Initial Commit
This commit is contained in:
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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namespace GAP_ParticleSystemController{
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[System.Serializable]
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public class ParticleSystemOriginalSettings
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{
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public SerializableMinMaxGradient _startColor;
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public SerializableMinMaxGradient _colorOverLifetimeC;
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public SerializableMinMaxCurve _startSize;
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public SerializableMinMaxCurve _startSizeX;
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public SerializableMinMaxCurve _startSizeY;
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public SerializableMinMaxCurve _startSizeZ;
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public SerializableMinMaxCurve _startSpeed;
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public SerializableMinMaxCurve _startDelay;
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public SerializableMinMaxCurve _startLifetime;
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public SerializableMinMaxCurve _velocityOverLifetimeX;
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public SerializableMinMaxCurve _velocityOverLifetimeY;
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public SerializableMinMaxCurve _velocityOverLifetimeZ;
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public SerializableVector3 _localPosition;
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public SerializableGradient _trailGradient;
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public float _duration;
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public float _shapeRadius;
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public float _trailWidthMultiplier;
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public float _trailTime;
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public bool _active;
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public bool _loop;
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public bool _prewarm;
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}
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[ExecuteInEditMode]
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public class ParticleSystemController : MonoBehaviour {
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public float size = 1;
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public float speed = 1;
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public float duration = 1;
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public bool loop;
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public bool prewarm;
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public bool lights;
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public bool trails;
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public bool changeColor;
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public Color newMaxColor = new Color (0,0,0,1);
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public Color newMinColor = new Color (0,0,0,1);
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public List<GameObject> ParticleSystems = new List<GameObject>();
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public List<bool> ActiveParticleSystems = new List<bool>();
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private List<ParticleSystemOriginalSettings> psOriginalSettingsList = new List<ParticleSystemOriginalSettings> ();
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public void UpdateParticleSystem(){
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//Enables or Disbales Particle Systems you choose in inspector
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for(int i = 0; i< ParticleSystems.Count; i++){
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if (ActiveParticleSystems.Count == ParticleSystems.Count) {
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if (ActiveParticleSystems [i] == true)
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ParticleSystems [i].SetActive (true);
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else
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ParticleSystems [i].SetActive (false);
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} else {
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Debug.Log ("Make sure the ActiveParticleSystems list has the same amount as the ParticleSystems list.");
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return;
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}
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}
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if (ParticleSystems.Count > 0) {
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for (int i = 0; i < ParticleSystems.Count; i ++) {
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var ps = ParticleSystems [i].GetComponent<ParticleSystem> ();
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if (ps != null) {
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var main = ps.main;
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var shape = ps.shape;
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var psLights = ps.lights;
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var psTrails = ps.trails;
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var colorOverLifetime = ps.colorOverLifetime;
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var colorOverLifetimeC = colorOverLifetime.color;
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var startColor = main.startColor;
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var startSize = main.startSize;
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var startSizeX = main.startSizeX;
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var startSizeY = main.startSizeY;
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var startSizeZ = main.startSizeZ;
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var startSpeed = main.startSpeed;
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var startDelay = main.startDelay;
