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TowerDefence/My project/Library/PackageCache/com.unity.render-pipelines.universal@8a7d82525fcc/Shaders/SimpleLitMetaPass.hlsl
Caleb Sandford deQuincey 334021d04e Started project
2025-11-14 17:30:41 +00:00

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HLSL

#ifndef UNIVERSAL_SIMPLE_LIT_META_PASS_INCLUDED
#define UNIVERSAL_SIMPLE_LIT_META_PASS_INCLUDED
#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/UniversalMetaPass.hlsl"
half4 UniversalFragmentMetaSimple(Varyings input) : SV_Target
{
float2 uv = input.uv;
MetaInput metaInput;
metaInput.Albedo = _BaseColor.rgb * SAMPLE_TEXTURE2D(_BaseMap, sampler_BaseMap, uv).rgb;
metaInput.Emission = SampleEmission(uv, _EmissionColor.rgb, TEXTURE2D_ARGS(_EmissionMap, sampler_EmissionMap));
return UniversalFragmentMeta(input, metaInput);
}
#endif