Files
TutorialRTS/Assets/Scripts/CameraController.cs
2026-03-19 17:31:51 +00:00

51 lines
1.3 KiB
C#

using System;
using UnityEngine;
using UnityEngine.Scripting.APIUpdating;
public class CameraController : MonoBehaviour
{
public float moveSpeed;
public float zoomSpeed;
public float minZoomDist;
public float maxZoomDist;
private Camera cam;
void Awake()
{
cam = Camera.main;
}
// Start is called once before the first execution of Update after the MonoBehaviour is created
void Start()
{
}
// Update is called once per frame
void Update()
{
Move();
Zoom();
}
private void Move()
{
float xInput = Input.GetAxisRaw("Horizontal");
float zInput = Input.GetAxisRaw("Vertical");
Vector3 dir = transform.forward * zInput + transform.right * xInput;
transform.position += dir * moveSpeed * Time.deltaTime;
}
private void Zoom()
{
float scrollInput = Input.GetAxisRaw("Mouse ScrollWheel");
float dist = Vector3.Distance(transform.position, cam.transform.position);
if(dist < minZoomDist && scrollInput > 0.0f)
return;
if(dist > maxZoomDist && scrollInput < 0.0f)
return;
cam.transform.position += cam.transform.forward * scrollInput * zoomSpeed;
}
public void FocusOnPosition(Vector3 pos)
{
transform.position = pos;
}
}