Initial commit
This commit is contained in:
@@ -1,4 +1,5 @@
|
||||
using UnityEngine;
|
||||
using System.Collections.Generic;
|
||||
|
||||
public class JobManager : MonoBehaviour
|
||||
{
|
||||
@@ -28,13 +29,57 @@ public class JobManager : MonoBehaviour
|
||||
private Building GetUnfinishedBuildings()
|
||||
{
|
||||
Building[] buildings = GameManager.Instance.CountBuildings();
|
||||
List<Building> candidates = new List<Building>();
|
||||
|
||||
foreach (Building building in buildings)
|
||||
{
|
||||
if(building.GetBuildingState() == Building.BuildingState.Unbuilt)
|
||||
var state = building.GetBuildingState();
|
||||
if (state == Building.BuildingState.Unbuilt)
|
||||
{
|
||||
return building;
|
||||
if (CanBuildBuilding(building))
|
||||
{
|
||||
candidates.Add(building);
|
||||
}
|
||||
}
|
||||
else if (state == Building.BuildingState.Constructing)
|
||||
{
|
||||
// Allow additional builders to join already-constructing buildings
|
||||
candidates.Add(building);
|
||||
}
|
||||
}
|
||||
return null;
|
||||
|
||||
if (candidates.Count == 0)
|
||||
return null;
|
||||
|
||||
int idx = Random.Range(0, candidates.Count);
|
||||
return candidates[idx];
|
||||
}
|
||||
|
||||
private bool CanBuildBuilding(Building building)
|
||||
{
|
||||
Resource.ResourceType[] requiredResources = building.GetResourceRequirement();
|
||||
int[] requiredCosts = building.GetConstructionCost();
|
||||
|
||||
if (requiredResources == null || requiredCosts == null)
|
||||
{
|
||||
Debug.LogWarning("Building missing resource or cost arrays");
|
||||
return false;
|
||||
}
|
||||
|
||||
if (requiredResources.Length != requiredCosts.Length)
|
||||
{
|
||||
Debug.LogWarning("Building resource and cost arrays don't match in length");
|
||||
return false;
|
||||
}
|
||||
|
||||
for (int i = 0; i < requiredResources.Length; i++)
|
||||
{
|
||||
if (GameManager.Instance.GetResource(requiredResources[i]) < requiredCosts[i])
|
||||
{
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user