Files
TowerDefence/My project/Library/PackageCache/com.unity.inputsystem@be6c4fd0abf5/InputSystem/Plugins/UI/NavigationModel.cs
Caleb Sandford deQuincey 334021d04e Started project
2025-11-14 17:30:41 +00:00

28 lines
598 B
C#

#if UNITY_INPUT_SYSTEM_ENABLE_UI
using UnityEngine.EventSystems;
namespace UnityEngine.InputSystem.UI
{
internal struct NavigationModel
{
public Vector2 move;
public int consecutiveMoveCount;
public MoveDirection lastMoveDirection;
public float lastMoveTime;
public AxisEventData eventData;
public InputDevice device;
public void Reset()
{
move = Vector2.zero;
}
}
internal struct SubmitCancelModel
{
public BaseEventData eventData;
public InputDevice device;
}
}
#endif