Files
TowerDefence/My project/Library/PackageCache/com.unity.shadergraph@c7cb9a0feac2/Editor/Generation/Data/ConditionalField.cs
Caleb Sandford deQuincey 334021d04e Started project
2025-11-14 17:30:41 +00:00

16 lines
356 B
C#

namespace UnityEditor.ShaderGraph
{
[GenerationAPI]
internal struct ConditionalField
{
public FieldDescriptor field { get; }
public bool condition { get; }
public ConditionalField(FieldDescriptor field, bool condition)
{
this.field = field;
this.condition = condition;
}
}
}