Files
TowerDefence/My project/Library/PackageCache/com.unity.shadergraph@c7cb9a0feac2/Editor/Generation/Data/DropdownEntry.cs
Caleb Sandford deQuincey 334021d04e Started project
2025-11-14 17:30:41 +00:00

27 lines
625 B
C#

using System;
using UnityEngine;
namespace UnityEditor.ShaderGraph
{
[Serializable]
[GenerationAPI]
internal struct DropdownEntry
{
public int id; // Used to determine what MaterialSlot an entry belongs to
public string displayName;
// In this case, we will handle the actual IDs later
public DropdownEntry(string displayName)
{
this.id = -1;
this.displayName = displayName;
}
internal DropdownEntry(int id, string displayName)
{
this.id = id;
this.displayName = displayName;
}
}
}