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var startLifetime = main.startLifetime;
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var velocityOverLifetime = ps.velocityOverLifetime;
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var velocityOverLifetimeX = velocityOverLifetime.x;
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var velocityOverLifetimeY = velocityOverLifetime.y;
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var velocityOverLifetimeZ = velocityOverLifetime.z;
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var localPos = ParticleSystems [i].transform.localPosition;
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//KEEP ORIGINAL VALUES
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if (!SaveParticleSystemScript.CheckExistingFile (gameObject)) {
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ParticleSystemOriginalSettings psOriginalSettings = new ParticleSystemOriginalSettings () {
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_startColor = new SerializableMinMaxGradient (startColor),
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_colorOverLifetimeC = new SerializableMinMaxGradient (colorOverLifetimeC),
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_startSize = new SerializableMinMaxCurve (startSize),
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_startSizeX = new SerializableMinMaxCurve (startSizeX),
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_startSizeY = new SerializableMinMaxCurve (startSizeY),
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_startSizeZ = new SerializableMinMaxCurve (startSizeZ),
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_startSpeed = new SerializableMinMaxCurve (startSpeed),
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_startDelay = new SerializableMinMaxCurve (startDelay),
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_startLifetime = new SerializableMinMaxCurve (startLifetime),
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_velocityOverLifetimeX = new SerializableMinMaxCurve (velocityOverLifetimeX),
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_velocityOverLifetimeY = new SerializableMinMaxCurve (velocityOverLifetimeY),
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_velocityOverLifetimeZ = new SerializableMinMaxCurve (velocityOverLifetimeZ),
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_localPosition = new SerializableVector3 (ParticleSystems [i].transform.localPosition),
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_duration = main.duration,
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_shapeRadius = shape.radius,
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_active = ps.gameObject.activeSelf,
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_loop = main.loop,
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_prewarm = main.prewarm
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};
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psOriginalSettingsList.Add (psOriginalSettings);
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} else {
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List<ParticleSystemOriginalSettings> listOriginalSettings = new List<ParticleSystemOriginalSettings> ();
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listOriginalSettings = SaveParticleSystemScript.LoadVFX (gameObject);
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startColor = listOriginalSettings [i]._startColor.GetMinMaxGradient();
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colorOverLifetimeC = listOriginalSettings [i]._colorOverLifetimeC.GetMinMaxGradient();
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startSize = listOriginalSettings [i]._startSize.GetMinMaxCurve();
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startSizeX = listOriginalSettings [i]._startSizeX.GetMinMaxCurve();
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startSizeY = listOriginalSettings [i]._startSizeY.GetMinMaxCurve();
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startSizeZ = listOriginalSettings [i]._startSizeZ.GetMinMaxCurve();
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startSpeed = listOriginalSettings [i]._startSpeed.GetMinMaxCurve();
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startDelay = listOriginalSettings [i]._startDelay.GetMinMaxCurve();
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startLifetime = listOriginalSettings [i]._startLifetime.GetMinMaxCurve();
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velocityOverLifetimeX = listOriginalSettings [i]._velocityOverLifetimeX.GetMinMaxCurve ();
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velocityOverLifetimeY = listOriginalSettings [i]._velocityOverLifetimeY.GetMinMaxCurve ();
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velocityOverLifetimeZ = listOriginalSettings [i]._velocityOverLifetimeZ.GetMinMaxCurve ();
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localPos = listOriginalSettings [i]._localPosition.GetVector3();
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main.duration = listOriginalSettings [i]._duration;
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shape.radius = listOriginalSettings [i]._shapeRadius;
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ps.gameObject.SetActive (listOriginalSettings [i]._active);
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loop = listOriginalSettings [i]._loop;
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prewarm = listOriginalSettings [i]._prewarm;
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}
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//LOOP
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if(!main.loop)
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main.loop = loop;
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//PREWARM
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main.prewarm = prewarm;
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//LIGHTS
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if (!lights && psLights.enabled)
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psLights.enabled = false;
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//TRAILS
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if (!trails && psTrails.enabled)
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psTrails.enabled = false;
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//POSITION
