Initial Commit
75
.gitignore
vendored
Normal file
@@ -0,0 +1,75 @@
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|||||||
|
# ---> Unity
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||||||
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# This .gitignore file should be placed at the root of your Unity project directory
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#
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||||||
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# Get latest from https://github.com/github/gitignore/blob/main/Unity.gitignore
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||||||
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#
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||||||
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/[Ll]ibrary/
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||||||
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/[Tt]emp/
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||||||
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/[Oo]bj/
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||||||
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/[Bb]uild/
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||||||
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/[Bb]uilds/
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||||||
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/[Ll]ogs/
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||||||
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/[Uu]ser[Ss]ettings/
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||||||
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||||||
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# MemoryCaptures can get excessive in size.
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||||||
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# They also could contain extremely sensitive data
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||||||
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/[Mm]emoryCaptures/
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||||||
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||||||
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# Recordings can get excessive in size
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||||||
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/[Rr]ecordings/
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||||||
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||||||
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# Uncomment this line if you wish to ignore the asset store tools plugin
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# /[Aa]ssets/AssetStoreTools*
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||||||
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# Autogenerated Jetbrains Rider plugin
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||||||
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/[Aa]ssets/Plugins/Editor/JetBrains*
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||||||
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# Visual Studio cache directory
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.vs/
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||||||
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# Gradle cache directory
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.gradle/
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||||||
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# Autogenerated VS/MD/Consulo solution and project files
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ExportedObj/
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.consulo/
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*.csproj
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*.unityproj
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*.sln
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*.suo
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*.tmp
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*.user
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*.userprefs
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*.pidb
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*.booproj
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*.svd
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*.pdb
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*.mdb
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||||||
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*.opendb
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*.VC.db
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||||||
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# Unity3D generated meta files
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||||||
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*.pidb.meta
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*.pdb.meta
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*.mdb.meta
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||||||
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||||||
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# Unity3D generated file on crash reports
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sysinfo.txt
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# Builds
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*.apk
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*.aab
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*.unitypackage
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*.unitypackage.meta
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*.app
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# Crashlytics generated file
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crashlytics-build.properties
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# Packed Addressables
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/[Aa]ssets/[Aa]ddressable[Aa]ssets[Dd]ata/*/*.bin*
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# Temporary auto-generated Android Assets
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/[Aa]ssets/[Ss]treamingAssets/aa.meta
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/[Aa]ssets/[Ss]treamingAssets/aa/*
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5
.vscode/extensions.json
vendored
Normal file
@@ -0,0 +1,5 @@
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{
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"recommendations": [
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"visualstudiotoolsforunity.vstuc"
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]
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}
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10
.vscode/launch.json
vendored
Normal file
@@ -0,0 +1,10 @@
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{
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"version": "0.2.0",
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"configurations": [
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{
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"name": "Attach to Unity",
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"type": "vstuc",
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"request": "attach"
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}
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]
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}
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70
.vscode/settings.json
vendored
Normal file
@@ -0,0 +1,70 @@
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{
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"files.exclude": {
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"**/.DS_Store": true,
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"**/.git": true,
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"**/.vs": true,
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"**/.gitmodules": true,
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"**/.vsconfig": true,
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"**/*.booproj": true,
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"**/*.pidb": true,
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"**/*.suo": true,
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"**/*.user": true,
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"**/*.userprefs": true,
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"**/*.unityproj": true,
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"**/*.dll": true,
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"**/*.exe": true,
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"**/*.pdf": true,
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"**/*.mid": true,
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"**/*.midi": true,
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"**/*.wav": true,
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"**/*.gif": true,
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"**/*.ico": true,
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"**/*.jpg": true,
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"**/*.jpeg": true,
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"**/*.png": true,
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"**/*.psd": true,
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"**/*.tga": true,
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"**/*.tif": true,
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"**/*.tiff": true,
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"**/*.3ds": true,
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"**/*.3DS": true,
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"**/*.fbx": true,
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"**/*.FBX": true,
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"**/*.lxo": true,
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"**/*.LXO": true,
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"**/*.ma": true,
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"**/*.MA": true,
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"**/*.obj": true,
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"**/*.OBJ": true,
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"**/*.asset": true,
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"**/*.cubemap": true,
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"**/*.flare": true,
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"**/*.mat": true,
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"**/*.meta": true,
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"**/*.prefab": true,
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"**/*.unity": true,
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"build/": true,
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"Build/": true,
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"Library/": true,
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"library/": true,
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"obj/": true,
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"Obj/": true,
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"Logs/": true,
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"logs/": true,
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"ProjectSettings/": true,
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"UserSettings/": true,
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"temp/": true,
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"Temp/": true
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},
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"files.associations": {
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"*.asset": "yaml",
