Working on building logic, Stone Worker job added in, spawn transform added and spawn amount fixed.
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@@ -203,6 +203,37 @@ MeshRenderer:
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m_SortingOrder: 0
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m_PrefabAsset: {fileID: 0}
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serializedVersion: 6
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m_Component:
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- component: {fileID: 4663653948872292271}
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m_Layer: 0
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m_Name: SpawnLocation
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m_TagString: Untagged
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m_Icon: {fileID: 0}
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m_NavMeshLayer: 0
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m_IsActive: 1
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--- !u!4 &4663653948872292271
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Transform:
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 1182104708735122063}
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serializedVersion: 2
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m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
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m_LocalPosition: {x: 0, y: 0, z: -2.25}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_ConstrainProportionsScale: 0
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m_Children: []
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m_Father: {fileID: 4261115700754750311}
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--- !u!1 &1340861969013577454
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GameObject:
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@@ -3787,6 +3818,7 @@ Transform:
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- {fileID: 2654392032489822438}
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- {fileID: 805947682536426201}
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- {fileID: 10084610240040089}
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- {fileID: 4663653948872292271}
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m_Father: {fileID: 0}
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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--- !u!114 &8676056179630780392
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@@ -3812,3 +3844,4 @@ MonoBehaviour:
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storageConfig:
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- resourceType: 4
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capacity: 5
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spawnLocation: {fileID: 4663653948872292271}
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