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if (i > 0) {
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if (localPos.x != 0 || localPos.y != 0 || localPos.z != 0) {
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localPos.x *= size;
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localPos.y *= size;
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localPos.z *= size;
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ParticleSystems [i].transform.localPosition = localPos;
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}
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}
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//DURATION
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if(duration != 1){
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main.duration *= duration;
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}
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//SIZE
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if (main.startSize3D) {
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if (startSize.mode == ParticleSystemCurveMode.TwoConstants) {
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startSizeX.constantMax *= size;
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startSizeX.constantMin *= size;
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startSizeY.constantMax *= size;
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startSizeY.constantMin *= size;
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startSizeZ.constantMax *= size;
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startSizeZ.constantMin *= size;
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} else {
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startSizeX.constant *= size;
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startSizeY.constant *= size;
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startSizeZ.constant *= size;
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}
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main.startSizeX = startSizeX;
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main.startSizeY = startSizeY;
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main.startSizeZ = startSizeZ;
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} else {
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if (startSize.mode == ParticleSystemCurveMode.TwoConstants) {
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startSize.constantMax *= size;
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startSize.constantMin *= size;
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} else {
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startSize.constant *= size;
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}
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main.startSize = startSize;
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}
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//START_SPEED (affected by size)
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if (startSpeed.mode == ParticleSystemCurveMode.TwoConstants) {
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startSpeed.constantMax *= size;
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startSpeed.constantMin *= size;
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main.startSpeed = startSpeed;
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} else {
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startSpeed.constant *= size;
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main.startSpeed = startSpeed;
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}
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//START_SPEED (affected by speed)
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if (startSpeed.mode == ParticleSystemCurveMode.TwoConstants) {
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startSpeed.constantMax *= speed;
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startSpeed.constantMin *= speed;
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main.startSpeed = startSpeed;
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} else {
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startSpeed.constant *= speed;
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main.startSpeed = startSpeed;
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}
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//LIFETIME
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if (main.startLifetime.mode == ParticleSystemCurveMode.TwoConstants) {
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startLifetime.constantMax *= 1 / speed;
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startLifetime.constantMin *= 1 / speed;
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main.startLifetime = startLifetime;
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} else {
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startLifetime.constant *= 1 / speed;
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main.startLifetime = startLifetime;
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}
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//START_DELAY
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if (startDelay.mode == ParticleSystemCurveMode.TwoConstants) {
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startDelay.constantMax *= 1 / speed;
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startDelay.constantMin *= 1 / speed;
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main.startDelay = startDelay;
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} else {
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startDelay.constant *= 1 / speed;
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main.startDelay = startDelay;
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}
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//VELOCITY OVERLIFETIME
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if(velocityOverLifetime.enabled){
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float amount = 1;
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if(size != 1)
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amount = size;
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if(speed != 1)
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amount = speed;
