Initial commit

This commit is contained in:
2026-09-02 21:14:02 +01:00
parent 10d6c0fa34
commit 41d8d1804d
17 changed files with 9427 additions and 85 deletions

View File

@@ -1,4 +1,5 @@
using UnityEngine;
using System.Collections.Generic;
public class JobManager : MonoBehaviour
{
@@ -28,13 +29,57 @@ public class JobManager : MonoBehaviour
private Building GetUnfinishedBuildings()
{
Building[] buildings = GameManager.Instance.CountBuildings();
List<Building> candidates = new List<Building>();
foreach (Building building in buildings)
{
if(building.GetBuildingState() == Building.BuildingState.Unbuilt)
var state = building.GetBuildingState();
if (state == Building.BuildingState.Unbuilt)
{
return building;
if (CanBuildBuilding(building))
{
candidates.Add(building);
}
}
else if (state == Building.BuildingState.Constructing)
{
// Allow additional builders to join already-constructing buildings
candidates.Add(building);
}
}
return null;
if (candidates.Count == 0)
return null;
int idx = Random.Range(0, candidates.Count);
return candidates[idx];
}
private bool CanBuildBuilding(Building building)
{
Resource.ResourceType[] requiredResources = building.GetResourceRequirement();
int[] requiredCosts = building.GetConstructionCost();
if (requiredResources == null || requiredCosts == null)
{
Debug.LogWarning("Building missing resource or cost arrays");
return false;
}
if (requiredResources.Length != requiredCosts.Length)
{
Debug.LogWarning("Building resource and cost arrays don't match in length");
return false;
}
for (int i = 0; i < requiredResources.Length; i++)
{
if (GameManager.Instance.GetResource(requiredResources[i]) < requiredCosts[i])
{
return false;
}
}
return true;
}
}