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"*.meta": "yaml",
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"*.prefab": "yaml",
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"*.unity": "yaml",
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},
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"explorer.fileNesting.enabled": true,
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"explorer.fileNesting.patterns": {
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"*.sln": "*.csproj",
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},
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"dotnet.defaultSolution": "TutorilaRTS.sln"
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}
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6
.vsconfig
Normal file
@@ -0,0 +1,6 @@
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{
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|
"version": "1.0",
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|
"components": [
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"Microsoft.VisualStudio.Workload.ManagedGame"
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]
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}
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8
Assets/GabrielAguiarProductions.meta
Normal file
@@ -0,0 +1,8 @@
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|
fileFormatVersion: 2
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||||||
|
guid: 95f3db0a1a443c94fbdaa1641ca5075b
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||||||
|
folderAsset: yes
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||||||
|
DefaultImporter:
|
||||||
|
externalObjects: {}
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||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
8
Assets/GabrielAguiarProductions/Animations.meta
Normal file
@@ -0,0 +1,8 @@
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fileFormatVersion: 2
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||||||
|
guid: 73621cd388b67b24e94530fbe9d85de2
|
||||||
|
folderAsset: yes
|
||||||
|
DefaultImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
userData:
|
||||||
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assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
216
Assets/GabrielAguiarProductions/Animations/CameraShakeV2.anim
Normal file
@@ -0,0 +1,216 @@
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%YAML 1.1
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%TAG !u! tag:unity3d.com,2011:
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--- !u!74 &7400000
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AnimationClip:
|
||||||
|
m_ObjectHideFlags: 0
|
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|
m_CorrespondingSourceObject: {fileID: 0}
|
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|
m_PrefabInstance: {fileID: 0}
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||||||
|
m_PrefabAsset: {fileID: 0}
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||||||
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m_Name: CameraShakeV2
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||||||
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serializedVersion: 6
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||||||
|
m_Legacy: 1
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||||||
|
m_Compressed: 0
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||||||
|
m_UseHighQualityCurve: 1
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||||||
|
m_RotationCurves: []
|
||||||
|
m_CompressedRotationCurves: []
|
||||||
|
m_EulerCurves: []
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|
m_PositionCurves:
|
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|
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|
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|
serializedVersion: 2
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||||||
|
m_Curve:
|
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|
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|
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|
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|
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|
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|
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|
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|
weightedMode: 0
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|
outWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334}
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|
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|
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|
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|
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|
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|
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|
outWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334}
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
outWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334}
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|
m_PreInfinity: 2
|
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|
m_PostInfinity: 2
|
||||||
|
m_RotationOrder: 4
|
||||||
|
path:
|
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|
m_ScaleCurves: []
|
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|
m_FloatCurves: []
|
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|
m_PPtrCurves: []
|
||||||
|
m_SampleRate: 60
|
||||||
|
m_WrapMode: 0
|
||||||
|
m_Bounds:
|
||||||
|
m_Center: {x: 0, y: 0, z: 0}
|
||||||
|
m_Extent: {x: 0, y: 0, z: 0}
|
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|
m_ClipBindingConstant:
|
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|
genericBindings: []
|
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|
pptrCurveMapping: []
|
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|
m_AnimationClipSettings:
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|
serializedVersion: 2
|
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|
m_AdditiveReferencePoseClip: {fileID: 0}
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|
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|
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|
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|
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|
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|
m_OrientationOffsetY: 0
|
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|
m_Level: 0
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|
m_CycleOffset: 0
|
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|
m_HasAdditiveReferencePose: 0
|
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|
m_LoopTime: 1
|
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|
m_LoopBlend: 0
|
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|
m_LoopBlendOrientation: 0
|
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|
m_LoopBlendPositionY: 0
|
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|
m_LoopBlendPositionXZ: 0
|
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|
m_KeepOriginalOrientation: 0
|
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|
m_KeepOriginalPositionY: 1
|
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|
m_KeepOriginalPositionXZ: 0
|
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|
m_HeightFromFeet: 0
|
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|
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|
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|
m_EditorCurves:
|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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animationCompression: 1
|
||||||
|
animationRotationError: 0.5
|
||||||
|
animationPositionError: 0.5
|
||||||
|
animationScaleError: 0.5
|
||||||
|
animationWrapMode: 0
|
||||||
|
extraExposedTransformPaths: []
|
||||||
|
extraUserProperties: []
|
||||||
|
clipAnimations: []
|
||||||
|
isReadable: 0
|
||||||
|
meshes:
|
||||||
|
lODScreenPercentages: []
|
||||||
|
globalScale: 100
|
||||||
|
meshCompression: 0
|
||||||
|
addColliders: 0
|
||||||
|
useSRGBMaterialColor: 1
|
||||||
|
sortHierarchyByName: 1
|
||||||
|
importVisibility: 1
|
||||||
|
importBlendShapes: 1
|
||||||
|
importCameras: 1
|
||||||
|
importLights: 1
|
||||||
|
nodeNameCollisionStrategy: 1
|
||||||
|
fileIdsGeneration: 2
|
||||||
|
swapUVChannels: 0
|
||||||
|
generateSecondaryUV: 0
|
||||||
|
useFileUnits: 1
|
||||||
|
keepQuads: 0
|
||||||
|
weldVertices: 1
|
||||||
|
bakeAxisConversion: 0
|
||||||
|
preserveHierarchy: 0
|
||||||
|
skinWeightsMode: 0
|
||||||
|
maxBonesPerVertex: 4
|
||||||
|
minBoneWeight: 0.001
|
||||||
|
optimizeBones: 1
|
||||||
|
meshOptimizationFlags: -1
|
||||||
|
indexFormat: 0
|
||||||
|
secondaryUVAngleDistortion: 8
|
||||||
|
secondaryUVAreaDistortion: 15.000001
|
||||||
|
secondaryUVHardAngle: 88
|
||||||
|
secondaryUVMarginMethod: 1
|
||||||
|
secondaryUVMinLightmapResolution: 40
|
||||||
|
secondaryUVMinObjectScale: 1
|
||||||
|
secondaryUVPackMargin: 4
|
||||||
|
useFileScale: 1
|
||||||
|
strictVertexDataChecks: 0
|
||||||
|
tangentSpace:
|
||||||
|
normalSmoothAngle: 60
|
||||||
|
normalImportMode: 0
|
||||||
|
tangentImportMode: 3
|
||||||
|
normalCalculationMode: 4
|
||||||
|
legacyComputeAllNormalsFromSmoothingGroupsWhenMeshHasBlendShapes: 0
|
||||||
|
blendShapeNormalImportMode: 1
|
||||||
|
normalSmoothingSource: 0
|
||||||
|
referencedClips: []
|
||||||
|
importAnimation: 1
|
||||||
|
humanDescription:
|
||||||
|
serializedVersion: 3
|
||||||
|
human: []
|
||||||
|
skeleton: []
|
||||||
|
armTwist: 0.5
|
||||||
|
foreArmTwist: 0.5
|
||||||
|
upperLegTwist: 0.5
|
||||||
|
legTwist: 0.5
|
||||||
|
armStretch: 0.05
|
||||||
|
legStretch: 0.05
|
||||||
|
feetSpacing: 0
|
||||||
|
globalScale: 1
|
||||||
|
rootMotionBoneName:
|
||||||
|
hasTranslationDoF: 0
|
||||||
|
hasExtraRoot: 0
|
||||||
|
skeletonHasParents: 1
|
||||||
|
lastHumanDescriptionAvatarSource: {instanceID: 0}
|
||||||
|
autoGenerateAvatarMappingIfUnspecified: 1
|
||||||
|
animationType: 2
|
||||||
|
humanoidOversampling: 1
|
||||||
|
avatarSetup: 0
|
||||||
|
addHumanoidExtraRootOnlyWhenUsingAvatar: 1
|
||||||
|
remapMaterialsIfMaterialImportModeIsNone: 0
|
||||||
|
additionalBone: 0
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
8
Assets/GabrielAguiarProductions/Scenes.meta
Normal file
@@ -0,0 +1,8 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 7bf6ff49bf7855d4880d8a08855264df
|
||||||
|
folderAsset: yes
|
||||||
|
DefaultImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
@@ -0,0 +1,7 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 61e80d0cca4305643894bce9ac24fcf9
|
||||||
|
DefaultImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
@@ -0,0 +1,7 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 478358a26081ab14c9a5a532f03d99a1
|
||||||
|
DefaultImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
@@ -0,0 +1,7 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: f26032a5ea98aa94abb3966a138acb14
|
||||||
|
DefaultImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
@@ -0,0 +1,7 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 748cbaba2c0925241a92a0c0faa85bd8
|
||||||
|
DefaultImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
8
Assets/GabrielAguiarProductions/Scripts.meta
Normal file
@@ -0,0 +1,8 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 2fef1b90f4717f544866bd71a3f4dd70
|
||||||
|
folderAsset: yes
|
||||||
|
DefaultImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
@@ -0,0 +1,8 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: f2a52c26735c43643852027028a284a2
|
||||||
|
folderAsset: yes
|
||||||
|
DefaultImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