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if(size != 1 && speed != 1)
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amount = (size + speed)/2;
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if (velocityOverLifetime.x.mode == ParticleSystemCurveMode.TwoConstants) {
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velocityOverLifetimeX.constantMax *= amount;
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velocityOverLifetimeX.constantMin *= amount;
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velocityOverLifetimeY.constantMax *= amount;
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velocityOverLifetimeY.constantMin *= amount;
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velocityOverLifetimeZ.constantMax *= amount;
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velocityOverLifetimeZ.constantMin *= amount;
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} else {
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velocityOverLifetimeX.constant *= amount;
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velocityOverLifetimeY.constant *= amount;
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velocityOverLifetimeZ.constant *= amount;
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}
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velocityOverLifetime.x = velocityOverLifetimeX;
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velocityOverLifetime.y = velocityOverLifetimeY;
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velocityOverLifetime.z = velocityOverLifetimeZ;
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}
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//RADIUS
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if (shape.enabled) {
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shape.radius *= size;
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}
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//COLOR
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if (changeColor) {
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if (main.startColor.mode == ParticleSystemGradientMode.Color) {
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startColor.color = ChangeHUE (startColor.color, newMaxColor);
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main.startColor = startColor;
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}
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if (main.startColor.mode == ParticleSystemGradientMode.TwoColors) {
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startColor.colorMax = ChangeHUE (startColor.colorMax, newMaxColor);
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startColor.colorMin = ChangeHUE (startColor.colorMin, newMinColor);
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main.startColor = startColor;
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}
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if (main.startColor.mode == ParticleSystemGradientMode.Gradient) {
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startColor.gradient = ChangeGradientColor (startColor.gradient, newMaxColor, newMinColor);
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main.startColor = startColor;
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}
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if (main.startColor.mode == ParticleSystemGradientMode.TwoGradients) {
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startColor.gradientMax = ChangeGradientColor (startColor.gradientMax, newMaxColor, newMinColor);
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startColor.gradientMin = ChangeGradientColor (startColor.gradientMin, newMinColor, newMaxColor);
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main.startColor = startColor;
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}
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//COLOR OVERLIFETIME
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if (colorOverLifetime.enabled) {
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if (colorOverLifetime.color.mode == ParticleSystemGradientMode.Gradient) {
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colorOverLifetimeC.gradient = ChangeGradientColor (colorOverLifetimeC.gradient, newMaxColor, newMinColor);
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}
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if (colorOverLifetime.color.mode == ParticleSystemGradientMode.TwoGradients) {
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colorOverLifetimeC.gradientMax = ChangeGradientColor (colorOverLifetimeC.gradientMax, newMaxColor, newMinColor);
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colorOverLifetimeC.gradientMin = ChangeGradientColor (colorOverLifetimeC.gradientMin, newMinColor, newMaxColor);
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}
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colorOverLifetime.color = colorOverLifetimeC;
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}
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}
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} else {
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//TRAIL RENDERER
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var trail = ParticleSystems [i].GetComponent<TrailRenderer> ();
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if (trail != null) {
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if (!SaveParticleSystemScript.CheckExistingFile (gameObject)) {
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ParticleSystemOriginalSettings psOriginalSettings = new ParticleSystemOriginalSettings {
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_trailGradient = new SerializableGradient (trail.colorGradient),
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_localPosition = new SerializableVector3 (trail.transform.localPosition),
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_trailWidthMultiplier = trail.widthMultiplier,
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_trailTime = trail.time
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};
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psOriginalSettingsList.Add (psOriginalSettings);
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} else {
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List<ParticleSystemOriginalSettings> listOriginalSettings = new List<ParticleSystemOriginalSettings> ();
