Initial Commit
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namespace GAP_ParticleSystemController{
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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#if UNITY_EDITOR
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using UnityEditor;
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[CustomEditor(typeof(ParticleSystemController))]
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public class ParticleSystemControllerEditor : Editor
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{
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public override void OnInspectorGUI()
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{
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DrawDefaultInspector();
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ParticleSystemController psCtrl = (ParticleSystemController)target;
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if (GUILayout.Button ("Fill Lists"))
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{
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psCtrl.FillLists ();
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}
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if (GUILayout.Button ("Empty Lists"))
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{
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psCtrl.EmptyLists ();
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}
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if(GUILayout.Button("Apply"))
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{
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psCtrl.UpdateParticleSystem();
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}
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if(GUILayout.Button("Reset"))
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{
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psCtrl.ResetParticleSystem();
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}
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}
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}
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#endif
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}
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