@@ -0,0 +1,666 @@
|
|||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
namespace GAP_ParticleSystemController{
|
||||||
|
|
||||||
|
[System.Serializable]
|
||||||
|
public class ParticleSystemOriginalSettings
|
||||||
|
{
|
||||||
|
public SerializableMinMaxGradient _startColor;
|
||||||
|
public SerializableMinMaxGradient _colorOverLifetimeC;
|
||||||
|
public SerializableMinMaxCurve _startSize;
|
||||||
|
public SerializableMinMaxCurve _startSizeX;
|
||||||
|
public SerializableMinMaxCurve _startSizeY;
|
||||||
|
public SerializableMinMaxCurve _startSizeZ;
|
||||||
|
public SerializableMinMaxCurve _startSpeed;
|
||||||
|
public SerializableMinMaxCurve _startDelay;
|
||||||
|
public SerializableMinMaxCurve _startLifetime;
|
||||||
|
public SerializableMinMaxCurve _velocityOverLifetimeX;
|
||||||
|
public SerializableMinMaxCurve _velocityOverLifetimeY;
|
||||||
|
public SerializableMinMaxCurve _velocityOverLifetimeZ;
|
||||||
|
public SerializableVector3 _localPosition;
|
||||||
|
public SerializableGradient _trailGradient;
|
||||||
|
public float _duration;
|
||||||
|
public float _shapeRadius;
|
||||||
|
public float _trailWidthMultiplier;
|
||||||
|
public float _trailTime;
|
||||||
|
public bool _active;
|
||||||
|
public bool _loop;
|
||||||
|
public bool _prewarm;
|
||||||
|
}
|
||||||
|
|
||||||
|
[ExecuteInEditMode]
|
||||||
|
public class ParticleSystemController : MonoBehaviour {
|
||||||
|
|
||||||
|
public float size = 1;
|
||||||
|
public float speed = 1;
|
||||||
|
public float duration = 1;
|
||||||
|
public bool loop;
|
||||||
|
public bool prewarm;
|
||||||
|
public bool lights;
|
||||||
|
public bool trails;
|
||||||
|
public bool changeColor;
|
||||||
|
public Color newMaxColor = new Color (0,0,0,1);
|
||||||
|
public Color newMinColor = new Color (0,0,0,1);
|
||||||
|
public List<GameObject> ParticleSystems = new List<GameObject>();
|
||||||
|
public List<bool> ActiveParticleSystems = new List<bool>();
|
||||||
|
|
||||||
|
private List<ParticleSystemOriginalSettings> psOriginalSettingsList = new List<ParticleSystemOriginalSettings> ();
|
||||||
|
|
||||||
|
public void UpdateParticleSystem(){
|
||||||
|
//Enables or Disbales Particle Systems you choose in inspector
|
||||||
|
for(int i = 0; i< ParticleSystems.Count; i++){
|
||||||
|
if (ActiveParticleSystems.Count == ParticleSystems.Count) {
|
||||||
|
if (ActiveParticleSystems [i] == true)
|
||||||
|
ParticleSystems [i].SetActive (true);
|
||||||
|
else
|
||||||
|
ParticleSystems [i].SetActive (false);
|
||||||
|
} else {
|
||||||
|
Debug.Log ("Make sure the ActiveParticleSystems list has the same amount as the ParticleSystems list.");
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
if (ParticleSystems.Count > 0) {
|
||||||
|
for (int i = 0; i < ParticleSystems.Count; i ++) {
|
||||||
|
var ps = ParticleSystems [i].GetComponent<ParticleSystem> ();
|
||||||
|
if (ps != null) {
|
||||||
|
var main = ps.main;
|
||||||
|
var shape = ps.shape;
|
||||||
|
var psLights = ps.lights;
|
||||||
|
var psTrails = ps.trails;
|
||||||
|
var colorOverLifetime = ps.colorOverLifetime;
|
||||||
|
var colorOverLifetimeC = colorOverLifetime.color;
|
||||||
|
var startColor = main.startColor;
|
||||||
|
var startSize = main.startSize;
|
||||||
|
var startSizeX = main.startSizeX;
|
||||||
|
var startSizeY = main.startSizeY;
|
||||||
|
var startSizeZ = main.startSizeZ;
|
||||||
|
var startSpeed = main.startSpeed;
|
||||||
|
var startDelay = main.startDelay;
|
||||||
|
var startLifetime = main.startLifetime;
|
||||||
|
var velocityOverLifetime = ps.velocityOverLifetime;
|
||||||
|
var velocityOverLifetimeX = velocityOverLifetime.x;
|
||||||
|
var velocityOverLifetimeY = velocityOverLifetime.y;
|
||||||
|
var velocityOverLifetimeZ = velocityOverLifetime.z;
|
||||||
|
var localPos = ParticleSystems [i].transform.localPosition;
|
||||||
|
|
||||||
|
//KEEP ORIGINAL VALUES
|
||||||
|
if (!SaveParticleSystemScript.CheckExistingFile (gameObject)) {
|
||||||
|
ParticleSystemOriginalSettings psOriginalSettings = new ParticleSystemOriginalSettings () {
|
||||||
|
_startColor = new SerializableMinMaxGradient (startColor),
|
||||||
|
_colorOverLifetimeC = new SerializableMinMaxGradient (colorOverLifetimeC),
|
||||||
|
_startSize = new SerializableMinMaxCurve (startSize),
|
||||||
|
_startSizeX = new SerializableMinMaxCurve (startSizeX),
|
||||||
|
_startSizeY = new SerializableMinMaxCurve (startSizeY),
|
||||||
|
_startSizeZ = new SerializableMinMaxCurve (startSizeZ),
|
||||||
|
_startSpeed = new SerializableMinMaxCurve (startSpeed),
|
||||||
|
_startDelay = new SerializableMinMaxCurve (startDelay),
|
||||||
|
_startLifetime = new SerializableMinMaxCurve (startLifetime),
|
||||||
|
_velocityOverLifetimeX = new SerializableMinMaxCurve (velocityOverLifetimeX),
|
||||||
|
_velocityOverLifetimeY = new SerializableMinMaxCurve (velocityOverLifetimeY),
|
||||||
|
_velocityOverLifetimeZ = new SerializableMinMaxCurve (velocityOverLifetimeZ),
|
||||||
|
_localPosition = new SerializableVector3 (ParticleSystems [i].transform.localPosition),
|
||||||
|
_duration = main.duration,
|
||||||
|
_shapeRadius = shape.radius,
|
||||||
|
_active = ps.gameObject.activeSelf,
|
||||||
|
_loop = main.loop,
|
||||||
|
_prewarm = main.prewarm
|
||||||
|
};
|
||||||
|
psOriginalSettingsList.Add (psOriginalSettings);
|
||||||
|
} else {
|
||||||
|
List<ParticleSystemOriginalSettings> listOriginalSettings = new List<ParticleSystemOriginalSettings> ();
|
||||||
|
listOriginalSettings = SaveParticleSystemScript.LoadVFX (gameObject);
|
||||||
|
|
||||||
|
startColor = listOriginalSettings [i]._startColor.GetMinMaxGradient();
|
||||||
|
colorOverLifetimeC = listOriginalSettings [i]._colorOverLifetimeC.GetMinMaxGradient();
|
||||||
|
startSize = listOriginalSettings [i]._startSize.GetMinMaxCurve();
|
||||||
|
startSizeX = listOriginalSettings [i]._startSizeX.GetMinMaxCurve();
|
||||||
|
startSizeY = listOriginalSettings [i]._startSizeY.GetMinMaxCurve();
|
||||||
|
startSizeZ = listOriginalSettings [i]._startSizeZ.GetMinMaxCurve();
|
||||||
|
startSpeed = listOriginalSettings [i]._startSpeed.GetMinMaxCurve();
|
||||||
|
startDelay = listOriginalSettings [i]._startDelay.GetMinMaxCurve();
|
||||||
|
startLifetime = listOriginalSettings [i]._startLifetime.GetMinMaxCurve();
|
||||||
|
velocityOverLifetimeX = listOriginalSettings [i]._velocityOverLifetimeX.GetMinMaxCurve ();
|
||||||
|
velocityOverLifetimeY = listOriginalSettings [i]._velocityOverLifetimeY.GetMinMaxCurve ();
|
||||||
|
velocityOverLifetimeZ = listOriginalSettings [i]._velocityOverLifetimeZ.GetMinMaxCurve ();
|
||||||
|
localPos = listOriginalSettings [i]._localPosition.GetVector3();
|
||||||
|
main.duration = listOriginalSettings [i]._duration;
|
||||||
|
shape.radius = listOriginalSettings [i]._shapeRadius;
|
||||||
|
ps.gameObject.SetActive (listOriginalSettings [i]._active);
|
||||||
|
loop = listOriginalSettings [i]._loop;
|
||||||
|
prewarm = listOriginalSettings [i]._prewarm;
|
||||||
|
}
|
||||||
|
|
||||||
|
//LOOP
|
||||||
|
if(!main.loop)
|
||||||
|
main.loop = loop;
|
||||||
|
|
||||||
|
//PREWARM
|
||||||
|
main.prewarm = prewarm;
|
||||||
|
|
||||||
|
//LIGHTS
|
||||||
|
if (!lights && psLights.enabled)
|
||||||
|
psLights.enabled = false;
|
||||||
|
|
||||||
|
//TRAILS
|
||||||
|
if (!trails && psTrails.enabled)
|
||||||
|
psTrails.enabled = false;
|
||||||
|
|
||||||
|
//POSITION
|
||||||
|
if (i > 0) {
|
||||||
|
if (localPos.x != 0 || localPos.y != 0 || localPos.z != 0) {
|
||||||
|
localPos.x *= size;
|
||||||
|
localPos.y *= size;
|
||||||
|
localPos.z *= size;
|
||||||
|
ParticleSystems [i].transform.localPosition = localPos;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
//DURATION
|
||||||
|
if(duration != 1){
|
||||||
|
main.duration *= duration;
|
||||||
|
}
|
||||||
|
|
||||||
|
//SIZE
|
||||||
|
if (main.startSize3D) {
|
||||||
|
if (startSize.mode == ParticleSystemCurveMode.TwoConstants) {
|
||||||
|
startSizeX.constantMax *= size;
|
||||||
|
startSizeX.constantMin *= size;
|
||||||
|
|
||||||
|
startSizeY.constantMax *= size;
|
||||||
|
startSizeY.constantMin *= size;
|
||||||
|
|
||||||
|
startSizeZ.constantMax *= size;
|
||||||
|
startSizeZ.constantMin *= size;
|
||||||
|
} else {
|
||||||
|
startSizeX.constant *= size;
|
||||||
|
startSizeY.constant *= size;
|
||||||
|
startSizeZ.constant *= size;
|
||||||
|
}
|
||||||
|
main.startSizeX = startSizeX;
|
||||||
|
main.startSizeY = startSizeY;
|
||||||
|
main.startSizeZ = startSizeZ;
|
||||||
|
} else {
|
||||||
|
if (startSize.mode == ParticleSystemCurveMode.TwoConstants) {
|
||||||
|
startSize.constantMax *= size;
|
||||||
|
startSize.constantMin *= size;
|
||||||
|
} else {
|
||||||
|
startSize.constant *= size;
|
||||||
|
}
|
||||||
|
main.startSize = startSize;
|
||||||
|
}
|
||||||
|
|
||||||
|
//START_SPEED (affected by size)
|
||||||
|
if (startSpeed.mode == ParticleSystemCurveMode.TwoConstants) {
|
||||||
|
startSpeed.constantMax *= size;
|
||||||
|
startSpeed.constantMin *= size;
|
||||||
|
main.startSpeed = startSpeed;
|
||||||
|
} else {
|
||||||
|
startSpeed.constant *= size;
|
||||||
|
main.startSpeed = startSpeed;
|
||||||
|
}
|
||||||
|
|
||||||
|
//START_SPEED (affected by speed)
|
||||||
|
if (startSpeed.mode == ParticleSystemCurveMode.TwoConstants) {
|
||||||
|
startSpeed.constantMax *= speed;
|
||||||
|
startSpeed.constantMin *= speed;
|
||||||
|
main.startSpeed = startSpeed;
|
||||||
|
} else {
|
||||||
|
startSpeed.constant *= speed;
|
||||||
|
main.startSpeed = startSpeed;
|
||||||
|
}
|
||||||
|
|
||||||
|
//LIFETIME
|
||||||
|
if (main.startLifetime.mode == ParticleSystemCurveMode.TwoConstants) {
|
||||||
|
startLifetime.constantMax *= 1 / speed;
|
||||||
|
startLifetime.constantMin *= 1 / speed;
|
||||||
|
main.startLifetime = startLifetime;
|
||||||
|
} else {
|
||||||
|
startLifetime.constant *= 1 / speed;
|
||||||
|
main.startLifetime = startLifetime;
|
||||||
|
}
|
||||||
|
|
||||||
|
//START_DELAY
|
||||||
|
if (startDelay.mode == ParticleSystemCurveMode.TwoConstants) {
|
||||||
|
startDelay.constantMax *= 1 / speed;
|
||||||
|
startDelay.constantMin *= 1 / speed;
|
||||||
|
main.startDelay = startDelay;
|
||||||
|
} else {
|
||||||
|
startDelay.constant *= 1 / speed;
|
||||||
|
main.startDelay = startDelay;
|
||||||
|
}
|
||||||
|
|
||||||
|
//VELOCITY OVERLIFETIME
|
||||||
|
if(velocityOverLifetime.enabled){
|
||||||
|
float amount = 1;
|
||||||
|
if(size != 1)
|
||||||
|
amount = size;
|
||||||
|
if(speed != 1)
|
||||||
|
amount = speed;
|
||||||
|
if(size != 1 && speed != 1)
|
||||||
|
amount = (size + speed)/2;
|
||||||
|
|
||||||
|
if (velocityOverLifetime.x.mode == ParticleSystemCurveMode.TwoConstants) {
|
||||||
|
velocityOverLifetimeX.constantMax *= amount;
|
||||||
|
velocityOverLifetimeX.constantMin *= amount;
|
||||||
|
|
||||||
|
velocityOverLifetimeY.constantMax *= amount;
|
||||||
|
velocityOverLifetimeY.constantMin *= amount;
|
||||||
|
|
||||||
|
velocityOverLifetimeZ.constantMax *= amount;
|
||||||
|
velocityOverLifetimeZ.constantMin *= amount;
|
||||||
|
} else {
|
||||||
|
velocityOverLifetimeX.constant *= amount;
|
||||||
|
velocityOverLifetimeY.constant *= amount;
|
||||||
|
velocityOverLifetimeZ.constant *= amount;
|
||||||
|
}
|
||||||
|
velocityOverLifetime.x = velocityOverLifetimeX;
|
||||||
|
velocityOverLifetime.y = velocityOverLifetimeY;
|
||||||
|
velocityOverLifetime.z = velocityOverLifetimeZ;
|
||||||
|
}
|
||||||
|
|
||||||
|
//RADIUS
|
||||||
|
if (shape.enabled) {
|
||||||
|
shape.radius *= size;
|
||||||
|
}
|
||||||
|
|
||||||
|
//COLOR
|
||||||
|
if (changeColor) {
|
||||||
|
if (main.startColor.mode == ParticleSystemGradientMode.Color) {
|
||||||
|
startColor.color = ChangeHUE (startColor.color, newMaxColor);
|
||||||
|
main.startColor = startColor;
|
||||||
|
}
|
||||||
|
if (main.startColor.mode == ParticleSystemGradientMode.TwoColors) {
|
||||||