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listOriginalSettings = SaveParticleSystemScript.LoadVFX (gameObject);
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trail.colorGradient = listOriginalSettings [i]._trailGradient.GetGradient();
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trail.transform.localPosition = listOriginalSettings [i]._localPosition.GetVector3 ();
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trail.widthMultiplier = listOriginalSettings [i]._trailWidthMultiplier;
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trail.time = listOriginalSettings [i]._trailTime;
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}
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trail.colorGradient = ChangeGradientColor (trail.colorGradient, newMaxColor, newMinColor);
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trail.widthMultiplier *= size;
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float amount = 1;
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if(size != 1)
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amount = size;
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if(speed != 1)
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amount = speed;
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if(size != 1 && speed != 1)
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amount = (size + speed)/2;
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if(amount > 1)
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trail.time *= 1 / amount;
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else
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trail.time *= amount;
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}
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}
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}
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if (!SaveParticleSystemScript.CheckExistingFile (gameObject)) {
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SaveParticleSystemScript.SaveVFX (gameObject, psOriginalSettingsList);
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}
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#if UNITY_2018_3_OR_NEWER
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else
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{
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SaveParticleSystemScript.SaveNestedPrefab(gameObject);
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}
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#endif
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}
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else
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Debug.Log("No Particle Systems added to the Particle Systems list");
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}
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public void ChangeColorOnly () {
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if (ParticleSystems.Count == 0) {
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FillLists ();
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}
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if (ParticleSystems.Count > 0) {
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for (int i = 0; i < ParticleSystems.Count; i++) {
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var ps = ParticleSystems [i].GetComponent<ParticleSystem> ();
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if (ps != null) {
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var main = ps.main;
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var colorOverLifetime = ps.colorOverLifetime;
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var colorOverLifetimeC = colorOverLifetime.color;
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var startColor = main.startColor;
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//COLOR
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if (changeColor) {
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if (main.startColor.mode == ParticleSystemGradientMode.Color) {
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startColor.color = ChangeHUE (startColor.color, newMaxColor);
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main.startColor = startColor;
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}
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if (main.startColor.mode == ParticleSystemGradientMode.TwoColors) {
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startColor.colorMax = ChangeHUE (startColor.colorMax, newMaxColor);
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startColor.colorMin = ChangeHUE (startColor.colorMin, newMinColor);
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main.startColor = startColor;
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}
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if (main.startColor.mode == ParticleSystemGradientMode.Gradient) {
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startColor.gradient = ChangeGradientColor (startColor.gradient, newMaxColor, newMinColor);
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main.startColor = startColor;
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}
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if (main.startColor.mode == ParticleSystemGradientMode.TwoGradients) {
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startColor.gradientMax = ChangeGradientColor (startColor.gradientMax, newMaxColor, newMinColor);
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startColor.gradientMin = ChangeGradientColor (startColor.gradientMin, newMinColor, newMaxColor);
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main.startColor = startColor;
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}
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//COLOR OVERLIFETIME
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if (colorOverLifetime.enabled) {
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if (colorOverLifetime.color.mode == ParticleSystemGradientMode.Gradient) {
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colorOverLifetimeC.gradient = ChangeGradientColor (colorOverLifetimeC.gradient, newMaxColor, newMinColor);
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}
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if (colorOverLifetime.color.mode == ParticleSystemGradientMode.TwoGradients) {
