Rect rect, ProgressControlsForWindow.Data progressData)
{
EditorGUI.DrawRect(rect, UnityStyles.Colors.BackgroundBar);
DoContentArea(rect, progressData);
}
static void DoContentArea(Rect rect, ProgressControlsForWindow.Data progressData)
{
GUILayout.BeginArea(rect);
GUILayout.FlexibleSpace();
using (new EditorGUILayout.HorizontalScope())
{
if (progressData.IsOperationRunning)
DrawProgressForWindow.ForIndeterminateProgress(progressData);
}
GUILayout.FlexibleSpace();
GUILayout.EndArea();
}
}
}