|
startColor.colorMax = ChangeHUE (startColor.colorMax, newMaxColor);
|
||||||
|
startColor.colorMin = ChangeHUE (startColor.colorMin, newMinColor);
|
||||||
|
main.startColor = startColor;
|
||||||
|
}
|
||||||
|
if (main.startColor.mode == ParticleSystemGradientMode.Gradient) {
|
||||||
|
startColor.gradient = ChangeGradientColor (startColor.gradient, newMaxColor, newMinColor);
|
||||||
|
main.startColor = startColor;
|
||||||
|
}
|
||||||
|
if (main.startColor.mode == ParticleSystemGradientMode.TwoGradients) {
|
||||||
|
startColor.gradientMax = ChangeGradientColor (startColor.gradientMax, newMaxColor, newMinColor);
|
||||||
|
startColor.gradientMin = ChangeGradientColor (startColor.gradientMin, newMinColor, newMaxColor);
|
||||||
|
main.startColor = startColor;
|
||||||
|
}
|
||||||
|
|
||||||
|
//COLOR OVERLIFETIME
|
||||||
|
if (colorOverLifetime.enabled) {
|
||||||
|
if (colorOverLifetime.color.mode == ParticleSystemGradientMode.Gradient) {
|
||||||
|
colorOverLifetimeC.gradient = ChangeGradientColor (colorOverLifetimeC.gradient, newMaxColor, newMinColor);
|
||||||
|
}
|
||||||
|
if (colorOverLifetime.color.mode == ParticleSystemGradientMode.TwoGradients) {
|
||||||
|
colorOverLifetimeC.gradientMax = ChangeGradientColor (colorOverLifetimeC.gradientMax, newMaxColor, newMinColor);
|
||||||
|
colorOverLifetimeC.gradientMin = ChangeGradientColor (colorOverLifetimeC.gradientMin, newMinColor, newMaxColor);
|
||||||
|
}
|
||||||
|
colorOverLifetime.color = colorOverLifetimeC;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
} else {
|
||||||
|
//TRAIL RENDERER
|
||||||
|
var trail = ParticleSystems [i].GetComponent<TrailRenderer> ();
|
||||||
|
if (trail != null) {
|
||||||
|
if (!SaveParticleSystemScript.CheckExistingFile (gameObject)) {
|
||||||
|
ParticleSystemOriginalSettings psOriginalSettings = new ParticleSystemOriginalSettings {
|
||||||
|
_trailGradient = new SerializableGradient (trail.colorGradient),
|
||||||
|
_localPosition = new SerializableVector3 (trail.transform.localPosition),
|
||||||
|
_trailWidthMultiplier = trail.widthMultiplier,
|
||||||
|
_trailTime = trail.time
|
||||||
|
};
|
||||||
|
psOriginalSettingsList.Add (psOriginalSettings);
|
||||||
|
} else {
|
||||||
|
List<ParticleSystemOriginalSettings> listOriginalSettings = new List<ParticleSystemOriginalSettings> ();
|
||||||
|
listOriginalSettings = SaveParticleSystemScript.LoadVFX (gameObject);
|
||||||
|
|
||||||
|
trail.colorGradient = listOriginalSettings [i]._trailGradient.GetGradient();
|
||||||
|
trail.transform.localPosition = listOriginalSettings [i]._localPosition.GetVector3 ();
|
||||||
|
trail.widthMultiplier = listOriginalSettings [i]._trailWidthMultiplier;
|
||||||
|
trail.time = listOriginalSettings [i]._trailTime;
|
||||||
|
}
|
||||||
|
trail.colorGradient = ChangeGradientColor (trail.colorGradient, newMaxColor, newMinColor);
|
||||||
|
trail.widthMultiplier *= size;
|
||||||
|
|
||||||
|
float amount = 1;
|
||||||
|
if(size != 1)
|
||||||
|
amount = size;
|
||||||
|
if(speed != 1)
|
||||||
|
amount = speed;
|
||||||
|
if(size != 1 && speed != 1)
|
||||||
|
amount = (size + speed)/2;
|
||||||
|
if(amount > 1)
|
||||||
|
trail.time *= 1 / amount;
|
||||||
|
else
|
||||||
|
trail.time *= amount;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
if (!SaveParticleSystemScript.CheckExistingFile (gameObject)) {
|
||||||
|
SaveParticleSystemScript.SaveVFX (gameObject, psOriginalSettingsList);
|
||||||
|
}
|
||||||
|
#if UNITY_2018_3_OR_NEWER
|
||||||
|
else
|
||||||
|
{
|
||||||
|
SaveParticleSystemScript.SaveNestedPrefab(gameObject);
|
||||||
|
}
|
||||||
|
#endif
|
||||||
|
}
|
||||||
|
else
|
||||||
|
Debug.Log("No Particle Systems added to the Particle Systems list");
|
||||||
|
}
|
||||||
|
|
||||||
|
public void ChangeColorOnly () {
|
||||||
|
if (ParticleSystems.Count == 0) {
|
||||||
|
FillLists ();
|
||||||
|
}
|
||||||
|
|
||||||
|
if (ParticleSystems.Count > 0) {
|
||||||
|
for (int i = 0; i < ParticleSystems.Count; i++) {
|
||||||
|
var ps = ParticleSystems [i].GetComponent<ParticleSystem> ();
|
||||||
|
if (ps != null) {
|
||||||
|
var main = ps.main;
|
||||||
|
var colorOverLifetime = ps.colorOverLifetime;
|
||||||
|
var colorOverLifetimeC = colorOverLifetime.color;
|
||||||
|
var startColor = main.startColor;
|
||||||
|
//COLOR
|
||||||
|
if (changeColor) {
|
||||||
|
if (main.startColor.mode == ParticleSystemGradientMode.Color) {
|
||||||
|
startColor.color = ChangeHUE (startColor.color, newMaxColor);
|
||||||
|
main.startColor = startColor;
|
||||||
|
}
|
||||||
|
if (main.startColor.mode == ParticleSystemGradientMode.TwoColors) {
|
||||||
|
startColor.colorMax = ChangeHUE (startColor.colorMax, newMaxColor);
|
||||||
|
startColor.colorMin = ChangeHUE (startColor.colorMin, newMinColor);
|
||||||
|
main.startColor = startColor;
|
||||||
|
}
|
||||||
|
if (main.startColor.mode == ParticleSystemGradientMode.Gradient) {
|
||||||
|
startColor.gradient = ChangeGradientColor (startColor.gradient, newMaxColor, newMinColor);
|
||||||
|
main.startColor = startColor;
|
||||||
|
}
|
||||||
|
if (main.startColor.mode == ParticleSystemGradientMode.TwoGradients) {
|
||||||
|
startColor.gradientMax = ChangeGradientColor (startColor.gradientMax, newMaxColor, newMinColor);
|
||||||
|
startColor.gradientMin = ChangeGradientColor (startColor.gradientMin, newMinColor, newMaxColor);
|
||||||
|
main.startColor = startColor;
|
||||||
|
}
|
||||||
|
|
||||||
|
//COLOR OVERLIFETIME
|
||||||
|
if (colorOverLifetime.enabled) {
|
||||||
|
if (colorOverLifetime.color.mode == ParticleSystemGradientMode.Gradient) {
|
||||||
|
colorOverLifetimeC.gradient = ChangeGradientColor (colorOverLifetimeC.gradient, newMaxColor, newMinColor);
|
||||||
|
}
|
||||||
|
if (colorOverLifetime.color.mode == ParticleSystemGradientMode.TwoGradients) {
|
||||||
|
colorOverLifetimeC.gradientMax = ChangeGradientColor (colorOverLifetimeC.gradientMax, newMaxColor, newMinColor);
|
||||||
|
colorOverLifetimeC.gradientMin = ChangeGradientColor (colorOverLifetimeC.gradientMin, newMinColor, newMaxColor);
|
||||||
|
}
|
||||||
|
colorOverLifetime.color = colorOverLifetimeC;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
} else {
|
||||||
|
//TRAIL RENDERER
|
||||||
|
var trail = ParticleSystems [i].GetComponent<TrailRenderer> ();
|
||||||
|
if (trail != null) {
|
||||||
|
if (!SaveParticleSystemScript.CheckExistingFile (gameObject)) {
|
||||||
|
ParticleSystemOriginalSettings psOriginalSettings = new ParticleSystemOriginalSettings {
|
||||||
|
_trailGradient = new SerializableGradient (trail.colorGradient),
|
||||||
|
_localPosition = new SerializableVector3 (trail.transform.localPosition),
|
||||||
|
_trailWidthMultiplier = trail.widthMultiplier,
|
||||||
|
_trailTime = trail.time
|
||||||
|
};
|
||||||
|
psOriginalSettingsList.Add (psOriginalSettings);
|
||||||
|
} else {
|
||||||
|
List<ParticleSystemOriginalSettings> listOriginalSettings = new List<ParticleSystemOriginalSettings> ();
|
||||||
|
listOriginalSettings = SaveParticleSystemScript.LoadVFX (gameObject);
|
||||||
|
|
||||||
|
trail.colorGradient = listOriginalSettings [i]._trailGradient.GetGradient ();
|
||||||
|
trail.transform.localPosition = listOriginalSettings [i]._localPosition.GetVector3 ();
|
||||||
|
trail.widthMultiplier = listOriginalSettings [i]._trailWidthMultiplier;
|
||||||
|
trail.time = listOriginalSettings [i]._trailTime;
|
||||||
|
}
|
||||||
|
trail.colorGradient = ChangeGradientColor (trail.colorGradient, newMaxColor, newMinColor);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public void ResizeOnly () {
|
||||||
|
if (ParticleSystems.Count == 0) {
|
||||||
|
FillLists ();
|
||||||
|
}
|
||||||
|
|
||||||
|
if (ParticleSystems.Count > 0) {
|
||||||
|
for (int i = 0; i < ParticleSystems.Count; i ++) {
|
||||||
|
var ps = ParticleSystems [i].GetComponent<ParticleSystem> ();
|
||||||
|
if (ps != null) {
|
||||||
|
var main = ps.main;
|
||||||
|
var shape = ps.shape;
|
||||||
|
var startSize = main.startSize;
|
||||||
|
var startSizeX = main.startSizeX;
|
||||||
|
var startSizeY = main.startSizeY;
|
||||||
|
var startSizeZ = main.startSizeZ;
|
||||||
|
var startSpeed = main.startSpeed;
|
||||||
|
var velocityOverLifetime = ps.velocityOverLifetime;
|
||||||
|
var velocityOverLifetimeX = velocityOverLifetime.x;
|
||||||
|
var velocityOverLifetimeY = velocityOverLifetime.y;
|
||||||
|
var velocityOverLifetimeZ = velocityOverLifetime.z;
|
||||||
|
var localPos = ParticleSystems [i].transform.localPosition;
|
||||||
|
|
||||||
|
//POSITION
|
||||||
|
if (i > 0) {
|
||||||
|
if (localPos.x != 0 || localPos.y != 0 || localPos.z != 0) {
|
||||||
|
localPos.x *= size;
|
||||||
|
localPos.y *= size;
|
||||||
|
localPos.z *= size;
|
||||||
|
ParticleSystems [i].transform.localPosition = localPos;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
//SIZE
|
||||||
|
if (main.startSize3D) {
|
||||||
|
if (startSize.mode == ParticleSystemCurveMode.TwoConstants) {
|
||||||
|
startSizeX.constantMax *= size;
|
||||||
|
startSizeX.constantMin *= size;
|
||||||
|
|
||||||
|
startSizeY.constantMax *= size;
|
||||||
|
startSizeY.constantMin *= size;
|
||||||
|
|
||||||
|
startSizeZ.constantMax *= size;
|
||||||
|
startSizeZ.constantMin *= size;
|
||||||
|
} else {
|
||||||
|
startSizeX.constant *= size;
|
||||||
|
startSizeY.constant *= size;
|
||||||
|
startSizeZ.constant *= size;
|
||||||
|
}
|
||||||
|
main.startSizeX = startSizeX;
|
||||||
|
main.startSizeY = startSizeY;
|
||||||
|
main.startSizeZ = startSizeZ;
|
||||||
|
} else {
|
||||||
|
if (startSize.mode == ParticleSystemCurveMode.TwoConstants) {
|
||||||
|
startSize.constantMax *= size;
|
||||||
|
startSize.constantMin *= size;
|
||||||
|
} else {
|
||||||
|
startSize.constant *= size;
|
||||||
|
}
|
||||||
|
main.startSize = startSize;
|
||||||
|
}
|
||||||
|
|
||||||
|
//START_SPEED (affected by size)
|
||||||
|
if (startSpeed.mode == ParticleSystemCurveMode.TwoConstants) {
|
||||||
|
startSpeed.constantMax *= size;
|
||||||
|
startSpeed.constantMin *= size;
|
||||||
|
main.startSpeed = startSpeed;
|
||||||
|
} else {
|
||||||
|
startSpeed.constant *= size;
|
||||||
|
main.startSpeed = startSpeed;
|
||||||
|
}
|
||||||
|
|
||||||
|
//VELOCITY OVERLIFETIME
|
||||||
|
if(velocityOverLifetime.enabled){
|
||||||
|
float amount = 1;
|
||||||
|
if(size != 1)
|
||||||
|
amount = size;
|
||||||
|
if(speed != 1)
|
||||||
|
amount = speed;
|
||||||
|
if(size != 1 && speed != 1)
|
||||||
|
amount = (size + speed)/2;
|
||||||
|
|
||||||
|
if (velocityOverLifetime.x.mode == ParticleSystemCurveMode.TwoConstants) {
|
||||||
|
velocityOverLifetimeX.constantMax *= amount;
|
||||||
|
velocityOverLifetimeX.constantMin *= amount;
|
||||||
|
|
||||||
|
velocityOverLifetimeY.constantMax *= amount;
|
||||||
|
velocityOverLifetimeY.constantMin *= amount;
|
||||||
|
|
||||||
|
velocityOverLifetimeZ.constantMax *= amount;
|
||||||
|
velocityOverLifetimeZ.constantMin *= amount;
|
||||||
|
} else {
|
||||||
|
velocityOverLifetimeX.constant *= amount;
|
||||||
|
velocityOverLifetimeY.constant *= amount;
|
||||||
|
velocityOverLifetimeZ.constant *= amount;
|
||||||
|
}
|
||||||
|
velocityOverLifetime.x = velocityOverLifetimeX;
|
||||||
|
velocityOverLifetime.y = velocityOverLifetimeY;
|
||||||
|
velocityOverLifetime.z = velocityOverLifetimeZ;
|
||||||
|
}
|
||||||
|
|
||||||
|
//RADIUS
|
||||||
|
if (shape.enabled) {
|
||||||
|
shape.radius *= size;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else{
|
||||||
|
//TRAIL RENDERER
|
||||||
|
var trail = ParticleSystems [i].GetComponent<TrailRenderer> ();
|
||||||
|
if (trail != null) {
|
||||||
|
trail.widthMultiplier *= size;
|
||||||
|
|
||||||
|
float amount = 1;
|
||||||
|
if(size != 1)
|
||||||
|
amount = size;
|
||||||
|
if(speed != 1)
|
||||||
|
amount = speed;
|
||||||
|
if(size != 1 && speed != 1)
|
||||||
|
amount = (size + speed)/2;
|
||||||
|
if(amount > 1)
