Files
TowerDefence/My project/Library/PackageCache/com.unity.shadergraph@c7cb9a0feac2/Samples~/Common/Subgraphs/SampleReflectionProbes.hlsl
Caleb Sandford deQuincey 334021d04e Started project
2025-11-14 17:30:41 +00:00

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700 B
HLSL

#ifndef SAMPLE_REFLECTION_PROBES
#define SAMPLE_REFLECTION_PROBES
void URPReflectionProbe_float(float3 positionWS, float3 reflectVector, float3 screenspaceUV, float roughness, out float3 reflection)
{
#ifdef SHADERGRAPH_PREVIEW
reflection = float3(0,0,0);
#else
reflection = GlossyEnvironmentReflection(reflectVector, positionWS, roughness, 1.0h, screenspaceUV);
#endif
}
void URPReflectionProbe_half(float3 positionWS, half3 reflectVector, half3 screenspaceUV, half roughness, out half3 reflection)
{
#ifdef SHADERGRAPH_PREVIEW
reflection = float3(0, 0, 0);
#else
reflection = GlossyEnvironmentReflection(reflectVector, positionWS, roughness, 1.0h, screenspaceUV);
#endif
}
#endif