Onto lesson 2

This commit is contained in:
2026-03-19 17:31:51 +00:00
parent f19100a166
commit 539ffe3cd0
1204 changed files with 143736 additions and 77 deletions

View File

@@ -1,22 +1,46 @@
using UnityEngine;
using UnityEngine.AI;
public class Unit : MonoBehaviour
{
[Header("Components")]
public GameObject selectionVisual;
private NavMeshAgent navAgent;
private SelectionMarker selectionMarker;
void Awake()
{
//get the components
navAgent = GetComponent<NavMeshAgent>();
}
// Start is called once before the first execution of Update after the MonoBehaviour is created
void Start()
{
}
// Update is called once per frame
void Update()
{
if (selectionMarker != null && !navAgent.pathPending && navAgent.remainingDistance <= navAgent.stoppingDistance)
{
selectionMarker.DestroySelectionMarker();
selectionMarker = null;
}
}
public void ToggleSelectionVisual(bool selected)
{
selectionVisual.SetActive(selected);
}
public void MoveToPosition(Vector3 pos, SelectionMarker marker = null)
{
if (selectionMarker != null)
{
selectionMarker.DestroySelectionMarker();
selectionMarker = null;
}
navAgent.isStopped = false;
navAgent.SetDestination(pos);
selectionMarker = marker;
}
}