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TowerDefence/My project/Library/PackageCache/com.unity.rendering.light-transport@b87e8bb2ed63/Runtime/Sampling/SamplingResources.hlsl
Caleb Sandford deQuincey 334021d04e Started project
2025-11-14 17:30:41 +00:00

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HLSL

#ifndef _SAMPLING_SAMPLINGRESOURCES_HLSL_
#define _SAMPLING_SAMPLINGRESOURCES_HLSL_
#ifdef QRNG_METHOD_SOBOL_BLUE_NOISE
Texture2D<float> _SobolScramblingTile;
Texture2D<float> _SobolRankingTile;
Texture2D<float2> _SobolOwenScrambledSequence;
#endif
#if defined(QRNG_METHOD_SOBOL) || defined(QRNG_METHOD_GLOBAL_SOBOL_BLUE_NOISE)
StructuredBuffer<uint> _SobolMatricesBuffer;
#endif
#endif