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2
.vscode/settings.json
vendored
2
.vscode/settings.json
vendored
@@ -66,5 +66,5 @@
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"explorer.fileNesting.patterns": {
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"*.sln": "*.csproj"
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},
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"dotnet.defaultSolution": "TutorialRts.slnx"
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"dotnet.defaultSolution": "TutorilaRTS.slnx"
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}
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@@ -1,5 +1,16 @@
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using System.Collections;
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using Unity.VisualScripting;
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using UnityEngine;
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using UnityEngine.AI;
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using UnityEngine.Events;
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public enum UnitState
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{
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Idle,
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Move,
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MoveToResource,
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Gather
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}
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public class Unit : MonoBehaviour
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{
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@@ -7,6 +18,16 @@ public class Unit : MonoBehaviour
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public GameObject selectionVisual;
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private NavMeshAgent navAgent;
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private SelectionMarker selectionMarker;
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[Header("Stats")]
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public UnitState state;
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public int gatherAmount;
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public float gatherRate;
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private float lastGatherTime;
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private ResourceSource resource;
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//events
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public class StateChangeEvent : UnitEvent<UnitState> { }
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public StateChangeEvent onStateChange;
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public Player player;
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void Awake()
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{
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@@ -27,6 +48,24 @@ public class Unit : MonoBehaviour
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selectionMarker.DestroySelectionMarker();
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selectionMarker = null;
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}
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switch(state)
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{
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case UnitState.Move
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{
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MoveUpdate();
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break;
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}
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case UnitState.MoveToResource
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{
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MoveToResourceUpdate();
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break;
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}
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case UnitState.Gather
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{
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GatherUpdate();
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break;
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}
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}
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}
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public void ToggleSelectionVisual(bool selected)
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{
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@@ -43,4 +82,33 @@ public class Unit : MonoBehaviour
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navAgent.SetDestination(pos);
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selectionMarker = marker;
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}
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//move to a resource and begin to gather it
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public void GatherResource(ResourceSource resource, Vector3 pos)
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{
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}
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void SetState(UnitState toState)
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{
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state = toState;
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//calling the event
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if(onStateChange != null)
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onStateChange.Invoke(state);
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if(toState == UnitState.Idle)
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{
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navAgent.isStopped = true;
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navAgent.ResetPath();
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}
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}
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void MoveUpdate()
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{
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}
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void MoveToResourceUpdate()
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{
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}
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void GatherUpdate()
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{
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}
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}
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@@ -74,6 +74,17 @@ public class UnitCommander : MonoBehaviour
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//called when we command units to gather a resource
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void UnitsGatherResource(ResourceSource resource, Unit[] units)
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{
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if(units.Length == 1)
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{
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units[0].GatherResource(resource, UnitMover.GetUnitDestinationAroundResource(resource.transform.position));
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}
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else
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{
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Vector3[] destinations = UnitMover.GetUnitGroupDestinationsAroundResource(resource.transform.position, units.Length);
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for(int x = 0; x <units.Length; x++)
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{
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units[x].GatherResource(resource, destinations[x]);
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}
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}
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}
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}
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@@ -1,3 +1,4 @@
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using GAP_ParticleSystemController;
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using UnityEngine;
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using UnityEngine.UIElements;
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@@ -51,4 +52,10 @@ public class UnitMover : MonoBehaviour
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}
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return destinations;
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}
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public static Vector3 GetUnitDestinationAroundResource(Vector3 resourcePos)
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{
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float angle = Random.Range(0, 360);
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Vector3 dir = new Vector3(Mathf.Sin(angle * Mathf.Deg2Rad), 0, Mathf.Cos(angle * Mathf.Deg2Rad));
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return resourcePos;
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}
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}
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4
TutorilaRTS.slnx
Normal file
4
TutorilaRTS.slnx
Normal file
@@ -0,0 +1,4 @@
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<Solution>
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<Project Path="Assembly-CSharp.csproj" />
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<Project Path="Assembly-CSharp-Editor.csproj" />
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</Solution>
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