2026-03-19 11:57:23 +00:00
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using UnityEngine;
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public class SelectionMarker : MonoBehaviour
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{
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2026-03-19 17:31:51 +00:00
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public float lifeTime = 1.0f;
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2026-03-19 11:57:23 +00:00
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// Start is called once before the first execution of Update after the MonoBehaviour is created
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void Start()
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{
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2026-03-19 17:31:51 +00:00
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//Destroy(gameObject, lifeTime);
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2026-03-19 11:57:23 +00:00
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}
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// Update is called once per frame
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void Update()
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{
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}
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2026-03-19 17:31:51 +00:00
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public void DestroySelectionMarker()
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{
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Destroy(gameObject);
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}
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2026-03-19 11:57:23 +00:00
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}
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