|
||||||
|
trail.time *= 1 / amount;
|
||||||
|
else
|
||||||
|
trail.time *= amount;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public void ResetParticleSystem (){
|
||||||
|
|
||||||
|
List<ParticleSystemOriginalSettings> listOriginalSettings = new List<ParticleSystemOriginalSettings> ();
|
||||||
|
listOriginalSettings = SaveParticleSystemScript.LoadVFX (gameObject);
|
||||||
|
|
||||||
|
if (listOriginalSettings != null) {
|
||||||
|
for (int i = 0; i < ParticleSystems.Count; i++) {
|
||||||
|
var ps = ParticleSystems [i].GetComponent<ParticleSystem> ();
|
||||||
|
if (ps != null) {
|
||||||
|
var main = ps.main;
|
||||||
|
var shape = ps.shape;
|
||||||
|
var colorOverLifetime = ps.colorOverLifetime;
|
||||||
|
var velocityOverLifetime = ps.velocityOverLifetime;
|
||||||
|
main.startColor = listOriginalSettings [i]._startColor.GetMinMaxGradient ();
|
||||||
|
colorOverLifetime.color = listOriginalSettings [i]._colorOverLifetimeC.GetMinMaxGradient ();
|
||||||
|
main.startSize = listOriginalSettings [i]._startSize.GetMinMaxCurve ();
|
||||||
|
main.startSizeX = listOriginalSettings [i]._startSizeX.GetMinMaxCurve ();
|
||||||
|
main.startSizeY = listOriginalSettings [i]._startSizeY.GetMinMaxCurve ();
|
||||||
|
main.startSizeZ = listOriginalSettings [i]._startSizeZ.GetMinMaxCurve ();
|
||||||
|
main.startSpeed = listOriginalSettings [i]._startSpeed.GetMinMaxCurve ();
|
||||||
|
main.startDelay = listOriginalSettings [i]._startDelay.GetMinMaxCurve ();
|
||||||
|
main.startLifetime = listOriginalSettings [i]._startLifetime.GetMinMaxCurve ();
|
||||||
|
velocityOverLifetime.x = listOriginalSettings [i]._velocityOverLifetimeX.GetMinMaxCurve ();
|
||||||
|
velocityOverLifetime.y = listOriginalSettings [i]._velocityOverLifetimeY.GetMinMaxCurve ();
|
||||||
|
velocityOverLifetime.z = listOriginalSettings [i]._velocityOverLifetimeZ.GetMinMaxCurve ();
|
||||||
|
ParticleSystems [i].transform.localPosition = listOriginalSettings [i]._localPosition.GetVector3 ();
|
||||||
|
main.duration = listOriginalSettings [i]._duration;
|
||||||
|
shape.radius = listOriginalSettings [i]._shapeRadius;
|
||||||
|
ps.gameObject.SetActive (listOriginalSettings [i]._active);
|
||||||
|
main.loop = listOriginalSettings [i]._loop;
|
||||||
|
main.prewarm = listOriginalSettings [i]._prewarm;
|
||||||
|
} else {
|
||||||
|
var trail = ParticleSystems [i].GetComponent<TrailRenderer> ();
|
||||||
|
if (trail != null) {
|
||||||
|
trail.colorGradient = listOriginalSettings [i]._trailGradient.GetGradient ();
|
||||||
|
trail.widthMultiplier = listOriginalSettings [i]._trailWidthMultiplier;
|
||||||
|
trail.time = listOriginalSettings [i]._trailTime;
|
||||||
|
ParticleSystems [i].transform.localPosition = listOriginalSettings [i]._localPosition.GetVector3 ();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
#if UNITY_2018_3_OR_NEWER
|
||||||
|
SaveParticleSystemScript.SaveNestedPrefab(gameObject);
|
||||||
|
#endif
|
||||||
|
Debug.Log ( gameObject.name + " reseted to default.");
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public Color ChangeHUE (Color oldColor, Color newColor){
|
||||||
|
float newHue;
|
||||||
|
float newSaturation;
|
||||||
|
float newValue;
|
||||||
|
float oldHue;
|
||||||
|
float oldSaturation;
|
||||||
|
float oldValue;
|
||||||
|
float originalAlpha = oldColor.a;
|
||||||
|
Color.RGBToHSV (newColor, out newHue, out newSaturation, out newValue);
|
||||||
|
Color.RGBToHSV (oldColor, out oldHue, out oldSaturation, out oldValue);
|
||||||
|
var updatedColor = Color.HSVToRGB (newHue, oldSaturation, oldValue);
|
||||||
|
updatedColor.a = originalAlpha;
|
||||||
|
return updatedColor;
|
||||||
|
}
|
||||||
|
|
||||||
|
public Gradient ChangeGradientColor (Gradient oldGradient, Color newMaxColor, Color newMinColor){
|
||||||
|
GradientColorKey[] colorKeys = new GradientColorKey[oldGradient.colorKeys.Length];
|
||||||
|
for(int j = 0; j < oldGradient.colorKeys.Length; j++){
|
||||||
|
colorKeys [j].time = oldGradient.colorKeys [j].time;
|
||||||
|
if(j%2 == 0)
|
||||||
|
colorKeys [j].color = ChangeHUE (oldGradient.colorKeys[j].color, newMaxColor);
|
||||||
|
if(j%2 == 1)
|
||||||
|
colorKeys [j].color = ChangeHUE (oldGradient.colorKeys[j].color, newMinColor);
|
||||||
|
}
|
||||||
|
oldGradient.SetKeys (colorKeys, oldGradient.alphaKeys);
|
||||||
|
return oldGradient;
|
||||||
|
}
|
||||||
|
|
||||||
|
public void FillLists (){
|
||||||
|
if (ParticleSystems.Count == 0) {
|
||||||
|
var ps = GetComponent<ParticleSystem> ();
|
||||||
|
var trail = GetComponent<TrailRenderer> ();
|
||||||
|
if (ps != null || trail != null)
|
||||||
|
ParticleSystems.Add (gameObject);
|
||||||
|
|
||||||
|
AddChildRecurvsively (transform);
|
||||||
|
|
||||||
|
for (int i = 0; i < ParticleSystems.Count; i++) {
|
||||||
|
ActiveParticleSystems.Add (true);
|
||||||
|
}
|
||||||
|
} else {
|
||||||
|
Debug.Log ("Lists already have GameObjects. For automatic filling consider emptying the lists and try again.");
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public void EmptyLists (){
|
||||||
|
ParticleSystems.Clear();
|
||||||
|
ActiveParticleSystems.Clear();
|
||||||
|
}
|
||||||
|
|
||||||
|
void AddChildRecurvsively (Transform transf){
|
||||||
|
foreach (Transform t in transf) {
|
||||||
|
var child = t.gameObject;
|
||||||
|
var psChild = child.GetComponent<ParticleSystem> ();
|
||||||
|
var trailChild = child.GetComponent<TrailRenderer> ();
|
||||||
|
if (psChild != null || trailChild != null)
|
||||||
|
ParticleSystems.Add (child);
|
||||||
|
if (child.transform.childCount > 0)
|
||||||
|
AddChildRecurvsively (child.transform);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -0,0 +1,13 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: b9e272d634f40434b85fbf756732714d
|
||||||
|
timeCreated: 1519590398
|
||||||
|
licenseType: Pro
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
@@ -0,0 +1,37 @@
|
|||||||
|
namespace GAP_ParticleSystemController{
|
||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
#if UNITY_EDITOR
|
||||||
|
using UnityEditor;
|
||||||
|
|
||||||
|
[CustomEditor(typeof(ParticleSystemController))]
|
||||||
|
public class ParticleSystemControllerEditor : Editor
|
||||||
|
{
|
||||||
|
public override void OnInspectorGUI()
|
||||||
|
{
|
||||||
|
DrawDefaultInspector();
|
||||||
|
|
||||||
|
ParticleSystemController psCtrl = (ParticleSystemController)target;
|
||||||
|
|
||||||
|
if (GUILayout.Button ("Fill Lists"))
|
||||||
|
{
|
||||||
|
psCtrl.FillLists ();
|
||||||
|
}
|
||||||
|
if (GUILayout.Button ("Empty Lists"))
|
||||||
|
{
|
||||||
|
psCtrl.EmptyLists ();
|
||||||
|
}
|
||||||
|
if(GUILayout.Button("Apply"))
|
||||||
|
{
|
||||||
|
psCtrl.UpdateParticleSystem();
|
||||||
|
}
|
||||||
|
if(GUILayout.Button("Reset"))
|
||||||
|
{
|
||||||
|
psCtrl.ResetParticleSystem();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
#endif
|
||||||
|
}
|
||||||
@@ -0,0 +1,13 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 45d4e8a998e88754d8ce3fc6827b2912
|
||||||
|
timeCreated: 1523291927
|
||||||
|
licenseType: Pro
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
@@ -0,0 +1,110 @@
|
|||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
using System.IO;
|
||||||
|
using System.Runtime.Serialization.Formatters.Binary;
|
||||||
|
using System.Reflection;
|
||||||
|
|
||||||
|
namespace GAP_ParticleSystemController
|
||||||
|
{
|
||||||
|
|
||||||
|
public static class SaveParticleSystemScript{
|
||||||
|
|
||||||
|
public static void SaveVFX (GameObject prefabVFX, List<ParticleSystemOriginalSettings> psOriginalSettingsList) {
|
||||||
|
#if UNITY_2018_3_OR_NEWER
|
||||||
|
var prefabFolderPath = GetPrefabFolder2018_3 (prefabVFX);
|
||||||
|
#else
|
||||||
|
var prefabFolderPath = GetPrefabFolder (prefabVFX);
|
||||||
|
#endif
|
||||||
|
|
||||||
|
#if UNITY_EDITOR
|
||||||
|
if (!Directory.Exists (prefabFolderPath + "/OriginalSettings")) {
|
||||||
|
UnityEditor.AssetDatabase.CreateFolder (prefabFolderPath, "OriginalSettings");
|
||||||
|
Debug.Log ("Created folder: " + prefabFolderPath + "/OriginalSettings");
|
||||||
|
}
|
||||||
|
#endif
|
||||||
|
BinaryFormatter bf = new BinaryFormatter ();
|
||||||
|
FileStream stream = new FileStream (prefabFolderPath + "/OriginalSettings/" + prefabVFX.name + ".dat", FileMode.Create);
|
||||||
|
|
||||||
|
bf.Serialize (stream, psOriginalSettingsList);
|
||||||
|
stream.Close ();
|
||||||
|
|
||||||
|
#if UNITY_2018_3_OR_NEWER
|
||||||
|
SaveNestedPrefab(prefabVFX);
|
||||||
|
#endif
|
||||||
|
|
||||||
|
Debug.Log ("Original Settings of '" + prefabVFX.name + "' saved to: " + prefabFolderPath + "/OriginalSettings");
|
||||||
|
}
|
||||||
|
|
||||||
|
public static List<ParticleSystemOriginalSettings> LoadVFX (GameObject prefabVFX) {
|
||||||
|
#if UNITY_2018_3_OR_NEWER
|
||||||
|
var prefabFolderPath = GetPrefabFolder2018_3 (prefabVFX);
|
||||||
|
#else
|
||||||
|
var prefabFolderPath = GetPrefabFolder(prefabVFX);
|
||||||
|
#endif
|
||||||
|
|
||||||
|
if (File.Exists (prefabFolderPath + "/OriginalSettings/" + prefabVFX.name + ".dat")) {
|
||||||
|
BinaryFormatter bf = new BinaryFormatter ();
|
||||||
|
FileStream stream = new FileStream (prefabFolderPath + "/OriginalSettings/" + prefabVFX.name + ".dat", FileMode.Open);
|
||||||
|
|
||||||
|
List<ParticleSystemOriginalSettings> originalSettingsList = new List<ParticleSystemOriginalSettings> ();
|
||||||
|
originalSettingsList = bf.Deserialize (stream) as List<ParticleSystemOriginalSettings>;
|
||||||
|
|
||||||
|
stream.Close ();
|
||||||
|
return originalSettingsList;
|
||||||
|
|
||||||
|
} else {
|
||||||
|
Debug.Log ("No saved VFX data found");
|
||||||
|
return null;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public static bool CheckExistingFile (GameObject prefabVFX){
|
||||||
|
#if UNITY_2018_3_OR_NEWER
|
||||||
|
var prefabFolderPath = GetPrefabFolder2018_3 (prefabVFX);
|
||||||
|
#else
|
||||||
|
var prefabFolderPath = GetPrefabFolder(prefabVFX);
|
||||||
|
#endif
|
||||||
|
if (prefabFolderPath != null) {
|
||||||
|
if (File.Exists (prefabFolderPath + "/OriginalSettings/" + prefabVFX.name + ".dat"))
|
||||||
|
return true;
|
||||||
|
else
|
||||||
|
return false;
|
||||||
|
} else
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
static string GetPrefabFolder (GameObject prefabVFX){
|
||||||
|
#if UNITY_EDITOR
|
||||||
|
string prefabPath = UnityEditor.AssetDatabase.GetAssetPath (prefabVFX);
|
||||||
|
string prefabFolderPath = Path.GetDirectoryName (prefabPath);
|
||||||
|
return prefabFolderPath;
|
||||||
|
#else
|
||||||
|
return null;
|
||||||
|
#endif
|
||||||
|
}
|
||||||
|
|
||||||
|
#if UNITY_2018_3_OR_NEWER
|
||||||
|
static string GetPrefabFolder2018_3 (GameObject prefabVFX)
|
||||||
|
{
|
||||||
|
#if UNITY_EDITOR
|
||||||
|
string prefabPath = UnityEditor.SceneManagement.PrefabStageUtility.GetPrefabStage(prefabVFX).prefabAssetPath;
|
||||||
|
string prefabFolderPath = Path.GetDirectoryName (prefabPath);
|
||||||
|
return prefabFolderPath;
|
||||||
|
#else
|
||||||
|
return null;
|
||||||
|
#endif
|
||||||
|
}
|
||||||
|
#endif
|
||||||
|
|
||||||
|
#if UNITY_2018_3_OR_NEWER
|
||||||
|
public static void SaveNestedPrefab(GameObject prefab)
|
||||||
|
{
|
||||||
|
#if UNITY_EDITOR
|
||||||
|
var prefabStage = UnityEditor.SceneManagement.PrefabStageUtility.GetPrefabStage(prefab);
|
||||||
|
UnityEditor.PrefabUtility.SaveAsPrefabAsset(prefabStage.prefabContentsRoot, prefabStage.prefabAssetPath);
|
||||||
|
#endif
|
||||||
|
}
|
||||||
|
#endif
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -0,0 +1,13 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: ebcd90b1eae99d848ad993f40990f336
|
||||||
|
timeCreated: 1532255172
|
||||||
|
licenseType: Pro
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
@@ -0,0 +1,484 @@
|
|||||||
|
|
||||||
|
|
||||||
|
#pragma warning disable 0162 // unreachable code detected.