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colorOverLifetimeC.gradientMax = ChangeGradientColor (colorOverLifetimeC.gradientMax, newMaxColor, newMinColor);
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colorOverLifetimeC.gradientMin = ChangeGradientColor (colorOverLifetimeC.gradientMin, newMinColor, newMaxColor);
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}
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colorOverLifetime.color = colorOverLifetimeC;
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}
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}
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} else {
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//TRAIL RENDERER
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var trail = ParticleSystems [i].GetComponent<TrailRenderer> ();
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if (trail != null) {
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if (!SaveParticleSystemScript.CheckExistingFile (gameObject)) {
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ParticleSystemOriginalSettings psOriginalSettings = new ParticleSystemOriginalSettings {
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_trailGradient = new SerializableGradient (trail.colorGradient),
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_localPosition = new SerializableVector3 (trail.transform.localPosition),
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_trailWidthMultiplier = trail.widthMultiplier,
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_trailTime = trail.time
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};
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psOriginalSettingsList.Add (psOriginalSettings);
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} else {
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List<ParticleSystemOriginalSettings> listOriginalSettings = new List<ParticleSystemOriginalSettings> ();
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listOriginalSettings = SaveParticleSystemScript.LoadVFX (gameObject);
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trail.colorGradient = listOriginalSettings [i]._trailGradient.GetGradient ();
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trail.transform.localPosition = listOriginalSettings [i]._localPosition.GetVector3 ();
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trail.widthMultiplier = listOriginalSettings [i]._trailWidthMultiplier;
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trail.time = listOriginalSettings [i]._trailTime;
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}
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trail.colorGradient = ChangeGradientColor (trail.colorGradient, newMaxColor, newMinColor);
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}
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}
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}
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}
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}
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public void ResizeOnly () {
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if (ParticleSystems.Count == 0) {
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FillLists ();
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}
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if (ParticleSystems.Count > 0) {
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for (int i = 0; i < ParticleSystems.Count; i ++) {
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var ps = ParticleSystems [i].GetComponent<ParticleSystem> ();
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if (ps != null) {
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var main = ps.main;
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var shape = ps.shape;
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var startSize = main.startSize;
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var startSizeX = main.startSizeX;
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var startSizeY = main.startSizeY;
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var startSizeZ = main.startSizeZ;
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var startSpeed = main.startSpeed;
|
||||
var velocityOverLifetime = ps.velocityOverLifetime;
|
||||
var velocityOverLifetimeX = velocityOverLifetime.x;
|
||||
var velocityOverLifetimeY = velocityOverLifetime.y;
|
||||
var velocityOverLifetimeZ = velocityOverLifetime.z;
|
||||
var localPos = ParticleSystems [i].transform.localPosition;
|
||||
|
||||
//POSITION
|
||||
if (i > 0) {
|
||||
if (localPos.x != 0 || localPos.y != 0 || localPos.z != 0) {
|
||||
localPos.x *= size;
|
||||
localPos.y *= size;
|
||||
localPos.z *= size;
|
||||
ParticleSystems [i].transform.localPosition = localPos;
|
||||
}
|
||||
}
|
||||
|
||||
//SIZE
|
||||
if (main.startSize3D) {
|
||||
if (startSize.mode == ParticleSystemCurveMode.TwoConstants) {
|
||||
startSizeX.constantMax *= size;
|
||||
startSizeX.constantMin *= size;
|
||||
|
||||
startSizeY.constantMax *= size;
|
||||
startSizeY.constantMin *= size;
|
||||
|
||||
startSizeZ.constantMax *= size;
|
||||
startSizeZ.constantMin *= size;
|
||||
} else {
|
||||
startSizeX.constant *= size;
|
||||
startSizeY.constant *= size;
|
||||
startSizeZ.constant *= size;
|
||||
}
|
||||
main.startSizeX = startSizeX;
|
||||
main.startSizeY = startSizeY;
|
||||
main.startSizeZ = startSizeZ;
|
||||
} else {
|
||||
if (startSize.mode == ParticleSystemCurveMode.TwoConstants) {
|
||||
startSize.constantMax *= size;
|
||||
startSize.constantMin *= size;
|
||||
} else {
|
||||
startSize.constant *= size;
|
||||
}
|
||||
main.startSize = startSize;
|
||||
}
|
||||
|
||||
//START_SPEED (affected by size)
|
||||
if (startSpeed.mode == ParticleSystemCurveMode.TwoConstants) {
|
||||
startSpeed.constantMax *= size;
|
||||
startSpeed.constantMin *= size;
|
||||
main.startSpeed = startSpeed;
|
||||
} else {
|
||||
startSpeed.constant *= size;
|
||||
main.startSpeed = startSpeed;
|
||||
}
|
||||
|
||||
//VELOCITY OVERLIFETIME
|
||||
if(velocityOverLifetime.enabled){
|
||||
float amount = 1;
|
||||
if(size != 1)
|
||||
amount = size;
|
||||
if(speed != 1)
|
||||
amount = speed;
|
||||
if(size != 1 && speed != 1)
|
||||
amount = (size + speed)/2;
|
||||
|
||||
