Files
TowerDefence/My project/Library/PackageCache/com.unity.shadergraph@c7cb9a0feac2/Editor/Data/Interfaces/IMayRequireCameraOpaqueTexture.cs
Caleb Sandford deQuincey 334021d04e Started project
2025-11-14 17:30:41 +00:00

19 lines
611 B
C#

using UnityEditor.Graphing;
namespace UnityEditor.ShaderGraph
{
interface IMayRequireCameraOpaqueTexture
{
bool RequiresCameraOpaqueTexture(ShaderStageCapability stageCapability = ShaderStageCapability.All);
}
static class MayRequireCameraOpaqueTextureExtensions
{
public static bool RequiresCameraOpaqueTexture(this MaterialSlot slot)
{
var mayRequireCameraOpaqueTexture = slot as IMayRequireCameraOpaqueTexture;
return mayRequireCameraOpaqueTexture != null && mayRequireCameraOpaqueTexture.RequiresCameraOpaqueTexture();
}
}
}