|
||||||
|
#pragma warning disable 0168 // variable declared but not used.
|
||||||
|
#pragma warning disable 0219 // variable assigned but not used.
|
||||||
|
#pragma warning disable 0414 // private field assigned but not used.
|
||||||
|
#pragma warning disable 0472 // comparing color with null is always null.
|
||||||
|
#pragma warning disable 0618 // tangent mode obsolete warning.
|
||||||
|
|
||||||
|
using UnityEngine;
|
||||||
|
using System;
|
||||||
|
|
||||||
|
namespace GAP_ParticleSystemController{
|
||||||
|
|
||||||
|
[Serializable]
|
||||||
|
public class SerializableMinMaxGradient{
|
||||||
|
public SerializableColor color;
|
||||||
|
public SerializableColor colorMax;
|
||||||
|
public SerializableColor colorMin;
|
||||||
|
public SerializableAlphaKeys gradientAlphaKeys;
|
||||||
|
public SerializableColorKeys gradientColorKeys;
|
||||||
|
public SerializableAlphaKeys gradientMaxAlphaKeys;
|
||||||
|
public SerializableColorKeys gradientMaxColorKeys;
|
||||||
|
public SerializableAlphaKeys gradientMinAlphaKeys;
|
||||||
|
public SerializableColorKeys gradientMinColorKeys;
|
||||||
|
public SerializablePSGradientMode gradientMode;
|
||||||
|
|
||||||
|
public SerializableMinMaxGradient (ParticleSystem.MinMaxGradient minMaxGradient){
|
||||||
|
|
||||||
|
gradientMode = new SerializablePSGradientMode (minMaxGradient.mode);
|
||||||
|
|
||||||
|
if (minMaxGradient.mode == ParticleSystemGradientMode.Color)
|
||||||
|
color = new SerializableColor (minMaxGradient.color);
|
||||||
|
|
||||||
|
if (minMaxGradient.mode == ParticleSystemGradientMode.TwoColors) {
|
||||||
|
colorMax = new SerializableColor (minMaxGradient.colorMax);
|
||||||
|
colorMin = new SerializableColor (minMaxGradient.colorMin);
|
||||||
|
}
|
||||||
|
|
||||||
|
if (minMaxGradient.mode == ParticleSystemGradientMode.Gradient) {
|
||||||
|
gradientAlphaKeys = new SerializableAlphaKeys (minMaxGradient.gradient.alphaKeys);
|
||||||
|
gradientColorKeys = new SerializableColorKeys (minMaxGradient.gradient.colorKeys);
|
||||||
|
}
|
||||||
|
|
||||||
|
if (minMaxGradient.mode == ParticleSystemGradientMode.TwoGradients) {
|
||||||
|
gradientMaxAlphaKeys = new SerializableAlphaKeys (minMaxGradient.gradientMax.alphaKeys);
|
||||||
|
gradientMaxColorKeys = new SerializableColorKeys (minMaxGradient.gradientMax.colorKeys);
|
||||||
|
gradientMinAlphaKeys = new SerializableAlphaKeys (minMaxGradient.gradientMin.alphaKeys);
|
||||||
|
gradientMinColorKeys = new SerializableColorKeys (minMaxGradient.gradientMin.colorKeys);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public ParticleSystem.MinMaxGradient GetMinMaxGradient (){
|
||||||
|
ParticleSystem.MinMaxGradient minMaxGradient = new ParticleSystem.MinMaxGradient ();
|
||||||
|
if (gradientMode.GetGradientMode () == ParticleSystemGradientMode.Color) {
|
||||||
|
if (minMaxGradient.color == null)
|
||||||
|
minMaxGradient.color = new Color ();
|
||||||
|
minMaxGradient.color = color.GetColor ();
|
||||||
|
}
|
||||||
|
|
||||||
|
if (gradientMode.GetGradientMode() == ParticleSystemGradientMode.TwoColors) {
|
||||||
|
if (minMaxGradient.colorMax == null)
|
||||||
|
minMaxGradient.colorMax = new Color ();
|
||||||
|
minMaxGradient.colorMax = colorMax.GetColor ();
|
||||||
|
|
||||||
|
if (minMaxGradient.colorMin == null)
|
||||||
|
minMaxGradient.colorMin = new Color ();
|
||||||
|
minMaxGradient.colorMin = colorMin.GetColor ();
|
||||||
|
}
|
||||||
|
|
||||||
|
if (gradientMode.GetGradientMode() == ParticleSystemGradientMode.Gradient) {
|
||||||
|
if (minMaxGradient.gradient == null)
|
||||||
|
minMaxGradient.gradient = new Gradient ();
|
||||||
|
minMaxGradient.gradient.alphaKeys = gradientAlphaKeys.GetAlphaKeys ();
|
||||||
|
minMaxGradient.gradient.colorKeys = gradientColorKeys.GetColorKeys ();
|
||||||
|
}
|
||||||
|
|
||||||
|
if (gradientMode.GetGradientMode() == ParticleSystemGradientMode.TwoGradients) {
|
||||||
|
if (minMaxGradient.gradientMax == null)
|
||||||
|
minMaxGradient.gradientMax = new Gradient ();
|
||||||
|
minMaxGradient.gradientMax.alphaKeys = gradientMaxAlphaKeys.GetAlphaKeys ();
|
||||||
|
minMaxGradient.gradientMax.colorKeys = gradientMaxColorKeys.GetColorKeys ();
|
||||||
|
|
||||||
|
if (minMaxGradient.gradientMin == null)
|
||||||
|
minMaxGradient.gradientMin = new Gradient ();
|
||||||
|
minMaxGradient.gradientMin.alphaKeys = gradientMinAlphaKeys.GetAlphaKeys ();
|
||||||
|
minMaxGradient.gradientMin.colorKeys = gradientMinColorKeys.GetColorKeys ();
|
||||||
|
}
|
||||||
|
|
||||||
|
minMaxGradient.mode = gradientMode.GetGradientMode ();
|
||||||
|
|
||||||
|
return minMaxGradient;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
[Serializable]
|
||||||
|
public class SerializableMinMaxCurve{
|
||||||
|
public float constant;
|
||||||
|
public float constantMax;
|
||||||
|
public float constantMin;
|
||||||
|
public SerializableAnimationCurve curve;
|
||||||
|
public SerializableAnimationCurve curveMax;
|
||||||
|
public SerializableAnimationCurve curveMin;
|
||||||
|
public float curveMultiplier;
|
||||||
|
public SerializablePSCurveMode curveMode;
|
||||||
|
|
||||||
|
public SerializableMinMaxCurve (ParticleSystem.MinMaxCurve minMaxCurve){
|
||||||
|
|
||||||
|
curveMode = new SerializablePSCurveMode (minMaxCurve.mode);
|
||||||
|
|
||||||
|
if (minMaxCurve.mode == ParticleSystemCurveMode.Constant)
|
||||||
|
constant = minMaxCurve.constant;
|
||||||
|
|
||||||
|
if (minMaxCurve.mode == ParticleSystemCurveMode.Curve)
|
||||||
|
curve = new SerializableAnimationCurve (minMaxCurve.curve);
|
||||||
|
|
||||||
|
if (minMaxCurve.mode == ParticleSystemCurveMode.TwoConstants) {
|
||||||
|
constantMax = minMaxCurve.constantMax;
|
||||||
|
constantMin = minMaxCurve.constantMin;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (minMaxCurve.mode == ParticleSystemCurveMode.TwoCurves) {
|
||||||
|
curveMax = new SerializableAnimationCurve (minMaxCurve.curveMax);
|
||||||
|
curveMin = new SerializableAnimationCurve (minMaxCurve.curve);
|
||||||
|
}
|
||||||
|
|
||||||
|
curveMultiplier = minMaxCurve.curveMultiplier;
|
||||||
|
}
|
||||||
|
|
||||||
|
public ParticleSystem.MinMaxCurve GetMinMaxCurve (){
|
||||||
|
ParticleSystem.MinMaxCurve minMaxCurve = new ParticleSystem.MinMaxCurve ();
|
||||||
|
|
||||||
|
if (curveMode.GetCurveMode() == ParticleSystemCurveMode.Constant)
|
||||||
|
minMaxCurve.constant = constant;
|
||||||
|
|
||||||
|
if (curveMode.GetCurveMode() == ParticleSystemCurveMode.TwoConstants) {
|
||||||
|
minMaxCurve.constantMax = constantMax;
|
||||||
|
minMaxCurve.constantMin = constantMin;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (curveMode.GetCurveMode () == ParticleSystemCurveMode.Curve) {
|
||||||
|
if (minMaxCurve.curve == null)
|
||||||
|
minMaxCurve.curve = new AnimationCurve ();
|
||||||
|
minMaxCurve.curve = curve.GetAnimationCurve ();
|
||||||
|
}
|
||||||
|
|
||||||
|
if (curveMode.GetCurveMode() == ParticleSystemCurveMode.TwoCurves) {
|
||||||
|
if (minMaxCurve.curveMax == null)
|
||||||
|
minMaxCurve.curveMax = new AnimationCurve ();
|
||||||
|
minMaxCurve.curveMax = curveMax.GetAnimationCurve();
|
||||||
|
|
||||||
|
if (minMaxCurve.curveMin == null)
|
||||||
|
minMaxCurve.curveMin = new AnimationCurve ();
|
||||||
|
minMaxCurve.curveMin = curveMin.GetAnimationCurve();
|
||||||
|
}
|
||||||
|
|
||||||
|
minMaxCurve.curveMultiplier = curveMultiplier;
|
||||||
|
minMaxCurve.mode = curveMode.GetCurveMode ();
|
||||||
|
|
||||||
|
return minMaxCurve;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
[Serializable]
|
||||||
|
public class SerializableAnimationCurve {
|
||||||
|
public SerializableKeyFrames[] keys;
|
||||||
|
public SerializableWrapMode postWrapMode;
|
||||||
|
public SerializableWrapMode preWrapMode;
|
||||||
|
|
||||||
|
public SerializableAnimationCurve (AnimationCurve animCurve){
|
||||||
|
SerializableKeyFrames[] keys_ = new SerializableKeyFrames[animCurve.keys.Length];
|
||||||
|
for (int i = 0; i < animCurve.length; i++) {
|
||||||
|
keys_[i] = new SerializableKeyFrames (animCurve.keys[i]);
|
||||||
|
}
|
||||||
|
keys = keys_;
|
||||||
|
postWrapMode = new SerializableWrapMode(animCurve.postWrapMode);
|
||||||
|
preWrapMode = new SerializableWrapMode(animCurve.preWrapMode);
|
||||||
|
}
|
||||||
|
|
||||||
|
public AnimationCurve GetAnimationCurve (){
|
||||||
|
AnimationCurve animCurv = new AnimationCurve ();
|
||||||
|
animCurv.keys = new Keyframe[keys.Length];
|
||||||
|
for(int i = 0; i < keys.Length; i++){
|
||||||
|
animCurv.keys[i] = keys[i].GetKeyFrames();
|
||||||
|
}
|
||||||
|
animCurv.postWrapMode = postWrapMode.GetWrapMode();
|
||||||
|
animCurv.preWrapMode = preWrapMode.GetWrapMode();
|
||||||
|
|
||||||
|
return animCurv;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
[Serializable]
|
||||||
|
public class SerializableKeyFrames{
|
||||||
|
public float inTangent;
|
||||||
|
public float outTangent;
|
||||||
|