if (velocityOverLifetime.x.mode == ParticleSystemCurveMode.TwoConstants) {
|
||||
velocityOverLifetimeX.constantMax *= amount;
|
||||
velocityOverLifetimeX.constantMin *= amount;
|
||||
|
||||
velocityOverLifetimeY.constantMax *= amount;
|
||||
velocityOverLifetimeY.constantMin *= amount;
|
||||
|
||||
velocityOverLifetimeZ.constantMax *= amount;
|
||||
velocityOverLifetimeZ.constantMin *= amount;
|
||||
} else {
|
||||
velocityOverLifetimeX.constant *= amount;
|
||||
velocityOverLifetimeY.constant *= amount;
|
||||
velocityOverLifetimeZ.constant *= amount;
|
||||
}
|
||||
velocityOverLifetime.x = velocityOverLifetimeX;
|
||||
velocityOverLifetime.y = velocityOverLifetimeY;
|
||||
velocityOverLifetime.z = velocityOverLifetimeZ;
|
||||
}
|
||||
|
||||
//RADIUS
|
||||
if (shape.enabled) {
|
||||
shape.radius *= size;
|
||||
}
|
||||
}
|
||||
else{
|
||||
//TRAIL RENDERER
|
||||
var trail = ParticleSystems [i].GetComponent<TrailRenderer> ();
|
||||
if (trail != null) {
|
||||
trail.widthMultiplier *= size;
|
||||
|
||||
float amount = 1;
|
||||
if(size != 1)
|
||||
amount = size;
|
||||
if(speed != 1)
|
||||
amount = speed;
|
||||
if(size != 1 && speed != 1)
|
||||
amount = (size + speed)/2;
|
||||
if(amount > 1)
|
||||
trail.time *= 1 / amount;
|
||||
else
|
||||
trail.time *= amount;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public void ResetParticleSystem (){
|
||||
|
||||
List<ParticleSystemOriginalSettings> listOriginalSettings = new List<ParticleSystemOriginalSettings> ();
|
||||
listOriginalSettings = SaveParticleSystemScript.LoadVFX (gameObject);
|
||||
|
||||
if (listOriginalSettings != null) {
|
||||
for (int i = 0; i < ParticleSystems.Count; i++) {
|
||||
var ps = ParticleSystems [i].GetComponent<ParticleSystem> ();
|
||||
if (ps != null) {
|
||||
var main = ps.main;
|
||||
var shape = ps.shape;
|
||||
var colorOverLifetime = ps.colorOverLifetime;
|
||||
var velocityOverLifetime = ps.velocityOverLifetime;
|
||||
main.startColor = listOriginalSettings [i]._startColor.GetMinMaxGradient ();
|
||||
colorOverLifetime.color = listOriginalSettings [i]._colorOverLifetimeC.GetMinMaxGradient ();
|
||||
main.startSize = listOriginalSettings [i]._startSize.GetMinMaxCurve ();
|
||||
main.startSizeX = listOriginalSettings [i]._startSizeX.GetMinMaxCurve ();
|
||||
main.startSizeY = listOriginalSettings [i]._startSizeY.GetMinMaxCurve ();
|
||||
main.startSizeZ = listOriginalSettings [i]._startSizeZ.GetMinMaxCurve ();
|
||||
main.startSpeed = listOriginalSettings [i]._startSpeed.GetMinMaxCurve ();
|
||||
main.startDelay = listOriginalSettings [i]._startDelay.GetMinMaxCurve ();
|
||||
main.startLifetime = listOriginalSettings [i]._startLifetime.GetMinMaxCurve ();
|
||||
velocityOverLifetime.x = listOriginalSettings [i]._velocityOverLifetimeX.GetMinMaxCurve ();
|
||||
velocityOverLifetime.y = listOriginalSettings [i]._velocityOverLifetimeY.GetMinMaxCurve ();
|
||||
velocityOverLifetime.z = listOriginalSettings [i]._velocityOverLifetimeZ.GetMinMaxCurve ();
|
||||
ParticleSystems [i].transform.localPosition = listOriginalSettings [i]._localPosition.GetVector3 ();
|
||||
main.duration = listOriginalSettings [i]._duration;
|
||||
shape.radius = listOriginalSettings [i]._shapeRadius;
|
||||
ps.gameObject.SetActive (listOriginalSettings [i]._active);
|
||||
main.loop = listOriginalSettings [i]._loop;
|
||||
main.prewarm = listOriginalSettings [i]._prewarm;
|
||||
} else {
|
||||
var trail = ParticleSystems [i].GetComponent<TrailRenderer> ();
|
||||
if (trail != null) {
|
||||
trail.colorGradient = listOriginalSettings [i]._trailGradient.GetGradient ();
|
||||
trail.widthMultiplier = listOriginalSettings [i]._trailWidthMultiplier;
|
||||
trail.time = listOriginalSettings [i]._trailTime;
|
||||
ParticleSystems [i].transform.localPosition = listOriginalSettings [i]._localPosition.GetVector3 ();
|
||||
}
|
||||
}
|
||||
}
|
||||
#if UNITY_2018_3_OR_NEWER
|
||||
SaveParticleSystemScript.SaveNestedPrefab(gameObject);
|
||||
#endif
|
||||
Debug.Log ( gameObject.name + " reseted to default.");
|
||||
}
|
||||
}
|
||||
|
||||
public Color ChangeHUE (Color oldColor, Color newColor){
|
||||
float newHue;
|
||||
float newSaturation;
|
||||
float newValue;
|
||||
float oldHue;
|
||||
float oldSaturation;
|
||||
float oldValue;
|
||||
float originalAlpha = oldColor.a;
|
||||
Color.RGBToHSV (newColor, out newHue, out newSaturation, out newValue);
|
||||
Color.RGBToHSV (oldColor, out oldHue, out oldSaturation, out oldValue);
|
||||
var updatedColor = Color.HSVToRGB (newHue, oldSaturation, oldValue);
|
||||
updatedColor.a = originalAlpha;
|
||||
return updatedColor;
|
||||
}
|
||||
|
||||
public Gradient ChangeGradientColor (Gradient oldGradient, Color newMaxColor, Color newMinColor){
|
||||
GradientColorKey[] colorKeys = new GradientColorKey[oldGradient.colorKeys.Length];
|
||||
for(int j = 0; j < oldGradient.colorKeys.Length; j++){
|
||||
colorKeys [j].time = oldGradient.colorKeys [j].time;
|
||||
if(j%2 == 0)
|
||||
colorKeys [j].color = ChangeHUE (oldGradient.colorKeys[j].color, newMaxColor);
|
||||
if(j%2 == 1)
|
||||
colorKeys [j].color = ChangeHUE (oldGradient.colorKeys[j].color, newMinColor);
|
||||
}
|
||||
oldGradient.SetKeys (colorKeys, oldGradient.alphaKeys);
|
||||
return oldGradient;
|
||||
}
|
||||
|
||||
public void FillLists (){
|
||||
if (ParticleSystems.Count == 0) {
|
||||
var ps = GetComponent<ParticleSystem> ();
|
||||
var trail = GetComponent<TrailRenderer> ();
|
||||
if (ps != null || trail != null)
|
||||
ParticleSystems.Add (gameObject);
|
||||
|
||||
AddChildRecurvsively (transform);
|
||||
|
||||
for (int i = 0; i < ParticleSystems.Count; i++) {
|
||||
ActiveParticleSystems.Add (true);
|
||||
}
|
||||
} else {
|
||||
Debug.Log ("Lists already have GameObjects. For automatic filling consider emptying the lists and try again.");
|
||||
}
|
||||
}
|
||||
|
||||
public void EmptyLists (){
|
||||
ParticleSystems.Clear();
|
||||
ActiveParticleSystems.Clear();
|
||||
}
|
||||
|
||||
void AddChildRecurvsively (Transform transf){
|
||||
foreach (Transform t in transf) {
|
||||
var child = t.gameObject;
|
||||
var psChild = child.GetComponent<ParticleSystem> ();
|
||||
var trailChild = child.GetComponent<TrailRenderer> ();
|
||||
if (psChild != null || trailChild != null)
|
||||
ParticleSystems.Add (child);
|
||||
if (child.transform.childCount > 0)
|
||||
AddChildRecurvsively (child.transform);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user