public int tangentMode;
|
||||||
|
public float time;
|
||||||
|
public float value;
|
||||||
|
|
||||||
|
public SerializableKeyFrames (Keyframe keyFrame){
|
||||||
|
|
||||||
|
inTangent = keyFrame.inTangent;
|
||||||
|
outTangent = keyFrame.outTangent;
|
||||||
|
tangentMode = keyFrame.tangentMode;
|
||||||
|
|
||||||
|
time = keyFrame.time;
|
||||||
|
value = keyFrame.value;
|
||||||
|
}
|
||||||
|
|
||||||
|
public Keyframe GetKeyFrames (){
|
||||||
|
Keyframe kf = new Keyframe();
|
||||||
|
|
||||||
|
kf.inTangent = inTangent;
|
||||||
|
kf.outTangent = outTangent;
|
||||||
|
kf.tangentMode = tangentMode;
|
||||||
|
kf.time = time;
|
||||||
|
kf.value = value;
|
||||||
|
|
||||||
|
return kf;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
[Serializable]
|
||||||
|
public class SerializableAlphaKeys{
|
||||||
|
public float[] alpha;
|
||||||
|
public float[] time;
|
||||||
|
|
||||||
|
public SerializableAlphaKeys (GradientAlphaKey[] gradAlphaKeys){
|
||||||
|
float[] alpha_ = new float[gradAlphaKeys.Length];
|
||||||
|
float[] time_ = new float[gradAlphaKeys.Length];
|
||||||
|
for (int i = 0; i < gradAlphaKeys.Length; i++) {
|
||||||
|
alpha_[i] = gradAlphaKeys[i].alpha;
|
||||||
|
time_[i] = gradAlphaKeys[i].time;
|
||||||
|
}
|
||||||
|
alpha = alpha_;
|
||||||
|
time = time_;
|
||||||
|
}
|
||||||
|
|
||||||
|
public GradientAlphaKey[] GetAlphaKeys (){
|
||||||
|
GradientAlphaKey[] gak = new GradientAlphaKey[alpha.Length];
|
||||||
|
for (int i = 0; i < alpha.Length; i++) {
|
||||||
|
gak [i].alpha = alpha [i];
|
||||||
|
gak [i].time = time [i];
|
||||||
|
}
|
||||||
|
return gak;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
[Serializable]
|
||||||
|
public class SerializableColorKeys{
|
||||||
|
public SerializableColor[] color;
|
||||||
|
public float[] time;
|
||||||
|
|
||||||
|
public SerializableColorKeys (GradientColorKey[] gradColorKeys){
|
||||||
|
SerializableColor[] color_ = new SerializableColor[gradColorKeys.Length];
|
||||||
|
float[] time_ = new float[gradColorKeys.Length];
|
||||||
|
for (int i = 0; i < gradColorKeys.Length; i++) {
|
||||||
|
color_[i] = new SerializableColor (gradColorKeys[i].color);
|
||||||
|
time_[i] = gradColorKeys[i].time;
|
||||||
|
}
|
||||||
|
color = color_;
|
||||||
|
time = time_;
|
||||||
|
}
|
||||||
|
|
||||||
|
public GradientColorKey[] GetColorKeys (){
|
||||||
|
GradientColorKey[] gck = new GradientColorKey[color.Length];
|
||||||
|
for (int i = 0; i < color.Length; i++) {
|
||||||
|
gck [i].color = color [i].GetColor();
|
||||||
|
gck [i].time = time [i];
|
||||||
|
}
|
||||||
|
return gck;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
[Serializable]
|
||||||
|
public class SerializableColor {
|
||||||
|
public float R;
|
||||||
|
public float G;
|
||||||
|
public float B;
|
||||||
|
public float A;
|
||||||
|
|
||||||
|
public SerializableColor (Color color){
|
||||||
|
R = color.r;
|
||||||
|
G = color.g;
|
||||||
|
B = color.b;
|
||||||
|
A = color.a;
|
||||||
|
}
|
||||||
|
|
||||||
|
public Color GetColor (){
|
||||||
|
return new Color (R,G,B,A);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
[Serializable]
|
||||||
|
public class SerializableVector3 {
|
||||||
|
public float x;
|
||||||
|
public float y;
|
||||||
|
public float z;
|
||||||
|
|
||||||
|
public SerializableVector3 (Vector3 v3){
|
||||||
|
x = v3.x;
|
||||||
|
y = v3.y;
|
||||||
|
z = v3.z;
|
||||||
|
}
|
||||||
|
|
||||||
|
public Vector3 GetVector3 (){
|
||||||
|
return new Vector3 (x,y,z);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
[Serializable]
|
||||||
|
public class SerializableGradient{
|
||||||
|
public SerializableAlphaKeys gradientAlphaKeys;
|
||||||
|
public SerializableColorKeys gradientColorKeys;
|
||||||
|
public SerializableGradientMode gradientMode;
|
||||||
|
|
||||||
|
public SerializableGradient (Gradient gradient){
|
||||||
|
gradientMode = new SerializableGradientMode (gradient.mode);
|
||||||
|
gradientAlphaKeys = new SerializableAlphaKeys (gradient.alphaKeys);
|
||||||
|
gradientColorKeys = new SerializableColorKeys (gradient.colorKeys);
|
||||||
|
}
|
||||||
|
|
||||||
|
public Gradient GetGradient (){
|
||||||
|
Gradient gradient = new Gradient ();
|
||||||
|
gradient.alphaKeys = gradientAlphaKeys.GetAlphaKeys ();
|
||||||
|
gradient.colorKeys = gradientColorKeys.GetColorKeys ();
|
||||||
|
gradient.mode = gradientMode.GetGradientMode ();
|
||||||
|
|
||||||
|
return gradient;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
[Serializable]
|
||||||
|
public class SerializablePSGradientMode{
|
||||||
|
public string mode;
|
||||||
|
|
||||||
|
public SerializablePSGradientMode (ParticleSystemGradientMode psGradientMode){
|
||||||
|
mode = psGradientMode.ToString();
|
||||||
|
}
|
||||||
|
|
||||||
|
public ParticleSystemGradientMode GetGradientMode (){
|
||||||
|
ParticleSystemGradientMode psGradientMode = new ParticleSystemGradientMode ();
|
||||||
|
switch (mode) {
|
||||||
|
case "Color":
|
||||||
|
{
|
||||||
|
psGradientMode = ParticleSystemGradientMode.Color;
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
case "Gradient":
|
||||||
|
{
|
||||||
|
psGradientMode = ParticleSystemGradientMode.Gradient;
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
case "RandomColor":
|
||||||
|
{
|
||||||
|
psGradientMode = ParticleSystemGradientMode.RandomColor;
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
case "TwoColors":
|
||||||
|
{
|
||||||
|
psGradientMode = ParticleSystemGradientMode.TwoColors;
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
case "TwoGradients":
|
||||||
|
{
|
||||||
|
psGradientMode = ParticleSystemGradientMode.TwoGradients;
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
return psGradientMode;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
[Serializable]
|
||||||
|
public class SerializableGradientMode{
|
||||||
|
public string mode;
|
||||||
|
|
||||||
|
public SerializableGradientMode (GradientMode gradientMode){
|
||||||
|
mode = gradientMode.ToString();
|
||||||
|
}
|
||||||
|
|
||||||
|
public GradientMode GetGradientMode (){
|
||||||
|
GradientMode gradientMode = new GradientMode ();
|
||||||
|
switch (mode) {
|
||||||
|
case "Blend":
|
||||||
|
{
|
||||||
|
gradientMode = GradientMode.Blend;
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
case "Fixed":
|
||||||
|
{
|
||||||
|
gradientMode = GradientMode.Fixed;
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
return gradientMode;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
[Serializable]
|
||||||
|
public class SerializablePSCurveMode{
|
||||||
|
public string mode;
|
||||||
|
|
||||||
|
public SerializablePSCurveMode (ParticleSystemCurveMode psCurveMode){
|
||||||
|
mode = psCurveMode.ToString();
|
||||||
|
}
|
||||||
|
|
||||||
|
public ParticleSystemCurveMode GetCurveMode (){
|
||||||
|
ParticleSystemCurveMode psCurveMode = new ParticleSystemCurveMode ();
|
||||||
|
switch (mode) {
|
||||||
|
case "Constant":
|
||||||
|
{
|
||||||
|
psCurveMode = ParticleSystemCurveMode.Constant;
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
case "Curve":
|
||||||
|
{
|
||||||
|
psCurveMode = ParticleSystemCurveMode.Curve;
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
case "TwoConstants":
|
||||||
|
{
|
||||||
|
psCurveMode = ParticleSystemCurveMode.TwoConstants;
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
case "TwoCurves":
|
||||||
|
{
|
||||||
|
psCurveMode = ParticleSystemCurveMode.TwoCurves;
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
return psCurveMode;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
[Serializable]
|
||||||
|
public class SerializableWrapMode {
|
||||||
|
public string mode;
|
||||||
|
|
||||||
|
public SerializableWrapMode (WrapMode wrapMode){
|
||||||
|
mode = wrapMode.ToString();
|
||||||
|
}
|
||||||
|
|
||||||
|
public WrapMode GetWrapMode (){
|
||||||
|
WrapMode wrapMode = new WrapMode ();
|
||||||
|
switch (mode) {
|
||||||
|
case "Clamp":
|
||||||
|
{
|
||||||
|
wrapMode = WrapMode.Clamp;
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
case "ClampForever":
|
||||||
|
{
|
||||||
|
wrapMode = WrapMode.ClampForever;
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
case "Default":
|
||||||
|
{
|
||||||
|
wrapMode = WrapMode.Default;
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
case "Loop":
|
||||||
|
{
|
||||||
|
wrapMode = WrapMode.Loop;
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
case "Once":
|
||||||
|
{
|
||||||
|
wrapMode = WrapMode.Once;
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
case "PingPong":
|
||||||
|
{
|
||||||
|
wrapMode = WrapMode.PingPong;
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
return wrapMode;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -0,0 +1,13 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 06137310f20d06f4eb859f958f491cc1
|
||||||
|
timeCreated: 1532254155
|
||||||
|
licenseType: Pro
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
@@ -0,0 +1,8 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: c2a52584d28e7b446aa9b7dfebe6731d
|
||||||
|
folderAsset: yes
|
||||||
|
DefaultImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
@@ -0,0 +1,45 @@
|
|||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
public class SpawnCometsScript : MonoBehaviour {
|
||||||
|
|
||||||
|
public GameObject comet;
|
||||||
|
public GameObject startPoint;
|
||||||
|
public GameObject endPoint;
|
||||||
|
public float delay;
|
||||||
|
public float rateOfFire;
|
||||||
|
public float radius;
|
||||||
|
public float quantity;
|
||||||
|
public float waves;
|
||||||
|
|
||||||
|
void Start () {
|
||||||
|
StartCoroutine (SpawnVFX(comet, delay, rateOfFire));
|
||||||
|
}
|
||||||
|
|
||||||
|
IEnumerator SpawnVFX (GameObject vfx, float delay, float rateDelay){
|
||||||
|
for (int j = 0; j < waves; j++) {
|
||||||
|
yield return new WaitForSeconds (delay);
|
||||||
|
for (int i = 0; i < quantity; i++) {
|
||||||
|
var startPos = startPoint.transform.position;
|
||||||
|
if(radius != 0)
|
||||||
|
startPos = new Vector3 (startPoint.transform.position.x + Random.Range (-radius, radius), startPoint.transform.position.y + Random.Range (-radius, radius), startPoint.transform.position.z + Random.Range (-radius, radius));
|
||||||
|
GameObject objVFX = Instantiate (vfx, startPos, Quaternion.identity) as GameObject;
|
||||||
|
|
||||||
|
var endPos = endPoint.transform.position;
|
||||||
|
if(radius != 0)
|
||||||
|
endPos = new Vector3 (endPoint.transform.position.x + Random.Range (-radius, radius), endPoint.transform.position.y + Random.Range (-radius, radius), endPoint.transform.position.z + Random.Range (-radius, radius));
|
||||||
|
RotateTo (objVFX, endPos);
|
||||||
|
|
||||||
|
yield return new WaitForSeconds (rateDelay);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void RotateTo (GameObject obj, Vector3 destination ) {
|
||||||
|
var direction = destination - obj.transform.position;
|
||||||
|
var rotation = Quaternion.LookRotation (direction);
|
||||||
|
obj.transform.localRotation = Quaternion.Lerp (obj.transform.rotation, rotation, 1);
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
@@ -0,0 +1,13 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: cccff02035c20b44fb86ac5d9d7a74ea
|
||||||
|
timeCreated: 1540304110
|
||||||
|
licenseType: Free
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
@@ -0,0 +1,198 @@
|
|||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
using UnityEngine.UI;
|
||||||
|
|
||||||
|
public class SpawnMagicAbilityScript : MonoBehaviour {
|
||||||
|
|
||||||
|
[System.Serializable]
|
||||||
|
public class ShakeParameters {
|
||||||
|
public bool shake;
|
||||||
|
public List<float> delays = new List<float>();
|
||||||
|
}
|
||||||
|
|
||||||
|
public Text effectName;
|
||||||
|
public GameObject cameras;
|
||||||
|
public List<GameObject> VFXs = new List<GameObject> ();
|
||||||
|
public List<ShakeParameters> VFXsShakeParameters = new List<ShakeParameters> ();
|
||||||
|
|
||||||
|
private int count = 0;
|
||||||
|
private GameObject effectToSpawn;
|
||||||
|
private ShakeParameters effectShakeParameters;
|
||||||
|
private List<Camera> camerasList = new List<Camera> ();
|
||||||
|
private Camera singleCamera;
|
||||||
|
private List<GameObject> spawnedVFX = new List<GameObject>();
|
||||||
|
|
||||||
|
void Start () {
|
||||||
|
|
||||||
|
if (cameras.transform.childCount > 0) {
|
||||||
|
for (int i = 0; i < cameras.transform.childCount; i++) {
|
||||||
|
camerasList.Add (cameras.transform.GetChild (i).gameObject.GetComponent<Camera> ());
|
||||||
|
}
|
||||||
|
if(camerasList.Count == 0){
|
||||||
|
Debug.Log ("Please assign one or more Cameras in inspector");
|
||||||
|
}
|
||||||
|
} else {
|
||||||
|
singleCamera = cameras.GetComponent<Camera> ();
|
||||||
|
if (singleCamera != null)
|
||||||
|
camerasList.Add (singleCamera);
|
||||||
|
else
|
||||||
|
Debug.Log ("Please assign one or more Cameras in inspector");
|
||||||
|
}
|
||||||
|
|
||||||
|
if (VFXs.Count > 0)
|
||||||
|
effectToSpawn = VFXs [0];
|
||||||
|
else
|
||||||
|
Debug.Log ("No Effects added to the VFXs List");
|
||||||
|
|
||||||
|
if(VFXsShakeParameters.Count > 0)
|
||||||
|
effectShakeParameters = VFXsShakeParameters [0];
|
||||||
|
else
|
||||||
|
Debug.Log ("No Delays added to the ShakeDelays List");
|
||||||
|
|
||||||
|
if (effectName != null)
|
||||||
|
effectName.text = effectToSpawn.name;
|
||||||
|
}
|
||||||
|
|
||||||
|
void Update () {
|
||||||
|
if (Input.GetKeyDown (KeyCode.Space) || Input.GetMouseButtonDown (0) )
|
||||||
|
SpawnVFX ();
|
||||||
|
if (Input.GetKeyDown (KeyCode.D))
|
||||||
|
Next ();
|
||||||
|
if (Input.GetKeyDown (KeyCode.A))
|
||||||
|
Previous ();
|
||||||
|
if (Input.GetKeyDown (KeyCode.C))
|
||||||
|
SwitchCamera ();
|
||||||
|
if (Input.GetKeyDown (KeyCode.X))
|
||||||
|
ZoomIn ();
|
||||||
|
if (Input.GetKeyDown (KeyCode.Z))
|
||||||
|
ZoomOut ();
|
||||||
|
}
|
||||||
|
|
||||||
|
public void SpawnVFX () {
|
||||||
|
if (effectShakeParameters.shake && cameras != null)
|
||||||
|
StartCoroutine (ShakeDelay (effectShakeParameters.delays));
|
||||||
|
|
||||||
|
GameObject vfxSpawned = Instantiate(effectToSpawn);
|
||||||
|
spawnedVFX.Add(vfxSpawned);
|
||||||
|
|
||||||
|
var ps = GetFirstPS (vfxSpawned);
|
||||||
|
}
|
||||||
|
|
||||||
|
public void Next () {
|
||||||
|
count++;
|
||||||
|
|
||||||
|
CleanSpawnedVFXList();
|
||||||
|
|
||||||
|
if (count >= VFXs.Count)
|
||||||
|
count = 0;
|
||||||
|
|
||||||
|
for (int i = 0; i < VFXs.Count; i++){
|
||||||
|
if (count == i) {
|
||||||
|
effectToSpawn = VFXs [i];
|
||||||
|
effectShakeParameters = VFXsShakeParameters [i];
|
||||||
|
}
|
||||||
|
if (effectName != null) effectName.text = effectToSpawn.name;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public void Previous () {
|
||||||
|
count--;
|
||||||
|
|
||||||
|
CleanSpawnedVFXList();
|
||||||
|
|
||||||
|
if (count < 0)
|
||||||
|
count = VFXs.Count-1;
|
||||||
|
|
||||||
|
for (int i = 0; i < VFXs.Count; i++) {
|
||||||
|
if (count == i) {
|
||||||
|
effectToSpawn = VFXs [i];
|
||||||
|
effectShakeParameters = VFXsShakeParameters [i];
|
||||||
|
}
|
||||||
|
if (effectName != null) effectName.text = effectToSpawn.name;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public void ZoomIn () {
|
||||||
|
if (camerasList.Count > 0) {
|
||||||
|
if (!camerasList [0].orthographic) {
|
||||||
|
if (camerasList [0].fieldOfView < 101) {
|
||||||
|
for (int i = 0; i < camerasList.Count; i++) {
|
||||||
|
camerasList [i].fieldOfView += 5;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
} else {
|
||||||
|
if (camerasList [0].orthographicSize < 10) {
|
||||||
|
for (int i = 0; i < camerasList.Count; i++) {
|
||||||
|
camerasList [i].orthographicSize += 0.5f;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public void ZoomOut () {
|
||||||
|
if (camerasList.Count > 0) {
|
||||||
|
if (!camerasList [0].orthographic) {
|
||||||
|
if (camerasList [0].fieldOfView > 20) {
|
||||||
|
for (int i = 0; i < camerasList.Count; i++) {
|
||||||
|
camerasList [i].fieldOfView -= 5;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
} else {
|
||||||
|
if (camerasList [0].orthographicSize > 4) {
|
||||||
|
for (int i = 0; i < camerasList.Count; i++) {
|
||||||
|
camerasList [i].orthographicSize -= 0.5f;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public void SwitchCamera () {
|
||||||
|
if (camerasList.Count > 0) {
|
||||||
|
for (int i = 0; i < camerasList.Count; i++) {
|
||||||
|
if (camerasList [i].gameObject.activeSelf) {
|
||||||
|
camerasList [i].gameObject.SetActive (false);
|
||||||
|
if ((i + 1) == camerasList.Count) {
|
||||||
|
camerasList [0].gameObject.SetActive (true);
|
||||||
|
break;
|
||||||
|
} else {
|
||||||
|
camerasList [i + 1].gameObject.SetActive (true);
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public ParticleSystem GetFirstPS (GameObject vfx){
|
||||||
|
var ps = vfx.GetComponent<ParticleSystem> ();
|
||||||
|
if (ps == null && vfx.transform.childCount > 0) {
|
||||||
|
foreach (Transform t in vfx.transform) {
|
||||||
|
ps = t.GetComponent<ParticleSystem> ();
|
||||||
|
if(ps != null)
|
||||||
|
return ps;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
return ps;
|
||||||
|
}
|
||||||
|
|
||||||
|
IEnumerator ShakeDelay (List<float> delay){
|
||||||
|
for (int i = 0; i < delay.Count; i++) {
|
||||||
|
yield return new WaitForSeconds (delay[i]);
|
||||||
|
//cameras.GetComponent<CameraShakeSimpleScript> ().ShakeCamera ();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
void CleanSpawnedVFXList()
|
||||||
|
{
|
||||||
|
for (int i = 0; i < spawnedVFX.Count; i++)
|
||||||
|
{
|
||||||
|
Destroy(spawnedVFX[i]);
|
||||||
|
}
|
||||||
|
|
||||||
|
spawnedVFX.Clear();
|
||||||
|
}
|
||||||
|
}
|
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